Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, take the Microsoft key from the chest. And then, unlock the Microsoft safe within the vault. After that, look and see that the Microsoft safe inside the vault is open. After that, recover the Canadian limited edition passkey from the Microsoft safe inside the vault. After you have picked up the Canadian limited edition passkey, go south. With that done, make it so that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. And then, open the Canadian limited edition chest. After that, recover the poem from the Canadian limited edition chest within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You can make out a Microsoft safe. Look out! It's a- oh, never mind, it's just a chest. The chest contains a Microsoft key!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft key from chest<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition passkey from Microsoft safe<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take poem from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture west. Next, head north. Then, open the display within the study. Then, take the type 8 latchkey from the display. If you can get your hands on the type 8 latchkey, attempt to go to the south. After that, travel east. After that, check that the type 8 box within the scullery is unlocked with the type 8 latchkey. After that, ensure that the type 8 box within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place.
You make out a type 8 box. Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>open display<|im_end|>take type 8 latchkey from display<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 8 box with type 8 latchkey<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to make sure that the locker within the lounge is unlocked with the latchkey. And then, open the locker. If you have pulled open the locker, recover the TextWorld latchkey from the locker. And then, take a trip east. If you can do that, insert the TextWorld latchkey into the TextWorld locker within the bathroom's lock to unlock it. And then, ensure that the TextWorld locker in the bathroom is open. And then, take the paper towel from the TextWorld locker within the bathroom. With the paper towel, deposit the paper towel on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a locked locker.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld latchkey from locker<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take paper towel from TextWorld locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could doublecheck that the safe is unlocked. Then, doublecheck that the safe is wide open. And then, recover the rectangular key from the safe in the cookery. And then, check that the rectangular hatch inside the cookery is unlocked with the rectangular key. After that, ensure that the rectangular hatch inside the cookery is open. After opening the rectangular hatch, make an attempt to take a trip north. After that, look and see that the trunk is open. And then, recover the mat from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. Okay, just remember what you're here to do, and everything will go great.
You make out a safe.
There is a closed rectangular hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>open trunk<|im_end|>take mat from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, close the locker inside the bedroom. And then, head north. Okay, and then, take the non-euclidean latchkey from the rack inside the bathroom. Then, insert the non-euclidean latchkey into the non-euclidean chest's lock to unlock it. After that, doublecheck that the non-euclidean chest within the bathroom is open. And then, pick up the passkey from the non-euclidean chest. And then, make an effort to go to the south. Next, Put the passkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a locker. There's something strange about this thing being here, but you don't have time to worry about that now. What a letdown! The locker is empty!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go north<|im_end|>take non-euclidean latchkey from rack<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the formless chest with the formless passkey. And then, ensure that the formless chest is open. Then, pick up the fudge scented keycard from the formless chest inside the pantry. Then, make absolutely sure that the fudge scented box in the pantry is unlocked with the fudge scented keycard. After unlocking the fudge scented box, open the fudge scented box. Then, retrieve the latchkey from the fudge scented box. Then, try to head east. And then, unlock the box in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You can make out a fudge scented box. You see a locked formless chest right there by you.
There is an unguarded exit to the east.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take fudge scented keycard from formless chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take latchkey from fudge scented box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could move east. With that accomplished, doublecheck that the type U chest is open. Then, take the passkey from the type U chest. And then, make it so that the locker is unlocked. After that, open the locker. And then, take the shoe from the locker in the vault. After that, take a trip west. After that, throw the shoe on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type U chest<|im_end|>take passkey from type U chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go west<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to close the locker within the chamber. After that, make an effort to venture west. And then, pick up the keycard from the cabinet in the basement. After that, make absolutely sure that the safe is unlocked. And then, open the safe. And then, take the passkey from the safe. With the passkey, go to the east. Okay, and then, Insert the passkey into the locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You can see an opened locker. The locker is empty, what a horrible day!
