Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to head east. Then, recover the rectangular key from the chair inside the kitchenette. If you can get your hands on the rectangular key, unlock the rectangular chest with the rectangular key. After that, doublecheck that the rectangular chest in the kitchenette is open. Then, recover the American limited edition key from the rectangular chest. With the American limited edition key, attempt to go to the west. After that, insert the American limited edition key into the American limited edition chest in the canteen's lock to unlock it. After that, open the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a American limited edition chest.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular key from chair<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take American limited edition key from rectangular chest<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to go to the south. With that done, take a trip east. Next, take the spherical keycard from the safe. And then, unlock the spherical chest in the parlor. And then, open the spherical chest. After opening the spherical chest, take the plant from the spherical chest. After that, make an effort to take a trip west. Following that, drop the plant on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take spherical keycard from safe<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take plant from spherical chest<|im_end|>go west<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to go to the south. After that, take the formless key from the shelf within the cookery. And then, check that the formless portal is unlocked with the formless key. And then, ensure that the formless portal within the cookery is open. Then, attempt to move east. Next, recover the American limited edition passkey from the floor of the cubicle. After stealing the American limited edition passkey, unlock the American limited edition safe. Once you have unlocked the American limited edition safe, open the American limited edition safe inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom.
There is an unguarded exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>take formless key from shelf<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go east<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the east. After that, retrieve the lavender scented latchkey from the chest. After that, insert the lavender scented latchkey into the lavender scented safe within the studio's lock to unlock it. And then, open the lavender scented safe. After that, recover the Canadian limited edition latchkey from the lavender scented safe. After stealing the Canadian limited edition latchkey, try to venture west. And then, close the Canadian limited edition box. Then, lock the Canadian limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
You can make out an opened Canadian limited edition box. What a letdown! The Canadian limited edition box is empty!
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented latchkey from chest<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take Canadian limited edition latchkey from lavender scented safe<|im_end|>go west<|im_end|>close Canadian limited edition box<|im_end|>lock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, attempt to move south. And then, recover the key from the floor of the sauna. And then, doublecheck that the gate is unlocked with the key. After unlocking the gate, ensure that the gate is open. Then, take a trip east. Once you get around to doing that, recover the type M latchkey from the floor of the chamber. And then, insert the type M latchkey into the type M safe in the chamber's lock to unlock it. And then, ensure that the type M safe inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take type M latchkey<|im_end|>unlock type M safe with type M latchkey<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to go west. Next, retrieve the type E key from the floor of the bathroom. Then, insert the type E key into the type E locker's lock to unlock it. Then, make absolutely sure that the type E locker is wide open. After that, recover the worm from the type E locker. Having taken the worm, make an attempt to go to the east. Then, make it so that the chest inside the dish-pit is opened. Then, you can put the worm inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a typical kind of place. That is to say, you're in a dish-pit. You can barely contain your excitement.
You can see a chest.
