Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip north. After that, open the safe. And then, take the type U keycard from the safe within the cubicle. After that, insert the type U keycard into the type U locker in the cubicle's lock to unlock it. Then, open the type U locker. After opening the type U locker, recover the mouse from the type U locker. After getting the mouse, attempt to head south. Then, deposit the mouse on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type U keycard from safe<|im_end|>unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take mouse from type U locker<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to head south. Following that, make sure that the vanilla scented locker within the laundry place is unlocked. And then, doublecheck that the vanilla scented locker in the laundry place is wide open. Then, pick up the key from the vanilla scented locker. After that, check that the gateway is unlocked with the key. Then, open the gateway inside the laundry place. And then, try to venture east. And then, recover the ladle from the rack within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. The room is well lit.
There is an unblocked exit to the south.
You are carrying: a vanilla scented key.

your action:

Response: go south<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take key from vanilla scented locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take ladle from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft style latchkey from the suitcase within the office. Having taken the Microsoft style latchkey, unlock the Microsoft style locker inside the office. Then, ensure that the Microsoft style locker within the office is open. After that, pick up the type N latchkey from the Microsoft style locker within the office. And then, unlock the type N box with the type N latchkey. After that, open the type N box inside the office. Then, pick up the cd from the type N box inside the office. And then, rest the cd on the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have moved into the most typical of all possible offices.
You scan the room, seeing a type N box. You make out a locked Microsoft style locker. You make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase contains a Microsoft style latchkey. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an armchair. The armchair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from suitcase<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take type N latchkey from Microsoft style locker<|im_end|>unlock type N box with type N latchkey<|im_end|>open type N box<|im_end|>take cd from type N box<|im_end|>put cd on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head west. If you can do that, recover the rectangular latchkey from the floor of the studio. After that, doublecheck that the rectangular box is unlocked. Then, ensure that the rectangular box inside the studio is open. Once you have opened the rectangular box, take the formless key from the rectangular box. With the formless key, make an effort to venture east. And then, assure that the formless locker is shut. After that, lock the formless locker in the study with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened formless locker. The formless locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take formless key from rectangular box<|im_end|>go east<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to make it so that the chest is unlocked with the key. After you have unlocked the chest, ensure that the chest in the bedroom is open. And then, recover the latchkey from the chest. Then, make an effort to go to the north. After that, unlock the door in the laundry place. And then, ensure that the door in the laundry place is open. After that, move east. With that done, close the door in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a durian, a key, a pillow and a fly larva.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the key from the basket within the bedchamber. After that, unlock the chest in the bedchamber. Then, make absolutely sure that the chest inside the bedchamber is opened. And then, take the Microsoft keycard from the chest within the bedchamber. After that, check that the Microsoft portal in the bedchamber is unlocked with the Microsoft keycard. After unlocking the Microsoft portal, doublecheck that the Microsoft portal within the bedchamber is wide open. Then, travel east. And then, retrieve the broom from the table within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You make out a chest. You see an opened basket. The basket contains a key.
There is a closed Microsoft portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>unlock Microsoft portal with Microsoft keycard<|im_end|>open Microsoft portal<|im_end|>go east<|im_end|>take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the type O latchkey from the safe in the cubicle. After picking up the type O latchkey, make sure that the type O locker within the cubicle is unlocked. After you have unlocked the type O locker, assure that the type O locker is ajar. Then, pick up the type C keycard from the type O locker. After that, make an effort to go east. Okay, and then, insert the type C keycard into the type C safe's lock to unlock it. And then, make sure that the type C safe is opened. And then, take the Cat Calendar from the type C safe within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle. The room is well lit.
You can see a type O locker. You can see a safe. The safe contains a type O latchkey!
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take type O latchkey from safe<|im_end|>unlock type O locker with type O latchkey<|im_end|>open type O locker<|im_end|>take type C keycard from type O locker<|im_end|>go east<|im_end|>unlock type C safe with type C keycard<|im_end|>open type C safe<|im_end|>take Cat Calendar from type C safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head west. With that accomplished, retrieve the Canadian latchkey from the case inside the scullery. After that, make sure that the Canadian safe is unlocked. Then, look and see that the Canadian safe within the scullery is ajar. Then, recover the passkey from the Canadian safe inside the scullery. Then, try to go east. And then, check that the chest in the lounge is unlocked with the passkey. Then, open the chest inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a locked chest here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take Canadian latchkey from case<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take passkey from Canadian safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, close the Microsoft limited edition gateway in the closet. And then, venture east. And then, recover the formless latchkey from the floor of the steam room. With the formless latchkey, insert the formless latchkey into the formless box's lock to unlock it. Then, open the formless box. Then, take the Microsoft limited edition passkey from the formless box. After that, try to go to the west. After that, make sure the Microsoft limited edition gateway inside the closet is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You begin to take stock of what's in the room.
You can make out a table! But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an open Microsoft limited edition gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: close Microsoft limited edition gateway<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take Microsoft limited edition passkey from formless box<|im_end|>go west<|im_end|>lock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the type R box is unlocked. After that, open the type R box within the vault. After that, take the keycard from the type R box inside the vault. Then, insert the keycard into the gateway inside the vault's lock to unlock it. And then, doublecheck that the gateway in the vault is wide open. And then, head south. After that, take a trip east. After that, recover the ladle from the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You make out a type R box. You scan the room, seeing a crate. Now why would someone leave that there? The crate is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying: a type R keycard.

