Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, go to the east. After that, doublecheck that the drawer is opened. After that, take the passkey from the drawer. And then, doublecheck that the box is unlocked. After that, open the box. Then, take the keycard from the box. Then, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take passkey from drawer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. After that, pick up the keycard from the floor of the restroom. With the keycard, go north. Following that, insert the keycard into the box's lock to unlock it. And then, doublecheck that the box in the workshop is opened. After that, retrieve the broccoli from the box in the workshop. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a locked box here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move west. Then, take the key from the rack. After that, unlock the chest with the key. After that, look and see that the chest is wide open. Then, pick up the rectangular passkey from the chest in the attic. Then, make an effort to go to the east. If you can succeed at that, check that the rectangular box within the cubicle is unlocked with the rectangular passkey. Then, open the rectangular box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You see a locked standard looking rectangular box right there by you.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Then, make an effort to move east. Once you succeed at that, ensure that the freezer inside the scullery is open. After that, recover the keycard from the freezer. Then, look and see that the chest in the scullery is unlocked. And then, ensure that the chest is open. Then, take the key from the chest in the scullery. Then, assure that the box is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip west. And then, recover the type 5 passkey from the floor of the study. After getting the type 5 passkey, make absolutely sure that the type 5 safe is unlocked. Then, ensure that the type 5 safe is open. Then, try to take a trip east. Then, pick up the Cat Calendar from the floor of the office. With the Cat Calendar, attempt to venture west. If you can accomplish that, you can place the Cat Calendar into the type 5 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You need an unguarded exit? You should try going west.
There is a Cat Calendar on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take type 5 passkey<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>go west<|im_end|>insert Cat Calendar into type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head east. With that done, take the type R keycard from the refrigerator inside the dish-pit. And then, insert the type R keycard into the type R box's lock to unlock it. After unlocking the type R box, ensure that the type R box is open. And then, pick up the spherical key from the type R box inside the dish-pit. After you have taken the spherical key, assure that the spherical chest is unlocked. After that, open the spherical chest. After that, take the ladle from the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
A rusty notice tells you that you are now in the office.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type R keycard from refrigerator<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take spherical key from type R box<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take ladle from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, travel east. With that done, travel north. Once you get through with that, retrieve the non-euclidean latchkey from the floor of the office. And then, unlock the non-euclidean locker. After you have unlocked the non-euclidean locker, open the non-euclidean locker. And then, take the key from the non-euclidean locker within the office. If you can get your hands on the key, head south. Next, Insert the key into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
You can make out a dresser. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>go north<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to venture east. Then, take the rectangular passkey from the chest inside the parlor. Then, attempt to take a trip west. That done, doublecheck that the rectangular box inside the cookery is unlocked. After that, ensure that the rectangular box is open. Then, pick up the key from the rectangular box inside the cookery. After that, head east. After that, lock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I am stoked to announce that you are now in the cookery. The room is well lit.
You can see a locked rectangular box close by.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. If you can accomplish that, make sure that the safe within the studio is open. Having opened the safe, take the keycard from the safe. After that, unlock the gateway in the studio with the keycard. After that, ensure that the gateway inside the studio is open. After that, travel east. With that done, recover the textbook from the chest in the playroom. After that, place the textbook on the bookshelf within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take textbook from chest<|im_end|>put textbook on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the Microsoft keycard from the floor of the pantry. If you can get your hands on the Microsoft keycard, unlock the Microsoft locker. If you have unlocked the Microsoft locker, open the Microsoft locker in the pantry. After that, retrieve the Microsoft limited edition keycard from the Microsoft locker. If you can get your hands on the Microsoft limited edition keycard, unlock the Microsoft limited edition gateway inside the pantry. And then, ensure that the Microsoft limited edition gateway inside the pantry is open. Once you have pulled open the Microsoft limited edition gateway, go east. Then, take the nest of bugs from the table. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great typical vibes in this place, a wonderful typical atmosphere.
As if things weren't amazing enough already, you can even see a Microsoft locker.
There is a closed Microsoft limited edition gateway leading east. You need an unblocked exit? You should try going north.
