Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type A key from the trunk. Then, assure that the type A gateway inside the study is unlocked. Then, open the type A gateway inside the study. And then, go east. And then, travel north. And then, retrieve the keycard from the bed stand. Then, try to go south. Then, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You start to take note of what's in the room.
You can see an opened trunk. The trunk contains a type A key.
There is a closed type A gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type A key from trunk<|im_end|>unlock type A gateway with type A key<|im_end|>open type A gateway<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from bed stand<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the cubicle. After that, unlock the chest in the cubicle. After that, open the chest within the cubicle. Then, pick up the keycard from the chest. If you can get your hands on the keycard, unlock the locker inside the cubicle. And then, ensure that the locker within the cubicle is open. And then, retrieve the formless passkey from the locker within the cubicle. And then, unlock the formless safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a locked formless safe. You can see a locked locker, which looks normal, nearby. You make out a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to move west. That done, head north. And then, assure that the cuboid locker inside the attic is wide open. Then, pick up the keycard from the cuboid locker. And then, take a trip south. Then, unlock the locker. Then, ensure that the locker is open. After that, recover the worm from the locker in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could venture west. With that done, ensure that the cabinet is open. Then, recover the Canadian limited edition latchkey from the cabinet. After that, travel east. Then, make absolutely sure that the Canadian limited edition safe is unlocked. After that, make sure that the Canadian limited edition safe is open. Having pulled open the Canadian limited edition safe, take the cuboid key from the Canadian limited edition safe. Then, make sure that the cuboid box is locked with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
A closed ordinary looking cuboid box is right there by you. You can see a Canadian limited edition safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take Canadian limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take cuboid key from Canadian limited edition safe<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. And then, make an attempt to move east. Okay, and then, head north. Okay, and then, look and see that the American limited edition box is ajar. After that, recover the spherical latchkey from the American limited edition box in the cookhouse. Then, make an effort to go to the south. That done, make it so that the spherical gate is closed. And then, make it so that the spherical gate inside the studio is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed signboard tells you that you are now in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition latchkey and a keyboard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open American limited edition box<|im_end|>take spherical latchkey from American limited edition box<|im_end|>go south<|im_end|>close spherical gate<|im_end|>lock spherical gate with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the safe is open. And then, take the spherical latchkey from the safe in the bar. After picking up the spherical latchkey, make sure that the spherical portal is unlocked. After that, open the spherical portal. After that, attempt to venture north. Then, retrieve the Microsoft limited edition passkey from the display. After that, travel east. If you can manage that, doublecheck that the Microsoft limited edition box is unlocked with the Microsoft limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed safe close by.
There is a closed spherical portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take spherical latchkey from safe<|im_end|>unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go north<|im_end|>take Microsoft limited edition passkey from display<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go to the north. After that, retrieve the key from the trunk within the study. And then, check that the gate is unlocked with the key. And then, make sure that the gate is wide open. Then, venture north. With that accomplished, make an attempt to take a trip east. Then, retrieve the synthesizer from the bed. After getting the synthesizer, put the synthesizer into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office. I guess you better just go and list everything you see here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from trunk<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take synthesizer from bed<|im_end|>insert synthesizer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. After that, pick up the keycard from the bowl. And then, take a trip west. And then, make absolutely sure that the chest inside the vault is unlocked with the keycard. Once you have unlocked the chest, assure that the chest in the vault is opened. After pulling open the chest, recover the sock from the chest in the vault. If you can get your hands on the sock, move east. Once you finish that, deposit the sock on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can see a locked chest in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take keycard from bowl<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. After that, pick up the keycard from the counter. After that, make an attempt to head south. After that, unlock the passageway in the scullery. Then, open the passageway. After that, move west. Okay, and then, pick-up the Henderson's style keycard from the floor of the laundry place. After getting the Henderson's style keycard, lock the Henderson's style chest within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the scullery.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take Henderson's style keycard<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the spherical latchkey from the desk in the office. Then, unlock the spherical chest. Then, ensure that the spherical chest inside the office is open. After that, take the keycard from the spherical chest. Once you have got the keycard, doublecheck that the portal inside the office is unlocked. After unlocking the portal, open the portal inside the office. After opening the portal, move east. Following that, retrieve the lightbulb from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a spherical chest. You see a desk. The desk is ordinary. On the desk you make out a spherical latchkey.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from desk<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take lightbulb from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. After that, pick-up the keycard from the floor of the steam room. After that, unlock the locker with the keycard. Then, ensure that the locker within the steam room is open. Then, venture west. With that accomplished, recover the vacuum from the case in the bathroom. If you can get your hands on the vacuum, make an effort to head east. Okay, and then, you can insert the vacuum into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Well how about that, you are in the place we're calling the bathroom. You start to take note of what's in the room.
