Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest is open. And then, pick up the nest of earwigs from the chest within the scullery. Then, try to go to the west. And then, recover the type 4 passkey from the box. After you have got the type 4 passkey, travel east. With that accomplished, unlock the type 4 chest. And then, make absolutely sure that the type 4 chest within the scullery is open. After that, you can place the nest of earwigs inside the type 4 chest in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. You begin looking for stuff.
You see a locked type 4 chest. You can see a closed chest nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take nest of earwigs from chest<|im_end|>go west<|im_end|>take type 4 passkey from box<|im_end|>go east<|im_end|>unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>insert nest of earwigs into type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture west. After that, make sure that the Canadian style locker is opened. And then, take the cuboid passkey from the Canadian style locker within the cellar. Then, unlock the cuboid safe with the cuboid passkey. After that, ensure that the cuboid safe is open. And then, pick up the loaf of bread from the cuboid safe. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style locker<|im_end|>take cuboid passkey from Canadian style locker<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take loaf of bread from cuboid safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type N latchkey from the chest within the recreation zone. With the type N latchkey, assure that the type N chest within the recreation zone is unlocked. Then, ensure that the type N chest is open. Then, make an attempt to venture east. With that over with, doublecheck that the crate is wide open. And then, take the lightbulb from the crate. Then, attempt to take a trip west. With that over with, deposit the lightbulb inside the type N chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
You make out a locked type N chest. You see a chest. The chest contains a type N latchkey.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type N latchkey from chest<|im_end|>unlock type N chest with type N latchkey<|im_end|>open type N chest<|im_end|>go east<|im_end|>open crate<|im_end|>take lightbulb from crate<|im_end|>go west<|im_end|>insert lightbulb into type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be a great idea if you could unlock the TextWorld limited edition passageway. And then, ensure that the TextWorld limited edition passageway is open. Then, make an attempt to go to the east. And then, move south. After that, look and see that the type 4 locker is ajar. After that, pick up the insect from the type 4 locker. If you have picked up the insect, make an effort to take a trip north. Once you succeed at that, you can put the insect inside the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed TextWorld limited edition passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition passageway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition passageway<|im_end|>go east<|im_end|>go south<|im_end|>open type 4 locker<|im_end|>take insect from type 4 locker<|im_end|>go north<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. And then, ensure that the trunk is open. After that, take the passkey from the trunk inside the restroom. Then, make absolutely sure that the safe is unlocked with the passkey. After that, doublecheck that the safe in the restroom is wide open. After that, take the paper towel from the safe. Then, travel south. Next, sit the paper towel on the table within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing is empty, unfortunately.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, travel north. After that, pick-up the key from the floor of the canteen. Then, make it so that the locker inside the canteen is unlocked. Then, ensure that the locker within the canteen is open. After opening the locker, pick up the fork from the locker inside the canteen. With the fork, go south. Next, place the fork on the bed stand in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You need an unguarded exit? You should try going west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>go south<|im_end|>put fork on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture west. Okay, and then, ensure that the box inside the restroom is open. After that, take the latchkey from the box. After that, go to the east. After that, look and see that the chest in the dish-pit is unlocked with the latchkey. Then, make absolutely sure that the chest in the dish-pit is wide open. After that, take the key from the chest. Then, doublecheck that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked chest here.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. Next, open the cabinet. After that, retrieve the keycard from the cabinet within the cookery. And then, attempt to move east. And then, unlock the locker within the kitchen. After that, open the locker. After that, take the fondue from the locker. After taking the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the kitchen. I guess you better just go and list everything you see here.
