Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the locker in the closet is wide open. After that, take the latchkey from the locker. Then, attempt to head north. After that, make it so that the box in the salon is unlocked with the latchkey. After that, open the box. After that, recover the TextWorld keycard from the box. And then, try to travel south. And then, make sure that the TextWorld locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Of every closet you could have walked into, you had to come round an usual one.
You see a gleam over in a corner, where you can see a TextWorld locker. You see a closed locker in the corner.
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take latchkey from locker<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld keycard from box<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go east. Then, retrieve the keycard from the floor of the study. After that, make it so that the locker is unlocked with the keycard. Then, make sure that the locker is wide open. After that, retrieve the rectangular key from the locker. If you can get your hands on the rectangular key, try to travel west. Then, make absolutely sure that the rectangular safe is shut. After shutting the rectangular safe, look and see the rectangular safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You can barely contain your excitement.
You can make out a rectangular safe! What a letdown! The rectangular safe is empty!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go west<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to head north. After that, travel east. That done, pick up the fudge scented passkey from the stand in the office. With the fudge scented passkey, insert the fudge scented passkey into the fudge scented locker inside the office's lock to unlock it. After unlocking the fudge scented locker, open the fudge scented locker. Then, take the pen from the fudge scented locker. With the pen, move west. Then, throw the pen on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented passkey from stand<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take pen from fudge scented locker<|im_end|>go west<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take a trip south. With that done, pick-up the type A key from the floor of the recreation zone. And then, take a trip north. That done, assure that the type A gate is unlocked. And then, open the type A gate. Then, make an attempt to travel north. If you can manage that, attempt to venture east. Then, recover the frisbee from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
There is a closed type A gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type A key<|im_end|>go north<|im_end|>unlock type A gate with type A key<|im_end|>open type A gate<|im_end|>go north<|im_end|>go east<|im_end|>take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. With that accomplished, retrieve the passkey from the table within the office. Then, assure that the box inside the office is unlocked. Then, ensure that the box in the office is open. After that, retrieve the staple from the box inside the office. Then, try to venture north. If you can accomplish that, go to the east. Following that, sit the staple on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>go north<|im_end|>go east<|im_end|>put staple on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. If you can accomplish that, recover the rectangular latchkey from the floor of the washroom. With the rectangular latchkey, unlock the rectangular locker. Then, open the rectangular locker. And then, retrieve the latchkey from the rectangular locker within the washroom. After that, attempt to venture west. With that done, look and see that the passageway is unlocked with the latchkey. And then, open the passageway within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a garlic clove and a chocolate bar.

your action:

Response: go east<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>go west<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cuboid keycard from the rack. With the cuboid keycard, look and see that the cuboid chest is unlocked. After that, make sure that the cuboid chest is ajar. And then, take the fresh laundry scented key from the cuboid chest. And then, check that the fresh laundry scented chest in the pantry is unlocked with the fresh laundry scented key. After that, make absolutely sure that the fresh laundry scented chest is open. And then, take the formless passkey from the fresh laundry scented chest. After that, unlock the formless hatch in the pantry with the formless passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You can see a locked fresh laundry scented chest right there by you. You can make out a locked cuboid chest. Look out! It's a- oh, never mind, it's just a rack. The rack is standard. On the rack you can see a cuboid keycard.
There is a closed formless hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from rack<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take fresh laundry scented key from cuboid chest<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take formless passkey from fresh laundry scented chest<|im_end|>unlock formless hatch with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could head south. If you can get through with that, venture west. And then, take the passkey from the shelf in the bedroom. If you can get your hands on the passkey, attempt to head east. With that over with, assure that the box is unlocked. And then, look and see that the box is wide open. And then, pick up the keycard from the box within the office. Then, lock the chest inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
There is a towel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Okay, and then, take the key from the desk within the cubicle. And then, travel north. With that over with, unlock the door in the cookery with the key. And then, open the door. After that, make an attempt to take a trip north. With that over with, take a trip east. And then, recover the pillow from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to travel west. Next, ensure that the safe is open. And then, retrieve the passkey from the safe in the cubicle. After stealing the passkey, move east. And then, insert the passkey into the box inside the basement's lock to unlock it. And then, ensure that the box inside the basement is open. After you have opened the box, pick up the shadfly from the box. Then, throw the shadfly on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You can make out a box.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, head west. Next, ensure that the box is open. And then, take the passkey from the box. Then, make an effort to take a trip east. If you can get through with that, make absolutely sure that the locker is unlocked with the passkey. And then, open the locker inside the bedchamber. After that, recover the textbook from the locker within the bedchamber. And then, put the textbook on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locker. You see a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go south. That done, make an attempt to move south. And then, ensure that the freezer is open. And then, retrieve the fresh laundry scented keycard from the freezer in the dish-pit. And then, head north. Then, assure that the fresh laundry scented chest is unlocked with the fresh laundry scented keycard. Then, open the fresh laundry scented chest within the recreation zone. And then, retrieve the shadfly from the fresh laundry scented chest inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>open freezer<|im_end|>take fresh laundry scented keycard from freezer<|im_end|>go north<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take shadfly from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to recover the Canadian limited edition keycard from the case in the sauna. Then, make sure that the Canadian limited edition safe within the sauna is unlocked. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the key from the Canadian limited edition safe. And then, take a trip east. That done, unlock the safe. And then, ensure that the safe within the bar is open. Then, retrieve the plant from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into a sauna. Not the sauna you'd expect. No, this is a sauna.
