Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Okay, and then, open the cabinet within the laundromat. And then, pick up the keycard from the cabinet. And then, make an attempt to move east. And then, insert the keycard into the chest's lock to unlock it. Then, open the chest. And then, retrieve the key from the chest. After that, insert the key into the box within the dish-pit's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
Oh, great. Here's a box. Look over there! a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, recover the cuboid latchkey from the couch within the bedroom. After that, unlock the cuboid safe in the bedroom. Then, open the cuboid safe. After that, take the American style latchkey from the cuboid safe inside the bedroom. After that, unlock the American style safe. And then, open the American style safe. After that, pick up the fly larva from the American style safe. And then, put the fly larva into the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a locked cuboid safe right there by you. You see a American style safe! Oh wow! Is that what I think it is? It is! It's a couch. The couch is normal. On the couch you can make out a cuboid latchkey. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from couch<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take American style latchkey from cuboid safe<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take fly larva from American style safe<|im_end|>insert fly larva into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the rectangular passkey from the formless chest within the chamber. And then, try to travel west. And then, check that the rectangular box is unlocked with the rectangular passkey. After that, ensure that the rectangular box in the bedchamber is open. Then, retrieve the formless key from the rectangular box. Then, take a trip east. With that done, make sure that the formless chest is shut. After that, make it so the formless chest inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
Look out! It's a- oh, never mind, it's just a formless chest. Wow, isn't TextWorld just the best? The formless chest contains a rectangular passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular passkey from formless chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take formless key from rectangular box<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the formless key from the couch. And then, make sure that the formless locker is unlocked with the formless key. After that, make sure that the formless locker inside the bar is open. And then, pick up the latchkey from the formless locker. If you can get your hands on the latchkey, unlock the safe inside the bar. Then, make it so that the safe in the bar is ajar. Then, retrieve the spherical key from the safe. After that, Insert the spherical key into the spherical portal in the bar to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You make out a safe. You can see a locked formless locker. Look over there! a couch! The couch is typical. On the couch you make out a formless key.
There is a closed spherical portal leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless key from couch<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>lock spherical portal with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel north. After that, open the trunk. After you have opened the trunk, retrieve the spherical passkey from the trunk within the basement. And then, unlock the spherical passageway within the basement with the spherical passkey. After that, ensure that the spherical passageway is open. After that, head east. Then, pick up the passkey from the floor of the chamber. After that, lock the safe in the chamber with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a grape.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take spherical passkey from trunk<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the cake scented keycard from the shelf. Then, make it so that the cake scented box is unlocked. Then, ensure that the cake scented box within the garage is open. Then, recover the Canadian style key from the cake scented box within the garage. And then, insert the Canadian style key into the Canadian style locker inside the garage's lock to unlock it. Then, make it so that the Canadian style locker in the garage is opened. And then, pick up the shoe from the Canadian style locker inside the garage. Once you have got the shoe, place the shoe on the shelf in the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look at that placard! What does it say? It says Welcome to the garage? Well that's cool.
You can see a locked Canadian style locker. You can make out a locked cake scented box here. You see a shelf. The shelf is standard. On the shelf you can see a cake scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented keycard from shelf<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take Canadian style key from cake scented box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take shoe from Canadian style locker<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to travel south. Following that, retrieve the keycard from the couch. And then, make sure that the gateway is unlocked. After unlocking the gateway, open the gateway in the lounge. After pulling open the gateway, take a trip south. And then, make an attempt to move east. After that, recover the Canadian limited edition passkey from the shelf. Then, make absolutely sure that the Canadian limited edition locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian limited edition passkey from shelf<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to pick-up the fresh laundry scented key from the floor of the cubicle. After stealing the fresh laundry scented key, check that the fresh laundry scented gateway is unlocked with the fresh laundry scented key. After unlocking the fresh laundry scented gateway, make it so that the fresh laundry scented gateway inside the cubicle is ajar. Then, make an effort to travel north. With that over with, ensure that the basket is open. And then, pick up the cuboid passkey from the basket. If you can get your hands on the cuboid passkey, make an effort to take a trip south. After that, insert the cuboid passkey into the cuboid safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just come into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cuboid safe.