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take keycard from cabinet<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. With that over with, recover the key from the floor of the bedroom. With the key, move north. After that, doublecheck that the door is unlocked. And then, ensure that the door inside the scullery is open. Then, attempt to venture east. Then, recover the fork from the counter in the dish-pit. Once you have picked up the fork, put the fork into the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You can barely contain your excitement.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take fork from counter<|im_end|>insert fork into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to make an effort to go to the east. That done, lift the passkey from the floor of the cubicle. Having taken the passkey, make an attempt to go west. And then, check that the door is unlocked with the passkey. Then, open the door in the workshop. Then, go to the south. After that, go to the east. Next, pick up the butterfly from the shelf in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, make an effort to venture east. After that, retrieve the Canadian style key from the floor of the canteen. After that, make it so that the Canadian style locker within the canteen is unlocked. Then, make sure that the Canadian style locker in the canteen is opened. After that, recover the stick of butter from the Canadian style locker within the canteen. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type J keycard.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian style key<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. And then, assure that the portmanteau is ajar. And then, pick up the passkey from the portmanteau. And then, check that the portal is unlocked with the passkey. Then, open the portal in the playroom. And then, venture south. Then, take a trip east. And then, assure that the cabinet is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You scan the room, seeing a chair! The chair is typical. But oh no! there's nothing on this piece of junk. You move on, clearly depressed by TextWorld.
There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could try to go to the south. If you can do that, take a trip south. With that done, make sure that the drawer inside the launderette is ajar. And then, take the American style passkey from the drawer. After that, attempt to venture north. With that done, move east. Then, unlock the American style box within the shower with the American style passkey. And then, open the American style box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go south<|im_end|>open drawer<|im_end|>take American style passkey from drawer<|im_end|>go north<|im_end|>go east<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe. After that, open the safe in the shower. After that, pick up the type 0 latchkey from the safe. After that, go to the south. Next, unlock the type 0 chest inside the washroom with the type 0 latchkey. And then, open the type 0 chest in the washroom. Then, take the towel from the type 0 chest inside the washroom. If you have picked up the towel, drop the towel on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked safe. You can make out a bench. But there isn't a thing on it.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type 0 latchkey from safe<|im_end|>go south<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take towel from type 0 chest<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move north. Then, doublecheck that the refrigerator within the dish-pit is ajar. And then, pick up the Microsoft style passkey from the refrigerator. Once you have taken the Microsoft style passkey, take a trip south. Then, assure that the Microsoft style portal is unlocked. Then, ensure that the Microsoft style portal is open. And then, travel east. And then, pick up the glove from the counter inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take Microsoft style passkey from refrigerator<|im_end|>go south<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take glove from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to venture south. Okay, and then, recover the type 1 keycard from the refrigerator. If you have picked up the type 1 keycard, attempt to take a trip north. After that, insert the type 1 keycard into the type 1 locker's lock to unlock it. After that, look and see that the type 1 locker is ajar. After that, pick up the vanilla scented passkey from the type 1 locker inside the studio. And then, head south. If you can manage that, lock the vanilla scented chest in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's in the room.
You make out a type 1 locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 keycard from refrigerator<|im_end|>go north<|im_end|>unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take vanilla scented passkey from type 1 locker<|im_end|>go south<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go east. Following that, retrieve the soap scented key from the stand. After that, attempt to travel west. With that accomplished, look and see that the soap scented chest within the garage is unlocked. If you have unlocked the soap scented chest, open the soap scented chest within the garage. Then, pick up the loaf of bread from the soap scented chest. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am required to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a soap scented chest. You scan the room for a toolbox, and you find a toolbox. You shudder, but continue examining the room. The toolbox is empty! What a waste of a day!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key from stand<|im_end|>go west<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take loaf of bread from soap scented chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to go south. Then, assure that the cabinet in the studio is open. And then, pick up the spherical passkey from the cabinet. After taking the spherical passkey, unlock the spherical locker in the studio. Then, ensure that the spherical locker is open. Then, retrieve the Microsoft latchkey from the spherical locker inside the studio. Then, doublecheck that the Microsoft locker inside the studio is unlocked. And then, ensure that the Microsoft locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take spherical passkey from cabinet<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take Microsoft latchkey from spherical locker<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, retrieve the soap scented latchkey from the platter within the kitchen. And then, take a trip south. That done, check that the soap scented chest is unlocked with the soap scented latchkey. After that, ensure that the soap scented chest in the kitchenette is open. After that, take the latchkey from the soap scented chest. After taking the latchkey, make it so that the box within the kitchenette is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the teaspoon from the box within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal. The room is well lit.
