Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type M keycard from the floor of the kitchenette. With the type M keycard, assure that the type M box inside the kitchenette is unlocked with the type M keycard. After that, open the type M box inside the kitchenette. And then, take the rectangular keycard from the type M box inside the kitchenette. After stealing the rectangular keycard, unlock the rectangular box within the kitchenette. If you have unlocked the rectangular box, open the rectangular box inside the kitchenette. And then, pick up the kettle from the rectangular box. If you can get your hands on the kettle, toss the kettle on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can see a rectangular box. You wonder idly who left that here. You make out a type M box. You shudder, but continue examining the room.
There is an unblocked exit to the west.
There is a type M keycard on the floor.
You are carrying nothing.

your action:

Response: take type M keycard<|im_end|>unlock type M box with type M keycard<|im_end|>open type M box<|im_end|>take rectangular keycard from type M box<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take kettle from rectangular box<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to travel east. Then, unlock the cuboid locker. After that, ensure that the cuboid locker within the shower is open. After that, take the type Y passkey from the cuboid locker. Then, assure that the type Y chest within the shower is unlocked with the type Y passkey. And then, make it so that the type Y chest in the shower is ajar. Then, recover the butterfly from the type Y chest. Once you have picked up the butterfly, rest the butterfly on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take type Y passkey from cuboid locker<|im_end|>unlock type Y chest with type Y passkey<|im_end|>open type Y chest<|im_end|>take butterfly from type Y chest<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. After that, pick-up the latchkey from the floor of the bar. Then, make an attempt to travel west. Once you manage that, unlock the chest within the attic. And then, ensure that the chest within the attic is open. And then, take the passkey from the chest. After that, take a trip east. After that, lock the box in the bar with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
You see a locked chest in the corner.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the type 0 latchkey from the stand. After that, go north. If you can do that, unlock the type 0 hatch inside the workshop. After that, ensure that the type 0 hatch is open. Then, attempt to take a trip north. Then, retrieve the latchkey from the trunk in the bedchamber. After that, attempt to venture east. With that accomplished, look and see the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio. Okay, just remember what you're here to do, and everything will go great.
Look over there! a stand. The stand is typical. On the stand you can make out a type 0 latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey from stand<|im_end|>go north<|im_end|>unlock type 0 hatch with type 0 latchkey<|im_end|>open type 0 hatch<|im_end|>go north<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture east. Then, pick-up the key from the floor of the basement. And then, go west. Then, check that the safe inside the pantry is unlocked with the key. Once you have unlocked the safe, ensure that the safe is open. Then, pick up the cane from the safe within the pantry. After that, head east. Next, ditch the cane on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can see a locked safe here.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Then, retrieve the vanilla scented latchkey from the armchair inside the office. And then, venture north. If you can do that, make it so that the vanilla scented door is unlocked with the vanilla scented latchkey. Then, doublecheck that the vanilla scented door in the canteen is opened. After opening the vanilla scented door, attempt to venture east. After that, recover the cane from the stand. Then, place the cane on the counter inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You can make out a locked freezer.
There is a closed vanilla scented door leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented latchkey from armchair<|im_end|>go north<|im_end|>unlock vanilla scented door with vanilla scented latchkey<|im_end|>open vanilla scented door<|im_end|>go east<|im_end|>take cane from stand<|im_end|>put cane on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the passkey from the shelf. And then, look and see that the locker in the chamber is unlocked. And then, ensure that the locker in the chamber is open. Then, take the type 6 latchkey from the locker. With the type 6 latchkey, check that the type 6 gate is unlocked with the type 6 latchkey. And then, ensure that the type 6 gate within the chamber is open. After opening the type 6 gate, try to travel south. If you can do that, take the monitor from the couch inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker! What's that over there? It looks like it's a shelf. The shelf is standard. On the shelf you see a passkey.
