Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the key from the refrigerator in the dish-pit. Then, insert the key into the box within the dish-pit's lock to unlock it. After that, open the box within the dish-pit. And then, recover the keycard from the box within the dish-pit. After that, unlock the safe within the dish-pit. Then, open the safe. And then, recover the butterfly from the safe. And then, deposit the butterfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. You begin to take stock of what's in the room.
What's that over there? It looks like it's a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You see a box. You see a refrigerator. The refrigerator contains a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from refrigerator<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be good if you could try to head west. With that done, open the non-euclidean box within the vault. After pulling open the non-euclidean box, take the TextWorld limited edition key from the non-euclidean box. Then, check that the TextWorld limited edition gate is unlocked with the TextWorld limited edition key. After that, look and see that the TextWorld limited edition gate is opened. After that, try to go south. Once you succeed at that, travel east. After that, pick up the shadfly from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open non-euclidean box<|im_end|>take TextWorld limited edition key from non-euclidean box<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition key<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel west. After that, make absolutely sure that the drawer inside the sauna is wide open. And then, take the type 2 keycard from the drawer inside the sauna. And then, doublecheck that the type 2 gateway in the sauna is unlocked. Then, open the type 2 gateway. And then, make an attempt to take a trip south. And then, recover the book from the mantle. With the book, deposit the book inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You can make out a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 2 keycard from drawer<|im_end|>unlock type 2 gateway with type 2 keycard<|im_end|>open type 2 gateway<|im_end|>go south<|im_end|>take book from mantle<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. Once you get around to doing that, insert the spherical passkey into the spherical chest's lock to unlock it. And then, assure that the spherical chest within the bedchamber is opened. And then, recover the key from the spherical chest in the bedchamber. Then, go to the east. Then, unlock the chest within the shower with the key. And then, open the chest in the shower. After that, retrieve the vacuum from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You begin looking for stuff.
You can see a locked chest in the corner.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey and a coffee cup.

your action:

Response: go west<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip south. Next, pick-up the passkey from the floor of the scullery. With the passkey, doublecheck that the box within the scullery is unlocked. Then, ensure that the box is open. After that, take the spherical key from the box. After picking up the spherical key, venture north. And then, unlock the spherical chest with the spherical key. Then, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
A locked spherical chest is right there by you.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. With that accomplished, recover the keycard from the floor of the playroom. Having got the keycard, attempt to go east. After that, insert the keycard into the locker's lock to unlock it. And then, assure that the locker is wide open. And then, take the type 2 passkey from the locker. Then, insert the type 2 passkey into the type 2 box's lock to unlock it. And then, ensure that the type 2 box in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin looking for stuff.
There is an open gate leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type 2 passkey from locker<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the locker in the bar is unlocked. After that, open the locker. Having opened the locker, take the TextWorld style keycard from the locker in the bar. And then, make an effort to move east. Then, check that the TextWorld style box in the scullery is unlocked with the TextWorld style keycard. After that, open the TextWorld style box. And then, retrieve the whisk from the TextWorld style box. With the whisk, place the whisk on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. You begin looking for stuff.
You make out a locked locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a nest of shrimp.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take TextWorld style keycard from locker<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take whisk from TextWorld style box<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, check that the cuboid chest in the sauna is unlocked with the cuboid keycard. After that, ensure that the cuboid chest inside the sauna is open. Once you have pulled open the cuboid chest, recover the passkey from the cuboid chest within the sauna. If you can get your hands on the passkey, unlock the safe. After that, open the safe. And then, take the cookie from the safe. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. What's that over there? It looks like it's a cuboid chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to venture east. And then, attempt to take a trip south. After that, pick up the lavender scented passkey from the counter within the shower. Having taken the lavender scented passkey, doublecheck that the lavender scented box is unlocked. After unlocking the lavender scented box, ensure that the lavender scented box is open. And then, recover the non-euclidean keycard from the lavender scented box. After that, attempt to travel north. Once you accomplish that, make it so the non-euclidean box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take lavender scented passkey from counter<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>take non-euclidean keycard from lavender scented box<|im_end|>go north<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to go to the west. Then, check that the Henderson's style safe is unlocked with the Henderson's style latchkey. After that, open the Henderson's style safe in the studio. Once you have opened the Henderson's style safe, pick up the key from the Henderson's style safe. After that, unlock the safe in the studio. Then, ensure that the safe is open. After that, take the fly larva from the safe. Then, deposit the fly larva into the Henderson's style safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take key from Henderson's style safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>insert fly larva into Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, pick up the spherical keycard from the trunk. Then, make it so that the spherical safe is unlocked. Having unlocked the spherical safe, open the spherical safe. And then, recover the keycard from the spherical safe. And then, move north. With that accomplished, unlock the locker in the workshop. After that, make it so that the locker inside the workshop is open. Then, recover the worm from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am so happy to announce that you are now in the launderette.
You hear a noise behind you and spin around, but you can't see anything other than a spherical safe, so there's that. You make out a trunk. The trunk contains a spherical keycard!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical keycard from trunk<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to check that the locker in the cookery is unlocked with the latchkey. Then, open the locker within the cookery. And then, take the type N key from the locker. After taking the type N key, attempt to take a trip south. With that done, unlock the type N safe within the cellar. After that, look and see that the type N safe inside the cellar is wide open. Then, retrieve the grape from the type N safe in the cellar. Then, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type N key from locker<|im_end|>go south<|im_end|>unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take grape from type N safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. And then, ensure that the formless safe is open. After opening the formless safe, retrieve the Microsoft passkey from the formless safe within the studio. After that, venture north. And then, assure that the Microsoft hatch is unlocked with the Microsoft passkey. Then, look and see that the Microsoft hatch in the salon is opened. After pulling open the Microsoft hatch, go east. Then, recover the shirt from the cabinet inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket.
There is a closed Microsoft hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take Microsoft passkey from formless safe<|im_end|>go north<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to try to take a trip south. After that, retrieve the passkey from the plate. After you have got the passkey, make sure that the box within the cookhouse is unlocked. After that, open the box. After that, retrieve the Henderson's limited edition latchkey from the box. Then, head north. After that, make absolutely sure that the Henderson's limited edition box inside the study is shut. And then, lock the Henderson's limited edition box in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You see a Henderson's limited edition box. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go north<|im_end|>close Henderson's limited edition box<|im_end|>lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to travel south. Then, recover the TextWorld style latchkey from the table within the shower. If you have got the TextWorld style latchkey, go to the north. Then, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. After pulling open the TextWorld style chest, retrieve the passkey from the TextWorld style chest inside the cookhouse. Then, make an attempt to head south. And then, unlock the hatch with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. You can make out a chest.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style latchkey from table<|im_end|>go north<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make it so that the box inside the kitchenette is unlocked. And then, open the box inside the kitchenette. After that, pick up the passkey from the box in the kitchenette. And then, unlock the locker within the kitchenette. After that, open the locker. After that, pick up the spherical passkey from the locker within the kitchenette. Then, insert the spherical passkey into the spherical box's lock to unlock it. After unlocking the spherical box, assure that the spherical box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical box. You make out a locker. You scan the room, seeing a box.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to look and see that the type 2 safe is unlocked with the type 2 passkey. And then, ensure that the type 2 safe is open. After that, retrieve the type F keycard from the type 2 safe. If you can get your hands on the type F keycard, go east. With that done, unlock the type F safe. And then, open the type F safe in the garage. Having opened the type F safe, recover the TextWorld style passkey from the type F safe inside the garage. Then, make it so that the TextWorld style safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
You can see a type 2 safe. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 safe with type 2 passkey<|im_end|>open type 2 safe<|im_end|>take type F keycard from type 2 safe<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>open type F safe<|im_end|>take TextWorld style passkey from type F safe<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, venture east. Then, retrieve the lavender scented passkey from the basket. And then, unlock the lavender scented portal. And then, ensure that the lavender scented portal is open. After that, go north. Okay, and then, pick-up the folder from the floor of the study. After that, travel south. After that, deposit the folder on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard kind of place.
You see a drawer.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey from basket<|im_end|>unlock lavender scented portal with lavender scented passkey<|im_end|>open lavender scented portal<|im_end|>go north<|im_end|>take folder<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, recover the passkey from the floor of the cookhouse. Then, check that the chest inside the cookhouse is unlocked with the passkey. And then, assure that the chest inside the cookhouse is open. Once you have pulled open the chest, pick up the non-euclidean keycard from the chest. And then, insert the non-euclidean keycard into the non-euclidean safe within the cookhouse's lock to unlock it. Then, assure that the non-euclidean safe inside the cookhouse is open. After that, recover the latchkey from the non-euclidean safe. And then, make sure that the locker is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one.
You see a locked locker close by. Look over there! a non-euclidean safe. Classic TextWorld. You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the safe inside the study is unlocked. After that, make absolutely sure that the safe inside the study is open. After that, recover the keycard from the safe. Then, make an effort to move south. Following that, unlock the gateway. After that, ensure that the gateway is open. And then, go east. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the vanilla scented passkey from the floor of the shower. And then, unlock the vanilla scented locker within the shower. After unlocking the vanilla scented locker, make absolutely sure that the vanilla scented locker is ajar. And then, pick up the cuboid keycard from the vanilla scented locker inside the shower. After that, check that the cuboid hatch is unlocked with the cuboid keycard. And then, make absolutely sure that the cuboid hatch is wide open. And then, venture east. Once you accomplish that, lift the cushion from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
Look out! It's a- oh, never mind, it's just a vanilla scented locker. Wow, isn't TextWorld just the best?
There is a closed cuboid hatch leading east. You need an unblocked exit? You should try going north.
There is a vanilla scented passkey on the floor.
You are carrying: a golf club.