You see a platter. The platter is typical. On the platter you see a soap scented latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from platter<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take latchkey from soap scented chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, recover the Microsoft limited edition latchkey from the floor of the bedchamber. If you have taken the Microsoft limited edition latchkey, unlock the Microsoft limited edition box inside the bedchamber. Then, open the Microsoft limited edition box. And then, take the TextWorld limited edition keycard from the Microsoft limited edition box within the bedchamber. After that, make sure that the TextWorld limited edition box within the bedchamber is unlocked. After that, make sure that the TextWorld limited edition box inside the bedchamber is opened. After that, take the pillow from the TextWorld limited edition box. Then, place the pillow on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a TextWorld limited edition box. You make out a Microsoft limited edition box! You rest your hand against a wall, but you miss the wall and fall onto a desk. The desk is normal. But oh no! there's nothing on this piece of trash.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
There is a Microsoft limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take TextWorld limited edition keycard from Microsoft limited edition box<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take pillow from TextWorld limited edition box<|im_end|>put pillow on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, pick-up the key from the floor of the kitchen. And then, unlock the gate in the kitchen with the key. Then, ensure that the gate within the kitchen is open. After you have pulled open the gate, move south. Once you succeed at that, make an effort to travel west. After that, retrieve the bowl from the floor of the cookhouse. After you have got the bowl, go east. After that, ditch the bowl on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key, a spork and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. With that over with, make absolutely sure that the box is unlocked. And then, open the box within the kitchenette. After opening the box, take the cuboid key from the box. If you can get your hands on the cuboid key, make it so that the cuboid locker is unlocked with the cuboid key. And then, open the cuboid locker. And then, recover the keycard from the cuboid locker. Then, Put the keycard into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an effort to head south. With that accomplished, recover the rectangular passkey from the locker. After you have taken the rectangular passkey, go to the north. Following that, insert the rectangular passkey into the rectangular passageway's lock to unlock it. And then, make it so that the rectangular passageway inside the study is ajar. Then, try to travel east. Once you get around to doing that, retrieve the plant from the floor of the chamber. After that, you can insert the plant inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is a closed rectangular passageway leading east. There is an unblocked exit to the south.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from locker<|im_end|>go north<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take plant<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Once you succeed at that, make absolutely sure that the American style safe is unlocked with the American style key. Then, open the American style safe within the shower. And then, retrieve the keycard from the American style safe within the shower. Then, doublecheck that the chest in the shower is unlocked with the keycard. And then, open the chest. And then, retrieve the potato from the chest. If you can get your hands on the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the formless keycard from the bookshelf in the workshop. Once you have taken the formless keycard, head east. And then, look and see that the formless portal inside the bedchamber is unlocked. And then, open the formless portal inside the bedchamber. Then, make an effort to go to the south. Then, pick up the tablet from the dresser. And then, make an effort to head north. After that, place the tablet on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a formless keycard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take formless keycard from bookshelf<|im_end|>go east<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go south<|im_end|>take tablet from dresser<|im_end|>go north<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, check that the box is unlocked with the key. After that, ensure that the box is open. After you have opened the box, pick up the vanilla scented passkey from the box. With the vanilla scented passkey, unlock the vanilla scented safe inside the pantry. Then, make absolutely sure that the vanilla scented safe in the pantry is opened. Then, take the passkey from the vanilla scented safe in the pantry. After picking up the passkey, venture east. And then, check that the chest is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a locked vanilla scented safe close by. You can make out a locked usual looking box in the corner.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take vanilla scented passkey from box<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take passkey from vanilla scented safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the latchkey from the floor of the office. After picking up the latchkey, unlock the safe with the latchkey. After that, ensure that the safe within the office is open. After that, recover the keycard from the safe. And then, check that the portal inside the office is unlocked with the keycard. And then, open the portal. And then, head east. And then, make absolutely sure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look out! It's a- oh, never mind, it's just a safe. Were you looking for a mantle? Because look over there, it's a mantle. The mantle is standard. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed portal leading east. You need an unguarded exit? You should try going south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the coffer inside the garage. Then, insert the passkey into the box within the garage's lock to unlock it. And then, doublecheck that the box in the garage is wide open. And then, retrieve the key from the box inside the garage. And then, move east. Then, insert the key into the chest's lock to unlock it. After unlocking the chest, look and see that the chest is ajar. Then, take the glass from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
