Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the locker inside the attic with the keycard. After unlocking the locker, open the locker. And then, recover the formless latchkey from the locker. Then, attempt to travel south. And then, check that the formless chest is unlocked with the formless latchkey. Then, ensure that the formless chest is open. Once you have pulled open the formless chest, pick up the shirt from the formless chest within the vault. After getting the shirt, place the shirt on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take shirt from formless chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be a great idea if you could attempt to venture east. And then, pick up the Canadian style key from the shelf in the attic. Then, go to the west. Then, make absolutely sure that the Canadian style safe inside the lounge is unlocked. After unlocking the Canadian style safe, ensure that the Canadian style safe is open. After that, pick up the tv from the Canadian style safe inside the lounge. If you can get your hands on the tv, move east. With that over with, place the tv on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
You see a Canadian style safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from shelf<|im_end|>go west<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take tv from Canadian style safe<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, doublecheck that the non-euclidean locker inside the cookery is ajar. And then, recover the keycard from the non-euclidean locker. And then, venture south. After that, make it so that the portal within the vault is unlocked with the keycard. After that, open the portal inside the vault. After pulling open the portal, try to go east. Following that, close the portal in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey and a coffee cup.

your action:

Response: go north<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip east. After that, pick up the cuboid keycard from the locker. After that, venture west. Next, make sure that the cuboid chest is unlocked. After that, look and see that the cuboid chest in the cubicle is opened. And then, recover the printer from the cuboid chest. With the printer, attempt to travel east. If you can get through with that, rest the printer on the stand in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You can see a locked cuboid chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid keycard from locker<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take printer from cuboid chest<|im_end|>go east<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to move west. And then, try to move west. Okay, and then, recover the key from the desk inside the parlor. Having picked up the key, unlock the safe inside the parlor with the key. And then, ensure that the safe within the parlor is open. Then, recover the monitor from the safe. Having got the monitor, go to the east. After that, sit the monitor on the stand inside the office. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from desk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, ensure that the rectangular gate is open. Then, attempt to take a trip west. And then, try to travel north. Then, take the rectangular keycard from the chair. Then, try to move south. Then, try to go to the east. Then, look and see that the rectangular gate inside the lounge is closed. And then, assure the rectangular gate is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed rectangular gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a candy bar.

your action:

Response: open rectangular gate<|im_end|>go west<|im_end|>go north<|im_end|>take rectangular keycard from chair<|im_end|>go south<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>lock rectangular gate with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to recover the key from the basket. After you have taken the key, insert the key into the locker inside the launderette's lock to unlock it. And then, open the locker. After pulling open the locker, recover the spherical key from the locker within the launderette. After getting the spherical key, unlock the spherical portal. And then, open the spherical portal. Then, make an attempt to move east. Then, take the fork from the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You can make out a locked locker. You can make out an opened basket. The basket contains a key.
There is a closed spherical portal leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go east<|im_end|>take fork from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the spherical chest. Then, ensure that the spherical chest is open. And then, take the formless latchkey from the spherical chest within the washroom. Then, make an attempt to go to the north. After that, unlock the formless box. After that, ensure that the formless box within the lounge is open. After pulling open the formless box, pick up the peanut from the formless box within the lounge. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
Hey, want to see a spherical chest? Look over there, a spherical chest. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take formless latchkey from spherical chest<|im_end|>go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take peanut from formless box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. Okay, and then, unlock the portal inside the studio with the keycard. And then, open the portal in the studio. After that, make an attempt to go south. Okay, and then, head west. After that, retrieve the passkey from the floor of the cubicle. After getting the passkey, go east. And then, make absolutely sure that the chest within the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, travel west. Following that, lift the keycard from the floor of the dish-pit. And then, unlock the box in the dish-pit. Then, open the box. After that, retrieve the Microsoft limited edition passkey from the box within the dish-pit. Then, unlock the Microsoft limited edition box. If you have unlocked the Microsoft limited edition box, assure that the Microsoft limited edition box within the dish-pit is opened. Then, retrieve the nest of bats from the Microsoft limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Microsoft limited edition passkey from box<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take nest of bats from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel south. Then, open the case. And then, pick up the soap scented latchkey from the case in the kitchenette. Then, make absolutely sure that the soap scented safe is unlocked. After that, doublecheck that the soap scented safe in the kitchenette is opened. After that, pick up the Henderson's latchkey from the soap scented safe. After that, look and see that the Henderson's chest in the kitchenette is unlocked. Having unlocked the Henderson's chest, open the Henderson's chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open case<|im_end|>take soap scented latchkey from case<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take Henderson's latchkey from soap scented safe<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian limited edition safe within the laundromat is unlocked with the Canadian limited edition latchkey. After that, ensure that the Canadian limited edition safe within the laundromat is open. After that, recover the type 4 latchkey from the Canadian limited edition safe. And then, make sure that the type 4 chest within the laundromat is unlocked with the type 4 latchkey. And then, open the type 4 chest in the laundromat. After that, retrieve the formless keycard from the type 4 chest. After you have taken the formless keycard, travel east. Okay, and then, unlock the formless safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You see a locked type 4 chest. You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take type 4 latchkey from Canadian limited edition safe<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take formless keycard from type 4 chest<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the passkey from the freezer inside the cookery. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. After unlocking the passageway, ensure that the passageway within the cookery is open. Then, make an attempt to head west. If you can get through with that, assure that the cabinet within the washroom is ajar. Then, recover the soap dispenser from the cabinet in the washroom. Then, make an effort to venture east. After that, deposit the soap dispenser into the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere.
You see a refrigerator. What a letdown! The refrigerator is empty! You can see a freezer. Is this what you came to TextWorld for? This... freezer? The freezer contains a broccoli and a passkey, so there's that.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from freezer<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>open cabinet<|im_end|>take soap dispenser from cabinet<|im_end|>go east<|im_end|>insert soap dispenser into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture north. And then, take the Henderson's limited edition latchkey from the stand. After picking up the Henderson's limited edition latchkey, unlock the Henderson's limited edition chest. And then, open the Henderson's limited edition chest. Then, pick up the dvd from the Henderson's limited edition chest within the bedroom. After you have got the dvd, make an effort to take a trip south. And then, attempt to venture east. Following that, drop the dvd on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue and a teaspoon.

your action:

Response: go north<|im_end|>take Henderson's limited edition latchkey from stand<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take dvd from Henderson's limited edition chest<|im_end|>go south<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to open the box inside the study. And then, pick up the spherical latchkey from the box inside the study. Then, make an attempt to go to the west. Then, unlock the spherical safe. Then, make it so that the spherical safe is opened. After that, retrieve the Henderson's limited edition passkey from the spherical safe. If you can get your hands on the Henderson's limited edition passkey, take a trip east. If you can succeed at that, unlock the Henderson's limited edition box within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You make out a locked Henderson's limited edition box. You can see a box.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take spherical latchkey from box<|im_end|>go west<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take Henderson's limited edition passkey from spherical safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, try to take a trip east. And then, make sure that the bureau in the cubicle is open. Then, recover the spherical keycard from the bureau in the cubicle. If you have got the spherical keycard, insert the spherical keycard into the spherical chest's lock to unlock it. After that, ensure that the spherical chest in the cubicle is open. And then, recover the formless keycard from the spherical chest. After that, unlock the formless safe inside the cubicle with the formless keycard. And then, ensure that the formless safe within the cubicle is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in a place we're calling a playroom. You begin looking for stuff.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a mop.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take spherical keycard from bureau<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take formless keycard from spherical chest<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the locker is unlocked. After that, open the locker inside the basement. Then, take the key from the locker within the basement. With the key, attempt to move south. And then, check that the portal in the studio is unlocked with the key. Then, ensure that the portal is open. After opening the portal, make an attempt to go to the south. With that accomplished, make absolutely sure that the portal is closed. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can make out a locker.
There is an exit to the south. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying: a licorice strip and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go to the north. And then, make sure that the spherical box inside the cookhouse is wide open. And then, recover the latchkey from the spherical box. After getting the latchkey, make an effort to take a trip south. And then, check that the locker is unlocked with the latchkey. And then, make absolutely sure that the locker is open. Then, retrieve the Comic Strip Calendar from the locker. After that, insert the Comic Strip Calendar inside the safe within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked locker here.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a spherical key.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>insert Comic Strip Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head south. Then, pick up the key from the mantelpiece inside the workshop. Having taken the key, try to go north. And then, insert the key into the door's lock to unlock it. After that, ensure that the door within the garage is open. Having pulled open the door, attempt to go north. Once you succeed at that, attempt to travel east. After that, pick up the butterfly from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage.
There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. And then, recover the keycard from the chair in the workshop. And then, move west. And then, unlock the locker. After that, make sure that the locker in the study is open. And then, take the staple from the locker within the study. If you can get your hands on the staple, go to the east. And then, sit the staple on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a durian and a lamp.