your action:

Response: take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>take cuboid keycard from vanilla scented locker<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the north. Then, pick up the rectangular passkey from the floor of the bedchamber. And then, check that the rectangular chest in the bedchamber is unlocked with the rectangular passkey. And then, open the rectangular chest. After that, retrieve the laptop from the rectangular chest within the bedchamber. Then, go south. That done, go to the east. And then, place the laptop on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take laptop from rectangular chest<|im_end|>go south<|im_end|>go east<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the east. After that, pick up the formless latchkey from the floor of the cubicle. Then, unlock the formless locker in the cubicle. And then, make it so that the formless locker in the cubicle is ajar. And then, take the latchkey from the formless locker. And then, take a trip west. And then, close the locker. Then, assure that the locker is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open locker is right there by you. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go east. Then, try to go to the north. With that accomplished, pick-up the Henderson's limited edition passkey from the floor of the bar. After that, doublecheck that the Henderson's limited edition locker is unlocked. And then, doublecheck that the Henderson's limited edition locker is wide open. After that, recover the type 0 keycard from the Henderson's limited edition locker. And then, head south. That done, lock the type 0 safe with the type 0 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take type 0 keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>lock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to go south. And then, make sure that the Canadian box is unlocked. And then, open the Canadian box inside the shower. After pulling open the Canadian box, retrieve the type I latchkey from the Canadian box in the shower. After that, travel north. And then, unlock the type I locker inside the bar. If you have unlocked the type I locker, ensure that the type I locker is open. Then, retrieve the lamp from the type I locker in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one. You can barely contain your excitement.
You make out a locked type I locker. You smell an interesting smell, and follow it to a recliner. Unfortunately, there isn't a thing on it.
There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Canadian latchkey.

your action:

Response: go south<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take type I latchkey from Canadian box<|im_end|>go north<|im_end|>unlock type I locker with type I latchkey<|im_end|>open type I locker<|im_end|>take lamp from type I locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to go west. Then, recover the cuboid latchkey from the board. And then, unlock the cuboid chest inside the shower. And then, ensure that the cuboid chest inside the shower is open. Then, recover the formless latchkey from the cuboid chest. And then, venture east. With that done, make absolutely sure that the formless safe within the steam room is shut. After that, lock the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened formless safe here. What a letdown! The formless safe is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey from board<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take formless latchkey from cuboid chest<|im_end|>go east<|im_end|>close formless safe<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. Once you succeed at that, go east. Then, take the key from the desk in the cubicle. Then, make an attempt to go to the west. And then, insert the key into the safe in the studio's lock to unlock it. And then, open the safe in the studio. And then, take the bug from the safe inside the studio. Then, deposit the bug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from desk<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Then, travel south. With that done, open the formless chest within the lounge. Once you have opened the formless chest, pick up the book from the formless chest in the lounge. After taking the book, take a trip north. After that, make an attempt to head east. And then, open the cabinet. After pulling open the cabinet, deposit the book inside the cabinet inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You make out a closed cabinet here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open formless chest<|im_end|>take book from formless chest<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert book into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to look and see that the Microsoft box inside the garage is opened. After that, pick up the type S passkey from the Microsoft box inside the garage. With the type S passkey, unlock the type S chest in the garage. After that, open the type S chest. And then, recover the type 8 keycard from the type S chest within the garage. And then, take a trip east. With that over with, assure that the type 8 box within the scullery is unlocked. After that, open the type 8 box inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a type S chest. Look out! It's a- oh, never mind, it's just a Microsoft box.
There is an unguarded exit to the east.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft box<|im_end|>take type S passkey from Microsoft box<|im_end|>unlock type S chest with type S passkey<|im_end|>open type S chest<|im_end|>take type 8 keycard from type S chest<|im_end|>go east<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip west. After that, go to the west. Then, retrieve the Canadian keycard from the safe. After that, look and see that the Canadian locker is unlocked. Then, look and see that the Canadian locker inside the parlor is opened. After that, recover the keycard from the Canadian locker in the parlor. After taking the keycard, make an effort to venture east. That done, insert the keycard into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Canadian keycard from safe<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. Then, look and see that the box is unlocked. After that, look and see that the box is opened. Once you have opened the box, retrieve the passkey from the box. And then, try to travel east. And then, make absolutely sure that the safe is unlocked. Then, ensure that the safe is open. And then, pick up the iron from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin looking for stuff.
You can make out a locked safe, which looks normal, nearby.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, recover the Canadian style passkey from the fridge in the cookery. Then, make absolutely sure that the Canadian style locker is unlocked with the Canadian style passkey. After that, ensure that the Canadian style locker inside the cookery is open. Then, retrieve the key from the Canadian style locker. After picking up the key, unlock the door. Once you have unlocked the door, make absolutely sure that the door is ajar. After opening the door, attempt to move south. Then, close the locker inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You begin looking for stuff.
You make out a Canadian style locker. As if things weren't amazing enough already, you can even see a fridge. The fridge contains a Canadian style passkey.
There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style passkey from fridge<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take key from Canadian style locker<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, go north. If you can get through with that, ensure that the trunk inside the study is open. After that, retrieve the key from the trunk in the study. Then, unlock the locker. And then, ensure that the locker is open. Then, retrieve the Advent Calendar from the locker within the study. After stealing the Advent Calendar, take a trip east. Then, ditch the Advent Calendar on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Advent Calendar from locker<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick-up the passkey from the floor of the sauna. If you have picked up the passkey, take a trip south. After that, unlock the hatch in the playroom. Then, make it so that the hatch inside the playroom is ajar. After that, take a trip south. Then, take a trip east. Next, make it so that the spherical locker is opened. And then, recover the lampshade from the spherical locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a spherical keycard.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open spherical locker<|im_end|>take lampshade from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to head west. And then, make it so that the formless locker is ajar. And then, take the latchkey from the formless locker. And then, make an effort to head east. Once you do that, make it so that the locker inside the basement is unlocked. After that, ensure that the locker is open. And then, pick up the keycard from the locker. After that, make it so the hatch within the basement is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed hatch leading east. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Then, open the non-euclidean chest in the study. After that, retrieve the key from the non-euclidean chest. Then, make an effort to venture south. With that accomplished, doublecheck that the safe within the kitchenette is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, take the passkey from the safe. And then, assure that the door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one.
You see a safe.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, retrieve the type 7 key from the table. Then, make an effort to travel north. And then, unlock the type 7 door within the laundromat with the type 7 key. Then, make absolutely sure that the type 7 door inside the laundromat is opened. After that, try to move north. Okay, and then, take a trip east. Then, lift the glove from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
