Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move west. And then, recover the key from the floor of the pantry. Then, make it so that the box inside the pantry is unlocked. And then, look and see that the box is wide open. Then, pick up the spherical passkey from the box. Having taken the spherical passkey, head east. And then, doublecheck that the spherical locker inside the kitchen is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You see a locked spherical locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, lift the type 6 key from the floor of the chamber. And then, doublecheck that the type 6 box is unlocked. And then, ensure that the type 6 box is open. After that, retrieve the passkey from the type 6 box. If you can get your hands on the passkey, check that the passageway inside the chamber is unlocked with the passkey. After that, assure that the passageway is opened. And then, try to venture east. Next, make absolutely sure that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a type 6 box. Is this what you came to TextWorld for? This... type 6 box?
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a type 6 key on the floor.
You are carrying nothing.

your action:

Response: take type 6 key<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. If you can do that, assure that the safe within the closet is wide open. And then, retrieve the latchkey from the safe in the closet. With the latchkey, unlock the locker. After that, ensure that the locker is open. And then, take the spherical latchkey from the locker. Once you have picked up the spherical latchkey, insert the spherical latchkey into the spherical locker inside the closet's lock to unlock it. And then, open the spherical locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. After that, retrieve the keycard from the stand. And then, attempt to venture south. Then, make absolutely sure that the box is unlocked. And then, ensure that the box is open. Having opened the box, recover the cushion from the box in the bedroom. After that, head north. Once you manage that, drop the cushion on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
A locked box, which looks typical, is right there by you.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from stand<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cushion from box<|im_end|>go north<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the case inside the office. Then, unlock the locker inside the office with the key. Then, open the locker within the office. If you have opened the locker, go north. If you can manage that, assure that the safe inside the basement is wide open. And then, retrieve the bug from the safe. After that, make an effort to go to the south. Then, place the bug inside the locker within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. Let's see what's in here.
You can make out a locker. You can see a case! The case contains a key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go north<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. And then, retrieve the American limited edition key from the floor of the workshop. And then, unlock the American limited edition safe inside the workshop. Then, make it so that the American limited edition safe within the workshop is ajar. Then, take the type 4 latchkey from the American limited edition safe. After that, attempt to go north. Okay, and then, close the type 4 locker. And then, lock the type 4 locker inside the studio with the type 4 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
An open type 4 locker is here. The type 4 locker is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take type 4 latchkey from American limited edition safe<|im_end|>go north<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make sure that the type C chest inside the garage is unlocked. Then, ensure that the type C chest within the garage is open. And then, retrieve the Henderson's style keycard from the type C chest. Then, try to head south. With that done, insert the Henderson's style keycard into the Henderson's style gateway within the cubicle's lock to unlock it. After that, open the Henderson's style gateway. And then, go to the east. And then, ensure that the cabinet inside the office is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You see a type C chest!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type C key.

your action:

Response: unlock type C chest with type C key<|im_end|>open type C chest<|im_end|>take Henderson's style keycard from type C chest<|im_end|>go south<|im_end|>unlock Henderson's style gateway with Henderson's style keycard<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the trunk. After that, recover the keycard from the trunk. After that, unlock the portal with the keycard. And then, open the portal. After that, try to head east. And then, retrieve the passkey from the box in the sauna. And then, look and see that the chest is unlocked. And then, open the chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a trunk.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. That done, take a trip east. And then, retrieve the rectangular key from the box. Then, doublecheck that the rectangular locker in the washroom is unlocked. And then, look and see that the rectangular locker is ajar. Then, retrieve the soap dispenser from the rectangular locker. And then, make an effort to go to the west. And then, rest the soap dispenser on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular key from box<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take soap dispenser from rectangular locker<|im_end|>go west<|im_end|>put soap dispenser on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the south. And then, recover the rectangular key from the safe. Having taken the rectangular key, travel north. Then, unlock the rectangular safe. And then, open the rectangular safe. Then, recover the key from the rectangular safe. Then, make an effort to go south. Then, unlock the locker inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just moved into a garage. You try to gain information on your surroundings by using a technique you call "looking."
