Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the case within the kitchenette is open. After that, retrieve the latchkey from the case. After that, doublecheck that the door in the kitchenette is unlocked. After you have unlocked the door, ensure that the door in the kitchenette is open. And then, go north. With that done, make an attempt to go to the east. And then, pick-up the keycard from the floor of the chamber. With the keycard, check that the safe inside the chamber is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it typical? You better believe it is. You begin to take stock of what's here.
You can see a case.
There is a closed door leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, unlock the Canadian style box. And then, look and see that the Canadian style box is ajar. Then, recover the non-euclidean keycard from the Canadian style box. If you can get your hands on the non-euclidean keycard, make it so that the non-euclidean safe within the studio is unlocked. Having unlocked the non-euclidean safe, open the non-euclidean safe. If you have pulled open the non-euclidean safe, retrieve the rectangular key from the non-euclidean safe inside the studio. After that, make sure that the rectangular box is unlocked with the rectangular key. Then, look and see that the rectangular box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a rectangular box. You scan the room, seeing a non-euclidean safe. You see a locked Canadian style box, which looks standard, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take non-euclidean keycard from Canadian style box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take rectangular key from non-euclidean safe<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the east. Once you finish that, pick-up the vanilla scented latchkey from the floor of the launderette. Then, make absolutely sure that the vanilla scented chest in the launderette is unlocked with the vanilla scented latchkey. After that, ensure that the vanilla scented chest is open. And then, take the spherical key from the vanilla scented chest. If you can get your hands on the spherical key, doublecheck that the spherical chest is unlocked. Then, open the spherical chest inside the launderette. And then, retrieve the broom from the spherical chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>take spherical key from vanilla scented chest<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to go east. Once you finish that, make absolutely sure that the rectangular safe within the spare room is unlocked. Then, ensure that the rectangular safe inside the spare room is open. And then, pick up the latchkey from the rectangular safe. And then, unlock the safe inside the spare room with the latchkey. After that, ensure that the safe is open. Then, recover the shadfly from the safe within the spare room. With the shadfly, sit the shadfly on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to go to the north. With that done, open the portmanteau inside the salon. Once you have opened the portmanteau, recover the passkey from the portmanteau. After stealing the passkey, attempt to take a trip south. And then, unlock the locker. And then, doublecheck that the locker is ajar. After pulling open the locker, recover the TextWorld style keycard from the locker. After that, look and see that the TextWorld style chest is unlocked with the TextWorld style keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
You see a locked TextWorld style chest. If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Classic TextWorld.
There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a pear.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld style keycard from locker<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Then, take the passkey from the bookshelf. Then, unlock the portal within the studio with the passkey. And then, ensure that the portal inside the studio is open. Then, travel west. That done, ensure that the coffer is open. After that, take the plant from the coffer inside the chamber. And then, insert the plant inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take plant from coffer<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, travel east. Then, recover the American limited edition latchkey from the board. Then, unlock the American limited edition safe in the washroom with the American limited edition latchkey. Having unlocked the American limited edition safe, open the American limited edition safe. And then, go to the west. With that accomplished, pick up the golf tee from the stand. After that, go east. After that, you can place the golf tee into the American limited edition safe in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
Look over there! a stand. You see a golf tee on the stand.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take American limited edition latchkey from board<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>go west<|im_end|>take golf tee from stand<|im_end|>go east<|im_end|>insert golf tee into American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, move north. After that, ensure that the drawer in the laundry place is open. If you have opened the drawer, recover the key from the drawer. After getting the key, check that the safe within the laundry place is unlocked with the key. Then, assure that the safe inside the laundry place is open. After opening the safe, pick up the paper towel from the safe in the laundry place. And then, make an effort to head south. Next, toss the paper towel on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place. Let's see what's in here.