Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel west. Once you succeed at that, lift the Microsoft limited edition passkey from the floor of the workshop. And then, unlock the Microsoft limited edition locker with the Microsoft limited edition passkey. After that, make absolutely sure that the Microsoft limited edition locker in the workshop is wide open. After that, pick up the Henderson's style latchkey from the Microsoft limited edition locker inside the workshop. Then, take a trip east. And then, make absolutely sure that the Henderson's style locker is unlocked with the Henderson's style latchkey. Then, open the Henderson's style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You scan the room, seeing a Henderson's style locker.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take Henderson's style latchkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the chest is ajar. After opening the chest, pick up the Henderson's limited edition passkey from the chest in the cookhouse. Then, make an effort to take a trip west. After that, unlock the Henderson's limited edition box in the closet with the Henderson's limited edition passkey. Then, ensure that the Henderson's limited edition box is open. Then, retrieve the worm from the Henderson's limited edition box. After that, go to the east. Then, deposit the worm on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room, seeing a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: open chest<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take worm from Henderson's limited edition box<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to go to the south. Okay, and then, ensure that the drawer is open. Then, retrieve the key from the drawer within the washroom. Then, unlock the gate in the washroom. And then, ensure that the gate inside the washroom is open. And then, make an effort to go to the south. With that done, try to move east. After that, pick up the spoon from the saucepan in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take spoon from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip north. With that done, unlock the formless chest within the bedroom. Then, ensure that the formless chest is open. After that, recover the type S keycard from the formless chest in the bedroom. And then, unlock the type S portal inside the bedroom with the type S keycard. Then, make sure that the type S portal is ajar. And then, venture east. With that over with, retrieve the butterfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I am pleased to announce that you are now in the parlor. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take type S keycard from formless chest<|im_end|>unlock type S portal with type S keycard<|im_end|>open type S portal<|im_end|>go east<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the locker inside the attic is ajar. After pulling open the locker, retrieve the rectangular passkey from the locker inside the attic. Then, unlock the rectangular box in the attic with the rectangular passkey. Then, open the rectangular box. After that, retrieve the frisbee from the rectangular box inside the attic. And then, go to the west. With that over with, assure that the safe is open. If you have opened the safe, place the frisbee into the safe within the study. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Okay, just remember what you're here to do, and everything will go great.
You make out a rectangular box. You bend down to tie your shoe. When you stand up, you notice a locker. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take frisbee from rectangular box<|im_end|>go west<|im_end|>open safe<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, go to the east. And then, pick up the key from the floor of the restroom. Then, look and see that the locker within the restroom is unlocked. And then, look and see that the locker is opened. After that, make an effort to head west. After that, recover the worm from the stand within the attic. After you have got the worm, go to the east. With that over with, insert the worm into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You can see a stand. On the stand you can make out a worm.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go west. With that over with, pick up the keycard from the rack. After that, head east. That done, unlock the locker. If you have unlocked the locker, ensure that the locker in the cookhouse is open. Having pulled open the locker, retrieve the formless passkey from the locker. After that, try to venture west. Then, make sure that the formless chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a locked locker in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. Then, travel west. And then, take the type 6 keycard from the desk. With the type 6 keycard, unlock the type 6 safe inside the studio with the type 6 keycard. And then, look and see that the type 6 safe is wide open. After pulling open the type 6 safe, retrieve the fly larva from the type 6 safe inside the studio. After that, make an effort to travel east. And then, you can place the fly larva inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take type 6 keycard from desk<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take fly larva from type 6 safe<|im_end|>go east<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the locker within the salon with the keycard. And then, assure that the locker is wide open. And then, retrieve the poem from the locker. And then, try to travel south. With that done, pick-up the key from the floor of the laundromat. After that, make absolutely sure that the safe is unlocked. And then, open the safe. And then, you can deposit the poem into the safe in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a locker. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert poem into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the American safe within the studio is unlocked with the American latchkey. Then, open the American safe. After that, pick up the Henderson's keycard from the American safe. After that, insert the Henderson's keycard into the Henderson's safe's lock to unlock it. Having unlocked the Henderson's safe, ensure that the Henderson's safe is open. Then, pick up the banana from the Henderson's safe. With the banana, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's safe. You can't wait to tell the folks at home about this! You can make out a locked American safe right there by you.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying: an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take Henderson's keycard from American safe<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take banana from Henderson's safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could recover the rectangular keycard from the floor of the launderette. And then, unlock the rectangular safe within the launderette. And then, assure that the rectangular safe is ajar. And then, pick up the type 4 keycard from the rectangular safe. And then, doublecheck that the type 4 locker is unlocked. And then, open the type 4 locker within the launderette. And then, take the type 6 latchkey from the type 4 locker inside the launderette. Then, unlock the type 6 locker with the type 6 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
