Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the attic. Then, unlock the chest within the attic. And then, look and see that the chest in the attic is open. And then, retrieve the Henderson's limited edition latchkey from the chest inside the attic. If you have got the Henderson's limited edition latchkey, make an attempt to travel north. Then, unlock the Henderson's limited edition chest in the kitchen. And then, ensure that the Henderson's limited edition chest is open. After opening the Henderson's limited edition chest, pick up the fly larva from the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a typical kind of place. That is to say, you're in an attic. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's limited edition latchkey from chest<|im_end|>go north<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take fly larva from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. With that done, open the locker. Then, recover the type O passkey from the locker. After that, insert the type O passkey into the type O door in the studio's lock to unlock it. Then, ensure that the type O door is open. Then, make an effort to go south. Then, recover the keycard from the coffer within the cubicle. And then, lock the safe with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to walk into an usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take type O passkey from locker<|im_end|>unlock type O door with type O passkey<|im_end|>open type O door<|im_end|>go south<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, ensure that the type M locker within the laundromat is open. If you have pulled open the type M locker, retrieve the spherical key from the type M locker inside the laundromat. Then, unlock the spherical safe. After you have unlocked the spherical safe, open the spherical safe. After that, recover the formless latchkey from the spherical safe within the laundromat. And then, check that the formless box within the laundromat is unlocked with the formless latchkey. After that, look and see that the formless box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type M locker<|im_end|>take spherical key from type M locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Once you manage that, travel east. With that over with, take the type K passkey from the cabinet inside the studio. After that, unlock the type K chest. After that, make sure that the type K chest is open. Then, take the folder from the type K chest in the studio. And then, take a trip west. After that, place the folder on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type K passkey from cabinet<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take folder from type K chest<|im_end|>go west<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the passkey from the American limited edition box in the laundromat. After that, go west. Next, unlock the passageway with the passkey. Then, ensure that the passageway within the pantry is open. After opening the passageway, travel south. And then, make an attempt to move east. Following that, open the display. After that, deposit the mat into the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a American limited edition box. The light flickers for a second, but nothing else happens. The American limited edition box contains a passkey.
There is an exit to the west. Don't worry, it is unblocked.
There is an American limited edition passkey on the floor.
You are carrying: a mat and a blanket.

your action:

Response: take passkey from American limited edition box<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open display<|im_end|>insert mat into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head east. If you can succeed at that, recover the keycard from the dresser. Then, move west. And then, doublecheck that the locker inside the kitchenette is unlocked with the keycard. And then, open the locker in the kitchenette. Then, recover the knife from the locker in the kitchenette. Having taken the knife, travel east. If you can accomplish that, rest the knife on the counter inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
You can see a locker. You can make out an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>go east<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, try to go to the west. Then, pick-up the passkey from the floor of the garage. And then, make an attempt to go east. With that done, insert the passkey into the safe's lock to unlock it. After unlocking the safe, open the safe in the salon. Then, retrieve the soap scented latchkey from the safe inside the salon. Then, head west. Next, make it so that the soap scented locker inside the garage is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe in the room. You make out a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take soap scented latchkey from safe<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the chest within the chamber is unlocked with the key. And then, make absolutely sure that the chest is opened. And then, take the Canadian limited edition key from the chest inside the chamber. Then, make an attempt to travel west. And then, insert the Canadian limited edition key into the Canadian limited edition safe's lock to unlock it. After that, make it so that the Canadian limited edition safe is ajar. If you have opened the Canadian limited edition safe, recover the cashew from the Canadian limited edition safe. If you have got the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. You shudder, but continue examining the bed stand. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go west<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take cashew from Canadian limited edition safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the box within the office. After that, ensure that the box is open. After that, take the Henderson's key from the box in the office. With the Henderson's key, make an attempt to go south. With that done, make sure that the Henderson's hatch is unlocked. And then, open the Henderson's hatch. After that, head south. With that accomplished, recover the cane from the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's key from box<|im_end|>go south<|im_end|>unlock Henderson's hatch with Henderson's key<|im_end|>open Henderson's hatch<|im_end|>go south<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go south. Then, take the TextWorld style latchkey from the stand in the closet. If you can get your hands on the TextWorld style latchkey, venture north. And then, unlock the TextWorld style safe in the workshop. After unlocking the TextWorld style safe, open the TextWorld style safe. And then, pick up the pen from the TextWorld style safe. And then, take a trip south. That done, place the pen on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You start to take note of what's in the room.
You can make out a locked TextWorld style safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style latchkey from stand<|im_end|>go north<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take pen from TextWorld style safe<|im_end|>go south<|im_end|>put pen on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture east. And then, look and see that the rectangular chest is unlocked. And then, ensure that the rectangular chest is open. Then, retrieve the latchkey from the rectangular chest within the studio. If you can get your hands on the latchkey, unlock the box. Then, ensure that the box is open. After that, take the book from the box in the studio. Then, toss the book on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the recreation zone.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a pizza and a rectangular keycard.