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, pick up the passkey from the drawer. After picking up the passkey, insert the passkey into the portal's lock to unlock it. Then, ensure that the portal is open. And then, make an attempt to go east. And then, make an effort to travel south. After that, pick up the iron from the board in the shower. If you can get your hands on the iron, make an effort to move north. Following that, throw the iron on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can make out an opened drawer. The drawer contains a passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: take passkey from drawer<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take iron from board<|im_end|>go north<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the south. With that accomplished, open the American safe. Then, recover the latchkey from the American safe. And then, assure that the safe is unlocked. Then, make absolutely sure that the safe in the vault is open. And then, recover the worm from the safe. After picking up the worm, move north. And then, throw the worm on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one. You start to take note of what's in the room.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open American safe<|im_end|>take latchkey from American safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>go north<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. If you can finish that, recover the rectangular latchkey from the workbench inside the pantry. And then, insert the rectangular latchkey into the rectangular safe within the pantry's lock to unlock it. Then, open the rectangular safe in the pantry. And then, recover the passkey from the rectangular safe inside the pantry. Then, make an attempt to venture east. And then, make it so that the locker in the basement is unlocked with the passkey. And then, open the locker inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a locker. Wow, isn't TextWorld just the best? You can make out a locked coffer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey from workbench<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make it so that the locker in the lounge is unlocked. After that, make it so that the locker within the lounge is open. Having opened the locker, retrieve the Microsoft limited edition key from the locker. And then, make it so that the Microsoft limited edition gateway in the lounge is unlocked. Then, doublecheck that the Microsoft limited edition gateway in the lounge is wide open. After opening the Microsoft limited edition gateway, take a trip east. And then, take the cashew from the trunk in the playroom. After that, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
You can make out a locker.
There is a closed Microsoft limited edition gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Microsoft limited edition key from locker<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition key<|im_end|>open Microsoft limited edition gateway<|im_end|>go east<|im_end|>take cashew from trunk<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, insert the passkey into the locker inside the canteen's lock to unlock it. And then, ensure that the locker is open. And then, recover the latchkey from the locker. If you have got the latchkey, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, retrieve the soap scented keycard from the chest. After taking the soap scented keycard, check that the soap scented gateway is unlocked with the soap scented keycard. And then, ensure that the soap scented gateway within the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a normal kind of place. That is to say, you're in a canteen.
You make out a locked chest. You can make out a locker. You shudder, but continue examining the room.
There is a closed soap scented gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented gateway with soap scented keycard<|im_end|>open soap scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to unlock the box. After that, make absolutely sure that the box within the pantry is wide open. After opening the box, take the Canadian keycard from the box. If you can get your hands on the Canadian keycard, assure that the Canadian safe inside the pantry is unlocked. Then, make it so that the Canadian safe is open. And then, recover the key from the Canadian safe. If you can get your hands on the key, move east. If you can do that, unlock the chest in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can see a locked Canadian safe right there by you. You rest your hand against a wall, but you miss the wall and fall onto a box. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian keycard from box<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the non-euclidean hatch with the non-euclidean latchkey. After that, ensure that the non-euclidean hatch within the sauna is open. Then, try to go to the south. And then, try to venture east. With that accomplished, retrieve the rectangular latchkey from the recliner. And then, unlock the rectangular locker inside the chamber with the rectangular latchkey. After that, ensure that the rectangular locker within the chamber is open. And then, take the manuscript from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You begin looking for stuff.
There is a closed non-euclidean hatch leading south. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular latchkey from recliner<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the non-euclidean latchkey from the floor of the kitchen. After that, make absolutely sure that the non-euclidean chest is unlocked. After that, ensure that the non-euclidean chest is open. After opening the non-euclidean chest, retrieve the passkey from the non-euclidean chest. Once you have taken the passkey, travel east. And then, insert the passkey into the chest inside the cookhouse's lock to unlock it. After that, ensure that the chest is open. And then, recover the nest of grubs from the chest within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. I guess you better just go and list everything you see here.