There is a closed fresh laundry scented gateway leading north. There is an unblocked exit to the west.
There is a fresh laundry scented key on the floor.
You are carrying: a nest of puppies.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented gateway with fresh laundry scented key<|im_end|>open fresh laundry scented gateway<|im_end|>go north<|im_end|>open basket<|im_end|>take cuboid passkey from basket<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Canadian style passkey from the chair inside the kitchen. And then, look and see that the Canadian style box is unlocked. And then, doublecheck that the Canadian style box inside the kitchen is opened. Then, recover the type Y key from the Canadian style box inside the kitchen. Once you have got the type Y key, check that the type Y locker is unlocked with the type Y key. And then, ensure that the type Y locker within the kitchen is open. After that, pick up the key from the type Y locker. With the key, unlock the box within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
You can make out a locked box here. You see a locked type Y locker. Were you looking for a Canadian style box? Because look over there, it's a Canadian style box, so there's that. You can make out a chair. The chair is standard. On the chair you make out a Canadian style passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style passkey from chair<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take type Y key from Canadian style box<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take key from type Y locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the case within the canteen. Then, unlock the box. And then, open the box. Once you have opened the box, pick up the passkey from the box inside the canteen. After that, make it so that the gate inside the canteen is unlocked with the passkey. Then, open the gate inside the canteen. After pulling open the gate, go to the east. And then, close the gate inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. An open case is in the room. The case contains a latchkey.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loganberry.

your action:

Response: take latchkey from case<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cabinet is open. Then, take the fudge scented keycard from the cabinet. And then, go to the south. With that done, insert the fudge scented keycard into the fudge scented box's lock to unlock it. After unlocking the fudge scented box, ensure that the fudge scented box in the cubicle is open. After that, take the cuboid keycard from the fudge scented box inside the cubicle. After that, unlock the cuboid locker. And then, open the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You can see a closed cabinet nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented keycard from cabinet<|im_end|>go south<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take cuboid keycard from fudge scented box<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. Then, attempt to move west. Next, ensure that the basket in the laundromat is open. After that, take the passkey from the basket in the laundromat. And then, move east. Then, unlock the box. And then, doublecheck that the box is opened. And then, recover the dvd from the box in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open basket<|im_end|>take passkey from basket<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, attempt to move south. Then, ensure that the dresser is open. Then, retrieve the keycard from the dresser. If you can get your hands on the keycard, head north. Following that, insert the keycard into the locker in the bedroom's lock to unlock it. After unlocking the locker, look and see that the locker in the bedroom is open. After that, pick up the salad from the locker within the bedroom. Then, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You can make out a locker, so there's that. You can make out a stand. However, the stand, like an empty stand, has nothing on it.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take keycard from dresser<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take salad from locker<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the chair. After that, unlock the safe. After that, open the safe. After pulling open the safe, retrieve the keycard from the safe within the office. Then, go east. With that done, attempt to head south. Once you accomplish that, close the door. After shutting the door, lock the door with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. Let's see what's in here.
A locked usual looking safe is in the corner. You make out a chair. On the chair you can make out a passkey. You make out a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>go south<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip north. And then, take the keycard from the bench. And then, travel south. Next, insert the keycard into the safe in the workshop's lock to unlock it. Then, open the safe. Then, take the latchkey from the safe. And then, head north. With that over with, doublecheck that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can make out a safe. Now that's what I call TextWorld!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from bench<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, look and see that the Canadian chest is unlocked with the Canadian key. And then, open the Canadian chest inside the office. After that, take the TextWorld style keycard from the Canadian chest. After that, make absolutely sure that the TextWorld style locker inside the office is unlocked. After that, open the TextWorld style locker. After that, pick up the Henderson's limited edition keycard from the TextWorld style locker in the office. After that, make it so that the Henderson's limited edition chest within the office is unlocked. And then, ensure that the Henderson's limited edition chest within the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You scan the room, seeing a Henderson's limited edition chest. Hmm. You always thought you'd be more excited to see a Henderson's limited edition chest in a room. You see a locked TextWorld style locker close by. You can make out a Canadian chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying: a Canadian key.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take TextWorld style keycard from Canadian chest<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take Henderson's limited edition keycard from TextWorld style locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the spherical key from the mantle inside the bedchamber. And then, insert the spherical key into the spherical chest's lock to unlock it. After that, open the spherical chest in the bedchamber. Having opened the spherical chest, pick up the American limited edition key from the spherical chest. And then, travel north. Once you do that, unlock the American limited edition chest. And then, ensure that the American limited edition chest in the study is open. Then, place the lamp inside the American limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. You can barely contain your excitement.