Look out! It's a- oh, never mind, it's just a type 6 locker. You can make out a type 4 locker. Look out! It's a- oh, never mind, it's just a rectangular safe. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type 4 keycard from rectangular safe<|im_end|>unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take type 6 latchkey from type 4 locker<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go east. And then, pick up the key from the pan. After that, doublecheck that the box is unlocked with the key. If you have unlocked the box, make sure that the box inside the canteen is wide open. After that, make an effort to head west. Then, recover the insect from the rack. And then, go east. Then, you can place the insect inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
As if things weren't amazing enough already, you can even see a basket. Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, pick up the keycard from the floor of the cookery. Then, insert the keycard into the box in the cookery's lock to unlock it. After you have unlocked the box, assure that the box within the cookery is ajar. After that, recover the formless key from the box. And then, unlock the formless passageway. Then, open the formless passageway. And then, attempt to head east. And then, close the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a locked box. You can make out a bowl. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
There is a closed formless passageway leading east. There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless key from box<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could check that the spherical chest inside the kitchenette is unlocked with the spherical key. Then, open the spherical chest. And then, take the latchkey from the spherical chest. If you can get your hands on the latchkey, take a trip east. Then, assure that the safe within the kitchen is unlocked with the latchkey. And then, ensure that the safe in the kitchen is open. Then, recover the teapot from the safe within the kitchen. If you can get your hands on the teapot, rest the teapot on the saucepan within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You begin to take stock of what's in the room.
You can make out a spherical chest. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the type K chest is unlocked. And then, ensure that the type K chest inside the kitchenette is open. And then, retrieve the key from the type K chest within the kitchenette. After that, go north. Then, make absolutely sure that the box is unlocked. After that, make it so that the box within the cubicle is open. Then, pick up the passkey from the box inside the cubicle. And then, look and see that the chest inside the cubicle is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a type K chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type K latchkey.

your action:

Response: unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take key from type K chest<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the non-euclidean keycard from the cabinet within the cookhouse. And then, look and see that the non-euclidean chest in the cookhouse is unlocked. Then, ensure that the non-euclidean chest inside the cookhouse is open. After that, pick up the type H latchkey from the non-euclidean chest. And then, unlock the type H safe with the type H latchkey. Then, look and see that the type H safe is wide open. After that, take the keycard from the type H safe in the cookhouse. And then, make absolutely sure that the locker in the cookhouse is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You make out a locker. You rest your hand against a wall, but you miss the wall and fall onto a type H safe. Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. You shudder, but continue examining the room. You see a cabinet. The cabinet contains a non-euclidean keycard. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type H latchkey from non-euclidean chest<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>take keycard from type H safe<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make sure that the suitcase within the chamber is open. If you have pulled open the suitcase, recover the American limited edition keycard from the suitcase inside the chamber. If you can get your hands on the American limited edition keycard, doublecheck that the American limited edition safe is unlocked. After unlocking the American limited edition safe, doublecheck that the American limited edition safe is opened. After opening the American limited edition safe, take the keycard from the American limited edition safe within the chamber. After you have picked up the keycard, head west. Next, insert the keycard into the locker in the workshop's lock to unlock it. If you have unlocked the locker, make absolutely sure that the locker within the workshop is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a American limited edition safe. A closed suitcase, which looks standard, is nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: open suitcase<|im_end|>take American limited edition keycard from suitcase<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the bureau. After that, retrieve the spherical key from the bureau. Then, make sure that the spherical box within the workshop is unlocked. And then, ensure that the spherical box is open. After that, recover the latchkey from the spherical box in the workshop. And then, try to go to the east. Once you get through with that, unlock the safe. Then, open the safe inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room is well lit.
