Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the type E keycard from the crate in the cellar. If you can get your hands on the type E keycard, assure that the type E locker in the cellar is unlocked with the type E keycard. And then, doublecheck that the type E locker is opened. And then, retrieve the latchkey from the type E locker. Then, unlock the safe. And then, make absolutely sure that the safe is wide open. And then, retrieve the broom from the safe. And then, you can place the broom inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can make out a cabinet. What a letdown! The cabinet is empty! You see a safe. You check the price tag that's still affixed to the safe. Ninety dollars?! That's ridiculous! You ever meet my good friend, they work for a company? I'm sure my friend could get you one of those for 45 bucks! Were you looking for a type E locker? Because look over there, it's a type E locker. An open ordinary looking crate is nearby. The crate contains a type E keycard!
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type E keycard from crate<|im_end|>unlock type E locker with type E keycard<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the non-euclidean passkey from the floor of the laundry place. After that, venture south. That done, unlock the non-euclidean hatch within the cookhouse with the non-euclidean passkey. After that, look and see that the non-euclidean hatch is wide open. And then, go to the west. After that, lift the dvd from the floor of the chamber. After that, attempt to venture east. Then, place the dvd on the rack within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>go west<|im_end|>take dvd<|im_end|>go east<|im_end|>put dvd on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the keycard from the shelf. After that, assure that the safe within the restroom is unlocked. And then, assure that the safe is opened. After that, recover the Henderson's key from the safe in the restroom. If you can get your hands on the Henderson's key, make absolutely sure that the Henderson's locker in the restroom is unlocked with the Henderson's key. Then, ensure that the Henderson's locker in the restroom is open. After pulling open the Henderson's locker, retrieve the key from the Henderson's locker within the restroom. After that, unlock the hatch in the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You see a shelf. On the shelf you make out a keycard.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the north. And then, lift the keycard from the floor of the cellar. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. And then, open the locker inside the cellar. After opening the locker, take the latchkey from the locker. Then, venture south. After that, make sure that the chest is shut. After that, Insert the latchkey into the chest inside the chamber to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You can barely contain your excitement.
You can make out an opened chest in the corner. The chest is empty! What a waste of a day! You can see an opened box. The box is empty, what a horrible day!
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pear.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, ensure that the box in the restroom is open. After that, recover the cake scented latchkey from the box within the restroom. And then, try to go to the north. After that, unlock the cake scented safe. And then, ensure that the cake scented safe is open. Once you have pulled open the cake scented safe, take the scarf from the cake scented safe. And then, head south. And then, place the scarf on the rack. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed box close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack! The rack appears to be empty. You move on, clearly depressed by your TextWorld experience.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take cake scented latchkey from box<|im_end|>go north<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take scarf from cake scented safe<|im_end|>go south<|im_end|>put scarf on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. And then, insert the type 3 passkey into the type 3 box in the studio's lock to unlock it. And then, open the type 3 box. Then, retrieve the soap scented passkey from the type 3 box in the studio. If you can get your hands on the soap scented passkey, unlock the soap scented locker within the studio. And then, look and see that the soap scented locker is opened. Then, pick up the key from the soap scented locker. And then, unlock the locker in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a type 3 passkey.

your action:

Response: go east<|im_end|>unlock type 3 box with type 3 passkey<|im_end|>open type 3 box<|im_end|>take soap scented passkey from type 3 box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take key from soap scented locker<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the soap scented passkey from the floor of the laundry place. After that, attempt to venture south. And then, unlock the soap scented chest within the pantry. And then, open the soap scented chest. After opening the soap scented chest, retrieve the TextWorld latchkey from the soap scented chest within the pantry. Then, attempt to venture north. After that, unlock the TextWorld hatch with the TextWorld latchkey. After unlocking the TextWorld hatch, open the TextWorld hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is a closed TextWorld hatch leading west. There is an unguarded exit to the south.
There is a soap scented passkey and a vacuum on the floor.
You are carrying: a sandwich.

