Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, venture east. With that accomplished, unlock the chest in the studio. After that, ensure that the chest is open. And then, retrieve the keycard from the chest within the studio. After that, unlock the box. After that, make sure that the box is wide open. After pulling open the box, pick up the folder from the box. After picking up the folder, place the folder into the chest inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take folder from box<|im_end|>insert folder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to travel south. And then, take the rectangular passkey from the armchair within the study. After stealing the rectangular passkey, insert the rectangular passkey into the rectangular gate's lock to unlock it. And then, make sure that the rectangular gate within the study is opened. And then, move east. After that, assure that the cabinet is wide open. After that, pick up the loaf of bread from the cabinet inside the canteen. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from armchair<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>open cabinet<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, doublecheck that the locker within the cellar is shut. And then, attempt to go east. With that accomplished, take the passkey from the bureau. After that, check that the safe inside the workshop is unlocked with the passkey. And then, make sure that the safe within the workshop is opened. After pulling open the safe, recover the key from the safe within the workshop. And then, travel west. And then, doublecheck that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You can barely contain your excitement.
You make out a locker. What a letdown! The locker is empty!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take passkey from bureau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go south. And then, go east. And then, pick up the keycard from the rack in the closet. After taking the keycard, unlock the chest. Then, make sure that the chest is open. And then, recover the spherical passkey from the chest inside the closet. After that, travel west. Then, assure that the spherical locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a controller.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from rack<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>go west<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, move north. And then, open the box in the laundromat. Having opened the box, take the Canadian latchkey from the box. After that, head south. And then, check that the Canadian hatch in the scullery is unlocked with the Canadian latchkey. After that, ensure that the Canadian hatch is open. Having opened the Canadian hatch, attempt to travel south. Then, lift the kettle from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You scan the room, seeing a saucepan. The saucepan is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed Canadian hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>open box<|im_end|>take Canadian latchkey from box<|im_end|>go south<|im_end|>unlock Canadian hatch with Canadian latchkey<|im_end|>open Canadian hatch<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to venture west. With that done, retrieve the spherical passkey from the shelf in the office. If you have picked up the spherical passkey, move east. After that, unlock the spherical locker in the pantry with the spherical passkey. Then, ensure that the spherical locker is open. And then, take the potato from the spherical locker. After that, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal. The room is well lit.
You can make out a spherical locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey from shelf<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take potato from spherical locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the passkey from the bench. And then, check that the gate is unlocked with the passkey. After unlocking the gate, look and see that the gate is ajar. Then, attempt to go east. With that done, make it so that the portmanteau is wide open. Once you have pulled open the portmanteau, retrieve the folder from the portmanteau. After that, make an effort to move west. And then, rest the folder on the bench inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a bench. On the bench you see a passkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: take passkey from bench<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take folder from portmanteau<|im_end|>go west<|im_end|>put folder on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could assure that the box is unlocked. And then, ensure that the box within the cookhouse is open. After that, recover the spherical keycard from the box. And then, take a trip north. And then, make sure that the spherical passageway is unlocked. Then, open the spherical passageway in the cookery. After opening the spherical passageway, travel east. Then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked box is in the room. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>go north<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an effort to go east. With that over with, make absolutely sure that the TextWorld style safe in the canteen is closed. Then, make an effort to travel west. Then, make an attempt to venture north. After that, pick up the TextWorld style latchkey from the workbench. Then, try to go to the south. And then, take a trip east. After that, make sure that the TextWorld style safe is locked with the TextWorld style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>close TextWorld style safe<|im_end|>go west<|im_end|>go north<|im_end|>take TextWorld style latchkey from workbench<|im_end|>go south<|im_end|>go east<|im_end|>lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the keycard from the bookshelf inside the bedchamber. After you have picked up the keycard, assure that the chest is unlocked. After that, open the chest within the bedchamber. After that, pick up the non-euclidean latchkey from the chest. After that, unlock the non-euclidean box with the non-euclidean latchkey. After that, make sure that the non-euclidean box inside the bedchamber is open. Then, retrieve the blueberry from the non-euclidean box. If you can get your hands on the blueberry, eat the blueberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You see a non-euclidean box. You can make out a locked chest. You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you see a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take blueberry from non-euclidean box<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go north. After that, open the fridge in the cookery. After that, recover the formless key from the fridge. After getting the formless key, make sure that the formless gate is unlocked. Then, open the formless gate. If you have opened the formless gate, head north. Okay, and then, travel east. That done, close the cabinet inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take formless key from fridge<|im_end|>unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, take the type 1 passkey from the fridge. After that, look and see that the type 1 locker in the canteen is unlocked. Once you have unlocked the type 1 locker, open the type 1 locker. After that, recover the keycard from the type 1 locker in the canteen. Then, insert the keycard into the locker's lock to unlock it. And then, ensure that the locker in the canteen is open. Then, recover the blender from the locker inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from fridge<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take keycard from type 1 locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move south. With that done, unlock the passageway inside the cookery with the passkey. Then, ensure that the passageway inside the cookery is open. After that, try to take a trip east. And then, make an effort to go east. If you can get around to doing that, pick up the top hat from the floor of the pantry. And then, take a trip west. Okay, and then, put the top hat on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey, a mug and a worm.

