Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head east. Once you do that, retrieve the passkey from the shelf. After you have got the passkey, look and see that the chest inside the restroom is unlocked with the passkey. After that, ensure that the chest is open. After that, head west. If you can do that, retrieve the scarf from the safe within the garage. After that, try to travel east. If you can get through with that, put the scarf into the chest within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
An open safe, which looks usual, is nearby. The safe contains a scarf.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take scarf from safe<|im_end|>go east<|im_end|>insert scarf into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the refrigerator within the dish-pit is opened. And then, recover the latchkey from the refrigerator. Then, go north. Okay, and then, unlock the safe inside the lounge. After unlocking the safe, look and see that the safe is opened. And then, retrieve the rectangular passkey from the safe. After that, try to take a trip south. And then, make it so that the rectangular chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a rectangular chest. What's that over there? It looks like it's a refrigerator.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>go south<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head west. Next, make sure that the box is unlocked. After that, assure that the box is wide open. Having opened the box, recover the rectangular key from the box. And then, go east. And then, doublecheck that the rectangular chest in the garage is unlocked with the rectangular key. And then, make sure that the rectangular chest within the garage is wide open. And then, recover the pair of pants from the rectangular chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You make out a rectangular chest.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take pair of pants from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head south. And then, open the gateway in the closet. Then, attempt to go to the west. And then, make an effort to go to the north. Next, recover the key from the drawer. And then, head south. And then, go east. After that, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go north<|im_end|>take key from drawer<|im_end|>go south<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack in the steam room. Then, make absolutely sure that the chest within the steam room is unlocked. After unlocking the chest, doublecheck that the chest is ajar. After opening the chest, pick up the keycard from the chest within the steam room. After you have taken the keycard, attempt to go to the east. And then, unlock the locker. Then, open the locker. After that, pick up the ladle from the locker. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one.
You make out a locked chest in the corner. Oh wow! Is that what I think it is? It is! It's a rack. You see a passkey on the rack.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the studio. And then, unlock the passageway with the passkey. And then, look and see that the passageway within the studio is open. And then, go to the north. Then, attempt to travel east. Then, look and see that the toolbox is ajar. After pulling open the toolbox, recover the non-euclidean keycard from the toolbox. Then, lock the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. There is an unguarded exit to the south.
There is a passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take non-euclidean keycard from toolbox<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the passkey from the bench. After that, make an attempt to venture south. With that done, take a trip west. Then, unlock the box with the passkey. Then, open the box. Then, retrieve the Henderson's limited edition latchkey from the box inside the parlor. Then, attempt to travel east. And then, make it so that the Henderson's limited edition locker within the lounge is unlocked with the Henderson's limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You make out an opened basket in the room. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bench. Wow, isn't TextWorld just the best? The bench is ordinary. On the bench you make out a passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the keycard from the safe. Then, make absolutely sure that the hatch is unlocked with the keycard. Then, open the hatch inside the bathroom. And then, travel north. Then, pick-up the key from the floor of the study. And then, attempt to go south. And then, make it so that the box is unlocked with the key. After unlocking the box, open the box in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
You make out a locked box. Look over there! a safe. The safe contains a keycard. You can see a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing is empty, unfortunately.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, pick-up the passkey from the floor of the studio. If you can get your hands on the passkey, unlock the chest. And then, look and see that the chest inside the studio is open. After that, pick up the cuboid passkey from the chest. Then, doublecheck that the cuboid box is unlocked with the cuboid passkey. After that, open the cuboid box inside the studio. And then, take the butterfly from the cuboid box. And then, place the butterfly on the stand inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a locked cuboid box. You can see a locked chest. You make out a stand. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the table within the sauna. With the key, unlock the chest with the key. And then, make sure that the chest is opened. After pulling open the chest, retrieve the type 5 passkey from the chest in the sauna. Then, go west. Following that, doublecheck that the type 5 locker within the pantry is unlocked. And then, doublecheck that the type 5 locker is open. Once you have opened the type 5 locker, pick up the insect from the type 5 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. On the table you see a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 5 passkey from chest<|im_end|>go west<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take insect from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make it so that the cuboid safe in the shower is unlocked. Then, ensure that the cuboid safe inside the shower is open. Then, take the rectangular key from the cuboid safe. And then, attempt to venture south. And then, unlock the rectangular hatch inside the bedroom with the rectangular key. And then, assure that the rectangular hatch is ajar. And then, venture east. And then, make absolutely sure that the rectangular hatch in the dish-pit is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid safe. You can make out a locked trunk.
