Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the lavender scented passkey from the trunk in the attic. And then, unlock the lavender scented chest. And then, ensure that the lavender scented chest is open. After you have opened the lavender scented chest, take the Microsoft latchkey from the lavender scented chest in the attic. After stealing the Microsoft latchkey, make it so that the Microsoft chest inside the attic is unlocked with the Microsoft latchkey. And then, open the Microsoft chest inside the attic. Then, pick up the lightbulb from the Microsoft chest in the attic. And then, throw the lightbulb on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
You see a locked ordinary looking Microsoft chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a lavender scented chest. You see a trunk. The trunk contains a lavender scented passkey. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take lavender scented passkey from trunk<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take Microsoft latchkey from lavender scented chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take lightbulb from Microsoft chest<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the soap scented key from the dresser within the lounge. If you can get your hands on the soap scented key, unlock the soap scented chest within the lounge. Then, open the soap scented chest. And then, recover the passkey from the soap scented chest. If you can get your hands on the passkey, make it so that the safe in the lounge is unlocked with the passkey. And then, ensure that the safe inside the lounge is open. And then, retrieve the keycard from the safe. And then, assure that the chest inside the lounge is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's here.
You make out a locked chest here. You make out a locked safe here. You can see a soap scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. The dresser contains a soap scented key. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented key from dresser<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take passkey from soap scented chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. Then, unlock the non-euclidean safe in the spare room with the non-euclidean key. And then, look and see that the non-euclidean safe is open. After opening the non-euclidean safe, recover the passkey from the non-euclidean safe inside the spare room. And then, travel north. And then, venture east. And then, make absolutely sure that the safe is unlocked. And then, make absolutely sure that the safe within the sauna is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to make an effort to head east. Then, take the type 3 key from the recliner. And then, venture west. Once you accomplish that, doublecheck that the type 3 locker inside the office is unlocked with the type 3 key. And then, open the type 3 locker. After that, recover the latchkey from the type 3 locker within the office. Then, unlock the safe within the office with the latchkey. And then, open the safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You see a safe. You can see a locked type 3 locker. Oh, great. Here's a box.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 key from recliner<|im_end|>go west<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take latchkey from type 3 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. And then, recover the key from the stand. After that, make an attempt to move south. Then, unlock the box inside the sauna. After that, open the box. And then, retrieve the sponge from the box. And then, try to move north. And then, rest the sponge on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a box!
You need an unguarded exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>go north<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the key from the dresser. After that, make it so that the box within the steam room is unlocked with the key. Then, open the box in the steam room. After that, pick up the Henderson's limited edition keycard from the box in the steam room. And then, unlock the Henderson's limited edition chest. After that, open the Henderson's limited edition chest. Then, pick up the soap dispenser from the Henderson's limited edition chest within the steam room. And then, place the soap dispenser on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You see a Henderson's limited edition chest. You can make out a locked box. You see a dresser. You check the price tag that hangs off the dresser. Fifty big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 15 bucks! The dresser contains a key.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's limited edition keycard from box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take soap dispenser from Henderson's limited edition chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, go west. After that, take the Canadian limited edition passkey from the shelf inside the chamber. After that, go east. Then, look and see that the Canadian limited edition safe is unlocked. And then, make it so that the Canadian limited edition safe is open. After that, pick up the key from the Canadian limited edition safe in the parlor. After that, unlock the chest inside the parlor with the key. Once you have unlocked the chest, doublecheck that the chest in the parlor is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. You begin to take stock of what's here.
A locked chest is in the room. Look out! It's a- oh, never mind, it's just a Canadian limited edition safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition passkey from shelf<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take key from Canadian limited edition safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go to the west. And then, attempt to head north. If you can get through with that, doublecheck that the type 8 box is open. Then, recover the keycard from the type 8 box. After that, make an attempt to venture south. Next, travel east. Then, unlock the locker inside the launderette. And then, doublecheck that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You see a locker.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>open type 8 box<|im_end|>take keycard from type 8 box<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the chest in the parlor is unlocked. Then, open the chest in the parlor. After opening the chest, pick up the latchkey from the chest. After picking up the latchkey, take a trip east. Okay, and then, doublecheck that the safe within the study is unlocked. And then, ensure that the safe is open. Then, pick up the sandwich from the safe in the study. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just fallen into a parlor. The room is well lit.