your action:

Response: go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take top hat<|im_end|>go west<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to venture north. Then, pick up the keycard from the floor of the study. With the keycard, try to venture south. After that, make absolutely sure that the gate in the attic is unlocked. Then, ensure that the gate is open. And then, go east. Then, retrieve the shirt from the cabinet. Then, put the shirt on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, travel north. If you can get around to doing that, make it so that the rectangular passageway is wide open. After that, try to venture east. Then, look and see that the rectangular passageway is shut. After that, venture east. Then, retrieve the rectangular keycard from the cabinet inside the studio. If you can get your hands on the rectangular keycard, attempt to move west. Then, make sure that the rectangular passageway is locked with the rectangular keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You can barely contain your excitement.
You can see a refrigerator. A refrigerator... Is that really what you were looking for? The refrigerator is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a board? Look over there, a board. The board is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>close rectangular passageway<|im_end|>go east<|im_end|>take rectangular keycard from cabinet<|im_end|>go west<|im_end|>lock rectangular passageway with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, attempt to venture north. Then, recover the key from the floor of the dish-pit. And then, travel south. With that done, make an effort to travel east. Next, unlock the box. And then, make absolutely sure that the box is ajar. After that, pick up the ladle from the box inside the scullery. If you have picked up the ladle, deposit the ladle inside the fridge in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>insert ladle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to go east. With that accomplished, open the coffer inside the garage. Then, recover the Canadian style latchkey from the coffer in the garage. With the Canadian style latchkey, make it so that the Canadian style locker is unlocked. After that, make it so that the Canadian style locker in the garage is open. And then, retrieve the cane from the Canadian style locker. After that, go to the west. And then, put the cane on the table in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Canadian style latchkey from coffer<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take cane from Canadian style locker<|im_end|>go west<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. And then, recover the cuboid key from the floor of the attic. And then, head south. And then, venture east. And then, make absolutely sure that the cuboid chest is unlocked. Then, ensure that the cuboid chest is open. After that, pick up the stick of butter from the cuboid chest inside the pantry. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place.
You make out a table. The table appears to be empty. This always happens, here in TextWorld!
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key<|im_end|>go south<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take stick of butter from cuboid chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, try to travel east. Then, pick up the keycard from the bookshelf within the bar. Then, move west. Okay, and then, make it so that the chest in the garage is unlocked with the keycard. Then, ensure that the chest within the garage is open. After that, retrieve the Canadian key from the chest in the garage. With the Canadian key, make an effort to take a trip east. Following that, make sure that the Canadian box in the bar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in the place we're calling the garage. You start to take note of what's in the room.
You make out a locked chest.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian key from chest<|im_end|>go east<|im_end|>unlock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel west. Next, assure that the safe is open. After that, retrieve the latchkey from the safe in the launderette. With the latchkey, check that the chest is unlocked with the latchkey. And then, ensure that the chest in the launderette is open. After pulling open the chest, recover the chocolate bar from the chest within the launderette. If you can get your hands on the chocolate bar, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. You can barely contain your excitement.
