Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, make an effort to travel west. That done, lift the type K keycard from the floor of the studio. Then, go east. And then, make it so that the type K locker is unlocked. And then, ensure that the type K locker is open. Then, retrieve the mat from the type K locker. Then, move west. Once you accomplish that, put the mat into the vanilla scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You see a type K locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type K keycard<|im_end|>go east<|im_end|>unlock type K locker with type K keycard<|im_end|>open type K locker<|im_end|>take mat from type K locker<|im_end|>go west<|im_end|>insert mat into vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to travel south. After that, pick up the TextWorld latchkey from the floor of the studio. Then, travel north. And then, unlock the TextWorld chest with the TextWorld latchkey. After that, assure that the TextWorld chest in the recreation zone is ajar. After opening the TextWorld chest, retrieve the Microsoft style keycard from the TextWorld chest in the recreation zone. If you have taken the Microsoft style keycard, make an attempt to take a trip south. Then, unlock the Microsoft style locker with the Microsoft style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You scan the room, seeing a TextWorld chest. You scan the room, seeing a portmanteau. Hmm. You always thought you'd be more excited to see a portmanteau in a room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld latchkey<|im_end|>go north<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take Microsoft style keycard from TextWorld chest<|im_end|>go south<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the spherical key into the spherical locker inside the kitchen's lock to unlock it. After that, assure that the spherical locker inside the kitchen is ajar. After that, recover the Microsoft passkey from the spherical locker. After that, move south. And then, insert the Microsoft passkey into the Microsoft hatch within the cubicle's lock to unlock it. And then, doublecheck that the Microsoft hatch within the cubicle is ajar. And then, make an attempt to go to the east. Then, retrieve the folder from the desk within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can make out a spherical locker. You check the price tag that hangs off the spherical locker. Thirty dollars?! That's ridiculous! I know a person, they work out of the bank, who could get you one of those for 55 bucks!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take Microsoft passkey from spherical locker<|im_end|>go south<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take folder from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel west. If you can accomplish that, recover the Microsoft style keycard from the floor of the workshop. Then, insert the Microsoft style keycard into the Microsoft style box within the workshop's lock to unlock it. Then, ensure that the Microsoft style box is open. And then, retrieve the formless key from the Microsoft style box within the workshop. After picking up the formless key, travel east. Following that, unlock the formless box in the office. And then, look and see that the formless box inside the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have stumbled into an office. Not the office you'd expect. No, this is an office.
You can see a formless box.
You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take Microsoft style keycard<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take formless key from Microsoft style box<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. Okay, and then, recover the Canadian key from the crate inside the pantry. Then, make sure that the Canadian passageway in the pantry is unlocked. Then, doublecheck that the Canadian passageway in the pantry is wide open. If you have opened the Canadian passageway, head south. Following that, head east. Then, pick up the stick of butter from the floor of the chamber. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You need an unblocked exit? You should try going west.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take Canadian key from crate<|im_end|>unlock Canadian passageway with Canadian key<|im_end|>open Canadian passageway<|im_end|>go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. After that, pick up the Henderson's style keycard from the cabinet. And then, take a trip west. After that, insert the Henderson's style keycard into the Henderson's style box's lock to unlock it. Then, open the Henderson's style box within the pantry. After that, retrieve the latchkey from the Henderson's style box inside the pantry. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You see a gleam over in a corner, where you can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a locked Henderson's style box in the corner.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style keycard from cabinet<|im_end|>go west<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take latchkey from Henderson's style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to move west. With that over with, recover the rectangular latchkey from the armchair. Then, check that the rectangular box is unlocked with the rectangular latchkey. And then, open the rectangular box inside the workshop. After that, pick up the type 9 passkey from the rectangular box. After that, go to the east. If you can get around to doing that, look and see that the type 9 safe inside the cubicle is unlocked. If you have unlocked the type 9 safe, make absolutely sure that the type 9 safe is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a type 9 safe? Because look over there, it's a type 9 safe.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take type 9 passkey from rectangular box<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 passkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, take the passkey from the table. And then, try to go east. And then, insert the passkey into the box's lock to unlock it. After that, open the box inside the dish-pit. After that, go to the west. Following that, take the teacup from the table within the cookhouse. With the teacup, go east. If you can succeed at that, you can place the teacup into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have walked into, you had to show up in a normal one. I guess you better just go and list everything you see here.
