Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, retrieve the latchkey from the floor of the studio. Then, unlock the door. After that, ensure that the door is open. After that, try to travel north. After that, take the TextWorld style passkey from the stand within the study. And then, make an effort to go south. Then, head east. Okay, and then, unlock the TextWorld style box with the TextWorld style passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>take TextWorld style passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, unlock the box inside the study. And then, make absolutely sure that the box is wide open. And then, retrieve the fresh laundry scented passkey from the box. And then, check that the fresh laundry scented box in the study is unlocked with the fresh laundry scented passkey. After that, look and see that the fresh laundry scented box inside the study is ajar. Having pulled open the fresh laundry scented box, take the mug from the fresh laundry scented box. And then, make an attempt to go to the east. If you can accomplish that, toss the mug on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a fresh laundry scented box. Now why would someone leave that there? You can make out a locked box.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take fresh laundry scented passkey from box<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take mug from fresh laundry scented box<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip north. That done, ensure that the portal is open. If you have pulled open the portal, take a trip east. Then, make an effort to venture south. Then, pick up the key from the armchair. And then, go north. With that over with, close the portal in the shower. After that, lock the portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is an unguarded exit to the north.
You are carrying: a potato and a fly larva.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take key from armchair<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. And then, pick up the key from the bed within the chamber. After taking the key, insert the key into the box within the chamber's lock to unlock it. And then, open the box inside the chamber. And then, retrieve the spherical key from the box. Then, move south. Then, unlock the spherical box with the spherical key. And then, make sure that the spherical box within the bar is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
You can see a locked spherical box close by.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the cuboid passkey from the rectangular box. After taking the cuboid passkey, insert the cuboid passkey into the cuboid safe's lock to unlock it. After that, ensure that the cuboid safe within the bedroom is open. And then, take the passkey from the cuboid safe. And then, unlock the door in the bedroom. After that, ensure that the door within the bedroom is open. And then, head east. Following that, open the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You see a locked cuboid safe in the room. You can make out an opened rectangular box. The rectangular box contains a cuboid passkey. Now why would someone leave that there?
There is a closed door leading east. You need an unblocked exit? You should try going north.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey from rectangular box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the formless latchkey from the floor of the sauna. After that, make an attempt to head north. After that, doublecheck that the formless gate inside the steam room is unlocked with the formless latchkey. And then, open the formless gate inside the steam room. After that, attempt to venture north. And then, travel east. Then, recover the Henderson's limited edition latchkey from the floor of the closet. After that, unlock the Henderson's limited edition locker within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have walked into the most typical of all possible saunas.
Oh, great. Here's a bench. The bench appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a formless latchkey on the floor.
You are carrying: a cd.

your action:

Response: take formless latchkey<|im_end|>go north<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>go north<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the type 0 keycard from the workbench inside the cellar. After that, unlock the type 0 box with the type 0 keycard. After that, open the type 0 box in the cellar. And then, take the key from the type 0 box within the cellar. After that, attempt to take a trip west. With that done, unlock the chest in the vault. After unlocking the chest, open the chest inside the vault. Then, recover the insect from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. You begin to take stock of what's in the room.
You see a type 0 box. You wonder idly who left that here. Hey, want to see a workbench? Look over there, a workbench. The workbench is ordinary. On the workbench you make out a type 0 keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 0 keycard from workbench<|im_end|>unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take key from type 0 box<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go south. And then, recover the TextWorld style key from the floor of the cellar. After that, try to head north. And then, look and see that the TextWorld style passageway is unlocked. Once you have unlocked the TextWorld style passageway, make absolutely sure that the TextWorld style passageway is wide open. Then, make an attempt to go to the west. Following that, pick-up the chocolate bar from the floor of the bedchamber. After that, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? The cabinet contains a peanut.
There is a closed TextWorld style passageway leading west. You need an unguarded exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style key<|im_end|>go north<|im_end|>unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to go to the west. After that, pick up the spherical latchkey from the floor of the cellar. And then, unlock the spherical safe in the cellar. And then, open the spherical safe. And then, retrieve the scarf from the spherical safe in the cellar. Then, go east. Then, ensure that the chest is open. After that, you can deposit the scarf into the chest within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You begin looking for stuff.
You can make out a chest.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take scarf from spherical safe<|im_end|>go east<|im_end|>open chest<|im_end|>insert scarf into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to travel west. And then, take the rectangular keycard from the chest. If you can get your hands on the rectangular keycard, unlock the rectangular box within the recreation zone. And then, make it so that the rectangular box within the recreation zone is open. Then, pick up the passkey from the rectangular box. Then, attempt to travel east. With that done, make sure that the safe is unlocked with the passkey. And then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place. You can barely contain your excitement.
A locked safe is right there by you.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the south. Next, unlock the Canadian limited edition locker in the cubicle. Then, make it so that the Canadian limited edition locker in the cubicle is opened. And then, take the latchkey from the Canadian limited edition locker. After that, check that the gate is unlocked with the latchkey. And then, open the gate. After that, go to the east. Then, ensure that the fridge is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a potato and a Canadian limited edition latchkey.