You scan the room for a non-euclidean chest, and you find a non-euclidean chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take nest of grubs from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip east. And then, open the suitcase. After that, take the vanilla scented key from the suitcase. With the vanilla scented key, unlock the vanilla scented locker with the vanilla scented key. After unlocking the vanilla scented locker, ensure that the vanilla scented locker is open. And then, recover the type H latchkey from the vanilla scented locker in the basement. And then, move west. That done, insert the type H latchkey into the type H locker in the vault's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You can see a locked type H locker.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take vanilla scented key from suitcase<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take type H latchkey from vanilla scented locker<|im_end|>go west<|im_end|>unlock type H locker with type H latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the Canadian key from the floor of the restroom. After that, make sure that the Canadian safe in the restroom is unlocked. Then, open the Canadian safe. And then, take the keycard from the Canadian safe within the restroom. Then, doublecheck that the box is unlocked. Then, open the box. And then, take the sponge from the box. After that, sit the sponge on the bench within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in an usual kind of place. That is to say, you're in a restroom. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Classic TextWorld. You see a locked Canadian safe nearby. Look over there! a bench. The bench is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: take Canadian key<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the key from the counter within the launderette. Then, insert the key into the box within the launderette's lock to unlock it. And then, look and see that the box is wide open. After opening the box, go to the west. Okay, and then, open the type H box in the study. Once you have opened the type H box, recover the shadfly from the type H box. After that, make an attempt to head east. And then, you can insert the shadfly inside the box. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a box. You rest your hand against a wall, but you miss the wall and fall onto a counter. You see a key on the counter.
You need an unblocked exit? You should try going west.
You are carrying: a type H passkey.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>open type H box<|im_end|>take shadfly from type H box<|im_end|>go east<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the Microsoft key from the refrigerator inside the kitchenette. And then, unlock the Microsoft box with the Microsoft key. Then, ensure that the Microsoft box is open. After that, take the type 1 latchkey from the Microsoft box. If you have taken the type 1 latchkey, check that the type 1 hatch inside the kitchenette is unlocked with the type 1 latchkey. Then, open the type 1 hatch in the kitchenette. And then, make an attempt to venture north. And then, close the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
As if things weren't amazing enough already, you can even see a Microsoft box. Hmmm... what else, what else? You make out a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now. The refrigerator contains a Microsoft key. You can't wait to tell the folks at home about this!
There is a closed type 1 hatch leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Microsoft key from refrigerator<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take type 1 latchkey from Microsoft box<|im_end|>unlock type 1 hatch with type 1 latchkey<|im_end|>open type 1 hatch<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move south. With that done, pick up the spherical key from the mantelpiece. Then, unlock the spherical gate within the chamber. After that, make sure that the spherical gate is opened. And then, take a trip south. Then, try to take a trip east. After that, ensure that the type 1 box within the workshop is open. After that, retrieve the shadfly from the type 1 box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical key from mantelpiece<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 box<|im_end|>take shadfly from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel east. If you can manage that, make it so that the passageway is open. And then, venture south. And then, retrieve the rectangular passkey from the counter. After taking the rectangular passkey, make sure that the rectangular safe is unlocked. After that, open the rectangular safe. And then, recover the mop from the rectangular safe in the steam room. And then, throw the mop on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>take rectangular passkey from counter<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mop from rectangular safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the locker. Having pulled open the locker, pick up the cuboid passkey from the locker within the workshop. With the cuboid passkey, unlock the cuboid gate with the cuboid passkey. And then, open the cuboid gate. And then, go west. If you can succeed at that, pick up the insect from the stand in the spare room. After stealing the insect, travel east. Once you accomplish that, put the insect on the mantelpiece in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker. Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. But the thing hasn't got anything on it.
There is a closed cuboid gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to venture west. Okay, and then, recover the Canadian style key from the floor of the canteen. After that, unlock the Canadian style box inside the canteen with the Canadian style key. After that, ensure that the Canadian style box in the canteen is open. Then, retrieve the spherical latchkey from the Canadian style box in the canteen. After that, travel east. Then, insert the spherical latchkey into the spherical safe's lock to unlock it. And then, make absolutely sure that the spherical safe within the steam room is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You see a spherical safe.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cd.