your action:

Response: take soap scented passkey<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take TextWorld latchkey from soap scented chest<|im_end|>go north<|im_end|>unlock TextWorld hatch with TextWorld latchkey<|im_end|>open TextWorld hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. And then, make it so that the box is open. After that, take the key from the box in the chamber. After that, try to head east. Then, make it so that the safe is unlocked. After that, make absolutely sure that the safe within the washroom is wide open. Then, retrieve the mop from the safe. If you can get your hands on the mop, throw the mop on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. Let's see what's in here.
You can see a locked ordinary looking safe in the corner.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter and a latchkey.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could venture south. After that, recover the type W passkey from the floor of the lounge. And then, make an attempt to go to the north. And then, unlock the type W box. And then, open the type W box. After that, take the berry from the type W box inside the salon. Then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
A locked type W box is in the room.
There is an unblocked exit to the south.
There is a fondue on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take type W passkey<|im_end|>go north<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take berry from type W box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could go east. Okay, and then, attempt to go north. After that, pick-up the keycard from the floor of the sauna. Then, insert the keycard into the safe inside the sauna's lock to unlock it. Then, open the safe. And then, take the bug from the safe in the sauna. And then, attempt to go to the south. Then, toss the bug on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You smell a fine smell, and follow it to a stand. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go east. Next, make sure that the Henderson's limited edition chest is unlocked. Then, open the Henderson's limited edition chest in the closet. After that, retrieve the Canadian latchkey from the Henderson's limited edition chest. Then, unlock the Canadian box. After that, ensure that the Canadian box is open. And then, take the frisbee from the Canadian box. If you can get your hands on the frisbee, place the frisbee inside the Henderson's limited edition chest in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian latchkey from Henderson's limited edition chest<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take frisbee from Canadian box<|im_end|>insert frisbee into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. With that done, recover the spherical key from the dresser. Then, insert the spherical key into the spherical gateway within the laundromat's lock to unlock it. Then, make absolutely sure that the spherical gateway in the laundromat is wide open. And then, try to head north. With that over with, pick up the poem from the recliner. Then, go east. And then, sit the poem on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key from dresser<|im_end|>unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>take poem from recliner<|im_end|>go east<|im_end|>put poem on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the north. Following that, ensure that the coffer within the garage is open. After that, pick up the Microsoft limited edition passkey from the coffer inside the garage. Then, go to the south. Then, check that the Microsoft limited edition passageway is unlocked with the Microsoft limited edition passkey. And then, ensure that the Microsoft limited edition passageway is open. After that, move south. If you can get through with that, recover the nest of caterpillars from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is a closed Microsoft limited edition passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take Microsoft limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go south<|im_end|>take nest of caterpillars from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel east. If you can succeed at that, ensure that the toolbox is open. Then, take the fresh laundry scented keycard from the toolbox. After that, look and see that the fresh laundry scented locker in the vault is unlocked. Then, ensure that the fresh laundry scented locker is open. And then, take the latchkey from the fresh laundry scented locker. With the latchkey, assure that the locker is unlocked. After that, doublecheck that the locker within the vault is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. You wonder idly who left that here. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take fresh laundry scented keycard from toolbox<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the spherical key from the rack. Then, insert the spherical key into the spherical locker's lock to unlock it. After that, ensure that the spherical locker is open. Then, recover the Canadian keycard from the spherical locker. If you can get your hands on the Canadian keycard, check that the Canadian locker is unlocked with the Canadian keycard. Then, look and see that the Canadian locker is opened. After that, pick up the Canadian style keycard from the Canadian locker in the attic. After that, Insert the Canadian style keycard into the Canadian style safe in the attic to lock it. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
Oh, great. Here's a Canadian style safe. You see a locked Canadian locker. A locked spherical locker is nearby. You make out a rack. The rack is usual. On the rack you make out a spherical key, so there's that.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical key from rack<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take Canadian keycard from spherical locker<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take Canadian style keycard from Canadian locker<|im_end|>lock Canadian style safe with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. Then, ensure that the chest is open. And then, pick up the keycard from the chest. After that, unlock the box inside the bedroom. Then, open the box within the bedroom. After that, retrieve the licorice strip from the box within the bedroom. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a box. You can see a locked chest in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a bug.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. Then, pick up the latchkey from the counter. With the latchkey, attempt to venture south. After that, check that the gate is unlocked with the latchkey. And then, ensure that the gate inside the restroom is open. And then, try to go to the south. Then, travel east. And then, recover the blender from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, assure that the chest inside the office is unlocked. After that, open the chest inside the office. After that, go west. And then, ensure that the display within the cubicle is open. After opening the display, take the nest of earwigs from the display in the cubicle. Then, go to the east. Then, put the nest of earwigs inside the chest inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You see a display. Now why would someone leave that there?
