Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to take a trip east. Once you get around to doing that, ensure that the case is open. Then, pick up the type 4 key from the case in the study. And then, try to move west. Then, look and see that the type 4 locker in the studio is unlocked. After that, ensure that the type 4 locker in the studio is open. If you have pulled open the type 4 locker, take the keycard from the type 4 locker within the studio. And then, unlock the locker in the studio with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
Hey, want to see a locker? Look over there, a locker. What's that over there? It looks like it's a type 4 locker.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take type 4 key from case<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take keycard from type 4 locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to move north. With that accomplished, open the chest inside the workshop. Then, take the TextWorld style key from the chest. And then, try to take a trip south. Then, unlock the TextWorld style gateway within the spare room. After you have unlocked the TextWorld style gateway, make it so that the TextWorld style gateway is opened. Then, travel east. Then, open the safe inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
Oh, great. Here's a table. But the thing hasn't got anything on it.
There is a closed TextWorld style gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a legume and a passkey.

your action:

Response: go north<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go south<|im_end|>unlock TextWorld style gateway with TextWorld style key<|im_end|>open TextWorld style gateway<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to move east. Then, unlock the non-euclidean locker in the bedroom. After that, ensure that the non-euclidean locker in the bedroom is open. After pulling open the non-euclidean locker, take the keycard from the non-euclidean locker. After that, check that the box is unlocked with the keycard. Then, open the box. After that, take the latchkey from the box in the bedroom. Then, look and see that the locker in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Look at you, bigshot, walking into a bar like it isn't some huge deal.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to go west. Once you do that, make it so that the locker is wide open. After that, retrieve the fresh laundry scented passkey from the locker in the steam room. Then, head east. And then, check that the fresh laundry scented locker in the cubicle is unlocked with the fresh laundry scented passkey. Then, open the fresh laundry scented locker. Then, take the chocolate bar from the fresh laundry scented locker. With the chocolate bar, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cubicle.
You can see a fresh laundry scented locker. You bend down to tie your shoe. When you stand up, you notice a stand. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take fresh laundry scented passkey from locker<|im_end|>go east<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take chocolate bar from fresh laundry scented locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the shelf. Then, check that the box in the study is unlocked with the key. After that, ensure that the box within the study is open. And then, retrieve the type P key from the box in the study. After that, move east. And then, look and see that the type P box is unlocked with the type P key. Then, ensure that the type P box is open. After that, recover the sponge from the type P box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Now why would someone leave that there? You can make out a shelf. On the shelf you make out a key.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type P key from box<|im_end|>go east<|im_end|>unlock type P box with type P key<|im_end|>open type P box<|im_end|>take sponge from type P box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the latchkey from the trunk within the shower. And then, insert the latchkey into the box within the shower's lock to unlock it. After that, ensure that the box is open. And then, pick up the vanilla scented latchkey from the box inside the shower. After picking up the vanilla scented latchkey, unlock the vanilla scented box with the vanilla scented latchkey. After you have unlocked the vanilla scented box, open the vanilla scented box. If you have opened the vanilla scented box, take the non-euclidean key from the vanilla scented box. After that, make it so that the non-euclidean gateway is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the shower.
You can see a locked vanilla scented box nearby. You make out a locked box. What's that over there? It looks like it's a trunk. The trunk contains a latchkey.
There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented latchkey from box<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take non-euclidean key from vanilla scented box<|im_end|>lock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could pick up the keycard from the floor of the bedchamber. After that, head west. After that, unlock the safe with the keycard. And then, open the safe. After that, take the rectangular passkey from the safe. Then, make absolutely sure that the rectangular safe is unlocked. And then, ensure that the rectangular safe within the scullery is open. Then, recover the shadfly from the rectangular safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take shadfly from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean latchkey into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest. Then, take the Canadian limited edition passkey from the non-euclidean chest inside the basement. With the Canadian limited edition passkey, unlock the Canadian limited edition box with the Canadian