Oh, great. Here's a locker. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, doublecheck that the locker is shut. And then, try to head west. With that accomplished, take the TextWorld limited edition keycard from the platter within the dish-pit. With the TextWorld limited edition keycard, make it so that the TextWorld limited edition chest inside the dish-pit is unlocked with the TextWorld limited edition keycard. After that, ensure that the TextWorld limited edition chest is open. After that, pick up the latchkey from the TextWorld limited edition chest. After that, move east. And then, make it so that the locker is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. The locker contains a fork.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take TextWorld limited edition keycard from platter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the east. Then, unlock the locker inside the cookhouse with the passkey. After that, open the locker. Then, recover the latchkey from the locker. After that, attempt to take a trip west. And then, unlock the box. Then, open the box. And then, take the insect from the box within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You can make out a locked box close by.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, open the locker in the office. Then, recover the non-euclidean keycard from the locker. And then, check that the non-euclidean safe within the office is unlocked with the non-euclidean keycard. And then, assure that the non-euclidean safe is wide open. After that, make an attempt to venture north. Then, retrieve the mop from the board. Then, make an attempt to venture south. Then, deposit the mop into the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You can barely contain your excitement.
You make out a locked standard looking non-euclidean safe in the corner. You see a closed locker.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>go north<|im_end|>take mop from board<|im_end|>go south<|im_end|>insert mop into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Then, make absolutely sure that the Microsoft style safe is wide open. After that, recover the key from the Microsoft style safe. After that, doublecheck that the chest in the workshop is unlocked. Then, doublecheck that the chest is wide open. And then, recover the keycard from the chest within the workshop. Then, unlock the safe within the workshop. And then, doublecheck that the safe in the workshop is opened. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the east. And then, insert the key into the safe in the shower's lock to unlock it. Then, open the safe in the shower. And then, recover the American limited edition latchkey from the safe in the shower. And then, insert the American limited edition latchkey into the American limited edition locker within the shower's lock to unlock it. After that, ensure that the American limited edition locker is open. Then, retrieve the sponge from the American limited edition locker. If you can get your hands on the sponge, put the sponge on the rack inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
A laminated signboard tells you that you are now in the canteen.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take American limited edition latchkey from safe<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take sponge from American limited edition locker<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could go south. Then, go east. Once you get through with that, take the passkey from the recliner. Then, look and see that the locker within the bar is unlocked. After unlocking the locker, ensure that the locker is open. After you have pulled open the locker, retrieve the lavender scented keycard from the locker. Then, venture west. With that over with, lock the lavender scented chest with the lavender scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from recliner<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lavender scented keycard from locker<|im_end|>go west<|im_end|>lock lavender scented chest with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to go south. With that accomplished, attempt to head south. And then, assure that the spherical locker is unlocked. After that, ensure that the spherical locker within the playroom is open. And then, recover the nest of earwigs from the spherical locker. With the nest of earwigs, venture north. With that accomplished, make an effort to travel east. And then, drop the nest of earwigs on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a spherical key and a laptop.

your action:

Response: go south<|im_end|>go south<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take nest of earwigs from spherical locker<|im_end|>go north<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go west. Then, recover the latchkey from the counter within the vault. And then, unlock the safe in the vault with the latchkey. After that, open the safe. Then, recover the passkey from the safe. Once you have taken the passkey, make an effort to take a trip east. That done, doublecheck that the chest is unlocked. Then, open the chest inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
A locked chest, which looks typical, is here.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Then, pick up the key from the mantelpiece. And then, make absolutely sure that the door inside the office is unlocked. And then, ensure that the door is open. And then, go south. If you can finish that, travel east. With that done, retrieve the blender from the table. Then, put the blender inside the fridge within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to come round an ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take blender from table<|im_end|>insert blender into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to go to the north. And then, retrieve the non-euclidean key from the shelf inside the dish-pit. With the non-euclidean key, attempt to venture south. And then, make absolutely sure that the non-euclidean box within the cubicle is unlocked with the non-euclidean key. Then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, pick up the key from the non-euclidean box. After that, doublecheck that the safe in the cubicle is unlocked. And then, open the safe in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe, which looks ordinary, nearby. Were you looking for a non-euclidean box? Because look over there, it's a non-euclidean box. Now why would someone leave that there?