You make out a locked spherical box. Were you looking for a bureau? Because look over there, it's a bureau. Huh, weird.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take spherical key from bureau<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the box inside the studio with the key. After that, ensure that the box inside the studio is open. And then, pick up the latchkey from the box. After getting the latchkey, venture south. And then, insert the latchkey into the gateway inside the restroom's lock to unlock it. After that, make sure that the gateway is wide open. Then, make an effort to venture east. After that, recover the soap dispenser from the counter within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a typical kind of place. That is to say, you're in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is typical. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take the non-euclidean passkey from the platter. And then, check that the non-euclidean box in the cookery is unlocked with the non-euclidean passkey. Then, make sure that the non-euclidean box is ajar. And then, take the keycard from the non-euclidean box in the cookery. If you can get your hands on the keycard, assure that the door is unlocked. Then, ensure that the door is open. After that, make an attempt to go west. Then, pick up the teapot from the chair inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a non-euclidean box. You can make out a platter. On the platter you can make out a non-euclidean passkey.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from platter<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go west<|im_end|>take teapot from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. Then, make an effort to move north. With that done, open the chest. Then, recover the vanilla scented key from the chest. With the vanilla scented key, make an attempt to venture south. Then, go to the east. If you can succeed at that, unlock the vanilla scented locker with the vanilla scented key. After that, open the vanilla scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You begin to take stock of what's here.
You can make out a rack. Unfortunately, there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is an unblocked exit to the north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go north<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>go south<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an effort to move south. And then, recover the lavender scented passkey from the floor of the workshop. And then, travel north. And then, assure that the lavender scented locker within the cookery is unlocked with the lavender scented passkey. And then, make sure that the lavender scented locker is opened. If you have opened the lavender scented locker, retrieve the TextWorld limited edition latchkey from the lavender scented locker in the cookery. After that, make it so that the TextWorld limited edition locker within the cookery is unlocked. And then, make sure that the TextWorld limited edition locker in the cookery is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I am obligated to announce that you are now in the cookery.
You make out a locked TextWorld limited edition locker. You can make out a lavender scented locker.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a nest of beetles.

your action:

Response: go south<|im_end|>take lavender scented passkey<|im_end|>go north<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take TextWorld limited edition latchkey from lavender scented locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. Then, head west. With that done, pick up the passkey from the floor of the pantry. After that, head east. And then, make sure that the locker is unlocked. After that, ensure that the locker inside the cubicle is open. And then, recover the type 2 key from the locker. And then, lock the type 2 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You make another one of your grand eccentric entrances into a parlor.
You see a formless safe. Huh, weird.
You need an unguarded exit? You should try going west.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 2 key from locker<|im_end|>lock type 2 chest with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type 1 key from the trunk in the pantry. Then, assure that the type 1 safe is unlocked with the type 1 key. And then, ensure that the type 1 safe within the pantry is open. And then, pick up the passkey from the type 1 safe in the pantry. After that, unlock the door in the pantry with the passkey. And then, make absolutely sure that the door is opened. Having opened the door, venture west. Then, recover the book from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You see a locked type 1 safe. You scan the room for a trunk, and you find a trunk. The trunk contains a type 1 key.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type 1 key from trunk<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the suitcase. With the passkey, check that the safe is unlocked with the passkey. And then, ensure that the safe is open. And then, retrieve the Henderson's style passkey from the safe. After that, go east. Next, check that the Henderson's style locker inside the sauna is unlocked with the Henderson's style passkey. Then, open the Henderson's style locker. Then, recover the vacuum from the Henderson's style locker within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a safe. You can see a suitcase! The suitcase contains a passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take vacuum from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. And then, unlock the locker inside the laundry place with the keycard. After that, make sure that the locker within the laundry place is wide open. And then, recover the passkey from the locker inside the laundry place. Then, check that the portal in the laundry place is unlocked with the passkey. After that, ensure that the portal inside the laundry place is open. After pulling open the portal, move south. After that, recover the frisbee from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You need an unguarded exit? You should try going west.
