Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to take the type J key from the fridge. After that, make an effort to take a trip north. And then, move east. With that accomplished, make absolutely sure that the type J chest in the scullery is unlocked. Then, ensure that the type J chest within the scullery is open. Then, retrieve the passkey from the type J chest in the scullery. After that, attempt to venture west. After that, make sure that the chest inside the pantry is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
You can make out a fridge. The fridge contains a type J key!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take type J key from fridge<|im_end|>go north<|im_end|>go east<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take passkey from type J chest<|im_end|>go west<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, retrieve the passkey from the display in the office. And then, unlock the gateway in the office. Then, open the gateway within the office. And then, make an attempt to go to the east. Then, move north. Next, take the tablet from the trunk within the bedroom. If you can get your hands on the tablet, take a trip south. If you can succeed at that, toss the tablet on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out a display. The display contains a passkey. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading east. You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: take passkey from display<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>go north<|im_end|>take tablet from trunk<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. After that, retrieve the spherical passkey from the shelf within the basement. With the spherical passkey, move south. After that, make absolutely sure that the spherical hatch within the spare room is unlocked with the spherical passkey. Then, look and see that the spherical hatch is opened. Then, travel south. And then, pick up the keycard from the case within the kitchen. And then, Insert the keycard into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is a closed spherical hatch leading south. You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take spherical passkey from shelf<|im_end|>go south<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>take keycard from case<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the American style latchkey from the toolbox. And then, insert the American style latchkey into the American style box's lock to unlock it. Then, make absolutely sure that the American style box is open. After that, take the type 3 latchkey from the American style box. Having taken the type 3 latchkey, check that the type 3 door is unlocked with the type 3 latchkey. After that, open the type 3 door. And then, make an attempt to go south. If you can accomplish that, make sure that the type O safe inside the pantry is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
What's that over there? It looks like it's a American style box. You make out a toolbox. The toolbox contains an American style latchkey.
There is a closed type 3 door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take American style latchkey from toolbox<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take type 3 latchkey from American style box<|im_end|>unlock type 3 door with type 3 latchkey<|im_end|>open type 3 door<|im_end|>go south<|im_end|>close type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the rectangular keycard from the floor of the vault. After taking the rectangular keycard, insert the rectangular keycard into the rectangular safe within the vault's lock to unlock it. Then, doublecheck that the rectangular safe within the vault is open. After opening the rectangular safe, retrieve the key from the rectangular safe inside the vault. And then, head south. Once you manage that, travel east. Next, doublecheck that the box is closed. Then, Deposit the key into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked rectangular safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a rectangular keycard and a lampshade on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture east. Once you finish that, retrieve the passkey from the plate inside the kitchenette. And then, make an attempt to take a trip west. With that accomplished, make sure that the safe in the studio is unlocked. And then, open the safe in the studio. And then, take the peanut from the safe in the studio. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a safe? Look over there, a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a shelf. The shelf is usual. Unfortunately, there isn't a thing on it.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, insert the latchkey into the chest within the cubicle's lock to unlock it. Then, ensure that the chest is open. After that, retrieve the passkey from the chest. Then, unlock the locker within the cubicle. And then, open the locker. Then, retrieve the legume from the locker. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a locked locker. You see a chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to head south. After that, venture east. Next, doublecheck that the cabinet is wide open. Then, recover the passkey from the cabinet. After that, assure that the safe is unlocked with the passkey. After that, open the safe. Having opened the safe, pick up the paper towel from the safe in the launderette. Then, deposit the paper towel on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one.
