Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the safe within the garage. After that, assure that the safe within the garage is open. And then, pick up the latchkey from the safe in the garage. Once you have picked up the latchkey, unlock the door. Then, open the door. Once you have pulled open the door, take a trip north. After that, make an attempt to take a trip east. If you can get around to doing that, pick up the towel from the drawer in the shower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You begin looking for stuff.
You smell a wretched smell, and follow it to a safe. You see a counter. The counter is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move west. That done, try to go south. And then, retrieve the spherical key from the stand. With the spherical key, insert the spherical key into the spherical box's lock to unlock it. And then, make sure that the spherical box is opened. After that, retrieve the Comic Strip Calendar from the spherical box inside the study. And then, move north. Then, put the Comic Strip Calendar on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is usual. The desk appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take spherical key from stand<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Comic Strip Calendar from spherical box<|im_end|>go north<|im_end|>put Comic Strip Calendar on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, make an effort to go east. Then, pick up the type B latchkey from the floor of the studio. And then, check that the type B portal is unlocked with the type B latchkey. After that, open the type B portal in the studio. And then, make an effort to travel south. With that accomplished, make it so that the trunk is open. Then, pick up the grape from the trunk. After that, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type B latchkey<|im_end|>unlock type B portal with type B latchkey<|im_end|>open type B portal<|im_end|>go south<|im_end|>open trunk<|im_end|>take grape from trunk<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to take a trip north. Then, retrieve the Microsoft keycard from the armchair within the studio. And then, head south. Following that, make absolutely sure that the Microsoft passageway is unlocked with the Microsoft keycard. And then, assure that the Microsoft passageway inside the dish-pit is open. Having opened the Microsoft passageway, make an attempt to travel east. With that accomplished, retrieve the burger from the box. If you have picked up the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You begin looking for stuff.
There is a closed Microsoft passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from armchair<|im_end|>go south<|im_end|>unlock Microsoft passageway with Microsoft keycard<|im_end|>open Microsoft passageway<|im_end|>go east<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the passkey. After that, assure that the chest in the laundromat is open. After that, recover the TextWorld limited edition key from the chest. After that, doublecheck that the TextWorld limited edition box inside the laundromat is unlocked. Once you have unlocked the TextWorld limited edition box, doublecheck that the TextWorld limited edition box in the laundromat is ajar. And then, recover the key from the TextWorld limited edition box within the laundromat. With the key, head east. Then, unlock the locker with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a TextWorld limited edition box. Make a note of this, you might have to put stuff on or in it later on. A locked chest is close by.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take key from TextWorld limited edition box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to try to head east. And then, pick-up the type Q keycard from the floor of the studio. If you have picked up the type Q keycard, unlock the type Q chest inside the studio. After that, assure that the type Q chest inside the studio is opened. After pulling open the type Q chest, take the passkey from the type Q chest in the studio. Once you have taken the passkey, go west. And then, make it so that the locker inside the salon is shut. Then, make absolutely sure the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You start to take note of what's in the room.
You make out an opened locker. The locker is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a durian.

your action:

Response: go east<|im_end|>take type Q keycard<|im_end|>unlock type Q chest with type Q keycard<|im_end|>open type Q chest<|im_end|>take passkey from type Q chest<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, insert the type 6 keycard into the type 6 locker's lock to unlock it. And then, assure that the type 6 locker in the shower is open. And then, pick up the non-euclidean key from the type 6 locker within the shower. And then, attempt to venture east. And then, doublecheck that the non-euclidean locker inside the cookery is unlocked. Having unlocked the non-euclidean locker, make sure that the non-euclidean locker inside the cookery is opened. Then, take the fondue from the non-euclidean locker. Having taken the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. I guess you better just go and list everything you see here.