There is an unguarded exit to the south.
You are carrying: a cuboid latchkey and a towel.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take rectangular key from cuboid safe<|im_end|>go south<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>close rectangular hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, unlock the spherical safe in the office. Then, open the spherical safe. After that, pick up the cuboid passkey from the spherical safe. Once you have got the cuboid passkey, doublecheck that the cuboid box in the office is unlocked with the cuboid passkey. And then, open the cuboid box. Then, take the non-euclidean key from the cuboid box within the office. Then, make an effort to venture south. Then, lock the non-euclidean safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office.
Look out! It's a- oh, never mind, it's just a cuboid box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked spherical safe.
You need an unguarded exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take cuboid passkey from spherical safe<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take non-euclidean key from cuboid box<|im_end|>go south<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head south. With that done, open the Microsoft chest within the closet. And then, take the latchkey from the Microsoft chest within the closet. And then, make absolutely sure that the door in the closet is unlocked with the latchkey. And then, ensure that the door is open. And then, go to the south. Once you manage that, make an effort to go to the east. And then, make sure that the trunk is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You begin to take stock of what's in the room.
You make out a locked standard looking portmanteau in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter and a Microsoft keycard.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take latchkey from Microsoft chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make sure that the safe within the washroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the spherical latchkey from the safe. Then, make an effort to take a trip south. Then, unlock the spherical locker. After that, ensure that the spherical locker is open. After that, pick up the key from the spherical locker. And then, unlock the chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
You see a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, retrieve the keycard from the cabinet. And then, go west. If you can manage that, make absolutely sure that the locker within the chamber is unlocked. After unlocking the locker, doublecheck that the locker in the chamber is wide open. Having pulled open the locker, recover the fly larva from the locker in the chamber. Then, take a trip east. After that, place the fly larva on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker.
You need an unblocked exit? You should try going east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, move south. Once you manage that, look and see that the locker is unlocked. And then, look and see that the locker is wide open. After you have opened the locker, take the Canadian limited edition latchkey from the locker. After that, check that the Canadian limited edition gateway is unlocked with the Canadian limited edition latchkey. After that, open the Canadian limited edition gateway. Then, go to the east. Then, assure that the Canadian limited edition gateway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
This might come as a shock to you, but you've just entered a bar.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a bug.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Canadian limited edition latchkey from locker<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition gateway<|im_end|>go east<|im_end|>close Canadian limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, take the passkey from the portmanteau within the chamber. After that, head east. Then, make sure that the locker inside the kitchen is unlocked. And then, make absolutely sure that the locker is opened. After you have pulled open the locker, go to the west. That done, recover the tablet from the floor of the chamber. After getting the tablet, venture east. Next, put the tablet inside the locker in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You can make out an opened portmanteau, which looks normal, close by. The portmanteau contains a passkey.
There is an unblocked exit to the east.
There is a tablet on the floor.
You are carrying: a pear.

