Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. And then, retrieve the Henderson's limited edition latchkey from the counter inside the shower. Then, travel north. With that accomplished, unlock the Henderson's limited edition portal with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition portal. And then, go north. And then, travel east. Once you accomplish that, take the sock from the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in the place we're calling the laundry place.
There is a closed Henderson's limited edition portal leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey from counter<|im_end|>go north<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>take sock from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to venture west. Next, move north. Then, retrieve the cuboid keycard from the pan. If you can get your hands on the cuboid keycard, check that the cuboid chest is unlocked with the cuboid keycard. Then, ensure that the cuboid chest within the dish-pit is open. And then, take the fork from the cuboid chest. After that, make an effort to go south. Then, deposit the fork on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You make out a shelf. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cuboid keycard from pan<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take fork from cuboid chest<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could doublecheck that the type J safe in the cookery is unlocked with the type J keycard. And then, open the type J safe within the cookery. After that, retrieve the passkey from the type J safe. After that, venture east. Then, unlock the safe within the attic. And then, ensure that the safe is open. After opening the safe, take the type 7 passkey from the safe. After picking up the type 7 passkey, lock the type 7 locker inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a locked type J safe.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a type J keycard.

your action:

Response: unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take passkey from type J safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 passkey from safe<|im_end|>lock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the keycard from the floor of the office. And then, doublecheck that the chest is unlocked. Then, ensure that the chest within the office is open. After that, recover the vanilla scented key from the chest within the office. After that, unlock the vanilla scented chest. Then, doublecheck that the vanilla scented chest within the office is wide open. And then, retrieve the fudge scented keycard from the vanilla scented chest. And then, insert the fudge scented keycard into the fudge scented box inside the office's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You make out a locked fudge scented box. You make out a locked vanilla scented chest right there by you. You see a chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take fudge scented keycard from vanilla scented chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. With that over with, unlock the locker with the latchkey. After that, ensure that the locker is open. After opening the locker, take the key from the locker in the kitchen. After that, unlock the safe within the kitchen. Then, open the safe in the kitchen. After that, take the American keycard from the safe. With the American keycard, unlock the American door within the kitchen with the American keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it typical? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American door with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the coffer. And then, pick up the keycard from the coffer in the vault. Having got the keycard, insert the keycard into the box's lock to unlock it. After unlocking the box, ensure that the box is open. And then, retrieve the lightbulb from the box within the vault. After that, go to the south. Then, go east. And then, sit the lightbulb on the table. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a box. Oh, great. Here's a coffer.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>go south<|im_end|>go east<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, go to the west. After that, retrieve the key from the bookshelf in the parlor. Then, unlock the chest. After you have unlocked the chest, open the chest. And then, pick up the Canadian limited edition latchkey from the chest inside the parlor. After that, take a trip east. With that done, unlock the Canadian limited edition locker in the office. And then, ensure that the Canadian limited edition locker inside the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a Canadian limited edition locker. You can see a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the bedchamber. Then, take a trip west. And then, insert the keycard into the safe inside the basement's lock to unlock it. After that, look and see that the safe is ajar. Then, retrieve the broom from the safe in the basement. After you have taken the broom, try to move east. Okay, and then, ditch the broom on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here.
You make out a locked safe in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the box is unlocked. After that, make absolutely sure that the box within the shower is ajar. After that, recover the TextWorld style key from the box. Then, insert the TextWorld style key into the TextWorld style hatch in the shower's lock to unlock it. And then, assure that the TextWorld style hatch is open. Then, make an effort to head west. And then, retrieve the teapot from the floor of the scullery. And then, deposit the teapot inside the refrigerator within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a box.
There is a closed TextWorld style hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>unlock TextWorld style hatch with TextWorld style key<|im_end|>open TextWorld style hatch<|im_end|>go west<|im_end|>take teapot<|im_end|>insert teapot into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip west. If you can accomplish that, try to go north. And then, make absolutely sure that the portmanteau is wide open. And then, recover the latchkey from the portmanteau. After getting the latchkey, venture south. After that, assure that the chest inside the launderette is unlocked. After you have unlocked the chest, open the chest. After that, pick up the sponge from the chest in the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You can barely contain your excitement.
You make out a Henderson's limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's limited edition key.