You can see a type 6 locker.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take non-euclidean key from type 6 locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take fondue from non-euclidean locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the passkey from the shelf inside the cookery. After that, make it so that the box is unlocked. Then, open the box. And then, pick up the latchkey from the box. After taking the latchkey, unlock the safe inside the cookery. After that, open the safe. After that, retrieve the stick of butter from the safe within the cookery. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
A locked safe is in the room. You see a locked box. You make out a shelf. On the shelf you can make out a passkey.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture east. And then, take the passkey from the basket. After that, try to take a trip west. After that, check that the chest in the steam room is unlocked with the passkey. Then, open the chest inside the steam room. After that, take the spherical latchkey from the chest. After that, assure that the spherical locker in the steam room is unlocked. After that, open the spherical locker within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked spherical locker, which looks usual, in the corner. You see a locked chest.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from basket<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture east. After that, open the freezer. Then, recover the Microsoft latchkey from the freezer. Then, unlock the Microsoft chest. Then, look and see that the Microsoft chest inside the scullery is wide open. And then, take the Canadian limited edition keycard from the Microsoft chest. And then, doublecheck that the Canadian limited edition chest is unlocked. And then, doublecheck that the Canadian limited edition chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You have moved into the most normal of all possible lounges.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take Microsoft latchkey from freezer<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take Canadian limited edition keycard from Microsoft chest<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to move west. Next, pick-up the passkey from the floor of the attic. After stealing the passkey, make sure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the key from the chest within the attic. With the key, go to the east. Then, close the locker. Then, look and see that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. Wow, isn't TextWorld just the best? What a letdown! The locker is empty!
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could take a trip east. Then, try to head east. And then, retrieve the TextWorld limited edition keycard from the mantelpiece. And then, try to move west. Following that, make sure that the TextWorld limited edition box in the office is unlocked. Then, open the TextWorld limited edition box in the office. Then, pick up the latchkey from the TextWorld limited edition box. And then, make absolutely sure that the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take TextWorld limited edition keycard from mantelpiece<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, unlock the formless safe within the steam room with the formless keycard. And then, make sure that the formless safe in the steam room is ajar. After that, pick up the soap scented key from the formless safe. After that, check that the soap scented chest within the steam room is unlocked with the soap scented key. Then, open the soap scented chest. And then, recover the mop from the soap scented chest. And then, take a trip east. With that over with, sit the mop on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Let's see what's in here.
You see a locked soap scented chest, which looks ordinary, in the room. You can see a formless safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take soap scented key from formless safe<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take mop from soap scented chest<|im_end|>go east<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the TextWorld limited edition latchkey from the locker in the pantry. And then, go south. Then, unlock the TextWorld limited edition gate within the bedroom. After you have unlocked the TextWorld limited edition gate, open the TextWorld limited edition gate inside the bedroom. And then, make an effort to take a trip south. Next, pick up the passkey from the floor of the laundromat. Then, check that the chest is unlocked with the passkey. And then, ensure that the chest in the laundromat is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You make out an opened locker. The locker contains a TextWorld limited edition latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread.

your action:

Response: take TextWorld limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel west. If you can get through with that, unlock the safe within the parlor. And then, ensure that the safe inside the parlor is open. And then, retrieve the type 2 key from the safe. After getting the type 2 key, travel east. After that, doublecheck that the type 2 box is unlocked with the type 2 key. Then, open the type 2 box. Then, retrieve the cloak from the type 2 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You see a type 2 box. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a coconut and a latchkey.