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a burger, a latchkey and a sock.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go west<|im_end|>open display<|im_end|>take nest of earwigs from display<|im_end|>go east<|im_end|>insert nest of earwigs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could assure that the safe is unlocked. And then, open the safe within the scullery. And then, retrieve the passkey from the safe inside the scullery. After getting the passkey, assure that the portal is unlocked. After that, ensure that the portal is open. Once you have pulled open the portal, venture east. And then, pick up the key from the floor of the office. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery.
You see a gleam over in a corner, where you can see a safe. You shudder, but continue examining the room. Were you looking for a board? Because look over there, it's a board. Wow, isn't TextWorld just the best? The board is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, venture east. After that, go north. Then, recover the keycard from the floor of the scullery. And then, go south. Okay, and then, unlock the box. And then, open the box. And then, pick up the bug from the box. And then, put the bug on the counter in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. However, the bench, like an empty bench, has nothing on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to travel east. Then, check that the American limited edition portal is unlocked with the American limited edition latchkey. And then, ensure that the American limited edition portal within the kitchenette is open. After that, make an attempt to move north. Once you finish that, make an attempt to venture west. And then, pick up the broom from the display inside the cellar. Then, make an effort to take a trip east. After that, throw the broom on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
A rusty signboard tells you that you are now in the steam room. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition latchkey, a pair of headphones, a teaspoon and a backup calendar.

your action:

Response: go east<|im_end|>unlock American limited edition portal with American limited edition latchkey<|im_end|>open American limited edition portal<|im_end|>go north<|im_end|>go west<|im_end|>take broom from display<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the safe within the lounge. Then, open the safe within the lounge. And then, retrieve the fresh laundry scented keycard from the safe. Then, make an effort to take a trip south. Then, look and see that the fresh laundry scented chest is unlocked. And then, open the fresh laundry scented chest in the cookhouse. Then, take the coffee cup from the fresh laundry scented chest. And then, place the coffee cup on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take fresh laundry scented keycard from safe<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take coffee cup from fresh laundry scented chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to travel north. Okay, and then, retrieve the rectangular passkey from the table. Then, assure that the rectangular box is unlocked with the rectangular passkey. Then, ensure that the rectangular box is open. After pulling open the rectangular box, recover the key from the rectangular box. With the key, take a trip south. Then, unlock the chest. After unlocking the chest, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, take a trip west. Then, pick up the rectangular key from the suitcase. After that, go east. Once you succeed at that, unlock the rectangular locker in the kitchenette with the rectangular key. Then, doublecheck that the rectangular locker within the kitchenette is wide open. And then, retrieve the fork from the rectangular locker. If you have picked up the fork, throw the fork on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You make out a mantle. Wow, isn't TextWorld just the best? The mantle is ordinary. However, the mantle, like an empty mantle, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular key from suitcase<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take fork from rectangular locker<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the locker within the garage with the latchkey. After unlocking the locker, open the locker. Then, take the keycard from the locker. After that, attempt to travel east. Once you succeed at that, unlock the chest. Having unlocked the chest, make absolutely sure that the chest is ajar. And then, retrieve the mug from the chest within the dish-pit. And then, put the mug on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You can see a locked locker in the room.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>put mug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Following that, pick up the type Z latchkey from the bowl in the canteen. After that, make sure that the type Z locker within the canteen is unlocked with the type Z latchkey. After that, doublecheck that the type Z locker is wide open. And then, pick up the formless key from the type Z locker within the canteen. And then, check that the formless chest inside the canteen is unlocked with the formless key. After that, make it so that the formless chest is wide open. And then, pick up the shadfly from the formless chest in the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type Z latchkey from bowl<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take formless key from type Z locker<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, move south. And then, pick up the cake scented keycard from the bed stand. Then, go to the north. Then, assure that the cake scented safe in the studio is unlocked with the cake scented keycard. After that, ensure that the cake scented safe is open. And then, take the burger from the cake scented safe. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty ordinary here.