your action:

Response: go west<|im_end|>go north<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move east. After that, recover the Canadian limited edition keycard from the floor of the shower. If you can get your hands on the Canadian limited edition keycard, attempt to venture west. And then, make absolutely sure that the Canadian limited edition chest is unlocked. After that, open the Canadian limited edition chest. After that, recover the passkey from the Canadian limited edition chest. After that, venture east. After that, lock the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition chest. You see a chest.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard<|im_end|>go west<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the dish-pit with the keycard. And then, open the safe. Then, retrieve the key from the safe. With the key, check that the gateway is unlocked with the key. If you have unlocked the gateway, assure that the gateway within the dish-pit is open. And then, venture west. And then, close the gateway. After that, look and see the gateway is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard, a broom and a plant.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the rectangular gate inside the playroom with the rectangular key. Then, ensure that the rectangular gate in the playroom is open. And then, venture east. That done, take the passkey from the chest. After that, make absolutely sure that the box within the shower is unlocked. If you have unlocked the box, ensure that the box in the shower is open. After that, take the shadfly from the box inside the shower. And then, place the shadfly on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
There is a closed rectangular gate leading east. There is an unguarded exit to the north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, go to the north. Next, take the latchkey from the coffer. Then, look and see that the gateway inside the bedroom is unlocked with the latchkey. And then, assure that the gateway within the bedroom is opened. After that, go north. Then, travel east. After that, doublecheck that the type J box is opened. And then, recover the keyboard from the type J box within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type J passkey.

your action:

Response: go north<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>open type J box<|im_end|>take keyboard from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the Microsoft key from the floor of the vault. And then, insert the Microsoft key into the Microsoft locker in the vault's lock to unlock it. And then, ensure that the Microsoft locker within the vault is open. And then, retrieve the key from the Microsoft locker in the vault. Then, make an attempt to venture north. Then, unlock the locker. And then, open the locker. And then, pick up the golf tee from the locker within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You make out a locked Microsoft locker close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take key from Microsoft locker<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the case. After that, pick up the cake scented latchkey from the case within the scullery. After that, insert the cake scented latchkey into the cake scented safe's lock to unlock it. And then, ensure that the cake scented safe inside the scullery is open. And then, pick up the fly larva from the cake scented safe inside the scullery. After you have got the fly larva, take a trip south. Then, ensure that the safe is open. After you have opened the safe, you can deposit the fly larva into the safe. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You scan the room for a cake scented safe, and you find a cake scented safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cake scented latchkey from case<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take fly larva from cake scented safe<|im_end|>go south<|im_end|>open safe<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to check that the portal is unlocked with the key. And then, open the portal. Then, attempt to move east. After that, make an effort to move south. And then, make it so that the cabinet is open. Then, take the type J latchkey from the cabinet. After that, make an attempt to travel north. After that, check that the type J box inside the cookery is unlocked with the type J latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out a pan. The pan is ordinary. The pan appears to be empty.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take type J latchkey from cabinet<|im_end|>go north<|im_end|>unlock type J box with type J latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the TextWorld limited edition key from the shelf inside the pantry. And then, unlock the TextWorld limited edition locker with the TextWorld limited edition key. And then, open the TextWorld limited edition locker in the pantry. After opening the TextWorld limited edition locker, retrieve the latchkey from the TextWorld limited edition locker. After that, insert the latchkey into the locker in the pantry's lock to unlock it. And then, make absolutely sure that the locker inside the pantry is open. Then, pick up the shoe from the locker. And then, you can insert the shoe inside the crate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. You can barely contain your excitement.
You scan the room for a crate, and you find a crate. The light flickers for a second, but nothing else happens. The crate is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a TextWorld limited edition locker. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. Wow, isn't TextWorld just the best? The shelf is standard. On the shelf you can make out a TextWorld limited edition key.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from shelf<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take latchkey from TextWorld limited edition locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>insert shoe into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. That done, make it so that the crate is wide open. After opening the crate, pick up the Microsoft limited edition passkey from the crate. After that, unlock the Microsoft limited edition locker in the basement. After that, doublecheck that the Microsoft limited edition locker in the basement is wide open. After pulling open the Microsoft limited edition locker, take the latchkey from the Microsoft limited edition locker. And then, unlock the safe with the latchkey. And then, make absolutely sure that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to show up in a standard one. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. The box is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take Microsoft limited edition passkey from crate<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the suitcase. Then, pick up the formless passkey from the suitcase in the attic. And then, unlock the formless box inside the attic. And then, ensure that the formless box inside the attic is open. And then, take the latchkey from the formless box. After that, make an effort to move east. With that done, unlock the box with the latchkey. Then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You see a locked formless box. You see a gleam over in a corner, where you can see a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take formless passkey from suitcase<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. Then, close the box. After shutting the box, move west. With that accomplished, venture south. Then, take the latchkey from the board. After getting the latchkey, head north. Okay, and then, make an effort to go to the east. Following that, Put the latchkey into the box in the garage to lock it. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a broom.