You make out a rectangular safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take rectangular key from safe<|im_end|>go north<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick-up the cake scented passkey from the floor of the lounge. After that, check that the cake scented box within the lounge is unlocked with the cake scented passkey. And then, assure that the cake scented box in the lounge is open. And then, pick up the non-euclidean key from the cake scented box in the lounge. If you can get your hands on the non-euclidean key, make sure that the non-euclidean door is unlocked. Then, ensure that the non-euclidean door inside the lounge is open. After pulling open the non-euclidean door, attempt to venture east. Okay, and then, close the non-euclidean door within the vault. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You begin to take stock of what's here.
You make out a locked cake scented box.
There is a closed non-euclidean door leading east. There is an unguarded exit to the south.
There is a cake scented passkey on the floor.
You are carrying: a cushion.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>take non-euclidean key from cake scented box<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>close non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could insert the American style key into the American style safe inside the washroom's lock to unlock it. If you have unlocked the American style safe, make it so that the American style safe in the washroom is opened. And then, recover the latchkey from the American style safe. And then, unlock the portal in the washroom. After that, ensure that the portal is open. Then, make an effort to move south. Okay, and then, venture east. And then, retrieve the iron from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a locked American style safe in the room.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take iron from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the non-euclidean keycard from the box. Then, check that the non-euclidean portal is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean portal in the study is open. Then, attempt to go south. That done, attempt to take a trip east. Once you do that, take the TextWorld latchkey from the stand. And then, make sure that the TextWorld locker is unlocked. And then, ensure that the TextWorld locker within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You begin to take stock of what's here.
You scan the room, seeing a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a non-euclidean keycard.
There is a closed non-euclidean portal leading south. There is an unguarded exit to the east.
You are carrying: a broccoli.

your action:

Response: take non-euclidean keycard from box<|im_end|>unlock non-euclidean portal with non-euclidean keycard<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>take TextWorld latchkey from stand<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, make it so that the formless safe within the cookery is unlocked. Then, ensure that the formless safe is open. And then, take the key from the formless safe within the cookery. After that, make an attempt to go south. After that, unlock the gateway in the kitchen. And then, ensure that the gateway inside the kitchen is open. After opening the gateway, make an attempt to take a trip east. Then, close the gateway. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You make out a locked formless safe. Were you looking for a chest? Because look over there, it's a chest, so there's that.
You need an unguarded exit? You should try going south.
You are carrying: a formless passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the cabinet in the bathroom. And then, unlock the safe. After that, make it so that the safe in the bathroom is wide open. After pulling open the safe, recover the cake scented passkey from the safe. And then, go west. Then, make sure that the cake scented chest inside the sauna is unlocked. And then, make absolutely sure that the cake scented chest within the sauna is opened. And then, recover the vacuum from the cake scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. You make out a cabinet. The cabinet contains a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented passkey from safe<|im_end|>go west<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take vacuum from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, recover the keycard from the floor of the kitchen. With the keycard, unlock the safe within the kitchen with the keycard. Then, assure that the safe within the kitchen is ajar. Having opened the safe, make an attempt to take a trip north. After that, ensure that the case inside the kitchenette is open. And then, pick up the kettle from the case. Then, travel south. Then, deposit the kettle inside the safe in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>open case<|im_end|>take kettle from case<|im_end|>go south<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel west. After that, ensure that the coffer in the basement is open. And then, retrieve the spherical keycard from the coffer. After that, check that the spherical safe is unlocked with the spherical keycard. After that, ensure that the spherical safe is open. Then, retrieve the passkey from the spherical safe. And then, venture east. With that done, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a safe. You scan the room, seeing a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical keycard from coffer<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the safe is unlocked with the key. Then, open the safe. And then, recover the latchkey from the safe. If you can get your hands on the latchkey, attempt to move east. And then, check that the box within the canteen is unlocked with the latchkey. After that, open the box in the canteen. And then, recover the cauliflower from the box. With the cauliflower, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one.
