Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the chest inside the laundromat. After that, open the chest. Then, take the latchkey from the chest. Then, make an attempt to move east. After that, unlock the locker with the latchkey. And then, open the locker inside the pantry. After that, pick up the passkey from the locker in the pantry. After taking the passkey, unlock the gate inside the pantry with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You can see a locked chest close by. You see a rack. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Once you get through with that, check that the cake scented locker within the attic is unlocked with the cake scented key. And then, ensure that the cake scented locker in the attic is open. After that, take the latchkey from the cake scented locker in the attic. Having got the latchkey, go to the west. And then, unlock the safe with the latchkey. Then, ensure that the safe is open. And then, pick up the hat from the safe in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You make out a locked safe here.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented key and a broom.

your action:

Response: go east<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. With that over with, pick up the latchkey from the floor of the shower. If you can get your hands on the latchkey, make an attempt to venture east. Then, unlock the safe inside the laundromat. After unlocking the safe, doublecheck that the safe in the laundromat is wide open. After pulling open the safe, take the insect from the safe. And then, make an attempt to go to the west. Then, ditch the insect on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. I guess you better just go and list everything you see here.
You make out a shelf. You see a chocolate bar on the shelf. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip east. Next, venture north. And then, make sure that the bureau inside the cubicle is wide open. Then, retrieve the latchkey from the bureau. And then, move south. After that, unlock the locker with the latchkey. After that, ensure that the locker within the sauna is open. And then, take the sponge from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's here.
Were you looking for a chair? Because look over there, it's a chair. The chair is typical. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open bureau<|im_end|>take latchkey from bureau<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, pick up the passkey from the floor of the washroom. After stealing the passkey, make an attempt to take a trip south. Then, make sure that the door inside the cookhouse is unlocked. And then, open the door in the cookhouse. And then, take a trip east. That done, take the type B key from the rack. Then, unlock the type B box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take type B key from rack<|im_end|>unlock type B box with type B key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the bar. Then, make it so that the safe within the bar is unlocked. If you have unlocked the safe, ensure that the safe is open. Then, recover the Microsoft limited edition keycard from the safe within the bar. And then, make it so that the Microsoft limited edition box is unlocked. After that, make it so that the Microsoft limited edition box within the bar is ajar. And then, recover the legume from the Microsoft limited edition box. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
What's that over there? It looks like it's a Microsoft limited edition box, so there's that. You can make out a locked safe in the corner.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take legume from Microsoft limited edition box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the fudge scented locker is unlocked. Then, open the fudge scented locker inside the shower. After pulling open the fudge scented locker, retrieve the formless key from the fudge scented locker inside the shower. And then, go south. Then, insert the formless key into the formless portal within the bar's lock to unlock it. And then, open the formless portal. And then, venture west. And then, close the formless portal. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You make out a locked fudge scented locker in the room.
There is an unblocked exit to the south.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>take formless key from fudge scented locker<|im_end|>go south<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go west<|im_end|>close formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the key from the floor of the cubicle. Then, doublecheck that the locker in the cubicle is unlocked with the key. And then, open the locker within the cubicle. After pulling open the locker, recover the cuboid key from the locker in the cubicle. After that, unlock the cuboid hatch. And then, open the cuboid hatch. And then, try to head east. With that over with, recover the Cat Calendar from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
You can make out a locker. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the desk.
There is a closed cuboid hatch leading east. There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. After that, doublecheck that the case in the laundromat is open. Then, take the latchkey from the case. Then, look and see that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, recover the sandwich from the safe in the laundromat. With the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's here.
