Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the type 7 box is unlocked. Then, make sure that the type 7 box is wide open. And then, retrieve the cuboid key from the type 7 box. And then, take a trip south. After that, insert the cuboid key into the cuboid chest's lock to unlock it. Once you have unlocked the cuboid chest, ensure that the cuboid chest is open. And then, recover the spoon from the cuboid chest. And then, drop the spoon on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a locked type 7 box.
There is an unguarded exit to the south.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take cuboid key from type 7 box<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take spoon from cuboid chest<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to travel south. That done, take the latchkey from the bench inside the laundry place. Then, travel north. After that, unlock the gate. After unlocking the gate, assure that the gate is wide open. Then, take a trip north. And then, go east. And then, take the lightbulb from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>take latchkey from bench<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. Then, go east. And then, make absolutely sure that the crate is ajar. And then, recover the key from the crate. Then, assure that the locker is unlocked. And then, make it so that the locker is open. And then, take the golf ball from the locker. After that, put the golf ball on the counter within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open crate<|im_end|>take key from crate<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>put golf ball on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the non-euclidean latchkey from the board. With the non-euclidean latchkey, unlock the non-euclidean gateway in the dish-pit. And then, look and see that the non-euclidean gateway is opened. After opening the non-euclidean gateway, make an effort to head east. And then, try to go north. And then, recover the candy bar from the floor of the pantry. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you make out a non-euclidean latchkey, so there's that.
There is a closed non-euclidean gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: take non-euclidean latchkey from board<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the table within the basement. After that, doublecheck that the locker in the basement is unlocked with the keycard. Then, open the locker. After that, pick up the fudge scented keycard from the locker within the basement. After that, make an attempt to venture west. Then, check that the fudge scented safe inside the study is unlocked with the fudge scented keycard. After that, open the fudge scented safe in the study. After that, retrieve the worm from the fudge scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
You make out a locked locker, which looks ordinary, close by. You scan the room for a table, and you find a table. What a coincidence, weren't you just thinking about a table? On the table you can see a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fudge scented keycard from locker<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take worm from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. After that, recover the Canadian style key from the floor of the dish-pit. Then, travel north. After that, check that the Canadian style chest is unlocked with the Canadian style key. After that, open the Canadian style chest in the vault. And then, take the rectangular keycard from the Canadian style chest within the vault. If you have taken the rectangular keycard, venture south. Then, check that the rectangular box is unlocked with the rectangular keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a Canadian style chest.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take Canadian style key<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take rectangular keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the soap scented key from the locker within the bedroom. And then, unlock the soap scented locker. Then, assure that the soap scented locker in the bedroom is opened. And then, pick up the latchkey from the soap scented locker in the bedroom. After that, make it so that the safe within the bedroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, retrieve the book from the safe in the bedroom. Then, insert the book into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a soap scented key. You see a gleam over in a corner, where you can see a safe. You can see a soap scented locker.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take soap scented key from locker<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take latchkey from soap scented locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could recover the fresh laundry scented keycard from the rack. Then, check that the fresh laundry scented gate is unlocked with the fresh laundry scented keycard. And then, make absolutely sure that the fresh laundry scented gate is wide open. After opening the fresh laundry scented gate, try to go to the north. Then, try to go east. After that, ensure that the box within the steam room is open. After that, retrieve the iron from the box in the steam room. Then, ditch the iron on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a rack. On the rack you can see a fresh laundry scented keycard. I mean, just wow! Isn't TextWorld just the best?
There is a closed fresh laundry scented gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: take fresh laundry scented keycard from rack<|im_end|>unlock fresh laundry scented gate with fresh laundry scented keycard<|im_end|>open fresh laundry scented gate<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>take iron from box<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, retrieve the keycard from the workbench. If you can get your hands on the keycard, go west. And then, look and see that the box within the pantry is unlocked. After that, ensure that the box is open. If you have pulled open the box, retrieve the latchkey from the box within the pantry. Then, make an attempt to move east. If you can get through with that, unlock the chest. Once you have unlocked the chest, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You can make out a locked chest. You can see a workbench. You see a keycard on the workbench.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel west. With that done, take the keyboard from the toolbox. Then, head east. Then, open the safe. And then, pick up the type 1 key from the safe inside the steam room. And then, check that the type 1 box in the steam room is unlocked with the type 1 key. After that, ensure that the type 1 box is open. If you have pulled open the type 1 box, you can insert the keyboard into the type 1 box within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
I am obligated to announce that you are now in the steam room.