limited edition passkey. Then, ensure that the Canadian limited edition box in the basement is open. After that, retrieve the keycard from the Canadian limited edition box inside the basement. Then, travel east. Then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Canadian limited edition box. You see a non-euclidean chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition passkey from non-euclidean chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, open the spherical locker in the cookhouse. After that, pick up the type Y key from the spherical locker. And then, make an effort to go to the north. With that over with, unlock the type Y chest. After unlocking the type Y chest, ensure that the type Y chest is open. Then, retrieve the coconut from the type Y chest within the spare room. If you can get your hands on the coconut, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a spherical locker!
You need an unblocked exit? You should try going north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type Y key from spherical locker<|im_end|>go north<|im_end|>unlock type Y chest with type Y key<|im_end|>open type Y chest<|im_end|>take coconut from type Y chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the latchkey from the refrigerator in the kitchen. And then, check that the safe is unlocked with the latchkey. After that, open the safe within the kitchen. And then, retrieve the TextWorld passkey from the safe. Then, unlock the TextWorld box within the kitchen with the TextWorld passkey. Then, open the TextWorld box. After that, pick up the knife from the TextWorld box within the kitchen. Then, toss the knife on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked TextWorld box in the corner. You see a safe. You can see an opened refrigerator in the room. The refrigerator contains a latchkey.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld passkey from safe<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take knife from TextWorld box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the box. With the keycard, take a trip east. And then, unlock the chest in the office. Then, open the chest. After that, go to the west. If you can get through with that, lift the pillow from the floor of the bedchamber. After that, try to take a trip east. If you can accomplish that, deposit the pillow inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am obligated to announce that you are now in the bedchamber.
You see a box. The box contains a fondue and a keycard. Hmmm... what else, what else?
There is an unguarded exit to the east.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go west<|im_end|>take pillow<|im_end|>go east<|im_end|>insert pillow into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the rack inside the sauna. If you can get your hands on the keycard, make sure that the locker in the sauna is unlocked. Then, open the locker within the sauna. And then, recover the soap scented key from the locker. Then, assure that the soap scented box within the sauna is unlocked. If you have unlocked the soap scented box, ensure that the soap scented box inside the sauna is open. Having pulled open the soap scented box, pick up the stick of butter from the soap scented box within the sauna. After taking the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You can make out a soap scented box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is ordinary. On the rack you see a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented key from locker<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>take stick of butter from soap scented box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. After that, try to go to the east. With that accomplished, look and see that the chest within the workshop is open. And then, take the type 0 passkey from the chest within the workshop. After that, look and see that the type 0 safe inside the workshop is unlocked with the type 0 passkey. Then, make it so that the type 0 safe inside the workshop is ajar. If you have opened the type 0 safe, retrieve the berry from the type 0 safe within the workshop. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
There is an unguarded exit to the south.
You are carrying: a passkey and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take type 0 passkey from chest<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take berry from type 0 safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, travel east. Then, retrieve the latchkey from the bench within the steam room. And then, travel west. And then, make sure that the safe inside the vault is unlocked. And then, assure that the safe is ajar. And then, take the passkey from the safe. If you can get your hands on the passkey, unlock the locker in the vault with the passkey. Then, assure that the locker inside the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You see a locked locker in the corner. You see a locked safe here.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make sure that the Microsoft safe inside the sauna is unlocked. And then, make it so that the Microsoft safe inside the sauna is opened. And then, retrieve the latchkey from the Microsoft safe. After that, check that the safe within the sauna is unlocked with the latchkey. Then, doublecheck that the safe is wide open. And then, recover the passkey from the safe inside the sauna. After that, unlock the door within the sauna with the passkey. After unlocking the door, make it so that the door inside the sauna is ajar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You start to take note of what's in the room.
You see a safe. You can see a locked Microsoft safe.
There is a closed door leading west. There is an unguarded exit to the south.
You are carrying: a Microsoft passkey and a laptop.

your action:

Response: unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip north. Then, pick up the passkey from the mantelpiece within the office. And then, make an attempt to travel south. And then, look and see that the safe is unlocked with the passkey. After that, doublecheck that the safe inside the kitchen is opened. And then, take the insect from the safe within the kitchen. After that, attempt to head east. And then, put the insect on the table. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked safe is in the corner.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from mantelpiece<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to travel south. With that done, ensure that the rectangular safe in the steam room is open. Then, recover the latchkey from the rectangular safe within the steam room. With the latchkey, make an attempt to head north. And then, unlock the door within the studio. After unlocking the door, open the door inside the studio. Then, attempt to go to the east. After that, close the door inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the latchkey from the floor of the bedchamber. Then, attempt to travel north. Next, unlock the box with the latchkey. And then, open the box within the dish-pit. Then, take the non-euclidean passkey from the box. After that, move south. Following that, insert the non-euclidean passkey into the non-euclidean gateway in the bedchamber's lock to unlock it. After that, make sure that the non-euclidean gateway is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a broom.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type Y safe in the attic. Then, ensure that the type Y safe within the attic is open. And then, pick up the latchkey from the type Y safe in the attic. Then, assure that the passageway is unlocked. And then, ensure that the passageway is open. Having pulled open the passageway, attempt to take a trip north. Then, venture east. Then, look and see that the dresser is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. The room is well lit.
You see a type Y safe.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a type Y key.

your action:

Response: unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to open the box in the salon. Having opened the box, take the type I passkey from the box. With the type I passkey, take a trip east. Then, insert the type I passkey into the type I box's lock to unlock it. Then, make absolutely sure that the type I box is wide open. And then, pick up the fudge scented keycard from the type I box in the studio. If you have picked up the fudge scented keycard, assure that the fudge scented chest is unlocked. And then, ensure that the fudge scented chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed box.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type I passkey from box<|im_end|>go east<|im_end|>unlock type I box with type I passkey<|im_end|>open type I box<|im_end|>take fudge scented keycard from type I box<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the non-euclidean key from the floor of the closet. After that, venture north. After that, make sure that the non-euclidean chest inside the study is unlocked. After that, ensure that the non-euclidean chest is open. And then, pick up the keycard from the non-euclidean chest. With the keycard, go south. With that accomplished, doublecheck that the safe inside the closet is shut. Then, make sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a safe. The safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the safe inside the studio is closed. Then, make an effort to venture north. And then, take the Henderson's style latchkey from the shelf. With the Henderson's style latchkey, make it so that the Henderson's style box within the kitchen is unlocked. After unlocking the Henderson's style box, make it so that the Henderson's style box is open. Then, pick up the passkey from the Henderson's style box inside the kitchen. And then, make an attempt to move south. Next, lock the safe in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You scan the room for a safe, and you find a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take Henderson's style latchkey from shelf<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take passkey from Henderson's style box<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head east. Then, make an effort to move south. Once you manage that, retrieve the formless keycard from the cabinet within the cookhouse. Once you have picked up the formless keycard, go to the north. Then, unlock the formless chest within the canteen with the formless keycard. After unlocking the formless chest, ensure that the formless chest is open. And then, recover the knife from the formless chest in the canteen. Then, rest the knife on the board within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take formless keycard from cabinet<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take knife from formless chest<|im_end|>put knife on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the keycard from the type 9 chest. And then, head east. Following that, make sure that the safe is unlocked. After that, ensure that the safe within the cookery is open. Then, attempt to head west. Then, retrieve the dvd from the type 9 chest. If you can get your hands on the dvd, go to the east. Then, place the dvd inside the safe in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You can make out an opened type 9 chest. The type 9 chest contains a keycard and a dvd.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 9 key on the floor.
You are carrying nothing.

your action:

Response: take keycard from type 9 chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take dvd from type 9 chest<|im_end|>go east<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could travel south. And then, pick up the spherical keycard from the box within the workshop. After getting the spherical keycard, check that the spherical box is unlocked with the spherical keycard. After that, ensure that the spherical box inside the workshop is open. And then, recover the type 4 latchkey from the spherical box inside the workshop. And then, make an attempt to travel north. Then, make absolutely sure that the type 4 door within the study is unlocked. If you have unlocked the type 4 door, make sure that the type 4 door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in an ordinary kind of place. That is to say, you're in a study.
There is a closed type 4 door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 4 latchkey from spherical box<|im_end|>go north<|im_end|>unlock type 4 door with type 4 latchkey<|im_end|>open type 4 door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could pick up the passkey from the desk inside the salon. If you can get your hands on the passkey, make it so that the locker in the salon is unlocked with the passkey. Then, make it so that the locker is ajar. And then, recover the cuboid key from the locker. And then, unlock the cuboid chest inside the salon with the cuboid key. And then, open the cuboid chest inside the salon. Then, retrieve the poem from the cuboid chest in the salon. Then, place the poem on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin to take stock of what's here.
A locked cuboid chest is nearby. You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a desk. On the desk you can make out a passkey. Classic TextWorld.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take poem from cuboid chest<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the locker is open. Then, retrieve the keycard from the locker. Having picked up the keycard, head north. With that done, assure that the door is unlocked with the keycard. Then, doublecheck that the door in the laundromat is wide open. Then, make an effort to head east. Then, pick up the apple from the workbench. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You can make out a locker. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
You are carrying: a passkey and an insect.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take apple from workbench<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the cuboid latchkey from the floor of the washroom. If you can get your hands on the cuboid latchkey, unlock the cuboid chest in the washroom. And then, ensure that the cuboid chest is open. And then, retrieve the cuboid passkey from the cuboid chest within the washroom. And then, check that the cuboid gate is unlocked with the cuboid passkey. Then, ensure that the cuboid gate is open. Then, try to go to the east. Then, close the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. You begin looking for stuff.
You make out a locked cuboid chest here.
There is a closed cuboid gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take cuboid passkey from cuboid chest<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. If you can do that, take the type I key from the armchair inside the office. And then, try to move east. And then, doublecheck that the type I box in the basement is unlocked. And then, open the type I box. After you have opened the type I box, recover the burger from the type I box. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You can see a type I box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type I key from armchair<|im_end|>go east<|im_end|>unlock type I box with type I key<|im_end|>open type I box<|im_end|>take burger from type I box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head west. And then, look and see that the chest in the recreation zone is opened. And then, recover the type 9 key from the chest. After that, venture east. If you can get through with that, unlock the type 9 gate. And then, ensure that the type 9 gate inside the workshop is open. Then, attempt to take a trip south. With that done, open the coffer within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed type 9 gate leading south. There is an unguarded exit to the west.
You are carrying: a Canadian passkey.

your action:

Response: go west<|im_end|>open chest<|im_end|>take type 9 key from chest<|im_end|>go east<|im_end|>unlock type 9 gate with type 9 key<|im_end|>open type 9 gate<|im_end|>go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head west. Then, ensure that the chest inside the garage is open. And then, pick up the passkey from the chest in the garage. With the passkey, make an attempt to travel east. And then, check that the locker is unlocked with the passkey. Then, open the locker within the shower. Then, take the keycard from the locker inside the shower. If you have got the keycard, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a locked box. You make out a locked locker in the room.
There is a closed gate leading south. You need an unblocked exit? You should try going west.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, insert the Microsoft style keycard into the Microsoft style safe's lock to unlock it. And then, ensure that the Microsoft style safe in the workshop is open. Having pulled open the Microsoft style safe, pick up the key from the Microsoft style safe. Then, look and see that the locker is unlocked. After that, doublecheck that the locker is open. And then, retrieve the cd from the locker. Then, venture east. Then, sit the cd on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. Let's see what's in here.
You make out a locker. Now that's what I call TextWorld! You see a locked Microsoft style safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>go east<|im_end|>put cd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the Canadian limited edition key from the box within the cubicle. After that, take a trip west. Okay, and then, go to the north. And then, doublecheck that the Canadian limited edition chest within the bar is unlocked. Then, make sure that the Canadian limited edition chest is ajar. And then, take the cd from the Canadian limited edition chest. And then, travel south. And then, you can put the cd inside the refrigerator in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You can make out a box. Now that's what I call TextWorld! The box contains a Canadian limited edition key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from box<|im_end|>go west<|im_end|>go north<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take cd from Canadian limited edition chest<|im_end|>go south<|im_end|>insert cd into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the formless chest within the sauna. Then, ensure that the formless chest is open. Once you have pulled open the formless chest, recover the latchkey from the formless chest in the sauna. After picking up the latchkey, make an attempt to take a trip south. After that, unlock the box with the latchkey. After unlocking the box, open the box in the office. Then, take the Quote of the Day Calendar from the box. Once you have taken the Quote of the Day Calendar, drop the Quote of the Day Calendar on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see a locked formless chest.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the spherical locker inside the scullery. Then, make sure that the spherical locker within the scullery is ajar. After that, recover the cuboid key from the spherical locker. After stealing the cuboid key, attempt to go to the south. And then, check that the cuboid safe is unlocked with the cuboid key. And then, open the cuboid safe within the spare room. After that, pick up the nest of earwigs from the cuboid safe. Then, put the nest of earwigs on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You begin to take stock of what's in the room.
You smell a pungent smell, and follow it to a spherical locker.
You need an unblocked exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take cuboid key from spherical locker<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take nest of earwigs from cuboid safe<|im_end|>put nest of earwigs on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. That done, doublecheck that the box is closed. After you have closed the box, make an effort to travel west. Then, go south. With that done, pick up the keycard from the floor of the laundromat. Then, attempt to go north. Then, make an effort to head east. And then, assure that the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You have stumbled into a lounge. Not the lounge you'd expect. No, this is a lounge.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cucumber on the floor.
You are carrying: a spork.

