Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to travel west. Then, take the Henderson's style key from the coffer. And then, doublecheck that the Henderson's style chest in the workshop is unlocked. If you have unlocked the Henderson's style chest, open the Henderson's style chest in the workshop. And then, take the key from the Henderson's style chest inside the workshop. With the key, try to take a trip east. After that, make sure that the safe within the laundromat is unlocked. Then, make absolutely sure that the safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a safe.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style key from coffer<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take key from Henderson's style chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, move north. And then, retrieve the rectangular passkey from the saucepan in the scullery. And then, make an attempt to move south. Then, check that the rectangular safe within the workshop is unlocked with the rectangular passkey. And then, make sure that the rectangular safe within the workshop is opened. And then, take the printer from the rectangular safe. And then, try to take a trip east. After that, throw the printer on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You can make out a locked rectangular safe close by.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take printer from rectangular safe<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless key from the desk in the salon. Once you have taken the formless key, unlock the formless locker. And then, open the formless locker in the salon. Then, pick up the key from the formless locker. After that, make an attempt to go north. And then, unlock the safe. After unlocking the safe, open the safe within the chamber. Then, recover the blanket from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You can see a locked formless locker. You make out a desk. The desk is normal. On the desk you make out a formless key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take formless key from desk<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make it so that the type 2 locker is unlocked. And then, ensure that the type 2 locker in the chamber is open. And then, recover the passkey from the type 2 locker within the chamber. Then, make an attempt to go to the south. Okay, and then, look and see that the gate inside the bedchamber is unlocked with the passkey. Then, make absolutely sure that the gate is wide open. After opening the gate, make an effort to venture west. With that accomplished, pick up the bowl from the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You can make out a type 2 locker. You can see a mantle. But the thing is empty.
There is an unguarded exit to the south.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>take passkey from type 2 locker<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take bowl from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel south. And then, take a trip south. Then, ensure that the cabinet in the washroom is open. And then, recover the keycard from the cabinet in the washroom. Then, make an attempt to head north. If you can manage that, unlock the safe inside the playroom. After that, open the safe inside the playroom. And then, retrieve the tv from the safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could pick up the keycard from the coffer. After that, check that the locker within the bedchamber is unlocked with the keycard. And then, ensure that the locker is open. And then, recover the non-euclidean key from the locker. With the non-euclidean key, move east. And then, check that the non-euclidean locker in the kitchen is unlocked with the non-euclidean key. After unlocking the non-euclidean locker, open the non-euclidean locker. After you have pulled open the non-euclidean locker, take the bug from the non-euclidean locker in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You scan the room, seeing a locker. You make out a coffer. The coffer contains a keycard. You can't wait to tell the folks at home about this!
There is a closed gate leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take bug from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be a great idea if you could unlock the locker. Then, look and see that the locker is open. Then, take the key from the locker inside the scullery. With the key, travel north. With that over with, unlock the box with the key. After that, ensure that the box inside the spare room is open. After you have opened the box, pick up the cane from the box within the spare room. If you have picked up the cane, rest the cane on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You see a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head north. Then, make absolutely sure that the type 4 locker is unlocked with the type 4 key. After that, ensure that the type 4 locker is open. And then, pick up the spherical keycard from the type 4 locker. And then, look and see that the spherical gateway in the canteen is unlocked with the spherical keycard. Then, open the spherical gateway. After opening the spherical gateway, venture east. If you can get through with that, make it so that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a type 4 key and a latchkey.

your action:

Response: go north<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take spherical keycard from type 4 locker<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, head north. After that, open the Henderson's style locker within the workshop. After that, pick up the keycard from the Henderson's style locker. After that, make an attempt to venture south. After that, check that the safe is unlocked with the keycard. Then, ensure that the safe in the restroom is open. After that, retrieve the licorice strip from the safe inside the restroom. Then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a safe.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style locker<|im_end|>take keycard from Henderson's style locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the south. And then, open the formless gate within the canteen. And then, attempt to move south. With that done, close the formless gate within the vault. Then, venture west. With that over with, pick up the formless key from the bed in the salon. After that, try to move east. And then, lock the formless gate with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is an exit to the south. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open formless gate<|im_end|>go south<|im_end|>close formless gate<|im_end|>go west<|im_end|>take formless key from bed<|im_end|>go east<|im_end|>lock formless gate with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip east. And then, attempt to travel south. With that over with, pick up the key from the dresser. And then, doublecheck that the locker is unlocked. Then, look and see that the locker within the restroom is wide open. Then, retrieve the sponge from the locker. After that, move north. Then, rest the sponge on the platter in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You need an unblocked exit? You should try going east.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from dresser<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>go north<|im_end|>put sponge on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the type 3 safe inside the kitchenette. And then, open the type 3 safe. And then, recover the passkey from the type 3 safe inside the kitchenette. Then, unlock the chest in the kitchenette with the passkey. And then, doublecheck that the chest is open. And then, recover the knife from the chest inside the kitchenette. And then, attempt to take a trip east. Then, place the knife on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. The room is well lit.
You can make out a chest. Wow, check out the price tag that's still affixed to the chest! Eighty bucks! As if things weren't amazing enough already, you can even see a type 3 safe. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 3 latchkey.

your action:

Response: unlock type 3 safe with type 3 latchkey<|im_end|>open type 3 safe<|im_end|>take passkey from type 3 safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>go east<|im_end|>put knife on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, go south. And then, take a trip east. Following that, ensure that the crate is open. After that, pick up the latchkey from the crate. Then, make an attempt to take a trip west. Following that, make sure that the locker in the vault is unlocked. Then, ensure that the locker within the vault is open. If you have opened the locker, pick up the shadfly from the locker in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You make out a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture south. Then, unlock the box within the bedchamber. Then, open the box. And then, retrieve the TextWorld limited edition passkey from the box. And then, check that the TextWorld limited edition portal in the bedchamber is unlocked with the TextWorld limited edition passkey. And then, doublecheck that the TextWorld limited edition portal is opened. After that, head west. After that, look and see that the TextWorld limited edition portal within the shower is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld limited edition passkey from box<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition portal<|im_end|>go west<|im_end|>close TextWorld limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, go to the west. And then, ensure that the Henderson's safe within the studio is open. Once you have pulled open the Henderson's safe, retrieve the passkey from the Henderson's safe. Then, go east. Once you get around to doing that, check that the box within the bedchamber is unlocked with the passkey. And then, assure that the box in the bedchamber is opened. And then, retrieve the legume from the box in the bedchamber. With the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's keycard.

your action:

Response: go west<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make it so that the rectangular box inside the kitchen is unlocked. After that, open the rectangular box in the kitchen. After that, take the latchkey from the rectangular box. If you can get your hands on the latchkey, try to venture south. Next, unlock the box within the laundromat with the latchkey. Once you have unlocked the box, make sure that the box is ajar. After that, take the chocolate bar from the box within the laundromat. After that, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You can see a locked rectangular box.
There is an unblocked exit to the south.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. That done, doublecheck that the safe is unlocked. Then, look and see that the safe inside the steam room is ajar. After that, recover the formless key from the safe. And then, make sure that the formless chest is unlocked. Then, ensure that the formless chest inside the steam room is open. Then, pick up the passkey from the formless chest inside the steam room. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the coffer in the lounge. And then, recover the keycard from the coffer. Then, go to the south. Then, make absolutely sure that the chest is unlocked with the keycard. After unlocking the chest, open the chest. And then, pick up the latchkey from the chest inside the shower. After that, make an effort to take a trip north. With that over with, make it so that the box in the lounge is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I just think it's awesome that you're in a lounge now. The room is well lit.
You make out a box. What's that over there? It looks like it's a coffer.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head west. With that done, make an attempt to venture south. Then, ensure that the fudge scented chest is open. And then, retrieve the keycard from the fudge scented chest. And then, travel north. And then, attempt to go east. After that, close the door in the cubicle. After closing the door, make absolutely sure that the door is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. Let's see what's in here.
There is an open door leading west. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a fudge scented passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>open fudge scented chest<|im_end|>take keycard from fudge scented chest<|im_end|>go north<|im_end|>go east<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type 4 locker. And then, open the type 4 locker. After that, retrieve the Microsoft style keycard from the type 4 locker within the office. And then, venture south. Okay, and then, insert the Microsoft style keycard into the Microsoft style hatch within the cookhouse's lock to unlock it. And then, open the Microsoft style hatch in the cookhouse. After pulling open the Microsoft style hatch, attempt to go to the east. After that, retrieve the insect from the shelf in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office.
You can see a locked type 4 locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take Microsoft style keycard from type 4 locker<|im_end|>go south<|im_end|>unlock Microsoft style hatch with Microsoft style keycard<|im_end|>open Microsoft style hatch<|im_end|>go east<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to take a trip south. Then, open the crate inside the spare room. And then, retrieve the Henderson's style latchkey from the crate in the spare room. Then, doublecheck that the Henderson's style chest in the spare room is unlocked with the Henderson's style latchkey. And then, ensure that the Henderson's style chest within the spare room is open. And then, pick up the chocolate bar from the Henderson's style chest. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an apple and a plant.