your action:

Response: go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 2 key from safe<|im_end|>go east<|im_end|>unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take cloak from type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel south. Following that, pick-up the rectangular passkey from the floor of the bedroom. Then, try to go north. With that accomplished, make it so that the rectangular box is unlocked. After that, make absolutely sure that the rectangular box inside the salon is wide open. After opening the rectangular box, retrieve the formless latchkey from the rectangular box. Then, move south. After that, make it so that the formless chest is locked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You see a rectangular box. Hmmm... what else, what else? You can see a locked dresser nearby.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take formless latchkey from rectangular box<|im_end|>go south<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to venture east. Once you accomplish that, retrieve the latchkey from the shelf. And then, attempt to venture west. That done, assure that the box is unlocked. And then, doublecheck that the box within the bedroom is opened. Then, pick up the type 8 latchkey from the box in the bedroom. After that, make an attempt to head east. Then, doublecheck that the type 8 hatch is unlocked with the type 8 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You make out a box.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type 8 latchkey from box<|im_end|>go east<|im_end|>unlock type 8 hatch with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go to the east. After that, retrieve the American passkey from the mantle within the salon. Then, check that the American chest inside the salon is unlocked with the American passkey. Once you have unlocked the American chest, make it so that the American chest is open. After that, retrieve the Microsoft limited edition passkey from the American chest. Then, unlock the Microsoft limited edition box. After that, ensure that the Microsoft limited edition box within the salon is open. If you have opened the Microsoft limited edition box, take the tablet from the Microsoft limited edition box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American passkey from mantle<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take Microsoft limited edition passkey from American chest<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take tablet from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could unlock the type 5 chest with the type 5 keycard. After unlocking the type 5 chest, open the type 5 chest. And then, pick up the type 9 latchkey from the type 5 chest. And then, make it so that the type 9 gateway in the bedchamber is unlocked. And then, open the type 9 gateway. After that, head north. Okay, and then, try to travel east. Then, retrieve the butterfly from the bowl inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a locked type 5 chest right there by you.
There is a closed type 9 gateway leading north. There is an unblocked exit to the south.
You are carrying: a type 5 keycard.

your action:

Response: unlock type 5 chest with type 5 keycard<|im_end|>open type 5 chest<|im_end|>take type 9 latchkey from type 5 chest<|im_end|>unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the Microsoft key from the chair. And then, unlock the Microsoft chest. Then, assure that the Microsoft chest is ajar. Once you have pulled open the Microsoft chest, pick up the type 5 latchkey from the Microsoft chest within the dish-pit. After that, try to venture east. With that over with, insert the type 5 latchkey into the type 5 box inside the lounge's lock to unlock it. After that, open the type 5 box within the lounge. Then, retrieve the cushion from the type 5 box within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a Microsoft chest, so there's that. You can make out a chair. The chair is typical. On the chair you make out a Microsoft key. It doesn't get more TextWorld than this!
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft key from chair<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take type 5 latchkey from Microsoft chest<|im_end|>go east<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>take cushion from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box in the launderette. And then, look and see that the box inside the launderette is opened. Then, take the shadfly from the box within the launderette. And then, go to the east. And then, pick up the cuboid key from the counter. After getting the cuboid key, unlock the cuboid chest with the cuboid key. Then, open the cuboid chest inside the shower. After that, you can insert the shadfly inside the cuboid chest inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Let's see what's in here.
You can see a locked box.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go east<|im_end|>take cuboid key from counter<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>insert shadfly into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head east. Once you do that, retrieve the formless passkey from the stand. And then, insert the formless passkey into the formless box within the spare room's lock to unlock it. Then, ensure that the formless box is open. After that, retrieve the type 5 keycard from the formless box within the spare room. And then, make sure that the type 5 box in the spare room is unlocked. Then, ensure that the type 5 box in the spare room is open. And then, pick up the scarf from the type 5 box. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless passkey from stand<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take type 5 keycard from formless box<|im_end|>unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take scarf from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. With that over with, head east. After that, pick-up the key from the floor of the kitchen. After getting the key, unlock the box within the kitchen with the key. Then, look and see that the box in the kitchen is open. And then, retrieve the spoon from the box in the kitchen. After picking up the spoon, venture west. And then, place the spoon on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spoon from box<|im_end|>go west<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Then, doublecheck that the chest inside the attic is wide open. And then, recover the passkey from the chest. And then, unlock the safe with the passkey. Then, ensure that the safe is open. And then, recover the rectangular key from the safe. And then, make an effort to venture east. Then, lock the rectangular box in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You see a gleam over in a corner, where you can see a rectangular box.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>go east<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. With that done, open the trunk. Then, pick up the TextWorld style latchkey from the trunk within the studio. If you can get your hands on the TextWorld style latchkey, attempt to move west. Once you manage that, check that the TextWorld style chest is unlocked with the TextWorld style latchkey. Then, ensure that the TextWorld style chest inside the playroom is open. And then, retrieve the sandwich from the TextWorld style chest. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
Oh wow! Is that what I think it is? It is! It's a TextWorld style chest.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take TextWorld style latchkey from trunk<|im_end|>go west<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take sandwich from TextWorld style chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the shelf. Then, doublecheck that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the shower is open. And then, retrieve the key from the chest inside the shower. After that, make it so that the hatch inside the shower is unlocked. And then, make it so that the hatch is opened. And then, attempt to head south. And then, make absolutely sure that the hatch within the laundromat is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower. You begin looking for stuff.
