Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go west. Then, lift the American style keycard from the floor of the parlor. After that, attempt to travel south. That done, unlock the American style locker. After that, ensure that the American style locker in the steam room is open. Having pulled open the American style locker, retrieve the passkey from the American style locker in the steam room. After that, make an attempt to travel north. After that, insert the passkey into the locker inside the parlor's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. The room is well lit.
You make out a closed box here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style keycard<|im_end|>go south<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take passkey from American style locker<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker in the cookhouse is opened. After that, take the vanilla scented latchkey from the locker. And then, travel west. With that over with, look and see that the vanilla scented locker inside the kitchen is unlocked. After you have unlocked the vanilla scented locker, make it so that the vanilla scented locker in the kitchen is open. Then, pick up the passkey from the vanilla scented locker inside the kitchen. And then, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's here.
You see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented latchkey from locker<|im_end|>go west<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head north. That done, retrieve the key from the dresser. After that, unlock the locker within the bathroom with the key. After that, open the locker. Then, retrieve the passkey from the locker inside the bathroom. And then, attempt to move south. With that accomplished, unlock the safe with the passkey. And then, ensure that the safe inside the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take key from dresser<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel south. With that over with, ensure that the fridge within the kitchenette is open. After pulling open the fridge, pick up the passkey from the fridge in the kitchenette. After getting the passkey, make it so that the locker in the kitchenette is unlocked with the passkey. And then, open the locker inside the kitchenette. And then, take the fly larva from the locker. And then, attempt to travel north. Then, place the fly larva on the mantle inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal.
What's that over there? It looks like it's a mantle. You wonder idly who left that here. The mantle is usual. Unfortunately, there isn't a thing on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go north<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Then, unlock the American limited edition locker with the American limited edition key. And then, assure that the American limited edition locker inside the steam room is ajar. And then, take the Microsoft latchkey from the American limited edition locker inside the steam room. Then, make it so that the Microsoft safe is unlocked. After that, ensure that the Microsoft safe inside the steam room is open. And then, pick up the vacuum from the Microsoft safe. And then, throw the vacuum on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a bench. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition key.

your action:

Response: go south<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Microsoft latchkey from American limited edition locker<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take vacuum from Microsoft safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to venture north. And then, make absolutely sure that the cuboid locker within the cookhouse is opened. After that, recover the Microsoft key from the cuboid locker within the cookhouse. And then, try to go south. Then, check that the Microsoft hatch inside the study is unlocked with the Microsoft key. After unlocking the Microsoft hatch, open the Microsoft hatch. And then, take a trip east. And then, recover the keyboard from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong.
There is a closed Microsoft hatch leading east. There is an unguarded exit to the north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>open cuboid locker<|im_end|>take Microsoft key from cuboid locker<|im_end|>go south<|im_end|>unlock Microsoft hatch with Microsoft key<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the locker inside the workshop is shut. After that, make an effort to go to the east. Following that, pick-up the type Z passkey from the floor of the chamber. After that, insert the type Z passkey into the type Z chest within the chamber's lock to unlock it. After that, ensure that the type Z chest within the chamber is open. And then, retrieve the keycard from the type Z chest. With the keycard, venture west. Next, make absolutely sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You bend down to tie your shoe. When you stand up, you notice a locker. There's something strange about this being here, but you can't put your finger on it. What a letdown! The locker is empty!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cloak and a worm.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type Z passkey<|im_end|>unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take keycard from type Z chest<|im_end|>go west<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to look and see that the box is unlocked. And then, open the box within the pantry. And then, recover the cuboid latchkey from the box. And then, unlock the cuboid gateway inside the pantry. Having unlocked the cuboid gateway, ensure that the cuboid gateway is open. And then, attempt to go south. And then, travel east. Then, recover the pair of pants from the toolbox within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box.
There is a closed cuboid gateway leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>unlock cuboid gateway with cuboid latchkey<|im_end|>open cuboid gateway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. And then, open the cabinet in the bathroom. Then, recover the latchkey from the cabinet inside the bathroom. Then, unlock the box. Once you have unlocked the box, doublecheck that the box in the bathroom is ajar. After that, pick up the type A key from the box. And then, assure that the type A portal is unlocked with the type A key. Then, ensure that the type A portal is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type A key from box<|im_end|>unlock type A portal with type A key<|im_end|>open type A portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the spherical locker within the salon is unlocked. Then, look and see that the spherical locker in the salon is opened. And then, pick up the Microsoft style latchkey from the spherical locker. And then, make an effort to go to the west. With that accomplished, assure that the Microsoft style passageway in the bathroom is unlocked. Then, ensure that the Microsoft style passageway is open. After pulling open the Microsoft style passageway, move south. If you can do that, take the mug from the fridge in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical one. You can barely contain your excitement.
You see a locked spherical locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical latchkey and a butterfly.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take Microsoft style latchkey from spherical locker<|im_end|>go west<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take mug from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the stand. And then, unlock the safe. And then, open the safe. Then, pick up the Henderson's limited edition latchkey from the safe. Then, unlock the Henderson's limited edition locker. After that, look and see that the Henderson's limited edition locker is ajar. After pulling open the Henderson's limited edition locker, recover the passkey from the Henderson's limited edition locker in the cubicle. And then, assure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
A locked chest is here. You rest your hand against a wall, but you miss the wall and fall onto a Henderson's limited edition locker. You can see a safe. You can't wait to tell the folks at home about this! You see a stand. The stand is ordinary. On the stand you make out a latchkey. You shudder, but continue examining the room.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's limited edition latchkey from safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take passkey from Henderson's limited edition locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel west. With that over with, make it so that the Henderson's style locker is open. And then, pick up the type B key from the Henderson's style locker in the kitchenette. And then, make an effort to venture east. That done, check that the type B locker is unlocked with the type B key. After unlocking the type B locker, make it so that the type B locker within the parlor is ajar. After opening the type B locker, take the sandwich from the type B locker. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one. You begin to take stock of what's here.
You see a locked type B locker right there by you. You can make out a basket. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Henderson's style locker<|im_end|>take type B key from Henderson's style locker<|im_end|>go east<|im_end|>unlock type B locker with type B key<|im_end|>open type B locker<|im_end|>take sandwich from type B locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to move north. That done, ensure that the spherical locker in the kitchenette is open. After that, recover the type F latchkey from the spherical locker. After that, insert the type F latchkey into the type F locker's lock to unlock it. And then, open the type F locker inside the kitchenette. And then, recover the type Y latchkey from the type F locker. And then, head south. With that accomplished, unlock the type Y door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
There is a closed type Y door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical passkey and a teapot.

your action:

Response: go north<|im_end|>open spherical locker<|im_end|>take type F latchkey from spherical locker<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take type Y latchkey from type F locker<|im_end|>go south<|im_end|>unlock type Y door with type Y latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the case in the basement is ajar. And then, retrieve the type H latchkey from the case. And then, insert the type H latchkey into the type H door within the basement's lock to unlock it. After that, open the type H door in the basement. And then, move north. And then, venture east. With that accomplished, take the key from the counter in the cellar. After stealing the key, check that the locker in the cellar is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You start to take note of what's in the room.
You can see a closed standard looking case in the corner.
There is a closed type H door leading north. There is an unblocked exit to the east.
You are carrying: a chocolate bar.

your action:

Response: open case<|im_end|>take type H latchkey from case<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, try to travel east. That done, recover the Canadian limited edition keycard from the plate. Once you have picked up the Canadian limited edition keycard, unlock the Canadian limited edition safe with the Canadian limited edition keycard. And then, make it so that the Canadian limited edition safe inside the canteen is open. Having pulled open the Canadian limited edition safe, retrieve the non-euclidean keycard from the Canadian limited edition safe. Then, go west. And then, unlock the non-euclidean box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian limited edition keycard from plate<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take non-euclidean keycard from Canadian limited edition safe<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the locker inside the bathroom. And then, make an attempt to venture west. After that, recover the latchkey from the floor of the pantry. And then, unlock the safe with the latchkey. Having unlocked the safe, open the safe in the pantry. After that, recover the keycard from the safe inside the pantry. Then, venture east. With that over with, make it so the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You scan the room for a locker, and you find a locker. The locker is empty! What a waste of a day!
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove and an onion.