You can make out a locked cake scented safe.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented keycard from bed stand<|im_end|>go north<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take burger from cake scented safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to travel south. After that, retrieve the latchkey from the floor of the parlor. After that, make an effort to move north. If you can succeed at that, unlock the chest inside the office. And then, ensure that the chest inside the office is open. And then, retrieve the stick of butter from the chest. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You can make out a locked chest in the corner.
You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a napkin.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the floor of the bar. After getting the passkey, unlock the chest within the bar with the passkey. Then, doublecheck that the chest within the bar is wide open. And then, retrieve the keycard from the chest inside the bar. After that, make it so that the hatch within the bar is unlocked. Then, doublecheck that the hatch inside the bar is wide open. Having opened the hatch, venture south. Okay, and then, pick up the mop from the shelf within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
A locked chest is here.
There is a closed hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take mop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, insert the latchkey into the box's lock to unlock it. After unlocking the box, ensure that the box in the sauna is open. And then, recover the Microsoft style passkey from the box. If you can get your hands on the Microsoft style passkey, go north. If you can do that, unlock the Microsoft style chest with the Microsoft style passkey. After that, ensure that the Microsoft style chest is open. After opening the Microsoft style chest, retrieve the shirt from the Microsoft style chest. Then, place the shirt on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You scan the room for a box, and you find a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>go north<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take shirt from Microsoft style chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to take a trip south. And then, pick up the keycard from the shelf. And then, insert the keycard into the chest in the bedroom's lock to unlock it. Then, ensure that the chest is open. Then, retrieve the cuboid key from the chest within the bedroom. And then, make an effort to take a trip north. After that, unlock the cuboid chest. Then, ensure that the cuboid chest in the cubicle is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You begin to take stock of what's in the room.
You can see a cuboid chest, so there's that.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make absolutely sure that the suitcase in the vault is ajar. Then, recover the latchkey from the suitcase inside the vault. With the latchkey, unlock the box. After that, open the box in the vault. Then, make an attempt to move west. With that over with, pick up the nest of spiders from the chest within the spare room. After that, try to go to the east. Then, place the nest of spiders into the box within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have sauntered into, you had to saunter into a standard one.
You scan the room, seeing a box. You can't wait to tell the folks at home about this! You rest your hand against a wall, but you miss the wall and fall onto a suitcase.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go west<|im_end|>take nest of spiders from chest<|im_end|>go east<|im_end|>insert nest of spiders into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture west. And then, unlock the American gateway inside the shower. Then, ensure that the American gateway inside the shower is open. And then, go south. After that, venture east. Once you accomplish that, ensure that the formless safe in the studio is open. After pulling open the formless safe, take the worm from the formless safe. If you have picked up the worm, drop the worm on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am obligated to announce that you are now in the lounge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American keycard and a formless key.

your action:

Response: go west<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. After that, retrieve the type J keycard from the display. And then, look and see that the type J locker inside the study is unlocked with the type J keycard. And then, open the type J locker. After that, retrieve the keycard from the type J locker. If you can get your hands on the keycard, venture south. After that, make absolutely sure that the box is unlocked. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
You can make out a locked box.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type J keycard from display<|im_end|>unlock type J locker with type J keycard<|im_end|>open type J locker<|im_end|>take keycard from type J locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, recover the keycard from the floor of the workshop. And then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the workshop is open. And then, pick up the pen from the locker. With the pen, take a trip south. After that, open the gate inside the cookhouse. After that, try to venture south. And then, you can insert the pen inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>go south<|im_end|>open gate<|im_end|>go south<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the type C passkey from the floor of the attic. Then, unlock the type C safe in the attic with the type C passkey. Then, ensure that the type C safe in the attic is open. And then, retrieve the Canadian style passkey from the type C safe inside the attic. Once you have got the Canadian style passkey, assure that the Canadian style hatch is unlocked. Then, ensure that the Canadian style hatch inside the attic is open. And then, attempt to go to the east. And then, make it so that the locker in the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type C safe.