There is a stick of butter and a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft keycard<|im_end|>unlock Microsoft locker with Microsoft keycard<|im_end|>open Microsoft locker<|im_end|>take Microsoft limited edition keycard from Microsoft locker<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gateway<|im_end|>go east<|im_end|>take nest of bugs from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the rectangular latchkey from the floor of the bedchamber. After that, unlock the rectangular chest in the bedchamber with the rectangular latchkey. And then, ensure that the rectangular chest within the bedchamber is open. After that, pick up the type J keycard from the rectangular chest. If you can get your hands on the type J keycard, check that the type J box is unlocked with the type J keycard. If you have unlocked the type J box, make absolutely sure that the type J box is wide open. Then, retrieve the book from the type J box. After that, drop the book on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a type J box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a locked rectangular chest.
You need an unblocked exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take type J keycard from rectangular chest<|im_end|>unlock type J box with type J keycard<|im_end|>open type J box<|im_end|>take book from type J box<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Then, retrieve the keycard from the cake scented chest. If you can get your hands on the keycard, unlock the chest inside the bedroom. After unlocking the chest, doublecheck that the chest in the bedroom is ajar. Having opened the chest, take the novel from the chest in the bedroom. And then, make an attempt to move west. And then, ensure that the suitcase is open. Then, place the novel inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You bend down to tie your shoe. When you stand up, you notice a suitcase.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cake scented chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take novel from chest<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. And then, make an attempt to go north. With that over with, pick-up the latchkey from the floor of the closet. After that, try to venture south. And then, unlock the chest. Then, open the chest within the kitchen. After that, take the rectangular latchkey from the chest in the kitchen. After that, lock the rectangular safe in the kitchen with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
You can make out a bar. The bar is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bar. You make out a couch. The couch is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to attempt to venture east. And then, open the freezer. After that, take the non-euclidean key from the freezer. After that, unlock the non-euclidean locker within the kitchen with the non-euclidean key. And then, make absolutely sure that the non-euclidean locker within the kitchen is ajar. Having pulled open the non-euclidean locker, recover the latchkey from the non-euclidean locker. After that, assure that the chest is unlocked. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You bend down to tie your shoe. When you stand up, you notice a chair. The chair is normal. But the thing is empty.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take non-euclidean key from freezer<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. After that, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe is open. Then, recover the passkey from the safe within the pantry. After that, unlock the hatch. After unlocking the hatch, open the hatch. And then, make an effort to travel east. And then, ensure that the Microsoft style chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a synthesizer on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. After that, open the TextWorld box inside the salon. Then, recover the TextWorld limited edition key from the TextWorld box in the salon. Having taken the TextWorld limited edition key, take a trip east. After that, look and see that the TextWorld limited edition portal is unlocked with the TextWorld limited edition key. Then, open the TextWorld limited edition portal inside the bedchamber. And then, attempt to move south. And then, close the suitcase inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is a closed TextWorld limited edition portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld latchkey.

your action:

Response: go west<|im_end|>open TextWorld box<|im_end|>take TextWorld limited edition key from TextWorld box<|im_end|>go east<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition key<|im_end|>open TextWorld limited edition portal<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the American style keycard from the floor of the bedchamber. If you can get your hands on the American style keycard, make an effort to travel north. And then, check that the American style hatch in the cubicle is unlocked with the American style keycard. After that, open the American style hatch in the cubicle. And then, make an effort to go to the north. After that, pick-up the loaf of bread from the floor of the laundromat. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American style keycard and a laptop on the floor.
You are carrying: a keycard.

your action:

Response: take American style keycard<|im_end|>go north<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, take a trip north. Next, retrieve the rectangular key from the table. After that, try to venture south. Okay, and then, unlock the rectangular locker. After that, ensure that the rectangular locker is open. And then, take the Microsoft style key from the rectangular locker in the canteen. And then, assure that the Microsoft style hatch is unlocked. After that, make it so that the Microsoft style hatch within the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker.