your action:

Response: close locker<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. Then, retrieve the passkey from the floor of the shower. And then, make an attempt to move west. Then, look and see that the chest is unlocked. After that, open the chest. Then, pick up the cane from the chest within the cellar. Then, attempt to go east. After that, drop the cane on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to show up in a typical one. You start to take note of what's in the room.
You can make out a chest. You make out an opened trunk. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly and an iron.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest is unlocked. And then, ensure that the chest in the cellar is open. And then, pick up the type L keycard from the chest within the cellar. And then, make an attempt to travel east. That done, make sure that the type L chest is unlocked. After you have unlocked the type L chest, assure that the type L chest is wide open. And then, recover the tv from the type L chest inside the salon. And then, put the tv on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type L keycard from chest<|im_end|>go east<|im_end|>unlock type L chest with type L keycard<|im_end|>open type L chest<|im_end|>take tv from type L chest<|im_end|>put tv on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to move west. After that, open the formless box. And then, retrieve the napkin from the formless box. After that, attempt to go east. With that accomplished, pick up the keycard from the bowl. Then, unlock the safe. Then, doublecheck that the safe is wide open. And then, place the napkin inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You scan the room, seeing a safe. Huh, weird. You see a bowl. What a great pairing of adjectives and nouns! The bowl is standard. On the bowl you make out a keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>go east<|im_end|>take keycard from bowl<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to travel north. Once you succeed at that, make sure that the locker is ajar. After that, recover the TextWorld key from the locker. Having taken the TextWorld key, insert the TextWorld key into the TextWorld passageway in the pantry's lock to unlock it. And then, open the TextWorld passageway. After pulling open the TextWorld passageway, make an effort to move east. If you can get around to doing that, pick up the butterfly from the bench. After that, ditch the butterfly on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld passageway with TextWorld key<|im_end|>open TextWorld passageway<|im_end|>go east<|im_end|>take butterfly from bench<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, try to go south. Following that, assure that the locker inside the cookery is unlocked. And then, ensure that the locker in the cookery is open. If you have opened the locker, retrieve the key from the locker inside the cookery. Then, doublecheck that the hatch is unlocked with the key. And then, make sure that the hatch inside the cookery is wide open. Then, travel south. Following that, recover the nest of puppies from the suitcase within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take nest of puppies from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Following that, recover the keycard from the toolbox within the workshop. Once you have got the keycard, venture east. Next, insert the keycard into the safe's lock to unlock it. After you have unlocked the safe, open the safe. And then, recover the latchkey from the safe within the cookery. After that, insert the latchkey into the chest inside the cookery's lock to unlock it. After that, make absolutely sure that the chest within the cookery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery.
You see a locked ordinary looking chest in the corner. You see a locked standard looking safe nearby. You can see an opened refrigerator nearby. The refrigerator is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from toolbox<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. And then, retrieve the American style keycard from the floor of the recreation zone. After that, make an effort to venture north. Then, insert the American style keycard into the American style gate inside the cellar's lock to unlock it. After you have unlocked the American style gate, open the American style gate inside the cellar. Then, take a trip east. If you can finish that, pick up the hat from the coffer. With the hat, toss the hat on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed American style gate leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keyboard and a mug.

your action:

Response: go south<|im_end|>take American style keycard<|im_end|>go north<|im_end|>unlock American style gate with American style keycard<|im_end|>open American style gate<|im_end|>go east<|im_end|>take hat from coffer<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the north. And then, assure that the type I passageway inside the lounge is unlocked. After that, open the type I passageway inside the lounge. Then, head east. With that accomplished, venture south. Next, recover the fondue from the locker inside the parlor. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying: an onion and a type I keycard.

your action:

Response: go north<|im_end|>unlock type I passageway with type I keycard<|im_end|>open type I passageway<|im_end|>go east<|im_end|>go south<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the formless key from the floor of the launderette. After that, make absolutely sure that the formless locker within the launderette is unlocked. After that, ensure that the formless locker is open. Then, recover the American limited edition keycard from the formless locker. After stealing the American limited edition keycard, check that the American limited edition safe is unlocked with the American limited edition keycard. And then, ensure that the American limited edition safe inside the launderette is open. And then, recover the sponge from the American limited edition safe. And then, rest the sponge on the counter inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one.
You see a American limited edition safe. A locked formless locker, which looks normal, is close by. You make out a counter. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take American limited edition keycard from formless locker<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take sponge from American limited edition safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the chest. Then, try to move west. And then, take the type 7 latchkey from the bench. Then, unlock the type 7 locker within the shower. And then, make it so that the type 7 locker within the shower is ajar. Then, retrieve the keycard from the type 7 locker. After that, take a trip east. Once you succeed at that, lock the chest with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You make another one of your grand eccentric entrances into a cellar. The room is well lit.
Look over there! a chest. The chest is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go west<|im_end|>take type 7 latchkey from bench<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take keycard from type 7 locker<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip north. With that over with, take the Canadian limited edition key from the bar. After getting the Canadian limited edition key, make an attempt to go to the south. Okay, and then, make it so that the Canadian limited edition gate inside the cubicle is unlocked with the Canadian limited edition key. After that, look and see that the Canadian limited edition gate is opened. Then, travel east. With that done, recover the garlic clove from the floor of the salon. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see an armchair. The armchair is typical. But there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take Canadian limited edition key from bar<|im_end|>go south<|im_end|>unlock Canadian limited edition gate with Canadian limited edition key<|im_end|>open Canadian limited edition gate<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the restroom. Then, head west. And then, make absolutely sure that the chest inside the study is unlocked. After that, open the chest inside the study. After that, pick up the rectangular keycard from the chest. Then, make an effort to venture east. That done, close the rectangular chest. After that, make sure the rectangular chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a rectangular chest. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is typical. The counter appears to be empty. You move on, clearly upset by your TextWorld experience.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move north. And then, ensure that the drawer inside the shower is open. After that, pick up the latchkey from the drawer. Then, make absolutely sure that the chest in the shower is unlocked. Having unlocked the chest, assure that the chest is open. After that, pick up the loaf of bread from the chest within the shower. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a stand. You see a shadfly on the stand.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take latchkey from drawer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture west. After that, open the suitcase. And then, recover the keycard from the suitcase. And then, check that the box inside the study is unlocked with the keycard. And then, look and see that the box is ajar. After that, pick up the disk from the box in the study. And then, attempt to travel east. That done, put the disk on the desk inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the desk.
There is an unguarded exit to the west.
You are carrying: a cane.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take disk from box<|im_end|>go east<|im_end|>put disk on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could unlock the type 7 chest in the closet. Then, open the type 7 chest. After that, recover the latchkey from the type 7 chest within the closet. With the latchkey, make it so that the chest inside the closet is unlocked with the latchkey. After you have unlocked the chest, ensure that the chest in the closet is open. And then, recover the scarf from the chest inside the closet. Then, travel east. Following that, throw the scarf on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
