Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could check that the type 8 safe inside the cookery is unlocked with the type 8 passkey. If you have unlocked the type 8 safe, ensure that the type 8 safe is open. After that, retrieve the type T key from the type 8 safe within the cookery. After that, insert the type T key into the type T door within the cookery's lock to unlock it. Then, make it so that the type T door is open. Then, attempt to take a trip south. If you can get through with that, try to travel east. If you can manage that, pick up the towel from the cabinet within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Were you looking for a type 8 safe? Because look over there, it's a type 8 safe.
There is a closed type T door leading south. There is an unguarded exit to the east.
You are carrying: a cashew and a type 8 passkey.

your action:

Response: unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take type T key from type 8 safe<|im_end|>unlock type T door with type T key<|im_end|>open type T door<|im_end|>go south<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. Next, go west. If you can finish that, retrieve the key from the board within the bathroom. If you have picked up the key, make an attempt to travel east. Then, unlock the safe. Then, make absolutely sure that the safe is opened. And then, recover the rectangular keycard from the safe. With the rectangular keycard, unlock the rectangular safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from board<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could travel west. Then, make it so that the spherical safe is ajar. And then, take the non-euclidean keycard from the spherical safe within the chamber. And then, make an attempt to go to the east. And then, unlock the non-euclidean chest within the steam room. And then, look and see that the non-euclidean chest is wide open. Then, pick up the bug from the non-euclidean chest. Then, you can place the bug into the box within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. The room is well lit.
You make out a box. Empty! What kind of nightmare TextWorld is this? You smell a wretched smell, and follow it to a non-euclidean chest. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>open spherical safe<|im_end|>take non-euclidean keycard from spherical safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head north. Next, assure that the portmanteau inside the parlor is opened. After that, take the type 3 key from the portmanteau in the parlor. After picking up the type 3 key, make it so that the type 3 door is unlocked with the type 3 key. Then, doublecheck that the type 3 door inside the parlor is opened. And then, make an attempt to venture north. After that, attempt to venture east. Then, lift the worm from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You need an unguarded exit? You should try going north.
You are carrying: a sponge and a fork.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take type 3 key from portmanteau<|im_end|>unlock type 3 door with type 3 key<|im_end|>open type 3 door<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, attempt to go to the east. Okay, and then, ensure that the bureau in the study is open. After that, take the Henderson's style latchkey from the bureau. If you have picked up the Henderson's style latchkey, insert the Henderson's style latchkey into the Henderson's style gateway in the study's lock to unlock it. After that, open the Henderson's style gateway in the study. Having opened the Henderson's style gateway, make an effort to head south. And then, go to the east. Once you finish that, ensure that the TextWorld box in the cubicle is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a nest of toads.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take Henderson's style latchkey from bureau<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go south<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the south. That done, open the passageway in the cellar. And then, make an attempt to take a trip south. After that, take the passkey from the mantelpiece in the cubicle. With the passkey, doublecheck that the chest within the cubicle is unlocked. Then, open the chest. After that, recover the Comic Strip Calendar from the chest inside the cubicle. After you have picked up the Comic Strip Calendar, place the Comic Strip Calendar into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>take passkey from mantelpiece<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>insert Comic Strip Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the cuboid passkey from the floor of the spare room. Then, make absolutely sure that the cuboid box inside the spare room is unlocked with the cuboid passkey. Then, look and see that the cuboid box is open. After that, recover the passkey from the cuboid box within the spare room. And then, make an effort to take a trip east. Once you get around to doing that, assure that the portal is opened. And then, make an attempt to head south. With that over with, make it so the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the spare room.
You can see a locked cuboid box right there by you. You scan the room, seeing a table! The table is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
You need an unguarded exit? You should try going east.
There is a cuboid passkey on the floor.
