Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the passkey from the safe. With the passkey, venture east. And then, unlock the box inside the chamber. After that, open the box. And then, make an effort to go west. Next, pick-up the manuscript from the floor of the salon. After you have got the manuscript, try to go east. After that, you can put the manuscript into the box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look at that placard! What does it say? It says Welcome to the salon? Well that's cool.
You can see a safe. The safe contains a passkey.
There is an unblocked exit to the east.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the keycard from the mantle in the salon. Then, unlock the chest. After that, doublecheck that the chest is opened. After that, retrieve the fudge scented key from the chest. After that, unlock the fudge scented safe inside the salon. Then, make absolutely sure that the fudge scented safe is wide open. Then, pick up the non-euclidean keycard from the fudge scented safe in the salon. And then, unlock the non-euclidean box with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're not going to believe this, but you've just entered a salon.
You can see a locked non-euclidean box in the corner. You see a fudge scented safe. You scan the room for a chest, and you find a chest. You can see a mantle. You wonder idly who left that here. The mantle is standard. On the mantle you can see a keycard.
There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented key from chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take non-euclidean keycard from fudge scented safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the key from the case. Then, insert the key into the gateway's lock to unlock it. And then, ensure that the gateway is open. After you have opened the gateway, go to the south. And then, move east. With that done, pick up the latchkey from the crate within the pantry. Then, unlock the safe with the latchkey. After unlocking the safe, look and see that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just moved into a bathroom. You can barely contain your excitement.
You can make out an opened case in the corner. The case contains a key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from crate<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the locker in the workshop is unlocked with the key. Then, doublecheck that the locker is ajar. Then, take the disk from the locker. Then, head south. Following that, pick-up the rectangular latchkey from the floor of the parlor. With the rectangular latchkey, unlock the rectangular locker with the rectangular latchkey. Then, ensure that the rectangular locker is open. After that, you can insert the disk inside the rectangular locker inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
Look out! It's a- oh, never mind, it's just a locker.
There is an unblocked exit to the south.
You are carrying: a key and a blender.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take disk from locker<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>insert disk into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, head east. That done, assure that the trunk inside the bedroom is wide open. And then, recover the keycard from the trunk. Then, unlock the locker inside the bedroom. Then, ensure that the locker inside the bedroom is open. After that, recover the passkey from the locker inside the bedroom. After that, make sure that the safe is unlocked. After that, doublecheck that the safe within the bedroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular key from the coffer within the spare room. And then, check that the rectangular locker in the spare room is unlocked with the rectangular key. And then, open the rectangular locker inside the spare room. After that, retrieve the American limited edition key from the rectangular locker within the spare room. Then, make absolutely sure that the American limited edition passageway is unlocked with the American limited edition key. And then, doublecheck that the American limited edition passageway is wide open. After you have pulled open the American limited edition passageway, attempt to go south. And then, recover the broom from the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a rectangular locker. You see an opened coffer, which looks standard, in the room. The coffer contains a rectangular key. Wow, isn't TextWorld just the best?
