Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to venture east. Then, take the passkey from the refrigerator. And then, make absolutely sure that the safe in the kitchen is unlocked. Then, ensure that the safe within the kitchen is open. Then, make an effort to go west. Following that, retrieve the worm from the trunk in the garage. Then, make an attempt to take a trip east. And then, insert the worm inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just entered a garage. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a worm.
You need an unguarded exit? You should try going east.
You are carrying: a nest of kittens.

your action:

Response: go east<|im_end|>take passkey from refrigerator<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take worm from trunk<|im_end|>go east<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could retrieve the latchkey from the bench in the parlor. If you have picked up the latchkey, head west. Next, unlock the chest with the latchkey. After unlocking the chest, open the chest inside the recreation zone. If you have pulled open the chest, take the formless keycard from the chest. If you can get your hands on the formless keycard, make an effort to go east. With that done, assure that the formless locker is unlocked. And then, look and see that the formless locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor.
You can make out a locked formless locker in the corner. You can make out a bench. On the bench you can make out a latchkey.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: take latchkey from bench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless keycard from chest<|im_end|>go east<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to take a trip west. With that over with, make absolutely sure that the case inside the cookery is open. After that, pick up the latchkey from the case. And then, move east. If you can get through with that, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. After that, recover the tablet from the safe. And then, put the tablet on the couch within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
You can make out a locked safe here. You make out a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>put tablet on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to take a trip east. With that accomplished, take the passkey from the coffer. Then, make an effort to take a trip west. And then, make absolutely sure that the gate is unlocked. Then, ensure that the gate within the parlor is open. Then, go north. If you can finish that, close the gate in the canteen. After that, make absolutely sure the gate in the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. Let's see what's in here.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from coffer<|im_end|>go west<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the formless locker within the cookery is closed. After shutting the formless locker, take a trip north. Following that, take the latchkey from the bowl. And then, unlock the safe within the kitchenette with the latchkey. And then, make absolutely sure that the safe within the kitchenette is opened. Then, pick up the formless key from the safe in the kitchenette. After that, try to venture south. Then, lock the formless locker in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You make out a formless locker. What a letdown! The formless locker is empty! You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close formless locker<|im_end|>go north<|im_end|>take latchkey from bowl<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, recover the keycard from the floor of the salon. And then, head east. Okay, and then, unlock the chest in the playroom with the keycard. Then, ensure that the chest within the playroom is open. After that, take the latchkey from the chest in the playroom. Then, make it so that the box within the playroom is unlocked. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You can see a box. You see a chest.
There is a closed gate leading south. There is an unguarded exit to the west.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the mantle in the recreation zone. Then, try to travel east. And then, insert the key into the box's lock to unlock it. After that, ensure that the box in the playroom is open. Then, move west. And then, recover the cd from the mantle in the recreation zone. After that, take a trip east. If you can get through with that, you can place the cd into the box within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it usual? You better believe it is.
You make out a mantle. Why don't you take a picture of it, it'll last longer! The mantle is standard. On the mantle you can make out a key and a cd. It doesn't get more TextWorld than this!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take cd from mantle<|im_end|>go east<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. After that, unlock the vanilla scented box in the bedchamber. Then, ensure that the vanilla scented box inside the bedchamber is open. Then, recover the non-euclidean keycard from the vanilla scented box. And then, unlock the non-euclidean box. After that, ensure that the non-euclidean box within the bedchamber is open. After that, take the keycard from the non-euclidean box within the bedchamber. And then, look and see that the safe is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take non-euclidean keycard from vanilla scented box<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could move south. After that, attempt to take a trip east. And then, ensure that the case within the cellar is open. Then, take the keycard from the case inside the cellar. After that, unlock the chest. Once you have unlocked the chest, assure that the chest is ajar. After opening the chest, retrieve the pair of headphones from the chest. After getting the pair of headphones, rest the pair of headphones on the table within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's in the room.
