Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, pick-up the Henderson's latchkey from the floor of the kitchen. If you have taken the Henderson's latchkey, move north. With that done, head east. With that over with, unlock the Henderson's chest inside the launderette. After that, open the Henderson's chest. Then, pick up the latchkey from the Henderson's chest inside the launderette. After that, insert the latchkey into the safe in the launderette's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's latchkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. Then, retrieve the Henderson's limited edition latchkey from the shelf. With the Henderson's limited edition latchkey, unlock the Henderson's limited edition safe within the canteen with the Henderson's limited edition latchkey. After unlocking the Henderson's limited edition safe, open the Henderson's limited edition safe within the canteen. After pulling open the Henderson's limited edition safe, go west. After that, retrieve the disk from the floor of the cubicle. And then, head east. Then, insert the disk inside the Henderson's limited edition safe within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a disk on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>take Henderson's limited edition latchkey from shelf<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>go west<|im_end|>take disk<|im_end|>go east<|im_end|>insert disk into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be fantastic if you could recover the spherical passkey from the floor of the shower. If you can get your hands on the spherical passkey, insert the spherical passkey into the spherical gate within the shower's lock to unlock it. And then, make absolutely sure that the spherical gate is ajar. Then, make an effort to head south. After that, go to the west. And then, retrieve the cashew from the bowl. Once you have taken the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can see an opened trunk close by. The trunk is empty! This is the worst thing that could possibly happen, ever! You see a board. Unfortunately, there isn't a thing on it.
There is a closed spherical gate leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>go south<|im_end|>go west<|im_end|>take cashew from bowl<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the Canadian keycard from the suitcase inside the basement. And then, insert the Canadian keycard into the Canadian chest's lock to unlock it. After that, make absolutely sure that the Canadian chest inside the basement is opened. Then, recover the key from the Canadian chest. After you have taken the key, make absolutely sure that the safe in the basement is unlocked with the key. And then, open the safe in the basement. Then, retrieve the hat from the safe inside the basement. Then, deposit the hat inside the trunk within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a trunk. Empty! What kind of nightmare TextWorld is this? You can see a safe. Wow, check out the price tag that hangs off the safe! Ninety dollars! You make out a locked Canadian chest. You can see a suitcase. The suitcase contains a Canadian keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from suitcase<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take key from Canadian chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>insert hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head east. With that accomplished, retrieve the key from the table. And then, go west. Then, make sure that the gate is unlocked. After that, open the gate in the kitchen. And then, take a trip south. With that over with, move east. Following that, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchen.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from table<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Once you manage that, ensure that the portmanteau in the bedroom is open. After that, take the soap scented keycard from the portmanteau in the bedroom. After picking up the soap scented keycard, check that the soap scented safe inside the bedroom is unlocked with the soap scented keycard. After that, ensure that the soap scented safe is open. And then, recover the sandwich from the soap scented safe inside the bedroom. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. Let's see what's in here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take soap scented keycard from portmanteau<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take sandwich from soap scented safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, open the Canadian style locker inside the dish-pit. And then, retrieve the cuboid key from the Canadian style locker. Then, make an attempt to go north. Once you succeed at that, check that the cuboid hatch is unlocked with the cuboid key. And then, make sure that the cuboid hatch is ajar. After that, make an attempt to travel east. Then, pick up the vanilla scented passkey from the trunk. After that, lock the vanilla scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. I guess you better just go and list everything you see here.
You scan the room for a Canadian style locker, and you find a Canadian style locker.
You need an unguarded exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: open Canadian style locker<|im_end|>take cuboid key from Canadian style locker<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take vanilla scented passkey from trunk<|im_end|>lock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 9 chest. After that, ensure that the type 9 chest is open. And then, take the American style passkey from the type 9 chest. After you have picked up the American style passkey, make an effort to travel north. Following that, make absolutely sure that the American style hatch is unlocked. After that, open the American style hatch in the studio. And then, travel east. Then, take the shadfly from the coffer within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You see a locked type 9 chest close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread and a type 9 keycard.

your action:

Response: unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take American style passkey from type 9 chest<|im_end|>go north<|im_end|>unlock American style hatch with American style passkey<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel south. After that, make it so that the box is ajar. After opening the box, retrieve the type N latchkey from the box. And then, go to the north. With that over with, unlock the type N passageway within the washroom with the type N latchkey. Then, make absolutely sure that the type N passageway is wide open. Then, move east. After that, retrieve the top hat from the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
There is a closed type N passageway leading east. There is an unguarded exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open box<|im_end|>take type N latchkey from box<|im_end|>go north<|im_end|>unlock type N passageway with type N latchkey<|im_end|>open type N passageway<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick up the Canadian limited edition key from the bench. And then, try to move south. That done, make it so that the Canadian limited edition safe inside the closet is unlocked with the Canadian limited edition key. And then, doublecheck that the Canadian limited edition safe in the closet is opened. After pulling open the Canadian limited edition safe, take the Microsoft latchkey from the Canadian limited edition safe in the closet. And then, go to the north. And then, make sure that the Microsoft box is unlocked. After that, ensure that the Microsoft box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You have come into the most standard of all possible laundry places. You begin looking for stuff.
You see a locked usual looking Microsoft box close by. You see a bench. The bench is standard. On the bench you can make out a Canadian limited edition key.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from bench<|im_end|>go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take Microsoft latchkey from Canadian limited edition safe<|im_end|>go north<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip east. And then, recover the Henderson's style keycard from the mantelpiece inside the bar. After taking the Henderson's style keycard, make an effort to take a trip west. Then, insert the Henderson's style keycard into the Henderson's style safe in the scullery's lock to unlock it. If you have unlocked the Henderson's style safe, assure that the Henderson's style safe in the scullery is open. Then, take the chocolate bar from the Henderson's style safe in the scullery. Then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You can see a Henderson's style safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style keycard from mantelpiece<|im_end|>go west<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take chocolate bar from Henderson's style safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the safe within the steam room is unlocked with the passkey. After that, ensure that the safe within the steam room is open. After that, take the rectangular keycard from the safe in the steam room. And then, make it so that the rectangular box is unlocked. Having unlocked the rectangular box, make it so that the rectangular box is open. And then, recover the latchkey from the rectangular box. Then, move east. Then, make sure that the chest inside the office is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
Hey, want to see a rectangular box? Look over there, a rectangular box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. A locked safe is in the corner.
There is a closed hatch leading north. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to take a trip east. And then, make an effort to travel north. That done, lift the passkey from the floor of the cookery. Having got the passkey, unlock the safe inside the cookery with the passkey. After that, open the safe. After that, retrieve the bug from the safe inside the cookery. If you can get your hands on the bug, try to head south. Then, you can deposit the bug inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>insert bug into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, unlock the locker inside the bedchamber with the latchkey. Then, ensure that the locker is open. Then, take the keycard from the locker inside the bedchamber. If you can get your hands on the keycard, make an attempt to move south. Then, make sure that the portal is unlocked with the keycard. After that, make it so that the portal is open. After that, go to the east. Then, close the portal. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have sauntered into, you had to show up in a normal one.
You see a locker. You wonder idly who left that here.
There is an unblocked exit to the south.
There is a cauliflower on the floor.
You are carrying: a peanut, a latchkey and a scarf.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip east. And then, unlock the cuboid chest with the cuboid key. After you have unlocked the cuboid chest, open the cuboid chest. After that, retrieve the latchkey from the cuboid chest. After that, make sure that the locker within the workshop is unlocked. After that, open the locker within the workshop. Then, pick up the cake scented latchkey from the locker inside the workshop. If you have picked up the cake scented latchkey, look and see that the cake scented chest in the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a cuboid key.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented latchkey from locker<|im_end|>lock cake scented chest with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go to the north. After that, lift the Microsoft style latchkey from the floor of the kitchenette. Then, check that the Microsoft style door in the kitchenette is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style door is open. Then, head north. If you can do that, attempt to move east. And then, lift the TextWorld keycard from the floor of the workshop. After stealing the TextWorld keycard, check that the TextWorld safe in the workshop is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You can make out a locked chest in the corner.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style door with Microsoft style latchkey<|im_end|>open Microsoft style door<|im_end|>go north<|im_end|>go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to take the latchkey from the cabinet. If you have got the latchkey, unlock the locker within the office. And then, ensure that the locker is open. Then, retrieve the passkey from the locker. And then, unlock the box. Then, open the box inside the office. And then, recover the Cat Calendar from the box. Then, insert the Cat Calendar inside the cabinet inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You can see a cabinet. The cabinet contains a latchkey. You make out a locked box. You see a locked locker.
There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, take a trip south. Then, pick up the key from the shelf inside the cookhouse. And then, venture north. Following that, make it so that the chest is unlocked. If you have unlocked the chest, make it so that the chest in the cookery is wide open. And then, pick up the gummy bear from the chest. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from shelf<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go east. After that, check that the fudge scented box in the washroom is unlocked with the fudge scented key. Then, ensure that the fudge scented box is open. After that, retrieve the formless key from the fudge scented box in the washroom. Once you have got the formless key, make it so that the formless locker in the washroom is unlocked. And then, open the formless locker. Then, pick up the broom from the formless locker in the washroom. Then, you can place the broom inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fudge scented key.

