Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, pick up the latchkey from the shelf. And then, look and see that the gate is unlocked. After that, make absolutely sure that the gate is ajar. After that, take a trip south. If you can get around to doing that, take the Henderson's limited edition key from the mantle in the lounge. Then, attempt to go to the east. After that, insert the Henderson's limited edition key into the Henderson's limited edition box in the attic's lock to unlock it. After that, open the Henderson's limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you can see a latchkey.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Henderson's limited edition key from mantle<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go to the south. Then, take the TextWorld style passkey from the bench. If you can get your hands on the TextWorld style passkey, look and see that the TextWorld style safe in the recreation zone is unlocked with the TextWorld style passkey. After that, open the TextWorld style safe. And then, retrieve the formless keycard from the TextWorld style safe. With the formless keycard, make absolutely sure that the formless chest inside the recreation zone is unlocked. After that, open the formless chest within the recreation zone. After that, take the blanket from the formless chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style passkey from bench<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>open TextWorld style safe<|im_end|>take formless keycard from TextWorld style safe<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take blanket from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to make an attempt to travel east. And then, pick up the fresh laundry scented keycard from the floor of the cookery. And then, head south. After that, make absolutely sure that the fresh laundry scented safe inside the steam room is unlocked. And then, make it so that the fresh laundry scented safe is wide open. After that, pick up the nest of spiders from the fresh laundry scented safe. Then, travel north. And then, put the nest of spiders on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard<|im_end|>go south<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take nest of spiders from fresh laundry scented safe<|im_end|>go north<|im_end|>put nest of spiders on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, assure that the chest inside the kitchenette is open. Then, recover the type E latchkey from the chest. If you can get your hands on the type E latchkey, insert the type E latchkey into the type E portal's lock to unlock it. After that, make sure that the type E portal is ajar. After that, go to the east. And then, pick up the loaf of bread from the bed inside the chamber. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a bar. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open chest<|im_end|>take type E latchkey from chest<|im_end|>unlock type E portal with type E latchkey<|im_end|>open type E portal<|im_end|>go east<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Once you finish that, retrieve the cuboid key from the floor of the kitchenette. After that, take a trip west. That done, insert the cuboid key into the cuboid safe in the study's lock to unlock it. And then, ensure that the cuboid safe in the study is open. And then, recover the key from the cuboid safe inside the study. And then, attempt to go to the east. Next, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a locked cuboid safe in the corner.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move north. And then, doublecheck that the freezer within the canteen is open. After that, retrieve the American limited edition key from the freezer. And then, go south. With that over with, look and see that the American limited edition box inside the attic is unlocked. And then, doublecheck that the American limited edition box is wide open. After that, retrieve the lampshade from the American limited edition box within the attic. And then, you can deposit the lampshade inside the chest in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You make out a chest. The chest is empty, what a horrible day! You can make out a locked typical looking American limited edition box nearby.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open freezer<|im_end|>take American limited edition key from freezer<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take lampshade from American limited edition box<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the spherical latchkey from the shelf. Then, make an effort to go east. And then, unlock the spherical safe. Then, assure that the spherical safe is wide open. And then, recover the non-euclidean latchkey from the spherical safe inside the attic. Then, doublecheck that the non-euclidean chest is unlocked with the non-euclidean latchkey. After that, ensure that the non-euclidean chest is open. And then, retrieve the sock from the non-euclidean chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Look around you. Take it all in. It's not every day someone gets to be in a spare room.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. On the shelf you can see a spherical latchkey. Classic TextWorld.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take spherical latchkey from shelf<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take non-euclidean latchkey from spherical safe<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take sock from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move west. And then, lift the non-euclidean latchkey from the floor of the recreation zone. With the non-euclidean latchkey, doublecheck that the non-euclidean locker is unlocked. Once you have unlocked the non-euclidean locker, ensure that the non-euclidean locker inside the recreation zone is open. Then, retrieve the fly larva from the non-euclidean locker. With the fly larva, make an attempt to go to the east. And then, open the freezer within the kitchenette. After that, put the fly larva inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take fly larva from non-euclidean locker<|im_end|>go east<|im_end|>open freezer<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip north. And then, ensure that the Henderson's box is open. After that, take the Canadian latchkey from the Henderson's box in the cookhouse. Then, make sure that the Canadian passageway inside the cookhouse is unlocked. After unlocking the Canadian passageway, make it so that the Canadian passageway inside the cookhouse is wide open. After opening the Canadian passageway, venture north. That done, attempt to go east. Then, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Henderson's key.