You make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the basket is open. And then, recover the key from the basket within the chamber. And then, make absolutely sure that the box is unlocked. And then, open the box. And then, pick up the blanket from the box inside the chamber. After you have got the blanket, attempt to move east. After that, make sure that the locker is opened. After you have opened the locker, insert the blanket inside the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a locked box. You make out a basket.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: open basket<|im_end|>take key from basket<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>go east<|im_end|>open locker<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, open the type 8 locker. And then, take the passkey from the type 8 locker within the workshop. After that, unlock the chest with the passkey. After that, open the chest. After that, recover the latchkey from the chest inside the workshop. After that, venture east. After that, make absolutely sure that the locker in the cookhouse is unlocked with the latchkey. Then, make it so that the locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a chest. Oh wow! Is that what I think it is? It is! It's a type 8 locker.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open type 8 locker<|im_end|>take passkey from type 8 locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be a great idea if you could assure that the chest is unlocked. Then, open the chest. After that, take the type J keycard from the chest. Then, insert the type J keycard into the type J locker within the cookery's lock to unlock it. Then, open the type J locker inside the cookery. And then, recover the spork from the type J locker inside the cookery. If you can get your hands on the spork, attempt to venture east. Following that, place the spork on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked type J locker. You can see a chest.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type J keycard from chest<|im_end|>unlock type J locker with type J keycard<|im_end|>open type J locker<|im_end|>take spork from type J locker<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could check that the American limited edition locker within the laundromat is unlocked with the American limited edition key. Then, ensure that the American limited edition locker is open. And then, recover the cuboid passkey from the American limited edition locker. After that, make sure that the cuboid box inside the laundromat is unlocked. After that, look and see that the cuboid box is wide open. After that, pick up the butterfly from the cuboid box in the laundromat. After that, venture north. With that done, place the butterfly on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one.
You make out a locked cuboid box. You can see a American limited edition locker.
There is an unguarded exit to the north.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take cuboid passkey from American limited edition locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>go north<|im_end|>put butterfly on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the type 7 key into the type 7 chest's lock to unlock it. Then, ensure that the type 7 chest within the bedroom is open. Then, retrieve the formless key from the type 7 chest. And then, make it so that the formless chest is unlocked. And then, ensure that the formless chest in the bedroom is open. Then, pick up the fondue from the formless chest. After getting the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
You see a locked formless chest right there by you. You can see a type 7 chest.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take formless key from type 7 chest<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take fondue from formless chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. Next, doublecheck that the box is opened. Then, recover the Henderson's style latchkey from the box within the bedchamber. After that, make sure that the Henderson's style hatch within the bedchamber is unlocked. And then, ensure that the Henderson's style hatch within the bedchamber is open. Then, attempt to go to the west. After that, recover the peanut from the coffer within the salon. If you can get your hands on the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take Henderson's style latchkey from box<|im_end|>unlock Henderson's style hatch with Henderson's style latchkey<|im_end|>open Henderson's style hatch<|im_end|>go west<|im_end|>take peanut from coffer<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft passkey from the floor of the chamber. And then, make sure that the Microsoft hatch in the chamber is unlocked. And then, open the Microsoft hatch inside the chamber. And then, move south. With that done, make an effort to go to the west. Then, pick up the key from the floor of the basement. With the key, head east. Next, unlock the chest in the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's here.
There is a closed Microsoft hatch leading south. There is an unguarded exit to the west.
There is a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go south<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to unlock the type 4 box in the chamber. And then, make sure that the type 4 box in the chamber is opened. After that, retrieve the keycard from the type 4 box in the chamber. And then, check that the box within the chamber is unlocked with the keycard. Then, ensure that the box is open. Then, take the key from the box inside the chamber. After taking the key, doublecheck that the chest in the chamber is unlocked. After that, look and see that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You can see a chest, so there's that. You can make out a locked standard looking box nearby. You can see a locked type 4 box.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>take keycard from type 4 box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, open the basket. And then, take the keycard from the basket in the bedroom. And then, check that the locker is unlocked with the keycard. And then, open the locker within the bedroom. And then, take the latchkey from the locker within the bedroom. After getting the latchkey, go east. And then, close the box within the salon. After that, lock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker nearby. You make out a basket!