your action:

Response: go west<|im_end|>take Canadian style key<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take spherical latchkey from Canadian style box<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go east. Then, open the display. Then, take the type V latchkey from the display inside the studio. With the type V latchkey, make absolutely sure that the type V safe is unlocked. And then, open the type V safe. Then, recover the passkey from the type V safe. And then, unlock the door in the studio. After that, ensure that the door is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take type V latchkey from display<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take passkey from type V safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could go west. And then, go north. Following that, pick up the latchkey from the board in the shower. With the latchkey, unlock the chest inside the shower. And then, open the chest in the shower. And then, pick up the keycard from the chest inside the shower. And then, make an attempt to move south. And then, Deposit the keycard into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to close the passageway. Then, take a trip south. After that, take the latchkey from the bench. Then, attempt to head north. After that, ensure that the passageway within the vault is open. And then, take a trip east. Following that, close the passageway in the basement. And then, doublecheck that the passageway is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. Let's see what's in here.
An open usual looking safe is nearby. The safe is empty! This is the worst thing that could possibly happen, ever!
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: close passageway<|im_end|>go south<|im_end|>take latchkey from bench<|im_end|>go north<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. If you can get through with that, ensure that the suitcase is open. After that, take the key from the suitcase in the workshop. After that, insert the key into the locker's lock to unlock it. Then, ensure that the locker is open. After pulling open the locker, take the rectangular keycard from the locker. And then, check that the rectangular locker within the workshop is unlocked with the rectangular keycard. And then, doublecheck that the rectangular locker in the workshop is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin looking for stuff.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the spherical latchkey from the safe. And then, make absolutely sure that the spherical box is unlocked. After that, ensure that the spherical box is open. Then, retrieve the type 1 keycard from the spherical box. And then, go east. Then, unlock the type 1 box. And then, assure that the type 1 box is open. And then, recover the vacuum from the type 1 box within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a locked spherical box. You can make out a safe. Huh, weird. The safe contains a spherical latchkey.
There is a closed hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take spherical latchkey from safe<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type 1 keycard from spherical box<|im_end|>go east<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take vacuum from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, look and see that the safe in the study is unlocked. After that, open the safe. And then, pick up the keycard from the safe. Having picked up the keycard, doublecheck that the box inside the study is unlocked with the keycard. After that, ensure that the box in the study is open. After that, take the latchkey from the box. After that, venture east. Then, assure that the gate is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You make a grand eccentric entrance into a study. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box. You make out a safe.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the box is unlocked with the keycard. After unlocking the box, make it so that the box is open. After that, retrieve the non-euclidean keycard from the box. And then, unlock the non-euclidean hatch. After that, look and see that the non-euclidean hatch is opened. And then, take a trip east. And then, pick up the textbook from the suitcase in the chamber. After that, deposit the textbook on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You rest your hand against a wall, but you miss the wall and fall onto a box. Does this look like anything mentioned in the instructions?
There is a closed non-euclidean hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take textbook from suitcase<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could open the passageway. And then, try to venture north. And then, try to move east. With that done, pick-up the key from the floor of the washroom. Then, unlock the box. And then, ensure that the box in the washroom is open. After pulling open the box, pick up the nest of earwigs from the box inside the washroom. After that, place the nest of earwigs on the board. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. I guess you better just go and list everything you see here.