You see a chest. Make a note of this, you might have to put stuff on or in it later on. You see a bed stand. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe. And then, open the safe in the parlor. After pulling open the safe, recover the Henderson's passkey from the safe. And then, venture north. That done, make sure that the Henderson's gate in the steam room is unlocked. After that, open the Henderson's gate within the steam room. And then, make an effort to take a trip east. Then, close the Henderson's gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>go north<|im_end|>unlock Henderson's gate with Henderson's passkey<|im_end|>open Henderson's gate<|im_end|>go east<|im_end|>close Henderson's gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the formless chest within the parlor. Then, ensure that the formless chest in the parlor is open. After that, pick up the cake scented key from the formless chest. If you can get your hands on the cake scented key, make absolutely sure that the cake scented safe inside the parlor is unlocked. After that, make it so that the cake scented safe in the parlor is open. After that, retrieve the tv from the cake scented safe within the parlor. If you have picked up the tv, attempt to take a trip north. Then, rest the tv on the pan. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You scan the room, seeing a cake scented safe. You shudder, but continue examining the room. You can see a formless chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cake scented key from formless chest<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take tv from cake scented safe<|im_end|>go north<|im_end|>put tv on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the lavender scented passkey from the coffer. With the lavender scented passkey, attempt to travel west. Then, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, ensure that the lavender scented chest is open. And then, pick up the type 2 passkey from the lavender scented chest within the scullery. After that, unlock the type 2 locker in the scullery. And then, open the type 2 locker inside the scullery. After pulling open the type 2 locker, take the spoon from the type 2 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You make out a coffer. The light flickers for a second, but nothing else happens. The coffer contains a lavender scented passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented passkey from coffer<|im_end|>go west<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take type 2 passkey from lavender scented chest<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take spoon from type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to travel south. Okay, and then, pick up the type M keycard from the rack inside the canteen. After that, make an effort to move north. After that, make an effort to venture east. Then, insert the type M keycard into the type M chest's lock to unlock it. After that, open the type M chest in the shower. After that, retrieve the key from the type M chest within the shower. And then, doublecheck that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type M keycard from rack<|im_end|>go north<|im_end|>go east<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take key from type M chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the mantelpiece within the workshop. And then, make an effort to travel east. That done, check that the box inside the studio is unlocked with the latchkey. And then, assure that the box in the studio is open. After that, head west. After that, pick up the nest of shrimp from the floor of the workshop. And then, attempt to venture east. If you can do that, you can deposit the nest of shrimp inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a mantelpiece. The mantelpiece is normal. On the mantelpiece you can see a latchkey. You can't wait to tell the folks at home about this!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying: a gummy bear.

your action:

Response: take latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go west<|im_end|>take nest of shrimp<|im_end|>go east<|im_end|>insert nest of shrimp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go to the south. After that, recover the latchkey from the table. Then, head north. With that over with, unlock the locker in the lounge. And then, ensure that the locker inside the lounge is open. And then, retrieve the textbook from the locker within the lounge. After you have picked up the textbook, head south. With that over with, rest the textbook on the board inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You begin to take stock of what's here.
You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>go south<|im_end|>put textbook on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the east. Then, retrieve the type E passkey from the floor of the chamber. And then, attempt to head west. Next, unlock the type E box within the recreation zone with the type E passkey. Then, open the type E box. Then, take the keycard from the type E box in the recreation zone. With the keycard, assure that the chest is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You make out a chest. You make out a locked type E box.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type E passkey<|im_end|>go west<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take keycard from type E box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, go to the east. Okay, and then, recover the soap scented passkey from the floor of the basement. After that, go to the west. After that, insert the soap scented passkey into the soap scented box's lock to unlock it. And then, open the soap scented box within the steam room. Then, pick up the nest of spiders from the soap scented box. If you can get your hands on the nest of spiders, head east. And then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. Let's see what's in here.
