Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the Henderson's style passkey into the Henderson's style box within the spare room's lock to unlock it. And then, doublecheck that the Henderson's style box within the spare room is opened. After that, retrieve the type Z key from the Henderson's style box. After that, insert the type Z key into the type Z chest's lock to unlock it. Then, assure that the type Z chest inside the spare room is open. After that, recover the sock from the type Z chest. With the sock, try to go east. And then, toss the sock on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You see a type Z chest. You see a Henderson's style box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>take type Z key from Henderson's style box<|im_end|>unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take sock from type Z chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. And then, check that the non-euclidean locker is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean locker within the attic is open. Then, recover the type E keycard from the non-euclidean locker. Once you have taken the type E keycard, check that the type E chest is unlocked with the type E keycard. After that, open the type E chest. After that, retrieve the cane from the type E chest in the attic. After you have got the cane, toss the cane on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type E keycard from non-euclidean locker<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take cane from type E chest<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, go to the south. With that accomplished, take the keycard from the table. After that, unlock the hatch with the keycard. After that, ensure that the hatch is open. And then, take a trip south. And then, go east. And then, pick-up the Microsoft key from the floor of the spare room. And then, insert the Microsoft key into the Microsoft chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
Hey, want to see a chair? Look over there, a chair. The chair appears to be empty.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take Microsoft key<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. After that, pick up the passkey from the table in the pantry. And then, doublecheck that the box is unlocked. If you have unlocked the box, open the box. After that, recover the type 4 keycard from the box in the pantry. After that, head east. With that done, doublecheck that the type 4 safe inside the studio is shut. After you have shut the type 4 safe, make absolutely sure that the type 4 safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You see a type 4 safe. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 keycard from box<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, retrieve the passkey from the floor of the bedroom. After that, check that the box in the bedroom is unlocked with the passkey. After unlocking the box, make absolutely sure that the box is open. Then, retrieve the type O key from the box within the bedroom. And then, venture west. Next, unlock the type O safe within the lounge. Having unlocked the type O safe, open the type O safe inside the lounge. And then, retrieve the pillow from the type O safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room is well lit.
You make out a locked box nearby.
There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type O key from box<|im_end|>go west<|im_end|>unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take pillow from type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the west. And then, pick up the latchkey from the table in the closet. And then, attempt to take a trip east. And then, unlock the locker in the steam room with the latchkey. And then, ensure that the locker in the steam room is open. After you have opened the locker, take the insect from the locker in the steam room. Having picked up the insect, try to venture west. And then, drop the insect on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locker!
You need an unguarded exit? You should try going west.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head south. Next, make sure that the chest is opened. After opening the chest, take the type V latchkey from the chest. If you can get your hands on the type V latchkey, make an effort to take a trip north. And then, unlock the type V safe with the type V latchkey. Then, ensure that the type V safe is open. After that, retrieve the dvd from the type V safe in the chamber. And then, put the dvd on the shelf inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You can barely contain your excitement.
You can make out a type V safe. Classic TextWorld. Look over there! a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type V latchkey from chest<|im_end|>go north<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take dvd from type V safe<|im_end|>put dvd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip south. With that done, take the type 7 key from the table. And then, unlock the type 7 chest in the study. And then, ensure that the type 7 chest inside the study is open. Then, go to the north. Then, take the bug from the bench in the recreation zone. Then, venture south. Next, put the bug into the type 7 chest inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
A decrepit sign tells you that you are now in the recreation zone.
What's that over there? It looks like it's a bench. You see a bug on the bench. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>go north<|im_end|>take bug from bench<|im_end|>go south<|im_end|>insert bug into type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, assure that the locker inside the restroom is unlocked. And then, ensure that the locker is open. And then, retrieve the keycard from the locker. After that, make an effort to take a trip east. Okay, and then, unlock the safe. Then, ensure that the safe inside the shower is open. Then, take the formless passkey from the safe within the shower. And then, lock the formless box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed sign tells you that you are now in the restroom.
You see a locked locker.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless passkey from safe<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the cake scented chest in the closet is unlocked. Then, make sure that the cake scented chest inside the closet is ajar. After that, retrieve the passkey from the cake scented chest. Then, insert the passkey into the box's lock to unlock it. After that, open the box. Then, take the latchkey from the box. After that, attempt to go to the south. Okay, and then, unlock the portal inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You have stumbled into the most normal of all possible closets.
You can see a box. You can make out a locked cake scented chest, which looks usual, in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to venture north. With that done, ensure that the safe inside the workshop is open. And then, recover the passkey from the safe. With the passkey, unlock the door with the passkey. Then, open the door. After that, move north. With that over with, attempt to take a trip east. And then, recover the vacuum from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north.
There is a fly larva on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to unlock the safe. After unlocking the safe, doublecheck that the safe in the laundromat is open. After that, retrieve the TextWorld style passkey from the safe within the laundromat. Then, try to go to the north. After that, make sure that the TextWorld style door is open. Then, make an attempt to venture north. After that, close the TextWorld style door within the washroom. And then, Put the TextWorld style passkey into the TextWorld style door within the washroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin looking for stuff.
You can make out a locked safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an apple and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld style passkey from safe<|im_end|>go north<|im_end|>open TextWorld style door<|im_end|>go north<|im_end|>close TextWorld style door<|im_end|>lock TextWorld style door with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe inside the chamber with the keycard. After unlocking the safe, look and see that the safe inside the chamber is ajar. After that, take the key from the safe. After that, unlock the locker inside the chamber. After unlocking the locker, ensure that the locker in the chamber is open. After that, retrieve the cuboid passkey from the locker. With the cuboid passkey, unlock the cuboid locker in the chamber. If you have unlocked the cuboid locker, open the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You begin looking for stuff.
You can make out a locked cuboid locker, which looks ordinary, here. You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a locked safe.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to venture west. With that done, ensure that the type S box within the study is open. After pulling open the type S box, recover the latchkey from the type S box within the study. After picking up the latchkey, make it so that the box is unlocked with the latchkey. After that, make it so that the box is open. Then, take the binder from the box. And then, go to the east. And then, deposit the binder on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a type S latchkey.