There is a closed American limited edition passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from coffer<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take American limited edition key from rectangular locker<|im_end|>unlock American limited edition passageway with American limited edition key<|im_end|>open American limited edition passageway<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the keycard from the mantle. And then, venture west. If you can get through with that, look and see that the box within the cellar is unlocked. Having unlocked the box, ensure that the box is open. After you have pulled open the box, retrieve the lavender scented keycard from the box. After that, make an attempt to venture east. And then, make it so that the lavender scented locker inside the study is unlocked. And then, doublecheck that the lavender scented locker within the study is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
What's that over there? It looks like it's a lavender scented locker. You make out a mantle. You see a keycard on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to pick-up the keycard from the floor of the workshop. With the keycard, make an attempt to go east. After that, check that the portal in the pantry is unlocked with the keycard. And then, make it so that the portal inside the pantry is ajar. After that, attempt to venture north. Then, recover the bug from the chair inside the cookery. If you can get your hands on the bug, go south. With that accomplished, place the bug on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>take bug from chair<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the Henderson's locker inside the bedroom is unlocked. Once you have unlocked the Henderson's locker, ensure that the Henderson's locker is open. And then, take the type 7 key from the Henderson's locker. And then, make an attempt to move south. Once you manage that, insert the type 7 key into the type 7 box within the dish-pit's lock to unlock it. And then, open the type 7 box. After that, retrieve the teacup from the type 7 box in the dish-pit. After that, place the teacup on the counter in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can make out a locked Henderson's locker.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take type 7 key from Henderson's locker<|im_end|>go south<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take teacup from type 7 box<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture west. And then, assure that the suitcase within the workshop is opened. After opening the suitcase, pick up the rectangular passkey from the suitcase within the workshop. And then, make an attempt to go to the east. Then, insert the rectangular passkey into the rectangular safe's lock to unlock it. After that, open the rectangular safe within the attic. Then, take the latchkey from the rectangular safe. If you can get your hands on the latchkey, Deposit the latchkey into the safe in the attic to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a closed safe in the corner. You make out a rectangular safe. Hmmm... what else, what else?
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take rectangular passkey from suitcase<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. Then, retrieve the key from the couch. After stealing the key, check that the gate within the bedchamber is unlocked with the key. If you have unlocked the gate, ensure that the gate inside the bedchamber is open. After opening the gate, attempt to move south. And then, take the type 1 keycard from the portmanteau. After that, travel east. If you can succeed at that, assure the type 1 locker within the cookery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just walked into a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from couch<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take type 1 keycard from portmanteau<|im_end|>go east<|im_end|>lock type 1 locker with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the type 4 box. And then, ensure that the type 4 box inside the study is open. Then, take the keycard from the type 4 box inside the study. If you can get your hands on the keycard, doublecheck that the portal in the study is unlocked. And then, open the portal within the study. Then, head west. Next, ensure that the box within the laundry place is open. And then, retrieve the paper towel from the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place. Let's see what's in here.
You make out a type 4 box.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>take keycard from type 4 box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. With that over with, lift the formless key from the floor of the basement. After getting the formless key, assure that the formless locker is unlocked. And then, open the formless locker within the basement. And then, pick up the TextWorld style passkey from the formless locker within the basement. Then, make an effort to move south. That done, close the TextWorld style chest. Then, lock the TextWorld style chest with the TextWorld style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You begin looking for stuff.
You can see an opened TextWorld style chest. The TextWorld style chest contains a desktop computer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take TextWorld style passkey from formless locker<|im_end|>go south<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, pick up the American latchkey from the floor of the spare room. After that, assure that the American chest inside the spare room is unlocked. After that, ensure that the American chest inside the spare room is open. After pulling open the American chest, recover the keycard from the American chest. Then, check that the safe is unlocked with the keycard. After unlocking the safe, open the safe within the spare room. After that, retrieve the broom from the safe inside the spare room. Then, sit the broom on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
Look out! It's a- oh, never mind, it's just a safe. You can see a locked American chest. What's that over there? It looks like it's a workbench. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
There is an American latchkey on the floor.
You are carrying nothing.

your action:

Response: take American latchkey<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, ensure that the gate inside the laundromat is open. And then, venture east. After that, try to move north. If you can get around to doing that, take the key from the saucepan. Then, attempt to head south. And then, move west. After that, make it so that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened cabinet, which looks usual, in the corner. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going east.