You are carrying: a fondue.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take passkey from cuboid box<|im_end|>go east<|im_end|>open portal<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, unlock the chest within the garage. And then, make absolutely sure that the chest inside the garage is wide open. And then, recover the latchkey from the chest. And then, make an attempt to take a trip north. Once you get through with that, unlock the portal. And then, ensure that the portal within the launderette is open. And then, travel north. With that done, recover the bowl from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a butterfly.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move west. Following that, ensure that the cabinet is open. After opening the cabinet, retrieve the key from the cabinet. After that, insert the key into the safe's lock to unlock it. Then, make it so that the safe is wide open. And then, take the American limited edition latchkey from the safe. After that, make absolutely sure that the American limited edition chest within the washroom is unlocked. After that, open the American limited edition chest inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take American limited edition latchkey from safe<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, make sure that the TextWorld chest within the chamber is wide open. After that, retrieve the latchkey from the TextWorld chest. After that, unlock the box inside the chamber with the latchkey. And then, open the box in the chamber. And then, recover the insect from the box in the chamber. With the insect, go to the east. After that, toss the insect on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You see a locked box. You see a TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to move west. And then, pick up the latchkey from the mantelpiece. With the latchkey, move east. And then, make it so that the chest within the spare room is unlocked with the latchkey. Then, assure that the chest is open. Then, pick up the key from the chest within the spare room. Then, unlock the safe with the key. After that, make sure that the safe in the spare room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
This might come as a shock to you, but you've just fallen into a spare room. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You can make out a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Once you finish that, ensure that the box is open. Having opened the box, take the cuboid passkey from the box within the laundry place. After stealing the cuboid passkey, unlock the cuboid safe. After that, ensure that the cuboid safe is open. Then, take the licorice strip from the cuboid safe. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to take a trip north. After that, make it so that the Microsoft box inside the bathroom is ajar. After that, pick up the keycard from the Microsoft box. And then, venture south. Then, look and see that the passageway is unlocked. Then, ensure that the passageway in the study is open. After that, try to travel east. Next, pick up the paper towel from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have sauntered into, you had to show up in a normal one.
You can see a stand. The stand is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to move south. And then, check that the type P locker is unlocked with the type P passkey. And then, ensure that the type P locker within the kitchenette is open. After that, retrieve the Canadian limited edition keycard from the type P locker in the kitchenette. Then, make absolutely sure that the Canadian limited edition safe inside the kitchenette is unlocked. And then, open the Canadian limited edition safe. After that, retrieve the keycard from the Canadian limited edition safe within the kitchenette. And then, check that the locker is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in a place we're calling a closet.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type P passkey.

your action:

Response: go south<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take Canadian limited edition keycard from type P locker<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the key from the chest inside the garage. And then, check that the safe inside the garage is unlocked with the key. After unlocking the safe, make it so that the safe is opened. Then, take the keycard from the safe in the garage. After stealing the keycard, check that the locker inside the garage is unlocked with the keycard. After that, ensure that the locker is open. Then, take the rectangular key from the locker. And then, insert the rectangular key into the rectangular locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out a locked rectangular locker. You see a locked locker. You can make out a safe. You see an opened chest here. The chest contains a key.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head south. And then, make sure that the Henderson's style chest inside the vault is open. Then, recover the key from the Henderson's style chest in the vault. After that, venture north. And then, unlock the gate. After unlocking the gate, make absolutely sure that the gate inside the chamber is wide open. Then, attempt to travel east. Then, retrieve the keyboard from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. Let's see what's in here.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take key from Henderson's style chest<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go east. With that done, pick up the latchkey from the chest. Then, unlock the portal within the bedchamber with the latchkey. And then, look and see that the portal is wide open. After that, make an attempt to go to the south. After that, pick up the peanut from the crate. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
A laminated notice tells you that you are now in the study. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take latchkey from chest<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take peanut from crate<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, unlock the rectangular chest with the rectangular key. And then, make it so that the rectangular chest in the workshop is ajar. After that, retrieve the latchkey from the rectangular chest within the workshop. And then, insert the latchkey into the chest's lock to unlock it. After that, open the chest. And then, take the key from the chest within the workshop. With the key, take a trip east. And then, unlock the gateway within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can see a locked chest right there by you. You can see a locked rectangular chest.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, head south. With that over with, lift the type 2 keycard from the floor of the closet. With the type 2 keycard, travel north. And then, doublecheck that the type 2 chest within the bedchamber is unlocked. Then, open the type 2 chest. After that, retrieve the keycard from the type 2 chest. With the keycard, make an attempt to go to the south. And then, doublecheck that the locker inside the closet is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. The room is well lit.
