Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, pick up the key from the trunk. If you can get your hands on the key, unlock the box inside the bathroom. And then, make sure that the box is open. And then, recover the Henderson's limited edition keycard from the box within the bathroom. And then, head south. Once you finish that, assure that the Henderson's limited edition chest inside the cellar is unlocked. And then, doublecheck that the Henderson's limited edition chest is wide open. Then, retrieve the lampshade from the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
A locked box is in the corner. You make out an opened trunk. The trunk contains a key.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's limited edition keycard from box<|im_end|>go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take lampshade from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could try to head west. Okay, and then, make sure that the safe is open. And then, recover the latchkey from the safe. And then, unlock the hatch. Then, open the hatch. And then, go to the south. Once you get through with that, try to venture east. And then, recover the blanket from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. Let's see what's in here.
You need an unguarded exit? You should try going west.
You are carrying: a passkey and a fork.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip south. Okay, and then, ensure that the passageway is open. Then, try to venture west. With that accomplished, move west. Then, pick-up the passkey from the floor of the scullery. After that, attempt to move east. And then, close the passageway within the laundry place. After you have closed the passageway, assure that the passageway within the laundry place is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. You can barely contain your excitement.
What's that over there? It looks like it's a stand. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go to the north. Following that, open the spherical box. Then, retrieve the Henderson's style keycard from the spherical box in the launderette. And then, travel south. And then, unlock the Henderson's style gate. Then, ensure that the Henderson's style gate inside the cubicle is open. Then, head east. And then, retrieve the nest of bats from the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
There is a closed Henderson's style gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take Henderson's style keycard from spherical box<|im_end|>go south<|im_end|>unlock Henderson's style gate with Henderson's style keycard<|im_end|>open Henderson's style gate<|im_end|>go east<|im_end|>take nest of bats from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to open the door in the steam room. After that, go east. That done, go to the north. After that, pick up the keycard from the table within the cellar. And then, go to the south. Then, doublecheck that the safe is unlocked. After that, look and see that the safe within the workshop is ajar. Then, pick up the telephone from the safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
There is a closed door leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Okay, and then, pick up the key from the cabinet inside the bathroom. And then, assure that the locker is unlocked. Once you have unlocked the locker, ensure that the locker inside the bathroom is open. Then, retrieve the keycard from the locker. If you have got the keycard, try to take a trip east. And then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Next, look and see that the cabinet within the studio is wide open. Then, take the Henderson's passkey from the cabinet. And then, venture north. Then, insert the Henderson's passkey into the Henderson's portal in the dish-pit's lock to unlock it. After that, open the Henderson's portal. And then, make an attempt to take a trip east. And then, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can make out a safe.
There is a closed Henderson's portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Henderson's passkey from cabinet<|im_end|>go north<|im_end|>unlock Henderson's portal with Henderson's passkey<|im_end|>open Henderson's portal<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the passkey from the floor of the kitchen. If you have picked up the passkey, make sure that the chest in the kitchen is unlocked. After you have unlocked the chest, make absolutely sure that the chest within the kitchen is opened. And then, recover the Microsoft keycard from the chest. After that, unlock the Microsoft safe inside the kitchen. Then, open the Microsoft safe within the kitchen. And then, take the fondue from the Microsoft safe within the kitchen. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the kitchen.
You see a Microsoft safe. You can't wait to tell the folks at home about this! You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take fondue from Microsoft safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, venture west. Okay, and then, pick up the keycard from the bowl inside the kitchenette. If you can get your hands on the keycard, attempt to go to the east. Okay, and then, unlock the safe. Then, open the safe. And then, recover the latchkey from the safe inside the pantry. And then, unlock the gate inside the pantry. Then, make absolutely sure that the gate in the pantry is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You can see a safe.
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a cashew.

your action:

Response: go west<|im_end|>take keycard from bowl<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the key from the workbench. Once you have taken the key, unlock the locker within the spare room. And then, ensure that the locker within the spare room is open. And then, retrieve the rectangular latchkey from the locker in the spare room. And then, unlock the rectangular chest. After that, open the rectangular chest in the spare room. After opening the rectangular chest, retrieve the top hat from the rectangular chest in the spare room. After that, rest the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You start to take note of what's in the room.