There is an open gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E key<|im_end|>unlock type E locker with type E key<|im_end|>open type E locker<|im_end|>take worm from type E locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be fantastic if you could move west. With that over with, unlock the non-euclidean safe within the scullery. If you have unlocked the non-euclidean safe, open the non-euclidean safe within the scullery. And then, retrieve the type W key from the non-euclidean safe in the scullery. And then, make absolutely sure that the type W safe in the scullery is unlocked. After that, ensure that the type W safe is open. Then, pick up the fudge scented passkey from the type W safe. Then, Place the fudge scented passkey into the fudge scented chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is an unblocked exit to the west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take type W key from non-euclidean safe<|im_end|>unlock type W safe with type W key<|im_end|>open type W safe<|im_end|>take fudge scented passkey from type W safe<|im_end|>lock fudge scented chest with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could go west. And then, lift the key from the floor of the shower. And then, make an effort to travel east. And then, check that the box is unlocked with the key. Then, ensure that the box within the recreation zone is open. And then, recover the cuboid key from the box. Then, unlock the cuboid box. And then, open the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
You make out a cuboid box. You can see a box. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the trunk within the bedchamber is ajar. After you have pulled open the trunk, pick up the Henderson's style passkey from the trunk inside the bedchamber. Then, insert the Henderson's style passkey into the Henderson's style hatch inside the bedchamber's lock to unlock it. Then, open the Henderson's style hatch. Then, go to the south. Okay, and then, make an attempt to take a trip east. After that, recover the teaspoon from the freezer within the canteen. After picking up the teaspoon, toss the teaspoon on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber.
You can see a closed typical looking trunk here.
There is a closed Henderson's style hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's style passkey from trunk<|im_end|>unlock Henderson's style hatch with Henderson's style passkey<|im_end|>open Henderson's style hatch<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from freezer<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. And then, pick up the keycard from the couch inside the bedroom. After that, look and see that the portal in the bedroom is unlocked. After that, open the portal within the bedroom. And then, make an effort to go to the south. After that, pick-up the latchkey from the floor of the lounge. After that, make it so that the box in the lounge is unlocked with the latchkey. Then, make sure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the lavender scented box. Then, open the lavender scented box within the cubicle. After that, take the rectangular key from the lavender scented box in the cubicle. And then, make it so that the rectangular portal is unlocked with the rectangular key. Then, ensure that the rectangular portal is open. After that, make an attempt to go east. And then, pick up the glove from the cabinet. And then, insert the glove into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. Okay, just remember what you're here to do, and everything will go great.
You can see a lavender scented box. Now that's what I call TextWorld!
There is a closed rectangular portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take rectangular key from lavender scented box<|im_end|>unlock rectangular portal with rectangular key<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>take glove from cabinet<|im_end|>insert glove into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to check that the locker is unlocked with the key. Then, look and see that the locker inside the office is wide open. After opening the locker, retrieve the type Y key from the locker. After that, make sure that the type Y box is unlocked. After that, make absolutely sure that the type Y box is wide open. And then, pick up the keycard from the type Y box. After that, make it so that the chest is unlocked with the keycard. Having unlocked the chest, doublecheck that the chest within the office is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You can make out a locked chest nearby. You can make out a locked type Y box right there by you. You can see a locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take type Y key from locker<|im_end|>unlock type Y box with type Y key<|im_end|>open type Y box<|im_end|>take keycard from type Y box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go north. And then, ensure that the box in the steam room is open. And then, retrieve the keycard from the box. Then, make an effort to move east. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. After that, take the stick of butter from the chest. If you can get your hands on the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, recover the keycard from the workbench inside the garage. After you have taken the keycard, move south. After that, go east. If you can manage that, look and see that the box within the cookery is unlocked with the keycard. After unlocking the box, make sure that the box is open. After opening the box, retrieve the ladle from the box. And then, try to venture west. Then, put the ladle on the table within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
Look over there! a workbench. On the workbench you make out a keycard.
There is an exit to the south. Don't worry, it is unblocked.
