Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel east. Then, check that the Henderson's locker within the shower is unlocked with the Henderson's passkey. After that, ensure that the Henderson's locker is open. Having opened the Henderson's locker, retrieve the key from the Henderson's locker. Then, check that the locker in the shower is unlocked with the key. Then, ensure that the locker is open. After that, retrieve the fly larva from the locker. After stealing the fly larva, ditch the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the chest is open. And then, retrieve the spherical latchkey from the chest inside the study. If you have taken the spherical latchkey, make absolutely sure that the spherical locker is unlocked. After unlocking the spherical locker, open the spherical locker. After you have opened the spherical locker, retrieve the rectangular keycard from the spherical locker. And then, attempt to travel east. With that accomplished, unlock the rectangular box in the salon. Once you have unlocked the rectangular box, make absolutely sure that the rectangular box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You see a locked spherical locker. You see a gleam over in a corner, where you can see a chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take rectangular keycard from spherical locker<|im_end|>go east<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make it so that the cake scented chest in the basement is unlocked with the cake scented key. After that, open the cake scented chest. Then, pick up the rectangular key from the cake scented chest inside the basement. After that, move south. After that, unlock the rectangular gateway within the office. Having unlocked the rectangular gateway, ensure that the rectangular gateway in the office is open. After opening the rectangular gateway, attempt to head east. After that, doublecheck that the locker in the chamber is closed. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You can make out a locked cake scented chest. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cake scented key.

your action:

Response: unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take rectangular key from cake scented chest<|im_end|>go south<|im_end|>unlock rectangular gateway with rectangular key<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the non-euclidean chest. And then, make sure that the non-euclidean chest is open. Then, recover the Microsoft style key from the non-euclidean chest. After that, move south. And then, unlock the Microsoft style safe inside the office. And then, ensure that the Microsoft style safe inside the office is open. After that, recover the fondue from the Microsoft style safe within the office. After stealing the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take fondue from Microsoft style safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest. Then, open the chest. After that, pick up the keycard from the chest inside the pantry. After that, doublecheck that the safe is unlocked. And then, ensure that the safe is open. After that, retrieve the vanilla scented passkey from the safe inside the pantry. Having taken the vanilla scented passkey, try to head east. Then, look and see that the vanilla scented chest in the spare room is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
Look out! It's a- oh, never mind, it's just a safe. You shudder, but continue examining the room. You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented passkey from safe<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to go to the east. And then, take a trip south. Then, assure that the locker inside the cubicle is open. Then, pick up the type W latchkey from the locker inside the cubicle. Then, make an attempt to take a trip north. With that accomplished, check that the type W chest is unlocked with the type W latchkey. Then, make sure that the type W chest in the steam room is opened. Then, pick up the sponge from the type W chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Guess what, you are in a place we're calling a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open locker<|im_end|>take type W latchkey from locker<|im_end|>go north<|im_end|>unlock type W chest with type W latchkey<|im_end|>open type W chest<|im_end|>take sponge from type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, ensure that the box is open. Then, take the Henderson's latchkey from the box inside the office. And then, make an attempt to take a trip east. With that done, check that the Henderson's safe is unlocked with the Henderson's latchkey. And then, make absolutely sure that the Henderson's safe in the dish-pit is wide open. And then, retrieve the bowl from the Henderson's safe. And then, ditch the bowl on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's in the room.
You see a Henderson's safe.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pizza and a whisk.

your action:

Response: go west<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take bowl from Henderson's safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Henderson's limited edition passkey from the floor of the cookery. If you have got the Henderson's limited edition passkey, assure that the Henderson's limited edition chest in the cookery is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest inside the cookery is open. After you have pulled open the Henderson's limited edition chest, recover the American style latchkey from the Henderson's limited edition chest in the cookery. After stealing the American style latchkey, unlock the American style chest within the cookery. And then, ensure that the American style chest within the cookery is open. Then, take the passkey from the American style chest. After that, unlock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can see a locked American style chest in the room. You make out a locked Henderson's limited edition chest.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a candy bar.

your action:

Response: take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take American style latchkey from Henderson's limited edition chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the locker is unlocked with the keycard. Then, look and see that the locker is opened. And then, pick up the passkey from the locker. After stealing the passkey, take a trip east. Then, check that the box is unlocked with the passkey. And then, open the box in the shower. And then, recover the key from the box within the shower. Then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
A locked locker is in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid keycard from the mantle. After stealing the cuboid keycard, insert the cuboid keycard into the cuboid safe's lock to unlock it. And then, open the cuboid safe. And then, take the passkey from the cuboid safe. With the passkey, assure that the chest is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, take the latchkey from the chest. And then, assure that the box inside the chamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most typical of all possible chambers.
You can see a locked box in the room. You make out a locked chest in the corner. You make out a cuboid safe. You see a mantle. Now why would someone leave that there? The mantle is ordinary. On the mantle you make out a cuboid keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from mantle<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. With that accomplished, ensure that the cabinet within the canteen is open. Then, take the key from the cabinet. And then, attempt to travel east. And then, unlock the chest. And then, make it so that the chest within the vault is ajar. And then, recover the candy bar from the chest inside the vault. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You have moved into the most typical of all possible vaults. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying: a Quote of the Day Calendar and a coffee cup.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First stop, make it so that the case is open. After that, pick up the cuboid passkey from the case. After taking the cuboid passkey, make sure that the cuboid safe is unlocked with the cuboid passkey. Then, ensure that the cuboid safe is open. Then, retrieve the keycard from the cuboid safe inside the workshop. After that, make an effort to move north. Then, doublecheck that the box inside the launderette is unlocked. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid safe. You smell a great smell, and follow it to a case.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cuboid passkey from case<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, check that the Henderson's style safe inside the cellar is unlocked with the Henderson's style passkey. And then, open the Henderson's style safe inside the cellar. After that, recover the rectangular key from the Henderson's style safe in the cellar. Then, make an attempt to go to the east. After that, look and see that the rectangular box is unlocked. After unlocking the rectangular box, open the rectangular box inside the attic. And then, recover the cake scented keycard from the rectangular box. With the cake scented keycard, make it so that the cake scented locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one. You begin to take stock of what's here.
You can see a Henderson's style safe. Classic TextWorld.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take rectangular key from Henderson's style safe<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take cake scented keycard from rectangular box<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go east. Then, recover the keycard from the floor of the shower. Then, travel west. Then, make sure that the box in the kitchenette is unlocked. After that, open the box in the kitchenette. After that, retrieve the knife from the box. And then, head east. Following that, deposit the knife on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You can see a box. Classic TextWorld. You can make out a locked type L box.
There is an exit to the east. Don't worry, it is unblocked.
There is a type L passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take knife from box<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to unlock the spherical locker. And then, ensure that the spherical locker is open. Then, take the cuboid passkey from the spherical locker. And then, look and see that the cuboid box is unlocked. After that, open the cuboid box within the cubicle. After that, pick up the key from the cuboid box in the cubicle. Then, unlock the gateway within the cubicle with the key. After that, look and see that the gateway within the cubicle is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. I guess you better just go and list everything you see here.
You can make out a locked cuboid box. You smell an interesting smell, and follow it to a spherical locker.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take cuboid passkey from spherical locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the box inside the workshop. Then, take the keycard from the box. Then, move east. And then, insert the keycard into the chest's lock to unlock it. After unlocking the chest, open the chest inside the dish-pit. After opening the chest, retrieve the blender from the chest inside the dish-pit. And then, attempt to go west. After that, ditch the blender on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a box.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blender from chest<|im_end|>go west<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the type 2 key from the locker in the bar. Then, make an attempt to venture east. Then, look and see that the type 2 safe within the parlor is unlocked. And then, open the type 2 safe inside the parlor. And then, retrieve the type V keycard from the type 2 safe inside the parlor. Then, make an effort to travel west. If you can manage that, assure that the type V chest is unlocked with the type V keycard. Then, make sure that the type V chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type V chest. You can make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a type 2 key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take type V keycard from type 2 safe<|im_end|>go west<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the key from the table in the spare room. After that, unlock the box with the key. Then, open the box within the spare room. After that, retrieve the type C latchkey from the box. And then, doublecheck that the type C hatch inside the spare room is unlocked. And then, ensure that the type C hatch is open. Then, make an effort to travel east. After that, doublecheck that the type C hatch in the sauna is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. You smell a hideous smell, and follow it to a table. You see a key on the table. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed type C hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type C latchkey from box<|im_end|>unlock type C hatch with type C latchkey<|im_end|>open type C hatch<|im_end|>go east<|im_end|>close type C hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the American style passkey from the drawer in the shower. And then, make an attempt to go to the west. Okay, and then, doublecheck that the American style box is unlocked. Having unlocked the American style box, open the American style box within the scullery. And then, retrieve the American passkey from the American style box within the scullery. If you can get your hands on the American passkey, attempt to go to the east. Then, make it so that the American locker is shut. Then, assure that the American locker within the shower is locked with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out an opened American locker. What a letdown! The American locker is empty! You see an opened drawer. The drawer contains an American style passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take American style passkey from drawer<|im_end|>go west<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take American passkey from American style box<|im_end|>go east<|im_end|>close American locker<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, make an attempt to go east. Once you get through with that, make absolutely sure that the spherical safe in the bedroom is unlocked. And then, ensure that the spherical safe inside the bedroom is open. After that, recover the passkey from the spherical safe in the bedroom. After stealing the passkey, unlock the safe in the bedroom. If you have unlocked the safe, open the safe. After opening the safe, take the spherical latchkey from the safe in the bedroom. And then, make it so that the spherical locker in the bedroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You begin looking for stuff.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. After that, make absolutely sure that the cuboid gateway in the cookery is unlocked. After that, ensure that the cuboid gateway is open. And then, head west. With that done, go west. And then, pick up the nest of earwigs from the floor of the salon. After taking the nest of earwigs, make an effort to travel east. Following that, throw the nest of earwigs on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in an usual kind of place. That is to say, you're in a basement.
There is an unguarded exit to the south.
You are carrying: a cuboid key.