There is a closed type 7 door leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>go north<|im_end|>unlock type 7 door with type 7 key<|im_end|>open type 7 door<|im_end|>go north<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular box. And then, make it so that the rectangular box is open. After that, pick up the keycard from the rectangular box inside the shower. And then, go to the east. Then, unlock the portal inside the bedroom. And then, open the portal inside the bedroom. And then, move south. And then, pick-up the pair of headphones from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked rectangular box.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey and a nest of puppies.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. With that over with, pick-up the type R key from the floor of the lounge. With the type R key, make sure that the type R locker is unlocked. After that, ensure that the type R locker is open. After that, pick up the pillow from the type R locker. Then, go east. Then, open the box. And then, put the pillow into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You can make out a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take type R key<|im_end|>unlock type R locker with type R key<|im_end|>open type R locker<|im_end|>take pillow from type R locker<|im_end|>go east<|im_end|>open box<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Once you do that, open the TextWorld locker. After opening the TextWorld locker, pick up the passkey from the TextWorld locker inside the closet. After that, make an effort to take a trip east. And then, assure that the safe within the cookhouse is unlocked. And then, open the safe. After that, retrieve the fudge scented key from the safe. After that, make sure the fudge scented box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You can make out a fudge scented box. Make a note of this, you might have to put stuff on or in it later on. You see a locked safe right there by you.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fudge scented key from safe<|im_end|>lock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go to the west. Then, doublecheck that the locker is ajar. After that, take the type 4 keycard from the locker. And then, make an effort to head east. And then, insert the type 4 keycard into the type 4 locker's lock to unlock it. And then, open the type 4 locker inside the cookery. Then, take the glass from the type 4 locker. Then, rest the glass on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 4 locker. You see a closed fridge nearby. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is typical. The table appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take type 4 keycard from locker<|im_end|>go east<|im_end|>unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take glass from type 4 locker<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to insert the key into the safe's lock to unlock it. Having unlocked the safe, ensure that the safe is open. After that, pick up the soap scented keycard from the safe. After you have got the soap scented keycard, go west. With that over with, doublecheck that the soap scented locker is unlocked with the soap scented keycard. And then, open the soap scented locker. After that, recover the pen from the soap scented locker. After you have got the pen, place the pen on the bookshelf inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a safe. The light flickers for a second, but nothing else happens.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take pen from soap scented locker<|im_end|>put pen on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the drawer in the bathroom. After that, recover the passkey from the drawer. And then, make an effort to move north. And then, unlock the chest within the sauna. And then, open the chest in the sauna. And then, pick up the paper towel from the chest. If you can get your hands on the paper towel, go south. And then, deposit the paper towel on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed drawer in the room.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take passkey from drawer<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move east. Next, recover the type 7 keycard from the floor of the studio. After taking the type 7 keycard, make it so that the type 7 chest is unlocked with the type 7 keycard. Having unlocked the type 7 chest, make absolutely sure that the type 7 chest is open. Then, retrieve the latchkey from the type 7 chest. After that, unlock the box inside the studio. After that, ensure that the box is open. After pulling open the box, retrieve the Cat Calendar from the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to recover the Canadian style key from the safe. After that, go to the east. Then, attempt to head north. Following that, unlock the Canadian style chest in the launderette with the Canadian style key. Then, ensure that the Canadian style chest is open. And then, take the broom from the Canadian style chest. With the broom, move south. Then, put the broom on the bench. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
A rusty sign tells you that you are now in the spare room.
You can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe contains a Canadian style key and a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style key from safe<|im_end|>go east<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take broom from Canadian style chest<|im_end|>go south<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the formless latchkey into the formless locker inside the attic's lock to unlock it. After that, ensure that the formless locker inside the attic is open. And then, take the passkey from the formless locker. And then, try to travel south. And then, unlock the locker within the garage. After that, ensure that the locker is open. And then, pick up the nest of shrimp from the locker. After that, deposit the nest of shrimp on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked formless locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of shrimp from locker<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, look and see that the type L gate is ajar. Then, move east. And then, doublecheck that the type L gate is shut. After that, make an attempt to take a trip south. Then, pick up the type L latchkey from the shelf inside the washroom. And then, head north. And then, make absolutely sure that the type L gate is locked with the type L latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open type L gate<|im_end|>go east<|im_end|>close type L gate<|im_end|>go south<|im_end|>take type L latchkey from shelf<|im_end|>go north<|im_end|>lock type L gate with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the TextWorld safe within the study is closed. And then, make an effort to go north. After that, take the Henderson's keycard from the basket within the washroom. And then, make absolutely sure that the Henderson's chest is unlocked. And then, assure that the Henderson's chest is wide open. And then, take the TextWorld passkey from the Henderson's chest. Then, move south. That done, doublecheck that the TextWorld safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You start to take note of what's in the room.
You can see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: close TextWorld safe<|im_end|>go north<|im_end|>take Henderson's keycard from basket<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take TextWorld passkey from Henderson's chest<|im_end|>go south<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, attempt to take a trip east. Once you accomplish that, look and see that the type P box is unlocked with the type P keycard. Then, look and see that the type P box inside the attic is open. Then, retrieve the passkey from the type P box in the attic. After that, look and see that the chest is unlocked. And then, make sure that the chest inside the attic is ajar. If you have opened the chest, pick up the stick of butter from the chest inside the attic. After taking the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a burger and a type P keycard.

