Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. And then, make it so that the gateway inside the garage is unlocked. Then, ensure that the gateway in the garage is open. After that, head south. Okay, and then, go to the east. And then, open the Henderson's limited edition safe. After opening the Henderson's limited edition safe, retrieve the shadfly from the Henderson's limited edition safe in the attic. And then, ditch the shadfly on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have walked into, you had to show up in a normal one. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>open Henderson's limited edition safe<|im_end|>take shadfly from Henderson's limited edition safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, make sure that the cabinet is open. Then, pick up the type D key from the cabinet within the sauna. If you can get your hands on the type D key, make an attempt to head east. If you can get around to doing that, doublecheck that the type D box is unlocked with the type D key. Then, open the type D box. And then, recover the worm from the type D box. Then, you can place the worm inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type D box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take type D key from cabinet<|im_end|>go east<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take worm from type D box<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, venture east. With that done, unlock the type T safe. And then, open the type T safe. After that, take the passkey from the type T safe. After taking the passkey, check that the chest within the garage is unlocked with the passkey. After unlocking the chest, ensure that the chest is open. Then, pick up the spherical passkey from the chest in the garage. Then, make it so that the spherical locker inside the garage is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type T key.

your action:

Response: go east<|im_end|>unlock type T safe with type T key<|im_end|>open type T safe<|im_end|>take passkey from type T safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, head west. Then, venture west. Once you do that, recover the fudge scented key from the floor of the shower. Once you have got the fudge scented key, unlock the fudge scented safe. And then, assure that the fudge scented safe in the shower is open. And then, retrieve the latchkey from the fudge scented safe. And then, make an effort to go east. And then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Wow! You're in a bedchamber.
There is an open gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could lift the TextWorld style key from the floor of the cookery. And then, make sure that the TextWorld style safe within the cookery is unlocked. Then, assure that the TextWorld style safe is open. And then, recover the passkey from the TextWorld style safe inside the cookery. After that, unlock the box inside the cookery. And then, open the box. And then, pick up the blender from the box within the cookery. Then, insert the blender inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. You begin to take stock of what's in the room.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can see a TextWorld style safe. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a TextWorld style key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style key<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blender from box<|im_end|>insert blender into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, venture east. After that, unlock the Henderson's hatch within the cubicle with the Henderson's keycard. And then, look and see that the Henderson's hatch within the cubicle is ajar. After that, take a trip south. And then, go west. After that, pick up the formless key from the safe. And then, go east. Then, make it so that the formless chest is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You need an unguarded exit? You should try going east.
There is a blanket on the floor.
You are carrying: a Henderson's keycard and a latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's hatch with Henderson's keycard<|im_end|>open Henderson's hatch<|im_end|>go south<|im_end|>go west<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to head north. With that accomplished, ensure that the box within the washroom is open. If you have opened the box, pick up the spherical keycard from the box inside the washroom. And then, unlock the spherical locker. After that, ensure that the spherical locker is open. Having pulled open the spherical locker, retrieve the towel from the spherical locker in the washroom. After stealing the towel, head south. Following that, throw the towel on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You begin to take stock of what's here.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take towel from spherical locker<|im_end|>go south<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the spherical chest within the kitchen is unlocked. And then, open the spherical chest. After you have pulled open the spherical chest, pick up the non-euclidean latchkey from the spherical chest in the kitchen. And then, make absolutely sure that the non-euclidean box is unlocked with the non-euclidean latchkey. And then, open the non-euclidean box. After that, pick up the berry from the non-euclidean box in the kitchen. And then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a non-euclidean box. You can see a spherical chest.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take non-euclidean latchkey from spherical chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take berry from non-euclidean box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the trunk. And then, unlock the chest. After that, open the chest. And then, recover the type 1 passkey from the chest inside the recreation zone. With the type 1 passkey, unlock the type 1 chest within the recreation zone. After that, open the type 1 chest in the recreation zone. After pulling open the type 1 chest, pick up the tv from the type 1 chest. After that, ditch the tv on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a type 1 chest. You scan the room, seeing a chest. What's that over there? It looks like it's a trunk. The trunk contains a passkey.
