Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could take the key from the counter. And then, go to the south. And then, unlock the safe in the sauna. And then, ensure that the safe is open. And then, take the passkey from the safe. And then, check that the locker is unlocked with the passkey. Then, make sure that the locker is ajar. Then, retrieve the paper towel from the locker in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
As if things weren't amazing enough already, you can even see a counter. The counter is typical. On the counter you can see a key. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the rectangular locker is opened. After that, pick up the passkey from the rectangular locker. If you can get your hands on the passkey, unlock the chest in the pantry with the passkey. And then, assure that the chest in the pantry is opened. Then, take the key from the chest. And then, head east. And then, close the box. After shutting the box, look and see the box in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You see a chest. You make out a closed rectangular locker.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, take the keycard from the stand within the studio. Having got the keycard, make it so that the box inside the studio is unlocked. And then, ensure that the box inside the studio is open. If you have pulled open the box, take the formless latchkey from the box within the studio. After that, check that the formless safe is unlocked with the formless latchkey. And then, open the formless safe. And then, pick up the key from the formless safe within the studio. If you can get your hands on the key, make sure that the door is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have walked into a studio. Not the studio you'd expect. No, this is a studio. You begin to take stock of what's here.
You can make out a formless safe! You can see a locked box here. Look out! It's a- oh, never mind, it's just a stand. You see a keycard on the stand. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, unlock the chest in the sauna. And then, doublecheck that the chest is open. And then, take the latchkey from the chest. Then, make an attempt to head east. Then, make sure that the hatch inside the steam room is unlocked. And then, open the hatch inside the steam room. After pulling open the hatch, travel south. Once you succeed at that, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can see a locked chest here.
There is an unguarded exit to the east.
You are carrying: a legume and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick-up the key from the floor of the scullery. After you have taken the key, check that the portal is unlocked with the key. And then, open the portal. After that, make an effort to travel south. Okay, and then, go to the west. That done, pick up the type J key from the floor of the bedchamber. If you have got the type J key, head east. That done, assure that the type J chest is locked with the type J key. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You can see a locked normal looking fridge here.
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: an Advent Calendar.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take type J key<|im_end|>go east<|im_end|>lock type J chest with type J key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go west. Then, ensure that the drawer in the launderette is open. After that, recover the keycard from the drawer. If you have taken the keycard, unlock the safe in the launderette with the keycard. And then, open the safe inside the launderette. After that, retrieve the key from the safe within the launderette. And then, make an effort to go to the east. Then, make it so that the locker inside the sauna is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed locker.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture east. And then, pick up the spherical key from the floor of the shower. And then, doublecheck that the spherical safe is unlocked with the spherical key. And then, assure that the spherical safe is open. If you have pulled open the spherical safe, retrieve the mop from the spherical safe inside the shower. After stealing the mop, make an effort to go to the west. And then, make it so that the coffer in the lounge is open. Then, you can insert the mop into the coffer in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You can make out a coffer.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take mop from spherical safe<|im_end|>go west<|im_end|>open coffer<|im_end|>insert mop into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head west. And then, unlock the door. After that, open the door. And then, try to travel north. Then, make an attempt to go east. Next, ensure that the formless box within the pantry is open. And then, recover the top hat from the formless box. With the top hat, ditch the top hat on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You can barely contain your excitement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a keycard and a formless passkey.

your action:

Response: go west<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>open formless box<|im_end|>take top hat from formless box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the keycard from the floor of the kitchen. Then, unlock the chest within the kitchen. Then, open the chest. Then, take the formless passkey from the chest in the kitchen. And then, venture west. If you can get through with that, unlock the formless box inside the closet with the formless passkey. And then, open the formless box. After that, pick up the frisbee from the formless box in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a nest of grubs.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>go west<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take frisbee from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to venture east. Next, recover the keycard from the locker. With the keycard, unlock the chest with the keycard. And then, open the chest in the parlor. And then, travel west. With that done, retrieve the laptop from the bed stand within the bedroom. With the laptop, try to take a trip east. After that, deposit the laptop inside the chest inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You can make out a bed stand. The bed stand is standard. On the bed stand you can make out a laptop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go west<|im_end|>take laptop from bed stand<|im_end|>go east<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to try to head east. If you can get around to doing that, make an attempt to go north. After that, recover the key from the workbench within the spare room. Then, look and see that the locker in the spare room is unlocked with the key. If you have unlocked the locker, make absolutely sure that the locker in the spare room is ajar. Then, take the worm from the locker in the spare room. After that, take a trip south. After that, deposit the worm on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You can see an opened chest. The chest is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the passkey from the table. With the passkey, attempt to venture south. Okay, and then, make an effort to venture west. After that, check that the chest inside the attic is unlocked with the passkey. Once you have unlocked the chest, ensure that the chest within the attic is open. Then, recover the broom from the chest inside the attic. Then, make an effort to venture east. Then, throw the broom on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. You begin to take stock of what's here.
You make out a table. Wow, isn't TextWorld just the best? The table is normal. On the table you make out a passkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a legume.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the safe is unlocked. Then, look and see that the safe in the scullery is open. After opening the safe, retrieve the latchkey from the safe. Then, make an attempt to go north. Then, look and see that the locker in the study is unlocked. And then, look and see that the locker in the study is wide open. After opening the locker, pick up the laptop from the locker. Then, put the laptop on the chair inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a safe.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the lavender scented key from the shelf. After getting the lavender scented key, make absolutely sure that the lavender scented locker inside the restroom is unlocked. After unlocking the lavender scented locker, ensure that the lavender scented locker is open. And then, recover the spherical latchkey from the lavender scented locker. And then, unlock the spherical chest in the restroom. And then, make absolutely sure that the spherical chest inside the restroom is opened. And then, recover the towel from the spherical chest in the restroom. Then, sit the towel on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can make out a locked spherical chest in the room. You hear a noise behind you and spin around, but you can't see anything other than a lavender scented locker! You see a shelf. The shelf is usual. On the shelf you make out a lavender scented key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from shelf<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take spherical latchkey from lavender scented locker<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take towel from spherical chest<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the keycard from the floor of the pantry. If you have got the keycard, make sure that the safe is unlocked with the keycard. And then, make it so that the safe within the pantry is ajar. After that, retrieve the Canadian style latchkey from the safe. Then, make an attempt to go south. And then, doublecheck that the Canadian style safe in the spare room is unlocked. And then, look and see that the Canadian style safe is ajar. After pulling open the Canadian style safe, take the bug from the Canadian style safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one. You start to take note of what's in the room.
You can make out a locked standard looking safe here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go south<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take bug from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the vanilla scented box. And then, ensure that the vanilla scented box is open. And then, pick up the keycard from the vanilla scented box. After picking up the keycard, unlock the portal. After that, ensure that the portal is open. And then, make an attempt to head south. Then, take a trip east. Okay, and then, doublecheck that the box in the cubicle is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a vanilla scented box.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
There is a butterfly on the floor.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take keycard from vanilla scented box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip west. Once you get through with that, lift the fudge scented passkey from the floor of the spare room. And then, make sure that the fudge scented safe in the spare room is unlocked with the fudge scented passkey. And then, open the fudge scented safe in the spare room. And then, recover the pair of pants from the fudge scented safe. After picking up the pair of pants, travel east. Following that, ensure that the locker is open. If you have pulled open the locker, you can insert the pair of pants inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed locker, which looks typical, right there by you.
You need an unblocked exit? You should try going west.
You are carrying: a key and a worm.

your action:

Response: go west<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take pair of pants from fudge scented safe<|im_end|>go east<|im_end|>open locker<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to take a trip east. After that, take a trip east. And then, pick up the fly larva from the Henderson's chest. With the fly larva, make an attempt to travel west. And then, pick up the type B passkey from the bench within the restroom. Then, check that the type B box inside the restroom is unlocked with the type B passkey. After unlocking the type B box, ensure that the type B box in the restroom is open. After that, put the fly larva into the type B box within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unblocked exit to the east.
You are carrying: a Henderson's key.