There is a garlic clove and a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gate<|im_end|>go east<|im_end|>go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to venture west. After that, pick-up the type N keycard from the floor of the dish-pit. And then, make an attempt to travel east. After that, insert the type N keycard into the type N locker's lock to unlock it. Then, doublecheck that the type N locker in the cookhouse is open. And then, recover the passkey from the type N locker. Then, attempt to go west. With that over with, unlock the safe in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a type N locker. You can make out a rack. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N keycard<|im_end|>go east<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take passkey from type N locker<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, recover the latchkey from the floor of the garage. After that, head south. Next, unlock the portal. And then, ensure that the portal within the recreation zone is open. Then, make an effort to take a trip east. Once you accomplish that, recover the berry from the plate in the cookery. After that, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take berry from plate<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, head west. Then, make an effort to take a trip north. And then, take the TextWorld keycard from the toolbox inside the pantry. After you have got the TextWorld keycard, unlock the TextWorld safe inside the pantry. After unlocking the TextWorld safe, doublecheck that the TextWorld safe is open. After that, recover the key from the TextWorld safe in the pantry. After that, move south. With that done, Put the key into the safe in the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld keycard from toolbox<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take key from TextWorld safe<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the west. And then, ensure that the type Q safe is open. And then, retrieve the keycard from the type Q safe within the canteen. After that, assure that the safe within the canteen is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the shadfly from the safe. If you can get your hands on the shadfly, travel east. Then, sit the shadfly on the saucepan inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a saucepan. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a type Q key.

your action:

Response: go west<|im_end|>open type Q safe<|im_end|>take keycard from type Q safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go east<|im_end|>put shadfly on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make an effort to take a trip south. Then, make it so that the fridge within the cookhouse is opened. After pulling open the fridge, retrieve the keycard from the fridge. Once you have taken the keycard, venture north. Then, unlock the door with the keycard. And then, ensure that the door within the chamber is open. After that, travel north. That done, retrieve the golf club from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
There is a closed door leading north. You need an unguarded exit? You should try going south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take keycard from fridge<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go north<|im_end|>take golf club from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. Following that, take the key from the bench inside the shower. After taking the key, make absolutely sure that the safe in the shower is unlocked with the key. After that, ensure that the safe is open. And then, pick up the mop from the safe in the shower. After that, try to travel south. With that over with, go to the east. And then, place the mop on the counter in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>go south<|im_end|>go east<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type K safe inside the cookhouse is unlocked. Then, make it so that the type K safe is opened. After that, take the Microsoft limited edition key from the type K safe. Having got the Microsoft limited edition key, insert the Microsoft limited edition key into the Microsoft limited edition chest inside the cookhouse's lock to unlock it. Then, ensure that the Microsoft limited edition chest is open. And then, take the key from the Microsoft limited edition chest within the cookhouse. Then, take a trip east. After that, assure that the safe inside the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked Microsoft limited edition chest. You make out a locked ordinary looking type K safe in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type K passkey.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take Microsoft limited edition key from type K safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take key from Microsoft limited edition chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the drawer is ajar. After that, retrieve the Henderson's limited edition keycard from the drawer in the washroom. And then, head north. Then, assure that the Henderson's limited edition safe inside the vault is unlocked. After that, assure that the Henderson's limited edition safe is opened. After that, recover the keycard from the Henderson's limited edition safe in the vault. After that, try to take a trip south. If you can get around to doing that, check that the gateway inside the washroom is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a drawer. You wonder idly who left that here.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take Henderson's limited edition keycard from drawer<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take keycard from Henderson's limited edition safe<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, take the keycard from the desk. Then, check that the locker is unlocked with the keycard. Then, doublecheck that the locker is opened. After that, pick up the TextWorld limited edition keycard from the locker inside the cubicle. Then, take a trip east. And then, assure that the TextWorld limited edition chest within the bar is unlocked. After that, open the TextWorld limited edition chest. And then, recover the insect from the TextWorld limited edition chest within the bar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You can make out a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a desk. You see a keycard on the desk.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld limited edition keycard from locker<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take insect from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, retrieve the passkey from the display in the vault. After getting the passkey, go to the south. With that accomplished, look and see that the chest is unlocked. If you have unlocked the chest, make sure that the chest is open. And then, retrieve the Quote of the Day Calendar from the chest within the workshop. And then, go to the north. With that accomplished, deposit the Quote of the Day Calendar into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread and a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from display<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, assure that the chest within the restroom is unlocked. After that, assure that the chest is opened. Then, take the fudge scented keycard from the chest. With the fudge scented keycard, unlock the fudge scented gateway. Then, open the fudge scented gateway. After that, attempt to go to the south. Following that, head east. Then, ensure that the coffer is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place. You can barely contain your excitement.