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 1 passkey from chest<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take tv from type 1 chest<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the key from the suitcase. And then, doublecheck that the safe in the salon is unlocked. After that, ensure that the safe is open. And then, pick up the passkey from the safe inside the salon. And then, head east. After that, unlock the box inside the playroom. Then, make it so that the box inside the playroom is wide open. After that, pick up the monitor from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You begin to take stock of what's here.
You make out a locked safe. You make out an opened suitcase close by. The suitcase contains a key.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the locker inside the sauna with the keycard. After that, make it so that the locker is open. And then, recover the latchkey from the locker. Then, look and see that the safe is unlocked with the latchkey. And then, make it so that the safe within the sauna is ajar. Having pulled open the safe, pick up the sock from the safe within the sauna. And then, head north. And then, toss the sock on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You can see a safe. You look at the price tag on the safe. Two hundred dollars?! Where'd they buy this safe, some kind of expensive store? You make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>go north<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel east. And then, recover the non-euclidean passkey from the table inside the cellar. Then, unlock the non-euclidean box inside the cellar. And then, open the non-euclidean box. After that, recover the passkey from the non-euclidean box. With the passkey, unlock the safe. After unlocking the safe, ensure that the safe is open. After that, retrieve the insect from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in a place we're calling a vault.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from table<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the American safe in the bedchamber. And then, make sure that the American safe inside the bedchamber is opened. Then, pick up the passkey from the American safe. Then, go south. And then, check that the portal is unlocked with the passkey. And then, make it so that the portal within the scullery is opened. If you have pulled open the portal, move west. And then, close the portal. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You see a American safe.
There is an unguarded exit to the south.
You are carrying: an American keycard.

your action:

Response: unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take passkey from American safe<|im_end|>go south<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the formless key from the plate within the cookhouse. Then, insert the formless key into the formless hatch within the cookhouse's lock to unlock it. Then, open the formless hatch within the cookhouse. And then, head east. With that accomplished, attempt to go to the north. After that, pick up the passkey from the fudge scented locker. With the passkey, head south. And then, unlock the box within the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a plate. Now why would someone leave that there? On the plate you can see a formless key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed formless hatch leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless key from plate<|im_end|>unlock formless hatch with formless key<|im_end|>open formless hatch<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from fudge scented locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker inside the bedchamber. Then, look and see that the locker is wide open. After that, retrieve the latchkey from the locker. And then, go east. That done, assure that the chest in the bathroom is unlocked with the latchkey. After that, ensure that the chest is open. And then, recover the stick of butter from the chest within the bathroom. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin looking for stuff.
You can see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker is unlocked. Having unlocked the locker, ensure that the locker within the laundry place is open. After that, recover the passkey from the locker. Then, insert the passkey into the box's lock to unlock it. After that, ensure that the box inside the laundry place is open. After that, retrieve the rectangular passkey from the box. Then, make an attempt to go north. Okay, and then, make sure that the rectangular locker is unlocked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in an usual kind of place. That is to say, you're in a laundry place. The room is well lit.