There is a closed Microsoft style hatch leading west. There is an unblocked exit to the north.
There is an insect on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take Microsoft style key from rectangular locker<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the east. Then, retrieve the key from the box within the parlor. Then, doublecheck that the chest is unlocked with the key. After that, ensure that the chest is open. Then, recover the TextWorld style keycard from the chest. And then, unlock the TextWorld style safe with the TextWorld style keycard. After that, doublecheck that the TextWorld style safe within the parlor is open. Then, recover the cushion from the TextWorld style safe in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take cushion from TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the key into the box inside the kitchen's lock to unlock it. Then, open the box within the kitchen. And then, retrieve the latchkey from the box. After that, check that the safe is unlocked with the latchkey. And then, look and see that the safe is wide open. And then, take the spherical keycard from the safe. And then, unlock the spherical box. And then, open the spherical box within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. Let's see what's in here.
You see a spherical box. I mean, just wow! Isn't TextWorld just the best? You can make out a locked safe. You can see a locked box nearby.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the south. After that, recover the formless latchkey from the bench. After picking up the formless latchkey, make sure that the formless safe in the chamber is unlocked with the formless latchkey. And then, ensure that the formless safe is open. If you have opened the formless safe, take the Canadian style keycard from the formless safe. If you can get your hands on the Canadian style keycard, venture north. And then, unlock the Canadian style safe within the washroom. And then, ensure that the Canadian style safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You have fallen into the most typical of all possible washrooms.
You make out a Canadian style safe.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless latchkey from bench<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Canadian style keycard from formless safe<|im_end|>go north<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, look and see that the type 8 chest in the sauna is unlocked. Then, open the type 8 chest. After pulling open the type 8 chest, pick up the non-euclidean keycard from the type 8 chest. After that, head east. Then, assure that the non-euclidean locker is unlocked. After you have unlocked the non-euclidean locker, make sure that the non-euclidean locker in the chamber is ajar. Then, retrieve the tablet from the non-euclidean locker within the chamber. And then, sit the tablet on the couch within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You can make out a type 8 chest. Classic TextWorld.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 8 passkey.

your action:

Response: unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take non-euclidean keycard from type 8 chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take tablet from non-euclidean locker<|im_end|>put tablet on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the Henderson's safe in the kitchenette is unlocked. Once you have unlocked the Henderson's safe, make it so that the Henderson's safe in the kitchenette is open. And then, pick up the cuboid key from the Henderson's safe in the kitchenette. And then, make an effort to move south. If you can finish that, unlock the cuboid locker inside the sauna with the cuboid key. After that, ensure that the cuboid locker is open. And then, retrieve the latchkey from the cuboid locker inside the sauna. After you have got the latchkey, unlock the box within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You start to take note of what's in the room.
You make out a locked Henderson's safe in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take cuboid key from Henderson's safe<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, attempt to move east. After that, doublecheck that the passageway in the closet is unlocked. And then, open the passageway in the closet. Once you have opened the passageway, head south. Then, make an attempt to head west. And then, lift the hat from the floor of the attic. Then, travel east. With that accomplished, ditch the hat on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual one. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a legume, a passkey and an iron.

your action:

Response: go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take hat<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, retrieve the Microsoft passkey from the floor of the spare room. After that, make sure that the Microsoft locker is unlocked with the Microsoft passkey. Then, open the Microsoft locker. After that, take the latchkey from the Microsoft locker. After stealing the latchkey, attempt to move east. And then, make it so that the safe is unlocked with the latchkey. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can see a locked safe in the room.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to retrieve the spherical latchkey from the stand. And then, make it so that the spherical locker in the studio is unlocked. Then, open the spherical locker. After pulling open the spherical locker, take the formless keycard from the spherical locker inside the studio. With the formless keycard, insert the formless keycard into the formless locker in the studio's lock to unlock it. And then, open the formless locker. Then, pick up the keycard from the formless locker inside the studio. If you can get your hands on the keycard, check that the gate is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. Were you looking for a spherical locker? Because look over there, it's a spherical locker. I mean, just wow! Isn't TextWorld just the best? You can see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is normal. On the stand you see a spherical latchkey. Huh, weird.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from stand<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take formless keycard from spherical locker<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip west. After that, make sure that the TextWorld style chest is open. Then, retrieve the passkey from the TextWorld style chest. And then, assure that the box is unlocked. After unlocking the box, open the box within the chamber. Then, recover the laptop from the box. After that, make an effort to take a trip east. And then, sit the laptop on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You begin looking for stuff.