your action:

Response: go east<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take formless key from fudge scented box<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take broom from formless locker<|im_end|>insert broom into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go west. After that, open the locker in the bedroom. If you have opened the locker, retrieve the rectangular key from the locker. With the rectangular key, make an effort to go east. Next, unlock the rectangular locker. After that, open the rectangular locker in the studio. And then, retrieve the passkey from the rectangular locker inside the studio. After stealing the passkey, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box. You can make out a locked rectangular locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to travel north. That done, make sure that the American box within the basement is open. After that, pick up the type C key from the American box. After you have taken the type C key, make sure that the type C safe within the basement is unlocked. And then, make it so that the type C safe is ajar. And then, retrieve the formless keycard from the type C safe. After that, make an attempt to go to the south. And then, make it so that the formless door inside the cellar is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is a closed formless door leading west. There is an unblocked exit to the north.
You are carrying: an American key.

your action:

Response: go north<|im_end|>open American box<|im_end|>take type C key from American box<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take formless keycard from type C safe<|im_end|>go south<|im_end|>unlock formless door with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Microsoft safe with the Microsoft key. After that, open the Microsoft safe in the attic. Then, retrieve the keycard from the Microsoft safe. And then, doublecheck that the locker is unlocked with the keycard. And then, assure that the locker within the attic is open. If you have pulled open the locker, retrieve the passkey from the locker. And then, unlock the box inside the attic with the passkey. After that, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
You see a box. You scan the room for a locker, and you find a locker. You see a Microsoft safe. Now why would someone leave that there?
You need an unblocked exit? You should try going west.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, look and see that the chest in the cookhouse is unlocked. After that, make sure that the chest in the cookhouse is opened. After opening the chest, recover the passkey from the chest within the cookhouse. And then, head north. With that over with, look and see that the safe is unlocked with the passkey. And then, ensure that the safe is open. And then, take the tv from the safe inside the bedchamber. And then, rest the tv on the mantelpiece inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
What's that over there? It looks like it's a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>put tv on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, venture north. With that over with, retrieve the latchkey from the rack. Then, make an effort to venture south. With that accomplished, make it so that the safe is unlocked with the latchkey. Then, make it so that the safe inside the recreation zone is ajar. And then, take the tablet from the safe. Then, go north. After that, put the tablet on the shelf in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one. You begin looking for stuff.
Look over there! a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>go north<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make it so that the box in the bedchamber is unlocked. Once you have unlocked the box, ensure that the box in the bedchamber is open. And then, pick up the Canadian limited edition key from the box within the bedchamber. Then, make an effort to take a trip west. Okay, and then, insert the Canadian limited edition key into the Canadian limited edition locker in the parlor's lock to unlock it. Once you have unlocked the Canadian limited edition locker, ensure that the Canadian limited edition locker in the parlor is open. Then, pick up the cucumber from the Canadian limited edition locker in the parlor. Then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a box.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take cucumber from Canadian limited edition locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. Then, take the American key from the shelf in the vault. Then, go to the north. Then, unlock the American chest within the shower with the American key. Then, open the American chest. Then, pick up the lavender scented passkey from the American chest. After that, try to take a trip south. Then, check that the lavender scented locker is unlocked with the lavender scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from shelf<|im_end|>go north<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take lavender scented passkey from American chest<|im_end|>go south<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Following that, lift the spherical latchkey from the floor of the cookhouse. And then, unlock the spherical locker. After that, open the spherical locker. Then, retrieve the spherical key from the spherical locker. Then, try to go east. After that, make absolutely sure that the spherical box is unlocked. Then, ensure that the spherical box inside the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can make out a locked spherical box in the corner.
There is an unblocked exit to the west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take spherical key from spherical locker<|im_end|>go east<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head north. Next, recover the keycard from the counter. After that, take a trip south. With that over with, unlock the box in the attic with the keycard. Having unlocked the box, open the box inside the attic. After you have opened the box, take the shoe from the box. And then, head north. That done, deposit the shoe on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You see a box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shoe from box<|im_end|>go north<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the formless box inside the bar. And then, recover the spherical keycard from the formless box. After that, make it so that the spherical box is unlocked. After that, open the spherical box. After that, pick up the keycard from the spherical box. After that, try to head north. Then, unlock the safe in the playroom with the keycard. And then, make sure that the safe inside the playroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one. You start to take note of what's in the room.
You can make out a spherical box. You wonder idly who left that here. As if things weren't amazing enough already, you can even see a formless box.
There is an unblocked exit to the north.
You are carrying: a formless passkey.

