Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, venture south. Then, make sure that the chest within the spare room is unlocked. After that, ensure that the chest is open. Then, recover the worm from the chest within the spare room. With the worm, make an effort to travel north. Then, venture east. And then, deposit the worm on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a gummy bear, a passkey and a desktop computer.

your action:

Response: go south<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>go north<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. And then, make it so that the fresh laundry scented box is unlocked with the fresh laundry scented keycard. And then, doublecheck that the fresh laundry scented box is open. Then, take the formless latchkey from the fresh laundry scented box. And then, make sure that the formless passageway within the office is unlocked with the formless latchkey. Then, open the formless passageway inside the office. Then, make an effort to go east. That done, make sure that the box in the restroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take formless latchkey from fresh laundry scented box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, retrieve the Henderson's limited edition passkey from the chest. If you have taken the Henderson's limited edition passkey, unlock the Henderson's limited edition chest. Then, ensure that the Henderson's limited edition chest is open. Then, recover the non-euclidean latchkey from the Henderson's limited edition chest. Then, unlock the non-euclidean chest. Having unlocked the non-euclidean chest, assure that the non-euclidean chest is opened. After that, retrieve the key from the non-euclidean chest. After that, Place the key into the safe in the cookhouse to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
A well framed placard tells you that you are now in the cookhouse. The room is well lit.
A closed safe, which looks typical, is in the room. Oh wow! Is that what I think it is? It is! It's a non-euclidean chest. You can see a locked Henderson's limited edition chest. Look out! It's a- oh, never mind, it's just a chest. The chest contains a Henderson's limited edition passkey.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take non-euclidean latchkey from Henderson's limited edition chest<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. Then, ensure that the spherical locker inside the attic is open. And then, recover the type G passkey from the spherical locker. And then, try to go to the east. And then, assure that the type G chest in the steam room is unlocked. After that, make absolutely sure that the type G chest is opened. Then, take the nest of beetles from the type G chest inside the steam room. And then, place the nest of beetles on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You can make out a type G chest.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take type G passkey from spherical locker<|im_end|>go east<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take nest of beetles from type G chest<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip east. Following that, take the fly larva from the counter in the sauna. And then, make an effort to take a trip west. Then, recover the type F keycard from the rack. Then, make an attempt to take a trip east. Then, unlock the type F safe. After that, make sure that the type F safe inside the sauna is wide open. After that, deposit the fly larva inside the type F safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can make out a rack. You shudder, but continue examining the rack. The rack is normal. On the rack you make out a type F keycard. Hmmm... what else, what else?
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>take fly larva from counter<|im_end|>go west<|im_end|>take type F keycard from rack<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>open type F safe<|im_end|>insert fly larva into type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, pick up the rectangular key from the table. Then, make an attempt to move east. With that over with, unlock the rectangular box in the recreation zone. Then, assure that the rectangular box inside the recreation zone is open. And then, retrieve the keycard from the rectangular box. Then, assure that the locker inside the recreation zone is unlocked. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You see a locked ordinary looking rectangular box in the room.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take rectangular key from table<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. If you can get through with that, unlock the formless box in the shower with the formless latchkey. Then, open the formless box. And then, retrieve the latchkey from the formless box in the shower. After that, unlock the safe within the shower. And then, look and see that the safe inside the shower is ajar. Then, take the broom from the safe. And then, toss the broom on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the north. That done, ensure that the locker in the garage is open. And then, recover the type 0 key from the locker. With the type 0 key, unlock the type 0 portal within the garage with the type 0 key. And then, make absolutely sure that the type 0 portal is open. Then, try to go to the east. With that accomplished, take the mop from the table. After that, place the mop on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You need an unguarded exit? You should try going north.
You are carrying: a bug.

your action:

Response: go north<|im_end|>open locker<|im_end|>take type 0 key from locker<|im_end|>unlock type 0 portal with type 0 key<|im_end|>open type 0 portal<|im_end|>go east<|im_end|>take mop from table<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the fudge scented keycard from the rack. And then, check that the fudge scented box in the cookhouse is unlocked with the fudge scented keycard. After unlocking the fudge scented box, make sure that the fudge scented box within the cookhouse is open. After that, take the keycard from the fudge scented box. Then, doublecheck that the door inside the cookhouse is unlocked with the keycard. If you have unlocked the door, ensure that the door is open. Then, venture east. And then, pick up the monitor from the safe inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am honoured to announce that you are now in the cookhouse.
You see a locked fudge scented box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Now why would someone leave that there? You see a fudge scented keycard on the rack.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented keycard from rack<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take keycard from fudge scented box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. With that accomplished, pick-up the latchkey from the floor of the shower. Once you have taken the latchkey, make it so that the gateway is unlocked with the latchkey. After that, ensure that the gateway within the shower is open. Then, go to the north. If you can get around to doing that, pick up the Canadian keycard from the floor of the bedchamber. With the Canadian keycard, travel east. Then, make it so that the Canadian chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
A laminated board tells you that you are now in the workshop. The room is well lit.
You make out a closed bureau in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take Canadian keycard<|im_end|>go east<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the rectangular latchkey from the floor of the cubicle. After you have got the rectangular latchkey, doublecheck that the rectangular safe is unlocked with the rectangular latchkey. Then, open the rectangular safe within the cubicle. After that, pick up the cuboid key from the rectangular safe within the cubicle. Then, make sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, recover the latchkey from the cuboid chest inside the cubicle. And then, make absolutely sure that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked box, which looks typical, in the corner. You can see a locked cuboid chest, which looks standard, in the corner. You see a locked rectangular safe in the corner.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take cuboid key from rectangular safe<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could retrieve the cuboid key from the dresser within the bedroom. If you can get your hands on the cuboid key, try to go to the west. If you can get around to doing that, make sure that the cuboid chest within the sauna is unlocked. After that, make it so that the cuboid chest is opened. And then, recover the sponge from the cuboid chest in the sauna. With the sponge, travel east. If you can do that, make it so that the locker inside the bedroom is open. Then, insert the sponge inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You start to take note of what's in the room.
You can make out a closed locker. Look out! It's a- oh, never mind, it's just a dresser. The dresser contains a cuboid key. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a licorice strip.

your action:

Response: take cuboid key from dresser<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take sponge from cuboid chest<|im_end|>go east<|im_end|>open locker<|im_end|>insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the safe in the cubicle is unlocked with the latchkey. And then, ensure that the safe in the cubicle is open. Then, take the type I latchkey from the safe. Then, unlock the type I door with the type I latchkey. And then, ensure that the type I door is open. After that, attempt to travel north. Then, move east. After that, take the monitor from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You see a locked safe here.
There is a closed type I door leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type I latchkey from safe<|im_end|>unlock type I door with type I latchkey<|im_end|>open type I door<|im_end|>go north<|im_end|>go east<|im_end|>take monitor from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. Following that, go west. If you can accomplish that, retrieve the key from the floor of the cookhouse. After stealing the key, make it so that the safe is unlocked with the key. Then, look and see that the safe is open. Then, retrieve the blender from the safe. After picking up the blender, take a trip east. With that done, toss the blender on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip west. And then, ensure that the portmanteau is open. Then, recover the TextWorld style latchkey from the portmanteau. And then, travel east. After that, unlock the TextWorld style box. After that, ensure that the TextWorld style box inside the office is open. Then, recover the printer from the TextWorld style box. And then, sit the printer on the stand in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You make out a TextWorld style box. You see a toolbox. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand. The stand is normal. But oh no! there's nothing on this piece of trash.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take TextWorld style latchkey from portmanteau<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take printer from TextWorld style box<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the portal. Having opened the portal, make an attempt to head east. Then, venture east. After that, take the key from the drawer inside the sauna. After that, try to go west. Following that, unlock the box. After that, open the box. After that, you can insert the insect inside the box in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and an insect.

your action:

Response: open portal<|im_end|>go east<|im_end|>go east<|im_end|>take key from drawer<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, take a trip west. Following that, look and see that the portal inside the studio is ajar. Then, make an attempt to head south. Then, venture west. With that over with, pick up the passkey from the floor of the shower. Then, try to venture east. And then, insert the passkey into the chest's lock to unlock it. Then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You need an unguarded exit? You should try going west.
You are carrying: a dvd and a scarf.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take the latchkey from the cabinet inside the vault. Then, unlock the gateway with the latchkey. After that, open the gateway inside the vault. Then, try to take a trip west. Then, ensure that the case within the office is open. And then, take the sandwich from the case in the office. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You make out a cabinet. The cabinet contains a latchkey.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying: a durian.

your action:

Response: take latchkey from cabinet<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open case<|im_end|>take sandwich from case<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go west. And then, recover the key from the mantle. With the key, check that the chest within the office is unlocked with the key. And then, assure that the chest is wide open. After that, retrieve the rectangular keycard from the chest. After getting the rectangular keycard, try to venture east. After that, make sure that the rectangular box is shut. Then, doublecheck the rectangular box within the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a rectangular box. Classic TextWorld. What a letdown! The rectangular box is empty!
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>take key from mantle<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to move south. After that, doublecheck that the safe is ajar. After opening the safe, take the American passkey from the safe within the pantry. With the American passkey, make absolutely sure that the American safe is unlocked. After that, open the American safe within the pantry. Then, retrieve the bug from the American safe in the pantry. After that, make an effort to go north. After that, rest the bug on the recliner in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
Oh, great. Here's a recliner. The recliner is typical. However, the recliner, like an empty recliner, has nothing on it.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take bug from American safe<|im_end|>go north<|im_end|>put bug on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the rectangular key from the refrigerator. If you can get your hands on the rectangular key, insert the rectangular key into the rectangular locker's lock to unlock it. Then, open the rectangular locker. After that, recover the key from the rectangular locker. After that, make sure that the safe is unlocked with the key. After that, make absolutely sure that the safe is ajar. Then, retrieve the kettle from the safe. After stealing the kettle, drop the kettle on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You make out a safe. Oh, great. Here's a rectangular locker. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator contains a rectangular key.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular key from refrigerator<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip east. That done, recover the type 1 passkey from the counter inside the steam room. After that, attempt to venture west. With that over with, make absolutely sure that the type 1 box in the office is unlocked with the type 1 passkey. Then, assure that the type 1 box is open. And then, pick up the keycard from the type 1 box in the office. Once you have picked up the keycard, take a trip east. That done, look and see that the box in the steam room is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type 1 box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from counter<|im_end|>go west<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>take keycard from type 1 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the cuboid chest is unlocked. And then, make sure that the cuboid chest inside the washroom is opened. Then, recover the latchkey from the cuboid chest within the washroom. Then, move west. Then, assure that the box is unlocked with the latchkey. Having unlocked the box, assure that the box within the cubicle is wide open. And then, take the desktop computer from the box within the cubicle. If you can get your hands on the desktop computer, ditch the desktop computer on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one. I guess you better just go and list everything you see here.
You can make out a cuboid chest.
You need an unblocked exit? You should try going west.
You are carrying: a banana and a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to retrieve the spherical keycard from the cabinet in the cookery. And then, make sure that the spherical safe is unlocked. And then, open the spherical safe within the cookery. And then, pick up the spherical key from the spherical safe. After that, doublecheck that the spherical gate inside the cookery is unlocked. After that, ensure that the spherical gate is open. And then, take a trip east. And then, close the spherical gate. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. Let's see what's in here.
You can make out a spherical safe. You smell a great smell, and follow it to a cabinet. The cabinet contains a spherical keycard.
There is a closed spherical gate leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical keycard from cabinet<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take spherical key from spherical safe<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go east<|im_end|>close spherical gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the cabinet is ajar. Once you have opened the cabinet, pick up the American limited edition keycard from the cabinet. After you have picked up the American limited edition keycard, make an effort to travel north. Then, attempt to venture east. And then, unlock the American limited edition safe. And then, assure that the American limited edition safe within the bedroom is wide open. Then, recover the keycard from the American limited edition safe. Then, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have stumbled into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You see a closed cabinet here.
You need an unguarded exit? You should try going north.
You are carrying: a nest of kittens.