your action:

Response: go west<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go west. With that done, retrieve the passkey from the floor of the parlor. With the passkey, unlock the box in the parlor. Then, ensure that the box inside the parlor is open. And then, pick up the type A latchkey from the box in the parlor. And then, take a trip east. With that accomplished, unlock the type A gateway in the lounge with the type A latchkey. After that, open the type A gateway. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed type A gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a grape.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type A latchkey from box<|im_end|>go east<|im_end|>unlock type A gateway with type A latchkey<|im_end|>open type A gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, recover the latchkey from the floor of the pantry. After that, take a trip west. And then, unlock the chest. Then, open the chest inside the study. Then, take the mug from the chest. After that, make an effort to head east. After that, ditch the mug on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a chest. Wow, isn't TextWorld just the best?
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, attempt to venture west. Then, open the freezer in the cookhouse. Then, take the American style key from the freezer. Then, look and see that the American style locker in the cookhouse is unlocked with the American style key. And then, open the American style locker inside the cookhouse. After that, recover the bowl from the American style locker in the cookhouse. After that, make an attempt to venture east. Then, place the bowl on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take American style key from freezer<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take bowl from American style locker<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, look and see that the formless locker inside the launderette is unlocked. Then, make absolutely sure that the formless locker is open. Then, recover the keycard from the formless locker inside the launderette. After that, make absolutely sure that the gate inside the launderette is unlocked with the keycard. Then, ensure that the gate is open. And then, venture east. Then, recover the cuboid passkey from the floor of the garage. Then, unlock the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You make out a formless locker.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, pick up the Microsoft style key from the trunk within the washroom. After that, unlock the Microsoft style box inside the washroom with the Microsoft style key. And then, open the Microsoft style box in the washroom. Then, pick up the Canadian key from the Microsoft style box. Then, unlock the Canadian hatch inside the washroom. After that, doublecheck that the Canadian hatch in the washroom is open. And then, attempt to venture south. And then, take the insect from the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can see a Microsoft style box. You scan the room, seeing a trunk. The trunk contains a Microsoft style key.
There is a closed Canadian hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style key from trunk<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take Canadian key from Microsoft style box<|im_end|>unlock Canadian hatch with Canadian key<|im_end|>open Canadian hatch<|im_end|>go south<|im_end|>take insect from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Then, look and see that the box within the bedroom is ajar. After that, recover the non-euclidean key from the box within the bedroom. And then, unlock the non-euclidean box inside the bedroom. After that, look and see that the non-euclidean box is open. And then, take the pillow from the non-euclidean box within the bedroom. Having taken the pillow, attempt to head south. Then, place the pillow on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take pillow from non-euclidean box<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the safe within the bedchamber. After that, doublecheck that the safe is ajar. After that, recover the type Q key from the safe. After that, venture south. Then, make it so that the type Q gate is unlocked. After that, open the type Q gate. If you have opened the type Q gate, travel east. And then, take the top hat from the counter inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You can make out a safe. You check the price tag glued to the safe. 50 bucks? What a deal! You'll have to ask where they got this!
You need an unguarded exit? You should try going south.
You are carrying: a key and a plant.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type Q key from safe<|im_end|>go south<|im_end|>unlock type Q gate with type Q key<|im_end|>open type Q gate<|im_end|>go east<|im_end|>take top hat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move north. With that over with, recover the type P keycard from the desk within the lounge. Then, take a trip south. Then, make sure that the type P safe is unlocked. After unlocking the type P safe, ensure that the type P safe is open. After that, recover the keycard from the type P safe. With the keycard, unlock the chest. Then, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a type P safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type P keycard from desk<|im_end|>go south<|im_end|>unlock type P safe with type P keycard<|im_end|>open type P safe<|im_end|>take keycard from type P safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to head west. Once you do that, pick-up the rectangular key from the floor of the bedroom. After picking up the rectangular key, attempt to travel east. And then, insert the rectangular key into the rectangular box's lock to unlock it. Then, open the rectangular box inside the kitchen. And then, pick up the mug from the rectangular box within the kitchen. Then, head west. With that accomplished, place the mug on the bench within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box. You can make out a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take mug from rectangular box<|im_end|>go west<|im_end|>put mug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could close the formless box. Then, make an effort to travel south. Following that, pick up the passkey from the floor of the office. After that, look and see that the safe in the office is unlocked. Then, open the safe in the office. After you have opened the safe, take the formless key from the safe. After that, go north. After that, doublecheck that the formless box is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a formless box. The formless box is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: close formless box<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go north<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. If you can get through with that, ensure that the Henderson's gate inside the chamber is open. Then, attempt