your action:

Response: go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the rectangular key from the floor of the studio. And then, assure that the rectangular locker is unlocked with the rectangular key. If you have unlocked the rectangular locker, open the rectangular locker. After opening the rectangular locker, retrieve the passkey from the rectangular locker. And then, check that the box inside the studio is unlocked with the passkey. After that, make it so that the box is opened. Then, recover the Cat Calendar from the box inside the studio. And then, place the Cat Calendar on the mantle in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You make out a locked box in the corner. You smell an awful smell, and follow it to a rectangular locker. You can see a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. But the thing is empty.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>put Cat Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, make an attempt to go to the south. Then, recover the Canadian style latchkey from the locker within the studio. After that, make an effort to take a trip north. With that accomplished, check that the Canadian style box is unlocked with the Canadian style latchkey. And then, make absolutely sure that the Canadian style box in the bar is wide open. After that, take the book from the Canadian style box within the bar. Then, go to the south. With that over with, ditch the book on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place.
You can see a Canadian style box. Oh wow! Is that what I think it is? It is! It's a basket. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian style latchkey from locker<|im_end|>go north<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take book from Canadian style box<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. And then, open the toolbox. After that, pick up the passkey from the toolbox inside the spare room. And then, insert the passkey into the box in the spare room's lock to unlock it. And then, make absolutely sure that the box is wide open. Once you have opened the box, pick up the type Y key from the box. After stealing the type Y key, unlock the type Y locker in the spare room with the type Y key. After unlocking the type Y locker, look and see that the type Y locker inside the spare room is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in an usual kind of place. That is to say, you're in a dish-pit.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type Y key from box<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. After that, open the cabinet within the restroom. And then, pick up the key from the cabinet in the restroom. And then, make an attempt to move west. Once you finish that, unlock the locker in the laundromat with the key. After that, assure that the locker within the laundromat is opened. Then, pick up the type 6 latchkey from the locker. And then, Place the type 6 latchkey into the type 6 box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. I guess you better just go and list everything you see here.
You can see a type 6 box. Classic TextWorld. You see a locker. You make out a dresser.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 6 latchkey from locker<|im_end|>lock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, go north. And then, assure that the type 3 portal in the cookery is ajar. After that, go east. If you can get around to doing that, travel north. With that done, recover the type 3 passkey from the floor of the study. And then, make an attempt to head south. After that, close the type 3 portal inside the closet. And then, lock the type 3 portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one. You begin looking for stuff.
You make out a closed fridge in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>open type 3 portal<|im_end|>go east<|im_end|>go north<|im_end|>take type 3 passkey<|im_end|>go south<|im_end|>close type 3 portal<|im_end|>lock type 3 portal with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could take the spherical key from the armchair inside the cubicle. After picking up the spherical key, go to the west. With that accomplished, make sure that the spherical safe inside the studio is unlocked. Then, assure that the spherical safe in the studio is open. Having pulled open the spherical safe, recover the formless latchkey from the spherical safe. Then, check that the formless chest is unlocked with the formless latchkey. Then, doublecheck that the formless chest is open. And then, retrieve the keyboard from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is ordinary. On the armchair you can see a spherical key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical key from armchair<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take keyboard from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. Following that, retrieve the key from the shelf inside the pantry. Then, travel west. And then, unlock the gateway. After that, doublecheck that the gateway is wide open. Then, travel south. With that done, try to go east. Then, lift the broom from the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a box.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. Next, retrieve the type K keycard from the floor of the cellar. And then, make absolutely sure that the type K safe inside the cellar is unlocked. After that, open the type K safe in the cellar. After pulling open the type K safe, recover the type N key from the type K safe inside the cellar. And then, make an effort to head west. With that done, doublecheck that the type N chest within the recreation zone is shut. And then, lock the type N chest inside the recreation zone with the type N key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out an opened type N chest, which looks typical, in the room. The type N chest is empty! What a waste of a day! You can see a bed. You see a cushion on the bed.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K keycard<|im_end|>unlock type K safe with type K keycard<|im_end|>open type K safe<|im_end|>take type N key from type K safe<|im_end|>go west<|im_end|>close type N chest<|im_end|>lock type N chest with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the Canadian latchkey from the cabinet inside the workshop. And then, check that the Canadian safe inside the workshop is unlocked with the Canadian latchkey. And then, doublecheck that the Canadian safe in the workshop is wide open. And then, recover the passkey from the Canadian safe. After that, unlock the door. If you have unlocked the door, open the door in the workshop. Then, try to move east. And then, open the box within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You see a locked Canadian safe right there by you. You see an opened cabinet in the corner. The cabinet contains a Canadian latchkey.
There is a closed door leading east. You need an unblocked exit? You should try going north.
You are carrying: a top hat.

