Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to close the safe. After that, take a trip west. Then, recover the keycard from the floor of the bedroom. Then, insert the keycard into the chest's lock to unlock it. Then, doublecheck that the chest in the bedroom is wide open. After that, take the latchkey from the chest. And then, venture east. After that, Insert the latchkey into the safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one.
You can make out a safe. What a letdown! The safe is empty!
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: close safe<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the formless key into the formless chest within the bedroom's lock to unlock it. After that, doublecheck that the formless chest in the bedroom is ajar. And then, pick up the key from the formless chest inside the bedroom. And then, take a trip south. With that accomplished, unlock the locker. And then, ensure that the locker within the steam room is open. After opening the locker, pick up the fudge scented passkey from the locker. And then, check that the fudge scented safe within the steam room is unlocked with the fudge scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a locked normal looking formless chest here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fudge scented passkey from locker<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the floor of the parlor. If you can get your hands on the key, unlock the chest within the parlor. Then, open the chest in the parlor. Then, retrieve the Henderson's keycard from the chest within the parlor. After that, assure that the Henderson's safe is unlocked. If you have unlocked the Henderson's safe, ensure that the Henderson's safe inside the parlor is open. If you have opened the Henderson's safe, recover the TextWorld limited edition latchkey from the Henderson's safe inside the parlor. After that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest inside the parlor's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You can make out a locked TextWorld limited edition chest here. What's that over there? It looks like it's a Henderson's safe. You see a locked chest.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take TextWorld limited edition latchkey from Henderson's safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the passageway within the cubicle is wide open. Having pulled open the passageway, go east. Then, open the trunk. After that, pick up the key from the trunk. After taking the key, insert the key into the locker's lock to unlock it. And then, open the locker. And then, retrieve the legume from the locker inside the workshop. After stealing the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin looking for stuff.
A locked toolbox, which looks normal, is in the corner.
There is a closed passageway leading east. There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip west. Once you manage that, open the portmanteau. After that, recover the keycard from the portmanteau. And then, take a trip east. And then, assure that the safe in the steam room is unlocked with the keycard. After that, make absolutely sure that the safe inside the steam room is opened. Then, retrieve the non-euclidean keycard from the safe. Then, look and see that the non-euclidean box within the steam room is locked with the non-euclidean keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just entered a steam room.
You can see a closed standard looking non-euclidean box in the corner. You see a safe.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to take a trip west. With that accomplished, make sure that the suitcase is ajar. And then, pick up the latchkey from the suitcase. With the latchkey, travel east. Then, insert the latchkey into the box within the canteen's lock to unlock it. After that, look and see that the box is ajar. After that, take the knife from the box. After that, put the knife on the chair within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a box. You make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the locker is open. After that, take the keycard from the locker within the bedroom. And then, make an attempt to take a trip north. Then, check that the hatch within the scullery is unlocked with the keycard. Having unlocked the hatch, make absolutely sure that the hatch inside the scullery is opened. Then, attempt to travel east. Then, take the key from the board. And then, lock the safe within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin looking for stuff.
You can see a closed locker nearby.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take key from board<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to head east. Once you finish that, unlock the gateway inside the cookery. After that, make sure that the gateway is ajar. Then, head north. After that, take a trip west. With that accomplished, pick-up the worm from the floor of the washroom. After that, travel east. And then, place the worm into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place.
There is an unguarded exit to the east.
You are carrying: a legume and a keycard.

your action:

Response: go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to travel east. And then, open the locker. Then, recover the Microsoft latchkey from the locker. After picking up the Microsoft latchkey, travel west. Then, unlock the Microsoft locker with the Microsoft latchkey. And then, ensure that the Microsoft locker within the cookery is open. After that, recover the teapot from the Microsoft locker. Then, put the teapot on the counter within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft locker. What's that over there? It looks like it's a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take teapot from Microsoft locker<|im_end|>put teapot on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the rack. Then, insert the spherical passkey into the spherical box's lock to unlock it. After you have unlocked the spherical box, open the spherical box within the kitchenette. And then, take the key from the spherical box. After that, unlock the chest with the key. And then, make sure that the chest is open. If you have opened the chest, pick up the worm from the chest in the kitchenette. Then, place the worm on the shelf in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You see a locked chest. Look over there! a spherical box. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You can make out a rack. You see a spherical passkey on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical passkey from rack<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the type N box inside the bedchamber is unlocked with the type N key. After you have unlocked the type N box, ensure that the type N box is open. After that, take the passkey from the type N box. And then, make an attempt to travel east. After that, make sure that the box is unlocked. And then, ensure that the box is open. And then, retrieve the butterfly from the box. Then, ditch the butterfly on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in an usual kind of place. That is to say, you're in a bedchamber. You begin to take stock of what's here.
What's that over there? It looks like it's a type N box.
There is an unblocked exit to the east.
You are carrying: a type N key.

your action:

Response: unlock type N box with type N key<|im_end|>open type N box<|im_end|>take passkey from type N box<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head west. Once you succeed at that, open the fridge inside the cookhouse. Having opened the fridge, take the Microsoft limited edition keycard from the fridge. Then, make an effort to move east. With that over with, unlock the Microsoft limited edition chest within the steam room. After that, open the Microsoft limited edition chest. After that, take the banana from the Microsoft limited edition chest in the steam room. After that, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can see a locked Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take Microsoft limited edition keycard from fridge<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take banana from Microsoft limited edition chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the soap scented locker is open. After that, retrieve the Microsoft limited edition passkey from the soap scented locker inside the laundromat. With the Microsoft limited edition passkey, unlock the Microsoft limited edition locker. Then, assure that the Microsoft limited edition locker is opened. Having opened the Microsoft limited edition locker, take the keycard from the Microsoft limited edition locker inside the laundromat. After that, venture north. Okay, and then, unlock the gateway. And then, make absolutely sure that the gateway is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked Microsoft limited edition locker close by. You smell an intriguing smell, and follow it to a soap scented locker.
There is an unguarded exit to the north.
You are carrying: a soap scented latchkey and a pillow.

your action:

Response: open soap scented locker<|im_end|>take Microsoft limited edition passkey from soap scented locker<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take keycard from Microsoft limited edition locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, pick up the rectangular passkey from the floor of the dish-pit. After stealing the rectangular passkey, assure that the rectangular chest within the dish-pit is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest in the dish-pit is open. And then, retrieve the American style key from the rectangular chest in the dish-pit. And then, make it so that the American style gateway in the dish-pit is unlocked. And then, assure that the American style gateway in the dish-pit is wide open. After that, make an effort to go to the south. If you can finish that, make absolutely sure that the rectangular safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed American style gateway leading south. There is an unblocked exit to the west.
There is a rectangular passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take American style key from rectangular chest<|im_end|>unlock American style gateway with American style key<|im_end|>open American style gateway<|im_end|>go south<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. After that, take the key from the chair. After taking the key, insert the key into the box within the cookhouse's lock to unlock it. And then, assure that the box is ajar. After that, pick up the latchkey from the box. After that, insert the latchkey into the locker's lock to unlock it. If you have unlocked the locker, open the locker. Then, take the coffee cup from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go north. That done, check that the formless safe within the closet is unlocked with the formless keycard. Then, open the formless safe. Then, recover the keycard from the formless safe. Then, doublecheck that the safe in the closet is unlocked. And then, make sure that the safe inside the closet is wide open. After that, recover the latchkey from the safe within the closet. Then, make it so that the box in the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go north<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the soap scented latchkey into the soap scented safe within the cubicle's lock to unlock it. After that, ensure that the soap scented safe is open. Then, take the rectangular passkey from the soap scented safe. Then, unlock the rectangular box with the rectangular passkey. Then, ensure that the rectangular box within the cubicle is open. Once you have opened the rectangular box, retrieve the key from the rectangular box within the cubicle. After that, make absolutely sure that the chest within the cubicle is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
What's that over there? It looks like it's a chest. Hey, want to see a rectangular box? Look over there, a rectangular box. You can see a soap scented safe. Hmmm... what else, what else?
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take rectangular passkey from soap scented safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to go to the east. With that done, ensure that the safe inside the cubicle is open. And then, pick up the rectangular keycard from the safe. Then, go to the west. And then, check that the rectangular locker is unlocked with the rectangular keycard. And then, make it so that the rectangular locker in the basement is opened. And then, retrieve the butterfly from the rectangular locker. After you have taken the butterfly, rest the butterfly on the stand inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You start to take note of what's in the room.
You can make out a rectangular locker. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is typical. Unfortunately, there isn't a thing on it.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go east. And then, pick up the Henderson's key from the floor of the lounge. And then, make it so that the Henderson's locker within the lounge is unlocked. After unlocking the Henderson's locker, ensure that the Henderson's locker within the lounge is open. And then, pick up the latchkey from the Henderson's locker within the lounge. Then, insert the latchkey into the safe's lock to unlock it. And then, open the safe. After opening the safe, take the worm from the safe within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. Let's see what's in here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's key<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take latchkey from Henderson's locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the American keycard from the floor of the studio. Having picked up the American keycard, unlock the American hatch within the studio with the American keycard. Then, open the American hatch. After that, travel east. And then, go north. After that, pick up the cabbage from the floor of the bedroom. After that, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the studio.
There is a closed American hatch leading east. There is an unblocked exit to the south.
There is an American keycard on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take American keycard<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>go east<|im_end|>go north<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick-up the Henderson's keycard from the floor of the cubicle. After that, insert the Henderson's keycard into the Henderson's box in the cubicle's lock to unlock it. And then, ensure that the Henderson's box inside the cubicle is open. After that, retrieve the TextWorld key from the Henderson's box within the cubicle. Having picked up the TextWorld key, make absolutely sure that the TextWorld chest is unlocked. After that, make sure that the TextWorld chest in the cubicle is wide open. After you have opened the TextWorld chest, recover the nest of ticks from the TextWorld chest within the cubicle. With the nest of ticks, place the nest of ticks on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a TextWorld chest. A locked Henderson's box is in the corner.
You need an unblocked exit? You should try going west.
There is a Henderson's keycard on the floor.
You are carrying: a paper towel.

your action:

Response: take Henderson's keycard<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take TextWorld key from Henderson's box<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take nest of ticks from TextWorld chest<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the key from the bowl within the kitchen. Then, make an effort to move east. And then, look and see that the chest inside the recreation zone is unlocked. And then, open the chest. Having pulled open the chest, recover the latchkey from the chest inside the recreation zone. And then, venture west. After that, check that the safe inside the kitchen is unlocked with the latchkey. Then, ensure that the safe inside the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You see a locked safe. You can see a bowl. The bowl is usual. On the bowl you make out a key.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a stapler.

your action:

Response: take key from bowl<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the fresh laundry scented keycard from the floor of the salon. If you can get your hands on the fresh laundry scented keycard, venture south. And then, check that the fresh laundry scented door is unlocked with the fresh laundry scented keycard. And then, make it so that the fresh laundry scented door is open. After that, make an effort to move south. With that over with, try to move east. With that done, pick up the butterfly from the floor of the office. After that, place the butterfly on the chair within the office. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. I guess you better just go and list everything you see here.
You smell a sickening smell, and follow it to a mantle. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a fresh laundry scented keycard and a shadfly on the floor.
You are carrying: a Cat Calendar.

your action:

Response: take fresh laundry scented keycard<|im_end|>go south<|im_end|>unlock fresh laundry scented door with fresh laundry scented keycard<|im_end|>open fresh laundry scented door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>put butterfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. Then, open the non-euclidean chest inside the basement. Then, pick up the key from the non-euclidean chest inside the basement. Then, go to the south. Next, make absolutely sure that the portal in the pantry is unlocked. Once you have unlocked the portal, open the portal inside the pantry. Then, make an effort to take a trip west. Once you finish that, doublecheck that the locker within the cellar is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can make out an opened safe. The safe is empty, what a horrible day!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a non-euclidean keycard.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the cabinet within the spare room is ajar. And then, retrieve the American style passkey from the cabinet in the spare room. Having picked up the American style passkey, check that the American style chest is unlocked with the American style passkey. Then, open the American style chest inside the spare room. Then, take a trip west. Then, lift the keyboard from the floor of the office. And then, try to move east. That done, deposit the keyboard into the American style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked American style chest in the corner. You see a closed cabinet nearby.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: open cabinet<|im_end|>take American style passkey from cabinet<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the south. Then, retrieve the Microsoft limited edition keycard from the floor of the vault. With the Microsoft limited edition keycard, attempt to move north. Then, make sure that the Microsoft limited edition box is unlocked. Then, make absolutely sure that the Microsoft limited edition box inside the cubicle is wide open. And then, take the stapler from the Microsoft limited edition box in the cubicle. After taking the stapler, go to the south. With that done, you can place the stapler inside the crate in the vault. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You can see a locked Microsoft limited edition box.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>go north<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take stapler from Microsoft limited edition box<|im_end|>go south<|im_end|>insert stapler into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the formless chest is open. And then, retrieve the rectangular keycard from the formless chest within the bar. After that, look and see that the rectangular safe is unlocked. Then, assure that the rectangular safe is wide open. After that, pick up the passkey from the rectangular safe. After that, take a trip east. That done, close the safe. After that, Insert the passkey into the safe within the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You see a locked rectangular safe. You can make out a closed formless chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying: a formless keycard.

your action:

Response: open formless chest<|im_end|>take rectangular keycard from formless chest<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the passkey from the floor of the office. Having got the passkey, unlock the chest inside the office with the passkey. Then, open the chest. And then, recover the soap scented latchkey from the chest. If you can get your hands on the soap scented latchkey, unlock the soap scented passageway. After unlocking the soap scented passageway, doublecheck that the soap scented passageway is wide open. And then, go south. And then, pick up the nest of toads from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You make out a chest, so there's that.
There is a closed soap scented passageway leading south. You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take soap scented latchkey from chest<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go south<|im_end|>take nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. And then, ensure that the trunk inside the workshop is open. Then, recover the cake scented key from the trunk. After that, make an attempt to venture north. And then, make sure that the cake scented locker within the lounge is unlocked. After that, look and see that the cake scented locker is open. Then, recover the key from the cake scented locker. Then, make it so that the box within the lounge is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a cake scented locker.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cake scented key from trunk<|im_end|>go north<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move north. Okay, and then, venture north. With that accomplished, pick-up the spherical latchkey from the floor of the laundromat. And then, attempt to take a trip south. And then, attempt to head east. With that over with, make absolutely sure that the spherical safe within the laundry place is unlocked with the spherical latchkey. And then, doublecheck that the spherical safe is open. After that, recover the butterfly from the spherical safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
Look over there! a shelf. The shelf is usual. The shelf appears to be empty. This always happens!
You need an unguarded exit? You should try going north.
You are carrying: a fondue and a cashew.

your action:

Response: go north<|im_end|>go north<|im_end|>take spherical latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take butterfly from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the Henderson's style key from the rack. And then, doublecheck that the Henderson's style safe within the canteen is unlocked. After that, open the Henderson's style safe. Then, recover the TextWorld key from the Henderson's style safe. And then, check that the TextWorld chest is unlocked with the TextWorld key. After that, make absolutely sure that the TextWorld chest is opened. And then, take the latchkey from the TextWorld chest. Then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
You can see a box. You make out a TextWorld chest. Classic TextWorld. What's that over there? It looks like it's a Henderson's style safe. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. On the rack you can see a Henderson's style key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from rack<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take TextWorld key from Henderson's style safe<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go to the west. Okay, and then, try to go to the west. After that, pick up the American style passkey from the shelf inside the sauna. After that, insert the American style passkey into the American style chest's lock to unlock it. After you have unlocked the American style chest, ensure that the American style chest is open. And then, take the licorice strip from the American style chest in the sauna. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the basement.
You can see a cabinet.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take American style passkey from shelf<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take licorice strip from American style chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make sure that the type 4 box is closed. After shutting the type 4 box, move south. With that over with, retrieve the formless passkey from the floor of the bedroom. If you can get your hands on the formless passkey, unlock the formless chest with the formless passkey. And then, ensure that the formless chest in the bedroom is open. Then, recover the type 4 keycard from the formless chest inside the bedroom. With the type 4 keycard, head north. And then, lock the type 4 box within the parlor with the type 4 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 4 box. The type 4 box is empty, what a horrible day!
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying: a spork.

your action:

Response: close type 4 box<|im_end|>go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take type 4 keycard from formless chest<|im_end|>go north<|im_end|>lock type 4 box with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the box within the kitchen is unlocked with the keycard. After that, ensure that the box inside the kitchen is open. After that, take the spherical latchkey from the box. After getting the spherical latchkey, unlock the spherical box. And then, open the spherical box in the kitchen. Then, recover the loaf of bread from the spherical box. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal.
You can see a spherical box. You see a box.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take loaf of bread from spherical box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the formless box is unlocked. After unlocking the formless box, make absolutely sure that the formless box is ajar. After that, recover the latchkey from the formless box within the garage. Then, unlock the gate. And then, open the gate. After that, attempt to go west. With that accomplished, pick up the passkey from the floor of the kitchenette. And then, assure that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. You begin looking for stuff.
You can see a locked formless box.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could head east. And then, pick-up the glass from the floor of the dish-pit. Then, try to venture west. Following that, retrieve the keycard from the plate in the kitchen. And then, make an effort to take a trip east. And then, unlock the chest with the keycard. And then, assure that the chest is ajar. Then, you can deposit the glass into the chest within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the kitchen.
You make out a plate. What a coincidence, weren't you just thinking about a plate? You see a keycard on the plate. What's that over there? It looks like it's a shelf. You shudder, but continue examining the shelf. The shelf is normal. But the thing is empty, unfortunately.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take glass<|im_end|>go west<|im_end|>take keycard from plate<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, ensure that the passageway is open. After that, make an effort to go east. Following that, doublecheck that the passageway in the garage is closed. Then, venture north. With that over with, make it so that the cabinet is opened. Then, pick up the key from the cabinet. After that, make an attempt to go south. With that accomplished, look and see that the passageway in the garage is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
I am required to announce that you are now in the scullery.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>go north<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the east. And then, pick-up the keycard from the floor of the chamber. After that, make an attempt to travel west. And then, make absolutely sure that the box is unlocked with the keycard. After unlocking the box, make sure that the box inside the bathroom is ajar. After that, take the legume from the box in the bathroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
A locked box is right there by you.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the box in the scullery. Then, make sure that the box inside the scullery is wide open. And then, recover the TextWorld keycard from the box. After that, look and see that the TextWorld safe within the scullery is unlocked. Having unlocked the TextWorld safe, ensure that the TextWorld safe inside the scullery is open. And then, pick up the fly larva from the TextWorld safe inside the scullery. Then, take a trip east. And then, sit the fly larva on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one.
You see a TextWorld safe! A locked usual looking box is here.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take TextWorld keycard from box<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take fly larva from TextWorld safe<|im_end|>go east<|im_end|>put fly larva on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go east. After that, retrieve the TextWorld style latchkey from the bed stand within the lounge. After that, insert the TextWorld style latchkey into the TextWorld style locker's lock to unlock it. After that, make sure that the TextWorld style locker inside the lounge is ajar. Having pulled open the TextWorld style locker, attempt to take a trip west. Then, pick-up the top hat from the floor of the spare room. If you have got the top hat, make an effort to take a trip east. If you can finish that, you can put the top hat inside the TextWorld style locker inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style latchkey from bed stand<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>go west<|im_end|>take top hat<|im_end|>go east<|im_end|>insert top hat into TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest inside the scullery. And then, take the American key from the chest in the scullery. And then, unlock the American chest within the scullery with the American key. After that, make absolutely sure that the American chest is wide open. And then, venture west. After that, take the telephone from the coffer. And then, go east. Then, deposit the telephone into the American chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a American chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed chest.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take American key from chest<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>go west<|im_end|>take telephone from coffer<|im_end|>go east<|im_end|>insert telephone into American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. Then, recover the rectangular passkey from the mantelpiece within the cubicle. After that, check that the rectangular gate is unlocked with the rectangular passkey. After that, ensure that the rectangular gate is open. Then, go to the north. And then, go east. And then, recover the cauliflower from the shelf in the closet. Then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from mantelpiece<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>go east<|im_end|>take cauliflower from shelf<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. Once you succeed at that, pick up the latchkey from the floor of the bathroom. And then, unlock the locker in the bathroom. After that, ensure that the locker is open. And then, pick up the keycard from the locker. After that, travel east. And then, insert the keycard into the box within the dish-pit's lock to unlock it. If you have unlocked the box, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset.