There is an unguarded exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>put pair of headphones on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the Canadian limited edition chest inside the recreation zone. Then, make sure that the Canadian limited edition chest is opened. And then, retrieve the cake scented keycard from the Canadian limited edition chest. With the cake scented keycard, unlock the cake scented gateway in the recreation zone. After that, make absolutely sure that the cake scented gateway is open. Then, go to the south. Then, lift the mug from the floor of the scullery. And then, sit the mug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
You see a Canadian limited edition chest.
There is a closed cake scented gateway leading south. There is an unblocked exit to the west.
You are carrying: a Canadian limited edition keycard.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take cake scented keycard from Canadian limited edition chest<|im_end|>unlock cake scented gateway with cake scented keycard<|im_end|>open cake scented gateway<|im_end|>go south<|im_end|>take mug<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, lift the passkey from the floor of the office. Then, unlock the chest within the office. Then, ensure that the chest within the office is open. Then, take the keycard from the chest inside the office. After that, unlock the gate inside the office. And then, ensure that the gate is open. Then, head east. That done, recover the teapot from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
You see a chest. The light flickers for a second, but nothing else happens. You can make out a mantelpiece. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, go to the south. And then, head south. If you can get around to doing that, attempt to travel west. If you can do that, pick-up the formless latchkey from the floor of the steam room. After that, go east. After that, unlock the formless safe in the salon. Then, ensure that the formless safe within the salon is open. After that, take the laptop from the formless safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type U passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take formless latchkey<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take laptop from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft safe. And then, open the Microsoft safe. Then, recover the type 7 keycard from the Microsoft safe. Having picked up the type 7 keycard, attempt to go to the west. Then, make it so that the type 7 locker is unlocked with the type 7 keycard. After that, open the type 7 locker inside the spare room. After that, pick up the latchkey from the type 7 locker inside the spare room. If you can get your hands on the latchkey, unlock the locker in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You see a locked Microsoft safe right there by you.
You need an unguarded exit? You should try going west.
You are carrying: a Microsoft latchkey.

your action:

Response: unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take type 7 keycard from Microsoft safe<|im_end|>go west<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take latchkey from type 7 locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the key from the coffer inside the cellar. With the key, make an attempt to take a trip south. Okay, and then, unlock the chest. And then, open the chest. After that, take the passkey from the chest in the study. Then, attempt to head north. Then, go east. Next, make sure that the box is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Here we are in the cellar.
You can see a coffer. The coffer contains a key!
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. If you can do that, open the case inside the study. And then, retrieve the non-euclidean keycard from the case. Then, check that the non-euclidean gate is unlocked with the non-euclidean keycard. After unlocking the non-euclidean gate, make it so that the non-euclidean gate inside the study is ajar. After that, try to head south. After that, try to go to the east. Once you do that, close the basket. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an unguarded exit to the south.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take non-euclidean keycard from case<|im_end|>unlock non-euclidean gate with non-euclidean keycard<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the west. And then, recover the passkey from the safe within the workshop. And then, doublecheck that the gateway is unlocked with the passkey. After that, ensure that the gateway is open. Then, head south. And then, attempt to venture east. Then, pick up the American style key from the floor of the bedchamber. Then, Put the American style key into the American style safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take passkey from safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take American style key<|im_end|>lock American style safe with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. Once you finish that, take the Microsoft limited edition passkey from the trunk. If you can get your hands on the Microsoft limited edition passkey, take a trip west. That done, look and see that the Microsoft limited edition locker is unlocked. After you have unlocked the Microsoft limited edition locker, make it so that the Microsoft limited edition locker is open. After that, take the lampshade from the Microsoft limited edition locker in the garage. After that, make an attempt to venture east. With that done, throw the lampshade on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You scan the room for a Microsoft limited edition locker, and you find a Microsoft limited edition locker. Now that's what I call TextWorld!