your action:

Response: unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take keycard from type R box<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to head west. And then, pick up the key from the floor of the scullery. Then, make an effort to venture east. After that, check that the locker in the chamber is unlocked with the key. And then, open the locker inside the chamber. And then, recover the American style keycard from the locker in the chamber. If you can get your hands on the American style keycard, unlock the American style passageway inside the chamber. Then, assure that the American style passageway is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked locker.
There is a closed American style passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style passageway with American style keycard<|im_end|>open American style passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to move east. Once you get around to doing that, recover the spherical latchkey from the shelf in the bedchamber. After you have taken the spherical latchkey, make it so that the spherical chest is unlocked with the spherical latchkey. After unlocking the spherical chest, open the spherical chest within the bedchamber. And then, venture west. Then, recover the controller from the floor of the parlor. Then, make an attempt to take a trip east. And then, put the controller inside the spherical chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a controller on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>go west<|im_end|>take controller<|im_end|>go east<|im_end|>insert controller into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, try to go to the south. After that, pick up the spherical keycard from the chest. Then, move north. Okay, and then, attempt to head east. After that, unlock the spherical box. Then, open the spherical box inside the chamber. After pulling open the spherical box, take the fondue from the spherical box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into the most normal of all possible saunas.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take spherical keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take fondue from spherical box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could try to head east. Next, pick up the TextWorld limited edition key from the floor of the lounge. After taking the TextWorld limited edition key, take a trip west. And then, insert the TextWorld limited edition key into the TextWorld limited edition box inside the cubicle's lock to unlock it. And then, ensure that the TextWorld limited edition box within the cubicle is open. After opening the TextWorld limited edition box, pick up the latchkey from the TextWorld limited edition box inside the cubicle. After that, move east. Then, assure that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You make out a TextWorld limited edition box. There's something strange about this being here, but you can't put your finger on it.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>take TextWorld limited edition key<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the rectangular safe inside the study. Then, ensure that the rectangular safe is open. After that, take the non-euclidean latchkey from the rectangular safe inside the study. Once you have got the non-euclidean latchkey, travel east. With that accomplished, assure that the non-euclidean locker inside the playroom is unlocked with the non-euclidean latchkey. And then, open the non-euclidean locker in the playroom. Then, retrieve the garlic clove from the non-euclidean locker within the playroom. If you can get your hands on the garlic clove, eat the garlic clove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's here.
You make out a rectangular safe.
You need an unblocked exit? You should try going east.
There is a pen on the floor.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take non-euclidean latchkey from rectangular safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take garlic clove from non-euclidean locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the keycard into the chest's lock to unlock it. And then, make sure that the chest is open. Then, retrieve the Henderson's style passkey from the chest inside the studio. Once you have got the Henderson's style passkey, unlock the Henderson's style locker inside the studio. If you have unlocked the Henderson's style locker, ensure that the Henderson's style locker is open. And then, recover the passkey from the Henderson's style locker. After stealing the passkey, unlock the locker. After you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a locker. You make out a Henderson's style locker. You make out a locked chest.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's style passkey from chest<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to head west. After that, pick up the keycard from the table. And then, unlock the locker. After unlocking the locker, ensure that the locker is open. And then, take the rectangular keycard from the locker in the laundry place. After picking up the rectangular keycard, move east. After that, look and see that the rectangular locker is unlocked. After you have unlocked the rectangular locker, look and see that the rectangular locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the recreation zone. You begin looking for stuff.
