Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could attempt to take a trip east. And then, open the cabinet within the dish-pit. After that, take the key from the cabinet. After that, make sure that the locker in the dish-pit is unlocked. Then, ensure that the locker within the dish-pit is open. After that, retrieve the type G latchkey from the locker. And then, look and see that the type G box is unlocked. After that, open the type G box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type G latchkey from locker<|im_end|>unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be great if you could unlock the Microsoft style chest. And then, doublecheck that the Microsoft style chest is wide open. Then, take the latchkey from the Microsoft style chest. Then, move south. And then, unlock the door inside the bedchamber. After unlocking the door, open the door inside the bedchamber. And then, try to venture east. With that done, doublecheck that the trunk is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a Microsoft style chest.
You need an unblocked exit? You should try going south.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take latchkey from Microsoft style chest<|im_end|>go south<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, take the cuboid latchkey from the cabinet within the study. Then, move north. And then, check that the cuboid box within the cubicle is unlocked with the cuboid latchkey. After that, ensure that the cuboid box within the cubicle is open. And then, pick up the American style keycard from the cuboid box. After that, move south. After that, make sure that the American style safe is unlocked. And then, ensure that the American style safe within the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a American style safe. You can see an opened cabinet. The cabinet contains a cuboid latchkey.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a poem.

your action:

Response: take cuboid latchkey from cabinet<|im_end|>go north<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style keycard from cuboid box<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, pick up the keycard from the chest in the recreation zone. After that, move west. Then, go west. Then, unlock the safe. Then, make sure that the safe in the sauna is open. After you have pulled open the safe, pick up the cauliflower from the safe in the sauna. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a mantle. But the thing hasn't got anything on it. You move on, clearly upset by TextWorld.
There is an unblocked exit to the west.
You are carrying: a telephone.

your action:

Response: take keycard from chest<|im_end|>go west<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to take the key from the desk within the chamber. After you have taken the key, head north. After that, look and see that the box inside the shower is unlocked. Then, doublecheck that the box in the shower is wide open. Once you have pulled open the box, pick up the latchkey from the box inside the shower. And then, look and see that the locker within the shower is unlocked. Having unlocked the locker, open the locker within the shower. And then, recover the fly larva from the locker inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. On the desk you can see a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Okay, and then, look and see that the chest in the dish-pit is ajar. After that, recover the Microsoft limited edition passkey from the chest. Then, make it so that the Microsoft limited edition chest inside the dish-pit is unlocked. Then, ensure that the Microsoft limited edition chest is open. After that, recover the type G latchkey from the Microsoft limited edition chest in the dish-pit. After getting the type G latchkey, attempt to go to the east. Once you finish that, unlock the type G chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a locked type G chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Microsoft limited edition passkey from chest<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take type G latchkey from Microsoft limited edition chest<|im_end|>go east<|im_end|>unlock type G chest with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could venture south. Okay, and then, make an attempt to move west. If you can succeed at that, open the Microsoft box in the dish-pit. After that, retrieve the keycard from the Microsoft box in the dish-pit. And then, make an effort to take a trip east. Then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe within the bedroom is ajar. Having pulled open the safe, retrieve the book from the safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. I guess you better just go and list everything you see here.
You can make out a cabinet. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What a letdown! The cabinet is empty!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to travel south. Then, lift the Henderson's style passkey from the floor of the shower. And then, look and see that the Henderson's style passageway is unlocked. And then, ensure that the Henderson's style passageway is open. And then, venture south. And then, pick up the latchkey from the floor of the closet. After that, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, open the chest inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go south<|im_end|>take Henderson's style passkey<|im_end|>unlock Henderson's style passageway with Henderson's style passkey<|im_end|>open Henderson's style passageway<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, unlock the chest in the workshop with the latchkey. Having unlocked the chest, open the chest. After opening the chest, retrieve the non-euclidean keycard from the chest. And then, doublecheck that the non-euclidean box is unlocked. And then, open the non-euclidean box in the workshop. And then, pick up the stick of butter from the non-euclidean box within the workshop. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You see a non-euclidean box! You bend down to tie your shoe. When you stand up, you notice a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take stick of butter from non-euclidean box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to move east. Then, take the cuboid key from the shelf. After that, attempt to head north. And then, insert the cuboid key into the cuboid locker in the spare room's lock to unlock it. Then, assure that the cuboid locker inside the spare room is ajar. Then, take the broom from the cuboid locker. And then, attempt to venture south. And then, place the broom on the bench within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a crate.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from shelf<|im_end|>go north<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>go south<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, take the latchkey from the table. If you can get your hands on the latchkey, unlock the locker inside the scullery. Then, ensure that the locker inside the scullery is open. And then, recover the spherical key from the locker. And then, move east. After that, insert the spherical key into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker within the canteen is open. Then, recover the teapot from the spherical locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked locker. You can see a table. You see a latchkey on the table.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take teapot from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go north. If you can get around to doing that, retrieve the passkey from the shelf within the study. And then, unlock the gate inside the study with the passkey. And then, ensure that the gate within the study is open. And then, make an effort to move north. After that, travel east. And then, retrieve the worm from the stand. After picking up the worm, deposit the worm into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You can barely contain your excitement.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take worm from stand<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the chest. After that, ensure that the chest inside the cookery is open. And then, retrieve the Microsoft latchkey from the chest within the cookery. And then, doublecheck that the Microsoft safe inside the cookery is unlocked with the Microsoft latchkey. And then, make sure that the Microsoft safe within the cookery is opened. After that, take the Canadian keycard from the Microsoft safe. If you can get your hands on the Canadian keycard, check that the Canadian gateway is unlocked with the Canadian keycard. And then, ensure that the Canadian gateway is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a typical kind of place. That is to say, you're in a cookery.