your action:

Response: go south<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go west<|im_end|>go west<|im_end|>take nest of earwigs<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. Next, lift the fudge scented passkey from the floor of the cookhouse. After taking the fudge scented passkey, venture north. After that, look and see that the fudge scented safe is unlocked. After that, ensure that the fudge scented safe is open. And then, retrieve the latchkey from the fudge scented safe inside the laundromat. After that, unlock the locker. Having unlocked the locker, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're not going to believe this, but you've just entered a laundromat.
You scan the room for a locker, and you find a locker. There's something strange about this being here, but you can't put your finger on it. You can see a locked fudge scented safe close by.
There is a closed gate leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fudge scented passkey<|im_end|>go north<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First, it would be great if you could make absolutely sure that the trunk is open. And then, recover the American style keycard from the trunk. And then, go to the west. That done, unlock the American style chest. And then, open the American style chest in the garage. After opening the American style chest, recover the scarf from the American style chest. And then, try to go east. That done, sit the scarf on the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. I guess you better just go and list everything you see here.
You make out a trunk. You can see a stand. The stand is normal. But there isn't a thing on it. You move on, clearly upset with TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take American style keycard from trunk<|im_end|>go west<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take scarf from American style chest<|im_end|>go east<|im_end|>put scarf on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the type 4 key from the bowl. Once you have taken the type 4 key, make sure that the type 4 safe in the kitchen is unlocked with the type 4 key. Then, ensure that the type 4 safe within the kitchen is open. And then, take the Henderson's limited edition passkey from the type 4 safe in the kitchen. Then, insert the Henderson's limited edition passkey into the Henderson's limited edition locker's lock to unlock it. After unlocking the Henderson's limited edition locker, ensure that the Henderson's limited edition locker is open. After that, retrieve the passkey from the Henderson's limited edition locker inside the kitchen. With the passkey, make absolutely sure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
You can see a box. You see a Henderson's limited edition locker. You shudder, but continue examining the room. You see a locked type 4 safe. You can see a bowl. The bowl is typical. On the bowl you can make out a type 4 key. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 4 key from bowl<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take Henderson's limited edition passkey from type 4 safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take passkey from Henderson's limited edition locker<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Then, open the portmanteau. And then, retrieve the keycard from the portmanteau inside the bedroom. With the keycard, make sure that the locker is unlocked. Then, open the locker. After opening the locker, take the butterfly from the locker. With the butterfly, try to head east. With that accomplished, deposit the butterfly on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger and a tv.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the Canadian latchkey from the floor of the chamber. Then, check that the Canadian safe within the chamber is unlocked with the Canadian latchkey. Then, ensure that the Canadian safe is open. And then, retrieve the key from the Canadian safe inside the chamber. And then, insert the key into the chest's lock to unlock it. And then, open the chest inside the chamber. After that, retrieve the butterfly from the chest. Then, toss the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You bend down to tie your shoe. When you stand up, you notice a Canadian safe.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a Canadian latchkey on the floor.
You are carrying: a shirt.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to head south. If you can finish that, pick up the latchkey from the case. After that, move north. After that, make an attempt to go east. And then, check that the box is unlocked with the latchkey. Then, make it so that the box is ajar. And then, pick up the burger from the box. Then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, assure that the Canadian style chest is open. After opening the Canadian style chest, take the passkey from the Canadian style chest inside the kitchen. With the passkey, make absolutely sure that the locker within the kitchen is unlocked with the passkey. After that, ensure that the locker is open. If you have opened the locker, make an effort to take a trip north. After that, pick up the butterfly from the bed stand in the bedchamber. After that, try to head south. Once you get around to doing that, place the butterfly inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just walked into a kitchen.
You can see a locked locker. You can make out a closed Canadian style chest close by.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open Canadian style chest<|im_end|>take passkey from Canadian style chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go north<|im_end|>take butterfly from bed stand<|im_end|>go south<|im_end|>insert butterfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker within the basement with the latchkey. After unlocking the locker, make absolutely sure that the locker inside the basement is ajar. After that, pick up the passkey from the locker. Then, make an attempt to travel east. And then, unlock the chest with the passkey. Then, open the chest. Then, take the poem from the chest in the bar. Then, rest the poem on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin looking for stuff.