your action:

Response: go east<|im_end|>close box<|im_end|>go west<|im_end|>go south<|im_end|>take latchkey from board<|im_end|>go north<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could try to take a trip south. If you can finish that, travel west. Following that, retrieve the fresh laundry scented keycard from the floor of the kitchen. After that, assure that the fresh laundry scented chest inside the kitchen is unlocked. And then, ensure that the fresh laundry scented chest within the kitchen is open. And then, pick up the latchkey from the fresh laundry scented chest inside the kitchen. Then, make an attempt to travel east. Once you get through with that, check that the locker in the chamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fresh laundry scented keycard<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take latchkey from fresh laundry scented chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make an effort to go north. Then, pick up the passkey from the safe. After stealing the passkey, travel south. Okay, and then, make sure that the gate is unlocked. After that, look and see that the gate is wide open. And then, try to go to the east. After that, pick up the knife from the fridge in the cookery. After that, toss the knife on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
There is a closed gate leading east. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a keyboard.

your action:

Response: go north<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take knife from fridge<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the dresser within the chamber. After you have picked up the latchkey, check that the box is unlocked with the latchkey. And then, ensure that the box inside the chamber is open. Then, recover the passkey from the box. If you can get your hands on the passkey, unlock the safe. And then, ensure that the safe in the chamber is open. Then, take the book from the safe in the chamber. And then, deposit the book on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe in the room. You make out a locked box. You make out a dresser. You shudder, but continue examining the room. The dresser contains a latchkey.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be great if you could unlock the spherical chest. And then, open the spherical chest. Then, pick up the latchkey from the spherical chest. If you have taken the latchkey, travel east. Then, make it so that the locker within the washroom is unlocked. Then, ensure that the locker inside the washroom is open. After that, recover the rectangular keycard from the locker in the washroom. With the rectangular keycard, unlock the rectangular passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a locked spherical chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to travel west. After that, ensure that the toolbox is open. Then, recover the key from the toolbox. With the key, try to go to the east. And then, check that the safe inside the launderette is unlocked with the key. After that, doublecheck that the safe inside the launderette is open. And then, take the paper towel from the safe in the launderette. Then, drop the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You can make out a bench. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take key from toolbox<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could insert the American limited edition key into the American limited edition locker in the restroom's lock to unlock it. Then, make sure that the American limited edition locker in the restroom is opened. And then, recover the key from the American limited edition locker inside the restroom. After that, make sure that the locker in the restroom is unlocked. And then, make sure that the locker inside the restroom is open. After that, pick up the nest of grubs from the locker. Then, go to the east. After that, place the nest of grubs on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a locker. You scan the room, seeing a American limited edition locker. Classic TextWorld.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take key from American limited edition locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go to the east. Following that, recover the key from the bench inside the shower. And then, venture west. Then, insert the key into the box's lock to unlock it. And then, ensure that the box within the study is open. And then, take the Henderson's style key from the box within the study. After that, make an attempt to head east. If you can get through with that, doublecheck that the Henderson's style safe is locked with the Henderson's style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You scan the room for a box, and you find a box.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bench<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's style key from box<|im_end|>go east<|im_end|>lock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to recover the Henderson's style keycard from the safe. Then, make it so that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. After pulling open the Henderson's style locker, take the Canadian keycard from the Henderson's style locker within the chamber. And then, make absolutely sure that the Canadian chest is unlocked. After that, open the Canadian chest. And then, recover the poem from the Canadian chest. After that, you can deposit the poem inside the Henderson's style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can see a Henderson's style locker. You can make out a locked Canadian chest in the corner. You make out an opened typical looking safe in the corner. The safe contains a Henderson's style keycard. Huh, weird.