your action:

Response: go east<|im_end|>go east<|im_end|>take fly larva from Henderson's chest<|im_end|>go west<|im_end|>take type B passkey from bench<|im_end|>unlock type B box with type B passkey<|im_end|>open type B box<|im_end|>insert fly larva into type B box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel north. Then, unlock the type 9 box with the type 9 passkey. After that, open the type 9 box. And then, take the spherical passkey from the type 9 box. And then, unlock the spherical safe within the recreation zone. After that, open the spherical safe. And then, retrieve the tablet from the spherical safe. And then, insert the tablet inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go north<|im_end|>unlock type 9 box with type 9 passkey<|im_end|>open type 9 box<|im_end|>take spherical passkey from type 9 box<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take tablet from spherical safe<|im_end|>insert tablet into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the locker is unlocked with the keycard. And then, ensure that the locker inside the dish-pit is open. And then, take the key from the locker within the dish-pit. And then, try to travel east. That done, look and see that the chest inside the cookery is unlocked. If you have unlocked the chest, open the chest. Then, retrieve the cuboid keycard from the chest inside the cookery. After stealing the cuboid keycard, unlock the cuboid chest in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You see a locker!
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the type 3 passkey from the locker inside the workshop. Then, check that the type 3 passageway in the workshop is unlocked with the type 3 passkey. After that, assure that the type 3 passageway is opened. And then, go east. That done, go north. With that accomplished, recover the type 6 passkey from the rack. And then, go to the south. And then, make it so that the type 6 locker in the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out a locker. The locker contains a type 3 passkey.
There is a closed type 3 passageway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 3 passkey from locker<|im_end|>unlock type 3 passageway with type 3 passkey<|im_end|>open type 3 passageway<|im_end|>go east<|im_end|>go north<|im_end|>take type 6 passkey from rack<|im_end|>go south<|im_end|>lock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, close the chest. After that, try to move north. After that, take the latchkey from the chair. After that, unlock the safe. And then, open the safe in the canteen. And then, take the key from the safe within the canteen. After that, head south. Then, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin looking for stuff.
You make out an opened chest. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a refrigerator.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go north<|im_end|>take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, venture south. After that, make sure that the portmanteau is opened. Then, take the Canadian limited edition passkey from the portmanteau. Then, make an attempt to travel north. Okay, and then, make it so that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition chest is opened. Then, pick up the candy bar from the Canadian limited edition chest in the laundry place. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're not going to believe this, but you've just entered a laundry place.
You see a Canadian limited edition chest. You can see an opened trunk in the corner. The trunk is empty! What a waste of a day!
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take Canadian limited edition passkey from portmanteau<|im_end|>go north<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take candy bar from Canadian limited edition chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the south. Next, recover the Microsoft style keycard from the counter. After that, try to travel north. Then, unlock the Microsoft style portal within the cubicle with the Microsoft style keycard. Then, ensure that the Microsoft style portal within the cubicle is open. Then, make an attempt to venture east. Then, open the box inside the bedchamber. Then, pick up the novel from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is a closed Microsoft style portal leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a desktop computer on the floor.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>take Microsoft style keycard from counter<|im_end|>go north<|im_end|>unlock Microsoft style portal with Microsoft style keycard<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>open box<|im_end|>take novel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, move west. Following that, open the coffer inside the garage. And then, recover the latchkey from the coffer. After that, try to go east. After that, look and see that the locker is unlocked. Then, ensure that the locker is open. Then, take the type 5 key from the locker inside the scullery. After that, make it so that the type 5 locker is unlocked with the type 5 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You start to take note of what's in the room.
You can see a type 5 locker. Now that's what I call TextWorld! You can make out a locker!
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 key from locker<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to head east. And then, pick up the type A key from the floor of the study. After that, venture west. Once you finish that, check that the type A door inside the kitchenette is unlocked with the type A key. And then, ensure that the type A door is open. Then, try to go north. Then, venture east. And then, recover the sponge from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
There is a closed type A door leading north. You need an unblocked exit? You should try going east.
You are carrying: a blueberry.