You make out a Canadian limited edition safe. You see an opened case. The case contains a Canadian limited edition keycard.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from case<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take key from Canadian limited edition safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, attempt to travel east. With that done, open the suitcase. After that, retrieve the key from the suitcase. Then, unlock the box within the bedroom with the key. Then, open the box in the bedroom. And then, take the bug from the box within the bedroom. With the bug, put the bug inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, retrieve the Henderson's limited edition keycard from the bed stand. After getting the Henderson's limited edition keycard, make it so that the Henderson's limited edition safe in the recreation zone is unlocked. Then, ensure that the Henderson's limited edition safe inside the recreation zone is open. After that, take the cushion from the Henderson's limited edition safe. And then, make an effort to move east. Then, ensure that the chest is open. After that, you can place the cushion into the chest within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into the most ordinary of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take cushion from Henderson's limited edition safe<|im_end|>go east<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the TextWorld style latchkey from the board in the laundry place. Having picked up the TextWorld style latchkey, doublecheck that the TextWorld style safe is unlocked. Having unlocked the TextWorld style safe, ensure that the TextWorld style safe within the laundry place is open. After that, pick up the passkey from the TextWorld style safe in the laundry place. Then, make sure that the chest inside the laundry place is unlocked. And then, ensure that the chest is open. And then, retrieve the type 6 passkey from the chest. After that, look and see that the type 6 locker inside the laundry place is unlocked with the type 6 passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place.
You can make out a locked type 6 locker, which looks standard, nearby. You can make out a chest, so there's that. You see a TextWorld style safe. Now that's what I call TextWorld! You see a board. On the board you can see a TextWorld style latchkey. Wow! Just like in the movies!
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from board<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 6 passkey from chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the American locker inside the studio. Then, open the American locker. Then, retrieve the latchkey from the American locker. And then, move west. And then, unlock the gate. Then, doublecheck that the gate is opened. Then, head south. And then, retrieve the Cat Calendar from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. Okay, just remember what you're here to do, and everything will go great.
You can see a locked American locker here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an American passkey.

your action:

Response: unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take latchkey from American locker<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Cat Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the latchkey from the floor of the washroom. With the latchkey, make absolutely sure that the locker in the washroom is unlocked. After that, open the locker. After pulling open the locker, take the key from the locker within the washroom. After that, unlock the safe. And then, ensure that the safe inside the washroom is open. And then, recover the non-euclidean keycard from the safe. After that, lock the non-euclidean passageway with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You begin to take stock of what's in the room.
You can make out a locked safe nearby. As if things weren't amazing enough already, you can even see a locker.
There is a closed non-euclidean passageway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>lock non-euclidean passageway with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Once you do that, take the keycard from the bench within the shower. Then, attempt to venture south. Then, make absolutely sure that the hatch within the workshop is unlocked. Then, make it so that the hatch within the workshop is open. And then, travel east. And then, pick up the grape from the floor of the chamber. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a telephone.