There is a closed passageway leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take keycard from basket<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could take the type 2 key from the fridge. If you can get your hands on the type 2 key, unlock the type 2 safe within the kitchenette with the type 2 key. And then, ensure that the type 2 safe is open. After opening the type 2 safe, retrieve the key from the type 2 safe. With the key, make absolutely sure that the locker within the kitchenette is unlocked with the key. And then, ensure that the locker within the kitchenette is open. Then, recover the mug from the locker. And then, toss the mug on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
Oh, great. Here's a locker. You can make out a locked type 2 safe. You can see a fridge. Wow, isn't TextWorld just the best? The fridge contains a type 2 key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from fridge<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could take a trip west. And then, ensure that the locker is open. Then, retrieve the vanilla scented latchkey from the locker. And then, check that the vanilla scented box is unlocked with the vanilla scented latchkey. Then, make absolutely sure that the vanilla scented box is ajar. And then, retrieve the pair of headphones from the vanilla scented box. After that, take a trip east. Then, sit the pair of headphones on the table inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. Now why would someone leave that there? But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take vanilla scented latchkey from locker<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take pair of headphones from vanilla scented box<|im_end|>go east<|im_end|>put pair of headphones on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, go to the north. After that, pick up the latchkey from the trunk within the steam room. And then, move south. And then, doublecheck that the gateway is unlocked. Then, ensure that the gateway is open. Once you have opened the gateway, try to travel west. After that, take the pizza from the mantle within the playroom. And then, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You bend down to tie your shoe. When you stand up, you notice a case, so there's that.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take pizza from mantle<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to venture east. After that, recover the Canadian style key from the chair within the cookery. After that, attempt to go west. Then, assure that the Canadian style box is unlocked. Having unlocked the Canadian style box, ensure that the Canadian style box is open. Then, take the latchkey from the Canadian style box. And then, take a trip east. With that over with, check that the hatch is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Canadian style box. You scan the room for a mantelpiece, and you find a mantelpiece. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from chair<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take latchkey from Canadian style box<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. With that over with, make sure that the cabinet within the sauna is wide open. Then, pick up the keycard from the cabinet inside the sauna. And then, try to travel south. Once you manage that, unlock the portal with the keycard. Once you have unlocked the portal, open the portal within the bedroom. After that, attempt to head south. And then, open the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
There is a closed portal leading south. You need an unblocked exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go south. With that accomplished, recover the passkey from the floor of the cookery. And then, move north. After that, unlock the box with the passkey. And then, ensure that the box is open. Then, retrieve the TextWorld style key from the box within the studio. Then, go to the south. After that, unlock the TextWorld style gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a locked box. You can make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
You are carrying: an onion.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>go south<|im_end|>unlock TextWorld style gate with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. That done, ensure that the case in the steam room is open. Then, pick up the keycard from the case. If you have picked up the keycard, make an attempt to take a trip east. And then, unlock the safe inside the workshop with the keycard. Then, make absolutely sure that the safe is wide open. After that, recover the bug from the safe within the workshop. And then, deposit the bug on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
You see a locked safe. You can make out a stand. The stand is normal. But the thing is empty, unfortunately. This always happens!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to insert the rectangular latchkey into the rectangular locker's lock to unlock it. After that, make sure that the rectangular locker inside the spare room is wide open. After that, pick up the latchkey from the rectangular locker. Then, try to head north. And then, doublecheck that the gate is unlocked. And then, make absolutely sure that the gate is open. After pulling open the gate, make an effort to venture east. With that accomplished, ensure that the type W safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
Look out! It's a- oh, never mind, it's just a rectangular locker, so there's that.
There is an unguarded exit to the north.
There is a worm on the floor.
You are carrying: a rectangular latchkey and a type W passkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to doublecheck that the chest in the laundromat is unlocked. After unlocking the chest, ensure that the chest within the laundromat is open. After that, retrieve the non-euclidean latchkey from the chest. If you can get your hands on the non-euclidean latchkey, try to head south. And then, unlock the non-euclidean gate in the shower. After unlocking the non-euclidean gate, ensure that the non-euclidean gate inside the shower is open. And then, travel east. And then, take the book from the bench inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place. Let's see what's in here.