your action:

Response: take passkey from portmanteau<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go west<|im_end|>take tablet<|im_end|>go east<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, lift the passkey from the floor of the workshop. And then, make it so that the locker in the workshop is unlocked. After that, make it so that the locker in the workshop is wide open. Once you have opened the locker, retrieve the type P passkey from the locker. And then, insert the type P passkey into the type P locker's lock to unlock it. Having unlocked the type P locker, open the type P locker within the workshop. Then, retrieve the mouse from the type P locker. And then, rest the mouse on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a gleam over in a corner, where you can see a type P locker. You make out a locked locker. Were you looking for a desk? Because look over there, it's a desk. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type P passkey from locker<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take mouse from type P locker<|im_end|>put mouse on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the cuboid passkey from the trunk inside the spare room. After that, insert the cuboid passkey into the cuboid locker inside the spare room's lock to unlock it. Then, open the cuboid locker within the spare room. After that, pick up the Canadian limited edition keycard from the cuboid locker. With the Canadian limited edition keycard, travel west. Then, doublecheck that the Canadian limited edition locker is unlocked with the Canadian limited edition keycard. Then, ensure that the Canadian limited edition locker within the kitchen is open. Then, recover the nest of bats from the Canadian limited edition locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You make out a locked cuboid locker. You see a trunk. The trunk contains a cuboid passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid passkey from trunk<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Canadian limited edition keycard from cuboid locker<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take nest of bats from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make absolutely sure that the Henderson's limited edition chest within the cubicle is unlocked with the Henderson's limited edition key. And then, ensure that the Henderson's limited edition chest in the cubicle is open. After that, take the mug from the Henderson's limited edition chest in the cubicle. After you have picked up the mug, make an effort to move west. And then, recover the latchkey from the cabinet in the cookhouse. And then, make sure that the safe is unlocked. After that, open the safe inside the cookhouse. Then, you can place the mug inside the safe inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You can make out a locked Henderson's limited edition chest right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take mug from Henderson's limited edition chest<|im_end|>go west<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert mug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, pick up the passkey from the case inside the bathroom. After taking the passkey, make an effort to go west. Following that, insert the passkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the rectangular passkey from the locker inside the shower. After that, assure that the rectangular box is unlocked. After that, ensure that the rectangular box is open. And then, pick up the mop from the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
You bend down to tie your shoe. When you stand up, you notice a case. The case contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take mop from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, lift the passkey from the floor of the lounge. After that, unlock the passageway inside the lounge with the passkey. And then, make sure that the passageway is ajar. And then, move east. And then, venture east. Then, recover the insect from the rack. After that, try to travel west. With that over with, deposit the insect into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take insect from rack<|im_end|>go west<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. With that done, pick up the cuboid keycard from the table within the kitchenette. After that, insert the cuboid keycard into the cuboid box inside the kitchenette's lock to unlock it. Then, make absolutely sure that the cuboid box is opened. And then, pick up the shadfly from the cuboid box inside the kitchenette. After that, attempt to venture east. And then, ensure that the cabinet is open. After that, deposit the shadfly inside the cabinet inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You make out a cabinet. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take cuboid keycard from table<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take shadfly from cuboid box<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take the key from the display in the cellar. And then, unlock the safe within the cellar with the key. Then, ensure that the safe within the cellar is open. And then, take the passkey from the safe in the cellar. After that, unlock the box. After unlocking the box, make it so that the box is ajar. After you have opened the box, retrieve the glove from the box within the cellar. Then, deposit the glove into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Fancy seeing you here. Here, by the way, being the cellar. Let's see what's in here.
You can make out a safe. You see a box. Make a note of this, you might have to put stuff on or in it later on. You can make out an opened usual looking display here. The display contains a key. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. After that, make it so that the rectangular box within the steam room is open. Once you have opened the rectangular box, recover the key from the rectangular box inside the steam room. Then, make an attempt to travel north. With that accomplished, unlock the box within the shower. Then, open the box in the shower. And then, take the keycard from the box. And then, look and see that the chest in the shower is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a chest. You can see a locked box.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. If you can get around to doing that, pick up the keycard from the shelf. Then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker in the dish-pit is wide open. And then, recover the formless keycard from the locker. After that, make an effort to take a trip east. After that, assure that the formless box is shut. Once you have closed the formless box, lock the formless box with the formless keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a formless box. The formless box is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>close formless box<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to assure that the American chest is unlocked. Then, make sure that the American chest inside the sauna is ajar. Then, take the soap scented passkey from the American chest. And then, make sure that the soap scented locker within the sauna is unlocked with the soap scented passkey. And then, ensure that the soap scented locker is open. After that, take the sock from the soap scented locker. After that, attempt to move east. Next, rest the sock on the pan within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
I am stoked to announce that you are now in the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked soap scented locker. You can make out a locked American chest.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: an American latchkey.