your action:

Response: go east<|im_end|>take keycard from chair<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take staple from locker<|im_end|>go east<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, retrieve the keycard from the floor of the playroom. With the keycard, unlock the locker inside the playroom with the keycard. And then, make absolutely sure that the locker within the playroom is opened. After that, recover the passkey from the locker. And then, look and see that the box inside the playroom is unlocked. After unlocking the box, open the box. If you have opened the box, pick up the manuscript from the box inside the playroom. And then, deposit the manuscript on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
Look out! It's a- oh, never mind, it's just a box. You can make out a locker. Huh, weird.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to go to the east. And then, lift the passkey from the floor of the garage. Then, venture west. Okay, and then, insert the passkey into the chest inside the shower's lock to unlock it. And then, assure that the chest is open. And then, retrieve the mat from the chest. After that, go east. And then, drop the mat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can see a chest.
There is an unblocked exit to the east.
You are carrying: a bug and a fly larva.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take the key from the bed stand inside the lounge. After that, travel south. With that over with, insert the key into the door in the cookery's lock to unlock it. After unlocking the door, open the door in the cookery. After opening the door, attempt to head south. And then, retrieve the rectangular latchkey from the display in the cellar. If you have taken the rectangular latchkey, take a trip east. Then, unlock the rectangular chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. The bed stand is usual. On the bed stand you make out a key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take key from bed stand<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take rectangular latchkey from display<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Canadian keycard from the desk. If you can get your hands on the Canadian keycard, head east. Following that, check that the Canadian box within the salon is unlocked with the Canadian keycard. And then, ensure that the Canadian box inside the salon is open. After that, recover the latchkey from the Canadian box. And then, check that the chest inside the salon is unlocked with the latchkey. Then, open the chest. And then, retrieve the cushion from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You start to take note of what's in the room.
You see a desk. The desk is standard. On the desk you can see a Canadian keycard. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian keycard from desk<|im_end|>go east<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take latchkey from Canadian box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, try to head east. After that, travel east. Okay, and then, ensure that the dresser is open. And then, recover the Canadian limited edition latchkey from the dresser. If you can get your hands on the Canadian limited edition latchkey, attempt to head west. After that, check that the Canadian limited edition chest is unlocked with the Canadian limited edition latchkey. Then, doublecheck that the Canadian limited edition chest within the attic is open. And then, take the sock from the Canadian limited edition chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unblocked exit to the east.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>open dresser<|im_end|>take Canadian limited edition latchkey from dresser<|im_end|>go west<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take sock from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could look and see that the soap scented box is unlocked with the soap scented passkey. And then, ensure that the soap scented box within the workshop is open. After pulling open the soap scented box, take the cake scented latchkey from the soap scented box inside the workshop. And then, attempt to go north. Then, insert the cake scented latchkey into the cake scented gate in the shower's lock to unlock it. Then, open the cake scented gate in the shower. Then, make an attempt to head west. And then, retrieve the insect from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You can see a soap scented box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take cake scented latchkey from soap scented box<|im_end|>go north<|im_end|>unlock cake scented gate with cake scented latchkey<|im_end|>open cake scented gate<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make an attempt to travel south. Then, pick up the latchkey from the bed stand. With the latchkey, unlock the safe in the parlor with the latchkey. After that, ensure that the safe is open. After that, recover the monitor from the safe. If you can get your hands on the monitor, take a trip north. And then, deposit the monitor on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it ordinary? You better believe it is.
There is an unguarded exit to the south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from bed stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to venture east. Once you accomplish that, recover the latchkey from the stand. Then, go to the west. After that, unlock the chest within the scullery. Then, ensure that the chest inside the scullery is open. And then, retrieve the kettle from the chest in the scullery. After stealing the kettle, make an effort to head east. Then, place the kettle on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. I guess you better just go and list everything you see here.
You see a locked chest.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. Once you accomplish that, insert the passkey into the locker's lock to unlock it. After unlocking the locker, ensure that the locker in the office is open. And then, retrieve the keycard from the locker. After taking the keycard, make absolutely sure that the chest is unlocked with the keycard. Then, ensure that the chest is open. After that, take the Quote of the Day Calendar from the chest within the office. Then, insert the Quote of the Day Calendar inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>insert Quote of the Day Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to move west. And then, open the type 2 box inside the studio. And then, pick up the cuboid keycard from the type 2 box inside the studio. Then, venture east. After that, make sure that the cuboid gate is unlocked. Then, doublecheck that the cuboid gate is open. If you have opened the cuboid gate, travel north. With that over with, close the refrigerator within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. I guess you better just go and list everything you see here.
There is a closed cuboid gate leading north. You need an unblocked exit? You should try going west.
You are carrying: a type 2 passkey.

