Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, unlock the locker. After that, make sure that the locker inside the studio is open. After that, pick up the spherical latchkey from the locker within the studio. After that, make an attempt to travel west. Okay, and then, insert the spherical latchkey into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker is open. After that, recover the pillow from the spherical locker in the salon. Then, place the pillow on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
You see a gleam over in a corner, where you can see a locker. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>go west<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pillow from spherical locker<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to take a trip east. Following that, attempt to go south. Then, pick up the TextWorld style key from the floor of the bedchamber. And then, attempt to head north. Next, doublecheck that the TextWorld style locker inside the dish-pit is unlocked with the TextWorld style key. And then, make sure that the TextWorld style locker is wide open. And then, recover the worm from the TextWorld style locker. And then, toss the worm on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take worm from TextWorld style locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could attempt to take a trip west. After that, retrieve the insect from the rack in the canteen. After that, head east. And then, pick up the latchkey from the chair inside the dish-pit. And then, make an effort to move west. That done, insert the latchkey into the box's lock to unlock it. Then, open the box within the canteen. And then, you can deposit the insect into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a chair. On the chair you see a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture west. And then, check that the box in the restroom is unlocked with the keycard. And then, ensure that the box is open. After that, retrieve the latchkey from the box inside the restroom. Once you have picked up the latchkey, move east. And then, unlock the chest in the canteen. After that, ensure that the chest is open. After that, pick up the whisk from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go west. And then, ensure that the spherical box in the vault is open. And then, pick up the type 0 keycard from the spherical box within the vault. After that, make absolutely sure that the type 0 safe in the vault is unlocked with the type 0 keycard. And then, make absolutely sure that the type 0 safe is open. Then, take the key from the type 0 safe. And then, make an effort to go to the east. And then, insert the key into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a chest? Because look over there, it's a chest.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open spherical box<|im_end|>take type 0 keycard from spherical box<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make it so that the rectangular safe is unlocked. Then, open the rectangular safe inside the dish-pit. After that, take the soap scented keycard from the rectangular safe. Once you have taken the soap scented keycard, go north. Okay, and then, unlock the soap scented portal within the steam room with the soap scented keycard. And then, open the soap scented portal. Then, attempt to head north. And then, close the soap scented portal within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the dish-pit.
You see a rectangular safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the north.
There is a worm on the floor.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take soap scented keycard from rectangular safe<|im_end|>go north<|im_end|>unlock soap scented portal with soap scented keycard<|im_end|>open soap scented portal<|im_end|>go north<|im_end|>close soap scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the latchkey from the counter in the canteen. And then, unlock the box in the canteen. And then, open the box inside the canteen. And then, recover the Microsoft key from the box. And then, insert the Microsoft key into the Microsoft locker's lock to unlock it. After that, look and see that the Microsoft locker inside the canteen is open. After that, take the type T passkey from the Microsoft locker within the canteen. After taking the type T passkey, Insert the type T passkey into the type T portal within the canteen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out a locked Microsoft locker. You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed type T portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take type T passkey from Microsoft locker<|im_end|>lock type T portal with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could try to head west. Once you finish that, try to take a trip north. And then, assure that the coffer within the bar is open. And then, retrieve the cuboid key from the coffer inside the bar. After that, take a trip south. After that, make sure that the cuboid box within the cookery is unlocked. Once you have unlocked the cuboid box, open the cuboid box within the cookery. And then, recover the kettle from the cuboid box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>open coffer<|im_end|>take cuboid key from coffer<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take kettle from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. And then, attempt to go to the west. With that done, pick up the non-euclidean latchkey from the floor of the bedchamber. And then, make sure that the non-euclidean box in the bedchamber is unlocked with the non-euclidean latchkey. And then, assure that the non-euclidean box is open. Then, recover the cauliflower from the non-euclidean box. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out an opened coffer. The coffer contains a stick of butter. Now that's what I call TextWorld!
You need an unguarded exit? You should try going north.
You are carrying: a teapot.

your action:

Response: go north<|im_end|>go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take cauliflower from non-euclidean box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. After that, lift the passkey from the floor of the salon. After that, unlock the hatch. After unlocking the hatch, look and see that the hatch inside the salon is ajar. Then, attempt to go east. And then, pick up the broom from the locker. After that, make an effort to travel west. Following that, ditch the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a case. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take broom from locker<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the passkey. After that, make sure that the chest is wide open. And then, recover the key from the chest. Then, move east. Then, make absolutely sure that the box is unlocked. And then, ensure that the box inside the restroom is open. Then, recover the legume from the box within the restroom. If you can get your hands on the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a normal kind of place. That is to say, you're in a laundromat.