your action:

Response: go south<|im_end|>open crate<|im_end|>take Henderson's style latchkey from crate<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take chocolate bar from Henderson's style chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the north. Okay, and then, pick up the keycard from the couch. After that, look and see that the passageway is unlocked. Then, open the passageway inside the recreation zone. And then, move north. After that, recover the shadfly from the chest. Then, move east. And then, put the shadfly on the bookshelf in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from couch<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the fresh laundry scented latchkey from the table inside the cookery. Then, make it so that the fresh laundry scented locker inside the cookery is unlocked. Then, doublecheck that the fresh laundry scented locker is open. And then, take the Henderson's style passkey from the fresh laundry scented locker within the cookery. Then, move east. That done, insert the Henderson's style passkey into the Henderson's style chest's lock to unlock it. After that, ensure that the Henderson's style chest is open. Then, retrieve the worm from the Henderson's style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
You scan the room, seeing a fresh laundry scented locker. Now that's what I call TextWorld! You can make out a table. The table is usual. On the table you can make out a fresh laundry scented latchkey. Hmmm... what else, what else?
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from table<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take Henderson's style passkey from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head west. If you can get through with that, pick up the type 7 key from the bookshelf in the cubicle. And then, insert the type 7 key into the type 7 passageway's lock to unlock it. And then, make sure that the type 7 passageway in the cubicle is wide open. And then, attempt to take a trip south. After that, go east. If you can get around to doing that, recover the type B latchkey from the floor of the shower. After that, check that the type B safe is unlocked with the type B latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room is well lit.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 key from bookshelf<|im_end|>unlock type 7 passageway with type 7 key<|im_end|>open type 7 passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type B latchkey<|im_end|>unlock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Next, unlock the locker within the office. Once you have unlocked the locker, open the locker inside the office. Then, retrieve the vanilla scented passkey from the locker. After getting the vanilla scented passkey, unlock the vanilla scented gateway inside the office with the vanilla scented passkey. After that, ensure that the vanilla scented gateway inside the office is open. And then, go to the east. After that, pick-up the tv from the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take vanilla scented passkey from locker<|im_end|>unlock vanilla scented gateway with vanilla scented passkey<|im_end|>open vanilla scented gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel north. Then, retrieve the keycard from the floor of the bedchamber. After that, move south. After that, doublecheck that the portal within the recreation zone is unlocked with the keycard. And then, ensure that the portal is open. Then, head east. And then, open the Canadian limited edition chest within the kitchenette. After that, you can put the worm inside the Canadian limited edition chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am obligated to announce that you are now in the recreation zone.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open Canadian limited edition chest<|im_end|>insert worm into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the passkey from the safe. After getting the passkey, insert the passkey into the box's lock to unlock it. And then, make sure that the box in the office is ajar. After that, take the disk from the box in the office. And then, make an effort to go north. After that, make an attempt to venture east. If you can get around to doing that, make absolutely sure that the case inside the canteen is opened. After that, you can place the disk into the case inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can see a box. You can see a safe. The safe contains a passkey. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take disk from box<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>insert disk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go north. After that, recover the spherical passkey from the mantle. With the spherical passkey, make an attempt to move south. That done, doublecheck that the spherical safe is unlocked with the spherical passkey. And then, make sure that the spherical safe in the bedchamber is opened. After that, pick up the pear from the spherical safe. And then, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a spherical safe.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take spherical passkey from mantle<|im_end|>go south<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take pear from spherical safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, close the rectangular locker. And then, attempt to go to the west. And then, take the key from the counter within the shower. Then, check that the box is unlocked with the key. Then, ensure that the box is open. After that, retrieve the rectangular latchkey from the box. After that, attempt to venture east. With that done, lock the rectangular locker with the rectangular latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a rectangular locker. The rectangular locker is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying: a folder.