your action:

Response: open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go north<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an effort to travel east. And then, recover the keycard from the pan in the cookhouse. After that, take a trip west. That done, look and see that the safe is unlocked. And then, open the safe. Then, pick up the fondue from the safe. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked safe here. Oh, great. Here's a table. The table is normal. The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from pan<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture west. Next, make an effort to go west. Then, take the passkey from the case in the laundry place. After that, unlock the box. After that, open the box in the laundry place. Then, retrieve the Microsoft key from the box. And then, go to the east. And then, doublecheck that the Microsoft box is locked with the Microsoft key. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from case<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>go east<|im_end|>lock Microsoft box with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the Canadian key from the rack inside the washroom. After that, go south. Then, assure that the Canadian safe inside the vault is unlocked. If you have unlocked the Canadian safe, doublecheck that the Canadian safe within the vault is open. After that, recover the keycard from the Canadian safe. Then, doublecheck that the chest is unlocked with the keycard. Then, open the chest in the vault. And then, retrieve the cane from the chest within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. Let's see what's in here.
You can make out a rack. The rack is typical. On the rack you can make out a Canadian key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Canadian key from rack<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take a trip west. Then, recover the Canadian limited edition latchkey from the table within the laundromat. Then, unlock the Canadian limited edition chest. And then, make sure that the Canadian limited edition chest is wide open. After pulling open the Canadian limited edition chest, pick up the Microsoft key from the Canadian limited edition chest in the laundromat. And then, assure that the Microsoft box in the laundromat is unlocked. Then, ensure that the Microsoft box within the laundromat is open. Then, pick up the fly larva from the Microsoft box in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft key from Canadian limited edition chest<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take fly larva from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. Following that, retrieve the latchkey from the floor of the kitchen. Then, unlock the chest with the latchkey. Then, make sure that the chest is ajar. After that, retrieve the type V passkey from the chest. If you have taken the type V passkey, try to go west. Then, unlock the type V portal inside the chamber with the type V passkey. And then, open the type V portal in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed type V portal leading west. There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type V passkey from chest<|im_end|>go west<|im_end|>unlock type V portal with type V passkey<|im_end|>open type V portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go east. After that, check that the gateway in the recreation zone is unlocked with the latchkey. After that, doublecheck that the gateway within the recreation zone is wide open. Once you have opened the gateway, move south. And then, pick up the key from the cabinet. If you can get your hands on the key, insert the key into the locker in the washroom's lock to unlock it. Then, make absolutely sure that the locker in the washroom is opened. After pulling open the locker, retrieve the sponge from the locker in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to go to the north. Next, make an attempt to go to the east. If you can finish that, make it so that the box is unlocked. And then, make sure that the box inside the lounge is ajar. And then, make an attempt to move west. If you can accomplish that, lift the book from the floor of the playroom. After that, head east. And then, you can put the book into the box in the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
You are carrying: a carrot, a key and a lamp.

your action:

Response: go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take book<|im_end|>go east<|im_end|>insert book into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to go to the east. Then, take a trip north. With that done, retrieve the key from the stand. After stealing the key, insert the key into the box's lock to unlock it. Then, ensure that the box in the chamber is open. Then, pick up the tv from the box. After that, make an attempt to travel south. With that done, toss the tv on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take tv from box<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the fudge scented box within the attic. Then, open the fudge scented box. After that, pick up the formless key from the fudge scented box. If you can get your hands on the formless key, move east. And then, insert the formless key into the formless box's lock to unlock it. And then, ensure that the formless box is open. Then, retrieve the golf club from the formless box. Then, toss the golf club on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I am stoked to announce that you are now in the attic.
You make out a fudge scented box. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's a cabinet. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take formless key from fudge scented box<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take golf club from formless box<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to go north. And then, take the fudge scented passkey from the rack inside the launderette. Once you have picked up the fudge scented passkey, unlock the fudge scented safe in the launderette. Then, open the fudge scented safe. After that, retrieve the non-euclidean key from the fudge scented safe. After stealing the non-euclidean key, check that the non-euclidean chest is unlocked with the non-euclidean key. After unlocking the non-euclidean chest, ensure that the non-euclidean chest within the launderette is open. And then, retrieve the shirt from the non-euclidean chest within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from rack<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take non-euclidean key from fudge scented safe<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take shirt from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the locker inside the garage with the passkey. Then, open the locker in the garage. After that, pick up the keycard from the locker in the garage. And then, make an attempt to move east. And then, doublecheck that the box is unlocked with the keycard. After that, open the box in the sauna. After that, recover the key from the box. Then, insert the key into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You can see a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. After that, open the coffer. Then, pick up the latchkey from the coffer. If you can get your hands on the latchkey, make an attempt to venture south. Okay, and then, check that the box within the garage is unlocked with the latchkey. After that, make it so that the box within the garage is opened. Then, retrieve the keycard from the box. After that, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a locked chest, which looks ordinary, in the room. You make out a locked box.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel west. Next, pick up the spherical keycard from the floor of the attic. After that, unlock the spherical safe within the attic. And then, open the spherical safe in the attic. After that, retrieve the type A latchkey from the spherical safe in the attic. And then, try to head east. If you can manage that, doublecheck that the type A chest is unlocked. After that, look and see that the type A chest inside the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a type A chest. You can see a trunk. The trunk is empty! What a waste of a day!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take spherical keycard<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take type A latchkey from spherical safe<|im_end|>go east<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. And then, lift the latchkey from the floor of the attic. And then, unlock the safe within the attic. After that, ensure that the safe is open. If you have opened the safe, take the type G passkey from the safe inside the attic. If you can get your hands on the type G passkey, unlock the type G locker within the attic. Then, open the type G locker. If you have opened the type G locker, pick up the golf tee from the type G locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type G passkey from safe<|im_end|>unlock type G locker with type G passkey<|im_end|>open type G locker<|im_end|>take golf tee from type G locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box inside the launderette with the keycard. Once you have unlocked the box, ensure that the box inside the launderette is open. And then, pick up the rectangular keycard from the box inside the launderette. With the rectangular keycard, make an attempt to travel west. Then, look and see that the rectangular portal is unlocked. After unlocking the rectangular portal, make it so that the rectangular portal is ajar. And then, travel south. Following that, take the shadfly from the counter. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. The room is well lit.
You make out a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take rectangular keycard from box<|im_end|>go west<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could travel east. Following that, pick up the fudge scented key from the case. And then, go west. Once you manage that, insert the fudge scented key into the fudge scented chest inside the cookhouse's lock to unlock it. And then, look and see that the fudge scented chest in the cookhouse is ajar. If you have pulled open the fudge scented chest, retrieve the cookie from the fudge scented chest inside the cookhouse. Once you have got the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can make out a fudge scented chest.
There is an unblocked exit to the east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take fudge scented key from case<|im_end|>go west<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take cookie from fudge scented chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe inside the kitchen. After that, open the safe. After that, retrieve the TextWorld style keycard from the safe in the kitchen. Then, go to the east. That done, unlock the TextWorld style safe with the TextWorld style keycard. And then, make sure that the TextWorld style safe is open. After pulling open the TextWorld style safe, take the butterfly from the TextWorld style safe within the cellar. And then, drop the butterfly on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen. You can barely contain your excitement.
You can see a locked safe, which looks typical, right there by you.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld style keycard from safe<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take butterfly from TextWorld style safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, attempt to take a trip west. And then, move west. Next, open the fudge scented box. Then, take the passkey from the fudge scented box inside the cookhouse. If you can get your hands on the passkey, go east. With that accomplished, unlock the locker. After you have unlocked the locker, ensure that the locker is open. After that, retrieve the worm from the locker within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You need an unguarded exit? You should try going west.
You are carrying: a fondue and a fudge scented latchkey.

your action:

Response: go west<|im_end|>go west<|im_end|>open fudge scented box<|im_end|>take passkey from fudge scented box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. After that, make an attempt to go north. And then, pick up the Microsoft style key from the stand. After that, try to take a trip east. After that, make sure that the Microsoft style box inside the salon is unlocked. Having unlocked the Microsoft style box, ensure that the Microsoft style box inside the salon is open. Then, take the tv from the Microsoft style box. And then, deposit the tv on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You can see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take Microsoft style key from stand<|im_end|>go east<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take tv from Microsoft style box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the chest inside the garage. Then, unlock the door with the latchkey. After that, ensure that the door inside the garage is open. After that, make an attempt to go to the east. Then, move south. And then, pick-up the golf ball from the floor of the vault. And then, make an effort to move north. With that accomplished, place the golf ball on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You make out a chest. The chest contains a latchkey. A chest... Is that really what you were looking for?
There is a closed door leading east. There is an unblocked exit to the south.
You are carrying: a loaf of bread and an Advent Calendar.

your action:

Response: take latchkey from chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>go south<|im_end|>take golf ball<|im_end|>go north<|im_end|>put golf ball on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the cabinet. After picking up the latchkey, make an effort to take a trip north. And then, look and see that the safe in the bedchamber is unlocked. Having unlocked the safe, ensure that the safe inside the bedchamber is open. Having opened the safe, recover the Canadian keycard from the safe. Then, insert the Canadian keycard into the Canadian chest in the bedchamber's lock to unlock it. And then, assure that the Canadian chest is ajar. After opening the Canadian chest, pick up the nest of beetles from the Canadian chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian keycard from safe<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take nest of beetles from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the passkey into the box's lock to unlock it. Then, ensure that the box is open. And then, pick up the American limited edition latchkey from the box inside the kitchen. If you can get your hands on the American limited edition latchkey, travel east. With that accomplished, assure that the American limited edition safe is unlocked. Then, open the American limited edition safe inside the sauna. And then, recover the bug from the American limited edition safe within the sauna. After that, drop the bug on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You have come into the most normal of all possible kitchens.
A locked typical looking box is nearby.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take bug from American limited edition safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the latchkey from the floor of the pantry. After that, check that the box is unlocked with the latchkey. Having unlocked the box, open the box within the pantry. Then, take the Canadian limited edition latchkey from the box in the pantry. After getting the Canadian limited edition latchkey, try to go east. With that over with, make sure that the Canadian limited edition box within the lounge is unlocked. After you have unlocked the Canadian limited edition box, make absolutely sure that the Canadian limited edition box is open. After that, retrieve the manuscript from the Canadian limited edition box in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You see a box. Something scurries by right in the corner of your eye. Probably nothing. You make out a table. The table is standard. Unfortunately, there isn't a thing on it.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition latchkey from box<|im_end|>go east<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take manuscript from Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the chest's lock to unlock it. Then, ensure that the chest inside the cookhouse is open. And then, pick up the cake scented keycard from the chest. After that, make an attempt to venture east. That done, check that the cake scented box within the sauna is unlocked with the cake scented keycard. After that, ensure that the cake scented box is open. Once you have pulled open the cake scented box, take the passkey from the cake scented box in the sauna. After you have taken the passkey, doublecheck that the gateway in the sauna is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a locked chest.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cake scented keycard from chest<|im_end|>go east<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, go to the north. After that, retrieve the keycard from the cabinet inside the closet. And then, take a trip south. And then, unlock the safe. After that, ensure that the safe is open. After that, retrieve the latchkey from the safe in the recreation zone. After you have got the latchkey, attempt to move east. Okay, and then, lock the locker inside the salon with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a locked normal looking safe nearby.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could doublecheck that the gateway within the vault is unlocked with the latchkey. After that, make it so that the gateway is opened. After pulling open the gateway, make an attempt to take a trip east. And then, take the type 6 latchkey from the cabinet. After that, look and see that the type 6 box is unlocked. After that, make it so that the type 6 box inside the laundry place is open. If you have opened the type 6 box, recover the cuboid keycard from the type 6 box. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take type 6 latchkey from cabinet<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take cuboid keycard from type 6 box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box with the key. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the cuboid keycard from the box. And then, go to the east. And then, make absolutely sure that the cuboid chest within the basement is unlocked. And then, assure that the cuboid chest is ajar. Then, pick up the pair of headphones from the cuboid chest in the basement. Then, drop the pair of headphones on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You see a locked box.
You need an unguarded exit? You should try going east.
There is a tv on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take pair of headphones from cuboid chest<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the box in the launderette. And then, open the box. And then, recover the latchkey from the box within the launderette. And then, make an effort to venture south. After that, make sure that the locker within the cubicle is unlocked with the latchkey. And then, ensure that the locker is open. Having pulled open the locker, pick up the cabbage from the locker inside the cubicle. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. You start to take note of what's in the room.
You can make out a box. Now why would someone leave that there?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to move north. And then, recover the type 7 latchkey from the drawer. After getting the type 7 latchkey, travel south. And then, insert the type 7 latchkey into the type 7 portal in the steam room's lock to unlock it. And then, ensure that the type 7 portal is open. And then, make an effort to travel south. After that, recover the binder from the stand inside the studio. And then, you can deposit the binder inside the cabinet inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
Hey, want to see a dresser? Look over there, a dresser.