You can make out a locked type 2 chest in the room.
There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take type 2 keycard<|im_end|>go north<|im_end|>unlock type 2 chest with type 2 keycard<|im_end|>open type 2 chest<|im_end|>take keycard from type 2 chest<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe is closed. After that, go north. Once you succeed at that, pick up the keycard from the shelf. Then, check that the chest within the attic is unlocked with the keycard. If you have unlocked the chest, doublecheck that the chest inside the attic is opened. After that, retrieve the passkey from the chest within the attic. And then, attempt to venture south. With that accomplished, Put the passkey into the safe within the office to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. Let's see what's in here.
You scan the room, seeing a safe. The safe is empty! What a waste of a day!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. Then, ensure that the Canadian style gate is open. And then, try to go east. And then, close the Canadian style gate. And then, go to the north. And then, recover the Canadian style passkey from the floor of the pantry. After that, make an attempt to travel south. And then, lock the Canadian style gate within the sauna with the Canadian style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>close Canadian style gate<|im_end|>go north<|im_end|>take Canadian style passkey<|im_end|>go south<|im_end|>lock Canadian style gate with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the Henderson's style chest within the cubicle with the Henderson's style latchkey. Then, open the Henderson's style chest within the cubicle. Then, take the spherical latchkey from the Henderson's style chest. After that, look and see that the spherical locker inside the cubicle is unlocked. Then, assure that the spherical locker is open. After opening the spherical locker, pick up the pizza from the spherical locker in the cubicle. And then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
You make out a locked spherical locker close by. You can see a locked Henderson's style chest in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey and a bug.

your action:

Response: unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take spherical latchkey from Henderson's style chest<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pizza from spherical locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, retrieve the keycard from the floor of the scullery. Then, go east. Following that, unlock the portal in the shower. After that, make it so that the portal inside the shower is ajar. After that, venture north. And then, take a trip east. Then, take the latchkey from the shelf. With the latchkey, check that the box inside the study is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying: a cashew and a licorice strip.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go east. Then, ensure that the fridge is open. Having opened the fridge, take the American limited edition passkey from the fridge within the cookhouse. After that, attempt to head west. After that, unlock the American limited edition gateway with the American limited edition passkey. After that, make sure that the American limited edition gateway is ajar. Then, try to go south. Once you manage that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty standard here. You start to take note of what's in the room.
There is a closed American limited edition gateway leading south. There is an unblocked exit to the east.
You are carrying: a durian and a broom.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take American limited edition passkey from fridge<|im_end|>go west<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. And then, pick-up the keycard from the floor of the chamber. Then, unlock the gate. Then, make absolutely sure that the gate is open. Then, head east. Once you finish that, ensure that the safe in the studio is open. After that, retrieve the licorice strip from the safe in the studio. After you have taken the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am so happy to announce that you are now in the dish-pit.
You smell a lovely smell, and follow it to a rack. Now why would someone leave that there? The rack is normal. But the thing is empty. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to attempt to move west. Then, assure that the safe is ajar. Then, retrieve the type 4 keycard from the safe. Then, unlock the type 4 safe with the type 4 keycard. And then, open the type 4 safe. Then, pick up the berry from the type 4 safe. Then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type 4 keycard from safe<|im_end|>unlock type 4 safe with type 4 keycard<|im_end|>open type 4 safe<|im_end|>take berry from type 4 safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could close the safe in the shower. After that, attempt to head south. Then, pick up the cake scented latchkey from the case. Then, insert the cake scented latchkey into the cake scented box's lock to unlock it. After that, open the cake scented box within the cookhouse. After that, recover the keycard from the cake scented box within the cookhouse. After that, travel north. Then, make it so that the safe within the shower is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
Were you looking for a safe? Because look over there, it's a safe. You shudder, but continue examining the room. The safe is empty, what a horrible day!