You see a locked rectangular chest. Were you looking for a locker? Because look over there, it's a locker. You scan the room for a workbench, and you find a workbench. The workbench is standard. On the workbench you see a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take top hat from rectangular chest<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type 2 latchkey from the cuboid chest. And then, make it so that the type 2 chest is unlocked with the type 2 latchkey. And then, open the type 2 chest. And then, retrieve the key from the type 2 chest inside the cubicle. After that, unlock the gate. Then, open the gate within the cubicle. After opening the gate, head south. After that, retrieve the sponge from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can see a locked type 2 chest in the corner. You can see an opened cuboid chest. The cuboid chest contains a type 2 latchkey.
There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take type 2 latchkey from cuboid chest<|im_end|>unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the key into the safe in the vault's lock to unlock it. And then, open the safe. And then, pick up the spherical key from the safe. If you can get your hands on the spherical key, take a trip north. And then, look and see that the spherical locker inside the shower is unlocked. Then, ensure that the spherical locker within the shower is open. And then, recover the passkey from the spherical locker in the shower. And then, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You scan the room, seeing a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>go north<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. After that, recover the Microsoft limited edition key from the floor of the dish-pit. And then, make an effort to take a trip east. And then, unlock the Microsoft limited edition safe inside the cookery with the Microsoft limited edition key. After that, look and see that the Microsoft limited edition safe is opened. And then, retrieve the TextWorld limited edition keycard from the Microsoft limited edition safe. After that, head west. If you can get around to doing that, doublecheck that the TextWorld limited edition chest within the dish-pit is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a Microsoft limited edition safe. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition key<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take TextWorld limited edition keycard from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go north. That done, assure that the gate is opened. Once you have pulled open the gate, move west. Then, go south. That done, lift the teapot from the floor of the cookery. And then, travel north. With that accomplished, attempt to take a trip east. Once you do that, you can place the teapot into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have come into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open gate<|im_end|>go west<|im_end|>go south<|im_end|>take teapot<|im_end|>go north<|im_end|>go east<|im_end|>insert teapot into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could assure that the locker is unlocked with the latchkey. Then, assure that the locker is ajar. Then, take the cuboid passkey from the locker inside the studio. After that, insert the cuboid passkey into the cuboid chest's lock to unlock it. After unlocking the cuboid chest, open the cuboid chest. And then, retrieve the printer from the cuboid chest. With the printer, venture east. After that, deposit the printer on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can see a locked cuboid chest. You can see a locked locker here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take printer from cuboid chest<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick-up the keycard from the floor of the kitchen. With the keycard, unlock the chest. After that, ensure that the chest is open. And then, pick up the type C key from the chest. Then, check that the type C safe is unlocked with the type C key. And then, make absolutely sure that the type C safe in the kitchen is opened. After that, take the teacup from the type C safe. If you have got the teacup, throw the teacup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a locked type C safe. You hear a noise behind you and spin around, but you can't see anything other than a chest. You shudder, but continue examining the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a gummy bear.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type C key from chest<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take teacup from type C safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the north. Once you get through with that, make an effort to go to the west. And then, pick-up the latchkey from the floor of the salon. If you can get your hands on the latchkey, check that the locker inside the salon is unlocked with the latchkey. And then, open the locker. Once you have pulled open the locker, pick up the formless key from the locker. And then, make an effort to travel east. And then, lock the formless locker inside the steam room with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go east<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, make an effort to go east. After that, pick up the fresh laundry scented keycard from the floor of the playroom. After that, go west. And then, insert the fresh laundry scented keycard into the fresh laundry scented box inside the washroom's lock to unlock it. After that, ensure that the fresh laundry scented box is open. After that, take the vacuum from the fresh laundry scented box inside the washroom. Then, travel east. Once you manage that, rest the vacuum on the stand within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