You can make out a locked spherical chest. You see a mantle. The mantle is usual. On the mantle you make out a spherical key.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a lamp.

your action:

Response: take spherical key from mantle<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take American limited edition key from spherical chest<|im_end|>go north<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>insert lamp into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move north. After that, retrieve the Canadian passkey from the fridge within the canteen. With the Canadian passkey, make it so that the Canadian locker inside the canteen is unlocked with the Canadian passkey. After that, ensure that the Canadian locker is open. Then, head south. Then, lift the golf tee from the floor of the basement. Then, make an attempt to venture north. After that, put the golf tee into the Canadian locker within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. Let's see what's in here.
There is an unblocked exit to the north.
There is a golf tee on the floor.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take Canadian passkey from fridge<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>go south<|im_end|>take golf tee<|im_end|>go north<|im_end|>insert golf tee into Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could head north. With that accomplished, retrieve the TextWorld key from the coffer. With the TextWorld key, go to the south. Okay, and then, make sure that the TextWorld chest within the chamber is unlocked. After that, ensure that the TextWorld chest within the chamber is open. After that, take the gooseberry from the TextWorld chest. With the gooseberry, eat the gooseberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You see a locked TextWorld chest right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter and a fondue.

your action:

Response: go north<|im_end|>take TextWorld key from coffer<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take gooseberry from TextWorld chest<|im_end|>eat gooseberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the TextWorld limited edition key from the box inside the cubicle. And then, attempt to venture west. Then, make sure that the TextWorld limited edition locker in the kitchen is unlocked with the TextWorld limited edition key. And then, ensure that the TextWorld limited edition locker in the kitchen is open. And then, retrieve the Henderson's key from the TextWorld limited edition locker in the kitchen. After that, move east. Okay, and then, unlock the Henderson's box inside the cubicle with the Henderson's key. And then, assure that the Henderson's box within the cubicle is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's in the room.
You can make out a locked Henderson's box. An open box, which looks standard, is right there by you. The box contains a TextWorld limited edition key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from box<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take Henderson's key from TextWorld limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head north. And then, pick up the cuboid passkey from the floor of the basement. Then, attempt to move south. Then, unlock the cuboid portal in the laundry place. And then, make absolutely sure that the cuboid portal in the laundry place is wide open. After that, take a trip east. Then, pick-up the loaf of bread from the floor of the cubicle. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a box. Make a note of this, you might have to put stuff on or in it later on.
There is a closed cuboid portal leading east. You need an unguarded exit? You should try going north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid portal with cuboid passkey<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to take a trip south. After that, open the trunk. After opening the trunk, take the latchkey from the trunk. After picking up the latchkey, attempt to head north. Then, unlock the box. After you have unlocked the box, doublecheck that the box within the laundry place is wide open. Having opened the box, recover the mat from the box. Once you have picked up the mat, rest the mat on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one. You can barely contain your excitement.
You can make out a box. You make out a bench. But the thing hasn't got anything on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mat from box<|im_end|>put mat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an attempt to head east. With that over with, lift the keycard from the floor of the steam room. After that, travel west. Then, make it so that the locker in the spare room is unlocked. After that, ensure that the locker within the spare room is open. If you have pulled open the locker, pick up the bug from the locker in the spare room. And then, make an attempt to head east. That done, ditch the bug on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most usual of all possible spare rooms. You start to take note of what's in the room.