What's that over there? It looks like it's a plate. However, the plate, like an empty plate, has nothing on it. It would have been so cool if there was stuff on the plate.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, ensure that the chest is open. After that, take the type H latchkey from the chest. With the type H latchkey, doublecheck that the type H door is unlocked with the type H latchkey. Then, ensure that the type H door inside the dish-pit is open. Then, move south. And then, go to the east. Okay, and then, retrieve the frisbee from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type H latchkey from chest<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go south<|im_end|>go east<|im_end|>take frisbee from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to venture east. And then, make absolutely sure that the toolbox in the garage is open. And then, retrieve the keycard from the toolbox. With the keycard, head west. With that done, make sure that the chest is unlocked with the keycard. After that, open the chest. And then, pick up the cashew from the chest. And then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
Were you looking for a chest? Because look over there, it's a chest.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the soap scented locker in the bedroom with the soap scented key. After that, open the soap scented locker in the bedroom. Then, retrieve the passkey from the soap scented locker. If you can get your hands on the passkey, attempt to go to the east. After that, insert the passkey into the locker within the steam room's lock to unlock it. And then, ensure that the locker is open. After that, take the keycard from the locker inside the steam room. With the keycard, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room is well lit.
You can see a locked soap scented locker here.
There is an unblocked exit to the east.
You are carrying: a soap scented key.

your action:

Response: unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take passkey from soap scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the cubicle. Then, head south. And then, check that the gateway within the pantry is unlocked with the keycard. Having unlocked the gateway, look and see that the gateway is open. And then, make an attempt to move east. Then, take the passkey from the shelf. Then, unlock the locker. After that, open the locker inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type Q keycard from the chest within the canteen. After that, make sure that the type Q safe is unlocked. And then, doublecheck that the type Q safe in the canteen is opened. And then, retrieve the keycard from the type Q safe. And then, try to go to the east. Okay, and then, look and see that the box is unlocked. After that, make absolutely sure that the box is wide open. After that, recover the nest of insects from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You can see a type Q safe. You see an opened chest, which looks usual, right there by you. The chest contains a type Q keycard.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type Q keycard from chest<|im_end|>unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take keycard from type Q safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to travel north. Then, go to the north. And then, open the dresser within the laundry place. After that, recover the passkey from the dresser within the laundry place. If you have got the passkey, go to the south. And then, assure that the box inside the spare room is unlocked with the passkey. And then, ensure that the box within the spare room is open. If you have opened the box, retrieve the cloak from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cloak from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could check that the type 4 chest is unlocked with the type 4 key. Once you have unlocked the type 4 chest, open the type 4 chest. And then, recover the key from the type 4 chest inside the kitchen. And then, check that the door is unlocked with the key. Then, ensure that the door inside the kitchen is open. And then, venture west. And then, pick up the butterfly from the stand within the lounge. And then, place the butterfly on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You can make out a locked type 4 chest.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make sure that the box within the bedroom is unlocked with the latchkey. After that, open the box within the bedroom. And then, pick up the keycard from the box. With the keycard, make an effort to go east. Okay, and then, unlock the locker. Then, ensure that the locker is open. After that, retrieve the type M keycard from the locker. After that, unlock the type M chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a locked box right there by you.
You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type M keycard from locker<|im_end|>unlock type M chest with type M keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the box in the sauna. After that, pick up the vanilla scented latchkey from the box in the sauna. After picking up the vanilla scented latchkey, attempt to venture south. And then, unlock the vanilla scented locker. After that, make sure that the vanilla scented locker within the washroom is wide open. After that, recover the banana from the vanilla scented locker in the washroom. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty usual here.