You can make out a chest.
There is a closed fudge scented gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented gateway with fudge scented keycard<|im_end|>open fudge scented gateway<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make sure that the type E box within the pantry is unlocked. And then, ensure that the type E box inside the pantry is open. Once you have pulled open the type E box, take the non-euclidean key from the type E box within the pantry. After that, make an attempt to head south. Next, unlock the non-euclidean hatch with the non-euclidean key. After that, open the non-euclidean hatch inside the office. If you have pulled open the non-euclidean hatch, head east. Then, recover the lamp from the bed stand in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
You can see a type E box. You make out a locked safe in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type E latchkey.

your action:

Response: unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>take non-euclidean key from type E box<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take lamp from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to go east. After that, pick up the spherical passkey from the case. After that, go west. With that over with, unlock the spherical box in the laundry place with the spherical passkey. And then, ensure that the spherical box within the laundry place is open. And then, take the paper towel from the spherical box within the laundry place. After that, go east. Then, throw the paper towel on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place. You begin looking for stuff.
You see a spherical box. Hmmm... what else, what else?
There is an unguarded exit to the east.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take spherical passkey from case<|im_end|>go west<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take paper towel from spherical box<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to go to the west. And then, make sure that the type L locker is opened. Then, take the type R keycard from the type L locker. After stealing the type R keycard, go east. And then, check that the type R safe is unlocked with the type R keycard. And then, ensure that the type R safe inside the bar is open. And then, pick up the tv from the type R safe inside the bar. If you have got the tv, drop the tv on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You see a type R safe.
There is an unblocked exit to the west.
You are carrying: a licorice strip and a type L latchkey.

your action:

Response: go west<|im_end|>open type L locker<|im_end|>take type R keycard from type L locker<|im_end|>go east<|im_end|>unlock type R safe with type R keycard<|im_end|>open type R safe<|im_end|>take tv from type R safe<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture south. That done, pick-up the soap scented passkey from the floor of the attic. Then, unlock the soap scented box in the attic with the soap scented passkey. Once you have unlocked the soap scented box, look and see that the soap scented box within the attic is opened. Then, recover the key from the soap scented box. After picking up the key, venture north. Okay, and then, close the chest. Then, make it so the chest within the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. What a letdown! The chest is empty! You can see a locked typical looking box nearby.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take soap scented passkey<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>go north<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Okay, and then, pick up the keycard from the locker in the cubicle. If you can get your hands on the keycard, make an effort to go north. Okay, and then, doublecheck that the gateway inside the cookhouse is unlocked. Then, open the gateway within the cookhouse. And then, go to the east. Okay, and then, take the teaspoon from the refrigerator. And then, toss the teaspoon on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is standard. But there isn't a thing on it. You think about smashing the bowl to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take teaspoon from refrigerator<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the type O key into the type O safe's lock to unlock it. After that, ensure that the type O safe within the office is open. After that, pick up the formless passkey from the type O safe. After that, look and see that the formless box in the office is unlocked. After that, ensure that the formless box within the office is open. Then, retrieve the telephone from the formless box in the office. After that, take a trip east. And then, put the telephone on the rack in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look out! It's a- oh, never mind, it's just a formless box. You can make out a type O safe.
You need an unblocked exit? You should try going east.
You are carrying: a type O key.