You can make out a table. On the table you can make out a passkey and a teacup.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a licorice strip.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go west<|im_end|>take teacup from table<|im_end|>go east<|im_end|>insert teacup into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, head west. And then, look and see that the box is opened. And then, recover the American passkey from the box. After that, insert the American passkey into the American box inside the sauna's lock to unlock it. Then, ensure that the American box is open. After that, retrieve the mop from the American box in the sauna. After getting the mop, travel east. Then, rest the mop on the bench inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin looking for stuff.
You make out a bench. Make a note of this, you might have to put stuff on or in it later on. The bench appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take mop from American box<|im_end|>go east<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the south. Okay, and then, take the soap scented keycard from the rack inside the shower. And then, insert the soap scented keycard into the soap scented chest inside the shower's lock to unlock it. Then, ensure that the soap scented chest is open. And then, take the key from the soap scented chest. With the key, travel north. Then, unlock the safe with the key. Then, assure that the safe in the garage is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
What's that over there? It looks like it's a safe. Hmmm... what else, what else?
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented keycard from rack<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the south. And then, pick up the key from the pan. And then, make an attempt to move north. Then, check that the gate in the lounge is unlocked with the key. After you have unlocked the gate, ensure that the gate inside the lounge is open. After that, make an attempt to travel east. And then, lift the sock from the floor of the spare room. After that, place the sock on the shelf within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from pan<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take sock<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to take the cushion from the desk within the bedchamber. If you can get your hands on the cushion, attempt to take a trip west. Next, ensure that the bureau is open. If you have opened the bureau, retrieve the keycard from the bureau inside the workshop. After that, head east. Okay, and then, check that the chest is unlocked with the keycard. After unlocking the chest, make absolutely sure that the chest is ajar. And then, you can place the cushion inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. Let's see what's in here.
You see a locked chest. You see a safe. I mean, just wow! Isn't TextWorld just the best? As if things weren't amazing enough already, you can even see a desk. The desk is normal. On the desk you make out a cushion.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cushion from desk<|im_end|>go west<|im_end|>open bureau<|im_end|>take keycard from bureau<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to take a trip north. That done, retrieve the passkey from the case inside the cubicle. And then, try to go to the south. After that, look and see that the chest in the study is unlocked with the passkey. After that, open the chest. And then, retrieve the latchkey from the chest. After that, make an effort to move north. Okay, and then, doublecheck that the door inside the cubicle is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
A locked chest is nearby.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe inside the kitchenette is unlocked. And then, ensure that the safe in the kitchenette is open. After you have pulled open the safe, retrieve the Henderson's passkey from the safe. If you have taken the Henderson's passkey, make an effort to travel east. With that over with, unlock the Henderson's chest inside the canteen. After that, open the Henderson's chest. Then, take the formless latchkey from the Henderson's chest within the canteen. And then, unlock the formless chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take formless latchkey from Henderson's chest<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go south. Following that, venture west. After that, pick up the cake scented latchkey from the floor of the cellar. Then, move east. With that accomplished, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, assure that the cake scented box is wide open. And then, recover the latchkey from the cake scented box. Once you have taken the latchkey, lock the safe in the garage with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You scan the room, seeing a counter. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with TextWorld.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go west. And then, move south. With that done, ensure that the display in the basement is open. After that, retrieve the keycard from the display. Having got the keycard, move north. Then, look and see that the chest is unlocked. And then, ensure that the chest is open. Then, take the sponge from the chest within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open display<|im_end|>take keycard from display<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, take the key from the bookshelf. Then, travel north. With that accomplished, check that the gateway inside the basement is unlocked with the key. After that, ensure that the gateway within the basement is open. And then, head west. Next, recover the vanilla scented passkey from the floor of the garage. And then, go east. If you can succeed at that, assure that the vanilla scented locker in the basement is locked with the vanilla scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
You see a bookshelf. You see a key on the bookshelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take vanilla scented passkey<|im_end|>go east<|im_end|>lock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move north. With that done, pick-up the Microsoft latchkey from the floor of the basement. Then, attempt to go to the south. And then, look and see that the Microsoft door is unlocked. And then, make it so that the Microsoft door in the laundry place is wide open. After that, attempt to head south. And then, retrieve the pillow from the floor of the salon. After that, insert the pillow into the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it standard? You better believe it is.