As if things weren't amazing enough already, you can even see a box.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take vanilla scented latchkey from box<|im_end|>go south<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take banana from vanilla scented locker<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to recover the lavender scented keycard from the portmanteau within the bedroom. After that, unlock the lavender scented safe within the bedroom with the lavender scented keycard. After unlocking the lavender scented safe, make it so that the lavender scented safe within the bedroom is ajar. Then, retrieve the soap scented key from the lavender scented safe in the bedroom. Then, make sure that the soap scented locker in the bedroom is unlocked. After that, open the soap scented locker in the bedroom. After opening the soap scented locker, take the cushion from the soap scented locker. And then, throw the cushion on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A locked soap scented locker is close by. You make out a locked lavender scented safe. You can see a portmanteau. The portmanteau contains a lavender scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take lavender scented keycard from portmanteau<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take soap scented key from lavender scented safe<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take cushion from soap scented locker<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the soap scented latchkey from the stand within the cellar. And then, attempt to take a trip west. With that over with, doublecheck that the soap scented chest in the bedroom is unlocked. And then, open the soap scented chest. After that, recover the Canadian style key from the soap scented chest. And then, head east. That done, doublecheck that the Canadian style safe is shut. Then, doublecheck that the Canadian style safe inside the cellar is locked with the Canadian style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You can make out an opened Canadian style safe. What a letdown! The Canadian style safe is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is normal. On the stand you can see a soap scented latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take soap scented latchkey from stand<|im_end|>go west<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take Canadian style key from soap scented chest<|im_end|>go east<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the east. Okay, and then, make sure that the cabinet in the steam room is opened. After that, retrieve the vanilla scented keycard from the cabinet within the steam room. After that, insert the vanilla scented keycard into the vanilla scented box within the steam room's lock to unlock it. After that, assure that the vanilla scented box inside the steam room is ajar. And then, recover the American style passkey from the vanilla scented box. If you can get your hands on the American style passkey, unlock the American style box. After that, look and see that the American style box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take vanilla scented keycard from cabinet<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take American style passkey from vanilla scented box<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, try to go to the west. After that, unlock the formless chest with the formless latchkey. Having unlocked the formless chest, open the formless chest inside the kitchen. After pulling open the formless chest, pick up the key from the formless chest. Then, doublecheck that the locker within the kitchen is unlocked. After that, ensure that the locker in the kitchen is open. After that, pick up the type E passkey from the locker. After that, unlock the type E chest with the type E passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type E passkey from locker<|im_end|>unlock type E chest with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the American style key from the trunk inside the recreation zone. And then, unlock the American style hatch. And then, ensure that the American style hatch is open. Then, take a trip east. Then, pick up the key from the floor of the chamber. And then, insert the key into the locker inside the chamber's lock to unlock it. And then, make it so that the locker is open. Then, take the bug from the locker within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
You can make out a trunk. The trunk contains an American style key.
There is a closed American style hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style key from trunk<|im_end|>unlock American style hatch with American style key<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go west. Then, open the vanilla scented chest. And then, take the passkey from the vanilla scented chest. Then, take a trip east. With that over with, insert the passkey into the safe's lock to unlock it. Then, ensure that the safe is open. Then, pick up the loaf of bread from the safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open vanilla scented chest<|im_end|>take passkey from vanilla scented chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. And then, pick up the TextWorld key from the floor of the chamber. Then, make an attempt to venture west. And then, unlock the TextWorld box. Then, open the TextWorld box inside the launderette. After that, pick up the passkey from the TextWorld box. And then, travel east. And then, make absolutely sure that the safe in the chamber is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one. You begin to take stock of what's here.
You can make out a locked usual looking TextWorld box in the corner.
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a cd.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>go west<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take passkey from TextWorld box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the rectangular box. Then, open the rectangular box. And then, take the type 1 keycard from the rectangular box in the bedroom. And then, make absolutely sure that the type 1 gate within the bedroom is unlocked. And then, ensure that the type 1 gate in the bedroom is open. And then, try to head south. And then, retrieve the loaf of bread from the chair in the workshop. If you can get your hands on the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Hey, want to see a rectangular box? Look over there, a rectangular box.
There is a closed type 1 gate leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a burger and a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take type 1 keycard from rectangular box<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>take loaf of bread from chair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head north. And then, pick up the passkey from the floor of the laundry place. If you can get your hands on the passkey, unlock the portal within the laundry place. Then, ensure that the portal in the laundry place is open. And then, go to the north. If you can get around to doing that, open the chest inside the chamber. If you have opened the chest, pick up the blanket from the chest. Then, deposit the blanket inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. The room is well lit.