your action:

Response: go east<|im_end|>unlock type P box with type P keycard<|im_end|>open type P box<|im_end|>take passkey from type P box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, head east. Once you succeed at that, try to travel north. And then, recover the keycard from the box inside the bedchamber. With the keycard, make absolutely sure that the safe is unlocked. And then, ensure that the safe is open. After you have opened the safe, retrieve the key from the safe. After stealing the key, go south. With that done, make sure the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, move south. Then, unlock the box. After that, ensure that the box is open. Then, retrieve the latchkey from the box. After that, assure that the passageway in the pantry is unlocked with the latchkey. And then, look and see that the passageway is opened. Then, try to travel west. After that, close the passageway inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to try to venture west. After that, try to take a trip south. And then, recover the latchkey from the rack within the washroom. With the latchkey, venture north. After that, make an effort to go to the east. Then, insert the latchkey into the box's lock to unlock it. And then, ensure that the box is open. After that, pick up the lightbulb from the box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement.
You can see a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip north. And then, retrieve the type Y latchkey from the floor of the studio. And then, attempt to go south. Then, make absolutely sure that the type Y door is unlocked. Having unlocked the type Y door, open the type Y door. And then, attempt to venture south. And then, go east. After that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
There is a closed type Y door leading south. There is an unguarded exit to the north.
You are carrying: a passkey and a bug.

your action:

Response: go north<|im_end|>take type Y latchkey<|im_end|>go south<|im_end|>unlock type Y door with type Y latchkey<|im_end|>open type Y door<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the Henderson's limited edition locker with the Henderson's limited edition passkey. After that, doublecheck that the Henderson's limited edition locker is ajar. After that, recover the American limited edition keycard from the Henderson's limited edition locker in the office. And then, go south. With that done, insert the American limited edition keycard into the American limited edition hatch in the bedroom's lock to unlock it. And then, ensure that the American limited edition hatch is open. And then, move south. Then, doublecheck that the freezer inside the kitchenette is closed. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You can make out a Henderson's limited edition locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition passkey and a butterfly.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take American limited edition keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock American limited edition hatch with American limited edition keycard<|im_end|>open American limited edition hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel west. And then, recover the key from the stand within the garage. After that, doublecheck that the box in the garage is unlocked. After that, open the box within the garage. After that, take the passkey from the box. And then, attempt to go east. If you can finish that, check that the safe within the cookery is unlocked with the passkey. Then, ensure that the safe in the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You make out a locked safe close by.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, open the portmanteau in the parlor. And then, recover the keycard from the portmanteau. Then, make it so that the locker in the parlor is unlocked. Then, ensure that the locker inside the parlor is open. And then, recover the blanket from the locker in the parlor. And then, make an attempt to travel east. Once you succeed at that, open the box. Then, you can insert the blanket into the box inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a locker. Wow, isn't TextWorld just the best? You make out a portmanteau.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying: a binder.

your action:

Response: open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the locker inside the vault is open. And then, take the type 7 latchkey from the locker inside the vault. Then, insert the type 7 latchkey into the type 7 box's lock to unlock it. And then, ensure that the type 7 box within the vault is open. After that, pick up the key from the type 7 box. And then, attempt to go east. Once you accomplish that, close the box. Once you have shut the box, Deposit the key into the box inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can see a type 7 box. You make out a closed locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 latchkey from locker<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe. If you have unlocked the safe, ensure that the safe is open. Then, take the non-euclidean keycard from the safe in the bar. And then, make an effort to move east. Then, unlock the non-euclidean locker within the closet. And then, open the non-euclidean locker. After that, recover the broccoli from the non-euclidean locker. And then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You can make out a locked safe nearby.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take broccoli from non-euclidean locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, take a trip east. And then, ensure that the safe inside the cellar is open. After pulling open the safe, pick up the passkey from the safe within the cellar. Then, make an attempt to go to the west. After that, insert the passkey into the locker in the scullery's lock to unlock it. Then, ensure that the locker is open. And then, pick up the non-euclidean latchkey from the locker in the scullery. Then, assure that the non-euclidean locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
A crooked notice tells you that you are now in the scullery. You start to take note of what's in the room.
You make out a non-euclidean locker. You can make out a locker.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, travel south. Following that, pick-up the TextWorld passkey from the floor of the kitchenette. With the TextWorld passkey, try to head north. And then, look and see that the TextWorld locker inside the studio is unlocked. After that, open the TextWorld locker. Then, retrieve the cuboid keycard from the TextWorld locker inside the studio. And then, attempt to take a trip east. And then, make absolutely sure that the cuboid chest is locked with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked TextWorld locker, which looks usual, in the corner. You see a closed portmanteau.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld passkey<|im_end|>go north<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take cuboid keycard from TextWorld locker<|im_end|>go east<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type M keycard from the cabinet in the cubicle. After that, doublecheck that the type M safe is unlocked. After that, assure that the type M safe within the cubicle is ajar. And then, pick up the passkey from the type M safe within the cubicle. Then, unlock the box with the passkey. And then, ensure that the box is open. Then, take the sandwich from the box. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. Okay, just remember what you're here to do, and everything will go great.
A locked box, which looks typical, is close by. You can see a locked type M safe in the room. You can see a cabinet. The cabinet contains a type M keycard.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type M keycard from cabinet<|im_end|>unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the cake scented key from the basket. And then, insert the cake scented key into the cake scented chest's lock to unlock it. Then, open the cake scented chest within the shower. After that, recover the passkey from the cake scented chest within the shower. With the passkey, unlock the locker with the passkey. Then, ensure that the locker is open. And then, recover the towel from the locker within the shower. After that, you can put the towel inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see an opened basket in the room. The basket contains a cake scented key. Hmm. You always thought you'd be more excited to see a basket in a room. Oh wow! Is that what I think it is? It is! It's a locker. You can see a locked cake scented chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cake scented key from basket<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>insert towel into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick-up the Canadian limited edition passkey from the floor of the pantry. After that, move south. Next, look and see that the Canadian limited edition safe inside the spare room is unlocked. After unlocking the Canadian limited edition safe, look and see that the Canadian limited edition safe is wide open. After that, recover the keycard from the Canadian limited edition safe in the spare room. Then, insert the keycard into the box within the spare room's lock to unlock it. Once you have unlocked the box, ensure that the box is open. And then, retrieve the cane from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just come into a pantry.
There is an exit to the south. Don't worry, it is unguarded.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cane from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to try to venture west. Then, doublecheck that the locker is unlocked. And then, assure that the locker within the cubicle is ajar. And then, retrieve the passkey from the locker. After that, unlock the box inside the cubicle. And then, assure that the box inside the cubicle is wide open. And then, retrieve the blackberry from the box inside the cubicle. And then, eat the blackberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is an unguarded exit to the west.
You are carrying: a key and a butterfly.

your action:

Response: go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blackberry from box<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. After that, lift the rectangular latchkey from the floor of the cubicle. And then, unlock the rectangular portal. Then, ensure that the rectangular portal is open. And then, make an attempt to move north. Then, make an attempt to go to the east. Following that, recover the Microsoft passkey from the table within the shower. Then, Insert the Microsoft passkey into the Microsoft safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a vacuum.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft passkey from table<|im_end|>lock Microsoft safe with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go west. After that, make absolutely sure that the crate is opened. Once you have opened the crate, recover the type I key from the crate. And then, try to head east. With that accomplished, unlock the type I chest with the type I key. And then, look and see that the type I chest is opened. And then, recover the worm from the type I chest in the cubicle. And then, drop the worm on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You make out a type I chest. You can make out a mantle. However, the mantle, like an empty mantle, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take type I key from crate<|im_end|>go east<|im_end|>unlock type I chest with type I key<|im_end|>open type I chest<|im_end|>take worm from type I chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. After that, make sure that the chest in the cookhouse is wide open. After that, retrieve the rectangular latchkey from the chest. Then, make an attempt to go east. Following that, insert the rectangular latchkey into the rectangular safe's lock to unlock it. Then, open the rectangular safe. And then, pick up the key from the rectangular safe inside the studio. And then, unlock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
A locked box is here. You make out a rectangular safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. With that done, take the passkey from the shelf in the basement. And then, make an effort to move west. If you can get around to doing that, assure that the locker within the laundry place is unlocked with the passkey. After unlocking the locker, open the locker inside the laundry place. Then, retrieve the latchkey from the locker in the laundry place. Then, go east. If you can get through with that, unlock the box inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You can make out a locked locker.
You need an unguarded exit? You should try going east.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. If you can succeed at that, pick up the cake scented latchkey from the locker. Then, travel north. With that done, assure that the cake scented door is unlocked. And then, open the cake scented door. After that, go north. Then, go to the east. And then, take the broom from the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
There is a closed cake scented door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>take cake scented latchkey from locker<|im_end|>go north<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from board<|im_end|>