Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. With that accomplished, make absolutely sure that the display is opened. And then, take the TextWorld latchkey from the display inside the vault. After that, check that the TextWorld box in the vault is unlocked with the TextWorld latchkey. After that, open the TextWorld box in the vault. Then, recover the Canadian limited edition key from the TextWorld box in the vault. And then, attempt to go east. Then, make sure that the Canadian limited edition locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You can barely contain your excitement.
You see a Canadian limited edition locker.
You need an unblocked exit? You should try going west.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open display<|im_end|>take TextWorld latchkey from display<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take Canadian limited edition key from TextWorld box<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go east. And then, take the passkey from the stand inside the spare room. After that, move west. Following that, look and see that the locker is unlocked. And then, open the locker. And then, take the shirt from the locker within the cellar. Then, travel east. That done, place the shirt on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You see a locker. You shudder, but continue examining the room.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a nest of beetles on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from stand<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>go east<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, assure that the safe inside the cellar is unlocked. After that, ensure that the safe is open. And then, pick up the Henderson's limited edition latchkey from the safe within the cellar. After taking the Henderson's limited edition latchkey, make an effort to take a trip south. Following that, unlock the Henderson's limited edition locker in the dish-pit. After that, ensure that the Henderson's limited edition locker is open. Then, pick up the kettle from the Henderson's limited edition locker within the dish-pit. After that, throw the kettle on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar.
You can see a safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's limited edition latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take kettle from Henderson's limited edition locker<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the latchkey from the counter inside the restroom. After that, assure that the box is unlocked. Then, make sure that the box in the restroom is ajar. After that, recover the keycard from the box. Then, doublecheck that the safe is unlocked. After that, open the safe in the restroom. After that, take the insect from the safe in the restroom. And then, drop the insect on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
You can make out a safe. You make out a locked box. What's that over there? It looks like it's a counter. On the counter you can see a latchkey. It doesn't get more TextWorld than this!
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip west. After that, make sure that the American chest inside the cookery is unlocked with the American passkey. After that, open the American chest in the cookery. Then, pick up the key from the American chest. With the key, go to the east. Then, unlock the chest. And then, open the chest within the scullery. After that, pick up the ladle from the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You begin looking for stuff.
You make out a locked chest.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: an American passkey.

your action:

Response: go west<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take ladle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to go east. If you can do that, make absolutely sure that the chest is unlocked. Then, open the chest in the chamber. After that, take the type 9 passkey from the chest. And then, unlock the type 9 chest with the type 9 passkey. And then, ensure that the type 9 chest is open. And then, take the passkey from the type 9 chest inside the chamber. After that, insert the passkey into the safe within the chamber's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 9 passkey from chest<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take passkey from type 9 chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the locker in the scullery is unlocked with the passkey. And then, open the locker. After opening the locker, recover the Microsoft key from the locker within the scullery. And then, head east. After that, unlock the Microsoft locker. And then, ensure that the Microsoft locker is open. And then, take the spherical latchkey from the Microsoft locker. And then, check that the spherical box is unlocked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. Okay, just remember what you're here to do, and everything will go great.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take spherical latchkey from Microsoft locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to take a trip west. With that done, make sure that the box within the shower is unlocked. After that, open the box within the shower. And then, recover the keycard from the box in the shower. And then, make an effort to go east. Following that, make sure that the chest is unlocked. After unlocking the chest, make sure that the chest is wide open. Then, recover the whisk from the chest in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one. You can barely contain your excitement.
You make out a chest. Now why would someone leave that there?
There is an unguarded exit to the west.
There is a cabbage on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head east. After that, recover the key from the table within the study. And then, go to the west. And then, assure that the chest within the cubicle is unlocked with the key. After that, ensure that the chest is open. And then, pick up the candy bar from the chest. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a loaf of bread and a chocolate bar.