You can see a closed locker here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the keycard from the shelf. And then, make an effort to venture west. If you can finish that, check that the locker is unlocked with the keycard. Once you have unlocked the locker, look and see that the locker within the cubicle is ajar. And then, retrieve the Henderson's latchkey from the locker. After that, make an effort to go to the east. After that, unlock the Henderson's safe. Then, make absolutely sure that the Henderson's safe inside the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
Were you looking for a Henderson's safe? Because look over there, it's a Henderson's safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is standard. On the shelf you make out a keycard. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel west. With that accomplished, ensure that the locker within the pantry is open. After you have opened the locker, retrieve the bug from the locker. After getting the bug, make an effort to take a trip east. After that, retrieve the key from the shelf. With the key, make sure that the box is unlocked. After unlocking the box, make absolutely sure that the box is ajar. And then, you can place the bug into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You make out a locked box. You see a shelf. The shelf is ordinary. On the shelf you see a key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could lift the key from the floor of the cookhouse. Once you have picked up the key, venture west. And then, unlock the chest inside the study. Then, ensure that the chest in the study is open. And then, retrieve the latchkey from the chest. And then, head east. If you can do that, check that the passageway in the cookhouse is unlocked with the latchkey. And then, make sure that the passageway within the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The rectangular chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the TextWorld passkey from the table. If you can get your hands on the TextWorld passkey, insert the TextWorld passkey into the TextWorld box in the canteen's lock to unlock it. Having unlocked the TextWorld box, open the TextWorld box. And then, take the passkey from the TextWorld box. If you have taken the passkey, unlock the safe. After that, look and see that the safe is wide open. After that, pick up the keycard from the safe within the canteen. After that, make absolutely sure that the chest within the canteen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Oh wow! Is that what I think it is? It is! It's a safe. You can make out a locked TextWorld box. Oh wow! Is that what I think it is? It is! It's a table. You see a TextWorld passkey on the table. It doesn't get more TextWorld than this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from table<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take passkey from TextWorld box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the American style latchkey from the freezer inside the kitchenette. And then, doublecheck that the American style safe within the kitchenette is unlocked. Having unlocked the American style safe, make sure that the American style safe is ajar. And then, retrieve the latchkey from the American style safe. After that, make absolutely sure that the door within the kitchenette is unlocked with the latchkey. After that, ensure that the door is open. And then, make an effort to take a trip west. And then, make sure that the trunk within the closet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a American style safe! You see an opened freezer here. The freezer contains an American style latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style latchkey from freezer<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the American chest inside the sauna is open. If you have opened the American chest, retrieve the key from the American chest within the sauna. Then, make sure that the hatch is unlocked. After that, open the hatch within the sauna. And then, head north. And then, move east. And then, recover the banana from the bureau in the studio. And then, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You can see a American chest.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
There is an American key on the floor.
You are carrying: a shoe.

your action:

Response: open American chest<|im_end|>take key from American chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take banana from bureau<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Once you manage that, pick up the passkey from the pan. And then, unlock the box inside the kitchen. After unlocking the box, doublecheck that the box is wide open. And then, move south. Following that, recover the broom from the floor of the pantry. And then, venture north. If you can finish that, place the broom inside the box in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
There is an unguarded exit to the north.
There is a broom on the floor.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take passkey from pan<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, venture south. Then, retrieve the keycard from the floor of the office. After that, unlock the box in the office. And then, open the box. Then, recover the non-euclidean passkey from the box inside the office. After that, make an attempt to venture north. Then, unlock the non-euclidean gateway. And then, ensure that the non-euclidean gateway in the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is a closed non-euclidean gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go north<|im_end|>unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the type K latchkey from the board inside the cookery. Then, go east. Then, take a trip east. With that over with, insert the type K latchkey into the type K chest's lock to unlock it. And then, ensure that the type K chest is open. After you have opened the type K chest, pick up the onion from the type K chest in the canteen. After that, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is.