You can make out a soap scented box.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take soap scented passkey<|im_end|>go west<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take nest of spiders from soap scented box<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to go south. If you can finish that, assure that the Henderson's style chest inside the cookhouse is open. And then, retrieve the keycard from the Henderson's style chest inside the cookhouse. And then, make an effort to travel north. With that accomplished, make sure that the safe is unlocked with the keycard. After unlocking the safe, make it so that the safe is ajar. And then, take the blanket from the safe. Then, place the blanket on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out a locked safe. You make out a bookshelf. Unfortunately, there isn't a thing on it.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>put blanket on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the pan in the canteen. And then, unlock the hatch. Then, open the hatch. Then, head east. Then, go north. And then, recover the controller from the bed inside the chamber. After that, try to go to the south. Then, deposit the controller into the fridge within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You can see a pan. You see a keycard on the pan. You can make out a saucepan. I guess it's true what they say, if you're looking for a saucepan, go to TextWorld. But the thing is empty, unfortunately.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from pan<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take controller from bed<|im_end|>go south<|im_end|>insert controller into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. Then, try to go to the north. Then, retrieve the keycard from the counter within the spare room. Then, make an effort to go to the south. That done, assure that the chest within the scullery is unlocked with the keycard. After you have unlocked the chest, make sure that the chest is wide open. After that, retrieve the American passkey from the chest in the scullery. Then, lock the American safe within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American passkey from chest<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could move north. Then, recover the keycard from the desk. With the keycard, take a trip south. Then, make sure that the gate inside the office is unlocked. After unlocking the gate, open the gate. Then, take a trip south. After that, go east. If you can succeed at that, open the coffer. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from desk<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head west. If you can get through with that, retrieve the keycard from the couch. After that, try to venture east. Following that, unlock the locker with the keycard. After that, make it so that the locker in the dish-pit is open. And then, pick up the type L passkey from the locker. And then, check that the type L locker within the dish-pit is unlocked with the type L passkey. And then, make absolutely sure that the type L locker in the dish-pit is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You see a type L locker. Classic TextWorld. You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from couch<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type L passkey from locker<|im_end|>unlock type L locker with type L passkey<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to try to move north. Then, unlock the TextWorld passageway with the TextWorld passkey. After you have unlocked the TextWorld passageway, doublecheck that the TextWorld passageway is ajar. And then, make an attempt to head north. Next, make an attempt to go west. If you can get through with that, lift the butterfly from the floor of the chamber. After that, head east. And then, insert the butterfly inside the trunk within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle. You can barely contain your excitement.
You can make out a portmanteau.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: go north<|im_end|>unlock TextWorld passageway with TextWorld passkey<|im_end|>open TextWorld passageway<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the locker is unlocked. Then, open the locker. Then, recover the passkey from the locker inside the scullery. After that, go to the east. And then, look and see that the chest in the office is unlocked. And then, open the chest. And then, retrieve the type C latchkey from the chest. And then, unlock the type C locker inside the office with the type C latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a locked locker.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type C latchkey from chest<|im_end|>unlock type C locker with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel east. And then, retrieve the keycard from the floor of the canteen. Then, make an effort to head west. Following that, unlock the box with the keycard. Then, ensure that the box is open. And then, retrieve the butterfly from the box. And then, move east. Okay, and then, deposit the butterfly on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box in the room. You see a display. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The display is empty! You scan the room for a mantle, and you find a mantle. The mantle is standard. But the thing hasn't got anything on it.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 0 box. Then, doublecheck that the type 0 box is ajar. Then, pick up the latchkey from the type 0 box. And then, attempt to take a trip west. And then, unlock the locker within the cubicle. Then, open the locker. And then, retrieve the printer from the locker within the cubicle. Then, put the printer on the armchair in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You can make out a locked type 0 box.