to take a trip east. And then, close the Henderson's gate. After closing the Henderson's gate, make an attempt to move east. Next, lift the Henderson's latchkey from the floor of the launderette. After that, try to travel west. With that over with, lock the Henderson's gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's gate<|im_end|>go east<|im_end|>close Henderson's gate<|im_end|>go east<|im_end|>take Henderson's latchkey<|im_end|>go west<|im_end|>lock Henderson's gate with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel south. With that accomplished, ensure that the passageway within the launderette is open. Then, travel west. And then, go to the west. Once you get through with that, retrieve the latchkey from the workbench in the attic. If you can get your hands on the latchkey, try to move east. Once you manage that, make it so that the passageway inside the kitchen is closed. And then, doublecheck that the passageway is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You scan the room, seeing a desk. The desk is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>go west<|im_end|>take latchkey from workbench<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, check that the locker in the shower is unlocked with the passkey. Having unlocked the locker, ensure that the locker is open. If you have pulled open the locker, recover the latchkey from the locker. And then, make sure that the chest is unlocked. After that, ensure that the chest is open. Then, pick up the Canadian style latchkey from the chest in the shower. Then, insert the Canadian style latchkey into the Canadian style safe in the shower's lock to unlock it. And then, doublecheck that the Canadian style safe in the shower is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin to take stock of what's here.
You see a Canadian style safe. You can see a chest. You see a locked locker.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the safe in the vault is wide open. And then, recover the Microsoft style key from the safe. After that, unlock the Microsoft style safe. And then, open the Microsoft style safe. And then, pick up the type O latchkey from the Microsoft style safe inside the vault. After that, make an attempt to travel south. With that over with, unlock the type O gate with the type O latchkey. Then, ensure that the type O gate inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty typical here.
You make out a locked Microsoft style safe here. You can see a closed typical looking safe nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type O latchkey from Microsoft style safe<|im_end|>go south<|im_end|>unlock type O gate with type O latchkey<|im_end|>open type O gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to close the type Y box. After that, attempt to head north. With that accomplished, pick up the key from the table. And then, unlock the chest inside the vault. After that, open the chest within the vault. After opening the chest, pick up the type Y key from the chest inside the vault. After that, make an effort to go south. And then, Place the type Y key into the type Y box within the garage to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You make another one of your grand eccentric entrances into a garage.
What's that over there? It looks like it's a type Y box! The type Y box is empty! What a waste of a day!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close type Y box<|im_end|>go north<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type Y key from chest<|im_end|>go south<|im_end|>lock type Y box with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an attempt to take a trip east. Then, recover the type 4 latchkey from the floor of the sauna. After picking up the type 4 latchkey, insert the type 4 latchkey into the type 4 chest in the sauna's lock to unlock it. After that, open the type 4 chest inside the sauna. If you have opened the type 4 chest, attempt to go to the west. And then, pick up the worm from the floor of the workshop. And then, make an effort to move east. Then, insert the worm inside the type 4 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, unlock the box. After that, open the box. After that, recover the cuboid key from the box. With the cuboid key, check that the cuboid locker is unlocked with the cuboid key. And then, open the cuboid locker within the washroom. Then, recover the latchkey from the cuboid locker. Then, travel east. After that, unlock the locker in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You begin to take stock of what's here.
A locked cuboid locker is right there by you. You make out a locked box.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to go to the south. And then, open the dresser within the bedchamber. After that, recover the spherical keycard from the dresser in the bedchamber. After that, go north. Once you finish that, unlock the spherical gate in the salon. After that, ensure that the spherical gate within the salon is open. After that, go east. And then, make it so that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
Look over there! a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is ordinary. The mantle appears to be empty.
There is a closed spherical gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take spherical keycard from dresser<|im_end|>go north<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Once you accomplish that, assure that the safe inside the dish-pit is open. Having opened the safe, retrieve the Henderson's style key from the safe. After picking up the Henderson's style key, insert the Henderson's style key into the Henderson's style gate's lock to unlock it. After that, open the Henderson's style gate. And then, go to the east. If you can accomplish that, take the laptop from the stand. And then, place the laptop on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gate with Henderson's style key<|im_end|>open Henderson's style gate<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the gateway is wide open. After that, move north. With that accomplished, go to the east. Next, retrieve the key from the bench inside the bathroom. And then, unlock the safe with the key. After unlocking the safe, open the safe. After that, pick up the spherical key from the safe within the bathroom. And then, unlock the spherical locker with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip east. Once you succeed at that, open the Canadian chest. And then, retrieve the type 0 passkey from the Canadian chest. Once you have taken the type 0 passkey, head west. Following that, assure that the type 0 safe within the kitchenette is unlocked. After that, ensure that the type 0 safe is open. And then, retrieve the stick of butter from the type 0 safe. If you can get your hands on the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked type 0 safe is here.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Canadian key and a mop.