You make out a chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key and a monitor.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go east<|im_end|>take book from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip west. And then, retrieve the keycard from the rack. And then, unlock the locker inside the shower. After unlocking the locker, ensure that the locker within the shower is open. After that, recover the worm from the locker. After stealing the worm, head east. With that done, open the box in the workshop. Then, you can deposit the worm into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. Okay, just remember what you're here to do, and everything will go great.
You can see a box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Once you get through with that, pick-up the keycard from the floor of the bedroom. After taking the keycard, doublecheck that the safe is unlocked with the keycard. Then, make absolutely sure that the safe within the bedroom is opened. After that, recover the non-euclidean keycard from the safe in the bedroom. Then, venture east. After that, close the non-euclidean safe inside the pantry. And then, doublecheck that the non-euclidean safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You have moved into the most usual of all possible pantrys.
You can make out an opened non-euclidean safe nearby. What a letdown! The non-euclidean safe is empty!
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, check that the locker is unlocked with the latchkey. If you have unlocked the locker, make it so that the locker is open. Then, retrieve the Henderson's limited edition latchkey from the locker inside the basement. And then, assure that the Henderson's limited edition door within the basement is unlocked with the Henderson's limited edition latchkey. After that, open the Henderson's limited edition door. And then, head south. Then, travel east. Then, make absolutely sure that the cabinet is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. You start to take note of what's in the room.
Oh, great. Here's a locker.
There is a closed Henderson's limited edition door leading south. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition latchkey from locker<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to venture east. And then, pick up the latchkey from the bench inside the salon. Then, go to the west. And then, unlock the box inside the basement. After that, open the box within the basement. After that, retrieve the broom from the box. Then, head east. And then, drop the broom on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid latchkey from the display. With the cuboid latchkey, check that the cuboid chest inside the vault is unlocked with the cuboid latchkey. After that, open the cuboid chest within the vault. And then, retrieve the key from the cuboid chest in the vault. After that, unlock the hatch with the key. Then, assure that the hatch inside the vault is ajar. And then, venture south. And then, retrieve the butterfly from the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You make out a locked standard looking cuboid chest nearby. You make out an opened display, which looks ordinary, close by. The display contains a cuboid latchkey.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from display<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. With that done, retrieve the cuboid key from the case in the washroom. And then, make it so that the cuboid locker is unlocked. After that, open the cuboid locker in the washroom. And then, recover the type M key from the cuboid locker inside the washroom. With the type M key, try to go to the east. Okay, and then, unlock the type M safe within the workshop. After unlocking the type M safe, ensure that the type M safe inside the workshop is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just stumbled into a workshop. You begin to take stock of what's in the room.
You see a type M safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid key from case<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take type M key from cuboid locker<|im_end|>go east<|im_end|>unlock type M safe with type M key<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the case is wide open. And then, recover the Microsoft keycard from the case. After that, unlock the Microsoft portal in the canteen with the Microsoft keycard. After that, make sure that the Microsoft portal within the canteen is wide open. After you have pulled open the Microsoft portal, venture south. And then, attempt to go to the east. And then, lift the latchkey from the floor of the closet. If you have picked up the latchkey, assure that the locker is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed case.
There is a closed Microsoft portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fork.