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of earwigs from box<|im_end|>put nest of earwigs on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. And then, pick up the fresh laundry scented passkey from the floor of the bathroom. After that, make it so that the fresh laundry scented locker within the bathroom is unlocked with the fresh laundry scented passkey. After unlocking the fresh laundry scented locker, ensure that the fresh laundry scented locker is open. After that, pick up the non-euclidean keycard from the fresh laundry scented locker inside the bathroom. After that, take a trip west. After that, check that the non-euclidean locker inside the studio is unlocked with the non-euclidean keycard. If you have unlocked the non-euclidean locker, look and see that the non-euclidean locker inside the studio is opened. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out a locked non-euclidean locker.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take non-euclidean keycard from fresh laundry scented locker<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head north. If you can finish that, assure that the locker is unlocked. If you have unlocked the locker, look and see that the locker within the bedchamber is ajar. After that, pick up the non-euclidean latchkey from the locker. And then, unlock the non-euclidean hatch. If you have unlocked the non-euclidean hatch, ensure that the non-euclidean hatch is open. After that, move east. Then, pick up the shadfly from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be great if you could pick-up the passkey from the floor of the steam room. And then, insert the passkey into the locker within the steam room's lock to unlock it. And then, open the locker inside the steam room. Then, retrieve the key from the locker inside the steam room. And then, travel west. After that, assure that the box is unlocked with the key. Then, doublecheck that the box is open. Then, pick up the knife from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You see a locker. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take knife from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to retrieve the key from the floor of the dish-pit. After that, insert the key into the box's lock to unlock it. Then, open the box inside the dish-pit. After that, pick up the type 1 keycard from the box. Then, insert the type 1 keycard into the type 1 hatch's lock to unlock it. And then, ensure that the type 1 hatch is open. After that, go east. Then, retrieve the broom from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box.
There is a closed type 1 hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 1 keycard from box<|im_end|>unlock type 1 hatch with type 1 keycard<|im_end|>open type 1 hatch<|im_end|>go east<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could look and see that the type G safe is unlocked. After that, ensure that the type G safe in the scullery is open. After that, recover the Henderson's latchkey from the type G safe inside the scullery. And then, make an effort to head east. Okay, and then, unlock the Henderson's locker within the office. After that, doublecheck that the Henderson's locker inside the office is open. And then, pick up the shadfly from the Henderson's locker. And then, place the shadfly inside the bureau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a type G safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type G key.

your action:

Response: unlock type G safe with type G key<|im_end|>open type G safe<|im_end|>take Henderson's latchkey from type G safe<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take shadfly from Henderson's locker<|im_end|>insert shadfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the cuboid box is unlocked with the cuboid keycard. And then, ensure that the cuboid box is open. And then, recover the keycard from the cuboid box within the launderette. If you can get your hands on the keycard, travel south. After that, make absolutely sure that the safe is unlocked. After that, ensure that the safe within the sauna is open. After that, take the durian from the safe within the sauna. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place. You can barely contain your excitement.
You see a locked cuboid box.
There is an unblocked exit to the south.
You are carrying: a cuboid keycard and a mouse.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take durian from safe<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the spare room. And then, make absolutely sure that the box inside the spare room is wide open. Having opened the box, recover the keycard from the box within the spare room. After that, doublecheck that the hatch inside the spare room is unlocked with the keycard. Then, assure that the hatch within the spare room is open. After that, go east. With that over with, pick up the cauliflower from the floor of the kitchen. If you have got the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a box.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take a trip east. With that accomplished, retrieve the passkey from the chair inside the workshop. After taking the passkey, take a trip west. With that over with, make it so that the hatch in the steam room is unlocked. And then, open the hatch inside the steam room. And then, move south. Following that, make an attempt to venture east. With that done, doublecheck that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a folder.