You can make out a case. The case contains a vacuum. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take vacuum from case<|im_end|>go east<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip north. Once you finish that, go to the east. And then, ensure that the box is open. After that, take the passkey from the box within the attic. After that, insert the passkey into the safe's lock to unlock it. After that, look and see that the safe within the attic is ajar. And then, take the cane from the safe. Then, sit the cane on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>put cane on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel north. If you can get through with that, ensure that the trunk is open. And then, pick up the key from the trunk in the study. Then, attempt to take a trip south. Next, doublecheck that the gate within the sauna is unlocked. After unlocking the gate, open the gate within the sauna. After that, travel east. And then, look and see that the gate in the launderette is closed. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a board. But there isn't a thing on it.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. And then, recover the passkey from the floor of the sauna. After that, make absolutely sure that the box is unlocked. If you have unlocked the box, open the box. Then, retrieve the Henderson's passkey from the box. And then, take a trip north. With that done, unlock the Henderson's safe with the Henderson's passkey. After that, ensure that the Henderson's safe in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. You begin to take stock of what's here.
You see a locked Henderson's safe.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's passkey from box<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take a trip west. And then, ensure that the spherical locker within the cookhouse is open. After pulling open the spherical locker, retrieve the Henderson's style keycard from the spherical locker within the cookhouse. Then, unlock the Henderson's style box within the cookhouse. Then, ensure that the Henderson's style box is open. After that, take the Microsoft style keycard from the Henderson's style box. After that, assure that the Microsoft style gate in the cookhouse is unlocked. After that, ensure that the Microsoft style gate is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin looking for stuff.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take Henderson's style keycard from spherical locker<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take Microsoft style keycard from Henderson's style box<|im_end|>unlock Microsoft style gate with Microsoft style keycard<|im_end|>open Microsoft style gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip west. With that over with, try to go west. Then, take the passkey from the locker in the vault. And then, assure that the safe within the vault is unlocked with the passkey. Then, ensure that the safe is open. After that, take the top hat from the safe. Then, go east. Okay, and then, insert the top hat inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>go east<|im_end|>insert top hat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel north. Next, doublecheck that the Microsoft box is ajar. After that, pick up the latchkey from the Microsoft box. With the latchkey, make an effort to take a trip south. If you can do that, unlock the gate within the restroom with the latchkey. And then, open the gate in the restroom. And then, attempt to venture east. After that, pick-up the iron from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You start to take note of what's in the room.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a Microsoft key.

your action:

Response: go north<|im_end|>open Microsoft box<|im_end|>take latchkey from Microsoft box<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to head west. Then, ensure that the trunk is open. Then, take the Microsoft latchkey from the trunk. If you can get your hands on the Microsoft latchkey, make an attempt to venture east. Then, doublecheck that the Microsoft safe is unlocked. After that, open the Microsoft safe within the dish-pit. Then, recover the type 2 passkey from the Microsoft safe within the dish-pit. And then, make it so that the type 2 locker within the dish-pit is locked with the type 2 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one.