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: close safe<|im_end|>go south<|im_end|>take cake scented latchkey from case<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go north<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the passkey from the bench within the washroom. If you can get your hands on the passkey, insert the passkey into the safe within the washroom's lock to unlock it. After that, open the safe in the washroom. Then, pick up the key from the safe in the washroom. After that, insert the key into the box's lock to unlock it. Then, make sure that the box in the washroom is ajar. Then, pick up the vacuum from the box in the washroom. And then, place the vacuum on the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Look at you, bigshot, walking into a washroom like it isn't some huge deal.
You can make out a locked box. You can see a safe. You see a bench. You shudder, but continue examining the bench. On the bench you can make out a passkey.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip west. After that, recover the American style latchkey from the workbench. And then, attempt to take a trip east. With that accomplished, unlock the American style safe within the cellar. After that, ensure that the American style safe is open. Then, retrieve the spherical latchkey from the American style safe. After you have picked up the spherical latchkey, insert the spherical latchkey into the spherical box's lock to unlock it. And then, open the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You can see a spherical box. You see a American style safe. You wonder idly who left that here.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style latchkey from workbench<|im_end|>go east<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take spherical latchkey from American style safe<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to try to travel east. Once you get through with that, unlock the safe inside the chamber with the latchkey. And then, open the safe in the chamber. And then, take the passkey from the safe. Then, unlock the box with the passkey. And then, ensure that the box in the chamber is open. And then, retrieve the sandwich from the box. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty usual here.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the cake scented key from the table in the cellar. And then, unlock the cake scented box. Then, ensure that the cake scented box within the cellar is open. Then, retrieve the latchkey from the cake scented box within the cellar. Then, make it so that the box is unlocked. After that, make sure that the box within the cellar is wide open. After that, recover the worm from the box. And then, place the worm on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You can see a box. You see a cake scented box. You see a table. On the table you see a cake scented key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cake scented key from table<|im_end|>unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could lift the keycard from the floor of the salon. After you have taken the keycard, unlock the chest with the keycard. Then, open the chest. Then, pick up the key from the chest. Then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, take the lamp from the safe. Then, toss the lamp on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
A laminated sign tells you that you are now in the salon.
You can see a locked safe close by. You can see a chest.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, open the chest in the cookhouse. Then, recover the TextWorld keycard from the chest. If you can get your hands on the TextWorld keycard, unlock the TextWorld passageway in the cookhouse. After that, make sure that the TextWorld passageway is wide open. Then, make an attempt to travel south. Then, go east. Okay, and then, pick up the glove from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great typical vibes in this place, a wonderful typical atmosphere.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>unlock TextWorld passageway with TextWorld keycard<|im_end|>open TextWorld passageway<|im_end|>go south<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the passkey from the board. And then, make an effort to venture north. And then, insert the passkey into the gateway in the sauna's lock to unlock it. And then, ensure that the gateway inside the sauna is open. Then, make an effort to take a trip east. After that, open the dresser inside the laundromat. Once you have opened the dresser, pick up the fondue from the dresser inside the laundromat. Once you have picked up the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. The room is well lit.