You can make out a box. Wow, isn't TextWorld just the best? You scan the room for a coffer, and you find a coffer. The coffer contains a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, check that the Henderson's limited edition box in the workshop is unlocked with the Henderson's limited edition key. After that, make absolutely sure that the Henderson's limited edition box is opened. After that, retrieve the TextWorld style latchkey from the Henderson's limited edition box inside the workshop. Then, take a trip east. Then, doublecheck that the TextWorld style safe is unlocked. And then, look and see that the TextWorld style safe in the cubicle is ajar. And then, take the Microsoft style passkey from the TextWorld style safe within the cubicle. And then, doublecheck that the Microsoft style chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's here.
Look over there! a Henderson's limited edition box. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take TextWorld style latchkey from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take Microsoft style passkey from TextWorld style safe<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the east. Then, recover the rectangular latchkey from the mantle within the study. Then, unlock the rectangular safe. And then, make it so that the rectangular safe is wide open. And then, pick up the latchkey from the rectangular safe. And then, unlock the locker inside the study. Then, open the locker. After pulling open the locker, pick up the book from the locker in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from mantle<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel west. Then, ensure that the cabinet is open. After that, pick up the formless keycard from the cabinet. Then, check that the formless locker is unlocked with the formless keycard. And then, open the formless locker. After you have opened the formless locker, take the broom from the formless locker within the steam room. And then, try to go east. After that, put the broom on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. I guess you better just go and list everything you see here.
You see a shelf. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take formless keycard from cabinet<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take broom from formless locker<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, retrieve the Canadian style passkey from the floor of the bathroom. Then, take a trip north. Then, unlock the Canadian style box inside the recreation zone. Then, open the Canadian style box in the recreation zone. Then, pick up the nest of spiders from the Canadian style box in the recreation zone. Then, try to go to the south. And then, place the nest of spiders on the rack in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can see a Canadian style box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian style passkey<|im_end|>go north<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take nest of spiders from Canadian style box<|im_end|>go south<|im_end|>put nest of spiders on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the north. With that over with, retrieve the Henderson's latchkey from the stand in the studio. With the Henderson's latchkey, make it so that the Henderson's door inside the studio is unlocked with the Henderson's latchkey. And then, ensure that the Henderson's door in the studio is open. And then, make an attempt to move north. Then, make sure that the Canadian style box in the scullery is opened. Then, pick up the passkey from the Canadian style box in the scullery. And then, unlock the chest in the scullery with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from stand<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go north<|im_end|>open Canadian style box<|im_end|>take passkey from Canadian style box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the type 5 latchkey from the floor of the cellar. And then, unlock the type 5 chest. And then, ensure that the type 5 chest in the cellar is open. After that, take the fudge scented key from the type 5 chest in the cellar. If you can get your hands on the fudge scented key, insert the fudge scented key into the fudge scented safe's lock to unlock it. After that, open the fudge scented safe. After that, take the latchkey from the fudge scented safe. After that, lock the box in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a closed box close by. You can make out a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? You make out a type 5 chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 5 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 5 latchkey<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take fudge scented key from type 5 chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, go north. With that done, go to the east. Okay, and then, pick up the passkey from the stand inside the office. Then, insert the passkey into the chest in the office's lock to unlock it. Once you have unlocked the chest, open the chest within the office. After opening the chest, take