You need an unguarded exit? You should try going west.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. After that, retrieve the latchkey from the coffer. After stealing the latchkey, check that the locker inside the chamber is unlocked with the latchkey. After that, open the locker. And then, take the non-euclidean passkey from the locker in the chamber. And then, assure that the non-euclidean box is unlocked. After that, open the non-euclidean box. Then, take the lamp from the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take lamp from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could assure that the chest is unlocked with the keycard. Then, ensure that the chest within the parlor is open. Then, take the type 4 keycard from the chest inside the parlor. After taking the type 4 keycard, unlock the type 4 gate with the type 4 keycard. If you have unlocked the type 4 gate, open the type 4 gate within the parlor. And then, travel west. And then, make absolutely sure that the type 4 gate in the closet is closed. After that, lock the type 4 gate within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor.
You can see a locked chest in the corner.
There is a closed type 4 gate leading west. There is an unblocked exit to the north.
You are carrying: a loaf of bread, a keycard and a cushion.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>unlock type 4 gate with type 4 keycard<|im_end|>open type 4 gate<|im_end|>go west<|im_end|>close type 4 gate<|im_end|>lock type 4 gate with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the cabinet in the cookery is open. After pulling open the cabinet, retrieve the spherical latchkey from the cabinet. And then, venture north. Then, look and see that the spherical box is unlocked with the spherical latchkey. Once you have unlocked the spherical box, ensure that the spherical box in the cellar is open. And then, recover the type S latchkey from the spherical box. After that, attempt to venture south. After that, unlock the type S gateway within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in the place we're calling the cookery.
You can see a closed cabinet right there by you.
There is a closed type S gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take spherical latchkey from cabinet<|im_end|>go north<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type S latchkey from spherical box<|im_end|>go south<|im_end|>unlock type S gateway with type S latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. And then, head south. That done, take the keycard from the crate. Then, insert the keycard into the safe inside the cellar's lock to unlock it. And then, open the safe in the cellar. After that, pick up the American style latchkey from the safe inside the cellar. And then, make an effort to move north. Then, unlock the American style locker within the launderette with the American style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American style latchkey from safe<|im_end|>go north<|im_end|>unlock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, retrieve the latchkey from the floor of the canteen. After that, make sure that the box is unlocked with the latchkey. After that, assure that the box within the canteen is wide open. And then, take the key from the box in the canteen. With the key, insert the key into the door inside the canteen's lock to unlock it. Then, open the door. After pulling open the door, go to the east. Then, retrieve the desktop computer from the chair in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is a closed door leading east. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take desktop computer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. Then, pick-up the TextWorld limited edition keycard from the floor of the spare room. And then, make an effort to venture east. That done, make it so that the TextWorld limited edition safe inside the workshop is unlocked. After unlocking the TextWorld limited edition safe, make it so that the TextWorld limited edition safe in the workshop is ajar. Then, retrieve the formless keycard from the TextWorld limited edition safe. After that, unlock the formless box with the formless keycard. And then, ensure that the formless box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless box. Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard<|im_end|>go east<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take formless keycard from TextWorld limited edition safe<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the rack. Then, unlock the box inside the garage. Then, ensure that the box in the garage is open. And then, recover the fudge scented latchkey from the box. After that, try to venture west. After that, make absolutely sure that the fudge scented box in the lounge is unlocked. Then, doublecheck that the fudge scented box is open. And then, recover the synthesizer from the fudge scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one. You begin to take stock of what's here.
Hey, want to see a box? Look over there, a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a rack. On the rack you can see a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fudge scented latchkey from box<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take synthesizer from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, retrieve the key from the case. Then, go west. Then, make sure that the hatch within the canteen is unlocked. After that, assure that the hatch is wide open. And then, make an attempt to go south. If you can finish that, try to venture east. And then, take the book from the table within the studio. And then, deposit the book on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. Let's see what's in here.
You can make out an opened case, which looks usual, in the corner. The case contains a key. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take book from table<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the floor of the recreation zone. And then, insert the latchkey into the box's lock to unlock it. Once you have unlocked the box, assure that the box within the recreation zone is ajar. After pulling open the box, pick up the passkey from the box. And then, go to the east. After that, unlock the chest with the passkey. After that, ensure that the chest is open. Then, take the paper towel from the chest in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in the place we're calling the recreation zone.
You can make out a locked box in the corner.