There is a nest of bats on the floor.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take ladle from box<|im_end|>go west<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the safe is unlocked with the key. After unlocking the safe, ensure that the safe is open. Having pulled open the safe, take the type D key from the safe inside the recreation zone. After that, doublecheck that the type D safe in the recreation zone is unlocked. Then, open the type D safe within the recreation zone. Once you have opened the type D safe, pick up the type 4 passkey from the type D safe. After that, travel west. Next, check that the type 4 locker within the cubicle is unlocked with the type 4 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type D safe. I mean, just wow! Isn't TextWorld just the best? You smell an awful smell, and follow it to a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type D key from safe<|im_end|>unlock type D safe with type D key<|im_end|>open type D safe<|im_end|>take type 4 passkey from type D safe<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Following that, open the basket. Then, pick up the key from the basket within the steam room. And then, travel east. And then, unlock the safe within the shower with the key. Then, ensure that the safe is open. After that, take the formless keycard from the safe. After that, check that the formless chest is unlocked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You try to gain information on your surroundings by using a technique you call "looking."
A locked formless chest, which looks usual, is here. You scan the room, seeing a safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take key from basket<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, insert the passkey into the chest's lock to unlock it. After unlocking the chest, open the chest. And then, take the cuboid passkey from the chest in the restroom. Then, move east. Then, doublecheck that the cuboid box is unlocked with the cuboid passkey. And then, ensure that the cuboid box in the cookhouse is open. And then, retrieve the sandwich from the cuboid box. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard kind of place.
You make out a locked chest.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go east<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take sandwich from cuboid box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. And then, recover the type C passkey from the bed stand. If you can get your hands on the type C passkey, check that the type C box within the chamber is unlocked with the type C passkey. Then, open the type C box inside the chamber. After that, pick up the keycard from the type C box. If you can get your hands on the keycard, make an effort to head east. After that, make absolutely sure that the chest inside the recreation zone is unlocked. Then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
You can make out a locked chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C passkey from bed stand<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take keycard from type C box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, unlock the box within the scullery. And then, ensure that the box in the scullery is open. After that, retrieve the Canadian style key from the box. Having picked up the Canadian style key, unlock the Canadian style locker. And then, ensure that the Canadian style locker inside the scullery is open. And then, recover the bug from the Canadian style locker within the scullery. And then, take a trip east. After that, put the bug on the stand within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
A locked Canadian style locker is here. You can see a locked box in the corner.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Canadian style key from box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take bug from Canadian style locker<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to head east. Then, recover the latchkey from the mantle. After that, doublecheck that the locker within the office is unlocked. And then, open the locker within the office. Then, make an effort to go west. And then, recover the monitor from the recliner inside the playroom. After that, attempt to take a trip east. Then, deposit the monitor into the locker. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You see a recliner. The recliner is usual. On the recliner you see a monitor.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantle<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go west<|im_end|>take monitor from recliner<|im_end|>go east<|im_end|>insert monitor into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, try to go west. Then, unlock the fudge scented chest. Then, make absolutely sure that the fudge scented chest is wide open. Then, retrieve the American limited edition latchkey from the fudge scented chest within the office. After that, make absolutely sure that the American limited edition safe inside the office is unlocked. Then, ensure that the American limited edition safe inside the office is open. And then, recover the peanut from the American limited edition safe inside the office. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You have walked into a shower. Not the shower you'd expect. No, this is a shower. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fudge scented key.