your action:

Response: take Canadian latchkey from cabinet<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take passkey from Canadian safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, retrieve the cuboid key from the armchair. After that, check that the cuboid safe within the studio is unlocked with the cuboid key. Then, make sure that the cuboid safe within the studio is ajar. After that, retrieve the keycard from the cuboid safe. After that, go to the east. Then, look and see that the chest within the study is unlocked with the keycard. And then, doublecheck that the chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from armchair<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take the vanilla scented keycard from the chair. Having picked up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented gateway within the studio's lock to unlock it. And then, open the vanilla scented gateway. Then, travel north. Next, make an effort to move west. After that, recover the scarf from the floor of the closet. And then, make an effort to head east. And then, sit the scarf on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chair. You see a vanilla scented keycard on the chair. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a cabbage.

your action:

Response: take vanilla scented keycard from chair<|im_end|>unlock vanilla scented gateway with vanilla scented keycard<|im_end|>open vanilla scented gateway<|im_end|>go north<|im_end|>go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the Henderson's limited edition latchkey from the floor of the closet. And then, unlock the Henderson's limited edition locker with the Henderson's limited edition latchkey. Once you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker in the closet is open. Then, pick up the Henderson's limited edition key from the Henderson's limited edition locker. After that, make an attempt to go east. With that done, unlock the Henderson's limited edition chest with the Henderson's limited edition key. After that, open the Henderson's limited edition chest within the bathroom. Then, take the paper towel from the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You can make out a locked Henderson's limited edition locker.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Henderson's limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take Henderson's limited edition key from Henderson's limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take paper towel from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the non-euclidean key from the rack. And then, unlock the non-euclidean locker inside the bathroom. Then, open the non-euclidean locker inside the bathroom. After pulling open the non-euclidean locker, take the type 2 keycard from the non-euclidean locker within the bathroom. With the type 2 keycard, try to head east. With that over with, unlock the type 2 chest within the salon. And then, ensure that the type 2 chest is open. After opening the type 2 chest, retrieve the monitor from the type 2 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You see a gleam over in a corner, where you can see a non-euclidean locker. Hey, want to see a rack? Look over there, a rack. The rack is ordinary. On the rack you see a non-euclidean key.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean key from rack<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take type 2 keycard from non-euclidean locker<|im_end|>go east<|im_end|>unlock type 2 chest with type 2 keycard<|im_end|>open type 2 chest<|im_end|>take monitor from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could insert the Canadian style passkey into the Canadian style locker's lock to unlock it. And then, open the Canadian style locker. Then, pick up the type 9 latchkey from the Canadian style locker in the shower. And then, go east. That done, make absolutely sure that the type 9 passageway is unlocked. And then, open the type 9 passageway. Then, make an attempt to venture south. And then, open the case inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. You can barely contain your excitement.
You can see a Canadian style locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take type 9 latchkey from Canadian style locker<|im_end|>go east<|im_end|>unlock type 9 passageway with type 9 latchkey<|im_end|>open type 9 passageway<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, take the keycard from the rectangular safe in the workshop. If you can get your hands on the keycard, try to take a trip west. After that, unlock the locker within the study with the keycard. Then, make absolutely sure that the locker within the study is ajar. Then, recover the latchkey from the locker inside the study. After that, attempt to go to the east. With that done, check that the passageway inside the workshop is unlocked with the latchkey. Then, make it so that the passageway within the workshop is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. The room is well lit.