your action:

Response: open case<|im_end|>take Microsoft keycard from case<|im_end|>unlock Microsoft portal with Microsoft keycard<|im_end|>open Microsoft portal<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. With that over with, pick-up the American latchkey from the floor of the cookhouse. Then, make an attempt to take a trip north. That done, doublecheck that the American chest in the studio is unlocked with the American latchkey. Then, open the American chest inside the studio. After pulling open the American chest, recover the insect from the American chest. After that, venture south. That done, rest the insect on the bowl inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You see a locked American chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>take American latchkey<|im_end|>go north<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take insect from American chest<|im_end|>go south<|im_end|>put insect on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. After that, doublecheck that the safe in the kitchenette is wide open. Then, take the latchkey from the safe in the kitchenette. And then, move south. Then, look and see that the box is unlocked. Then, open the box. Then, recover the type T key from the box within the bathroom. Then, make absolutely sure that the type T portal inside the bathroom is unlocked with the type T key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a safe. Wow, check out the price tag that's still affixed to the safe! Forty dollars! A closed case is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type T key from box<|im_end|>unlock type T portal with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to take a trip south. After that, open the locker in the basement. After that, pick up the latchkey from the locker. Then, unlock the box in the basement. Then, make absolutely sure that the box is ajar. And then, retrieve the lampshade from the box. Then, head north. And then, rest the lampshade on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
Look over there! a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>go north<|im_end|>put lampshade on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make absolutely sure that the chest is unlocked. After that, ensure that the chest is open. Then, recover the latchkey from the chest inside the study. If you can get your hands on the latchkey, travel south. Next, check that the gate in the bedroom is unlocked with the latchkey. After that, open the gate. Once you have opened the gate, make an effort to take a trip east. Following that, recover the controller from the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see a chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture west. With that accomplished, ensure that the vanilla scented hatch in the bathroom is open. Then, head north. Then, venture west. And then, take the vanilla scented key from the locker. And then, head east. And then, doublecheck that the vanilla scented hatch is closed. And then, lock the vanilla scented hatch inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
There is a spork on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go west<|im_end|>take vanilla scented key from locker<|im_end|>go east<|im_end|>close vanilla scented hatch<|im_end|>lock vanilla scented hatch with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the passkey from the chair. And then, unlock the box. Having unlocked the box, make absolutely sure that the box within the study is opened. Then, take the formless keycard from the box within the study. After that, make sure that the formless box is unlocked with the formless keycard. After that, ensure that the formless box is open. And then, pick up the printer from the formless box. With the printer, sit the printer on the chair inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
Look out! It's a- oh, never mind, it's just a formless box. Make a note of this, you might have to put stuff on or in it later on. You can see a locked box. What's that over there? It looks like it's a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. On the chair you can see a passkey.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take printer from formless box<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, ensure that the locker in the steam room is open. Then, recover the passkey from the locker inside the steam room. After that, make an effort to venture south. And then, make absolutely sure that the box within the bedchamber is unlocked. And then, open the box in the bedchamber. And then, take the cuboid key from the box. After that, make it so that the cuboid chest is unlocked. After that, open the cuboid chest within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You can barely contain your excitement.
You can see a locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the vanilla scented box in the shower is unlocked. Then, make sure that the vanilla scented box is ajar. After that, retrieve the soap scented passkey from the vanilla scented box. Then, unlock the soap scented safe. After that, open the soap scented safe inside the shower. And then, retrieve the broom from the soap scented safe inside the shower. Then, attempt to venture east. Okay, and then, toss the broom on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a soap scented safe. You can see a locked vanilla scented box.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take soap scented passkey from vanilla scented box<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take broom from soap scented safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to travel west. And then, recover the type B passkey from the counter inside the laundry place. And then, go to the east. After that, unlock the type B gateway. After that, open the type B gateway. And then, make an effort to travel north. After that, take the butterfly from the cabinet. With the butterfly, place the butterfly on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
There is a closed type B gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type B passkey from counter<|im_end|>go east<|im_end|>unlock type B gateway with type B passkey<|im_end|>open type B gateway<|im_end|>go north<|im_end|>take butterfly from cabinet<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could recover the keycard from the floor of the cubicle. Then, check that the chest within the cubicle is unlocked with the keycard. After unlocking the chest, open the chest. After that, pick up the key from the chest in the cubicle. After that, insert the key into the door within the cubicle's lock to unlock it. And then, look and see that the door inside the cubicle is ajar. After that, travel south. Next, pick-up the butterfly from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You can see a locked ordinary looking chest close by. You can make out an opened display right there by you. The display is empty, what a horrible day!