There is a closed Microsoft door leading south. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>take Microsoft latchkey<|im_end|>go south<|im_end|>unlock Microsoft door with Microsoft latchkey<|im_end|>open Microsoft door<|im_end|>go south<|im_end|>take pillow<|im_end|>insert pillow into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, take a trip east. Next, make absolutely sure that the Canadian limited edition box in the workshop is unlocked. And then, ensure that the Canadian limited edition box within the workshop is open. Then, retrieve the keycard from the Canadian limited edition box in the workshop. If you can get your hands on the keycard, unlock the chest with the keycard. After that, ensure that the chest in the workshop is open. After that, pick up the latchkey from the chest. Once you have taken the latchkey, assure the locker in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the rectangular chest is unlocked with the rectangular passkey. And then, make it so that the rectangular chest is wide open. And then, take the key from the rectangular chest. After that, check that the gate in the vault is unlocked with the key. And then, open the gate. After pulling open the gate, make an effort to head south. With that done, recover the cashew from the locker. Then, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You can see a rectangular chest. You wonder idly who left that here. You see a locked case in the room.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move east. Then, pick-up the Microsoft limited edition latchkey from the floor of the dish-pit. And then, unlock the Microsoft limited edition passageway with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition passageway within the dish-pit is open. After pulling open the Microsoft limited edition passageway, attempt to go to the south. After that, make an effort to move east. Once you manage that, open the rectangular locker. If you have pulled open the rectangular locker, you can put the blanket inside the rectangular locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a blanket.

your action:

Response: go east<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go south<|im_end|>go east<|im_end|>open rectangular locker<|im_end|>insert blanket into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the soap scented keycard from the floor of the canteen. After that, check that the soap scented chest is unlocked with the soap scented keycard. And then, open the soap scented chest inside the canteen. After that, take the Henderson's passkey from the soap scented chest. And then, make it so that the Henderson's chest inside the canteen is unlocked. After that, look and see that the Henderson's chest in the canteen is open. And then, pick up the peanut from the Henderson's chest in the canteen. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You make out a Henderson's chest. You can't wait to tell the folks at home about this! You hear a noise behind you and spin around, but you can't see anything other than a soap scented chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented keycard on the floor.
You are carrying nothing.

your action:

Response: take soap scented keycard<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take Henderson's passkey from soap scented chest<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take peanut from Henderson's chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, recover the type D key from the workbench within the cellar. And then, assure that the type D box is unlocked. Then, open the type D box in the cellar. And then, recover the key from the type D box. If you can get your hands on the key, move east. And then, unlock the locker within the salon with the key. Then, ensure that the locker is open. Once you have opened the locker, retrieve the book from the locker inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You see a type D box. Make a note of this, you might have to put stuff on or in it later on. You make out a workbench. Make a note of this, you might have to put stuff on or in it later on. You see a type D key on the workbench. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type D key from workbench<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take key from type D box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take book from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. With that over with, take the latchkey from the armchair within the study. And then, go to the west. And then, check that the safe in the bedchamber is unlocked with the latchkey. After that, ensure that the safe inside the bedchamber is open. After pulling open the safe, retrieve the passkey from the safe inside the bedchamber. And then, make an attempt to travel east. After that, doublecheck that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a safe.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from armchair<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the locker is unlocked with the passkey. After that, ensure that the locker is open. After you have pulled open the locker, take the vanilla scented key from the locker in the study. Then, go to the south. And then, make absolutely sure that the vanilla scented gateway is unlocked. After unlocking the vanilla scented gateway, make it so that the vanilla scented gateway in the scullery is opened. And then, head south. With that over with, retrieve the Comic Strip Calendar from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am stoked to announce that you are now in the study.