your action:

Response: go east<|im_end|>take type A key<|im_end|>go west<|im_end|>unlock type A door with type A key<|im_end|>open type A door<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to venture south. That done, ensure that the case is open. Once you have opened the case, pick up the rectangular latchkey from the case within the kitchenette. After that, make sure that the rectangular safe within the kitchenette is unlocked. Then, open the rectangular safe inside the kitchenette. And then, recover the teacup from the rectangular safe in the kitchenette. If you can get your hands on the teacup, go north. Okay, and then, toss the teacup on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open case<|im_end|>take rectangular latchkey from case<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take teacup from rectangular safe<|im_end|>go north<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the rectangular latchkey from the shelf in the workshop. And then, make an attempt to head east. Then, unlock the rectangular safe. After that, open the rectangular safe. Then, retrieve the type Z passkey from the rectangular safe. Having picked up the type Z passkey, unlock the type Z box. Then, open the type Z box within the parlor. If you have opened the type Z box, retrieve the plant from the type Z box inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you make out a rectangular latchkey.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from shelf<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take type Z passkey from rectangular safe<|im_end|>unlock type Z box with type Z passkey<|im_end|>open type Z box<|im_end|>take plant from type Z box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could go north. After that, retrieve the key from the table. Then, attempt to travel south. And then, unlock the gateway with the key. And then, doublecheck that the gateway inside the laundry place is wide open. And then, travel south. Then, recover the Comic Strip Calendar from the shelf. And then, you can put the Comic Strip Calendar into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. There is an unblocked exit to the north.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take key from table<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take Comic Strip Calendar from shelf<|im_end|>insert Comic Strip Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box within the study. Having unlocked the box, ensure that the box is open. Then, pick up the passkey from the box. After getting the passkey, make sure that the gateway is unlocked. And then, ensure that the gateway is open. After that, make an effort to move south. And then, make an effort to travel east. And then, pick-up the pair of pants from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. I guess you better just go and list everything you see here.
You make out a box.
There is a closed gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a keycard and a worm.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to go east. After that, go to the south. And then, recover the latchkey from the rack within the garage. If you have got the latchkey, unlock the box inside the garage. After that, look and see that the box is wide open. And then, take the cuboid keycard from the box. And then, try to go to the north. And then, look and see that the cuboid box in the basement is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go north<|im_end|>lock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the spherical passkey from the workbench within the cellar. If you can get your hands on the spherical passkey, insert the spherical passkey into the spherical box's lock to unlock it. After that, make sure that the spherical box within the cellar is ajar. And then, retrieve the key from the spherical box inside the cellar. Having got the key, unlock the hatch inside the cellar with the key. And then, open the hatch. Then, venture east. After that, close the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can see a locked spherical box. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is typical. On the workbench you see a spherical passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a paper towel.

your action:

Response: take spherical passkey from workbench<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the type M locker is unlocked with the type M key. Then, make absolutely sure that the type M locker is open. Then, pick up the latchkey from the type M locker. And then, unlock the gate. After that, ensure that the gate is open. If you have pulled open the gate, make an effort to travel south. After that, retrieve the keycard from the trunk inside the bedchamber. And then, make it so that the box in the bedchamber is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You make out a type M locker.
There is a closed gate leading south. You need an unguarded exit? You should try going west.
You are carrying: a type M key.

your action:

Response: unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>take latchkey from type M locker<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take keycard from trunk<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, look and see that the type 6 box inside the cubicle is unlocked with the type 6 passkey. After that, open the type 6 box. And then, retrieve the Henderson's passkey from the type 6 box in the cubicle. Then, check that the Henderson's gateway is unlocked with the Henderson's passkey. After you have unlocked the Henderson's gateway, ensure that the Henderson's gateway is open. After that, attempt to move south. And then, venture east. That done, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's here.
You make out a type 6 box.
There is a closed Henderson's gateway leading south. There is an unblocked exit to the east.
You are carrying: a chocolate bar, a type 6 passkey and a cd.

your action:

Response: unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take Henderson's passkey from type 6 box<|im_end|>unlock Henderson's gateway with Henderson's passkey<|im_end|>open Henderson's gateway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. After that, take the keycard from the rack within the cellar. And then, assure that the gate in the cellar is unlocked. After that, open the gate in the cellar. After that, make an attempt to travel east. Next, pick up the passkey from the floor of the basement. And then, check that the locker in the basement is unlocked with the passkey. Then, make absolutely sure that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. Let's see what's in here.
You make out a plate. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, recover the rectangular latchkey from the box in the bar. Then, insert the rectangular latchkey into the rectangular hatch's lock to unlock it. And then, open the rectangular hatch. After that, attempt to head north. Okay, and then, take the bug from the stand within the recreation zone. If you can get your hands on the bug, venture south. Once you get through with that, make an attempt to go to the east. Once you accomplish that, toss the bug on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You rest your hand against a wall, but you miss the wall and fall onto a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a rectangular latchkey.
There is a closed rectangular hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from box<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take bug from stand<|im_end|>go south<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the type C latchkey from the suitcase within the cellar. After that, unlock the type C box. After that, open the type C box. Then, retrieve the type A passkey from the type C box. After that, unlock the type A passageway within the cellar. After that, ensure that the type A passageway in the cellar is open. After that, head east. And then, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
Hey, want to see a type C box? Look over there, a type C box. You see a suitcase. The suitcase contains a type C latchkey.
There is a closed type A passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type C latchkey from suitcase<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take type A passkey from type C box<|im_end|>unlock type A passageway with type A passkey<|im_end|>open type A passageway<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the safe inside the chamber. And then, retrieve the spherical keycard from the safe in the chamber. Then, assure that the spherical box inside the chamber is unlocked. After that, open the spherical box. Then, take the bug from the spherical box. And then, travel south. Then, go east. After that, ditch the bug on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You can make out a locked spherical box. You can see a safe.
There is an unblocked exit to the south.
There is a key on the floor.
You are carrying: a sock.

your action:

Response: open safe<|im_end|>take spherical keycard from safe<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take bug from spherical box<|im_end|>go south<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the TextWorld style box within the canteen. And then, make it so that the TextWorld style box inside the canteen is ajar. And then, retrieve the key from the TextWorld style box. After that, check that the door within the canteen is unlocked with the key. After unlocking the door, open the door in the canteen. And then, go east. With that done, recover the mop from the cabinet inside the steam room. After that, put the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You can make out a locked TextWorld style box nearby.
There is a closed door leading east. You need an unguarded exit? You should try going south.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move east. After that, pick up the key from the bowl. After that, doublecheck that the locker in the kitchenette is unlocked with the key. After unlocking the locker, ensure that the locker is open. Once you have opened the locker, recover the latchkey from the locker within the kitchenette. After that, venture west. With that accomplished, make sure that the chest in the bedchamber is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a chest.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bowl<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the keycard from the drawer. And then, make absolutely sure that the box is unlocked. After that, ensure that the box within the launderette is open. Then, take the lavender scented latchkey from the box. Then, unlock the lavender scented safe. And then, ensure that the lavender scented safe in the launderette is open. And then, retrieve the broom from the lavender scented safe in the launderette. And then, drop the broom on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a lavender scented safe! If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now why would someone leave that there? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. The drawer contains a keycard.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from drawer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented latchkey from box<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take broom from lavender scented safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick-up the type X passkey from the floor of the garage. After taking the type X passkey, take a trip west. And then, unlock the type X gate inside the cookhouse with the type X passkey. Then, ensure that the type X gate within the cookhouse is open. Then, try to move south. Once you succeed at that, go east. With that done, pick up the synthesizer from the mantelpiece within the salon. After that, you can put the synthesizer into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type X passkey on the floor.
You are carrying nothing.