There is a closed gate leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. That done, retrieve the American latchkey from the mantle. If you have got the American latchkey, attempt to travel west. And then, unlock the American box. And then, open the American box. After that, retrieve the monitor from the American box. And then, make an attempt to go east. And then, sit the monitor on the mantle inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You make out a American box.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take American latchkey from mantle<|im_end|>go west<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take monitor from American box<|im_end|>go east<|im_end|>put monitor on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the Microsoft limited edition passkey from the bureau. Then, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, ensure that the Microsoft limited edition locker is open. After that, recover the type R keycard from the Microsoft limited edition locker. And then, travel east. And then, insert the type R keycard into the type R box within the cookery's lock to unlock it. Then, open the type R box in the cookery. After that, recover the fly larva from the type R box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. Let's see what's in here.
You see a Microsoft limited edition locker. There's something strange about this being here, but you can't put your finger on it. You can make out an opened bureau. The bureau contains a Microsoft limited edition passkey. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from bureau<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take type R keycard from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take fly larva from type R box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could unlock the safe with the latchkey. And then, ensure that the safe is open. And then, retrieve the cake scented keycard from the safe. If you have picked up the cake scented keycard, take a trip south. After that, unlock the cake scented hatch. And then, open the cake scented hatch within the garage. After that, attempt to go to the east. With that accomplished, make sure that the fridge is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a safe.
There is an unguarded exit to the south.
You are carrying: a latchkey and a non-euclidean passkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented keycard from safe<|im_end|>go south<|im_end|>unlock cake scented hatch with cake scented keycard<|im_end|>open cake scented hatch<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. After that, pick-up the key from the floor of the launderette. Then, make an effort to go to the south. After that, check that the passageway inside the vault is unlocked with the key. And then, doublecheck that the passageway within the vault is wide open. After that, take a trip east. If you can finish that, retrieve the nest of bugs from the board in the kitchenette. And then, you can insert the nest of bugs into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault. You begin to take stock of what's here.
You can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take nest of bugs from board<|im_end|>insert nest of bugs into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft latchkey from the drawer. Once you have picked up the Microsoft latchkey, make absolutely sure that the Microsoft door is unlocked. And then, ensure that the Microsoft door inside the launderette is open. After that, make an effort to go north. And then, try to take a trip east. And then, make sure that the box is wide open. After that, retrieve the gummy bear from the box within the restroom. After that, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You can make out an opened drawer in the corner. The drawer contains a Microsoft latchkey. Make a note of this, you might have to put stuff on or in it later on.
There is a closed Microsoft door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft latchkey from drawer<|im_end|>unlock Microsoft door with Microsoft latchkey<|im_end|>open Microsoft door<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the bedroom. After that, head west. That done, unlock the hatch inside the garage. After that, make it so that the hatch is opened. After that, take a trip north. And then, make an effort to move east. Then, recover the mop from the cabinet inside the shower. If you can get your hands on the mop, you can place the mop into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the east. And then, lift the keycard from the floor of the sauna. Then, unlock the locker with the keycard. Then, make sure that the locker is opened. Then, take the cuboid passkey from the locker in the sauna. And then, insert the cuboid passkey into the cuboid chest inside the sauna's lock to unlock it. And then, make absolutely sure that the cuboid chest is open. After that, pick up the broom from the cuboid chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed gate leading north. There is an unblocked exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take broom from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to travel south. With that over with, pick up the latchkey from the shelf. And then, look and see that the safe is unlocked. After that, open the safe inside the kitchenette. Then, retrieve the passkey from the safe inside the kitchenette. And then, unlock the box with the passkey. Then, open the box. After that, retrieve the nest of grubs from the box in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the type H locker is open. After that, take the cuboid passkey from the type H locker. And then, doublecheck that the cuboid locker inside the kitchen is unlocked with the cuboid passkey. Having unlocked the cuboid locker, ensure that the cuboid locker is open. After that, take the passkey from the cuboid locker. If you can get your hands on the passkey, try to travel north. With that done, unlock the door inside the cookery with the passkey. Then, look and see that the door within the cookery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can make out a locked cuboid locker. A closed type H locker is here.