the nest of bunnies from the chest. Then, make an attempt to go west. With that accomplished, place the nest of bunnies inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty usual here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take nest of bunnies from chest<|im_end|>go west<|im_end|>insert nest of bunnies into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could make an effort to take a trip south. And then, retrieve the Henderson's limited edition key from the locker. After that, venture north. And then, check that the Henderson's limited edition gateway is unlocked with the Henderson's limited edition key. After that, open the Henderson's limited edition gateway within the laundry place. After that, go east. And then, retrieve the Cat Calendar from the shelf. Then, put the Cat Calendar on the chair within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
There is a closed Henderson's limited edition gateway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>open Henderson's limited edition gateway<|im_end|>go east<|im_end|>take Cat Calendar from shelf<|im_end|>put Cat Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the TextWorld style keycard from the shelf inside the parlor. After that, attempt to travel west. With that done, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe within the workshop. Then, pick up the keycard from the TextWorld style safe within the workshop. Then, go east. Following that, doublecheck that the gateway is unlocked. Then, open the gateway. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great normal vibes in this place, a wonderful normal atmosphere.
You smell an awful smell, and follow it to a shelf. On the shelf you can see a sandwich and a TextWorld style keycard.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from shelf<|im_end|>go west<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, go to the west. With that accomplished, ensure that the American limited edition chest is open. Then, recover the passkey from the American limited edition chest. After stealing the passkey, unlock the box within the vault with the passkey. After unlocking the box, make sure that the box within the vault is open. After pulling open the box, retrieve the burger from the box. If you can get your hands on the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
There is a closed gate leading north. There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go west<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, recover the key from the armchair. Then, unlock the chest within the studio with the key. After that, assure that the chest inside the studio is wide open. After that, take the spherical latchkey from the chest inside the studio. If you can get your hands on the spherical latchkey, unlock the spherical safe. After unlocking the spherical safe, ensure that the spherical safe is open. After that, take the folder from the spherical safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from armchair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take folder from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, move east. And then, open the locker. Then, take the Henderson's limited edition keycard from the locker inside the bedchamber. After picking up the Henderson's limited edition keycard, unlock the Henderson's limited edition box. Then, make sure that the Henderson's limited edition box within the bedchamber is wide open. And then, retrieve the fly larva from the Henderson's limited edition box. Having got the fly larva, try to go to the west. After that, throw the fly larva on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Henderson's limited edition keycard from locker<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take fly larva from Henderson's limited edition box<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the coffer in the pantry. After that, take the lavender scented key from the coffer. After picking up the lavender scented key, make an attempt to go south. Then, unlock the lavender scented gateway with the lavender scented key. After you have unlocked the lavender scented gateway, look and see that the lavender scented gateway inside the studio is opened. And then, try to move east. And then, retrieve the insect from the shelf. Then, sit the insect on the rack in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the pantry.
You can make out a coffer.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take lavender scented key from coffer<|im_end|>go south<|im_end|>unlock lavender scented gateway with lavender scented key<|im_end|>open lavender scented gateway<|im_end|>go east<|im_end|>take insect from shelf<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. After unlocking the box, ensure that the box within the chamber is open. And then, pick up the American style latchkey from the box. With the American style latchkey, unlock the American style safe inside the chamber. After that, ensure that the American style safe is open. After that, take the latchkey from the American style safe. After you have picked up the latchkey, make it so that the chest is unlocked with the latchkey. After unlocking the chest, make it so that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You make out a locked chest. You see a locked American style safe. You can make out a locked box in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture south. With that over with, ensure that the cabinet within the steam room is open. And then, take the key from the cabinet. If you can get your hands on the key, assure that the gate is unlocked. And then, assure that the gate in the steam room is ajar. And then, attempt to go east. That done, retrieve the passkey from the shelf in the garage. And then, look and see that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
There is an unblocked exit to the south.