You make out a locked usual looking chest right there by you.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could recover the cuboid keycard from the trunk within the workshop. And then, assure that the cuboid box is unlocked. Then, ensure that the cuboid box is open. And then, take the passkey from the cuboid box. And then, insert the passkey into the door's lock to unlock it. And then, ensure that the door within the workshop is open. And then, take a trip east. Following that, recover the keyboard from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
Look over there! a cuboid box. You can see a trunk. The trunk contains a cuboid keycard!
There is a closed door leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take cuboid keycard from trunk<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take passkey from cuboid box<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to travel south. That done, look and see that the gateway is open. Then, make an effort to head east. That done, lift the passkey from the floor of the kitchenette. With the passkey, insert the passkey into the locker within the kitchenette's lock to unlock it. Then, ensure that the locker inside the kitchenette is open. And then, retrieve the glass from the locker in the kitchenette. And then, place the glass on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a top hat.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take glass from locker<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make absolutely sure that the TextWorld chest inside the playroom is unlocked. Then, open the TextWorld chest in the playroom. And then, recover the keycard from the TextWorld chest inside the playroom. After stealing the keycard, attempt to take a trip north. That done, unlock the box inside the cookery. After that, open the box inside the cookery. After that, recover the Canadian style keycard from the box. Then, make sure the Canadian style portal is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You see a TextWorld chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew and a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Canadian style keycard from box<|im_end|>lock Canadian style portal with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to take a trip south. And then, recover the lavender scented keycard from the pan. And then, look and see that the lavender scented gate is unlocked. After that, look and see that the lavender scented gate inside the scullery is open. Then, move south. If you can do that, attempt to move east. Okay, and then, recover the fudge scented passkey from the table in the cookhouse. If you can get your hands on the fudge scented passkey, make it so that the fudge scented locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented keycard from pan<|im_end|>unlock lavender scented gate with lavender scented keycard<|im_end|>open lavender scented gate<|im_end|>go south<|im_end|>go east<|im_end|>take fudge scented passkey from table<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to insert the key into the safe's lock to unlock it. Then, open the safe. After that, retrieve the keycard from the safe. And then, travel west. And then, assure that the passageway inside the parlor is unlocked with the keycard. And then, open the passageway in the parlor. After that, make an effort to head south. And then, pick up the cd from the shelf inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You make out a locked safe nearby.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take cd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head south. And then, venture south. And then, pick-up the passkey from the floor of the closet. After that, travel north. Then, try to move north. Following that, try to go east. Then, close the safe in the vault. After that, Place the passkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
You can see a bench. The bench is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. After that, pick up the TextWorld limited edition keycard from the platter. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition keycard. Then, ensure that the TextWorld limited edition safe inside the scullery is open. And then, recover the type 1 keycard from the TextWorld limited edition safe. After picking up the type 1 keycard, make an effort to go to the south. Once you get through with that, make absolutely sure that the type 1 box within the laundromat is unlocked. After that, open the type 1 box. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a type 1 box. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from platter<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take type 1 keycard from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, look and see that the locker within the cookery is shut. After that, try to go east. With that over with, pick up the type 9 latchkey from the coffer in the bedchamber. After picking up the type 9 latchkey, insert the type 9 latchkey into the type 9 box in the bedchamber's lock to unlock it. And then, make sure that the type 9 box within the bedchamber is ajar. After that, recover the latchkey from the type 9 box inside the bedchamber. With the latchkey, make an attempt to take a trip west. After that, lock the locker in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
Hey, want to see a locker? Look over there, a locker. Hmmm... what else, what else? What a letdown! The locker is empty! You make out a case.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type 9 latchkey from coffer<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go west<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the east. After that, recover the latchkey from the rack in the cookhouse. Then, try to travel west. Then, insert the latchkey into the chest inside the parlor's lock to unlock it. Once you have unlocked the chest, ensure that the chest in the parlor is open. And then, take the tablet from the chest in the parlor. After you have picked up the tablet, try to take a trip east. If you can manage that, ditch the tablet on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor.