your action:

Response: go west<|im_end|>open type 2 box<|im_end|>take cuboid keycard from type 2 box<|im_end|>go east<|im_end|>unlock cuboid gate with cuboid keycard<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, retrieve the spherical keycard from the crate inside the closet. Once you have picked up the spherical keycard, unlock the spherical chest with the spherical keycard. And then, open the spherical chest. After that, take the Henderson's key from the spherical chest within the closet. And then, doublecheck that the Henderson's locker is unlocked with the Henderson's key. After you have unlocked the Henderson's locker, open the Henderson's locker inside the closet. And then, recover the cloak from the Henderson's locker in the closet. Once you have picked up the cloak, you can put the cloak inside the spherical chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. You begin to take stock of what's in the room.
You can see a spherical chest. What's that over there? It looks like it's a Henderson's locker. You see a crate. The crate contains a spherical keycard.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spherical keycard from crate<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take Henderson's key from spherical chest<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take cloak from Henderson's locker<|im_end|>insert cloak into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. After that, make sure that the cabinet in the office is opened. And then, take the key from the cabinet. After that, unlock the chest within the office with the key. Then, open the chest. After that, recover the keycard from the chest in the office. And then, head east. If you can succeed at that, make absolutely sure that the box in the studio is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You begin looking for stuff.
You can see a box.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to unlock the type B safe. Then, open the type B safe. And then, take the TextWorld key from the type B safe. After stealing the TextWorld key, make it so that the TextWorld box is unlocked. Then, open the TextWorld box. After you have pulled open the TextWorld box, retrieve the key from the TextWorld box inside the cubicle. And then, check that the locker is unlocked with the key. After that, ensure that the locker in the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a locked usual looking locker close by. You can see a TextWorld box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a type B safe? Look over there, a type B safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type B passkey.

your action:

Response: unlock type B safe with type B passkey<|im_end|>open type B safe<|im_end|>take TextWorld key from type B safe<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take key from TextWorld box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, unlock the cuboid chest. After that, assure that the cuboid chest within the pantry is opened. And then, retrieve the American style passkey from the cuboid chest in the pantry. After that, assure that the American style portal inside the pantry is unlocked. Then, doublecheck that the American style portal is opened. And then, make an effort to travel south. Okay, and then, attempt to take a trip east. And then, recover the mat from the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
Were you looking for a cuboid chest? Because look over there, it's a cuboid chest.
There is a closed American style portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a grape and a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take American style passkey from cuboid chest<|im_end|>unlock American style portal with American style passkey<|im_end|>open American style portal<|im_end|>go south<|im_end|>go east<|im_end|>take mat from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. After that, ensure that the passageway in the shower is open. Then, venture west. Okay, and then, ensure that the case inside the launderette is open. And then, retrieve the passkey from the case in the launderette. And then, venture east. With that over with, unlock the safe with the passkey. And then, make it so that the safe within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You see a dresser.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. Then, recover the Henderson's limited edition latchkey from the floor of the kitchen. After getting the Henderson's limited edition latchkey, insert the Henderson's limited edition latchkey into the Henderson's limited edition hatch's lock to unlock it. Then, ensure that the Henderson's limited edition hatch inside the kitchen is open. And then, attempt to go east. And then, take the type 7 passkey from the bookshelf inside the workshop. Then, insert the type 7 passkey into the type 7 chest in the workshop's lock to unlock it. Once you have unlocked the type 7 chest, look and see that the type 7 chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a counter. However, the counter, like an empty counter, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go east<|im_end|>take type 7 passkey from bookshelf<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. And then, retrieve the passkey from the counter. And then, go to the west. And then, check that the box is unlocked with the passkey. After that, ensure that the box is open. After that, take the keycard from the box. After that, go east. And then, unlock the chest inside the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. Hmmm... what else, what else?
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture east. After that, go to the south. Then, lift the passkey from the floor of the cellar. And then, assure that the safe is unlocked. If you have unlocked the safe, doublecheck that the safe in the cellar is opened. And then, pick up the loaf of bread from the safe inside the cellar. After you have got the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a gummy bear and a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, go to the north. Following that, pick up the key from the bookshelf. And then, travel south. Once you get through with that, unlock the safe within the study. After that, open the safe. After you have opened the safe, take the nest of grubs from the safe. After picking up the nest of grubs, attempt to move north. Following that, put the nest of grubs on the table in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a locked safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bookshelf<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take nest of grubs from safe<|im_end|>go north<|im_end|>put nest of grubs on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to travel south. Then, recover the key from the board. And then, doublecheck that the box is unlocked. If you have unlocked the box, assure that the box is opened. And then, pick up the non-euclidean keycard from the box within the sauna. After that, attempt to take a trip north. With that done, assure that the non-euclidean locker is closed. After shutting the non-euclidean locker, look and see that the non-euclidean locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You make out a non-euclidean locker. What a letdown! The non-euclidean locker is empty!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>go north<|im_end|>close non-euclidean locker<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the formless keycard from the locker. And then, check that the formless box within the lounge is unlocked with the formless keycard. And then, ensure that the formless box inside the lounge is open. After opening the formless box, pick up the Microsoft style keycard from the formless box. After getting the Microsoft style keycard, unlock the Microsoft style safe with the Microsoft style keycard. Having unlocked the Microsoft style safe, make sure that the Microsoft style safe is opened. After that, take the shadfly from the Microsoft style safe in the lounge. And then, insert the shadfly inside the locker inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