your action:

Response: go west<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take American limited edition latchkey from fudge scented chest<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take peanut from American limited edition safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type Q box inside the cookhouse. Then, open the type Q box. If you have pulled open the type Q box, recover the type 0 passkey from the type Q box in the cookhouse. Then, unlock the type 0 safe with the type 0 passkey. And then, ensure that the type 0 safe within the cookhouse is open. Then, take the keycard from the type 0 safe within the cookhouse. And then, try to take a trip east. And then, doublecheck that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
Oh, great. Here's a type 0 safe. You make out a type Q box. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a type Q passkey.

your action:

Response: unlock type Q box with type Q passkey<|im_end|>open type Q box<|im_end|>take type 0 passkey from type Q box<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take keycard from type 0 safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the non-euclidean locker within the workshop is unlocked. Then, make absolutely sure that the non-euclidean locker is open. Once you have pulled open the non-euclidean locker, pick up the passkey from the non-euclidean locker. And then, move east. That done, unlock the safe within the closet. After that, make absolutely sure that the safe is opened. Then, pick up the lampshade from the safe inside the closet. Then, rest the lampshade on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's in the room.
You scan the room, seeing a non-euclidean locker.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go west. With that done, retrieve the Microsoft keycard from the couch within the bedchamber. After that, venture east. With that done, insert the Microsoft keycard into the Microsoft safe in the canteen's lock to unlock it. Then, open the Microsoft safe. After that, take the carrot from the Microsoft safe. After that, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Hey, want to see a Microsoft safe? Look over there, a Microsoft safe. You smell an intriguing smell, and follow it to a case.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft keycard from couch<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take carrot from Microsoft safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the type 6 latchkey from the shelf in the washroom. After that, check that the type 6 chest is unlocked with the type 6 latchkey. Then, make sure that the type 6 chest is opened. After pulling open the type 6 chest, pick up the key from the type 6 chest in the washroom. After that, unlock the chest within the washroom. After that, make sure that the chest is open. And then, pick up the paper towel from the chest. Once you have got the paper towel, place the paper towel on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You make out a locked chest. You can see a locked type 6 chest right there by you. You bend down to tie your shoe. When you stand up, you notice a table. The table is usual. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a shelf. You see a type 6 latchkey on the shelf.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 6 latchkey from shelf<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture west. With that accomplished, ensure that the cabinet inside the restroom is open. And then, take the type Y latchkey from the cabinet. After that, go to the east. After that, assure that the type Y hatch is unlocked. And then, open the type Y hatch. After that, make an attempt to venture south. That done, recover the paper towel from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a locker. The locker is empty, what a horrible day!
There is a closed type Y hatch leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take type Y latchkey from cabinet<|im_end|>go east<|im_end|>unlock type Y hatch with type Y latchkey<|im_end|>open type Y hatch<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, recover the latchkey from the armchair. After that, make an effort to travel west. And then, check that the chest in the laundromat is unlocked with the latchkey. And then, assure that the chest inside the laundromat is open. After that, pick up the non-euclidean key from the chest. After that, travel east. Following that, make absolutely sure that the non-euclidean box is shut. And then, assure that the non-euclidean box is locked with the non-euclidean key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. You can barely contain your excitement.
You make out an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can make out an armchair. The armchair is standard. On the armchair you can make out a latchkey. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>go east<|im_end|>close non-euclidean box<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to try to take a trip south. After that, recover the latchkey from the coffer within the study. With the latchkey, make sure that the gateway within the study is unlocked. Then, look and see that the gateway is open. After that, attempt to go to the east. After that, open the chest. After that, recover the mug from the chest within the scullery. After taking the mug, insert the mug inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
You can make out an opened freezer in the corner. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the chest. If you have unlocked the chest, look and see that the chest is opened. And then, pick up the formless passkey from the chest in the garage. After that, make it so that the formless box in the garage is unlocked. After that, look and see that the formless box inside the garage is opened. Then, recover the lingonberry from the formless box. And then, eat the lingonberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a formless box. You make out a chest. Wow, check out the price tag that the chest's owner still hasn't taken off! Two hundred bucks!