You make out a chest. You make out a closed locker.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture south. Then, ensure that the case inside the washroom is open. After that, recover the passkey from the case. Once you have got the passkey, unlock the portal in the washroom. After that, assure that the portal within the washroom is wide open. Once you have pulled open the portal, make an effort to go to the south. After that, recover the pair of headphones from the workbench in the spare room. And then, toss the pair of headphones on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones from workbench<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go north. With that accomplished, look and see that the dresser is wide open. If you have pulled open the dresser, recover the type 7 latchkey from the dresser within the launderette. Then, go south. With that accomplished, unlock the type 7 gateway. After that, ensure that the type 7 gateway in the steam room is open. And then, go south. And then, make it so that the coffer is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
You make out a table. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed type 7 gateway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take type 7 latchkey from dresser<|im_end|>go south<|im_end|>unlock type 7 gateway with type 7 latchkey<|im_end|>open type 7 gateway<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the latchkey from the table. If you can get your hands on the latchkey, unlock the hatch with the latchkey. Then, ensure that the hatch is open. After that, make an effort to take a trip west. After that, open the type A locker. After opening the type A locker, take the frisbee from the type A locker. Then, attempt to take a trip east. Next, place the frisbee on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
You make out a table. On the table you see a latchkey.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying: a type A key.

your action:

Response: take latchkey from table<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>open type A locker<|im_end|>take frisbee from type A locker<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the Canadian keycard from the bureau. After getting the Canadian keycard, unlock the Canadian box. And then, ensure that the Canadian box inside the cubicle is open. And then, recover the Henderson's style latchkey from the Canadian box within the cubicle. Having got the Henderson's style latchkey, make an effort to take a trip north. Then, unlock the Henderson's style box. After unlocking the Henderson's style box, doublecheck that the Henderson's style box within the parlor is wide open. And then, recover the poem from the Henderson's style box in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a Canadian box. You make out a bureau. The bureau contains a Canadian keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from bureau<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take Henderson's style latchkey from Canadian box<|im_end|>go north<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take poem from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the passkey from the table. After that, doublecheck that the locker is unlocked. And then, ensure that the locker in the shower is open. Then, recover the latchkey from the locker. If you can get your hands on the latchkey, make it so that the passageway within the shower is unlocked with the latchkey. After you have unlocked the passageway, ensure that the passageway is open. After that, take a trip east. Following that, close the passageway within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can't wait to tell the folks at home about this! You scan the room, seeing a table. You see a passkey on the table.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to head west. Then, ensure that the locker in the shower is open. And then, take the keycard from the locker. Then, venture east. That done, check that the safe in the bedchamber is unlocked with the keycard. Then, assure that the safe is opened. Then, retrieve the type 9 latchkey from the safe. With the type 9 latchkey, make sure that the type 9 box is unlocked with the type 9 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can make out a locked type 9 box. You see a locked safe.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type 9 latchkey from safe<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture south. Then, pick up the keycard from the toolbox inside the pantry. After that, attempt to travel north. And then, venture east. And then, check that the chest is unlocked with the keycard. After you have unlocked the chest, ensure that the chest is open. After that, retrieve the dvd from the chest in the playroom. And then, place the dvd inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. You start to take note of what's in the room.
You see a table. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from toolbox<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to insert the key into the chest within the playroom's lock to unlock it. Then, make absolutely sure that the chest is ajar. Then, pick up the keycard from the chest. And then, unlock the locker inside the playroom. After that, ensure that the locker is open. After opening the locker, retrieve the non-euclidean passkey from the locker. And then, venture north. And then, make absolutely sure that the non-euclidean safe in the basement is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
You make out a locker. You see a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>go north<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to check that the locker in the recreation zone is unlocked with the key. And then, open the locker within the recreation zone. And then, take the latchkey from the locker. Then, unlock the box. After unlocking the box, open the box. After opening the box, retrieve the Henderson's limited edition latchkey from the box in the recreation zone. Then, look and see that the Henderson's limited edition locker is unlocked. After that, open the Henderson's limited edition locker in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You see a locked Henderson's limited edition locker. You see a box. You wonder idly who left that here. You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the kitchen. If you can get your hands on the key, unlock the gate. After you have unlocked the gate, make sure that the gate inside the kitchen is ajar. And then, move east. Then, make an attempt to head south. And then, take the stick of butter from the portmanteau inside the recreation zone. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a berry and a key on the floor.