your action:

Response: go north<|im_end|>take keycard from bench<|im_end|>go south<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, pick up the fudge scented key from the rack. After taking the fudge scented key, go to the north. After that, look and see that the fudge scented box in the bedroom is unlocked. And then, open the fudge scented box in the bedroom. And then, recover the passkey from the fudge scented box. After you have picked up the passkey, try to travel south. And then, unlock the locker in the canteen with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a fudge scented box. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fudge scented key from rack<|im_end|>go north<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take passkey from fudge scented box<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, go to the east. And then, pick up the formless latchkey from the counter inside the attic. After that, unlock the formless passageway in the attic. Then, open the formless passageway in the attic. Then, venture south. And then, take the nest of earwigs from the table inside the kitchen. And then, head north. And then, put the nest of earwigs on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from counter<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go south<|im_end|>take nest of earwigs from table<|im_end|>go north<|im_end|>put nest of earwigs on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go to the east. If you can get around to doing that, make an effort to take a trip south. Then, doublecheck that the American limited edition safe within the restroom is unlocked. After that, open the American limited edition safe. And then, recover the formless keycard from the American limited edition safe within the restroom. If you have picked up the formless keycard, make an effort to move north. After that, make absolutely sure that the formless safe in the pantry is shut. After that, doublecheck that the formless safe inside the pantry is locked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take formless keycard from American limited edition safe<|im_end|>go north<|im_end|>close formless safe<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, try to move west. With that accomplished, retrieve the passkey from the floor of the closet. Then, look and see that the locker is unlocked with the passkey. After that, ensure that the locker is open. And then, pick up the frisbee from the locker. After that, make an effort to venture east. Following that, open the coffer. After that, you can insert the frisbee into the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a closed coffer.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>go east<|im_end|>open coffer<|im_end|>insert frisbee into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. Okay, and then, open the case. Once you have opened the case, retrieve the Microsoft style keycard from the case. After that, move east. If you can succeed at that, make sure that the Microsoft style locker inside the parlor is unlocked. Then, make it so that the Microsoft style locker in the parlor is opened. After that, take the butterfly from the Microsoft style locker within the parlor. Once you have got the butterfly, place the butterfly on the mantle within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place. You begin to take stock of what's in the room.
You make out a Microsoft style locker. You can make out a mantle. The mantle appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take Microsoft style keycard from case<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take butterfly from Microsoft style locker<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to lift the Henderson's key from the floor of the cookery. If you can get your hands on the Henderson's key, unlock the Henderson's safe with the Henderson's key. And then, open the Henderson's safe. After pulling open the Henderson's safe, retrieve the TextWorld key from the Henderson's safe. And then, check that the TextWorld gate within the cookery is unlocked with the TextWorld key. And then, open the TextWorld gate. After that, try to go east. And then, ensure that the basket in the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You see a locked Henderson's safe.
There is a closed TextWorld gate leading east. You need an unguarded exit? You should try going south.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take TextWorld key from Henderson's safe<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the passkey from the pan. Then, unlock the door within the scullery with the passkey. And then, make absolutely sure that the door within the scullery is opened. And then, go to the south. And then, pick-up the latchkey from the floor of the cookery. And then, unlock the safe inside the cookery. And then, open the safe inside the cookery. After that, take the ladle from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You make out a pan. On the pan you make out a passkey.
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from pan<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. Then, look and see that the case inside the vault is wide open. Then, take the Henderson's style key from the case. And then, go to the west. Once you manage that, insert the Henderson's style key into the Henderson's style hatch in the cubicle's lock to unlock it. Then, open the Henderson's style hatch. And then, make an effort to take a trip south. After that, retrieve the butterfly from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is a closed Henderson's style hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take Henderson's style key from case<|im_end|>go west<|im_end|>unlock Henderson's style hatch with Henderson's style key<|im_end|>open Henderson's style hatch<|im_end|>go south<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, head south. And then, lift the vanilla scented latchkey from the floor of the office. And then, check that the vanilla scented gateway is unlocked with the vanilla scented latchkey. And then, ensure that the vanilla scented gateway is open. After pulling open the vanilla scented gateway, make an effort to venture west. Then, pick