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head south. Then, recover the passkey from the chest within the dish-pit. And then, make an attempt to go north. With that accomplished, take a trip east. And then, insert the passkey into the box's lock to unlock it. Then, open the box within the closet. And then, take the pair of headphones from the box. And then, place the pair of headphones on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Then, assure that the safe is wide open. Then, pick up the key from the safe. After that, unlock the locker in the salon with the key. Then, ensure that the locker within the salon is open. After pulling open the locker, retrieve the keycard from the locker. With the keycard, go to the west. And then, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a cabinet.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. After that, retrieve the Canadian limited edition keycard from the case in the laundry place. If you have picked up the Canadian limited edition keycard, try to take a trip north. Then, insert the Canadian limited edition keycard into the Canadian limited edition box within the shower's lock to unlock it. After that, open the Canadian limited edition box. And then, retrieve the butterfly from the Canadian limited edition box. And then, try to move south. With that done, place the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a Canadian limited edition box.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from case<|im_end|>go north<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>open Canadian limited edition box<|im_end|>take butterfly from Canadian limited edition box<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to unlock the locker. Then, ensure that the locker is open. And then, pick up the rectangular keycard from the locker. After that, try to take a trip east. After that, unlock the rectangular passageway. After that, open the rectangular passageway inside the workshop. And then, try to go south. And then, retrieve the insect from the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a locker. You wonder idly who left that here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. And then, open the portmanteau within the bedroom. After pulling open the portmanteau, take the Henderson's style keycard from the portmanteau within the bedroom. After that, make an effort to head south. After that, make absolutely sure that the Henderson's style safe inside the kitchenette is unlocked. After unlocking the Henderson's style safe, ensure that the Henderson's style safe within the kitchenette is open. And then, recover the ladle from the Henderson's style safe inside the kitchenette. Then, throw the ladle on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can make out a locked Henderson's style safe.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a peanut and a candy bar.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take Henderson's style keycard from portmanteau<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take ladle from Henderson's style safe<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. And then, pick-up the type V keycard from the floor of the playroom. After you have picked up the type V keycard, make an effort to travel north. And then, look and see that the type V locker in the bathroom is unlocked with the type V keycard. Then, open the type V locker in the bathroom. After that, recover the paper towel from the type V locker. After you have picked up the paper towel, try to head south. Following that, toss the paper towel on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
A locked type V locker is right there by you.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type V keycard<|im_end|>go north<|im_end|>unlock type V locker with type V keycard<|im_end|>open type V locker<|im_end|>take paper towel from type V locker<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, doublecheck that the Canadian limited edition chest is wide open. After that, pick up the Microsoft limited edition key from the Canadian limited edition chest. Then, look and see that the Microsoft limited edition door is unlocked. After that, make absolutely sure that the Microsoft limited edition door is ajar. After that, take a trip east. Then, take the spherical latchkey from the fridge. After stealing the spherical latchkey, look and see that the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition chest.
There is a closed Microsoft limited edition door leading east. There is an unguarded exit to the north.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft limited edition key from Canadian limited edition chest<|im_end|>unlock Microsoft limited edition door with Microsoft limited edition key<|im_end|>open Microsoft limited edition door<|im_end|>go east<|im_end|>take spherical latchkey from fridge<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the keycard from the mantelpiece. After getting the keycard, insert the keycard into the chest's lock to unlock it. And then, make absolutely sure that the chest within the bedchamber is open. And then, take the type 0 latchkey from the chest inside the bedchamber. After that, unlock the type 0 locker. And then, look and see that the type 0 locker is wide open. And then, take the book from the type 0 locker. Once you have taken the book, deposit the book inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You see a chest. You see a type 0 locker. You can see a mantelpiece. Why don't you take a picture of it, it'll last longer! The mantelpiece is normal. On the mantelpiece you can see a keycard, so there's that.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 0 latchkey from chest<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>take book from type 0 locker<|im_end|>insert book into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the safe with the keycard. And then, open the safe inside the study. Then, retrieve the type 6 passkey from the safe. And then, unlock the type 6 safe. And then, open the type 6 safe. And then, take the Cat Calendar from the type 6 safe. After taking the Cat Calendar, venture south. After that, rest the Cat Calendar on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You make out a type 6 safe. You see a safe.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 safe with type 6 passkey<|im_end|>open type 6 safe<|im_end|>take Cat Calendar from type 6 safe<|im_end|>go south<|im_end|>put Cat Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to take a trip west. Okay, and then, make it so that the box is unlocked with the passkey. After that, ensure that the box is open. After opening the box, retrieve the keycard from the box inside the closet. And then, venture east. Following that, unlock the locker inside the basement with the keycard. And then, ensure that the locker inside the basement is open. After that, recover the shadfly from the locker inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to attempt to move south. With that done, travel east. Following that, open the coffer inside the closet. Then, retrieve the latchkey from the coffer. Then, check that the locker inside the closet is unlocked with the latchkey. Then, assure that the locker is opened. After that, recover the loaf of bread from the locker. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a fondue on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture north. After that, unlock the locker. After that, ensure that the locker inside the scullery is open. After pulling open the locker, retrieve the latchkey from the locker. Then, make absolutely sure that the safe is unlocked. Then, assure that the safe within the scullery is ajar. After that, take the mug from the safe. And then, rest the mug on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>put mug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the key from the mantle. After that, unlock the box inside the cubicle. After that, open the box inside the cubicle. Then, pick up the American style key from the box. After taking the American style key, head east. If you can accomplish that, make sure that the American style locker is unlocked. And then, ensure that the American style locker is open. And then, take the broom from the American style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box. You can see a mantle. The mantle is standard. On the mantle you can see a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American style key from box<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take broom from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the south. Then, recover the TextWorld limited edition passkey from the table. After stealing the TextWorld limited edition passkey, travel north. Then, unlock the TextWorld limited edition locker within the cookery. After that, ensure that the TextWorld limited edition locker inside the cookery is open. After pulling open the TextWorld limited edition locker, take the keycard from the TextWorld limited edition locker. After that, unlock the chest in the cookery. And then, assure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You have entered the most standard of all possible cookerys. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You make out a TextWorld limited edition locker.