You can see a locker. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take vanilla scented key from locker<|im_end|>go south<|im_end|>unlock vanilla scented gateway with vanilla scented key<|im_end|>open vanilla scented gateway<|im_end|>go south<|im_end|>take Comic Strip Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to make an attempt to go east. Then, open the safe. If you have pulled open the safe, take the latchkey from the safe. And then, unlock the portal inside the basement with the latchkey. And then, doublecheck that the portal is wide open. After opening the portal, move south. After that, take the keycard from the stand within the recreation zone. Then, make absolutely sure that the locker within the recreation zone is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take keycard from stand<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, take the key from the couch. Then, make absolutely sure that the box is unlocked. After unlocking the box, look and see that the box in the playroom is wide open. After that, take the formless passkey from the box. And then, travel east. With that done, insert the formless passkey into the formless chest's lock to unlock it. Then, open the formless chest within the cookhouse. And then, take the teacup from the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place.
You can make out a locked box. You see a couch. What a coincidence, weren't you just thinking about a couch? The couch is normal. On the couch you see a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from couch<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>go east<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take teacup from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the type Z passkey from the safe. After taking the type Z passkey, assure that the type Z safe is unlocked. Then, ensure that the type Z safe inside the cubicle is open. Then, pick up the type E keycard from the type Z safe within the cubicle. And then, attempt to move east. If you can finish that, check that the type E box inside the kitchenette is unlocked with the type E keycard. And then, assure that the type E box inside the kitchenette is opened. After that, retrieve the shadfly from the type E box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You make out a locked type Z safe in the corner. You see a safe. The light flickers for a second, but nothing else happens. The safe contains a type Z passkey. Wow, check out the price tag that's still affixed to the safe! A hundred dollars!
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type Z passkey from safe<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take type E keycard from type Z safe<|im_end|>go east<|im_end|>unlock type E box with type E keycard<|im_end|>open type E box<|im_end|>take shadfly from type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to check that the box within the recreation zone is unlocked with the latchkey. And then, open the box inside the recreation zone. And then, pick up the cuboid latchkey from the box inside the recreation zone. After that, venture east. Then, unlock the cuboid safe inside the shower with the cuboid latchkey. And then, open the cuboid safe. After that, pick up the iron from the cuboid safe. Then, put the iron on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. Let's see what's in here.
You can see a locked box here.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take iron from cuboid safe<|im_end|>put iron on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the type 4 key from the cabinet. After picking up the type 4 key, unlock the type 4 door with the type 4 key. Then, assure that the type 4 door inside the steam room is opened. After that, make an attempt to head east. Once you do that, lift the type 6 keycard from the floor of the bedchamber. With the type 6 keycard, unlock the type 6 safe in the bedchamber. After that, open the type 6 safe inside the bedchamber. And then, take the book from the type 6 safe inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a type 4 key. Huh, weird.
There is a closed type 4 door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a staple.

your action:

Response: take type 4 key from cabinet<|im_end|>unlock type 4 door with type 4 key<|im_end|>open type 4 door<|im_end|>go east<|im_end|>take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take book from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head south. That done, try to head west. Once you accomplish that, recover the formless passkey from the safe inside the salon. If you have got the formless passkey, unlock the formless locker with the formless passkey. Then, open the formless locker in the salon. After that, pick up the laptop from the formless locker within the salon. Then, make an attempt to move east. And then, toss the laptop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take formless passkey from safe<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take laptop from formless locker<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the latchkey from the counter. Then, unlock the locker. Then, ensure that the locker is open. Then, recover the type 7 key from the locker. Having got the type 7 key, check that the type 7 gate inside the canteen is unlocked with the type 7 key. After that, make sure that the type 7 gate is opened. Then, go to the north. Following that, take the spork from the cabinet within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You see a locked locker close by. You make out a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. On the counter you see a latchkey.