your action:

Response: go east<|im_end|>take key from table<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the west. With that over with, open the suitcase in the parlor. After that, take the non-euclidean latchkey from the suitcase. If you can get your hands on the non-euclidean latchkey, make an effort to travel east. After that, insert the non-euclidean latchkey into the non-euclidean locker within the laundromat's lock to unlock it. If you have unlocked the non-euclidean locker, open the non-euclidean locker within the laundromat. Then, retrieve the keycard from the non-euclidean locker. Then, assure that the passageway within the laundromat is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in a place we're calling a laundromat.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker. Huh, weird.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take non-euclidean latchkey from suitcase<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take a trip north. With that over with, ensure that the safe in the office is open. After that, retrieve the latchkey from the safe within the office. After picking up the latchkey, make it so that the hatch within the office is unlocked. And then, open the hatch. Then, make an effort to go north. With that over with, go to the east. Next, lift the Advent Calendar from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could venture west. After that, recover the passkey from the case within the kitchen. After that, make an effort to venture east. Okay, and then, insert the passkey into the safe's lock to unlock it. And then, look and see that the safe in the recreation zone is wide open. Then, recover the type Q latchkey from the safe in the recreation zone. After that, make it so that the type Q locker inside the recreation zone is unlocked. Then, make sure that the type Q locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
You can make out a locked type Q locker. You can make out a safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type Q latchkey from safe<|im_end|>unlock type Q locker with type Q latchkey<|im_end|>open type Q locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go south. Then, make an attempt to venture south. And then, retrieve the passkey from the floor of the playroom. After that, try to go to the north. Then, unlock the box within the workshop with the passkey. Then, open the box. Then, retrieve the binder from the box in the workshop. With the binder, rest the binder on the stand. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an unguarded exit to the south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>put binder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. Then, ensure that the display is open. After that, retrieve the keycard from the display in the closet. And then, attempt to move west. With that done, check that the gate is unlocked with the keycard. After that, open the gate. Then, make an attempt to travel south. Once you manage that, pick up the paper towel from the box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>open display<|im_end|>take keycard from display<|im_end|>go west<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the latchkey from the floor of the restroom. And then, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe within the restroom is open. Then, take the type R key from the safe within the restroom. Then, doublecheck that the type R chest inside the restroom is unlocked. After that, ensure that the type R chest in the restroom is open. And then, recover the key from the type R chest. Once you have taken the key, make sure that the gateway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
A locked type R chest, which looks usual, is right there by you. You can see a safe. You can make out a locked box, which looks typical, right there by you.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type R key from safe<|im_end|>unlock type R chest with type R key<|im_end|>open type R chest<|im_end|>take key from type R chest<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the American limited edition latchkey from the floor of the dish-pit. Then, insert the American limited edition latchkey into the American limited edition hatch inside the dish-pit's lock to unlock it. After that, ensure that the American limited edition hatch is open. And then, make an effort to venture south. And then, attempt to travel east. Then, assure that the locker is open. And then, retrieve the coconut from the locker inside the workshop. Having picked up the coconut, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is a closed American limited edition hatch leading south. There is an unguarded exit to the east.
There is an American limited edition latchkey on the floor.
You are carrying: a formless keycard.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition hatch with American limited edition latchkey<|im_end|>open American limited edition hatch<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. Following that, retrieve the cuboid passkey from the rack inside the dish-pit. After that, venture west. Then, unlock the cuboid box. And then, open the cuboid box inside the kitchenette. After opening the cuboid box, take the legume from the cuboid box. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from rack<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take legume from cuboid box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, look and see that the door is opened. Then, travel east. Then, doublecheck that the door in the cookery is closed. After that, travel south. Okay, and then, pick up the passkey from the trunk inside the attic. And then, make an attempt to go to the north. Then, lock the door within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You can make out a rack. The rack is normal. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a towel.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go south<|im_end|>take passkey from trunk<|im_end|>go north<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick-up the American limited edition key from the floor of the dish-pit. Then, check that the American limited edition locker within the dish-pit is unlocked with the American limited edition key. After that, doublecheck that the American limited edition locker is open. After that, take the fudge scented latchkey from the American limited edition locker in the dish-pit. And then, unlock the fudge scented door with the fudge scented latchkey. And then, open the fudge scented door within the dish-pit. Then, make an attempt to head east. Okay, and then, close the safe in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You scan the room, seeing a American limited edition locker. Make a note of this, you might have to put stuff on or in it later on.
There is a closed fudge scented door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American limited edition key on the floor.