You can make out a locked Microsoft safe. You can make out a locked chest. Oh, great. Here's a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed Canadian gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft latchkey from chest<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take Canadian keycard from Microsoft safe<|im_end|>unlock Canadian gateway with Canadian keycard<|im_end|>open Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go south. Then, make absolutely sure that the box is unlocked with the latchkey. Then, ensure that the box within the workshop is open. After that, pick up the American limited edition key from the box. With the American limited edition key, make it so that the American limited edition gateway within the workshop is unlocked. If you have unlocked the American limited edition gateway, ensure that the American limited edition gateway is open. And then, head west. And then, assure that the American limited edition gateway inside the vault is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition gateway with American limited edition key<|im_end|>open American limited edition gateway<|im_end|>go west<|im_end|>close American limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to travel west. If you can manage that, insert the passkey into the box inside the laundromat's lock to unlock it. After that, make it so that the box inside the laundromat is wide open. After that, pick up the type V passkey from the box. Then, unlock the type V safe with the type V passkey. After that, make absolutely sure that the type V safe inside the laundromat is ajar. After that, pick up the cookie from the type V safe. After stealing the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in an usual kind of place. That is to say, you're in a bedchamber.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type V passkey from box<|im_end|>unlock type V safe with type V passkey<|im_end|>open type V safe<|im_end|>take cookie from type V safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, unlock the safe. After that, open the safe. And then, recover the spherical passkey from the safe. Then, attempt to take a trip north. And then, make it so that the spherical gate is unlocked with the spherical passkey. After that, ensure that the spherical gate is open. After that, venture east. With that done, recover the butterfly from the bookshelf inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go north<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take butterfly from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, move north. After that, ensure that the chest in the kitchenette is open. After opening the chest, pick up the fly larva from the chest inside the kitchenette. If you can get your hands on the fly larva, make an attempt to move south. Once you accomplish that, retrieve the keycard from the type S box in the laundromat. After picking up the keycard, unlock the box inside the laundromat. And then, open the box. After that, insert the fly larva into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked box. Were you looking for a type S box? Because look over there, it's a type S box. The type S box contains a keycard and a type S keycard.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>take keycard from type S box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel west. After that, ensure that the chest inside the kitchen is open. And then, recover the spherical latchkey from the chest. And then, go east. Then, doublecheck that the spherical chest in the workshop is unlocked. After unlocking the spherical chest, look and see that the spherical chest in the workshop is opened. And then, retrieve the non-euclidean key from the spherical chest within the workshop. And then, make absolutely sure that the non-euclidean safe is unlocked with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You make out a locked non-euclidean safe in the corner. You hear a noise behind you and spin around, but you can't see anything other than a spherical chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take non-euclidean key from spherical chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could unlock the American limited edition box inside the canteen. After that, open the American limited edition box. After pulling open the American limited edition box, retrieve the whisk from the American limited edition box. With the whisk, make an attempt to go east. Then, pick-up the keycard from the floor of the bar. And then, check that the locker is unlocked with the keycard. After that, open the locker. And then, you can place the whisk into the locker in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You make out a American limited edition box. You make out a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take whisk from American limited edition box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert whisk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to head east. Then, pick-up the TextWorld style keycard from the floor of the laundromat. After that, insert the TextWorld style keycard into the TextWorld style locker in the laundromat's lock to unlock it. After that, ensure that the TextWorld style locker inside the laundromat is open. After that, retrieve the passkey from the TextWorld style locker within the laundromat. And then, unlock the locker inside the laundromat with the passkey. And then, look and see that the locker within the laundromat is opened. After that, retrieve the worm from the locker inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the trunk is wide open. After pulling open the trunk, recover the keycard from the trunk inside the chamber. Then, make an effort to go to the north. And then, look and see that the safe is unlocked. After that, ensure that the safe within the vault is open. And then, recover the peanut from the safe within the vault. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You can make out a trunk. Hmm. You always thought you'd be more excited to see a trunk in a room.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. Then, open the display. After that, retrieve the rectangular key from the display within the closet. After that, go east. And then, insert the rectangular key into the rectangular box inside the office's lock to unlock it. Then, doublecheck that the rectangular box within the office is opened. Then, take the Henderson's keycard from the rectangular box. Then, look and see that the Henderson's chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You can see a closed Henderson's chest right there by you. You can see a locked rectangular box in the corner.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take rectangular key from display<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take Henderson's keycard from rectangular box<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to travel west. After that, make sure that the American style safe within the sauna is open. And then, recover the formless passkey from the American style safe. After that, unlock the formless box inside the sauna. Then, assure that the formless box in the sauna is open. Then, pick up the keycard from the formless box. If you can get your hands on the keycard, make an effort to venture east. Then, insert the keycard into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen.
