Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the Canadian style locker is unlocked with the Canadian style key. After that, ensure that the Canadian style locker is open. And then, take the latchkey from the Canadian style locker within the cookery. Then, go to the north. That done, unlock the safe with the latchkey. After that, ensure that the safe inside the laundry place is open. After that, retrieve the mop from the safe in the laundry place. After taking the mop, sit the mop on the rack. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You can barely contain your excitement.
You can make out a locked Canadian style locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take latchkey from Canadian style locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to move south. Then, lift the keycard from the floor of the cubicle. After that, insert the keycard into the chest in the cubicle's lock to unlock it. If you have unlocked the chest, ensure that the chest within the cubicle is open. Then, retrieve the key from the chest inside the cubicle. And then, travel north. Next, make absolutely sure that the box is shut. And then, make sure that the box within the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place. You begin to take stock of what's in the room.
You see a box. You check the price tag that the box's owner still hasn't taken off. Three hundred bucks?! That's ridiculous! You know my friend, they work for the post office? I'm sure my friend could get you one of those for 10 bucks! What a letdown! The box is empty! You can see an opened trunk. What a letdown! The trunk is empty!
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a manuscript.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the non-euclidean locker in the cubicle is unlocked. Once you have unlocked the non-euclidean locker, look and see that the non-euclidean locker is ajar. After that, recover the formless keycard from the non-euclidean locker. With the formless keycard, try to go to the east. Okay, and then, look and see that the formless chest in the bar is unlocked. After unlocking the formless chest, ensure that the formless chest is open. Then, take the nest of kittens from the formless chest inside the bar. After that, put the nest of kittens on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You begin to take stock of what's in the room.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take formless keycard from non-euclidean locker<|im_end|>go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take nest of kittens from formless chest<|im_end|>put nest of kittens on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to assure that the toolbox is ajar. Once you have pulled open the toolbox, pick up the type J key from the toolbox in the study. Then, insert the type J key into the type J door's lock to unlock it. Then, ensure that the type J door in the study is open. And then, make an attempt to go north. With that over with, make an effort to take a trip east. Then, pick up the passkey from the floor of the office. And then, lock the locker within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room is well lit.
You can see a closed toolbox, which looks standard, right there by you.
There is a closed type J door leading north. You need an unguarded exit? You should try going south.
You are carrying: a mop.

your action:

Response: open toolbox<|im_end|>take type J key from toolbox<|im_end|>unlock type J door with type J key<|im_end|>open type J door<|im_end|>go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, try to move west. With that over with, attempt to take a trip south. After that, lift the Canadian limited edition key from the floor of the dish-pit. After that, make an attempt to go to the north. With that done, head east. And then, unlock the Canadian limited edition safe. Once you have unlocked the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the ladle from the Canadian limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
You scan the room, seeing a Canadian limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition key<|im_end|>go north<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take ladle from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, try to take a trip west. And then, pick up the soap scented key from the shelf. With the soap scented key, make an effort to go to the east. Once you do that, unlock the soap scented locker. Then, doublecheck that the soap scented locker is ajar. If you have opened the soap scented locker, recover the kettle from the soap scented locker within the cookhouse. Then, attempt to travel west. And then, put the kettle on the shelf in the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You can see a locked soap scented locker, which looks standard, nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take soap scented key from shelf<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take kettle from soap scented locker<|im_end|>go west<|im_end|>put kettle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the American limited edition key from the drawer inside the shower. With the American limited edition key, make sure that the American limited edition chest within the shower is unlocked with the American limited edition key. And then, make sure that the American limited edition chest in the shower is open. If you have opened the American limited edition chest, pick up the type H keycard from the American limited edition chest within the shower. And then, unlock the type H safe. After that, ensure that the type H safe in the shower is open. Then, pick up the key from the type H safe inside the shower. Then, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a box. You bend down to tie your shoe. When you stand up, you notice a type H safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a American limited edition chest. You see a drawer. The drawer contains an American limited edition key.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition key from drawer<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take type H keycard from American limited edition chest<|im_end|>unlock type H safe with type H keycard<|im_end|>open type H safe<|im_end|>take key from type H safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. Then, travel east. Then, pick up the American passkey from the cabinet. And then, make an effort to move west. Okay, and then, unlock the American chest in the spare room. Then, ensure that the American chest is open. Then, take the cookie from the American chest in the spare room. After stealing the cookie, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pen.