up the loaf of bread from the bookshelf inside the recreation zone. After picking up the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented gateway with vanilla scented latchkey<|im_end|>open vanilla scented gateway<|im_end|>go west<|im_end|>take loaf of bread from bookshelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the salon. Then, go east. If you can get around to doing that, unlock the locker. Then, open the locker in the steam room. And then, pick up the American latchkey from the locker within the steam room. And then, make it so that the American locker is unlocked with the American latchkey. After that, ensure that the American locker is open. Then, retrieve the insect from the American locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American latchkey from locker<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take insect from American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to venture east. With that done, pick-up the latchkey from the floor of the study. If you can get your hands on the latchkey, doublecheck that the locker in the study is unlocked. After that, ensure that the locker is open. After that, move west. Okay, and then, recover the insect from the rack. And then, try to go east. With that accomplished, put the insect into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the Canadian limited edition chest is unlocked with the Canadian limited edition latchkey. After you have unlocked the Canadian limited edition chest, doublecheck that the Canadian limited edition chest inside the bathroom is opened. After that, pick up the keycard from the Canadian limited edition chest. And then, unlock the chest in the bathroom with the keycard. Then, make sure that the chest in the bathroom is open. Having pulled open the chest, take the sock from the chest. Then, make an attempt to go east. Okay, and then, deposit the sock on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
You see a gleam over in a corner, where you can see a chest. You can see a Canadian limited edition chest. There's something about an object in a room that's just so... TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a banana and a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take keycard from Canadian limited edition chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, travel east. With that done, recover the keycard from the bookshelf. Then, try to take a trip north. And then, unlock the chest in the garage. After that, make it so that the chest is wide open. After that, retrieve the broom from the chest. And then, make an attempt to move south. That done, drop the broom on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the keycard from the fridge within the cookery. After that, check that the box is unlocked with the keycard. Then, ensure that the box is open. After that, take the type 4 latchkey from the box inside the cookery. After that, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. After that, retrieve the blender from the type 4 box. After stealing the blender, ditch the blender on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You scan the room for a type 4 box, and you find a type 4 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can see an opened fridge. The fridge contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take blender from type 4 box<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go west. Next, take the passkey from the stand in the office. After stealing the passkey, doublecheck that the box is unlocked with the passkey. After that, doublecheck that the box inside the office is wide open. Once you have opened the box, take the TextWorld keycard from the box. With the TextWorld keycard, move east. With that accomplished, unlock the TextWorld box. Then, ensure that the TextWorld box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin to take stock of what's in the room.
You can make out a locked TextWorld box.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a kettle.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld keycard from box<|im_end|>go east<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, retrieve the lavender scented passkey from the bench inside the steam room. And then, unlock the lavender scented gateway. After that, doublecheck that the lavender scented gateway in the steam room is opened. Once you have opened the lavender scented gateway, make an effort to go to the east. And then, pick up the key from the freezer in the cookhouse. After that, insert the key into the chest's lock to unlock it. After unlocking the chest, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take lavender scented passkey from bench<|im_end|>unlock lavender scented gateway with lavender scented passkey<|im_end|>open lavender scented gateway<|im_end|>go east<|im_end|>take key from freezer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. If you can manage that, open the safe. Then, take the latchkey from the safe. And then, take a trip south. After that, unlock the box with the latchkey. After that, ensure that the box within the pantry is open. And then, recover the passkey from the box within the pantry. After that, look and see the gateway in the pantry is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a box. Oh wow! Is that what I think it is? It is! It's a counter. The counter is usual. But the thing is empty. It would have been so cool if there was stuff on the counter.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the Henderson's limited edition gateway. After opening the Henderson's limited edition gateway, make an effort to travel east. Then, look and see that the Henderson's limited edition gateway is closed. And then, travel south. Following that, ensure that the chest is open. After that, retrieve the Henderson's limited edition key from the chest. If you can get your hands on the Henderson's limited edition key, attempt to go to the north. And then, make absolutely sure the Henderson's limited edition gateway in the basement is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a closed Henderson's limited edition gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a broccoli and a sandwich.