There is a grape on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Microsoft keycard from the desk within the cubicle. After that, unlock the Microsoft safe. And then, make it so that the Microsoft safe in the cubicle is opened. Then, retrieve the spherical passkey from the Microsoft safe. And then, make absolutely sure that the spherical locker is unlocked. After that, open the spherical locker in the cubicle. After that, recover the Advent Calendar from the spherical locker inside the cubicle. If you have taken the Advent Calendar, place the Advent Calendar inside the bureau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into the most usual of all possible cubicles.
You can make out a bureau. Classic TextWorld. The bureau is empty! What a waste of a day! You can see a spherical locker. You scan the room, seeing a Microsoft safe. You see a desk. The desk is typical. On the desk you see a Microsoft keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft keycard from desk<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take spherical passkey from Microsoft safe<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take Advent Calendar from spherical locker<|im_end|>insert Advent Calendar into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the non-euclidean locker with the non-euclidean keycard. Then, look and see that the non-euclidean locker is wide open. After you have opened the non-euclidean locker, retrieve the key from the non-euclidean locker within the cubicle. After that, try to travel east. Next, make sure that the box inside the workshop is unlocked. And then, open the box in the workshop. And then, pick up the loaf of bread from the box. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker.
There is a closed portal leading north. There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the non-euclidean keycard from the mantelpiece in the cubicle. After picking up the non-euclidean keycard, check that the non-euclidean locker inside the cubicle is unlocked with the non-euclidean keycard. Then, make it so that the non-euclidean locker inside the cubicle is open. And then, recover the latchkey from the non-euclidean locker within the cubicle. And then, doublecheck that the box in the cubicle is unlocked. After that, look and see that the box is open. Then, take the Henderson's latchkey from the box. And then, check that the Henderson's chest inside the cubicle is unlocked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You see a locked Henderson's chest. As if things weren't amazing enough already, you can even see a box. You can make out a non-euclidean locker. You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a non-euclidean keycard.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make sure that the American style box is unlocked. And then, ensure that the American style box is open. After that, pick up the spherical keycard from the American style box in the study. After that, make an effort to venture east. Next, look and see that the spherical box is unlocked with the spherical keycard. After that, open the spherical box inside the cubicle. After that, recover the passkey from the spherical box. After taking the passkey, check that the hatch is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You see a American style box. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take spherical keycard from American style box<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. Following that, make sure that the cabinet is ajar. And then, recover the cuboid keycard from the cabinet. And then, unlock the cuboid gateway. After unlocking the cuboid gateway, make absolutely sure that the cuboid gateway within the steam room is ajar. And then, attempt to go west. With that done, pick up the Canadian limited edition key from the shelf. If you can get your hands on the Canadian limited edition key, lock the Canadian limited edition safe inside the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take cuboid keycard from cabinet<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go west<|im_end|>take Canadian limited edition key from shelf<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to take the passkey from the trunk within the pantry. After taking the passkey, unlock the safe within the pantry. After that, ensure that the safe inside the pantry is open. After you have opened the safe, take the formless key from the safe within the pantry. And then, attempt to travel north. Then, make sure that the formless locker is unlocked. And then, open the formless locker. And then, retrieve the fly larva from the formless locker in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You scan the room, seeing a safe. Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go north<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take fly larva from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be good if you could head south. Then, venture west. Following that, pick-up the TextWorld passkey from the floor of the vault. With the TextWorld passkey, unlock the TextWorld safe with the TextWorld passkey. Then, doublecheck that the TextWorld safe in the vault is wide open. After you have pulled open the TextWorld safe, pick up the pair of headphones from the TextWorld safe. After that, take a trip east. And then, insert the pair of headphones into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
There is a glass on the floor.
