Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to move west. After that, pick up the type L keycard from the platter in the cookhouse. After that, make absolutely sure that the type L portal in the cookhouse is unlocked. After that, ensure that the type L portal is open. Then, make an effort to move south. And then, try to move east. Then, pick up the sandwich from the table. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take type L keycard from platter<|im_end|>unlock type L portal with type L keycard<|im_end|>open type L portal<|im_end|>go south<|im_end|>go east<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the type R safe is unlocked with the type R passkey. Then, make sure that the type R safe is opened. After that, retrieve the non-euclidean key from the type R safe inside the kitchenette. After that, try to venture east. That done, insert the non-euclidean key into the non-euclidean chest's lock to unlock it. And then, ensure that the non-euclidean chest is open. And then, recover the shadfly from the non-euclidean chest. Then, rest the shadfly on the table within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You see a locked type R safe here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a type R passkey.

your action:

Response: unlock type R safe with type R passkey<|im_end|>open type R safe<|im_end|>take non-euclidean key from type R safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be fantastic if you could make an attempt to go to the south. After that, pick up the passkey from the floor of the basement. Then, check that the portal is unlocked with the passkey. And then, ensure that the portal within the basement is open. And then, attempt to travel south. Then, make an effort to go to the east. With that over with, pick-up the pair of headphones from the floor of the attic. Then, you can insert the pair of headphones inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the drawer is open. After that, take the keycard from the drawer within the laundry place. Having got the keycard, unlock the locker in the laundry place. And then, open the locker inside the laundry place. And then, take the latchkey from the locker in the laundry place. After that, attempt to take a trip west. With that done, close the hatch. After closing the hatch, lock the hatch with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked usual looking locker right there by you. You see a drawer. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to travel west. And then, open the dresser. Then, retrieve the key from the dresser in the shower. And then, make absolutely sure that the chest in the shower is unlocked. And then, open the chest. After that, pick up the pear from the chest in the shower. With the pear, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. The refrigerator is empty, what a horrible day!
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel north. With that over with, make it so that the type 7 safe is unlocked. After that, ensure that the type 7 safe is open. Then, retrieve the keycard from the type 7 safe inside the basement. After that, try to travel south. And then, doublecheck that the chest is unlocked with the keycard. And then, open the chest inside the vault. After that, retrieve the hat from the chest inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You can see a locked chest.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a type 7 latchkey.

your action:

Response: go north<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take keycard from type 7 safe<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the spherical keycard from the rack within the dish-pit. After that, make sure that the spherical locker within the dish-pit is unlocked. After unlocking the spherical locker, make it so that the spherical locker within the dish-pit is wide open. If you have pulled open the spherical locker, recover the type 9 keycard from the spherical locker. And then, check that the type 9 portal within the dish-pit is unlocked with the type 9 keycard. After that, open the type 9 portal within the dish-pit. And then, venture east. Once you succeed at that, doublecheck that the dresser inside the shower is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You begin to take stock of what's here.
A locked spherical locker is in the corner. You see a rack. The rack is usual. On the rack you can see a spherical keycard.
There is a closed type 9 portal leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take type 9 keycard from spherical locker<|im_end|>unlock type 9 portal with type 9 keycard<|im_end|>open type 9 portal<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the safe is unlocked. Once you have unlocked the safe, ensure that the safe inside the chamber is open. Then, take the keycard from the safe. Then, unlock the box inside the chamber. And then, open the box inside the chamber. After opening the box, recover the spherical latchkey from the box. With the spherical latchkey, make an attempt to move south. And then, check that the spherical door in the closet is unlocked with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You make out a box. You can see a locked safe. You see a locker!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go south<|im_end|>unlock spherical door with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the passkey from the floor of the study. Having picked up the passkey, insert the passkey into the safe in the study's lock to unlock it. Then, make absolutely sure that the safe inside the study is ajar. After pulling open the safe, take the Henderson's latchkey from the safe. Then, go north. Okay, and then, unlock the Henderson's safe with the Henderson's latchkey. And then, make sure that the Henderson's safe in the cookery is ajar. After you have pulled open the Henderson's safe, pick up the spoon from the Henderson's safe within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. The room is well lit.