You can see a locked type 1 box, which looks typical, nearby. You can see a closed typical looking safe in the corner.
There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keyboard from toolbox<|im_end|>go east<|im_end|>open safe<|im_end|>take type 1 key from safe<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>insert keyboard into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Okay, and then, ensure that the gate is open. After that, make an effort to go east. Then, close the gate. Then, make an attempt to go south. Okay, and then, retrieve the keycard from the mantelpiece in the workshop. Then, make an attempt to go north. Then, Place the keycard into the gate to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I am required to announce that you are now in the spare room. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a stand. But the thing hasn't got anything on it. This always happens!
You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread and an Advent Calendar.

your action:

Response: go north<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>go south<|im_end|>take keycard from mantelpiece<|im_end|>go north<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go east. And then, open the locker. And then, recover the key from the locker. If you can get your hands on the key, make an effort to travel west. Then, doublecheck that the box within the bathroom is unlocked. And then, ensure that the box is open. Then, take the sponge from the box within the bathroom. After that, put the sponge on the counter in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. Classic TextWorld. You make out a counter. The counter is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to take a trip south. Once you accomplish that, look and see that the type 9 locker within the launderette is wide open. After that, take the latchkey from the type 9 locker. Then, go north. If you can manage that, unlock the box within the chamber with the latchkey. After unlocking the box, ensure that the box is open. And then, take the nest of kittens from the box inside the chamber. After that, throw the nest of kittens on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You see a box.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open type 9 locker<|im_end|>take latchkey from type 9 locker<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. And then, retrieve the Microsoft style keycard from the plate in the canteen. Then, make it so that the Microsoft style chest is unlocked. And then, open the Microsoft style chest. Then, pick up the keycard from the Microsoft style chest within the canteen. And then, unlock the locker with the keycard. And then, ensure that the locker inside the canteen is open. After pulling open the locker, pick up the butterfly from the locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style keycard from plate<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. Then, take the Microsoft limited edition passkey from the cabinet. And then, unlock the Microsoft limited edition safe with the Microsoft limited edition passkey. After unlocking the Microsoft limited edition safe, look and see that the Microsoft limited edition safe is opened. Then, recover the latchkey from the Microsoft limited edition safe inside the studio. And then, try to head east. Okay, and then, unlock the chest. And then, assure that the chest in the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place.
You can make out a locked chest right there by you.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey from cabinet<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick up the latchkey from the couch in the bedchamber. After that, take a trip west. After that, make absolutely sure that the safe in the steam room is unlocked. And then, open the safe. After that, pick up the non-euclidean latchkey from the safe. Then, head east. And then, make it so that the non-euclidean box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to come round an usual one.
You see a locked safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from couch<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, venture west. If you can get through with that, pick up the TextWorld style key from the suitcase. If you can get your hands on the TextWorld style key, unlock the TextWorld style safe with the TextWorld style key. After that, look and see that the TextWorld style safe is ajar. After opening the TextWorld style safe, recover the type E keycard from the TextWorld style safe. And then, go east. With that done, close the type E locker. And then, look and see that the type E locker within the lounge is locked with the type E keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You start to take note of what's in the room.