your action:

Response: go east<|im_end|>take passkey from chair<|im_end|>go west<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the latchkey from the floor of the lounge. And then, insert the latchkey into the locker's lock to unlock it. Once you have unlocked the locker, ensure that the locker is open. And then, retrieve the keycard from the locker inside the lounge. After that, unlock the box in the lounge. And then, ensure that the box in the lounge is open. After that, retrieve the passkey from the box. And then, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. A locked box is here. You make out a locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, head north. After that, take the latchkey from the desk. Then, insert the latchkey into the portal's lock to unlock it. And then, make it so that the portal is ajar. After that, attempt to venture north. With that over with, move east. If you can manage that, recover the fresh laundry scented keycard from the locker within the bedchamber. And then, unlock the fresh laundry scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from desk<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could recover the latchkey from the fridge inside the cookhouse. And then, check that the safe is unlocked with the latchkey. And then, open the safe. After opening the safe, retrieve the passkey from the safe within the cookhouse. After that, unlock the box inside the cookhouse. Then, make sure that the box is open. After that, retrieve the napkin from the box. After that, throw the napkin on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You can make out a box. You see a safe. Hmmm... what else, what else? You scan the room, seeing a fridge. The fridge contains a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take napkin from box<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the box in the restroom. After that, ensure that the box inside the restroom is open. And then, recover the rectangular latchkey from the box. And then, make an effort to venture west. Then, check that the rectangular safe is unlocked with the rectangular latchkey. After unlocking the rectangular safe, open the rectangular safe in the bedchamber. And then, recover the passkey from the rectangular safe. After that, Put the passkey into the hatch to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
Oh wow! Is that what I think it is? It is! It's a box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, pick-up the TextWorld limited edition passkey from the floor of the cookery. With the TextWorld limited edition passkey, try to go west. With that over with, check that the TextWorld limited edition chest within the studio is unlocked with the TextWorld limited edition passkey. Then, ensure that the TextWorld limited edition chest is open. After that, pick up the American style latchkey from the TextWorld limited edition chest. Then, try to take a trip east. Once you do that, look and see that the American style chest is locked with the American style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see a locked standard looking TextWorld limited edition chest in the room.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American style latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. And then, pick up the fresh laundry scented latchkey from the floor of the workshop. Then, make it so that the fresh laundry scented locker is unlocked. And then, open the fresh laundry scented locker. And then, retrieve the Henderson's style latchkey from the fresh laundry scented locker. And then, unlock the Henderson's style chest. Having unlocked the Henderson's style chest, make it so that the Henderson's style chest is ajar. Then, take the pen from the Henderson's style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take Henderson's style latchkey from fresh laundry scented locker<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take pen from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, go north. With that over with, make absolutely sure that the locker is wide open. Then, pick up the type I latchkey from the locker within the cubicle. After that, go south. After that, check that the type I locker is unlocked with the type I latchkey. Then, ensure that the type I locker is open. Then, pick up the fly larva from the type I locker. Then, ditch the fly larva on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked type I locker.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open locker<|im_end|>take type I latchkey from locker<|im_end|>go south<|im_end|>unlock type I locker with type I latchkey<|im_end|>open type I locker<|im_end|>take fly larva from type I locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. And then, doublecheck that the drawer is wide open. Then, pick up the type 4 key from the drawer inside the shower. With the type 4 key, try to move east. Following that, unlock the type 4 locker. And then, ensure that the type 4 locker is open. After that, take the teaspoon from the type 4 locker. And then, put the teaspoon on the chair within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
You can make out a locked type 4 locker. You can make out a locked chest in the corner. You can make out a chair. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 4 key from drawer<|im_end|>go east<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take teaspoon from type 4 locker<|im_end|>put teaspoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. If you can accomplish that, take the rectangular key from the desk. After you have picked up the rectangular key, try to go north. After that, check that the rectangular locker is unlocked with the rectangular key. Then, ensure that the rectangular locker is open. Then, take the whisk from the rectangular locker. After picking up the whisk, make an effort to move south. With that accomplished, throw the whisk on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. The room is well lit.
You can see a locked typical looking rectangular locker in the corner.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular key from desk<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take whisk from rectangular locker<|im_end|>go south<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Then, pick-up the keycard from the floor of the workshop. With the keycard, doublecheck that the box in the workshop is unlocked with the keycard. Then, make sure that the box is ajar. Then, retrieve the American passkey from the box. After that, travel east. Next, assure that the American locker is unlocked with the American passkey. After that, ensure that the American locker inside the bathroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can make out a American locker.