Look out! It's a- oh, never mind, it's just a fresh laundry scented box.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard<|im_end|>go west<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take vacuum from fresh laundry scented box<|im_end|>go east<|im_end|>put vacuum on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that accomplished, pick up the Henderson's limited edition key from the floor of the closet. And then, unlock the Henderson's limited edition door. And then, make it so that the Henderson's limited edition door is opened. After that, move east. Then, recover the key from the dresser within the laundromat. After that, unlock the chest inside the laundromat. After that, make it so that the chest in the laundromat is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You see a stand. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the basket inside the steam room. And then, make an attempt to take a trip west. And then, unlock the gate. After that, ensure that the gate is open. And then, attempt to move south. With that over with, travel east. With that over with, lift the stick of butter from the floor of the canteen. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
You bend down to tie your shoe. When you stand up, you notice a basket. Huh, weird. The basket contains a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from basket<|im_end|>go west<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the cabinet is open. After you have opened the cabinet, retrieve the type I latchkey from the cabinet. If you can get your hands on the type I latchkey, check that the type I box is unlocked with the type I latchkey. And then, make sure that the type I box is wide open. After you have pulled open the type I box, pick up the worm from the type I box. And then, make an effort to go west. And then, ensure that the chest in the launderette is open. After that, you can put the worm into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a type I box. You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type I latchkey from cabinet<|im_end|>unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take worm from type I box<|im_end|>go west<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the chest in the spare room. After that, unlock the locker within the spare room. And then, open the locker. And then, retrieve the passkey from the locker in the spare room. And then, look and see that the safe within the spare room is unlocked. Then, open the safe. Having pulled open the safe, take the lampshade from the safe inside the spare room. After that, place the lampshade on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
You can see a safe. Is this what you came to TextWorld for? This... safe? You make out a locker. An open chest is close by. The chest contains a latchkey.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. After that, open the Microsoft limited edition box in the workshop. Then, pick up the American style key from the Microsoft limited edition box within the workshop. If you can get your hands on the American style key, make it so that the American style passageway inside the workshop is unlocked with the American style key. And then, open the American style passageway. Then, venture south. With that done, head east. With that accomplished, lift the synthesizer from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a tv.

your action:

Response: go west<|im_end|>open Microsoft limited edition box<|im_end|>take American style key from Microsoft limited edition box<|im_end|>unlock American style passageway with American style key<|im_end|>open American style passageway<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the Henderson's style box in the kitchen is unlocked with the Henderson's style latchkey. And then, open the Henderson's style box inside the kitchen. After that, recover the passkey from the Henderson's style box. And then, unlock the safe inside the kitchen. And then, make it so that the safe is opened. And then, pick up the glass from the safe within the kitchen. If you can get your hands on the glass, make an attempt to venture west. If you can succeed at that, deposit the glass on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You can see a safe. You can see a Henderson's style box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take passkey from Henderson's style box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>go west<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. And then, take the latchkey from the stand. Then, move north. And then, check that the box in the sauna is unlocked with the latchkey. If you have unlocked the box, ensure that the box is open. And then, recover the passkey from the box. Then, go south. With that accomplished, doublecheck that the locker in the closet is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Look at that sign! What does it say? It says Welcome to the sauna? Well that's cool. Let's see what's in here.
You can make out a locked box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to take a trip west. And then, make an effort to move west. After that, recover the formless passkey from the basket. If you can get your hands on the formless passkey, unlock the formless locker with the formless passkey. After that, look and see that the formless locker is opened. After that, recover the sponge from the formless locker in the shower. After you have taken the sponge, make an effort to take a trip east. With that accomplished, sit the sponge on the desk within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take formless passkey from basket<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take sponge from formless locker<|im_end|>go east<|im_end|>put sponge on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. And then, go to the west. Then, pick up the passkey from the armchair within the office. With the passkey, try to move east. Once you accomplish that, unlock the locker within the workshop. After that, ensure that the locker is open. After that, recover the sandwich from the locker. After picking up the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. Let's see what's in here.