You make out a type 2 locker. You can make out a locked Microsoft safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take Microsoft latchkey from trunk<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take type 2 passkey from Microsoft safe<|im_end|>lock type 2 locker with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go south. With that done, open the locker in the office. After that, recover the keycard from the locker in the office. And then, move north. And then, look and see that the door is unlocked with the keycard. After unlocking the door, open the door. And then, make an effort to venture north. With that over with, assure that the dresser in the bedroom is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. You need an unblocked exit? You should try going south.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, attempt to venture east. After that, open the passageway inside the cubicle. Once you have opened the passageway, take a trip south. And then, go west. After that, recover the key from the board. After that, go east. Then, make sure that the passageway is shut. After that, Place the key into the passageway to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You see a closed safe.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take key from board<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to travel west. With that done, lift the type 5 passkey from the floor of the office. With the type 5 passkey, insert the type 5 passkey into the type 5 chest's lock to unlock it. And then, make it so that the type 5 chest is wide open. Once you have pulled open the type 5 chest, retrieve the American style keycard from the type 5 chest in the office. After that, unlock the American style safe inside the office with the American style keycard. After that, doublecheck that the American style safe is ajar. After that, take the printer from the American style safe inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 passkey<|im_end|>unlock type 5 chest with type 5 passkey<|im_end|>open type 5 chest<|im_end|>take American style keycard from type 5 chest<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take printer from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the TextWorld limited edition passkey from the table. After that, go west. And then, unlock the TextWorld limited edition box with the TextWorld limited edition passkey. And then, ensure that the TextWorld limited edition box is open. And then, take the keycard from the TextWorld limited edition box in the washroom. And then, go east. After that, unlock the box with the keycard. And then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in a place we're calling a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. Look out! It's a- oh, never mind, it's just a table. You see a TextWorld limited edition passkey on the table. You shudder, but continue examining the room. Hey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from table<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take keycard from TextWorld limited edition box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move south. Once you get through with that, go west. Next, recover the Canadian limited edition latchkey from the bench. Then, unlock the Canadian limited edition box within the laundry place with the Canadian limited edition latchkey. After that, open the Canadian limited edition box within the laundry place. After that, take the type M key from the Canadian limited edition box. And then, make an attempt to venture east. After that, Put the type M key into the type M safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian limited edition latchkey from bench<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take type M key from Canadian limited edition box<|im_end|>go east<|im_end|>lock type M safe with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could recover the TextWorld latchkey from the bench. Then, look and see that the TextWorld safe is unlocked. After that, open the TextWorld safe. Then, retrieve the keycard from the TextWorld safe. If you can get your hands on the keycard, move east. With that done, unlock the chest. Then, ensure that the chest in the canteen is open. After that, retrieve the nest of caterpillars from the chest within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a TextWorld safe. You can see a bench. On the bench you make out a TextWorld latchkey.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from bench<|im_end|>unlock TextWorld safe with TextWorld latchkey<|im_end|>open TextWorld safe<|im_end|>take keycard from TextWorld safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of caterpillars from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. And then, ensure that the locker is open. And then, pick up the type 5 key from the locker in the bedroom. After that, insert the type 5 key into the type 5 locker's lock to unlock it. After that, ensure that the type 5 locker is open. After that, pick up the latchkey from the type 5 locker inside the bedroom. After that, look and see that the chest inside the bedroom is unlocked. Then, ensure that the chest within the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take type 5 key from locker<|im_end|>unlock type 5 locker with type 5 key<|im_end|>open type 5 locker<|im_end|>take latchkey from type 5 locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the vanilla scented latchkey from the mantle inside the playroom. Then, make absolutely sure that the vanilla scented locker in the playroom is unlocked. Then, ensure that the vanilla scented locker within the playroom is open. After that, recover the passkey from the vanilla scented locker. Then, assure that the safe in the playroom is unlocked. Once you have unlocked the safe, ensure that the safe is open. And then, pick up the laptop from the safe. Then, rest the laptop on the bed stand inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You see a locked safe nearby. You make out a vanilla scented locker. You bend down to tie your shoe. When you stand up, you notice a bed stand. The bed stand is standard. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a mantle. The mantle is normal. On the mantle you see a vanilla scented latchkey.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from mantle<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. That done, ensure that the box inside the bedroom is open. Then, pick up the Microsoft style keycard from the box. If you can get your hands on the Microsoft style keycard, go east. And then, assure that the Microsoft style locker is unlocked. And then, ensure that the Microsoft style locker is open. After that, take the latchkey from the Microsoft style locker. After that, unlock the gateway within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You see a Microsoft style locker.