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey from trunk<|im_end|>go west<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take lampshade from Microsoft limited edition locker<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. Following that, recover the American key from the floor of the pantry. If you have got the American key, unlock the American chest with the American key. And then, look and see that the American chest in the pantry is opened. And then, take the type E latchkey from the American chest inside the pantry. After picking up the type E latchkey, venture east. Okay, and then, unlock the type E locker inside the spare room with the type E latchkey. After that, open the type E locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a locked type E locker close by.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American key<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take type E latchkey from American chest<|im_end|>go east<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. After that, doublecheck that the dresser within the bedroom is wide open. After that, take the Canadian style key from the dresser in the bedroom. After picking up the Canadian style key, check that the Canadian style gate within the bedroom is unlocked with the Canadian style key. After you have unlocked the Canadian style gate, ensure that the Canadian style gate inside the bedroom is open. And then, go to the south. And then, pick up the key from the platter. With the key, unlock the locker in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Canadian style key from dresser<|im_end|>unlock Canadian style gate with Canadian style key<|im_end|>open Canadian style gate<|im_end|>go south<|im_end|>take key from platter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the cuboid safe within the office. After that, make it so that the cuboid safe is ajar. And then, take the passkey from the cuboid safe. And then, make sure that the safe is unlocked. After that, doublecheck that the safe is open. And then, retrieve the key from the safe. And then, attempt to go east. Then, unlock the box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
You see a locked safe. You see a locked cuboid safe.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, unlock the cuboid box inside the studio with the cuboid keycard. And then, open the cuboid box inside the studio. After that, recover the key from the cuboid box in the studio. And then, unlock the chest in the studio with the key. After that, ensure that the chest inside the studio is open. And then, recover the binder from the chest. And then, venture east. Then, deposit the binder on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You see a chest. You see a locked cuboid box here. You see a table. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel north. That done, retrieve the Henderson's limited edition keycard from the floor of the playroom. And then, venture south. After that, unlock the Henderson's limited edition door with the Henderson's limited edition keycard. Having unlocked the Henderson's limited edition door, make absolutely sure that the Henderson's limited edition door is wide open. Then, make an attempt to head south. And then, travel east. If you can accomplish that, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed Henderson's limited edition door leading south. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, make an attempt to venture west. If you can get around to doing that, open the cuboid chest in the kitchenette. After opening the cuboid chest, pick up the non-euclidean key from the cuboid chest. Then, attempt to go to the east. With that done, unlock the non-euclidean locker in the pantry. After that, ensure that the non-euclidean locker is open. Then, recover the shadfly from the non-euclidean locker. After you have picked up the shadfly, drop the shadfly on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can make out a non-euclidean locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take shadfly from non-euclidean locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, ensure that the cabinet is open. Then, recover the spherical keycard from the cabinet inside the cellar. After that, make it so that the spherical chest is unlocked with the spherical keycard. If you have unlocked the spherical chest, look and see that the spherical chest is opened. And then, take the passkey from the spherical chest. After that, insert the passkey into the locker within the cellar's lock to unlock it. After that, open the locker within the cellar. Then, recover the fly larva from the locker within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
You can see a locked locker. A locked spherical chest is right there by you. You see a cabinet.
There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take spherical keycard from cabinet<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, make sure that the American box is unlocked. After that, open the American box. After pulling open the American box, take the formless passkey from the American box. Then, unlock the formless portal inside the closet. After you have unlocked the formless portal, ensure that the formless portal is open. And then, attempt to go to the south. Next, assure that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American keycard and a latchkey.

your action:

Response: go east<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take formless passkey from American box<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the floor of the washroom. Having picked up the latchkey, unlock the locker. And then, make sure that the locker in the washroom is open. After that, pick up the type Y passkey from the locker. Then, make absolutely sure that the type Y gate inside the washroom is unlocked. And then, make absolutely sure that the type Y gate inside the washroom is wide open. After pulling open the type Y gate, go east. With that accomplished, close the type Y gate within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can make out a locked locker. You see a gleam over in a corner, where you can see a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. This always happens!