You can make out a locker.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the box is unlocked with the keycard. Then, open the box in the chamber. And then, recover the passkey from the box. If you can get your hands on the passkey, unlock the chest. After that, look and see that the chest is ajar. After pulling open the chest, retrieve the peanut from the chest in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. The room is well lit.
You can make out a locked chest. You can make out a box. You make out a locker.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the box with the keycard. After you have unlocked the box, make it so that the box is wide open. After pulling open the box, retrieve the passkey from the box. And then, try to take a trip north. Next, make it so that the gateway inside the launderette is unlocked. And then, ensure that the gateway is open. And then, try to go east. After that, retrieve the mat from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You bend down to tie your shoe. When you stand up, you notice a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take mat from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. And then, pick up the key from the cuboid chest. Then, attempt to head south. And then, insert the key into the locker inside the cubicle's lock to unlock it. Then, make sure that the locker within the cubicle is opened. Then, pick up the latchkey from the locker in the cubicle. And then, unlock the portal inside the cubicle. Then, ensure that the portal inside the cubicle is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's awesome that you're in a cubicle now.
You can see a locked locker nearby.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go to the west. And then, recover the lavender scented keycard from the floor of the workshop. Then, make sure that the lavender scented safe within the workshop is unlocked. Then, open the lavender scented safe inside the workshop. After that, recover the Henderson's limited edition passkey from the lavender scented safe inside the workshop. After you have taken the Henderson's limited edition passkey, make an attempt to go east. With that over with, insert the Henderson's limited edition passkey into the Henderson's limited edition chest within the closet's lock to unlock it. And then, ensure that the Henderson's limited edition chest inside the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
As if things weren't amazing enough already, you can even see a Henderson's limited edition chest.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lavender scented keycard<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take Henderson's limited edition passkey from lavender scented safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, travel west. Then, recover the American style key from the coffer. After that, take a trip east. Okay, and then, check that the American style locker within the bathroom is unlocked with the American style key. Then, assure that the American style locker is open. And then, recover the passkey from the American style locker. After that, try to head west. And then, insert the passkey into the box inside the chamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You can see a locked American style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style key from coffer<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take passkey from American style locker<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. After that, recover the latchkey from the suitcase. And then, move north. If you can get around to doing that, look and see that the chest in the workshop is unlocked with the latchkey. And then, ensure that the chest is open. Having opened the chest, recover the key from the chest. And then, venture south. And then, look and see that the box in the studio is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, travel east. And then, insert the keycard into the locker's lock to unlock it. Then, look and see that the locker is wide open. Then, recover the passkey from the locker. After that, look and see that the safe is unlocked. After that, ensure that the safe is open. And then, recover the salad from the safe. With the salad, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the box. Then, look and see that the box is opened. And then, retrieve the vanilla scented keycard from the box. Then, check that the vanilla scented passageway in the vault is unlocked with the vanilla scented keycard. And then, look and see that the vanilla scented passageway inside the vault is open. Then, attempt to venture west. Then, recover the keycard from the floor of the recreation zone. Then, check that the locker inside the recreation zone is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty normal here.
You can make out a box. You look at the price tag that hangs off the box. A hundred dollars?! Where'd they buy this box, some kind of expensive store? You see a gleam over in a corner, where you can see a coffer. Wow, check out the price tag glued to the coffer! Three hundred dollars! Empty! What kind of nightmare TextWorld is this?