You are carrying: a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take pair of headphones from TextWorld safe<|im_end|>go east<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. Then, ensure that the display is open. And then, recover the Canadian keycard from the display. And then, make an effort to take a trip east. After that, unlock the Canadian locker within the dish-pit. After that, make sure that the Canadian locker is wide open. After that, pick up the sandwich from the Canadian locker. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a Canadian locker.
There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open display<|im_end|>take Canadian keycard from display<|im_end|>go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take sandwich from Canadian locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the latchkey from the floor of the cellar. Then, check that the box within the cellar is unlocked with the latchkey. If you have unlocked the box, open the box. After that, recover the cake scented latchkey from the box inside the cellar. If you can get your hands on the cake scented latchkey, check that the cake scented chest inside the cellar is unlocked with the cake scented latchkey. And then, look and see that the cake scented chest within the cellar is wide open. After pulling open the cake scented chest, recover the non-euclidean key from the cake scented chest. After picking up the non-euclidean key, check that the non-euclidean safe in the cellar is unlocked with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a non-euclidean safe, and you find a non-euclidean safe. You see a cake scented chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked box.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take non-euclidean key from cake scented chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the lavender scented safe within the cellar is unlocked with the lavender scented keycard. Then, open the lavender scented safe. Then, recover the spherical passkey from the lavender scented safe in the cellar. With the spherical passkey, head west. And then, assure that the spherical door is unlocked. And then, open the spherical door within the cubicle. Then, go south. Then, retrieve the broom from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin to take stock of what's here.
You can see a locked lavender scented safe right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza and a lavender scented keycard.

your action:

Response: unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take spherical passkey from lavender scented safe<|im_end|>go west<|im_end|>unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the latchkey from the dresser in the laundromat. After that, travel south. And then, assure that the gate is unlocked. And then, make sure that the gate is ajar. And then, head east. After that, recover the passkey from the cabinet in the bathroom. After that, make it so that the safe is unlocked with the passkey. And then, look and see that the safe in the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You can make out a dresser, so there's that. The dresser contains a latchkey. You can't wait to tell the folks at home about this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, make absolutely sure that the type N safe is unlocked. And then, ensure that the type N safe within the studio is open. And then, recover the latchkey from the type N safe within the studio. If you can get your hands on the latchkey, go to the east. Following that, check that the safe is unlocked with the latchkey. Then, doublecheck that the safe is wide open. After pulling open the safe, retrieve the cranberry from the safe within the workshop. Once you have taken the cranberry, eat the cranberry. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You see a locked type N safe close by.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type N key.