You can make out a board. The board is usual. On the board you make out a type K latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type K latchkey from board<|im_end|>go east<|im_end|>go east<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take onion from type K chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. Once you get around to doing that, ensure that the trunk is open. Then, pick up the latchkey from the trunk. And then, make an attempt to go to the north. That done, unlock the passageway inside the basement. After that, make absolutely sure that the passageway inside the basement is opened. And then, make an effort to venture east. Then, take the fly larva from the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out a rack. What a coincidence, weren't you just thinking about a rack? But the thing is empty. You swear loudly.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, make an attempt to go east. After that, recover the latchkey from the floor of the kitchenette. Then, go west. With that accomplished, unlock the safe. And then, make it so that the safe is wide open. After that, retrieve the licorice strip from the safe. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
Look over there! a safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, take the cuboid passkey from the stand. And then, attempt to travel west. After that, make sure that the cuboid box in the laundry place is unlocked with the cuboid passkey. And then, ensure that the cuboid box is open. After that, pick up the cake scented key from the cuboid box. And then, try to venture east. And then, unlock the cake scented chest. After unlocking the cake scented chest, ensure that the cake scented chest within the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a locked cake scented chest here. You see a gleam over in a corner, where you can see a stand. The stand is standard. On the stand you make out a cuboid passkey.
There is a closed door leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cuboid passkey from stand<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take cake scented key from cuboid box<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. And then, open the hatch within the bedroom. And then, make an attempt to take a trip south. Then, retrieve the passkey from the floor of the cookery. After that, unlock the box inside the cookery. And then, open the box inside the cookery. After that, recover the onion from the box. With the onion, eat the onion. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
There is a licorice strip on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take onion from box<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, attempt to travel north. Following that, pick up the cuboid key from the shelf in the bedchamber. After that, go to the south. Then, doublecheck that the cuboid box is unlocked with the cuboid key. Then, make absolutely sure that the cuboid box in the cubicle is opened. After that, recover the desktop computer from the cuboid box in the cubicle. Then, drop the desktop computer on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened trunk. What a letdown! The trunk is empty!
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cuboid key from shelf<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take desktop computer from cuboid box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an effort to move north. Then, make absolutely sure that the box is ajar. If you have pulled open the box, recover the key from the box. After that, doublecheck that the portal is unlocked. After that, open the portal within the study. After pulling open the portal, make an effort to travel east. Then, pick up the cd from the bar. After that, you can deposit the cd into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take cd from bar<|im_end|>insert cd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the latchkey from the cabinet in the steam room. Then, look and see that the locker is unlocked. After that, open the locker in the steam room. And then, take the key from the locker within the steam room. And then, take a trip east. Then, make it so that the box inside the playroom is unlocked. After unlocking the box, open the box in the playroom. Then, pick up the laptop from the box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You make out a cabinet. The cabinet contains a latchkey.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could attempt to go to the north. If you can get through with that, open the bureau. After that, pick up the type W key from the bureau within the cubicle. And then, attempt to go to the south. Next, unlock the type W portal. And then, make absolutely sure that the type W portal is opened. Then, venture east. After that, pick up the Cat Calendar from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
There is a closed type W portal leading east. There is an unguarded exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open bureau<|im_end|>take type W key from bureau<|im_end|>go south<|im_end|>unlock type W portal with type W key<|im_end|>open type W portal<|im_end|>go east<|im_end|>take Cat Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the American style box is unlocked with the American style latchkey. And then, ensure that the American style box is open. And then, retrieve the latchkey from the American style box. Then, venture north. With that over with, insert the latchkey into the passageway's lock to unlock it. And then, doublecheck that the passageway within the laundry place is wide open. After that, make an effort to move east. With that accomplished, recover the fork from the fridge inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a gleam over in a corner, where you can see a American style box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a grape and an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the type K box. And then, assure that the type K box in the closet is open. After that, take the type V passkey from the type K box. And then, go east. Then, make sure that the type V chest in the cellar is unlocked. After you have unlocked the type V chest, assure that the type V chest in the cellar is open. Once you have pulled open the type V chest, retrieve the worm from the type V chest inside the cellar. If you can get your hands on the worm, deposit the worm on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You smell an interesting smell, and follow it to a type K box, so there's that.