You see a board. You see a passkey on the board.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: take passkey from board<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>open dresser<|im_end|>take fondue from dresser<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. And then, make an effort to venture east. Once you do that, pick up the keycard from the coffer. Then, unlock the safe. After that, doublecheck that the safe is ajar. And then, take the key from the safe. And then, check that the box is unlocked with the key. And then, look and see that the box in the cellar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, attempt to go north. After that, attempt to head east. And then, lift the Microsoft key from the floor of the restroom. And then, unlock the Microsoft chest. Then, look and see that the Microsoft chest in the restroom is opened. Then, take the passkey from the Microsoft chest in the restroom. And then, make an attempt to go west. Next, lock the safe in the kitchenette with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is an exit to the north. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Microsoft key<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take passkey from Microsoft chest<|im_end|>go west<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to venture north. After that, look and see that the coffer is wide open. After that, retrieve the keycard from the coffer. Then, doublecheck that the chest is unlocked with the keycard. After that, open the chest within the bedchamber. Then, recover the loaf of bread from the chest. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to head west. Then, retrieve the passkey from the cabinet. Then, unlock the safe with the passkey. Then, make sure that the safe is ajar. And then, venture east. And then, recover the napkin from the floor of the cookhouse. If you can get your hands on the napkin, go west. Following that, put the napkin inside the safe inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go east<|im_end|>take napkin<|im_end|>go west<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, close the chest in the office. After that, make an effort to travel west. Then, pick up the formless latchkey from the safe inside the cellar. After that, unlock the formless chest with the formless latchkey. And then, look and see that the formless chest is wide open. Then, retrieve the key from the formless chest. If you can get your hands on the key, travel east. After that, look and see the chest within the office is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You can make out a chest. Is this what you came to TextWorld for? This... chest? The chest is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go west<|im_end|>take formless latchkey from safe<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, ensure that the American limited edition chest is open. And then, pick up the book from the American limited edition chest in the studio. After that, go south. That done, make it so that the gate is ajar. If you have pulled open the gate, attempt to venture east. Then, open the spherical locker. And then, insert the book into the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. You begin to take stock of what's here.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American limited edition chest<|im_end|>take book from American limited edition chest<|im_end|>go south<|im_end|>open gate<|im_end|>go east<|im_end|>open spherical locker<|im_end|>insert book into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the spherical safe is open. If you have pulled open the spherical safe, retrieve the TextWorld passkey from the spherical safe. If you can get your hands on the TextWorld passkey, go west. After that, check that the TextWorld chest is unlocked with the TextWorld passkey. And then, open the TextWorld chest. Then, take the insect from the TextWorld chest. After picking up the insect, make an attempt to head east. That done, drop the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a spherical safe, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: open spherical safe<|im_end|>take TextWorld passkey from spherical safe<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take insect from TextWorld chest<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate. Then, take a trip west. And then, pick-up the Canadian keycard from the floor of the sauna. After that, unlock the Canadian chest. Then, make it so that the Canadian chest is opened. And then, retrieve the sponge from the Canadian chest. With the sponge, head east. With that done, toss the sponge on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: open gate<|im_end|>go west<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take sponge from Canadian chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. Then, retrieve the non-euclidean latchkey from the floor of the shower. Then, unlock the non-euclidean safe within the shower. After unlocking the non-euclidean safe, assure that the non-euclidean safe is opened. And then, retrieve the latchkey from the non-euclidean safe inside the shower. And then, attempt to move south. Then, make an attempt to head east. And then, assure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a broom and a shadfly.

your action:

Response: go north<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could try to head south. And then, make absolutely sure that the TextWorld limited edition box within the garage is opened. Once you have opened the TextWorld limited edition box, recover the Henderson's limited edition latchkey from the TextWorld limited edition box within the garage. Then, doublecheck that the Henderson's limited edition gate in the garage is unlocked with the Henderson's limited edition latchkey. And then, assure that the Henderson's limited edition gate inside the garage is opened. After that, venture east. Then, make sure that the dresser is ajar. After that, retrieve the vacuum from the dresser within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld limited edition box<|im_end|>take Henderson's limited edition latchkey from TextWorld limited edition box<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>open dresser<|im_end|>take vacuum from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make an effort to go north. If you can finish that, unlock the portal. And then, open the portal in the garage. After opening the portal, try to head east. Then, head south. If you can get around to doing that, take the paper towel from the counter. After you have got the paper towel, take a trip north. Next, place the paper towel on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You need an unblocked exit? You should try going north.