your action:

Response: go east<|im_end|>close box<|im_end|>go west<|im_end|>go south<|im_end|>take keycard<|im_end|>go north<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, make an effort to move north. That done, take the non-euclidean key from the rack within the cookhouse. Then, try to venture south. If you can finish that, insert the non-euclidean key into the non-euclidean safe in the study's lock to unlock it. And then, ensure that the non-euclidean safe is open. Then, pick up the licorice strip from the non-euclidean safe. With the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take non-euclidean key from rack<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take licorice strip from non-euclidean safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to recover the type N latchkey from the chest. Then, unlock the type N chest with the type N latchkey. Then, ensure that the type N chest within the chamber is open. And then, pick up the type L key from the type N chest. After that, attempt to move west. If you can get through with that, make absolutely sure that the type L locker is unlocked. And then, doublecheck that the type L locker is ajar. After that, recover the worm from the type L locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type N chest. You see a chest. The chest contains a type N latchkey. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type N latchkey from chest<|im_end|>unlock type N chest with type N latchkey<|im_end|>open type N chest<|im_end|>take type L key from type N chest<|im_end|>go west<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take worm from type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to take a trip south. And then, take the latchkey from the bookshelf. And then, try to go to the north. After that, insert the latchkey into the gate in the attic's lock to unlock it. Then, doublecheck that the gate is open. And then, move east. Following that, pick-up the Henderson's style latchkey from the floor of the studio. With the Henderson's style latchkey, make sure the Henderson's style box inside the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take Henderson's style latchkey<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, retrieve the Henderson's limited edition keycard from the bench. And then, insert the Henderson's limited edition keycard into the Henderson's limited edition chest inside the shower's lock to unlock it. And then, open the Henderson's limited edition chest within the shower. After that, pick up the key from the Henderson's limited edition chest within the shower. And then, unlock the locker with the key. Then, open the locker within the shower. And then, retrieve the non-euclidean key from the locker. Then, unlock the non-euclidean hatch. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a locker. You make out a locked Henderson's limited edition chest in the room. You scan the room for a bench, and you find a bench. The bench is typical. On the bench you make out a Henderson's limited edition keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed non-euclidean hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from bench<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take key from Henderson's limited edition chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the safe is unlocked with the key. Then, open the safe. After that, retrieve the type X key from the safe within the workshop. After that, head north. After that, unlock the type X box. After that, open the type X box in the canteen. And then, take the coffee cup from the type X box in the canteen. And then, put the coffee cup on the chair inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a locked typical looking safe in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type X key from safe<|im_end|>go north<|im_end|>unlock type X box with type X key<|im_end|>open type X box<|im_end|>take coffee cup from type X box<|im_end|>put coffee cup on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could take the key from the pan. With the key, unlock the box. After unlocking the box, doublecheck that the box inside the dish-pit is open. Then, retrieve the latchkey from the box. After that, check that the passageway is unlocked with the latchkey. After that, ensure that the passageway in the dish-pit is open. After that, take a trip east. After that, make absolutely sure that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You can make out a locked box close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a key and a ladle on the pan, so there's that.
There is a closed passageway leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. If you can manage that, ensure that the refrigerator within the dish-pit is open. And then, retrieve the latchkey from the refrigerator inside the dish-pit. With the latchkey, take a trip east. And then, insert the latchkey into the safe in the basement's lock to unlock it. Then, open the safe within the basement. And then, recover the pair of pants from the safe. Then, you can deposit the pair of pants into the locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. Let's see what's in here.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick-up the spherical latchkey from the floor of the closet. And then, take a trip west. With that over with, unlock the spherical box in the bathroom. Once you have unlocked the spherical box, ensure that the spherical box within the bathroom is open. And then, take the cuboid latchkey from the spherical box in the bathroom. And then, go to the east. With that done, check that the cuboid safe is unlocked with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a locked spherical box, which looks usual, in the corner.
You need an unblocked exit? You should try going east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take cuboid latchkey from spherical box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could head east. After that, unlock the box with the passkey. After that, ensure that the box within the canteen is open. Having opened the box, recover the latchkey from the box. Then, unlock the locker with the latchkey. And then, ensure that the locker is open. After that, pick up the cashew from the locker in the canteen. If you can get your hands on the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip west. After that, open the cuboid box in the steam room. After that, recover the latchkey from the cuboid box. After that, assure that the locker is unlocked. After that, ensure that the locker inside the steam room is open. After that, take the banana from the locker. If you can get your hands on the banana, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take banana from locker<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the vanilla scented latchkey from the board. Then, take a trip south. If you can finish that, unlock the vanilla scented locker with the vanilla scented latchkey. Then, open the vanilla scented locker. Then, pick up the spherical key from the vanilla scented locker. After picking up the spherical key, make an effort to head east. Following that, unlock the spherical safe inside the chamber. After that, open the spherical safe. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
You bend down to tie your shoe. When you stand up, you notice a board. On the board you make out a vanilla scented latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from board<|im_end|>go south<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take spherical key from vanilla scented locker<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to doublecheck that the cuboid chest is ajar. And then, pick up the type V latchkey from the cuboid chest inside the closet. Then, make an attempt to venture east. And then, check that the type V chest is unlocked with the type V latchkey. And then, doublecheck that the type V chest is wide open. And then, pick up the nest of spiders from the type V chest in the recreation zone. After that, travel west. And then, throw the nest of spiders on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You make out a cuboid chest.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid chest<|im_end|>take type V latchkey from cuboid chest<|im_end|>go east<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take nest of spiders from type V chest<|im_end|>go west<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to move west. That done, check that the American limited edition hatch is unlocked with the American limited edition keycard. And then, make sure that the American limited edition hatch within the spare room is opened. Then, move north. Then, pick up the mop from the floor of the shower. And then, go south. And then, try to travel east. Next, place the mop on the bed within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. You begin looking for stuff.
You make out a bed. The bed appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear and an American limited edition keycard.

your action:

Response: go west<|im_end|>unlock American limited edition hatch with American limited edition keycard<|im_end|>open American limited edition hatch<|im_end|>go north<|im_end|>take mop<|im_end|>go south<|im_end|>go east<|im_end|>put mop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the box inside the salon is wide open. Then, recover the Henderson's limited edition passkey from the box within the salon. And then, make sure that the Henderson's limited edition chest inside the salon is unlocked. After that, open the Henderson's limited edition chest. And then, retrieve the stick of butter from the Henderson's limited edition chest inside the salon. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You can barely contain your excitement.
You see a Henderson's limited edition chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take Henderson's limited edition passkey from box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take stick of butter from Henderson's limited edition chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, retrieve the mop from the board within the steam room. And then, attempt to head west. Once you succeed at that, retrieve the spherical latchkey from the shelf. Then, make an attempt to take a trip east. Then, unlock the spherical safe. And then, make it so that the spherical safe is ajar. After that, insert the mop inside the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You begin looking for stuff.
You see a gleam over in a corner, where you can see a shelf. You see a spherical latchkey on the shelf. Oh wow! Is that what I think it is? It is! It's a table. The table is standard. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from board<|im_end|>go west<|im_end|>take spherical latchkey from shelf<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>insert mop into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to go to the east. That done, pick up the latchkey from the chair. Then, check that the safe in the office is unlocked with the latchkey. Then, doublecheck that the safe within the office is ajar. And then, attempt to head west. Then, take the nest of grubs from the armchair. Having taken the nest of grubs, make an attempt to travel east. And then, insert the nest of grubs into the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an armchair. The armchair is usual. On the armchair you can see a nest of grubs.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take nest of grubs from armchair<|im_end|>go east<|im_end|>insert nest of grubs into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. With that over with, make an effort to move east. And then, recover the passkey from the type 0 safe. And then, doublecheck that the safe is unlocked. Then, open the safe in the workshop. After that, take the vanilla scented latchkey from the safe. Then, try to take a trip west. That done, make it so that the vanilla scented locker within the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from type 0 safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>go west<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the bowl within the dish-pit. After that, attempt to go east. And then, unlock the locker inside the parlor. And then, make it so that the locker within the parlor is opened. And then, take the latchkey from the locker. After getting the latchkey, doublecheck that the box is unlocked with the latchkey. And then, make absolutely sure that the box within the parlor is open. And then, recover the monitor from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
You see a bowl. You see a keycard on the bowl.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bowl<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could look and see that the rectangular chest inside the laundromat is wide open. After that, pick up the latchkey from the rectangular chest. If you can get your hands on the latchkey, make an attempt to take a trip west. After that, doublecheck that the box inside the washroom is unlocked. And then, open the box. Then, recover the paper towel from the box. And then, go to the east. That done, sit the paper towel on the rack inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a rectangular chest. You scan the room, seeing a rack. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, move east. Next, pick up the keycard from the mantle. After that, try to go west. And then, unlock the locker within the bedchamber. After that, make it so that the locker in the bedchamber is wide open. Then, take the latchkey from the locker inside the bedchamber. With the latchkey, make an effort to venture east. That done, look and see that the box inside the chamber is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You can see a locked locker. You make out a bed stand. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from mantle<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the type 5 box within the office is unlocked. Then, doublecheck that the type 5 box within the office is ajar. After that, pick up the vanilla scented latchkey from the type 5 box. Then, travel south. Once you accomplish that, unlock the vanilla scented portal in the garage. After that, look and see that the vanilla scented portal is wide open. And then, go to the east. And then, lift the insect from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just come into an office.
You can make out a type 5 box.
You need an unguarded exit? You should try going south.
You are carrying: a type 5 keycard and a shadfly.

your action:

Response: unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take vanilla scented latchkey from type 5 box<|im_end|>go south<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. With that over with, take the formless passkey from the coffer. After that, unlock the formless box. Then, ensure that the formless box within the garage is open. After that, take the latchkey from the formless box within the garage. With the latchkey, venture south. Then, unlock the locker with the latchkey. After that, make absolutely sure that the locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker, so there's that.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless passkey from coffer<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, look and see that the safe in the garage is opened. After that, pick up the passkey from the safe inside the garage. With the passkey, unlock the chest in the garage with the passkey. Then, look and see that the chest in the garage is ajar. And then, recover the keycard from the chest. After that, make it so that the door is unlocked. Then, open the door. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the south. With that done, pick up the passkey from the board. After that, venture north. If you can finish that, check that the door within the salon is unlocked with the passkey. And then, assure that the door within the salon is opened. After that, try to go north. After that, take the rectangular key from the rack. And then, unlock the rectangular box within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in the place we're calling the salon. You begin to take stock of what's here.
There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from board<|im_end|>go north<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>take rectangular key from rack<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to close the chest within the canteen. Then, make an attempt to travel east. If you can do that, pick up the lavender scented latchkey from the mantelpiece. After that, insert the lavender scented latchkey into the lavender scented safe in the study's lock to unlock it. And then, open the lavender scented safe in the study. Then, recover the latchkey from the lavender scented safe. After that, go to the west. With that done, make sure the chest within the canteen is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place. I guess you better just go and list everything you see here.
You can see a chest. Wow, isn't TextWorld just the best? The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go east<|im_end|>take lavender scented latchkey from mantelpiece<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>go west<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make it so that the TextWorld box is unlocked with the TextWorld key. After that, ensure that the TextWorld box inside the kitchen is open. After that, retrieve the type C passkey from the TextWorld box within the kitchen. And then, make an attempt to venture north. With that over with, insert the type C passkey into the type C box inside the study's lock to unlock it. Having unlocked the type C box, ensure that the type C box is open. After you have pulled open the type C box, retrieve the gummy bear from the type C box inside the study. Once you have picked up the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a TextWorld box.
There is an unguarded exit to the north.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take type C passkey from TextWorld box<|im_end|>go north<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take gummy bear from type C box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the locker is unlocked with the passkey. After unlocking the locker, open the locker inside the studio. After that, pick up the key from the locker. And then, try to go to the south. With that accomplished, doublecheck that the passageway in the salon is unlocked with the key. And then, ensure that the passageway in the salon is open. Then, take a trip west. If you can get around to doing that, pick-up the disk from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You start to take note of what's in the room.
You can see a locker.
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture north. With that accomplished, ensure that the freezer within the dish-pit is open. After that, pick up the fresh laundry scented key from the freezer in the dish-pit. With the fresh laundry scented key, doublecheck that the fresh laundry scented locker inside the dish-pit is unlocked. After unlocking the fresh laundry scented locker, open the fresh laundry scented locker in the dish-pit. After opening the fresh laundry scented locker, recover the type X latchkey from the fresh laundry scented locker within the dish-pit. Having got the type X latchkey, insert the type X latchkey into the type X safe in the dish-pit's lock to unlock it. And then, open the type X safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open freezer<|im_end|>take fresh laundry scented key from freezer<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take type X latchkey from fresh laundry scented locker<|im_end|>unlock type X safe with type X latchkey<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be fantastic if you could lift the TextWorld limited edition passkey from the floor of the cubicle. Then, unlock the TextWorld limited edition door inside the cubicle. And then, ensure that the TextWorld limited edition door within the cubicle is open. If you have opened the TextWorld limited edition door, travel west. After that, take the key from the case. Then, insert the key into the locker's lock to unlock it. And then, open the locker. After that, recover the nest of caterpillars from the locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You smell a lovely smell, and follow it to a mantelpiece. The mantelpiece is standard. But the thing is empty.
There is a closed TextWorld limited edition door leading west. There is an unblocked exit to the north.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>unlock TextWorld limited edition door with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition door<|im_end|>go west<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take nest of caterpillars from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. Then, pick up the Henderson's limited edition passkey from the floor of the lounge. And then, check that the Henderson's limited edition chest inside the lounge is unlocked with the Henderson's limited edition passkey. And then, ensure that the Henderson's limited edition chest is open. Then, retrieve the Canadian keycard from the Henderson's limited edition chest inside the lounge. And then, make an effort to head east. Next, check that the Canadian hatch is unlocked with the Canadian keycard. Having unlocked the Canadian hatch, ensure that the Canadian hatch inside the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
You can see a stand. But there isn't a thing on it.
There is a closed Canadian hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian keycard from Henderson's limited edition chest<|im_end|>go east<|im_end|>unlock Canadian hatch with Canadian keycard<|im_end|>open Canadian hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the west. And then, lift the keycard from the floor of the bedroom. After picking up the keycard, insert the keycard into the chest's lock to unlock it. After that, make it so that the chest is open. After that, pick up the TextWorld limited edition passkey from the chest in the bedroom. With the TextWorld limited edition passkey, venture east. And then, assure that the TextWorld limited edition locker in the bar is shut. And then, make absolutely sure that the TextWorld limited edition locker within the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great standard vibes in this place, a wonderful standard atmosphere.
Hey, want to see a TextWorld limited edition locker? Look over there, a TextWorld limited edition locker. Huh, weird. The TextWorld limited edition locker is empty, what a horrible day!
There is an unguarded exit to the west.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>