There is an unguarded exit to the north.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from armchair<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, pick-up the rectangular keycard from the floor of the laundry place. If you have taken the rectangular keycard, doublecheck that the rectangular locker is unlocked. Then, open the rectangular locker. Once you have opened the rectangular locker, recover the passkey from the rectangular locker within the laundry place. And then, venture north. Once you get around to doing that, make absolutely sure that the chest is unlocked. After that, ensure that the chest inside the scullery is open. And then, take the napkin from the chest. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary kind of place.
You can make out a locked rectangular locker.
You need an unguarded exit? You should try going north.
There is a rectangular keycard on the floor.
You are carrying: a stick of butter.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, recover the key from the bar in the bedroom. If you have taken the key, make an effort to go south. Then, unlock the gateway inside the cellar with the key. Then, doublecheck that the gateway is ajar. And then, take a trip east. After that, retrieve the gummy bear from the floor of the laundry place. After that, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can see a stand. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>take key from bar<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. Then, ensure that the portmanteau is open. After that, pick up the TextWorld style keycard from the portmanteau. If you can get your hands on the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style passageway within the bedchamber's lock to unlock it. After that, open the TextWorld style passageway. And then, make an attempt to go east. After that, recover the nest of caterpillars from the table. And then, rest the nest of caterpillars on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You see a locked cabinet.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take TextWorld style keycard from portmanteau<|im_end|>unlock TextWorld style passageway with TextWorld style keycard<|im_end|>open TextWorld style passageway<|im_end|>go east<|im_end|>take nest of caterpillars from table<|im_end|>put nest of caterpillars on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head east. Once you manage that, lift the type 9 latchkey from the floor of the restroom. Then, unlock the type 9 locker with the type 9 latchkey. And then, open the type 9 locker within the restroom. Then, pick up the iron from the type 9 locker. And then, try to move west. Following that, make sure that the safe is ajar. Then, you can put the iron into the safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You make out a closed safe. You can see a closed coffer.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 locker with type 9 latchkey<|im_end|>open type 9 locker<|im_end|>take iron from type 9 locker<|im_end|>go west<|im_end|>open safe<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, go north. With that over with, lift the key from the floor of the recreation zone. With the key, insert the key into the portal's lock to unlock it. And then, look and see that the portal inside the recreation zone is open. And then, attempt to move north. With that over with, lift the Henderson's key from the floor of the dish-pit. With the Henderson's key, make an attempt to go to the east. And then, unlock the Henderson's locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take Henderson's key<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the cuboid passkey from the cabinet. After that, unlock the cuboid locker in the shower. After unlocking the cuboid locker, open the cuboid locker inside the shower. After that, pick up the type 3 key from the cuboid locker. With the type 3 key, check that the type 3 chest within the shower is unlocked with the type 3 key. And then, make absolutely sure that the type 3 chest is wide open. And then, pick up the Canadian limited edition passkey from the type 3 chest. Then, make absolutely sure that the Canadian limited edition gate in the shower is locked with the Canadian limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a type 3 chest. You hear a noise behind you and spin around, but you can't see anything other than a cuboid locker. You see an opened cabinet. The cabinet contains a cuboid passkey.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from cabinet<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take type 3 key from cuboid locker<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take Canadian limited edition passkey from type 3 chest<|im_end|>lock Canadian limited edition gate with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go south. Then, open the chest in the chamber. And then, take the keycard from the chest. After picking up the keycard, look and see that the safe in the chamber is unlocked with the keycard. Having unlocked the safe, ensure that the safe is open. After that, pick up the monitor from the safe in the chamber. And then, head north. And then, toss the monitor on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed trunk.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the box in the kitchen is unlocked. After that, open the box inside the kitchen. Then, recover the key from the box in the kitchen. And then, make an effort to take a trip west. And then, insert the key into the passageway's lock to unlock it. After unlocking the passageway, open the passageway inside the laundry place. And then, move south. Then, recover the stapler from the portmanteau within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. You begin to take stock of what's in the room.