your action:

Response: unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take formless passkey from type O safe<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take telephone from formless box<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the chair. After that, insert the key into the gateway's lock to unlock it. And then, open the gateway inside the kitchen. And then, attempt to move east. After that, make an effort to venture east. That done, take the Cat Calendar from the box. After that, venture west. And then, you can deposit the Cat Calendar inside the display in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You make out a chair. The chair is typical. On the chair you can make out a key.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>go west<|im_end|>insert Cat Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the soap scented latchkey from the chair within the studio. Then, make an effort to move west. Then, unlock the soap scented door. And then, open the soap scented door within the study. And then, try to venture north. Once you succeed at that, take a trip east. And then, pick up the loaf of bread from the table within the dish-pit. After getting the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a chair. You see a soap scented latchkey on the chair.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from chair<|im_end|>go west<|im_end|>unlock soap scented door with soap scented latchkey<|im_end|>open soap scented door<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take a trip east. And then, retrieve the cuboid keycard from the workbench in the attic. After that, assure that the cuboid locker is unlocked. And then, doublecheck that the cuboid locker inside the attic is opened. Then, pick up the key from the cuboid locker inside the attic. With the key, assure that the safe inside the attic is unlocked. And then, open the safe in the attic. And then, take the cloak from the safe within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid keycard from workbench<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cloak from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could travel west. Once you finish that, ensure that the Canadian limited edition locker is open. And then, recover the Microsoft style latchkey from the Canadian limited edition locker within the cookhouse. And then, unlock the Microsoft style door with the Microsoft style latchkey. And then, ensure that the Microsoft style door in the cookhouse is open. After opening the Microsoft style door, go south. With that over with, attempt to take a trip east. Okay, and then, lift the telephone from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: go west<|im_end|>open Canadian limited edition locker<|im_end|>take Microsoft style latchkey from Canadian limited edition locker<|im_end|>unlock Microsoft style door with Microsoft style latchkey<|im_end|>open Microsoft style door<|im_end|>go south<|im_end|>go east<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to attempt to go to the south. Then, recover the soap scented keycard from the floor of the cubicle. With the soap scented keycard, try to take a trip north. Then, unlock the soap scented door in the steam room with the soap scented keycard. After that, ensure that the soap scented door is open. After pulling open the soap scented door, try to venture north. Then, doublecheck that the American style box is wide open. Then, recover the pair of headphones from the American style box within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed soap scented door leading north. There is an unguarded exit to the south.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take soap scented keycard<|im_end|>go north<|im_end|>unlock soap scented door with soap scented keycard<|im_end|>open soap scented door<|im_end|>go north<|im_end|>open American style box<|im_end|>take pair of headphones from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the passkey from the rack inside the shower. After that, unlock the passageway. Then, doublecheck that the passageway is wide open. Then, make an effort to go south. Then, try to head east. Once you get around to doing that, open the chest inside the bedroom. If you have pulled open the chest, take the plant from the chest. After that, deposit the plant into the suitcase within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. On the rack you make out a passkey.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>insert plant into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the display in the pantry. After that, look and see that the safe within the pantry is unlocked. And then, ensure that the safe inside the pantry is open. Then, retrieve the passkey from the safe. After that, take a trip east. And then, insert the passkey into the locker's lock to unlock it. Once you have unlocked the locker, assure that the locker within the chamber is open. Then, pick up the laptop from the locker in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the pantry.
You can make out a locked safe right there by you. You see a display. The display contains a keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head west. After that, pick-up the Microsoft limited edition key from the floor of the cookhouse. Then, check that the Microsoft limited edition box within the cookhouse is unlocked with the Microsoft limited edition key. And then, open the Microsoft limited edition box. And then, make an effort to travel east. And then, retrieve the insect from the fridge. And then, try to go to the west. Okay, and then, deposit the insect inside the Microsoft limited edition box in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a fridge. The fridge contains an insect.
You need an unblocked exit? You should try going west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>open Microsoft limited edition box<|im_end|>go east<|im_end|>take insect from fridge<|im_end|>go west<|im_end|>insert insect into Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to go east. Once you get through with that, make an effort to move east. And then, retrieve the passkey from the floor of the playroom. After taking the passkey, insert the passkey into the safe inside the playroom's lock to unlock it. Then, look and see that the safe is opened. Then, recover the nest of bats from the safe within the playroom. After picking up the nest of bats, head west. And then, insert the nest of bats inside the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of bats from safe<|im_end|>go west<|im_end|>insert nest of bats into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, unlock the Henderson's style chest. And then, make it so that the Henderson's style chest inside the restroom is ajar. Then, pick up the latchkey from the Henderson's style chest in the restroom. After that, unlock the gate with the latchkey. And then, make sure that the gate is wide open. And then, travel south. After that, pick-up the Comic Strip Calendar from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
There is an exit to the east. Don't worry, it is unguarded.