There is a closed type 6 gate leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 6 latchkey from locker<|im_end|>unlock type 6 gate with type 6 latchkey<|im_end|>open type 6 gate<|im_end|>go south<|im_end|>take monitor from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be fantastic if you could unlock the locker. And then, open the locker. After that, take the key from the locker within the workshop. After that, make absolutely sure that the chest is unlocked. Then, ensure that the chest in the workshop is open. Having pulled open the chest, take the mouse from the chest. After that, attempt to go west. Once you manage that, insert the mouse into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a chest. You see a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>go west<|im_end|>insert mouse into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the rectangular latchkey from the basket inside the playroom. If you can get your hands on the rectangular latchkey, unlock the rectangular chest inside the playroom. And then, ensure that the rectangular chest is open. And then, pick up the formless latchkey from the rectangular chest. With the formless latchkey, look and see that the formless box inside the playroom is unlocked with the formless latchkey. Then, make sure that the formless box is ajar. After you have pulled open the formless box, retrieve the cushion from the formless box. And then, you can put the cushion into the basket within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
An open basket is in the room. The basket contains a rectangular latchkey. You make out a locked normal looking formless box right there by you. You see a rectangular chest. What a great pairing of adjectives and nouns!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from basket<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take formless latchkey from rectangular chest<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cushion from formless box<|im_end|>insert cushion into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, move west. After that, open the coffer. After that, take the formless passkey from the coffer. And then, head east. And then, unlock the formless safe inside the laundromat. Then, ensure that the formless safe in the laundromat is open. Then, recover the sponge from the formless safe. After that, place the sponge on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a formless safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take formless passkey from coffer<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take sponge from formless safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the Canadian key from the table. Then, make it so that the Canadian box is unlocked. After that, open the Canadian box. Then, retrieve the keycard from the Canadian box. And then, insert the keycard into the chest's lock to unlock it. Having unlocked the chest, open the chest in the kitchen. After pulling open the chest, recover the spherical key from the chest in the kitchen. If you can get your hands on the spherical key, make sure that the spherical box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just entered a kitchen.
You make out a spherical box. You can see a locked chest close by. You can make out a Canadian box. You make out a table. The table is standard. On the table you can make out a Canadian key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian key from table<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take keycard from Canadian box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take spherical key from chest<|im_end|>unlock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an effort to move south. And then, ensure that the locker within the bar is open. After opening the locker, retrieve the spherical passkey from the locker. With the spherical passkey, unlock the spherical door within the bar. If you have unlocked the spherical door, ensure that the spherical door within the bar is open. Then, try to go west. That done, pick up the fudge scented key from the box. And then, lock the fudge scented safe inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go west<|im_end|>take fudge scented key from box<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move west. That done, recover the latchkey from the rack. And then, make it so that the safe inside the restroom is unlocked. And then, open the safe. And then, retrieve the formless latchkey from the safe. After you have taken the formless latchkey, attempt to travel east. And then, assure that the formless chest is shut. And then, assure that the formless chest in the cellar is locked with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar. You can barely contain your excitement.
Hey, want to see a formless chest? Look over there, a formless chest. The formless chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. And then, unlock the hatch. Then, open the hatch in the study. After pulling open the hatch, make an effort to move east. Then, head north. Then, pick up the spherical latchkey from the desk inside the chamber. Then, take a trip south. Then, look and see that the spherical locker is unlocked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
You can see a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it.
There is an unguarded exit to the north.
You are carrying: a peanut and a key.