There is a closed door leading south. You need an unblocked exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, insert the Henderson's latchkey into the Henderson's locker within the attic's lock to unlock it. After unlocking the Henderson's locker, make sure that the Henderson's locker inside the attic is opened. Then, take the key from the Henderson's locker. And then, insert the key into the box's lock to unlock it. Then, ensure that the box within the attic is open. After that, take the TextWorld style keycard from the box within the attic. After that, unlock the TextWorld style box in the attic. Then, open the TextWorld style box in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You begin to take stock of what's here.
You make out a locked TextWorld style box. You make out a box. You can make out a locked Henderson's locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld style keycard from box<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, unlock the box. And then, open the box in the cubicle. And then, pick up the key from the box. After picking up the key, unlock the door. After that, doublecheck that the door inside the cubicle is ajar. After that, attempt to venture south. Then, try to head east. With that done, take the shadfly from the rack inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. Let's see what's in here.
You see a box.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey and a poem.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the formless chest in the studio with the formless passkey. Then, doublecheck that the formless chest is open. Then, take the latchkey from the formless chest. If you can get your hands on the latchkey, assure that the chest inside the studio is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, recover the Henderson's keycard from the chest. And then, insert the Henderson's keycard into the Henderson's box in the studio's lock to unlock it. And then, open the Henderson's box within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You can see a locked Henderson's box close by. You make out a chest. Make a note of this, you might have to put stuff on or in it later on. You see a formless chest.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, travel west. With that done, move west. With that over with, recover the passkey from the floor of the laundry place. After that, make an attempt to take a trip east. Once you accomplish that, assure that the box is unlocked. Then, make sure that the box inside the basement is ajar. And then, take the non-euclidean key from the box inside the basement. And then, lock the non-euclidean safe with the non-euclidean key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture west. With that done, lift the key from the floor of the bedchamber. After that, unlock the safe in the bedchamber with the key. And then, look and see that the safe is wide open. And then, pick up the monitor from the safe in the bedchamber. If you can get your hands on the monitor, make an attempt to venture east. And then, ensure that the drawer within the washroom is open. If you have pulled open the drawer, you can insert the monitor inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
I am sorry to announce that you are now in the washroom. I guess you better just go and list everything you see here.
You see a drawer.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>open drawer<|im_end|>insert monitor into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move east. Then, unlock the locker with the key. After unlocking the locker, ensure that the locker is open. And then, retrieve the type W keycard from the locker. Then, check that the type W chest is unlocked with the type W keycard. After that, make absolutely sure that the type W chest in the bar is wide open. And then, pick up the keycard from the type W chest. With the keycard, make sure that the safe within the bar is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type W keycard from locker<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take keycard from type W chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. With that accomplished, lift the rectangular keycard from the floor of the cookhouse. After that, unlock the rectangular box in the cookhouse with the rectangular keycard. And then, ensure that the rectangular box within the cookhouse is open. Then, retrieve the spherical keycard from the rectangular box. Then, try to venture east. And then, look and see that the spherical box in the spare room is unlocked with the spherical keycard. Then, make sure that the spherical box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the spare room. Okay, just remember what you're here to do, and everything will go great.
You can see a spherical box. You can make out a counter. The counter is standard. The counter appears to be empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take spherical keycard from rectangular box<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, unlock the spherical safe in the kitchenette with the spherical key. And then, ensure that the spherical safe within the kitchenette is open. And then, pick up the latchkey from the spherical safe. Then, make it so that the box in the kitchenette is unlocked with the latchkey. Then, make absolutely sure that the box is open. After that, retrieve the Canadian limited edition keycard from the box. After that, unlock the Canadian limited edition safe in the kitchenette. Then, ensure that the Canadian limited edition safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You see a Canadian limited edition safe. You can make out a box. You see a spherical safe.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, go to the west. That done, assure that the non-euclidean safe is unlocked. And then, make it so that the non-euclidean safe is open. After that, retrieve the lampshade from the non-euclidean safe inside the pantry. After that, attempt to take a trip east. Next, open the gateway within the salon. Then, make an effort to go to the north. Then, throw the lampshade on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. I guess you better just go and list everything you see here.
You can see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a stick of butter and a non-euclidean latchkey.