You are carrying: a stick of butter.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take fudge scented latchkey from American limited edition locker<|im_end|>unlock fudge scented door with fudge scented latchkey<|im_end|>open fudge scented door<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the box within the bedchamber is unlocked with the latchkey. And then, ensure that the box is open. After opening the box, take the passkey from the box. After that, attempt to venture east. Then, doublecheck that the safe inside the cookery is unlocked. After that, ensure that the safe is open. Then, pick up the worm from the safe. Then, place the worm on the platter in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box. Huh, weird.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>put worm on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to move east. With that over with, pick up the TextWorld limited edition key from the shelf. After that, make an attempt to take a trip west. Then, unlock the TextWorld limited edition box within the laundromat with the TextWorld limited edition key. Then, open the TextWorld limited edition box. And then, take the paper towel from the TextWorld limited edition box. Then, make an effort to move east. Next, sit the paper towel on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You make out a TextWorld limited edition box.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take paper towel from TextWorld limited edition box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. With that accomplished, make sure that the dresser within the laundry place is ajar. After that, pick up the key from the dresser inside the laundry place. After that, go east. With that accomplished, check that the box is unlocked with the key. After that, open the box. Then, pick up the type 3 key from the box within the playroom. And then, assure that the type 3 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just come into a playroom. You begin to take stock of what's in the room.
Were you looking for a type 3 chest? Because look over there, it's a type 3 chest. Oh wow! Is that what I think it is? It is! It's a box. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 3 key from box<|im_end|>lock type 3 chest with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the vanilla scented key from the plate inside the kitchen. With the vanilla scented key, assure that the vanilla scented chest is unlocked with the vanilla scented key. And then, ensure that the vanilla scented chest is open. And then, recover the keycard from the vanilla scented chest inside the kitchen. And then, unlock the box with the keycard. Then, look and see that the box is ajar. After that, take the shadfly from the box. And then, place the shadfly on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You make out a locked vanilla scented chest in the room. You see a plate. The plate is normal. On the plate you can see a vanilla scented key. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented key from plate<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take keycard from vanilla scented chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to travel west. Once you get through with that, ensure that the case within the cellar is open. And then, retrieve the passkey from the case. Then, insert the passkey into the gate's lock to unlock it. Then, open the gate. After opening the gate, travel south. Then, head east. And then, pick up the poem from the trunk inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You begin to take stock of what's here.
There is an unguarded exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take poem from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the American style keycard from the table inside the garage. Then, make an attempt to take a trip west. Once you succeed at that, make an effort to go to the west. With that accomplished, unlock the American style chest within the attic. And then, make sure that the American style chest in the attic is wide open. After you have opened the American style chest, retrieve the passkey from the American style chest. If you can get your hands on the passkey, try to move east. With that done, make it so that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You see a gleam over in a corner, where you can see a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. On the table you see an American style keycard.
You need an unblocked exit? You should try going west.
You are carrying: a durian.

your action:

Response: take American style keycard from table<|im_end|>go west<|im_end|>go west<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could unlock the chest inside the salon. And then, open the chest. After that, recover the non-euclidean keycard from the chest in the salon. And then, unlock the non-euclidean hatch. Then, open the non-euclidean hatch. And then, try to venture north. And then, attempt to go east. With that accomplished, close the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You begin looking for stuff.
You make out a locked chest.
There is a closed non-euclidean hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey and a Canadian style passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, ensure that the gate is open. Then, go west. After that, travel north. Then, lift the latchkey from the floor of the washroom. Then, make an attempt to go to the south. With that accomplished, go to the east. Then, close the gate. And then, lock the gate with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. Let's see what's in here.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a fondue, an onion and a worm.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, insert the passkey into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. After that, pick up the key from the locker. And then, make an effort to move north. With that over with, insert the key into the box in the scullery's lock to unlock it. And then, open the box. After that, pick up the nest of shrimp from the box within the scullery. And then, place the nest of shrimp on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. You begin looking for stuff.
You can make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, make sure that the box in the basement is closed. After that, make an effort to go east. With that done, pick-up the type 0 keycard from the floor of the salon. With the type 0 keycard, unlock the type 0 locker with the type 0 keycard. Then, make absolutely sure that the type 0 locker in the salon is wide open. If you have opened the type 0 locker, pick up the keycard from the type 0 locker inside the salon. With the keycard, travel west. After that, Place the keycard into the box within the basement to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You can see an opened box in the room. The box is empty! What a waste of a day!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a burger and a poem.