Oh, great. Here's a chest. You make out a shelf. Does this look like anything mentioned in the instructions? The shelf is normal. On the shelf you see a passkey.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel north. Then, lift the key from the floor of the workshop. After you have got the key, make an attempt to go to the south. And then, look and see that the locker is unlocked. Then, ensure that the locker is open. And then, pick up the type 9 key from the locker within the study. After that, look and see that the type 9 chest is unlocked. And then, ensure that the type 9 chest inside the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin looking for stuff.
What's that over there? It looks like it's a type 9 chest. A locked usual looking locker is right there by you.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spork.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 9 key from locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical locker inside the closet with the spherical keycard. And then, assure that the spherical locker within the closet is open. After that, pick up the fudge scented keycard from the spherical locker. Then, travel east. And then, check that the fudge scented chest is unlocked with the fudge scented keycard. And then, open the fudge scented chest. After opening the fudge scented chest, recover the worm from the fudge scented chest within the attic. Then, put the worm on the workbench in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked spherical locker.
You need an unguarded exit? You should try going east.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take fudge scented keycard from spherical locker<|im_end|>go east<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take worm from fudge scented chest<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Henderson's style passkey into the Henderson's style safe's lock to unlock it. And then, make absolutely sure that the Henderson's style safe is open. And then, pick up the passkey from the Henderson's style safe inside the cellar. After that, check that the box is unlocked with the passkey. And then, assure that the box is wide open. After that, take the cucumber from the box. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You bend down to tie your shoe. When you stand up, you notice a Henderson's style safe.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cucumber from box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the key from the floor of the playroom. And then, attempt to travel north. That done, unlock the door inside the steam room. And then, make it so that the door is opened. And then, attempt to move north. And then, head east. Following that, lift the fly larva from the floor of the pantry. And then, place the fly larva on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could take a trip north. And then, recover the formless passkey from the armchair inside the office. And then, unlock the formless box with the formless passkey. Then, open the formless box in the office. After that, take the American limited edition keycard from the formless box inside the office. If you can get your hands on the American limited edition keycard, go south. And then, doublecheck that the American limited edition portal within the pantry is unlocked with the American limited edition keycard. After that, look and see that the American limited edition portal is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You can barely contain your excitement.
There is a closed American limited edition portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take formless passkey from armchair<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take American limited edition keycard from formless box<|im_end|>go south<|im_end|>unlock American limited edition portal with American limited edition keycard<|im_end|>open American limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go to the north. And then, assure that the trunk inside the steam room is open. After that, pick up the key from the trunk inside the steam room. After getting the key, check that the gateway is unlocked with the key. After unlocking the gateway, ensure that the gateway inside the steam room is open. Then, go north. And then, make an effort to go east. Once you manage that, retrieve the dvd from the coffer inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take dvd from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to move west. That done, retrieve the keycard from the armchair inside the study. Then, unlock the safe inside the study with the keycard. Then, make absolutely sure that the safe within the study is wide open. And then, take the latchkey from the safe. If you can get your hands on the latchkey, take a trip east. With that over with, unlock the locker in the basement with the latchkey. Then, ensure that the locker inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type I passkey from the floor of the canteen. And then, make sure that the type I safe inside the canteen is unlocked with the type I passkey. Then, open the type I safe. And then, pick up the teaspoon from the type I safe inside the canteen. With the teaspoon, try to venture south. Okay, and then, ensure that the door is open. After opening the door, take a trip west. After that, put the teaspoon on the mantle within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You make out a type I safe. You see a freezer. Huh, weird. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a type I passkey on the floor.