your action:

Response: go north<|im_end|>open Henderson's box<|im_end|>take Canadian latchkey from Henderson's box<|im_end|>unlock Canadian passageway with Canadian latchkey<|im_end|>open Canadian passageway<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip south. Okay, and then, take the key from the board. Then, assure that the safe inside the kitchen is unlocked with the key. After that, open the safe in the kitchen. After that, retrieve the napkin from the safe. Once you have picked up the napkin, make an effort to move north. If you can accomplish that, head east. With that accomplished, drop the napkin on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. After that, ensure that the coffer is open. And then, retrieve the passkey from the coffer. After that, assure that the box inside the spare room is unlocked with the passkey. After that, assure that the box in the spare room is ajar. And then, recover the lightbulb from the box. After getting the lightbulb, attempt to travel north. Next, throw the lightbulb on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>go north<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. With that done, open the locker inside the closet. Having opened the locker, take the fresh laundry scented key from the locker inside the closet. After that, look and see that the fresh laundry scented door is unlocked. After that, assure that the fresh laundry scented door is ajar. And then, attempt to go to the east. With that accomplished, open the type 1 chest. After that, take the fly larva from the type 1 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open locker<|im_end|>take fresh laundry scented key from locker<|im_end|>unlock fresh laundry scented door with fresh laundry scented key<|im_end|>open fresh laundry scented door<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take fly larva from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the display within the cubicle is wide open. And then, retrieve the key from the display within the cubicle. After that, venture north. Following that, unlock the safe. And then, make it so that the safe is opened. And then, recover the Henderson's limited edition keycard from the safe. If you can get your hands on the Henderson's limited edition keycard, travel east. And then, make absolutely sure that the Henderson's limited edition safe is unlocked with the Henderson's limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You start to take note of what's in the room.
You see a display.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a strawberry.

your action:

Response: open display<|im_end|>take key from display<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. Next, recover the soap scented keycard from the toolbox inside the office. Then, unlock the soap scented chest. Then, open the soap scented chest within the office. Then, recover the spherical keycard from the soap scented chest in the office. And then, insert the spherical keycard into the spherical chest's lock to unlock it. And then, ensure that the spherical chest in the office is open. If you have pulled open the spherical chest, pick up the binder from the spherical chest inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're not going to believe this, but you've just entered a garage. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented keycard from toolbox<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take spherical keycard from soap scented chest<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take binder from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, take the key from the trunk within the office. After getting the key, unlock the box with the key. After that, ensure that the box inside the office is open. After that, pick up the latchkey from the box inside the office. Then, make an attempt to travel east. Then, insert the latchkey into the safe in the recreation zone's lock to unlock it. After that, make absolutely sure that the safe is wide open. Then, retrieve the poem from the safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box. You make out a trunk. The trunk contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take poem from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. And then, retrieve the latchkey from the rack. After that, move west. With that done, unlock the safe within the scullery with the latchkey. Then, make absolutely sure that the safe in the scullery is open. After pulling open the safe, retrieve the bowl from the safe in the scullery. If you can get your hands on the bowl, take a trip east. And then, ditch the bowl on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
Look out! It's a- oh, never mind, it's just a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a board. But there isn't a thing on it. You think about smashing the board to bits, throwing the bits into the garbage, etc, until you get bored.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. With that over with, try to venture east. After that, doublecheck that the refrigerator in the dish-pit is opened. And then, retrieve the keycard from the refrigerator in the dish-pit. After that, check that the safe in the dish-pit is unlocked with the keycard. After unlocking the safe, make sure that the safe inside the dish-pit is opened. After opening the safe, recover the American passkey from the safe. Once you have got the American passkey, insert the American passkey into the American locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the case inside the cookhouse is ajar. After that, pick up the spherical keycard from the case. Then, unlock the spherical chest with the spherical keycard. And then, ensure that the spherical chest inside the cookhouse is open. After that, recover the key from the spherical chest in the cookhouse. After that, attempt to go to the east. After that, close the chest. After closing the chest, lock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical chest. You see a case.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, unlock the soap scented locker inside the bedroom with the soap scented passkey. After you have unlocked the soap scented locker, open the soap scented locker. After pulling open the soap scented locker, pick up the type Y passkey from the soap scented locker within the bedroom. And then, check that the type Y safe within the bedroom is unlocked with the type Y passkey. After that, open the type Y safe. And then, recover the fly larva from the type Y safe within the bedroom. Then, venture south. With that done, place the fly larva on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked type Y safe is in the corner. You can see a locked soap scented locker.