your action:

Response: go east<|im_end|>open Canadian chest<|im_end|>take type 0 passkey from Canadian chest<|im_end|>go west<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take stick of butter from type 0 safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, attempt to take a trip west. Then, recover the type 4 key from the bookshelf. After that, unlock the type 4 chest. Then, ensure that the type 4 chest is open. And then, retrieve the keycard from the type 4 chest. With the keycard, try to go to the east. Then, doublecheck that the locker in the canteen is shut. Then, Place the keycard into the locker within the canteen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
An open locker is in the room. The locker is empty, what a horrible day!
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 4 key from bookshelf<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take keycard from type 4 chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture south. And then, check that the type O chest is unlocked with the type O passkey. And then, make it so that the type O chest is wide open. Having pulled open the type O chest, take the type O keycard from the type O chest within the scullery. After that, insert the type O keycard into the type O safe in the scullery's lock to unlock it. And then, open the type O safe inside the scullery. And then, pick up the butterfly from the type O safe. Then, drop the butterfly on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a type O passkey.

your action:

Response: go south<|im_end|>unlock type O chest with type O passkey<|im_end|>open type O chest<|im_end|>take type O keycard from type O chest<|im_end|>unlock type O safe with type O keycard<|im_end|>open type O safe<|im_end|>take butterfly from type O safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the American limited edition key from the rack. Then, make sure that the American limited edition locker inside the cellar is unlocked with the American limited edition key. After that, open the American limited edition locker within the cellar. And then, retrieve the key from the American limited edition locker in the cellar. With the key, go to the north. Then, ensure that the hatch is open. And then, go east. And then, make it so that the locker inside the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked American limited edition locker. You can see a display. You see a rack. The rack is normal. On the rack you see an American limited edition key. Hmmm... what else, what else?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition key from rack<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take key from American limited edition locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head east. After that, recover the Canadian limited edition keycard from the floor of the workshop. Then, assure that the Canadian limited edition chest is unlocked. If you have unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest inside the workshop is open. And then, pick up the rectangular keycard from the Canadian limited edition chest in the workshop. And then, unlock the rectangular box in the workshop. If you have unlocked the rectangular box, ensure that the rectangular box is open. And then, retrieve the binder from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take rectangular keycard from Canadian limited edition chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take binder from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the key from the floor of the playroom. Then, unlock the chest inside the playroom. After that, make it so that the chest inside the playroom is wide open. After opening the chest, retrieve the Canadian limited edition latchkey from the chest. And then, look and see that the Canadian limited edition hatch inside the playroom is unlocked with the Canadian limited edition latchkey. And then, open the Canadian limited edition hatch within the playroom. After opening the Canadian limited edition hatch, take a trip east. If you can accomplish that, make sure that the Canadian limited edition hatch is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom.
As if things weren't amazing enough already, you can even see a chest. Is this what you came to TextWorld for? This... chest?
There is a closed Canadian limited edition hatch leading east. There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition latchkey from chest<|im_end|>unlock Canadian limited edition hatch with Canadian limited edition latchkey<|im_end|>open Canadian limited edition hatch<|im_end|>go east<|im_end|>close Canadian limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, travel north. If you can accomplish that, open the toolbox within the basement. After pulling open the toolbox, recover the spherical key from the toolbox inside the basement. Then, venture south. After that, unlock the spherical chest inside the cubicle. And then, make sure that the spherical chest is wide open. Then, pick up the insect from the spherical chest. With the insect, put the insect on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You see a locked spherical chest. You see a desk. The desk is ordinary. The desk appears to be empty.