You see a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, recover the type N passkey from the floor of the closet. And then, check that the type N passageway is unlocked with the type N passkey. And then, open the type N passageway. After that, venture east. With that done, travel north. Then, pick up the gummy bear from the bookshelf in the salon. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
This closet you have just entered is definitely usual.
There is a closed type N passageway leading east. There is an unblocked exit to the north.
There is a type N passkey on the floor.
You are carrying: a worm.

your action:

Response: take type N passkey<|im_end|>unlock type N passageway with type N passkey<|im_end|>open type N passageway<|im_end|>go east<|im_end|>go north<|im_end|>take gummy bear from bookshelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the keycard from the floor of the cookhouse. After that, attempt to go to the south. After that, unlock the locker. Then, ensure that the locker within the sauna is open. Then, retrieve the rectangular latchkey from the locker. After picking up the rectangular latchkey, travel north. And then, unlock the rectangular door with the rectangular latchkey. Then, ensure that the rectangular door is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Wow! You're in a cookhouse.
There is a closed rectangular door leading west. There is an unblocked exit to the south.
There is a loaf of bread and a keycard on the floor.
You are carrying: a peanut.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go north<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, retrieve the latchkey from the bookshelf. And then, go to the south. And then, look and see that the locker in the bedchamber is unlocked. And then, look and see that the locker inside the bedchamber is opened. Then, retrieve the passkey from the locker. Then, check that the passageway inside the bedchamber is unlocked with the passkey. And then, make it so that the passageway in the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You can make out a locker. Look out! It's a- oh, never mind, it's just a couch! However, the couch, like an empty couch, has nothing on it. You can see a stand. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bookshelf<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take the American limited edition keycard from the case. Then, make absolutely sure that the American limited edition gate is unlocked. And then, open the American limited edition gate within the closet. After pulling open the American limited edition gate, make an attempt to head west. And then, try to go to the west. With that accomplished, recover the fudge scented latchkey from the bureau. And then, attempt to head east. And then, assure that the fudge scented locker in the washroom is locked with the fudge scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a case. The case contains an American limited edition keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed American limited edition gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American limited edition keycard from case<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>open American limited edition gate<|im_end|>go west<|im_end|>go west<|im_end|>take fudge scented latchkey from bureau<|im_end|>go east<|im_end|>lock fudge scented locker with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, unlock the locker. After that, make it so that the locker inside the washroom is wide open. Having opened the locker, pick up the keycard from the locker in the washroom. If you have picked up the keycard, go east. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the bedroom. Then, retrieve the controller from the chest within the bedroom. After that, place the controller on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the trunk. With the key, unlock the locker within the launderette with the key. And then, open the locker within the launderette. And then, pick up the Canadian style keycard from the locker within the launderette. Then, check that the Canadian style safe is unlocked with the Canadian style keycard. After that, doublecheck that the Canadian style safe is wide open. And then, retrieve the fly larva from the Canadian style safe. Having picked up the fly larva, place the fly larva on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You bend down to tie your shoe. When you stand up, you notice a Canadian style safe. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked locker. An open trunk is nearby. The trunk contains a key. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Canadian style keycard from locker<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>take fly larva from Canadian style safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go to the south. And then, ensure that the Canadian style locker in the laundry place is open. After that, take the keycard from the Canadian style locker. Then, move north. That done, unlock the gateway. And then, make absolutely sure that the gateway within the garage is open. After that, go to the east. Next, close the gateway in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see an opened trunk in the room. The trunk is empty, what a horrible day!
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. And then, unlock the TextWorld limited edition safe. After that, look and see that the TextWorld limited edition safe is wide open. After opening the TextWorld limited edition safe, pick up the key from the TextWorld limited edition safe. Then, check that the box within the spare room is unlocked with the key. After that, open the box within the spare room. And then, take the loaf of bread from the box within the spare room. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic.
There is an exit to the north. Don't worry, it is unblocked.