There is a closed Canadian style hatch leading east. There is an unguarded exit to the south.
There is a type C passkey on the floor.
You are carrying: a fondue and a blanket.

your action:

Response: take type C passkey<|im_end|>unlock type C safe with type C passkey<|im_end|>open type C safe<|im_end|>take Canadian style passkey from type C safe<|im_end|>unlock Canadian style hatch with Canadian style passkey<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to travel east. Then, pick up the type 1 keycard from the fridge in the kitchenette. Then, unlock the type 1 box. And then, ensure that the type 1 box is open. After that, make an attempt to go west. If you can manage that, pick up the pencil from the floor of the studio. Then, go east. Then, you can deposit the pencil into the type 1 box in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 keycard from fridge<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>go west<|im_end|>take pencil<|im_end|>go east<|im_end|>insert pencil into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the safe. And then, open the safe. And then, pick up the keycard from the safe in the scullery. And then, make it so that the box within the scullery is unlocked with the keycard. Then, make it so that the box inside the scullery is ajar. After opening the box, recover the TextWorld key from the box within the scullery. Then, try to travel east. With that done, assure that the TextWorld safe in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You scan the room for a box, and you find a box. You make out a safe.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, make it so that the box inside the scullery is closed. Then, make an effort to head west. After that, pick-up the type X passkey from the floor of the playroom. Then, doublecheck that the type X chest inside the playroom is unlocked. After that, assure that the type X chest is opened. After opening the type X chest, take the key from the type X chest. And then, venture east. And then, make it so the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You make another one of your grand eccentric entrances into a scullery.
As if things weren't amazing enough already, you can even see a box. Empty! What kind of nightmare TextWorld is this? You see a counter. What a coincidence, weren't you just thinking about a counter? The counter is usual. The counter appears to be empty. It would have been so cool if there was stuff on the counter.
You need an unblocked exit? You should try going west.
You are carrying: a legume.

your action:

Response: close box<|im_end|>go west<|im_end|>take type X passkey<|im_end|>unlock type X chest with type X passkey<|im_end|>open type X chest<|im_end|>take key from type X chest<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could unlock the rectangular chest within the sauna with the rectangular keycard. Then, assure that the rectangular chest is wide open. After that, retrieve the key from the rectangular chest in the sauna. After that, unlock the safe inside the sauna. Then, ensure that the safe is open. After that, recover the towel from the safe. After that, try to go to the east. Following that, throw the towel on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
You smell an awful smell, and follow it to a safe. You make out a rectangular chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>go east<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the cuboid locker is unlocked. And then, ensure that the cuboid locker is open. And then, recover the cake scented passkey from the cuboid locker. Then, make sure that the cake scented locker is unlocked. Once you have unlocked the cake scented locker, assure that the cake scented locker is ajar. Then, pick up the fly larva from the cake scented locker. And then, head south. With that over with, place the fly larva on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just fallen into a kitchen. You can barely contain your excitement.
You see a cake scented locker. You see a gleam over in a corner, where you can see a cuboid locker.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take cake scented passkey from cuboid locker<|im_end|>unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take fly larva from cake scented locker<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go south. That done, recover the cuboid key from the mantle. And then, move north. If you can accomplish that, unlock the cuboid door within the basement. Then, open the cuboid door in the basement. After opening the cuboid door, make an effort to travel east. After that, pick up the insect from the chair. With the insect, deposit the insect on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place. The room is well lit.
There is a closed cuboid door leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid key from mantle<|im_end|>go north<|im_end|>unlock cuboid door with cuboid key<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take insect from chair<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the key from the rack. After that, try to go to the east. After that, unlock the gate within the cookhouse with the key. After that, open the gate. After you have opened the gate, go north. With that over with, go to the east. Following that, pick up the nest of caterpillars from the stand in the vault. After that, you can put the nest of caterpillars into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You make out a rack. On the rack you see a key, so there's that.
You need an unguarded exit? You should try going east.