You see an opened rectangular safe right there by you. The rectangular safe contains a keycard and a rectangular passkey!
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from rectangular safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to head west. After that, insert the spherical latchkey into the spherical passageway's lock to unlock it. Then, open the spherical passageway within the office. After that, make an attempt to venture north. Then, pick up the Canadian style latchkey from the bench inside the washroom. Having taken the Canadian style latchkey, unlock the Canadian style safe within the washroom. And then, make sure that the Canadian style safe inside the washroom is opened. Once you have opened the Canadian style safe, retrieve the soap dispenser from the Canadian style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>unlock spherical passageway with spherical latchkey<|im_end|>open spherical passageway<|im_end|>go north<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take soap dispenser from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the latchkey into the gate in the cookhouse's lock to unlock it. And then, open the gate inside the cookhouse. After that, make an effort to venture east. With that over with, go to the south. Then, make absolutely sure that the suitcase in the study is opened. Then, pick up the candy bar from the suitcase. Then, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a latchkey, a keyboard and a frisbee.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>take candy bar from suitcase<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the spherical locker is open. After you have opened the spherical locker, recover the cuboid latchkey from the spherical locker. After that, unlock the cuboid door with the cuboid latchkey. After that, open the cuboid door. And then, venture east. With that done, ensure that the fridge is open. And then, pick up the stick of butter from the fridge. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You see a spherical locker.
There is a closed cuboid door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical locker<|im_end|>take cuboid latchkey from spherical locker<|im_end|>unlock cuboid door with cuboid latchkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>open fridge<|im_end|>take stick of butter from fridge<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go to the north. After that, make sure that the Canadian style chest within the study is wide open. And then, recover the keycard from the Canadian style chest. After picking up the keycard, travel south. If you can accomplish that, look and see that the portal is unlocked with the keycard. After that, ensure that the portal within the garage is open. And then, go to the east. And then, doublecheck that the portmanteau is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a closed display right there by you.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go west. Then, open the chest. After pulling open the chest, take the cuboid key from the chest. After that, try to venture east. Then, insert the cuboid key into the cuboid locker's lock to unlock it. And then, ensure that the cuboid locker is open. After that, take the worm from the cuboid locker inside the pantry. And then, deposit the worm on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
You can make out a locked cuboid locker. Hey, want to see a display? Look over there, a display.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take worm from cuboid locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the cuboid door inside the kitchen. And then, travel south. With that done, make sure that the cuboid door is shut. And then, go west. Okay, and then, ensure that the TextWorld style safe is open. After that, retrieve the cuboid latchkey from the TextWorld style safe within the office. Then, travel east. Once you manage that, Insert the cuboid latchkey into the cuboid door to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed cuboid door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a licorice strip, a boysenberry and a TextWorld style passkey.

your action:

Response: open cuboid door<|im_end|>go south<|im_end|>close cuboid door<|im_end|>go west<|im_end|>open TextWorld style safe<|im_end|>take cuboid latchkey from TextWorld style safe<|im_end|>go east<|im_end|>lock cuboid door with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the chest is open. And then, recover the passkey from the chest inside the cookery. After that, make an attempt to head north. Then, make absolutely sure that the gateway in the study is unlocked with the passkey. After unlocking the gateway, open the gateway inside the study. Then, attempt to go to the north. Then, travel east. Then, pick-up the nest of grubs from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
You make out a chest. You can see a saucepan. The saucepan is normal. However, the saucepan, like an empty saucepan, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to lift the spherical key from the floor of the workshop. And then, take a trip north. And then, make it so that the spherical box is unlocked. And then, ensure that the spherical box is open. Then, retrieve the latchkey from the spherical box. After stealing the latchkey, assure that the box inside the recreation zone is unlocked. And then, make it so that the box within the recreation zone is open. After that, recover the tablet from the box inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take tablet from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the west. Then, try to head north. With that accomplished, take the keycard from the counter within the steam room. Then, go south. After that, venture east. And then, doublecheck that the chest is unlocked. After that, open the chest. Then, pick up the tablet from the chest in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber. Let's see what's in here.
You can make out a chest.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, go to the north. Then, recover the passkey from the floor of the basement. After getting the passkey, insert the passkey into the portal's lock to unlock it. And then, open the portal in the basement. After that, move north. And then, make an effort to go to the east. That done, retrieve the shirt from the dresser. And then, rest the shirt on the counter within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a teapot.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from dresser<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be fantastic if you could go to the south. With that over with, recover the formless keycard from the table within the sauna. And then, unlock the formless chest within the sauna. After that, open the formless chest inside the sauna. And then, recover the Henderson's keycard from the formless chest. And then, make an attempt to move north. After that, close the Henderson's chest in the spare room. After that, lock the Henderson's chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You can make out an opened Henderson's chest here. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a rack. The rack is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from table<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take Henderson's keycard from formless chest<|im_end|>go north<|im_end|>close Henderson's chest<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the cuboid safe is unlocked. After that, ensure that the cuboid safe is open. Then, recover the lightbulb from the cuboid safe. After you have picked up the lightbulb, venture north. And then, take the latchkey from the drawer within the shower. With the latchkey, make it so that the locker within the shower is unlocked with the latchkey. Then, ensure that the locker in the shower is open. Then, you can put the lightbulb into the locker within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am pleased to announce that you are now in the closet.
You see a cuboid safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take lightbulb from cuboid safe<|im_end|>go north<|im_end|>take latchkey from drawer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert lightbulb into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go north. Then, travel east. That done, assure that the box inside the pantry is unlocked. After unlocking the box, ensure that the box is open. After that, recover the keycard from the box. Then, look and see that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker is ajar. After you have opened the locker, pick up the cloak from the locker inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
A well framed notice tells you that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, make an effort to go east. With that done, take a trip east. Then, recover the rectangular key from the coffer. And then, move west. With that accomplished, insert the rectangular key into the rectangular box's lock to unlock it. After you have unlocked the rectangular box, make absolutely sure that the rectangular box in the study is open. And then, pick up the spherical passkey from the rectangular box inside the study. Then, unlock the spherical chest with the spherical passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take rectangular key from coffer<|im_end|>go west<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take spherical passkey from rectangular box<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, open the type D box. And then, take the type 0 passkey from the type D box within the laundromat. Then, make an effort to travel north. After that, make absolutely sure that the type 0 gate is unlocked. And then, make sure that the type 0 gate within the cookhouse is open. And then, take a trip east. Then, open the dresser. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse. I guess you better just go and list everything you see here.
There is a closed type 0 gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type D key and a dvd.

your action:

Response: go south<|im_end|>open type D box<|im_end|>take type 0 passkey from type D box<|im_end|>go north<|im_end|>unlock type 0 gate with type 0 passkey<|im_end|>open type 0 gate<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, make absolutely sure that the cuboid safe is unlocked with the cuboid latchkey. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the laundry place is open. Then, retrieve the latchkey from the cuboid safe inside the laundry place. After stealing the latchkey, make an attempt to venture east. After that, make sure that the locker in the washroom is unlocked. And then, ensure that the locker is open. And then, take the paper towel from the locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one.
You can make out a locked locker.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a cuboid latchkey.