Hey, want to see a chest? Look over there, a chest, so there's that. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 7 chest.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a chocolate bar and a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take scarf from chest<|im_end|>go east<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to travel north. Following that, go to the west. After that, take the latchkey from the shelf. With the latchkey, check that the locker inside the attic is unlocked with the latchkey. After that, open the locker. After you have opened the locker, take the shoe from the locker within the attic. With the shoe, venture east. That done, rest the shoe on the stand inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in the place we're calling the salon. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go east<|im_end|>put shoe on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the studio. After picking up the passkey, doublecheck that the box inside the studio is unlocked. Then, open the box. And then, retrieve the Microsoft limited edition latchkey from the box. After getting the Microsoft limited edition latchkey, unlock the Microsoft limited edition hatch within the studio with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition hatch is open. And then, move east. Then, recover the tv from the locker within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. I guess you better just go and list everything you see here.
You make out a box.
There is a closed Microsoft limited edition hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a stick of butter.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft limited edition latchkey from box<|im_end|>unlock Microsoft limited edition hatch with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition hatch<|im_end|>go east<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move north. After that, pick up the keycard from the drawer within the sauna. And then, insert the keycard into the safe's lock to unlock it. And then, open the safe. Having opened the safe, recover the fudge scented keycard from the safe. After that, travel south. And then, go east. Then, unlock the fudge scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take the spherical passkey from the rack within the kitchenette. And then, unlock the spherical locker in the kitchenette. If you have unlocked the spherical locker, ensure that the spherical locker is open. And then, recover the type 3 key from the spherical locker inside the kitchenette. Then, unlock the type 3 locker. And then, make it so that the type 3 locker is opened. After that, take the shadfly from the type 3 locker. After that, rest the shadfly on the rack inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You see a type 3 locker. You see a gleam over in a corner, where you can see a spherical locker. You can make out a rack. On the rack you can see a spherical passkey.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical passkey from rack<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take type 3 key from spherical locker<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take shadfly from type 3 locker<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the portmanteau inside the cubicle. Then, check that the chest inside the cubicle is unlocked with the passkey. And then, ensure that the chest in the cubicle is open. Then, pick up the key from the chest within the cubicle. And then, insert the key into the box within the cubicle's lock to unlock it. After that, open the box inside the cubicle. And then, recover the latchkey from the box within the cubicle. Then, look and see the safe inside the cubicle is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. The room is well lit.
You can make out a safe. Look over there! a box. You make out a locked chest. You can make out a portmanteau. The portmanteau contains a passkey.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the box inside the cookhouse is unlocked with the key. Once you have unlocked the box, ensure that the box is open. And then, pick up the keycard from the box. And then, unlock the safe with the keycard. After unlocking the safe, open the safe inside the cookhouse. Then, pick up the stick of butter from the safe. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse.
You see a locked safe. You can see a box!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to unlock the American chest within the attic with the American latchkey. Then, make absolutely sure that the American chest inside the attic is opened. After opening the American chest, pick up the spherical keycard from the American chest. After stealing the spherical keycard, go west. After that, assure that the spherical safe in the vault is unlocked. Then, look and see that the spherical safe within the vault is opened. And then, take the lightbulb from the spherical safe. And then, place the lightbulb on the shelf inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. You can barely contain your excitement.
You can see a locked American chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an American latchkey.