your action:

Response: unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take soap scented passkey from American chest<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take sock from soap scented locker<|im_end|>go east<|im_end|>put sock on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture south. Then, pick up the key from the floor of the canteen. With the key, go north. Then, make absolutely sure that the gateway in the office is unlocked. And then, open the gateway. Then, go to the north. And then, go to the east. With that accomplished, retrieve the pillow from the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take pillow from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, move east. With that done, retrieve the passkey from the floor of the bedroom. If you have taken the passkey, assure that the gate is unlocked. And then, ensure that the gate in the bedroom is open. Then, try to head north. With that done, ensure that the case is open. And then, pick up the vanilla scented latchkey from the case. After that, doublecheck that the vanilla scented locker within the dish-pit is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>open case<|im_end|>take vanilla scented latchkey from case<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Henderson's box is unlocked. After that, open the Henderson's box within the closet. After that, pick up the soap scented latchkey from the Henderson's box. With the soap scented latchkey, travel south. That done, look and see that the soap scented passageway is unlocked. After that, ensure that the soap scented passageway is open. After that, move east. Then, pick up the butterfly from the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. Let's see what's in here.
You can see a locked Henderson's box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take soap scented latchkey from Henderson's box<|im_end|>go south<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could unlock the Henderson's style safe inside the shower with the Henderson's style keycard. And then, assure that the Henderson's style safe is ajar. And then, take the cuboid key from the Henderson's style safe. And then, insert the cuboid key into the cuboid hatch in the shower's lock to unlock it. Then, look and see that the cuboid hatch in the shower is open. Then, venture south. After that, recover the vacuum from the box. And then, place the vacuum on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a Henderson's style safe. You can make out a table. The table is standard. But the thing hasn't got anything on it.
There is a closed cuboid hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style keycard.

your action:

Response: unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take cuboid key from Henderson's style safe<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. After that, head west. Then, recover the type 8 latchkey from the freezer in the dish-pit. If you can get your hands on the type 8 latchkey, doublecheck that the type 8 chest is unlocked. Then, open the type 8 chest. Then, take the whisk from the type 8 chest inside the dish-pit. After that, attempt to venture east. If you can get around to doing that, throw the whisk on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 8 latchkey from freezer<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>take whisk from type 8 chest<|im_end|>go east<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the spherical box in the cubicle. And then, recover the key from the spherical box. And then, go to the south. Okay, and then, look and see that the chest in the studio is unlocked with the key. And then, ensure that the chest is open. After pulling open the chest, recover the latchkey from the chest. After you have taken the latchkey, check that the safe is unlocked with the latchkey. After unlocking the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a spherical box. Classic TextWorld.
There is an unguarded exit to the south.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>take key from spherical box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to go to the west. And then, unlock the locker. And then, ensure that the locker in the washroom is open. And then, pick up the latchkey from the locker within the washroom. And then, assure that the chest is unlocked. After that, open the chest. And then, retrieve the shirt from the chest. After that, put the shirt into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's here.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>insert shirt into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the Henderson's locker. After that, attempt to move west. And then, make sure that the locker is unlocked. And then, ensure that the locker inside the office is open. Then, pick up the Henderson's latchkey from the locker within the office. Then, move east. Following that, close the Henderson's locker in the spare room. After that, lock the Henderson's locker inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You start to take note of what's in the room.
You make out a Henderson's locker. The Henderson's locker contains a latchkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: take latchkey from Henderson's locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move north. After that, make sure that the chest inside the bar is open. After that, retrieve the TextWorld style keycard from the chest within the bar. And then, make an effort to move east. Okay, and then, make it so that the TextWorld style safe inside the canteen is unlocked. And then, make it so that the TextWorld style safe within the canteen is opened. And then, retrieve the nest of bunnies from the TextWorld style safe. And then, place the nest of bunnies on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can make out a shelf. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take nest of bunnies from TextWorld style safe<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, go to the west. That done, ensure that the case in the kitchen is open. After that, take the TextWorld style key from the case. And then, attempt to take a trip east. With that done, insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, ensure that the TextWorld style safe is open. Then, retrieve the passkey from the TextWorld style safe inside the cubicle. With the passkey, check that the box in the cubicle is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You make out a locked box. You can see a TextWorld style safe. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take TextWorld style key from case<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to recover the keycard from the display within the attic. After that, venture east. Then, doublecheck that the safe inside the cellar is unlocked. And then, ensure that the safe is open. And then, move west. And then, pick up the butterfly from the shelf. Then, travel east. After that, you can insert the butterfly inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a display. The display contains a keycard. You scan the room, seeing a shelf. The shelf is ordinary. On the shelf you can see a butterfly.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. If you can do that, assure that the non-euclidean box is unlocked. After unlocking the non-euclidean box, ensure that the non-euclidean box in the kitchen is open. And then, retrieve the type 8 keycard from the non-euclidean box within the kitchen. After that, unlock the type 8 chest inside the kitchen with the type 8 keycard. Then, make sure that the type 8 chest is ajar. After you have pulled open the type 8 chest, take the glass from the type 8 chest. And then, rest the glass on the platter in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take type 8 keycard from non-euclidean box<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take glass from type 8 chest<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the type 0 safe in the steam room. Then, unlock the gate with the passkey. After that, ensure that the gate is open. Then, attempt to go to the north. After that, travel east. Next, make sure that the non-euclidean box within the washroom is wide open. After that, take the vacuum from the non-euclidean box. After that, place the vacuum on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You see a type 0 safe. The type 0 safe contains a passkey and a type 0 latchkey.