your action:

Response: open Henderson's limited edition gateway<|im_end|>go east<|im_end|>close Henderson's limited edition gateway<|im_end|>go south<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>go north<|im_end|>lock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could attempt to move west. With that accomplished, pick-up the spherical key from the floor of the chamber. After that, insert the spherical key into the spherical portal in the chamber's lock to unlock it. After that, make absolutely sure that the spherical portal inside the chamber is ajar. After that, move south. Then, travel east. With that over with, pick up the passkey from the rack. After stealing the passkey, unlock the locker inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room for an armchair, and you find an armchair. However, the armchair, like an empty armchair, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to take a trip east. And then, make an attempt to take a trip east. Next, recover the keycard from the display. And then, head west. With that accomplished, doublecheck that the locker is unlocked. After that, open the locker inside the laundromat. Then, retrieve the mop from the locker inside the laundromat. And then, put the mop inside the case within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard from display<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>insert mop into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could assure that the locker is shut. Then, make an attempt to travel west. Next, recover the cuboid passkey from the shelf. And then, insert the cuboid passkey into the cuboid chest's lock to unlock it. And then, make sure that the cuboid chest is open. After you have opened the cuboid chest, retrieve the key from the cuboid chest. After that, try to go east. That done, lock the locker in the studio with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see an opened locker close by. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, make an effort to head east. Then, recover the key from the rack inside the attic. Then, move east. If you can get around to doing that, unlock the safe with the key. Then, open the safe in the pantry. And then, pick up the golf club from the safe. After that, try to head west. If you can finish that, place the golf club on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take golf club from safe<|im_end|>go west<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the rectangular latchkey from the freezer. Then, unlock the rectangular box inside the cookery. And then, ensure that the rectangular box in the cookery is open. Then, pick up the keycard from the rectangular box within the cookery. And then, unlock the locker with the keycard. And then, make sure that the locker is wide open. Then, pick up the bug from the locker. Then, drop the bug on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You see a locker. You see a locked rectangular box. You make out an opened freezer. The freezer contains a rectangular latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular latchkey from freezer<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the spherical key from the drawer. And then, make an attempt to venture north. Then, insert the spherical key into the spherical chest in the parlor's lock to unlock it. And then, assure that the spherical chest in the parlor is wide open. Then, take the keycard from the spherical chest inside the parlor. Having picked up the keycard, make it so that the chest inside the parlor is unlocked with the keycard. After unlocking the chest, make it so that the chest is open. And then, recover the tv from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just stumbled into a laundry place. Okay, just remember what you're here to do, and everything will go great.
You can see a drawer. The light flickers for a second, but nothing else happens. The drawer contains a spherical key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical key from drawer<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular passkey from the shelf. After that, insert the rectangular passkey into the rectangular hatch within the cookhouse's lock to unlock it. After unlocking the rectangular hatch, open the rectangular hatch. After that, try to go to the south. After that, attempt to go east. Okay, and then, take the formless key from the counter. And then, unlock the formless safe within the canteen. Then, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
You can see a shelf. You see a rectangular passkey on the shelf.
There is a closed rectangular hatch leading south. There is an unblocked exit to the west.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from counter<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move east. If you can get around to doing that, attempt to take a trip east. With that done, lift the formless keycard from the floor of the restroom. And then, move west. And then, make sure that the formless safe is unlocked with the formless keycard. And then, ensure that the formless safe within the spare room is open. Then, retrieve the top hat from the formless safe. If you can get your hands on the top hat, toss the top hat on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it usual? You better believe it is.
You see a closed TextWorld box.
There is an exit to the east. Don't worry, it is unguarded.
There is a TextWorld keycard on the floor.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go east<|im_end|>take formless keycard<|im_end|>go west<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take top hat from formless safe<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the key from the floor of the cookhouse. Then, assure that the chest is unlocked. Then, make it so that the chest in the cookhouse is opened. After that, pick up the keycard from the chest inside the cookhouse. And then, unlock the box in the cookhouse. Then, doublecheck that the box inside the cookhouse is open. And then, pick up the napkin from the box. And then, put the napkin on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You can make out a locked box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, venture west. With that accomplished, assure that the cabinet is ajar. And then, pick up the formless passkey from the cabinet. And then, unlock the formless chest inside the steam room with the formless passkey. If you have unlocked the formless chest, open the formless chest inside the steam room. After opening the formless chest, recover the bug from the formless chest in the steam room. Then, make an attempt to move east. After that, ditch the bug on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge and a mat on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take formless passkey from cabinet<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take bug from formless chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the shower. Having pulled open the type 9 safe, recover the cuboid keycard from the type 9 safe. And then, travel east. Then, unlock the cuboid chest in the chamber. After that, open the cuboid chest. And then, retrieve the keycard from the cuboid chest within the chamber. With the keycard, make absolutely sure that the locker in the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a type 9 safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take cuboid keycard from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, make an effort to move south. Next, unlock the box in the workshop. After that, ensure that the box is open. And then, take the key from the box inside the workshop. Then, unlock the gate in the workshop. And then, open the gate in the workshop. And then, move east. After that, retrieve the keyboard from the chair within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, make an effort to move south. Okay, and then, ensure that the cabinet is open. Then, take the type R latchkey from the cabinet inside the steam room. Once you have taken the type R latchkey, try to venture north. Then, unlock the type R box within the bedroom. And then, open the type R box inside the bedroom. After that, take the cashew from the type R box in the bedroom. After that, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a locked type R box.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type R latchkey from cabinet<|im_end|>go north<|im_end|>unlock type R box with type R latchkey<|im_end|>open type R box<|im_end|>take cashew from type R box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the passageway is unlocked. Once you have unlocked the passageway, ensure that the passageway is open. And then, travel north. Once you accomplish that, go west. Then, pick-up the key from the floor of the vault. Then, make an attempt to take a trip east. Then, close the box. Having closed the box, Place the key into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You see a locker. The locker is empty! What a waste of a day!