You can make out a safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, make absolutely sure that the box within the steam room is closed. And then, make an effort to move west. Next, retrieve the type B keycard from the chair inside the study. Then, make absolutely sure that the type B safe is unlocked. Then, doublecheck that the type B safe within the study is wide open. After that, recover the keycard from the type B safe. With the keycard, attempt to travel east. Next, doublecheck the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You can make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a rack. You shudder, but continue examining the rack. The rack is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close box<|im_end|>go west<|im_end|>take type B keycard from chair<|im_end|>unlock type B safe with type B keycard<|im_end|>open type B safe<|im_end|>take keycard from type B safe<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to venture north. With that done, unlock the spherical portal inside the cubicle. And then, assure that the spherical portal inside the cubicle is ajar. And then, go to the east. Following that, move south. With that accomplished, recover the passkey from the shelf. After that, go to the north. Following that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
There is an unguarded exit to the north.
You are carrying: a berry and a spherical keycard.

your action:

Response: go north<|im_end|>unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cuboid keycard from the portmanteau within the salon. If you can get your hands on the cuboid keycard, check that the cuboid portal is unlocked with the cuboid keycard. After unlocking the cuboid portal, make absolutely sure that the cuboid portal within the salon is wide open. After that, venture west. And then, make it so that the trunk is open. And then, retrieve the latchkey from the trunk in the attic. After taking the latchkey, make an attempt to head east. And then, insert the latchkey into the locker within the salon's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You start to take note of what's in the room.
You can make out a locker. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau contains a cuboid keycard.
There is a closed cuboid portal leading west. There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard from portmanteau<|im_end|>unlock cuboid portal with cuboid keycard<|im_end|>open cuboid portal<|im_end|>go west<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the TextWorld style keycard from the drawer in the restroom. And then, move west. And then, unlock the TextWorld style gate within the shower with the TextWorld style keycard. And then, doublecheck that the TextWorld style gate is open. After that, head south. Then, attempt to take a trip east. If you can do that, recover the candy bar from the fridge within the cookhouse. Once you have taken the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened drawer. The drawer contains a TextWorld style keycard.
There is an unguarded exit to the west.
You are carrying: a cauliflower.

your action:

Response: take TextWorld style keycard from drawer<|im_end|>go west<|im_end|>unlock TextWorld style gate with TextWorld style keycard<|im_end|>open TextWorld style gate<|im_end|>go south<|im_end|>go east<|im_end|>take candy bar from fridge<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, pick up the key from the floor of the salon. After stealing the key, travel south. Okay, and then, doublecheck that the box is unlocked with the key. If you have unlocked the box, make absolutely sure that the box is ajar. After pulling open the box, recover the cuboid passkey from the box inside the studio. Then, make an effort to go north. That done, make an attempt to venture east. With that done, unlock the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>go north<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head east. After that, pick up the spherical key from the table in the washroom. If you can get your hands on the spherical key, go to the west. After that, unlock the spherical safe in the steam room. Then, ensure that the spherical safe in the steam room is open. Then, recover the vacuum from the spherical safe. And then, head east. Then, throw the vacuum on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
This is going to sound unbelievable, but you've just entered a steam room.