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key from shelf<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could recover the passkey from the floor of the spare room. With the passkey, try to head west. That done, insert the passkey into the locker's lock to unlock it. After that, assure that the locker is wide open. After that, pick up the key from the locker in the cookhouse. Then, make an attempt to venture east. With that accomplished, unlock the chest. Then, doublecheck that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place. I guess you better just go and list everything you see here.
You make out a locked chest nearby. You can see a coffer. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading south. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. If you can accomplish that, pick up the keycard from the locker inside the garage. And then, go south. And then, check that the box is unlocked with the keycard. Then, ensure that the box is open. Then, recover the Advent Calendar from the box. After that, try to move north. And then, you can insert the Advent Calendar into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Advent Calendar from box<|im_end|>go north<|im_end|>insert Advent Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. And then, recover the passkey from the floor of the shower. And then, take a trip west. Okay, and then, unlock the chest. Then, doublecheck that the chest in the lounge is open. Then, pick up the keycard from the chest. And then, venture east. Then, make sure that the locker inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You can make out a chest. Oh wow! Is that what I think it is? It is! It's a couch. You shudder, but continue examining the couch. But oh no! there's nothing on this piece of junk.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, attempt to head west. After that, make sure that the safe within the study is wide open. And then, recover the Microsoft style latchkey from the safe. After that, try to venture east. After that, make absolutely sure that the Microsoft style chest is unlocked with the Microsoft style latchkey. After that, make it so that the Microsoft style chest is opened. Having opened the Microsoft style chest, take the butterfly from the Microsoft style chest. Then, toss the butterfly on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a Microsoft style chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Microsoft style latchkey from safe<|im_end|>go east<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take butterfly from Microsoft style chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the passageway inside the pantry is ajar. Having opened the passageway, make an attempt to go to the north. And then, take a trip east. With that done, retrieve the key from the case within the cookhouse. Once you have picked up the key, assure that the chest inside the cookhouse is unlocked. After that, doublecheck that the chest within the cookhouse is wide open. And then, recover the latchkey from the chest. After that, make it so that the safe in the cookhouse is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel north. And then, assure that the rectangular safe is unlocked with the rectangular passkey. After that, make it so that the rectangular safe is open. And then, take the latchkey from the rectangular safe. After stealing the latchkey, unlock the portal inside the playroom with the latchkey. And then, open the portal. Then, attempt to go east. And then, retrieve the teacup from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an unblocked exit to the north.
You are carrying: a rectangular passkey.

your action:

Response: go north<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the latchkey from the saucepan within the scullery. And then, make an attempt to travel east. Then, make an effort to travel north. Then, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest inside the cookhouse is opened. And then, take the teacup from the chest inside the cookhouse. And then, attempt to go south. With that done, you can put the teacup inside the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room is well lit.
You can see a saucepan. You see a latchkey on the saucepan.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from saucepan<|im_end|>go east<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go south<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, pick-up the key from the floor of the shower. And then, assure that the chest in the shower is unlocked. And then, ensure that the chest is open. Then, recover the Canadian style key from the chest. With the Canadian style key, check that the Canadian style portal in the shower is unlocked with the Canadian style key. And then, assure that the Canadian style portal is wide open. After that, take a trip east. Then, ensure that the safe inside the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Let's see what's in here.
You can see a locked usual looking chest in the corner. You can make out a drawer.