You smell a pungent smell, and follow it to a box, so there's that. You make out a locked locker, which looks ordinary, here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could unlock the spherical locker within the basement. After that, ensure that the spherical locker is open. And then, pick up the key from the spherical locker. Then, make an effort to take a trip east. Then, unlock the chest. After that, ensure that the chest is open. After that, pick up the coffee cup from the chest. And then, rest the coffee cup on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
You can see a spherical locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>put coffee cup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip west. After that, retrieve the keycard from the stand. And then, unlock the box inside the basement. After that, open the box. After that, recover the golf ball from the box in the basement. And then, attempt to go east. And then, ensure that the freezer is open. Then, put the golf ball inside the freezer inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You make out a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an Advent Calendar.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>go east<|im_end|>open freezer<|im_end|>insert golf ball into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go north. That done, retrieve the passkey from the floor of the workshop. After getting the passkey, make sure that the box is unlocked. After unlocking the box, open the box in the workshop. And then, travel south. Once you manage that, take the butterfly from the display. Then, travel north. Once you get through with that, you can put the butterfly inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You see an opened display in the room. The display contains a butterfly and a staple.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go south<|im_end|>take butterfly from display<|im_end|>go north<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to venture east. With that accomplished, open the drawer inside the laundromat. And then, recover the American limited edition latchkey from the drawer. Then, unlock the American limited edition locker inside the laundromat with the American limited edition latchkey. And then, ensure that the American limited edition locker in the laundromat is open. And then, take the paper towel from the American limited edition locker. After that, move west. Next, throw the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal. You can barely contain your excitement.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take American limited edition latchkey from drawer<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take paper towel from American limited edition locker<|im_end|>go west<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the cake scented locker in the launderette. Then, pick up the passkey from the cake scented locker. Then, unlock the chest inside the launderette. Then, open the chest. And then, retrieve the TextWorld style passkey from the chest. If you can get your hands on the TextWorld style passkey, attempt to go east. With that done, look and see that the TextWorld style box is closed. And then, lock the TextWorld style box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You can see a chest. You can see a closed cake scented locker in the corner.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cake scented locker<|im_end|>take passkey from cake scented locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld style passkey from chest<|im_end|>go east<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to travel east. And then, unlock the gate in the attic. After that, open the gate. And then, make an attempt to head east. After that, ensure that the case inside the laundry place is open. If you have opened the case, take the pizza from the case in the laundry place. And then, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a safe. The safe is empty, what a horrible day!
There is an unblocked exit to the east.
You are carrying: a latchkey and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open case<|im_end|>take pizza from case<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the keycard from the floor of the garage. If you have taken the keycard, take a trip south. And then, unlock the box. After that, open the box. And then, retrieve the formless passkey from the box. Then, attempt to venture north. With that accomplished, make an effort to go to the east. And then, unlock the formless safe within the attic with the formless passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying: a book.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to move east. Then, doublecheck that the spherical chest is unlocked with the spherical passkey. After that, open the spherical chest in the workshop. And then, take the passkey from the spherical chest. And then, unlock the safe inside the workshop with the passkey. After unlocking the safe, ensure that the safe in the workshop is open. Then, retrieve the Advent Calendar from the safe within the workshop. After taking the Advent Calendar, toss the Advent Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume and a spherical passkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, pick up the Canadian style passkey from the floor of the cellar. If you can get your hands on the Canadian style passkey, take a trip north. Once you manage that, doublecheck that the Canadian style gate is unlocked. And then, doublecheck that the Canadian style gate in the cookhouse is ajar. Having opened the Canadian style gate, make an effort to move east. Following that, take the TextWorld key from the chest within the attic. And then, unlock the TextWorld box within the attic with the TextWorld key. After that, open the TextWorld box in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style passkey<|im_end|>go north<|im_end|>unlock Canadian style gate with Canadian style passkey<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>take TextWorld key from chest<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip west. With that accomplished, ensure that the refrigerator in the kitchen is open. After that, pick up the American style keycard from the refrigerator. After that, head east. If you can finish that, unlock the American style safe with the American style keycard. Then, open the American style safe in the bedchamber. Then, recover the key from the American style safe. Then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You start to take note of what's in the room.