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take lingonberry from formless box<|im_end|>eat lingonberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the chest. After that, open the chest in the cookery. After you have pulled open the chest, pick up the Microsoft passkey from the chest in the cookery. After that, unlock the Microsoft box within the cookery. After that, open the Microsoft box. Then, take the napkin from the Microsoft box. With the napkin, make an attempt to move east. Following that, toss the napkin on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a Microsoft box. You can see a chest.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft passkey from chest<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>take napkin from Microsoft box<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, take the latchkey from the dresser inside the launderette. And then, try to take a trip west. With that done, check that the portal is unlocked with the latchkey. After that, look and see that the portal inside the cubicle is open. And then, make an effort to venture south. With that over with, take a trip east. And then, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. The room is well lit.
You scan the room, seeing a mantle. Now why would someone leave that there? The mantle is standard. But oh no! there's nothing on this piece of trash.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>take latchkey from dresser<|im_end|>go west<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the bathroom. And then, open the safe. And then, pick up the Microsoft style key from the safe inside the bathroom. And then, unlock the Microsoft style safe. Then, open the Microsoft style safe within the bathroom. After that, retrieve the latchkey from the Microsoft style safe. Then, unlock the chest within the bathroom. Then, doublecheck that the chest in the bathroom is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. The room is well lit.
You can make out a chest. You can see a locked Microsoft style safe. You smell an awful smell, and follow it to a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the safe within the studio. And then, take the key from the safe. After that, try to venture north. If you can finish that, insert the key into the box inside the scullery's lock to unlock it. After unlocking the box, open the box. After opening the box, recover the nest of caterpillars from the box. With the nest of caterpillars, try to move south. And then, rest the nest of caterpillars on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a safe. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of caterpillars from box<|im_end|>go south<|im_end|>put nest of caterpillars on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. With that over with, recover the Microsoft keycard from the counter. And then, unlock the Microsoft safe. Then, look and see that the Microsoft safe is opened. After that, recover the passkey from the Microsoft safe. After picking up the passkey, go north. Okay, and then, make absolutely sure that the box in the vault is closed. After that, make it so that the box in the vault is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see an opened box. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft keycard from counter<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take passkey from Microsoft safe<|im_end|>go north<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the keycard into the box in the bedroom's lock to unlock it. After that, make it so that the box is opened. And then, take the key from the box inside the bedroom. Then, make absolutely sure that the chest is unlocked. Then, ensure that the chest within the bedroom is open. After you have pulled open the chest, take the poem from the chest. If you can get your hands on the poem, go to the east. Okay, and then, place the poem on the shelf inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a box.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could check that the cake scented box is unlocked with the cake scented passkey. And then, make absolutely sure that the cake scented box is ajar. And then, retrieve the non-euclidean key from the cake scented box inside the restroom. After that, take a trip east. Okay, and then, check that the non-euclidean safe is unlocked with the non-euclidean key. And then, open the non-euclidean safe inside the laundromat. Then, retrieve the latchkey from the non-euclidean safe. If you can get your hands on the latchkey, make sure that the box in the laundromat is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You can make out a locked cake scented box.
There is an unguarded exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>take non-euclidean key from cake scented box<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the locker. And then, recover the type F key from the locker within the washroom. After that, take a trip north. Following that, doublecheck that the type F portal is unlocked. And then, open the type F portal. Then, move north. After that, go to the east. Then, close the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. The room is well lit.
You make out a locker. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>take type F key from locker<|im_end|>go north<|im_end|>unlock type F portal with type F key<|im_end|>open type F portal<|im_end|>go north<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to go north. With that over with, recover the non-euclidean passkey from the floor of the restroom. Then, venture south. Next, unlock the non-euclidean hatch with the non-euclidean passkey. And then, open the non-euclidean hatch inside the studio. Then, attempt to travel west. Then, pick-up the type N passkey from the floor of the launderette. After that, unlock the type N locker in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
There is a closed non-euclidean hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take non-euclidean passkey<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>go west<|im_end|>take type N passkey<|im_end|>unlock type N locker with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the toolbox is open. Then, take the spherical keycard from the toolbox. And then, unlock the spherical portal inside the office. Having unlocked the spherical portal, open the spherical portal. Then, go to the south. With that done, make an attempt to move east. Once you finish that, retrieve the cd from the safe inside the recreation zone. Then, toss the cd on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a toolbox? Look over there, a toolbox.
There is a closed spherical portal leading south. You need an unguarded exit? You should try going north.
You are carrying: a lightbulb.