You need an unguarded exit? You should try going west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. And then, recover the latchkey from the display. And then, insert the latchkey into the passageway's lock to unlock it. Then, make it so that the passageway is open. And then, attempt to venture south. With that done, lift the bowl from the floor of the kitchenette. Then, head east. Then, throw the bowl on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from display<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel east. After that, retrieve the latchkey from the shelf in the cubicle. And then, make absolutely sure that the gateway is unlocked. And then, doublecheck that the gateway is ajar. Then, take a trip south. Then, recover the broom from the floor of the basement. With the broom, attempt to travel north. Then, you can deposit the broom inside the display within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! The chest contains a fondue.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the rectangular keycard from the display. After stealing the rectangular keycard, make sure that the rectangular door is unlocked with the rectangular keycard. After unlocking the rectangular door, open the rectangular door. And then, make an attempt to move south. With that done, take the keycard from the rack. Then, make sure that the box inside the pantry is unlocked with the keycard. And then, make sure that the box is ajar. After that, pick up the golf ball from the box in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a display. Huh, weird. The display contains a rectangular keycard.
There is a closed rectangular door leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take rectangular keycard from display<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go south<|im_end|>take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move west. And then, open the drawer. Then, pick up the type B key from the drawer inside the shower. After that, go to the east. Then, doublecheck that the type B chest within the cellar is unlocked. And then, ensure that the type B chest is open. Once you have pulled open the type B chest, take the shirt from the type B chest inside the cellar. And then, insert the shirt into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! Oh wow! Is that what I think it is? It is! It's a type B chest.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type B key from drawer<|im_end|>go east<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take shirt from type B chest<|im_end|>insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to try to move north. After that, doublecheck that the trunk within the lounge is wide open. And then, take the type 6 key from the trunk inside the lounge. Then, unlock the type 6 locker. Then, open the type 6 locker. And then, recover the blanket from the type 6 locker. After that, try to travel south. After that, toss the blanket on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You can barely contain your excitement.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take type 6 key from trunk<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take blanket from type 6 locker<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the locker is unlocked. And then, ensure that the locker is open. After that, pick up the passkey from the locker. And then, doublecheck that the safe within the workshop is unlocked. After that, open the safe. After that, pick up the rectangular keycard from the safe. And then, unlock the rectangular box in the workshop. And then, open the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You begin looking for stuff.
You can see a locked rectangular box right there by you. You can make out a locked safe close by. You make out a locked locker.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Okay, and then, assure that the locker is unlocked. After you have unlocked the locker, open the locker. Then, pick up the key from the locker. After that, assure that the gate within the canteen is unlocked. Then, assure that the gate in the canteen is open. After pulling open the gate, take a trip north. Then, close the gate inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Then, venture east. And then, retrieve the cake scented latchkey from the floor of the pantry. With the cake scented latchkey, doublecheck that the cake scented chest inside the pantry is unlocked. After that, doublecheck that the cake scented chest is ajar. And then, retrieve the type 3 key from the cake scented chest within the pantry. With the type 3 key, make it so that the type 3 box inside the pantry is unlocked. Having unlocked the type 3 box, ensure that the type 3 box in the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 3 key from cake scented chest<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the case inside the cellar. If you can get your hands on the latchkey, make an attempt to move east. Following that, unlock the chest in the cookery. After that, ensure that the chest is open. After that, retrieve the key from the chest inside the cookery. After that, make sure that the locker in the cookery is unlocked. And then, open the locker. And then, retrieve the knife from the locker inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. The room is well lit.
You see an opened case. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the north. That done, pick up the spherical key from the safe inside the closet. Then, doublecheck that the spherical gate is unlocked. After that, open the spherical gate inside the closet. Once you have pulled open the spherical gate, go to the north. Next, go to the east. Okay, and then, recover the laptop from the shelf. Having got the laptop, place the laptop on the armchair within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an unblocked exit to the north.
You are carrying: a book.