There is a scarf on the floor.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go north<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be great if you could take a trip west. Okay, and then, open the coffer. After that, pick up the spherical keycard from the coffer within the basement. After that, try to move east. If you can succeed at that, unlock the spherical passageway. And then, open the spherical passageway. Then, move south. And then, lift the tv from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
There is a closed spherical passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical keycard from coffer<|im_end|>go east<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go east. Then, retrieve the non-euclidean passkey from the floor of the study. And then, make an effort to go west. Next, assure that the non-euclidean chest in the shower is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean chest is open. And then, recover the paper towel from the non-euclidean chest inside the shower. And then, try to move east. Then, sit the paper towel on the chair within the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Okay, just remember what you're here to do, and everything will go great.
You see a locked non-euclidean chest.
You need an unblocked exit? You should try going east.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>go west<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take paper towel from non-euclidean chest<|im_end|>go east<|im_end|>put paper towel on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make sure that the safe in the steam room is unlocked. And then, doublecheck that the safe within the steam room is open. After pulling open the safe, recover the type 9 keycard from the safe. And then, try to go to the south. And then, unlock the type 9 gate within the dish-pit. After that, look and see that the type 9 gate in the dish-pit is opened. After that, try to head east. Then, make absolutely sure that the trunk is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in the place we're calling the steam room.
You rest your hand against a wall, but you miss the wall and fall onto a safe. Hey, want to see a dresser? Look over there, a dresser. The dresser is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type 9 keycard from safe<|im_end|>go south<|im_end|>unlock type 9 gate with type 9 keycard<|im_end|>open type 9 gate<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker with the keycard. And then, open the locker. Once you have pulled open the locker, take the Canadian style passkey from the locker inside the bedchamber. And then, make an effort to go to the east. After that, doublecheck that the Canadian style locker in the bedroom is unlocked. And then, assure that the Canadian style locker within the bedroom is open. After that, recover the gummy bear from the Canadian style locker. And then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. The room is well lit.
You make out a locker.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian style passkey from locker<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take gummy bear from Canadian style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the east. After that, lift the passkey from the floor of the bedchamber. Having got the passkey, venture west. That done, doublecheck that the chest in the bedroom is unlocked with the passkey. And then, open the chest. After pulling open the chest, recover the American limited edition latchkey from the chest. Then, head east. With that done, make sure that the American limited edition locker inside the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
Were you looking for a chest? Because look over there, it's a chest. You hear a noise behind you and spin around, but you can't see anything other than a bed. But the thing is empty.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take American limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip north. And then, try to go west. With that over with, take the American limited edition latchkey from the mantle. After stealing the American limited edition latchkey, unlock the American limited edition safe with the American limited edition latchkey. And then, open the American limited edition safe. Then, take the binder from the American limited edition safe. If you can get your hands on the binder, take a trip east. That done, put the binder on the table in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take American limited edition latchkey from mantle<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take binder from American limited edition safe<|im_end|>go east<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture west. Then, pick up the rectangular latchkey from the safe within the sauna. And then, make an attempt to move east. With that accomplished, unlock the rectangular door in the launderette. Once you have unlocked the rectangular door, make it so that the rectangular door inside the launderette is wide open. Then, head south. With that accomplished, pick up the fondue from the rack inside the spare room. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. I guess you better just go and list everything you see here.
There is a closed rectangular door leading south. There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>take rectangular latchkey from safe<|im_end|>go east<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>go south<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the TextWorld locker inside the dish-pit. Then, ensure that the TextWorld locker inside the dish-pit is open. After that, retrieve the keycard from the TextWorld locker inside the dish-pit. With the keycard, unlock the locker within the dish-pit with the keycard. And then, open the locker inside the dish-pit. Then, pick up the passkey from the locker in the dish-pit. With the passkey, take a trip east. Following that, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. Look out! It's a- oh, never mind, it's just a TextWorld locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take keycard from TextWorld locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the passkey from the floor of the bedchamber. After that, unlock the chest. After that, open the chest inside the bedchamber. Having opened the chest, recover the keycard from the chest inside the bedchamber. Then, insert the keycard into the safe's lock to unlock it. After unlocking the safe, doublecheck that the safe within the bedchamber is ajar. After that, retrieve the stick of butter from the safe. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a safe. Wow, isn't TextWorld just the best? You can see a locked chest. You see a stand. The stand is typical. But the thing is empty.