your action:

Response: unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take latchkey from type N safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cranberry from safe<|im_end|>eat cranberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to venture west. After that, insert the passkey into the box inside the bedroom's lock to unlock it. And then, assure that the box is ajar. After that, take the key from the box inside the bedroom. After that, make it so that the locker in the bedroom is unlocked. Then, ensure that the locker within the bedroom is open. Then, retrieve the legume from the locker within the bedroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the latchkey from the fridge. And then, make absolutely sure that the safe is unlocked. Then, open the safe. After that, take the key from the safe. After that, unlock the gate inside the cookhouse with the key. After that, ensure that the gate is open. And then, go to the north. With that over with, doublecheck that the gate is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You can see a safe. You make out a fridge! The fridge contains a latchkey. You can make out a cabinet.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, recover the passkey from the table. And then, go north. And then, insert the passkey into the gate inside the launderette's lock to unlock it. After unlocking the gate, open the gate inside the launderette. After that, attempt to venture east. With that accomplished, pick-up the cookie from the floor of the steam room. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in the place we're calling the launderette. The room is well lit.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could check that the formless box is unlocked with the formless latchkey. Then, ensure that the formless box is open. After that, take the spherical latchkey from the formless box in the shower. Then, head east. And then, doublecheck that the spherical chest within the sauna is unlocked with the spherical latchkey. Then, make sure that the spherical chest within the sauna is ajar. Then, pick up the keycard from the spherical chest. After that, insert the keycard into the box in the sauna's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked formless box.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take spherical latchkey from formless box<|im_end|>go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be good if you could retrieve the rectangular passkey from the plate. And then, insert the rectangular passkey into the rectangular chest's lock to unlock it. After unlocking the rectangular chest, look and see that the rectangular chest is opened. And then, take the non-euclidean passkey from the rectangular chest inside the dish-pit. And then, make an effort to head east. And then, unlock the non-euclidean locker inside the recreation zone with the non-euclidean passkey. And then, look and see that the non-euclidean locker is ajar. And then, recover the monitor from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin to take stock of what's in the room.
You can make out a rectangular chest. You make out a plate. The plate is usual. On the plate you see a rectangular passkey, so there's that.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from plate<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take non-euclidean passkey from rectangular chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take monitor from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, travel north. And then, recover the non-euclidean passkey from the workbench in the attic. Then, try to go to the south. Then, unlock the non-euclidean chest in the cookery. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, take the passkey from the non-euclidean chest in the cookery. Then, make it so that the safe in the cookery is unlocked. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You can barely contain your excitement.
Oh, great. Here's a safe. You can see a non-euclidean chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean passkey from workbench<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go east. After that, doublecheck that the Microsoft style chest is shut. And then, go to the west. Then, head south. Once you get through with that, take the Microsoft style latchkey from the table within the workshop. If you have taken the Microsoft style latchkey, go to the north. With that accomplished, move east. After that, lock the Microsoft style chest with the Microsoft style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close Microsoft style chest<|im_end|>go west<|im_end|>go south<|im_end|>take Microsoft style latchkey from table<|im_end|>go north<|im_end|>go east<|im_end|>lock Microsoft style chest with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. Following that, retrieve the Canadian limited edition keycard from the portmanteau within the bedroom. With the Canadian limited edition keycard, try to head west. And then, unlock the Canadian limited edition locker. Then, ensure that the Canadian limited edition locker is open. And then, take the latchkey from the Canadian limited edition locker in the bedchamber. And then, try to travel east. Okay, and then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian limited edition locker.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to lift the fresh laundry scented keycard from the floor of the basement. Then, make an effort to go west. Following that, unlock the fresh laundry scented locker inside the laundry place. After that, make absolutely sure that the fresh laundry scented locker inside the laundry place is open. After that, pick up the key from the fresh laundry scented locker inside the laundry place. Once you have taken the key, go to the east. And then, check that the chest in the basement is unlocked with the key. Then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is standard. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard<|im_end|>go west<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the type A latchkey from the floor of the salon. And then, unlock the type A chest with the type A latchkey. After you have unlocked the type A chest, ensure that the type A chest is open. And then, retrieve the passkey from the type A chest in the salon. Then, unlock the hatch within the salon. If you have unlocked the hatch, make absolutely sure that the hatch in the salon is wide open. And then, head east. After that, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
Look over there! a type A chest. Look over there! a stand. The stand is usual. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type A latchkey on the floor.
You are carrying nothing.