You see a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take formless passkey from American style safe<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the kitchenette. And then, head west. Then, unlock the locker. And then, make sure that the locker inside the canteen is wide open. If you have opened the locker, take the fly larva from the locker inside the canteen. After stealing the fly larva, travel east. And then, open the chest inside the kitchenette. If you have pulled open the chest, place the fly larva into the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey and a key on the floor.
You are carrying: a napkin.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, unlock the Canadian safe in the office with the Canadian latchkey. And then, assure that the Canadian safe is opened. Then, pick up the key from the Canadian safe within the office. And then, unlock the box. After that, ensure that the box is open. Then, take the type 5 latchkey from the box in the office. After that, go to the east. If you can succeed at that, doublecheck that the type 5 chest inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. I guess you better just go and list everything you see here.
You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a locked Canadian safe.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 5 latchkey from box<|im_end|>go east<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the locker within the bathroom is shut. Having shut the locker, make an attempt to head west. Next, recover the non-euclidean latchkey from the mantelpiece within the bedchamber. And then, unlock the non-euclidean box. And then, ensure that the non-euclidean box is open. Then, pick up the passkey from the non-euclidean box in the bedchamber. And then, travel east. Then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You make out an opened locker, which looks typical, right there by you. The locker contains a sponge.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take non-euclidean latchkey from mantelpiece<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, check that the chest is unlocked with the keycard. After that, open the chest. Then, retrieve the passkey from the chest within the shower. And then, attempt to venture west. Then, make sure that the hatch is unlocked with the passkey. Then, assure that the hatch is wide open. Having pulled open the hatch, try to travel south. That done, retrieve the fly larva from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You begin to take stock of what's in the room.
You see a locked chest.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to try to venture north. And then, pick-up the non-euclidean key from the floor of the dish-pit. And then, try to venture south. After that, make absolutely sure that the non-euclidean gate in the cubicle is unlocked. After that, make absolutely sure that the non-euclidean gate is open. After you have pulled open the non-euclidean gate, attempt to venture east. Then, recover the blender from the floor of the kitchen. Then, put the blender on the rack inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed non-euclidean gate leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go east<|im_end|>take blender<|im_end|>put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, go to the east. And then, ensure that the cabinet inside the sauna is open. Then, pick up the TextWorld style passkey from the cabinet within the sauna. And then, make sure that the TextWorld style locker inside the sauna is unlocked. And then, open the TextWorld style locker within the sauna. Then, pick up the TextWorld style key from the TextWorld style locker. And then, assure that the TextWorld style safe inside the sauna is unlocked with the TextWorld style key. Then, look and see that the TextWorld style safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take TextWorld style passkey from cabinet<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take TextWorld style key from TextWorld style locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to travel east. With that over with, take the passkey from the drawer inside the washroom. And then, try to head west. And then, check that the locker within the basement is unlocked with the passkey. After unlocking the locker, make absolutely sure that the locker is open. Then, take the cookie from the locker. After that, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the basement. You begin to take stock of what's in the room.
You make out a locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from drawer<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cookie from locker<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Microsoft limited edition keycard into the Microsoft limited edition locker's lock to unlock it. And then, ensure that the Microsoft limited edition locker is open. After that, pick up the passkey from the Microsoft limited edition locker. After you have taken the passkey, unlock the passageway with the passkey. Then, look and see that the passageway is wide open. After that, head west. With that done, take the type U keycard from the mantelpiece. And then, lock the type U chest in the study with the type U keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
You make out a Microsoft limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take type U keycard from mantelpiece<|im_end|>lock type U chest with type U keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the latchkey from the workbench in the spare room. And then, make an effort to venture south. And then, assure that the passageway inside the workshop is unlocked with the latchkey. After that, look and see that the passageway in the workshop is ajar. After that, go south. With that accomplished, take a trip east. With that over with, retrieve the book from the bar within the bedchamber. After that, throw the book on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You make out a workbench. Wow, isn't TextWorld just the best? On the workbench you make out a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a poem.