There is a closed gate leading west. There is an unblocked exit to the east.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. After that, pick up the type K keycard from the stand. After that, check that the type K box is unlocked with the type K keycard. And then, ensure that the type K box is open. And then, recover the type U keycard from the type K box. After that, make an effort to move east. And then, make absolutely sure that the type U chest is shut. After that, lock the type U chest within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened type U chest here. The type U chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type K keycard from stand<|im_end|>unlock type K box with type K keycard<|im_end|>open type K box<|im_end|>take type U keycard from type K box<|im_end|>go east<|im_end|>close type U chest<|im_end|>lock type U chest with type U keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could make an attempt to head south. And then, retrieve the type 9 keycard from the bookshelf. Then, try to head north. That done, doublecheck that the type 9 locker in the basement is unlocked. Then, look and see that the type 9 locker inside the basement is opened. And then, recover the worm from the type 9 locker. And then, go to the south. Then, sit the worm on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You make out a locked type 9 locker.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 keycard from bookshelf<|im_end|>go north<|im_end|>unlock type 9 locker with type 9 keycard<|im_end|>open type 9 locker<|im_end|>take worm from type 9 locker<|im_end|>go south<|im_end|>put worm on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head west. And then, make an effort to take a trip south. And then, ensure that the coffer is open. Then, pick up the Henderson's limited edition key from the coffer within the closet. And then, make an attempt to take a trip north. After that, unlock the Henderson's limited edition box in the basement. And then, ensure that the Henderson's limited edition box inside the basement is open. Then, recover the shadfly from the Henderson's limited edition box within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe.
There is an unguarded exit to the west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open coffer<|im_end|>take Henderson's limited edition key from coffer<|im_end|>go north<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go to the west. Once you finish that, open the bureau inside the workshop. Then, retrieve the key from the bureau. After you have got the key, take a trip east. That done, insert the key into the safe's lock to unlock it. Then, ensure that the safe inside the spare room is open. After that, retrieve the latchkey from the safe in the spare room. After taking the latchkey, unlock the chest with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Hey, want to see a chest? Look over there, a chest. Oh, great. Here's a safe. Now why would someone leave that there?
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, attempt to go to the west. That done, doublecheck that the gate within the sauna is wide open. After opening the gate, attempt to go to the north. With that done, try to go to the east. Following that, recover the key from the stand in the study. After that, unlock the locker in the study. And then, doublecheck that the locker within the study is ajar. And then, retrieve the mug from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, pick-up the formless passkey from the floor of the laundry place. After taking the formless passkey, check that the formless chest is unlocked with the formless passkey. And then, look and see that the formless chest in the laundry place is ajar. After that, retrieve the rectangular key from the formless chest inside the laundry place. After taking the rectangular key, make an attempt to take a trip west. After that, assure that the rectangular chest is unlocked. After that, assure that the rectangular chest is wide open. After that, pick up the shadfly from the rectangular chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a standard kind of place. That is to say, you're in a laundry place.
You can make out a formless chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take rectangular key from formless chest<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take shadfly from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the TextWorld style key from the refrigerator in the scullery. After that, insert the TextWorld style key into the TextWorld style locker inside the scullery's lock to unlock it. Having unlocked the TextWorld style locker, make absolutely sure that the TextWorld style locker is opened. After that, take the TextWorld style latchkey from the TextWorld style locker. And then, make it so that the TextWorld style box is unlocked with the TextWorld style latchkey. Then, make sure that the TextWorld style box inside the scullery is opened. Then, retrieve the cuboid keycard from the TextWorld style box within the scullery. Then, unlock the cuboid passageway with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a TextWorld style box. You can see a locked TextWorld style locker. You make out a refrigerator. Something scurries by right in the corner of your eye. Probably nothing. The refrigerator contains a TextWorld style key.
