Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make sure that the Microsoft limited edition safe within the washroom is unlocked with the Microsoft limited edition key. After that, assure that the Microsoft limited edition safe is wide open. And then, retrieve the passkey from the Microsoft limited edition safe. After that, try to head east. Then, unlock the box with the passkey. Then, open the box inside the scullery. And then, take the fudge scented key from the box in the scullery. After that, lock the fudge scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. Let's see what's in here.
You see a locked Microsoft limited edition safe.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take passkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take fudge scented key from box<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. That done, look and see that the spherical chest within the steam room is opened. And then, retrieve the American passkey from the spherical chest. Then, make an effort to move south. That done, look and see that the American box inside the parlor is unlocked with the American passkey. After you have unlocked the American box, open the American box in the parlor. And then, pick up the passkey from the American box. After getting the passkey, check that the box within the parlor is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor.
You make out a locked box. You make out a locked ordinary looking American box right there by you.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical chest<|im_end|>take American passkey from spherical chest<|im_end|>go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take passkey from American box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the west. Next, make it so that the drawer inside the laundromat is opened. Once you have pulled open the drawer, recover the keycard from the drawer inside the laundromat. With the keycard, insert the keycard into the locker's lock to unlock it. Then, open the locker. After that, pick up the burger from the locker inside the laundromat. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could unlock the non-euclidean box. And then, ensure that the non-euclidean box inside the office is open. After that, take the key from the non-euclidean box inside the office. After that, attempt to go east. Next, make absolutely sure that the locker is unlocked. After that, ensure that the locker is open. After that, pick up the glove from the locker within the vault. Then, put the glove into the crate inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it standard? You better believe it is.
You see a non-euclidean box.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take glove from locker<|im_end|>insert glove into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. If you can succeed at that, pick up the passkey from the plate within the kitchen. After you have got the passkey, unlock the box with the passkey. And then, doublecheck that the box is ajar. After opening the box, take the American keycard from the box in the kitchen. After that, venture west. Following that, assure that the American passageway within the basement is unlocked. After that, look and see that the American passageway in the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I am pleased to announce that you are now in the basement. Let's see what's in here.
There is a closed American passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a honeydew and a ladle.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>go west<|im_end|>unlock American passageway with American keycard<|im_end|>open American passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the passkey from the chest. And then, insert the passkey into the box within the garage's lock to unlock it. After that, ensure that the box inside the garage is open. And then, recover the rectangular latchkey from the box inside the garage. Having got the rectangular latchkey, insert the rectangular latchkey into the rectangular gateway inside the garage's lock to unlock it. After unlocking the rectangular gateway, make absolutely sure that the rectangular gateway within the garage is ajar. And then, make an attempt to travel east. After that, recover the fly larva from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You can barely contain your excitement.
A locked usual looking box is right there by you. You see an opened chest. The chest contains a durian and a passkey.
There is a closed rectangular gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. Then, ensure that the refrigerator is open. Then, recover the TextWorld style latchkey from the refrigerator. And then, check that the TextWorld style box in the kitchen is unlocked with the TextWorld style latchkey. Then, open the TextWorld style box inside the kitchen. Then, take the cuboid key from the TextWorld style box. After you have taken the cuboid key, check that the cuboid box in the kitchen is unlocked with the cuboid key. And then, ensure that the cuboid box within the kitchen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You begin looking for stuff.