There is an unguarded exit to the south.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take type Y passkey from soap scented locker<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take fly larva from type Y safe<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, ensure that the safe is open. After that, recover the latchkey from the safe in the bedroom. Once you have got the latchkey, venture west. Okay, and then, unlock the box with the latchkey. And then, make sure that the box inside the cubicle is opened. And then, pick up the Comic Strip Calendar from the box. Then, venture east. Next, ditch the Comic Strip Calendar on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a safe.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head east. And then, look and see that the cuboid gateway within the attic is unlocked. And then, ensure that the cuboid gateway within the attic is open. After opening the cuboid gateway, make an attempt to go to the north. After that, go west. And then, retrieve the sponge from the table. If you can get your hands on the sponge, head east. Then, sit the sponge on the bench inside the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You make a grand eccentric entrance into a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid passkey and a golf club.

your action:

Response: go east<|im_end|>unlock cuboid gateway with cuboid passkey<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip north. That done, attempt to take a trip west. And then, take the keycard from the stand within the cellar. If you can get your hands on the keycard, check that the box is unlocked with the keycard. After unlocking the box, ensure that the box inside the cellar is open. After that, take the legume from the box. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a gleam over in a corner, where you can see a chest. What a letdown! The chest is empty!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to take a trip north. After that, ensure that the TextWorld limited edition hatch is open. After that, head east. With that over with, head east. If you can finish that, lift the TextWorld limited edition passkey from the floor of the workshop. Having picked up the TextWorld limited edition passkey, travel west. With that done, close the TextWorld limited edition hatch within the study. And then, make sure that the TextWorld limited edition hatch is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north.
You are carrying: a cucumber and a sponge.

your action:

Response: go north<|im_end|>open TextWorld limited edition hatch<|im_end|>go east<|im_end|>go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>close TextWorld limited edition hatch<|im_end|>lock TextWorld limited edition hatch with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. That done, make an effort to venture south. That done, pick up the passkey from the floor of the lounge. If you can get your hands on the passkey, unlock the locker inside the lounge. After that, assure that the locker is open. After pulling open the locker, take the Microsoft limited edition key from the locker within the lounge. If you can get your hands on the Microsoft limited edition key, head north. Okay, and then, Insert the Microsoft limited edition key into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. You begin looking for stuff.
You see a closed trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft limited edition key from locker<|im_end|>go north<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, go west. If you can succeed at that, ensure that the chest inside the kitchen is open. And then, take the Henderson's limited edition key from the chest within the kitchen. And then, check that the Henderson's limited edition chest in the kitchen is unlocked with the Henderson's limited edition key. And then, open the Henderson's limited edition chest. Then, take the spork from the Henderson's limited edition chest in the kitchen. After that, attempt to go east. Following that, put the spork on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to come round a normal one.