There is a closed type 7 gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 7 key from locker<|im_end|>unlock type 7 gate with type 7 key<|im_end|>open type 7 gate<|im_end|>go north<|im_end|>take spork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the American style keycard from the drawer inside the laundry place. If you have taken the American style keycard, look and see that the American style locker is unlocked with the American style keycard. And then, doublecheck that the American style locker is wide open. And then, pick up the latchkey from the American style locker. With the latchkey, assure that the chest inside the laundry place is unlocked. And then, ensure that the chest is open. After that, take the towel from the chest. After that, put the towel on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a locked chest. You see a American style locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see an opened standard looking drawer right there by you. The drawer contains an American style keycard. You see a bench. The bench is ordinary. However, the bench, like an empty bench, has nothing on it.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style keycard from drawer<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>put towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. And then, recover the keycard from the bookshelf. After that, venture west. And then, look and see that the box within the laundromat is unlocked with the keycard. After that, ensure that the box in the laundromat is open. Then, retrieve the passkey from the box. After that, insert the passkey into the hatch in the laundromat's lock to unlock it. Then, open the hatch inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You make out a locked box.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the keycard from the floor of the cubicle. And then, make it so that the locker inside the cubicle is unlocked. And then, ensure that the locker is open. Then, recover the fresh laundry scented latchkey from the locker inside the cubicle. And then, unlock the fresh laundry scented locker within the cubicle. And then, make sure that the fresh laundry scented locker within the cubicle is wide open. After that, recover the binder from the fresh laundry scented locker. After that, place the binder on the mantle within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented locker. Now that's what I call TextWorld! You can make out a locker. You can make out a mantle. The mantle is normal. But the thing hasn't got anything on it.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fresh laundry scented latchkey from locker<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take binder from fresh laundry scented locker<|im_end|>put binder on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to go west. And then, try to move north. With that accomplished, retrieve the latchkey from the floor of the playroom. After that, make an effort to head south. After that, try to travel east. With that accomplished, unlock the box in the steam room with the latchkey. And then, open the box inside the steam room. Then, retrieve the soap dispenser from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can make out a locked box.
There is an unguarded exit to the west.
You are carrying: a fondue and a fork.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to go west. And then, open the fresh laundry scented box. After opening the fresh laundry scented box, take the type B keycard from the fresh laundry scented box. After getting the type B keycard, travel east. Okay, and then, assure that the type B portal inside the kitchenette is unlocked with the type B keycard. And then, ensure that the type B portal within the kitchenette is open. After that, head north. Then, make sure that the case is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin looking for stuff.
You can make out a closed freezer.
There is a closed type B portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fresh laundry scented box<|im_end|>take type B keycard from fresh laundry scented box<|im_end|>go east<|im_end|>unlock type B portal with type B keycard<|im_end|>open type B portal<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, unlock the cuboid box in the spare room with the cuboid keycard. After that, make absolutely sure that the cuboid box inside the spare room is opened. If you have pulled open the cuboid box, recover the key from the cuboid box within the spare room. And then, check that the chest in the spare room is unlocked with the key. And then, assure that the chest in the spare room is wide open. Then, recover the passkey from the chest in the spare room. After that, move south. With that over with, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can see a chest. You see a locked cuboid box.
There is an unguarded exit to the south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, take a trip south. With that over with, recover the latchkey from the cabinet inside the shower. After that, go north. Following that, venture north. With that over with, go east. With that accomplished, make sure that the chest is closed. And then, make absolutely sure that the chest is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to take the latchkey from the cabinet. And then, doublecheck that the box within the dish-pit is unlocked with the latchkey. And then, open the box. And then, pick up the rectangular keycard from the box in the dish-pit. With the rectangular keycard, unlock the rectangular chest in the dish-pit with the rectangular keycard. And then, make sure that the rectangular chest in the dish-pit is ajar. After that, pick up the knife from the rectangular chest. Having taken the knife, throw the knife on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just moved into a dish-pit.
You make out a rectangular chest. You can make out a locked box right there by you. As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a latchkey. Is this it? Is this what you came to TextWorld to see? a cabinet?
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular keycard from box<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take knife from rectangular chest<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, lift the type E passkey from the floor of the recreation zone. After that, unlock the type E locker in the recreation zone. After that, doublecheck that the type E locker is opened. After opening the type E locker, move west. Then, pick up the novel from the floor of the salon. Then, go east. If you can finish that, you can put the novel inside the type E locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin looking for stuff.