your action:

Response: take type X passkey<|im_end|>go west<|im_end|>unlock type X gate with type X passkey<|im_end|>open type X gate<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from mantelpiece<|im_end|>insert synthesizer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go west. Then, travel west. Once you do that, retrieve the spherical passkey from the rack. With the spherical passkey, make an effort to travel east. Then, unlock the spherical locker with the spherical passkey. After unlocking the spherical locker, look and see that the spherical locker in the bar is wide open. And then, pick up the synthesizer from the spherical locker. And then, sit the synthesizer on the couch within the bar. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go west<|im_end|>take spherical passkey from rack<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take synthesizer from spherical locker<|im_end|>put synthesizer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. And then, check that the safe is unlocked with the key. Then, ensure that the safe inside the spare room is open. After that, take the non-euclidean keycard from the safe. Then, insert the non-euclidean keycard into the non-euclidean box within the spare room's lock to unlock it. After that, open the non-euclidean box. After pulling open the non-euclidean box, take the loaf of bread from the non-euclidean box. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
There is an unblocked exit to the east.
You are carrying: a key and a golf tee.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take loaf of bread from non-euclidean box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an attempt to venture north. And then, retrieve the Microsoft limited edition latchkey from the desk within the studio. And then, insert the Microsoft limited edition latchkey into the Microsoft limited edition gate inside the studio's lock to unlock it. Then, ensure that the Microsoft limited edition gate is open. And then, attempt to head east. With that accomplished, recover the keycard from the safe. After that, make absolutely sure that the box within the garage is unlocked. After that, doublecheck that the box in the garage is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition latchkey from desk<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go east<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, ensure that the spherical chest is open. And then, recover the type 4 key from the spherical chest. After that, check that the type 4 portal is unlocked with the type 4 key. If you have unlocked the type 4 portal, look and see that the type 4 portal in the cubicle is open. Then, venture west. Following that, recover the key from the floor of the lounge. After that, lock the chest in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical passkey and a worm.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 4 key from spherical chest<|im_end|>unlock type 4 portal with type 4 key<|im_end|>open type 4 portal<|im_end|>go west<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the spherical box with the spherical passkey. After that, open the spherical box within the restroom. Then, retrieve the passkey from the spherical box. After that, check that the locker is unlocked with the passkey. Then, ensure that the locker is open. And then, recover the mop from the locker in the restroom. After that, go east. After that, put the mop on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
Oh wow! Is that what I think it is? It is! It's a locker. Were you looking for a spherical box? Because look over there, it's a spherical box.
You need an unguarded exit? You should try going east.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>go east<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel north. With that over with, make it so that the dresser within the parlor is ajar. Having opened the dresser, pick up the lavender scented keycard from the dresser within the parlor. And then, unlock the lavender scented safe within the parlor with the lavender scented keycard. Then, ensure that the lavender scented safe is open. And then, retrieve the tv from the lavender scented safe in the parlor. After that, venture south. Okay, and then, ditch the tv on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a rack. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take lavender scented keycard from dresser<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take tv from lavender scented safe<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture east. After that, take a trip north. And then, recover the keycard from the plate within the dish-pit. With the keycard, insert the keycard into the chest within the dish-pit's lock to unlock it. If you have unlocked the chest, open the chest. Then, take the fondue from the chest inside the dish-pit. After taking the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from plate<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be great if you could try to go north. Then, make it so that the box inside the attic is ajar. Then, pick up the TextWorld style key from the box. Then, attempt to head south. Then, look and see that the TextWorld style passageway inside the kitchen is unlocked. And then, make absolutely sure that the TextWorld style passageway within the kitchen is opened. Then, go to the east. Then, recover the telephone from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You begin looking for stuff.