You can see a closed cabinet.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take TextWorld style latchkey from refrigerator<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take cuboid key from TextWorld style box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, ensure that the safe within the shower is open. After that, recover the keycard from the safe. With the keycard, make an attempt to go south. And then, make it so that the portal inside the vault is unlocked. Then, open the portal. Then, go east. And then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go west. And then, retrieve the non-euclidean passkey from the dresser. Then, venture east. Once you get around to doing that, insert the non-euclidean passkey into the non-euclidean chest inside the bedroom's lock to unlock it. And then, open the non-euclidean chest. Then, take the passkey from the non-euclidean chest. Then, look and see that the chest in the bedroom is unlocked. After that, make absolutely sure that the chest inside the bedroom is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest. You smell a pungent smell, and follow it to a non-euclidean chest.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey from dresser<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. With that over with, recover the spherical key from the stand inside the workshop. With the spherical key, unlock the spherical box. And then, ensure that the spherical box is open. After that, pick up the American style keycard from the spherical box. Then, insert the American style keycard into the American style box's lock to unlock it. After that, open the American style box inside the workshop. Then, pick up the butterfly from the American style box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical key from stand<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take American style keycard from spherical box<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take butterfly from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go south. After that, travel west. And then, take the latchkey from the counter inside the scullery. And then, attempt to take a trip east. Next, insert the latchkey into the box in the kitchenette's lock to unlock it. And then, ensure that the box within the kitchenette is open. And then, retrieve the spoon from the box inside the kitchenette. After that, place the spoon on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an effort to go west. Then, look and see that the Canadian style safe is open. Having opened the Canadian style safe, retrieve the key from the Canadian style safe within the kitchenette. After that, try to move east. And then, unlock the safe with the key. And then, ensure that the safe is open. And then, pick up the sandwich from the safe inside the bar. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. Okay, just remember what you're here to do, and everything will go great.
You make out a safe.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the spherical passkey from the floor of the office. And then, attempt to go to the east. With that accomplished, unlock the spherical chest within the steam room. After that, make absolutely sure that the spherical chest within the steam room is opened. After that, pick up the passkey from the spherical chest. After that, insert the passkey into the chest within the steam room's lock to unlock it. Then, open the chest in the steam room. After that, pick up the mat from the chest inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have moved into an office. Not the office you'd expect. No, this is an office.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. Then, pick-up the fudge scented keycard from the floor of the workshop. And then, make it so that the fudge scented safe inside the workshop is unlocked. And then, look and see that the fudge scented safe in the workshop is opened. After that, take the formless passkey from the fudge scented safe. And then, take a trip east. And then, close the formless chest in the studio. And then, doublecheck the formless chest in the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can make out a formless chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The formless chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take formless passkey from fudge scented safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. And then, ensure that the type A chest is open. Then, pick up the key from the type A chest. Then, unlock the safe with the key. After that, open the safe. Then, retrieve the TextWorld style keycard from the safe within the laundromat. After that, make absolutely sure that the TextWorld style safe within the laundromat is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style safe is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take key from type A chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld style keycard from safe<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, lift the type W latchkey from the floor of the office. If you can get your hands on the type W latchkey, unlock the type W safe. Then, open the type W safe inside the office. And then, retrieve the key from the type W safe. If you can get your hands on the key, move north. And then, look and see that the box is unlocked. Then, open the box within the pantry. And then, retrieve the hat from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked type W safe in the room.
You need an unguarded exit? You should try going north.
There is a type W latchkey on the floor.
You are carrying nothing.