There is a closed passageway leading west. There is an unguarded exit to the north.
You are carrying: a blender.

your action:

Response: go north<|im_end|>open toolbox<|im_end|>take spherical key from toolbox<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take insect from spherical chest<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the key from the safe. Then, venture south. Following that, make absolutely sure that the chest inside the workshop is unlocked with the key. After that, ensure that the chest is open. Then, pick up the latchkey from the chest inside the workshop. After that, head north. If you can get around to doing that, make it so that the passageway in the salon is unlocked. After that, ensure that the passageway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see an opened safe. The safe contains a key. You shudder, but continue examining the room. You can make out a mantelpiece. The mantelpiece is standard. But the thing is empty, unfortunately.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the Microsoft style chest. And then, make it so that the Microsoft style chest within the cookhouse is opened. After pulling open the Microsoft style chest, retrieve the passkey from the Microsoft style chest. And then, make an attempt to travel north. And then, look and see that the safe within the bathroom is unlocked. After that, open the safe. And then, retrieve the keycard from the safe. After that, Place the keycard into the door within the bathroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can see a Microsoft style chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take passkey from Microsoft style chest<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the east. After that, attempt to travel north. Next, recover the keycard from the mantle. And then, go south. Okay, and then, check that the box is unlocked with the keycard. Then, ensure that the box is open. Then, take the cd from the box. Then, rest the cd on the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from mantle<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>put cd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the vanilla scented locker. Then, assure that the vanilla scented locker inside the chamber is open. After you have pulled open the vanilla scented locker, take the TextWorld keycard from the vanilla scented locker. And then, unlock the TextWorld hatch in the chamber. Then, make sure that the TextWorld hatch is ajar. And then, make an attempt to take a trip west. And then, pick up the fly larva from the mantelpiece inside the bedroom. Having got the fly larva, insert the fly larva into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. The room is well lit.
Look over there! a vanilla scented locker.
There is a closed TextWorld hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take TextWorld keycard from vanilla scented locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go west<|im_end|>take fly larva from mantelpiece<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make absolutely sure that the non-euclidean safe is closed. And then, make an attempt to venture south. And then, pick up the American limited edition passkey from the shelf in the office. If you have taken the American limited edition passkey, doublecheck that the American limited edition locker inside the office is unlocked. Then, look and see that the American limited edition locker is wide open. After pulling open the American limited edition locker, recover the non-euclidean latchkey from the American limited edition locker. And then, make an effort to head north. Next, make absolutely sure that the non-euclidean safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out an opened non-euclidean safe close by. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: close non-euclidean safe<|im_end|>go south<|im_end|>take American limited edition passkey from shelf<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take non-euclidean latchkey from American limited edition locker<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the north. And then, open the chest. After opening the chest, take the non-euclidean keycard from the chest. After getting the non-euclidean keycard, take a trip south. After that, make sure that the non-euclidean hatch is unlocked. And then, ensure that the non-euclidean hatch is open. After that, make an effort to head east. Then, recover the insect from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You start to take note of what's in the room.
There is a closed non-euclidean hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue and a keycard.