your action:

Response: go west<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lampshade from non-euclidean safe<|im_end|>go east<|im_end|>open gateway<|im_end|>go north<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the counter. After that, doublecheck that the passageway inside the garage is unlocked. After that, open the passageway. After that, try to move south. And then, travel east. And then, take the rectangular keycard from the bowl in the dish-pit. After that, unlock the rectangular chest with the rectangular keycard. And then, open the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to show up in a normal one.
You can see a counter. You see a latchkey on the counter.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular keycard from bowl<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip south. Next, assure that the chest in the salon is unlocked. After that, ensure that the chest within the salon is open. After that, take the passkey from the chest within the salon. And then, insert the passkey into the safe in the salon's lock to unlock it. After that, open the safe within the salon. After that, pick up the keycard from the safe. After that, insert the keycard into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the type 5 key from the workbench in the garage. And then, unlock the type 5 box. After that, ensure that the type 5 box in the garage is open. Then, recover the fresh laundry scented passkey from the type 5 box within the garage. And then, unlock the fresh laundry scented safe. And then, ensure that the fresh laundry scented safe is open. After that, retrieve the apple from the fresh laundry scented safe. Then, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You begin to take stock of what's here.
You can see a fresh laundry scented safe. You can make out a type 5 box. You make out a workbench. You see a type 5 key on the workbench.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 5 key from workbench<|im_end|>unlock type 5 box with type 5 key<|im_end|>open type 5 box<|im_end|>take fresh laundry scented passkey from type 5 box<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take apple from fresh laundry scented safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the cuboid latchkey from the trunk inside the vault. After that, unlock the cuboid chest within the vault. Having unlocked the cuboid chest, open the cuboid chest within the vault. Then, retrieve the American style key from the cuboid chest inside the vault. After that, look and see that the American style safe inside the vault is unlocked. Then, open the American style safe. And then, recover the keycard from the American style safe. After that, insert the keycard into the chest within the vault's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it usual? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest. You can see a American style safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a cuboid chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk contains a cuboid latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid latchkey from trunk<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take American style key from cuboid chest<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move west. And then, lift the keycard from the floor of the bedchamber. If you have picked up the keycard, unlock the locker inside the bedchamber. After that, make it so that the locker is ajar. And then, pick up the key from the locker. And then, attempt to venture east. If you can finish that, unlock the gate. Then, open the gate within the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place. You can barely contain your excitement.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip north. If you can succeed at that, make sure that the locker is wide open. Then, pick up the type Z keycard from the locker in the cellar. After that, check that the type Z hatch in the cellar is unlocked with the type Z keycard. Then, open the type Z hatch. After opening the type Z hatch, attempt to travel east. Following that, retrieve the keycard from the counter in the restroom. After that, lock the safe with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that signboard! What does it say? It says Welcome to the workshop? Well that's cool.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take type Z keycard from locker<|im_end|>unlock type Z hatch with type Z keycard<|im_end|>open type Z hatch<|im_end|>go east<|im_end|>take keycard from counter<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, ensure that the box is open. After pulling open the box, retrieve the Microsoft style key from the box. Once you have taken the Microsoft style key, make it so that the Microsoft style safe is unlocked with the Microsoft style key. After that, make absolutely sure that the Microsoft style safe is opened. Then, take the rectangular keycard from the Microsoft style safe within the vault. If you can get your hands on the rectangular keycard, make an effort to venture east. Then, close the rectangular chest. Having closed the rectangular chest, make absolutely sure that the rectangular chest is locked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You scan the room for a Microsoft style safe, and you find a Microsoft style safe. Look out! It's a- oh, never mind, it's just a box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: open box<|im_end|>take Microsoft style key from box<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take rectangular keycard from Microsoft style safe<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go to the north. And then, ensure that the formless chest inside the parlor is open. After that, take the type 5 keycard from the formless chest within the parlor. After that, insert the type 5 keycard into the type 5 hatch's lock to unlock it. Then, open the type 5 hatch in the parlor. After you have opened the type 5 hatch, go to the east. And then, lift the rectangular keycard from the floor of the dish-pit. Then, insert the rectangular keycard into the rectangular safe in the dish-pit's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong.