your action:

Response: go east<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take book from box<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the American style latchkey from the board. After you have got the American style latchkey, assure that the American style safe within the launderette is unlocked. And then, ensure that the American style safe within the launderette is open. After that, take the keycard from the American style safe in the launderette. Then, unlock the locker inside the launderette with the keycard. Then, ensure that the locker is open. Once you have pulled open the locker, retrieve the broom from the locker. Then, place the broom inside the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a American style safe. You can make out a locked locker. Were you looking for a board? Because look over there, it's a board. On the board you can make out an American style latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American style latchkey from board<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip north. With that over with, ensure that the dresser is open. After that, pick up the passkey from the dresser inside the bathroom. And then, venture south. With that accomplished, doublecheck that the gateway within the canteen is unlocked. After that, look and see that the gateway in the canteen is wide open. And then, make an effort to go to the east. And then, retrieve the laptop from the bookshelf within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take laptop from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could pick up the American style latchkey from the drawer in the shower. Then, make an effort to venture east. Okay, and then, go north. And then, unlock the American style locker. After that, make sure that the American style locker is open. After that, take the lamp from the American style locker within the parlor. And then, make an attempt to travel south. And then, place the lamp on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer contains an American style latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue and a sponge.

your action:

Response: take American style latchkey from drawer<|im_end|>go east<|im_end|>go north<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take lamp from American style locker<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. With that over with, retrieve the key from the table within the spare room. And then, go east. After that, check that the chest inside the bar is unlocked with the key. And then, open the chest. Then, take the synthesizer from the chest within the bar. After that, go to the west. After that, sit the synthesizer on the stand in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest. Classic TextWorld.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>go west<|im_end|>put synthesizer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, go to the west. Then, assure that the gate within the cellar is unlocked. And then, open the gate within the cellar. And then, venture north. Following that, attempt to head east. And then, open the cake scented safe in the bedroom. And then, take the laptop from the cake scented safe. With the laptop, ditch the laptop on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying: a key and a cake scented key.

your action:

Response: go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open cake scented safe<|im_end|>take laptop from cake scented safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the floor of the shower. After that, insert the latchkey into the chest within the shower's lock to unlock it. And then, look and see that the chest is ajar. And then, take the TextWorld passkey from the chest. And then, insert the TextWorld passkey into the TextWorld locker in the shower's lock to unlock it. After that, make it so that the TextWorld locker within the shower is wide open. And then, recover the key from the TextWorld locker inside the shower. After you have picked up the key, unlock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a safe. Hey, want to see a TextWorld locker? Look over there, a TextWorld locker. Wow, isn't TextWorld just the best? You can see a locked chest.
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld passkey from chest<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could move west. And then, take the formless passkey from the bar. And then, move east. Then, make it so that the formless locker inside the spare room is unlocked. And then, open the formless locker in the spare room. And then, pick up the keycard from the formless locker. Then, unlock the locker in the spare room. After unlocking the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is.
You scan the room for a locker, and you find a locker, so there's that. You see a locked formless locker right there by you.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless passkey from bar<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel south. With that over with, pick up the keycard from the armchair. After that, unlock the door within the studio. And then, make absolutely sure that the door in the studio is opened. And then, venture south. With that done, go east. And then, take the Quote of the Day Calendar from the desk within the office. With the Quote of the Day Calendar, rest the Quote of the Day Calendar on the stand in the office. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>take keycard from armchair<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from desk<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, lift the TextWorld style keycard from the floor of the bedroom. If you can get your hands on the TextWorld style keycard, try to venture west. Following that, make it so that the TextWorld style chest is unlocked. And then, open the TextWorld style chest inside the parlor. After that, recover the bug from the TextWorld style chest. Then, try to go to the east. And then, deposit the bug on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
You see a TextWorld style chest. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>go west<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take bug from TextWorld style chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the cabinet is open. And then, attempt to go to the west. That done, go north. With that accomplished, doublecheck that the safe inside the lounge is wide open. And then, pick up the butterfly from the safe within the lounge. And then, try to venture south. After that, travel east. And then, deposit the butterfly into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You see a cabinet.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>go west<|im_end|>go north<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>go south<|im_end|>go east<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the latchkey from the stand. After picking up the latchkey, make it so that the chest is unlocked. And then, make absolutely sure that the chest is wide open. Then, take the key from the chest within the office. After getting the key, go south. And then, attempt to venture east. Then, close the box. After shutting the box, assure that the box in the study is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest. You see a stand. The stand is usual. On the stand you see a latchkey. You see a mantle. The mantle is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the cabinet inside the canteen. Then, recover the keycard from the cabinet. Then, check that the hatch is unlocked with the keycard. And then, open the hatch within the canteen. And then, move south. Then, make sure that the fridge is wide open. Once you have opened the fridge, take the rectangular latchkey from the fridge. Then, Deposit the rectangular latchkey into the rectangular locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. You begin to take stock of what's here.
You make out a cabinet.
There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a fondue.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>open fridge<|im_end|>take rectangular latchkey from fridge<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel north. Once you finish that, open the box inside the kitchen. And then, recover the type Z latchkey from the box. After that, venture south. And then, unlock the type Z portal with the type Z latchkey. After that, ensure that the type Z portal in the cookhouse is open. After that, go to the east. With that over with, make sure that the safe is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is a closed type Z portal leading east. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open box<|im_end|>take type Z latchkey from box<|im_end|>go south<|im_end|>unlock type Z portal with type Z latchkey<|im_end|>open type Z portal<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. Once you do that, pick up the cuboid passkey from the shelf inside the cookery. And then, unlock the cuboid locker. After that, open the cuboid locker. Then, take the Microsoft passkey from the cuboid locker. If you can get your hands on the Microsoft passkey, make an effort to head east. Then, unlock the Microsoft gate with the Microsoft passkey. And then, look and see that the Microsoft gate is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Microsoft gate leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Microsoft passkey from cuboid locker<|im_end|>go east<|im_end|>unlock Microsoft gate with Microsoft passkey<|im_end|>open Microsoft gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel west. And then, recover the type H key from the bench inside the shower. After stealing the type H key, assure that the type H chest is unlocked. And then, make sure that the type H chest within the shower is wide open. After pulling open the type H chest, take the passkey from the type H chest inside the shower. After taking the passkey, go to the east. With that accomplished, make sure that the safe within the parlor is unlocked. After that, look and see that the safe in the parlor is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe nearby.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type H key from bench<|im_end|>unlock type H chest with type H key<|im_end|>open type H chest<|im_end|>take passkey from type H chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the portmanteau is open. After that, recover the key from the portmanteau. With the key, make sure that the door in the study is unlocked with the key. And then, ensure that the door in the study is open. Then, travel east. Then, take the mop from the bench in the launderette. And then, put the mop inside the dresser inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, pick up the latchkey from the safe. And then, check that the chest within the parlor is unlocked with the latchkey. After that, look and see that the chest is ajar. And then, pick up the type 7 keycard from the chest inside the parlor. After that, unlock the type 7 box with the type 7 keycard. After that, ensure that the type 7 box is open. After that, recover the laptop from the type 7 box within the parlor. And then, you can put the laptop inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary kind of place. You start to take note of what's in the room.
You see a locked chest. You bend down to tie your shoe. When you stand up, you notice a type 7 box. You shudder, but continue examining the room. You scan the room for a safe, and you find a safe. The safe contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 7 keycard from chest<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take laptop from type 7 box<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could make an effort to travel north. With that accomplished, ensure that the drawer is open. Then, pick up the Henderson's limited edition key from the drawer. After that, make absolutely sure that the Henderson's limited edition portal is unlocked. After unlocking the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal is wide open. And then, go north. That done, try to move east. Once you manage that, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take Henderson's limited edition key from drawer<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition key<|im_end|>open Henderson's limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Following that, ensure that the dresser is open. Then, pick up the type 0 latchkey from the dresser in the chamber. After that, attempt to travel north. Then, assure that the type 0 locker is unlocked with the type 0 latchkey. Then, make sure that the type 0 locker within the spare room is ajar. Then, take the bug from the type 0 locker. And then, drop the bug on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You can make out a type 0 locker. Now why would someone leave that there?
There is a closed passageway leading west. You need an unguarded exit? You should try going south.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take type 0 latchkey from dresser<|im_end|>go north<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>take bug from type 0 locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could recover the passkey from the floor of the playroom. With the passkey, check that the box is unlocked with the passkey. And then, open the box inside the playroom. After that, retrieve the Henderson's keycard from the box within the playroom. And then, head south. After that, unlock the Henderson's box inside the bedroom. And then, open the Henderson's box inside the bedroom. And then, retrieve the nest of spiders from the Henderson's box in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. I mean, just wow! Isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a locker.
There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go south<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take nest of spiders from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel west. With that accomplished, attempt to head south. And then, pick-up the key from the floor of the workshop. With the key, head north. Then, move east. And then, unlock the box with the key. And then, open the box. After opening the box, pick up the bug from the box within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in a place we're calling a scullery.
You see a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bowl on the floor.
You are carrying: a monitor.