There is a closed type 7 portal leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 7 latchkey from drawer<|im_end|>go south<|im_end|>unlock type 7 portal with type 7 latchkey<|im_end|>open type 7 portal<|im_end|>go south<|im_end|>take binder from stand<|im_end|>insert binder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, travel south. Then, take a trip east. Following that, take the Microsoft limited edition keycard from the mantle. And then, unlock the Microsoft limited edition box. Then, make absolutely sure that the Microsoft limited edition box inside the chamber is opened. Then, pick up the passkey from the Microsoft limited edition box. Then, make an attempt to take a trip west. Then, unlock the locker inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the playroom.
You can see a couch. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft limited edition keycard from mantle<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could check that the box in the basement is unlocked with the latchkey. After that, ensure that the box is open. After opening the box, retrieve the soap scented latchkey from the box in the basement. Then, try to move east. And then, check that the soap scented locker is unlocked with the soap scented latchkey. After that, ensure that the soap scented locker within the canteen is open. Then, pick up the coffee cup from the soap scented locker inside the canteen. And then, put the coffee cup on the rack. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place. Let's see what's in here.
You can make out a locked box here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take soap scented latchkey from box<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take coffee cup from soap scented locker<|im_end|>put coffee cup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. Next, ensure that the gateway is open. And then, move west. And then, make an attempt to go to the west. Then, take the keyboard from the armchair in the office. Then, try to head east. After that, ensure that the safe within the bedchamber is open. And then, insert the keyboard inside the safe within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a freezer. The freezer is empty! What a waste of a day! You can see a platter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go west<|im_end|>take keyboard from armchair<|im_end|>go east<|im_end|>open safe<|im_end|>insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to look and see that the chest is unlocked. After that, look and see that the chest within the bathroom is open. After that, take the latchkey from the chest. After that, make an effort to head west. Then, check that the gate is unlocked with the latchkey. After that, open the gate. After that, make an attempt to go north. Once you succeed at that, close the gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. I guess you better just go and list everything you see here.
You can see a chest.
There is an unguarded exit to the west.
There is a gummy bear on the floor.
You are carrying: a keycard and a butterfly.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to go south. Then, assure that the locker inside the lounge is unlocked. Once you have unlocked the locker, assure that the locker is ajar. And then, pick up the keycard from the locker. With the keycard, unlock the safe. After unlocking the safe, make sure that the safe in the lounge is wide open. And then, recover the tablet from the safe. After that, put the tablet on the bookshelf within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>put tablet on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the keycard from the mantle. And then, make absolutely sure that the safe is unlocked. And then, open the safe. And then, pick up the latchkey from the safe within the office. After that, doublecheck that the locker is unlocked. And then, make it so that the locker inside the office is wide open. And then, take the stapler from the locker in the office. And then, place the stapler inside the safe in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a locked safe. You can make out a locker. Hey, want to see a mantle? Look over there, a mantle. The mantle is usual. On the mantle you make out a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>insert stapler into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to head north. That done, make it so that the passageway inside the scullery is ajar. And then, move east. Following that, make an effort to go to the south. After that, pick up the keycard from the cabinet. After that, travel north. Then, make it so that the passageway is closed. And then, Put the keycard into the passageway to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a bench. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a sandwich.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>close passageway<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. If you can get around to doing that, take the type 7 latchkey from the bed stand inside the lounge. Then, make an attempt to move west. Following that, doublecheck that the type 7 chest inside the studio is unlocked with the type 7 latchkey. And then, open the type 7 chest. After that, recover the Microsoft latchkey from the type 7 chest inside the studio. After that, unlock the Microsoft chest inside the studio with the Microsoft latchkey. Then, open the Microsoft chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You can barely contain your excitement.
You make out a locked Microsoft chest. You can make out a type 7 chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 latchkey from bed stand<|im_end|>go west<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take Microsoft latchkey from type 7 chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to take the Canadian limited edition passkey from the board. And then, check that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. After unlocking the Canadian limited edition chest, open the Canadian limited edition chest within the dish-pit. After that, pick up the key from the Canadian limited edition chest. Then, check that the safe is unlocked with the key. After that, doublecheck that the safe is ajar. And then, recover the Microsoft limited edition latchkey from the safe in the dish-pit. And then, make it so that the Microsoft limited edition chest in the dish-pit is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. You begin looking for stuff.
You see a gleam over in a corner, where you can see a Microsoft limited edition chest. You make out a locked standard looking safe in the room. You make out a locked Canadian limited edition chest. You see a gleam over in a corner, where you can see a board. The board is standard. On the board you make out a Canadian limited edition passkey. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from board<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take key from Canadian limited edition chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the non-euclidean box in the chamber. And then, ensure that the non-euclidean box in the chamber is open. After that, recover the spherical latchkey from the non-euclidean box inside the chamber. With the spherical latchkey, attempt to go to the east. Then, check that the spherical hatch within the workshop is unlocked with the spherical latchkey. Then, ensure that the spherical hatch in the workshop is open. And then, move north. Next, pick up the golf ball from the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You can see a locked non-euclidean box nearby.
There is an unblocked exit to the east.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take spherical latchkey from non-euclidean box<|im_end|>go east<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>take golf ball from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, make sure that the Microsoft limited edition passageway is unlocked with the Microsoft limited edition latchkey. Then, open the Microsoft limited edition passageway. And then, take a trip west. Next, make an attempt to take a trip north. With that done, lift the key from the floor of the cubicle. With the key, make an effort to go to the south. And then, take a trip east. After that, Deposit the key into the chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in an usual kind of place. That is to say, you're in a workshop.
You can see a chest. Huh, weird.
There is a closed Microsoft limited edition passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cashew, a Microsoft limited edition latchkey and a worm.