You are carrying nothing.

your action:

Response: take type I passkey<|im_end|>unlock type I safe with type I passkey<|im_end|>open type I safe<|im_end|>take teaspoon from type I safe<|im_end|>go south<|im_end|>open door<|im_end|>go west<|im_end|>put teaspoon on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, move north. With that accomplished, doublecheck that the passageway is opened. And then, travel east. And then, attempt to travel north. Okay, and then, pick-up the key from the floor of the bar. After that, make an effort to move south. Then, doublecheck that the chest is shut. After that, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the east. Next, retrieve the latchkey from the floor of the salon. After that, head west. That done, unlock the box. And then, ensure that the box inside the cookery is open. After you have opened the box, retrieve the spoon from the box in the cookery. After that, attempt to travel east. And then, place the spoon on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a locked normal looking box nearby.
There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>go east<|im_end|>put spoon on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture south. After that, recover the key from the floor of the washroom. After stealing the key, insert the key into the chest within the washroom's lock to unlock it. And then, ensure that the chest inside the washroom is open. Then, take the fondue from the chest within the washroom. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a tv on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. Okay, and then, take the formless latchkey from the suitcase in the basement. And then, assure that the formless locker is unlocked with the formless latchkey. And then, open the formless locker in the basement. Then, make an effort to take a trip west. Then, retrieve the Cat Calendar from the armchair within the study. Then, venture east. Next, put the Cat Calendar into the formless locker within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You scan the room for an armchair, and you find an armchair. The armchair is usual. On the armchair you can see a Cat Calendar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from suitcase<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>go west<|im_end|>take Cat Calendar from armchair<|im_end|>go east<|im_end|>insert Cat Calendar into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move east. And then, retrieve the passkey from the floor of the kitchen. And then, move west. Then, unlock the box. And then, ensure that the box inside the workshop is open. After that, recover the printer from the box. If you can get your hands on the printer, make an attempt to go to the east. Okay, and then, throw the printer on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
A locked box is here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take printer from box<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the bowl inside the canteen. And then, insert the non-euclidean keycard into the non-euclidean safe in the canteen's lock to unlock it. After that, open the non-euclidean safe inside the canteen. After that, recover the spherical keycard from the non-euclidean safe. And then, unlock the spherical chest with the spherical keycard. After that, ensure that the spherical chest is open. And then, pick up the teaspoon from the spherical chest. After getting the teaspoon, put the teaspoon inside the non-euclidean safe inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in an ordinary kind of place. That is to say, you're in a canteen.
You can see a locked non-euclidean safe in the corner. You can make out a spherical chest. You scan the room for a bowl, and you find a bowl. On the bowl you can make out a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from bowl<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take spherical keycard from non-euclidean safe<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take teaspoon from spherical chest<|im_end|>insert teaspoon into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 2 passkey from the floor of the attic. And then, unlock the type 2 chest. After that, ensure that the type 2 chest is open. Then, retrieve the type 1 latchkey from the type 2 chest inside the attic. And then, unlock the type 1 chest in the attic. Then, make absolutely sure that the type 1 chest is ajar. If you have opened the type 1 chest, retrieve the stick of butter from the type 1 chest. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here. You begin to take stock of what's in the room.
You can make out a locked usual looking type 1 chest nearby. You can make out a locked type 2 chest right there by you.
There is an unguarded exit to the west.
There is a type 2 passkey on the floor.
You are carrying: a berry.

your action:

Response: take type 2 passkey<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take type 1 latchkey from type 2 chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the cuboid chest within the sauna is unlocked. And then, ensure that the cuboid chest is open. After that, recover the keycard from the cuboid chest. Then, make sure that the hatch is unlocked. After that, ensure that the hatch is open. Then, venture south. With that accomplished, retrieve the type G passkey from the table within the attic. Then, make it so that the type G safe inside the attic is unlocked with the type G passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
You can make out a cuboid chest!