There is an exit to the north. Don't worry, it is unguarded.
There is a type H keycard on the floor.
You are carrying nothing.

your action:

Response: open type H locker<|im_end|>take cuboid passkey from type H locker<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>go north<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. Then, pick-up the passkey from the floor of the recreation zone. Then, go east. And then, doublecheck that the safe is unlocked. And then, look and see that the safe in the canteen is wide open. After that, pick up the coffee cup from the safe inside the canteen. And then, venture west. And then, place the coffee cup on the bar inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see a safe. You can make out a chest. The chest is empty! What a waste of a day! You see a plate. The plate appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>go west<|im_end|>put coffee cup on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could attempt to go north. Okay, and then, ensure that the portal inside the closet is open. After opening the portal, take a trip north. Once you accomplish that, make an attempt to head west. Next, recover the latchkey from the chest inside the recreation zone. Once you have taken the latchkey, make an effort to take a trip east. That done, close the portal. After that, make sure that the portal is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close portal<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, make an attempt to head south. And then, recover the Microsoft limited edition keycard from the floor of the cookhouse. After that, unlock the Microsoft limited edition safe in the cookhouse. After that, ensure that the Microsoft limited edition safe is open. If you have pulled open the Microsoft limited edition safe, retrieve the American limited edition passkey from the Microsoft limited edition safe. With the American limited edition passkey, move north. And then, make absolutely sure that the American limited edition chest inside the closet is shut. Then, make absolutely sure the American limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place.
You see a American limited edition chest. The American limited edition chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take American limited edition passkey from Microsoft limited edition safe<|im_end|>go north<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. With that accomplished, open the cabinet. Then, pick up the latchkey from the cabinet in the laundromat. And then, take a trip east. Then, unlock the chest within the office with the latchkey. After that, open the chest. After that, pick up the Microsoft style keycard from the chest in the office. After that, unlock the Microsoft style safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a Microsoft style safe. You make out a locked chest, which looks usual, in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Microsoft style keycard from chest<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the non-euclidean key from the floor of the study. And then, check that the non-euclidean gateway inside the study is unlocked with the non-euclidean key. After unlocking the non-euclidean gateway, ensure that the non-euclidean gateway is open. After that, make an attempt to head north. Following that, travel west. Then, take the paper towel from the counter in the shower. After you have got the paper towel, head east. After that, sit the paper towel on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
There is a closed non-euclidean gateway leading north. There is an unblocked exit to the east.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go north<|im_end|>go west<|im_end|>take paper towel from counter<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. And then, ensure that the chest is open. Then, retrieve the Canadian limited edition passkey from the chest within the studio. With the Canadian limited edition passkey, make absolutely sure that the Canadian limited edition locker in the studio is unlocked with the Canadian limited edition passkey. And then, assure that the Canadian limited edition locker is ajar. And then, recover the Quote of the Day Calendar from the Canadian limited edition locker within the studio. And then, try to go west. Following that, deposit the Quote of the Day Calendar on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take Quote of the Day Calendar from Canadian limited edition locker<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the north. After that, open the chest. And then, recover the rectangular passkey from the chest in the garage. And then, assure that the rectangular portal inside the garage is unlocked. And then, make it so that the rectangular portal is open. Then, travel north. And then, open the safe in the pantry. And then, recover the golf tee from the safe within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go north<|im_end|>open safe<|im_end|>take golf tee from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, open the safe within the scullery. After opening the safe, take a trip east. After that, pick up the spherical key from the floor of the washroom. With the spherical key, make sure that the spherical box is unlocked with the spherical key. After that, doublecheck that the spherical box inside the washroom is opened. Then, recover the vacuum from the spherical box. And then, go west. With that accomplished, deposit the vacuum inside the safe in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a ladle on the floor.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>go east<|im_end|>take spherical key<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go west<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the type 5 keycard from the table in the canteen. And then, insert the type 5 keycard into the type 5 safe's lock to unlock it. And then, open the type 5 safe. Then, retrieve the fresh laundry scented passkey from the type 5 safe inside the canteen. Then, unlock the fresh laundry scented locker. And then, assure that the fresh laundry scented locker in the canteen is open. After pulling open the fresh laundry scented locker, take the keycard from the fresh laundry scented locker within the canteen. After getting the keycard, doublecheck that the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You begin looking for stuff.