There is a top hat on the floor.
You are carrying: a Henderson's style keycard.

your action:

Response: go east<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take latchkey from Henderson's style chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Okay, and then, try to go west. After that, retrieve the Henderson's limited edition keycard from the floor of the launderette. And then, check that the Henderson's limited edition locker in the launderette is unlocked with the Henderson's limited edition keycard. If you have unlocked the Henderson's limited edition locker, make it so that the Henderson's limited edition locker is opened. After that, recover the latchkey from the Henderson's limited edition locker within the launderette. And then, move east. Next, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, recover the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, make it so that the locker is unlocked. And then, look and see that the locker is open. Once you have opened the locker, recover the spherical latchkey from the locker inside the cookhouse. After that, unlock the spherical chest with the spherical latchkey. And then, make absolutely sure that the spherical chest within the cookhouse is opened. After opening the spherical chest, recover the non-euclidean passkey from the spherical chest within the cookhouse. And then, unlock the non-euclidean gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a locked spherical chest. You see a locker.
There is a closed non-euclidean gate leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take non-euclidean passkey from spherical chest<|im_end|>unlock non-euclidean gate with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, venture south. If you can manage that, pick-up the keycard from the floor of the cubicle. Then, look and see that the locker is unlocked. After that, ensure that the locker in the cubicle is open. Then, retrieve the formless key from the locker inside the cubicle. Then, go to the north. With that done, unlock the formless hatch in the sauna. Then, ensure that the formless hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
As if things weren't amazing enough already, you can even see a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it.
There is a closed formless hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go north<|im_end|>unlock formless hatch with formless key<|im_end|>open formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. With that done, retrieve the spherical key from the floor of the recreation zone. Then, venture south. With that over with, try to go to the east. After that, look and see that the spherical safe is unlocked. And then, ensure that the spherical safe is open. Then, take the key from the spherical safe inside the bedroom. And then, look and see that the safe within the bedroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is standard. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take key from spherical safe<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the chest is unlocked. Then, ensure that the chest in the vault is open. And then, pick up the American style passkey from the chest inside the vault. Then, go to the south. Then, check that the American style chest in the washroom is unlocked with the American style passkey. After that, make sure that the American style chest within the washroom is wide open. After that, pick up the grape from the American style chest in the washroom. With the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one. You begin looking for stuff.
A locked chest is in the corner.
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take American style passkey from chest<|im_end|>go south<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take grape from American style chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, recover the keycard from the floor of the dish-pit. And then, venture east. And then, unlock the locker. And then, doublecheck that the locker within the cellar is opened. Once you have opened the locker, pick up the type T keycard from the locker. After that, check that the type T locker is unlocked with the type T keycard. And then, doublecheck that the type T locker inside the cellar is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You can make out a type T locker. You can make out a locker. Huh, weird.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type T keycard from locker<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, look and see that the hatch is unlocked. After that, ensure that the hatch inside the vault is open. Then, make an effort to go to the north. After that, try to take a trip east. After that, open the cabinet inside the scullery. And then, recover the latchkey from the cabinet. If you can get your hands on the latchkey, doublecheck that the locker in the scullery is unlocked. And then, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in the place we're calling the vault.
There is a closed hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower and a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the locker. Then, open the locker. Then, pick up the passkey from the locker. Then, head south. Once you accomplish that, look and see that the passageway is unlocked with the passkey. And then, open the passageway in the parlor. After you have opened the passageway, make an effort to travel east. That done, close the coffer in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked locker here.
You need an unblocked exit? You should try going south.