There is a closed cuboid passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style key from refrigerator<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take TextWorld style latchkey from TextWorld style locker<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take cuboid keycard from TextWorld style box<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to assure that the chest inside the garage is unlocked. After unlocking the chest, make it so that the chest inside the garage is open. After opening the chest, pick up the key from the chest. And then, insert the key into the locker's lock to unlock it. Once you have unlocked the locker, make absolutely sure that the locker is open. After that, retrieve the worm from the locker. Then, take a trip east. Then, drop the worm on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You see a locker. You see a locked chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, retrieve the keycard from the counter within the washroom. After taking the keycard, check that the box inside the washroom is unlocked with the keycard. And then, ensure that the box in the washroom is open. And then, retrieve the American style latchkey from the box in the washroom. And then, make an effort to move south. Next, insert the American style latchkey into the American style chest in the launderette's lock to unlock it. After that, open the American style chest in the launderette. After pulling open the American style chest, take the sponge from the American style chest. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. On the counter you can make out a keycard.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take sponge from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to close the TextWorld limited edition chest. After that, make an effort to go to the west. Then, recover the Microsoft latchkey from the floor of the kitchenette. After that, unlock the Microsoft box inside the kitchenette with the Microsoft latchkey. After that, make sure that the Microsoft box is opened. Then, recover the TextWorld limited edition latchkey from the Microsoft box. Then, move east. And then, doublecheck the TextWorld limited edition chest inside the study is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
You see a TextWorld limited edition chest. Wow, isn't TextWorld just the best? The TextWorld limited edition chest is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close TextWorld limited edition chest<|im_end|>go west<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>take TextWorld limited edition latchkey from Microsoft box<|im_end|>go east<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the fresh laundry scented key from the locker in the study. With the fresh laundry scented key, take a trip west. And then, make sure that the fresh laundry scented chest is unlocked. Then, open the fresh laundry scented chest within the shower. After opening the fresh laundry scented chest, retrieve the cuboid latchkey from the fresh laundry scented chest within the shower. After getting the cuboid latchkey, make an attempt to head east. Once you get around to doing that, close the cuboid locker. After that, lock the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a cuboid locker. Empty! What kind of nightmare TextWorld is this? You see a locker. The locker contains a fresh laundry scented key. You bend down to tie your shoe. When you stand up, you notice a coffer. Classic TextWorld.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from locker<|im_end|>go west<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take cuboid latchkey from fresh laundry scented chest<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the formless key from the counter inside the cellar. Then, unlock the formless chest inside the cellar with the formless key. And then, make it so that the formless chest within the cellar is open. Then, recover the Henderson's limited edition latchkey from the formless chest. Then, unlock the Henderson's limited edition box in the cellar. And then, make absolutely sure that the Henderson's limited edition box within the cellar is opened. After that, recover the key from the Henderson's limited edition box. After that, make it so that the locker inside the cellar is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cellar.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can make out a locked Henderson's limited edition box nearby. You can see a locked formless chest. Hey, want to see a counter? Look over there, a counter. You see a formless key on the counter.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless key from counter<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Henderson's limited edition latchkey from formless chest<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to head west. Next, retrieve the key from the recliner. After taking the key, make an attempt to travel east. With that done, insert the key into the chest inside the chamber's lock to unlock it. And then, open the chest. Then, retrieve the latchkey from the chest. And then, assure that the gate inside the chamber is unlocked. After that, ensure that the gate is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
A locked chest is in the room.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a strawberry and a Cat Calendar.

your action:

Response: go west<|im_end|>take key from recliner<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, try to go east. Once you accomplish that, make it so that the type K box inside the laundry place is unlocked. After that, open the type K box within the laundry place. And then, take the cuboid passkey from the type K box. After that, unlock the cuboid chest within the laundry place. Then, ensure that the cuboid chest within the laundry place is open. And then, pick up the stick of butter from the cuboid chest inside the laundry place. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're not going to believe this, but you've just entered a bedchamber.
There is an unguarded exit to the east.