your action:

Response: go west<|im_end|>go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the table inside the bathroom. With the passkey, unlock the locker inside the bathroom. Then, assure that the locker inside the bathroom is opened. Then, pick up the keycard from the locker inside the bathroom. And then, unlock the door in the bathroom with the keycard. And then, ensure that the door is open. After you have pulled open the door, go to the east. With that accomplished, pick up the cd from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You begin to take stock of what's here.
You make out a locker. You rest your hand against a wall, but you miss the wall and fall onto a table. What a coincidence, weren't you just thinking about a table? On the table you can make out a passkey.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to ensure that the dresser is open. And then, take the type 7 keycard from the dresser. Then, insert the type 7 keycard into the type 7 chest in the sauna's lock to unlock it. Having unlocked the type 7 chest, open the type 7 chest in the sauna. Then, take the nest of spiders from the type 7 chest in the sauna. After that, venture west. And then, assure that the chest within the steam room is open. Then, deposit the nest of spiders inside the chest in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You see a type 7 chest. The light flickers for a second, but nothing else happens. You can see a dresser.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: open dresser<|im_end|>take type 7 keycard from dresser<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take nest of spiders from type 7 chest<|im_end|>go west<|im_end|>open chest<|im_end|>insert nest of spiders into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. If you can get around to doing that, lift the Microsoft latchkey from the floor of the office. And then, unlock the Microsoft safe in the office with the Microsoft latchkey. Then, open the Microsoft safe within the office. After pulling open the Microsoft safe, retrieve the American style keycard from the Microsoft safe within the office. Then, unlock the American style box. And then, ensure that the American style box is open. And then, pick up the nest of toads from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take American style keycard from Microsoft safe<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take nest of toads from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, make sure that the soap scented safe is unlocked. Then, open the soap scented safe inside the washroom. And then, take the key from the soap scented safe inside the washroom. With the key, unlock the safe within the washroom. And then, ensure that the safe is open. Then, take the fondue from the safe within the washroom. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a locked standard looking soap scented safe here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey and a backup calendar.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take key from soap scented safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the refrigerator within the cookhouse is open. And then, take the vanilla scented key from the refrigerator within the cookhouse. And then, insert the vanilla scented key into the vanilla scented safe within the cookhouse's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe in the cookhouse is open. After that, take the type 2 key from the vanilla scented safe. After that, look and see that the type 2 chest within the cookhouse is unlocked. After unlocking the type 2 chest, ensure that the type 2 chest in the cookhouse is open. Then, recover the mug from the type 2 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a locked type 2 chest, which looks ordinary, right there by you. You can make out a locked vanilla scented safe close by. Look over there! a refrigerator.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take vanilla scented key from refrigerator<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take type 2 key from vanilla scented safe<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mug from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be great if you could make it so that the TextWorld limited edition box inside the cookhouse is unlocked. If you have unlocked the TextWorld limited edition box, ensure that the TextWorld limited edition box in the cookhouse is open. After opening the TextWorld limited edition box, recover the latchkey from the TextWorld limited edition box inside the cookhouse. Then, unlock the locker in the cookhouse. Once you have unlocked the locker, doublecheck that the locker is wide open. And then, take the napkin from the locker inside the cookhouse. Then, attempt to move east. Then, toss the napkin on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse.
You see a locker. You can see a TextWorld limited edition box.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take napkin from locker<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, check that the locker within the cookhouse is unlocked with the keycard. Then, assure that the locker is wide open. And then, pick up the passkey from the locker inside the cookhouse. If you can get your hands on the passkey, go north. That done, make absolutely sure that the gate in the cookery is unlocked. And then, open the gate. And then, take a trip east. After that, close the safe in the basement. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're not going to believe this, but you've just entered a cookhouse.
You can make out a locker.
You need an unblocked exit? You should try going north.
You are carrying: a peanut and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, check that the type R box is unlocked with the type R keycard. Then, doublecheck that the type R box inside the shower is open. After that, pick up the latchkey from the type R box in the shower. With the latchkey, check that the safe is unlocked with the latchkey. And then, open the safe. And then, retrieve the passkey from the safe within the shower. With the passkey, travel south. And then, doublecheck that the box in the attic is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a safe. You make out a locked type R box.
There is an unblocked exit to the south.
You are carrying: a type R keycard.

your action:

Response: unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take latchkey from type R box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move south. With that done, make sure that the fridge is opened. After that, retrieve the non-euclidean keycard from the fridge. After that, try to go to the north. Once you manage that, insert the non-euclidean keycard into the non-euclidean chest in the dish-pit's lock to unlock it. Having unlocked the non-euclidean chest, make absolutely sure that the non-euclidean chest is open. If you have pulled open the non-euclidean chest, pick up the bug from the non-euclidean chest in the dish-pit. And then, place the bug on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
As if things weren't amazing enough already, you can even see a non-euclidean chest.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take non-euclidean keycard from fridge<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the rectangular key from the shelf. If you can get your hands on the rectangular key, make it so that the rectangular box is unlocked. After unlocking the rectangular box, ensure that the rectangular box within the studio is open. And then, take the type 1 latchkey from the rectangular box. Then, check that the type 1 box is unlocked with the type 1 latchkey. After that, make absolutely sure that the type 1 box is ajar. After that, retrieve the stick of butter from the type 1 box. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a type 1 box. You smell an interesting smell, and follow it to a rectangular box. You rest your hand against a wall, but you miss the wall and fall onto a shelf. On the shelf you make out a rectangular key. Hmmm... what else, what else?
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from shelf<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take type 1 latchkey from rectangular box<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>open type 1 box<|im_end|>take stick of butter from type 1 box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head east. That done, unlock the type W safe with the type W keycard. Then, ensure that the type W safe in the bedroom is open. And then, take the Microsoft limited edition keycard from the type W safe. After that, make an attempt to go west. And then, unlock the Microsoft limited edition box. After that, make absolutely sure that the Microsoft limited edition box in the dish-pit is wide open. After that, take the fork from the Microsoft limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a Microsoft limited edition box. Hmm. You always thought you'd be more excited to see a Microsoft limited edition box in a room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a type W keycard.