your action:

Response: go north<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be a great idea if you could move east. And then, travel east. With that done, take the spherical key from the chest. Then, make it so that the spherical chest is unlocked. And then, open the spherical chest inside the dish-pit. Then, retrieve the bowl from the spherical chest. After taking the bowl, make an attempt to travel west. If you can get through with that, toss the bowl on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go east<|im_end|>take spherical key from chest<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take bowl from spherical chest<|im_end|>go west<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the latchkey from the coffer inside the cellar. And then, move south. And then, doublecheck that the portal inside the garage is unlocked with the latchkey. Once you have unlocked the portal, open the portal. And then, head west. If you can get through with that, retrieve the cane from the stand. And then, go to the east. And then, drop the cane on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You have stumbled into the most standard of all possible cellars. Okay, just remember what you're here to do, and everything will go great.
You make out a coffer. You check the price tag glued to the coffer. 55 bucks? What a deal! You'll have to ask where they got this! The coffer contains a latchkey.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>take cane from stand<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, make an effort to head east. With that accomplished, pick up the American key from the mantelpiece. Then, look and see that the American locker in the bedchamber is unlocked. After unlocking the American locker, ensure that the American locker inside the bedchamber is open. After that, retrieve the Henderson's limited edition keycard from the American locker inside the bedchamber. After that, insert the Henderson's limited edition keycard into the Henderson's limited edition chest's lock to unlock it. And then, look and see that the Henderson's limited edition chest is opened. After pulling open the Henderson's limited edition chest, pick up the pillow from the Henderson's limited edition chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from mantelpiece<|im_end|>unlock American locker with American key<|im_end|>open American locker<|im_end|>take Henderson's limited edition keycard from American locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take pillow from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture south. And then, recover the key from the floor of the kitchen. Then, make an effort to move north. That done, insert the key into the safe's lock to unlock it. And then, open the safe in the cellar. And then, take the formless latchkey from the safe in the cellar. And then, make an attempt to move south. Then, look and see that the formless gateway inside the kitchen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go south<|im_end|>unlock formless gateway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the fudge scented keycard from the counter in the closet. After taking the fudge scented keycard, unlock the fudge scented chest in the closet. Then, make it so that the fudge scented chest is opened. Once you have opened the fudge scented chest, take the passkey from the fudge scented chest inside the closet. After that, make sure that the gate inside the closet is unlocked. After that, assure that the gate is opened. And then, go east. And then, close the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You smell a wretched smell, and follow it to a fudge scented chest. You see a counter. The counter is standard. On the counter you can make out a fudge scented keycard.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pear.

your action:

Response: take fudge scented keycard from counter<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take passkey from fudge scented chest<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, travel west. Then, recover the rectangular latchkey from the floor of the office. After stealing the rectangular latchkey, assure that the rectangular chest inside the office is unlocked. Then, make it so that the rectangular chest inside the office is open. And then, recover the keycard from the rectangular chest. Then, make an effort to head east. That done, unlock the box within the kitchen. And then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have walked into, you had to show up in an ordinary one.
You can make out a locked box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a teacup on the floor.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take keycard from rectangular chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, unlock the chest within the cookhouse with the latchkey. After that, open the chest in the cookhouse. And then, recover the Canadian limited edition keycard from the chest. After taking the Canadian limited edition keycard, insert the Canadian limited edition keycard into the Canadian limited edition chest inside the cookhouse's lock to unlock it. And then, ensure that the Canadian limited edition chest inside the cookhouse is open. And then, take the Microsoft style passkey from the Canadian limited edition chest. After that, make an effort to go to the west. And then, make it so that the Microsoft style locker within the spare room is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
You make out a Canadian limited edition chest. Huh, weird. You can see a chest.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian limited edition keycard from chest<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft style passkey from Canadian limited edition chest<|im_end|>go west<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to venture east. With that accomplished, take the passkey from the portmanteau within the study. Having taken the passkey, head west. With that accomplished, unlock the locker with the passkey. After that, open the locker. Once you have pulled open the locker, recover the keycard from the locker in the workshop. And then, travel east. Once you get through with that, assure that the chest in the study is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a locked locker in the corner.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from portmanteau<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be a great idea if you could attempt to take a trip west. Once you manage that, pick up the non-euclidean keycard from the mantelpiece. And then, try to go to the east. Okay, and then, check that the non-euclidean passageway in the playroom is unlocked with the non-euclidean keycard. After unlocking the non-euclidean passageway, ensure that the non-euclidean passageway in the playroom is open. After that, go to the north. Then, take the spherical key from the stand within the study. After picking up the spherical key, make absolutely sure that the spherical locker inside the study is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one. You can barely contain your excitement.
There is a closed non-euclidean passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from mantelpiece<|im_end|>go east<|im_end|>unlock non-euclidean passageway with non-euclidean keycard<|im_end|>open non-euclidean passageway<|im_end|>go north<|im_end|>take spherical key from stand<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to head west. With that accomplished, assure that the formless safe is wide open. And then, recover the cake scented key from the formless safe within the spare room. And then, head east. Then, unlock the cake scented safe with the cake scented key. After that, ensure that the cake scented safe within the garage is open. Then, recover the hat from the cake scented safe in the garage. After that, place the hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am pleased to announce that you are now in the garage.
You see a cake scented safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless safe<|im_end|>take cake scented key from formless safe<|im_end|>go east<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take hat from cake scented safe<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to attempt to go east. Then, open the dresser. Then, retrieve the key from the dresser. And then, make absolutely sure that the chest within the bedroom is unlocked with the key. Then, open the chest. And then, recover the controller from the chest in the bedroom. With the controller, travel west. After that, rest the controller on the mantelpiece within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
An open toolbox is right there by you. What a letdown! The toolbox is empty! You see a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>go west<|im_end|>put controller on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, retrieve the formless key from the shelf within the cookhouse. Then, make an effort to head north. With that done, make absolutely sure that the formless box in the garage is unlocked with the formless key. Then, ensure that the formless box inside the garage is open. Then, retrieve the formless keycard from the formless box. After that, make sure that the formless locker is unlocked with the formless keycard. And then, doublecheck that the formless locker is wide open. Having opened the formless locker, take the scarf from the formless locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Oh, great. Here's a shelf. You see a formless key on the shelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless key from shelf<|im_end|>go north<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take formless keycard from formless box<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take scarf from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to go to the south. And then, pick up the keycard from the pan within the scullery. If you can get your hands on the keycard, unlock the passageway. And then, open the passageway within the scullery. After pulling open the passageway, attempt to go to the south. And then, pick-up the fondue from the floor of the laundry place. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've seen better steam rooms, but at least this one seems pretty standard.