There is a closed gateway leading east. There is an unblocked exit to the west.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take Microsoft style keycard from box<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take latchkey from Microsoft style locker<|im_end|>unlock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the box inside the canteen. After that, recover the latchkey from the box within the canteen. With the latchkey, venture west. Next, unlock the safe with the latchkey. After that, ensure that the safe inside the chamber is open. And then, retrieve the tv from the safe. And then, make an effort to travel east. And then, put the tv on the pan inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You make out a closed normal looking box here. You scan the room, seeing a pan. The pan is normal. But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>go east<|im_end|>put tv on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head east. After that, retrieve the type 0 passkey from the floor of the restroom. Once you have taken the type 0 passkey, try to take a trip west. Next, assure that the type 0 safe within the study is unlocked with the type 0 passkey. And then, open the type 0 safe inside the study. After that, retrieve the mouse from the type 0 safe. After that, make an attempt to travel east. And then, put the mouse on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You make out a type 0 safe.
There is an unguarded exit to the east.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 passkey<|im_end|>go west<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take mouse from type 0 safe<|im_end|>go east<|im_end|>put mouse on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. After that, retrieve the latchkey from the bench within the laundromat. And then, insert the latchkey into the chest within the laundromat's lock to unlock it. And then, assure that the chest is opened. Then, travel north. And then, lift the cloak from the floor of the closet. Then, go to the south. After that, you can put the cloak inside the chest within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bench<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go north<|im_end|>take cloak<|im_end|>go south<|im_end|>insert cloak into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that done, recover the latchkey from the shelf within the basement. After that, attempt to move west. Following that, doublecheck that the chest in the shower is unlocked. And then, open the chest inside the shower. After you have opened the chest, pick up the shadfly from the chest. And then, attempt to venture east. If you can accomplish that, toss the shadfly on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can see a locked chest.
There is a closed gate leading north. There is an unguarded exit to the east.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. And then, ensure that the type 8 passageway in the sauna is open. After that, attempt to go to the east. Then, close the type 8 passageway within the kitchenette. After shutting the type 8 passageway, make an attempt to go east. And then, recover the type 8 passkey from the table in the pantry. After that, make an attempt to take a trip west. And then, Insert the type 8 passkey into the type 8 passageway to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
This is going to sound unbelievable, but you've just entered a spare room. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type 8 passageway<|im_end|>go east<|im_end|>close type 8 passageway<|im_end|>go east<|im_end|>take type 8 passkey from table<|im_end|>go west<|im_end|>lock type 8 passageway with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go north. Then, ensure that the box is open. After that, pick up the key from the box. After that, look and see that the safe is unlocked. And then, open the safe inside the studio. And then, take the folder from the safe. And then, make an effort to travel south. If you can get around to doing that, place the folder on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
This is going to sound unbelievable, but you've just entered a lounge. The room is well lit.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: an onion.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the American limited edition box in the bedchamber. Having unlocked the American limited edition box, open the American limited edition box. And then, take the key from the American limited edition box. Once you have taken the key, try to move west. With that accomplished, doublecheck that the chest is unlocked. After that, look and see that the chest is open. And then, take the Advent Calendar from the chest. Then, put the Advent Calendar on the stand inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. You begin to take stock of what's here.