your action:

Response: go east<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take Microsoft limited edition keycard from type W safe<|im_end|>go west<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take fork from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to move west. Okay, and then, take the latchkey from the coffer. With the latchkey, doublecheck that the hatch within the pantry is unlocked with the latchkey. After that, make sure that the hatch is open. And then, try to travel west. Following that, take the stick of butter from the shelf inside the workshop. After stealing the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You can make out a chest.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the formless passkey from the floor of the workshop. After getting the formless passkey, unlock the formless locker with the formless passkey. Then, ensure that the formless locker inside the workshop is open. Then, recover the latchkey from the formless locker. Once you have got the latchkey, make absolutely sure that the box within the workshop is unlocked. After you have unlocked the box, make absolutely sure that the box within the workshop is opened. Having opened the box, retrieve the stapler from the box within the workshop. Then, place the stapler on the chair in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You see a box. Now why would someone leave that there? You see a formless locker. You can see a chair. The chair is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take stapler from box<|im_end|>put stapler on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to head south. If you can succeed at that, recover the cushion from the bed within the bedroom. After that, head north. Then, take the latchkey from the mantle in the chamber. And then, travel south. After that, make absolutely sure that the box is unlocked. Having unlocked the box, open the box in the bedroom. If you have opened the box, put the cushion inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a mantle. The mantle is standard. On the mantle you can make out a latchkey.
There is an unblocked exit to the south.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from bed<|im_end|>go north<|im_end|>take latchkey from mantle<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert cushion into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, close the lavender scented box within the chamber. After that, travel east. Once you get around to doing that, pick up the Henderson's limited edition keycard from the floor of the spare room. And then, doublecheck that the Henderson's limited edition chest within the spare room is unlocked. Then, ensure that the Henderson's limited edition chest is open. Then, recover the lavender scented passkey from the Henderson's limited edition chest. After that, make an effort to venture west. After that, doublecheck that the lavender scented box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened lavender scented box right there by you. The lavender scented box is empty! What a waste of a day!
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: close lavender scented box<|im_end|>go east<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take lavender scented passkey from Henderson's limited edition chest<|im_end|>go west<|im_end|>lock lavender scented box with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the TextWorld style chest inside the cookhouse is unlocked with the TextWorld style keycard. And then, doublecheck that the TextWorld style chest is wide open. After that, recover the type 2 passkey from the TextWorld style chest. Then, make an effort to head east. With that done, make it so that the type 2 safe within the chamber is unlocked. After that, make absolutely sure that the type 2 safe is ajar. And then, retrieve the cd from the type 2 safe. And then, put the cd on the desk in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You see a TextWorld style chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 2 passkey from TextWorld style chest<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 passkey<|im_end|>open type 2 safe<|im_end|>take cd from type 2 safe<|im_end|>put cd on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move south. That done, insert the latchkey into the passageway in the chamber's lock to unlock it. Then, open the passageway inside the chamber. Then, take a trip south. With that accomplished, make an attempt to go to the west. With that over with, lift the coconut from the floor of the workshop. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You make out a pan. However, the pan, like an empty pan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey and a lavender scented keycard.

your action:

Response: go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go north. After that, open the cabinet. After that, take the keycard from the cabinet in the shower. And then, insert the keycard into the chest in the shower's lock to unlock it. And then, open the chest in the shower. After pulling open the chest, retrieve the latchkey from the chest inside the shower. After that, make an attempt to go to the south. With that accomplished, lock the box in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a box.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, move east. With that done, open the display in the office. And then, pick up the keycard from the display within the office. Then, unlock the locker inside the office. After that, assure that the locker inside the office is opened. Then, take the non-euclidean keycard from the locker in the office. After getting the non-euclidean keycard, insert the non-euclidean keycard into the non-euclidean safe's lock to unlock it. Then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take keycard from display<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to head west. After that, pick up the formless passkey from the floor of the kitchen. After that, unlock the formless portal. And then, ensure that the formless portal within the kitchen is open. And then, make an effort to head south. Then, travel east. Then, pick up the mop from the shelf in the sauna. If you can get your hands on the mop, place the mop on the board within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go south<|im_end|>go east<|im_end|>take mop from shelf<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the key from the bar. After stealing the key, unlock the safe. Having unlocked the safe, assure that the safe is ajar. And then, recover the lavender scented keycard from the safe. And then, look and see that the lavender scented portal inside the salon is unlocked. And then, ensure that the lavender scented portal inside the salon is open. Then, move east. Next, open the chest within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the salon. Let's see what's in here.
Oh, great. Here's a safe. You smell an awful smell, and follow it to a bar. The bar is typical. On the bar you can see a key. Huh, weird.
There is a closed lavender scented portal leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from bar<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lavender scented keycard from safe<|im_end|>unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, make it so that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box inside the chamber is open. Then, pick up the American style passkey from the non-euclidean box inside the chamber. After that, make an attempt to head south. Then, make it so that the American style door is unlocked. After you have unlocked the American style door, open the American style door. After that, attempt to take a trip east. And then, pick up the laptop from the bar in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Let's see what's in here.
You make out a non-euclidean box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a non-euclidean keycard.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take American style passkey from non-euclidean box<|im_end|>go south<|im_end|>unlock American style door with American style passkey<|im_end|>open American style door<|im_end|>go east<|im_end|>take laptop from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. And then, recover the rectangular passkey from the table within the sauna. After that, unlock the rectangular box. And then, ensure that the rectangular box is open. Then, attempt to head west. Then, recover the lampshade from the floor of the attic. Then, make an attempt to head east. Then, deposit the lampshade inside the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, unlock the formless safe in the canteen. After that, make it so that the formless safe inside the canteen is wide open. After that, retrieve the key from the formless safe inside the canteen. And then, make sure that the gate inside the canteen is unlocked with the key. After that, make it so that the gate is ajar. Then, make an effort to head south. After that, take a trip east. After that, ensure that the display is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a locked formless safe.
There is a closed gate leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a formless latchkey and a coffee cup.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the portal is open. Then, make an effort to venture north. If you can accomplish that, try to venture east. And then, retrieve the key from the stand in the closet. If you have picked up the key, unlock the safe. And then, look and see that the safe is open. After that, take the sock from the safe. Having picked up the sock, toss the sock on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You smell a pungent smell, and follow it to a mantle. But the thing hasn't got anything on it. You move on, clearly upset with TextWorld.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip south. And then, doublecheck that the box in the dish-pit is ajar. Then, take the latchkey from the box inside the dish-pit. If you can get your hands on the latchkey, move north. Then, look and see that the door in the cubicle is unlocked. And then, open the door. After that, attempt to travel east. That done, recover the broom from the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You begin to take stock of what's here.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take a trip west. Following that, make an effort to venture north. With that done, retrieve the non-euclidean latchkey from the shelf within the pantry. And then, unlock the non-euclidean box. Then, ensure that the non-euclidean box within the pantry is open. After that, pick up the worm from the non-euclidean box in the pantry. Then, make an attempt to take a trip south. Next, put the worm on the stand inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take non-euclidean latchkey from shelf<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take worm from non-euclidean box<|im_end|>go south<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. And then, make it so that the case is wide open. After that, take the key from the case. And then, look and see that the safe within the kitchenette is unlocked with the key. And then, make absolutely sure that the safe inside the kitchenette is wide open. Then, recover the bowl from the safe within the kitchenette. If you can get your hands on the bowl, attempt to move south. With that over with, place the bowl on the desk within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in a place we're calling a parlor. You begin looking for stuff.
You see a desk. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>go south<|im_end|>put bowl on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head east. And then, unlock the safe. After that, make it so that the safe is wide open. After that, retrieve the keycard from the safe. With the keycard, insert the keycard into the box within the kitchen's lock to unlock it. After that, ensure that the box is open. After that, pick up the sandwich from the box. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the type J locker. Then, recover the fondue from the type J locker. If you can get your hands on the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You make out a closed type J locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type J keycard on the floor.
You are carrying nothing.