your action:

Response: take latchkey from workbench<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take book from bar<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel east. And then, unlock the Microsoft style chest. Then, open the Microsoft style chest. After you have opened the Microsoft style chest, recover the type 1 latchkey from the Microsoft style chest. After that, unlock the type 1 chest inside the parlor. And then, assure that the type 1 chest within the parlor is wide open. Having opened the type 1 chest, take the manuscript from the type 1 chest. After you have picked up the manuscript, throw the manuscript on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. I guess you better just go and list everything you see here.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: go east<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take type 1 latchkey from Microsoft style chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take manuscript from type 1 chest<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. Then, ensure that the toolbox is open. Then, pick up the passkey from the toolbox inside the vault. With the passkey, unlock the safe in the vault. Then, ensure that the safe is open. And then, recover the type H passkey from the safe. If you have got the type H passkey, attempt to head east. Okay, and then, Place the type H passkey into the type H safe in the shower to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You see a type H safe.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a binder.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type H passkey from safe<|im_end|>go east<|im_end|>lock type H safe with type H passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. Then, take the spoon from the chair. If you have got the spoon, make an effort to go north. Then, take the latchkey from the couch. After that, head south. Then, check that the safe inside the canteen is unlocked with the latchkey. And then, open the safe within the canteen. Then, put the spoon inside the safe inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You see a couch. You see a latchkey on the couch. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spoon from chair<|im_end|>go north<|im_end|>take latchkey from couch<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert spoon into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could assure that the locker inside the studio is wide open. After that, take the passkey from the locker inside the studio. And then, make an attempt to go to the north. With that accomplished, insert the passkey into the passageway within the scullery's lock to unlock it. After that, open the passageway within the scullery. And then, travel north. And then, attempt to head east. Okay, and then, ensure that the box within the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You can make out a closed locker close by.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. After that, open the chest in the closet. After pulling open the chest, pick up the cuboid keycard from the chest. If you have got the cuboid keycard, travel east. Following that, unlock the cuboid gateway inside the kitchen with the cuboid keycard. Then, open the cuboid gateway. And then, travel north. Then, recover the keyboard from the chair within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed cuboid gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go west<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>go east<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. Then, travel east. And then, assure that the TextWorld limited edition box is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition box in the pantry is open. And then, pick up the lavender scented passkey from the TextWorld limited edition box. Then, move west. With that done, insert the lavender scented passkey into the lavender scented locker's lock to unlock it. Then, ensure that the lavender scented locker is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a rack? Because look over there, it's a rack. The rack is typical. The rack appears to be empty.
There is an unguarded exit to the east.
You are carrying: a banana and a TextWorld limited edition keycard.