There is a closed hatch leading south. You need an unguarded exit? You should try going north.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take type G passkey from table<|im_end|>unlock type G safe with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move south. After that, retrieve the Microsoft keycard from the bookshelf. Then, make it so that the Microsoft box within the playroom is unlocked. Then, ensure that the Microsoft box is open. And then, pick up the keycard from the Microsoft box inside the playroom. After that, make an effort to head north. Okay, and then, check that the safe is unlocked with the keycard. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You make out a safe.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take Microsoft keycard from bookshelf<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. After that, open the basket in the parlor. After that, recover the key from the basket inside the parlor. And then, insert the key into the hatch in the parlor's lock to unlock it. After that, open the hatch within the parlor. After that, try to go to the east. And then, recover the stick of butter from the table. After picking up the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place. The room is well lit.
You can see a counter. The counter is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take key from basket<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take stick of butter from table<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, doublecheck that the formless box is opened. And then, pick up the keycard from the formless box. After that, venture north. Then, unlock the chest within the chamber with the keycard. And then, ensure that the chest in the chamber is open. Then, retrieve the key from the chest within the chamber. After taking the key, make absolutely sure that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked safe. You make out a chest, so there's that.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. After that, recover the passkey from the pan. And then, head east. Then, unlock the gateway with the passkey. And then, look and see that the gateway is open. And then, go north. And then, pick up the stick of butter from the rack. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've seen better garages, but at least this one seems pretty standard.
You can see a closed locker.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take passkey from pan<|im_end|>go east<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take stick of butter from rack<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go west. That done, unlock the box in the study with the key. Once you have unlocked the box, ensure that the box is open. Then, recover the TextWorld style passkey from the box inside the study. After that, make an attempt to head east. And then, unlock the TextWorld style locker. And then, make absolutely sure that the TextWorld style locker in the lounge is wide open. Then, pick up the fly larva from the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the lounge.
You can make out a TextWorld style locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key and a bowl.

your action:

Response: go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld style passkey from box<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take fly larva from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be great if you could retrieve the formless passkey from the counter within the shower. After that, make an attempt to take a trip west. And then, assure that the formless safe is unlocked with the formless passkey. Then, open the formless safe. After you have opened the formless safe, pick up the formless keycard from the formless safe in the chamber. Then, take a trip east. And then, assure that the formless gateway is unlocked with the formless keycard. And then, ensure that the formless gateway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You make out a counter. On the counter you can make out a formless passkey.
There is a closed formless gateway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless passkey from counter<|im_end|>go west<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take formless keycard from formless safe<|im_end|>go east<|im_end|>unlock formless gateway with formless keycard<|im_end|>open formless gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, look and see that the chest is ajar. And then, retrieve the Canadian style passkey from the chest. After that, make absolutely sure that the Canadian style locker is unlocked. After that, ensure that the Canadian style locker is open. Then, retrieve the formless keycard from the Canadian style locker in the dish-pit. Then, travel east. Then, unlock the formless safe in the workshop. After that, ensure that the formless safe within the workshop is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a Canadian style locker. You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take Canadian style passkey from chest<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take formless keycard from Canadian style locker<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to venture south. Following that, open the case within the office. After that, take the key from the case. After stealing the key, venture north. After that, check that the hatch is unlocked with the key. And then, open the hatch. And then, attempt to go to the east. If you can get around to doing that, take the glass from the plate inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. The room is well lit.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>open case<|im_end|>take key from case<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, pick up the type 1 passkey from the shelf. Then, unlock the type 1 chest with the type 1 passkey. After you have unlocked the type 1 chest, ensure that the type 1 chest is open. After that, take the passkey from the type 1 chest. If you have taken the passkey, unlock the hatch. After that, ensure that the hatch inside the recreation zone is open. After that, make an effort to move east. Then, pick up the dvd from the mantelpiece inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a type 1 chest. Hey, want to see a shelf? Look over there, a shelf. The shelf is typical. On the shelf you can make out a type 1 passkey.