your action:

Response: go south<|im_end|>go east<|im_end|>take American passkey from cabinet<|im_end|>go west<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take cookie from American chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go south. Then, retrieve the type 9 keycard from the rack inside the kitchen. If you can get your hands on the type 9 keycard, make an effort to go to the north. Then, doublecheck that the type 9 chest within the bedchamber is unlocked. And then, look and see that the type 9 chest is ajar. And then, retrieve the passkey from the type 9 chest. Then, unlock the box. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box. Huh, weird. You see a type 9 chest.
There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 keycard from rack<|im_end|>go north<|im_end|>unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take passkey from type 9 chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, try to travel north. Once you get around to doing that, open the cabinet in the cookhouse. After that, recover the cuboid passkey from the cabinet in the cookhouse. Then, attempt to travel south. With that accomplished, doublecheck that the cuboid gateway is unlocked. And then, open the cuboid gateway inside the vault. And then, go to the east. And then, pick up the teacup from the refrigerator inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a table! The table is usual. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the table.
There is a closed cuboid gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take cuboid passkey from cabinet<|im_end|>go south<|im_end|>unlock cuboid gateway with cuboid passkey<|im_end|>open cuboid gateway<|im_end|>go east<|im_end|>take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go south. With that done, make absolutely sure that the safe in the spare room is ajar. And then, take the rectangular key from the safe. And then, make an attempt to go to the north. If you can get through with that, unlock the rectangular locker within the canteen with the rectangular key. Then, ensure that the rectangular locker in the canteen is open. After pulling open the rectangular locker, take the keycard from the rectangular locker. Then, make sure the chest inside the canteen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You make out a rectangular locker. Now that's what I call TextWorld!
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the type 4 key from the floor of the cubicle. After that, make it so that the type 4 chest inside the cubicle is unlocked with the type 4 key. And then, look and see that the type 4 chest in the cubicle is ajar. After that, take the non-euclidean keycard from the type 4 chest within the cubicle. With the non-euclidean keycard, assure that the non-euclidean chest is unlocked. After that, ensure that the non-euclidean chest is open. Then, recover the Quote of the Day Calendar from the non-euclidean chest. Once you have taken the Quote of the Day Calendar, put the Quote of the Day Calendar on the table. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You start to take note of what's in the room.
You can make out a non-euclidean chest. You make out a type 4 chest. You scan the room for a table, and you find a table. The table is ordinary. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 4 key on the floor.
You are carrying nothing.

your action:

Response: take type 4 key<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take non-euclidean keycard from type 4 chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Quote of the Day Calendar from non-euclidean chest<|im_end|>put Quote of the Day Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, try to go to the east. And then, take the key from the counter. And then, head south. With that accomplished, look and see that the locker is unlocked with the key. After that, make sure that the locker is ajar. Then, pick up the latchkey from the locker. After that, go north. After that, insert the latchkey into the chest inside the shower's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, head west. With that over with, recover the type R passkey from the floor of the sauna. After that, make an attempt to go to the east. Following that, check that the type R box within the kitchen is unlocked with the type R passkey. And then, open the type R box inside the kitchen. And then, retrieve the formless latchkey from the type R box. And then, unlock the formless door. Then, make sure that the formless door inside the kitchen is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
Look over there! a type R box! You can see a counter. Why don't you take a picture of it, it'll last longer! The counter is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed formless door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type R passkey<|im_end|>go east<|im_end|>unlock type R box with type R passkey<|im_end|>open type R box<|im_end|>take formless latchkey from type R box<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, take the non-euclidean key from the bureau. And then, unlock the non-euclidean chest with the non-euclidean key. After you have unlocked the non-euclidean chest, ensure that the non-euclidean chest is open. After that, pick up the formless key from the non-euclidean chest. And then, unlock the formless portal. After unlocking the formless portal, assure that the formless portal is open. And then, venture east. With that done, recover the fly larva from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. The room is well lit.
You can see a non-euclidean chest. You can make out an opened bureau. The bureau contains a non-euclidean key. Now why would someone leave that there?
There is a closed formless portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from bureau<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take formless key from non-euclidean chest<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to retrieve the Microsoft limited edition key from the floor of the bedroom. Then, unlock the Microsoft limited edition safe in the bedroom. After that, ensure that the Microsoft limited edition safe is open. Then, retrieve the keycard from the Microsoft limited edition safe within the bedroom. Then, venture north. With that accomplished, unlock the safe. And then, ensure that the safe within the chamber is open. After that, retrieve the tablet from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You see a Microsoft limited edition safe. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft limited edition key on the floor.
You are carrying: a cucumber.