You see a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey and a disk on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take spoon from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the Henderson's limited edition chest. Then, ensure that the Henderson's limited edition chest inside the salon is open. Then, recover the latchkey from the Henderson's limited edition chest. And then, travel west. That done, make sure that the box within the garage is unlocked. And then, open the box inside the garage. And then, take the formless latchkey from the box. After that, look and see the formless box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
You see a locked Henderson's limited edition chest.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take latchkey from Henderson's limited edition chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could venture west. Okay, and then, pick up the key from the dresser. With the key, try to travel east. And then, make absolutely sure that the box is unlocked with the key. Then, make sure that the box within the washroom is wide open. After that, pick up the broccoli from the box inside the washroom. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You make out a locked box here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. Then, pick up the non-euclidean key from the floor of the canteen. If you can get your hands on the non-euclidean key, go to the south. Then, look and see that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box is open. And then, take the Microsoft limited edition passkey from the non-euclidean box. Then, attempt to move north. If you can get around to doing that, make sure that the Microsoft limited edition chest inside the canteen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
A locked non-euclidean box is nearby. You see a freezer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Microsoft limited edition passkey from non-euclidean box<|im_end|>go north<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could look and see that the safe is unlocked. If you have unlocked the safe, ensure that the safe is open. And then, pick up the keycard from the safe. Then, try to head south. And then, make absolutely sure that the gateway in the bar is unlocked with the keycard. Then, open the gateway. After that, go to the west. That done, close the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. Next, open the portal. Then, attempt to take a trip south. With that accomplished, go to the west. If you can succeed at that, pick up the coffee cup from the fridge. After that, attempt to go to the east. Then, move north. And then, place the coffee cup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take coffee cup from fridge<|im_end|>go east<|im_end|>go north<|im_end|>put coffee cup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. After that, ensure that the coffer is open. And then, pick up the cake scented keycard from the coffer. With the cake scented keycard, try to travel east. With that accomplished, unlock the cake scented locker within the office. After that, ensure that the cake scented locker is open. Then, recover the worm from the cake scented locker within the office. Then, you can deposit the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take cake scented keycard from coffer<|im_end|>go east<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take worm from cake scented locker<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to recover the fudge scented latchkey from the basket. And then, unlock the fudge scented safe. And then, make sure that the fudge scented safe is ajar. Then, retrieve the Microsoft limited edition passkey from the fudge scented safe inside the laundromat. After that, travel east. With that accomplished, assure that the Microsoft limited edition locker is unlocked. Then, assure that the Microsoft limited edition locker inside the bathroom is wide open. After that, pick up the shirt from the Microsoft limited edition locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked fudge scented safe. You can see a basket. I mean, just wow! Isn't TextWorld just the best? The basket contains a fudge scented latchkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from basket<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take Microsoft limited edition passkey from fudge scented safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take shirt from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. And then, pick up the latchkey from the suitcase. And then, make an attempt to travel south. And then, unlock the door with the latchkey. And then, open the door within the shower. And then, go east. Once you finish that, retrieve the mop from the shelf in the laundromat. Then, insert the mop into the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
There is a closed door leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from suitcase<|im_end|>go south<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take mop from shelf<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the type Q keycard from the workbench. Once you have got the type Q keycard, unlock the type Q locker in the closet with the type Q keycard. And then, assure that the type Q locker is wide open. And then, pick up the type 2 passkey from the type Q locker. After that, look and see that the type 2 gate is unlocked. And then, open the type 2 gate in the closet. Then, travel west. Okay, and then, doublecheck that the coffer inside the office is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You see a type Q locker. You make out a workbench. You see a type Q keycard on the workbench.