You are carrying: a banana.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take stick of butter from portmanteau<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the TextWorld style box within the spare room is unlocked. After that, open the TextWorld style box in the spare room. And then, retrieve the formless latchkey from the TextWorld style box in the spare room. Then, check that the formless passageway is unlocked with the formless latchkey. Then, open the formless passageway within the spare room. Then, head east. After that, retrieve the bowl from the chest in the cookery. And then, you can place the bowl inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You can make out a locked TextWorld style box.
There is a closed formless passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take formless latchkey from TextWorld style box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>take bowl from chest<|im_end|>insert bowl into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move west. After that, ensure that the bureau in the studio is open. And then, retrieve the fresh laundry scented latchkey from the bureau. And then, venture east. And then, look and see that the fresh laundry scented box in the steam room is unlocked. And then, assure that the fresh laundry scented box is opened. Then, pick up the cabbage from the fresh laundry scented box. After that, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can make out a fresh laundry scented box, so there's that.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take fresh laundry scented latchkey from bureau<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take cabbage from fresh laundry scented box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, take the passkey from the table. Then, make it so that the gateway is unlocked. And then, make it so that the gateway is wide open. And then, attempt to go to the north. And then, make an effort to go east. And then, recover the fly larva from the suitcase. And then, deposit the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a bench. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, assure that the formless locker is unlocked. Then, open the formless locker. Then, take the key from the formless locker. If you can get your hands on the key, make it so that the box is unlocked with the key. And then, ensure that the box in the spare room is open. And then, recover the type C key from the box in the spare room. Once you have picked up the type C key, make absolutely sure that the type C gate is unlocked. After unlocking the type C gate, make it so that the type C gate within the spare room is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
You can make out a box. You can make out a locked formless locker. You make out an opened display. The display is empty, what a horrible day!
There is a closed type C gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type C key from box<|im_end|>unlock type C gate with type C key<|im_end|>open type C gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, travel east. Following that, make sure that the type R chest in the sauna is ajar. After that, take the passkey from the type R chest. Then, make an effort to travel west. Okay, and then, unlock the locker inside the spare room with the passkey. And then, make it so that the locker inside the spare room is opened. Then, take the keycard from the locker. Then, make sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a safe. As if things weren't amazing enough already, you can even see a locker. Wow, isn't TextWorld just the best?
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type R chest<|im_end|>take passkey from type R chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Microsoft locker with the Microsoft latchkey. After that, ensure that the Microsoft locker inside the bar is open. Then, recover the passkey from the Microsoft locker. With the passkey, attempt to travel north. That done, make it so that the chest inside the cubicle is unlocked with the passkey. Then, doublecheck that the chest inside the cubicle is open. After that, take the key from the chest inside the cubicle. Then, doublecheck that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Look at that notice! What does it say? It says Welcome to the bar? Well that's cool. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Microsoft locker. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take passkey from Microsoft locker<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to venture east. And then, retrieve the rectangular key from the rack inside the laundry place. If you have taken the rectangular key, go west. And then, unlock the rectangular chest inside the kitchen. After unlocking the rectangular chest, open the rectangular chest. Then, pick up the pear from the rectangular chest. Once you have picked up the pear, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin looking for stuff.
You can make out a locked rectangular chest, which looks standard, in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular key from rack<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take pear from rectangular chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the cake scented chest is unlocked. Then, ensure that the cake scented chest within the bedchamber is open. After opening the cake scented chest, retrieve the TextWorld latchkey from the cake scented chest. Then, check that the TextWorld box is unlocked with the TextWorld latchkey. After unlocking the TextWorld box, open the TextWorld box. After pulling open the TextWorld box, take the tablet from the TextWorld box. And then, attempt to move north. And then, place the tablet on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a TextWorld box. You can make out a cake scented chest. You see a desk. The desk is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take TextWorld latchkey from cake scented chest<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take tablet from TextWorld box<|im_end|>go north<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the spherical latchkey into the spherical chest in the kitchenette's lock to unlock it. And then, look and see that the spherical chest is open. After that, pick up the keycard from the spherical chest within the kitchenette. And then, unlock the portal inside the kitchenette with the keycard. And then, open the portal. Then, go to the east. With that over with, retrieve the spherical keycard from the chest within the basement. After that, insert the spherical keycard into the spherical locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You can make out a locked spherical chest here.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture east. And then, lift the spherical keycard from the floor of the salon. After picking up the spherical keycard, try to travel west. Once you get around to doing that, insert the spherical keycard into the spherical chest's lock to unlock it. After you have unlocked the spherical chest, open the spherical chest in the studio. After opening the spherical chest, take the fondue from the spherical chest. With the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
Hey, want to see a spherical chest? Look over there, a spherical chest. Now why would someone leave that there?