You make out a type E locker! The type E locker is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style key from suitcase<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take type E keycard from TextWorld style safe<|im_end|>go east<|im_end|>close type E locker<|im_end|>lock type E locker with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go south. And then, assure that the formless box is wide open. After that, take the latchkey from the formless box within the bathroom. With the latchkey, assure that the box inside the bathroom is unlocked. After that, ensure that the box is open. And then, pick up the cashew from the box inside the bathroom. After getting the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great standard vibes in this place, a wonderful standard atmosphere.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the locker in the bedchamber. After that, take the rectangular latchkey from the locker in the bedchamber. After that, unlock the rectangular safe inside the bedchamber. Then, make absolutely sure that the rectangular safe is opened. And then, pick up the keycard from the rectangular safe inside the bedchamber. And then, make an effort to take a trip east. With that done, look and see that the safe is unlocked. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to walk into a typical one.
You can see a rectangular safe. You see a closed locker.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Henderson's style passkey from the couch. And then, doublecheck that the Henderson's style locker is unlocked with the Henderson's style passkey. After that, ensure that the Henderson's style locker is open. And then, retrieve the latchkey from the Henderson's style locker. If you have picked up the latchkey, unlock the chest inside the chamber. Then, open the chest. After you have pulled open the chest, retrieve the stick of butter from the chest. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. You make out a locked Henderson's style locker. You can make out a couch. You see a Henderson's style passkey on the couch.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from couch<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take latchkey from Henderson's style locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. With that accomplished, recover the spherical latchkey from the recliner inside the bedchamber. After that, unlock the spherical gateway. And then, open the spherical gateway within the bedchamber. Then, travel west. Once you finish that, ensure that the dresser is open. And then, take the butterfly from the dresser. After taking the butterfly, deposit the butterfly on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's great that you've just entered a chamber. Let's see what's in here.
You see a locked coffer right there by you.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical latchkey from recliner<|im_end|>unlock spherical gateway with spherical latchkey<|im_end|>open spherical gateway<|im_end|>go west<|im_end|>open dresser<|im_end|>take butterfly from dresser<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to go east. And then, retrieve the Canadian limited edition key from the mantle. After stealing the Canadian limited edition key, head west. With that over with, assure that the Canadian limited edition box in the cookery is unlocked. After that, make sure that the Canadian limited edition box is opened. Then, recover the latchkey from the Canadian limited edition box inside the cookery. Then, venture east. Okay, and then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Canadian limited edition box.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key from mantle<|im_end|>go west<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take latchkey from Canadian limited edition box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, recover the latchkey from the stand within the studio. After that, make absolutely sure that the box is unlocked. And then, make it so that the box in the studio is opened. And then, pick up the passkey from the box. After that, unlock the locker. And then, open the locker. Then, retrieve the bug from the locker. Then, place the bug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin looking for stuff.
You can see a locker. Hey, want to see a box? Look over there, a box. Look over there! a stand. On the stand you can see a latchkey. Huh, weird.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. Following that, open the locker. And then, recover the latchkey from the locker within the studio. And then, make an effort to move east. Then, unlock the safe. And then, ensure that the safe is open. After pulling open the safe, pick up the keycard from the safe inside the vault. If you can get your hands on the keycard, unlock the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a locked safe close by.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the chest in the cookhouse. If you have unlocked the chest, ensure that the chest inside the cookhouse is open. After that, pick up the Canadian limited edition key from the chest inside the cookhouse. After that, make an effort to venture north. And then, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition locker is open. And then, take the keycard from the Canadian limited edition locker inside the recreation zone. After that, unlock the locker in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move east. And then, open the spherical safe. And then, take the rectangular keycard from the spherical safe inside the closet. Then, make sure that the rectangular box is unlocked with the rectangular keycard. And then, assure that the rectangular box is opened. After that, recover the key from the rectangular box. Then, assure that the safe is unlocked. After that, open the safe in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You have moved into a vault. Not the vault you'd expect. No, this is a vault. You can barely contain your excitement.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take rectangular keycard from spherical safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the Microsoft passkey into the Microsoft box in the shower's lock to unlock it. And then, make sure that the Microsoft box is wide open. After that, retrieve the key from the Microsoft box within the shower. After stealing the key, make an attempt to go west. Okay, and then, insert the key into the safe inside the office's lock to unlock it. After you have unlocked the safe, open the safe inside the office. And then, recover the binder from the safe in the office. Then, deposit the binder on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You start to take note of what's in the room.