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take nest of caterpillars from stand<|im_end|>insert nest of caterpillars into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, unlock the chest within the dish-pit with the passkey. After that, ensure that the chest within the dish-pit is open. And then, retrieve the Microsoft limited edition key from the chest. After that, unlock the Microsoft limited edition chest in the dish-pit with the Microsoft limited edition key. After that, look and see that the Microsoft limited edition chest within the dish-pit is open. Then, pick up the fresh laundry scented key from the Microsoft limited edition chest. Then, insert the fresh laundry scented key into the fresh laundry scented hatch within the dish-pit's lock to unlock it. Then, open the fresh laundry scented hatch within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Wow! You're in a dish-pit. Let's see what's in here.
You can see a locked Microsoft limited edition chest. You can make out a locked chest.
There is a closed fresh laundry scented hatch leading west. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take fresh laundry scented key from Microsoft limited edition chest<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented key<|im_end|>open fresh laundry scented hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, make an attempt to go south. Then, make absolutely sure that the cabinet is wide open. Then, pick up the type Y latchkey from the cabinet. With the type Y latchkey, go to the north. And then, unlock the type Y safe. After unlocking the type Y safe, ensure that the type Y safe is open. And then, take the latchkey from the type Y safe. After you have picked up the latchkey, lock the chest within the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You can make out a closed chest. You can see a type Y safe. What a great pairing of adjectives and nouns!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type Y latchkey from cabinet<|im_end|>go north<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, ensure that the gateway is open. Then, move north. Following that, take a trip north. That done, pick up the insect from the stand within the workshop. Then, go to the south. With that accomplished, go to the south. Okay, and then, ensure that the cuboid locker inside the attic is open. And then, you can put the insect into the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
You see a cuboid locker. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a cuboid passkey.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>go south<|im_end|>open cuboid locker<|im_end|>insert insect into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to unlock the spherical box. After that, ensure that the spherical box within the basement is open. Then, pick up the formless latchkey from the spherical box. And then, unlock the formless safe. Then, make it so that the formless safe in the basement is ajar. Then, retrieve the latchkey from the formless safe in the basement. After that, make an effort to head south. And then, unlock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You begin to take stock of what's here.
A locked typical looking formless safe is in the room. You make out a locked spherical box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take formless latchkey from spherical box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip west. Next, try to travel north. Then, recover the type 2 passkey from the trunk. If you have got the type 2 passkey, attempt to head south. Following that, make sure that the type 2 box is unlocked with the type 2 passkey. And then, ensure that the type 2 box within the bedchamber is open. Then, pick up the tablet from the type 2 box. And then, place the tablet on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. Let's see what's in here.
You make out a mantle. The mantle is usual. But there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 2 passkey from trunk<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take tablet from type 2 box<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the key from the couch in the chamber. And then, look and see that the box inside the chamber is unlocked. After unlocking the box, open the box in the chamber. Then, retrieve the latchkey from the box in the chamber. After picking up the latchkey, look and see that the locker within the chamber is unlocked. After unlocking the locker, ensure that the locker inside the chamber is open. And then, recover the worm from the locker. Then, toss the worm on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Guess what, you are in the place we're calling the chamber.
You make out a locker. There's something strange about this being here, but you can't put your finger on it. You can see a locked box. You see a couch. The couch is usual. On the couch you can see a key. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from couch<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, take a trip west. And then, recover the latchkey from the board within the cookery. After that, unlock the hatch inside the cookery. After that, open the hatch within the cookery. Once you have pulled open the hatch, take a trip north. Once you finish that, make an attempt to take a trip east. That done, recover the potato from the suitcase. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place.