An open locker, which looks ordinary, is close by. The locker contains a formless keycard. You see a Microsoft style safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked formless box.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless keycard from locker<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take Microsoft style keycard from formless box<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take shadfly from Microsoft style safe<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to go west. And then, make absolutely sure that the safe in the bedchamber is wide open. After that, pick up the formless keycard from the safe inside the bedchamber. Then, make sure that the formless passageway is unlocked. After that, open the formless passageway inside the bedchamber. Then, attempt to take a trip south. After that, take a trip east. Once you finish that, close the coffer within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, recover the formless passkey from the shelf in the garage. If you can get your hands on the formless passkey, unlock the formless box with the formless passkey. After you have unlocked the formless box, ensure that the formless box inside the garage is open. If you have opened the formless box, pick up the latchkey from the formless box inside the garage. And then, unlock the chest in the garage with the latchkey. And then, make absolutely sure that the chest is open. After that, pick up the fly larva from the chest in the garage. Then, place the fly larva on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
Oh, great. Here's a chest. You can see a formless box. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is usual. On the shelf you see a formless passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take formless passkey from shelf<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, lift the formless latchkey from the floor of the study. After that, unlock the formless box with the formless latchkey. Then, ensure that the formless box inside the study is open. Then, pick up the latchkey from the formless box. And then, assure that the safe within the study is unlocked with the latchkey. Then, ensure that the safe is open. After that, retrieve the cuboid passkey from the safe inside the study. And then, make sure that the cuboid hatch is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can make out a safe. You can make out a locked formless box here.
There is a closed cuboid hatch leading north. There is an unblocked exit to the west.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>unlock cuboid hatch with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, recover the type M key from the stand in the garage. If you can get your hands on the type M key, insert the type M key into the type M locker's lock to unlock it. After that, ensure that the type M locker within the garage is open. And then, take the fudge scented keycard from the type M locker in the garage. After you have got the fudge scented keycard, unlock the fudge scented box within the garage. Then, ensure that the fudge scented box in the garage is open. Then, pick up the bug from the fudge scented box inside the garage. After taking the bug, deposit the bug on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have sauntered into, you had to walk into an usual one. You begin looking for stuff.
You smell a great smell, and follow it to a fudge scented box. Wow, isn't TextWorld just the best? You make out a locked type M locker. You see a stand. You see a type M key on the stand.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type M key from stand<|im_end|>unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>take fudge scented keycard from type M locker<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take bug from fudge scented box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the passkey from the bed. Then, assure that the chest is unlocked. And then, open the chest inside the chamber. After that, take the latchkey from the chest inside the chamber. And then, make absolutely sure that the gateway within the chamber is unlocked with the latchkey. After unlocking the gateway, make sure that the gateway is ajar. After you have pulled open the gateway, go to the west. With that over with, open the cabinet within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
A locked chest is in the room. You make out a bed. Wow, isn't TextWorld just the best? On the bed you can see a passkey. You see a bar. The bar is typical. But the thing is empty, unfortunately.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, pick up the passkey from the rack in the steam room. And then, head west. Then, make sure that the door is unlocked. Then, ensure that the door is open. And then, take a trip south. After that, make an effort to head east. With that over with, pick-up the gummy bear from the floor of the chamber. After that, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
You can see a rack. You see a passkey on the rack.
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: take passkey from rack<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cabinet is open. And then, recover the type 1 passkey from the cabinet. After stealing the type 1 passkey, look and see that the type 1 chest is unlocked with the type 1 passkey. And then, ensure that the type 1 chest is open. And then, retrieve the passkey from the type 1 chest inside the steam room. And then, try to venture north. Then, move east. And then, unlock the locker in the sauna with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a type 1 chest. Classic TextWorld. You can make out a cabinet.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 1 passkey from cabinet<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take passkey from type 1 chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the cake scented keycard from the floor of the cookery. Then, venture north. After that, take a trip north. And then, check that the cake scented safe inside the parlor is unlocked with the cake scented keycard. After that, open the cake scented safe inside the parlor. Once you have opened the cake scented safe, retrieve the fondue from the cake scented safe. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cake scented keycard on the floor.
You are carrying nothing.