You can see a locked rectangular locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, insert the latchkey into the box inside the canteen's lock to unlock it. After that, open the box in the canteen. And then, retrieve the keycard from the box in the canteen. After picking up the keycard, make an effort to take a trip north. And then, make sure that the safe is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. Once you have pulled open the safe, recover the passkey from the safe within the shower. Having got the passkey, unlock the locker inside the shower with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You make out a locked box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make sure that the rectangular box is unlocked. Then, ensure that the rectangular box is open. After that, attempt to take a trip west. After that, take a trip south. Then, pick up the golf ball from the floor of the attic. If you have got the golf ball, head north. Then, make an effort to head east. Okay, and then, put the golf ball into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You start to take note of what's in the room.
A locked rectangular box, which looks usual, is right there by you.
There is an unblocked exit to the west.
You are carrying: a rectangular passkey, a hat and a bowl.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>go south<|im_end|>take golf ball<|im_end|>go north<|im_end|>go east<|im_end|>insert golf ball into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to go east. And then, retrieve the Microsoft limited edition passkey from the armchair inside the workshop. And then, make an attempt to head west. With that over with, unlock the Microsoft limited edition safe within the cookery. After that, look and see that the Microsoft limited edition safe in the cookery is ajar. Then, recover the worm from the Microsoft limited edition safe inside the cookery. After that, travel east. After that, rest the worm on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a Microsoft limited edition safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey from armchair<|im_end|>go west<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take worm from Microsoft limited edition safe<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel west. Then, doublecheck that the refrigerator is wide open. After you have pulled open the refrigerator, recover the passkey from the refrigerator. If you have picked up the passkey, look and see that the box is unlocked. Having unlocked the box, doublecheck that the box inside the canteen is wide open. And then, recover the glass from the box. Having got the glass, move east. Following that, sit the glass on the shelf inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the scullery.
What's that over there? It looks like it's a shelf. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel north. Then, lift the key from the floor of the study. After you have taken the key, venture south. After that, assure that the hatch is unlocked with the key. Then, assure that the hatch is open. Having pulled open the hatch, head east. Next, take the laptop from the box. Then, put the laptop on the desk within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. I guess you better just go and list everything you see here.
You see a bed stand. But the thing is empty, unfortunately.
There is a closed hatch leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take laptop from box<|im_end|>put laptop on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, retrieve the key from the bookshelf within the playroom. After that, unlock the box within the playroom. After that, make sure that the box is wide open. After that, pick up the type V latchkey from the box within the playroom. After that, unlock the type V safe in the playroom. After that, open the type V safe inside the playroom. Then, pick up the latchkey from the type V safe within the playroom. Then, make absolutely sure that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You make out a locked type V safe close by. You can see a box. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. On the bookshelf you can make out a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type V latchkey from box<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take latchkey from type V safe<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could pick up the American limited edition latchkey from the floor of the bedchamber. After that, make an effort to go north. Next, make it so that the American limited edition box inside the workshop is unlocked. And then, ensure that the American limited edition box in the workshop is open. And then, recover the type 6 key from the American limited edition box. Then, attempt to move south. With that done, unlock the type 6 gateway. Then, ensure that the type 6 gateway inside the bedchamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You begin looking for stuff.