There is an unguarded exit to the east.
There is a novel on the floor.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>take type E passkey<|im_end|>unlock type E locker with type E passkey<|im_end|>open type E locker<|im_end|>go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into type E locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move south. And then, ensure that the basket in the salon is open. And then, retrieve the type 6 keycard from the basket in the salon. And then, make absolutely sure that the type 6 locker is unlocked with the type 6 keycard. And then, open the type 6 locker within the salon. And then, take the cuboid key from the type 6 locker in the salon. And then, insert the cuboid key into the cuboid locker's lock to unlock it. And then, open the cuboid locker inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open basket<|im_end|>take type 6 keycard from basket<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take cuboid key from type 6 locker<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. With that over with, unlock the formless hatch in the kitchen. Then, open the formless hatch in the kitchen. And then, make an attempt to head south. Then, head east. Then, open the box inside the bedroom. After that, recover the melon from the box inside the bedroom. After that, eat the melon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You need an unguarded exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>take melon from box<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. Then, recover the Canadian style key from the board inside the launderette. Having picked up the Canadian style key, unlock the Canadian style gateway with the Canadian style key. And then, ensure that the Canadian style gateway in the launderette is open. After opening the Canadian style gateway, travel west. If you can succeed at that, recover the non-euclidean latchkey from the bench within the washroom. If you can get your hands on the non-euclidean latchkey, insert the non-euclidean latchkey into the non-euclidean locker's lock to unlock it. Then, ensure that the non-euclidean locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You need an unblocked exit? You should try going south.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>take Canadian style key from board<|im_end|>unlock Canadian style gateway with Canadian style key<|im_end|>open Canadian style gateway<|im_end|>go west<|im_end|>take non-euclidean latchkey from bench<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, make an attempt to venture west. Following that, open the box inside the chamber. Then, recover the latchkey from the box. And then, make it so that the locker is unlocked with the latchkey. And then, open the locker within the chamber. Then, take the controller from the locker. Then, head east. Next, deposit the controller on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
There is an unguarded exit to the west.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel east. After that, doublecheck that the safe inside the laundromat is unlocked. And then, assure that the safe is open. Then, take the American passkey from the safe. Once you have picked up the American passkey, unlock the American box with the American passkey. After that, open the American box. After that, recover the sponge from the American box. And then, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take sponge from American box<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, doublecheck that the type 9 box within the salon is unlocked. After that, open the type 9 box in the salon. And then, pick up the latchkey from the type 9 box. And then, make an effort to take a trip south. Okay, and then, insert the latchkey into the portal's lock to unlock it. Then, open the portal. And then, attempt to go to the east. With that done, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
You make out a type 9 box. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: unlock type 9 box with type 9 passkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the latchkey into the box in the cellar's lock to unlock it. After unlocking the box, ensure that the box in the cellar is open. Then, recover the keycard from the box in the cellar. And then, attempt to go south. Then, assure that the portal is unlocked with the keycard. After that, open the portal. After that, try to venture south. Then, retrieve the glass from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You make out a box. You wonder idly who left that here. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take glass from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the stand. After that, doublecheck that the hatch is unlocked with the keycard. And then, look and see that the hatch is ajar. After that, attempt to move east. Next, try to travel north. If you can accomplish that, pick up the passkey from the table. And then, head south. After that, make sure that the chest in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You can see a stand. On the stand you can see a keycard.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: take keycard from stand<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, go to the east. With that done, recover the non-euclidean latchkey from the armchair inside the office. After getting the non-euclidean latchkey, unlock the non-euclidean gate with the non-euclidean latchkey. And then, open the non-euclidean gate in the office. Then, make an attempt to go south. Then, ensure that the safe is open. And then, recover the Advent Calendar from the safe within the workshop. And then, you can put the Advent Calendar inside the case in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to move south. Once you get through with that, unlock the safe with the latchkey. And then, ensure that the safe is open. Then, retrieve the passkey from the safe. With the passkey, try to venture north. Following that, venture east. After that, doublecheck that the chest is shut. Then, doublecheck that the chest is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: an onion and a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to head east. Then, open the cabinet. After that, take the formless passkey from the cabinet. And then, move west. With that accomplished, unlock the formless locker. After that, ensure that the formless locker in the cookhouse is open. After that, retrieve the passkey from the formless locker. And then, Insert the passkey into the box within the cookhouse to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see a closed standard looking box in the room. You make out a formless locker.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take formless passkey from cabinet<|im_end|>go west<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker. And then, open the locker within the cookhouse. Having pulled open the locker, pick up the latchkey from the locker. Then, go east. With that done, make absolutely sure that the box in the recreation zone is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the peanut from the box. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one. Let's see what's in here.