your action:

Response: close rectangular locker<|im_end|>go west<|im_end|>take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>go east<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the non-euclidean passkey from the suitcase in the studio. After that, assure that the non-euclidean chest within the studio is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean chest inside the studio is open. After opening the non-euclidean chest, recover the Henderson's limited edition keycard from the non-euclidean chest. After getting the Henderson's limited edition keycard, unlock the Henderson's limited edition gate. Then, ensure that the Henderson's limited edition gate is open. After that, make an effort to go east. After that, close the Henderson's limited edition gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty ordinary.
You see a non-euclidean chest. Does this look like anything mentioned in the instructions? You can see a suitcase. The suitcase contains a non-euclidean passkey, so there's that.
There is a closed Henderson's limited edition gate leading east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: take non-euclidean passkey from suitcase<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Henderson's limited edition keycard from non-euclidean chest<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>close Henderson's limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. And then, travel west. After that, make an attempt to go south. And then, recover the cuboid passkey from the shelf. Then, attempt to travel north. Then, travel east. If you can accomplish that, make absolutely sure that the cuboid locker inside the cookhouse is shut. After closing the cuboid locker, lock the cuboid locker within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just moved into a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cuboid passkey from shelf<|im_end|>go north<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest is unlocked. After that, look and see that the chest is wide open. And then, take the non-euclidean passkey from the chest within the chamber. And then, make an attempt to go south. Then, assure that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe inside the cookhouse is open. And then, take the kettle from the non-euclidean safe in the cookhouse. After that, put the kettle on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most typical of all possible chambers. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take kettle from non-euclidean safe<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, attempt to go to the north. If you can manage that, retrieve the keycard from the floor of the cubicle. And then, make an effort to travel south. And then, take a trip east. With that accomplished, unlock the box in the cellar with the keycard. Then, ensure that the box in the cellar is open. After that, recover the butterfly from the box. If you can get your hands on the butterfly, put the butterfly on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You can barely contain your excitement.
You see a counter. But there isn't a thing on it. Hm. Oh well
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the latchkey from the chair inside the cubicle. Then, check that the safe is unlocked with the latchkey. After that, doublecheck that the safe is opened. Once you have pulled open the safe, pick up the American limited edition latchkey from the safe. After you have picked up the American limited edition latchkey, check that the American limited edition box inside the cubicle is unlocked with the American limited edition latchkey. Then, ensure that the American limited edition box is open. Then, retrieve the Quote of the Day Calendar from the American limited edition box in the cubicle. Then, deposit the Quote of the Day Calendar on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You can see a American limited edition box. You see a safe, so there's that. Oh, great. Here's a chair. The chair is usual. On the chair you can make out a latchkey.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American limited edition latchkey from safe<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take Quote of the Day Calendar from American limited edition box<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move north. Then, ensure that the spherical box within the cookery is open. Then, recover the cuboid key from the spherical box inside the cookery. If you can get your hands on the cuboid key, unlock the cuboid safe with the cuboid key. And then, open the cuboid safe. And then, take the glass from the cuboid safe inside the cookery. After that, make an attempt to travel south. And then, deposit the glass on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's here.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the Henderson's limited edition latchkey from the cabinet in the bathroom. And then, make absolutely sure that the Henderson's limited edition portal is unlocked. Once you have unlocked the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal within the bathroom is wide open. If you have pulled open the Henderson's limited edition portal, move south. With that accomplished, make an effort to travel east. Then, take the cookie from the refrigerator inside the dish-pit. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a raspberry.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>take cookie from refrigerator<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, make an effort to go to the south. That done, retrieve the spherical key from the floor of the kitchenette. After you have taken the spherical key, unlock the spherical chest. Having unlocked the spherical chest, open the spherical chest. And then, retrieve the cuboid key from the spherical chest in the kitchenette. After stealing the cuboid key, take a trip north. Okay, and then, unlock the cuboid gateway inside the canteen. After that, assure that the cuboid gateway is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You make out a plate. The plate is typical. Unfortunately, there isn't a thing on it.
There is a closed cuboid gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type Q key.