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from safe<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take Canadian keycard from Henderson's style locker<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take poem from Canadian chest<|im_end|>insert poem into Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the gate within the workshop. And then, venture north. After that, take the non-euclidean passkey from the cabinet. Then, check that the non-euclidean safe in the sauna is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean safe within the sauna is open. After that, recover the keycard from the non-euclidean safe in the sauna. And then, make an attempt to go south. Following that, Deposit the keycard into the locker in the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have come into a workshop. Not the workshop you'd expect. No, this is a workshop.
You can make out a closed locker.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>take non-euclidean passkey from cabinet<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, recover the passkey from the shelf. After that, unlock the locker. Once you have unlocked the locker, make absolutely sure that the locker is opened. Then, take the soap scented latchkey from the locker in the garage. After that, insert the soap scented latchkey into the soap scented chest's lock to unlock it. After that, open the soap scented chest. After opening the soap scented chest, recover the glove from the soap scented chest. With the glove, sit the glove on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a locked soap scented chest. You see a locker. Oh, great. Here's a rack. The rack is standard. But oh no! there's nothing on this piece of trash. You can see a shelf. The shelf is ordinary. On the shelf you make out a passkey.
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take soap scented latchkey from locker<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take glove from soap scented chest<|im_end|>put glove on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the cuboid key from the locker. After you have picked up the cuboid key, unlock the cuboid locker inside the study. And then, ensure that the cuboid locker is open. After that, take the spherical keycard from the cuboid locker. Having got the spherical keycard, unlock the spherical door. Having unlocked the spherical door, ensure that the spherical door inside the study is open. After that, move east. With that accomplished, ensure that the cabinet is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
Look out! It's a- oh, never mind, it's just a cuboid locker. You wonder idly who left that here. You see an opened ordinary looking locker nearby. The locker contains a cuboid key. You can make out a bookshelf. The bookshelf is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed spherical door leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid key from locker<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take spherical keycard from cuboid locker<|im_end|>unlock spherical door with spherical keycard<|im_end|>open spherical door<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to recover the Henderson's limited edition passkey from the case. And then, make sure that the Henderson's limited edition box in the basement is unlocked. After unlocking the Henderson's limited edition box, open the Henderson's limited edition box in the basement. After that, recover the latchkey from the Henderson's limited edition box in the basement. After that, unlock the portal in the basement. After you have unlocked the portal, look and see that the portal inside the basement is opened. And then, move east. That done, doublecheck that the display within the cellar is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
You can make out a Henderson's limited edition box. You can see a case. The case contains a Henderson's limited edition passkey. You make out a rack. The rack is normal. The rack appears to be empty.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from case<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take latchkey from Henderson's limited edition box<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, recover the key from the drawer inside the laundry place. Then, check that the chest is unlocked with the key. After that, doublecheck that the chest within the laundry place is open. Then, take the keycard from the chest. Then, insert the keycard into the box inside the laundry place's lock to unlock it. If you have unlocked the box, open the box. Then, take the shirt from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. I guess you better just go and list everything you see here.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from drawer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shirt from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the Henderson's box is unlocked with the Henderson's latchkey. After that, open the Henderson's box within the bedroom. Then, recover the non-euclidean keycard from the Henderson's box within the bedroom. Then, make an effort to travel south. After that, doublecheck that the non-euclidean door inside the sauna is unlocked. Having unlocked the non-euclidean door, assure that the non-euclidean door is ajar. And then, travel east. If you can accomplish that, pick up the top hat from the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
Hey, want to see a Henderson's box? Look over there, a Henderson's box.
There is an unguarded exit to the south.
You are carrying: a chocolate bar and a Henderson's latchkey.