There is an unguarded exit to the east.
You are carrying: a type K keycard.

your action:

Response: unlock type K box with type K keycard<|im_end|>open type K box<|im_end|>take type V passkey from type K box<|im_end|>go east<|im_end|>unlock type V chest with type V passkey<|im_end|>open type V chest<|im_end|>take worm from type V chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the cuboid latchkey from the plate. After that, unlock the cuboid box within the kitchen. Then, open the cuboid box. Once you have pulled open the cuboid box, pick up the Microsoft limited edition keycard from the cuboid box. Then, unlock the Microsoft limited edition chest. And then, ensure that the Microsoft limited edition chest in the kitchen is open. After that, retrieve the teacup from the Microsoft limited edition chest. If you can get your hands on the teacup, rest the teacup on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You can make out a Microsoft limited edition chest. I mean, just wow! Isn't TextWorld just the best? Oh, great. Here's a cuboid box! What's that over there? It looks like it's a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Hm. Oh well If you haven't noticed it already, there seems to be something there by the wall, it's a plate. You shudder, but continue examining the plate. The plate is standard. On the plate you can see a cuboid latchkey.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from plate<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Microsoft limited edition keycard from cuboid box<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take teacup from Microsoft limited edition chest<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the box. After that, retrieve the non-euclidean passkey from the box. After stealing the non-euclidean passkey, check that the non-euclidean door within the sauna is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean door within the sauna is opened. Then, take a trip north. And then, head east. After that, open the type J box within the closet. Then, take the lightbulb from the type J box inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You can make out a closed box, which looks normal, close by.
There is a closed non-euclidean door leading north. There is an unguarded exit to the south.
You are carrying: a type J latchkey.

your action:

Response: open box<|im_end|>take non-euclidean passkey from box<|im_end|>unlock non-euclidean door with non-euclidean passkey<|im_end|>open non-euclidean door<|im_end|>go north<|im_end|>go east<|im_end|>open type J box<|im_end|>take lightbulb from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Then, open the cuboid chest inside the garage. And then, pick up the passkey from the cuboid chest in the garage. After that, unlock the safe with the passkey. After unlocking the safe, open the safe within the garage. And then, pick up the fly larva from the safe in the garage. And then, make an attempt to take a trip east. With that done, ditch the fly larva on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. After that, make sure that the vanilla scented safe inside the garage is wide open. Then, retrieve the lavender scented key from the vanilla scented safe inside the garage. Then, try to go east. Okay, and then, unlock the lavender scented box in the workshop. If you have unlocked the lavender scented box, assure that the lavender scented box within the workshop is open. After that, take the soap scented keycard from the lavender scented box in the workshop. After that, make it so that the soap scented chest in the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
You see a soap scented chest. You make out a lavender scented box.
You need an unguarded exit? You should try going west.
You are carrying: a vanilla scented keycard.

your action:

Response: go west<|im_end|>open vanilla scented safe<|im_end|>take lavender scented key from vanilla scented safe<|im_end|>go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take soap scented keycard from lavender scented box<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, pick up the cuboid latchkey from the basket. After that, venture west. Following that, unlock the cuboid chest. After unlocking the cuboid chest, open the cuboid chest in the chamber. After that, retrieve the latchkey from the cuboid chest. With the latchkey, make an effort to venture east. If you can do that, Place the latchkey into the safe within the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
You see a locked cuboid chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from basket<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick-up the key from the floor of the attic. Then, go south. With that done, insert the key into the door's lock to unlock it. Then, ensure that the door inside the scullery is open. After that, venture south. And then, make an attempt to head east. And then, recover the sandwich from the bed. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room is well lit.