You smell an interesting smell, and follow it to a bowl. The bowl is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take spork from Henderson's limited edition chest<|im_end|>go east<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be good if you could insert the formless latchkey into the formless door in the laundry place's lock to unlock it. And then, open the formless door. After that, go north. With that accomplished, go east. After that, take the Microsoft latchkey from the trunk within the attic. Then, take a trip west. Next, take a trip south. With that done, lock the Microsoft safe. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. You make out a drawer. Now why would someone leave that there? The drawer is empty! What a waste of a day!
There is a closed formless door leading north. There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft latchkey from trunk<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. Then, doublecheck that the non-euclidean box in the steam room is unlocked with the non-euclidean key. After that, open the non-euclidean box in the steam room. After that, retrieve the non-euclidean passkey from the non-euclidean box. And then, doublecheck that the non-euclidean chest in the steam room is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest in the steam room is open. And then, take the shadfly from the non-euclidean chest inside the steam room. And then, deposit the shadfly on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take non-euclidean passkey from non-euclidean box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, make an attempt to head west. Following that, make an effort to head north. After that, recover the rectangular passkey from the stand in the workshop. With the rectangular passkey, make an attempt to travel south. If you can get around to doing that, try to go to the east. Then, insert the rectangular passkey into the rectangular safe inside the studio's lock to unlock it. Then, ensure that the rectangular safe within the studio is open. And then, take the Comic Strip Calendar from the rectangular safe inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You scan the room, seeing a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Comic Strip Calendar from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, ensure that the cabinet is open. And then, pick up the formless latchkey from the cabinet. And then, attempt to head west. If you can get through with that, make absolutely sure that the formless chest is unlocked with the formless latchkey. And then, doublecheck that the formless chest is ajar. And then, pick up the keycard from the formless chest. With the keycard, go to the east. After that, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place. I guess you better just go and list everything you see here.
You see a box. You can see a closed cabinet.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pillow.

your action:

Response: open cabinet<|im_end|>take formless latchkey from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, look and see that the fudge scented chest is unlocked. After that, open the fudge scented chest. Then, recover the type D key from the fudge scented chest. After that, make sure that the type D gateway is unlocked with the type D key. After that, doublecheck that the type D gateway is wide open. After that, make an effort to venture north. With that done, go to the east. Okay, and then, retrieve the worm from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
You make out a fudge scented chest. You wonder idly who left that here.
There is a closed type D gateway leading north. There is an unguarded exit to the east.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take type D key from fudge scented chest<|im_end|>unlock type D gateway with type D key<|im_end|>open type D gateway<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the rectangular box. And then, ensure that the rectangular box inside the vault is open. And then, take the latchkey from the rectangular box within the vault. After that, unlock the passageway inside the vault. And then, open the passageway in the vault. Having opened the passageway, go to the east. And then, retrieve the lavender scented latchkey from the floor of the spare room. And then, Put the lavender scented latchkey into the lavender scented safe within the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a rectangular box.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take lavender scented latchkey<|im_end|>lock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move south. And then, open the cabinet in the cookery. And then, pick up the type 2 keycard from the cabinet in the cookery. After that, move north. Once you do that, unlock the type 2 gate inside the bedchamber with the type 2 keycard. Then, look and see that the type 2 gate within the bedchamber is wide open. After opening the type 2 gate, head east. And then, close the trunk. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
There is a closed type 2 gate leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type 2 keycard from cabinet<|im_end|>go north<|im_end|>unlock type 2 gate with type 2 keycard<|im_end|>open type 2 gate<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the case inside the kitchenette. After opening the case, pick up the latchkey from the case inside the kitchenette. After that, make absolutely sure that the chest is unlocked with the latchkey. After unlocking the chest, ensure that the chest is open. Then, pick up the TextWorld key from the chest within the kitchenette. And then, travel east. And then, unlock the TextWorld gate with the TextWorld key. If you have unlocked the TextWorld gate, ensure that the TextWorld gate in the vault is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You start to take note of what's in the room.