your action:

Response: take cake scented keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take fondue from cake scented safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be great if you could take a trip east. And then, recover the cuboid key from the floor of the cookery. After that, attempt to travel west. If you can get through with that, unlock the cuboid safe within the cubicle. After that, open the cuboid safe inside the cubicle. And then, recover the laptop from the cuboid safe in the cubicle. And then, try to head east. Then, throw the laptop on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You can make out a locked cuboid safe close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. After that, make absolutely sure that the suitcase within the bedroom is opened. After that, recover the key from the suitcase. After taking the key, make absolutely sure that the locker inside the bedroom is unlocked with the key. And then, ensure that the locker inside the bedroom is open. After opening the locker, retrieve the passkey from the locker within the bedroom. Then, go to the east. Then, unlock the chest within the workshop with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You can see a locked chest.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to go east. Then, retrieve the type W passkey from the safe. Then, unlock the type W box. Having unlocked the type W box, ensure that the type W box within the spare room is open. And then, pick up the Henderson's style passkey from the type W box inside the spare room. And then, unlock the Henderson's style chest in the spare room with the Henderson's style passkey. After that, ensure that the Henderson's style chest in the spare room is open. And then, retrieve the worm from the Henderson's style chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W passkey from safe<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take Henderson's style passkey from type W box<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the case is wide open. Then, retrieve the keycard from the case. After that, venture south. And then, insert the keycard into the door's lock to unlock it. After you have unlocked the door, ensure that the door in the cookhouse is open. Then, go east. After that, retrieve the backup calendar from the trunk. And then, you can place the backup calendar inside the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom.
You can see a case. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open case<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take backup calendar from trunk<|im_end|>insert backup calendar into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel south. If you can manage that, head west. If you can get around to doing that, pick up the passkey from the floor of the bathroom. With the passkey, head east. Following that, assure that the locker inside the lounge is unlocked. Then, ensure that the locker is open. After that, recover the butterfly from the locker. After that, ditch the butterfly on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. Then, make it so that the American style safe inside the workshop is ajar. After pulling open the American style safe, pick up the latchkey from the American style safe. And then, insert the latchkey into the locker in the workshop's lock to unlock it. And then, doublecheck that the locker is wide open. After that, pick up the passkey from the locker. And then, make an effort to venture east. Then, unlock the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You begin to take stock of what's here.
You make out a couch. But the thing is empty, unfortunately.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to venture south. After that, ensure that the portmanteau within the chamber is open. After opening the portmanteau, retrieve the key from the portmanteau. After you have taken the key, make an effort to travel north. After that, insert the key into the door's lock to unlock it. After unlocking the door, open the door. After that, attempt to go to the east. That done, ensure that the vanilla scented box is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
There is a closed door leading east. You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go east. After that, try to go north. And then, retrieve the cuboid passkey from the floor of the shower. If you have picked up the cuboid passkey, venture south. If you can succeed at that, insert the cuboid passkey into the cuboid locker within the kitchen's lock to unlock it. Then, open the cuboid locker in the kitchen. And then, pick up the butterfly from the cuboid locker. And then, you can put the butterfly into the refrigerator within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard one. You begin looking for stuff.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take butterfly from cuboid locker<|im_end|>insert butterfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could unlock the box in the parlor. After unlocking the box, ensure that the box inside the parlor is open. Then, pick up the Henderson's style passkey from the box. And then, take a trip south. With that accomplished, assure that the Henderson's style chest is unlocked with the Henderson's style passkey. And then, make it so that the Henderson's style chest within the scullery is open. Then, pick up the spork from the Henderson's style chest. After taking the spork, put the spork on the platter. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You can make out a locked box.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's style passkey from box<|im_end|>go south<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take spork from Henderson's style chest<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, travel south. And then, pick up the formless passkey from the chest. After that, unlock the formless safe. And then, ensure that the formless safe is open. After that, recover the type 5 key from the formless safe. Then, venture north. With that over with, unlock the type 5 hatch within the laundromat with the type 5 key. After you have unlocked the type 5 hatch, make it so that the type 5 hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed type 5 hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from chest<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take type 5 key from formless safe<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could retrieve the keycard from the stand. After that, make an effort to travel east. And then, move east. Okay, and then, doublecheck that the chest is unlocked. After that, make absolutely sure that the chest is opened. After that, take the blanket from the chest within the playroom. After getting the blanket, make an attempt to move west. If you can get through with that, you can place the blanket inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is ordinary. On the stand you see a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go west<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the passkey from the couch. And then, doublecheck that the gate is unlocked with the passkey. After that, ensure that the gate is open. Then, go west. After that, travel west. With that done, pick up the keycard from the floor of the sauna. And then, go east. After that, doublecheck that the safe in the laundromat is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
You can see a couch. What a coincidence, weren't you just thinking about a couch? The couch is normal. On the couch you can make out a passkey.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from couch<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the safe is unlocked. After unlocking the safe, open the safe in the dish-pit. After opening the safe, recover the Microsoft keycard from the safe within the dish-pit. And then, unlock the Microsoft box. And then, ensure that the Microsoft box within the dish-pit is open. Then, take the teacup from the Microsoft box. And then, move east. Okay, and then, place the teacup on the counter within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Microsoft box. Oh wow! Is that what I think it is? It is! It's a safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft keycard from safe<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take teacup from Microsoft box<|im_end|>go east<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, pick-up the keycard from the floor of the cookhouse. After that, travel south. Okay, and then, make sure that the passageway within the restroom is unlocked. After that, doublecheck that the passageway is opened. Then, attempt to travel east. After that, pick up the book from the floor of the study. After stealing the book, deposit the book into the suitcase in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual one.
Were you looking for a cabinet? Because look over there, it's a cabinet. What a letdown! The cabinet is empty!
There is a closed passageway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take book<|im_end|>insert book into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. Okay, and then, make sure that the fresh laundry scented locker inside the workshop is opened. And then, recover the spherical keycard from the fresh laundry scented locker within the workshop. And then, make sure that the spherical locker is unlocked with the spherical keycard. After that, ensure that the spherical locker is open. Then, retrieve the sandwich from the spherical locker in the workshop. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a pan. The pan is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the pan.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fresh laundry scented locker<|im_end|>take spherical keycard from fresh laundry scented locker<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take sandwich from spherical locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, retrieve the passkey from the saucepan. After that, venture west. After that, make it so that the locker is unlocked. And then, open the locker. Then, retrieve the formless keycard from the locker inside the bedroom. After that, go to the east. Then, check that the formless safe is unlocked with the formless keycard. Then, ensure that the formless safe inside the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. I guess you better just go and list everything you see here.
Were you looking for a formless safe? Because look over there, it's a formless safe. You see a saucepan. Make a note of this, you might have to put stuff on or in it later on. On the saucepan you can see a passkey.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of caterpillars.