You are carrying: a legume and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. After that, lift the latchkey from the floor of the studio. Then, check that the hatch is unlocked with the latchkey. And then, doublecheck that the hatch is open. And then, take a trip east. And then, pick up the type 3 latchkey from the floor of the laundromat. If you can get your hands on the type 3 latchkey, take a trip west. And then, doublecheck the type 3 chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a cabinet, and you find a cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take type 3 latchkey<|im_end|>go west<|im_end|>lock type 3 chest with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to travel south. After that, pick up the key from the floor of the study. After that, attempt to go to the north. With that over with, unlock the box. After that, ensure that the box is open. And then, retrieve the carrot from the box in the studio. And then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a box? Because look over there, it's a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could make sure that the suitcase is open. Then, retrieve the type 1 key from the suitcase. With the type 1 key, take a trip north. And then, doublecheck that the type 1 box within the restroom is unlocked. And then, ensure that the type 1 box is open. And then, pick up the garlic clove from the type 1 box within the restroom. Then, eat the garlic clove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry. You begin to take stock of what's here.
You see a closed suitcase.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: open suitcase<|im_end|>take type 1 key from suitcase<|im_end|>go north<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take garlic clove from type 1 box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the passkey. If you have unlocked the chest, open the chest. Then, retrieve the latchkey from the chest. After stealing the latchkey, make it so that the locker is unlocked. Then, make it so that the locker is wide open. Then, take the rectangular passkey from the locker. And then, insert the rectangular passkey into the rectangular box in the office's lock to unlock it. And then, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
You see a locked rectangular box right there by you. Oh wow! Is that what I think it is? It is! It's a locker. You see a gleam over in a corner, where you can see a chest.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, attempt to go north. And then, retrieve the passkey from the board. After that, make absolutely sure that the safe is unlocked. Then, open the safe. And then, take the key from the safe within the steam room. After that, make an attempt to travel south. And then, doublecheck that the locker inside the bedroom is shut. After that, lock the locker in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
Were you looking for a locker? Because look over there, it's a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from board<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the spherical keycard from the dresser within the recreation zone. Once you have taken the spherical keycard, venture south. After that, unlock the spherical safe. And then, ensure that the spherical safe is open. After that, recover the TextWorld key from the spherical safe. Then, travel east. After that, assure that the TextWorld chest inside the cookery is unlocked. Then, doublecheck that the TextWorld chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You can see an opened standard looking dresser in the corner. The dresser contains a spherical keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical keycard from dresser<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take TextWorld key from spherical safe<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to look and see that the box is unlocked with the latchkey. Then, open the box. After that, take the key from the box in the bedchamber. And then, travel south. Then, doublecheck that the gate is unlocked with the key. Then, open the gate inside the bedroom. After that, venture east. Next, close the gate within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
You make out a box. You see a safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, make sure that the locker within the cookery is unlocked. After that, ensure that the locker is open. After pulling open the locker, pick up the keycard from the locker in the cookery. And then, unlock the chest. And then, ensure that the chest is open. If you have opened the chest, pick up the passkey from the chest inside the cookery. After that, try to move west. Next, make absolutely sure that the box is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin looking for stuff.
A locked chest is close by. You make out a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, unlock the spherical box. Then, ensure that the spherical box in the pantry is open. After that, pick up the cuboid keycard from the spherical box. Then, check that the cuboid chest within the pantry is unlocked with the cuboid keycard. Then, open the cuboid chest inside the pantry. And then, pick up the keycard from the cuboid chest. And then, move east. After that, unlock the safe with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a normal kind of place. That is to say, you're in a pantry. Let's see what's in here.
You see a gleam over in a corner, where you can see a cuboid chest. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take cuboid keycard from spherical box<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to head west. Then, pick-up the keycard from the floor of the dish-pit. After that, make absolutely sure that the gate inside the dish-pit is unlocked. After that, open the gate in the dish-pit. And then, venture south. With that done, take a trip east. With that over with, recover the vanilla scented passkey from the floor of the cubicle. After that, Deposit the vanilla scented passkey into the vanilla scented chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the office.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take vanilla scented passkey<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, venture north. Next, go to the east. And then, attempt to go south. Then, open the chest. And then, pick up the Microsoft keycard from the chest. After stealing the Microsoft keycard, take a trip north. With that over with, close the Microsoft gateway in the cubicle. And then, assure that the Microsoft gateway inside the cubicle is locked with the Microsoft keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is an unblocked exit to the north.