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>go west<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take fondue from spherical chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the spherical keycard from the bed. And then, unlock the spherical locker within the bedchamber. And then, open the spherical locker inside the bedchamber. If you have pulled open the spherical locker, take the latchkey from the spherical locker. With the latchkey, assure that the box inside the bedchamber is unlocked. Then, open the box. And then, pick up the tv from the box. After that, you can deposit the tv into the spherical locker inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
You scan the room for a spherical locker, and you find a spherical locker. You can make out a box. If you haven't noticed it already, there seems to be something there by the wall, it's a bed. You see a spherical keycard on the bed.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical keycard from bed<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take tv from box<|im_end|>insert tv into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be good if you could make an effort to head east. Then, recover the latchkey from the floor of the study. If you can get your hands on the latchkey, travel west. Next, open the gate. After you have pulled open the gate, venture south. And then, attempt to travel east. Next, close the chest. After you have shut the chest, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the type K passkey from the suitcase. Then, travel west. Then, unlock the type K safe inside the workshop. Then, make absolutely sure that the type K safe in the workshop is ajar. After that, recover the Henderson's style key from the type K safe in the workshop. With the Henderson's style key, try to travel east. And then, unlock the Henderson's style chest within the playroom with the Henderson's style key. After that, look and see that the Henderson's style chest inside the playroom is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
You make out a locked Henderson's style chest. You can make out a suitcase. The suitcase contains a type K passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type K passkey from suitcase<|im_end|>go west<|im_end|>unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take Henderson's style key from type K safe<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to take a trip north. And then, make absolutely sure that the type 2 safe is ajar. After that, take the keycard from the type 2 safe. And then, venture south. Once you do that, doublecheck that the gateway inside the dish-pit is unlocked. And then, assure that the gateway inside the dish-pit is open. And then, make an attempt to move west. With that done, recover the teaspoon from the cabinet in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pen.

your action:

Response: go north<|im_end|>open type 2 safe<|im_end|>take keycard from type 2 safe<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, try to go to the south. With that done, make absolutely sure that the suitcase is wide open. Then, retrieve the vanilla scented latchkey from the suitcase inside the attic. After that, look and see that the vanilla scented gate within the attic is unlocked. And then, make absolutely sure that the vanilla scented gate is opened. And then, go east. With that over with, retrieve the type 4 passkey from the floor of the washroom. Then, doublecheck that the type 4 chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take vanilla scented latchkey from suitcase<|im_end|>unlock vanilla scented gate with vanilla scented latchkey<|im_end|>open vanilla scented gate<|im_end|>go east<|im_end|>take type 4 passkey<|im_end|>lock type 4 chest with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to venture south. Then, recover the key from the mantelpiece. After taking the key, unlock the gate with the key. Then, make absolutely sure that the gate is wide open. And then, move south. Next, go east. And then, retrieve the controller from the suitcase. If you can get your hands on the controller, throw the controller on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You start to take note of what's in the room.
You make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take controller from suitcase<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip east. Then, unlock the Henderson's style safe. And then, open the Henderson's style safe within the laundry place. And then, take the passkey from the Henderson's style safe. After you have got the passkey, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Then, retrieve the insect from the chest. Having picked up the insect, insert the insect into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's style key.

your action:

Response: go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the studio. And then, check that the safe is unlocked with the key. Then, open the safe. And then, take the cuboid latchkey from the safe. And then, unlock the cuboid box within the studio. Then, open the cuboid box within the studio. And then, retrieve the pencil from the cuboid box in the studio. Then, put the pencil into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You make out an opened coffer, which looks standard, right there by you. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a locked cuboid box right there by you. What's that over there? It looks like it's a safe.