You make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go west<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take stapler from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. Then, make it so that the formless chest is wide open. Then, pick up the vanilla scented latchkey from the formless chest within the workshop. Then, check that the vanilla scented box is unlocked with the vanilla scented latchkey. After that, open the vanilla scented box within the workshop. Then, pick up the American limited edition latchkey from the vanilla scented box. After that, venture east. Then, make absolutely sure that the American limited edition locker is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. You begin to take stock of what's here.
You make out a American limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless chest<|im_end|>take vanilla scented latchkey from formless chest<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take American limited edition latchkey from vanilla scented box<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 1 latchkey from the case in the canteen. If you can get your hands on the type 1 latchkey, try to go to the north. Following that, insert the type 1 latchkey into the type 1 gate's lock to unlock it. Then, assure that the type 1 gate within the studio is open. Then, make an effort to go to the north. Once you finish that, retrieve the shirt from the counter. With the shirt, attempt to take a trip east. And then, place the shirt on the rack inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened ordinary looking case right there by you. The case contains a type 1 latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 1 latchkey from case<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go north<|im_end|>take shirt from counter<|im_end|>go east<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go to the east. Following that, unlock the box with the latchkey. After you have unlocked the box, ensure that the box inside the canteen is open. After that, retrieve the American limited edition key from the box. Then, check that the American limited edition box within the canteen is unlocked with the American limited edition key. After that, assure that the American limited edition box inside the canteen is wide open. After that, retrieve the key from the American limited edition box. With the key, look and see that the locker in the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You begin to take stock of what's here.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, unlock the type C box within the studio with the type C keycard. Then, open the type C box within the studio. Having opened the type C box, recover the cake scented key from the type C box. And then, make absolutely sure that the cake scented gate is unlocked with the cake scented key. Then, open the cake scented gate within the studio. Then, move east. After that, recover the key from the drawer in the sauna. Then, make it so the safe inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a type C box.
There is a closed cake scented gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type C keycard.

your action:

Response: unlock type C box with type C keycard<|im_end|>open type C box<|im_end|>take cake scented key from type C box<|im_end|>unlock cake scented gate with cake scented key<|im_end|>open cake scented gate<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to venture north. If you can accomplish that, recover the fresh laundry scented passkey from the floor of the cubicle. After taking the fresh laundry scented passkey, doublecheck that the fresh laundry scented hatch within the cubicle is unlocked. And then, open the fresh laundry scented hatch inside the cubicle. After that, make an attempt to venture north. After that, travel east. Then, pick up the vanilla scented keycard from the floor of the cellar. And then, make it so that the vanilla scented chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented passkey<|im_end|>open fresh laundry scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take vanilla scented keycard<|im_end|>lock vanilla scented chest with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to travel south. With that done, make an effort to go to the east. Then, pick up the latchkey from the desk. After that, move west. With that over with, make sure that the box in the washroom is unlocked. After that, ensure that the box is open. Then, pick up the nest of kittens from the box within the washroom. And then, put the nest of kittens into the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from desk<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>insert nest of kittens into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, go east. Following that, pick-up the type S keycard from the floor of the restroom. And then, travel west. Then, make sure that the type S gate is unlocked. And then, ensure that the type S gate is open. After that, go to the south. With that over with, recover the broom from the stand inside the basement. Having taken the broom, drop the broom on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed type S gate leading south. You need an unguarded exit? You should try going east.
There is a chocolate bar and a fly larva on the floor.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>take type S keycard<|im_end|>go west<|im_end|>unlock type S gate with type S keycard<|im_end|>open type S gate<|im_end|>go south<|im_end|>take broom from stand<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to insert the spherical passkey into the spherical box inside the bedchamber's lock to unlock it. Then, assure that the spherical box inside the bedchamber is wide open. After that, retrieve the latchkey from the spherical box within the bedchamber. Then, unlock the passageway with the latchkey. And then, ensure that the passageway is open. And then, make an attempt to venture east. After that, lift the worm from the floor of the chamber. If you can get your hands on the worm, place the worm on the recliner in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You see a spherical box. Huh, weird.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take worm<|im_end|>put worm on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the east. Then, go to the east. Once you succeed at that, take the passkey from the rack. Then, check that the safe in the kitchen is unlocked with the passkey. After that, ensure that the safe in the kitchen is open. And then, retrieve the Microsoft style keycard from the safe. Then, make an effort to move west. That done, make it so that the Microsoft style safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Welcome to the study.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Microsoft style keycard from safe<|im_end|>go west<|im_end|>lock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the rectangular locker. Once you have unlocked the rectangular locker, look and see that the rectangular locker is wide open. After that, recover the keycard from the rectangular locker. With the keycard, move east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe inside the cubicle is open. After that, recover the latchkey from the safe. Then, insert the latchkey into the chest inside the cubicle's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You start to take note of what's in the room.