You can see a locked chest in the room. You make out a closed case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld key from chest<|im_end|>go east<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to try to venture east. Once you manage that, pick up the keycard from the desk. After that, make an effort to move west. After that, look and see that the box within the shower is unlocked. Then, doublecheck that the box within the shower is open. And then, take the broom from the box. After taking the broom, attempt to move east. And then, place the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the safe is open. Then, take the type N key from the safe. And then, take a trip east. After that, check that the type N box is unlocked with the type N key. Then, open the type N box inside the basement. And then, retrieve the type 3 latchkey from the type N box within the basement. After that, unlock the type 3 chest. After unlocking the type 3 chest, assure that the type 3 chest inside the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
You can make out a closed safe here.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type N key from safe<|im_end|>go east<|im_end|>unlock type N box with type N key<|im_end|>open type N box<|im_end|>take type 3 latchkey from type N box<|im_end|>unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. Following that, lift the keycard from the floor of the playroom. And then, check that the portal is unlocked with the keycard. Then, ensure that the portal is open. After that, venture south. And then, move east. That done, recover the loaf of bread from the floor of the studio. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a cauliflower and a fondue.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move east. And then, ensure that the gate within the cellar is open. After that, go south. With that done, retrieve the latchkey from the cabinet. And then, check that the box is unlocked with the latchkey. Then, open the box. After that, take the coffee cup from the box. Then, throw the coffee cup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom and a paper towel.

your action:

Response: go east<|im_end|>open gate<|im_end|>go south<|im_end|>take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the TextWorld limited edition chest in the steam room. After that, ensure that the TextWorld limited edition chest is open. After that, retrieve the latchkey from the TextWorld limited edition chest within the steam room. After that, take a trip east. And then, look and see that the chest in the cellar is unlocked with the latchkey. And then, open the chest within the cellar. After that, retrieve the worm from the chest. After picking up the worm, toss the worm on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
Look over there! a TextWorld limited edition chest.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld limited edition passkey and a tv.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the south. After that, unlock the box. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the keycard from the box inside the closet. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. After that, recover the non-euclidean latchkey from the safe inside the closet. After that, lock the non-euclidean gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>lock non-euclidean gate with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to head south. And then, pick up the Microsoft latchkey from the floor of the restroom. And then, make an effort to travel north. Then, check that the Microsoft box is unlocked with the Microsoft latchkey. And then, make sure that the Microsoft box is opened. After that, retrieve the cane from the Microsoft box inside the pantry. After getting the cane, make an attempt to go south. After that, ditch the cane on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You can see a Microsoft box.
There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take Microsoft latchkey<|im_end|>go north<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>take cane from Microsoft box<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the east. Then, recover the passkey from the chest. After picking up the passkey, look and see that the portal within the salon is unlocked. After that, assure that the portal inside the salon is ajar. After that, try to go to the north. Then, retrieve the frisbee from the floor of the vault. After that, go to the south. After that, place the frisbee on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from chest<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the table in the vault. With the passkey, attempt to travel west. And then, insert the passkey into the safe's lock to unlock it. And then, assure that the safe is opened. And then, pick up the latchkey from the safe. After taking the latchkey, try to take a trip east. If you can succeed at that, look and see that the locker within the vault is unlocked. And then, make sure that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a locked locker, which looks usual, here. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is normal. On the table you make out a passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the Henderson's keycard from the locker within the chamber. And then, unlock the Henderson's safe inside the chamber with the Henderson's keycard. After that, look and see that the Henderson's safe in the chamber is wide open. After that, retrieve the Microsoft limited edition passkey from the Henderson's safe. After stealing the Microsoft limited edition passkey, unlock the Microsoft limited edition safe. After that, make absolutely sure that the Microsoft limited edition safe inside the chamber is ajar. Having opened the Microsoft limited edition safe, take the latchkey from the Microsoft limited edition safe inside the chamber. Then, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber.