There is a closed type Y gate leading east. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Y passkey from locker<|im_end|>unlock type Y gate with type Y passkey<|im_end|>open type Y gate<|im_end|>go east<|im_end|>close type Y gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, go to the west. Next, take the latchkey from the rack in the scullery. After that, try to travel east. And then, unlock the safe. Then, assure that the safe inside the dish-pit is wide open. Once you have opened the safe, take the teapot from the safe. Then, attempt to travel west. Then, drop the teapot on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one. Let's see what's in here.
You see a safe. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>go west<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. Okay, and then, take the passkey from the bowl within the kitchenette. Once you have got the passkey, attempt to go to the east. And then, look and see that the box is unlocked with the passkey. After unlocking the box, open the box. Then, take the Microsoft key from the box. If you can get your hands on the Microsoft key, insert the Microsoft key into the Microsoft chest inside the cookhouse's lock to unlock it. And then, make it so that the Microsoft chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You see a locked Microsoft chest. You hear a noise behind you and spin around, but you can't see anything other than a box!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe. Having unlocked the safe, make sure that the safe inside the study is open. And then, recover the fudge scented latchkey from the safe. If you can get your hands on the fudge scented latchkey, travel east. That done, unlock the fudge scented locker with the fudge scented latchkey. And then, ensure that the fudge scented locker inside the cellar is open. And then, recover the durian from the fudge scented locker. And then, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see a safe.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take durian from fudge scented locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Once you accomplish that, make it so that the hatch is wide open. Then, travel east. Next, go east. Okay, and then, recover the keycard from the floor of the spare room. And then, go west. Then, close the hatch. Then, look and see the hatch inside the salon is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have walked into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter, a sandwich, a pear, a burger and a bug.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>close hatch<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to go north. And then, pick up the Canadian limited edition passkey from the floor of the restroom. And then, head south. And then, assure that the Canadian limited edition door inside the dish-pit is unlocked. Then, ensure that the Canadian limited edition door is open. And then, make an effort to venture east. If you can get through with that, pick up the hat from the floor of the garage. After that, rest the hat on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You see a refrigerator.
There is a closed Canadian limited edition door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition door with Canadian limited edition passkey<|im_end|>open Canadian limited edition door<|im_end|>go east<|im_end|>take hat<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could retrieve the latchkey from the floor of the shower. With the latchkey, make sure that the locker in the shower is unlocked with the latchkey. And then, open the locker within the shower. Then, retrieve the American limited edition key from the locker inside the shower. After picking up the American limited edition key, take a trip east. With that accomplished, assure that the American limited edition safe is unlocked with the American limited edition key. Then, open the American limited edition safe within the cubicle. After that, pick up the Comic Strip Calendar from the American limited edition safe inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a locked locker here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American limited edition key from locker<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take Comic Strip Calendar from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could recover the Canadian style passkey from the bench within the bathroom. Then, make absolutely sure that the Canadian style locker is unlocked with the Canadian style passkey. Then, look and see that the Canadian style locker in the bathroom is ajar. After that, recover the spherical key from the Canadian style locker in the bathroom. Having picked up the spherical key, check that the spherical gate inside the bathroom is unlocked with the spherical key. Then, assure that the spherical gate in the bathroom is ajar. Then, attempt to go south. After that, close the spherical gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker. You see an opened safe. What a letdown! The safe is empty! You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is usual. On the bench you make out a Canadian style passkey.
There is a closed spherical gate leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Canadian style passkey from bench<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take spherical key from Canadian style locker<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go south<|im_end|>close spherical gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, retrieve the keycard from the armchair. After that, attempt to go east. Then, check that the chest inside the studio is unlocked with the keycard. After that, make it so that the chest within the studio is wide open. And then, recover the Microsoft keycard from the chest. After you have taken the Microsoft keycard, unlock the Microsoft box. Then, open the Microsoft box within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can see a locked Microsoft box, which looks ordinary, in the room. A locked chest, which looks ordinary, is in the corner.