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying: a keycard and a latchkey.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move south. And then, pick up the type 9 key from the stand. And then, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the workshop. Then, pick up the rectangular key from the type 9 safe. Then, make an attempt to go north. And then, unlock the rectangular chest in the spare room. If you have unlocked the rectangular chest, ensure that the rectangular chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest, so there's that.
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 key from stand<|im_end|>unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take rectangular key from type 9 safe<|im_end|>go north<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the salon. Then, check that the locker is unlocked with the passkey. And then, make sure that the locker in the salon is open. And then, pick up the key from the locker within the salon. If you have taken the key, doublecheck that the box in the salon is unlocked. And then, open the box within the salon. And then, take the novel from the box within the salon. And then, throw the novel on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have moved into the most usual of all possible salons.
You make out a locked box. You can make out a locker.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type F keycard from the toolbox. After stealing the type F keycard, unlock the type F box within the study. Then, doublecheck that the type F box is wide open. Then, pick up the type P key from the type F box inside the study. And then, look and see that the type P chest is unlocked with the type P key. And then, make it so that the type P chest is ajar. Then, retrieve the keyboard from the type P chest. And then, deposit the keyboard into the toolbox within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You make out an opened toolbox nearby. The toolbox contains a type F keycard. Now why would someone leave that there? You make out a type P chest. You see a locked type F box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type F keycard from toolbox<|im_end|>unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take type P key from type F box<|im_end|>unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take keyboard from type P chest<|im_end|>insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, doublecheck that the formless box in the canteen is wide open. And then, pick up the formless key from the formless box inside the canteen. Then, attempt to head north. Following that, assure that the formless passageway is unlocked with the formless key. And then, doublecheck that the formless passageway is opened. After that, take a trip north. Okay, and then, make absolutely sure that the formless passageway within the chamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
There is a closed formless passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>go north<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go north<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, close the rectangular locker within the cookhouse. After that, venture west. And then, retrieve the key from the floor of the kitchenette. And then, unlock the chest in the kitchenette. And then, ensure that the chest within the kitchenette is open. Then, take the rectangular latchkey from the chest. If you can get your hands on the rectangular latchkey, attempt to move east. And then, make it so that the rectangular locker within the cookhouse is locked with the rectangular latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened rectangular locker. The rectangular locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close rectangular locker<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>go east<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, ensure that the chest is open. After that, retrieve the key from the chest. If you can get your hands on the key, travel north. Next, insert the key into the passageway's lock to unlock it. After that, open the passageway. Then, take a trip east. And then, retrieve the shirt from the bench inside the laundry place. Then, ditch the shirt on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You can barely contain your excitement.
You see a chest. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take shirt from bench<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the type 9 passkey from the basket in the shower. Once you have picked up the type 9 passkey, insert the type 9 passkey into the type 9 chest's lock to unlock it. Then, open the type 9 chest in the shower. And then, take the formless latchkey from the type 9 chest. After that, unlock the formless portal in the shower with the formless latchkey. And then, make it so that the formless portal in the shower is opened. Then, attempt to move east. Okay, and then, look and see that the formless portal is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 9 chest. You see an opened basket. The basket contains a type 9 passkey.
There is a closed formless portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 9 passkey from basket<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take formless latchkey from type 9 chest<|im_end|>unlock formless portal with formless latchkey<|im_end|>open formless portal<|im_end|>go east<|im_end|>close formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could lift the key from the floor of the spare room. After getting the key, check that the safe within the spare room is unlocked with the key. After that, assure that the safe is opened. Then, recover the rectangular keycard from the safe. Having taken the rectangular keycard, doublecheck that the rectangular gate inside the spare room is unlocked with the rectangular keycard. Then, open the rectangular gate inside the spare room. After that, make an attempt to move south. Then, pick up the tablet from the bench within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe.