You can make out a chest. You see a Microsoft limited edition safe. The light flickers for a second, but nothing else happens. You make out a Henderson's safe. You see a locker. The locker contains a Henderson's keycard.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's keycard from locker<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take Microsoft limited edition passkey from Henderson's safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to move west. With that done, take the American style latchkey from the workbench within the basement. If you can get your hands on the American style latchkey, venture west. With that accomplished, check that the American style box is unlocked with the American style latchkey. After unlocking the American style box, open the American style box. And then, retrieve the keycard from the American style box inside the washroom. And then, make an effort to venture east. And then, look and see that the chest inside the basement is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
Look out! It's a- oh, never mind, it's just a mantle. The mantle is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style latchkey from workbench<|im_end|>go west<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take keycard from American style box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the bookshelf within the studio. Then, unlock the locker. After that, make it so that the locker within the studio is opened. If you have opened the locker, recover the cuboid latchkey from the locker within the studio. And then, make it so that the cuboid safe is unlocked with the cuboid latchkey. And then, ensure that the cuboid safe within the studio is open. Then, recover the keyboard from the cuboid safe. After that, put the keyboard on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
As if things weren't amazing enough already, you can even see a cuboid safe. The light flickers for a second, but nothing else happens. You can make out a locker. You see a bookshelf. You see a passkey on the bookshelf.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from bookshelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>put keyboard on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. With that accomplished, recover the soap dispenser from the table in the washroom. Then, make an attempt to venture west. And then, pick up the type 8 latchkey from the counter. After that, go east. After that, check that the type 8 chest inside the washroom is unlocked with the type 8 latchkey. Then, doublecheck that the type 8 chest inside the washroom is ajar. After that, put the soap dispenser inside the type 8 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You make out a trunk. What a letdown! The trunk is empty! You see a counter. You see a type 8 latchkey on the counter.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap dispenser from table<|im_end|>go west<|im_end|>take type 8 latchkey from counter<|im_end|>go east<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>insert soap dispenser into type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, check that the locker is unlocked with the key. And then, ensure that the locker is open. Then, retrieve the shadfly from the locker. After that, move north. Then, recover the keycard from the mantelpiece. Then, unlock the chest in the salon with the keycard. After that, open the chest in the salon. And then, deposit the shadfly inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You see a locker.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>take keycard from mantelpiece<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. With that over with, ensure that the fridge in the scullery is open. Then, recover the American style passkey from the fridge in the scullery. After that, look and see that the American style chest is unlocked. Then, ensure that the American style chest is open. After that, retrieve the American latchkey from the American style chest. Then, attempt to move west. And then, look and see the American safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a American safe.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take American style passkey from fridge<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take American latchkey from American style chest<|im_end|>go west<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to insert the cuboid key into the cuboid safe's lock to unlock it. And then, doublecheck that the cuboid safe is wide open. After that, retrieve the rectangular passkey from the cuboid safe. After that, look and see that the rectangular safe is unlocked with the rectangular passkey. And then, open the rectangular safe within the sauna. Then, take the stick of butter from the rectangular safe. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You can make out a rectangular safe. You see a cuboid safe. You rest your hand against a wall, but you miss the wall and fall onto a cabinet. Hmm. You always thought you'd be more excited to see a cabinet in a room.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take rectangular passkey from cuboid safe<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take stick of butter from rectangular safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could pick up the latchkey from the refrigerator. And then, look and see that the chest is unlocked. Then, open the chest inside the scullery. Then, take the American style latchkey from the chest within the scullery. Then, make sure that the American style chest within the scullery is unlocked. And then, open the American style chest. And then, pick up the knife from the American style chest. And then, throw the knife on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
A locked American style chest is in the room. You see a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a hideous smell, and follow it to a refrigerator. I mean, just wow! Isn't TextWorld just the best? The refrigerator contains a latchkey. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take knife from American style chest<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type 4 key from the case in the laundry place. After that, unlock the type 4 hatch with the type 4 key. And then, make absolutely sure that the type 4 hatch within the laundry place is opened. And then, attempt to go east. After that, make an effort to move east. After that, pick up the keycard from the cabinet within the sauna. After that, travel west. And then, lock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a case. You can't wait to tell the folks at home about this! The case contains a type 4 key. Classic TextWorld.