your action:

Response: close box<|im_end|>go east<|im_end|>take type 0 keycard<|im_end|>unlock type 0 locker with type 0 keycard<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, attempt to go north. And then, take the Canadian style keycard from the rack. Having picked up the Canadian style keycard, attempt to venture south. And then, unlock the Canadian style chest in the office. After that, open the Canadian style chest. And then, recover the salad from the Canadian style chest inside the office. And then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a locked Canadian style chest close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian style keycard from rack<|im_end|>go south<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take salad from Canadian style chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be good if you could take a trip north. Once you get around to doing that, ensure that the refrigerator is open. Then, retrieve the passkey from the refrigerator. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. And then, open the passageway within the cookery. After that, move north. Then, try to go to the east. Then, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, insert the latchkey into the safe's lock to unlock it. Then, open the safe in the scullery. Then, pick up the cake scented latchkey from the safe in the scullery. And then, unlock the cake scented chest inside the scullery. After that, open the cake scented chest. Then, recover the cuboid keycard from the cake scented chest. Then, make an effort to move east. Then, lock the cuboid safe with the cuboid keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can make out a locked cake scented chest. You can see a locked safe, which looks usual, in the room.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented latchkey from safe<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take cuboid keycard from cake scented chest<|im_end|>go east<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel west. And then, pick up the passkey from the box within the cubicle. After that, unlock the chest with the passkey. After that, make sure that the chest is wide open. And then, pick up the Microsoft keycard from the chest inside the cubicle. After that, venture east. And then, unlock the Microsoft chest. And then, make sure that the Microsoft chest in the cookery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft chest. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the cuboid safe in the canteen with the cuboid latchkey. And then, make absolutely sure that the cuboid safe in the canteen is opened. After pulling open the cuboid safe, retrieve the formless key from the cuboid safe inside the canteen. Then, try to take a trip south. And then, assure that the formless gate inside the shower is unlocked. Then, open the formless gate inside the shower. Then, travel east. Then, recover the nest of bugs from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked cuboid safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take formless key from cuboid safe<|im_end|>go south<|im_end|>unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel east. Okay, and then, make an effort to go east. If you can succeed at that, lift the keycard from the floor of the pantry. After that, make absolutely sure that the locker within the pantry is unlocked with the keycard. Then, open the locker within the pantry. And then, take the shirt from the locker. After that, go to the west. With that accomplished, rest the shirt on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>go west<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to check that the Henderson's style chest is unlocked with the Henderson's style key. Then, ensure that the Henderson's style chest inside the shower is open. And then, recover the rectangular keycard from the Henderson's style chest. After you have taken the rectangular keycard, doublecheck that the rectangular chest is unlocked. Having unlocked the rectangular chest, open the rectangular chest. After that, take the latchkey from the rectangular chest inside the shower. And then, move east. That done, unlock the portal inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You can see a rectangular chest. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's style chest.
There is an unblocked exit to the east.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take rectangular keycard from Henderson's style chest<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could head east. Okay, and then, pick up the spherical passkey from the mantelpiece inside the office. With the spherical passkey, unlock the spherical box. And then, open the spherical box inside the office. After that, retrieve the type 0 passkey from the spherical box inside the office. After that, insert the type 0 passkey into the type 0 safe's lock to unlock it. And then, make absolutely sure that the type 0 safe in the office is opened. After that, take the pencil from the type 0 safe in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I never took you for the sort of person who would show up in a vault, but I guess I was wrong. You can barely contain your excitement.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey from mantelpiece<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take type 0 passkey from spherical box<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take pencil from type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to move west. Then, ensure that the fridge is open. And then, retrieve the fresh laundry scented keycard from the fridge within the kitchenette. Then, head east. After that, unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box is open. Then, recover the teacup from the fresh laundry scented box. And then, place the teacup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Let's see what's in here.
Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. You see a pan! The pan appears to be empty.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take fresh laundry scented keycard from fridge<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take teacup from fresh laundry scented box<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the east. After that, recover the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, make an effort to travel west. Then, unlock the locker in the bedchamber with the latchkey. And then, open the locker within the bedchamber. And then, take the monitor from the locker. And then, attempt to travel east. Then, put the monitor on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You can make out a locked locker here. As if things weren't amazing enough already, you can even see a box.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go west. With that done, ensure that the type 9 chest is open. And then, recover the key from the type 9 chest within the closet. Then, travel east. After that, assure that the box within the cookhouse is unlocked with the key. And then, ensure that the box is open. After that, recover the teacup from the box in the cookhouse. And then, sit the teacup on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You make out a locked box. You see a pan. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go west<|im_end|>open type 9 chest<|im_end|>take key from type 9 chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>put teacup on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to pick up the passkey from the floor of the bedchamber. Then, make sure that the chest within the bedchamber is unlocked. Then, open the chest inside the bedchamber. After that, retrieve the key from the chest within the bedchamber. Then, insert the key into the passageway within the bedchamber's lock to unlock it. If you have unlocked the passageway, open the passageway inside the bedchamber. Then, make an attempt to move east. Then, pick up the novel from the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedchamber.