There is a closed type 2 gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: take type Q keycard from workbench<|im_end|>unlock type Q locker with type Q keycard<|im_end|>open type Q locker<|im_end|>take type 2 passkey from type Q locker<|im_end|>unlock type 2 gate with type 2 passkey<|im_end|>open type 2 gate<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. Next, pick up the American limited edition passkey from the mantelpiece. And then, make an attempt to go north. After that, unlock the American limited edition box in the pantry. After that, ensure that the American limited edition box within the pantry is open. Then, pick up the lampshade from the American limited edition box. If you can get your hands on the lampshade, take a trip east. Then, sit the lampshade on the desk inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a American limited edition box.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition passkey from mantelpiece<|im_end|>go north<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take lampshade from American limited edition box<|im_end|>go east<|im_end|>put lampshade on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. And then, open the non-euclidean chest. Then, retrieve the Canadian limited edition keycard from the non-euclidean chest inside the study. After that, travel north. Following that, assure that the Canadian limited edition locker is unlocked with the Canadian limited edition keycard. And then, ensure that the Canadian limited edition locker is open. And then, recover the Quote of the Day Calendar from the Canadian limited edition locker. Then, ditch the Quote of the Day Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most standard of all possible cubicles.
You can see a Canadian limited edition locker.
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition keycard from non-euclidean chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take Quote of the Day Calendar from Canadian limited edition locker<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, try to head east. Then, retrieve the vanilla scented key from the floor of the kitchen. Then, venture north. With that accomplished, unlock the vanilla scented box. After that, open the vanilla scented box. After that, recover the keycard from the vanilla scented box in the study. After you have taken the keycard, attempt to take a trip south. Then, lock the box within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You can make out a trunk!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key<|im_end|>go north<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take keycard from vanilla scented box<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the fridge within the canteen. Then, look and see that the safe inside the canteen is unlocked. Then, ensure that the safe is open. After opening the safe, recover the key from the safe in the canteen. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After you have unlocked the chest, open the chest in the canteen. After pulling open the chest, retrieve the rectangular key from the chest within the canteen. And then, look and see that the rectangular box within the canteen is unlocked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You start to take note of what's in the room.
You can make out a rectangular box. You see a chest. You check the price tag on the chest. Two hundred dollars?! That's ridiculous! Do you know my pal, they work for the post office? I'm sure my friend could get you one of those for 15 bucks! You make out a safe. Hmm. You always thought you'd be more excited to see a safe in a room. You see a fridge. The fridge contains a keycard.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel west. And then, make an attempt to venture south. And then, lift the Microsoft passkey from the floor of the bedchamber. If you can get your hands on the Microsoft passkey, make it so that the Microsoft locker within the bedchamber is unlocked. Then, open the Microsoft locker. After that, pick up the tablet from the Microsoft locker within the bedchamber. And then, try to take a trip north. Then, place the tablet on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take tablet from Microsoft locker<|im_end|>go north<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could look and see that the Microsoft limited edition locker is unlocked. Then, open the Microsoft limited edition locker. And then, pick up the keycard from the Microsoft limited edition locker in the study. With the keycard, unlock the portal in the study. Then, ensure that the portal is open. And then, move north. Next, make an effort to head east. Then, make it so that the locker is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty standard here.
You make out a locked Microsoft limited edition locker.
There is a closed portal leading north. There is an unblocked exit to the south.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take keycard from Microsoft limited edition locker<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the south. Then, pick-up the passkey from the floor of the workshop. If you can get your hands on the passkey, insert the passkey into the gateway's lock to unlock it. Once you have unlocked the gateway, make sure that the gateway in the workshop is opened. After that, make an attempt to venture south. Once you finish that, recover the plant from the floor of the bedchamber. Then, take a trip east. With that over with, ditch the plant on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to take a trip west. Then, take the type 8 latchkey from the chair. After that, head east. And then, unlock the type 8 gate with the type 8 latchkey. And then, ensure that the type 8 gate inside the steam room is open. Then, make an effort to head north. With that done, take the carrot from the plate within the cookery. After getting the carrot, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You make out a closed box.