You can make out a recliner. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>go east<|im_end|>put laptop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the type F safe is unlocked. And then, look and see that the type F safe in the bedchamber is wide open. And then, retrieve the key from the type F safe. Then, go north. And then, assure that the hatch is unlocked. And then, ensure that the hatch is open. Then, attempt to travel east. Once you manage that, assure that the hatch is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bedchamber.
You make out a locked type F safe in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type F passkey.

your action:

Response: unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to move north. Once you get through with that, make absolutely sure that the cake scented safe is ajar. Then, recover the type H key from the cake scented safe inside the cubicle. Then, make an attempt to venture south. And then, make absolutely sure that the type H box inside the workshop is unlocked. And then, open the type H box. Once you have pulled open the type H box, recover the keycard from the type H box inside the workshop. If you have picked up the keycard, check that the gate inside the workshop is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a type H box. You can make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cake scented safe<|im_end|>take type H key from cake scented safe<|im_end|>go south<|im_end|>unlock type H box with type H key<|im_end|>open type H box<|im_end|>take keycard from type H box<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take the passkey from the cabinet. With the passkey, insert the passkey into the box inside the shower's lock to unlock it. And then, make absolutely sure that the box inside the shower is wide open. And then, take the keycard from the box. If you have got the keycard, check that the safe inside the shower is unlocked with the keycard. And then, ensure that the safe within the shower is open. And then, pick up the shadfly from the safe. And then, place the shadfly inside the case. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You can make out an opened case close by. What a letdown! The case is empty! You see a gleam over in a corner, where you can see a safe. You can see a locked box right there by you. You can make out an opened cabinet. The cabinet contains a passkey.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go north. With that over with, recover the key from the bench. If you can get your hands on the key, check that the locker is unlocked with the key. After unlocking the locker, ensure that the locker in the restroom is open. Then, recover the paper towel from the locker within the restroom. Then, head south. Then, attempt to go to the east. Then, put the paper towel on the platter inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a trunk.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>go south<|im_end|>go east<|im_end|>put paper towel on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to take a trip east. That done, retrieve the latchkey from the floor of the cubicle. And then, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, make absolutely sure that the chest in the cubicle is wide open. Then, recover the key from the chest in the cubicle. With the key, unlock the locker inside the cubicle. Then, make it so that the locker is ajar. If you have opened the locker, pick up the desktop computer from the locker within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take desktop computer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the passkey from the floor of the cellar. If you have got the passkey, unlock the chest. Then, make sure that the chest is ajar. After that, take the fudge scented keycard from the chest. If you can get your hands on the fudge scented keycard, go west. Then, unlock the fudge scented box. After that, open the fudge scented box. After that, pick up the mug from the fudge scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying: a novel.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take mug from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. And then, make an attempt to go west. With that accomplished, recover the TextWorld passkey from the dresser. And then, unlock the TextWorld chest in the recreation zone. Then, open the TextWorld chest inside the recreation zone. And then, recover the synthesizer from the TextWorld chest in the recreation zone. Then, attempt to move east. Following that, rest the synthesizer on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld passkey from dresser<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take synthesizer from TextWorld chest<|im_end|>go east<|im_end|>put synthesizer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, ensure that the case is open. After that, pick up the passkey from the case within the dish-pit. And then, try to venture west. That done, unlock the box. After unlocking the box, open the box within the basement. After you have opened the box, recover the worm from the box. With the worm, toss the worm on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a gleam over in a corner, where you can see a box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the door in the steam room is opened. After that, take a trip south. And then, attempt to travel east. Okay, and then, recover the formless passkey from the floor of the kitchen. After that, unlock the formless chest in the kitchen. Then, ensure that the formless chest is open. And then, take the latchkey from the formless chest. After taking the latchkey, make absolutely sure that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin to take stock of what's in the room.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go to the east. And then, make sure that the fridge is wide open. And then, pick up the TextWorld style key from the fridge within the dish-pit. And then, move west. Then, unlock the TextWorld style safe inside the study. Then, make sure that the TextWorld style safe is opened. And then, retrieve the telephone from the TextWorld style safe within the study. And then, drop the telephone on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin looking for stuff.