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 1 passkey from shelf<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take passkey from type 1 chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take dvd from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be a great idea if you could move west. After that, lift the spherical key from the floor of the shower. And then, unlock the spherical chest within the shower with the spherical key. Having unlocked the spherical chest, open the spherical chest inside the shower. After opening the spherical chest, take the type D passkey from the spherical chest within the shower. After that, doublecheck that the type D box within the shower is unlocked. After that, ensure that the type D box is open. And then, take the sponge from the type D box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take type D passkey from spherical chest<|im_end|>unlock type D box with type D passkey<|im_end|>open type D box<|im_end|>take sponge from type D box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, make an attempt to move north. After that, assure that the locker inside the kitchen is unlocked with the latchkey. And then, open the locker. And then, recover the Microsoft style passkey from the locker. With the Microsoft style passkey, make it so that the Microsoft style safe is unlocked. Once you have unlocked the Microsoft style safe, ensure that the Microsoft style safe is open. Then, pick up the Canadian style key from the Microsoft style safe. If you can get your hands on the Canadian style key, check that the Canadian style safe inside the kitchen is unlocked with the Canadian style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into the most standard of all possible spare rooms.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take Canadian style key from Microsoft style safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe in the pantry with the key. And then, ensure that the safe inside the pantry is open. And then, retrieve the passkey from the safe within the pantry. After that, make an attempt to head north. And then, assure that the gateway is unlocked. And then, ensure that the gateway in the basement is open. After that, make an effort to go east. Then, make it so that the gateway in the canteen is closed. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You can see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a gummy bear, a salad and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. And then, recover the keycard from the rack. If you can get your hands on the keycard, make absolutely sure that the door is unlocked. After unlocking the door, open the door. After pulling open the door, make an effort to go to the south. Once you accomplish that, go east. After that, retrieve the lamp from the stand in the chamber. And then, toss the lamp on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 key.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take lamp from stand<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to pick up the passkey from the bed stand. After that, assure that the locker is unlocked. And then, make absolutely sure that the locker is open. After that, take the formless passkey from the locker. Then, insert the formless passkey into the formless box's lock to unlock it. Once you have unlocked the formless box, look and see that the formless box is wide open. After that, take the worm from the formless box. If you have taken the worm, you can insert the worm inside the locker within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You see a locker. You see a formless box. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a bed stand. The bed stand is standard. On the bed stand you make out a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from bed stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take worm from formless box<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go north. After that, lift the keycard from the floor of the garage. And then, travel south. Then, unlock the chest with the keycard. After that, ensure that the chest in the workshop is open. Then, retrieve the nest of bugs from the chest within the workshop. And then, attempt to take a trip north. Then, drop the nest of bugs on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest. You scan the room, seeing a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of bugs from chest<|im_end|>go north<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the keycard from the coffer inside the study. And then, check that the locker within the study is unlocked with the keycard. And then, open the locker. Then, retrieve the latchkey from the locker. Having taken the latchkey, doublecheck that the safe inside the study is unlocked. Once you have unlocked the safe, look and see that the safe within the study is open. After that, retrieve the disk from the safe within the study. After that, place the disk on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You can see a locked safe. You can make out a locker. You can see an opened coffer. The coffer contains a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Canadian style safe. After that, assure that the Canadian style safe is opened. And then, pick up the key from the Canadian style safe. After that, unlock the box with the key. After that, open the box in the shower. After opening the box, take the vacuum from the box inside the shower. After that, head south. And then, rest the vacuum on the plate in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
A locked box is right there by you. You see a locked Canadian style safe.
There is an unguarded exit to the south.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>go south<|im_end|>put vacuum on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move west. With that accomplished, ensure that the locker is open. After that, recover the keycard from the locker. Then, try to venture east. And then, unlock the chest within the playroom. Then, make sure that the chest inside the playroom is opened. Then, retrieve the latchkey from the chest within the playroom. After that, make absolutely sure that the box inside the playroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room is well lit.