There is a closed type 8 gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 8 latchkey from chair<|im_end|>go east<|im_end|>unlock type 8 gate with type 8 latchkey<|im_end|>open type 8 gate<|im_end|>go north<|im_end|>take carrot from plate<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to go north. With that accomplished, retrieve the passkey from the floor of the shower. And then, insert the passkey into the safe's lock to unlock it. Then, open the safe. Then, take the vacuum from the safe within the shower. After that, go to the south. After that, ensure that the freezer within the canteen is open. And then, you can insert the vacuum inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out a freezer.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>go south<|im_end|>open freezer<|im_end|>insert vacuum into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, check that the rectangular portal in the closet is unlocked with the rectangular key. Then, open the rectangular portal inside the closet. Once you have opened the rectangular portal, attempt to go to the east. And then, ensure that the basket in the launderette is open. And then, pick up the latchkey from the basket. Then, make an effort to move west. If you can manage that, make it so that the chest is unlocked. And then, ensure that the chest within the closet is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
A locked chest, which looks usual, is here.
There is a closed rectangular portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular portal with rectangular key<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>open basket<|im_end|>take latchkey from basket<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the key from the cabinet. And then, go west. If you can succeed at that, unlock the gateway within the kitchen with the key. Then, doublecheck that the gateway is open. After you have pulled open the gateway, try to move north. And then, go to the east. After that, retrieve the lamp from the floor of the bedroom. With the lamp, put the lamp inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened cabinet. The cabinet contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mug.

your action:

Response: take key from cabinet<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take lamp<|im_end|>insert lamp into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to go east. With that done, ensure that the chest within the scullery is open. Then, take the Canadian style latchkey from the chest. After that, unlock the Canadian style safe. After that, open the Canadian style safe inside the scullery. After that, recover the vanilla scented latchkey from the Canadian style safe. After picking up the vanilla scented latchkey, look and see that the vanilla scented portal is unlocked. Then, open the vanilla scented portal. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
You can make out an opened crate in the room. The crate is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take vanilla scented latchkey from Canadian style safe<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Following that, make absolutely sure that the drawer is opened. And then, pick up the Henderson's limited edition latchkey from the drawer. After that, attempt to go south. Then, assure that the Henderson's limited edition locker in the garage is unlocked with the Henderson's limited edition latchkey. And then, look and see that the Henderson's limited edition locker is open. And then, pick up the stick of butter from the Henderson's limited edition locker in the garage. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin looking for stuff.
You can make out a locked Henderson's limited edition locker, which looks typical, here. You can see a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing a shelf. The shelf is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take Henderson's limited edition latchkey from drawer<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take stick of butter from Henderson's limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. That done, recover the type 5 passkey from the freezer. And then, attempt to take a trip south. With that over with, check that the type 5 safe inside the bedchamber is unlocked with the type 5 passkey. And then, doublecheck that the type 5 safe is open. Then, recover the plant from the type 5 safe. And then, try to go north. If you can manage that, rest the plant on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. You begin looking for stuff.
You see a type 5 safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take type 5 passkey from freezer<|im_end|>go south<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take plant from type 5 safe<|im_end|>go north<|im_end|>put plant on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to check that the safe is unlocked with the latchkey. Then, open the safe inside the spare room. Then, pick up the keycard from the safe. If you can get your hands on the keycard, check that the box in the spare room is unlocked with the keycard. Once you have unlocked the box, open the box. Having opened the box, take the key from the box within the spare room. After that, go to the south. After that, insert the key into the locker inside the steam room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one. You begin to take stock of what's in the room.
You can see a locked box. You can make out a safe. A safe... Is that really what you were looking for?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, unlock the locker within the bedchamber. Then, open the locker. After that, pick up the non-euclidean key from the locker. With the non-euclidean key, doublecheck that the non-euclidean gateway inside the bedchamber is unlocked. After that, open the non-euclidean gateway. And then, head east. With that done, make absolutely sure that the non-euclidean gateway in the study is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: a grape, a key and a knife.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>close non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to try to travel west. And then, ensure that the display inside the workshop is open. And then, recover the fudge scented latchkey from the display. Then, attempt to go east. And then, unlock the fudge scented locker in the launderette. And then, assure that the fudge scented locker within the launderette is open. After that, take the passkey from the fudge scented locker. And then, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked locker in the corner. You can make out a locked fudge scented locker.