You are carrying: a disk.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go north. Once you do that, open the crate within the closet. And then, pick up the passkey from the crate inside the closet. Then, move south. Next, make absolutely sure that the passageway is unlocked. After unlocking the passageway, ensure that the passageway inside the spare room is open. Then, attempt to head west. Once you finish that, retrieve the sponge from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're not going to believe this, but you've just entered a spare room.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open crate<|im_end|>take passkey from crate<|im_end|>go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture east. Once you succeed at that, head south. Then, pick up the type 6 key from the table inside the attic. Then, insert the type 6 key into the type 6 locker's lock to unlock it. And then, open the type 6 locker within the attic. And then, recover the keycard from the type 6 locker in the attic. After getting the keycard, venture north. That done, unlock the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 6 key from table<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take keycard from type 6 locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the type B keycard from the floor of the bedroom. If you can get your hands on the type B keycard, unlock the type B chest with the type B keycard. Then, make sure that the type B chest within the bedroom is wide open. Then, pick up the rectangular latchkey from the type B chest. After that, attempt to go east. And then, insert the rectangular latchkey into the rectangular safe's lock to unlock it. After that, make absolutely sure that the rectangular safe within the cellar is open. And then, retrieve the shoe from the rectangular safe in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You can see a locked type B chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type B keycard on the floor.
You are carrying nothing.

your action:

Response: take type B keycard<|im_end|>unlock type B chest with type B keycard<|im_end|>open type B chest<|im_end|>take rectangular latchkey from type B chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take shoe from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the coffer. If you can get your hands on the passkey, unlock the safe inside the attic with the passkey. And then, doublecheck that the safe in the attic is opened. And then, take the type O key from the safe in the attic. And then, make it so that the type O chest within the attic is unlocked. Then, ensure that the type O chest within the attic is open. After that, take the cane from the type O chest inside the attic. And then, ditch the cane on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You make out a type O chest. You can make out a safe. You can make out an opened coffer. The coffer contains a passkey.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type O key from safe<|im_end|>unlock type O chest with type O key<|im_end|>open type O chest<|im_end|>take cane from type O chest<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the cuboid box inside the bedchamber is unlocked with the cuboid latchkey. And then, make sure that the cuboid box within the bedchamber is open. Then, pick up the latchkey from the cuboid box within the bedchamber. And then, look and see that the box inside the bedchamber is unlocked with the latchkey. After that, make sure that the box in the bedchamber is open. Then, take the keycard from the box. After that, head west. Okay, and then, make sure that the passageway inside the dish-pit is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin looking for stuff.
You make out a box. Hmmm... what else, what else? A locked cuboid box is in the room.
There is an unguarded exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the safe. Then, open the safe. Then, take the key from the safe. Then, make sure that the box inside the vault is unlocked. Then, open the box inside the vault. And then, retrieve the keycard from the box in the vault. After that, go to the east. Following that, insert the keycard into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. Let's see what's in here.
You can see a box. You make out a safe.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, head south. And then, recover the latchkey from the rack within the kitchen. And then, head north. And then, make an effort to take a trip north. After that, go east. Then, assure that the safe is shut. After that, make it so the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can make out a stand. The stand is typical. But oh no! there's nothing on this piece of garbage.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a book.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, head south. Then, recover the type 7 keycard from the shelf. After taking the type 7 keycard, take a trip east. If you can finish that, unlock the type 7 locker. Once you have unlocked the type 7 locker, ensure that the type 7 locker is open. After that, recover the latchkey from the type 7 locker. Having got the latchkey, unlock the locker with the latchkey. And then, doublecheck that the locker in the spare room is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 keycard from shelf<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take latchkey from type 7 locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the non-euclidean box inside the restroom. After that, ensure that the non-euclidean box within the restroom is open. And then, pick up the latchkey from the non-euclidean box within the restroom. And then, look and see that the chest is unlocked. And then, open the chest inside the restroom. And then, retrieve the candy bar from the chest in the restroom. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary one.