There is an unguarded exit to the west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>take keycard from armchair<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take the non-euclidean latchkey from the cabinet inside the cookery. After taking the non-euclidean latchkey, doublecheck that the non-euclidean box in the cookery is unlocked. Having unlocked the non-euclidean box, open the non-euclidean box inside the cookery. After that, take the vanilla scented keycard from the non-euclidean box inside the cookery. After that, unlock the vanilla scented passageway. If you have unlocked the vanilla scented passageway, open the vanilla scented passageway inside the cookery. After that, move east. With that over with, close the vanilla scented passageway in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean box. You see an opened cabinet nearby. The cabinet contains a non-euclidean latchkey.
There is a closed vanilla scented passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take vanilla scented keycard from non-euclidean box<|im_end|>unlock vanilla scented passageway with vanilla scented keycard<|im_end|>open vanilla scented passageway<|im_end|>go east<|im_end|>close vanilla scented passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the passkey from the shelf within the garage. If you can get your hands on the passkey, make absolutely sure that the box inside the garage is unlocked with the passkey. And then, assure that the box is open. Then, pick up the rectangular passkey from the box in the garage. After getting the rectangular passkey, unlock the rectangular box within the garage. Then, open the rectangular box inside the garage. After that, retrieve the shadfly from the rectangular box inside the garage. After stealing the shadfly, sit the shadfly on the shelf inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You start to take note of what's in the room.
You can see a rectangular box. You see a locked box, which looks ordinary, in the room. Hey, want to see a shelf? Look over there, a shelf. On the shelf you can make out a passkey.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take shadfly from rectangular box<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the coffer. And then, make an effort to take a trip west. Then, doublecheck that the box is unlocked. Then, ensure that the box within the cellar is open. And then, pick up the formless latchkey from the box. With the formless latchkey, try to move east. Once you succeed at that, check that the formless gate within the spare room is unlocked with the formless latchkey. Then, ensure that the formless gate is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out an opened coffer here. The coffer contains a latchkey.
There is a closed formless gate leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>go east<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head north. With that done, open the safe. And then, recover the type D keycard from the safe within the pantry. Then, venture south. With that accomplished, doublecheck that the type D door is unlocked. And then, ensure that the type D door is open. After that, move west. Then, close the type D door inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You see an opened toolbox. The toolbox contains a mouse.
There is a closed type D door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type D keycard from safe<|im_end|>go south<|im_end|>unlock type D door with type D keycard<|im_end|>open type D door<|im_end|>go west<|im_end|>close type D door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip west. And then, ensure that the box is open. Then, take the TextWorld limited edition key from the box. And then, doublecheck that the TextWorld limited edition box within the launderette is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box inside the launderette is open. After opening the TextWorld limited edition box, recover the broom from the TextWorld limited edition box. With the broom, head east. With that done, rest the broom on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You begin looking for stuff.
You can make out a counter. The counter is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take broom from TextWorld limited edition box<|im_end|>go east<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could check that the safe inside the salon is unlocked with the passkey. Having unlocked the safe, open the safe. After that, pick up the key from the safe. After that, unlock the door with the key. And then, open the door inside the salon. And then, head east. After that, take the teapot from the plate. And then, place the teapot on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. You begin to take stock of what's in the room.
Oh, great. Here's a safe.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take teapot from plate<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the locker with the keycard. And then, ensure that the locker is open. After that, take the type 7 passkey from the locker inside the cookhouse. If you can get your hands on the type 7 passkey, unlock the type 7 safe. After that, assure that the type 7 safe inside the cookhouse is wide open. Then, take the mug from the type 7 safe. Then, attempt to head north. After that, drop the mug on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You make out a type 7 safe. You hear a noise behind you and spin around, but you can't see anything other than a locker. Look over there! a saucepan. But there isn't a thing on it. It would have been so cool if there was stuff on the saucepan.