your action:

Response: unlock Microsoft limited edition passageway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go west<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the shelf. If you have got the latchkey, try to go north. And then, unlock the safe. And then, ensure that the safe is open. And then, pick up the key from the safe. After that, try to head south. Then, insert the key into the locker within the vault's lock to unlock it. Then, make it so that the locker in the vault is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You see a locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a shelf. On the shelf you can see a latchkey.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. Once you get around to doing that, retrieve the latchkey from the case. Then, head east. Next, make absolutely sure that the passageway is unlocked. Then, open the passageway. Once you have pulled open the passageway, venture south. That done, go east. And then, open the type 2 box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip and a type 2 passkey.

your action:

Response: go west<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, insert the keycard into the locker inside the shower's lock to unlock it. And then, ensure that the locker inside the shower is open. Then, pick up the latchkey from the locker in the shower. After stealing the latchkey, unlock the chest in the shower with the latchkey. Then, make absolutely sure that the chest within the shower is open. After that, pick up the peanut from the chest. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a locked chest. You make out a locker. Now why would someone leave that there? You can see an opened dresser close by. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture east. Then, recover the passkey from the stand in the studio. And then, make an effort to move west. And then, assure that the door is unlocked with the passkey. And then, make it so that the door is ajar. Then, travel north. If you can get through with that, venture east. And then, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from stand<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>close portmanteau<|im_end|>