There is a closed gate leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from type 0 safe<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>take vacuum from non-euclidean box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Okay, and then, retrieve the type N keycard from the stand. And then, make an effort to travel west. With that over with, insert the type N keycard into the type N locker within the kitchenette's lock to unlock it. Having unlocked the type N locker, ensure that the type N locker is open. And then, retrieve the kettle from the type N locker within the kitchenette. After that, go to the east. And then, drop the kettle on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You can make out a type N locker. A closed cabinet is in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing is empty. Silly bowl, silly, empty, good for nothing bowl.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type N keycard from stand<|im_end|>go west<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take kettle from type N locker<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the east. And then, unlock the locker in the kitchen. And then, ensure that the locker inside the kitchen is open. And then, recover the passkey from the locker inside the kitchen. Then, unlock the box. Then, make sure that the box within the kitchen is ajar. And then, recover the spoon from the box in the kitchen. Then, throw the spoon on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the passkey from the suitcase. With the passkey, make an attempt to venture east. Next, unlock the safe. Then, ensure that the safe in the bedchamber is open. After that, take the key from the safe. With the key, unlock the chest inside the bedchamber with the key. If you have unlocked the chest, open the chest. After that, take the butterfly from the chest within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You see a suitcase. You shudder, but continue examining the room. The suitcase contains a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the north. And then, look and see that the safe is wide open. After that, take the American key from the safe in the vault. If you can get your hands on the American key, make an effort to head south. And then, insert the American key into the American safe's lock to unlock it. After that, make sure that the American safe is opened. Once you have pulled open the American safe, recover the fondue from the American safe inside the pantry. If you can get your hands on the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You see a locked American safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take American key from safe<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take fondue from American safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip north. With that accomplished, take the keycard from the coffer within the recreation zone. After taking the keycard, unlock the chest in the recreation zone. And then, ensure that the chest is open. And then, recover the monitor from the chest. After that, travel south. And then, attempt to move east. Following that, put the monitor on the shelf in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, go west. And then, recover the passkey from the shelf inside the parlor. After taking the passkey, unlock the chest within the parlor. And then, assure that the chest is opened. Then, recover the latchkey from the chest in the parlor. And then, attempt to venture east. And then, make it so that the safe is unlocked. And then, ensure that the safe in the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin looking for stuff.