You scan the room, seeing a Microsoft box.
There is an unblocked exit to the west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel north. Then, pick up the type 0 keycard from the floor of the study. After getting the type 0 keycard, doublecheck that the type 0 chest inside the study is unlocked with the type 0 keycard. Then, open the type 0 chest inside the study. After that, retrieve the American limited edition latchkey from the type 0 chest. After that, head south. Okay, and then, check that the American limited edition chest is unlocked with the American limited edition latchkey. After that, open the American limited edition chest within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You make out a American limited edition chest.
There is a closed gate leading west. There is an unguarded exit to the north.
There is a licorice strip and an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 keycard<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take American limited edition latchkey from type 0 chest<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, make absolutely sure that the locker in the dish-pit is unlocked. After you have unlocked the locker, open the locker. After that, recover the type E latchkey from the locker in the dish-pit. After that, make absolutely sure that the type E locker is unlocked. Then, doublecheck that the type E locker inside the dish-pit is open. After that, recover the key from the type E locker in the dish-pit. Then, check that the safe is unlocked with the key. After that, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You smell a terrible smell, and follow it to a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type E locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E latchkey from locker<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take key from type E locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to attempt to head north. And then, try to head west. And then, pick up the lavender scented keycard from the chair. And then, look and see that the lavender scented safe inside the cubicle is unlocked. And then, ensure that the lavender scented safe is open. Then, take the latchkey from the lavender scented safe in the cubicle. Then, take a trip east. Then, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go north<|im_end|>go west<|im_end|>take lavender scented keycard from chair<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the non-euclidean passkey from the table. With the non-euclidean passkey, make sure that the non-euclidean safe within the restroom is unlocked. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the restroom is open. After opening the non-euclidean safe, pick up the latchkey from the non-euclidean safe. Then, insert the latchkey into the locker's lock to unlock it. And then, open the locker. And then, recover the passkey from the locker. After that, unlock the safe within the restroom with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You see a safe. You can make out a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You see a gleam over in a corner, where you can see a non-euclidean safe. You make out a table. On the table you can make out a non-euclidean passkey.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from table<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the safe. After that, take the type 2 key from the safe. And then, go to the west. After that, check that the type 2 chest within the garage is unlocked with the type 2 key. After that, open the type 2 chest. And then, pick up the candy bar from the type 2 chest within the garage. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have sauntered into, you had to saunter into a standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type 2 key from safe<|im_end|>go west<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take candy bar from type 2 chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move south. And then, go to the east. Then, retrieve the keycard from the desk. Then, make sure that the safe within the cubicle is unlocked with the keycard. Then, ensure that the safe is open. Then, retrieve the disk from the safe within the cubicle. After that, travel west. Okay, and then, place the disk on the table within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go west<|im_end|>put disk on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the cuboid passkey from the floor of the shower. With the cuboid passkey, attempt to take a trip west. After that, insert the cuboid passkey into the cuboid safe's lock to unlock it. And then, assure that the cuboid safe in the workshop is open. Then, recover the Microsoft limited edition passkey from the cuboid safe inside the workshop. Then, try to travel east. After that, make sure that the Microsoft limited edition gateway is unlocked with the Microsoft limited edition passkey. And then, doublecheck that the Microsoft limited edition gateway within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a trunk.
There is a closed Microsoft limited edition gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a licorice strip and a sandwich.

your action:

Response: take cuboid passkey<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take Microsoft limited edition passkey from cuboid safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, open the door in the attic. Then, make an attempt to take a trip west. With that accomplished, go to the south. Next, lift the key from the floor of the lounge. After that, travel north. With that over with, head east. Following that, make absolutely sure that the box is unlocked. And then, open the box within the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. Okay, just remember what you're here to do, and everything will go great.
You see a box. Make a note of this, you might have to put stuff on or in it later on.
There is a closed door leading west. There is an unblocked exit to the south.
There is a sandwich and a cookie on the floor.
You are carrying: a spork.