your action:

Response: go south<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take cuboid key from spherical chest<|im_end|>go north<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to head north. That done, ensure that the box is open. After pulling open the box, retrieve the Microsoft style passkey from the box in the parlor. With the Microsoft style passkey, look and see that the Microsoft style portal is unlocked. Having unlocked the Microsoft style portal, look and see that the Microsoft style portal is ajar. Once you have pulled open the Microsoft style portal, travel east. Then, take the fork from the freezer. If you can get your hands on the fork, sit the fork on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take fork from freezer<|im_end|>put fork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick-up the latchkey from the floor of the garage. After stealing the latchkey, take a trip south. Then, unlock the box with the latchkey. And then, open the box. After that, recover the ladle from the box in the dish-pit. And then, travel north. After that, make an attempt to take a trip east. With that done, place the ladle on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is a latchkey on the floor.
You are carrying: a butterfly and a vacuum.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take ladle from box<|im_end|>go north<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the non-euclidean chest. After that, retrieve the type Q key from the non-euclidean chest within the shower. With the type Q key, travel west. Okay, and then, check that the type Q safe is unlocked with the type Q key. And then, make sure that the type Q safe is ajar. After that, retrieve the key from the type Q safe. If you can get your hands on the key, attempt to venture east. Next, insert the key into the portal's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed non-euclidean chest.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean key.

your action:

Response: open non-euclidean chest<|im_end|>take type Q key from non-euclidean chest<|im_end|>go west<|im_end|>unlock type Q safe with type Q key<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. Okay, and then, open the cuboid box. After opening the cuboid box, retrieve the non-euclidean key from the cuboid box. And then, insert the non-euclidean key into the non-euclidean chest inside the shower's lock to unlock it. Then, ensure that the non-euclidean chest is open. After that, pick up the keycard from the non-euclidean chest. After that, try to go north. Then, doublecheck that the box within the study is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You see a box.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take non-euclidean key from cuboid box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head east. And then, pick up the rectangular keycard from the stand within the recreation zone. Then, try to travel west. With that accomplished, check that the rectangular locker within the cookery is unlocked with the rectangular keycard. After that, ensure that the rectangular locker is open. And then, take the teacup from the rectangular locker. If you can get your hands on the teacup, make an attempt to go east. With that done, sit the teacup on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. You begin to take stock of what's here.
You can see a locked rectangular locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take teacup from rectangular locker<|im_end|>go east<|im_end|>put teacup on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the latchkey into the locker inside the kitchen's lock to unlock it. Then, ensure that the locker within the kitchen is open. Then, retrieve the formless key from the locker. After that, make an effort to venture south. If you can finish that, unlock the formless box with the formless key. After you have unlocked the formless box, open the formless box in the laundry place. And then, recover the nest of bugs from the formless box. And then, place the nest of bugs on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locker.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go south<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take nest of bugs from formless box<|im_end|>put nest of bugs on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. After that, move south. Then, retrieve the key from the mantelpiece in the study. Then, take a trip north. Next, try to move east. And then, make absolutely sure that the chest is unlocked. After that, open the chest. And then, retrieve the nest of ticks from the chest inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of ticks from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, go to the south. Then, recover the passkey from the desk in the lounge. Then, make absolutely sure that the passageway is unlocked with the passkey. After that, ensure that the passageway is open. Then, attempt to move south. After that, attempt to go east. Next, take the shadfly from the table. After that, throw the shadfly on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the freezer inside the canteen. Then, pick up the non-euclidean key from the freezer. And then, go west. Once you succeed at that, make sure that the non-euclidean box within the cellar is unlocked with the non-euclidean key. After unlocking the non-euclidean box, make absolutely sure that the non-euclidean box is ajar. After that, retrieve the Microsoft limited edition passkey from the non-euclidean box in the cellar. If you have got the Microsoft limited edition passkey, take a trip east. With that accomplished, make sure that the Microsoft limited edition chest in the canteen is unlocked with the Microsoft limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You see a locked Microsoft limited edition chest. You can see a freezer. You can't wait to tell the folks at home about this!
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take non-euclidean key from freezer<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Microsoft limited edition passkey from non-euclidean box<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the soap scented latchkey from the chest within the basement. With the soap scented latchkey, unlock the soap scented box with the soap scented latchkey. And then, open the soap scented box in the basement. Then, take the Canadian style latchkey from the soap scented box within the basement. After that, insert the Canadian style latchkey into the Canadian style chest's lock to unlock it. After that, open the Canadian style chest. And then, recover the keycard from the Canadian style chest. With the keycard, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a normal kind of place. That is to say, you're in a basement. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style chest. You see a locked soap scented box in the room. You can make out a chest. The light flickers for a second, but nothing else happens. The chest contains a soap scented latchkey.
There is a closed portal leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take soap scented latchkey from chest<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take Canadian style latchkey from soap scented box<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the Microsoft chest inside the recreation zone. And then, look and see that the Microsoft chest is ajar. Then, recover the formless latchkey from the Microsoft chest inside the recreation zone. With the formless latchkey, unlock the formless door. Then, ensure that the formless door is open. And then, make an attempt to venture east. With that over with, pick up the spherical keycard from the locker in the cellar. Then, unlock the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have fallen into the most usual of all possible recreation zones.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft chest.
There is a closed formless door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take formless latchkey from Microsoft chest<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the door in the studio is open. After that, head west. And then, take the soap scented latchkey from the counter within the scullery. And then, assure that the soap scented locker is unlocked with the soap scented latchkey. After that, ensure that the soap scented locker within the scullery is open. After that, take the teapot from the soap scented locker in the scullery. After picking up the teapot, make an attempt to venture east. If you can finish that, insert the teapot into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
Oh, great. Here's a cabinet. There's something strange about this being here, but you can't put your finger on it. The cabinet is empty! What a waste of a day!