You see a American limited edition box. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Advent Calendar from chest<|im_end|>put Advent Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. Then, pick-up the Henderson's style key from the floor of the bathroom. After that, move north. With that done, insert the Henderson's style key into the Henderson's style hatch's lock to unlock it. Having unlocked the Henderson's style hatch, open the Henderson's style hatch within the bedroom. Having pulled open the Henderson's style hatch, attempt to take a trip north. After that, ensure that the freezer is open. Having opened the freezer, retrieve the knife from the freezer in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
There is a closed Henderson's style hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly and a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key<|im_end|>go north<|im_end|>unlock Henderson's style hatch with Henderson's style key<|im_end|>open Henderson's style hatch<|im_end|>go north<|im_end|>open freezer<|im_end|>take knife from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Next, recover the passkey from the counter. After that, move south. That done, unlock the gateway within the vault. And then, open the gateway inside the vault. After that, attempt to go west. And then, retrieve the chocolate bar from the armchair inside the study. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You start to take note of what's in the room.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take chocolate bar from armchair<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel south. Once you do that, move east. And then, close the box. After that, head west. Then, ensure that the basket in the salon is open. And then, pick up the latchkey from the basket. If you can get your hands on the latchkey, make an effort to go to the east. Following that, look and see the box in the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bedchamber. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a legume and a whisk.

your action:

Response: go south<|im_end|>go east<|im_end|>close box<|im_end|>go west<|im_end|>open basket<|im_end|>take latchkey from basket<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to venture south. With that over with, ensure that the cuboid safe within the bathroom is open. After that, pick up the formless passkey from the cuboid safe inside the bathroom. Then, attempt to move north. And then, unlock the formless portal within the salon. Then, open the formless portal. Then, go to the east. Then, make sure that the locker within the bedchamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
There is a closed formless portal leading east. There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take formless passkey from cuboid safe<|im_end|>go north<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type P latchkey from the floor of the kitchen. After that, go east. After that, make sure that the type P box is unlocked. Then, ensure that the type P box within the pantry is open. If you have pulled open the type P box, venture west. Once you get through with that, pick up the butterfly from the floor of the kitchen. After that, make an effort to venture east. After that, deposit the butterfly into the type P box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. But oh no! there's nothing on this piece of trash.
There is a closed hatch leading north. There is an unguarded exit to the east.
There is a type P latchkey and a butterfly on the floor.
You are carrying: a coffee cup.

your action:

Response: take type P latchkey<|im_end|>go east<|im_end|>unlock type P box with type P latchkey<|im_end|>open type P box<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into type P box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, go to the north. Then, make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the laundry place is open. And then, pick up the rectangular passkey from the locker. And then, unlock the rectangular locker with the rectangular passkey. And then, look and see that the rectangular locker in the laundry place is ajar. After that, take the formless key from the rectangular locker within the laundry place. And then, check that the formless door within the laundry place is unlocked with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into a closet. Not the closet you'd expect. No, this is a closet.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless door with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, pick up the latchkey from the armchair in the workshop. If you have got the latchkey, travel east. After that, unlock the chest with the latchkey. After unlocking the chest, open the chest in the office. After that, retrieve the passkey from the chest inside the office. And then, make an attempt to venture west. And then, unlock the locker in the workshop. After unlocking the locker, look and see that the locker in the workshop is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a normal kind of place. That is to say, you're in a workshop.
You see a locked locker close by. You see an armchair. The armchair is normal. On the armchair you can see a latchkey.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, try to go east. If you can succeed at that, go to the east. With that done, pick up the soap scented latchkey from the table in the basement. And then, make an effort to take a trip west. Next, look and see that the soap scented locker inside the canteen is unlocked. After unlocking the soap scented locker, doublecheck that the soap scented locker within the canteen is open. Then, pick up the bowl from the soap scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have come into an office. Not the office you'd expect. No, this is an office.
You can make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go east<|im_end|>go east<|im_end|>take soap scented latchkey from table<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take bowl from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the latchkey from the bench. And then, head east. And then, unlock the chest with the latchkey. And then, doublecheck that the chest is opened. After that, venture west. Then, pick up the vacuum from the floor of the launderette. After that, try to take a trip east. After that, you can deposit the vacuum into the chest in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in the place we're calling the launderette.