your action:

Response: open door<|im_end|>go west<|im_end|>go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, open the basket within the sauna. After that, recover the non-euclidean latchkey from the basket. After that, unlock the non-euclidean chest in the sauna. After that, make sure that the non-euclidean chest inside the sauna is open. Then, recover the key from the non-euclidean chest. Then, go east. With that over with, assure that the chest within the vault is shut. And then, Deposit the key into the chest within the vault to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna. You begin looking for stuff.
You make out a locked standard looking non-euclidean chest in the corner. You see a closed standard looking basket close by.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a top hat.

your action:

Response: open basket<|im_end|>take non-euclidean latchkey from basket<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move south. Next, recover the latchkey from the board. With the latchkey, venture north. Then, unlock the chest with the latchkey. And then, open the chest. After that, retrieve the stick of butter from the chest. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
You can make out a locked chest. You can make out a table. You wonder idly who left that here. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a table in a room.
There is an exit to the south. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the stand. Then, make absolutely sure that the gateway is unlocked with the keycard. Then, open the gateway. After you have pulled open the gateway, make an attempt to venture south. Then, pick up the type B key from the bed. Then, insert the type B key into the type B chest's lock to unlock it. After unlocking the type B chest, open the type B chest. Then, pick up the poem from the type B chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a gleam over in a corner, where you can see a stand. The stand is typical. On the stand you see a keycard.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>take type B key from bed<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take poem from type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the box with the passkey. And then, open the box. After that, recover the spherical key from the box in the studio. And then, unlock the spherical locker. And then, open the spherical locker. Then, retrieve the mug from the spherical locker. After that, head east. With that over with, rest the mug on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a locked spherical locker in the room. As if things weren't amazing enough already, you can even see a box. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take mug from spherical locker<|im_end|>go east<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the locker in the steam room. After opening the locker, retrieve the spherical keycard from the locker. And then, head west. With that accomplished, unlock the spherical box. And then, assure that the spherical box is opened. And then, retrieve the hat from the spherical box. After that, try to move east. With that over with, ditch the hat on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one.
You see a locker.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>take spherical keycard from locker<|im_end|>go west<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take hat from spherical box<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the case is open. And then, recover the rectangular keycard from the case. After that, check that the rectangular chest inside the dish-pit is unlocked with the rectangular keycard. After unlocking the rectangular chest, make sure that the rectangular chest inside the dish-pit is open. Then, recover the latchkey from the rectangular chest inside the dish-pit. Then, go north. Then, unlock the box inside the cookery. And then, make it so that the box in the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You can barely contain your excitement.
You see a locked rectangular chest nearby. You make out a case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take rectangular keycard from case<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, make an attempt to move south. Then, pick up the Henderson's limited edition latchkey from the floor of the laundromat. And then, unlock the Henderson's limited edition portal with the Henderson's limited edition latchkey. And then, make sure that the Henderson's limited edition portal in the laundromat is ajar. And then, go to the west. Then, lift the butterfly from the floor of the bar. Once you have picked up the butterfly, attempt to travel east. After that, you can place the butterfly into the basket inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a cashew and a sponge.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to travel north. If you can manage that, make an effort to move west. Then, retrieve the bug from the board. And then, try to venture east. After that, retrieve the rectangular latchkey from the armchair within the workshop. If you can get your hands on the rectangular latchkey, unlock the rectangular safe. After that, ensure that the rectangular safe is open. Then, you can place the bug into the rectangular safe within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take bug from board<|im_end|>go east<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>insert bug into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel west. Then, pick up the Canadian limited edition passkey from the floor of the scullery. And then, unlock the Canadian limited edition portal. And then, open the Canadian limited edition portal. And then, take a trip north. With that accomplished, venture east. Okay, and then, recover the bowl from the cabinet. After that, place the bowl on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the west.