You scan the room, seeing a display.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a stick of butter and a paper towel.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take sandwich from bed<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, take the passkey from the coffer. And then, unlock the box. Once you have unlocked the box, open the box. After that, recover the latchkey from the box. Then, unlock the chest with the latchkey. After that, open the chest. After that, retrieve the shadfly from the chest within the workshop. After that, insert the shadfly into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You see an opened safe. The safe is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a chest. I mean, just wow! Isn't TextWorld just the best? You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened coffer. The coffer contains a passkey.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft style latchkey from the table inside the cellar. After that, look and see that the Microsoft style safe is unlocked. After unlocking the Microsoft style safe, look and see that the Microsoft style safe is opened. After that, pick up the latchkey from the Microsoft style safe in the cellar. After that, unlock the locker inside the cellar with the latchkey. And then, make sure that the locker is open. And then, recover the coconut from the locker in the cellar. With the coconut, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
A locked standard looking locker is close by. You can see a locked Microsoft style safe. Oh, great. Here's a table. The table is normal. On the table you make out a Microsoft style latchkey.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from table<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, unlock the Henderson's limited edition safe in the bedchamber. Then, ensure that the Henderson's limited edition safe is open. And then, retrieve the passkey from the Henderson's limited edition safe within the bedchamber. And then, attempt to take a trip west. After that, check that the passageway in the laundry place is unlocked with the passkey. And then, ensure that the passageway is open. After that, try to head north. That done, pick-up the mouse from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a locked Henderson's limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip north. If you can get through with that, retrieve the key from the saucepan. Then, take a trip south. Then, insert the key into the portal's lock to unlock it. And then, make sure that the portal is opened. And then, make an effort to travel east. With that accomplished, retrieve the licorice strip from the bench. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
There is a closed portal leading east. There is an unblocked exit to the north.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take licorice strip from bench<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could venture east. With that over with, take the rectangular keycard from the shelf. With the rectangular keycard, try to take a trip west. And then, insert the rectangular keycard into the rectangular box in the sauna's lock to unlock it. Then, open the rectangular box. After that, recover the vacuum from the rectangular box inside the sauna. After that, move east. That done, ditch the vacuum on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a rectangular box. Huh, weird.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from shelf<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take vacuum from rectangular box<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to go to the west. And then, doublecheck that the box inside the cookhouse is unlocked. After that, open the box in the cookhouse. After that, recover the rectangular passkey from the box. After stealing the rectangular passkey, look and see that the rectangular box is unlocked with the rectangular passkey. And then, ensure that the rectangular box is open. And then, retrieve the soap scented passkey from the rectangular box within the cookhouse. And then, lock the soap scented gate with the soap scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take soap scented passkey from rectangular box<|im_end|>lock soap scented gate with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the west. Then, make sure that the Canadian style safe within the pantry is ajar. After that, take the Henderson's latchkey from the Canadian style safe. And then, assure that the Henderson's box is unlocked with the Henderson's latchkey. Then, open the Henderson's box. After that, recover the frisbee from the Henderson's box. After that, attempt to travel east. After that, drop the frisbee on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take Henderson's latchkey from Canadian style safe<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>take frisbee from Henderson's box<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the type 0 box in the closet. Then, ensure that the type 0 box within the closet is open. After that, recover the formless latchkey from the type 0 box. And then, travel north. Once you get through with that, unlock the formless box in the attic with the formless latchkey. Then, open the formless box. After that, pick up the American style keycard from the formless box. And then, make it so the American style passageway is locked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a locked type 0 box here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take formless latchkey from type 0 box<|im_end|>go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take American style keycard from formless box<|im_end|>lock American style passageway with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the formless box is open. Then, pick up the Henderson's limited edition passkey from the formless box inside the scullery. With the Henderson's limited edition passkey, unlock the Henderson's limited edition door in the scullery. After unlocking the Henderson's limited edition door, make it so that the Henderson's limited edition door is wide open. And then, go to the south. Then, go east. Okay, and then, retrieve the mouse from the floor of the studio. After that, insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You bend down to tie your shoe. When you stand up, you notice a formless box.