There is a closed rectangular gate leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a fly larva.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>take tablet from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. And then, recover the latchkey from the toolbox inside the studio. With the latchkey, check that the safe is unlocked with the latchkey. Then, look and see that the safe in the studio is opened. After that, recover the key from the safe within the studio. If you have picked up the key, take a trip north. After that, make it so that the box in the steam room is closed. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can see an opened box. What a letdown! The box is empty!
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from toolbox<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, make an effort to head east. And then, open the Henderson's limited edition chest. After that, pick up the keycard from the Henderson's limited edition chest. And then, unlock the box with the keycard. Then, doublecheck that the box inside the bedroom is ajar. And then, pick up the cd from the box in the bedroom. After that, place the cd inside the Henderson's limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>insert cd into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the keycard from the rack within the dish-pit. And then, unlock the box within the dish-pit with the keycard. And then, open the box. Then, take the passkey from the box. If you have taken the passkey, unlock the passageway in the dish-pit. And then, ensure that the passageway inside the dish-pit is open. And then, attempt to venture east. After that, close the passageway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You make out a box. You see a rack. You see a keycard on the rack, so there's that. You see a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to pick-up the rectangular key from the floor of the vault. If you can get your hands on the rectangular key, look and see that the rectangular chest within the vault is unlocked. After that, open the rectangular chest inside the vault. And then, retrieve the spherical latchkey from the rectangular chest within the vault. And then, look and see that the spherical box inside the vault is unlocked. After you have unlocked the spherical box, look and see that the spherical box in the vault is wide open. Then, retrieve the top hat from the spherical box. If you can get your hands on the top hat, ditch the top hat on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
What's that over there? It looks like it's a spherical box. You can make out a rectangular chest.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take spherical latchkey from rectangular chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take top hat from spherical box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the south. With that over with, make absolutely sure that the safe is unlocked. Then, open the safe. After pulling open the safe, pick up the keycard from the safe in the shower. Then, attempt to move north. And then, take a trip east. After that, doublecheck that the box is closed. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. Once you get around to doing that, make an effort to move north. And then, retrieve the keycard from the floor of the garage. After that, go south. And then, unlock the chest inside the office. And then, ensure that the chest in the office is open. After that, take the American keycard from the chest in the office. If you have taken the American keycard, unlock the American box inside the office with the American keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a normal kind of place. That is to say, you're in a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the key into the box within the cubicle's lock to unlock it. After that, ensure that the box is open. Then, take the spherical passkey from the box. After that, take a trip east. Once you get around to doing that, unlock the spherical locker within the kitchen. Then, ensure that the spherical locker is open. Having pulled open the spherical locker, retrieve the candy bar from the spherical locker in the kitchen. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out a locked box right there by you.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take candy bar from spherical locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to check that the American box is unlocked with the American latchkey. And then, ensure that the American box is open. And then, pick up the Henderson's style key from the American box within the washroom. And then, make absolutely sure that the Henderson's style locker is unlocked. After you have unlocked the Henderson's style locker, open the Henderson's style locker. And then, take the Canadian style latchkey from the Henderson's style locker within the washroom. Then, check that the Canadian style safe is unlocked with the Canadian style latchkey. After that, ensure that the Canadian style safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can make out a Canadian style safe. You see a Henderson's style locker. As if things weren't amazing enough already, you can even see a American box. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: an American latchkey.

your action:

Response: unlock American box with American latchkey<|im_end|>open American box<|im_end|>take Henderson's style key from American box<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take Canadian style latchkey from Henderson's style locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, pick-up the type 0 keycard from the floor of the studio. Then, check that the type 0 safe within the studio is unlocked with the type 0 keycard. Then, assure that the type 0 safe inside the studio is ajar. Then, recover the type I passkey from the type 0 safe. After that, go east. And then, unlock the type I chest. And then, assure that the type I chest inside the workshop is opened. After that, retrieve the printer from the type I chest inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a locked type 0 safe.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a type 0 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 0 keycard<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take type I passkey from type 0 safe<|im_end|>go east<|im_end|>unlock type I chest with type I passkey<|im_end|>open type I chest<|im_end|>take printer from type I chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to move west. Next, retrieve the latchkey from the cuboid chest inside the office. If you can get your hands on the latchkey, make an attempt to go east. With that accomplished, unlock the locker. And then, ensure that the locker is open. After that, take the sandwich from the locker within the chamber. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You make out a locker.
There is an unblocked exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>