There is an unguarded exit to the west.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take fudge scented latchkey from display<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the box is unlocked. And then, ensure that the box is open. And then, pick up the latchkey from the box. After that, make sure that the safe in the steam room is unlocked with the latchkey. After that, make it so that the safe is opened. After you have opened the safe, recover the loaf of bread from the safe in the steam room. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You start to take note of what's in the room.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You check the price tag glued to the box. 95 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go east. After that, make sure that the Microsoft style chest in the cookhouse is wide open. After that, recover the soap scented passkey from the Microsoft style chest. After stealing the soap scented passkey, make it so that the soap scented locker is unlocked with the soap scented passkey. Then, assure that the soap scented locker is opened. And then, take the key from the soap scented locker. If you can get your hands on the key, check that the box within the cookhouse is unlocked with the key. Once you have unlocked the box, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style chest<|im_end|>take soap scented passkey from Microsoft style chest<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take key from soap scented locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the soap scented passkey from the shelf. Then, check that the soap scented locker is unlocked with the soap scented passkey. After unlocking the soap scented locker, make sure that the soap scented locker is open. And then, pick up the mouse from the soap scented locker. After that, go south. And then, ensure that the gateway within the recreation zone is open. Then, go to the west. And then, you can deposit the mouse into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a soap scented locker. You scan the room for a shelf, and you find a shelf. Now why would someone leave that there? You see a soap scented passkey on the shelf.
You need an unblocked exit? You should try going south.
You are carrying: a sponge.

your action:

Response: take soap scented passkey from shelf<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take mouse from soap scented locker<|im_end|>go south<|im_end|>open gateway<|im_end|>go west<|im_end|>insert mouse into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the latchkey from the floor of the workshop. With the latchkey, unlock the safe. And then, open the safe. After opening the safe, recover the American latchkey from the safe. And then, insert the American latchkey into the American chest inside the workshop's lock to unlock it. After that, ensure that the American chest is open. And then, recover the Advent Calendar from the American chest within the workshop. And then, drop the Advent Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Okay, just remember what you're here to do, and everything will go great.
You can see a locked American chest. You can make out a safe.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American latchkey from safe<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take Advent Calendar from American chest<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the safe. And then, ensure that the safe inside the study is open. And then, recover the passkey from the safe. After that, venture south. Following that, make it so that the gateway inside the cookery is unlocked with the passkey. And then, look and see that the gateway within the cookery is wide open. After that, try to take a trip west. And then, make it so that the trunk is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. Huh, weird. You see a closed case.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless keycard from the floor of the office. If you can get your hands on the formless keycard, venture north. And then, make an attempt to go to the north. And then, unlock the formless locker inside the vault with the formless keycard. After unlocking the formless locker, ensure that the formless locker inside the vault is open. After opening the formless locker, pick up the gummy bear from the formless locker within the vault. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out an armchair. The armchair is ordinary. The armchair appears to be empty.
You need an unblocked exit? You should try going north.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make an attempt to go east. Once you succeed at that, retrieve the passkey from the dresser in the chamber. And then, unlock the safe. Then, make absolutely sure that the safe in the chamber is wide open. Then, go west. Next, pick up the cloak from the locker. After getting the cloak, make an effort to take a trip east. And then, deposit the cloak into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out an opened locker. The locker contains a cloak.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a mat.