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take soap scented latchkey from counter<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take teapot from soap scented locker<|im_end|>go east<|im_end|>insert teapot into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be great if you could head north. Once you get through with that, make sure that the chest in the restroom is unlocked with the passkey. After that, make it so that the chest inside the restroom is ajar. After opening the chest, take the spherical passkey from the chest inside the restroom. Having picked up the spherical passkey, check that the spherical locker is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Once you have opened the spherical locker, pick up the mop from the spherical locker within the restroom. Then, place the mop on the counter in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take mop from spherical locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, pick up the latchkey from the portmanteau within the bar. If you can get your hands on the latchkey, make sure that the safe in the bar is unlocked with the latchkey. And then, open the safe. And then, take the key from the safe in the bar. If you can get your hands on the key, insert the key into the box in the bar's lock to unlock it. And then, open the box. Then, pick up the apple from the box. Then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe. Wow, check out the price tag that's still affixed to the safe! A hundred big ones! You make out a portmanteau. The portmanteau contains a latchkey.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip north. Once you manage that, retrieve the Microsoft key from the bookshelf in the studio. After taking the Microsoft key, doublecheck that the Microsoft locker in the studio is unlocked with the Microsoft key. After that, ensure that the Microsoft locker within the studio is open. Once you have pulled open the Microsoft locker, pick up the Canadian style passkey from the Microsoft locker in the studio. Then, make an effort to move south. Then, make sure that the Canadian style gateway inside the steam room is unlocked with the Canadian style passkey. And then, ensure that the Canadian style gateway inside the steam room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
There is a closed Canadian style gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft key from bookshelf<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take Canadian style passkey from Microsoft locker<|im_end|>go south<|im_end|>unlock Canadian style gateway with Canadian style passkey<|im_end|>open Canadian style gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, try to go to the east. With that accomplished, pick up the rectangular keycard from the board in the steam room. After that, doublecheck that the rectangular chest inside the steam room is unlocked with the rectangular keycard. And then, ensure that the rectangular chest within the steam room is open. After that, retrieve the American style passkey from the rectangular chest. After that, make it so that the American style safe is unlocked. And then, make sure that the American style safe is ajar. And then, recover the iron from the American style safe inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from board<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take American style passkey from rectangular chest<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take iron from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the passkey from the rack. Then, make absolutely sure that the locker is unlocked. Then, make absolutely sure that the locker is ajar. And then, recover the vanilla scented keycard from the locker within the washroom. Then, unlock the vanilla scented box. After that, ensure that the vanilla scented box inside the washroom is open. After you have opened the vanilla scented box, take the TextWorld style passkey from the vanilla scented box within the washroom. After taking the TextWorld style passkey, unlock the TextWorld style safe within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
A decrepit placard tells you that you are now in the washroom.
Look over there! a TextWorld style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a vanilla scented box. You see a locked locker. You see a rack. The rack is normal. On the rack you see a passkey.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vanilla scented keycard from locker<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take TextWorld style passkey from vanilla scented box<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to travel west. After that, retrieve the type J latchkey from the chest inside the canteen. If you can get your hands on the type J latchkey, travel east. After that, make absolutely sure that the type J chest is unlocked. Then, ensure that the type J chest is open. After that, take the broom from the type J chest. With the broom, attempt to venture west. Then, place the broom on the saucepan in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a type J chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type J latchkey from chest<|im_end|>go east<|im_end|>unlock type J chest with type J latchkey<|im_end|>open type J chest<|im_end|>take broom from type J chest<|im_end|>go west<|im_end|>put broom on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the key from the case in the office. Then, head east. And then, check that the box inside the workshop is unlocked with the key. Then, open the box. And then, go west. Next, pick-up the pen from the floor of the office. And then, take a trip east. Then, you can insert the pen inside the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You start to take note of what's in the room.
You see a case. The case contains a key.
There is a closed gate leading north. There is an unguarded exit to the east.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take pen<|im_end|>go east<|im_end|>insert pen into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, take the passkey from the rack inside the shower. With the passkey, check that the safe is unlocked with the passkey. After you have unlocked the safe, ensure that the safe within the shower is open. Then, take the keycard from the safe inside the shower. If you can get your hands on the keycard, venture west. Okay, and then, unlock the locker in the dish-pit. After you have unlocked the locker, make absolutely sure that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked usual looking locker in the corner.
There is an open door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the west. And then, recover the keycard from the suitcase within the workshop. After that, make an attempt to travel east. After that, insert the keycard into the box in the cubicle's lock to unlock it. After that, ensure that the box within the cubicle is open. Then, take the shadfly from the box. And then, make an effort to take a trip west. If you can succeed at that, put the shadfly on the chair within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go west<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make it so that the type N locker is unlocked with the type N latchkey. After you have unlocked the type N locker, assure that the type N locker within the launderette is opened. And then, recover the keycard from the type N locker. Then, doublecheck that the box is unlocked. Having unlocked the box, ensure that the box inside the launderette is open. After pulling open the box, pick up the salad from the box in the launderette. With the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. I guess you better just go and list everything you see here.
Hey, want to see a box? Look over there, a box. Huh, weird. You see a type N locker. You shudder, but continue examining the room.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a type N latchkey.