You scan the room for a rectangular locker, and you find a rectangular locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to venture south. After that, recover the type G latchkey from the table. With the type G latchkey, assure that the type G chest within the dish-pit is unlocked with the type G latchkey. And then, make it so that the type G chest in the dish-pit is open. Then, recover the formless passkey from the type G chest in the dish-pit. After that, insert the formless passkey into the formless locker inside the dish-pit's lock to unlock it. After that, open the formless locker within the dish-pit. Then, retrieve the kettle from the formless locker within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type G latchkey from table<|im_end|>unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take formless passkey from type G chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take kettle from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest in the scullery. After that, recover the type 0 latchkey from the chest inside the scullery. Then, go to the west. Then, insert the type 0 latchkey into the type 0 gate's lock to unlock it. Then, ensure that the type 0 gate in the bedchamber is open. Then, move north. Then, move east. With that done, ensure that the locker within the parlor is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take type 0 latchkey from chest<|im_end|>go west<|im_end|>unlock type 0 gate with type 0 latchkey<|im_end|>open type 0 gate<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, assure that the formless safe is unlocked with the formless keycard. After that, ensure that the formless safe is open. Then, pick up the passkey from the formless safe within the steam room. If you can get your hands on the passkey, try to go to the north. After that, doublecheck that the safe is unlocked. And then, make it so that the safe is wide open. Then, recover the Henderson's style latchkey from the safe. Then, make absolutely sure that the Henderson's style box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is.
You make out a locked formless safe.
There is an unguarded exit to the north.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style latchkey from safe<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to retrieve the key from the armchair in the office. After stealing the key, attempt to travel west. Then, unlock the chest within the shower with the key. And then, assure that the chest in the shower is opened. After that, recover the non-euclidean latchkey from the chest. With the non-euclidean latchkey, head east. Once you accomplish that, unlock the non-euclidean box with the non-euclidean latchkey. And then, ensure that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the office. You begin to take stock of what's here.
You make out a non-euclidean box! You can see an armchair. On the armchair you see a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: take key from armchair<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, try to travel north. Okay, and then, doublecheck that the chest within the chamber is opened. And then, retrieve the TextWorld limited edition key from the chest within the chamber. Then, look and see that the TextWorld limited edition chest is unlocked with the TextWorld limited edition key. And then, ensure that the TextWorld limited edition chest is open. After that, take the cabbage from the TextWorld limited edition chest. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You see an opened toolbox right there by you. The toolbox is empty, what a horrible day!
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go north<|im_end|>open chest<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take cabbage from TextWorld limited edition chest<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel west. Next, retrieve the non-euclidean passkey from the floor of the bedroom. Then, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. After that, doublecheck that the non-euclidean safe is open. Then, pick up the non-euclidean key from the non-euclidean safe. Then, attempt to go to the east. Next, assure that the non-euclidean chest is unlocked. And then, open the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You see a locked non-euclidean chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean key from non-euclidean safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the spherical safe inside the kitchenette. And then, open the spherical safe in the kitchenette. After that, recover the type T passkey from the spherical safe. Then, unlock the type T chest in the kitchenette. After that, open the type T chest. After pulling open the type T chest, retrieve the latchkey from the type T chest in the kitchenette. And then, attempt to move east. Next, make it so that the chest in the garage is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a locked type T chest close by. A locked spherical safe is in the corner.