your action:

Response: go east<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take lavender scented passkey from TextWorld limited edition box<|im_end|>go west<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to pick up the passkey from the stand inside the chamber. Then, unlock the box inside the chamber. And then, doublecheck that the box is ajar. Then, pick up the American limited edition key from the box. And then, unlock the American limited edition hatch. After that, make absolutely sure that the American limited edition hatch in the chamber is opened. After opening the American limited edition hatch, try to go to the east. And then, close the American limited edition hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a stand. On the stand you see a passkey.
There is a closed American limited edition hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition hatch with American limited edition key<|im_end|>open American limited edition hatch<|im_end|>go east<|im_end|>close American limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to go south. Once you finish that, try to venture east. Following that, recover the type 6 latchkey from the table. Then, look and see that the type 6 chest is unlocked. Then, make absolutely sure that the type 6 chest within the dish-pit is opened. And then, take the knife from the type 6 chest in the dish-pit. Then, try to go to the west. And then, put the knife on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 6 latchkey from table<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take knife from type 6 chest<|im_end|>go west<|im_end|>put knife on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, travel south. With that accomplished, make an effort to take a trip east. If you can succeed at that, recover the type T latchkey from the chair in the study. Then, unlock the type T chest inside the study. And then, make sure that the type T chest in the study is opened. And then, take the key from the type T chest in the study. And then, try to take a trip west. Once you manage that, unlock the chest within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take type T latchkey from chair<|im_end|>unlock type T chest with type T latchkey<|im_end|>open type T chest<|im_end|>take key from type T chest<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head west. Next, look and see that the suitcase in the basement is wide open. After that, pick up the type J passkey from the suitcase. If you have taken the type J passkey, look and see that the type J locker inside the basement is unlocked with the type J passkey. And then, make sure that the type J locker is wide open. After that, retrieve the frisbee from the type J locker within the basement. With the frisbee, try to travel east. With that done, ditch the frisbee on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in a place we're calling a canteen.
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a nest of toads.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take type J passkey from suitcase<|im_end|>unlock type J locker with type J passkey<|im_end|>open type J locker<|im_end|>take frisbee from type J locker<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cellar. With the passkey, go east. After that, unlock the chest in the closet. After that, open the chest within the closet. After you have opened the chest, retrieve the broom from the chest. After that, make an effort to venture west. And then, ensure that the cabinet in the cellar is open. Then, you can deposit the broom inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Then, pick-up the keycard from the floor of the canteen. And then, venture west. Following that, insert the keycard into the box's lock to unlock it. If you have unlocked the box, assure that the box is wide open. After that, take the iron from the box within the bathroom. And then, make an effort to go east. After that, sit the iron on the board within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You make out a box.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take iron from box<|im_end|>go east<|im_end|>put iron on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the TextWorld style keycard from the stand inside the studio. And then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. And then, pick up the latchkey from the TextWorld style box within the studio. And then, unlock the chest inside the studio with the latchkey. And then, ensure that the chest inside the studio is open. And then, pick up the keyboard from the chest. And then, ditch the keyboard on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most typical of all possible studios.
You can see a chest. You can make out a TextWorld style box. You can make out a stand. The stand is ordinary. On the stand you see a TextWorld style keycard.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the formless locker in the kitchenette. And then, ensure that the formless locker inside the kitchenette is open. After that, take the passkey from the formless locker within the kitchenette. Then, make sure that the locker within the kitchenette is unlocked with the passkey. After that, make absolutely sure that the locker is ajar. And then, pick up the spoon from the locker inside the kitchenette. And then, try to go west. With that accomplished, place the spoon on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You see a locker. You see a formless locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>go west<|im_end|>put spoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, make sure that the type C safe in the bar is ajar. And then, recover the key from the type C safe. And then, unlock the chest with the key. After you have unlocked the chest, look and see that the chest in the bar is wide open. Then, recover the type 6 latchkey from the chest. After getting the type 6 latchkey, venture west. With that accomplished, unlock the type 6 safe in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can make out a locked type 6 safe.
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type C safe<|im_end|>take key from type C safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 6 latchkey from chest<|im_end|>go west<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the Henderson's limited edition latchkey from the bench in the bedchamber. After taking the Henderson's limited edition latchkey, unlock the Henderson's limited edition safe in the bedchamber. And then, ensure that the Henderson's limited edition safe within the bedchamber is open. And then, take a trip west. And then, look and see that the cabinet is opened. Then, pick up the insect from the cabinet. And then, venture east. After that, deposit the insect into the Henderson's limited edition safe inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a Henderson's limited edition safe. You can make out a bench. The bench is ordinary. On the bench you can make out a Henderson's limited edition latchkey.
You need an unguarded exit? You should try going west.
You are carrying: a scarf.

your action:

Response: take Henderson's limited edition latchkey from bench<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>go west<|im_end|>open cabinet<|im_end|>take insect from cabinet<|im_end|>go east<|im_end|>insert insect into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to go south. That done, take the rectangular passkey from the shelf. After that, attempt to venture north. Following that, insert the rectangular passkey into the rectangular passageway's lock to unlock it. And then, ensure that the rectangular passageway is open. And then, go east. With that over with, pick up the key from the chair in the cubicle. After getting the key, make it so that the box within the cubicle is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed rectangular passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from shelf<|im_end|>go north<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take key from chair<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Then, lift the keycard from the floor of the closet. After that, move east. Then, insert the keycard into the box's lock to unlock it. After that, look and see that the box in the kitchen is opened. And then, recover the type 6 passkey from the box. After picking up the type 6 passkey, make an effort to go to the west. With that over with, insert the type 6 passkey into the type 6 locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
You smell an intriguing smell, and follow it to a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 passkey from box<|im_end|>go west<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel south. Following that, try to venture east. Then, retrieve the Henderson's limited edition passkey from the drawer. After that, unlock the Henderson's limited edition box within the sauna. And then, look and see that the Henderson's limited edition box inside the sauna is wide open. And then, retrieve the shirt from the Henderson's limited edition box. And then, attempt to head west. Next, place the shirt on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a normal kind of place. That is to say, you're in a basement.
You need an unblocked exit? You should try going south.
You are carrying: a shadfly and a golf tee.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from drawer<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take shirt from Henderson's limited edition box<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go west. And then, ensure that the fresh laundry scented locker within the studio is open. After that, recover the vanilla scented latchkey from the fresh laundry scented locker in the studio. Then, make absolutely sure that the vanilla scented safe is unlocked. And then, look and see that the vanilla scented safe in the studio is ajar. Then, recover the cuboid keycard from the vanilla scented safe within the studio. After that, go east. After that, unlock the cuboid gateway with the cuboid keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. You begin to take stock of what's in the room.
There is a closed cuboid gateway leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip and a fresh laundry scented latchkey.