your action:

Response: unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>take non-euclidean keycard from Henderson's box<|im_end|>go south<|im_end|>unlock non-euclidean door with non-euclidean keycard<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>take top hat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to travel west. With that done, open the drawer. And then, pick up the latchkey from the drawer within the steam room. Then, make an attempt to go to the east. And then, doublecheck that the box is unlocked. After you have unlocked the box, ensure that the box inside the recreation zone is open. After that, take the blanket from the box. And then, ditch the blanket on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. I guess you better just go and list everything you see here.
Oh, great. Here's a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take latchkey from drawer<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to take a trip west. And then, pick up the manuscript from the portmanteau in the recreation zone. Then, venture east. Then, take the passkey from the suitcase within the bedroom. Then, attempt to venture west. Then, look and see that the box is unlocked with the passkey. After unlocking the box, ensure that the box inside the recreation zone is open. Then, deposit the manuscript inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out an opened suitcase, which looks usual, nearby. The suitcase contains a passkey.
There is an unguarded exit to the west.
You are carrying: an Advent Calendar.

your action:

Response: go west<|im_end|>take manuscript from portmanteau<|im_end|>go east<|im_end|>take passkey from suitcase<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First step, retrieve the type Y passkey from the bar in the bedchamber. Then, check that the type Y portal inside the bedchamber is unlocked with the type Y passkey. Then, open the type Y portal within the bedchamber. And then, make an attempt to travel east. And then, go to the north. With that accomplished, recover the butterfly from the chest. With the butterfly, move south. Then, put the butterfly on the stand in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bar. On the bar you see a type Y passkey.
There is a closed type Y portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Y passkey from bar<|im_end|>unlock type Y portal with type Y passkey<|im_end|>open type Y portal<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly from chest<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the box with the key. After unlocking the box, make it so that the box inside the canteen is wide open. After that, recover the Henderson's latchkey from the box. After that, unlock the Henderson's safe. And then, look and see that the Henderson's safe within the canteen is open. Then, recover the cuboid passkey from the Henderson's safe. With the cuboid passkey, unlock the cuboid safe. Then, ensure that the cuboid safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great usual vibes in this place, a wonderful usual atmosphere.
You make out a cuboid safe. You can make out a locked Henderson's safe, which looks ordinary, in the room. You can see a box. Is this it? Is this what you came to TextWorld to see? a box?
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take cuboid passkey from Henderson's safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make an attempt to move south. And then, make sure that the fridge in the cookery is opened. After that, pick up the fudge scented key from the fridge. With the fudge scented key, go to the north. And then, unlock the fudge scented locker inside the steam room with the fudge scented key. After unlocking the fudge scented locker, open the fudge scented locker within the steam room. And then, take the sponge from the fudge scented locker in the steam room. After that, sit the sponge on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You make out a locked fudge scented locker. You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take fudge scented key from fridge<|im_end|>go north<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>take sponge from fudge scented locker<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to head east. Next, ensure that the drawer is open. After you have pulled open the drawer, retrieve the key from the drawer inside the restroom. After that, make sure that the locker within the restroom is unlocked. After that, open the locker. And then, take the passkey from the locker within the restroom. And then, unlock the chest with the passkey. Then, make absolutely sure that the chest in the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, recover the rectangular passkey from the armchair. Then, look and see that the rectangular locker is unlocked. And then, ensure that the rectangular locker in the workshop is open. And then, recover the soap scented key from the rectangular locker. After that, unlock the soap scented chest. After that, ensure that the soap scented chest is open. After that, pick up the cake scented key from the soap scented chest in the workshop. And then, lock the cake scented door within the workshop with the cake scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You make out a locked soap scented chest. You can see a rectangular locker. Were you looking for an armchair? Because look over there, it's an armchair. You shudder, but continue examining the armchair. The armchair is usual. On the armchair you see a rectangular passkey.