You are carrying: an onion and a latchkey.

your action:

Response: go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from counter<|im_end|>go north<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to make an attempt to head east. And then, go to the south. And then, take the latchkey from the bed in the chamber. After that, head north. And then, unlock the box within the laundry place with the latchkey. And then, ensure that the box is open. After that, pick up the type Z keycard from the box inside the laundry place. And then, insert the type Z keycard into the type Z locker within the laundry place's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from bed<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type Z keycard from box<|im_end|>unlock type Z locker with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to take a trip east. And then, pick up the keycard from the couch. And then, go to the west. Okay, and then, unlock the safe. Then, doublecheck that the safe is ajar. And then, pick up the latchkey from the safe. After you have got the latchkey, look and see that the hatch is unlocked. Then, ensure that the hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You make out a safe.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take keycard from couch<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the cookery. Once you have got the keycard, head north. Then, check that the locker is unlocked with the keycard. Then, assure that the locker in the study is opened. Then, recover the spherical keycard from the locker. If you can get your hands on the spherical keycard, take a trip south. With that over with, make absolutely sure that the spherical safe within the cookery is unlocked with the spherical keycard. After that, ensure that the spherical safe in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. You begin to take stock of what's in the room.
You make out a locked spherical safe.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. After that, lift the passkey from the floor of the recreation zone. Once you have taken the passkey, unlock the safe in the recreation zone. Then, ensure that the safe is open. After that, retrieve the TextWorld style latchkey from the safe. Then, make an effort to travel west. Then, make absolutely sure that the TextWorld style box is closed. And then, Insert the TextWorld style latchkey into the TextWorld style box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You make out an opened TextWorld style box right there by you. The TextWorld style box is empty! This is the worst thing that could possibly happen, ever! You can make out a board. The board is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld style latchkey from safe<|im_end|>go west<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, ensure that the portmanteau is open. And then, take the fudge scented key from the portmanteau inside the office. Then, go south. After that, unlock the fudge scented portal in the recreation zone. Then, ensure that the fudge scented portal is open. And then, take a trip south. With that done, head east. And then, retrieve the teaspoon from the saucepan inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an intriguing smell, and follow it to a portmanteau.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take fudge scented key from portmanteau<|im_end|>go south<|im_end|>unlock fudge scented portal with fudge scented key<|im_end|>open fudge scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the non-euclidean keycard from the floor of the canteen. Then, make an effort to venture east. With that over with, unlock the non-euclidean box with the non-euclidean keycard. Then, look and see that the non-euclidean box is ajar. After you have opened the non-euclidean box, take the cuboid latchkey from the non-euclidean box within the kitchenette. After that, make sure that the cuboid locker is unlocked. Then, make absolutely sure that the cuboid locker within the kitchenette is wide open. After that, recover the spork from the cuboid locker inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
There is a closed gate leading south. There is an unguarded exit to the east.
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take cuboid latchkey from non-euclidean box<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take spork from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Next, retrieve the latchkey from the basket. After taking the latchkey, make it so that the box within the shower is unlocked with the latchkey. And then, open the box within the shower. Then, travel north. Once you manage that, take the plant from the bench within the recreation zone. And then, take a trip south. Once you succeed at that, put the plant inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You make out a bench. On the bench you see a plant.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from basket<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go north<|im_end|>take plant from bench<|im_end|>go south<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American limited edition passkey from the floor of the kitchen. And then, check that the American limited edition box is unlocked with the American limited edition passkey. Then, ensure that the American limited edition box within the kitchen is open. After that, recover the type H passkey from the American limited edition box. After picking up the type H passkey, travel east. Following that, doublecheck that the type H box is unlocked. After unlocking the type H box, open the type H box in the chamber. Then, recover the lamp from the type H box inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a locked American limited edition box.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take type H passkey from American limited edition box<|im_end|>go east<|im_end|>unlock type H box with type H passkey<|im_end|>open type H box<|im_end|>take lamp from type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the Canadian passkey from the locker within the studio. And then, check that the Canadian safe is unlocked with the Canadian passkey. After you have unlocked the Canadian safe, open the Canadian safe. After that, take the type C keycard from the Canadian safe. With the type C keycard, make absolutely sure that the type C hatch inside the studio is unlocked. After that, open the type C hatch within the studio. And then, attempt to take a trip west. With that over with, doublecheck that the type C hatch within the parlor is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio.