There is a closed Canadian style portal leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian style key from chest<|im_end|>unlock Canadian style portal with Canadian style key<|im_end|>open Canadian style portal<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type V keycard from the table inside the studio. And then, doublecheck that the type V chest is unlocked with the type V keycard. After you have unlocked the type V chest, ensure that the type V chest is open. Then, take the key from the type V chest. If you can get your hands on the key, make absolutely sure that the gate is unlocked with the key. Then, assure that the gate in the studio is wide open. And then, go to the north. And then, recover the folder from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can make out a locked type V chest in the room. You can see a table. The table is normal. On the table you see a type V keycard. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type V keycard from table<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>take key from type V chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the rectangular passkey from the floor of the cookhouse. After stealing the rectangular passkey, make it so that the rectangular chest is unlocked with the rectangular passkey. Having unlocked the rectangular chest, look and see that the rectangular chest is opened. And then, recover the passkey from the rectangular chest. With the passkey, check that the gateway is unlocked with the passkey. Once you have unlocked the gateway, assure that the gateway is wide open. After that, take a trip east. With that accomplished, pick up the shadfly from the table inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see a rectangular chest.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, open the case in the cubicle. And then, retrieve the type J passkey from the case. Then, head north. Then, assure that the type J box is unlocked. After that, open the type J box within the steam room. And then, take the passkey from the type J box. Then, unlock the chest in the steam room with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked standard looking chest right there by you. You can see a type J box. You can see a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type J passkey from case<|im_end|>go north<|im_end|>unlock type J box with type J passkey<|im_end|>open type J box<|im_end|>take passkey from type J box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. With that over with, open the box in the closet. And then, take the Henderson's style keycard from the box within the closet. Then, insert the Henderson's style keycard into the Henderson's style box's lock to unlock it. And then, open the Henderson's style box within the closet. After that, take the gooseberry from the Henderson's style box in the closet. Then, eat the gooseberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take Henderson's style keycard from box<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take gooseberry from Henderson's style box<|im_end|>eat gooseberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the cookery. With the passkey, unlock the locker within the cookery. After that, ensure that the locker is open. After that, recover the keycard from the locker. And then, insert the keycard into the door's lock to unlock it. Then, make sure that the door within the cookery is wide open. After that, go to the south. After that, recover the sponge from the drawer within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookery.
You see a locked locker, which looks usual, here.
There is a closed door leading south. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the passkey from the desk within the office. And then, assure that the box within the office is unlocked. And then, make absolutely sure that the box within the office is opened. Then, take the type G passkey from the box. After that, unlock the type G chest inside the office with the type G passkey. After that, doublecheck that the type G chest is opened. And then, pick up the disk from the type G chest in the office. And then, deposit the disk on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You make out a locked type G chest, which looks typical, close by. You make out a box. Make a note of this, you might have to put stuff on or in it later on. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is typical. On the desk you see a passkey. Wow! Just like in the movies!
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type G passkey from box<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take disk from type G chest<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head west. Once you finish that, doublecheck that the gateway within the spare room is wide open. After that, attempt to venture north. Following that, head east. Once you succeed at that, pick up the latchkey from the desk inside the study. Then, look and see that the locker is unlocked with the latchkey. And then, ensure that the locker within the study is open. After that, recover the Comic Strip Calendar from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one. I guess you better just go and list everything you see here.
You make out a chest. Make a note of this, you might have to put stuff on or in it later on.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey from desk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the bureau within the study. And then, unlock the cuboid gate in the study. After unlocking the cuboid gate, look and see that the cuboid gate is open. Then, try to travel east. Then, attempt to take a trip north. And then, retrieve the formless latchkey from the dresser. After getting the formless latchkey, go to the south. Okay, and then, unlock the formless box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bureau. The bureau contains a cuboid latchkey.
There is a closed cuboid gate leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid latchkey from bureau<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>go north<|im_end|>take formless latchkey from dresser<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to check that the locker inside the office is unlocked with the latchkey. After that, doublecheck that the locker is wide open. Then, take the rectangular passkey from the locker. Then, make an effort to go east. With that over with, make sure that the rectangular box is unlocked with the rectangular passkey. Then, make sure that the rectangular box in the cubicle is ajar. And then, pick up the stapler from the rectangular box. After that, place the stapler on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a locker.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>go east<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take stapler from rectangular box<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. After that, recover the Canadian style latchkey from the board within the washroom. And then, unlock the Canadian style safe. And then, ensure that the Canadian style safe in the washroom is open. And then, go west. And then, recover the butterfly from the counter. Then, try to move east. Once you accomplish that, you can place the butterfly into the Canadian style safe in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You begin to take stock of what's in the room.