There is a closed cake scented door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from armchair<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take soap scented key from rectangular locker<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take cake scented key from soap scented chest<|im_end|>lock cake scented door with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to travel north. And then, recover the passkey from the rack. Then, take a trip south. With that done, look and see that the hatch is unlocked with the passkey. Once you have unlocked the hatch, ensure that the hatch is open. Then, attempt to move east. Next, retrieve the key from the dresser. After that, Deposit the key into the chest inside the sauna to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's in the room.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take key from dresser<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the rectangular box within the cubicle is unlocked with the rectangular passkey. After that, open the rectangular box. After that, retrieve the non-euclidean keycard from the rectangular box inside the cubicle. After that, look and see that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe is open. And then, pick up the kiwi from the non-euclidean safe. Then, eat the kiwi. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can see a non-euclidean safe. As if things weren't amazing enough already, you can even see a rectangular box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take non-euclidean keycard from rectangular box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take kiwi from non-euclidean safe<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take the key from the safe in the bedroom. After that, unlock the locker within the bedroom. And then, make it so that the locker inside the bedroom is wide open. And then, take the Microsoft latchkey from the locker. Then, unlock the Microsoft locker within the bedroom with the Microsoft latchkey. Then, make it so that the Microsoft locker in the bedroom is ajar. And then, take the sandwich from the Microsoft locker within the bedroom. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You begin to take stock of what's in the room.
A locked Microsoft locker is in the corner. You can see a locked locker here. You can make out a safe. The safe contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take sandwich from Microsoft locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the Henderson's style latchkey from the floor of the workshop. After that, unlock the Henderson's style safe with the Henderson's style latchkey. After unlocking the Henderson's style safe, assure that the Henderson's style safe is open. After that, take the latchkey from the Henderson's style safe inside the workshop. If you can get your hands on the latchkey, make an attempt to venture south. Then, make an effort to head east. And then, look and see that the chest inside the parlor is unlocked. Then, make it so that the chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I never took you for the sort of person who would show up in a workshop, but I guess I was wrong. The room is well lit.
You make out a locked Henderson's style safe. You can see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take latchkey from Henderson's style safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the bedroom. After that, venture east. Okay, and then, unlock the locker within the cellar. Then, make absolutely sure that the locker is ajar. And then, retrieve the latchkey from the locker. With the latchkey, check that the box in the cellar is unlocked with the latchkey. After that, open the box. And then, take the pair of headphones from the box in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the bedroom.
There is an unguarded exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that done, recover the latchkey from the table inside the workshop. After that, unlock the door inside the workshop. Then, make sure that the door within the workshop is open. Then, venture north. Then, head east. Then, take the broom from the shelf inside the sauna. After getting the broom, deposit the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty typical here. You can barely contain your excitement.
You can make out a closed display right there by you.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from table<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. And then, retrieve the latchkey from the stand in the studio. After that, check that the gate is unlocked with the latchkey. Then, ensure that the gate is open. And then, venture south. If you can finish that, lift the teacup from the floor of the scullery. Then, attempt to travel north. After that, place the teacup on the stand in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take teacup<|im_end|>go north<|im_end|>put teacup on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be fantastic if you could head south. Then, retrieve the keycard from the floor of the workshop. And then, make sure that the box is unlocked. After that, look and see that the box is open. And then, retrieve the type 0 keycard from the box. Then, attempt to go to the north. After that, assure that the type 0 chest is unlocked. After that, ensure that the type 0 chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
You make out a locked type 0 chest. You can make out a stand. But oh no! there's nothing on this piece of trash. You make a mental note to not get your hopes up the next time you see a stand in a room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 0 keycard from box<|im_end|>go north<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, insert the cuboid key into the cuboid locker's lock to unlock it. After that, open the cuboid locker within the kitchen. And then, take the non-euclidean keycard from the cuboid locker. After taking the non-euclidean keycard, unlock the non-euclidean locker in the kitchen with the non-euclidean keycard. And then, assure that the non-euclidean locker inside the kitchen is opened. And then, take the key from the non-euclidean locker in the kitchen. If you have picked up the key, attempt to go west. And then, insert the key into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a typical kind of place. That is to say, you're in a kitchen.