What's that over there? It looks like it's a bench. What a coincidence, weren't you just thinking about a bench? On the bench you can make out a latchkey.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. And then, take the type 0 latchkey from the board in the kitchenette. After that, make it so that the type 0 passageway in the kitchenette is unlocked. And then, assure that the type 0 passageway within the kitchenette is wide open. Then, travel east. Following that, retrieve the staple from the desk inside the office. And then, attempt to go west. Then, deposit the staple on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 latchkey from board<|im_end|>unlock type 0 passageway with type 0 latchkey<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>take staple from desk<|im_end|>go west<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. With that done, lift the rectangular latchkey from the floor of the cubicle. If you have picked up the rectangular latchkey, look and see that the rectangular box is unlocked with the rectangular latchkey. After that, open the rectangular box. After that, take the spherical key from the rectangular box within the cubicle. After you have picked up the spherical key, venture east. Next, make it so that the spherical locker is closed. Then, make it so that the spherical locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well how about that, you are in a place we're calling a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened typical looking spherical locker in the room. The spherical locker is empty, what a horrible day!
There is a closed hatch leading east. There is an unblocked exit to the west.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take spherical key from rectangular box<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, move south. After that, pick up the TextWorld style latchkey from the floor of the basement. And then, move north. Following that, ensure that the gateway within the office is open. And then, try to move east. And then, insert the TextWorld style latchkey into the TextWorld style locker inside the cookery's lock to unlock it. And then, open the TextWorld style locker. Then, insert the Quote of the Day Calendar into the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an usual kind of place. That is to say, you're in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a cashew, a Quote of the Day Calendar and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style latchkey<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>insert Quote of the Day Calendar into TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to check that the formless chest is unlocked with the formless key. Then, look and see that the formless chest is ajar. Then, recover the TextWorld style key from the formless chest. If you can get your hands on the TextWorld style key, check that the TextWorld style locker is unlocked with the TextWorld style key. And then, open the TextWorld style locker within the steam room. After that, pick up the keycard from the TextWorld style locker. If you can get your hands on the keycard, travel east. With that over with, look and see that the chest in the workshop is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You see a locked TextWorld style locker here. You scan the room, seeing a formless chest. Hmmm... what else, what else?
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take TextWorld style key from formless chest<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take keycard from TextWorld style locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe in the cellar is unlocked with the keycard. And then, open the safe. And then, retrieve the spherical keycard from the safe. If you can get your hands on the spherical keycard, try to go to the south. And then, make it so that the spherical safe inside the vault is unlocked. Then, ensure that the spherical safe inside the vault is open. After that, pick up the Microsoft style latchkey from the spherical safe. Then, check that the Microsoft style passageway is unlocked with the Microsoft style latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
You can make out a locked safe. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is ordinary. The stand appears to be empty. It would have been so cool if there was stuff on the stand.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take Microsoft style latchkey from spherical safe<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest in the shower. And then, take the type L keycard from the non-euclidean chest within the shower. After you have picked up the type L keycard, unlock the type L box. And then, make absolutely sure that the type L box inside the shower is ajar. After that, pick up the chocolate bar from the type L box. And then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
Hey, want to see a type L box? Look over there, a type L box. You can make out a locked non-euclidean chest.
There is an unblocked exit to the east.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type L keycard from non-euclidean chest<|im_end|>unlock type L box with type L keycard<|im_end|>open type L box<|im_end|>take chocolate bar from type L box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, check that the Canadian safe is unlocked with the Canadian key. After that, open the Canadian safe in the workshop. After that, pick up the key from the Canadian safe. Then, make sure that the portal inside the workshop is unlocked with the key. After that, open the portal. After that, make an effort to take a trip north. With that done, pick up the tablet from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Welcome to the cubicle.
There is an unblocked exit to the east.
You are carrying: a Canadian key.