your action:

Response: take type W latchkey<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take key from type W safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the non-euclidean latchkey from the bookshelf. And then, make an attempt to head east. With that done, insert the non-euclidean latchkey into the non-euclidean chest inside the washroom's lock to unlock it. After that, open the non-euclidean chest. Then, take the spherical latchkey from the non-euclidean chest inside the washroom. Then, make sure that the spherical chest within the washroom is unlocked with the spherical latchkey. Then, open the spherical chest. After opening the spherical chest, retrieve the broom from the spherical chest in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a normal kind of place. That is to say, you're in a recreation zone. You can barely contain your excitement.
You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a non-euclidean latchkey.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from bookshelf<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical latchkey from non-euclidean chest<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the box within the bedroom with the passkey. Then, ensure that the box within the bedroom is open. After that, take the American style latchkey from the box within the bedroom. And then, assure that the American style chest is unlocked. After that, open the American style chest in the bedroom. And then, take the worm from the American style chest inside the bedroom. If you can get your hands on the worm, take a trip east. Once you get around to doing that, sit the worm on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a American style chest. You see a box.
You need an unguarded exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take worm from American style chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the north. Next, open the case. Then, take the non-euclidean passkey from the case. If you can get your hands on the non-euclidean passkey, head south. Next, ensure that the hatch inside the cubicle is open. And then, try to go west. Then, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. After you have unlocked the non-euclidean safe, open the non-euclidean safe inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take non-euclidean passkey from case<|im_end|>go south<|im_end|>open hatch<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe within the attic. And then, make it so that the safe is open. And then, recover the rectangular keycard from the safe within the attic. After that, check that the rectangular chest inside the attic is unlocked with the rectangular keycard. Then, ensure that the rectangular chest is open. After opening the rectangular chest, retrieve the TextWorld latchkey from the rectangular chest. After that, try to take a trip south. After that, unlock the TextWorld chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Look out! It's a- oh, never mind, it's just a rectangular chest. You see a safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take TextWorld latchkey from rectangular chest<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the keycard from the workbench within the spare room. Then, unlock the box within the spare room. Then, open the box. Then, retrieve the key from the box within the spare room. Then, assure that the safe inside the spare room is unlocked. After that, assure that the safe within the spare room is open. And then, recover the fondue from the safe inside the spare room. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked usual looking safe is close by. You can see a box. You rest your hand against a wall, but you miss the wall and fall onto a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is ordinary. On the workbench you can see a keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. After that, pick up the type 5 latchkey from the table. And then, unlock the type 5 box. And then, look and see that the type 5 box in the garage is wide open. And then, take a trip east. Following that, recover the worm from the floor of the lounge. After that, go to the west. Next, insert the worm inside the type 5 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual one. You can barely contain your excitement.
You need an unblocked exit? You should try going west.
There is a sandwich and a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey from table<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>go east<|im_end|>take worm<|im_end|>go west<|im_end|>insert worm into type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the dresser. After that, recover the rectangular passkey from the dresser inside the sauna. Once you have picked up the rectangular passkey, go to the east. That done, check that the rectangular chest in the lounge is unlocked with the rectangular passkey. After that, open the rectangular chest within the lounge. And then, take the Canadian passkey from the rectangular chest in the lounge. After that, unlock the Canadian box within the lounge. After that, open the Canadian box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
Were you looking for a dresser? Because look over there, it's a dresser. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: open dresser<|im_end|>take rectangular passkey from dresser<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take Canadian passkey from rectangular chest<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. After that, ensure that the fudge scented chest is open. And then, pick up the type 7 passkey from the fudge scented chest. After that, venture east. And then, make it so that the type 7 locker is unlocked. Then, ensure that the type 7 locker in the office is open. Then, retrieve the mouse from the type 7 locker. Then, rest the mouse on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked type 7 locker. You see a gleam over in a corner, where you can see a mantle. The mantle is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the mantle.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fudge scented keycard.

your action:

Response: go west<|im_end|>open fudge scented chest<|im_end|>take type 7 passkey from fudge scented chest<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take mouse from type 7 locker<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to insert the formless passkey into the formless locker in the bar's lock to unlock it. And then, make it so that the formless locker in the bar is wide open. After that, retrieve the fudge scented passkey from the formless locker inside the bar. After that, head east. Next, insert the fudge scented passkey into the fudge scented safe in the closet's lock to unlock it. If you have unlocked the fudge scented safe, open the fudge scented safe within the closet. After you have opened the fudge scented safe, pick up the keycard from the fudge scented safe within the closet. And then, look and see that the box within the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty usual here. You begin to take stock of what's in the room.
You make out a locked formless locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take fudge scented passkey from formless locker<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, retrieve the keycard from the workbench within the spare room. After you have got the keycard, take a trip west. Following that, make it so that the chest in the restroom is unlocked with the keycard. And then, look and see that the chest inside the restroom is ajar. And then, take the paper towel from the chest within the restroom. And then, make an attempt to go east. After that, place the paper towel on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked chest. You can make out a table. The table is usual. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, unlock the type A chest in the basement with the type A key. After you have unlocked the type A chest, make sure that the type A chest in the basement is wide open. Then, pick up the passkey from the type A chest within the basement. And then, unlock the portal. Having unlocked the portal, ensure that the portal within the basement is open. Then, make an attempt to take a trip south. Then, go east. And then, close the safe within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a type A chest!
There is a closed portal leading south. There is an unblocked exit to the north.
There is a lampshade on the floor.
You are carrying: a type A key and a paper towel.

your action:

Response: unlock type A chest with type A key<|im_end|>open type A chest<|im_end|>take passkey from type A chest<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the Henderson's limited edition locker. And then, make it so that the Henderson's limited edition locker inside the basement is opened. And then, recover the type 8 passkey from the Henderson's limited edition locker. And then, make an attempt to take a trip south. Then, insert the type 8 passkey into the type 8 chest inside the bedchamber's lock to unlock it. Then, make absolutely sure that the type 8 chest is ajar. After you have opened the type 8 chest, pick up the bug from the type 8 chest. After that, insert the bug inside the box in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a Henderson's limited edition locker.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take type 8 passkey from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take bug from type 8 chest<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the non-euclidean safe in the laundromat. And then, open the non-euclidean safe. And then, retrieve the type P passkey from the non-euclidean safe in the laundromat. Then, insert the type P passkey into the type P gateway inside the laundromat's lock to unlock it. If you have unlocked the type P gateway, make absolutely sure that the type P gateway in the laundromat is open. And then, travel east. Then, retrieve the latchkey from the bowl. With the latchkey, doublecheck that the locker within the dish-pit is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You can see a locked non-euclidean safe, which looks ordinary, right there by you.
There is a closed type P gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take type P passkey from non-euclidean safe<|im_end|>unlock type P gateway with type P passkey<|im_end|>open type P gateway<|im_end|>go east<|im_end|>take latchkey from bowl<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, open the case within the cookery. Then, pick up the latchkey from the case. And then, insert the latchkey into the portal in the cookery's lock to unlock it. And then, open the portal. Then, head south. And then, make an attempt to travel east. If you can manage that, recover the kettle from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the passageway inside the chamber is open. And then, attempt to travel east. That done, try to head east. If you can get through with that, assure that the box in the workshop is unlocked with the passkey. After that, open the box inside the workshop. And then, take the book from the box. After that, attempt to go to the west. With that done, toss the book on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is a closed passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a burger, a passkey and a mug.

your action:

Response: open passageway<|im_end|>go east<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take book from box<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the bar within the bedchamber. After that, unlock the door. And then, assure that the door in the bedchamber is wide open. After that, make an effort to take a trip east. If you can get around to doing that, recover the keycard from the suitcase. And then, make sure that the box is unlocked. Then, ensure that the box is open. After that, recover the pencil from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a bar. The bar is typical. On the bar you can see a passkey.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bar<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pencil from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, pick up the spherical passkey from the board. And then, attempt to move north. Then, unlock the spherical safe within the cubicle. Then, doublecheck that the spherical safe within the cubicle is ajar. Then, retrieve the keycard from the spherical safe. And then, head south. After that, insert the keycard into the safe within the restroom's lock to unlock it. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
A rusty placard tells you that you are now in the restroom.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a board. The board is usual. On the board you make out a spherical passkey. Wow! Just like in the movies!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: take spherical passkey from board<|im_end|>go north<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to go to the east. If you can succeed at that, assure that the chest within the canteen is unlocked. Then, ensure that the chest in the canteen is open. After that, retrieve the rectangular keycard from the chest in the canteen. And then, insert the rectangular keycard into the rectangular chest in the canteen's lock to unlock it. And then, open the rectangular chest in the canteen. And then, recover the knife from the rectangular chest in the canteen. Then, deposit the knife into the chest within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take knife from rectangular chest<|im_end|>insert knife into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the Henderson's key from the bed stand. After you have picked up the Henderson's key, unlock the Henderson's locker within the bar with the Henderson's key. After that, open the Henderson's locker inside the bar. Once you have pulled open the Henderson's locker, pick up the passkey from the Henderson's locker. And then, make an attempt to venture south. After that, make sure that the box is unlocked with the passkey. Once you have unlocked the box, ensure that the box within the steam room is open. After that, recover the butterfly from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Henderson's locker. As if things weren't amazing enough already, you can even see a bed stand. You see a Henderson's key on the bed stand.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's key from bed stand<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take passkey from Henderson's locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First step, pick up the Microsoft latchkey from the chest in the closet. Then, go west. With that over with, doublecheck that the Microsoft passageway is unlocked. After that, look and see that the Microsoft passageway within the sauna is opened. After that, travel north. After that, make an attempt to head east. And then, recover the Henderson's style key from the chair. Then, look and see that the Henderson's style locker is unlocked with the Henderson's style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened chest. The chest contains a Microsoft latchkey.
You need an unblocked exit? You should try going west.
You are carrying: a tv.

your action:

Response: take Microsoft latchkey from chest<|im_end|>go west<|im_end|>unlock Microsoft passageway with Microsoft latchkey<|im_end|>open Microsoft passageway<|im_end|>go north<|im_end|>go east<|im_end|>take Henderson's style key from chair<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the spherical latchkey from the toolbox inside the study. If you can get your hands on the spherical latchkey, make it so that the spherical locker within the study is unlocked with the spherical latchkey. Then, open the spherical locker within the study. And then, retrieve the rectangular keycard from the spherical locker within the study. And then, unlock the rectangular safe with the rectangular keycard. And then, make it so that the rectangular safe within the study is opened. After opening the rectangular safe, pick up the peanut from the rectangular safe. With the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the study.
You see a rectangular safe. You shudder, but continue examining the room. Were you looking for a spherical locker? Because look over there, it's a spherical locker. Now why would someone leave that there? You can make out a toolbox. The toolbox contains a spherical latchkey.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical latchkey from toolbox<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take rectangular keycard from spherical locker<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take peanut from rectangular safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. Then, make an attempt to go north. With that done, lift the passkey from the floor of the restroom. After that, venture south. Following that, make it so that the box in the bedroom is unlocked. After that, open the box. Then, take the sandwich from the box inside the bedroom. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone.
You see a bench. The bench is normal. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the Canadian style latchkey from the floor of the sauna. With the Canadian style latchkey, doublecheck that the Canadian style gate is unlocked. And then, open the Canadian style gate. After that, attempt to go to the east. And then, go to the south. And then, retrieve the latchkey from the freezer. Then, attempt to go north. And then, assure that the chest inside the chamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed Canadian style gate leading east. There is an unblocked exit to the south.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>unlock Canadian style gate with Canadian style latchkey<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from freezer<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the cake scented locker inside the lounge with the cake scented passkey. After that, ensure that the cake scented locker is open. After that, take the passkey from the cake scented locker. And then, look and see that the box is unlocked. After that, ensure that the box in the lounge is open. After you have opened the box, take the keycard from the box inside the lounge. With the keycard, take a trip north. Next, doublecheck that the hatch inside the cubicle is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a cake scented locker. You wonder idly who left that here.
There is an unguarded exit to the north.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take passkey from cake scented locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to open the suitcase inside the salon. And then, recover the latchkey from the suitcase within the salon. And then, travel south. Following that, make it so that the portal in the kitchen is unlocked with the latchkey. And then, make sure that the portal inside the kitchen is opened. Then, make an effort to head east. And then, make it so that the drawer inside the shower is open. Then, take the nest of shrimp from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You see a closed typical looking suitcase in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>open drawer<|im_end|>take nest of shrimp from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, recover the passkey from the bowl within the canteen. After stealing the passkey, venture south. And then, make it so that the chest inside the dish-pit is unlocked. Having unlocked the chest, ensure that the chest is open. After opening the chest, pick up the spoon from the chest inside the dish-pit. After that, make an attempt to head north. That done, place the spoon on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bowl<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go north<|im_end|>put spoon on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. Following that, retrieve the fresh laundry scented key from the floor of the scullery. Then, check that the fresh laundry scented safe in the scullery is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented safe within the scullery. After pulling open the fresh laundry scented safe, take the American style keycard from the fresh laundry scented safe. After that, unlock the American style locker with the American style keycard. Then, open the American style locker. Then, retrieve the fly larva from the American style locker inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take American style keycard from fresh laundry scented safe<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take fly larva from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, move east. And then, ensure that the cabinet in the shower is open. And then, take the key from the cabinet in the shower. Once you have picked up the key, unlock the hatch within the shower. And then, look and see that the hatch is wide open. Then, take a trip north. And then, pick up the bug from the rack. If you can get your hands on the bug, sit the bug on the counter within the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>take bug from rack<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, take the latchkey from the locker within the sauna. With the latchkey, insert the latchkey into the chest's lock to unlock it. After that, assure that the chest within the sauna is wide open. Then, retrieve the cuboid passkey from the chest inside the sauna. After that, make sure that the cuboid gate is unlocked. After that, make it so that the cuboid gate in the sauna is open. Once you have opened the cuboid gate, head east. That done, pick up the plant from the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I never took you for the sort of person who would show up in a sauna, but I guess I was wrong.
You make out a locked chest in the room. Look over there! a locker. The locker contains a latchkey.
There is a closed cuboid gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, go to the east. If you can get around to doing that, ensure that the TextWorld locker is open. Then, pick up the Canadian keycard from the TextWorld locker inside the shower. And then, make it so that the Canadian safe is unlocked. Then, open the Canadian safe. Then, recover the sponge from the Canadian safe. And then, attempt to go west. After that, throw the sponge on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld locker<|im_end|>take Canadian keycard from TextWorld locker<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take sponge from Canadian safe<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel north. Then, ensure that the American gateway inside the garage is open. And then, venture east. Okay, and then, assure that the American gateway is closed. Then, venture north. Then, take the American key from the chair. And then, take a trip south. And then, make it so that the American gateway in the bedchamber is locked with the American key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You start to take note of what's in the room.
You scan the room for a board, and you find a board! The board is normal. However, the board, like an empty board, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an apple and a mouse.