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>open type 7 safe<|im_end|>take mug from type 7 safe<|im_end|>go north<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, pick-up the cuboid latchkey from the floor of the cookery. And then, unlock the cuboid chest. And then, ensure that the cuboid chest inside the cookery is open. And then, retrieve the key from the cuboid chest. And then, make absolutely sure that the hatch is unlocked. After that, ensure that the hatch is open. After that, travel east. With that over with, make absolutely sure that the safe in the attic is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You make out a cuboid chest.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. With that done, try to go to the north. And then, pick up the fudge scented latchkey from the armchair. With the fudge scented latchkey, make an effort to travel south. And then, unlock the fudge scented safe. Then, make sure that the fudge scented safe inside the cellar is wide open. After that, retrieve the shoe from the fudge scented safe. And then, throw the shoe on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Okay, so you're in an attic, cool, but is it typical? You better believe it is.
There is an open hatch leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented latchkey from armchair<|im_end|>go south<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shoe from fudge scented safe<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, ensure that the chest within the playroom is open. And then, pick up the TextWorld latchkey from the chest. And then, check that the TextWorld box within the playroom is unlocked with the TextWorld latchkey. After that, ensure that the TextWorld box is open. Then, retrieve the key from the TextWorld box within the playroom. And then, unlock the box within the playroom with the key. And then, ensure that the box is open. Then, recover the pillow from the box within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
Were you looking for a box? Because look over there, it's a box. You see a TextWorld box. Make a note of this, you might have to put stuff on or in it later on. You see a gleam over in a corner, where you can see a chest.
There is a closed door leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take TextWorld latchkey from chest<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take key from TextWorld box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take pillow from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head south. And then, head west. That done, take the passkey from the board. If you can get your hands on the passkey, insert the passkey into the box's lock to unlock it. Having unlocked the box, ensure that the box is open. After that, pick up the worm from the box. After that, venture east. After that, place the worm on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, head east. After that, pick up the latchkey from the non-euclidean safe. And then, unlock the locker within the cellar. Once you have unlocked the locker, open the locker inside the cellar. And then, pick up the type 6 key from the locker within the cellar. And then, unlock the type 6 locker within the cellar. And then, make it so that the type 6 locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from non-euclidean safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 6 key from locker<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. And then, pick up the type 0 latchkey from the shelf in the bedroom. Then, insert the type 0 latchkey into the type 0 safe's lock to unlock it. After that, make sure that the type 0 safe inside the bedroom is opened. And then, attempt to head west. Once you accomplish that, retrieve the spoon from the table. And then, take a trip east. Then, put the spoon into the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. You see a spoon on the table, so there's that.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>take type 0 latchkey from shelf<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>go west<|im_end|>take spoon from table<|im_end|>go east<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the cookery. Then, check that the passageway inside the cookery is unlocked with the keycard. Then, open the passageway inside the cookery. If you have pulled open the passageway, make an effort to travel south. Then, try to head west. Then, lift the passkey from the floor of the bedroom. Then, take a trip east. That done, make sure the box within the restroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a closed cabinet.
There is a closed passageway leading south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the chest within the recreation zone. And then, ensure that the chest is open. And then, take the cuboid passkey from the chest inside the recreation zone. After that, make an attempt to take a trip east. If you can accomplish that, insert the cuboid passkey into the cuboid safe's lock to unlock it. If you have unlocked the cuboid safe, make sure that the cuboid safe in the study is opened. After opening the cuboid safe, pick up the insect from the cuboid safe in the study. And then, place the insect on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You smell an interesting smell, and follow it to a chest.
There is an unblocked exit to the east.
You are carrying: a banana and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take insect from cuboid safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the east. With that over with, look and see that the type X chest in the vault is unlocked. Then, make absolutely sure that the type X chest in the vault is opened. And then, recover the keycard from the type X chest. With the keycard, doublecheck that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, take the fudge scented latchkey from the safe. And then, look and see that the fudge scented safe is locked with the fudge scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type X passkey.