your action:

Response: take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take keycard from Microsoft limited edition safe<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. After that, look and see that the trunk within the chamber is wide open. And then, take the key from the trunk. Then, go to the east. Then, unlock the chest with the key. And then, open the chest within the shower. Then, pick up the latchkey from the chest. If you can get your hands on the latchkey, lock the box within the shower with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. I guess you better just go and list everything you see here.
You can make out a box. You can see a locked chest in the room.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could unlock the type V passageway in the bathroom with the type V passkey. After that, ensure that the type V passageway within the bathroom is open. And then, head west. Next, try to head west. With that accomplished, retrieve the shadfly from the case in the kitchenette. After that, try to move east. Then, open the box within the shower. After that, place the shadfly inside the box in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed type V passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type V passkey.

your action:

Response: unlock type V passageway with type V passkey<|im_end|>open type V passageway<|im_end|>go west<|im_end|>go west<|im_end|>take shadfly from case<|im_end|>go east<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, make an effort to head north. That done, open the type H gate. Then, try to travel east. If you can get around to doing that, doublecheck that the type H gate is shut. After that, move south. Then, recover the type H latchkey from the mantle in the studio. Then, attempt to travel north. If you can finish that, lock the type H gate within the office with the type H latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You see a gleam over in a corner, where you can see a freezer.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich and a broccoli.

your action:

Response: go north<|im_end|>open type H gate<|im_end|>go east<|im_end|>close type H gate<|im_end|>go south<|im_end|>take type H latchkey from mantle<|im_end|>go north<|im_end|>lock type H gate with type H latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition box with the TextWorld limited edition latchkey. And then, open the TextWorld limited edition box. Having pulled open the TextWorld limited edition box, take the cuboid key from the TextWorld limited edition box inside the cookery. And then, unlock the cuboid gate with the cuboid key. And then, look and see that the cuboid gate is open. After that, make an attempt to take a trip north. Okay, and then, recover the licorice strip from the floor of the chamber. And then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a TextWorld limited edition box. You wonder idly who left that here. You make out a closed cabinet.
There is a closed cuboid gate leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take cuboid key from TextWorld limited edition box<|im_end|>unlock cuboid gate with cuboid key<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head east. Then, recover the latchkey from the floor of the lounge. With the latchkey, check that the locker within the lounge is unlocked with the latchkey. Then, ensure that the locker is open. After opening the locker, take the keycard from the locker. And then, make an effort to go west. Once you finish that, make it so that the chest inside the bedroom is shut. After that, make sure that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here. You can barely contain your excitement.
You can see a chest, so there's that. The chest is empty! What a waste of a day!
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the cuboid latchkey from the board. Then, unlock the cuboid box inside the launderette. After unlocking the cuboid box, open the cuboid box inside the launderette. And then, pick up the key from the cuboid box inside the launderette. After that, unlock the safe within the launderette with the key. After unlocking the safe, ensure that the safe inside the launderette is open. Then, recover the mop from the safe. Then, place the mop into the trunk inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a trunk. Hmmm... what else, what else? The trunk is empty! What a waste of a day! You can see a locked safe. You can see a cuboid box. You see a board. On the board you can make out a cuboid latchkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cuboid latchkey from board<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>insert mop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to recover the rectangular passkey from the display. After that, try to travel west. Then, unlock the rectangular locker inside the office. And then, open the rectangular locker. After that, pick up the TextWorld keycard from the rectangular locker. And then, move east. And then, unlock the TextWorld locker in the study. And then, make sure that the TextWorld locker in the study is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's in the room.
You can make out a locked normal looking TextWorld locker here. You can make out a display. The display contains a rectangular passkey. You make out an armchair. But the thing is empty.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular passkey from display<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take TextWorld keycard from rectangular locker<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, make absolutely sure that the door within the studio is closed. Then, go south. Then, pick up the key from the desk within the bedchamber. And then, make an effort to take a trip north. And then, open the door. Then, make an attempt to take a trip west. Next, close the door. And then, assure the door is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You see an opened toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is an open door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: close door<|im_end|>go south<|im_end|>take key from desk<|im_end|>go north<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the key from the mantelpiece within the studio. And then, doublecheck that the chest is unlocked. Then, make absolutely sure that the chest in the studio is wide open. And then, retrieve the latchkey from the chest. With the latchkey, make an effort to take a trip west. After that, look and see that the locker is unlocked. And then, ensure that the locker is open. Then, take the iron from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You smell an awful smell, and follow it to a chest. You wonder idly who left that here. You can make out a mantelpiece. You see a key on the mantelpiece. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from mantelpiece<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the rectangular safe in the kitchenette. After that, assure that the rectangular safe is opened. After that, recover the American limited edition key from the rectangular safe. After that, make an attempt to head west. After that, check that the American limited edition box inside the study is unlocked with the American limited edition key. Then, open the American limited edition box. After that, retrieve the latchkey from the American limited edition box. After stealing the latchkey, assure that the chest inside the study is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal.
You can make out a locked rectangular safe close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take American limited edition key from rectangular safe<|im_end|>go west<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take latchkey from American limited edition box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the south. And then, pick up the Henderson's limited edition latchkey from the floor of the scullery. And then, look and see that the Henderson's limited edition box is unlocked. After unlocking the Henderson's limited edition box, ensure that the Henderson's limited edition box is open. After that, take the keycard from the Henderson's limited edition box. And then, venture north. And then, make absolutely sure that the passageway within the kitchenette is unlocked with the keycard. And then, open the passageway. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip east. Then, ensure that the type R locker within the office is open. And then, take the latchkey from the type R locker in the office. After that, venture west. After that, look and see that the locker is unlocked. Then, make absolutely sure that the locker is open. And then, retrieve the type I latchkey from the locker in the lounge. After that, assure that the type I gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place.
You make out a locker. Hmmm... what else, what else?
There is a closed type I gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a type R latchkey and a vacuum.

your action:

Response: go east<|im_end|>open type R locker<|im_end|>take latchkey from type R locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type I latchkey from locker<|im_end|>lock type I gate with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, check that the non-euclidean safe inside the chamber is unlocked with the non-euclidean keycard. Then, open the non-euclidean safe within the chamber. And then, recover the key from the non-euclidean safe in the chamber. After that, check that the chest in the chamber is unlocked with the key. And then, open the chest in the chamber. Then, recover the type 8 passkey from the chest. And then, check that the type 8 gateway in the chamber is unlocked with the type 8 passkey. And then, look and see that the type 8 gateway is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked chest. You smell a fine smell, and follow it to a non-euclidean safe.
There is a closed type 8 gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 8 passkey from chest<|im_end|>unlock type 8 gateway with type 8 passkey<|im_end|>open type 8 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to make an attempt to move south. That done, assure that the TextWorld portal is wide open. After pulling open the TextWorld portal, attempt to venture south. And then, venture west. And then, recover the TextWorld passkey from the stand. After stealing the TextWorld passkey, go to the east. That done, make absolutely sure that the TextWorld portal is shut. And then, make absolutely sure that the TextWorld portal is locked with the TextWorld passkey. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go west<|im_end|>take TextWorld passkey from stand<|im_end|>go east<|im_end|>close TextWorld portal<|im_end|>lock TextWorld portal with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the spherical passkey from the toolbox. After picking up the spherical passkey, make an effort to move west. After that, make absolutely sure that the spherical hatch within the study is unlocked with the spherical passkey. Then, open the spherical hatch. Then, travel north. If you can accomplish that, try to travel east. And then, take the loaf of bread from the saucepan. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a toolbox. Huh, weird. The toolbox contains a spherical passkey. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a lampshade.

your action:

Response: take spherical passkey from toolbox<|im_end|>go west<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from saucepan<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the Microsoft limited edition latchkey from the floor of the cookhouse. After that, make an effort to move west. After that, unlock the Microsoft limited edition box with the Microsoft limited edition latchkey. And then, look and see that the Microsoft limited edition box inside the canteen is opened. And then, make an attempt to venture east. Once you accomplish that, pick-up the teapot from the floor of the cookhouse. After that, try to take a trip west. After that, you can place the teapot inside the Microsoft limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
There is an unguarded exit to the west.
There is a Microsoft limited edition latchkey and a teapot on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition latchkey<|im_end|>go west<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>go east<|im_end|>take teapot<|im_end|>go west<|im_end|>insert teapot into Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, travel east. Okay, and then, venture south. If you can finish that, take the Henderson's passkey from the desk. After that, travel north. And then, unlock the Henderson's safe. And then, doublecheck that the Henderson's safe in the closet is wide open. After that, pick up the bug from the Henderson's safe inside the closet. Then, place the bug on the rack within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Henderson's passkey from desk<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take bug from Henderson's safe<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the American style latchkey from the box in the study. After that, make absolutely sure that the American style locker is unlocked. After that, look and see that the American style locker within the study is opened. Then, take the type 6 key from the American style locker inside the study. If you can get your hands on the type 6 key, go to the east. After that, unlock the type 6 box. After that, ensure that the type 6 box in the chamber is open. Once you have opened the type 6 box, retrieve the poem from the type 6 box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a American style locker? Because look over there, it's a American style locker. You can see an opened box. The box contains an American style latchkey.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take American style latchkey from box<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take type 6 key from American style locker<|im_end|>go east<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take poem from type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to travel east. With that over with, retrieve the cake scented latchkey from the chest. And then, take a trip west. Okay, and then, unlock the cake scented door within the shower. And then, open the cake scented door. After you have opened the cake scented door, make an effort to go north. Following that, make an effort to head east. With that done, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed cake scented door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take cake scented latchkey from chest<|im_end|>go west<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move north. After that, try to take a trip north. With that over with, retrieve the fudge scented keycard from the floor of the study. After that, assure that the fudge scented safe within the study is unlocked. And then, open the fudge scented safe within the study. Then, take the Henderson's limited edition passkey from the fudge scented safe. Then, venture south. With that done, lock the Henderson's limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
There is an exit to the north. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take Henderson's limited edition passkey from fudge scented safe<|im_end|>go south<|im_end|>lock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to move south. Once you do that, make sure that the box inside the sauna is ajar. After that, take the Canadian passkey from the box. After stealing the Canadian passkey, unlock the Canadian passageway with the Canadian passkey. Then, make sure that the Canadian passageway in the sauna is opened. After you have pulled open the Canadian passageway, make an effort to go to the south. After that, take the desktop computer from the bookshelf within the study. Then, you can put the desktop computer inside the locker in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take Canadian passkey from box<|im_end|>unlock Canadian passageway with Canadian passkey<|im_end|>open Canadian passageway<|im_end|>go south<|im_end|>take desktop computer from bookshelf<|im_end|>insert desktop computer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. And then, open the spherical locker within the cubicle. After that, take the passkey from the spherical locker within the cubicle. And then, unlock the box inside the cubicle. And then, doublecheck that the box is opened. And then, pick up the shadfly from the box. And then, head west. After that, put the shadfly on the counter in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty standard. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. But oh no! there's nothing on this piece of trash.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a spherical latchkey.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go west. Then, open the safe. After opening the safe, take the type 3 key from the safe. And then, travel east. Once you finish that, unlock the type 3 chest in the parlor. Then, ensure that the type 3 chest in the parlor is open. And then, take the formless key from the type 3 chest within the parlor. After that, make it so that the formless chest within the parlor is unlocked with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You can see a locked formless chest. Look out! It's a- oh, never mind, it's just a type 3 chest.
You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take formless key from type 3 chest<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest is open. After that, retrieve the formless latchkey from the chest in the spare room. After that, venture east. Then, make absolutely sure that the formless safe inside the cookery is unlocked. Then, open the formless safe within the cookery. And then, recover the loaf of bread from the formless safe. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a chest.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take formless latchkey from chest<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take loaf of bread from formless safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make it so that the Henderson's door inside the bar is unlocked. After unlocking the Henderson's door, open the Henderson's door. After that, make an effort to head west. Once you finish that, attempt to travel south. And then, pick up the knife from the freezer in the kitchenette. After that, attempt to head north. After that, make an attempt to travel east. Next, put the knife on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a stand. But there isn't a thing on it.
There is a closed Henderson's door leading west. There is an unblocked exit to the south.
You are carrying: a pear and a Henderson's key.