your action:

Response: open formless box<|im_end|>take spherical keycard from formless box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, go south. After that, pick up the type 7 latchkey from the counter. If you can get your hands on the type 7 latchkey, attempt to take a trip east. With that done, check that the type 7 locker inside the studio is unlocked with the type 7 latchkey. Then, ensure that the type 7 locker within the studio is open. And then, retrieve the spherical latchkey from the type 7 locker inside the studio. After stealing the spherical latchkey, attempt to take a trip west. If you can do that, unlock the spherical safe inside the dish-pit with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 latchkey from counter<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take spherical latchkey from type 7 locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could recover the Microsoft limited edition key from the toolbox. Then, make an effort to travel east. Once you do that, unlock the Microsoft limited edition safe inside the kitchenette. Then, ensure that the Microsoft limited edition safe in the kitchenette is open. After that, pick up the American key from the Microsoft limited edition safe. And then, look and see that the American chest within the kitchenette is unlocked. And then, make absolutely sure that the American chest within the kitchenette is opened. And then, retrieve the spork from the American chest inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You begin to take stock of what's here.
You can see a toolbox. You can't wait to tell the folks at home about this! The toolbox contains a Microsoft limited edition key.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key from toolbox<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take American key from Microsoft limited edition safe<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take spork from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to move east. Next, recover the type 7 keycard from the trunk within the garage. After that, go west. That done, check that the type 7 box is unlocked with the type 7 keycard. After unlocking the type 7 box, make sure that the type 7 box within the canteen is opened. Then, retrieve the key from the type 7 box. After picking up the key, take a trip east. With that over with, unlock the hatch with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box. You can see a closed case.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard from trunk<|im_end|>go west<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head west. And then, go south. Next, recover the passkey from the shelf within the steam room. Then, unlock the safe in the steam room. After that, make it so that the safe in the steam room is wide open. After that, take the formless latchkey from the safe in the steam room. And then, move north. That done, unlock the formless locker with the formless latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You hear a noise behind you and spin around, but you can't see anything other than a platter. But oh no! there's nothing on this piece of junk.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go north<|im_end|>unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head east. And then, look and see that the locker in the lounge is unlocked with the latchkey. And then, open the locker. Then, retrieve the Microsoft key from the locker. Then, go to the west. And then, insert the Microsoft key into the Microsoft locker inside the attic's lock to unlock it. Once you have unlocked the Microsoft locker, ensure that the Microsoft locker is open. Then, take the fly larva from the Microsoft locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft locker.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take fly larva from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the type J key from the fridge. After that, unlock the type J box. Then, ensure that the type J box is open. After pulling open the type J box, recover the cuboid keycard from the type J box. After that, insert the cuboid keycard into the cuboid hatch within the cookhouse's lock to unlock it. After unlocking the cuboid hatch, open the cuboid hatch inside the cookhouse. And then, take a trip east. With that accomplished, make absolutely sure that the cuboid hatch is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. I guess you better just go and list everything you see here.
A locked normal looking type J box is in the corner. You see a fridge. Hmmm... what else, what else? The fridge contains a type J key and a teacup. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed cuboid hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type J key from fridge<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take cuboid keycard from type J box<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>close cuboid hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Canadian style latchkey from the floor of the attic. Then, head east. And then, look and see that the Canadian style box is unlocked with the Canadian style latchkey. After unlocking the Canadian style box, open the Canadian style box inside the cookhouse. After that, retrieve the keycard from the Canadian style box inside the cookhouse. Once you have picked up the keycard, check that the box is unlocked with the keycard. Having unlocked the box, make it so that the box within the cookhouse is open. And then, take the whisk from the box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take keycard from Canadian style box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take whisk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make an attempt to head east. Then, make absolutely sure that the chest in the bar is unlocked. And then, ensure that the chest within the bar is open. After that, take the cuboid key from the chest. After picking up the cuboid key, unlock the cuboid gateway. After that, open the cuboid gateway. After that, try to take a trip south. Next, recover the kettle from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You can see a stand. The stand is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
You are carrying: a carrot and a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the lavender scented safe inside the kitchenette. After that, make absolutely sure that the lavender scented safe is opened. And then, take the latchkey from the lavender scented safe in the kitchenette. If you can get your hands on the latchkey, try to travel north. Then, make it so that the hatch in the cookery is unlocked with the latchkey. And then, open the hatch within the cookery. After opening the hatch, travel east. Once you get around to doing that, retrieve the keyboard from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You see a lavender scented safe. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue and a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, recover the TextWorld key from the locker. And then, go to the south. Okay, and then, unlock the TextWorld locker. And then, open the TextWorld locker within the scullery. Then, retrieve the formless passkey from the TextWorld locker. And then, doublecheck that the formless chest is unlocked with the formless passkey. After you have unlocked the formless chest, assure that the formless chest is opened. After opening the formless chest, recover the kettle from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
An open locker is here. The locker contains a TextWorld key.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld key from locker<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take formless passkey from TextWorld locker<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take kettle from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip south. And then, look and see that the locker is ajar. And then, take the type 9 latchkey from the locker inside the garage. After that, try to go to the north. And then, unlock the type 9 gateway. And then, assure that the type 9 gateway is wide open. Then, head east. If you can get through with that, retrieve the laptop from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is a closed type 9 gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take type 9 latchkey from locker<|im_end|>go north<|im_end|>unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. And then, make absolutely sure that the box is opened. And then, retrieve the type K passkey from the box. After picking up the type K passkey, unlock the type K box inside the launderette with the type K passkey. And then, ensure that the type K box in the launderette is open. Then, take the vacuum from the type K box. After getting the vacuum, go to the north. Following that, ditch the vacuum on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a strawberry.

your action:

Response: go south<|im_end|>open box<|im_end|>take type K passkey from box<|im_end|>unlock type K box with type K passkey<|im_end|>open type K box<|im_end|>take vacuum from type K box<|im_end|>go north<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel west. Then, go to the south. Okay, and then, recover the type 4 passkey from the floor of the sauna. And then, go north. And then, assure that the type 4 locker in the cellar is unlocked with the type 4 passkey. And then, ensure that the type 4 locker inside the cellar is open. Then, recover the sock from the type 4 locker in the cellar. After that, put the sock inside the case inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty typical here. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a glass.

your action:

Response: go west<|im_end|>go south<|im_end|>take type 4 passkey<|im_end|>go north<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take sock from type 4 locker<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to venture west. Then, ensure that the coffer is open. After that, pick up the American limited edition key from the coffer. If you can get your hands on the American limited edition key, unlock the American limited edition gate. And then, ensure that the American limited edition gate within the parlor is open. And then, attempt to venture south. After that, pick up the latchkey from the floor of the bathroom. And then, assure that the locker inside the bathroom is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You need an unguarded exit? You should try going west.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take American limited edition key from coffer<|im_end|>unlock American limited edition gate with American limited edition key<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the refrigerator in the cookhouse is open. After that, pick up the spherical passkey from the refrigerator inside the cookhouse. And then, move north. With that over with, unlock the spherical locker. And then, ensure that the spherical locker within the sauna is open. And then, retrieve the type 5 key from the spherical locker. Then, go to the south. Then, lock the type 5 chest within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You can see a type 5 chest. You make out a closed refrigerator.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take spherical passkey from refrigerator<|im_end|>go north<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take type 5 key from spherical locker<|im_end|>go south<|im_end|>lock type 5 chest with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move east. Then, recover the passkey from the floor of the closet. After that, unlock the locker with the passkey. After that, ensure that the locker is open. Then, pick up the Henderson's style latchkey from the locker in the closet. After that, venture west. And then, make sure that the Henderson's style box within the garage is shut. After that, make it so that the Henderson's style box in the garage is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out an opened Henderson's style box. The Henderson's style box is empty! What a waste of a day!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style latchkey from locker<|im_end|>go west<|im_end|>close Henderson's style box<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, go to the north. Next, check that the type 2 chest in the studio is unlocked with the type 2 passkey. After that, make it so that the type 2 chest within the studio is wide open. And then, take the Henderson's style latchkey from the type 2 chest. After that, unlock the Henderson's style gateway. Then, ensure that the Henderson's style gateway within the studio is open. After that, go to the east. And then, open the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
There is a coffee cup on the floor.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take Henderson's style latchkey from type 2 chest<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. And then, try to take a trip west. Then, pick up the key from the table. With the key, make absolutely sure that the chest is unlocked. After that, ensure that the chest is open. After that, take the insect from the chest in the basement. And then, head east. Then, place the insect on the mantle within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>go east<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to go north. With that accomplished, open the safe in the canteen. And then, take the type K latchkey from the safe within the canteen. And then, make sure that the type K hatch inside the canteen is unlocked. Then, open the type K hatch. After that, make an effort to go east. Then, recover the candy bar from the box in the restroom. If you can get your hands on the candy bar, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it ordinary? You better believe it is. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a telephone.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type K latchkey from safe<|im_end|>unlock type K hatch with type K latchkey<|im_end|>open type K hatch<|im_end|>go east<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the keycard from the floor of the garage. With the keycard, take a trip east. Then, unlock the safe within the study. After unlocking the safe, ensure that the safe within the study is open. After that, retrieve the Henderson's limited edition keycard from the safe. With the Henderson's limited edition keycard, go to the west. And then, make it so that the Henderson's limited edition locker within the garage is unlocked. Then, make sure that the Henderson's limited edition locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just come into a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked Henderson's limited edition locker right there by you.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a fondue.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the south. Following that, ensure that the fridge is open. After that, recover the key from the fridge within the kitchen. And then, unlock the chest. After unlocking the chest, open the chest. After that, retrieve the glass from the chest inside the kitchen. And then, move north. And then, sit the glass on the rack within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. The room is well lit.