your action:

Response: go west<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take the keycard from the stand inside the pantry. After that, go to the north. And then, unlock the hatch in the steam room with the keycard. After unlocking the hatch, open the hatch. Then, venture north. Then, travel east. With that done, recover the passkey from the coffer in the attic. And then, doublecheck that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Here we are in the pantry. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. Why don't you take a picture of it, it'll last longer! You see a keycard and a golf tee on the stand.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take passkey from coffer<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the Henderson's style keycard from the bench. If you can get your hands on the Henderson's style keycard, unlock the Henderson's style portal within the recreation zone. And then, open the Henderson's style portal within the recreation zone. And then, venture east. Then, go south. With that accomplished, pick up the passkey from the coffer. And then, make an effort to venture north. After that, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. Let's see what's in here.
Look over there! a bench. The bench is typical. On the bench you can see a Henderson's style keycard.
There is a closed Henderson's style portal leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from bench<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, make an attempt to head south. Then, check that the locker within the studio is unlocked with the passkey. Then, open the locker in the studio. After that, take the latchkey from the locker. After that, doublecheck that the door inside the studio is unlocked. And then, ensure that the door is open. After that, make an attempt to take a trip east. Then, doublecheck that the cabinet inside the cookhouse is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You scan the room for a shelf, and you find a shelf. Now why would someone leave that there? The shelf appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a huckleberry on the floor.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Next, lift the latchkey from the floor of the cubicle. After that, unlock the locker within the cubicle. After that, open the locker. After that, retrieve the type E key from the locker inside the cubicle. And then, move west. Next, unlock the type E safe within the workshop. After unlocking the type E safe, ensure that the type E safe in the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You can see a type E safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E key from locker<|im_end|>go west<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, recover the American limited edition key from the floor of the shower. Then, unlock the American limited edition locker inside the shower. And then, make it so that the American limited edition locker inside the shower is ajar. And then, pick up the passkey from the American limited edition locker inside the shower. And then, check that the box is unlocked with the passkey. Then, make absolutely sure that the box inside the shower is ajar. And then, take the rectangular passkey from the box. Then, lock the rectangular box with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You make out a closed rectangular box here. You see a box. You can make out a locked American limited edition locker.
There is a closed gate leading west. There is an unguarded exit to the east.
There is an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an attempt to head east. Then, recover the fresh laundry scented latchkey from the dresser. With the fresh laundry scented latchkey, take a trip west. And then, assure that the fresh laundry scented box inside the steam room is unlocked with the fresh laundry scented latchkey. After unlocking the fresh laundry scented box, open the fresh laundry scented box within the steam room. Then, recover the latchkey from the fresh laundry scented box inside the steam room. Then, head east. Okay, and then, lock the locker inside the launderette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can see a locked normal looking fresh laundry scented box in the room.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey from dresser<|im_end|>go west<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take latchkey from fresh laundry scented box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, check that the rectangular locker inside the playroom is unlocked with the rectangular keycard. And then, open the rectangular locker. And then, retrieve the keycard from the rectangular locker inside the playroom. And then, make it so that the safe is unlocked with the keycard. Then, doublecheck that the safe within the playroom is open. Then, take the rectangular latchkey from the safe. And then, doublecheck that the rectangular door is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular door within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You can barely contain your excitement.
You can make out a locked safe. You can make out a locked rectangular locker.
There is a closed rectangular door leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip south. Next, look and see that the bureau is wide open. After pulling open the bureau, recover the Canadian limited edition passkey from the bureau. Then, unlock the Canadian limited edition chest with the Canadian limited edition passkey. After that, ensure that the Canadian limited edition chest in the workshop is open. Then, retrieve the passkey from the Canadian limited edition chest inside the workshop. After you have taken the passkey, take a trip north. With that over with, look and see that the locker in the dish-pit is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked standard looking locker here.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take Canadian limited edition passkey from bureau<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip west. And then, recover the rectangular keycard from the mantelpiece. Then, unlock the rectangular portal inside the study. After unlocking the rectangular portal, ensure that the rectangular portal is open. Then, make an attempt to travel south. If you can finish that, move east. Once you manage that, retrieve the nest of beetles from the counter. Then, you can insert the nest of beetles inside the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You need an unblocked exit? You should try going west.
You are carrying: a mat.