your action:

Response: unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>go west<|im_end|>go south<|im_end|>take knife from freezer<|im_end|>go north<|im_end|>go east<|im_end|>put knife on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, pick up the knife from the table. Then, go to the south. And then, recover the type D passkey from the floor of the workshop. Then, unlock the type D gate with the type D passkey. And then, ensure that the type D gate is open. After that, move east. After that, ensure that the TextWorld box is open. Then, you can place the knife inside the TextWorld box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You can see a table. The table is standard. On the table you see a knife.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take knife from table<|im_end|>go south<|im_end|>take type D passkey<|im_end|>unlock type D gate with type D passkey<|im_end|>open type D gate<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>insert knife into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the rectangular keycard from the shelf in the basement. And then, look and see that the rectangular passageway in the basement is unlocked. And then, ensure that the rectangular passageway in the basement is open. And then, head south. Once you succeed at that, go to the east. After that, retrieve the keycard from the table. With the keycard, insert the keycard into the chest within the laundry place's lock to unlock it. After that, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a shelf. Why don't you take a picture of it, it'll last longer! You see a rectangular keycard on the shelf.
There is a closed rectangular passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular keycard from shelf<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the case is opened. Then, retrieve the Henderson's style latchkey from the case. Then, go south. After that, unlock the Henderson's style chest. Then, open the Henderson's style chest within the dish-pit. Then, pick up the American style keycard from the Henderson's style chest. And then, unlock the American style box. And then, assure that the American style box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Henderson's style latchkey from case<|im_end|>go south<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take American style keycard from Henderson's style chest<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture west. Next, ensure that the display inside the basement is open. Then, pick up the latchkey from the display. Then, make an attempt to travel east. Then, assure that the box is unlocked with the latchkey. Then, make absolutely sure that the box inside the scullery is opened. Then, recover the apple from the box inside the scullery. And then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it typical? You better believe it is.
You can make out a locked box. What's that over there? It looks like it's a case.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, move east. Then, attempt to move east. Then, pick up the spherical latchkey from the floor of the chamber. Then, make sure that the spherical safe within the chamber is unlocked. After that, open the spherical safe inside the chamber. After that, retrieve the cushion from the spherical safe. If you have taken the cushion, make an effort to move west. And then, sit the cushion on the counter within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take cushion from spherical safe<|im_end|>go west<|im_end|>put cushion on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the keycard from the table. If you have taken the keycard, make absolutely sure that the chest within the launderette is unlocked. And then, assure that the chest within the launderette is ajar. And then, pick up the latchkey from the chest. After taking the latchkey, check that the locker in the launderette is unlocked with the latchkey. After that, open the locker. And then, take the iron from the locker inside the launderette. After stealing the iron, rest the iron on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a locked locker. You make out a chest. You can see a bench. The bench is standard. But the thing is empty. You can see a table. You see a keycard on the table.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. Next, retrieve the key from the bench inside the launderette. And then, doublecheck that the portal in the launderette is unlocked. And then, ensure that the portal is open. Having opened the portal, make an attempt to go east. And then, ensure that the coffer is open. Then, recover the nest of bunnies from the coffer within the closet. And then, place the nest of bunnies into the suitcase inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open coffer<|im_end|>take nest of bunnies from coffer<|im_end|>insert nest of bunnies into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, close the safe. And then, go to the west. Then, pick up the keycard from the recliner. After that, unlock the chest within the lounge with the keycard. If you have unlocked the chest, ensure that the chest within the lounge is open. After that, take the key from the chest in the lounge. And then, go east. After that, Put the key into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see an opened safe close by. The safe is empty, what a horrible day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: close safe<|im_end|>go west<|im_end|>take keycard from recliner<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the floor of the kitchenette. And then, check that the locker is unlocked with the key. And then, look and see that the locker is open. And then, recover the spherical key from the locker in the kitchenette. And then, check that the spherical gate in the kitchenette is unlocked with the spherical key. Then, open the spherical gate in the kitchenette. Then, travel east. If you can do that, make absolutely sure that the trunk is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong.
Oh, great. Here's a locker! You see a cabinet. What a letdown! The cabinet is empty!
There is a closed spherical gate leading east. There is an unguarded exit to the south.
There is a key on the floor.
You are carrying: a lightbulb.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, retrieve the key from the floor of the bedchamber. And then, try to go south. Then, make absolutely sure that the chest is unlocked. And then, open the chest. And then, recover the spherical passkey from the chest within the shower. If you can get your hands on the spherical passkey, make an attempt to go to the north. Then, unlock the spherical locker within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>go north<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the board. After that, insert the passkey into the chest's lock to unlock it. Then, open the chest. And then, take the non-euclidean keycard from the chest within the scullery. With the non-euclidean keycard, go east. After that, unlock the non-euclidean chest. Then, open the non-euclidean chest inside the studio. Then, take the stapler from the non-euclidean chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out a chest. You can see a board. On the board you make out a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take stapler from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the type N keycard from the box. After that, make sure that the type N safe within the cubicle is unlocked with the type N keycard. After that, doublecheck that the type N safe is open. And then, take the formless keycard from the type N safe. After that, doublecheck that the formless passageway inside the cubicle is unlocked. After you have unlocked the formless passageway, ensure that the formless passageway within the cubicle is open. And then, make an attempt to venture east. Once you finish that, doublecheck that the formless passageway is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You make out a locked type N safe, which looks usual, close by. You can see an opened box in the room. The box contains a type N keycard and a passkey.
There is a closed formless passageway leading east. There is an unblocked exit to the north.
You are carrying: a fondue.