your action:

Response: go east<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to take a trip north. And then, recover the passkey from the floor of the studio. After getting the passkey, unlock the chest. And then, open the chest. Then, recover the key from the chest. Then, head south. Then, unlock the safe. After that, open the safe inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
You can make out a safe.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a cabbage and a hat.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to unlock the safe. After that, ensure that the safe is open. And then, retrieve the passkey from the safe within the cellar. And then, make an effort to move south. And then, unlock the portal. And then, ensure that the portal is open. Then, try to move east. And then, pick up the paper towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
A locked typical looking safe is close by.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to go south. If you can get through with that, make it so that the locker is ajar. After that, retrieve the keycard from the locker inside the cubicle. After that, check that the hatch within the cubicle is unlocked with the keycard. And then, ensure that the hatch inside the cubicle is open. After that, try to go to the east. After that, pick up the shadfly from the table inside the workshop. After that, place the shadfly on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. That done, go to the west. If you can succeed at that, retrieve the key from the drawer in the shower. Then, unlock the safe. After unlocking the safe, make sure that the safe within the shower is opened. Having pulled open the safe, retrieve the paper towel from the safe. After that, make an effort to head east. Once you manage that, sit the paper towel on the pan within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>put paper towel on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture west. Then, retrieve the key from the counter in the washroom. Then, unlock the chest inside the washroom. After unlocking the chest, look and see that the chest in the washroom is open. After that, pick up the rectangular latchkey from the chest within the washroom. And then, unlock the rectangular safe. And then, ensure that the rectangular safe in the washroom is open. After pulling open the rectangular safe, take the towel from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take towel from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head north. With that done, open the formless chest. And then, retrieve the spherical passkey from the formless chest. Then, go to the south. And then, unlock the spherical portal within the lounge. After that, open the spherical portal within the lounge. Then, try to go west. And then, pick up the monitor from the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
There is a closed spherical portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open formless chest<|im_end|>take spherical passkey from formless chest<|im_end|>go south<|im_end|>unlock spherical portal with spherical passkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>take monitor from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to go north. After that, take a trip east. Following that, take the fudge scented latchkey from the chest inside the canteen. After taking the fudge scented latchkey, make sure that the fudge scented box in the canteen is unlocked. And then, ensure that the fudge scented box in the canteen is open. And then, retrieve the Microsoft style passkey from the fudge scented box inside the canteen. If you can get your hands on the Microsoft style passkey, make an effort to go to the west. Next, make absolutely sure that the Microsoft style chest inside the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented latchkey from chest<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft style passkey from fudge scented box<|im_end|>go west<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to venture east. With that accomplished, open the dresser. And then, take the cuboid key from the dresser. After that, unlock the cuboid locker. And then, ensure that the cuboid locker inside the restroom is open. After you have pulled open the cuboid locker, take the latchkey from the cuboid locker inside the restroom. And then, go to the west. With that accomplished, unlock the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room is well lit.
You make out a locked safe.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid key from dresser<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick-up the passkey from the floor of the basement. After that, make absolutely sure that the box within the basement is unlocked. And then, look and see that the box is open. After pulling open the box, retrieve the latchkey from the box. And then, make sure that the safe within the basement is unlocked with the latchkey. And then, ensure that the safe is open. And then, pick up the butterfly from the safe within the basement. And then, ditch the butterfly on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe. You see a box.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a fly larva.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, recover the spherical keycard from the floor of the workshop. And then, make sure that the spherical chest is unlocked. Then, ensure that the spherical chest is open. After that, pick up the latchkey from the spherical chest. And then, look and see that the box inside the workshop is unlocked with the latchkey. Then, open the box. After opening the box, pick up the telephone from the box within the workshop. After that, rest the telephone on the mantelpiece in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You can make out a box. Look out! It's a- oh, never mind, it's just a spherical chest. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take telephone from box<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. Then, take the type 1 passkey from the case inside the canteen. And then, unlock the type 1 locker. And then, make absolutely sure that the type 1 locker inside the canteen is wide open. After pulling open the type 1 locker, retrieve the keycard from the type 1 locker. After that, head east. If you can manage that, check that the safe is unlocked with the keycard. After unlocking the safe, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 passkey from case<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take keycard from type 1 locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. Then, lift the key from the floor of the attic. After that, head north. Next, insert the key into the box's lock to unlock it. And then, open the box. And then, pick up the lavender scented passkey from the box. After that, make an attempt to move south. With that over with, check that the lavender scented locker is unlocked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal. The room is well lit.