your action:

Response: go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take spherical latchkey from desk<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, retrieve the vanilla scented key from the bench within the chamber. And then, attempt to go west. And then, make sure that the vanilla scented hatch is unlocked with the vanilla scented key. Then, make absolutely sure that the vanilla scented hatch inside the cubicle is wide open. If you have opened the vanilla scented hatch, make an effort to head north. Following that, attempt to take a trip east. And then, make it so that the safe inside the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
There is a closed vanilla scented hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key from bench<|im_end|>go west<|im_end|>unlock vanilla scented hatch with vanilla scented key<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go north. And then, pick up the Microsoft style passkey from the stand. Then, attempt to move south. With that accomplished, check that the Microsoft style passageway is unlocked with the Microsoft style passkey. After you have unlocked the Microsoft style passageway, ensure that the Microsoft style passageway in the attic is open. And then, try to go south. After that, pick up the iron from the bench. And then, you can insert the iron into the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
There is a closed Microsoft style passageway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey from stand<|im_end|>go south<|im_end|>unlock Microsoft style passageway with Microsoft style passkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take iron from bench<|im_end|>insert iron into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go north. Following that, open the American style chest. After opening the American style chest, retrieve the passkey from the American style chest. After picking up the passkey, unlock the safe in the workshop with the passkey. And then, make sure that the safe is opened. And then, recover the worm from the safe. Then, travel east. Following that, ditch the worm on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into the most typical of all possible restrooms. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head south. With that done, go to the east. Then, ensure that the chest is open. After pulling open the chest, recover the keycard from the chest in the recreation zone. With the keycard, venture west. And then, make absolutely sure that the locker is unlocked. After that, ensure that the locker is open. And then, retrieve the frisbee from the locker within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, insert the TextWorld limited edition key into the TextWorld limited edition box's lock to unlock it. After unlocking the TextWorld limited edition box, ensure that the TextWorld limited edition box in the kitchenette is open. After that, recover the American limited edition passkey from the TextWorld limited edition box within the kitchenette. And then, look and see that the American limited edition gate is unlocked. Once you have unlocked the American limited edition gate, open the American limited edition gate. Then, head south. That done, take the Henderson's style passkey from the workbench inside the basement. Then, make absolutely sure that the Henderson's style chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You can see a TextWorld limited edition box.
There is a closed American limited edition gate leading south. There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take American limited edition passkey from TextWorld limited edition box<|im_end|>unlock American limited edition gate with American limited edition passkey<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>take Henderson's style passkey from workbench<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the key from the locker. If you can get your hands on the key, try to go to the south. With that accomplished, doublecheck that the gate inside the kitchenette is unlocked. Once you have unlocked the gate, ensure that the gate within the kitchenette is open. After opening the gate, take a trip south. Following that, try to move east. Okay, and then, pick up the backup calendar from the portmanteau inside the workshop. After that, deposit the backup calendar on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a locker. You look at the price tag on the locker. Fifty big ones?! Where'd they buy this locker, some kind of expensive store? The locker contains a key.
There is an unblocked exit to the south.
You are carrying: a legume.

your action:

Response: take key from locker<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take backup calendar from portmanteau<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. With that over with, recover the keycard from the safe. After that, doublecheck that the box is unlocked. And then, open the box. Then, take the pillow from the box. And then, go north. After that, make an attempt to go to the east. With that done, rest the pillow on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>go east<|im_end|>put pillow on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head north. With that accomplished, pick-up the Henderson's limited edition keycard from the floor of the cookery. After that, attempt to head south. Then, insert the Henderson's limited edition keycard into the Henderson's limited edition locker inside the kitchen's lock to unlock it. After that, open the Henderson's limited edition locker within the kitchen. And then, retrieve the latchkey from the Henderson's limited edition locker. After that, insert the latchkey into the gateway within the kitchen's lock to unlock it. Then, make sure that the gateway within the kitchen is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked Henderson's limited edition locker. You can see a bowl. The bowl is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the keycard from the locker. And then, attempt to go west. Then, unlock the chest. After that, open the chest. And then, recover the type 9 latchkey from the chest within the closet. Then, make an attempt to go to the east. If you can finish that, insert the type 9 latchkey into the type 9 safe inside the study's lock to unlock it. And then, open the type 9 safe inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am obligated to announce that you are now in the study.
You smell an intriguing smell, and follow it to a type 9 safe. You can make out an opened locker in the room. The locker contains a keycard. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 latchkey from chest<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip east. Okay, and then, ensure that the non-euclidean box is open. Then, take the TextWorld style keycard from the non-euclidean box. And then, try to travel west. After that, insert the TextWorld style keycard into the TextWorld style box inside the basement's lock to unlock it. Then, make absolutely sure that the TextWorld style box is wide open. And then, take the Microsoft style passkey from the TextWorld style box in the basement. If you have got the Microsoft style passkey, unlock the Microsoft style hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You can make out a TextWorld style box.
There is a closed Microsoft style hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take TextWorld style keycard from non-euclidean box<|im_end|>go west<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take Microsoft style passkey from TextWorld style box<|im_end|>unlock Microsoft style hatch with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the east. After that, make it so that the Henderson's limited edition chest in the bedroom is unlocked. And then, ensure that the Henderson's limited edition chest is open. Then, recover the non-euclidean keycard from the Henderson's limited edition chest inside the bedroom. If you can get your hands on the non-euclidean keycard, check that the non-euclidean box is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean box in the bedroom is open. After that, retrieve the monitor from the non-euclidean box. And then, you can insert the monitor into the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is a closed passageway leading north. There is an unblocked exit to the east.
There is a peanut on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take non-euclidean keycard from Henderson's limited edition chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take monitor from non-euclidean box<|im_end|>insert monitor into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the type 0 key from the bed in the bedchamber. And then, unlock the type 0 chest in the bedchamber with the type 0 key. And then, ensure that the type 0 chest within the bedchamber is open. Once you have pulled open the type 0 chest, retrieve the Canadian limited edition key from the type 0 chest inside the bedchamber. And then, assure that the Canadian limited edition locker is unlocked. After unlocking the Canadian limited edition locker, assure that the Canadian limited edition locker inside the bedchamber is ajar. After opening the Canadian limited edition locker, recover the keycard from the Canadian limited edition locker. Then, assure that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a box. Hmmm... what else, what else? Hey, want to see a Canadian limited edition locker? Look over there, a Canadian limited edition locker. You make out a type 0 chest. You see a bed. On the bed you can see a type 0 key. Hmmm... what else, what else?
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 key from bed<|im_end|>unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>take Canadian limited edition key from type 0 chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make it so that the box in the cubicle is unlocked with the passkey. Then, open the box. Then, retrieve the Henderson's style key from the box. After that, assure that the Henderson's style chest is unlocked. After that, look and see that the Henderson's style chest within the cubicle is opened. After that, pick up the garlic clove from the Henderson's style chest inside the cubicle. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to come round a typical one. The room is well lit.
You can make out a locked Henderson's style chest in the room. You can make out a locked box in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's style key from box<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take garlic clove from Henderson's style chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the passkey from the floor of the study. After picking up the passkey, make absolutely sure that the hatch is unlocked with the passkey. Then, make it so that the hatch inside the study is wide open. And then, make an effort to move east. Then, try to go to the north. Next, retrieve the insect from the stand in the chamber. If you have got the insect, move south. And then, you can place the insect inside the coffer in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a closed safe in the corner.