your action:

Response: go east<|im_end|>take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take cloak from locker<|im_end|>go east<|im_end|>insert cloak into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to go east. With that done, unlock the locker in the workshop with the key. And then, open the locker. After that, retrieve the Henderson's latchkey from the locker within the workshop. With the Henderson's latchkey, look and see that the Henderson's safe inside the workshop is unlocked. Then, ensure that the Henderson's safe inside the workshop is open. After that, take the American limited edition passkey from the Henderson's safe. And then, unlock the American limited edition locker within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take American limited edition passkey from Henderson's safe<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the floor of the vault. And then, unlock the portal inside the vault. After that, make sure that the portal is ajar. And then, head east. Next, attempt to take a trip east. And then, pick-up the shoe from the floor of the basement. And then, make an effort to go west. Then, rest the shoe on the bar within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make another one of your grand eccentric entrances into a vault.
You can make out a locker.
There is a closed portal leading east. There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take shoe<|im_end|>go west<|im_end|>put shoe on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, go west. That done, ensure that the bureau within the study is open. Then, pick up the Henderson's latchkey from the bureau inside the study. If you can get your hands on the Henderson's latchkey, unlock the Henderson's chest. Then, doublecheck that the Henderson's chest is opened. And then, recover the printer from the Henderson's chest within the study. With the printer, go east. Once you do that, rest the printer on the platter inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a platter. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a blackberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take Henderson's latchkey from bureau<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take printer from Henderson's chest<|im_end|>go east<|im_end|>put printer on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bookshelf within the cubicle. With the key, try to travel east. After that, unlock the chest. And then, look and see that the chest is open. After that, retrieve the Henderson's keycard from the chest inside the cookhouse. After you have got the Henderson's keycard, insert the Henderson's keycard into the Henderson's box in the cookhouse's lock to unlock it. After that, open the Henderson's box inside the cookhouse. And then, pick up the fork from the Henderson's box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. I guess you better just go and list everything you see here.
You can see a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is normal. On the bookshelf you see a key.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take fork from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to pick-up the passkey from the floor of the workshop. And then, make it so that the locker within the workshop is unlocked with the passkey. Then, ensure that the locker is open. After that, pick up the keycard from the locker. Then, look and see that the chest is unlocked with the keycard. And then, doublecheck that the chest is wide open. And then, recover the formless passkey from the chest. After that, insert the formless passkey into the formless locker in the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
Hey, want to see a formless locker? Look over there, a formless locker. You see a locked chest. You see a locker.
There is a closed portal leading east. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Once you finish that, recover the key from the shelf. After that, travel west. After that, check that the box in the bedchamber is unlocked with the key. And then, ensure that the box is open. Once you have pulled open the box, take the garlic clove from the box. If you can get your hands on the garlic clove, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. The room is well lit.
You make out a box. You can't wait to tell the folks at home about this!
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to retrieve the keycard from the rack within the cookhouse. If you have picked up the keycard, doublecheck that the locker is unlocked with the keycard. After unlocking the locker, look and see that the locker is open. And then, pick up the passkey from the locker. Then, insert the passkey into the gate within the cookhouse's lock to unlock it. Then, ensure that the gate is open. After that, take a trip south. Following that, close the box inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You can see a locker, so there's that. You scan the room, seeing a rack. The rack is usual. On the rack you make out a keycard.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel south. With that accomplished, pick up the passkey from the floor of the pantry. If you can get your hands on the passkey, make an attempt to move south. Following that, look and see that the locker in the workshop is unlocked. And then, make sure that the locker within the workshop is opened. After that, recover the Quote of the Day Calendar from the locker within the workshop. After that, make an effort to take a trip north. Okay, and then, you can put the Quote of the Day Calendar into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
A crooked signboard tells you that you are now in the studio.
There is an unguarded exit to the south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the hatch is open. And then, go south. And then, recover the passkey from the chair. After picking up the passkey, unlock the safe within the studio. After that, ensure that the safe is open. And then, pick up the apple from the safe in the studio. If you have got the apple, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin looking for stuff.