There is a closed portal leading south. There is an unblocked exit to the east.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take type T passkey from spherical safe<|im_end|>unlock type T chest with type T passkey<|im_end|>open type T chest<|im_end|>take latchkey from type T chest<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, pick up the spherical keycard from the trunk. Then, make an attempt to venture north. After that, insert the spherical keycard into the spherical passageway in the workshop's lock to unlock it. Then, ensure that the spherical passageway in the workshop is open. Then, head north. After that, pick up the passkey from the floor of the spare room. If you can get your hands on the passkey, head east. And then, make sure the chest inside the vault is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You see an opened trunk. The trunk contains a spherical keycard. You see a case.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical keycard from trunk<|im_end|>go north<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go north<|im_end|>take passkey<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go east. Okay, and then, make an effort to travel north. After that, move east. And then, retrieve the laptop from the floor of the lounge. After you have picked up the laptop, take a trip west. And then, make an attempt to take a trip south. If you can get through with that, ensure that the Canadian box is open. Then, you can put the laptop inside the Canadian box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian passkey and a book.

your action:

Response: go east<|im_end|>go north<|im_end|>go east<|im_end|>take laptop<|im_end|>go west<|im_end|>go south<|im_end|>open Canadian box<|im_end|>insert laptop into Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the safe within the lounge. If you can get your hands on the keycard, make an attempt to go east. And then, go east. Then, doublecheck that the chest in the garage is unlocked. And then, open the chest in the garage. And then, retrieve the shirt from the chest. After that, move west. And then, put the shirt on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Were you looking for a safe? Because look over there, it's a safe. The safe contains a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>go west<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the non-euclidean safe. And then, make sure that the non-euclidean safe is opened. And then, take the type L latchkey from the non-euclidean safe inside the laundromat. And then, try to head east. With that accomplished, unlock the type L box with the type L latchkey. After that, ensure that the type L box inside the laundry place is open. Then, recover the worm from the type L box. And then, deposit the worm on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You have fallen into a laundromat. Not the laundromat you'd expect. No, this is a laundromat.
You can make out a non-euclidean safe.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take type L latchkey from non-euclidean safe<|im_end|>go east<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>take worm from type L box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the Henderson's limited edition key from the floor of the garage. After that, take a trip south. Next, unlock the Henderson's limited edition door. And then, open the Henderson's limited edition door inside the pantry. And then, make an attempt to go to the east. And then, retrieve the latchkey from the floor of the shower. And then, look and see that the chest in the shower is unlocked. Then, look and see that the chest inside the shower is wide open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could insert the keycard into the locker within the shower's lock to unlock it. After unlocking the locker, make sure that the locker is open. Then, take the formless latchkey from the locker. Then, unlock the formless chest inside the shower. Then, make absolutely sure that the formless chest in the shower is opened. After that, take the soap dispenser from the formless chest. Then, try to move north. And then, sit the soap dispenser on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an ordinary kind of place. That is to say, you're in a shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless chest. You can see a locker. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take soap dispenser from formless chest<|im_end|>go north<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to unlock the locker within the bedchamber. Then, open the locker within the bedchamber. And then, take the Canadian limited edition passkey from the locker in the bedchamber. Then, unlock the Canadian limited edition gateway inside the bedchamber. After unlocking the Canadian limited edition gateway, open the Canadian limited edition gateway within the bedchamber. If you have pulled open the Canadian limited edition gateway, take a trip south. Then, recover the cane from the toolbox within the vault. If you can get your hands on the cane, deposit the cane on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a locked locker.