You can make out a closed box right there by you.
There is a closed type 6 gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>go north<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take type 6 key from American limited edition box<|im_end|>go south<|im_end|>unlock type 6 gateway with type 6 key<|im_end|>open type 6 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go east. After that, ensure that the TextWorld style box is open. After that, pick up the Henderson's passkey from the TextWorld style box. Then, unlock the Henderson's passageway. After you have unlocked the Henderson's passageway, make sure that the Henderson's passageway is ajar. And then, go to the south. After that, retrieve the napkin from the refrigerator in the scullery. Then, place the napkin on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying: a TextWorld style key.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take Henderson's passkey from TextWorld style box<|im_end|>unlock Henderson's passageway with Henderson's passkey<|im_end|>open Henderson's passageway<|im_end|>go south<|im_end|>take napkin from refrigerator<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture west. Then, retrieve the latchkey from the cabinet. And then, go east. After that, make it so that the locker is unlocked. After that, ensure that the locker in the cubicle is open. After you have opened the locker, take the passkey from the locker. Then, go to the west. After that, unlock the chest within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I am required to announce that you are now in the cubicle.
You can see a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an attempt to move east. After that, recover the keycard from the coffer. After that, make sure that the box is unlocked. After that, assure that the box is ajar. After that, recover the type 5 passkey from the box in the recreation zone. And then, look and see that the type 5 box is unlocked. After unlocking the type 5 box, ensure that the type 5 box is open. After that, pick up the bug from the type 5 box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 5 passkey from box<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take bug from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. After that, recover the latchkey from the mantle in the workshop. Then, assure that the hatch within the workshop is unlocked with the latchkey. And then, look and see that the hatch is open. After that, make an effort to head north. With that accomplished, take a trip east. Okay, and then, ensure that the toolbox in the study is open. After that, pick up the butterfly from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantle<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take butterfly from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to head west. And then, look and see that the portmanteau within the parlor is wide open. After you have opened the portmanteau, pick up the spherical keycard from the portmanteau inside the parlor. And then, unlock the spherical box within the parlor. Then, make absolutely sure that the spherical box within the parlor is opened. Then, pick up the laptop from the spherical box. After that, venture east. Once you accomplish that, sit the laptop on the stand in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You see a stand. The stand is normal. On the stand you see a cane. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take spherical keycard from portmanteau<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take laptop from spherical box<|im_end|>go east<|im_end|>put laptop on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make it so that the locker is unlocked. After unlocking the locker, open the locker. And then, recover the latchkey from the locker. After picking up the latchkey, assure that the passageway is unlocked. And then, ensure that the passageway in the recreation zone is open. And then, attempt to venture south. After that, retrieve the insect from the floor of the closet. After that, you can put the insect inside the suitcase inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the lavender scented key from the bed stand inside the chamber. And then, unlock the lavender scented locker. And then, open the lavender scented locker within the chamber. After that, take the passkey from the lavender scented locker. Then, make it so that the gateway in the chamber is unlocked. Then, open the gateway within the chamber. Once you have pulled open the gateway, make an attempt to go east. Next, retrieve the butterfly from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked ordinary looking lavender scented locker in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. The bed stand is normal. On the bed stand you can see a lavender scented key.
There is a closed gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a berry.