You make out a Canadian safe. Make a note of this, you might have to put stuff on or in it later on. You can see an opened locker in the room. The locker contains a Canadian passkey. Wow, isn't TextWorld just the best?
There is a closed type C hatch leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian passkey from locker<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take type C keycard from Canadian safe<|im_end|>unlock type C hatch with type C keycard<|im_end|>open type C hatch<|im_end|>go west<|im_end|>close type C hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture south. Then, open the TextWorld box in the bedchamber. After opening the TextWorld box, take the passkey from the TextWorld box. Then, look and see that the passageway is unlocked. After that, open the passageway. After opening the passageway, attempt to move east. That done, retrieve the paper towel from the shelf inside the steam room. After that, throw the paper towel on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unguarded exit to the south.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld box<|im_end|>take passkey from TextWorld box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to check that the TextWorld style safe is unlocked with the TextWorld style key. Then, ensure that the TextWorld style safe inside the canteen is open. And then, recover the latchkey from the TextWorld style safe. And then, make an attempt to go to the west. Then, unlock the box within the recreation zone. After that, ensure that the box inside the recreation zone is open. After that, take the cushion from the box in the recreation zone. After taking the cushion, put the cushion into the suitcase in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have shown up in, you had to show up in a standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a TextWorld style safe.
There is an unblocked exit to the west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take latchkey from TextWorld style safe<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cushion from box<|im_end|>insert cushion into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to venture east. That done, take the tablet from the bed. And then, attempt to move west. And then, take the Henderson's limited edition latchkey from the table. With the Henderson's limited edition latchkey, make an effort to travel east. Then, unlock the Henderson's limited edition safe. After that, make sure that the Henderson's limited edition safe is open. Then, insert the tablet into the Henderson's limited edition safe in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a table. On the table you make out a Henderson's limited edition latchkey.
You need an unblocked exit? You should try going east.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from bed<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey from table<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>insert tablet into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to assure that the formless locker inside the closet is unlocked. Then, make it so that the formless locker is wide open. After that, take the keycard from the formless locker. And then, make it so that the door in the closet is unlocked. And then, open the door. And then, make an effort to venture north. And then, retrieve the berry from the shelf. Then, eat the berry. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a formless locker. The light flickers for a second, but nothing else happens.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go north<|im_end|>take berry from shelf<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture west. With that accomplished, pick-up the key from the floor of the parlor. Then, check that the gate is unlocked with the key. After that, doublecheck that the gate is opened. After opening the gate, attempt to take a trip south. And then, try to take a trip east. And then, recover the apple from the couch. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a locked rectangular safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take apple from couch<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean safe inside the chamber's lock to unlock it. And then, ensure that the non-euclidean safe is open. After opening the non-euclidean safe, recover the tv from the non-euclidean safe. Then, attempt to move east. With that over with, pick up the cuboid latchkey from the safe inside the salon. And then, make it so that the cuboid chest is unlocked. And then, ensure that the cuboid chest is open. After that, place the tv inside the cuboid chest within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place. You begin looking for stuff.
You see a non-euclidean safe. Now that's what I call TextWorld!
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>insert tv into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, venture north. Okay, and then, recover the key from the stand. Then, make an effort to go south. After that, unlock the box. Then, open the box within the bathroom. After that, pick up the durian from the box inside the bathroom. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a box.