Look over there! a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take potato from suitcase<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to head north. Then, lift the key from the floor of the shower. And then, take a trip south. After that, check that the hatch is unlocked with the key. And then, open the hatch in the office. After that, make an attempt to go to the east. That done, pick up the pear from the floor of the laundry place. With the pear, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. I guess you better just go and list everything you see here.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a desktop computer and an iron.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to venture north. Once you manage that, retrieve the TextWorld style latchkey from the safe in the parlor. With the TextWorld style latchkey, unlock the TextWorld style passageway within the parlor. Then, open the TextWorld style passageway. After that, make an attempt to travel west. Then, make absolutely sure that the basket is ajar. After opening the basket, take the textbook from the basket. After getting the textbook, rest the textbook on the bench inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey from safe<|im_end|>unlock TextWorld style passageway with TextWorld style latchkey<|im_end|>open TextWorld style passageway<|im_end|>go west<|im_end|>open basket<|im_end|>take textbook from basket<|im_end|>put textbook on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the south. And then, ensure that the portal inside the restroom is open. And then, move south. With that done, move east. With that over with, take the rectangular latchkey from the bench. Then, look and see that the rectangular chest inside the sauna is unlocked. Then, make sure that the rectangular chest is wide open. Then, retrieve the paper towel from the rectangular chest in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular latchkey from bench<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take paper towel from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the Microsoft limited edition chest is unlocked. After that, open the Microsoft limited edition chest. And then, retrieve the non-euclidean key from the Microsoft limited edition chest inside the spare room. And then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. And then, open the non-euclidean box within the spare room. And then, pick up the soap scented keycard from the non-euclidean box. With the soap scented keycard, check that the soap scented chest within the spare room is unlocked with the soap scented keycard. And then, ensure that the soap scented chest within the spare room is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
A locked soap scented chest, which looks usual, is here. You see a locked non-euclidean box. You make out a Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take non-euclidean key from Microsoft limited edition chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take soap scented keycard from non-euclidean box<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First thing I need you to do is to venture east. With that over with, recover the latchkey from the mantelpiece. With the latchkey, go west. That done, unlock the safe. Then, ensure that the safe is open. Once you have pulled open the safe, take the keycard from the safe. After that, try to venture east. With that over with, make it so that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. I guess you better just go and list everything you see here.
You see a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. After that, retrieve the type 6 key from the desk. Then, attempt to move west. Then, insert the type 6 key into the type 6 gate within the studio's lock to unlock it. Once you have unlocked the type 6 gate, ensure that the type 6 gate inside the studio is open. After pulling open the type 6 gate, travel south. Next, move east. After that, lift the cd from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it ordinary? You better believe it is.
There is a closed type 6 gate leading south. There is an unblocked exit to the east.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>take type 6 key from desk<|im_end|>go west<|im_end|>unlock type 6 gate with type 6 key<|im_end|>open type 6 gate<|im_end|>go south<|im_end|>go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to take a trip north. Once you finish that, lift the type 8 passkey from the floor of the cookery. And then, venture south. And then, unlock the type 8 gateway in the dish-pit. Then, open the type 8 gateway. And then, venture south. And then, make an effort to travel east. Following that, close the basket in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can see a closed Henderson's safe close by.
There is a closed type 8 gateway leading south. There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take type 8 passkey<|im_end|>go south<|im_end|>unlock type 8 gateway with type 8 passkey<|im_end|>open type 8 gateway<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go to the east. And then, pick up the key from the counter in the kitchenette. If you can get your hands on the key, move west. And then, unlock the chest. After unlocking the chest, open the chest in the cubicle. And then, recover the fondue from the chest. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You see a locked chest.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to venture east. Then, make sure that the passageway in the bedchamber is open. Then, attempt to head south. Following that, attempt to head west. After that, take the type 6 latchkey from the stand. After that, take a trip east. And then, assure that the type 6 safe within the scullery is unlocked. And then, look and see that the type 6 safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take type 6 latchkey from stand<|im_end|>go east<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, open the type 9 box. If you have pulled open the type 9 box, take the passkey from the type 9 box. After that, go south. Once you manage that, insert the passkey into the safe inside the cellar's lock to unlock it. And then, open the safe. Then, take the fly larva from the safe. With the fly larva, ditch the fly larva on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar.
You make out a safe.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a teaspoon.