A closed safe is in the room. You see a American style safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take American style keycard from refrigerator<|im_end|>go east<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to head west. Once you get around to doing that, attempt to go north. Then, lift the rectangular key from the floor of the basement. Then, make absolutely sure that the rectangular locker is unlocked. Then, ensure that the rectangular locker is open. After that, take the non-euclidean passkey from the rectangular locker within the basement. And then, make an attempt to move south. And then, unlock the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular key<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take non-euclidean passkey from rectangular locker<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. After that, pick-up the non-euclidean keycard from the floor of the canteen. After that, unlock the non-euclidean box. Then, assure that the non-euclidean box within the canteen is opened. After that, retrieve the whisk from the non-euclidean box inside the canteen. And then, travel south. And then, open the safe. And then, deposit the whisk inside the safe in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You can see a closed safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take whisk from non-euclidean box<|im_end|>go south<|im_end|>open safe<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, go west. And then, insert the keycard into the chest inside the canteen's lock to unlock it. And then, look and see that the chest inside the canteen is wide open. And then, pick up the non-euclidean keycard from the chest. If you can get your hands on the non-euclidean keycard, make sure that the non-euclidean chest within the canteen is unlocked. Then, ensure that the non-euclidean chest is open. After that, retrieve the glass from the non-euclidean chest inside the canteen. If you can get your hands on the glass, place the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take glass from non-euclidean chest<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, take the rectangular latchkey from the stand. With the rectangular latchkey, check that the rectangular locker inside the vault is unlocked with the rectangular latchkey. Then, make it so that the rectangular locker is opened. After you have opened the rectangular locker, venture west. That done, pick up the hat from the rack in the basement. Then, make an attempt to travel east. Then, place the hat into the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have sauntered into, you had to saunter into an ordinary one.
Were you looking for a chest? Because look over there, it's a chest. Wow, isn't TextWorld just the best? Oh wow! Is that what I think it is? It is! It's a rack. You see a hat on the rack.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>go west<|im_end|>take hat from rack<|im_end|>go east<|im_end|>insert hat into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the east. Then, assure that the case within the basement is ajar. And then, retrieve the formless key from the case inside the basement. If you can get your hands on the formless key, look and see that the formless chest is unlocked. After that, look and see that the formless chest is ajar. And then, recover the Microsoft latchkey from the formless chest. After that, check that the Microsoft safe in the basement is unlocked with the Microsoft latchkey. After that, ensure that the Microsoft safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take formless key from case<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Microsoft latchkey from formless chest<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, close the American limited edition locker inside the salon. After that, make an attempt to take a trip north. Then, take the keycard from the chair. Then, make absolutely sure that the box is unlocked with the keycard. Then, open the box. And then, pick up the American limited edition keycard from the box. If you can get your hands on the American limited edition keycard, travel south. With that accomplished, make absolutely sure that the American limited edition locker inside the salon is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition locker. Now why would someone leave that there? What a letdown! The American limited edition locker is empty!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close American limited edition locker<|im_end|>go north<|im_end|>take keycard from chair<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American limited edition keycard from box<|im_end|>go south<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, attempt to head east. Following that, take the passkey from the counter inside the restroom. Then, attempt to take a trip west. With that accomplished, look and see that the locker within the kitchenette is unlocked with the passkey. After unlocking the locker, make sure that the locker is opened. And then, take the spork from the locker. And then, head east. Following that, place the spork on the table inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place. You start to take note of what's in the room.
You can make out a locker.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spork from locker<|im_end|>go east<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. And then, take a trip south. After that, make sure that the cake scented box is open. After that, recover the keycard from the cake scented box in the washroom. After that, travel north. And then, try to take a trip east. After that, make absolutely sure that the box inside the cellar is closed. And then, assure the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an apple and a cake scented latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, travel south. And then, try to take a trip south. And then, recover the spherical latchkey from the mantle. Then, unlock the spherical safe with the spherical latchkey. Then, open the spherical safe in the cubicle. Then, pick up the cuboid keycard from the spherical safe within the cubicle. After you have taken the cuboid keycard, make an attempt to take a trip north. Okay, and then, make absolutely sure that the cuboid safe is locked with the cuboid keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take spherical latchkey from mantle<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take cuboid keycard from spherical safe<|im_end|>go north<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, open the TextWorld locker in the shower. And then, recover the latchkey from the TextWorld locker. After that, unlock the locker inside the shower. And then, ensure that the locker is open. And then, take the shadfly from the locker. And then, head north. After that, place the shadfly on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a chair. Unfortunately, there isn't a thing on it.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld locker<|im_end|>take latchkey from TextWorld locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. After that, check that the non-euclidean locker is unlocked with the non-euclidean keycard. And then, make it so that the non-euclidean locker is opened. And then, pick up the type 6 passkey from the non-euclidean locker inside the pantry. After that, unlock the type 6 hatch within the pantry. After unlocking the type 6 hatch, open the type 6 hatch in the pantry. After you have pulled open the type 6 hatch, make an effort to move south. After that, close the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean keycard and a cd.