There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a pizza.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the formless safe. After that, make absolutely sure that the formless safe is wide open. Then, recover the passkey from the formless safe in the kitchenette. Once you have taken the passkey, attempt to take a trip north. After that, unlock the passageway. And then, open the passageway. Then, venture east. Then, pick up the cane from the shelf inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a formless safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>go north<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take cane from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the Microsoft style passkey from the floor of the steam room. Then, unlock the Microsoft style locker with the Microsoft style passkey. After unlocking the Microsoft style locker, ensure that the Microsoft style locker is open. After that, take the rectangular latchkey from the Microsoft style locker. And then, make absolutely sure that the rectangular safe is unlocked with the rectangular latchkey. After unlocking the rectangular safe, ensure that the rectangular safe in the steam room is open. After that, retrieve the banana from the rectangular safe. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into the most typical of all possible steam rooms. You begin to take stock of what's in the room.
You can make out a locked rectangular safe in the room. Hey, want to see a Microsoft style locker? Look over there, a Microsoft style locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying: a peanut.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take rectangular latchkey from Microsoft style locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take banana from rectangular safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture south. With that accomplished, retrieve the keycard from the floor of the attic. If you can get your hands on the keycard, try to head north. With that accomplished, insert the keycard into the door's lock to unlock it. And then, ensure that the door inside the steam room is open. After that, try to go east. If you can do that, take the worm from the safe. If you can get your hands on the worm, throw the worm on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 0 chest. The type 0 chest contains a type 0 keycard. You bend down to tie your shoe. When you stand up, you notice a board. The board is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed door leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the TextWorld style latchkey from the floor of the studio. After taking the TextWorld style latchkey, head east. That done, insert the TextWorld style latchkey into the TextWorld style locker in the pantry's lock to unlock it. Then, ensure that the TextWorld style locker is open. And then, take the passkey from the TextWorld style locker inside the pantry. If you can get your hands on the passkey, unlock the chest inside the pantry. And then, open the chest within the pantry. After opening the chest, retrieve the bug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
There is an exit to the east. Don't worry, it is unguarded.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to attempt to go to the west. Then, make an effort to take a trip west. Then, take the passkey from the table. Then, check that the box is unlocked with the passkey. Then, ensure that the box within the spare room is open. And then, pick up the broom from the box within the spare room. And then, try to travel east. And then, drop the broom on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
There is an open gate leading west. There is an unblocked exit to the north.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the locker is unlocked with the passkey. And then, ensure that the locker within the vault is open. And then, take the rectangular latchkey from the locker in the vault. After that, venture south. With that over with, doublecheck that the rectangular passageway inside the kitchenette is unlocked with the rectangular latchkey. And then, open the rectangular passageway inside the kitchenette. After that, move west. Then, pick-up the dvd from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear, a passkey and a blender.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go south<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go west<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to head south. With that accomplished, take the key from the toolbox inside the cubicle. And then, head north. Then, insert the key into the gateway's lock to unlock it. After that, ensure that the gateway is open. Then, venture north. Then, try to venture east. With that over with, make sure that the case inside the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a couch. You shudder, but continue examining the couch. The couch is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying: a vanilla scented latchkey.

your action:

Response: go south<|im_end|>take key from toolbox<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head north. Then, retrieve the non-euclidean key from the table. And then, make an attempt to move south. That done, unlock the non-euclidean chest with the non-euclidean key. And then, open the non-euclidean chest. After you have opened the non-euclidean chest, pick up the cashew from the non-euclidean chest within the studio. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You start to take note of what's in the room.
You see a non-euclidean chest.
There is an unguarded exit to the north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take non-euclidean key from table<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take cashew from non-euclidean chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, make it so that the locker within the washroom is unlocked. And then, ensure that the locker is open. After that, attempt to go to the north. Following that, ensure that the cabinet is open. And then, take the disk from the cabinet within the cubicle. After that, attempt to move south. And then, insert the disk into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You start to take note of what's in the room.
A closed cabinet is in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go north<|im_end|>open cabinet<|im_end|>take disk from cabinet<|im_end|>go south<|im_end|>insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, take a trip south. If you can succeed at that, ensure that the type F chest is open. And then, pick up the butterfly from the type F chest in the cookery. After that, go north. Next, retrieve the type N passkey from the bench in the sauna. After getting the type N passkey, look and see that the type N box is unlocked. After unlocking the type N box, open the type N box within the sauna. Then, place the butterfly into the type N box inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just walked into a sauna.