There is a closed Henderson's limited edition door leading south. You need an unguarded exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take Henderson's limited edition passkey from formless box<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the safe within the pantry. And then, pick up the rectangular latchkey from the safe. Then, check that the rectangular passageway is unlocked with the rectangular latchkey. Then, ensure that the rectangular passageway within the pantry is open. And then, make an attempt to head east. Next, pick up the soap dispenser from the bench inside the shower. And then, attempt to move west. Next, toss the soap dispenser on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You see a closed safe.
There is a closed rectangular passageway leading east. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take soap dispenser from bench<|im_end|>go west<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the key from the trunk in the office. Then, assure that the box is unlocked with the key. And then, make absolutely sure that the box is opened. Then, take the Microsoft limited edition latchkey from the box within the office. And then, unlock the Microsoft limited edition locker. And then, ensure that the Microsoft limited edition locker inside the office is open. Then, recover the bug from the Microsoft limited edition locker. After stealing the bug, you can insert the bug inside the coffer within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a locked Microsoft limited edition locker nearby. You see a box. You make out a trunk. The trunk contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft limited edition latchkey from box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>take bug from Microsoft limited edition locker<|im_end|>insert bug into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the south. Then, take the latchkey from the case in the basement. Then, go north. Then, unlock the portal in the study with the latchkey. After that, doublecheck that the portal is ajar. Then, move east. After that, look and see that the cuboid box in the chamber is opened. Then, recover the bug from the cuboid box inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a closed display in the corner.
There is a closed portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>open cuboid box<|im_end|>take bug from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, travel east. Then, look and see that the rectangular gate is unlocked. Then, make it so that the rectangular gate is wide open. And then, head north. That done, go west. And then, pick-up the latchkey from the floor of the laundry place. After that, head east. With that accomplished, doublecheck that the chest is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular key and a key.

your action:

Response: go east<|im_end|>unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, insert the Henderson's keycard into the Henderson's chest inside the cookery's lock to unlock it. Then, look and see that the Henderson's chest is opened. After you have pulled open the Henderson's chest, pick up the latchkey from the Henderson's chest in the cookery. After that, go north. And then, unlock the safe inside the shower. Then, ensure that the safe is open. And then, take the fly larva from the safe inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You see a gleam over in a corner, where you can see a safe. You wonder idly who left that here. You see a gleam over in a corner, where you can see a cabinet. Classic TextWorld. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: go south<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the American style passkey from the pan. Then, look and see that the American style chest is unlocked. Then, ensure that the American style chest in the canteen is open. And then, pick up the keycard from the American style chest. And then, try to head east. Then, doublecheck that the chest within the chamber is unlocked. And then, ensure that the chest is open. And then, pick up the monitor from the chest in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
As if things weren't amazing enough already, you can even see a American style chest. You can see a pan. The pan is usual. On the pan you see an American style passkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American style passkey from pan<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take keycard from American style chest<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the type 8 keycard from the vanilla scented locker. After that, take a trip west. Next, make absolutely sure that the type 8 box is unlocked with the type 8 keycard. Then, doublecheck that the type 8 box within the vault is wide open. After that, pick up the vanilla scented key from the type 8 box. Then, make an effort to take a trip east. After that, make it so that the vanilla scented locker inside the studio is shut. Once you have shut the vanilla scented locker, Place the vanilla scented key into the vanilla scented locker within the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened vanilla scented locker, which looks normal, here. The vanilla scented locker contains a type 8 keycard.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: take type 8 keycard from vanilla scented locker<|im_end|>go west<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>take vanilla scented key from type 8 box<|im_end|>go east<|im_end|>close vanilla scented locker<|im_end|>lock vanilla scented locker with vanilla scented key<|im_end|>