You can see a rack. You wonder idly who left that here. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take key from fridge<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>go north<|im_end|>put glass on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the door. After you have unlocked the door, make absolutely sure that the door within the studio is ajar. And then, attempt to go east. Next, make an effort to go to the south. And then, open the cabinet in the shower. Then, pick up the fudge scented key from the cabinet. And then, move north. Then, make sure the fudge scented safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
A laminated notice tells you that you are now in the studio. You begin to take stock of what's in the room.
You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed door leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take fudge scented key from cabinet<|im_end|>go north<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to move north. Then, recover the keycard from the cabinet. After taking the keycard, go south. Then, make sure that the door within the basement is unlocked. After that, open the door in the basement. Then, travel east. That done, pick up the rectangular key from the mantelpiece. Then, lock the rectangular locker within the lounge with the rectangular key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place. You begin to take stock of what's here.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take rectangular key from mantelpiece<|im_end|>lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, attempt to take a trip east. Next, pick up the keycard from the counter. If you can get your hands on the keycard, unlock the chest within the kitchenette with the keycard. And then, make sure that the chest is open. And then, take the spoon from the chest. And then, try to head west. Once you finish that, sit the spoon on the workbench in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty typical here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go west<|im_end|>put spoon on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, move east. Following that, retrieve the latchkey from the rack inside the steam room. And then, insert the latchkey into the box's lock to unlock it. Then, look and see that the box in the steam room is open. And then, pick up the fondue from the box inside the steam room. If you can get your hands on the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture west. And then, take the cuboid key from the workbench. Having picked up the cuboid key, doublecheck that the cuboid gateway is unlocked. Having unlocked the cuboid gateway, ensure that the cuboid gateway within the garage is open. Then, try to go west. And then, pick up the mug from the rack in the kitchen. And then, make an effort to head east. And then, insert the mug into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take cuboid key from workbench<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go west<|im_end|>take mug from rack<|im_end|>go east<|im_end|>insert mug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, recover the latchkey from the floor of the cookhouse. After that, check that the locker is unlocked with the latchkey. And then, open the locker inside the cookhouse. Then, take the keycard from the locker inside the cookhouse. And then, assure that the chest inside the cookhouse is unlocked. And then, ensure that the chest within the cookhouse is open. And then, retrieve the teacup from the chest. After that, place the teacup on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place.
You can see a locked chest. You can see a locked locker. You see a platter. However, the platter, like an empty platter, has nothing on it.
There is a closed gate leading west. There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>put teacup on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to move west. Then, ensure that the Canadian style box inside the attic is open. After that, retrieve the type X key from the Canadian style box. If you can get your hands on the type X key, look and see that the type X locker within the attic is unlocked with the type X key. And then, ensure that the type X locker inside the attic is open. Then, recover the stick of butter from the type X locker within the attic. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry.
You make out an opened cabinet here. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian style key.