You make out a TextWorld style safe.
There is a closed door leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take TextWorld style key from fridge<|im_end|>go west<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take telephone from TextWorld style safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. After that, take the rectangular key from the saucepan in the kitchen. After picking up the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. After that, open the rectangular chest in the kitchen. Then, take the American style keycard from the rectangular chest. After picking up the American style keycard, make an attempt to go to the east. After that, insert the American style keycard into the American style box's lock to unlock it. Then, open the American style box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You make out a American style box.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key from saucepan<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take American style keycard from rectangular chest<|im_end|>go east<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the keycard from the plate in the scullery. Then, make sure that the safe within the scullery is unlocked. Then, ensure that the safe is open. Then, pick up the passkey from the safe. Then, make sure that the box inside the scullery is unlocked with the passkey. After you have unlocked the box, open the box. Then, recover the bowl from the box in the scullery. Then, deposit the bowl inside the safe in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
Oh, great. Here's a safe. You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a plate. You shudder, but continue examining the plate. The plate is usual. On the plate you can make out a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from plate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bowl from box<|im_end|>insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Henderson's style locker in the washroom. Once you have unlocked the Henderson's style locker, ensure that the Henderson's style locker is open. After that, recover the latchkey from the Henderson's style locker in the washroom. After that, check that the safe is unlocked with the latchkey. And then, open the safe. And then, recover the keycard from the safe in the washroom. And then, check that the locker is unlocked with the keycard. After unlocking the locker, open the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. I guess you better just go and list everything you see here.
Were you looking for a locker? Because look over there, it's a locker. You can see a locked safe in the room. You make out a Henderson's style locker. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take latchkey from Henderson's style locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head west. Then, venture north. After that, make it so that the box inside the kitchenette is unlocked. Then, make absolutely sure that the box inside the kitchenette is ajar. And then, recover the butterfly from the box in the kitchenette. Then, make an attempt to go south. With that done, try to venture east. If you can manage that, drop the butterfly on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, lift the keycard from the floor of the scullery. And then, make it so that the chest is unlocked. After that, open the chest within the scullery. After that, take the TextWorld key from the chest. And then, make absolutely sure that the TextWorld gateway is unlocked. After that, open the TextWorld gateway inside the scullery. After that, move south. Then, recover the fly larva from the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed TextWorld gateway leading south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld key from chest<|im_end|>unlock TextWorld gateway with TextWorld key<|im_end|>open TextWorld gateway<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the safe in the workshop is unlocked. Then, ensure that the safe is open. And then, recover the keycard from the safe. And then, unlock the chest. After that, open the chest. After that, pick up the Advent Calendar from the chest. And then, try to go east. Okay, and then, place the Advent Calendar on the table inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You see a locked chest. You can make out a safe. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Advent Calendar from chest<|im_end|>go east<|im_end|>put Advent Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. After that, make an attempt to travel west. With that done, retrieve the passkey from the suitcase in the workshop. With the passkey, check that the box in the workshop is unlocked with the passkey. After unlocking the box, open the box within the workshop. After that, take the cashew from the box within the workshop. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom.