your action:

Response: go north<|im_end|>take spherical key from safe<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from shelf<|im_end|>put laptop on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the cake scented passkey from the floor of the vault. After that, doublecheck that the cake scented chest within the vault is unlocked. After unlocking the cake scented chest, open the cake scented chest within the vault. And then, retrieve the passkey from the cake scented chest. After that, make sure that the safe in the vault is unlocked. After that, ensure that the safe is open. After that, retrieve the worm from the safe. If you can get your hands on the worm, place the worm on the table within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a locked cake scented chest. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to check that the chest in the steam room is unlocked with the passkey. After unlocking the chest, ensure that the chest within the steam room is open. And then, pick up the Canadian style passkey from the chest. After that, try to venture east. And then, insert the Canadian style passkey into the Canadian style locker's lock to unlock it. After that, ensure that the Canadian style locker inside the shower is open. After that, pick up the loaf of bread from the Canadian style locker. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place. You begin looking for stuff.
You can see a locked chest.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Canadian style passkey from chest<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take loaf of bread from Canadian style locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move north. With that done, open the locker. After pulling open the locker, recover the rectangular keycard from the locker in the closet. If you can get your hands on the rectangular keycard, make an attempt to move south. With that over with, insert the rectangular keycard into the rectangular gateway in the chamber's lock to unlock it. After that, ensure that the rectangular gateway in the chamber is open. After pulling open the rectangular gateway, head south. Then, close the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Let's see what's in here.
You can see a Microsoft limited edition chest.
There is a closed rectangular gateway leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go south<|im_end|>unlock rectangular gateway with rectangular keycard<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel east. Next, recover the Henderson's limited edition passkey from the chair inside the kitchenette. And then, make it so that the Henderson's limited edition chest is unlocked. And then, ensure that the Henderson's limited edition chest inside the kitchenette is open. After that, take a trip west. Next, pick up the worm from the floor of the cellar. After taking the worm, make an effort to venture east. After that, deposit the worm into the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin looking for stuff.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey from chair<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move south. Then, pick up the keycard from the floor of the shower. After stealing the keycard, try to go to the north. And then, make absolutely sure that the locker is unlocked with the keycard. And then, make sure that the locker is ajar. After that, recover the latchkey from the locker in the scullery. If you can get your hands on the latchkey, move south. Following that, doublecheck that the safe in the shower is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked normal looking locker nearby.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a nest of beetles.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 4 passkey from the chest inside the cookery. Then, assure that the type 4 door inside the cookery is unlocked. After unlocking the type 4 door, make sure that the type 4 door in the cookery is wide open. And then, make an effort to go west. And then, make an effort to take a trip west. Once you finish that, pick up the fly larva from the bookshelf. With the fly larva, move east. And then, ditch the fly larva on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is.
You can make out an opened chest. The chest contains a type 4 passkey.
There is a closed type 4 door leading west. You need an unguarded exit? You should try going north.
You are carrying: a fondue.

your action:

Response: take type 4 passkey from chest<|im_end|>unlock type 4 door with type 4 passkey<|im_end|>open type 4 door<|im_end|>go west<|im_end|>go west<|im_end|>take fly larva from bookshelf<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to venture south. Following that, move east. If you can accomplish that, open the case within the office. Then, take the latchkey from the case. Then, make it so that the safe within the office is unlocked. If you have unlocked the safe, make sure that the safe is wide open. Then, take the desktop computer from the safe. And then, place the desktop computer inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You need an unblocked exit? You should try going south.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>insert desktop computer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to go east. Next, pick-up the type 3 latchkey from the floor of the scullery. And then, unlock the type 3 gateway inside the scullery with the type 3 latchkey. Then, open the type 3 gateway within the scullery. Then, try to venture north. And then, retrieve the spherical key from the floor of the cookery. And then, attempt to take a trip south. If you can get around to doing that, make absolutely sure that the spherical chest within the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take type 3 latchkey<|im_end|>unlock type 3 gateway with type 3 latchkey<|im_end|>open type 3 gateway<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>