There is a closed type 4 hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 4 key from case<|im_end|>unlock type 4 hatch with type 4 key<|im_end|>open type 4 hatch<|im_end|>go east<|im_end|>go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, unlock the locker inside the closet with the latchkey. And then, open the locker. And then, retrieve the Henderson's style passkey from the locker. And then, travel west. And then, make absolutely sure that the Henderson's style locker within the cookery is unlocked. And then, make sure that the Henderson's style locker in the cookery is ajar. And then, take the butterfly from the Henderson's style locker inside the cookery. If you can get your hands on the butterfly, you can deposit the butterfly inside the case inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You can make out a locked locker.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's style passkey from locker<|im_end|>go west<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take butterfly from Henderson's style locker<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to move north. After that, open the refrigerator inside the scullery. And then, retrieve the spherical key from the refrigerator inside the scullery. With the spherical key, unlock the spherical locker with the spherical key. After that, doublecheck that the spherical locker within the scullery is open. And then, take the keycard from the spherical locker inside the scullery. After that, make an effort to go to the south. After that, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You make out a locked safe in the room.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take spherical key from refrigerator<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, pick up the latchkey from the bar in the salon. If you can get your hands on the latchkey, unlock the safe in the salon with the latchkey. After that, open the safe. Then, recover the Canadian style latchkey from the safe in the salon. After that, head east. Okay, and then, unlock the Canadian style locker within the shower. Then, open the Canadian style locker. Then, pick up the soap dispenser from the Canadian style locker within the shower. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You begin to take stock of what's here.
You can see a locked safe in the corner. Oh wow! Is that what I think it is? It is! It's a bar. You see a latchkey on the bar.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bar<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take soap dispenser from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, recover the vanilla scented keycard from the mantle. And then, travel west. Following that, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe in the garage is open. Once you have opened the vanilla scented safe, recover the key from the vanilla scented safe. After that, go to the east. Okay, and then, unlock the box within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it typical? You better believe it is. You begin looking for stuff.
You see a locked vanilla scented safe.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard from mantle<|im_end|>go west<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head south. If you can get through with that, open the locker inside the parlor. And then, take the Canadian style passkey from the locker in the parlor. And then, check that the Canadian style door is unlocked with the Canadian style passkey. Then, make it so that the Canadian style door is opened. And then, go to the south. Following that, recover the cushion from the bookshelf. Having picked up the cushion, place the cushion on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
Look over there! a trunk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Canadian style passkey from locker<|im_end|>unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go south<|im_end|>take cushion from bookshelf<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the keycard from the desk within the bedchamber. Then, try to go to the west. And then, make it so that the safe in the salon is unlocked with the keycard. Then, doublecheck that the safe is open. And then, retrieve the key from the safe. And then, make an attempt to venture east. With that over with, check that the box within the bedchamber is unlocked with the key. After that, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Welcome to the bedchamber. You start to take note of what's in the room.
You can see a box. You can see a desk. On the desk you see a keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: take keycard from desk<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the type Y passkey from the floor of the vault. Then, unlock the type Y box with the type Y passkey. Then, open the type Y box within the vault. Then, recover the type 5 latchkey from the type Y box within the vault. And then, make absolutely sure that the type 5 gateway is unlocked with the type 5 latchkey. After that, doublecheck that the type 5 gateway in the vault is open. After that, move south. And then, take the teaspoon from the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type Y box.
There is a closed type 5 gateway leading south. There is an unblocked exit to the north.
There is a type Y passkey on the floor.
You are carrying: an insect.

your action:

Response: take type Y passkey<|im_end|>unlock type Y box with type Y passkey<|im_end|>open type Y box<|im_end|>take type 5 latchkey from type Y box<|im_end|>unlock type 5 gateway with type 5 latchkey<|im_end|>open type 5 gateway<|im_end|>go south<|im_end|>take teaspoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the coffer is wide open. After opening the coffer, retrieve the latchkey from the coffer. After getting the latchkey, make it so that the safe within the study is unlocked. And then, make absolutely sure that the safe is open. Then, take the American style latchkey from the safe within the study. Then, move east. With that done, doublecheck that the American style chest in the parlor is unlocked with the American style latchkey. Then, ensure that the American style chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. The room is well lit.