There is a closed hatch leading west. There is an unguarded exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take pencil from cuboid box<|im_end|>insert pencil into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the type 7 passkey from the floor of the washroom. After taking the type 7 passkey, unlock the type 7 locker in the washroom. And then, make sure that the type 7 locker is open. After pulling open the type 7 locker, recover the soap scented keycard from the type 7 locker within the washroom. Then, unlock the soap scented locker in the washroom. And then, ensure that the soap scented locker is open. After that, retrieve the paper towel from the soap scented locker inside the washroom. Then, place the paper towel on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a soap scented locker. You see a gleam over in a corner, where you can see a type 7 locker. You see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 7 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 passkey<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take soap scented keycard from type 7 locker<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take paper towel from soap scented locker<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the safe is open. Then, go south. After that, recover the latchkey from the armchair. If you have got the latchkey, make absolutely sure that the chest is unlocked. And then, look and see that the chest is ajar. After that, pick up the butterfly from the chest. Then, make an attempt to head north. With that done, put the butterfly inside the safe inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You start to take note of what's in the room.
You can make out a safe.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: open safe<|im_end|>go south<|im_end|>take latchkey from armchair<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>go north<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to head west. With that done, open the dresser in the chamber. After that, recover the rectangular latchkey from the dresser. And then, check that the rectangular chest inside the chamber is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the chamber is open. And then, retrieve the Microsoft keycard from the rectangular chest. If you can get your hands on the Microsoft keycard, make an attempt to move east. Then, unlock the Microsoft safe within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
You can make out a locked Microsoft safe close by.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take rectangular latchkey from dresser<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Microsoft keycard from rectangular chest<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head south. Then, open the safe in the chamber. Then, retrieve the Microsoft style passkey from the safe. After you have got the Microsoft style passkey, unlock the Microsoft style portal. Then, doublecheck that the Microsoft style portal within the chamber is open. And then, make an effort to go to the east. After that, take the peanut from the counter within the kitchenette. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Microsoft style passkey from safe<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take peanut from counter<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head south. With that accomplished, insert the latchkey into the gate inside the closet's lock to unlock it. After you have unlocked the gate, ensure that the gate is open. Then, travel south. That done, try to take a trip east. Then, open the drawer in the restroom. Then, recover the sponge from the drawer. And then, rest the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is usual. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take sponge from drawer<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the Henderson's chest. And then, open the Henderson's chest. After that, pick up the non-euclidean key from the Henderson's chest in the shower. And then, assure that the non-euclidean box inside the shower is unlocked with the non-euclidean key. And then, open the non-euclidean box. And then, take the mop from the non-euclidean box. Then, attempt to go to the west. Following that, deposit the mop on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Look out! It's a- oh, never mind, it's just a non-euclidean box. You can make out a Henderson's chest. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean key from Henderson's chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take mop from non-euclidean box<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the latchkey from the rack inside the vault. After that, check that the locker in the vault is unlocked with the latchkey. And then, ensure that the locker is open. And then, take the spherical key from the locker in the vault. If you can get your hands on the spherical key, unlock the spherical safe within the vault with the spherical key. Then, doublecheck that the spherical safe is opened. And then, recover the worm from the spherical safe. After that, toss the worm on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You can see a locked spherical safe nearby. You can make out a locker. You make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. On the rack you make out a latchkey.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take worm from spherical safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the TextWorld limited edition keycard from the box. After that, take a trip south. Okay, and then, make an attempt to head east. After that, make sure that the TextWorld limited edition locker is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition locker in the restroom. Then, retrieve the mop from the TextWorld limited edition locker. And then, make an attempt to head west. With that accomplished, throw the mop on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a box. The box contains a TextWorld limited edition keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from box<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take mop from TextWorld limited edition locker<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could travel west. After that, ensure that the chest in the kitchen is open. After that, recover the key from the chest. If you can get your hands on the key, make it so that the box in the kitchen is unlocked with the key. And then, open the box. And then, take the glass from the box within the kitchen. And then, move east. After that, drop the glass on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the spherical chest is unlocked. After that, open the spherical chest in the studio. After that, retrieve the keycard from the spherical chest inside the studio. If you can get your hands on the keycard, go east. After that, make absolutely sure that the safe is unlocked. And then, open the safe. And then, retrieve the pizza from the safe. And then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
You see a spherical chest. You can see an opened suitcase. The suitcase is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the east. And then, take the type 6 key from the safe in the cubicle. And then, look and see that the type 6 box inside the cubicle is unlocked. And then, ensure that the type 6 box is open. After that, move west. And then, recover the mat from the shelf inside the restroom. After that, attempt to take a trip east. After that, deposit the mat inside the type 6 box within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a shelf. You see a mat on the shelf.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 key from safe<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>go west<|im_end|>take mat from shelf<|im_end|>go east<|im_end|>insert mat into type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could travel north. Next, take the key from the bed stand. With the key, head south. And then, unlock the locker inside the scullery with the key. After that, ensure that the locker is open. And then, take the type 1 latchkey from the locker. After that, take a trip north. Next, check that the type 1 box is unlocked with the type 1 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked locker here.