your action:

Response: go west<|im_end|>open fresh laundry scented locker<|im_end|>take vanilla scented latchkey from fresh laundry scented locker<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take cuboid keycard from vanilla scented safe<|im_end|>go east<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick-up the key from the floor of the bedchamber. Having picked up the key, insert the key into the portal's lock to unlock it. Then, look and see that the portal is open. Then, make an attempt to head north. With that over with, pick up the spherical key from the floor of the basement. And then, travel south. Okay, and then, check that the spherical chest is unlocked with the spherical key. After that, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
A rusty board tells you that you are now in the bedchamber. You begin to take stock of what's in the room.
You see a spherical chest.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a stick of butter and a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. After that, look and see that the safe within the launderette is wide open. Then, take the key from the safe. And then, make it so that the hatch within the launderette is unlocked with the key. Having unlocked the hatch, make sure that the hatch in the launderette is opened. Then, make an effort to travel east. With that accomplished, take the carrot from the rack. If you can get your hands on the carrot, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. Let's see what's in here.
You see a mantle. You wonder idly who left that here. The mantle is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take carrot from rack<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, take the TextWorld style keycard from the table inside the spare room. And then, check that the TextWorld style safe is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style safe inside the spare room is open. After that, pick up the Microsoft style passkey from the TextWorld style safe. With the Microsoft style passkey, assure that the Microsoft style safe in the spare room is unlocked. Then, make it so that the Microsoft style safe is open. And then, take the lightbulb from the Microsoft style safe in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from table<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take Microsoft style passkey from TextWorld style safe<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take lightbulb from Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, retrieve the Microsoft style latchkey from the floor of the studio. If you have got the Microsoft style latchkey, check that the Microsoft style locker in the studio is unlocked with the Microsoft style latchkey. And then, look and see that the Microsoft style locker is opened. After that, recover the key from the Microsoft style locker inside the studio. After taking the key, unlock the hatch within the studio with the key. After that, doublecheck that the hatch is open. After that, make an effort to go east. That done, close the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a locked Microsoft style locker. You can see a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading east. You need an unguarded exit? You should try going south.
There is a Microsoft style latchkey on the floor.
You are carrying: a burger.

your action:

Response: take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could pick up the Microsoft style keycard from the portmanteau inside the studio. And then, make it so that the Microsoft style safe is unlocked with the Microsoft style keycard. After that, ensure that the Microsoft style safe is open. And then, take the key from the Microsoft style safe. Then, attempt to venture east. Then, insert the key into the safe's lock to unlock it. Then, open the safe within the scullery. And then, pick up the insect from the safe inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a Microsoft style safe. You make out a portmanteau. The portmanteau contains a Microsoft style keycard. Wow, isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from portmanteau<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented locker within the chamber. Then, ensure that the fresh laundry scented locker inside the chamber is open. And then, recover the keycard from the fresh laundry scented locker inside the chamber. After picking up the keycard, unlock the locker inside the chamber. And then, ensure that the locker inside the chamber is open. Then, retrieve the passkey from the locker within the chamber. And then, make absolutely sure that the hatch is unlocked with the passkey. And then, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
A locked locker, which looks typical, is in the corner. You make out a fresh laundry scented locker. What's that over there? It looks like it's a box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to close the non-euclidean box inside the garage. And then, travel east. Then, pick up the keycard from the floor of the workshop. Then, check that the box is unlocked with the keycard. Then, ensure that the box in the workshop is open. After that, pick up the non-euclidean key from the box. If you can get your hands on the non-euclidean key, go west. Okay, and then, Deposit the non-euclidean key into the non-euclidean box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see a non-euclidean box. You can't wait to tell the folks at home about this! The non-euclidean box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: close non-euclidean box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>go west<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Microsoft style passkey from the bookshelf inside the office. With the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style locker inside the office's lock to unlock it. And then, open the Microsoft style locker. If you have pulled open the Microsoft style locker, retrieve the vanilla scented passkey from the Microsoft style locker inside the office. Then, unlock the vanilla scented door inside the office with the vanilla scented passkey. Then, make sure that the vanilla scented door is opened. After you have pulled open the vanilla scented door, go to the east. Next, assure that the refrigerator is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office. You start to take note of what's in the room.
You see a Microsoft style locker. You make out a bookshelf. Make a note of this, you might have to put stuff on or in it later on. You see a Microsoft style passkey on the bookshelf.
There is a closed vanilla scented door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: take Microsoft style passkey from bookshelf<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take vanilla scented passkey from Microsoft style locker<|im_end|>unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel north. Then, recover the latchkey from the type 9 box inside the chamber. Then, make an attempt to head south. With that over with, unlock the portal within the office with the latchkey. Once you have unlocked the portal, ensure that the portal is open. Then, venture south. With that over with, try to move east. With that over with, recover the shadfly from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 9 latchkey.

your action:

Response: go north<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. And then, go to the east. If you can get through with that, assure that the non-euclidean safe within the dish-pit is open. And then, retrieve the spherical keycard from the non-euclidean safe. After that, unlock the spherical chest in the dish-pit. And then, open the spherical chest. Then, retrieve the shadfly from the spherical chest. Then, put the shadfly inside the non-euclidean safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
I never took you for the sort of person who would show up in a cubicle, but I guess I was wrong. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying: a non-euclidean key and an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>take spherical keycard from non-euclidean safe<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take shadfly from spherical chest<|im_end|>insert shadfly into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head south. Then, go south. And then, try to venture east. That done, make absolutely sure that the box is closed. Then, attempt to go west. Next, recover the passkey from the table inside the workshop. After that, move east. If you can succeed at that, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Okay, and then, ensure that the hatch within the cubicle is open. Once you have pulled open the hatch, make an attempt to head north. Then, recover the key from the floor of the pantry. And then, unlock the locker. After that, open the locker. After opening the locker, take the Henderson's style passkey from the locker. After getting the Henderson's style passkey, assure that the Henderson's style chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Henderson's style passkey from locker<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. And then, ensure that the Henderson's safe is open. And then, pick up the passkey from the Henderson's safe. And then, travel east. And then, assure that the box within the kitchen is unlocked with the passkey. After unlocking the box, doublecheck that the box within the kitchen is opened. And then, recover the blender from the box. And then, place the blender on the table in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You make out a table. The table is standard. The table appears to be empty.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's latchkey.

your action:

Response: go west<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blender from box<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the latchkey from the table. If you have got the latchkey, go north. That done, unlock the chest with the latchkey. After unlocking the chest, ensure that the chest inside the kitchenette is open. Then, pick up the mug from the chest. Then, attempt to take a trip south. Then, venture east. Then, sit the mug on the armchair inside the study. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a table. On the table you can see a latchkey.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>go south<|im_end|>go east<|im_end|>put mug on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, pick-up the latchkey from the floor of the chamber. Then, unlock the safe with the latchkey. After that, ensure that the safe within the chamber is open. And then, go to the west. Then, take the laptop from the stand within the bedroom. And then, head east. Once you succeed at that, you can place the laptop into the safe in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a stand. The stand is ordinary. On the stand you see a laptop. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take laptop from stand<|im_end|>go east<|im_end|>insert laptop into safe<|im_end|>