your action:

Response: take type A latchkey<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>take passkey from type A chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could insert the non-euclidean passkey into the non-euclidean chest inside the cellar's lock to unlock it. And then, make absolutely sure that the non-euclidean chest in the cellar is open. And then, retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, make absolutely sure that the safe within the cellar is unlocked. If you have unlocked the safe, assure that the safe in the cellar is opened. Then, retrieve the latchkey from the safe. After that, assure that the chest inside the cellar is unlocked with the latchkey. After unlocking the chest, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You see a chest. You can make out a safe. You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the latchkey from the floor of the steam room. Then, move south. Okay, and then, check that the passageway in the pantry is unlocked with the latchkey. And then, assure that the passageway is opened. After opening the passageway, make an effort to go south. With that done, go east. And then, close the cuboid box. And then, Put the cuboid key into the cuboid box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You see a table. But oh no! there's nothing on this piece of garbage. You bend down to tie your shoe. When you stand up, you notice a board. The board is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cuboid key.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the type D passkey from the floor of the laundromat. And then, unlock the type D safe within the laundromat. Then, open the type D safe inside the laundromat. And then, retrieve the passkey from the type D safe. Then, take a trip west. Okay, and then, insert the passkey into the locker within the closet's lock to unlock it. After that, doublecheck that the locker inside the closet is ajar. And then, take the top hat from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. The room is well lit.
Look over there! a type D safe. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
There is a type D passkey on the floor.
You are carrying nothing.

your action:

Response: take type D passkey<|im_end|>unlock type D safe with type D passkey<|im_end|>open type D safe<|im_end|>take passkey from type D safe<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to venture east. Okay, and then, make an attempt to move east. After that, pick-up the passkey from the floor of the playroom. And then, insert the passkey into the locker's lock to unlock it. And then, open the locker in the playroom. After opening the locker, retrieve the monitor from the locker in the playroom. Then, make an effort to move west. And then, rest the monitor on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go west<|im_end|>put monitor on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian latchkey from the floor of the garage. If you have taken the Canadian latchkey, unlock the Canadian gate. And then, assure that the Canadian gate inside the garage is open. After that, go west. And then, venture west. Then, retrieve the fly larva from the floor of the study. Then, try to move east. Okay, and then, you can put the fly larva into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just come into a garage.
You can see a closed type R locker close by. Oh, great. Here's a rack. The rack is usual. On the rack you can see a type R key, so there's that.
There is a closed Canadian gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian gate with Canadian latchkey<|im_end|>open Canadian gate<|im_end|>go west<|im_end|>go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, check that the safe within the canteen is unlocked with the passkey. And then, open the safe. Then, pick up the latchkey from the safe. With the latchkey, doublecheck that the box in the canteen is unlocked. After unlocking the box, open the box within the canteen. Then, retrieve the blender from the box in the canteen. And then, attempt to go to the east. With that done, sit the blender on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You scan the room for a box, and you find a box. Hey, want to see a safe? Look over there, a safe.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blender from box<|im_end|>go east<|im_end|>put blender on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to head south. And then, ensure that the case is open. And then, pick up the Henderson's style passkey from the case within the dish-pit. After that, unlock the Henderson's style gateway. After unlocking the Henderson's style gateway, doublecheck that the Henderson's style gateway in the dish-pit is opened. Then, head east. And then, retrieve the worm from the stand in the garage. And then, toss the worm on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go south<|im_end|>open case<|im_end|>take Henderson's style passkey from case<|im_end|>unlock Henderson's style gateway with Henderson's style passkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>take worm from stand<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, venture east. With that over with, pick up the TextWorld limited edition passkey from the shelf within the cookery. After that, attempt to venture west. And then, look and see that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. Then, open the TextWorld limited edition locker inside the sauna. Then, recover the keycard from the TextWorld limited edition locker in the sauna. Then, try to take a trip east. Then, make absolutely sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
A locked TextWorld limited edition locker, which looks typical, is right there by you.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be good if you could insert the passkey into the box's lock to unlock it. After that, open the box inside the bedchamber. Then, recover the type 8 latchkey from the box. After picking up the type 8 latchkey, make sure that the type 8 locker is unlocked. And then, ensure that the type 8 locker is open. Then, pick up the American limited edition passkey from the type 8 locker. If you can get your hands on the American limited edition passkey, go to the south. Next, make sure that the American limited edition locker in the cubicle is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a type 8 locker. You can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 8 latchkey from box<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take American limited edition passkey from type 8 locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an effort to head north. With that accomplished, unlock the rectangular box. Having unlocked the rectangular box, open the rectangular box. After that, take the keycard from the rectangular box. And then, unlock the door within the office. After that, assure that the door inside the office is ajar. Then, make an attempt to go west. After that, take the book from the bench within the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
A crooked board tells you that you are now in the study. The room is well lit.