What's that over there? It looks like it's a chest. Classic TextWorld. You make out a locked non-euclidean box. You can see a cabinet.
There is an unguarded exit to the south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move east. Then, recover the latchkey from the mantelpiece inside the bedroom. And then, move west. With that over with, unlock the box within the studio with the latchkey. Then, open the box within the studio. Then, recover the garlic clove from the box. After that, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a locked box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to ensure that the display is open. And then, retrieve the keycard from the display. And then, check that the chest is unlocked with the keycard. After that, doublecheck that the chest inside the closet is opened. Then, pick up the key from the chest inside the closet. And then, travel south. Then, unlock the box. And then, open the box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. The room is well lit.
You make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take keycard from display<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go west. If you can get around to doing that, go west. After that, take the Microsoft style latchkey from the mantelpiece in the chamber. With the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style chest within the chamber's lock to unlock it. After that, make it so that the Microsoft style chest is wide open. Then, retrieve the controller from the Microsoft style chest. With the controller, try to take a trip east. And then, drop the controller on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a poem.

your action:

Response: go west<|im_end|>go west<|im_end|>take Microsoft style latchkey from mantelpiece<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take controller from Microsoft style chest<|im_end|>go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick up the binder from the table in the studio. And then, attempt to venture south. After that, attempt to take a trip east. Then, pick up the type 1 key from the bowl within the scullery. Then, make sure that the type 1 safe inside the scullery is unlocked. Then, ensure that the type 1 safe within the scullery is open. After you have opened the type 1 safe, insert the binder into the type 1 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take binder from table<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 key from bowl<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>insert binder into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. And then, ensure that the safe within the bedroom is open. After that, retrieve the type 9 keycard from the safe in the bedroom. After that, make absolutely sure that the type 9 passageway inside the bedroom is unlocked with the type 9 keycard. And then, open the type 9 passageway. After that, attempt to venture north. Then, move east. And then, recover the shadfly from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a safe.
There is a closed type 9 passageway leading north. You need an unblocked exit? You should try going east.
You are carrying: a chocolate bar and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type 9 keycard from safe<|im_end|>unlock type 9 passageway with type 9 keycard<|im_end|>open type 9 passageway<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. Following that, check that the box in the kitchenette is unlocked with the key. After unlocking the box, open the box in the kitchenette. After that, retrieve the type D latchkey from the box. If you can get your hands on the type D latchkey, assure that the type D chest is unlocked with the type D latchkey. After unlocking the type D chest, ensure that the type D chest is open. Then, pick up the butterfly from the type D chest. If you have picked up the butterfly, drop the butterfly on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place.
You make out a bench. But oh no! there's nothing on this piece of junk.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type D latchkey from box<|im_end|>unlock type D chest with type D latchkey<|im_end|>open type D chest<|im_end|>take butterfly from type D chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, recover the rectangular keycard from the floor of the basement. With the rectangular keycard, insert the rectangular keycard into the rectangular box within the basement's lock to unlock it. After that, ensure that the rectangular box is open. Then, recover the passkey from the rectangular box. And then, check that the box is unlocked with the passkey. And then, assure that the box within the basement is opened. After that, retrieve the keycard from the box inside the basement. And then, insert the keycard into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You see a locked locker, which looks normal, in the corner. You make out a box. Huh, weird. You see a locked rectangular box close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cuboid gateway within the shower. Then, open the cuboid gateway. And then, go to the east. And then, travel east. And then, pick up the Microsoft style key from the stand. After that, make an effort to travel west. With that over with, make absolutely sure that the Microsoft style box is closed. Then, lock the Microsoft style box with the Microsoft style key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin looking for stuff.
You scan the room, seeing a board. Now why would someone leave that there? But the thing is empty.