You make out a locked box in the room. You can see a locked usual looking chest in the corner. You scan the room, seeing a bench. You shudder, but continue examining the bench. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to travel west. With that accomplished, retrieve the rectangular key from the floor of the basement. After that, go east. And then, assure that the rectangular box is unlocked. Then, make absolutely sure that the rectangular box in the chamber is open. After that, take the passkey from the rectangular box inside the chamber. After that, unlock the box. Once you have unlocked the box, make absolutely sure that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked box. You can make out a locked rectangular box.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a poem on the floor.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>take rectangular key<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. Next, assure that the chest is ajar. And then, retrieve the non-euclidean keycard from the chest inside the kitchen. Then, attempt to travel east. And then, make absolutely sure that the non-euclidean box within the playroom is unlocked with the non-euclidean keycard. Then, open the non-euclidean box. Then, retrieve the durian from the non-euclidean box within the playroom. After that, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You can barely contain your excitement.
You can make out a locked non-euclidean box.
There is an unblocked exit to the west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take durian from non-euclidean box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the formless chest is unlocked with the formless keycard. And then, ensure that the formless chest is open. And then, recover the passkey from the formless chest within the chamber. And then, try to go east. And then, check that the box is unlocked with the passkey. Then, open the box inside the scullery. After that, pick up the knife from the box inside the scullery. And then, put the knife on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked formless chest here.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture south. And then, unlock the locker within the study. And then, open the locker. Having opened the locker, pick up the spherical key from the locker. Once you have got the spherical key, make absolutely sure that the spherical passageway within the study is unlocked. After that, look and see that the spherical passageway is opened. After that, travel east. With that done, assure that the coffer is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. The room is well lit.
You see an opened portmanteau right there by you. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical passageway with spherical key<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the type 7 latchkey from the board. After that, insert the type 7 latchkey into the type 7 chest's lock to unlock it. And then, open the type 7 chest inside the washroom. And then, recover the latchkey from the type 7 chest. If you can get your hands on the latchkey, unlock the passageway within the washroom with the latchkey. After unlocking the passageway, open the passageway in the washroom. After that, attempt to venture east. Okay, and then, doublecheck that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You have moved into the most ordinary of all possible washrooms.
Look out! It's a- oh, never mind, it's just a type 7 chest. You can make out a board. On the board you make out a type 7 latchkey.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 7 latchkey from board<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the north. And then, recover the keycard from the table inside the basement. After that, unlock the locker within the basement. And then, ensure that the locker in the basement is open. And then, pick up the sandwich from the locker. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You make another one of your grand eccentric entrances into a playroom.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the key from the toolbox inside the study. And then, doublecheck that the box is unlocked. After that, ensure that the box is open. And then, recover the keycard from the box inside the study. And then, unlock the hatch with the keycard. And then, look and see that the hatch in the study is opened. Having pulled open the hatch, go to the south. Okay, and then, recover the worm from the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. I guess you better just go and list everything you see here.
You smell a lovely smell, and follow it to a box. You can see a toolbox. The toolbox contains a key.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from toolbox<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the chest inside the launderette is unlocked with the latchkey. And then, doublecheck that the chest is opened. After that, pick up the rectangular key from the chest. And then, assure that the rectangular passageway is unlocked with the rectangular key. Then, ensure that the rectangular passageway is open. After that, go to the east. And then, pick up the mop from the box in the bathroom. If you can get your hands on the mop, place the mop on the shelf inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed rectangular passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular passageway with rectangular key<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take mop from box<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to venture north. Then, recover the key from the safe in the office. After that, try to take a trip north. With that accomplished, check that the locker inside the basement is unlocked with the key. Once you have unlocked the locker, make absolutely sure that the locker inside the basement is ajar. And then, retrieve the worm from the locker within the basement. And then, venture south. After that, insert the worm inside the safe in the office. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in the place we're calling the closet. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go south<|im_end|>insert worm into safe<|im_end|>