There is an unblocked exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: go north<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go west<|im_end|>take book from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move west. Okay, and then, take the non-euclidean passkey from the counter. If you can get your hands on the non-euclidean passkey, unlock the non-euclidean chest within the spare room with the non-euclidean passkey. Then, assure that the non-euclidean chest is ajar. Then, pick up the type E passkey from the non-euclidean chest. After that, try to go to the east. Then, close the type E box. After that, lock the type E box in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse. You can barely contain your excitement.
An open type E box is in the corner. The type E box is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey from counter<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take type E passkey from non-euclidean chest<|im_end|>go east<|im_end|>close type E box<|im_end|>lock type E box with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could open the cabinet. After opening the cabinet, pick up the latchkey from the cabinet. After getting the latchkey, unlock the box. And then, ensure that the box inside the shower is open. After that, take the rectangular passkey from the box in the shower. And then, take a trip west. Following that, make it so that the rectangular safe is closed. After closing the rectangular safe, make it so the rectangular safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You bend down to tie your shoe. When you stand up, you notice a box. What's that over there? It looks like it's a cabinet.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>go west<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to take a trip south. And then, pick up the passkey from the bed stand in the chamber. If you can get your hands on the passkey, go to the north. If you can get through with that, unlock the safe inside the cubicle. Then, open the safe. After that, recover the telephone from the safe. Then, go to the south. With that done, place the telephone on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You begin looking for stuff.
You can make out a safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bed stand<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to look and see that the box inside the cubicle is unlocked. After that, open the box inside the cubicle. And then, recover the keycard from the box. And then, go south. Next, assure that the door within the shower is unlocked. Then, open the door in the shower. Then, go to the south. And then, retrieve the paper towel from the rack. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle.
You see a box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take paper towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the south. Following that, unlock the American chest inside the studio. And then, look and see that the American chest is open. And then, take the passkey from the American chest in the studio. And then, travel north. After that, doublecheck that the chest is unlocked. After unlocking the chest, make sure that the chest in the dish-pit is open. And then, pick up the teacup from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can make out a chest.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: an American latchkey.

your action:

Response: go south<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take passkey from American chest<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the west. With that accomplished, open the dresser. Then, recover the key from the dresser. After taking the key, make an attempt to go east. And then, unlock the locker inside the launderette with the key. And then, ensure that the locker in the launderette is open. And then, take the passkey from the locker in the launderette. After getting the passkey, unlock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a locked chest. You can make out a locker.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an attempt to move east. Okay, and then, pick up the keycard from the table. If you can get your hands on the keycard, make it so that the safe within the dish-pit is unlocked with the keycard. After that, open the safe. And then, go to the west. Okay, and then, take the mouse from the display inside the workshop. And then, take a trip east. And then, insert the mouse into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
You scan the room, seeing a display. The display contains a mouse.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take mouse from display<|im_end|>go east<|im_end|>insert mouse into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, move east. And then, assure that the hatch in the garage is wide open. After that, head south. After that, retrieve the keycard from the table in the laundry place. Then, venture north. Then, unlock the chest. After that, ensure that the chest inside the garage is open. And then, retrieve the cane from the chest in the garage. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This just in- You, in the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take keycard from table<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box. And then, assure that the box inside the bedroom is opened. Having opened the box, pick up the keycard from the box. After that, go north. And then, unlock the safe in the canteen. And then, make absolutely sure that the safe is wide open. After that, pick up the whisk from the safe inside the canteen. And then, place the whisk inside the fridge inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>insert whisk into fridge<|im_end|>