You scan the room for a counter, and you find a counter. On the counter you see a butterfly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take Canadian style latchkey from board<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>go west<|im_end|>take butterfly from counter<|im_end|>go east<|im_end|>insert butterfly into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to go to the east. And then, lift the TextWorld limited edition passkey from the floor of the bedroom. And then, move west. With that done, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. Then, ensure that the TextWorld limited edition locker is open. After that, pick up the Microsoft latchkey from the TextWorld limited edition locker. After that, make an attempt to go to the east. Okay, and then, Place the Microsoft latchkey into the Microsoft chest in the bedroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can make out a TextWorld limited edition locker. Huh, weird.
You need an unblocked exit? You should try going east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take Microsoft latchkey from TextWorld limited edition locker<|im_end|>go east<|im_end|>lock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. With that over with, look and see that the cuboid chest is opened. And then, take the passkey from the cuboid chest within the recreation zone. Once you have taken the passkey, unlock the chest within the recreation zone. After that, open the chest inside the recreation zone. Then, pick up the tablet from the chest. Then, try to move west. Next, put the tablet on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just come into a dish-pit.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go west<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, retrieve the key from the table. After that, attempt to go to the north. And then, make absolutely sure that the locker is unlocked with the key. Then, ensure that the locker inside the bedroom is open. And then, go to the south. Then, pick up the keyboard from the armchair inside the workshop. Once you have picked up the keyboard, make an attempt to travel north. Then, put the keyboard into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair is standard. On the armchair you can see a keyboard. Oh, great. Here's a table. The table is typical. On the table you can make out a key.
There is an unguarded exit to the north.
You are carrying: a sandwich.

your action:

Response: take key from table<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go south<|im_end|>take keyboard from armchair<|im_end|>go north<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the soap scented key into the soap scented chest inside the cookhouse's lock to unlock it. And then, assure that the soap scented chest inside the cookhouse is wide open. Then, retrieve the latchkey from the soap scented chest in the cookhouse. After that, try to go east. And then, unlock the gateway in the studio with the latchkey. Then, ensure that the gateway in the studio is open. And then, make an attempt to move south. And then, open the type 8 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You can see a soap scented chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a soap scented key and a type 8 key.

your action:

Response: unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take latchkey from soap scented chest<|im_end|>go east<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the Henderson's style latchkey from the locker inside the study. And then, unlock the Henderson's style box in the study with the Henderson's style latchkey. After that, ensure that the Henderson's style box in the study is open. Then, pick up the vanilla scented key from the Henderson's style box. Then, unlock the vanilla scented portal within the study. Then, open the vanilla scented portal. And then, venture east. After that, open the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study.
You see a Henderson's style box. Now that's what I call TextWorld! You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a Henderson's style latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented portal leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from locker<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take vanilla scented key from Henderson's style box<|im_end|>unlock vanilla scented portal with vanilla scented key<|im_end|>open vanilla scented portal<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, go to the west. Okay, and then, open the locker in the salon. Then, pick up the keycard from the locker. And then, take a trip east. After that, unlock the box. After unlocking the box, ensure that the box is open. Then, retrieve the cuboid keycard from the box in the steam room. After you have picked up the cuboid keycard, lock the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
Look out! It's a- oh, never mind, it's just a cuboid safe. You can make out a locked box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to move south. With that accomplished, recover the type L latchkey from the floor of the salon. Then, unlock the type L box with the type L latchkey. After that, open the type L box. And then, head north. After that, retrieve the Quote of the Day Calendar from the box inside the study. With the Quote of the Day Calendar, go to the south. And then, you can put the Quote of the Day Calendar inside the type L box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to saunter into a typical one.
You can make out an opened box. The box contains a Quote of the Day Calendar. A box... Is that really what you were looking for?
There is an unblocked exit to the south.
You are carrying: a teaspoon.