There is a closed cuboid gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Microsoft style key from stand<|im_end|>go west<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head north. After that, lift the fresh laundry scented latchkey from the floor of the cookery. With the fresh laundry scented latchkey, make an effort to travel south. And then, unlock the fresh laundry scented gate. And then, open the fresh laundry scented gate. After that, go east. Following that, pick up the type I keycard from the shelf inside the laundry place. After you have picked up the type I keycard, make sure the type I box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
There is a closed fresh laundry scented gate leading east. There is an unguarded exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented latchkey<|im_end|>go south<|im_end|>unlock fresh laundry scented gate with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gate<|im_end|>go east<|im_end|>take type I keycard from shelf<|im_end|>lock type I box with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go to the east. And then, open the box inside the office. And then, recover the Henderson's limited edition passkey from the box. Once you have got the Henderson's limited edition passkey, attempt to head west. After that, check that the Henderson's limited edition hatch is unlocked with the Henderson's limited edition passkey. Then, make sure that the Henderson's limited edition hatch inside the studio is wide open. And then, move south. With that done, pick up the Comic Strip Calendar from the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
There is a closed Henderson's limited edition hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take Henderson's limited edition passkey from box<|im_end|>go west<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go south<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the studio. And then, make sure that the gate is unlocked with the keycard. And then, ensure that the gate is open. And then, try to travel east. Next, make an attempt to go to the south. And then, pick up the Cat Calendar from the desk. And then, try to venture north. Once you finish that, insert the Cat Calendar into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. You start to take note of what's in the room.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take Cat Calendar from desk<|im_end|>go north<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture west. If you can get around to doing that, ensure that the type R box is open. And then, pick up the Henderson's passkey from the type R box. After that, attempt to travel east. After that, unlock the Henderson's chest. And then, open the Henderson's chest. And then, take the keycard from the Henderson's chest. After taking the keycard, make absolutely sure that the chest within the parlor is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a gleam over in a corner, where you can see a chest. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a Henderson's chest.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: a type R keycard.

your action:

Response: go west<|im_end|>open type R box<|im_end|>take Henderson's passkey from type R box<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take keycard from Henderson's chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the type K key from the table inside the closet. Then, go south. And then, unlock the type K locker with the type K key. And then, make absolutely sure that the type K locker within the sauna is wide open. Having pulled open the type K locker, take the Henderson's style passkey from the type K locker in the sauna. And then, try to go to the north. Then, travel east. And then, insert the Henderson's style passkey into the Henderson's style box within the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
You see a table. The table is standard. On the table you see a type K key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type K key from table<|im_end|>go south<|im_end|>unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take Henderson's style passkey from type K locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, take a trip south. Okay, and then, ensure that the passageway is open. After pulling open the passageway, attempt to take a trip east. After that, make an effort to go to the north. That done, retrieve the key from the floor of the washroom. After that, head south. Following that, unlock the box with the key. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin looking for stuff.
You need an unguarded exit? You should try going south.
There is a mouse on the floor.
You are carrying: a candy bar and a gummy bear.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, lift the TextWorld style latchkey from the floor of the vault. With the TextWorld style latchkey, make sure that the TextWorld style box in the vault is unlocked. Having unlocked the TextWorld style box, make it so that the TextWorld style box is opened. And then, pick up the key from the TextWorld style box. After taking the key, check that the box inside the vault is unlocked with the key. After that, look and see that the box is opened. Then, recover the Henderson's latchkey from the box within the vault. And then, unlock the Henderson's locker in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You make out a locked Henderson's locker nearby. You see a gleam over in a corner, where you can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a TextWorld style box. Hmmm... what else, what else?
There is a closed passageway leading west. There is an unguarded exit to the north.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head west. Then, make an attempt to head west. Then, pick up the passkey from the floor of the lounge. Then, insert the passkey into the chest inside the lounge's lock to unlock it. Then, look and see that the chest is opened. Then, take the tv from the chest within the lounge. And then, travel east. Then, deposit the tv on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You can see a shelf. Unfortunately, there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a workbench. The workbench is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an open gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>go east<|im_end|>drop tv<|im_end|>