your action:

Response: go south<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type 6 passkey from non-euclidean locker<|im_end|>unlock type 6 hatch with type 6 passkey<|im_end|>open type 6 hatch<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, take a trip west. Then, make absolutely sure that the portmanteau is open. And then, retrieve the latchkey from the portmanteau inside the lounge. Then, unlock the safe. After that, ensure that the safe is open. Then, pick up the type 8 latchkey from the safe inside the lounge. And then, make an attempt to go to the east. And then, unlock the type 8 gate within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is a closed type 8 gate leading north. There is an unblocked exit to the west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 8 latchkey from safe<|im_end|>go east<|im_end|>unlock type 8 gate with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel east. If you can succeed at that, pick up the keycard from the floor of the cookhouse. And then, assure that the passageway is unlocked. Then, make sure that the passageway inside the cookhouse is open. And then, attempt to head south. After that, retrieve the type 7 passkey from the floor of the recreation zone. And then, check that the type 7 safe is unlocked with the type 7 passkey. After that, ensure that the type 7 safe inside the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
A laminated signboard tells you that you are now in the bar. You begin to take stock of what's here.
Look over there! a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a couch. The couch is usual. But the thing is empty. Silly couch, silly, empty, good for nothing couch. You scan the room for a stand, and you find a stand. The stand is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take type 7 passkey<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>open type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the latchkey from the bowl. If you can get your hands on the latchkey, check that the locker in the canteen is unlocked with the latchkey. And then, open the locker in the canteen. Then, retrieve the keycard from the locker. After picking up the keycard, attempt to move east. Then, make sure that the safe in the scullery is unlocked. And then, open the safe within the scullery. Then, recover the spork from the safe within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a bowl. The bowl is standard. On the bowl you make out a latchkey. Wow! Just like in the movies!
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bowl<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head north. After that, insert the rectangular keycard into the rectangular locker in the bedchamber's lock to unlock it. After that, open the rectangular locker. Then, pick up the passkey from the rectangular locker. If you can get your hands on the passkey, attempt to go south. After that, unlock the locker with the passkey. And then, open the locker. And then, pick up the shadfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can make out a locker.
There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a potato on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. After that, recover the fresh laundry scented keycard from the floor of the scullery. After taking the fresh laundry scented keycard, insert the fresh laundry scented keycard into the fresh laundry scented gateway's lock to unlock it. Then, ensure that the fresh laundry scented gateway within the scullery is open. Then, make an effort to head south. Then, head east. Then, open the locker in the steam room. Then, recover the mop from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take fresh laundry scented keycard<|im_end|>unlock fresh laundry scented gateway with fresh laundry scented keycard<|im_end|>open fresh laundry scented gateway<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. Then, open the coffer. And then, take the Canadian style key from the coffer. After that, insert the Canadian style key into the Canadian style gateway inside the cubicle's lock to unlock it. After that, ensure that the Canadian style gateway in the cubicle is open. Then, make an attempt to go south. Then, attempt to go east. With that accomplished, recover the bug from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take Canadian style key from coffer<|im_end|>unlock Canadian style gateway with Canadian style key<|im_end|>open Canadian style gateway<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to open the lavender scented box in the studio. After that, retrieve the type K passkey from the lavender scented box. And then, make an effort to travel west. After that, make it so that the type K chest within the cellar is unlocked with the type K passkey. And then, open the type K chest in the cellar. After that, pick up the fudge scented keycard from the type K chest within the cellar. With the fudge scented keycard, make sure that the fudge scented safe is unlocked with the fudge scented keycard. And then, ensure that the fudge scented safe is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio.