There is a closed hatch leading east. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to take a trip west. That done, take the Microsoft style latchkey from the shelf in the cellar. After that, make sure that the Microsoft style gate in the cellar is unlocked with the Microsoft style latchkey. And then, open the Microsoft style gate within the cellar. Then, move north. Following that, head east. With that accomplished, take the sponge from the cabinet inside the washroom. Then, place the sponge on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey from shelf<|im_end|>unlock Microsoft style gate with Microsoft style latchkey<|im_end|>open Microsoft style gate<|im_end|>go north<|im_end|>go east<|im_end|>take sponge from cabinet<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the stand in the chamber. With the Microsoft style latchkey, check that the Microsoft style box in the chamber is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style box, ensure that the Microsoft style box inside the chamber is open. And then, recover the Canadian passkey from the Microsoft style box. Then, unlock the Canadian safe in the chamber with the Canadian passkey. Then, make it so that the Canadian safe is open. After that, recover the manuscript from the Canadian safe within the chamber. After taking the manuscript, put the manuscript on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a Canadian safe. You make out a Microsoft style box. Look over there! a stand. The stand is usual. On the stand you can see a Microsoft style latchkey.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from stand<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take Canadian passkey from Microsoft style box<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take manuscript from Canadian safe<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the counter. And then, look and see that the box is unlocked. Then, ensure that the box is open. And then, retrieve the keycard from the box. Then, travel east. Then, check that the safe is unlocked with the keycard. Then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
A locked safe is here. You smell an interesting smell, and follow it to a freezer. What a letdown! The freezer is empty!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the chest within the steam room is unlocked with the key. After unlocking the chest, ensure that the chest is open. After that, pick up the type 0 key from the chest inside the steam room. After that, make an attempt to head north. With that accomplished, look and see that the type 0 passageway inside the study is unlocked with the type 0 key. And then, assure that the type 0 passageway inside the study is ajar. And then, attempt to travel east. And then, close the type 0 passageway. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a chest.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type 0 key from chest<|im_end|>go north<|im_end|>unlock type 0 passageway with type 0 key<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>close type 0 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the north. Then, look and see that the trunk in the basement is ajar. And then, recover the key from the trunk. After that, go to the south. And then, unlock the safe with the key. And then, ensure that the safe inside the office is open. And then, recover the latchkey from the safe in the office. With the latchkey, make it so that the chest in the office is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a locked chest. What's that over there? It looks like it's a safe. Wow, isn't TextWorld just the best?
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to travel west. Then, open the case inside the kitchen. And then, pick up the keycard from the case. After that, go east. After that, insert the keycard into the box inside the shower's lock to unlock it. Then, assure that the box is open. After that, take the garlic clove from the box. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a box. You rest your hand against a wall, but you miss the wall and fall onto a board. But there isn't a thing on it.
There is a closed portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel north. Then, take the key from the chest. After that, move south. Then, check that the box inside the study is unlocked with the key. After unlocking the box, look and see that the box is wide open. Then, take the type I keycard from the box in the study. And then, look and see that the type I box is unlocked. And then, make sure that the type I box inside the study is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a locked type I box. You can see a locked box. You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type I keycard from box<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture east. Then, retrieve the passkey from the bed inside the chamber. Then, venture west. After that, unlock the box. Then, assure that the box is opened. Then, retrieve the coffee cup from the box inside the kitchenette. With the coffee cup, venture east. And then, drop the coffee cup on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty ordinary here. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a box.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from bed<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to travel south. Then, take the latchkey from the case within the scullery. Once you have taken the latchkey, unlock the locker inside the scullery. And then, open the locker within the scullery. Then, take the bug from the locker. After that, venture north. Then, ensure that the crate inside the cellar is open. After that, insert the bug into the crate inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a crate.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go north<|im_end|>open crate<|im_end|>insert bug into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. Once you get through with that, open the type 4 locker inside the recreation zone. And then, pick up the formless key from the type 4 locker. After that, venture east. That done, unlock the formless door within the kitchenette. After that, open the formless door in the kitchenette. Then, make an attempt to move south. If you can accomplish that, take the novel from the portmanteau in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am so happy to announce that you are now in the kitchenette.
There is a closed formless door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pair of pants.