You make out a locked safe. You can see a coffer. Classic TextWorld.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American style latchkey from safe<|im_end|>go east<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture south. With that accomplished, pick-up the keycard from the floor of the cubicle. If you can get your hands on the keycard, doublecheck that the portal inside the cubicle is unlocked with the keycard. After that, make it so that the portal is ajar. Then, go south. Then, pick-up the potato from the floor of the office. With the potato, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin looking for stuff.
You see a locked chest in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go to the west. And then, make it so that the type Z box is open. Then, pick up the keycard from the type Z box. Then, check that the locker in the pantry is unlocked with the keycard. And then, assure that the locker is ajar. After opening the locker, recover the pair of headphones from the locker in the pantry. With the pair of headphones, make an attempt to go east. With that done, drop the pair of headphones on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You need an unguarded exit? You should try going west.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type Z box<|im_end|>take keycard from type Z box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the passkey from the recliner. And then, make absolutely sure that the locker in the bar is unlocked with the passkey. And then, open the locker within the bar. Then, pick up the poem from the locker. After that, make an effort to go to the north. And then, make it so that the gateway in the closet is wide open. Then, move east. With that over with, deposit the poem into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You can see a locker. You shudder, but continue examining the room. You can see a recliner. You see a passkey on the recliner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from recliner<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>insert poem into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the saucepan. After that, doublecheck that the cuboid box is unlocked. Then, ensure that the cuboid box is open. And then, pick up the keycard from the cuboid box. After that, unlock the locker inside the dish-pit. After unlocking the locker, ensure that the locker is open. After that, pick up the type P passkey from the locker. And then, unlock the type P safe in the dish-pit with the type P passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You see a locked type P safe. You can see a locker. You can see a cuboid box. You can't really describe the cuboid box besides that it's usual. What's that over there? It looks like it's a saucepan. The saucepan is standard. On the saucepan you make out a cuboid latchkey.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from saucepan<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type P passkey from locker<|im_end|>unlock type P safe with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. Then, ensure that the case is open. Then, retrieve the passkey from the case. Then, attempt to travel north. And then, unlock the chest. After that, look and see that the chest in the kitchen is opened. And then, pick up the type P passkey from the chest. Then, make sure that the type P gate in the kitchen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have shown up in, you had to saunter into a typical one.
You can see a chest.
There is a closed type P gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type P passkey from chest<|im_end|>unlock type P gate with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go north. Okay, and then, pick up the TextWorld limited edition key from the floor of the study. After that, make an attempt to move south. Once you get around to doing that, try to venture east. And then, assure that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. If you have unlocked the TextWorld limited edition box, ensure that the TextWorld limited edition box within the studio is open. And then, pick up the latchkey from the TextWorld limited edition box in the studio. If you can get your hands on the latchkey, check that the safe within the studio is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a table. The table is typical. But oh no! there's nothing on this piece of trash. You make a mental note to not get your hopes up the next time you see a table in a room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. With that done, check that the spherical box is unlocked with the spherical keycard. Then, open the spherical box within the cookhouse. After you have opened the spherical box, retrieve the type 7 keycard from the spherical box inside the cookhouse. And then, check that the type 7 chest in the cookhouse is unlocked with the type 7 keycard. And then, look and see that the type 7 chest is wide open. Once you have pulled open the type 7 chest, recover the passkey from the type 7 chest in the cookhouse. Then, unlock the gateway inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go north<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 7 keycard from spherical box<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take passkey from type 7 chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the basket inside the bathroom. Then, pick up the spherical passkey from the basket in the bathroom. Then, unlock the spherical box inside the bathroom. And then, open the spherical box. Then, take the sponge from the spherical box in the bathroom. And then, attempt to go to the north. And then, look and see that the locker within the bar is wide open. And then, put the sponge into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You can make out a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed basket.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take spherical passkey from basket<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>go north<|im_end|>open locker<|im_end|>insert sponge into locker<|im_end|>