There is a closed vanilla scented passageway leading west. There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>unlock vanilla scented passageway with vanilla scented keycard<|im_end|>open vanilla scented passageway<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the bar. And then, insert the latchkey into the gate in the chamber's lock to unlock it. After that, open the gate within the chamber. After that, try to go east. Then, make an attempt to go to the south. And then, take the teaspoon from the counter. With the teaspoon, head north. After that, put the teaspoon inside the cabinet inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You see a bar. On the bar you can see a latchkey.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from bar<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take teaspoon from counter<|im_end|>go north<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the Henderson's latchkey from the counter within the steam room. With the Henderson's latchkey, check that the Henderson's box within the steam room is unlocked with the Henderson's latchkey. And then, assure that the Henderson's box within the steam room is ajar. And then, recover the Microsoft limited edition key from the Henderson's box. After picking up the Microsoft limited edition key, unlock the Microsoft limited edition locker with the Microsoft limited edition key. And then, open the Microsoft limited edition locker inside the steam room. After that, retrieve the iron from the Microsoft limited edition locker. Then, deposit the iron inside the Henderson's box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a Henderson's box. You can see a locked Microsoft limited edition locker. You make out a counter. On the counter you can see a Henderson's latchkey.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from counter<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>take Microsoft limited edition key from Henderson's box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take iron from Microsoft limited edition locker<|im_end|>insert iron into Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go east. Then, pick up the Canadian style key from the floor of the basement. If you have got the Canadian style key, head west. Next, make sure that the Canadian style box in the workshop is unlocked with the Canadian style key. After that, look and see that the Canadian style box inside the workshop is ajar. After that, pick up the TextWorld keycard from the Canadian style box. And then, venture east. And then, make it so that the TextWorld chest within the basement is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the workshop. I guess you better just go and list everything you see here.
A locked normal looking Canadian style box is close by.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take TextWorld keycard from Canadian style box<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to travel west. And then, make sure that the locker is opened. After that, retrieve the passkey from the locker within the studio. And then, make an attempt to head east. With that accomplished, assure that the safe inside the shower is unlocked. And then, open the safe within the shower. Then, take the Henderson's style key from the safe. And then, look and see that the Henderson's style chest is locked with the Henderson's style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You can barely contain your excitement.
You can see a closed Henderson's style chest. You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>lock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head south. After that, pick up the cake scented passkey from the stand. And then, unlock the cake scented chest. After that, ensure that the cake scented chest is open. And then, pick up the key from the cake scented chest. And then, make an effort to take a trip north. Once you get around to doing that, make it so that the safe is unlocked with the key. After that, make sure that the safe in the recreation zone is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented passkey from stand<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, make sure that the gateway in the bedchamber is unlocked. And then, open the gateway. After that, try to take a trip south. Okay, and then, recover the Microsoft style latchkey from the floor of the laundromat. With the Microsoft style latchkey, move east. Okay, and then, look and see that the Microsoft style locker in the vault is unlocked with the Microsoft style latchkey. After that, ensure that the Microsoft style locker within the vault is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The safe is empty, what a horrible day!
There is an unblocked exit to the south.
You are carrying: a fondue, a latchkey and a plant.

your action:

Response: go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could venture west. After that, unlock the safe within the kitchenette with the key. Having unlocked the safe, open the safe in the kitchenette. After that, pick up the keycard from the safe. After that, make an attempt to go east. Following that, doublecheck that the chest inside the workshop is unlocked. After that, open the chest inside the workshop. After that, take the mug from the chest. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked chest close by.
You need an unguarded exit? You should try going west.
You are carrying: a coconut and a key.

your action:

Response: go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the cellar's lock to unlock it. And then, open the box within the cellar. And then, pick up the key from the box. After that, make it so that the chest within the cellar is unlocked. And then, open the chest. And then, retrieve the keycard from the chest. Then, make an effort to travel east. If you can finish that, make it so that the locker within the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it standard? You better believe it is.
You see a locked chest, which looks typical, nearby. You can make out a box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. That done, retrieve the cuboid key from the safe. And then, make absolutely sure that the cuboid box inside the studio is unlocked. Then, open the cuboid box inside the studio. After that, pick up the type 4 passkey from the cuboid box inside the studio. After that, attempt to go east. And then, look and see that the type 4 chest inside the bedchamber is closed. And then, lock the type 4 chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber. The room is well lit.