There is a gummy bear and a paper towel on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition passkey<|im_end|>unlock Canadian limited edition portal with Canadian limited edition passkey<|im_end|>open Canadian limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>take bowl from cabinet<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, lift the key from the floor of the pantry. After stealing the key, unlock the chest. After that, ensure that the chest is open. And then, retrieve the non-euclidean keycard from the chest in the pantry. After that, make sure that the non-euclidean safe inside the pantry is unlocked. Then, make it so that the non-euclidean safe inside the pantry is ajar. Then, take the lightbulb from the non-euclidean safe. If you can get your hands on the lightbulb, toss the lightbulb on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into a pantry. Not the pantry you'd expect. No, this is a pantry.
You can see a non-euclidean safe. Hmmm... what else, what else? You can make out a locked chest.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a mop.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the south. And then, insert the keycard into the locker's lock to unlock it. Then, look and see that the locker is wide open. Then, recover the non-euclidean passkey from the locker. And then, insert the non-euclidean passkey into the non-euclidean passageway's lock to unlock it. Then, ensure that the non-euclidean passageway is open. Then, make an effort to venture east. After that, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a recliner. The recliner is usual. The recliner appears to be empty.
There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean passageway with non-euclidean passkey<|im_end|>open non-euclidean passageway<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to pick up the key from the chair within the office. After that, insert the key into the chest in the office's lock to unlock it. And then, ensure that the chest is open. After that, take the passkey from the chest. Then, head north. After that, unlock the safe. And then, ensure that the safe is open. And then, pick up the shadfly from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look at that sign! What does it say? It says Welcome to the office? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked ordinary looking chest in the room. You can make out a chair. You see a key on the chair. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head south. Then, pick up the Microsoft limited edition latchkey from the mantelpiece inside the studio. Then, move north. Next, check that the Microsoft limited edition locker in the playroom is unlocked with the Microsoft limited edition latchkey. After that, open the Microsoft limited edition locker. After that, recover the type D latchkey from the Microsoft limited edition locker. And then, unlock the type D safe within the playroom with the type D latchkey. After that, make absolutely sure that the type D safe in the playroom is opened. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. You can barely contain your excitement.
You make out a type D safe. You see a locked Microsoft limited edition locker right there by you.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition latchkey from mantelpiece<|im_end|>go north<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>take type D latchkey from Microsoft limited edition locker<|im_end|>unlock type D safe with type D latchkey<|im_end|>open type D safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the box in the basement is unlocked. After that, open the box inside the basement. Then, take the keycard from the box within the basement. After that, unlock the portal. And then, make absolutely sure that the portal is ajar. And then, venture east. Then, take the sponge from the case. After that, rest the sponge on the counter in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one. Let's see what's in here.
You can make out a locked box here.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take sponge from case<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the east. Okay, and then, recover the type D passkey from the board. With the type D passkey, make an attempt to travel west. After that, look and see that the type D chest is unlocked. After that, ensure that the type D chest is open. After that, take the novel from the type D chest within the chamber. And then, make an effort to go to the east. And then, place the novel on the table in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that board! What does it say? It says Welcome to the chamber? Well that's cool.
You make out a type D chest. Wow, isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type D passkey from board<|im_end|>go west<|im_end|>unlock type D chest with type D passkey<|im_end|>open type D chest<|im_end|>take novel from type D chest<|im_end|>go east<|im_end|>put novel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to venture west. And then, retrieve the spherical key from the floor of the kitchen. Then, make an attempt to go east. After that, insert the spherical key into the spherical safe's lock to unlock it. And then, make it so that the spherical safe is opened. After you have pulled open the spherical safe, take the type 0 keycard from the spherical safe within the bedchamber. Then, doublecheck that the type 0 portal in the bedchamber is unlocked. After that, doublecheck that the type 0 portal within the bedchamber is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a locked spherical safe.
There is a closed type 0 portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut and an insect.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take type 0 keycard from spherical safe<|im_end|>unlock type 0 portal with type 0 keycard<|im_end|>open type 0 portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. After that, retrieve the type 5 key from the bench inside the sauna. After that, try to go east. After that, assure that the type 5 safe in the bedroom is unlocked. And then, ensure that the type 5 safe within the bedroom is open. After that, pick up the latchkey from the type 5 safe. And then, make absolutely sure that the box in the bedroom is unlocked with the latchkey. Then, make sure that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom. I guess you better just go and list everything you see here.