You make out a locked non-euclidean locker. You can make out a cuboid locker. You check the price tag that's still affixed to the cuboid locker. Three hundred dollars?! That's ridiculous! You know my friend, they work for a company? I'm sure my friend could get you one of those for 80 bucks!
You need an unguarded exit? You should try going west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take non-euclidean keycard from cuboid locker<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. With that done, venture south. Then, recover the key from the bench. And then, unlock the chest within the chamber. After that, ensure that the chest is open. After that, take the blanket from the chest inside the chamber. And then, move north. After that, place the blanket on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette.
You can make out a saucepan. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go north<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be good if you could make sure that the Henderson's style box inside the sauna is unlocked with the Henderson's style latchkey. After that, ensure that the Henderson's style box is open. After that, recover the formless passkey from the Henderson's style box. If you can get your hands on the formless passkey, take a trip east. With that accomplished, unlock the formless safe inside the cellar with the formless passkey. Then, make sure that the formless safe in the cellar is open. And then, take the bug from the formless safe. And then, sit the bug on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You scan the room, seeing a Henderson's style box. Hmmm... what else, what else?
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take formless passkey from Henderson's style box<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip west. And then, make absolutely sure that the locker in the salon is wide open. And then, retrieve the rectangular latchkey from the locker in the salon. If you can get your hands on the rectangular latchkey, make an attempt to move east. And then, unlock the rectangular box with the rectangular latchkey. After unlocking the rectangular box, make it so that the rectangular box is open. And then, recover the passkey from the rectangular box within the bedroom. With the passkey, make it so that the chest is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty sign tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the TextWorld style latchkey from the drawer. After you have got the TextWorld style latchkey, go to the north. Then, unlock the TextWorld style locker. And then, doublecheck that the TextWorld style locker inside the bedchamber is opened. After that, recover the Microsoft style passkey from the TextWorld style locker in the bedchamber. And then, make an effort to take a trip south. Then, close the Microsoft style chest. And then, look and see that the Microsoft style chest inside the washroom is locked with the Microsoft style passkey. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a Microsoft style chest. The Microsoft style chest is empty, what a horrible day! An open drawer is in the corner. The drawer contains a TextWorld style latchkey.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from drawer<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take Microsoft style passkey from TextWorld style locker<|im_end|>go south<|im_end|>close Microsoft style chest<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to go east. Next, make absolutely sure that the drawer within the laundry place is opened. After that, recover the formless keycard from the drawer within the laundry place. After stealing the formless keycard, make an effort to go west. And then, unlock the formless chest. Then, ensure that the formless chest inside the shower is open. And then, pick up the passkey from the formless chest. Once you have picked up the passkey, assure that the gateway is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
As if things weren't amazing enough already, you can even see a formless chest. You can make out a box.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take formless keycard from drawer<|im_end|>go west<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Then, pick up the passkey from the counter. And then, make absolutely sure that the safe is unlocked with the passkey. And then, open the safe inside the shower. After that, take the keycard from the safe within the shower. And then, look and see that the locker in the shower is unlocked. Then, open the locker. After that, pick up the broom from the locker in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the floor of the launderette. If you can get your hands on the passkey, go west. After that, insert the passkey into the box inside the restroom's lock to unlock it. After that, assure that the box inside the restroom is wide open. Then, take the cuboid keycard from the box inside the restroom. And then, unlock the cuboid safe within the restroom with the cuboid keycard. And then, open the cuboid safe inside the restroom. After that, take the paper towel from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a normal kind of place. That is to say, you're in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take paper towel from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the salon. Then, unlock the locker inside the salon with the latchkey. Then, assure that the locker in the salon is open. And then, retrieve the American keycard from the locker in the salon. After that, make absolutely sure that the American safe is unlocked with the American keycard. Then, assure that the American safe inside the salon is ajar. After that, take the TextWorld latchkey from the American safe. And then, make sure that the TextWorld safe is locked with the TextWorld latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You make out a closed TextWorld safe. You see a gleam over in a corner, where you can see a American safe. Now why would someone leave that there? A locked locker, which looks ordinary, is nearby.