You see a freezer. Classic TextWorld. The freezer is empty! What a waste of a day!
There is a closed TextWorld style passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>go south<|im_end|>unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go east<|im_end|>take telephone from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. After that, pick up the passkey from the desk. After that, try to move east. Then, unlock the safe. After that, look and see that the safe within the salon is open. After you have pulled open the safe, retrieve the textbook from the safe. And then, take a trip west. And then, throw the textbook on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locked normal looking safe in the corner. As if things weren't amazing enough already, you can even see a Microsoft safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>go west<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go west. With that done, ensure that the box in the basement is open. And then, retrieve the vanilla scented key from the box. With the vanilla scented key, make an attempt to venture east. And then, check that the vanilla scented box in the office is unlocked with the vanilla scented key. And then, open the vanilla scented box in the office. Then, retrieve the keyboard from the vanilla scented box. And then, place the keyboard on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
I am so happy to announce that you are now in the office.
You can see a locked vanilla scented box in the room. You see a chair. The chair is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>go east<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take keyboard from vanilla scented box<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the lavender scented key from the mantelpiece in the office. After that, check that the lavender scented locker inside the office is unlocked with the lavender scented key. Then, assure that the lavender scented locker inside the office is ajar. And then, recover the keycard from the lavender scented locker. And then, assure that the locker is unlocked with the keycard. If you have unlocked the locker, make sure that the locker within the office is wide open. After that, retrieve the mouse from the locker. If you have got the mouse, put the mouse on the mantelpiece in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You make out a lavender scented locker. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you see a lavender scented key. You can't wait to tell the folks at home about this!
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from mantelpiece<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take keycard from lavender scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the Microsoft style chest is unlocked. And then, ensure that the Microsoft style chest is open. Then, retrieve the formless keycard from the Microsoft style chest. Then, assure that the formless safe in the steam room is unlocked. After that, ensure that the formless safe is open. Then, recover the rectangular keycard from the formless safe. Then, unlock the rectangular safe within the steam room. If you have unlocked the rectangular safe, look and see that the rectangular safe inside the steam room is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked usual looking formless safe here. Look over there! a Microsoft style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take formless keycard from Microsoft style chest<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take rectangular keycard from formless safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the passageway. And then, head south. And then, open the type 0 box inside the bathroom. After you have pulled open the type 0 box, pick up the keycard from the type 0 box. Once you have got the keycard, make absolutely sure that the box inside the bathroom is unlocked with the keycard. After that, open the box. After that, pick up the vacuum from the box within the bathroom. After that, place the vacuum into the type 0 box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a type 0 keycard.