your action:

Response: open toolbox<|im_end|>take spherical keycard from toolbox<|im_end|>unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take cd from safe<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to move north. If you can succeed at that, pick-up the spherical key from the floor of the lounge. After that, make an attempt to go to the east. And then, look and see that the spherical locker is unlocked with the spherical key. And then, ensure that the spherical locker is open. After that, take the tv from the spherical locker. And then, go west. Then, sit the tv on the couch. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a bar. Why don't you take a picture of it, it'll last longer! But the thing is empty. Hopefully this doesn't make you too upset.
There is an unblocked exit to the north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take spherical key<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take tv from spherical locker<|im_end|>go west<|im_end|>put tv on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the west. With that accomplished, look and see that the locker is open. After that, recover the formless keycard from the locker inside the recreation zone. And then, head east. And then, unlock the formless passageway in the scullery with the formless keycard. After that, ensure that the formless passageway inside the scullery is open. After that, attempt to go to the south. Once you get around to doing that, lift the napkin from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is a closed formless passageway leading south. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Then, open the American style box inside the launderette. Having pulled open the American style box, recover the key from the American style box. After that, unlock the passageway with the key. Then, look and see that the passageway is open. After pulling open the passageway, move east. Then, retrieve the spherical keycard from the shelf. Then, unlock the spherical locker within the restroom with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American style box<|im_end|>take key from American style box<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take spherical keycard from shelf<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, doublecheck that the rectangular locker is unlocked with the rectangular key. Then, doublecheck that the rectangular locker is ajar. And then, recover the rectangular passkey from the rectangular locker in the cubicle. After taking the rectangular passkey, attempt to go to the south. After that, unlock the rectangular door within the shower with the rectangular passkey. After unlocking the rectangular door, open the rectangular door within the shower. Then, attempt to move east. With that done, ensure that the Microsoft style safe within the studio is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can see a locked rectangular locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip, a rectangular key and a Microsoft style keycard.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take rectangular passkey from rectangular locker<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go north. Following that, pick up the Microsoft limited edition latchkey from the safe. After that, unlock the Microsoft limited edition gateway with the Microsoft limited edition latchkey. After that, assure that the Microsoft limited edition gateway is ajar. Then, make an attempt to go to the north. Next, try to venture east. Once you get through with that, retrieve the laptop from the floor of the salon. If you can get your hands on the laptop, place the laptop inside the basket within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take laptop<|im_end|>insert laptop into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the cuboid chest is closed. Then, make an effort to head east. Then, take the Microsoft key from the bowl inside the cookery. After that, make absolutely sure that the Microsoft safe is unlocked. And then, doublecheck that the Microsoft safe inside the cookery is open. Then, pick up the cuboid latchkey from the Microsoft safe inside the cookery. After that, head west. After that, make sure the cuboid chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You can see a cuboid chest. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close cuboid chest<|im_end|>go east<|im_end|>take Microsoft key from bowl<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take cuboid latchkey from Microsoft safe<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the soap scented latchkey from the crate within the garage. After that, doublecheck that the soap scented passageway in the garage is unlocked. After unlocking the soap scented passageway, ensure that the soap scented passageway in the garage is open. After that, go east. Then, take a trip north. After that, retrieve the insect from the bowl. Then, attempt to go south. And then, sit the insect on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out an opened crate. The crate contains a soap scented latchkey.
There is a closed soap scented passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from crate<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>go north<|im_end|>take insect from bowl<|im_end|>go south<|im_end|>put insect on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, take a trip north. After that, pick-up the key from the floor of the study. Having picked up the key, look and see that the locker is unlocked. If you have unlocked the locker, ensure that the locker is open. After that, recover the cuboid key from the locker. And then, go south. If you can manage that, Put the cuboid key into the cuboid locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You start to take note of what's in the room.
You make out a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go south<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fudge scented keycard from the floor of the studio. After that, look and see that the fudge scented chest within the studio is unlocked. After that, ensure that the fudge scented chest is open. Then, recover the key from the fudge scented chest inside the studio. Then, go east. With that over with, unlock the chest in the canteen. After that, open the chest. And then, recover the fork from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a locked fudge scented chest.
You need an unblocked exit? You should try going east.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take key from fudge scented chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to go west. If you can succeed at that, check that the type 2 safe within the parlor is unlocked with the type 2 latchkey. If you have unlocked the type 2 safe, open the type 2 safe in the parlor. After pulling open the type 2 safe, pick up the key from the type 2 safe in the parlor. After you have got the key, make an effort to go to the east. Okay, and then, unlock the chest in the shower with the key. Then, ensure that the chest in the shower is open. And then, take the sponge from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a chest. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a type 2 latchkey.

your action:

Response: go west<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip east. And then, recover the key from the rack within the basement. And then, go west. And then, check that the locker inside the studio is unlocked with the key. And then, doublecheck that the locker inside the studio is wide open. After pulling open the locker, retrieve the stick of butter from the locker. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the type 9 safe within the workshop. And then, open the type 9 safe within the workshop. And then, pick up the Canadian passkey from the type 9 safe. Then, attempt to head south. After that, unlock the Canadian hatch in the bedchamber. After you have unlocked the Canadian hatch, make absolutely sure that the Canadian hatch is opened. After that, try to head south. After that, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 9 safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 latchkey and an iron.

your action:

Response: unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>take Canadian passkey from type 9 safe<|im_end|>go south<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, open the case inside the steam room. After that, recover the keycard from the case. With the keycard, check that the gateway is unlocked with the keycard. If you have unlocked the gateway, ensure that the gateway in the steam room is open. After that, take a trip east. After that, take the fly larva from the suitcase within the workshop. After you have taken the fly larva, try to venture west. With that over with, you can place the fly larva inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
You see a cabinet. You check the price tag that's still affixed to the cabinet. Fifty dollars?! That's ridiculous! You know what, I've got a person who works for the government who could get you one of those for 60 bucks! What a letdown! The cabinet is empty! You smell an intriguing smell, and follow it to a case.
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take keycard from case<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>go west<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could go to the north. Then, pick up the vanilla scented keycard from the rack within the closet. Then, attempt to take a trip south. Then, doublecheck that the vanilla scented box inside the study is unlocked with the vanilla scented keycard. And then, open the vanilla scented box within the study. If you have opened the vanilla scented box, take the shadfly from the vanilla scented box. After that, go north. And then, place the shadfly on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You make out a vanilla scented box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take vanilla scented keycard from rack<|im_end|>go south<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take shadfly from vanilla scented box<|im_end|>go north<|im_end|>put shadfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. Okay, and then, retrieve the type G key from the floor of the bedchamber. Once you have got the type G key, look and see that the type G locker inside the bedchamber is unlocked. And then, ensure that the type G locker is open. And then, take the American limited edition latchkey from the type G locker inside the bedchamber. After getting the American limited edition latchkey, unlock the American limited edition safe inside the bedchamber. And then, ensure that the American limited edition safe is open. Then, take the laptop from the American limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened suitcase. The suitcase is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type G key<|im_end|>unlock type G locker with type G key<|im_end|>open type G locker<|im_end|>take American limited edition latchkey from type G locker<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take laptop from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head north. Okay, and then, try to head east. And then, close the type W locker inside the recreation zone. After that, attempt to travel west. Then, make sure that the cabinet in the bathroom is ajar. After that, take the type W latchkey from the cabinet within the bathroom. And then, go east. And then, lock the type W locker inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close type W locker<|im_end|>go west<|im_end|>open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>go east<|im_end|>lock type W locker with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, unlock the locker in the bedchamber. And then, open the locker. And then, recover the fudge scented latchkey from the locker. And then, move west. With that accomplished, insert the fudge scented latchkey into the fudge scented locker's lock to unlock it. After that, open the fudge scented locker in the dish-pit. Having pulled open the fudge scented locker, take the loaf of bread from the fudge scented locker. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place. Let's see what's in here.
You see a locker.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take fudge scented latchkey from locker<|im_end|>go west<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take loaf of bread from fudge scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could go to the south. After that, make absolutely sure that the type T box is unlocked. After that, ensure that the type T box is open. And then, retrieve the latchkey from the type T box. And then, attempt to go to the north. Then, unlock the box in the kitchenette. Once you have unlocked the box, look and see that the box is ajar. Then, recover the spork from the box inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a type T key.

your action:

Response: go south<|im_end|>unlock type T box with type T key<|im_end|>open type T box<|im_end|>take latchkey from type T box<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spork from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, go west. And then, ensure that the coffer is open. After that, recover the TextWorld limited edition keycard from the coffer. With the TextWorld limited edition keycard, doublecheck that the TextWorld limited edition gate is unlocked. After that, open the TextWorld limited edition gate within the bedroom. After that, make an effort to venture south. After that, make an effort to move east. After that, recover the telephone from the stand in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take TextWorld limited edition keycard from coffer<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take telephone from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the box in the shower. After that, make absolutely sure that the box is open. After that, pick up the rectangular key from the box within the shower. And then, head east. Then, make sure that the rectangular locker is unlocked. After that, assure that the rectangular locker inside the scullery is opened. And then, recover the spoon from the rectangular locker in the scullery. After that, place the spoon into the fridge in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You scan the room for a box, and you find a box.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take spoon from rectangular locker<|im_end|>insert spoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to go to the west. After that, retrieve the keycard from the bed stand. Then, try to go east. With that over with, doublecheck that the chest is unlocked. After unlocking the chest, assure that the chest is opened. And then, pick up the passkey from the chest. Then, unlock the box. If you have unlocked the box, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
What's that over there? It looks like it's a box. Hey, want to see a chest? Look over there, a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a kiwi.