your action:

Response: go west<|im_end|>open type 4 locker<|im_end|>take formless key from type 4 locker<|im_end|>go east<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go south<|im_end|>take novel from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the spherical key from the desk. Then, try to travel west. And then, unlock the spherical gateway within the basement. And then, open the spherical gateway within the basement. After that, make an attempt to go to the south. Then, attempt to move east. Then, take the grape from the stand within the cellar. And then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am pleased to announce that you are now in the bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a desk. You see a spherical key on the desk.
There is an unguarded exit to the west.
You are carrying: a tablet.

your action:

Response: take spherical key from desk<|im_end|>go west<|im_end|>unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go south<|im_end|>go east<|im_end|>take grape from stand<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture west. And then, retrieve the cuboid keycard from the cabinet. After that, assure that the cuboid safe within the spare room is unlocked with the cuboid keycard. If you have unlocked the cuboid safe, ensure that the cuboid safe is open. And then, retrieve the type E keycard from the cuboid safe within the spare room. If you can get your hands on the type E keycard, make an attempt to go east. Next, assure that the type E box is closed. After that, Put the type E keycard into the type E box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
What's that over there? It looks like it's a type E box. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard from cabinet<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take type E keycard from cuboid safe<|im_end|>go east<|im_end|>close type E box<|im_end|>lock type E box with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe inside the study is unlocked. After unlocking the safe, assure that the safe is open. And then, retrieve the type F passkey from the safe. And then, make an effort to head east. With that accomplished, doublecheck that the type F box is unlocked. Then, open the type F box in the pantry. Then, recover the legume from the type F box. With the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a safe.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type F passkey from safe<|im_end|>go east<|im_end|>unlock type F box with type F passkey<|im_end|>open type F box<|im_end|>take legume from type F box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go to the south. Then, make absolutely sure that the spherical chest is ajar. After that, take the type 1 latchkey from the spherical chest inside the chamber. And then, go north. If you can do that, unlock the type 1 gate. Then, make absolutely sure that the type 1 gate is open. And then, move east. And then, pick up the blender from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge.
There is a closed type 1 gate leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 1 latchkey from spherical chest<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go east<|im_end|>take blender from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go west. And then, lift the passkey from the floor of the bar. And then, doublecheck that the door is unlocked. Then, doublecheck that the door is open. After that, try to take a trip west. And then, pick up the teaspoon from the freezer. And then, try to go to the east. And then, toss the teaspoon on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's here.
You make out a coffer. You make out a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take teaspoon from freezer<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture east. Then, recover the teacup from the plate. If you can get your hands on the teacup, make an attempt to take a trip west. And then, recover the cuboid latchkey from the counter inside the sauna. Then, make an effort to take a trip east. Following that, unlock the cuboid safe. After unlocking the cuboid safe, open the cuboid safe within the cookhouse. After that, you can insert the teacup inside the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a counter. The counter is ordinary. On the counter you can see a cuboid latchkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take teacup from plate<|im_end|>go west<|im_end|>take cuboid latchkey from counter<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>insert teacup into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. And then, make absolutely sure that the safe is wide open. And then, take the type V key from the safe within the canteen. Then, head south. And then, make absolutely sure that the type V passageway within the bedchamber is unlocked. After that, make sure that the type V passageway inside the bedchamber is ajar. Then, make an effort to take a trip west. Then, pick up the bowl from the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a closed type V passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type V key from safe<|im_end|>go south<|im_end|>unlock type V passageway with type V key<|im_end|>open type V passageway<|im_end|>go west<|im_end|>take bowl from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. Then, recover the mop from the floor of the steam room. After getting the mop, make an attempt to travel west. If you can accomplish that, ensure that the hatch is open. After you have pulled open the hatch, take a trip north. Then, make an attempt to travel east. If you can manage that, make sure that the TextWorld style safe in the playroom is ajar. And then, deposit the mop into the TextWorld style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I am so happy to announce that you are now in the attic. I guess you better just go and list everything you see here.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: a pear, a TextWorld style keycard and a fork.

your action:

Response: go east<|im_end|>take mop<|im_end|>go west<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert mop into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. After that, doublecheck that the display is wide open. If you have pulled open the display, retrieve the latchkey from the display. Then, unlock the safe. Once you have unlocked the safe, open the safe inside the attic. Then, pick up the keycard from the safe. After that, venture west. After that, unlock the locker inside the spare room with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
You see a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to travel east. Then, pick-up the keycard from the floor of the shower. If you can get your hands on the keycard, unlock the safe. And then, ensure that the safe is open. Having pulled open the safe, retrieve the Microsoft limited edition passkey from the safe. And then, look and see that the Microsoft limited edition locker is unlocked. And then, ensure that the Microsoft limited edition locker is open. And then, recover the broom from the Microsoft limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition passkey from safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take broom from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian limited edition keycard from the trunk inside the bedroom. And then, unlock the Canadian limited edition safe inside the bedroom. And then, open the Canadian limited edition safe inside the bedroom. After pulling open the Canadian limited edition safe, pick up the keycard from the Canadian limited edition safe in the bedroom. After that, unlock the locker within the bedroom. After that, ensure that the locker is open. Then, pick up the type 7 keycard from the locker. Once you have got the type 7 keycard, assure that the type 7 box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a type 7 box. You see a locker. Now why would someone leave that there? You can see a locked Canadian limited edition safe. You can see an opened trunk in the room. The trunk contains a Canadian limited edition keycard.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from trunk<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type 7 keycard from locker<|im_end|>lock type 7 box with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, assure that the box within the cellar is unlocked with the latchkey. And then, ensure that the box is open. After that, pick up the formless passkey from the box. And then, head north. With that done, unlock the formless gateway. After that, open the formless gateway. After that, try to take a trip east. Then, close the formless gateway in the attic. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. You start to take note of what's in the room.
You can see a box. You can make out a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>go north<|im_end|>unlock formless gateway with formless passkey<|im_end|>open formless gateway<|im_end|>go east<|im_end|>close formless gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head south. Then, ensure that the toolbox is open. After you have opened the toolbox, pick up the key from the toolbox. After picking up the key, try to travel north. With that accomplished, unlock the portal with the key. Then, open the portal. After you have opened the portal, go to the north. With that done, close the portal in the bar. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened case right there by you. The case is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take key from toolbox<|im_end|>go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an effort to take a trip west. That done, take the type 4 key from the refrigerator in the kitchen. After that, unlock the type 4 safe inside the kitchen with the type 4 key. After that, open the type 4 safe. And then, recover the passkey from the type 4 safe inside the kitchen. After that, make an attempt to move east. Next, doublecheck that the hatch within the spare room is unlocked with the passkey. And then, doublecheck that the hatch is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can see a locker. The locker is empty, what a horrible day!
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>go east<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the keycard from the bench inside the laundry place. Then, look and see that the box is unlocked with the keycard. After that, assure that the box in the laundry place is open. And then, retrieve the passkey from the box. After that, make it so that the safe is unlocked with the passkey. After that, doublecheck that the safe in the laundry place is open. Then, retrieve the iron from the safe. After that, put the iron on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
You see a locked safe. You make out a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is ordinary. On the bench you see a keycard.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go south. Once you manage that, open the door within the workshop. Then, go to the east. Following that, close the door inside the closet. And then, take a trip north. Okay, and then, pick up the keycard from the rack in the garage. If you can get your hands on the keycard, make an attempt to head south. Then, lock the door with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in an usual kind of place. That is to say, you're in a study.
You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the south. Don't worry, it is unblocked.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, venture east. Then, make it so that the locker is ajar. Then, retrieve the Microsoft passkey from the locker. And then, make an effort to head west. Next, unlock the Microsoft locker inside the workshop. And then, ensure that the Microsoft locker is open. Then, recover the American passkey from the Microsoft locker within the workshop. Then, insert the American passkey into the American portal within the workshop's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You can make out a Microsoft locker.
There is a closed American portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Microsoft passkey from locker<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take American passkey from Microsoft locker<|im_end|>unlock American portal with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the rectangular keycard from the mantle. After that, make absolutely sure that the rectangular locker inside the salon is unlocked. Then, open the rectangular locker. And then, recover the passkey from the rectangular locker inside the salon. With the passkey, assure that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, take the keycard from the safe in the salon. After that, make sure the chest within the salon is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
A closed chest is close by. You make out a safe. What's that over there? It looks like it's a rectangular locker. You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. On the mantle you can make out a rectangular keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular keycard from mantle<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to travel east. That done, pick up the latchkey from the plate. Then, insert the latchkey into the locker in the canteen's lock to unlock it. And then, assure that the locker within the canteen is opened. After that, recover the type Q latchkey from the locker in the canteen. If you can get your hands on the type Q latchkey, check that the type Q box is unlocked with the type Q latchkey. After that, ensure that the type Q box within the canteen is open. After that, pick up the coffee cup from the type Q box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Q latchkey from locker<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>take coffee cup from type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. Okay, and then, retrieve the key from the floor of the studio. After taking the key, move south. If you can get through with that, check that the locker inside the parlor is unlocked with the key. After unlocking the locker, open the locker inside the parlor. After opening the locker, recover the passkey from the locker within the parlor. After picking up the passkey, attempt to move north. And then, look and see that the box inside the studio is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the type 9 safe is open. And then, retrieve the latchkey from the type 9 safe. Then, make absolutely sure that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Then, recover the pair of headphones from the locker in the basement. After taking the pair of headphones, head east. With that done, make sure that the box within the workshop is opened. After opening the box, put the pair of headphones inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can see a locker. What's that over there? It looks like it's a type 9 safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a type 9 passkey on the floor.
You are carrying nothing.