There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make absolutely sure that the locker is unlocked with the latchkey. And then, ensure that the locker is open. After pulling open the locker, take the type E passkey from the locker. Then, take a trip south. Okay, and then, make sure that the type E gate in the kitchen is unlocked. After unlocking the type E gate, ensure that the type E gate is open. After that, make an attempt to take a trip south. That done, close the type E gate inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a fly larva.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E passkey from locker<|im_end|>go south<|im_end|>unlock type E gate with type E passkey<|im_end|>open type E gate<|im_end|>go south<|im_end|>close type E gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, take a trip east. After that, retrieve the key from the couch in the bedroom. With the key, make an attempt to go to the west. After that, doublecheck that the safe is unlocked with the key. And then, open the safe in the bar. After that, retrieve the rectangular passkey from the safe in the bar. Then, head east. Then, lock the rectangular chest within the bedroom with the rectangular passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You have fallen into a bar. Not the bar you'd expect. No, this is a bar. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe nearby.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from couch<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>go east<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. And then, ensure that the trunk in the bedchamber is open. After that, take the cuboid keycard from the trunk inside the bedchamber. After that, make it so that the cuboid hatch is unlocked. Then, ensure that the cuboid hatch is open. Having opened the cuboid hatch, go to the south. And then, take the keyboard from the mantelpiece. Then, place the keyboard on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cuboid keycard from trunk<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take keyboard from mantelpiece<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to go south. Then, pick-up the American limited edition keycard from the floor of the chamber. And then, insert the American limited edition keycard into the American limited edition gate's lock to unlock it. After that, make absolutely sure that the American limited edition gate in the chamber is wide open. And then, venture south. After that, travel east. And then, retrieve the soap dispenser from the rack. And then, place the soap dispenser on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take American limited edition keycard<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser from rack<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the type S keycard from the freezer. If you can get your hands on the type S keycard, make absolutely sure that the type S locker is unlocked with the type S keycard. And then, open the type S locker. Then, pick up the key from the type S locker in the kitchen. Then, unlock the locker within the kitchen with the key. And then, ensure that the locker is open. After you have opened the locker, pick up the passkey from the locker. Then, unlock the safe inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am honoured to announce that you are now in the kitchen. You begin to take stock of what's in the room.
You make out a locked safe. You can see a locker. Hmmm... what else, what else? You see a type S locker. If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. The freezer contains a type S keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type S keycard from freezer<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take key from type S locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to move south. Once you manage that, ensure that the Canadian style chest is open. Then, take the latchkey from the Canadian style chest within the launderette. And then, assure that the door is unlocked. After unlocking the door, open the door. After opening the door, travel south. If you can get through with that, take a trip east. After that, close the coffer in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take latchkey from Canadian style chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. And then, recover the Microsoft limited edition keycard from the shelf in the laundry place. After that, doublecheck that the Microsoft limited edition locker is unlocked. After that, make sure that the Microsoft limited edition locker is opened. Once you have opened the Microsoft limited edition locker, pick up the keycard from the Microsoft limited edition locker within the laundry place. After that, make absolutely sure that the chest in the laundry place is unlocked. Then, make it so that the chest is open. Then, retrieve the shirt from the chest in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the basement. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from shelf<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take keycard from Microsoft limited edition locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip south. Okay, and then, unlock the type P locker in the washroom. And then, open the type P locker. After that, take the keycard from the type P locker inside the washroom. With the keycard, attempt to take a trip east. Then, check that the box is unlocked with the keycard. And then, doublecheck that the box is opened. If you have opened the box, recover the sock from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type P keycard and a butterfly.

your action:

Response: go south<|im_end|>unlock type P locker with type P keycard<|im_end|>open type P locker<|im_end|>take keycard from type P locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the American box inside the kitchenette with the American keycard. Then, make absolutely sure that the American box inside the kitchenette is wide open. After that, pick up the non-euclidean keycard from the American box. After getting the non-euclidean keycard, make an attempt to travel east. And then, check that the non-euclidean chest in the canteen is unlocked with the non-euclidean keycard. After that, open the non-euclidean chest in the canteen. Once you have opened the non-euclidean chest, take the burger from the non-euclidean chest in the canteen. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You make out a American box.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: an American keycard.

your action:

Response: unlock American box with American keycard<|im_end|>open American box<|im_end|>take non-euclidean keycard from American box<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take burger from non-euclidean chest<|im_end|>eat burger<|im_end|>