There is a manuscript on the floor.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K box with type K keycard<|im_end|>open type K box<|im_end|>take cuboid passkey from type K box<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take stick of butter from cuboid chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be great if you could recover the TextWorld passkey from the bar. And then, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, open the TextWorld chest within the bedchamber. Then, take the Microsoft style passkey from the TextWorld chest in the bedchamber. Then, insert the Microsoft style passkey into the Microsoft style box's lock to unlock it. After unlocking the Microsoft style box, open the Microsoft style box within the bedchamber. After pulling open the Microsoft style box, take the keycard from the Microsoft style box inside the bedchamber. And then, check that the locker inside the bedchamber is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can make out a locker. You smell a wretched smell, and follow it to a Microsoft style box. You can make out a locked TextWorld chest. Look over there! a bar. The bar is typical. On the bar you make out a TextWorld passkey, so there's that.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from bar<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take Microsoft style passkey from TextWorld chest<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. Then, pick-up the keycard from the floor of the laundry place. After that, make absolutely sure that the chest is unlocked. Then, make absolutely sure that the chest is opened. Then, take the key from the chest within the laundry place. And then, head east. Then, check that the locker inside the study is unlocked with the key. And then, ensure that the locker inside the study is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it standard? You better believe it is. You begin looking for stuff.
You make out a locked locker. You make out a bureau.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian limited edition passkey from the display. And then, insert the Canadian limited edition passkey into the Canadian limited edition door's lock to unlock it. And then, ensure that the Canadian limited edition door in the cellar is open. Then, make an effort to take a trip south. After that, attempt to travel east. If you can do that, ensure that the drawer inside the shower is open. Then, pick up the Microsoft latchkey from the drawer. With the Microsoft latchkey, Put the Microsoft latchkey into the Microsoft chest inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a display. The display contains a candy bar and a Canadian limited edition passkey.
There is a closed Canadian limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from display<|im_end|>unlock Canadian limited edition door with Canadian limited edition passkey<|im_end|>open Canadian limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take Microsoft latchkey from drawer<|im_end|>lock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to travel south. Then, unlock the box inside the dish-pit. Then, open the box inside the dish-pit. Then, pick up the type 0 passkey from the box within the dish-pit. And then, make an attempt to take a trip east. With that accomplished, insert the type 0 passkey into the type 0 chest's lock to unlock it. Then, ensure that the type 0 chest within the sauna is open. Then, take the worm from the type 0 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 0 passkey from box<|im_end|>go east<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take worm from type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be great if you could make an effort to go west. With that accomplished, ensure that the safe is open. Then, retrieve the rectangular keycard from the safe inside the shower. After that, assure that the rectangular safe within the shower is unlocked. And then, look and see that the rectangular safe is ajar. And then, recover the mat from the rectangular safe within the shower. After that, go east. With that accomplished, place the mat on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a cane on the floor.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take mat from rectangular safe<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make it so that the type 2 chest in the kitchen is unlocked. Then, ensure that the type 2 chest in the kitchen is open. After opening the type 2 chest, take the latchkey from the type 2 chest in the kitchen. After you have taken the latchkey, insert the latchkey into the chest in the kitchen's lock to unlock it. After that, ensure that the chest within the kitchen is open. Having opened the chest, pick up the soap scented key from the chest. If you can get your hands on the soap scented key, make sure that the soap scented box within the kitchen is unlocked. And then, open the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place. The room is well lit.
You make out a soap scented box. Wow, isn't TextWorld just the best? You see a chest. Were you looking for a type 2 chest? Because look over there, it's a type 2 chest. Hmmm... what else, what else?
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 chest with type 2 keycard<|im_end|>open type 2 chest<|im_end|>take latchkey from type 2 chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented key from chest<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to move east. And then, pick up the keycard from the plate within the canteen. And then, check that the locker within the canteen is unlocked with the keycard. And then, ensure that the locker in the canteen is open. Then, take a trip west. And then, pick-up the coffee cup from the floor of the kitchen. If you can get your hands on the coffee cup, travel east. That done, you can place the coffee cup inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from plate<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>insert coffee cup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the Henderson's safe in the studio is unlocked. Then, open the Henderson's safe inside the studio. And then, take the Canadian passkey from the Henderson's safe. With the Canadian passkey, insert the Canadian passkey into the Canadian chest's lock to unlock it. After that, make absolutely sure that the Canadian chest is open. And then, recover the latchkey from the Canadian chest. After picking up the latchkey, unlock the safe with the latchkey. After that, open the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin looking for stuff.