your action:

Response: go west<|im_end|>open Canadian style box<|im_end|>take type X key from Canadian style box<|im_end|>unlock type X locker with type X key<|im_end|>open type X locker<|im_end|>take stick of butter from type X locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could insert the TextWorld key into the TextWorld box inside the cookery's lock to unlock it. And then, make it so that the TextWorld box is wide open. After opening the TextWorld box, pick up the formless passkey from the TextWorld box. Then, try to go west. With that done, unlock the formless door inside the bedroom with the formless passkey. After that, ensure that the formless door is open. And then, go to the south. Following that, close the drawer inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a TextWorld box? Look over there, a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying: a cashew and a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take formless passkey from TextWorld box<|im_end|>go west<|im_end|>unlock formless door with formless passkey<|im_end|>open formless door<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to recover the type 3 key from the freezer inside the kitchenette. Having got the type 3 key, look and see that the type 3 box within the kitchenette is unlocked. Then, ensure that the type 3 box is open. And then, retrieve the Canadian style key from the type 3 box. Then, make it so that the Canadian style locker is unlocked with the Canadian style key. Then, ensure that the Canadian style locker within the kitchenette is open. Then, retrieve the keycard from the Canadian style locker within the kitchenette. Having taken the keycard, make sure that the safe is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You can make out a locked typical looking safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style locker. You can make out a type 3 box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look over there! a freezer. The freezer contains a type 3 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 3 key from freezer<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take Canadian style key from type 3 box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, retrieve the non-euclidean latchkey from the toolbox inside the spare room. After that, insert the non-euclidean latchkey into the non-euclidean locker within the spare room's lock to unlock it. And then, ensure that the non-euclidean locker is open. After that, pick up the Microsoft key from the non-euclidean locker. If you can get your hands on the Microsoft key, unlock the Microsoft box inside the spare room. After that, ensure that the Microsoft box inside the spare room is open. And then, pick up the glove from the Microsoft box within the spare room. Having got the glove, place the glove inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
An open coffer is nearby. The coffer is empty! What a waste of a day! You can make out a Microsoft box. You see a locked non-euclidean locker right there by you. An open toolbox is in the room. The toolbox contains a non-euclidean latchkey.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from toolbox<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take Microsoft key from non-euclidean locker<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take glove from Microsoft box<|im_end|>insert glove into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, take the type L passkey from the shelf within the garage. Having picked up the type L passkey, unlock the type L box inside the garage. After that, open the type L box in the garage. And then, pick up the key from the type L box inside the garage. After that, venture east. And then, check that the locker in the cookhouse is unlocked with the key. And then, doublecheck that the locker is wide open. Then, recover the glass from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a type L box. You can make out a shelf. The shelf is typical. On the shelf you can make out a type L passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type L passkey from shelf<|im_end|>unlock type L box with type L passkey<|im_end|>open type L box<|im_end|>take key from type L box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take glass from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take the type Q passkey from the desk. Then, check that the type Q gateway is unlocked with the type Q passkey. After that, ensure that the type Q gateway inside the parlor is open. And then, try to go to the south. With that over with, move west. Then, retrieve the soap scented latchkey from the floor of the recreation zone. After that, make an effort to travel east. Okay, and then, check that the soap scented box is unlocked with the soap scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place. You begin to take stock of what's here.
You see a desk. You see a type Q passkey on the desk.
There is a closed type Q gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: take type Q passkey from desk<|im_end|>unlock type Q gateway with type Q passkey<|im_end|>open type Q gateway<|im_end|>go south<|im_end|>go west<|im_end|>take soap scented latchkey<|im_end|>go east<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, open the gate. Then, move south. And then, attempt to venture west. After that, retrieve the backup calendar from the stand. Then, go east. Once you manage that, move north. After that, attempt to go to the east. Once you get through with that, ditch the backup calendar on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: open gate<|im_end|>go south<|im_end|>go west<|im_end|>take backup calendar from stand<|im_end|>go east<|im_end|>go north<|im_end|>go east<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to travel west. Then, assure that the chest is unlocked. Then, doublecheck that the chest within the parlor is ajar. And then, retrieve the key from the chest inside the parlor. If you can get your hands on the key, take a trip east. That done, look and see that the safe is unlocked. And then, ensure that the safe in the bedchamber is open. And then, pick up the cushion from the safe in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locked ordinary looking safe in the corner.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a legume and a passkey.