your action:

Response: go north<|im_end|>open American gateway<|im_end|>go east<|im_end|>close American gateway<|im_end|>go north<|im_end|>take American key from chair<|im_end|>go south<|im_end|>lock American gateway with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel west. Okay, and then, retrieve the passkey from the saucepan inside the dish-pit. And then, make an attempt to go east. Next, unlock the box. After that, look and see that the box in the spare room is wide open. And then, recover the hat from the box. After that, make an effort to take a trip south. With that accomplished, you can insert the hat inside the dresser. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a box. You can see a shelf. The shelf is normal. But the thing is empty.
There is an open portal leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from saucepan<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take hat from box<|im_end|>go south<|im_end|>insert hat into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip north. Then, retrieve the key from the floor of the closet. With the key, move south. Then, make sure that the passageway is unlocked. And then, make it so that the passageway within the attic is wide open. After that, head west. With that accomplished, lift the latchkey from the floor of the scullery. Then, lock the locker in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a blanket and a cd.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go east. And then, pick-up the key from the floor of the cubicle. After that, make an attempt to go to the west. Once you do that, insert the key into the box in the sauna's lock to unlock it. After that, open the box. After that, take the shadfly from the box. Then, attempt to travel east. And then, place the shadfly on the shelf within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into the most standard of all possible saunas. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You bend down to tie your shoe. When you stand up, you notice a table! But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go east<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to go north. Then, try to move east. If you can get through with that, open the coffer. And then, retrieve the Henderson's limited edition passkey from the coffer in the studio. And then, insert the Henderson's limited edition passkey into the Henderson's limited edition safe's lock to unlock it. And then, open the Henderson's limited edition safe within the studio. And then, take the mouse from the Henderson's limited edition safe inside the studio. After that, put the mouse on the stand. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open coffer<|im_end|>take Henderson's limited edition passkey from coffer<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take mouse from Henderson's limited edition safe<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, make an effort to move east. After that, recover the latchkey from the rack. Then, try to move west. Following that, unlock the safe. And then, open the safe. And then, retrieve the staple from the safe. After picking up the staple, move east. Then, drop the staple on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked safe.
You need an unblocked exit? You should try going east.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>go east<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, look and see that the type J box in the washroom is unlocked. After that, ensure that the type J box in the washroom is open. Then, take the cuboid keycard from the type J box. And then, try to venture east. Then, unlock the cuboid locker. After unlocking the cuboid locker, ensure that the cuboid locker is open. If you have pulled open the cuboid locker, retrieve the key from the cuboid locker in the attic. And then, assure that the locker in the attic is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. The room is well lit.
You can see a locked typical looking type J box close by.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a type J key.

your action:

Response: unlock type J box with type J key<|im_end|>open type J box<|im_end|>take cuboid keycard from type J box<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to move west. With that over with, make it so that the freezer is ajar. Then, take the key from the freezer in the cookhouse. After that, go east. With that over with, make sure that the portal inside the recreation zone is unlocked. And then, ensure that the portal is open. After that, venture south. After that, pick up the sponge from the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Here we are in the recreation zone.
You see a bed stand. The bed stand is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take key from freezer<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to venture east. Then, check that the cuboid safe is unlocked with the cuboid keycard. After that, ensure that the cuboid safe inside the lounge is open. And then, pick up the non-euclidean key from the cuboid safe. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, ensure that the non-euclidean box is open. Then, retrieve the latchkey from the non-euclidean box inside the lounge. After that, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take non-euclidean key from cuboid safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture north. Once you finish that, travel west. With that done, pick-up the Canadian latchkey from the floor of the pantry. Then, doublecheck that the Canadian chest in the pantry is unlocked. And then, doublecheck that the Canadian chest within the pantry is open. Then, retrieve the broom from the Canadian chest. Then, take a trip east. With that done, toss the broom on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
Oh, great. Here's a case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a banana.

your action:

Response: go north<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the key from the locker. And then, make an effort to travel east. Then, make an effort to take a trip south. And then, check that the chest in the office is unlocked with the key. And then, ensure that the chest is open. And then, recover the keycard from the chest inside the office. If you have taken the keycard, take a trip north. And then, look and see that the box inside the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You scan the room, seeing a locker. The locker contains a key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. And then, pick up the type Y keycard from the floor of the bedchamber. With the type Y keycard, attempt to venture west. And then, check that the type Y locker inside the spare room is unlocked with the type Y keycard. And then, open the type Y locker in the spare room. And then, recover the fresh laundry scented key from the type Y locker. After that, move east. After that, make it so that the fresh laundry scented chest in the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type Y locker. Classic TextWorld.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take type Y keycard<|im_end|>go west<|im_end|>unlock type Y locker with type Y keycard<|im_end|>open type Y locker<|im_end|>take fresh laundry scented key from type Y locker<|im_end|>go east<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, pick up the passkey from the table. After that, check that the hatch is unlocked with the passkey. After unlocking the hatch, look and see that the hatch is opened. After that, make an attempt to travel north. With that done, go east. And then, recover the golf tee from the shelf. And then, put the golf tee on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying: a blackberry.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take golf tee from shelf<|im_end|>put golf tee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to check that the spherical locker in the study is unlocked with the spherical key. Then, open the spherical locker. And then, pick up the key from the spherical locker. Then, head east. With that accomplished, unlock the chest. After that, doublecheck that the chest is open. And then, pick up the soap dispenser from the chest. Then, you can deposit the soap dispenser into the box inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at that board! What does it say? It says Welcome to the study? Well that's cool.
You see a spherical locker.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>insert soap dispenser into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. If you can get around to doing that, make it so that the safe in the bathroom is unlocked. And then, make it so that the safe within the bathroom is opened. And then, venture west. With that done, open the non-euclidean locker. Then, take the bug from the non-euclidean locker. Then, make an effort to head east. After that, you can insert the bug inside the safe in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
Oh, great. Here's a non-euclidean locker.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a passkey and a non-euclidean latchkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>open non-euclidean locker<|im_end|>take bug from non-euclidean locker<|im_end|>go east<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, head east. And then, retrieve the keycard from the counter inside the garage. After that, assure that the box is unlocked. After that, open the box. After that, pick up the formless latchkey from the box within the garage. And then, unlock the formless chest with the formless latchkey. Then, ensure that the formless chest within the garage is open. And then, retrieve the pair of pants from the formless chest in the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take pair of pants from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go south. And then, retrieve the passkey from the coffer in the closet. And then, attempt to head north. That done, look and see that the safe inside the cookery is unlocked. Then, open the safe within the cookery. After pulling open the safe, pick up the teaspoon from the safe. Then, make an effort to venture south. Then, throw the teaspoon on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>go south<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the west. Then, open the suitcase within the basement. After you have pulled open the suitcase, take the non-euclidean passkey from the suitcase. And then, insert the non-euclidean passkey into the non-euclidean locker's lock to unlock it. Then, ensure that the non-euclidean locker is open. Once you have pulled open the non-euclidean locker, retrieve the potato from the non-euclidean locker within the basement. Then, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You can barely contain your excitement.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take non-euclidean passkey from suitcase<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take potato from non-euclidean locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, attempt to go west. And then, make an effort to travel north. And then, open the chest. And then, pick up the whisk from the chest. After that, venture south. After that, head east. With that over with, place the whisk on the rack within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>go south<|im_end|>go east<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, head north. If you can succeed at that, ensure that the type I gateway is open. After that, travel east. With that over with, try to take a trip south. And then, take the type I key from the mantle within the cubicle. And then, try to head north. With that over with, close the type I gateway in the scullery. And then, lock the type I gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type I gateway<|im_end|>go east<|im_end|>go south<|im_end|>take type I key from mantle<|im_end|>go north<|im_end|>close type I gateway<|im_end|>lock type I gateway with type I key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture east. If you can get through with that, pick-up the non-euclidean passkey from the floor of the workshop. And then, try to go west. And then, make absolutely sure that the non-euclidean box inside the playroom is unlocked. Having unlocked the non-euclidean box, make absolutely sure that the non-euclidean box in the playroom is opened. After that, pick up the latchkey from the non-euclidean box. After that, unlock the box within the playroom. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a box. Wow, isn't TextWorld just the best? You make out a locked non-euclidean box.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to move south. With that accomplished, make an effort to move south. Then, retrieve the keycard from the platter in the kitchenette. After that, go north. That done, attempt to head east. Following that, make it so that the chest is unlocked. After that, ensure that the chest is open. And then, take the pair of headphones from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take keycard from platter<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>