your action:

Response: open passageway<|im_end|>go south<|im_end|>open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>insert vacuum into type 0 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to insert the spherical passkey into the spherical chest's lock to unlock it. And then, open the spherical chest. Then, retrieve the latchkey from the spherical chest in the cookery. After that, unlock the locker within the cookery. Then, make absolutely sure that the locker is wide open. Then, take the fondue from the locker. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
You can see a locker. You can make out a locked spherical chest right there by you.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the keycard from the bookshelf. Once you have picked up the keycard, make it so that the chest is unlocked. After that, look and see that the chest is wide open. After pulling open the chest, recover the Microsoft limited edition key from the chest. After that, unlock the Microsoft limited edition locker. And then, open the Microsoft limited edition locker. Then, recover the passkey from the Microsoft limited edition locker. After that, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio.
You scan the room for a locker, and you find a locker. You can't wait to tell the folks at home about this! You can see a locked Microsoft limited edition locker. You make out a locked chest. You make out a bookshelf. You see a keycard on the bookshelf.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, open the locker. Then, pick up the formless latchkey from the locker in the cubicle. Then, go to the west. Then, unlock the formless chest. Then, ensure that the formless chest in the restroom is open. Once you have pulled open the formless chest, recover the licorice strip from the formless chest inside the restroom. With the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. Let's see what's in here.
You can make out a closed locker.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>take formless latchkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take licorice strip from formless chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, lift the non-euclidean key from the floor of the scullery. Then, unlock the non-euclidean locker with the non-euclidean key. After that, ensure that the non-euclidean locker is open. After pulling open the non-euclidean locker, pick up the Henderson's style keycard from the non-euclidean locker within the scullery. Then, check that the Henderson's style safe is unlocked with the Henderson's style keycard. And then, make absolutely sure that the Henderson's style safe is ajar. Then, recover the passkey from the Henderson's style safe within the scullery. And then, look and see the safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. You start to take note of what's in the room.
You see a safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a Henderson's style safe. You make out a non-euclidean locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style keycard from non-euclidean locker<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. With that accomplished, make sure that the safe is ajar. Then, recover the Microsoft passkey from the safe. After that, go east. After that, unlock the Microsoft safe with the Microsoft passkey. Then, open the Microsoft safe. Then, take the sandwich from the Microsoft safe within the office. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a Microsoft safe. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But oh no! there's nothing on this piece of garbage.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a blender.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Microsoft passkey from safe<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take sandwich from Microsoft safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go south. With that done, pick-up the formless passkey from the floor of the shower. If you can get your hands on the formless passkey, head north. With that over with, insert the formless passkey into the formless locker in the lounge's lock to unlock it. After unlocking the formless locker, look and see that the formless locker is wide open. After that, retrieve the type S latchkey from the formless locker inside the lounge. Then, travel south. And then, unlock the type S locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Okay, so you're in a lounge, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. You make out a closed portmanteau close by.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take type S latchkey from formless locker<|im_end|>go south<|im_end|>unlock type S locker with type S latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel east. Then, retrieve the passkey from the floor of the studio. Then, move west. Next, check that the safe in the shower is unlocked with the passkey. Then, assure that the safe inside the shower is ajar. And then, recover the pear from the safe inside the shower. Having got the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You begin looking for stuff.
You make out a locked safe, which looks normal, right there by you.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pear from safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip west. With that done, recover the passkey from the floor of the cookery. If you can get your hands on the passkey, attempt to venture east. With that accomplished, unlock the passageway in the attic with the passkey. And then, open the passageway within the attic. Then, head south. Once you succeed at that, move east. Then, pick-up the glove from the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You can make out a table! The table is standard. On the table you see a coconut. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, open the hatch within the office. And then, attempt to venture south. Then, recover the latchkey from the workbench. With the latchkey, unlock the chest with the latchkey. Then, doublecheck that the chest inside the attic is wide open. Having opened the chest, retrieve the hat from the chest in the attic. And then, ditch the hat on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take latchkey from workbench<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, make absolutely sure that the Microsoft limited edition locker is opened. And then, pick up the formless latchkey from the Microsoft limited edition locker. Then, try to venture east. Okay, and then, unlock the formless safe within the workshop. After that, make it so that the formless safe is ajar. Then, recover the keyboard from the formless safe. If you can get your hands on the keyboard, deposit the keyboard on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a Microsoft limited edition locker. A Microsoft limited edition locker... Is that really what you were looking for?
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take formless latchkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keyboard from formless safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move east. And then, lift the passkey from the floor of the studio. And then, try to go to the west. After that, make sure that the locker is unlocked with the passkey. And then, open the locker within the study. After that, take the bug from the locker in the study. After that, make an effort to travel east. After that, sit the bug on the mantle within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. I guess you better just go and list everything you see here.
You make out a locked locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>put bug on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the shelf in the bedroom. After that, insert the latchkey into the passageway's lock to unlock it. Then, ensure that the passageway inside the bedroom is open. After that, try to move south. With that done, attempt to go west. Once you do that, lift the Canadian latchkey from the floor of the shower. And then, try to take a trip east. Then, lock the Canadian chest in the chamber with the Canadian latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can make out a latchkey. Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>go east<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>