You can see a lavender scented box. Huh, weird.
You need an unguarded exit? You should try going west.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented box<|im_end|>take type K passkey from lavender scented box<|im_end|>go west<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take fudge scented keycard from type K chest<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go west. And then, make an effort to go to the west. And then, recover the American passkey from the bench inside the laundry place. And then, insert the American passkey into the American locker's lock to unlock it. Then, ensure that the American locker is open. After that, pick up the type M key from the American locker inside the laundry place. And then, try to venture east. Then, unlock the type M locker with the type M key. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
You can make out a coffer. What a letdown! The coffer is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take American passkey from bench<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take type M key from American locker<|im_end|>go east<|im_end|>unlock type M locker with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to venture west. Next, ensure that the suitcase is open. And then, take the Henderson's style key from the suitcase within the parlor. After that, make an attempt to head east. And then, make absolutely sure that the Henderson's style safe is unlocked with the Henderson's style key. And then, ensure that the Henderson's style safe is open. Then, take the sponge from the Henderson's style safe within the launderette. Then, place the sponge on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You can make out a locked Henderson's style safe. You see a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is a closed gate leading east. There is an unguarded exit to the west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take Henderson's style key from suitcase<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take sponge from Henderson's style safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to attempt to travel south. Then, retrieve the formless latchkey from the shelf inside the chamber. And then, take a trip north. And then, unlock the formless chest. Then, make sure that the formless chest inside the garage is wide open. Then, recover the non-euclidean passkey from the formless chest. Then, head south. Next, doublecheck that the non-euclidean locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You begin to take stock of what's in the room.
You can make out a locked formless chest nearby.
There is an unguarded exit to the south.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>take formless latchkey from shelf<|im_end|>go north<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take non-euclidean passkey from formless chest<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to retrieve the Henderson's limited edition key from the case. Then, head south. And then, insert the Henderson's limited edition key into the Henderson's limited edition hatch's lock to unlock it. After unlocking the Henderson's limited edition hatch, ensure that the Henderson's limited edition hatch within the cookhouse is open. After that, venture east. Then, make absolutely sure that the safe is wide open. Then, pick up the teaspoon from the safe. After taking the teaspoon, put the teaspoon into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place. The room is well lit.
You see a case. You wonder idly who left that here. The case contains a Henderson's limited edition key. There's something about an object in a room that's just so... TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take Henderson's limited edition key from case<|im_end|>go south<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition key<|im_end|>open Henderson's limited edition hatch<|im_end|>go east<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take the rectangular latchkey from the portmanteau. With the rectangular latchkey, unlock the rectangular hatch. And then, make sure that the rectangular hatch within the parlor is open. And then, make an effort to go east. After that, attempt to take a trip south. If you can accomplish that, recover the spoon from the case. Then, go to the north. And then, you can deposit the spoon into the basket within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the parlor.
You see a portmanteau. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The portmanteau contains a rectangular latchkey. You wonder idly who left that here.
There is a closed rectangular hatch leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular latchkey from portmanteau<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from case<|im_end|>go north<|im_end|>insert spoon into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. After that, open the trunk. After that, retrieve the latchkey from the trunk. After taking the latchkey, go to the south. Then, assure that the hatch in the closet is unlocked with the latchkey. After unlocking the hatch, open the hatch. After that, make an effort to take a trip west. If you can accomplish that, take the knife from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take knife from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. And then, make sure that the locker inside the chamber is unlocked with the latchkey. Having unlocked the locker, ensure that the locker within the chamber is open. And then, take the key from the locker. After that, doublecheck that the gate is unlocked. And then, look and see that the gate inside the chamber is opened. And then, go to the east. With that over with, make absolutely sure that the safe in the bar is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an unguarded exit to the south.