You can see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 5 safe. Does this look like anything mentioned in the instructions?
There is an unguarded exit to the west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 key from bench<|im_end|>go east<|im_end|>unlock type 5 safe with type 5 key<|im_end|>open type 5 safe<|im_end|>take latchkey from type 5 safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could try to head west. Then, recover the American keycard from the mantle inside the study. And then, make absolutely sure that the American door inside the study is unlocked. After unlocking the American door, ensure that the American door inside the study is open. After opening the American door, attempt to move north. And then, move east. And then, recover the type I passkey from the crate. With the type I passkey, make it so that the type I locker in the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the west.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American keycard from mantle<|im_end|>unlock American door with American keycard<|im_end|>open American door<|im_end|>go north<|im_end|>go east<|im_end|>take type I passkey from crate<|im_end|>lock type I locker with type I passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the lavender scented passkey from the floor of the study. With the lavender scented passkey, insert the lavender scented passkey into the lavender scented chest within the study's lock to unlock it. After that, open the lavender scented chest. And then, pick up the non-euclidean keycard from the lavender scented chest within the study. Having picked up the non-euclidean keycard, make sure that the non-euclidean hatch is unlocked. After unlocking the non-euclidean hatch, assure that the non-euclidean hatch is ajar. And then, travel east. And then, take the laptop from the bed inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a lavender scented chest. Oh, great. Here's a table. The table is usual. But the thing hasn't got anything on it. This always happens!
There is a closed non-euclidean hatch leading east. You need an unblocked exit? You should try going north.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: take lavender scented passkey<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take non-euclidean keycard from lavender scented chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head north. If you can manage that, take the latchkey from the recliner. If you can get your hands on the latchkey, go south. And then, make it so that the chest inside the kitchenette is unlocked. And then, ensure that the chest inside the kitchenette is open. And then, take the spork from the chest inside the kitchenette. And then, venture north. Okay, and then, sit the spork on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You can make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take latchkey from recliner<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>go north<|im_end|>put spork on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the west. Okay, and then, ensure that the safe inside the playroom is open. And then, recover the latchkey from the safe. If you can get your hands on the latchkey, make an effort to move east. Once you get around to doing that, make absolutely sure that the door inside the dish-pit is unlocked with the latchkey. And then, make sure that the door in the dish-pit is open. After that, move south. After that, assure that the crate is opened. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, pick up the type Z keycard from the floor of the study. And then, go to the west. Following that, unlock the type Z box with the type Z keycard. After that, open the type Z box. After that, retrieve the key from the type Z box. Then, try to go east. Next, doublecheck that the safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You start to take note of what's in the room.
You make out a type Z box.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type Z keycard<|im_end|>go west<|im_end|>unlock type Z box with type Z keycard<|im_end|>open type Z box<|im_end|>take key from type Z box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Then, make sure that the locker is unlocked with the latchkey. And then, make sure that the locker inside the pantry is ajar. Then, pick up the keycard from the locker. Then, check that the gate in the pantry is unlocked with the keycard. And then, open the gate. Then, make an effort to go to the east. After that, pick up the coffee cup from the chest. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana and a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, recover the Henderson's style key from the board. And then, insert the Henderson's style key into the Henderson's style safe in the kitchenette's lock to unlock it. After that, open the Henderson's style safe. And then, recover the formless key from the Henderson's style safe. If you have got the formless key, assure that the formless chest is unlocked. After that, look and see that the formless chest is open. If you have opened the formless chest, retrieve the grape from the formless chest. If you can get your hands on the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a formless chest. You can see a Henderson's style safe. Were you looking for a board? Because look over there, it's a board. You see a Henderson's style key on the board. Now that's what I call TextWorld!