You need an unblocked exit? You should try going north.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>open formless chest<|im_end|>take type 5 keycard from formless chest<|im_end|>unlock type 5 hatch with type 5 keycard<|im_end|>open type 5 hatch<|im_end|>go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to go east. And then, pick-up the key from the floor of the vault. Then, assure that the door is unlocked. After that, ensure that the door inside the vault is open. And then, make an effort to take a trip north. Then, pick-up the worm from the floor of the closet. With the worm, go south. Then, sit the worm on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can make out a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the south. And then, insert the type F keycard into the type F locker's lock to unlock it. Then, ensure that the type F locker within the vault is open. After that, take the key from the type F locker in the vault. After getting the key, make it so that the box is unlocked with the key. Then, look and see that the box is opened. And then, retrieve the glove from the box. After that, deposit the glove into the type F locker inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You need an unguarded exit? You should try going south.
You are carrying: a type F keycard.

your action:

Response: go south<|im_end|>unlock type F locker with type F keycard<|im_end|>open type F locker<|im_end|>take key from type F locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the rectangular chest in the canteen is shut. After that, venture south. Next, retrieve the fudge scented latchkey from the workbench. After that, make sure that the fudge scented chest is unlocked. Then, ensure that the fudge scented chest in the vault is open. And then, recover the rectangular latchkey from the fudge scented chest. If you have got the rectangular latchkey, make an effort to move north. After that, make it so that the rectangular chest inside the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it standard? You better believe it is.
You can make out an opened rectangular chest. The rectangular chest is empty! What a waste of a day!
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: close rectangular chest<|im_end|>go south<|im_end|>take fudge scented latchkey from workbench<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>open fudge scented chest<|im_end|>take rectangular latchkey from fudge scented chest<|im_end|>go north<|im_end|>lock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First step, make an attempt to go east. With that over with, ensure that the toolbox in the studio is open. And then, pick up the formless keycard from the toolbox. And then, check that the formless chest in the studio is unlocked with the formless keycard. After that, ensure that the formless chest is open. And then, pick up the keycard from the formless chest. If you can get your hands on the keycard, make it so that the chest is unlocked with the keycard. And then, ensure that the chest in the studio is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a locker. The light flickers for a second, but nothing else happens. The locker is empty, what a horrible day!
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take formless keycard from toolbox<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, travel south. After that, doublecheck that the spherical door inside the office is unlocked with the spherical key. After that, make it so that the spherical door is ajar. And then, make an effort to go to the south. Then, recover the Henderson's style latchkey from the floor of the kitchen. Then, make an effort to move east. With that accomplished, make sure that the Henderson's style safe is unlocked. After that, make sure that the Henderson's style safe within the cookhouse is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to come round a standard one. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a salad and a spherical key.

your action:

Response: go south<|im_end|>unlock spherical door with spherical key<|im_end|>open spherical door<|im_end|>go south<|im_end|>take Henderson's style latchkey<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to go to the west. After that, recover the latchkey from the platter in the scullery. And then, insert the latchkey into the locker in the scullery's lock to unlock it. After that, open the locker inside the scullery. Then, make an attempt to take a trip east. Following that, take the tv from the bed in the playroom. If you can get your hands on the tv, try to move west. And then, deposit the tv into the locker inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a bed. You see a tv on the bed. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey from platter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go east<|im_end|>take tv from bed<|im_end|>go west<|im_end|>insert tv into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, take a trip south. Once you manage that, retrieve the type F keycard from the board. Then, make an effort to travel north. With that over with, look and see that the type F box is unlocked. And then, ensure that the type F box in the cubicle is open. Then, take the rectangular latchkey from the type F box in the cubicle. After getting the rectangular latchkey, move south. And then, unlock the rectangular locker. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type F box. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type F keycard from board<|im_end|>go north<|im_end|>unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take rectangular latchkey from type F box<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>