You can see a locked spherical safe here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key from table<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take vacuum from spherical safe<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, pick up the formless passkey from the floor of the kitchenette. Then, make absolutely sure that the formless chest inside the kitchenette is unlocked with the formless passkey. And then, make it so that the formless chest is ajar. And then, retrieve the non-euclidean keycard from the formless chest within the kitchenette. After that, travel east. If you can get around to doing that, check that the non-euclidean chest is unlocked with the non-euclidean keycard. After unlocking the non-euclidean chest, make it so that the non-euclidean chest inside the cookery is ajar. And then, take the ladle from the non-euclidean chest in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a formless chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take non-euclidean keycard from formless chest<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take ladle from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to take a trip east. With that accomplished, insert the key into the locker within the attic's lock to unlock it. After that, ensure that the locker is open. And then, pick up the latchkey from the locker in the attic. After that, unlock the safe. After that, ensure that the safe is open. Then, recover the Henderson's key from the safe. After that, Put the Henderson's key into the Henderson's box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to take a trip east. That done, pick up the latchkey from the basket within the chamber. Then, insert the latchkey into the box within the chamber's lock to unlock it. After that, assure that the box in the chamber is wide open. After that, retrieve the passkey from the box. And then, make absolutely sure that the safe inside the chamber is unlocked. After that, ensure that the safe is open. Then, take the bug from the safe within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from basket<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, check that the type Y locker within the bathroom is unlocked with the type Y passkey. After unlocking the type Y locker, assure that the type Y locker is wide open. After pulling open the type Y locker, pick up the spherical key from the type Y locker. If you can get your hands on the spherical key, try to go north. With that over with, unlock the spherical box inside the kitchenette. And then, open the spherical box inside the kitchenette. And then, recover the Canadian passkey from the spherical box. And then, lock the Canadian chest with the Canadian passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a type Y locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y locker with type Y passkey<|im_end|>open type Y locker<|im_end|>take spherical key from type Y locker<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Canadian passkey from spherical box<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, go to the east. Once you finish that, recover the key from the floor of the cubicle. Then, unlock the chest. After that, make absolutely sure that the chest inside the cubicle is ajar. Then, head west. And then, recover the blender from the rack in the canteen. And then, attempt to venture east. And then, you can place the blender inside the chest within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You smell a terrible smell, and follow it to a rack. On the rack you can make out a blender. You can make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. The bowl is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>go west<|im_end|>take blender from rack<|im_end|>go east<|im_end|>insert blender into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to attempt to head north. Following that, open the locker. And then, take the TextWorld latchkey from the locker. And then, go south. Following that, unlock the TextWorld box inside the bathroom. After that, open the TextWorld box. After that, recover the kiwi from the TextWorld box. And then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a TextWorld box. You see an opened dresser here. The dresser is empty! What a waste of a day!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take TextWorld latchkey from locker<|im_end|>go south<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take kiwi from TextWorld box<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, retrieve the latchkey from the counter. With the latchkey, assure that the chest in the laundromat is unlocked. Then, open the chest within the laundromat. After that, recover the type 5 keycard from the chest inside the laundromat. With the type 5 keycard, make an attempt to travel east. And then, assure that the type 5 box is unlocked with the type 5 keycard. If you have unlocked the type 5 box, open the type 5 box. And then, retrieve the nest of earwigs from the type 5 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You start to take note of what's in the room.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a counter. On the counter you can see a latchkey.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 5 keycard from chest<|im_end|>go east<|im_end|>unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take nest of earwigs from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip east. After that, ensure that the Microsoft limited edition box within the spare room is open. Then, retrieve the key from the Microsoft limited edition box in the spare room. And then, make an attempt to head west. After that, insert the key into the safe inside the steam room's lock to unlock it. And then, ensure that the safe within the steam room is open. And then, retrieve the latchkey from the safe. Then, check that the locker inside the steam room is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can see a safe.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go east<|im_end|>open Microsoft limited edition box<|im_end|>take key from Microsoft limited edition box<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to travel north. And then, recover the latchkey from the counter. If you can get your hands on the latchkey, assure that the portal is unlocked. And then, open the portal. And then, make an effort to go to the north. That done, go east. After that, pick up the Canadian limited edition keycard from the platter. After that, lock the Canadian limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take Canadian limited edition keycard from platter<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the basket within the washroom. After that, pick up the non-euclidean passkey from the basket within the washroom. Then, go east. And then, unlock the non-euclidean locker within the recreation zone. After that, ensure that the non-euclidean locker in the recreation zone is open. After pulling open the non-euclidean locker, take the key from the non-euclidean locker. And then, travel west. With that done, make absolutely sure that the chest in the washroom is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. The room is well lit.