You can see a locked safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Okay, and then, insert the latchkey into the safe's lock to unlock it. After that, ensure that the safe is open. Then, pick up the key from the safe. After that, insert the key into the passageway's lock to unlock it. Then, ensure that the passageway is open. After pulling open the passageway, try to move south. And then, pick up the book from the cabinet inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, make absolutely sure that the chest inside the kitchenette is unlocked. And then, ensure that the chest within the kitchenette is open. After that, recover the type A passkey from the chest in the kitchenette. Then, make an effort to go east. And then, make sure that the type A safe is unlocked with the type A passkey. If you have unlocked the type A safe, ensure that the type A safe is open. Then, recover the keycard from the type A safe within the cookhouse. After that, doublecheck that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chest, and you find a chest. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type A passkey from chest<|im_end|>go east<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take keycard from type A safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel south. Once you finish that, ensure that the coffer is open. And then, pick up the passkey from the coffer inside the vault. Then, move north. And then, make it so that the hatch in the laundry place is unlocked with the passkey. Then, assure that the hatch inside the laundry place is open. Then, head east. After that, make absolutely sure that the dresser is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a shelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to unlock the Canadian style safe in the scullery. And then, doublecheck that the Canadian style safe inside the scullery is wide open. Once you have pulled open the Canadian style safe, pick up the latchkey from the Canadian style safe. Then, make sure that the safe is unlocked. And then, ensure that the safe within the scullery is open. And then, recover the American latchkey from the safe within the scullery. Having picked up the American latchkey, unlock the American box. Then, open the American box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You make out a American box. You make out a locked safe close by. You see a locked Canadian style safe.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American latchkey from safe<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the safe inside the dish-pit is unlocked. Then, ensure that the safe inside the dish-pit is open. Then, retrieve the passkey from the safe within the dish-pit. With the passkey, assure that the portal is unlocked. And then, open the portal. And then, make an effort to go south. And then, recover the mug from the floor of the study. Then, put the mug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You rest your hand against a wall, but you miss the wall and fall onto a safe.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take mug<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an effort to go to the south. With that over with, attempt to move west. Then, pick up the key from the rack. After that, insert the key into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the vault is open. After that, recover the Henderson's key from the chest inside the vault. With the Henderson's key, make an attempt to travel east. With that done, make it so the Henderson's box within the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's key from chest<|im_end|>go east<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the safe is unlocked with the key. Then, open the safe. And then, take the Henderson's passkey from the safe. After that, insert the Henderson's passkey into the Henderson's chest in the attic's lock to unlock it. Then, doublecheck that the Henderson's chest is wide open. Then, retrieve the passkey from the Henderson's chest in the attic. If you can get your hands on the passkey, check that the box in the attic is unlocked with the passkey. Then, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one. You can barely contain your excitement.
You can make out a box. You can see a Henderson's chest. You shudder, but continue examining the room. You can see a safe.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that accomplished, retrieve the latchkey from the board inside the steam room. After that, attempt to go south. And then, insert the latchkey into the passageway inside the kitchenette's lock to unlock it. Then, open the passageway. After pulling open the passageway, attempt to go south. And then, travel east. And then, pick up the worm from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from board<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, try to travel north. With that over with, take the passkey from the chest in the cellar. And then, attempt to go to the south. Then, assure that the locker within the parlor is unlocked with the passkey. After that, assure that the locker inside the parlor is ajar. And then, retrieve the key from the locker inside the parlor. Then, unlock the gateway. And then, doublecheck that the gateway is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locked locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a banana.

your action:

Response: go north<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move east. Then, venture east. And then, pick-up the spherical latchkey from the floor of the dish-pit. If you can get your hands on the spherical latchkey, make absolutely sure that the spherical chest within the dish-pit is unlocked. After that, look and see that the spherical chest inside the dish-pit is ajar. Then, retrieve the latchkey from the spherical chest. After that, make an attempt to venture west. And then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to take a trip west. Next, retrieve the keycard from the bench. And then, take a trip east. After that, make it so that the gateway is unlocked. After that, ensure that the gateway is open. And then, try to take a trip north. Then, take the fondue from the stand. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bench<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could assure that the TextWorld limited edition chest is unlocked with the TextWorld limited edition latchkey. Then, make sure that the TextWorld limited edition chest is opened. And then, recover the keycard from the TextWorld limited edition chest in the office. After that, try to go east. After that, unlock the box. Then, open the box within the chamber. After that, pick up the apple from the box inside the chamber. If you can get your hands on the apple, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
You can see a locked TextWorld limited edition chest.
You need an unblocked exit? You should try going east.
There is a backup calendar on the floor.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take keycard from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the safe within the shower is opened. And then, retrieve the keycard from the safe. Then, unlock the box with the keycard. And then, ensure that the box is open. Then, recover the cuboid passkey from the box. After that, attempt to take a trip north. With that over with, unlock the cuboid chest. And then, look and see that the cuboid chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You can make out a locked box. Look out! It's a- oh, never mind, it's just a safe!