You make out a locker. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a fresh laundry scented locker. Oh wow! Is that what I think it is? It is! It's a type 5 safe. You make out a table. The table is usual. On the table you can make out a type 5 keycard.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 5 keycard from table<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take fresh laundry scented passkey from type 5 safe<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, make an effort to go to the east. And then, retrieve the cuboid latchkey from the bowl. With the cuboid latchkey, go west. After that, insert the cuboid latchkey into the cuboid chest within the attic's lock to unlock it. Then, open the cuboid chest. After that, pick up the passkey from the cuboid chest inside the attic. Then, attempt to head east. After that, check that the box is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in a place we're calling an attic.
You can make out a locked cuboid chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from bowl<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. Once you succeed at that, retrieve the formless keycard from the mantelpiece. After that, attempt to travel west. And then, check that the formless locker is unlocked with the formless keycard. And then, open the formless locker in the pantry. After that, retrieve the loaf of bread from the formless locker. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You can make out a locked formless locker. You can make out a table. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard from mantelpiece<|im_end|>go west<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take loaf of bread from formless locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, go to the north. Next, assure that the type T box inside the attic is unlocked. Then, open the type T box. After opening the type T box, recover the type N latchkey from the type T box in the attic. And then, take a trip south. Then, assure that the type N safe is unlocked. Then, ensure that the type N safe is open. After pulling open the type N safe, pick up the worm from the type N safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a type N safe.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying: a type T passkey.

your action:

Response: go north<|im_end|>unlock type T box with type T passkey<|im_end|>open type T box<|im_end|>take type N latchkey from type T box<|im_end|>go south<|im_end|>unlock type N safe with type N latchkey<|im_end|>open type N safe<|im_end|>take worm from type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go south. Next, look and see that the lavender scented safe within the parlor is open. After that, retrieve the fudge scented key from the lavender scented safe. After that, attempt to travel north. With that over with, assure that the fudge scented passageway inside the laundromat is unlocked with the fudge scented key. And then, make absolutely sure that the fudge scented passageway is opened. And then, go to the east. After that, assure that the bureau is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a standard kind of place. That is to say, you're in a laundromat.
You see a closed basket, which looks ordinary, in the room.
There is a closed fudge scented passageway leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open lavender scented safe<|im_end|>take fudge scented key from lavender scented safe<|im_end|>go north<|im_end|>unlock fudge scented passageway with fudge scented key<|im_end|>open fudge scented passageway<|im_end|>go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the north. After that, pick up the rectangular latchkey from the cabinet within the garage. After picking up the rectangular latchkey, try to take a trip south. With that over with, check that the rectangular locker within the salon is unlocked with the rectangular latchkey. Then, make sure that the rectangular locker is ajar. Then, recover the keycard from the rectangular locker. If you can get your hands on the keycard, try to move north. After that, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
A locked rectangular locker, which looks usual, is close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. And then, assure that the type 2 chest in the shower is unlocked. And then, make absolutely sure that the type 2 chest inside the shower is open. And then, recover the type G latchkey from the type 2 chest. Then, insert the type G latchkey into the type G safe within the shower's lock to unlock it. Then, open the type G safe. After that, pick up the key from the type G safe within the shower. Then, doublecheck that the chest within the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 2 key.

your action:

Response: go east<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take type G latchkey from type 2 chest<|im_end|>unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>take key from type G safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to recover the type 4 passkey from the floor of the shower. After that, head south. Once you manage that, look and see that the type 4 locker within the garage is unlocked. And then, open the type 4 locker. Then, pick up the passkey from the type 4 locker. Once you have got the passkey, go to the north. And then, unlock the safe within the shower. After that, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You can make out a locked safe.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 4 passkey on the floor.
You are carrying: a watermelon.