your action:

Response: go south<|im_end|>take type L latchkey<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>go north<|im_end|>take Quote of the Day Calendar from box<|im_end|>go south<|im_end|>insert Quote of the Day Calendar into type L box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. Then, go south. Following that, recover the passkey from the shelf in the garage. With the passkey, make an effort to move north. Once you manage that, attempt to take a trip east. That done, assure that the safe within the basement is unlocked. After that, open the safe in the basement. Then, retrieve the shoe from the safe within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You can make out a locked safe nearby.
There is an open portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the cake scented keycard into the cake scented safe in the attic's lock to unlock it. After that, open the cake scented safe inside the attic. And then, recover the latchkey from the cake scented safe. After picking up the latchkey, move east. And then, doublecheck that the safe inside the dish-pit is unlocked. And then, look and see that the safe is ajar. And then, pick up the cookie from the safe. And then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place. You can barely contain your excitement.
You can see a cake scented safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take latchkey from cake scented safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, lift the passkey from the floor of the salon. And then, unlock the chest with the passkey. After that, assure that the chest within the salon is opened. Then, move west. Next, recover the pen from the table. And then, make an attempt to travel east. Next, deposit the pen inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just moved into a workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a table. On the table you see a pen. Hey, want to see a chair? Look over there, a chair. The chair is ordinary. The chair appears to be empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take pen from table<|im_end|>go east<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, attempt to head north. Then, check that the formless locker inside the bedroom is unlocked with the formless latchkey. And then, make sure that the formless locker is ajar. And then, pick up the Microsoft style passkey from the formless locker. Then, venture south. And then, unlock the Microsoft style chest with the Microsoft style passkey. If you have unlocked the Microsoft style chest, open the Microsoft style chest within the office. And then, retrieve the Advent Calendar from the Microsoft style chest within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You can make out a Microsoft style chest.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Microsoft style passkey from formless locker<|im_end|>go south<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take Advent Calendar from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to take a trip north. And then, take the cuboid latchkey from the table. After that, make an attempt to venture south. Once you do that, unlock the cuboid box. After that, open the cuboid box. Then, recover the pizza from the cuboid box. After that, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a locked cuboid box nearby.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid latchkey from table<|im_end|>go south<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take pizza from cuboid box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head west. And then, open the fridge within the kitchenette. After that, retrieve the key from the fridge. After that, unlock the box. After unlocking the box, ensure that the box is open. After that, recover the latchkey from the box. If you can get your hands on the latchkey, unlock the safe within the kitchenette. Then, open the safe within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take key from fridge<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick-up the type H passkey from the floor of the cookhouse. And then, make absolutely sure that the type H box is unlocked with the type H passkey. Then, ensure that the type H box is open. After opening the type H box, take the Henderson's style passkey from the type H box. And then, make absolutely sure that the Henderson's style chest inside the cookhouse is unlocked. Then, ensure that the Henderson's style chest is open. Having pulled open the Henderson's style chest, take the coffee cup from the Henderson's style chest. And then, sit the coffee cup on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's style chest. Something scurries by right in the corner of your eye. Probably nothing. You can see a type H box. You can see a pan. The pan is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a type H passkey on the floor.
You are carrying nothing.