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head south. With that done, recover the keycard from the rack within the dish-pit. Then, unlock the door with the keycard. After that, open the door. After that, go to the south. That done, make an effort to travel east. After that, retrieve the formless latchkey from the floor of the lounge. And then, look and see that the formless locker within the lounge is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the spherical box is unlocked. And then, ensure that the spherical box is open. After pulling open the spherical box, recover the key from the spherical box. After that, take a trip east. If you can succeed at that, make absolutely sure that the box within the shower is unlocked. Then, ensure that the box inside the shower is open. After that, retrieve the insect from the box. With the insect, rest the insect on the shelf inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You start to take note of what's in the room.
You make out a spherical box!
There is an unblocked exit to the east.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the fudge scented box. Then, open the fudge scented box. Then, take the key from the fudge scented box within the cookery. If you can get your hands on the key, make an attempt to venture east. And then, unlock the chest within the shower with the key. After unlocking the chest, open the chest. After opening the chest, take the paper towel from the chest within the shower. Then, rest the paper towel on the table in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a fudge scented box.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take key from fudge scented box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to venture west. After that, retrieve the latchkey from the shelf within the bedroom. After that, unlock the gate within the bedroom. After that, open the gate. Then, go south. And then, try to go to the east. With that accomplished, recover the nest of kittens from the drawer in the shower. After you have got the nest of kittens, put the nest of kittens inside the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. You swear loudly.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take nest of kittens from drawer<|im_end|>insert nest of kittens into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, recover the key from the dresser in the chamber. Then, make an attempt to go west. With that over with, make it so that the safe in the cellar is unlocked. After that, look and see that the safe within the cellar is ajar. After that, take the soap scented key from the safe. And then, attempt to take a trip east. Then, make sure that the soap scented door is unlocked. After that, make absolutely sure that the soap scented door in the chamber is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can make out an opened dresser. The dresser contains a key.
There is a closed soap scented door leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take soap scented key from safe<|im_end|>go east<|im_end|>unlock soap scented door with soap scented key<|im_end|>open soap scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go west. With that done, open the Canadian style safe. After that, recover the keycard from the Canadian style safe inside the washroom. And then, unlock the locker within the washroom with the keycard. And then, ensure that the locker in the washroom is open. After pulling open the locker, take the soap dispenser from the locker inside the washroom. Then, try to travel east. Then, ditch the soap dispenser on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
An open chest is nearby. The chest is empty, what a horrible day!
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Canadian style latchkey.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take keycard from Canadian style safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap dispenser from locker<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean keycard from the freezer. If you can get your hands on the non-euclidean keycard, attempt to move east. And then, unlock the non-euclidean chest with the non-euclidean keycard. And then, open the non-euclidean chest. After that, take the American style key from the non-euclidean chest. After you have picked up the American style key, make absolutely sure that the American style safe in the bathroom is unlocked. After that, doublecheck that the American style safe is open. And then, pick up the bug from the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most usual of all possible scullerys. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a freezer! The freezer contains a non-euclidean keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from freezer<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take American style key from non-euclidean chest<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take bug from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be a great idea if you could go north. Then, attempt to head east. Then, make it so that the chest is wide open. After that, take the key from the chest. Then, check that the box is unlocked with the key. And then, ensure that the box is open. Then, take the garlic clove from the box. Then, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
Oh, great. Here's a portmanteau.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture west. Then, open the spherical locker. After that, take the teapot from the spherical locker inside the kitchenette. After that, take a trip east. Following that, lift the passkey from the floor of the cubicle. Then, doublecheck that the safe is unlocked with the passkey. And then, ensure that the safe inside the cubicle is open. After pulling open the safe, deposit the teapot inside the safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You can see a locked safe.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take teapot from spherical locker<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the type 2 box inside the salon is opened. Then, take the passkey from the type 2 box. With the passkey, doublecheck that the chest is unlocked. Then, open the chest. Then, pick up the Henderson's style latchkey from the chest. And then, make an attempt to venture east. And then, make absolutely sure that the Henderson's style box within the kitchenette is unlocked with the Henderson's style latchkey. And then, look and see that the Henderson's style box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Wow, isn't TextWorld just the best? You make out a type 2 box. You wonder idly who left that here.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a type 2 keycard.

your action:

Response: open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>