You need an unguarded exit? You should try going north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take durian from box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the passageway is unlocked with the keycard. And then, assure that the passageway is ajar. Then, make an attempt to go south. Then, go to the east. And then, recover the Canadian style key from the mantle in the cubicle. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. After that, ensure that the Canadian style box within the cubicle is open. Then, put the butterfly into the Canadian style box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a board. The board is standard. But the thing hasn't got anything on it.
There is a closed passageway leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard and a butterfly.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian style key from mantle<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>insert butterfly into Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, look and see that the safe in the parlor is open. Then, recover the Henderson's latchkey from the safe. After that, attempt to go to the south. After that, make sure that the Henderson's portal is unlocked with the Henderson's latchkey. After that, ensure that the Henderson's portal in the washroom is open. After that, move south. If you can get through with that, make absolutely sure that the Henderson's portal is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is a closed Henderson's portal leading south. There is an unguarded exit to the north.
You are carrying: a chocolate bar and a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to make sure that the type B locker is unlocked. Then, open the type B locker. And then, recover the key from the type B locker inside the scullery. And then, check that the portal is unlocked with the key. And then, open the portal. Then, try to move east. And then, lift the licorice strip from the floor of the chamber. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You can make out a type B locker. You scan the room, seeing a chair. But the thing is empty.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type B latchkey.

your action:

Response: unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>take key from type B locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the east. And then, go to the south. Okay, and then, pick up the TextWorld limited edition latchkey from the trunk inside the vault. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition safe is open. After that, take the key from the TextWorld limited edition safe inside the vault. And then, attempt to head north. And then, lock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can make out a locked fridge.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from trunk<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to open the box in the laundromat. And then, retrieve the type 1 passkey from the box in the laundromat. And then, unlock the type 1 safe with the type 1 passkey. Then, make absolutely sure that the type 1 safe in the laundromat is open. Then, take the fly larva from the type 1 safe inside the laundromat. And then, try to move north. Then, ensure that the coffer is open. Then, you can insert the fly larva inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You make another one of your grand eccentric entrances into a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a type 1 safe. The light flickers for a second, but nothing else happens. You see a closed box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type 1 passkey from box<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take fly larva from type 1 safe<|im_end|>go north<|im_end|>open coffer<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head west. After that, pick up the latchkey from the floor of the cubicle. After that, move east. That done, unlock the chest inside the attic with the latchkey. And then, open the chest. And then, retrieve the key from the chest. And then, go west. Okay, and then, unlock the box inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locked chest here. You can make out an opened toolbox close by. The toolbox is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the type S key from the chest. Then, make sure that the type S safe inside the shower is unlocked with the type S key. After that, open the type S safe. And then, take the cuboid passkey from the type S safe. With the cuboid passkey, make an attempt to travel east. After that, unlock the cuboid safe inside the study with the cuboid passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
Hey, want to see a type S safe? Look over there, a type S safe. You see a locked chest in the corner.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type S key from chest<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take cuboid passkey from type S safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to travel south. Then, take the passkey from the basket in the steam room. If you can get your hands on the passkey, make absolutely sure that the chest is unlocked. After that, open the chest in the steam room. If you have pulled open the chest, recover the paper towel from the chest within the steam room. Then, head north. After that, try to head east. Once you do that, sit the paper towel on the counter within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Look around you. Take it all in. It's not every day someone gets to be in a laundry place.
You can make out a bench. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from basket<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>go north<|im_end|>go east<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the key from the shelf. Having taken the key, unlock the passageway with the key. Then, doublecheck that the passageway is open. After that, try to move east. With that done, attempt to move east. Then, recover the fondue from the plate within the kitchen. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You can see a shelf. The shelf is normal. On the shelf you can make out a key. You can't wait to tell the folks at home about this!
There is a closed passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: take key from shelf<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take fondue from plate<|im_end|>eat fondue<|im_end|>