You see an opened type 4 chest in the room. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take type 4 passkey from cuboid box<|im_end|>go east<|im_end|>close type 4 chest<|im_end|>lock type 4 chest with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, look and see that the basket is opened. After you have pulled open the basket, take the key from the basket inside the sauna. If you have taken the key, check that the locker in the sauna is unlocked with the key. If you have unlocked the locker, make sure that the locker is open. If you have pulled open the locker, take the fresh laundry scented passkey from the locker. Then, travel north. After that, make sure that the fresh laundry scented locker within the cubicle is unlocked. After you have unlocked the fresh laundry scented locker, ensure that the fresh laundry scented locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You rest your hand against a wall, but you miss the wall and fall onto a locker. There's something strange about this being here, but you can't put your finger on it. You can see a closed basket.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take key from basket<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fresh laundry scented passkey from locker<|im_end|>go north<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make it so that the passageway in the attic is open. After that, travel east. Following that, retrieve the vanilla scented latchkey from the bowl. Then, make absolutely sure that the vanilla scented box inside the cookery is unlocked with the vanilla scented latchkey. After unlocking the vanilla scented box, ensure that the vanilla scented box inside the cookery is open. After that, retrieve the teacup from the vanilla scented box within the cookery. If you can get your hands on the teacup, rest the teacup on the shelf within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take vanilla scented latchkey from bowl<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take teacup from vanilla scented box<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go east. If you can finish that, retrieve the keycard from the bureau. After that, move west. Okay, and then, unlock the box with the keycard. Once you have unlocked the box, make it so that the box in the recreation zone is opened. After that, take the chocolate bar from the box. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone.
You make out a locked box in the corner.
There is an unblocked exit to the east.
There is a stick of butter on the floor.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take keycard from bureau<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to go to the south. Then, take the TextWorld style passkey from the board in the bathroom. After that, make sure that the TextWorld style safe in the bathroom is unlocked with the TextWorld style passkey. After that, doublecheck that the TextWorld style safe in the bathroom is ajar. After that, recover the TextWorld limited edition keycard from the TextWorld style safe. After picking up the TextWorld limited edition keycard, make an effort to go north. Following that, assure that the TextWorld limited edition passageway is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition passageway inside the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed TextWorld limited edition passageway leading west. You need an unguarded exit? You should try going south.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>take TextWorld style passkey from board<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>open TextWorld style safe<|im_end|>take TextWorld limited edition keycard from TextWorld style safe<|im_end|>go north<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the American style key into the American style box in the vault's lock to unlock it. After that, open the American style box within the vault. And then, take the key from the American style box within the vault. And then, make sure that the box in the vault is unlocked. And then, ensure that the box in the vault is open. After that, recover the American passkey from the box in the vault. Then, make an attempt to head south. And then, make sure that the American box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a box. You can see a locked American style box nearby.
You need an unblocked exit? You should try going south.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take key from American style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go south<|im_end|>unlock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to recover the latchkey from the couch inside the bedchamber. Then, look and see that the hatch is unlocked. If you have unlocked the hatch, open the hatch. After that, go to the south. Next, make an effort to go to the west. With that accomplished, take the broccoli from the toolbox in the basement. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
Were you looking for a locker? Because look over there, it's a locker. You can't wait to tell the folks at home about this! The locker is empty! What a waste of a day! You see a couch. What a coincidence, weren't you just thinking about a couch? The couch is standard. On the couch you can see a latchkey.
There is a closed hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from couch<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture south. If you can accomplish that, recover the latchkey from the stand within the office. Then, venture north. If you can manage that, make sure that the chest inside the closet is unlocked. After that, ensure that the chest inside the closet is open. After that, retrieve the American limited edition latchkey from the chest. And then, venture east. After that, assure that the American limited edition safe within the laundry place is unlocked with the American limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You see a chest. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take American limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, open the gate in the office. And then, try to go to the south. Then, close the gate. Having shut the gate, head west. Then, lift the keycard from the floor of the salon. And then, attempt to take a trip east. Then, make it so that the gate is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a drawer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 5 keycard.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the shelf inside the workshop. And then, make an effort to head east. And then, insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, ensure that the non-euclidean box is open. Then, pick up the spherical keycard from the non-euclidean box. After that, unlock the spherical chest inside the cubicle. After that, ensure that the spherical chest is open. And then, retrieve the desktop computer from the spherical chest inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am honoured to announce that you are now in the workshop.