your action:

Response: take lavender scented key from bed stand<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take passkey from lavender scented locker<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. Okay, and then, unlock the locker. Then, open the locker. After that, retrieve the formless keycard from the locker. If you can get your hands on the formless keycard, assure that the formless safe is unlocked with the formless keycard. Having unlocked the formless safe, ensure that the formless safe within the bathroom is open. And then, pick up the type 2 latchkey from the formless safe. Having taken the type 2 latchkey, unlock the type 2 locker with the type 2 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take type 2 latchkey from formless safe<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to close the safe. And then, take a trip north. With that done, retrieve the Henderson's limited edition passkey from the type M safe. After that, unlock the Henderson's limited edition safe within the bedchamber. After that, ensure that the Henderson's limited edition safe inside the bedchamber is open. And then, pick up the latchkey from the Henderson's limited edition safe inside the bedchamber. If you have picked up the latchkey, attempt to move south. Then, doublecheck that the safe in the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin looking for stuff.
You scan the room, seeing a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take Henderson's limited edition passkey from type M safe<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the type F latchkey from the floor of the office. Once you have got the type F latchkey, doublecheck that the type F box is unlocked. Then, make absolutely sure that the type F box is wide open. After opening the type F box, take the rectangular latchkey from the type F box within the office. Then, doublecheck that the rectangular box is unlocked with the rectangular latchkey. And then, ensure that the rectangular box inside the office is open. And then, retrieve the banana from the rectangular box in the office. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You see a locked rectangular box. A locked type F box is in the room.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a type F latchkey on the floor.
You are carrying nothing.

your action:

Response: take type F latchkey<|im_end|>unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take rectangular latchkey from type F box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take banana from rectangular box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. With that accomplished, take the type I latchkey from the chest in the cellar. After that, make an attempt to take a trip west. And then, make sure that the type I box within the pantry is unlocked. Then, make absolutely sure that the type I box within the pantry is wide open. Then, pick up the worm from the type I box inside the pantry. Then, make an effort to venture east. After that, throw the worm on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You see a locked type I box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type I latchkey from chest<|im_end|>go west<|im_end|>unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take worm from type I box<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, recover the Microsoft latchkey from the floor of the workshop. And then, check that the Microsoft safe is unlocked with the Microsoft latchkey. Then, ensure that the Microsoft safe is open. If you have pulled open the Microsoft safe, pick up the keycard from the Microsoft safe in the workshop. Then, make sure that the chest is unlocked. And then, make it so that the chest within the workshop is wide open. And then, recover the non-euclidean keycard from the chest in the workshop. After that, assure that the non-euclidean box within the workshop is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You see a non-euclidean box. You make out a chest. You see a Microsoft safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an unblocked exit to the west.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, insert the type D passkey into the type D chest within the cookhouse's lock to unlock it. Having unlocked the type D chest, open the type D chest. Then, pick up the latchkey from the type D chest. With the latchkey, move west. With that accomplished, make it so that the locker within the spare room is unlocked. After that, ensure that the locker is open. And then, pick up the rectangular keycard from the locker. And then, insert the rectangular keycard into the rectangular door within the spare room's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a type D chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type D passkey and a cushion.

your action:

Response: unlock type D chest with type D passkey<|im_end|>open type D chest<|im_end|>take latchkey from type D chest<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the lavender scented chest is unlocked with the lavender scented key. After that, open the lavender scented chest within the bathroom. Then, pick up the key from the lavender scented chest within the bathroom. Then, check that the safe is unlocked with the key. Then, ensure that the safe is open. After pulling open the safe, take the fly larva from the safe. After you have taken the fly larva, try to go to the east. Okay, and then, rest the fly larva on the rack within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You make out a locked safe. You can make out a locked lavender scented chest.
You need an unblocked exit? You should try going east.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move east. Okay, and then, pick up the key from the bench inside the steam room. If you can get your hands on the key, move west. After that, unlock the box inside the kitchenette. After that, open the box. After that, retrieve the ladle from the box. If you can get your hands on the ladle, attempt to travel east. After that, drop the ladle on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You make out a locked box in the corner.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take key from bench<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head south. Then, recover the passkey from the floor of the pantry. And then, go to the north. Then, assure that the safe in the attic is unlocked. And then, ensure that the safe is open. After that, retrieve the latchkey from the safe in the attic. With the latchkey, unlock the box inside the attic. After that, ensure that the box within the attic is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You make out a locked box. You see a locked safe.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the chamber. If you can get your hands on the keycard, make an effort to go to the west. Then, unlock the locker within the garage. After that, ensure that the locker inside the garage is open. And then, recover the Microsoft limited edition key from the locker inside the garage. After picking up the Microsoft limited edition key, make an attempt to head east. After that, make sure that the Microsoft limited edition safe in the chamber is closed. After closing the Microsoft limited edition safe, lock the Microsoft limited edition safe inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You begin to take stock of what's in the room.
You see a Microsoft limited edition safe. The Microsoft limited edition safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a burger and a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Microsoft limited edition key from locker<|im_end|>go east<|im_end|>close Microsoft limited edition safe<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to doublecheck that the safe in the closet is closed. After that, make an effort to head west. After that, pick up the passkey from the floor of the garage. After picking up the passkey, check that the chest within the garage is unlocked with the passkey. Then, ensure that the chest is open. Then, retrieve the keycard from the chest. Then, make an attempt to move east. With that done, make it so that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Let's see what's in here.
You see an opened safe. The safe is empty! What a waste of a day! You see a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a kiwi.