your action:

Response: go east<|im_end|>unlock type X chest with type X passkey<|im_end|>open type X chest<|im_end|>take keycard from type X chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could unlock the box with the passkey. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box in the study. And then, check that the cuboid box inside the study is unlocked with the cuboid passkey. Then, look and see that the cuboid box in the study is wide open. After pulling open the cuboid box, retrieve the keycard from the cuboid box inside the study. With the keycard, go to the west. Then, unlock the portal inside the bar with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. A locked box, which looks standard, is in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go west<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. Following that, doublecheck that the box inside the cookhouse is unlocked. After that, open the box inside the cookhouse. And then, take the passkey from the box. After that, make an attempt to travel east. Next, unlock the locker within the cubicle. Then, make sure that the locker within the cubicle is opened. After that, deposit the plant into the locker within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
There is an open portal leading south. There is an unguarded exit to the north.
There is a tv on the floor.
You are carrying: a key and a plant.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert plant into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to retrieve the non-euclidean key from the platter within the scullery. After that, check that the non-euclidean safe in the scullery is unlocked with the non-euclidean key. Having unlocked the non-euclidean safe, ensure that the non-euclidean safe within the scullery is open. Then, recover the keycard from the non-euclidean safe. Then, check that the hatch is unlocked with the keycard. After that, make it so that the hatch inside the scullery is opened. And then, make an effort to head south. Okay, and then, pick-up the sock from the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a non-euclidean safe. You make out a platter. On the platter you can make out a non-euclidean key. Huh, weird.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean key from platter<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the type 9 keycard from the floor of the workshop. If you have picked up the type 9 keycard, check that the type 9 safe in the workshop is unlocked with the type 9 keycard. And then, open the type 9 safe within the workshop. After that, retrieve the passkey from the type 9 safe. After you have picked up the passkey, make sure that the chest inside the workshop is unlocked. Then, make sure that the chest is ajar. After that, retrieve the legume from the chest within the workshop. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in an ordinary kind of place. That is to say, you're in a workshop.
A locked chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a type 9 safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 9 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 9 keycard<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take passkey from type 9 safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head west. Then, try to go to the north. Following that, pick up the key from the bookshelf in the office. Then, make sure that the chest is unlocked. And then, make absolutely sure that the chest is ajar. And then, retrieve the salad from the chest inside the office. And then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the trunk. And then, move north. And then, unlock the box with the key. Then, make absolutely sure that the box within the scullery is wide open. Then, pick up the worm from the box inside the scullery. And then, make an effort to go south. Then, make an effort to go east. And then, rest the worm on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You see a gleam over in a corner, where you can see a trunk. The trunk contains a key. You can make out a shelf. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>go south<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to travel south. After that, ensure that the cabinet is open. After you have pulled open the cabinet, recover the passkey from the cabinet. After that, look and see that the box within the attic is unlocked with the passkey. After that, make sure that the box within the attic is open. Then, recover the pair of headphones from the box in the attic. And then, attempt to travel north. That done, rest the pair of headphones on the rack in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette.
You can see a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>go north<|im_end|>put pair of headphones on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, pick up the key from the table inside the sauna. After that, look and see that the door inside the sauna is unlocked with the key. After unlocking the door, ensure that the door is open. And then, travel south. And then, travel east. With that done, make absolutely sure that the coffer is open. Having opened the coffer, take the chocolate bar from the coffer in the office. With the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Oh wow! Is that what I think it is? It is! It's a table. The table is usual. On the table you make out a key. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is standard. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: take key from table<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take chocolate bar from coffer<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go east. Following that, pick-up the Microsoft limited edition passkey from the floor of the sauna. After that, check that the Microsoft limited edition box within the sauna is unlocked with the Microsoft limited edition passkey. After you have unlocked the Microsoft limited edition box, open the Microsoft limited edition box. And then, retrieve the latchkey from the Microsoft limited edition box. And then, assure that the box in the sauna is unlocked. Having unlocked the box, look and see that the box within the sauna is wide open. Then, take the soap dispenser from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take latchkey from Microsoft limited edition box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture east. Once you accomplish that, ensure that the suitcase within the recreation zone is open. After pulling open the suitcase, retrieve the latchkey from the suitcase. Then, insert the latchkey into the chest's lock to unlock it. And then, open the chest inside the recreation zone. Then, recover the shadfly from the chest within the recreation zone. And then, go west. Next, sit the shadfly on the counter inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a counter. You shudder, but continue examining the counter. The counter is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the case inside the dish-pit. After that, recover the keycard from the case. And then, go to the north. Once you get around to doing that, attempt to go to the east. Then, unlock the chest. Then, ensure that the chest in the cubicle is open. And then, retrieve the laptop from the chest. And then, deposit the laptop on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see a closed case, which looks normal, here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take keycard from case<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld chest. Then, ensure that the TextWorld chest inside the canteen is open. And then, retrieve the keycard from the TextWorld chest in the canteen. And then, make an effort to venture west. That done, insert the keycard into the chest within the attic's lock to unlock it. After that, ensure that the chest inside the attic is open. And then, pick up the cloak from the chest. Then, place the cloak on the stand in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You see a TextWorld chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the washroom. If you can get your hands on the latchkey, unlock the box within the washroom. After that, open the box inside the washroom. And then, retrieve the keycard from the box. And then, unlock the chest. Then, make it so that the chest is opened. And then, take the candy bar from the chest. After that, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
You can make out a locked normal looking chest here. A locked box is nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the Microsoft key from the bench within the restroom. Then, make absolutely sure that the Microsoft chest is unlocked with the Microsoft key. Then, open the Microsoft chest in the restroom. After that, pick up the passkey from the Microsoft chest in the restroom. If you can get your hands on the passkey, make absolutely sure that the box inside the restroom is unlocked. After that, open the box inside the restroom. After opening the box, pick up the sponge from the box. Then, throw the sponge on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
Hey, want to see a box? Look over there, a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked Microsoft chest. You smell an interesting smell, and follow it to a bench. The bench is normal. On the bench you see a Microsoft key. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft key from bench<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take passkey from Microsoft chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could head south. After that, open the bureau. And then, take the latchkey from the bureau in the study. After taking the latchkey, assure that the gateway is unlocked with the latchkey. Having unlocked the gateway, open the gateway inside the study. After that, head west. After that, retrieve the type 4 latchkey from the couch. After that, make absolutely sure that the type 4 chest is locked with the type 4 latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin looking for stuff.
You need an unguarded exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take latchkey from bureau<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take type 4 latchkey from couch<|im_end|>lock type 4 chest with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the type G latchkey from the locker inside the spare room. After that, move west. Okay, and then, check that the type G locker inside the cubicle is unlocked with the type G latchkey. Then, assure that the type G locker is opened. After that, pick up the Henderson's keycard from the type G locker. And then, take a trip east. With that done, unlock the Henderson's locker within the spare room with the Henderson's keycard. After unlocking the Henderson's locker, open the Henderson's locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You make out a locked Henderson's locker, which looks usual, here. You can see a locker. There's something strange about this thing being here, but you don't have time to worry about that now. The locker contains a type G latchkey.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type G latchkey from locker<|im_end|>go west<|im_end|>unlock type G locker with type G latchkey<|im_end|>open type G locker<|im_end|>take Henderson's keycard from type G locker<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. And then, ensure that the door in the scullery is open. And then, head south. After that, attempt to go west. After that, pick up the key from the box in the laundromat. And then, make an effort to venture east. Then, make it so that the door is closed. And then, doublecheck that the door is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You smell an intriguing smell, and follow it to a shelf. The shelf is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>go west<|im_end|>take key from box<|im_end|>go east<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, lift the Microsoft key from the floor of the cookhouse. After that, unlock the Microsoft safe. And then, open the Microsoft safe. Then, retrieve the type F key from the Microsoft safe inside the cookhouse. Then, check that the type F portal within the cookhouse is unlocked with the type F key. Once you have unlocked the type F portal, doublecheck that the type F portal in the cookhouse is open. After that, make an effort to head south. Once you manage that, pick up the sponge from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Microsoft safe.
There is a closed type F portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take type F key from Microsoft safe<|im_end|>unlock type F portal with type F key<|im_end|>open type F portal<|im_end|>go south<|im_end|>take sponge from cabinet<|im_end|>