your action:

Response: take type H passkey<|im_end|>unlock type H box with type H passkey<|im_end|>open type H box<|im_end|>take Henderson's style passkey from type H box<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take coffee cup from Henderson's style chest<|im_end|>put coffee cup on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. Once you finish that, retrieve the rectangular passkey from the locker. After that, go east. With that over with, unlock the rectangular passageway with the rectangular passkey. Then, make absolutely sure that the rectangular passageway in the vault is open. After that, travel north. And then, recover the stapler from the portmanteau in the cubicle. If you have picked up the stapler, place the stapler on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed rectangular passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take rectangular passkey from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go north<|im_end|>take stapler from portmanteau<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture north. With that over with, open the dresser within the sauna. Then, pick up the bug from the dresser. If you can get your hands on the bug, travel south. Next, take the type 6 keycard from the shelf. After that, unlock the type 6 chest in the attic. Then, open the type 6 chest in the attic. After pulling open the type 6 chest, you can deposit the bug inside the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You scan the room, seeing a type 6 chest. You make out a shelf. You see a type 6 keycard on the shelf, so there's that.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>go south<|im_end|>take type 6 keycard from shelf<|im_end|>unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>insert bug into type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. And then, assure that the cuboid safe is opened. After that, take the non-euclidean key from the cuboid safe in the playroom. And then, unlock the non-euclidean chest. And then, look and see that the non-euclidean chest within the playroom is ajar. And then, pick up the garlic clove from the non-euclidean chest. Then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>open cuboid safe<|im_end|>take non-euclidean key from cuboid safe<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take garlic clove from non-euclidean chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Once you do that, ensure that the case is open. After that, retrieve the type H keycard from the case inside the cookhouse. And then, doublecheck that the type H gate is unlocked with the type H keycard. If you have unlocked the type H gate, ensure that the type H gate is open. Then, make an effort to go to the west. After that, retrieve the mop from the bench. And then, you can deposit the mop inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type H keycard from case<|im_end|>unlock type H gate with type H keycard<|im_end|>open type H gate<|im_end|>go west<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the safe. After unlocking the safe, ensure that the safe is open. And then, take the latchkey from the safe inside the studio. With the latchkey, travel west. Okay, and then, make absolutely sure that the locker is unlocked. Once you have unlocked the locker, open the locker within the attic. After you have pulled open the locker, pick up the cane from the locker. After taking the cane, ditch the cane on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe, which looks ordinary, nearby. You see a gleam over in a corner, where you can see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the west. Next, venture west. Then, pick up the Canadian limited edition key from the table in the cookhouse. After that, try to move east. And then, doublecheck that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker inside the office. After that, recover the shadfly from the Canadian limited edition locker. And then, rest the shadfly on the chair inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place. You start to take note of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Canadian limited edition key from table<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take shadfly from Canadian limited edition locker<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the rectangular latchkey from the shelf in the office. Having taken the rectangular latchkey, make sure that the rectangular box is unlocked. After that, assure that the rectangular box is wide open. After that, recover the keycard from the rectangular box. After stealing the keycard, try to take a trip north. If you can manage that, insert the keycard into the chest within the canteen's lock to unlock it. After unlocking the chest, open the chest. If you have opened the chest, retrieve the coffee cup from the chest within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a rectangular box. You can see a shelf. You see a rectangular latchkey on the shelf.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular latchkey from shelf<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to move south. Following that, look and see that the chest is ajar. After that, take the non-euclidean key from the chest in the laundry place. And then, venture north. And then, unlock the non-euclidean passageway. After you have unlocked the non-euclidean passageway, ensure that the non-euclidean passageway in the office is open. After opening the non-euclidean passageway, head east. After that, take the paper towel from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
There is a closed non-euclidean passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>go north<|im_end|>unlock non-euclidean passageway with non-euclidean key<|im_end|>open non-euclidean passageway<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be a great idea if you could recover the soap scented keycard from the table. Then, unlock the soap scented safe within the scullery. And then, look and see that the soap scented safe is wide open. And then, pick up the spherical passkey from the soap scented safe within the scullery. After that, make absolutely sure that the spherical safe inside the scullery is unlocked. Then, open the spherical safe in the scullery. And then, pick up the fondue from the spherical safe inside the scullery. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
You see a spherical safe. You can see a locked soap scented safe. You can see a table. The table is ordinary. On the table you can make out a soap scented keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take soap scented keycard from table<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take spherical passkey from soap scented safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take fondue from spherical safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest. Then, make it so that the chest is open. And then, recover the American keycard from the chest. After picking up the American keycard, insert the American keycard into the American safe within the dish-pit's lock to unlock it. Once you have unlocked the American safe, ensure that the American safe is open. After pulling open the American safe, pick up the formless key from the American safe within the dish-pit. Then, try to take a trip north. After that, doublecheck that the formless gate is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You make out a American safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take formless key from American safe<|im_end|>go north<|im_end|>unlock formless gate with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the fudge scented key from the bowl. And then, unlock the fudge scented chest. And then, assure that the fudge scented chest is opened. And then, take the type 5 key from the fudge scented chest. And then, doublecheck that the type 5 gate within the kitchenette is unlocked. After that, make sure that the type 5 gate in the kitchenette is open. After that, head north. And then, make it so that the basket inside the washroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a fudge scented chest. You shudder, but continue examining the room. You can see a closed fridge, which looks ordinary, nearby. You can make out a bowl. You see a fudge scented key on the bowl.