You need an unblocked exit? You should try going north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from suitcase<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to head west. Following that, open the fridge. And then, take the TextWorld passkey from the fridge within the kitchenette. After you have got the TextWorld passkey, unlock the TextWorld box in the kitchenette. And then, make sure that the TextWorld box inside the kitchenette is wide open. Once you have opened the TextWorld box, recover the fondue from the TextWorld box inside the kitchenette. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take TextWorld passkey from fridge<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take fondue from TextWorld box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go south. Following that, pick up the latchkey from the safe. After that, make absolutely sure that the chest is unlocked. After that, ensure that the chest within the playroom is open. And then, go to the north. Then, recover the Advent Calendar from the display inside the workshop. With the Advent Calendar, attempt to go to the south. And then, you can insert the Advent Calendar inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You can make out a display. The display contains an Advent Calendar. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go north<|im_end|>take Advent Calendar from display<|im_end|>go south<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, try to go south. And then, insert the spherical latchkey into the spherical safe in the study's lock to unlock it. And then, assure that the spherical safe is open. Then, retrieve the keycard from the spherical safe. Then, doublecheck that the chest inside the study is unlocked. After unlocking the chest, ensure that the chest is open. And then, recover the key from the chest. With the key, insert the key into the door's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. You begin looking for stuff.
There is an unblocked exit to the south.
There is a bug on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, head south. Then, pick up the type 8 passkey from the floor of the cookhouse. And then, unlock the type 8 hatch. After that, ensure that the type 8 hatch inside the cookhouse is open. Then, make an attempt to go to the south. And then, make an effort to venture east. And then, retrieve the glove from the rack. Then, put the glove inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take type 8 passkey<|im_end|>unlock type 8 hatch with type 8 passkey<|im_end|>open type 8 hatch<|im_end|>go south<|im_end|>go east<|im_end|>take glove from rack<|im_end|>insert glove into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to take a trip east. After that, make an effort to move north. And then, lift the type J key from the floor of the shower. Then, make sure that the type J box is unlocked. After that, ensure that the type J box is open. And then, retrieve the type O key from the type J box. Then, make an attempt to travel south. After that, assure the type O safe inside the workshop is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
A closed box is close by.
There is an unguarded exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>go north<|im_end|>take type J key<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take type O key from type J box<|im_end|>go south<|im_end|>lock type O safe with type O key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the non-euclidean latchkey from the type M box inside the dish-pit. After that, try to take a trip west. Then, check that the non-euclidean portal is unlocked with the non-euclidean latchkey. Then, assure that the non-euclidean portal inside the office is open. Then, attempt to head south. Next, try to take a trip east. With that accomplished, lift the nest of beetles from the floor of the laundry place. After that, place the nest of beetles on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see an opened type M box. The type M box contains a non-euclidean latchkey. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type M latchkey and a poem.

your action:

Response: take non-euclidean latchkey from type M box<|im_end|>go west<|im_end|>unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles<|im_end|>put nest of beetles on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the chest in the chamber. After unlocking the chest, open the chest. After opening the chest, retrieve the type K key from the chest inside the chamber. And then, venture south. Okay, and then, insert the type K key into the type K gate's lock to unlock it. And then, open the type K gate. After that, try to take a trip east. And then, close the type K gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
You are carrying: a latchkey and a fly larva.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type K key from chest<|im_end|>go south<|im_end|>unlock type K gate with type K key<|im_end|>open type K gate<|im_end|>go east<|im_end|>close type K gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could unlock the type 6 chest. And then, assure that the type 6 chest inside the workshop is wide open. And then, take the cuboid passkey from the type 6 chest. After that, attempt to travel south. Following that, assure that the cuboid door in the kitchenette is unlocked. And then, open the cuboid door in the kitchenette. If you have pulled open the cuboid door, venture east. Once you do that, recover the monitor from the locker in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed notice tells you that you are now in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a type 6 chest. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take cuboid passkey from type 6 chest<|im_end|>go south<|im_end|>unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take monitor from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, pick-up the latchkey from the floor of the bedchamber. Then, make an attempt to take a trip east. Next, unlock the locker in the vault. After that, doublecheck that the locker inside the vault is opened. And then, retrieve the type K key from the locker. And then, attempt to take a trip west. And then, insert the type K key into the type K safe in the bedchamber's lock to unlock it. And then, make it so that the type K safe is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's here.