your action:

Response: close safe<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. And then, make absolutely sure that the rectangular locker within the laundry place is ajar. After pulling open the rectangular locker, pick up the key from the rectangular locker in the laundry place. After that, go to the east. With that over with, make it so that the chest is unlocked. And then, ensure that the chest is open. After that, pick up the coffee cup from the chest. And then, toss the coffee cup on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. You begin to take stock of what's in the room.
You can make out a locked chest. You can see a shelf. Unfortunately, there isn't a thing on it.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key.

your action:

Response: go west<|im_end|>open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could go west. Okay, and then, pick up the key from the table in the shower. And then, make an attempt to venture east. With that done, unlock the safe. After unlocking the safe, ensure that the safe is open. After pulling open the safe, pick up the Comic Strip Calendar from the safe inside the cubicle. And then, travel west. And then, place the Comic Strip Calendar on the rack. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You begin to take stock of what's here.
Hey, want to see a safe? Look over there, a safe. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>go west<|im_end|>put Comic Strip Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to go to the west. After that, look and see that the trunk inside the washroom is open. After that, take the Henderson's style key from the trunk. And then, go to the east. And then, unlock the Henderson's style chest inside the shower. And then, make it so that the Henderson's style chest is wide open. Then, retrieve the latchkey from the Henderson's style chest within the shower. And then, make sure the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower. Let's see what's in here.
You can see a closed safe. You see a locked Henderson's style chest in the room.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take Henderson's style key from trunk<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take latchkey from Henderson's style chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, go to the south. Following that, ensure that the Microsoft chest is open. And then, pick up the rectangular keycard from the Microsoft chest. Once you have taken the rectangular keycard, venture north. That done, unlock the rectangular gate inside the canteen with the rectangular keycard. After that, ensure that the rectangular gate is open. After opening the rectangular gate, make an attempt to go to the east. Next, close the rectangular gate inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
There is a closed rectangular gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 4 latchkey and a poem.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take rectangular keycard from Microsoft chest<|im_end|>go north<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, travel west. After that, retrieve the Microsoft limited edition passkey from the floor of the lounge. After that, try to move east. And then, unlock the Microsoft limited edition safe inside the study. After you have unlocked the Microsoft limited edition safe, open the Microsoft limited edition safe. After opening the Microsoft limited edition safe, recover the mouse from the Microsoft limited edition safe. Then, make an effort to move west. And then, deposit the mouse on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a Microsoft limited edition safe. You can make out a mantle. Wow, isn't TextWorld just the best? The mantle is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take mouse from Microsoft limited edition safe<|im_end|>go west<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. With that accomplished, try to take a trip west. Following that, recover the latchkey from the floor of the parlor. After that, insert the latchkey into the safe's lock to unlock it. After you have unlocked the safe, open the safe. After that, recover the chocolate bar from the safe inside the parlor. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to go north. With that done, venture north. And then, go east. After that, ensure that the locker inside the laundry place is open. And then, go to the west. And then, lift the fly larva from the floor of the playroom. And then, make an attempt to head east. Then, you can deposit the fly larva into the locker inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the playroom. And then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the playroom is open. And then, take the cake scented key from the locker within the playroom. With the cake scented key, make it so that the cake scented chest is unlocked. After that, open the cake scented chest. After opening the cake scented chest, recover the keycard from the cake scented chest within the playroom. With the keycard, unlock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can make out a locked safe in the room. You can see a locked cake scented chest. You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take keycard from cake scented chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to go north. Once you do that, lift the passkey from the floor of the cookhouse. And then, make sure that the safe in the cookhouse is unlocked. After that, open the safe. And then, pick up the teapot from the safe inside the cookhouse. Then, make an attempt to travel south. With that done, open the portmanteau inside the chamber. And then, you can put the teapot inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You can make out a closed portmanteau in the room.