You can see a chest. You hear a noise behind you and spin around, but you can't see anything other than a basket.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take non-euclidean passkey from basket<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. With that done, lift the Microsoft style latchkey from the floor of the studio. After that, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style chest, make it so that the Microsoft style chest inside the studio is opened. And then, take the passkey from the Microsoft style chest. With the passkey, head east. Following that, insert the passkey into the locker's lock to unlock it. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen.
You can see a locked locker in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take passkey from Microsoft style chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the type 0 passkey from the stand inside the spare room. After that, make it so that the type 0 box within the spare room is unlocked. After unlocking the type 0 box, ensure that the type 0 box is open. And then, pick up the latchkey from the type 0 box within the spare room. After that, head south. With that over with, unlock the safe inside the bedroom. After that, ensure that the safe within the bedroom is open. After that, recover the laptop from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked type 0 box, which looks normal, is close by. You see a stand. You see a type 0 passkey on the stand. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 passkey from stand<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the Microsoft limited edition keycard from the floor of the steam room. After that, assure that the Microsoft limited edition box in the steam room is unlocked. After that, make absolutely sure that the Microsoft limited edition box is open. And then, pick up the keycard from the Microsoft limited edition box. And then, check that the safe is unlocked with the keycard. And then, open the safe inside the steam room. After opening the safe, pick up the latchkey from the safe within the steam room. With the latchkey, make it so that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
Look over there! a box. You rest your hand against a wall, but you miss the wall and fall onto a safe. You see a Microsoft limited edition box. You wonder idly who left that here.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, lift the key from the floor of the spare room. And then, unlock the chest. And then, open the chest within the spare room. And then, recover the soap scented key from the chest in the spare room. And then, unlock the soap scented hatch. Then, ensure that the soap scented hatch inside the spare room is open. Then, go to the east. Then, pick up the monitor from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a chest.
There is a closed soap scented hatch leading east. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying: a burger.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap scented key from chest<|im_end|>unlock soap scented hatch with soap scented key<|im_end|>open soap scented hatch<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the Microsoft style safe is unlocked. And then, make sure that the Microsoft style safe in the study is open. After pulling open the Microsoft style safe, recover the keycard from the Microsoft style safe in the study. And then, unlock the passageway in the study. Then, open the passageway in the study. After that, go to the east. After that, take the Henderson's limited edition latchkey from the cabinet. After getting the Henderson's limited edition latchkey, make absolutely sure that the Henderson's limited edition safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can see a locked Microsoft style safe.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take keycard from Microsoft style safe<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go east. Okay, and then, retrieve the soap scented key from the floor of the dish-pit. And then, unlock the soap scented box. If you have unlocked the soap scented box, ensure that the soap scented box in the dish-pit is open. After opening the soap scented box, head west. That done, retrieve the ladle from the platter in the scullery. After that, try to move east. Next, insert the ladle inside the soap scented box inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh wow! Is that what I think it is? It is! It's a platter. The platter is ordinary. On the platter you see a ladle. Hmmm... what else, what else?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>go west<|im_end|>take ladle from platter<|im_end|>go east<|im_end|>insert ladle into soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head west. Following that, move north. And then, retrieve the keycard from the counter in the closet. Then, make sure that the locker is unlocked. After that, open the locker. After that, take the butterfly from the locker. Having taken the butterfly, attempt to take a trip south. Then, insert the butterfly inside the safe inside the study. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go south<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the non-euclidean locker is unlocked with the non-euclidean key. Then, ensure that the non-euclidean locker is open. After that, retrieve the keycard from the non-euclidean locker within the bar. After that, try to head south. And then, check that the box inside the spare room is unlocked with the keycard. After that, open the box. And then, pick up the lightbulb from the box within the spare room. And then, place the lightbulb on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked non-euclidean locker.