There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey from table<|im_end|>go north<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. That done, open the cabinet inside the sauna. And then, pick up the keycard from the cabinet in the sauna. And then, make an effort to move south. After that, unlock the locker within the canteen with the keycard. And then, ensure that the locker is open. And then, recover the burger from the locker within the canteen. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. And then, recover the key from the freezer within the canteen. And then, take a trip west. Then, unlock the gateway. Then, make it so that the gateway is wide open. Then, venture south. With that accomplished, attempt to move east. Next, retrieve the nest of beetles from the counter inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a poem and a mop.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to take a trip west. And then, make it so that the safe is ajar. After that, retrieve the keycard from the safe. After that, take a trip east. After that, make it so that the box inside the cubicle is unlocked. And then, make sure that the box in the cubicle is open. After opening the box, pick up the printer from the box. And then, place the printer on the chair in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that notice! What does it say? It says Welcome to the cubicle? Well that's cool.
You can make out a box. You see a gleam over in a corner, where you can see a chair. Wow, isn't TextWorld just the best? The chair is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the suitcase in the chamber is open. After that, retrieve the keycard from the suitcase inside the chamber. And then, unlock the chest. Then, look and see that the chest is wide open. After pulling open the chest, pick up the nest of insects from the chest in the chamber. After you have taken the nest of insects, head east. After that, ensure that the bureau within the cubicle is open. After that, you can place the nest of insects inside the bureau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You smell a great smell, and follow it to a suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of insects from chest<|im_end|>go east<|im_end|>open bureau<|im_end|>insert nest of insects into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take the passkey from the crate in the pantry. And then, make absolutely sure that the locker is unlocked with the passkey. Then, assure that the locker inside the pantry is wide open. If you have pulled open the locker, take the keycard from the locker. If you have got the keycard, unlock the chest with the keycard. And then, open the chest inside the pantry. And then, take the key from the chest. After that, unlock the gate. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You see a locked chest. You scan the room for a locker, and you find a locker. You can make out an opened crate. The crate contains a passkey!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, go west. Once you manage that, open the trunk within the chamber. And then, pick up the spherical key from the trunk. After that, make an attempt to travel east. And then, insert the spherical key into the spherical safe inside the closet's lock to unlock it. Then, open the spherical safe within the closet. After that, take the worm from the spherical safe. After you have picked up the worm, place the worm on the shelf inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. You start to take note of what's in the room.
You see a spherical safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take spherical key from trunk<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take worm from spherical safe<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. And then, pick up the key from the case inside the cookery. And then, unlock the chest within the cookery with the key. And then, ensure that the chest in the cookery is open. And then, retrieve the TextWorld keycard from the chest within the cookery. Then, attempt to head west. Then, close the TextWorld box within the shower. After that, lock the TextWorld box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower. I guess you better just go and list everything you see here.
You make out a TextWorld box. The TextWorld box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go west<|im_end|>close TextWorld box<|im_end|>lock TextWorld box with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the fridge in the cookery is open. Then, recover the cuboid passkey from the fridge. And then, insert the cuboid passkey into the cuboid box's lock to unlock it. If you have unlocked the cuboid box, ensure that the cuboid box is open. Once you have pulled open the cuboid box, pick up the latchkey from the cuboid box. After that, take a trip south. With that done, unlock the box in the recreation zone. After that, ensure that the box in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a cuboid box. Now why would someone leave that there? You can make out a fridge!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take cuboid passkey from fridge<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head south. Next, doublecheck that the gate inside the kitchen is open. And then, make an attempt to move east. And then, close the gate. Then, make an effort to take a trip north. With that accomplished, recover the latchkey from the case. After that, try to go to the south. Then, assure the gate is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You can barely contain your excitement.
You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>go north<|im_end|>take latchkey from case<|im_end|>go south<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel west. And then, recover the Microsoft passkey from the floor of the basement. After that, try to go to the east. And then, doublecheck that the Microsoft safe inside the laundry place is unlocked with the Microsoft passkey. And then, open the Microsoft safe within the laundry place. And then, pick up the shirt from the Microsoft safe in the laundry place. After that, attempt to head west. With that accomplished, drop the shirt on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Microsoft safe.
You need an unblocked exit? You should try going west.
You are carrying: a golf tee.

your action:

Response: go west<|im_end|>take Microsoft passkey<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take shirt from Microsoft safe<|im_end|>go west<|im_end|>drop shirt<|im_end|>