You smell a wretched smell, and follow it to a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>put poem on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the cabinet. And then, take the Canadian style keycard from the cabinet in the dish-pit. After taking the Canadian style keycard, insert the Canadian style keycard into the Canadian style passageway's lock to unlock it. After unlocking the Canadian style passageway, open the Canadian style passageway. And then, make an attempt to go to the north. And then, retrieve the latchkey from the floor of the steam room. And then, make an effort to move east. And then, make sure that the chest inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in the place we're calling the dish-pit. Let's see what's in here.
You see a cabinet.
There is a closed Canadian style passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: open cabinet<|im_end|>take Canadian style keycard from cabinet<|im_end|>unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go to the west. After that, make absolutely sure that the American limited edition chest within the kitchen is unlocked. After that, ensure that the American limited edition chest inside the kitchen is open. After opening the American limited edition chest, retrieve the formless passkey from the American limited edition chest in the kitchen. Then, go east. After that, look and see that the formless locker inside the cookhouse is unlocked with the formless passkey. Then, make it so that the formless locker within the cookhouse is wide open. And then, recover the shadfly from the formless locker inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. Okay, just remember what you're here to do, and everything will go great.
A locked usual looking formless locker is in the room.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go west<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take formless passkey from American limited edition chest<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the key from the bowl. With the key, unlock the safe in the dish-pit. After that, ensure that the safe is open. Then, pick up the type U latchkey from the safe within the dish-pit. After that, unlock the type U safe within the dish-pit. And then, ensure that the type U safe is open. After opening the type U safe, retrieve the pear from the type U safe. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type U safe. You make out a locked safe nearby. You make out a bowl. You see a key on the bowl. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type U latchkey from safe<|im_end|>unlock type U safe with type U latchkey<|im_end|>open type U safe<|im_end|>take pear from type U safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to try to venture west. Okay, and then, recover the latchkey from the bed stand inside the chamber. And then, go east. And then, insert the latchkey into the safe in the kitchen's lock to unlock it. And then, ensure that the safe inside the kitchen is open. And then, take the rectangular passkey from the safe in the kitchen. Then, insert the rectangular passkey into the rectangular box within the kitchen's lock to unlock it. After unlocking the rectangular box, open the rectangular box within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
A locked rectangular box is close by. You can see a locked safe, which looks normal, nearby.
There is an unguarded exit to the west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bed stand<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Following that, ensure that the box is open. After opening the box, take the latchkey from the box in the laundry place. After you have got the latchkey, make it so that the safe is unlocked. Then, ensure that the safe is open. And then, retrieve the type 8 passkey from the safe. After that, make an attempt to venture north. Then, doublecheck that the type 8 locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the study. You start to take note of what's in the room.
You can make out a type 8 locker.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 8 passkey from safe<|im_end|>go north<|im_end|>lock type 8 locker with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel south. Then, look and see that the cabinet is opened. Then, take the type 7 passkey from the cabinet. Having taken the type 7 passkey, make an effort to travel north. After that, insert the type 7 passkey into the type 7 chest's lock to unlock it. After unlocking the type 7 chest, ensure that the type 7 chest is open. And then, pick up the book from the type 7 chest. And then, put the book on the recliner within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked type 7 chest, which looks normal, nearby. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is ordinary. However, the recliner, like an empty recliner, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type 7 passkey from cabinet<|im_end|>go north<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take book from type 7 chest<|im_end|>put book on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the Canadian latchkey from the floor of the workshop. With the Canadian latchkey, make an effort to venture west. After that, unlock the Canadian locker with the Canadian latchkey. And then, ensure that the Canadian locker inside the spare room is open. Then, recover the Microsoft limited edition passkey from the Canadian locker inside the spare room. After that, attempt to take a trip east. After that, make absolutely sure that the Microsoft limited edition chest in the workshop is shut. Then, lock the Microsoft limited edition chest in the workshop with the Microsoft limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty standard here.
You see a Microsoft limited edition chest. The Microsoft limited edition chest is empty! What a waste of a day!
There is an unguarded exit to the west.
There is a Canadian latchkey on the floor.
You are carrying: a nest of earwigs.