You make out a locked type K safe.
There is a closed door leading west. You need an unguarded exit? You should try going east.
There is a latchkey on the floor.
You are carrying: a butterfly.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type K key from locker<|im_end|>go west<|im_end|>unlock type K safe with type K key<|im_end|>open type K safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to move east. Then, pick up the cuboid passkey from the floor of the cookhouse. With the cuboid passkey, look and see that the cuboid box is unlocked. After that, doublecheck that the cuboid box is open. Once you have opened the cuboid box, pick up the keycard from the cuboid box. Then, check that the safe is unlocked with the keycard. After that, ensure that the safe within the cookhouse is open. After that, retrieve the worm from the safe in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the hatch in the shower is unlocked with the keycard. After that, ensure that the hatch is open. After that, take a trip north. Okay, and then, recover the formless latchkey from the floor of the closet. After that, go to the south. And then, go to the east. And then, look and see that the formless locker within the studio is unlocked. And then, open the formless locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, doublecheck that the American limited edition locker in the steam room is unlocked. After that, make it so that the American limited edition locker is wide open. And then, pick up the passkey from the American limited edition locker. After stealing the passkey, go to the south. With that accomplished, insert the passkey into the door's lock to unlock it. After that, ensure that the door within the kitchenette is open. And then, travel east. Then, open the drawer in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one.
You can make out a American limited edition locker. You see a cabinet. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, insert the non-euclidean keycard into the non-euclidean chest in the parlor's lock to unlock it. Then, doublecheck that the non-euclidean chest is opened. And then, take the passkey from the non-euclidean chest inside the parlor. If you can get your hands on the passkey, make sure that the safe inside the parlor is unlocked with the passkey. If you have unlocked the safe, assure that the safe is opened. After that, take the latchkey from the safe in the parlor. And then, unlock the chest in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go north. And then, look and see that the Microsoft limited edition box is unlocked with the Microsoft limited edition key. Then, ensure that the Microsoft limited edition box is open. After pulling open the Microsoft limited edition box, retrieve the passkey from the Microsoft limited edition box. If you can get your hands on the passkey, insert the passkey into the chest in the kitchen's lock to unlock it. Then, doublecheck that the chest inside the kitchen is opened. After pulling open the chest, retrieve the keycard from the chest. And then, unlock the passageway with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty, what a horrible day!
There is an unblocked exit to the north.
You are carrying: a Microsoft limited edition key.

your action:

Response: go north<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip west. With that over with, open the box inside the cookhouse. And then, retrieve the keycard from the box inside the cookhouse. Then, take a trip east. And then, doublecheck that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Then, recover the mug from the locker. After that, ditch the mug on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Let's see what's in here.
You make out a locked locker. You see a refrigerator.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, head south. Then, pick-up the key from the floor of the shower. With the key, go north. Okay, and then, make an effort to head east. And then, doublecheck that the box is unlocked. And then, open the box within the pantry. Then, pick up the top hat from the box in the pantry. Then, you can deposit the top hat into the coffer within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. The room is well lit.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take top hat from box<|im_end|>insert top hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, recover the latchkey from the portmanteau. After that, make an effort to go south. Then, look and see that the gateway is unlocked. After unlocking the gateway, ensure that the gateway inside the workshop is open. Once you have opened the gateway, go to the east. With that accomplished, retrieve the non-euclidean passkey from the bookshelf in the cubicle. And then, make sure that the non-euclidean chest within the cubicle is unlocked. Having unlocked the non-euclidean chest, look and see that the non-euclidean chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You can make out a portmanteau. The portmanteau contains a latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take non-euclidean passkey from bookshelf<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, insert the key into the safe in the workshop's lock to unlock it. And then, open the safe. And then, retrieve the type H keycard from the safe. After that, travel north. And then, open the door. Then, move east. And then, close the type H chest within the pantry. After that, look and see that the type H chest within the pantry is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key and a binder.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type H keycard from safe<|im_end|>go north<|im_end|>open door<|im_end|>go east<|im_end|>close type H chest<|im_end|>lock type H chest with type H keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the east. Then, look and see that the safe within the washroom is open. After that, retrieve the spherical keycard from the safe. After that, head west. Then, doublecheck that the spherical safe within the cookhouse is unlocked. After that, make it so that the spherical safe inside the cookhouse is ajar. After pulling open the spherical safe, take the bug from the spherical safe inside the cookhouse. After that, you can deposit the bug inside the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
You make out an opened cuboid chest. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You see a spherical safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take bug from spherical safe<|im_end|>insert bug into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to move east. And then, unlock the vanilla scented safe inside the bedchamber. After that, open the vanilla scented safe. If you have opened the vanilla scented safe, take the latchkey from the vanilla scented safe in the bedchamber. After you have picked up the latchkey, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, look and see that the chest is wide open. Then, pick up the controller from the chest. After picking up the controller, you can insert the controller inside the vanilla scented safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
There is a closed door leading north. There is an unguarded exit to the east.