You can make out a locked chest in the room.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take novel from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move south. With that done, recover the Microsoft limited edition keycard from the floor of the steam room. After that, go north. Okay, and then, unlock the Microsoft limited edition locker. Then, make absolutely sure that the Microsoft limited edition locker in the washroom is open. And then, take the key from the Microsoft limited edition locker. And then, make absolutely sure that the locker in the washroom is unlocked. Having unlocked the locker, look and see that the locker inside the washroom is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place. You can barely contain your excitement.
What's that over there? It looks like it's a locker. You can see a Microsoft limited edition locker.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>go north<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take key from Microsoft limited edition locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could venture north. Then, recover the keycard from the coffer. If you can get your hands on the keycard, attempt to go south. And then, assure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the type Q key from the chest in the laundry place. Then, try to move north. After that, check that the type Q chest is unlocked with the type Q key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>go north<|im_end|>unlock type Q chest with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the spherical safe. After that, make it so that the spherical safe in the study is opened. After opening the spherical safe, recover the Henderson's limited edition passkey from the spherical safe. Then, make sure that the Henderson's limited edition locker is unlocked with the Henderson's limited edition passkey. And then, look and see that the Henderson's limited edition locker inside the study is opened. After that, take the keyboard from the Henderson's limited edition locker in the study. If you can get your hands on the keyboard, make an attempt to head north. That done, rest the keyboard on the bench within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You can barely contain your excitement.
Were you looking for a Henderson's limited edition locker? Because look over there, it's a Henderson's limited edition locker. You make out a locked spherical safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take Henderson's limited edition passkey from spherical safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take keyboard from Henderson's limited edition locker<|im_end|>go north<|im_end|>put keyboard on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. After that, ensure that the fridge is open. Then, take the passkey from the fridge. With the passkey, venture east. And then, make it so that the safe is unlocked. And then, make absolutely sure that the safe in the kitchen is open. And then, take the cuboid passkey from the safe. After taking the cuboid passkey, doublecheck that the cuboid safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You see a locked cuboid safe. Oh, great. Here's a safe. You can see a closed case.
There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the Henderson's keycard from the locker inside the salon. After stealing the Henderson's keycard, go to the east. Then, unlock the Henderson's chest within the scullery. Then, open the Henderson's chest in the scullery. Then, venture west. With that done, retrieve the manuscript from the bookshelf. With the manuscript, make an effort to move east. Okay, and then, put the manuscript inside the Henderson's chest inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You can make out an opened locker. The locker contains a Henderson's keycard. You make out a bookshelf. On the bookshelf you can make out a manuscript.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Henderson's keycard from locker<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>go west<|im_end|>take manuscript from bookshelf<|im_end|>go east<|im_end|>insert manuscript into Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the Henderson's limited edition latchkey from the mantelpiece. Having taken the Henderson's limited edition latchkey, unlock the Henderson's limited edition chest. And then, make absolutely sure that the Henderson's limited edition chest is open. After pulling open the Henderson's limited edition chest, retrieve the type 6 passkey from the Henderson's limited edition chest. Then, attempt to take a trip east. If you can manage that, unlock the type 6 locker in the attic with the type 6 passkey. And then, ensure that the type 6 locker is open. And then, pick up the worm from the type 6 locker in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You make out a Henderson's limited edition chest, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. You see a Henderson's limited edition latchkey on the mantelpiece.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from mantelpiece<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take type 6 passkey from Henderson's limited edition chest<|im_end|>go east<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>take worm from type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the west. After that, recover the soap scented passkey from the floor of the basement. Then, make it so that the soap scented chest within the basement is unlocked. And then, ensure that the soap scented chest inside the basement is open. And then, pick up the shirt from the soap scented chest inside the basement. After that, make an effort to head east. With that done, make absolutely sure that the type W safe is opened. Then, you can insert the shirt inside the type W safe inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