your action:

Response: open type 9 safe<|im_end|>take latchkey from type 9 safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert pair of headphones into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the suitcase is open. Once you have pulled open the suitcase, retrieve the latchkey from the suitcase. And then, make an effort to head north. And then, unlock the safe within the lounge. Then, assure that the safe is ajar. After that, recover the manuscript from the safe in the lounge. And then, move south. And then, drop the manuscript on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You can make out a suitcase.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a controller.

your action:

Response: open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, move east. And then, make an effort to head north. Next, lift the key from the floor of the studio. Then, make absolutely sure that the box inside the studio is unlocked. Then, ensure that the box within the studio is open. And then, pick up the non-euclidean passkey from the box inside the studio. Then, take a trip south. Once you manage that, look and see that the non-euclidean box is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a desk. The desk is normal. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, unlock the safe. Then, make sure that the safe is open. And then, pick up the latchkey from the safe. Having got the latchkey, go west. And then, assure that the passageway in the sauna is unlocked with the latchkey. After that, open the passageway. Then, head south. Then, pick up the broom from the counter inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You can make out a locked safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, attempt to go west. Following that, recover the keycard from the shelf. Then, make an attempt to move east. After that, insert the keycard into the passageway in the steam room's lock to unlock it. And then, look and see that the passageway within the steam room is wide open. And then, make an effort to go south. Once you finish that, take the passkey from the Henderson's limited edition chest within the laundromat. And then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head north. With that done, insert the keycard into the gate's lock to unlock it. Then, make sure that the gate inside the cubicle is ajar. Then, make an attempt to move north. Following that, head east. Then, ensure that the box is open. And then, retrieve the stick of butter from the box in the lounge. Once you have picked up the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
You can make out a case.
You need an unblocked exit? You should try going north.
You are carrying: a keycard and a key.

your action:

Response: go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the chest inside the salon with the keycard. Then, ensure that the chest is open. After opening the chest, pick up the latchkey from the chest. And then, look and see that the door inside the salon is unlocked. After that, make absolutely sure that the door inside the salon is ajar. Then, try to take a trip east. And then, retrieve the nest of bats from the floor of the scullery. If you have picked up the nest of bats, rest the nest of bats on the pan in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed door leading east. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take nest of bats<|im_end|>put nest of bats on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip north. With that done, retrieve the rectangular latchkey from the board. If you have taken the rectangular latchkey, unlock the rectangular gateway. Then, ensure that the rectangular gateway inside the laundromat is open. If you have pulled open the rectangular gateway, make an effort to travel north. And then, try to travel east. With that done, recover the vacuum from the dresser in the laundry place. Then, insert the vacuum inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great typical vibes in this place, a wonderful typical atmosphere.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from board<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum from dresser<|im_end|>insert vacuum into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, take a trip east. Next, recover the Microsoft limited edition passkey from the floor of the parlor. With the Microsoft limited edition passkey, insert the Microsoft limited edition passkey into the Microsoft limited edition door within the parlor's lock to unlock it. After that, open the Microsoft limited edition door. Then, travel south. And then, recover the insect from the floor of the cellar. Then, make an effort to go to the north. And then, throw the insect on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition door with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition door<|im_end|>go south<|im_end|>take insect<|im_end|>go north<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, take a trip south. That done, pick up the passkey from the floor of the playroom. With the passkey, unlock the chest. And then, ensure that the chest within the playroom is open. After that, pick up the pillow from the chest. And then, make an attempt to go north. Next, look and see that the fridge within the canteen is opened. After that, deposit the pillow inside the fridge. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here. You begin to take stock of what's here.
You see a closed fridge, which looks typical, right there by you.
There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>go north<|im_end|>open fridge<|im_end|>insert pillow into fridge<|im_end|>