You see a locked type N box in the room. You can see a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. On the bench you can see a type N passkey.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a type F keycard.

your action:

Response: go south<|im_end|>open type F chest<|im_end|>take butterfly from type F chest<|im_end|>go north<|im_end|>take type N passkey from bench<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>insert butterfly into type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the type 2 keycard from the portmanteau. If you can get your hands on the type 2 keycard, unlock the type 2 box within the studio. After that, make it so that the type 2 box within the studio is open. Then, recover the key from the type 2 box in the studio. And then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, retrieve the binder from the safe inside the studio. After that, rest the binder on the table inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a locked safe. You can see a locked type 2 box. You see an opened portmanteau. The portmanteau contains a type 2 keycard. Now that's what I call TextWorld! You scan the room for a table, and you find a table. Wow, isn't TextWorld just the best? The table is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 2 keycard from portmanteau<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take key from type 2 box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel south. After that, make it so that the TextWorld limited edition passageway is ajar. Then, venture east. And then, doublecheck that the TextWorld limited edition passageway within the kitchen is closed. Then, attempt to move east. And then, retrieve the TextWorld limited edition passkey from the floor of the shower. Then, make an effort to travel west. After that, lock the TextWorld limited edition passageway in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can see a locked normal looking box in the room. You see a rack. You see a keycard on the rack. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>open TextWorld limited edition passageway<|im_end|>go east<|im_end|>close TextWorld limited edition passageway<|im_end|>go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>lock TextWorld limited edition passageway with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the chest. After unlocking the chest, open the chest. After that, retrieve the passkey from the chest. And then, attempt to venture north. That done, insert the passkey into the locker's lock to unlock it. After that, open the locker. Then, retrieve the sponge from the locker in the shower. And then, toss the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You make out a chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to take a trip north. After that, pick up the type 0 passkey from the drawer. After stealing the type 0 passkey, make an effort to go south. Then, check that the type 0 gate is unlocked with the type 0 passkey. And then, ensure that the type 0 gate is open. And then, move west. And then, retrieve the key from the floor of the laundromat. Then, unlock the chest with the key. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You can see a table. But there isn't a thing on it.
There is a closed type 0 gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 passkey from drawer<|im_end|>go south<|im_end|>unlock type 0 gate with type 0 passkey<|im_end|>open type 0 gate<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move north. With that accomplished, retrieve the non-euclidean passkey from the drawer. After that, attempt to go south. Next, unlock the non-euclidean passageway within the bedchamber. Then, ensure that the non-euclidean passageway is open. After that, take a trip east. After that, retrieve the fondue from the bookshelf. Once you have taken the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedchamber.
There is a closed non-euclidean passageway leading east. There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take non-euclidean passkey from drawer<|im_end|>go south<|im_end|>unlock non-euclidean passageway with non-euclidean passkey<|im_end|>open non-euclidean passageway<|im_end|>go east<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel north. And then, move east. That done, open the suitcase within the bedchamber. And then, retrieve the type 5 keycard from the suitcase inside the bedchamber. With the type 5 keycard, look and see that the type 5 safe is unlocked with the type 5 keycard. Then, assure that the type 5 safe is open. Then, take the keycard from the type 5 safe. If you can get your hands on the keycard, doublecheck that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. I guess you better just go and list everything you see here.
You see a closed cabinet.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open suitcase<|im_end|>take type 5 keycard from suitcase<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could try to go west. And then, look and see that the dresser inside the bedroom is opened. And then, recover the cuboid passkey from the dresser. After that, go east. Following that, unlock the cuboid safe within the cookery. After that, open the cuboid safe. After that, retrieve the worm from the cuboid safe. And then, rest the worm on the platter inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You can see a cuboid safe. You smell an awful smell, and follow it to a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. The platter is normal. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take cuboid passkey from dresser<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>put worm on platter<|im_end|>