What's that over there? It looks like it's a shelf. You see a non-euclidean latchkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from shelf<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take desktop computer from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, unlock the non-euclidean locker inside the cubicle. Then, make sure that the non-euclidean locker is opened. And then, retrieve the key from the non-euclidean locker. And then, attempt to travel east. And then, unlock the box inside the shower. After that, ensure that the box inside the shower is open. After that, recover the insect from the box within the shower. If you can get your hands on the insect, place the insect on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You smell a terrible smell, and follow it to a non-euclidean locker.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move west. And then, pick up the key from the workbench. After that, assure that the chest inside the spare room is unlocked with the key. After that, ensure that the chest is open. After that, pick up the keycard from the chest. After that, look and see that the locker in the spare room is unlocked. And then, ensure that the locker is open. Then, take the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the type N keycard from the locker. And then, unlock the type N box in the attic. After that, ensure that the type N box is open. Then, recover the type B key from the type N box. Then, insert the type B key into the type B chest's lock to unlock it. And then, doublecheck that the type B chest is opened. After that, take the apple from the type B chest. After getting the apple, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have shown up in, you had to come round a standard one.
You see a locked standard looking type B chest close by. You scan the room, seeing a type N box. You make out an opened locker in the corner. The locker contains a type N keycard.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type N keycard from locker<|im_end|>unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take type B key from type N box<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take apple from type B chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. After that, retrieve the TextWorld style passkey from the trunk in the cellar. With the TextWorld style passkey, doublecheck that the TextWorld style locker in the cellar is unlocked. After that, open the TextWorld style locker. Having pulled open the TextWorld style locker, take the fudge scented latchkey from the TextWorld style locker in the cellar. Then, take a trip east. If you can accomplish that, close the fudge scented safe inside the sauna. And then, assure that the fudge scented safe in the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a fudge scented safe? Because look over there, it's a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? The fudge scented safe is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take TextWorld style passkey from trunk<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take fudge scented latchkey from TextWorld style locker<|im_end|>go east<|im_end|>close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, ensure that the case is open. And then, pick up the key from the case. With the key, move south. And then, unlock the door. After that, open the door inside the spare room. Then, go to the south. Then, make it so that the box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have walked into, you had to show up in a typical one.
As if things weren't amazing enough already, you can even see a suitcase.
There is a closed door leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the latchkey from the shelf within the steam room. Then, doublecheck that the box inside the steam room is unlocked. Then, ensure that the box in the steam room is open. After that, retrieve the type 2 key from the box. After you have taken the type 2 key, check that the type 2 locker inside the steam room is unlocked with the type 2 key. And then, ensure that the type 2 locker inside the steam room is open. And then, pick up the paper towel from the type 2 locker inside the steam room. And then, drop the paper towel on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see a gleam over in a corner, where you can see a type 2 locker. Now why would someone leave that there? You make out a locked box, which looks normal, nearby. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you see a latchkey.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type 2 key from box<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>take paper towel from type 2 locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to doublecheck that the cuboid chest inside the restroom is unlocked. Having unlocked the cuboid chest, look and see that the cuboid chest in the restroom is wide open. Then, recover the latchkey from the cuboid chest. Then, unlock the door with the latchkey. After unlocking the door, open the door in the restroom. Then, make an effort to go to the south. Once you get around to doing that, pick up the broom from the floor of the garage. And then, you can insert the broom inside the coffer within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a cuboid chest. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading south. There is an unguarded exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>take broom<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel north. If you can get through with that, retrieve the keycard from the floor of the bathroom. After that, make an attempt to venture south. With that over with, insert the keycard into the passageway's lock to unlock it. After that, ensure that the passageway within the studio is open. After that, make an attempt to go to the east. After that, lift the fondue from the floor of the spare room. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the studio.