your action:

Response: take type 4 passkey<|im_end|>go south<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the passkey from the armchair in the cubicle. After that, check that the locker within the cubicle is unlocked with the passkey. Then, ensure that the locker is open. After that, pick up the cake scented keycard from the locker within the cubicle. And then, make absolutely sure that the cake scented locker in the cubicle is unlocked with the cake scented keycard. After that, look and see that the cake scented locker in the cubicle is wide open. And then, pick up the keycard from the cake scented locker inside the cubicle. And then, Place the keycard into the chest inside the cubicle to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You begin looking for stuff.
You see a chest. You can make out a locked normal looking cake scented locker in the corner. You can make out a locked locker. You make out an armchair. The armchair is usual. On the armchair you can see a passkey.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from armchair<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cake scented keycard from locker<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take keycard from cake scented locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. After that, check that the box in the scullery is unlocked with the latchkey. And then, assure that the box is ajar. And then, recover the cuboid passkey from the box inside the scullery. And then, look and see that the cuboid safe is unlocked. Then, make absolutely sure that the cuboid safe in the scullery is open. Then, retrieve the napkin from the cuboid safe inside the scullery. If you can get your hands on the napkin, drop the napkin on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take napkin from cuboid safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the type G chest inside the studio. After that, make it so that the type G chest is wide open. After that, pick up the key from the type G chest. Having got the key, doublecheck that the locker inside the studio is unlocked. Once you have unlocked the locker, open the locker. And then, retrieve the printer from the locker. And then, attempt to go south. After that, rest the printer on the shelf within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You can barely contain your excitement.
You see a locked locker nearby. You rest your hand against a wall, but you miss the wall and fall onto a type G chest.
There is an unblocked exit to the south.
You are carrying: a type G latchkey.

your action:

Response: unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take key from type G chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>go south<|im_end|>put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, open the display. And then, recover the latchkey from the display within the cubicle. After getting the latchkey, look and see that the chest is unlocked with the latchkey. After that, open the chest inside the cubicle. And then, go south. And then, recover the kettle from the case within the canteen. After getting the kettle, attempt to go north. Then, place the kettle inside the chest inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
Oh, great. Here's a chest. You can see a display.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: open display<|im_end|>take latchkey from display<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go south<|im_end|>take kettle from case<|im_end|>go north<|im_end|>insert kettle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make it so that the locker is unlocked. After unlocking the locker, open the locker in the kitchenette. After that, pick up the key from the locker. And then, venture east. Then, check that the safe is unlocked with the key. After that, make absolutely sure that the safe within the pantry is ajar. Then, take the top hat from the safe. And then, toss the top hat on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You make out a locked locker nearby.
There is an unguarded exit to the east.
You are carrying: a cookie and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to take a trip east. Then, make an effort to venture east. With that over with, lift the Canadian keycard from the floor of the shower. After that, move west. Then, insert the Canadian keycard into the Canadian chest's lock to unlock it. After that, ensure that the Canadian chest is open. And then, retrieve the gummy bear from the Canadian chest. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the mantelpiece.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>go west<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take gummy bear from Canadian chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the trunk within the steam room. And then, head north. And then, unlock the locker in the study. After that, make it so that the locker is open. After you have pulled open the locker, pick up the Advent Calendar from the locker. After that, try to travel south. And then, ensure that the basket is open. Then, you can put the Advent Calendar into the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
You make out a basket. You make out a trunk. The trunk contains a latchkey.
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying: a cashew.

your action:

Response: take latchkey from trunk<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Advent Calendar from locker<|im_end|>go south<|im_end|>open basket<|im_end|>insert Advent Calendar into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, head north. With that done, try to take a trip east. After that, lift the rectangular keycard from the floor of the bar. And then, head west. After that, make it so that the rectangular chest is unlocked with the rectangular keycard. After that, open the rectangular chest in the office. And then, take the type C passkey from the rectangular chest in the office. Then, assure that the type C safe within the office is unlocked with the type C passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a closed suitcase.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular keycard<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take type C passkey from rectangular chest<|im_end|>unlock type C safe with type C passkey<|im_end|>