your action:

Response: take Canadian latchkey<|im_end|>go west<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take Microsoft limited edition passkey from Canadian locker<|im_end|>go east<|im_end|>close Microsoft limited edition chest<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, make an attempt to move west. Then, recover the Microsoft limited edition keycard from the floor of the attic. Once you have picked up the Microsoft limited edition keycard, make an effort to head east. Then, doublecheck that the Microsoft limited edition chest inside the canteen is unlocked with the Microsoft limited edition keycard. After unlocking the Microsoft limited edition chest, ensure that the Microsoft limited edition chest is open. After you have pulled open the Microsoft limited edition chest, pick up the butterfly from the Microsoft limited edition chest in the canteen. And then, make an attempt to venture west. With that over with, rest the butterfly on the rack in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can see a Microsoft limited edition chest. You see a saucepan. The saucepan is typical. The saucepan appears to be empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition keycard<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take butterfly from Microsoft limited edition chest<|im_end|>go west<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to travel west. And then, retrieve the passkey from the display. Once you have picked up the passkey, move east. After that, unlock the gate in the recreation zone. Then, ensure that the gate in the recreation zone is open. Having opened the gate, venture north. If you can get through with that, make an effort to head east. Next, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a key.

your action:

Response: go west<|im_end|>take passkey from display<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip east. After that, assure that the safe is unlocked with the keycard. After you have unlocked the safe, open the safe in the office. And then, recover the passkey from the safe. If you can get your hands on the passkey, make sure that the box is unlocked with the passkey. After you have unlocked the box, ensure that the box within the office is open. Then, recover the staple from the box. With the staple, put the staple on the mantle within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>put staple on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move north. And then, doublecheck that the type 3 gateway is unlocked. Then, ensure that the type 3 gateway within the workshop is open. After that, try to venture east. And then, try to travel south. Then, recover the poem from the floor of the bedchamber. And then, make an effort to take a trip north. With that over with, sit the poem on the counter within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unguarded.
There is a stapler on the floor.
You are carrying: a type 3 key.

your action:

Response: go north<|im_end|>unlock type 3 gateway with type 3 key<|im_end|>open type 3 gateway<|im_end|>go east<|im_end|>go south<|im_end|>take poem<|im_end|>go north<|im_end|>put poem on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. Then, lift the key from the floor of the parlor. Then, attempt to go to the south. Okay, and then, doublecheck that the safe in the bedchamber is unlocked. And then, open the safe. After that, take the cashew from the safe. After taking the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. I guess you better just go and list everything you see here.
You see a safe. Hmmm... what else, what else?
You need an unguarded exit? You should try going north.
You are carrying: a synthesizer.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the formless safe. And then, ensure that the formless safe in the studio is open. And then, pick up the rectangular latchkey from the formless safe. And then, travel south. Then, unlock the rectangular portal with the rectangular latchkey. After unlocking the rectangular portal, ensure that the rectangular portal in the steam room is open. After that, travel east. After that, retrieve the worm from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin to take stock of what's here.
You see a locked formless safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless key and a paper towel.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take rectangular latchkey from formless safe<|im_end|>go south<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>take worm from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to venture north. And then, retrieve the type H keycard from the workbench within the garage. And then, attempt to take a trip west. Once you get through with that, make sure that the type H chest within the scullery is unlocked. After you have unlocked the type H chest, open the type H chest. Then, retrieve the worm from the type H chest inside the scullery. And then, make an effort to head east. After that, rest the worm on the workbench within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type H keycard from workbench<|im_end|>go west<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take worm from type H chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, attempt to head west. Then, retrieve the latchkey from the floor of the garage. Then, unlock the hatch. Having unlocked the hatch, look and see that the hatch is wide open. And then, go south. And then, recover the whisk from the freezer. If you can get your hands on the whisk, try to venture east. Following that, rest the whisk on the couch inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take whisk from freezer<|im_end|>go east<|im_end|>put whisk on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. After that, ensure that the non-euclidean box inside the cellar is open. If you have opened the non-euclidean box, recover the type 4 key from the non-euclidean box. And then, unlock the type 4 box. Then, make it so that the type 4 box is open. After that, take the loaf of bread from the type 4 box. If you can get your hands on the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: an apple.

your action:

Response: go north<|im_end|>open non-euclidean box<|im_end|>take type 4 key from non-euclidean box<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take loaf of bread from type 4 box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture north. After that, pick up the latchkey from the cabinet. After that, make absolutely sure that the gateway is unlocked. And then, assure that the gateway is wide open. Having pulled open the gateway, attempt to head north. With that over with, pick-up the passkey from the floor of the attic. And then, make it so that the chest is unlocked. Then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cabinet<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the coffer in the bedchamber is open. After that, take the Microsoft style key from the coffer. If you can get your hands on the Microsoft style key, go south. Okay, and then, try to move east. If you can accomplish that, unlock the Microsoft style safe inside the kitchenette with the Microsoft style key. And then, open the Microsoft style safe within the kitchenette. Then, pick up the grape from the Microsoft style safe within the kitchenette. Once you have taken the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You can see a coffer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: open coffer<|im_end|>take Microsoft style key from coffer<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take grape from Microsoft style safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to venture east. And then, unlock the chest within the chamber. And then, open the chest. And then, recover the cake scented key from the chest. Then, insert the cake scented key into the cake scented chest within the chamber's lock to unlock it. After unlocking the cake scented chest, make absolutely sure that the cake scented chest is open. Having opened the cake scented chest, pick up the peanut from the cake scented chest in the chamber. With the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cake scented key from chest<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take peanut from cake scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the shelf. After picking up the passkey, look and see that the locker within the bathroom is unlocked. Then, open the locker. Once you have pulled open the locker, recover the type I keycard from the locker within the bathroom. Then, go to the east. Next, check that the type I box is unlocked with the type I keycard. After you have unlocked the type I box, open the type I box within the kitchenette. And then, take the napkin from the type I box inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can make out a locker. You scan the room for a shelf, and you find a shelf. You see a passkey on the shelf.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type I keycard from locker<|im_end|>go east<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take napkin from type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go west. After that, head south. Then, retrieve the rectangular latchkey from the floor of the cubicle. And then, check that the rectangular locker inside the cubicle is unlocked with the rectangular latchkey. If you have unlocked the rectangular locker, open the rectangular locker. After pulling open the rectangular locker, pick up the telephone from the rectangular locker in the cubicle. After you have got the telephone, make an effort to go to the north. And then, you can place the telephone inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take telephone from rectangular locker<|im_end|>go north<|im_end|>insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head east. And then, insert the rectangular latchkey into the rectangular box's lock to unlock it. After unlocking the rectangular box, open the rectangular box. And then, take the keycard from the rectangular box. And then, insert the keycard into the locker's lock to unlock it. And then, ensure that the locker is open. After that, recover the key from the locker. If you can get your hands on the key, insert the key into the hatch's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could retrieve the passkey from the floor of the scullery. And then, make absolutely sure that the safe is unlocked with the passkey. After that, open the safe. Then, take the type I key from the safe within the scullery. And then, travel east. Then, unlock the type I safe inside the bedroom. After that, ensure that the type I safe in the bedroom is open. And then, pick up the monitor from the type I safe in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You can make out a safe. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type I key from safe<|im_end|>go east<|im_end|>unlock type I safe with type I key<|im_end|>open type I safe<|im_end|>take monitor from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, recover the key from the floor of the closet. And then, insert the key into the locker's lock to unlock it. Then, open the locker in the closet. And then, recover the keycard from the locker. And then, check that the box is unlocked with the keycard. After that, ensure that the box is open. After pulling open the box, pick up the type A key from the box within the closet. With the type A key, make absolutely sure that the type A gate within the closet is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You can make out a box. You shudder, but continue examining the room. You make out a locked locker close by.
There is a closed type A gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a durian.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type A key from box<|im_end|>lock type A gate with type A key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. Then, retrieve the TextWorld style passkey from the desk within the cubicle. If you can get your hands on the TextWorld style passkey, insert the TextWorld style passkey into the TextWorld style box's lock to unlock it. After that, ensure that the TextWorld style box inside the cubicle is open. And then, recover the latchkey from the TextWorld style box. Having got the latchkey, attempt to travel west. That done, close the box. After that, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. The box is empty, what a horrible day!
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style passkey from desk<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>go west<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, lift the type 3 keycard from the floor of the office. And then, unlock the type 3 box. And then, ensure that the type 3 box inside the office is open. Then, pick up the mug from the type 3 box inside the office. Then, make an attempt to venture north. And then, doublecheck that the gateway is ajar. And then, head east. That done, you can place the mug inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have walked into, you had to walk into a standard one. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a type 3 box.
There is an unblocked exit to the north.
There is a type 3 keycard on the floor.
You are carrying: a butterfly.

your action:

Response: take type 3 keycard<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>take mug from type 3 box<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>insert mug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip east. With that done, head east. And then, take the American passkey from the bowl. Then, unlock the American safe with the American passkey. After that, open the American safe inside the cookery. Then, take the non-euclidean latchkey from the American safe inside the cookery. Then, move west. After that, look and see the non-euclidean chest inside the cookhouse is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Welcome to the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take American passkey from bowl<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take non-euclidean latchkey from American safe<|im_end|>go west<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, pick up the cake scented keycard from the locker within the spare room. Then, look and see that the cake scented door is unlocked. Then, make absolutely sure that the cake scented door in the spare room is opened. If you have opened the cake scented door, take a trip south. Okay, and then, travel east. With that done, ensure that the case in the scullery is open. After that, recover the napkin from the case. And then, place the napkin on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You can see a locker. The locker contains a cake scented keycard.
There is a closed cake scented door leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cake scented keycard from locker<|im_end|>unlock cake scented door with cake scented keycard<|im_end|>open cake scented door<|im_end|>go south<|im_end|>go east<|im_end|>open case<|im_end|>take napkin from case<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, unlock the non-euclidean safe. Then, ensure that the non-euclidean safe in the vault is open. After that, pick up the key from the non-euclidean safe within the vault. After that, insert the key into the locker's lock to unlock it. After unlocking the locker, ensure that the locker is open. And then, retrieve the cuboid latchkey from the locker. With the cuboid latchkey, make an attempt to head south. Okay, and then, make absolutely sure that the cuboid safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean safe.
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. With that accomplished, ensure that the type 4 locker within the cubicle is open. Then, recover the latchkey from the type 4 locker. And then, insert the latchkey into the box in the cubicle's lock to unlock it. After unlocking the box, open the box inside the cubicle. Then, retrieve the keyboard from the box. After that, try to take a trip east. And then, ditch the keyboard on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. With that over with, ensure that the door is open. Then, make an attempt to move east. Once you accomplish that, travel north. That done, retrieve the pair of pants from the workbench. And then, take a trip south. And then, make an attempt to go west. After that, put the pair of pants inside the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open door<|im_end|>go east<|im_end|>go north<|im_end|>take pair of pants from workbench<|im_end|>go south<|im_end|>go west<|im_end|>insert pair of pants into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to make an attempt to move south. Next, ensure that the formless gateway in the attic is open. Then, go to the east. Then, make sure that the formless gateway within the shower is closed. After that, travel east. After that, recover the formless key from the safe in the laundry place. And then, make an effort to move west. If you can do that, lock the formless gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless gateway<|im_end|>go east<|im_end|>close formless gateway<|im_end|>go east<|im_end|>take formless key from safe<|im_end|>go west<|im_end|>lock formless gateway with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make it so that the box is unlocked. After unlocking the box, ensure that the box in the kitchenette is open. Then, retrieve the cuboid key from the box. After that, travel north. And then, unlock the cuboid hatch within the kitchen with the cuboid key. And then, doublecheck that the cuboid hatch is open. Then, try to head east. After that, close the cuboid hatch in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a box.
You need an unguarded exit? You should try going north.
There is a coffee cup on the floor.
You are carrying: a latchkey and a bug.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>close cuboid hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to head south. With that accomplished, pick-up the key from the floor of the bedroom. If you can get your hands on the key, check that the passageway is unlocked with the key. After that, ensure that the passageway in the bedroom is open. And then, go to the west. Once you accomplish that, recover the keycard from the TextWorld limited edition safe inside the parlor. And then, make sure that the box is unlocked. After that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take keycard from TextWorld limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. And then, retrieve the latchkey from the floor of the cellar. Then, go north. If you can accomplish that, assure that the box in the closet is unlocked. After unlocking the box, make sure that the box is wide open. Having opened the box, retrieve the nest of grubs from the box. If you can get your hands on the nest of grubs, head south. After that, deposit the nest of grubs on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You begin to take stock of what's in the room.
You make out a box, so there's that.
You need an unblocked exit? You should try going south.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, travel north. And then, make an attempt to take a trip east. After that, attempt to travel south. Once you do that, unlock the box within the dish-pit with the latchkey. Then, ensure that the box in the dish-pit is open. After pulling open the box, recover the type I latchkey from the box in the dish-pit. After getting the type I latchkey, take a trip north. After that, Deposit the type I latchkey into the type I safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type I latchkey from box<|im_end|>go north<|im_end|>lock type I safe with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, pick up the passkey from the toolbox. Then, check that the door is unlocked with the passkey. After that, doublecheck that the door within the study is ajar. After that, make an attempt to take a trip east. Next, attempt to go to the north. And then, retrieve the formless key from the floor of the closet. With the formless key, venture south. And then, lock the formless locker inside the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study. The room is well lit.
You see an opened toolbox in the corner. The toolbox contains a passkey.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a whisk.

your action:

Response: take passkey from toolbox<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>go north<|im_end|>take formless key<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. With that over with, insert the Microsoft passkey into the Microsoft safe within the studio's lock to unlock it. After that, open the Microsoft safe. And then, retrieve the key from the Microsoft safe in the studio. With the key, check that the locker is unlocked with the key. Then, open the locker. After opening the locker, recover the Comic Strip Calendar from the locker in the studio. And then, ditch the Comic Strip Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take key from Microsoft safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, make it so that the safe in the closet is wide open. Then, retrieve the spherical key from the safe. And then, make it so that the spherical box within the closet is unlocked. And then, ensure that the spherical box within the closet is open. Then, retrieve the formless keycard from the spherical box inside the closet. And then, unlock the formless safe within the closet with the formless keycard. And then, open the formless safe inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take formless keycard from spherical box<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>