You can see a safe. You see a locked Canadian chest nearby. You can see a locked ordinary looking Henderson's safe in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take Canadian passkey from Henderson's safe<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take latchkey from Canadian chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the Microsoft keycard from the drawer. After that, check that the Microsoft safe within the laundromat is unlocked with the Microsoft keycard. Then, ensure that the Microsoft safe is open. And then, recover the cake scented key from the Microsoft safe. And then, check that the cake scented portal within the laundromat is unlocked with the cake scented key. And then, open the cake scented portal. Then, attempt to take a trip west. With that accomplished, recover the spoon from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. Let's see what's in here.
You see a Microsoft safe. Is this it? Is this what you came to TextWorld to see? a Microsoft safe? As if things weren't amazing enough already, you can even see a drawer. The drawer contains a Microsoft keycard. You check the price tag glued to the drawer. A hundred dollars?! That's ridiculous! You know, I got a person, their brother works for the store, who could get you one of those for 25 bucks!
There is a closed cake scented portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Microsoft keycard from drawer<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take cake scented key from Microsoft safe<|im_end|>unlock cake scented portal with cake scented key<|im_end|>open cake scented portal<|im_end|>go west<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, take the key from the safe inside the chamber. Then, look and see that the gateway inside the chamber is unlocked with the key. And then, look and see that the gateway within the chamber is wide open. After that, go to the east. If you can manage that, attempt to go to the east. And then, take the bug from the shelf. Having got the bug, venture west. And then, put the bug on the bar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You see an opened safe. The safe contains a key.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>go east<|im_end|>take bug from shelf<|im_end|>go west<|im_end|>put bug on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go east. Okay, and then, pick up the latchkey from the floor of the vault. And then, doublecheck that the box inside the vault is unlocked. Then, open the box inside the vault. After that, take a trip west. After that, retrieve the bug from the floor of the playroom. With the bug, travel east. Once you get through with that, insert the bug inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading south. There is an unblocked exit to the east.
There is a gummy bear and a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to move south. Then, make an effort to go east. With that done, open the locker. After that, retrieve the keycard from the locker. Then, doublecheck that the chest inside the shower is unlocked. After unlocking the chest, open the chest inside the shower. Then, take the shadfly from the chest. Then, throw the shadfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, go east. And then, open the case within the canteen. After pulling open the case, pick up the latchkey from the case. And then, go west. Next, insert the latchkey into the locker in the vault's lock to unlock it. Then, open the locker inside the vault. And then, take the rectangular keycard from the locker within the vault. Then, lock the rectangular box with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
Look over there! a rectangular box. As if things weren't amazing enough already, you can even see a locker. Make a note of this, you might have to put stuff on or in it later on.
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the counter. And then, doublecheck that the locker inside the kitchen is unlocked with the key. After that, assure that the locker in the kitchen is ajar. Then, recover the American style passkey from the locker in the kitchen. If you can get your hands on the American style passkey, make sure that the American style safe within the kitchen is unlocked with the American style passkey. Then, open the American style safe. Then, retrieve the teacup from the American style safe within the kitchen. Then, sit the teacup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked American style safe right there by you. You can make out a locked locker. You make out a counter. On the counter you see a key.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take teacup from American style safe<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move north. And then, make sure that the coffer within the attic is wide open. Then, pick up the frisbee from the coffer in the attic. After getting the frisbee, try to move south. After that, assure that the gate within the playroom is open. And then, make an effort to go to the south. And then, make an attempt to travel east. Then, rest the frisbee on the counter inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place. I guess you better just go and list everything you see here.
You can see a basket. The light flickers for a second, but nothing else happens.
There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a kettle.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take frisbee from coffer<|im_end|>go south<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>put frisbee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could look and see that the box inside the cookhouse is unlocked. Having unlocked the box, open the box within the cookhouse. And then, retrieve the cake scented keycard from the box. With the cake scented keycard, unlock the cake scented box with the cake scented keycard. After unlocking the cake scented box, open the cake scented box within the cookhouse. And then, take the nest of bats from the cake scented box inside the cookhouse. After that, make an effort to move east. That done, rest the nest of bats on the shelf in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room is well lit.
You see a locked cake scented box. You see a box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take nest of bats from cake scented box<|im_end|>go east<|im_end|>put nest of bats on shelf<|im_end|>