There is a kettle on the floor.
You are carrying: a vanilla scented latchkey.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take latchkey from vanilla scented safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>insert controller into vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture south. Once you accomplish that, pick up the keycard from the counter. Then, make an effort to head north. After that, unlock the gateway in the steam room with the keycard. Then, ensure that the gateway within the steam room is open. After pulling open the gateway, take a trip east. Then, pick up the latchkey from the shelf in the laundromat. And then, doublecheck the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. Let's see what's in here.
You see a rack. The rack is normal. The rack appears to be empty.
There is a closed gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, go to the south. Then, doublecheck that the American style gate is unlocked. Then, ensure that the American style gate is open. Then, move south. And then, open the cuboid safe. Then, take the laptop from the cuboid safe in the playroom. Then, head east. And then, put the laptop on the counter inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>unlock American style gate with American style keycard<|im_end|>open American style gate<|im_end|>go south<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>put laptop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move west. Okay, and then, pick-up the Henderson's limited edition key from the floor of the cubicle. With the Henderson's limited edition key, unlock the Henderson's limited edition gateway. After unlocking the Henderson's limited edition gateway, open the Henderson's limited edition gateway. After that, travel south. And then, head east. That done, pick up the type 9 latchkey from the chair within the dish-pit. And then, Put the type 9 latchkey into the type 9 box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You scan the room for a suitcase, and you find a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. The mantle is typical. The mantle appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>open Henderson's limited edition gateway<|im_end|>go south<|im_end|>go east<|im_end|>take type 9 latchkey from chair<|im_end|>lock type 9 box with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, ensure that the dresser is open. After you have opened the dresser, pick up the keycard from the dresser in the restroom. And then, take a trip south. Okay, and then, unlock the box inside the parlor. After unlocking the box, open the box within the parlor. After that, recover the non-euclidean latchkey from the box within the parlor. Having got the non-euclidean latchkey, head east. Then, unlock the non-euclidean box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Okay, so you're in a restroom, cool, but is it usual? You better believe it is.
You make out a dresser.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a controller.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to head north. Then, recover the TextWorld key from the shelf in the cubicle. Then, make an attempt to travel south. After that, look and see that the TextWorld gate in the scullery is unlocked. After that, assure that the TextWorld gate is open. Then, head east. After that, take the rectangular passkey from the table inside the shower. Then, insert the rectangular passkey into the rectangular locker in the shower's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is a closed TextWorld gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take TextWorld key from shelf<|im_end|>go south<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make it so that the type N safe is shut. After shutting the type N safe, attempt to venture north. Then, pick up the keycard from the floor of the closet. Then, unlock the chest within the closet. Then, open the chest. After that, recover the type N passkey from the chest. And then, head south. After that, look and see that the type N safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
Look out! It's a- oh, never mind, it's just a type N safe. The type N safe is empty, what a horrible day! You make out an opened display in the room. Empty! What kind of nightmare TextWorld is this? You can make out a suitcase.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close type N safe<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type N passkey from chest<|im_end|>go south<|im_end|>lock type N safe with type N passkey<|im_end|>