You are carrying: a licorice strip and a mouse.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>go north<|im_end|>close Microsoft gateway<|im_end|>lock Microsoft gateway with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to venture west. After that, open the formless chest. After that, retrieve the key from the formless chest. Then, assure that the box within the kitchenette is unlocked. And then, ensure that the box is open. And then, take the legume from the box. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an ordinary kind of place. That is to say, you're in an office. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the west.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. With that done, open the display in the cubicle. After that, retrieve the latchkey from the display inside the cubicle. If you have got the latchkey, go to the east. Then, make absolutely sure that the locker is unlocked with the latchkey. Then, ensure that the locker is open. And then, retrieve the TextWorld limited edition latchkey from the locker in the workshop. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest in the workshop's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest. You make out a locked locker in the corner. You make out a closed toolbox, which looks ordinary, close by.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to pick-up the Microsoft limited edition passkey from the floor of the shower. With the Microsoft limited edition passkey, unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. And then, recover the keycard from the Microsoft limited edition chest. If you have picked up the keycard, look and see that the chest is unlocked. And then, look and see that the chest inside the shower is opened. Then, pick up the rectangular key from the chest. And then, assure that the rectangular box is locked with the rectangular key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You see a gleam over in a corner, where you can see a rectangular box. Look out! It's a- oh, never mind, it's just a chest. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a Microsoft limited edition chest? Because look over there, it's a Microsoft limited edition chest.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take keycard from Microsoft limited edition chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. And then, recover the passkey from the couch. After that, unlock the safe within the playroom. After unlocking the safe, open the safe. Then, take the type 7 key from the safe inside the playroom. Having got the type 7 key, unlock the type 7 locker inside the playroom. Once you have unlocked the type 7 locker, doublecheck that the type 7 locker is wide open. Then, take the cushion from the type 7 locker inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from couch<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 key from safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take cushion from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the type 0 keycard from the fridge within the dish-pit. After that, venture west. Once you finish that, insert the type 0 keycard into the type 0 safe within the salon's lock to unlock it. After that, open the type 0 safe. After that, recover the rectangular passkey from the type 0 safe. After you have taken the rectangular passkey, go east. Then, make absolutely sure that the rectangular gateway in the dish-pit is closed. And then, make it so that the rectangular gateway in the dish-pit is locked with the rectangular passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it usual? You better believe it is.
You make out a fridge. The fridge contains a type 0 keycard.
There is an open rectangular gateway leading south. You need an unblocked exit? You should try going west.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take type 0 keycard from fridge<|im_end|>go west<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take rectangular passkey from type 0 safe<|im_end|>go east<|im_end|>close rectangular gateway<|im_end|>lock rectangular gateway with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First step, check that the TextWorld locker is unlocked with the TextWorld key. After unlocking the TextWorld locker, ensure that the TextWorld locker is open. Then, pick up the type 7 key from the TextWorld locker. After that, take a trip north. And then, check that the type 7 gate is unlocked with the type 7 key. Once you have unlocked the type 7 gate, make sure that the type 7 gate is ajar. After that, try to travel west. And then, close the locker inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office. You begin looking for stuff.
You can make out a locked TextWorld locker in the room.
There is an unblocked exit to the north.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take type 7 key from TextWorld locker<|im_end|>go north<|im_end|>unlock type 7 gate with type 7 key<|im_end|>open type 7 gate<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, open the Henderson's limited edition chest. Then, retrieve the Microsoft keycard from the Henderson's limited edition chest. And then, venture west. Next, assure that the Microsoft box inside the laundromat is unlocked. And then, assure that the Microsoft box within the laundromat is open. And then, recover the licorice strip from the Microsoft box inside the laundromat. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You see a Microsoft box. You can see a trunk.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Henderson's limited edition chest<|im_end|>take Microsoft keycard from Henderson's limited edition chest<|im_end|>go west<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take licorice strip from Microsoft box<|im_end|>eat licorice strip<|im_end|>