There is a stapler on the floor.
You are carrying: a latchkey and a desktop computer.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. After that, lift the soap scented keycard from the floor of the cookhouse. If you can get your hands on the soap scented keycard, unlock the soap scented box in the cookhouse with the soap scented keycard. And then, make sure that the soap scented box is wide open. After pulling open the soap scented box, recover the teacup from the soap scented box in the cookhouse. And then, try to go north. Okay, and then, attempt to go east. And then, throw the teacup on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an open gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take soap scented keycard<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take teacup from soap scented box<|im_end|>go north<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel east. And then, take the passkey from the toolbox. And then, try to go to the west. Then, unlock the locker within the pantry with the passkey. Then, open the locker. Then, pick up the pair of headphones from the locker within the pantry. Then, head east. And then, sit the pair of headphones on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from toolbox<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>go east<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the dresser inside the bar. After stealing the passkey, go to the west. After that, check that the box in the office is unlocked with the passkey. And then, look and see that the box in the office is opened. Then, pick up the Advent Calendar from the box. After picking up the Advent Calendar, go to the east. Following that, open the safe. And then, put the Advent Calendar inside the safe within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a safe. You see a dresser. The dresser contains a passkey.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: take passkey from dresser<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Advent Calendar from box<|im_end|>go east<|im_end|>open safe<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to venture north. After that, take the keycard from the shelf. After that, make an effort to venture south. And then, check that the safe within the cookery is unlocked with the keycard. And then, open the safe within the cookery. And then, recover the type U key from the safe. And then, insert the type U key into the type U locker within the cookery's lock to unlock it. After that, open the type U locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's in the room.
Look over there! a type U locker. There's something strange about this being here, but you can't put your finger on it. What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this!
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to insert the key into the locker inside the launderette's lock to unlock it. After that, ensure that the locker is open. After that, recover the keycard from the locker. After that, take a trip east. And then, doublecheck that the safe is unlocked. And then, ensure that the safe inside the studio is open. Once you have pulled open the safe, pick up the binder from the safe. If you can get your hands on the binder, put the binder on the desk within the studio. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You can make out a locked locker in the corner.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. After that, pick-up the formless key from the floor of the shower. After that, venture east. And then, check that the formless chest in the chamber is unlocked with the formless key. Then, ensure that the formless chest is open. Having pulled open the formless chest, recover the type 8 keycard from the formless chest in the chamber. After getting the type 8 keycard, insert the type 8 keycard into the type 8 portal's lock to unlock it. After that, look and see that the type 8 portal is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.
A locked standard looking formless chest is in the room.
There is a closed type 8 portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>take formless key<|im_end|>go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take type 8 keycard from formless chest<|im_end|>unlock type 8 portal with type 8 keycard<|im_end|>open type 8 portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. After that, pick up the key from the floor of the cookhouse. If you can get your hands on the key, unlock the box. After that, open the box in the cookhouse. After that, pick up the passkey from the box. And then, insert the passkey into the locker inside the cookhouse's lock to unlock it. Then, make it so that the locker in the cookhouse is opened. And then, take the blender from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the key from the shelf within the recreation zone. And then, insert the key into the safe's lock to unlock it. After that, ensure that the safe inside the recreation zone is open. After that, recover the Henderson's limited edition passkey from the safe. After that, unlock the Henderson's limited edition box in the recreation zone. And then, ensure that the Henderson's limited edition box inside the recreation zone is open. Then, take the cushion from the Henderson's limited edition box in the recreation zone. And then, toss the cushion on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Henderson's limited edition box. The light flickers for a second, but nothing else happens. You make out a locked safe. You make out a shelf. You see a key on the shelf. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's limited edition passkey from safe<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take cushion from Henderson's limited edition box<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the type 0 box within the dish-pit. And then, take the keycard from the type 0 box inside the dish-pit. And then, attempt to go west. Following that, unlock the box inside the basement. Once you have unlocked the box, open the box within the basement. After that, recover the lightbulb from the box. And then, attempt to take a trip east. And then, drop the lightbulb on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that signboard! What does it say? It says Welcome to the dish-pit? Well that's cool.