your action:

Response: open type J locker<|im_end|>take fondue from type J locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. After that, pick up the lavender scented passkey from the locker. With the lavender scented passkey, take a trip west. And then, check that the lavender scented box is unlocked with the lavender scented passkey. Then, ensure that the lavender scented box inside the recreation zone is open. And then, pick up the licorice strip from the lavender scented box. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a lavender scented box!
There is a closed gate leading north. There is an unblocked exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take lavender scented passkey from locker<|im_end|>go west<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>take licorice strip from lavender scented box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move north. Then, recover the latchkey from the floor of the bedchamber. And then, try to move south. Okay, and then, unlock the locker in the basement. And then, ensure that the locker inside the basement is open. Then, retrieve the candy bar from the locker in the basement. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You scan the room for a locker, and you find a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can do that, attempt to go east. And then, make it so that the crate is open. Then, retrieve the latchkey from the crate inside the vault. Then, unlock the box. After that, open the box. After that, take the spherical keycard from the box. Then, assure that the spherical locker is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
There is an unguarded exit to the south.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. After that, make it so that the portmanteau is opened. And then, take the passkey from the portmanteau. And then, look and see that the safe within the study is unlocked with the passkey. Then, look and see that the safe is open. Then, retrieve the latchkey from the safe. Then, move east. With that over with, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can see a locked locker.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the type 9 safe inside the cellar. After that, open the type 9 safe within the cellar. Then, pick up the keycard from the type 9 safe. And then, assure that the box inside the cellar is unlocked. After unlocking the box, open the box in the cellar. And then, take the hat from the box. After that, attempt to take a trip east. After that, place the hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can make out a locked box here. You can make out a type 9 safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take keycard from type 9 safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take hat from box<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to try to take a trip east. And then, pick up the passkey from the desk within the playroom. If you can get your hands on the passkey, attempt to move west. With that over with, assure that the chest within the cubicle is unlocked with the passkey. Then, make absolutely sure that the chest in the cubicle is opened. Then, pick up the stapler from the chest inside the cubicle. With the stapler, move east. Then, sit the stapler on the desk in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You can see a locked chest.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from desk<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take stapler from chest<|im_end|>go east<|im_end|>put stapler on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to go east. Then, ensure that the case inside the vault is open. And then, take the Canadian style passkey from the case within the vault. Then, unlock the Canadian style locker inside the vault. And then, ensure that the Canadian style locker is open. After pulling open the Canadian style locker, take the soap scented keycard from the Canadian style locker. Having got the soap scented keycard, assure that the soap scented gate is unlocked. And then, ensure that the soap scented gate is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to come round a standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a hat and a pen.

your action:

Response: go east<|im_end|>open case<|im_end|>take Canadian style passkey from case<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take soap scented keycard from Canadian style locker<|im_end|>unlock soap scented gate with soap scented keycard<|im_end|>open soap scented gate<|im_end|>