Look over there! a locker.
You need an unguarded exit? You should try going east.
You are carrying: a banana and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, doublecheck that the Microsoft style gate is opened. Then, make an effort to go east. And then, make sure that the Microsoft style gate is shut. And then, go to the south. With that accomplished, retrieve the Microsoft style passkey from the bench. And then, make an effort to venture north. If you can succeed at that, make it so that the Microsoft style gate is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a bar. The bar is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>close Microsoft style gate<|im_end|>go south<|im_end|>take Microsoft style passkey from bench<|im_end|>go north<|im_end|>lock Microsoft style gate with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could go north. Then, retrieve the Microsoft keycard from the coffer within the cellar. And then, go to the south. And then, unlock the Microsoft box inside the sauna. Then, open the Microsoft box in the sauna. Once you have opened the Microsoft box, recover the key from the Microsoft box. And then, try to travel north. Next, Place the key into the safe within the cellar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked Microsoft box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from coffer<|im_end|>go south<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go north<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. With that over with, recover the latchkey from the counter inside the cookery. And then, go west. That done, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe is open. Having opened the safe, recover the fly larva from the safe within the vault. If you can get your hands on the fly larva, make an effort to travel east. If you can get around to doing that, throw the fly larva on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can see a locked safe.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel west. After that, take the key from the chest inside the chamber. Then, assure that the safe is unlocked. After you have unlocked the safe, assure that the safe within the chamber is wide open. If you have pulled open the safe, retrieve the keycard from the safe. After taking the keycard, travel east. And then, unlock the box inside the dish-pit with the keycard. And then, open the box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked box.
There is a closed gateway leading north. There is an unblocked exit to the west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head east. After that, ensure that the cabinet is open. Then, pick up the Henderson's limited edition latchkey from the cabinet. After that, make an effort to travel west. And then, insert the Henderson's limited edition latchkey into the Henderson's limited edition hatch's lock to unlock it. After that, look and see that the Henderson's limited edition hatch inside the workshop is ajar. Then, make an effort to venture north. And then, take the golf club from the rack inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out a bookshelf. Unfortunately, there isn't a thing on it.
There is a closed Henderson's limited edition hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a novel.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>go west<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go north<|im_end|>take golf club from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip west. Okay, and then, travel south. And then, make it so that the refrigerator in the cookhouse is wide open. And then, pick up the teaspoon from the refrigerator. And then, venture north. And then, make an attempt to go to the east. With that accomplished, make it so that the TextWorld limited edition box inside the canteen is opened. And then, you can put the teaspoon inside the TextWorld limited edition box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a great smell, and follow it to a TextWorld limited edition box.
You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying: a coconut and a TextWorld limited edition latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>open refrigerator<|im_end|>take teaspoon from refrigerator<|im_end|>go north<|im_end|>go east<|im_end|>open TextWorld limited edition box<|im_end|>insert teaspoon into TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the launderette is open. If you have opened the locker, retrieve the keycard from the locker in the launderette. Then, take a trip east. If you can succeed at that, check that the safe is unlocked with the keycard. After that, doublecheck that the safe in the studio is wide open. After that, take the cookie from the safe. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a locker. Is this what you came to TextWorld for? This... locker?