your action:

Response: unlock type N locker with type N latchkey<|im_end|>open type N locker<|im_end|>take keycard from type N locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take salad from box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could take a trip east. After that, ensure that the type H box in the parlor is open. Having opened the type H box, take the keycard from the type H box. After you have picked up the keycard, check that the box inside the parlor is unlocked with the keycard. After that, make absolutely sure that the box inside the parlor is opened. And then, recover the candy bar from the box. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a display.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type H box<|im_end|>take keycard from type H box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could venture south. That done, ensure that the Canadian style locker is open. If you have pulled open the Canadian style locker, retrieve the key from the Canadian style locker. With the key, make it so that the passageway within the kitchenette is unlocked. Then, open the passageway in the kitchenette. And then, attempt to go to the south. With that over with, go to the east. With that accomplished, retrieve the butterfly from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take key from Canadian style locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. Then, make sure that the Canadian style locker is ajar. After that, recover the non-euclidean keycard from the Canadian style locker within the shower. And then, make an effort to go to the north. And then, assure that the non-euclidean chest inside the scullery is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean chest inside the scullery is open. Then, pick up the loaf of bread from the non-euclidean chest. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in a place we're calling a scullery.
You can make out a locked non-euclidean chest here.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take non-euclidean keycard from Canadian style locker<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take loaf of bread from non-euclidean chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, venture north. After that, recover the Canadian limited edition passkey from the workbench inside the cellar. Then, take a trip south. Next, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, pick up the latchkey from the Canadian limited edition locker inside the attic. With the latchkey, make an effort to move north. Okay, and then, make it so that the locker is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the attic. You start to take note of what's in the room.
You see a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a hat.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey from workbench<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could move south. After that, recover the formless passkey from the portmanteau within the bedroom. If you can get your hands on the formless passkey, go to the north. Once you manage that, unlock the formless safe. After that, open the formless safe. And then, recover the latchkey from the formless safe. After that, make an effort to move south. With that accomplished, make sure that the safe within the bedroom is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone.
You make out a locked formless safe, which looks usual, in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from portmanteau<|im_end|>go north<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head east. After that, take the passkey from the table in the scullery. And then, insert the passkey into the chest within the scullery's lock to unlock it. Then, ensure that the chest within the scullery is open. And then, recover the type I keycard from the chest. After that, make an effort to venture west. If you can accomplish that, close the type I locker inside the laundromat. If you have closed the type I locker, doublecheck that the type I locker is locked with the type I keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
If you haven't noticed it already, there seems to be something there by the wall, it's a type I locker. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You see a cabinet.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type I keycard from chest<|im_end|>go west<|im_end|>close type I locker<|im_end|>lock type I locker with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, lift the latchkey from the floor of the sauna. With the latchkey, look and see that the box inside the sauna is unlocked. And then, ensure that the box within the sauna is open. After you have pulled open the box, take the key from the box inside the sauna. And then, make it so that the locker is unlocked. And then, open the locker. After pulling open the locker, retrieve the stick of butter from the locker inside the sauna. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin looking for stuff.
You can see a locked locker in the corner. You make out a box.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to venture west. If you can succeed at that, recover the Microsoft latchkey from the floor of the dish-pit. After that, doublecheck that the Microsoft box inside the dish-pit is unlocked with the Microsoft latchkey. And then, look and see that the Microsoft box within the dish-pit is ajar. And then, pick up the keycard from the Microsoft box. And then, travel east. Then, unlock the chest in the parlor. After that, open the chest in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>