your action:

Response: take type N keycard from box<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take formless keycard from type N safe<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to move west. After that, unlock the non-euclidean chest inside the restroom. And then, ensure that the non-euclidean chest inside the restroom is open. Then, take the keycard from the non-euclidean chest. After picking up the keycard, go to the east. And then, assure that the box is unlocked. And then, make absolutely sure that the box is wide open. Having opened the box, retrieve the fly larva from the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
A well framed placard tells you that you are now in the shower.
You make out a locked box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: go west<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to move south. That done, take the spherical latchkey from the spherical locker within the bedroom. With the spherical latchkey, make an attempt to go west. Once you get around to doing that, assure that the spherical safe within the cellar is unlocked with the spherical latchkey. Then, open the spherical safe. And then, pick up the shirt from the spherical safe within the cellar. After getting the shirt, attempt to head east. Okay, and then, put the shirt inside the spherical locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You smell a terrible smell, and follow it to a table. The table is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical latchkey from spherical locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take shirt from spherical safe<|im_end|>go east<|im_end|>insert shirt into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. That done, look and see that the formless chest in the steam room is unlocked with the formless latchkey. Then, make sure that the formless chest inside the steam room is opened. And then, retrieve the cuboid latchkey from the formless chest. And then, check that the cuboid chest is unlocked with the cuboid latchkey. Then, open the cuboid chest. And then, pick up the non-euclidean key from the cuboid chest. If you can get your hands on the non-euclidean key, lock the non-euclidean chest in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take cuboid latchkey from formless chest<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cuboid passkey from the couch. Then, take a trip west. With that done, doublecheck that the cuboid box within the restroom is unlocked. Then, ensure that the cuboid box inside the restroom is open. After that, take the keycard from the cuboid box inside the restroom. After stealing the keycard, move east. That done, unlock the box inside the recreation zone with the keycard. Then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place. The room is well lit.
You make out a locked box. Oh wow! Is that what I think it is? It is! It's a couch. On the couch you see a cuboid passkey.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato.

your action:

Response: take cuboid passkey from couch<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the box is unlocked. And then, ensure that the box is open. After opening the box, recover the keycard from the box inside the steam room. Then, insert the keycard into the gateway within the steam room's lock to unlock it. Then, look and see that the gateway is wide open. And then, attempt to move east. Okay, and then, lift the glass from the floor of the dish-pit. Then, you can place the glass inside the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You start to take note of what's in the room.
Oh, great. Here's a box.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key and a butterfly.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take glass<|im_end|>insert glass into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an attempt to venture north. And then, retrieve the keycard from the box. After that, unlock the safe within the cubicle with the keycard. After unlocking the safe, ensure that the safe is open. After that, take the shadfly from the safe. And then, attempt to travel south. Then, ensure that the bureau is open. After that, you can put the shadfly inside the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You can make out a closed bureau.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>open bureau<|im_end|>insert shadfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the soap scented latchkey from the display. Then, unlock the soap scented locker in the garage. And then, ensure that the soap scented locker is open. Then, take the latchkey from the soap scented locker. After that, insert the latchkey into the locker's lock to unlock it. Then, make sure that the locker in the garage is open. And then, recover the top hat from the locker. After that, you can place the top hat inside the case in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a case. The case is empty, what a horrible day! You can make out a locker. You see a locked soap scented locker. You see a display. There's something strange about this being here, but you can't put your finger on it. The display contains a soap scented latchkey.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap scented latchkey from display<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take latchkey from soap scented locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>insert top hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Then, make it so that the rectangular chest in the salon is wide open. And then, recover the controller from the rectangular chest in the salon. Then, head south. Then, pick up the non-euclidean keycard from the floor of the recreation zone. And then, make absolutely sure that the non-euclidean locker inside the recreation zone is unlocked. After that, doublecheck that the non-euclidean locker in the recreation zone is ajar. Then, place the controller into the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You can see a non-euclidean locker. Huh, weird.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open rectangular chest<|im_end|>take controller from rectangular chest<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>insert controller into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to unlock the vanilla scented locker with the vanilla scented latchkey. Then, ensure that the vanilla scented locker is open. After that, take the passkey from the vanilla scented locker inside the kitchenette. And then, unlock the gate within the kitchenette. Then, open the gate. After that, attempt to travel south. Then, try to move east. Okay, and then, recover the sponge from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am obligated to announce that you are now in the kitchenette. You begin looking for stuff.
You can see a locked vanilla scented locker in the room.
There is a closed gate leading south. There is an unguarded exit to the north.
There is a legume on the floor.
You are carrying: a vanilla scented latchkey.

your action:

Response: unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, open the fridge. Then, retrieve the passkey from the fridge within the canteen. Then, unlock the safe. And then, ensure that the safe within the canteen is open. And then, retrieve the keycard from the safe. Then, take a trip south. Okay, and then, make sure that the door inside the chamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
Look out! It's a- oh, never mind, it's just a desk. But the thing hasn't got anything on it. You see a mantelpiece. But oh no! there's nothing on this piece of garbage.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the rectangular box. And then, ensure that the rectangular box inside the restroom is open. Then, retrieve the passkey from the rectangular box in the restroom. If you can get your hands on the passkey, travel east. And then, unlock the locker. After that, ensure that the locker inside the scullery is open. Then, recover the butterfly from the locker inside the scullery. Then, place the butterfly on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. Let's see what's in here.
You make out a locked rectangular box.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a sponge.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head north. With that over with, pick up the non-euclidean keycard from the stand within the office. Then, unlock the non-euclidean locker with the non-euclidean keycard. Then, open the non-euclidean locker within the office. And then, take the latchkey from the non-euclidean locker. And then, attempt to move south. Following that, look and see that the chest within the bar is unlocked. If you have unlocked the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean keycard from stand<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the non-euclidean key from the box. And then, assure that the non-euclidean chest within the sauna is unlocked. Then, ensure that the non-euclidean chest inside the sauna is open. And then, retrieve the type V passkey from the non-euclidean chest within the sauna. And then, go east. Once you do that, insert the type V passkey into the type V box inside the laundromat's lock to unlock it. And then, ensure that the type V box inside the laundromat is open. After that, take the shadfly from the type V box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You can see a locked non-euclidean chest. You can see an opened box right there by you. The box contains a non-euclidean key.
There is an open gateway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean key from box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take type V passkey from non-euclidean chest<|im_end|>go east<|im_end|>unlock type V box with type V passkey<|im_end|>open type V box<|im_end|>take shadfly from type V box<|im_end|>