A closed ordinary looking type 0 box is right there by you.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
There is a type 0 latchkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the spherical box. Then, ensure that the spherical box inside the studio is open. After that, pick up the keycard from the spherical box inside the studio. If you can get your hands on the keycard, insert the keycard into the locker within the studio's lock to unlock it. Then, make absolutely sure that the locker within the studio is open. And then, retrieve the passkey from the locker in the studio. After that, travel east. With that over with, make absolutely sure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You see a locker. You can't wait to tell the folks at home about this! You see a locked spherical box.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to go to the south. That done, make an attempt to take a trip east. Okay, and then, lift the keycard from the floor of the studio. Then, unlock the chest with the keycard. After that, make absolutely sure that the chest is ajar. Then, retrieve the grape from the chest. With the grape, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli and a salad.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take grape from chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to take a trip north. That done, unlock the type 7 locker with the type 7 keycard. And then, ensure that the type 7 locker within the office is open. Then, retrieve the key from the type 7 locker. If you can get your hands on the key, unlock the chest within the office with the key. Then, ensure that the chest inside the office is open. Then, recover the broccoli from the chest. If you can get your hands on the broccoli, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
You are carrying: a type 7 keycard.

your action:

Response: go north<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could ensure that the gateway is open. After that, head east. And then, open the fridge. And then, take the soap scented keycard from the fridge. If you can get your hands on the soap scented keycard, look and see that the soap scented locker is unlocked. If you have unlocked the soap scented locker, open the soap scented locker within the dish-pit. After that, pick up the coffee cup from the soap scented locker. And then, place the coffee cup on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. You begin to take stock of what's here.
You make out a mantle. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>open fridge<|im_end|>take soap scented keycard from fridge<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take coffee cup from soap scented locker<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the non-euclidean key into the non-euclidean box's lock to unlock it. After unlocking the non-euclidean box, open the non-euclidean box. And then, recover the TextWorld keycard from the non-euclidean box in the laundromat. And then, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. After unlocking the TextWorld gate, open the TextWorld gate. After that, go to the east. Once you get around to doing that, retrieve the pair of headphones from the floor of the garage. With the pair of headphones, place the pair of headphones inside the cabinet inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box.
There is a closed TextWorld gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take TextWorld keycard from non-euclidean box<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>insert pair of headphones into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the cabinet inside the studio is opened. And then, pick up the keycard from the cabinet. And then, take a trip south. With that accomplished, try to move east. And then, check that the locker within the canteen is unlocked with the keycard. And then, open the locker inside the canteen. Then, take the durian from the locker within the canteen. After getting the durian, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's here.
You make out a closed cabinet, which looks standard, in the corner.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take durian from locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the cuboid keycard from the display. With the cuboid keycard, make absolutely sure that the cuboid chest in the workshop is unlocked. Then, ensure that the cuboid chest is open. And then, pick up the Henderson's limited edition latchkey from the cuboid chest in the workshop. And then, check that the Henderson's limited edition portal within the workshop is unlocked with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition portal, ensure that the Henderson's limited edition portal inside the workshop is open. Then, go to the east. And then, recover the laptop from the couch in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can make out a locked cuboid chest right there by you. You make out an opened display. The display contains a cuboid keycard. You can't wait to tell the folks at home about this!
There is a closed Henderson's limited edition portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from display<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's limited edition latchkey from cuboid chest<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go east<|im_end|>take laptop from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head north. And then, retrieve the TextWorld limited edition latchkey from the suitcase. After that, take a trip south. Then, take a trip east. And then, unlock the TextWorld limited edition locker. Then, open the TextWorld limited edition locker within the cookery. If you have pulled open the TextWorld limited edition locker, retrieve the keycard from the TextWorld limited edition locker. With the keycard, lock the chest in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You see a bookshelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>lock chest with keycard<|im_end|>