your action:

Response: unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take spherical keycard from American chest<|im_end|>go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take lightbulb from spherical safe<|im_end|>put lightbulb on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could lift the cake scented key from the floor of the scullery. After that, insert the cake scented key into the cake scented safe inside the scullery's lock to unlock it. After that, make absolutely sure that the cake scented safe is opened. Then, recover the key from the cake scented safe. If you can get your hands on the key, check that the chest in the scullery is unlocked with the key. After that, ensure that the chest within the scullery is open. Then, recover the type Y passkey from the chest within the scullery. And then, lock the type Y chest inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. You begin to take stock of what's here.
You see a closed type Y chest. You can see a chest. Now that's what I call TextWorld! You make out a cake scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cake scented key on the floor.
You are carrying nothing.

your action:

Response: take cake scented key<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take key from cake scented safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type Y passkey from chest<|im_end|>lock type Y chest with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the Microsoft style keycard from the bureau. And then, unlock the Microsoft style box in the office with the Microsoft style keycard. If you have unlocked the Microsoft style box, open the Microsoft style box within the office. And then, pick up the type 6 keycard from the Microsoft style box inside the office. Having taken the type 6 keycard, check that the type 6 gate is unlocked with the type 6 keycard. Then, open the type 6 gate. Then, move east. Then, recover the cane from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a Microsoft style box. You see a bureau. There's something strange about this being here, but you can't put your finger on it. The bureau contains a Microsoft style keycard.
There is a closed type 6 gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from bureau<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take type 6 keycard from Microsoft style box<|im_end|>unlock type 6 gate with type 6 keycard<|im_end|>open type 6 gate<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, make an effort to head north. Once you do that, retrieve the latchkey from the floor of the kitchen. If you have picked up the latchkey, check that the chest is unlocked with the latchkey. Then, assure that the chest is ajar. After opening the chest, retrieve the fork from the chest within the kitchen. Then, make an effort to go to the south. Next, try to take a trip east. After that, you can deposit the fork into the dresser inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>go south<|im_end|>go east<|im_end|>insert fork into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, take the non-euclidean key from the crate. After stealing the non-euclidean key, unlock the non-euclidean box in the pantry. After that, ensure that the non-euclidean box is open. After that, pick up the spherical keycard from the non-euclidean box in the pantry. After that, take a trip north. If you can get around to doing that, close the spherical box in the basement. After closing the spherical box, look and see that the spherical box is locked with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
Hey, want to see a spherical box? Look over there, a spherical box. Classic TextWorld. The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean key from crate<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>go north<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip south. Okay, and then, take a trip south. After that, recover the keycard from the floor of the chamber. And then, unlock the box in the chamber. And then, make absolutely sure that the box inside the chamber is wide open. Then, retrieve the worm from the box within the chamber. And then, take a trip north. After that, deposit the worm inside the trunk within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. The room is well lit.
You can see a closed freezer, which looks standard, nearby.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>go north<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the TextWorld style safe inside the restroom is unlocked with the TextWorld style key. After that, open the TextWorld style safe. After that, recover the keycard from the TextWorld style safe within the restroom. Having got the keycard, make an attempt to take a trip east. Then, unlock the hatch in the cookhouse with the keycard. After that, ensure that the hatch is open. After that, attempt to take a trip north. With that accomplished, close the hatch in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom.
You can see a locked TextWorld style safe nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip and a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to take a trip north. Following that, attempt to venture west. Then, retrieve the key from the floor of the workshop. After that, check that the safe inside the workshop is unlocked with the key. Then, make absolutely sure that the safe is opened. Then, take the disk from the safe inside the workshop. And then, go east. And then, toss the disk on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a counter. But the thing is empty.
There is an unblocked exit to the north.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go east<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. And then, doublecheck that the box in the canteen is ajar. Then, retrieve the key from the box within the canteen. And then, insert the key into the locker's lock to unlock it. Then, ensure that the locker inside the canteen is open. After that, retrieve the fondue from the locker. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one. You start to take note of what's in the room.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to go to the south. With that done, insert the latchkey into the locker's lock to unlock it. After that, ensure that the locker is open. After that, retrieve the passkey from the locker in the recreation zone. And then, attempt to go north. And then, doublecheck that the safe is unlocked. Then, open the safe. After that, pick up the whisk from the safe within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
A locked safe is in the room. You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. Hm. Oh well
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the type 7 chest with the type 7 passkey. After that, look and see that the type 7 chest within the cellar is open. And then, take the type H keycard from the type 7 chest. Then, go east. And then, insert the type H keycard into the type H safe inside the bedroom's lock to unlock it. After that, ensure that the type H safe is open. Then, take the laptop from the type H safe within the bedroom. After that, place the laptop on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Fancy seeing you here. Here, by the way, being the cellar. Okay, just remember what you're here to do, and everything will go great.
You see a type 7 chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 passkey and a towel.

your action:

Response: unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take type H keycard from type 7 chest<|im_end|>go east<|im_end|>unlock type H safe with type H keycard<|im_end|>open type H safe<|im_end|>take laptop from type H safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, insert the TextWorld latchkey into the TextWorld safe in the spare room's lock to unlock it. After that, ensure that the TextWorld safe in the spare room is open. After that, recover the passkey from the TextWorld safe. Then, insert the passkey into the chest's lock to unlock it. Then, open the chest in the spare room. After opening the chest, retrieve the fly larva from the chest. If you can get your hands on the fly larva, ditch the fly larva on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld latchkey.

your action:

Response: go east<|im_end|>unlock TextWorld safe with TextWorld latchkey<|im_end|>open TextWorld safe<|im_end|>take passkey from TextWorld safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, attempt to move north. If you can do that, pick up the type 2 passkey from the floor of the kitchen. Then, take a trip south. Then, unlock the type 2 box. And then, open the type 2 box. And then, pick up the passkey from the type 2 box. After that, doublecheck that the gateway is unlocked. And then, ensure that the gateway is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You make out a locked type 2 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 2 passkey<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First step, take the type T keycard from the case. After that, make an effort to move north. That done, unlock the type T locker. After unlocking the type T locker, doublecheck that the type T locker is wide open. And then, go to the south. Okay, and then, take the glass from the saucepan inside the canteen. Then, make an effort to take a trip north. That done, you can insert the glass inside the type T locker within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You see an opened case. The case contains a type T keycard. I mean, just wow! Isn't TextWorld just the best? You smell an interesting smell, and follow it to a saucepan. You see a glass on the saucepan.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type T keycard from case<|im_end|>go north<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>go south<|im_end|>take glass from saucepan<|im_end|>go north<|im_end|>insert glass into type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to go to the west. Okay, and then, pick-up the keycard from the floor of the kitchenette. If you can get your hands on the keycard, take a trip east. Once you accomplish that, unlock the box inside the attic with the keycard. And then, ensure that the box is open. After that, pick up the latchkey from the box inside the attic. With the latchkey, insert the latchkey into the gate's lock to unlock it. And then, ensure that the gate in the attic is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin looking for stuff.
You see a box. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel east. Next, open the cabinet within the sauna. Then, take the passkey from the cabinet within the sauna. If you have picked up the passkey, attempt to take a trip west. After that, insert the passkey into the box in the cookery's lock to unlock it. And then, assure that the box inside the cookery is opened. And then, take the blender from the box. With the blender, sit the blender on the saucepan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it standard? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can make out a saucepan. The saucepan is typical. However, the saucepan, like an empty saucepan, has nothing on it. You move on, clearly done caring about your TextWorld experience.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blender from box<|im_end|>put blender on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. Following that, try to head south. And then, make it so that the type 8 chest in the office is unlocked with the type 8 latchkey. And then, open the type 8 chest inside the office. And then, pick up the nest of grubs from the type 8 chest inside the office. After you have got the nest of grubs, go north. With that accomplished, make an effort to move east. And then, ditch the nest of grubs on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a candy bar and a type 8 latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>take nest of grubs from type 8 chest<|im_end|>go north<|im_end|>go east<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the keycard from the box. With the keycard, unlock the safe. And then, open the safe within the parlor. Once you have opened the safe, recover the passkey from the safe inside the parlor. After you have got the passkey, doublecheck that the hatch within the parlor is unlocked. Then, ensure that the hatch is open. Once you have opened the hatch, try to move south. Following that, pick up the binder from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've seen better parlors, but at least this one seems pretty typical. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. An open normal looking box is close by. The box contains a keycard.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. With that accomplished, pick up the TextWorld limited edition latchkey from the floor of the chamber. And then, look and see that the TextWorld limited edition gateway within the chamber is unlocked. Then, ensure that the TextWorld limited edition gateway is open. And then, try to head north. And then, try to move east. And then, pick-up the whisk from the floor of the cookery. After that, place the whisk on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. Now why would someone leave that there? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take whisk<|im_end|>put whisk on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the keycard from the fridge. Then, insert the keycard into the locker inside the canteen's lock to unlock it. After that, ensure that the locker inside the canteen is open. Then, recover the soap scented keycard from the locker within the canteen. Then, make absolutely sure that the soap scented box is unlocked. And then, open the soap scented box in the canteen. Having pulled open the soap scented box, take the key from the soap scented box. Then, lock the box inside the canteen with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere.
You see a closed box. A locked soap scented box is close by. You can make out a locked locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a fridge. The fridge contains a keycard.
There is a closed portal leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented keycard from locker<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could move north. With that over with, look and see that the passageway within the closet is unlocked with the keycard. Then, make it so that the passageway is wide open. If you have pulled open the passageway, move east. After that, try to head south. With that accomplished, take the latchkey from the box inside the study. And then, take a trip north. And then, Put the latchkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You can barely contain your excitement.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from box<|im_end|>go north<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the portal within the basement is open. Then, try to move west. Once you succeed at that, pick up the rectangular latchkey from the bench inside the salon. Then, travel east. After that, unlock the rectangular box. After that, ensure that the rectangular box is open. After that, take the keycard from the rectangular box within the basement. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a closed safe. You see a rectangular box.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying: a printer.