You see a closed type W safe.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type W passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented passkey<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take shirt from soap scented chest<|im_end|>go east<|im_end|>open type W safe<|im_end|>insert shirt into type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to go north. After that, retrieve the key from the portmanteau inside the cubicle. And then, assure that the chest is unlocked. After you have unlocked the chest, ensure that the chest is open. And then, retrieve the keycard from the chest inside the cubicle. After that, check that the box within the cubicle is unlocked with the keycard. After that, open the box inside the cubicle. And then, pick up the insect from the box inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from portmanteau<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture north. Following that, open the spherical locker. After that, take the Microsoft limited edition passkey from the spherical locker. And then, try to travel south. And then, go to the east. After that, make it so that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe inside the shower is open. After that, pick up the mop from the Microsoft limited edition safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go north<|im_end|>open spherical locker<|im_end|>take Microsoft limited edition passkey from spherical locker<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take mop from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, doublecheck that the safe inside the workshop is unlocked. After that, assure that the safe is ajar. After that, pick up the latchkey from the safe within the workshop. After that, go to the south. With that accomplished, unlock the portal within the salon. After that, ensure that the portal is open. Then, take a trip west. Then, make it so that the portal inside the steam room is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the type 3 safe in the cookhouse. And then, recover the keycard from the type 3 safe within the cookhouse. After that, move south. And then, check that the locker inside the kitchenette is unlocked with the keycard. Then, open the locker. After that, pick up the cauliflower from the locker. If you have taken the cauliflower, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
What's that over there? It looks like it's a type 3 safe!
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a type 3 keycard.

your action:

Response: open type 3 safe<|im_end|>take keycard from type 3 safe<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head south. And then, make an attempt to travel east. That done, lift the American passkey from the floor of the closet. If you can get your hands on the American passkey, look and see that the American safe within the closet is unlocked. And then, open the American safe. After that, retrieve the American style passkey from the American safe. After that, take a trip west. With that done, make sure that the American style box in the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out an opened refrigerator close by. What a letdown! The refrigerator is empty!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take American passkey<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take American style passkey from American safe<|im_end|>go west<|im_end|>lock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, lift the keycard from the floor of the vault. With the keycard, unlock the passageway. And then, look and see that the passageway in the vault is open. And then, try to travel south. After that, attempt to go west. Then, take the Microsoft style passkey from the shelf inside the bedchamber. And then, take a trip east. After that, look and see that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Microsoft style passkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, recover the keycard from the box. Then, make absolutely sure that the chest inside the workshop is unlocked with the keycard. After that, ensure that the chest is open. Then, retrieve the Canadian limited edition key from the chest in the workshop. If you can get your hands on the Canadian limited edition key, unlock the Canadian limited edition box. And then, assure that the Canadian limited edition box is wide open. Then, take the rectangular keycard from the Canadian limited edition box. After taking the rectangular keycard, assure that the rectangular chest in the workshop is unlocked with the rectangular keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a rectangular chest. You can see a locked Canadian limited edition box right there by you. You make out a locked chest here. You see an opened usual looking box here. The box contains a keycard.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take rectangular keycard from Canadian limited edition box<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. If you can do that, pick up the keycard from the desk. Then, unlock the locker in the chamber. Then, open the locker. And then, retrieve the non-euclidean keycard from the locker in the chamber. If you can get your hands on the non-euclidean keycard, venture west. Once you get through with that, close the non-euclidean chest inside the steam room. And then, assure that the non-euclidean chest in the steam room is locked with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened non-euclidean chest. The non-euclidean chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>go west<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the locker within the spare room. Then, ensure that the locker is open. After pulling open the locker, recover the keycard from the locker within the spare room. With the keycard, venture east. If you can manage that, unlock the safe within the shower with the keycard. Then, open the safe. If you have opened the safe, retrieve the rectangular keycard from the safe inside the shower. After taking the rectangular keycard, Insert the rectangular keycard into the rectangular box inside the shower to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now.
You see a locker.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the type 9 safe within the dish-pit is unlocked with the type 9 keycard. And then, make it so that the type 9 safe in the dish-pit is open. And then, recover the TextWorld style keycard from the type 9 safe. And then, unlock the TextWorld style locker inside the dish-pit with the TextWorld style keycard. And then, assure that the TextWorld style locker is wide open. After that, take the latchkey from the TextWorld style locker within the dish-pit. And then, travel north. That done, make sure that the safe inside the kitchen is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked TextWorld style locker. You can see a type 9 safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take TextWorld style keycard from type 9 safe<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take latchkey from TextWorld style locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the box with the key. And then, doublecheck that the box inside the dish-pit is open. And then, retrieve the American key from the box in the dish-pit. After that, make it so that the American hatch is unlocked. And then, doublecheck that the American hatch is open. Then, attempt to move east. That done, retrieve the type F latchkey from the floor of the scullery. After stealing the type F latchkey, lock the type F safe inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked box in the corner.