your action:

Response: go north<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the American limited edition keycard from the box. And then, make an attempt to travel east. And then, insert the American limited edition keycard into the American limited edition chest's lock to unlock it. And then, look and see that the American limited edition chest within the laundromat is ajar. After that, move west. After that, recover the controller from the bar inside the chamber. And then, make an effort to go east. That done, you can deposit the controller into the American limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You can see an opened box. The box contains an American limited edition keycard. Oh, great. Here's a bar. The bar is standard. On the bar you can make out a controller.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from box<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>go west<|im_end|>take controller from bar<|im_end|>go east<|im_end|>insert controller into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, make sure that the gateway is unlocked with the latchkey. After that, open the gateway. After that, make an effort to go to the south. Next, move east. Then, pick up the formless key from the stand. And then, unlock the formless safe. And then, open the formless safe inside the study. And then, pick up the binder from the formless safe in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from stand<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take binder from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, unlock the cuboid safe within the laundry place. Then, ensure that the cuboid safe is open. Then, recover the latchkey from the cuboid safe in the laundry place. If you can get your hands on the latchkey, look and see that the chest in the laundry place is unlocked. And then, make absolutely sure that the chest within the laundry place is wide open. And then, retrieve the broom from the chest. After that, make an attempt to move south. Then, sit the broom on the board in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest. You make out a locked cuboid safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go south<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the safe. And then, unlock the portal with the keycard. Then, open the portal. Then, travel south. Next, pick up the spherical latchkey from the counter. And then, unlock the spherical chest. And then, assure that the spherical chest inside the steam room is open. Having pulled open the spherical chest, retrieve the fly larva from the spherical chest inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the sauna.
You can see an opened safe close by. The safe contains a keycard.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take spherical latchkey from counter<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to insert the type 7 key into the type 7 chest's lock to unlock it. If you have unlocked the type 7 chest, ensure that the type 7 chest is open. After that, pick up the spherical key from the type 7 chest in the kitchen. And then, go to the south. Okay, and then, check that the spherical passageway is unlocked with the spherical key. And then, make it so that the spherical passageway in the pantry is open. Then, try to go east. And then, make it so that the portmanteau is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You can make out a locked type 7 chest.
You need an unguarded exit? You should try going south.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take spherical key from type 7 chest<|im_end|>go south<|im_end|>unlock spherical passageway with spherical key<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the non-euclidean safe. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the parlor is open. After you have opened the non-euclidean safe, recover the Canadian limited edition latchkey from the non-euclidean safe. And then, unlock the Canadian limited edition passageway inside the parlor with the Canadian limited edition latchkey. Then, open the Canadian limited edition passageway. And then, travel north. Then, take a trip east. After that, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You can barely contain your excitement.
You can make out a non-euclidean safe.
There is a closed Canadian limited edition passageway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take Canadian limited edition latchkey from non-euclidean safe<|im_end|>unlock Canadian limited edition passageway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition passageway<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the box in the bar. Once you have got the passkey, attempt to travel south. Then, make it so that the gateway inside the studio is unlocked. After that, ensure that the gateway is open. After that, attempt to travel west. Once you get through with that, take the vanilla scented latchkey from the counter within the vault. And then, insert the vanilla scented latchkey into the vanilla scented locker within the vault's lock to unlock it. And then, open the vanilla scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have entered a bar. Not the bar you'd expect. No, this is a bar.
You can make out a box. The box contains a passkey.
There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: take passkey from box<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take vanilla scented latchkey from counter<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the vanilla scented keycard into the vanilla scented box's lock to unlock it. After that, make absolutely sure that the vanilla scented box is ajar. After that, retrieve the butterfly from the vanilla scented box. Then, take a trip north. After that, pick-up the type J passkey from the floor of the garage. Then, unlock the type J chest inside the garage with the type J passkey. And then, make it so that the type J chest within the garage is ajar. After that, deposit the butterfly inside the type J chest inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You can see a locked vanilla scented box nearby.
There is an unguarded exit to the north.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take butterfly from vanilla scented box<|im_end|>go north<|im_end|>take type J passkey<|im_end|>unlock type J chest with type J passkey<|im_end|>open type J chest<|im_end|>insert butterfly into type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, travel south. That done, ensure that the locker in the recreation zone is open. Once you have opened the locker, take the formless latchkey from the locker in the recreation zone. After that, travel north. And then, unlock the formless door with the formless latchkey. After you have unlocked the formless door, ensure that the formless door in the office is open. And then, go to the east. That done, doublecheck that the fridge inside the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
There is a closed formless door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>go north<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>close fridge<|im_end|>