your action:

Response: open portal<|im_end|>go west<|im_end|>take rectangular latchkey from bench<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the key into the safe inside the workshop's lock to unlock it. After unlocking the safe, ensure that the safe is open. Then, retrieve the cuboid keycard from the safe within the workshop. Then, attempt to move south. And then, check that the cuboid passageway within the shower is unlocked with the cuboid keycard. Having unlocked the cuboid passageway, open the cuboid passageway. After that, head east. Then, make absolutely sure that the cuboid passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. I guess you better just go and list everything you see here.
You make out a safe.
You need an unblocked exit? You should try going south.
You are carrying: a cookie and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take cuboid keycard from safe<|im_end|>go south<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close cuboid passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could doublecheck that the lavender scented chest in the scullery is unlocked. And then, doublecheck that the lavender scented chest within the scullery is wide open. If you have opened the lavender scented chest, take the key from the lavender scented chest. And then, attempt to go to the east. Then, unlock the safe. After that, make it so that the safe is open. After that, take the fork from the safe in the kitchenette. If you can get your hands on the fork, put the fork on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip north. Then, take a trip west. That done, venture south. Then, pick up the Canadian key from the table. And then, try to move north. And then, try to venture east. After that, close the Canadian door within the kitchen. And then, lock the Canadian door. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Canadian key from table<|im_end|>go north<|im_end|>go east<|im_end|>close Canadian door<|im_end|>lock Canadian door with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make sure that the safe is unlocked. After unlocking the safe, ensure that the safe is open. After that, recover the key from the safe within the kitchenette. With the key, make it so that the chest in the kitchenette is unlocked. After unlocking the chest, ensure that the chest is open. And then, retrieve the napkin from the chest. After that, attempt to move east. And then, ditch the napkin on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just moved into a kitchenette.
You hear a noise behind you and spin around, but you can't see anything other than a chest. You can make out a locked safe, which looks typical, in the room. You can make out a saucepan. The saucepan appears to be empty.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture south. Once you get around to doing that, pick-up the key from the floor of the office. After that, unlock the safe. And then, open the safe in the office. And then, retrieve the non-euclidean key from the safe inside the office. And then, assure that the non-euclidean locker in the office is unlocked. After that, ensure that the non-euclidean locker inside the office is open. And then, recover the pencil from the non-euclidean locker in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take pencil from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to go to the east. Then, insert the key into the safe in the laundry place's lock to unlock it. After that, open the safe. Having opened the safe, recover the TextWorld limited edition key from the safe. And then, unlock the TextWorld limited edition box in the laundry place. Then, open the TextWorld limited edition box. And then, take the keycard from the TextWorld limited edition box inside the laundry place. Then, lock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld limited edition key from safe<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take keycard from TextWorld limited edition box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to go south. And then, unlock the safe. And then, assure that the safe in the laundry place is wide open. Then, take the latchkey from the safe. And then, insert the latchkey into the gate inside the laundry place's lock to unlock it. After that, make absolutely sure that the gate within the laundry place is open. After that, make an attempt to venture east. Then, lift the sock from the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
You need an unblocked exit? You should try going south.
There is a napkin on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. And then, open the spherical safe in the attic. And then, retrieve the type S keycard from the spherical safe inside the attic. After that, attempt to take a trip north. After that, check that the type S hatch is unlocked with the type S keycard. After that, ensure that the type S hatch is open. After that, try to go east. After that, retrieve the monitor from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. Let's see what's in here.
You scan the room, seeing a platter. The platter appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed type S hatch leading east. There is an unguarded exit to the south.
You are carrying: a spherical key and a vacuum.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take type S keycard from spherical safe<|im_end|>go north<|im_end|>unlock type S hatch with type S keycard<|im_end|>open type S hatch<|im_end|>go east<|im_end|>take monitor<|im_end|>