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 2 key from the fridge inside the kitchenette. After that, venture west. And then, doublecheck that the type 2 safe within the bedroom is unlocked. Then, open the type 2 safe within the bedroom. Then, recover the key from the type 2 safe inside the bedroom. And then, attempt to move east. And then, make sure that the locker in the kitchenette is unlocked with the key. After that, doublecheck that the locker within the kitchenette is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
Oh, great. Here's a locker. You can make out an opened fridge. The fridge contains a type 2 key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 2 key from fridge<|im_end|>go west<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. And then, go west. If you can succeed at that, take the cuboid keycard from the mantle in the playroom. And then, insert the cuboid keycard into the cuboid safe in the playroom's lock to unlock it. Then, ensure that the cuboid safe within the playroom is open. And then, recover the worm from the cuboid safe in the playroom. After that, move east. And then, ditch the worm on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go west<|im_end|>take cuboid keycard from mantle<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the fudge scented key from the floor of the basement. After taking the fudge scented key, unlock the fudge scented safe with the fudge scented key. After that, open the fudge scented safe. Then, pick up the keycard from the fudge scented safe in the basement. Then, head east. After that, check that the locker is unlocked with the keycard. Then, open the locker. Then, take the cd from the locker inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented safe.
You need an unblocked exit? You should try going east.
There is a fudge scented key on the floor.
You are carrying: a broom.

your action:

Response: take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to travel south. With that accomplished, pick up the key from the floor of the canteen. After that, make an attempt to take a trip north. And then, check that the chest is unlocked with the key. After that, open the chest inside the salon. After that, pick up the passkey from the chest. And then, make it so that the passageway within the salon is unlocked with the passkey. And then, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
This just in- You, in the salon. Let's see what's in here.
You see a locked chest. You can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter and a whisk.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to head north. Then, make absolutely sure that the type 5 locker is wide open. And then, recover the non-euclidean key from the type 5 locker. And then, move south. Then, look and see that the non-euclidean door in the cookhouse is unlocked. And then, open the non-euclidean door. Then, venture south. Okay, and then, pick-up the sponge from the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You see a closed case, which looks ordinary, here.
There is a closed non-euclidean door leading south. You need an unblocked exit? You should try going north.
You are carrying: a type 5 passkey and a hat.

your action:

Response: go north<|im_end|>open type 5 locker<|im_end|>take non-euclidean key from type 5 locker<|im_end|>go south<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the key from the bed. After that, unlock the gate inside the parlor. And then, make sure that the gate is open. After that, make an effort to go west. Then, make an effort to head west. If you can manage that, pick up the bug from the floor of the chamber. After that, go east. Next, toss the bug on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one.
You can see a bed. You see a key on the bed.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bed<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, recover the Canadian style key from the box. After picking up the Canadian style key, make absolutely sure that the Canadian style box inside the restroom is unlocked with the Canadian style key. And then, make absolutely sure that the Canadian style box is open. After opening the Canadian style box, recover the rectangular keycard from the Canadian style box inside the restroom. After that, attempt to travel south. And then, venture east. Once you manage that, make it so that the rectangular chest within the bedchamber is shut. And then, doublecheck the rectangular chest in the bedchamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. Let's see what's in here.
You can make out a Canadian style box. I mean, just wow! Isn't TextWorld just the best? You see an opened box. The box contains a Canadian style key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian style key from box<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take rectangular keycard from Canadian style box<|im_end|>go south<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to go to the north. After that, make sure that the locker is wide open. Then, pick up the TextWorld passkey from the locker. After getting the TextWorld passkey, make an attempt to venture east. Then, assure that the TextWorld chest is unlocked with the TextWorld passkey. After that, open the TextWorld chest in the launderette. After that, retrieve the worm from the TextWorld chest within the launderette. After that, sit the worm on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open locker<|im_end|>take TextWorld passkey from locker<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. Next, pick-up the formless latchkey from the floor of the kitchenette. And then, try to move south. And then, unlock the formless box in the laundromat. After that, open the formless box. Then, pick up the cuboid latchkey from the formless box inside the laundromat. And then, unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one.