your action:

Response: go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go to the west. And then, pick up the American limited edition latchkey from the drawer. And then, head east. Okay, and then, look and see that the American limited edition locker within the vault is unlocked with the American limited edition latchkey. Then, make sure that the American limited edition locker is wide open. Once you have opened the American limited edition locker, pick up the key from the American limited edition locker in the vault. And then, unlock the chest with the key. And then, look and see that the chest within the vault is wide open. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You can see a locked American limited edition locker, which looks standard, here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American limited edition latchkey from drawer<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take key from American limited edition locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to unlock the fudge scented chest inside the steam room with the fudge scented passkey. And then, open the fudge scented chest. After that, take the type 8 passkey from the fudge scented chest in the steam room. After taking the type 8 passkey, make an effort to go to the west. After that, make it so that the type 8 safe is unlocked with the type 8 passkey. After unlocking the type 8 safe, ensure that the type 8 safe is open. And then, pick up the passkey from the type 8 safe. Then, Place the passkey into the locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in a place we're calling a steam room.
You see a locked standard looking fudge scented chest in the room.
You need an unblocked exit? You should try going west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take type 8 passkey from fudge scented chest<|im_end|>go west<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take passkey from type 8 safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go to the south. That done, open the cuboid hatch. After that, make an effort to move east. Following that, travel east. With that done, retrieve the cuboid keycard from the floor of the attic. And then, move west. Then, close the cuboid hatch. And then, lock the cuboid hatch inside the playroom with the cuboid keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich and an onion.

your action:

Response: go south<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>go east<|im_end|>take cuboid keycard<|im_end|>go west<|im_end|>close cuboid hatch<|im_end|>lock cuboid hatch with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an effort to head east. Okay, and then, make absolutely sure that the cuboid chest in the bedroom is unlocked. And then, ensure that the cuboid chest is open. And then, pick up the TextWorld limited edition keycard from the cuboid chest. After that, attempt to travel west. Okay, and then, unlock the TextWorld limited edition locker within the attic. After unlocking the TextWorld limited edition locker, ensure that the TextWorld limited edition locker is open. After that, pick up the worm from the TextWorld limited edition locker in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
You see a locked TextWorld limited edition locker. You see a chest.
There is a closed passageway leading west. You need an unblocked exit? You should try going east.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take TextWorld limited edition keycard from cuboid chest<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take worm from TextWorld limited edition locker<|im_end|>