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to move north. And then, attempt to move west. Once you manage that, recover the key from the stand within the cellar. After that, go to the east. And then, insert the key into the box inside the office's lock to unlock it. After that, make sure that the box is wide open. Then, pick up the Canadian limited edition key from the box in the office. And then, lock the Canadian limited edition safe within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could make an attempt to head south. And then, look and see that the cake scented box inside the workshop is open. And then, recover the Microsoft latchkey from the cake scented box. After taking the Microsoft latchkey, unlock the Microsoft portal within the workshop with the Microsoft latchkey. And then, ensure that the Microsoft portal is open. And then, make an effort to go to the east. If you can get through with that, pick up the insect from the stand. And then, deposit the insect inside the portmanteau in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>take Microsoft latchkey from cake scented box<|im_end|>unlock Microsoft portal with Microsoft latchkey<|im_end|>open Microsoft portal<|im_end|>go east<|im_end|>take insect from stand<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the east. And then, ensure that the type J box in the laundry place is open. And then, recover the cuboid latchkey from the type J box. If you can get your hands on the cuboid latchkey, insert the cuboid latchkey into the cuboid hatch's lock to unlock it. And then, ensure that the cuboid hatch in the laundry place is open. After that, make an effort to take a trip north. After that, try to head east. And then, take the mug from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You can make out a chair. The chair is normal. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the east.
You are carrying: a type J passkey.

your action:

Response: go east<|im_end|>open type J box<|im_end|>take cuboid latchkey from type J box<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mug from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the non-euclidean keycard from the chest. And then, take a trip east. After that, unlock the non-euclidean locker. After that, make absolutely sure that the non-euclidean locker is ajar. Then, recover the passkey from the non-euclidean locker within the cubicle. After that, venture west. Next, assure that the locker within the dish-pit is closed. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest contains a non-euclidean keycard.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the cabinet. After picking up the non-euclidean keycard, make absolutely sure that the non-euclidean hatch inside the laundry place is unlocked. Then, open the non-euclidean hatch. After that, attempt to go south. With that done, move east. With that done, make sure that the type 1 chest is opened. Then, retrieve the stick of butter from the type 1 chest inside the kitchen. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
What's that over there? It looks like it's a cabinet. The cabinet contains a non-euclidean keycard. You see a counter. But the thing hasn't got anything on it. Hm. Oh well
There is a closed non-euclidean hatch leading south. You need an unguarded exit? You should try going north.
You are carrying: a type 1 key.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, travel west. And then, pick up the latchkey from the floor of the attic. With the latchkey, insert the latchkey into the portal within the attic's lock to unlock it. After that, make it so that the portal is open. Then, head south. After that, attempt to travel east. After that, recover the passkey from the refrigerator in the scullery. After that, make it so the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it usual? You better believe it is.
You make out a saucepan. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to venture south. Next, travel east. And then, pick up the passkey from the locker. After taking the passkey, insert the passkey into the box within the cookery's lock to unlock it. After that, assure that the box in the cookery is open. Then, retrieve the stick of butter from the box within the cookery. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be good if you could make an attempt to travel west. Then, pick up the type D latchkey from the floor of the kitchen. And then, make absolutely sure that the type D locker within the kitchen is unlocked. And then, open the type D locker inside the kitchen. After opening the type D locker, recover the soap scented passkey from the type D locker inside the kitchen. And then, make an attempt to take a trip east. Okay, and then, doublecheck that the soap scented locker inside the pantry is closed. And then, lock the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You can see a soap scented locker. The soap scented locker is empty, what a horrible day!
There is a closed passageway leading east. You need an unblocked exit? You should try going west.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take type D latchkey<|im_end|>unlock type D locker with type D latchkey<|im_end|>open type D locker<|im_end|>take soap scented passkey from type D locker<|im_end|>go east<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the rectangular box inside the shower is unlocked. And then, ensure that the rectangular box is open. And then, take the Henderson's keycard from the rectangular box. Then, unlock the Henderson's locker. After that, ensure that the Henderson's locker within the shower is open. After that, retrieve the passkey from the Henderson's locker in the shower. Then, check that the chest is unlocked with the passkey. After that, open the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is. You can barely contain your excitement.
You can make out a chest. You can see a locked Henderson's locker. You can see a locked rectangular box.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take Henderson's keycard from rectangular box<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take passkey from Henderson's locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>