There is an unblocked exit to the west.
You are carrying: a carrot and a cashew.

your action:

Response: go west<|im_end|>take key<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take lavender scented passkey from box<|im_end|>go south<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to go east. After that, pick up the TextWorld style key from the chest. After that, make an effort to travel west. Okay, and then, make it so that the TextWorld style box within the attic is unlocked. After that, ensure that the TextWorld style box is open. And then, take the type K keycard from the TextWorld style box within the attic. After taking the type K keycard, go to the east. And then, doublecheck that the type K safe in the canteen is unlocked with the type K keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>take TextWorld style key from chest<|im_end|>go west<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take type K keycard from TextWorld style box<|im_end|>go east<|im_end|>unlock type K safe with type K keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the rectangular key from the table inside the shower. Then, attempt to move south. Once you get around to doing that, try to travel east. Next, make sure that the rectangular box inside the launderette is unlocked. After that, ensure that the rectangular box in the launderette is open. Then, take the spherical key from the rectangular box in the launderette. Then, travel west. Then, make sure that the spherical safe in the bathroom is unlocked with the spherical key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a table. You shudder, but continue examining the table. The table is usual. On the table you can see a rectangular key, so there's that.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular key from table<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take spherical key from rectangular box<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to recover the type 5 key from the stand. Then, make an attempt to travel north. If you can finish that, look and see that the type 5 hatch is unlocked with the type 5 key. And then, doublecheck that the type 5 hatch is wide open. Then, attempt to go to the north. With that accomplished, head east. Okay, and then, recover the key from the floor of the restroom. And then, Deposit the key into the locker in the restroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Of every salon you could have walked into, you had to come round a typical one. Let's see what's in here.
You scan the room for a stand, and you find a stand. The stand is usual. On the stand you make out a type 5 key.
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying: a sandwich.

your action:

Response: take type 5 key from stand<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. Then, look and see that the safe in the vault is unlocked. After that, make absolutely sure that the safe inside the vault is ajar. And then, retrieve the key from the safe within the vault. Then, venture north. Once you accomplish that, head east. That done, unlock the box in the dish-pit. Then, open the box in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move east. And then, pick up the passkey from the box. And then, make absolutely sure that the chest inside the parlor is unlocked. After that, open the chest. And then, pick up the latchkey from the chest. Then, make sure that the safe inside the parlor is unlocked with the latchkey. And then, open the safe. After that, take the nest of ticks from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of ticks from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make sure that the safe in the vault is ajar. After that, retrieve the type D key from the safe. After you have picked up the type D key, take a trip south. Next, make absolutely sure that the type D safe is unlocked with the type D key. After that, open the type D safe. Then, take the type C key from the type D safe. Having taken the type C key, take a trip north. With that over with, assure that the type C locker within the vault is unlocked with the type C key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a type C locker. You can see a safe.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type D key from safe<|im_end|>go south<|im_end|>unlock type D safe with type D key<|im_end|>open type D safe<|im_end|>take type C key from type D safe<|im_end|>go north<|im_end|>unlock type C locker with type C key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, travel west. And then, make an effort to take a trip north. After that, unlock the spherical locker within the basement. After that, open the spherical locker in the basement. After that, take the banana from the spherical locker inside the basement. Then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a spherical passkey and a blender.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take banana from spherical locker<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the passkey from the mantelpiece within the salon. After that, unlock the box within the salon. Then, open the box. After opening the box, take the type A passkey from the box within the salon. Then, unlock the type A box. After that, ensure that the type A box in the salon is open. Once you have opened the type A box, recover the burger from the type A box. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You make out a type A box. Hmmm... what else, what else? You scan the room, seeing a box. You make out a mantelpiece. The mantelpiece is typical. On the mantelpiece you see a passkey.
There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from mantelpiece<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type A passkey from box<|im_end|>unlock type A box with type A passkey<|im_end|>open type A box<|im_end|>take burger from type A box<|im_end|>eat burger<|im_end|>