your action:

Response: take passkey from saucepan<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, go south. After that, open the bureau in the study. Then, pick up the type U key from the bureau. Then, insert the type U key into the type U chest's lock to unlock it. Then, open the type U chest. Then, recover the rectangular passkey from the type U chest. And then, doublecheck that the rectangular chest is unlocked. After that, open the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take type U key from bureau<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take rectangular passkey from type U chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, go to the south. And then, venture east. Then, pick up the key from the floor of the pantry. With the key, unlock the safe. After unlocking the safe, ensure that the safe within the pantry is open. And then, take the stick of butter from the safe. Once you have got the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, insert the Canadian style key into the Canadian style locker's lock to unlock it. After unlocking the Canadian style locker, ensure that the Canadian style locker is open. After that, take the formless latchkey from the Canadian style locker inside the basement. Then, check that the formless safe is unlocked with the formless latchkey. After that, open the formless safe in the basement. After that, retrieve the keycard from the formless safe. And then, take a trip east. Then, check that the box is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless safe. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take formless latchkey from Canadian style locker<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to attempt to move east. After that, retrieve the type L latchkey from the floor of the scullery. And then, attempt to go west. Next, insert the type L latchkey into the type L safe within the bedroom's lock to unlock it. After that, look and see that the type L safe is opened. After you have pulled open the type L safe, recover the cucumber from the type L safe inside the bedroom. If you can get your hands on the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom. Let's see what's in here.
You make out a type L safe.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type L latchkey<|im_end|>go west<|im_end|>unlock type L safe with type L latchkey<|im_end|>open type L safe<|im_end|>take cucumber from type L safe<|im_end|>eat cucumber<|im_end|>