You see a cuboid box. There's something strange about this being here, but you can't put your finger on it. You can see a formless box.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cuboid latchkey from formless box<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the chest is unlocked. And then, make it so that the chest is ajar. Then, recover the key from the chest. After that, make sure that the portal is unlocked. And then, open the portal. And then, venture east. Next, pick up the Henderson's style keycard from the case. After that, check that the Henderson's style locker is unlocked with the Henderson's style keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard kind of place.
Look over there! a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take Henderson's style keycard from case<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the key from the workbench inside the pantry. And then, insert the key into the chest's lock to unlock it. After that, ensure that the chest within the pantry is open. Then, retrieve the latchkey from the chest. After taking the latchkey, unlock the box. Having unlocked the box, make absolutely sure that the box within the pantry is opened. And then, pick up the cauliflower from the box within the pantry. Then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
Oh wow! Is that what I think it is? It is! It's a box. Oh wow! Is that what I think it is? It is! It's a chest. You can make out a workbench. The workbench is normal. On the workbench you see a key.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to travel south. After that, pick-up the Henderson's limited edition latchkey from the floor of the pantry. Then, take a trip north. And then, make sure that the Henderson's limited edition chest in the dish-pit is unlocked. Then, ensure that the Henderson's limited edition chest is open. Then, recover the passkey from the Henderson's limited edition chest in the dish-pit. With the passkey, unlock the safe inside the dish-pit. Then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to walk into an usual one.
You can make out a locked safe nearby. You see a locked Henderson's limited edition chest here.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a blanket.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>go north<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. With that accomplished, recover the rectangular latchkey from the shelf within the laundromat. Then, doublecheck that the rectangular hatch inside the laundromat is unlocked with the rectangular latchkey. Then, ensure that the rectangular hatch in the laundromat is open. After that, attempt to go to the east. Okay, and then, take the cuboid latchkey from the desk within the parlor. Then, insert the cuboid latchkey into the cuboid safe in the parlor's lock to unlock it. After that, make sure that the cuboid safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from shelf<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take cuboid latchkey from desk<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the passkey from the stand within the study. If you can get your hands on the passkey, check that the locker inside the study is unlocked with the passkey. After that, make absolutely sure that the locker in the study is ajar. Then, retrieve the keycard from the locker. And then, assure that the chest within the study is unlocked. After that, open the chest. And then, retrieve the book from the chest inside the study. And then, place the book on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a chest. You make out a locked locker. You can see a stand. The stand is typical. On the stand you see a passkey.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, make an attempt to move south. After that, open the refrigerator. And then, recover the rectangular key from the refrigerator within the kitchen. And then, unlock the rectangular locker inside the kitchen. Then, look and see that the rectangular locker is open. And then, pick up the napkin from the rectangular locker inside the kitchen. Then, move north. With that over with, sit the napkin on the mantle in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You make a grand eccentric entrance into a parlor. You can barely contain your excitement.
What's that over there? It looks like it's a mantle. Looks like someone's already been here and taken everything off it, though. You can make out a bar. The bar is normal. But there isn't a thing on it.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take rectangular key from refrigerator<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take napkin from rectangular locker<|im_end|>go north<|im_end|>put napkin on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. If you can succeed at that, unlock the non-euclidean box with the non-euclidean passkey. Then, open the non-euclidean box. And then, take the spherical keycard from the non-euclidean box within the garage. After that, unlock the spherical gate with the spherical keycard. After unlocking the spherical gate, ensure that the spherical gate within the garage is open. After that, go to the east. After that, recover the ladle from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You can make out a locked bureau.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the cabinet. Then, unlock the locker within the laundry place with the passkey. After unlocking the locker, open the locker. And then, recover the latchkey from the locker inside the laundry place. And then, unlock the box with the latchkey. And then, open the box inside the laundry place. After that, pick up the worm from the box. And then, rest the worm on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one.