There is a closed Canadian limited edition gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take Canadian limited edition passkey from locker<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition passkey<|im_end|>open Canadian limited edition gateway<|im_end|>go south<|im_end|>take cane from toolbox<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to head east. After that, recover the latchkey from the desk. If you have got the latchkey, unlock the passageway inside the bedroom. Then, doublecheck that the passageway within the bedroom is ajar. And then, attempt to travel south. If you can finish that, make it so that the fridge is opened. Then, retrieve the bowl from the fridge in the kitchenette. Having got the bowl, put the bowl into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>open fridge<|im_end|>take bowl from fridge<|im_end|>insert bowl into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, lift the type D keycard from the floor of the dish-pit. Then, head north. And then, insert the type D keycard into the type D chest inside the attic's lock to unlock it. Then, ensure that the type D chest in the attic is open. After that, pick up the passkey from the type D chest. If you can get your hands on the passkey, doublecheck that the safe in the attic is unlocked. And then, look and see that the safe within the attic is opened. And then, pick up the butterfly from the safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You begin looking for stuff.
You make out a closed fridge.
There is an exit to the north. Don't worry, it is unblocked.
There is a type D keycard on the floor.
You are carrying nothing.

your action:

Response: take type D keycard<|im_end|>go north<|im_end|>unlock type D chest with type D keycard<|im_end|>open type D chest<|im_end|>take passkey from type D chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. And then, lift the passkey from the floor of the cookery. After that, make sure that the safe is unlocked. Then, make it so that the safe is open. After you have opened the safe, retrieve the latchkey from the safe in the cookery. And then, make an attempt to go to the east. Okay, and then, assure that the portal is unlocked with the latchkey. If you have unlocked the portal, ensure that the portal within the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the cuboid locker in the cellar is unlocked with the cuboid latchkey. Then, ensure that the cuboid locker inside the cellar is open. And then, take the latchkey from the cuboid locker inside the cellar. After that, attempt to go to the north. If you can succeed at that, assure that the portal in the shower is unlocked. Then, ensure that the portal inside the shower is open. After that, make an effort to head east. Okay, and then, pick-up the insect from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
You can make out a cuboid locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest is unlocked with the key. After that, open the chest within the workshop. And then, retrieve the latchkey from the chest inside the workshop. Then, head south. Then, check that the safe inside the spare room is unlocked with the latchkey. After that, open the safe. Then, retrieve the insect from the safe. If you can get your hands on the insect, deposit the insect on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, try to move east. Then, open the cabinet. After opening the cabinet, take the Henderson's limited edition passkey from the cabinet within the kitchenette. After that, look and see that the Henderson's limited edition locker inside the kitchenette is unlocked. After that, open the Henderson's limited edition locker. Then, retrieve the latchkey from the Henderson's limited edition locker. Then, head west. Then, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked chest. Were you looking for a case? Because look over there, it's a case. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take Henderson's limited edition passkey from cabinet<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head west. And then, pick-up the non-euclidean latchkey from the floor of the canteen. And then, insert the non-euclidean latchkey into the non-euclidean hatch in the canteen's lock to unlock it. After that, open the non-euclidean hatch in the canteen. And then, make an effort to venture south. And then, venture east. After that, recover the sponge from the floor of the shower. After that, rest the sponge on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type P passkey.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>take sponge<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the box with the key. Having unlocked the box, make sure that the box is wide open. And then, pick up the latchkey from the box in the shower. After that, make an attempt to go to the east. After that, assure that the safe is unlocked with the latchkey. Then, open the safe in the scullery. After you have pulled open the safe, recover the spoon from the safe. With the spoon, put the spoon on the rack in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You can see a locked box.
There is a closed passageway leading south. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>put spoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet is open. Then, take the Henderson's limited edition keycard from the cabinet. After that, make absolutely sure that the Henderson's limited edition safe is unlocked. And then, make it so that the Henderson's limited edition safe is opened. Then, recover the latchkey from the Henderson's limited edition safe. And then, go to the west. If you can finish that, close the locker. Then, lock the locker with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a Henderson's limited edition safe. You make out a cabinet. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take Henderson's limited edition keycard from cabinet<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the dresser. Then, take the passkey from the dresser. And then, go north. And then, unlock the safe. Then, ensure that the safe in the parlor is open. Then, take the shadfly from the safe in the parlor. And then, head south. Then, place the shadfly on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You start to take note of what's in the room.
You make out a dresser. You can see a bookshelf. You wonder idly who left that here. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>put shadfly on bookshelf<|im_end|>