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American keycard from locker<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take TextWorld latchkey from American safe<|im_end|>lock TextWorld safe with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the table. After picking up the keycard, check that the passageway is unlocked with the keycard. After unlocking the passageway, open the passageway. After that, try to go to the east. And then, try to go south. And then, recover the insect from the floor of the cookery. If you have picked up the insect, attempt to take a trip north. Okay, and then, rest the insect on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You can make out a table. On the table you can make out a cashew and a keycard.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>go north<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. Then, make an effort to move south. Okay, and then, pick up the cuboid latchkey from the bookshelf inside the study. And then, go north. With that over with, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, doublecheck that the cuboid safe is wide open. And then, pick up the latchkey from the cuboid safe. Having got the latchkey, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid latchkey from bookshelf<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. That done, pick up the type P key from the floor of the basement. Then, unlock the type P safe in the basement. Then, make absolutely sure that the type P safe within the basement is open. Having pulled open the type P safe, take the passkey from the type P safe. Then, take a trip south. Once you manage that, unlock the safe in the kitchen. Then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You scan the room for a safe, and you find a safe. You can make out a fridge. The fridge is empty, what a horrible day!
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type P key<|im_end|>unlock type P safe with type P key<|im_end|>open type P safe<|im_end|>take passkey from type P safe<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, take the formless passkey from the case inside the shower. After that, check that the formless locker in the shower is unlocked with the formless passkey. After that, make absolutely sure that the formless locker within the shower is ajar. If you have opened the formless locker, take the key from the formless locker inside the shower. After taking the key, unlock the box. After unlocking the box, ensure that the box inside the shower is open. And then, recover the keycard from the box in the shower. Having got the keycard, assure that the safe inside the shower is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe. You smell a sickening smell, and follow it to a box. You bend down to tie your shoe. When you stand up, you notice a formless locker. You see an opened case. The case contains a formless passkey. Classic TextWorld.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from case<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move east. Then, take the type 7 latchkey from the stand. After that, move west. After that, unlock the type 7 locker inside the workshop with the type 7 latchkey. Then, ensure that the type 7 locker is open. After that, pick up the spherical passkey from the type 7 locker. With the spherical passkey, try to take a trip east. If you can manage that, assure that the spherical locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You see a locked type 7 locker here.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 latchkey from stand<|im_end|>go west<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take spherical passkey from type 7 locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, travel north. And then, ensure that the case inside the cookhouse is open. After that, retrieve the Canadian style passkey from the case within the cookhouse. After that, try to go to the south. After that, unlock the Canadian style locker within the cellar with the Canadian style passkey. After that, ensure that the Canadian style locker in the cellar is open. Then, pick up the glove from the Canadian style locker. After you have taken the glove, sit the glove on the shelf inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Canadian style locker in the corner. You can see a chest. A chest... Is that really what you were looking for? You see a shelf. The shelf appears to be empty.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take Canadian style passkey from case<|im_end|>go south<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take glove from Canadian style locker<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to pick-up the formless key from the floor of the bedchamber. And then, assure that the formless safe is unlocked. After unlocking the formless safe, open the formless safe in the bedchamber. And then, pick up the Microsoft style passkey from the formless safe within the bedchamber. After taking the Microsoft style passkey, look and see that the Microsoft style door is unlocked with the Microsoft style passkey. After unlocking the Microsoft style door, doublecheck that the Microsoft style door is open. After that, venture east. And then, open the cabinet in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Let's see what's in here.
You can see a locked formless safe.
There is a closed Microsoft style door leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a formless key on the floor.
You are carrying: a cashew.

your action:

Response: take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take Microsoft style passkey from formless safe<|im_end|>unlock Microsoft style door with Microsoft style passkey<|im_end|>open Microsoft style door<|im_end|>go east<|im_end|>open cabinet<|im_end|>