your action:

Response: go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go west. After that, pick-up the formless passkey from the floor of the studio. With the formless passkey, insert the formless passkey into the formless safe in the studio's lock to unlock it. After that, assure that the formless safe is ajar. And then, retrieve the key from the formless safe. Then, attempt to venture east. After that, make it so that the safe is shut. And then, make absolutely sure that the safe within the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
You make out an opened safe. What a letdown! The safe is empty! Oh wow! Is that what I think it is? It is! It's a dresser.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could pick up the type V latchkey from the suitcase. If you have taken the type V latchkey, unlock the type V chest within the study with the type V latchkey. After unlocking the type V chest, ensure that the type V chest in the study is open. Then, retrieve the latchkey from the type V chest inside the study. After that, unlock the locker with the latchkey. If you have unlocked the locker, open the locker. After pulling open the locker, pick up the mouse from the locker. And then, put the mouse into the type V chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty normal here.
Oh wow! Is that what I think it is? It is! It's a type V chest. Look out! It's a- oh, never mind, it's just a locker! You make out an opened suitcase. The suitcase contains a type V latchkey. You shudder, but continue examining the room.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type V latchkey from suitcase<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take latchkey from type V chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>insert mouse into type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, go north. And then, go north. With that over with, unlock the chest. Once you have unlocked the chest, assure that the chest is ajar. And then, take the folder from the chest inside the study. And then, attempt to go to the south. And then, move east. With that done, place the folder on the desk inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>go south<|im_end|>go east<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, go to the west. After that, lift the American limited edition keycard from the floor of the steam room. And then, head east. Then, make it so that the American limited edition chest inside the attic is unlocked. After that, open the American limited edition chest within the attic. After that, pick up the worm from the American limited edition chest in the attic. If you can get your hands on the worm, make an effort to go west. And then, sit the worm on the shelf within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to saunter into an ordinary one.
You can see a locked American limited edition chest. You can make out a display.
You need an unblocked exit? You should try going west.
You are carrying: a plant.

your action:

Response: go west<|im_end|>take American limited edition keycard<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>take worm from American limited edition chest<|im_end|>go west<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the mantle inside the studio. And then, travel south. If you can accomplish that, unlock the portal in the chamber with the latchkey. Once you have unlocked the portal, doublecheck that the portal is open. And then, make an attempt to go south. Once you manage that, attempt to take a trip east. With that accomplished, retrieve the shadfly from the workbench. And then, rest the shadfly on the rack in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You can make out a mantle. The mantle is normal. On the mantle you make out a latchkey. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from mantle<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from workbench<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to insert the type Z passkey into the type Z chest's lock to unlock it. And then, ensure that the type Z chest in the shower is open. If you have pulled open the type Z chest, pick up the American style latchkey from the type Z chest in the shower. With the American style latchkey, attempt to venture south. And then, make absolutely sure that the American style chest is unlocked. And then, ensure that the American style chest in the cubicle is open. Then, retrieve the mouse from the American style chest in the cubicle. And then, place the mouse on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type Z chest.
You need an unguarded exit? You should try going south.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take American style latchkey from type Z chest<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take mouse from American style chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to take a trip east. Okay, and then, take the passkey from the table in the studio. After getting the passkey, make an attempt to venture west. After that, check that the box is unlocked with the passkey. After that, ensure that the box is open. Then, recover the spherical latchkey from the box. With the spherical latchkey, attempt to venture east. Then, make it so that the spherical box inside the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am stoked to announce that you are now in the kitchen. I guess you better just go and list everything you see here.
You make out a locked box close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go east<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, make an effort to go to the south. And then, ensure that the hatch inside the office is open. After you have opened the hatch, take a trip east. Then, close the hatch inside the kitchen. After that, venture north. With that accomplished, retrieve the passkey from the pan. If you have picked up the passkey, make an attempt to venture south. And then, lock the hatch within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>go north<|im_end|>take passkey from pan<|im_end|>go south<|im_end|>lock hatch with passkey<|im_end|>