There is a closed type 5 gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented key from bowl<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take type 5 key from fudge scented chest<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. Following that, ensure that the box is open. And then, recover the passkey from the box within the dish-pit. And then, go to the east. After that, doublecheck that the safe is unlocked with the passkey. And then, ensure that the safe within the workshop is open. And then, recover the chocolate bar from the safe inside the workshop. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You make out a locked safe in the corner.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, try to venture south. And then, go east. Next, retrieve the type A latchkey from the safe inside the garage. Then, unlock the type A chest. After that, ensure that the type A chest is open. And then, pick up the soap scented passkey from the type A chest. And then, move west. And then, check that the soap scented locker within the steam room is unlocked with the soap scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a typical kind of place. That is to say, you're in a salon.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type A latchkey from safe<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>take soap scented passkey from type A chest<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, make an effort to go to the west. Then, make absolutely sure that the rectangular chest inside the pantry is unlocked. Then, doublecheck that the rectangular chest in the pantry is ajar. After that, retrieve the rectangular latchkey from the rectangular chest. Then, move east. After that, unlock the rectangular safe inside the workshop. If you have unlocked the rectangular safe, open the rectangular safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
Look over there! a shelf. The shelf is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take rectangular latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to venture west. Then, move west. Okay, and then, retrieve the passkey from the floor of the closet. And then, insert the passkey into the box's lock to unlock it. After that, make absolutely sure that the box in the closet is wide open. After that, recover the pair of headphones from the box. After that, try to go to the east. Okay, and then, place the pair of headphones on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, try to move west. Then, pick up the passkey from the bowl. And then, try to take a trip east. And then, unlock the box. After that, doublecheck that the box is opened. After that, retrieve the bug from the box within the washroom. Then, place the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
There is an unguarded exit to the west.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to doublecheck that the locker in the basement is unlocked. And then, ensure that the locker in the basement is open. And then, take the passkey from the locker in the basement. After that, make an effort to take a trip west. Then, unlock the passageway within the closet with the passkey. And then, ensure that the passageway within the closet is open. Then, travel south. If you can accomplish that, doublecheck that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You see a locker. You can make out a closed Microsoft safe in the room.
There is an unblocked exit to the west.
There is a Microsoft key on the floor.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, move east. With that over with, recover the type S key from the floor of the bedroom. After stealing the type S key, make an attempt to venture west. Then, look and see that the type S safe within the cubicle is unlocked. After that, make sure that the type S safe within the cubicle is ajar. And then, pick up the Advent Calendar from the type S safe inside the cubicle. And then, take a trip east. After that, sit the Advent Calendar on the couch within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You can see a type S safe.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a glove.

your action:

Response: go east<|im_end|>take type S key<|im_end|>go west<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take Advent Calendar from type S safe<|im_end|>go east<|im_end|>put Advent Calendar on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, recover the keycard from the chest within the basement. And then, travel south. Next, insert the keycard into the box's lock to unlock it. After that, open the box. After that, retrieve the non-euclidean latchkey from the box. After that, unlock the non-euclidean safe. And then, look and see that the non-euclidean safe is opened. If you have opened the non-euclidean safe, retrieve the lamp from the non-euclidean safe inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened chest close by. The chest contains a keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lamp from non-euclidean safe<|im_end|>