There is a closed American hatch leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take American key from box<|im_end|>unlock American hatch with American key<|im_end|>open American hatch<|im_end|>go east<|im_end|>take type F latchkey<|im_end|>lock type F safe with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, take the passkey from the portmanteau inside the study. After that, unlock the safe. And then, ensure that the safe is open. And then, move west. Next, assure that the display is wide open. And then, take the scarf from the display within the spare room. After that, go east. Next, deposit the scarf inside the safe in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's in the room.
You see a safe. You can see an opened portmanteau in the room. The portmanteau contains a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>open display<|im_end|>take scarf from display<|im_end|>go east<|im_end|>insert scarf into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to close the box. Then, venture south. Then, retrieve the Henderson's latchkey from the chair inside the office. And then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. And then, ensure that the Henderson's chest inside the office is open. Having opened the Henderson's chest, recover the keycard from the Henderson's chest inside the office. After that, attempt to take a trip north. With that done, look and see the box in the restroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. What a letdown! The box is empty!
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: close box<|im_end|>go south<|im_end|>take Henderson's latchkey from chair<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take keycard from Henderson's chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. With that over with, ensure that the chest inside the parlor is open. Then, take the Canadian limited edition key from the chest. Having taken the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition hatch's lock to unlock it. And then, ensure that the Canadian limited edition hatch inside the parlor is open. And then, venture north. After that, go to the east. And then, lift the top hat from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a frisbee and a sock.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>unlock Canadian limited edition hatch with Canadian limited edition key<|im_end|>open Canadian limited edition hatch<|im_end|>go north<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture east. After that, pick up the cuboid latchkey from the floor of the cubicle. After that, make an attempt to venture west. After that, assure that the cuboid gate in the cookhouse is unlocked with the cuboid latchkey. And then, ensure that the cuboid gate is open. And then, make an effort to head south. After that, travel east. Then, recover the keyboard from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
There is a closed cuboid gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a candy bar and a cushion.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian limited edition key from the floor of the restroom. After that, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, open the Canadian limited edition locker within the restroom. And then, pick up the key from the Canadian limited edition locker. And then, assure that the box is unlocked with the key. After that, open the box within the restroom. After that, pick up the shadfly from the box within the restroom. And then, put the shadfly on the bench in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
You see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a pungent smell, and follow it to a Canadian limited edition locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. But the thing is empty.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the non-euclidean locker inside the office with the non-euclidean passkey. And then, ensure that the non-euclidean locker in the office is open. And then, retrieve the keycard from the non-euclidean locker within the office. If you have taken the keycard, unlock the safe inside the office. After that, open the safe in the office. Having pulled open the safe, pick up the soap scented keycard from the safe. After picking up the soap scented keycard, make it so that the soap scented box is unlocked with the soap scented keycard. And then, open the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You make out a locked soap scented box close by. You see a safe. You make out a locked non-euclidean locker.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the trunk. Then, unlock the safe within the launderette. After that, make it so that the safe inside the launderette is ajar. Once you have pulled open the safe, take the cake scented key from the safe in the launderette. After that, insert the cake scented key into the cake scented safe in the launderette's lock to unlock it. Once you have unlocked the cake scented safe, doublecheck that the cake scented safe within the launderette is ajar. Then, take the carrot from the cake scented safe. After that, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You see a gleam over in a corner, where you can see a cake scented safe. You can't wait to tell the folks at home about this! Look over there! a safe. You can see a trunk. The trunk contains a key.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take carrot from cake scented safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the key into the safe's lock to unlock it. After unlocking the safe, ensure that the safe is open. And then, retrieve the fresh laundry scented latchkey from the safe within the attic. After that, travel south. And then, unlock the fresh laundry scented box in the office. After that, open the fresh laundry scented box. After that, pick up the binder from the fresh laundry scented box. If you have taken the binder, throw the binder on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You see a locked safe.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fresh laundry scented latchkey from safe<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take binder from fresh laundry scented box<|im_end|>drop binder<|im_end|>