There is an unblocked exit to the north.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take key from bed stand<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 1 latchkey from locker<|im_end|>go north<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go east. Okay, and then, pick up the Canadian limited edition key from the drawer within the steam room. If you can get your hands on the Canadian limited edition key, move west. Once you do that, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. And then, assure that the Canadian limited edition locker within the bedroom is wide open. And then, take the keycard from the Canadian limited edition locker. And then, insert the keycard into the gateway's lock to unlock it. And then, ensure that the gateway is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You see a locked Canadian limited edition locker.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key from drawer<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to attempt to travel east. And then, pick up the Canadian key from the floor of the chamber. And then, take a trip west. That done, doublecheck that the Canadian box is unlocked. And then, open the Canadian box. And then, retrieve the top hat from the Canadian box inside the spare room. After that, travel east. Then, place the top hat on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the spare room.
A locked Canadian box is nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take Canadian key<|im_end|>go west<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take top hat from Canadian box<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the chest within the canteen. After that, ensure that the chest is open. And then, retrieve the key from the chest. Then, assure that the passageway in the canteen is unlocked with the key. And then, make it so that the passageway is ajar. And then, move south. And then, make an effort to move east. Then, retrieve the keyboard from the display in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. The room is well lit.
You can see a locked chest in the room. You make out a locked refrigerator in the corner.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to go north. And then, pick up the formless key from the floor of the cookhouse. With the formless key, make an effort to go to the south. With that over with, unlock the formless door inside the vault with the formless key. After that, ensure that the formless door inside the vault is open. After that, make an attempt to head south. Next, go east. After that, lift the coffee cup from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
There is a closed formless door leading south. You need an unblocked exit? You should try going north.
You are carrying: a nest of caterpillars and a lamp.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. And then, recover the type K key from the stand. Then, try to go west. That done, unlock the type K chest inside the kitchen. Once you have unlocked the type K chest, ensure that the type K chest is open. After that, take the licorice strip from the type K chest inside the kitchen. After you have taken the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can see a type K chest.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from stand<|im_end|>go west<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>take licorice strip from type K chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move west. And then, pick up the passkey from the counter. After that, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Once you have pulled open the chest, retrieve the latchkey from the chest inside the basement. Then, make an attempt to go east. With that done, check that the box is unlocked with the latchkey. And then, open the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the counter in the laundry place. Then, assure that the chest inside the laundry place is unlocked with the keycard. Then, look and see that the chest is open. Then, head west. With that done, ensure that the portmanteau within the office is open. And then, retrieve the Cat Calendar from the portmanteau within the office. Then, make an attempt to go to the east. And then, insert the Cat Calendar inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
What's that over there? It looks like it's a chest. As if things weren't amazing enough already, you can even see a counter. The counter is ordinary. On the counter you can see a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a blender.

your action:

Response: take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go west<|im_end|>open portmanteau<|im_end|>take Cat Calendar from portmanteau<|im_end|>go east<|im_end|>insert Cat Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the formless key from the floor of the cellar. After stealing the formless key, make an attempt to take a trip west. After that, check that the formless chest is unlocked with the formless key. After that, open the formless chest in the sauna. And then, pick up the Canadian style keycard from the formless chest inside the sauna. Then, insert the Canadian style keycard into the Canadian style safe's lock to unlock it. After you have unlocked the Canadian style safe, ensure that the Canadian style safe inside the sauna is open. And then, retrieve the paper towel from the Canadian style safe within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am stoked to announce that you are now in the cellar. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Canadian style keycard from formless chest<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>take paper towel from Canadian style safe<|im_end|>