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from board<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take formless key from Henderson's style safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take grape from formless chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the south. After that, make sure that the suitcase is ajar. And then, retrieve the latchkey from the suitcase. After that, assure that the gateway inside the attic is unlocked. After that, ensure that the gateway is open. After opening the gateway, make an effort to travel west. Okay, and then, pick up the potato from the case within the study. And then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a melon.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take potato from case<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the latchkey from the floor of the studio. And then, go to the north. And then, insert the latchkey into the locker within the chamber's lock to unlock it. Then, doublecheck that the locker is ajar. And then, recover the tv from the locker within the chamber. And then, travel south. After that, head east. And then, place the tv on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty usual here. You begin looking for stuff.
You see a case. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>go south<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, pick up the type 1 passkey from the floor of the bathroom. After taking the type 1 passkey, unlock the type 1 safe within the bathroom. If you have unlocked the type 1 safe, ensure that the type 1 safe in the bathroom is open. After that, recover the keycard from the type 1 safe. And then, attempt to head east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe in the studio is open. And then, retrieve the mouse from the safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
You can see a locked type 1 safe in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 1 passkey on the floor.
You are carrying: a mop.

your action:

Response: take type 1 passkey<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take keycard from type 1 safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the American style passkey from the chair within the dish-pit. And then, unlock the American style locker in the dish-pit with the American style passkey. And then, open the American style locker within the dish-pit. After pulling open the American style locker, recover the non-euclidean latchkey from the American style locker. And then, try to take a trip north. Once you finish that, open the hatch. And then, attempt to head east. After that, assure that the non-euclidean locker inside the chamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. Let's see what's in here.
You can make out a American style locker. Oh wow! Is that what I think it is? It is! It's a chair. You shudder, but continue examining the chair. You see an American style passkey on the chair. Wow! Just like in the movies!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take American style passkey from chair<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take non-euclidean latchkey from American style locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to go north. Okay, and then, make absolutely sure that the portmanteau is ajar. Having pulled open the portmanteau, retrieve the keycard from the portmanteau. After that, travel south. Okay, and then, doublecheck that the door in the chamber is unlocked. And then, open the door inside the chamber. After that, go east. With that accomplished, lift the backup calendar from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, go north. Then, recover the type 6 key from the table. If you can get your hands on the type 6 key, try to travel south. With that accomplished, unlock the type 6 chest within the bedchamber. After you have unlocked the type 6 chest, assure that the type 6 chest inside the bedchamber is open. After that, recover the book from the type 6 chest within the bedchamber. With the book, attempt to travel north. Then, ditch the book on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 6 key from table<|im_end|>go south<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take book from type 6 chest<|im_end|>go north<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. And then, take the TextWorld style keycard from the chest within the basement. And then, make it so that the TextWorld style safe in the basement is unlocked with the TextWorld style keycard. Then, doublecheck that the TextWorld style safe is wide open. Then, pick up the key from the TextWorld style safe. Then, move east. After that, unlock the locker in the kitchenette. Then, make sure that the locker is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
Look over there! a locker.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take key from TextWorld style safe<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. And then, take the lavender scented key from the shelf inside the workshop. After that, go north. And then, make it so that the lavender scented locker within the bathroom is unlocked. Having unlocked the lavender scented locker, open the lavender scented locker. After that, pick up the pizza from the lavender scented locker. If you can get your hands on the pizza, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
You make out a locked lavender scented locker nearby.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented key from shelf<|im_end|>go north<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take pizza from lavender scented locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to move east. And then, open the box. After that, take the latchkey from the box. After taking the latchkey, make an effort to head west. Okay, and then, ensure that the passageway is open. And then, move south. And then, travel east. With that accomplished, look and see that the chest is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just stumbled into a shower. You start to take note of what's in the room.
You make out a board. But oh no! there's nothing on this piece of trash.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker in the bedroom. And then, make absolutely sure that the locker within the bedroom is open. After pulling open the locker, recover the shadfly from the locker. After you have picked up the shadfly, make an attempt to go north. With that over with, pick-up the rectangular latchkey from the floor of the dish-pit. And then, unlock the rectangular locker with the rectangular latchkey. And then, open the rectangular locker. And then, put the shadfly inside the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a locker.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>insert shadfly into rectangular locker<|im_end|>