You make out a locked box in the corner. Look out! It's a- oh, never mind, it's just a locker. You see a cabinet. The cabinet contains a passkey. You can see a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, travel west. Then, make it so that the case in the closet is wide open. After opening the case, take the key from the case within the closet. And then, make an effort to travel east. That done, unlock the box inside the garage. And then, make it so that the box is wide open. If you have opened the box, recover the American style latchkey from the box. If you can get your hands on the American style latchkey, lock the American style chest with the American style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You can see a closed American style chest. You can make out a locked box right there by you.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the key from the floor of the vault. And then, make sure that the chest inside the vault is unlocked. After that, open the chest. And then, recover the soap scented keycard from the chest in the vault. Then, check that the soap scented box within the vault is unlocked with the soap scented keycard. After that, open the soap scented box. Then, pick up the rectangular key from the soap scented box. With the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You see a locked rectangular chest. You can see a locked standard looking soap scented box nearby. You see a locked chest.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take rectangular key from soap scented box<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the safe in the restroom is unlocked. And then, ensure that the safe is open. And then, take the type I latchkey from the safe inside the restroom. After stealing the type I latchkey, make an attempt to move south. Once you finish that, check that the type I passageway is unlocked with the type I latchkey. Then, make it so that the type I passageway is opened. After that, move south. Once you succeed at that, close the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one. The room is well lit.
You make out a safe.
There is an unblocked exit to the south.
You are carrying: a pizza and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type I latchkey from safe<|im_end|>go south<|im_end|>unlock type I passageway with type I latchkey<|im_end|>open type I passageway<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture east. And then, take the keycard from the table inside the attic. And then, make an attempt to head west. And then, make sure that the chest within the scullery is unlocked with the keycard. And then, doublecheck that the chest in the scullery is open. And then, take the bug from the chest. And then, make an effort to go east. Then, drop the bug on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You can see a locked chest.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to go south. And then, retrieve the TextWorld style passkey from the platter within the kitchenette. And then, go north. Next, make sure that the TextWorld style safe is unlocked. After that, look and see that the TextWorld style safe is open. And then, pick up the coconut from the TextWorld style safe within the bedroom. Then, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style safe. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style passkey from platter<|im_end|>go north<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>open TextWorld style safe<|im_end|>take coconut from TextWorld style safe<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. Following that, look and see that the box in the closet is ajar. After that, retrieve the latchkey from the box. Then, insert the latchkey into the safe within the closet's lock to unlock it. And then, ensure that the safe inside the closet is open. And then, retrieve the fly larva from the safe. And then, try to move north. And then, drop the fly larva on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, attempt to head east. With that done, make it so that the vanilla scented safe is unlocked with the vanilla scented passkey. And then, ensure that the vanilla scented safe within the sauna is open. Then, take the keycard from the vanilla scented safe. Having picked up the keycard, assure that the locker is unlocked. And then, open the locker. Then, pick up the soap scented key from the locker within the sauna. If you can get your hands on the soap scented key, lock the soap scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take keycard from vanilla scented safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented key from locker<|im_end|>lock soap scented box with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. Then, take the lavender scented keycard from the cabinet. After getting the lavender scented keycard, make it so that the lavender scented chest in the kitchenette is unlocked. And then, open the lavender scented chest within the kitchenette. And then, take the keycard from the lavender scented chest. With the keycard, unlock the locker. After that, open the locker within the kitchenette. And then, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented keycard from cabinet<|im_end|>unlock lavender scented chest with lavender scented keycard<|im_end|>open lavender scented chest<|im_end|>take keycard from lavender scented chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest within the cubicle. And then, pick up the non-euclidean passkey from the chest. After that, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. After unlocking the non-euclidean safe, open the non-euclidean safe. After that, take the key from the non-euclidean safe. After stealing the key, make an attempt to go west. That done, make it so that the safe in the workshop is unlocked with the key. And then, look and see that the safe in the workshop is wide open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have sauntered into, you had to show up in an ordinary one.
You can make out a locked non-euclidean safe. You see a gleam over in a corner, where you can see a chest.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>