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert teapot into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, pick-up the cuboid passkey from the floor of the steam room. If you can get your hands on the cuboid passkey, unlock the cuboid box within the steam room with the cuboid passkey. Then, ensure that the cuboid box is open. After that, take the Canadian style keycard from the cuboid box. And then, try to venture north. If you can accomplish that, check that the Canadian style chest within the study is unlocked with the Canadian style keycard. Then, ensure that the Canadian style chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You can see a locked typical looking Canadian style chest here.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take Canadian style keycard from cuboid box<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the keycard from the counter in the shower. With the keycard, unlock the door in the shower with the keycard. Then, open the door in the shower. And then, attempt to go to the south. Then, try to travel east. If you can do that, open the safe. And then, recover the mouse from the safe. With the mouse, sit the mouse on the armchair in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You see a counter. On the counter you see a keycard.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>put mouse on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. Then, retrieve the latchkey from the rack. After that, unlock the safe in the canteen. After you have unlocked the safe, make sure that the safe in the canteen is opened. After you have pulled open the safe, take the type 0 passkey from the safe within the canteen. And then, make an attempt to go south. Then, move east. If you can succeed at that, insert the type 0 passkey into the type 0 locker in the restroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin looking for stuff.
There is an unblocked exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 0 passkey from safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head north. If you can get around to doing that, open the dresser in the shower. Then, recover the American limited edition key from the dresser. Once you have taken the American limited edition key, attempt to head south. Then, insert the American limited edition key into the American limited edition safe inside the pantry's lock to unlock it. Then, open the American limited edition safe inside the pantry. After that, retrieve the keycard from the American limited edition safe. Having picked up the keycard, insert the keycard into the locker inside the pantry's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place.
You make out a locked locker here. You see a American limited edition safe.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take American limited edition key from dresser<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head south. And then, ensure that the toolbox is open. Then, pick up the latchkey from the toolbox. Having taken the latchkey, go to the north. Following that, make absolutely sure that the passageway inside the spare room is unlocked. After that, ensure that the passageway is open. Then, venture east. After that, assure that the passageway is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
You can see a cabinet. What a letdown! The cabinet is empty!
There is a closed passageway leading east. There is an unblocked exit to the south.
There is a legume, a broccoli and a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take latchkey from toolbox<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head east. Following that, pick up the latchkey from the workbench within the basement. If you can get your hands on the latchkey, make an attempt to go to the west. After that, check that the chest inside the shower is unlocked with the latchkey. After unlocking the chest, ensure that the chest is open. Once you have opened the chest, retrieve the mop from the chest. And then, make an attempt to travel east. Then, deposit the mop on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You start to take note of what's in the room.
You can make out a locked chest.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>take latchkey from workbench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go north. Then, unlock the type Y chest inside the bedchamber. And then, make it so that the type Y chest is open. After that, retrieve the latchkey from the type Y chest. Then, check that the safe within the bedchamber is unlocked with the latchkey. After that, ensure that the safe in the bedchamber is open. Then, recover the keycard from the safe. If you can get your hands on the keycard, make it so that the locker within the bedchamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying: a type Y latchkey.

your action:

Response: go north<|im_end|>unlock type Y chest with type Y latchkey<|im_end|>open type Y chest<|im_end|>take latchkey from type Y chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. With that done, pick up the keycard from the bowl. And then, go east. And then, make it so that the chest is unlocked with the keycard. If you have unlocked the chest, assure that the chest is open. After opening the chest, pick up the non-euclidean passkey from the chest. Then, make it so that the non-euclidean locker is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. I guess you better just go and list everything you see here.
You can see a non-euclidean locker. Hey, want to see a chest? Look over there, a chest.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bowl<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, retrieve the passkey from the floor of the spare room. After taking the passkey, insert the passkey into the safe in the spare room's lock to unlock it. And then, ensure that the safe is open. Then, retrieve the formless key from the safe inside the spare room. Then, go to the east. Next, insert the formless key into the formless box's lock to unlock it. And then, ensure that the formless box in the studio is open. After that, retrieve the Cat Calendar from the formless box in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You see a locked safe. You scan the room, seeing a workbench. The workbench is standard. But the thing is empty. It would have been so cool if there was stuff on the workbench.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take Cat Calendar from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft limited edition passkey from the table. Then, unlock the Microsoft limited edition locker in the workshop. If you have unlocked the Microsoft limited edition locker, make sure that the Microsoft limited edition locker in the workshop is open. Then, recover the latchkey from the Microsoft limited edition locker inside the workshop. After stealing the latchkey, make absolutely sure that the box within the workshop is unlocked with the latchkey. And then, open the box within the workshop. After that, pick up the carrot from the box inside the workshop. If you can get your hands on the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You can make out a locked box. You make out a locked Microsoft limited edition locker nearby. You make out a table. You see a Microsoft limited edition passkey on the table.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from table<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, lift the keycard from the floor of the bathroom. After that, insert the keycard into the chest in the bathroom's lock to unlock it. After that, open the chest. After that, retrieve the key from the chest. Then, attempt to venture west. Then, make absolutely sure that the gate within the pantry is unlocked. And then, open the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the pantry. Let's see what's in here.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the locker inside the canteen. Then, open the locker. Then, pick up the passkey from the locker. After that, head south. With that over with, doublecheck that the door is unlocked. Then, look and see that the door inside the playroom is open. Having pulled open the door, go to the east. With that accomplished, look and see that the door within the pantry is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it usual? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move north. Once you get through with that, pick up the key from the floor of the lounge. And then, unlock the gate in the lounge with the key. And then, ensure that the gate inside the lounge is open. And then, make an effort to travel north. And then, retrieve the binder from the shelf in the workshop. And then, move east. With that over with, place the binder on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>take binder from shelf<|im_end|>go east<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. With that over with, attempt to head east. After that, take the Microsoft limited edition latchkey from the desk inside the office. And then, doublecheck that the Microsoft limited edition box is unlocked. And then, assure that the Microsoft limited edition box in the office is open. After that, pick up the key from the Microsoft limited edition box. And then, unlock the locker. And then, open the locker within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the north.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Microsoft limited edition latchkey from desk<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take key from Microsoft limited edition box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, go east. If you can get through with that, open the American style box inside the shower. And then, make an effort to venture west. After that, try to take a trip south. After that, lift the lamp from the floor of the chamber. After that, make an attempt to go north. Then, make an attempt to go to the east. Once you get through with that, put the lamp into the American style box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You begin to take stock of what's here.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American style box<|im_end|>go west<|im_end|>go south<|im_end|>take lamp<|im_end|>go north<|im_end|>go east<|im_end|>insert lamp into American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could recover the Canadian limited edition latchkey from the pan in the cookhouse. Then, assure that the Canadian limited edition locker in the cookhouse is unlocked with the Canadian limited edition latchkey. After that, ensure that the Canadian limited edition locker is open. After that, retrieve the passkey from the Canadian limited edition locker inside the cookhouse. After that, insert the passkey into the safe in the cookhouse's lock to unlock it. And then, make absolutely sure that the safe within the cookhouse is ajar. After that, retrieve the cucumber from the safe. And then, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
You make out a safe. You can make out a locked standard looking Canadian limited edition locker in the room. You can make out a pan. On the pan you can make out a Canadian limited edition latchkey.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from pan<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cucumber from safe<|im_end|>eat cucumber<|im_end|>