your action:

Response: go west<|im_end|>take rectangular keycard from mantelpiece<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from counter<|im_end|>insert nest of beetles into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, make an attempt to go west. With that accomplished, pick up the type D latchkey from the floor of the cookery. If you have taken the type D latchkey, unlock the type D chest inside the cookery. After that, make absolutely sure that the type D chest within the cookery is opened. After that, pick up the fresh laundry scented latchkey from the type D chest inside the cookery. Then, try to move east. Then, unlock the fresh laundry scented gate with the fresh laundry scented latchkey. After that, ensure that the fresh laundry scented gate in the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the office.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed fresh laundry scented gate leading north. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take type D latchkey<|im_end|>unlock type D chest with type D latchkey<|im_end|>open type D chest<|im_end|>take fresh laundry scented latchkey from type D chest<|im_end|>go east<|im_end|>unlock fresh laundry scented gate with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the safe within the dish-pit with the keycard. After that, make absolutely sure that the safe in the dish-pit is ajar. After that, retrieve the cuboid key from the safe inside the dish-pit. And then, unlock the cuboid box within the dish-pit with the cuboid key. Then, make absolutely sure that the cuboid box is wide open. After that, retrieve the vanilla scented key from the cuboid box. If you can get your hands on the vanilla scented key, head east. With that done, Deposit the vanilla scented key into the vanilla scented safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I just think it's great that you've just entered a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a cuboid box. You can't wait to tell the folks at home about this! You see a safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take vanilla scented key from cuboid box<|im_end|>go east<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, attempt to travel north. Once you succeed at that, ensure that the dresser is open. After that, recover the fudge scented keycard from the dresser. And then, make sure that the fudge scented passageway is unlocked with the fudge scented keycard. And then, look and see that the fudge scented passageway within the shower is ajar. And then, make an effort to take a trip west. Next, recover the sponge from the rack. Then, you can insert the sponge into the Microsoft locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take fudge scented keycard from dresser<|im_end|>unlock fudge scented passageway with fudge scented keycard<|im_end|>open fudge scented passageway<|im_end|>go west<|im_end|>take sponge from rack<|im_end|>insert sponge into Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel north. After that, open the type 6 box. After opening the type 6 box, take the type L key from the type 6 box. And then, go to the south. With that over with, unlock the type L safe with the type L key. Then, doublecheck that the type L safe is open. After that, recover the apple from the type L safe. Then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type L safe.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>open type 6 box<|im_end|>take type L key from type 6 box<|im_end|>go south<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take apple from type L safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make an effort to venture east. After that, make it so that the type U locker within the steam room is unlocked. Then, ensure that the type U locker is open. After opening the type U locker, take the latchkey from the type U locker in the steam room. And then, make absolutely sure that the safe in the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After you have opened the safe, recover the mop from the safe. After that, place the mop on the shelf within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a type U latchkey.

your action:

Response: go east<|im_end|>unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take latchkey from type U locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. After that, try to take a trip north. With that accomplished, recover the rectangular latchkey from the cabinet. And then, check that the rectangular safe inside the dish-pit is unlocked with the rectangular latchkey. After that, look and see that the rectangular safe is wide open. Then, pick up the passkey from the rectangular safe. After that, head south. Next, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, venture east. Next, retrieve the spherical passkey from the floor of the cubicle. And then, make sure that the spherical box within the cubicle is unlocked. And then, make sure that the spherical box in the cubicle is open. Then, pick up the butterfly from the spherical box inside the cubicle. And then, go west. With that accomplished, doublecheck that the display is ajar. And then, deposit the butterfly inside the display in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can make out a closed display in the room.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take butterfly from spherical box<|im_end|>go west<|im_end|>open display<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the portmanteau inside the workshop is open. And then, take the latchkey from the portmanteau. After stealing the latchkey, make an effort to take a trip west. That done, check that the chest inside the cellar is unlocked with the latchkey. Then, make absolutely sure that the chest within the cellar is wide open. And then, retrieve the type T keycard from the chest. After that, make an attempt to head east. And then, insert the type T keycard into the type T chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a type T chest. You can see a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type T keycard from chest<|im_end|>go east<|im_end|>unlock type T chest with type T keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the cuboid safe within the bar with the cuboid latchkey. Once you have unlocked the cuboid safe, open the cuboid safe. And then, retrieve the keycard from the cuboid safe inside the bar. After that, unlock the chest inside the bar. Then, ensure that the chest inside the bar is open. And then, pick up the TextWorld limited edition passkey from the chest in the bar. After that, assure that the TextWorld limited edition locker in the bar is unlocked with the TextWorld limited edition passkey. Then, make absolutely sure that the TextWorld limited edition locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You can see a locked TextWorld limited edition locker, which looks usual, in the room. You can see a locked chest. You make out a locked cuboid safe.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, doublecheck that the type 5 gateway in the launderette is unlocked. And then, make absolutely sure that the type 5 gateway is opened. And then, go to the north. With that over with, try to travel west. After that, pick-up the legume from the floor of the garage. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an unblocked exit to the west.
There is a cashew on the floor.
You are carrying: a type 5 keycard.

your action:

Response: go west<|im_end|>unlock type 5 gateway with type 5 keycard<|im_end|>open type 5 gateway<|im_end|>go north<|im_end|>go west<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the spherical chest in the bedroom. Then, open the spherical chest. Then, retrieve the type 2 passkey from the spherical chest. And then, insert the type 2 passkey into the type 2 locker's lock to unlock it. After that, open the type 2 locker in the bedroom. And then, retrieve the dvd from the type 2 locker. Then, move west. Then, rest the dvd on the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a locked type 2 locker in the room. You scan the room for a spherical chest, and you find a spherical chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take type 2 passkey from spherical chest<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take dvd from type 2 locker<|im_end|>go west<|im_end|>put dvd on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. And then, open the lavender scented locker. Then, recover the Microsoft style key from the lavender scented locker. After that, make an effort to go east. After that, unlock the Microsoft style chest with the Microsoft style key. Then, look and see that the Microsoft style chest is open. And then, recover the Henderson's style keycard from the Microsoft style chest in the laundry place. If you can get your hands on the Henderson's style keycard, assure that the Henderson's style portal is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You begin to take stock of what's in the room.
You can see a locked Microsoft style chest.
There is a closed Henderson's style portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented keycard.

your action:

Response: go west<|im_end|>open lavender scented locker<|im_end|>take Microsoft style key from lavender scented locker<|im_end|>go east<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take Henderson's style keycard from Microsoft style chest<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, make absolutely sure that the type O safe within the bedroom is unlocked. Then, open the type O safe within the bedroom. Having pulled open the type O safe, retrieve the latchkey from the type O safe. After that, unlock the box within the bedroom. Having unlocked the box, open the box inside the bedroom. And then, retrieve the lamp from the box. With the lamp, go to the west. Then, rest the lamp on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a locked box. You can see a locked type O safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type O key.

your action:

Response: unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take latchkey from type O safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>go west<|im_end|>put lamp on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Then, go east. If you can manage that, retrieve the key from the floor of the scullery. Then, insert the key into the box's lock to unlock it. And then, make absolutely sure that the box inside the scullery is ajar. After you have pulled open the box, pick up the insect from the box within the scullery. And then, make an effort to go to the west. After that, place the insect on the stand within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a cabinet.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>go west<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, open the rectangular locker. After pulling open the rectangular locker, retrieve the passkey from the rectangular locker. And then, make an effort to go to the east. Next, insert the passkey into the safe's lock to unlock it. And then, open the safe inside the scullery. Then, retrieve the teacup from the safe. After picking up the teacup, ditch the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out a rectangular locker.
There is an unblocked exit to the east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, head north. After that, make it so that the gateway is ajar. After opening the gateway, try to go to the east. After that, close the gateway. Then, travel east. Then, lift the latchkey from the floor of the study. And then, travel west. And then, lock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock gateway with latchkey<|im_end|>