There is a closed passageway leading east. There is an unblocked exit to the north.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, doublecheck that the safe is wide open. And then, pick up the key from the safe inside the bathroom. Once you have picked up the key, check that the portal in the bathroom is unlocked with the key. After that, make absolutely sure that the portal inside the bathroom is open. Then, make an attempt to move east. With that over with, take the broccoli from the armchair in the cubicle. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it usual? You better believe it is.
There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go north<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take broccoli from armchair<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go north. Then, pick up the passkey from the refrigerator inside the dish-pit. And then, go south. And then, unlock the locker. And then, assure that the locker is ajar. Then, take the key from the locker. After taking the key, venture east. Then, check that the safe is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's in the room.
Oh, great. Here's a locker. You shudder, but continue examining the room.
There is an open gate leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go west. After that, recover the spherical latchkey from the trunk. And then, look and see that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. Then, pick up the type U key from the spherical locker. And then, try to take a trip east. Next, unlock the type U chest. And then, open the type U chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You make out a locked type U chest close by.
You need an unblocked exit? You should try going west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take spherical latchkey from trunk<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type U key from spherical locker<|im_end|>go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. After that, recover the passkey from the floor of the study. And then, unlock the safe with the passkey. After that, make sure that the safe in the study is open. And then, make an effort to go to the south. If you can manage that, pick up the golf club from the floor of the vault. Then, venture north. After that, insert the golf club into the safe within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a suitcase.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a golf club on the floor.
You are carrying: a top hat.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go south<|im_end|>take golf club<|im_end|>go north<|im_end|>insert golf club into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. Then, recover the type X key from the floor of the cellar. With the type X key, make absolutely sure that the type X chest within the cellar is unlocked. Then, ensure that the type X chest is open. After pulling open the type X chest, recover the latchkey from the type X chest within the cellar. Then, make an effort to travel west. That done, close the chest in the attic. And then, assure the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You can make out an opened chest, which looks ordinary, right there by you. The chest is empty! What a waste of a day!
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type X key<|im_end|>unlock type X chest with type X key<|im_end|>open type X chest<|im_end|>take latchkey from type X chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, open the chest within the chamber. And then, take the cuboid key from the chest inside the chamber. Then, unlock the cuboid box with the cuboid key. And then, make absolutely sure that the cuboid box is open. And then, take the TextWorld style passkey from the cuboid box. If you have got the TextWorld style passkey, make an effort to move east. Next, check that the TextWorld style locker is unlocked with the TextWorld style passkey. After that, open the TextWorld style locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. You can see a chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take TextWorld style passkey from cuboid box<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, head south. And then, recover the Henderson's limited edition key from the suitcase. Then, attempt to travel north. With that done, doublecheck that the Henderson's limited edition locker inside the bedroom is unlocked. After that, make absolutely sure that the Henderson's limited edition locker is ajar. Then, recover the latchkey from the Henderson's limited edition locker. After that, make an effort to move south. After that, check that the locker is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a Henderson's limited edition locker.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from suitcase<|im_end|>go north<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go west. And then, open the spherical locker inside the kitchen. If you have opened the spherical locker, take the passkey from the spherical locker. After that, head east. If you can succeed at that, unlock the locker. Then, open the locker within the attic. Then, take the sandwich from the locker within the attic. Once you have picked up the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
A locked locker is nearby.
You need an unblocked exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel east. After that, retrieve the keycard from the floor of the chamber. After getting the keycard, make absolutely sure that the chest is unlocked with the keycard. Then, look and see that the chest in the chamber is opened. And then, recover the cuboid key from the chest. After that, insert the cuboid key into the cuboid chest's lock to unlock it. And then, open the cuboid chest within the chamber. Then, pick up the manuscript from the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take manuscript from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, retrieve the keycard from the shelf within the kitchen. And then, go to the west. And then, make sure that the box is unlocked. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box within the bedchamber. Then, look and see that the cuboid box is unlocked. Then, open the cuboid box. And then, retrieve the monitor from the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can see a shelf. You see a keycard on the shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>