Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to make sure that the American style chest is shut. And then, try to go west. With that over with, retrieve the TextWorld limited edition passkey from the table within the studio. If you can get your hands on the TextWorld limited edition passkey, unlock the TextWorld limited edition chest within the studio with the TextWorld limited edition passkey. And then, ensure that the TextWorld limited edition chest in the studio is open. Having pulled open the TextWorld limited edition chest, retrieve the American style latchkey from the TextWorld limited edition chest within the studio. After that, go east. Then, Put the American style latchkey into the American style chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You can make out an opened American style chest here. What a letdown! The American style chest is empty!
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: close American style chest<|im_end|>go west<|im_end|>take TextWorld limited edition passkey from table<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American style latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that over with, retrieve the type 8 latchkey from the chair inside the studio. Then, insert the type 8 latchkey into the type 8 chest inside the studio's lock to unlock it. After you have unlocked the type 8 chest, ensure that the type 8 chest is open. And then, recover the printer from the type 8 chest. If you can get your hands on the printer, make an attempt to take a trip south. And then, ensure that the cabinet is open. After that, deposit the printer into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a cabinet, and you find a cabinet.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 8 latchkey from chair<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>take printer from type 8 chest<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to travel north. And then, retrieve the passkey from the floor of the scullery. With the passkey, attempt to travel west. After that, make absolutely sure that the box is unlocked. Then, ensure that the box is open. Then, recover the keyboard from the box. After that, venture east. Okay, and then, rest the keyboard on the counter within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>put keyboard on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the counter. And then, check that the chest is unlocked with the latchkey. After unlocking the chest, ensure that the chest in the washroom is open. After that, pick up the passkey from the chest. Having taken the passkey, make an effort to venture south. If you can finish that, doublecheck that the box within the bedchamber is unlocked. And then, ensure that the box is open. Having pulled open the box, take the textbook from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one. You begin looking for stuff.
You can make out a locked chest. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you can make out a latchkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take textbook from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to head east. With that accomplished, pick-up the cuboid key from the floor of the bedroom. After that, insert the cuboid key into the cuboid box within the bedroom's lock to unlock it. And then, make sure that the cuboid box in the bedroom is opened. After opening the cuboid box, retrieve the key from the cuboid box. And then, unlock the locker within the bedroom with the key. Then, open the locker. After that, retrieve the blanket from the locker in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could unlock the box. Then, ensure that the box within the studio is open. After that, pick up the type X keycard from the box. And then, make sure that the type X gate inside the studio is unlocked with the type X keycard. After that, doublecheck that the type X gate is opened. And then, make an effort to move east. Then, retrieve the fly larva from the rack in the steam room. After that, sit the fly larva on the board in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked usual looking box in the room.
There is a closed type X gate leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take type X keycard from box<|im_end|>unlock type X gate with type X keycard<|im_end|>open type X gate<|im_end|>go east<|im_end|>take fly larva from rack<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Okay, and then, pick up the passkey from the saucepan in the cookhouse. After that, attempt to head west. After that, doublecheck that the safe inside the recreation zone is unlocked. Then, ensure that the safe is open. Then, take the monitor from the safe in the recreation zone. Then, try to venture east. Then, put the monitor on the saucepan inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
A well framed notice tells you that you are now in the recreation zone.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>take passkey from saucepan<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move west. And then, ensure that the coffer inside the pantry is open. Then, retrieve the latchkey from the coffer. After stealing the latchkey, make an attempt to venture east. After that, make it so that the box in the cubicle is unlocked. And then, open the box. After opening the box, retrieve the passkey from the box within the cubicle. And then, lock the chest in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You have walked into the most standard of all possible cubicles.
You can see a chest. What's that over there? It looks like it's a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a book.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, recover the keycard from the desk in the recreation zone. And then, insert the keycard into the passageway within the recreation zone's lock to unlock it. And then, ensure that the passageway in the recreation zone is open. After that, venture south. With that accomplished, take a trip east. Then, pick up the rectangular passkey from the floor of the office. After that, make sure that the rectangular chest inside the office is unlocked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
There is an unguarded exit to the south.
You are carrying: a durian.

your action:

Response: go south<|im_end|>take keycard from desk<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First stop, pick-up the Henderson's limited edition keycard from the floor of the studio. And then, doublecheck that the Henderson's limited edition chest is unlocked. After unlocking the Henderson's limited edition chest, ensure that the Henderson's limited edition chest is open. Then, pick up the cuboid key from the Henderson's limited edition chest. And then, check that the cuboid locker is unlocked with the cuboid key. After that, ensure that the cuboid locker inside the studio is open. Then, pick up the latchkey from the cuboid locker. If you can get your hands on the latchkey, doublecheck that the locker is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a typical kind of place. That is to say, you're in a studio.
You can see a locked locker. You make out a cuboid locker. You can make out a Henderson's limited edition chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
There is a Henderson's limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take cuboid key from Henderson's limited edition chest<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could pick-up the Canadian style key from the floor of the bedroom. After that, travel north. If you can finish that, unlock the Canadian style chest in the cookery with the Canadian style key. And then, ensure that the Canadian style chest is open. And then, recover the bowl from the Canadian style chest. And then, make an effort to travel south. Following that, open the trunk in the bedroom. And then, you can put the bowl inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to come round an usual one.
You can make out a trunk.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a Canadian style key on the floor.
You are carrying: a type R keycard.

your action:

Response: take Canadian style key<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take bowl from Canadian style chest<|im_end|>go south<|im_end|>open trunk<|im_end|>insert bowl into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to go to the west. Then, open the box within the cubicle. And then, recover the key from the box in the cubicle. After that, make an attempt to take a trip east. After that, unlock the locker. And then, open the locker. After that, recover the mouse from the locker. Then, deposit the mouse on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You see a locker.
You need an unguarded exit? You should try going west.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, doublecheck that the formless box is unlocked with the formless latchkey. And then, open the formless box within the spare room. Then, retrieve the Henderson's style keycard from the formless box inside the spare room. After that, move west. Okay, and then, unlock the Henderson's style box in the pantry with the Henderson's style keycard. And then, open the Henderson's style box. Then, take the latchkey from the Henderson's style box. After that, assure that the portal in the pantry is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a formless box. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take Henderson's style keycard from formless box<|im_end|>go west<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take latchkey from Henderson's style box<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the type 8 chest. After that, try to head west. Then, insert the latchkey into the safe within the cookhouse's lock to unlock it. Then, make it so that the safe in the cookhouse is ajar. After that, retrieve the key from the safe. After that, make an attempt to travel east. And then, close the locker in the vault. And then, assure that the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You can see a locker. I mean, just wow! Isn't TextWorld just the best? The locker is empty! This is the worst thing that could possibly happen, ever! You make out an opened type 8 chest. The type 8 chest contains a latchkey.
You need an unguarded exit? You should try going west.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take latchkey from type 8 chest<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel east. With that done, pick up the keycard from the cabinet inside the study. Then, take a trip west. And then, unlock the chest in the workshop. After that, make sure that the chest in the workshop is opened. And then, retrieve the pencil from the chest. And then, head east. Next, drop the pencil on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. You begin to take stock of what's in the room.
You see a chest. Wow, isn't TextWorld just the best? What's that over there? It looks like it's a bookshelf. The bookshelf is standard. But the thing hasn't got anything on it.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move south. After that, try to take a trip west. With that done, head west. If you can get around to doing that, retrieve the passkey from the desk inside the cubicle. With the passkey, venture east. With that over with, make it so that the safe in the office is unlocked. After that, ensure that the safe is open. And then, recover the mouse from the safe. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
You can see a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>go west<|im_end|>go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to unlock the Canadian chest in the launderette. Then, make absolutely sure that the Canadian chest within the launderette is opened. Then, recover the latchkey from the Canadian chest within the launderette. And then, move south. Following that, unlock the safe. And then, ensure that the safe is open. Then, take the legume from the safe inside the study. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a Canadian chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian key and a textbook.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take latchkey from Canadian chest<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the non-euclidean keycard from the suitcase within the spare room. And then, unlock the non-euclidean safe in the spare room. Having unlocked the non-euclidean safe, ensure that the non-euclidean safe is open. And then, recover the American key from the non-euclidean safe. Having taken the American key, go east. After that, take a trip south. And then, unlock the American safe inside the cellar. And then, look and see that the American safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. Let's see what's in here.
You can see a non-euclidean safe. You see a suitcase. The suitcase contains a non-euclidean keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take American key from non-euclidean safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the trunk in the cubicle is ajar. And then, retrieve the passkey from the trunk within the cubicle. Then, check that the locker in the cubicle is unlocked with the passkey. After unlocking the locker, make it so that the locker in the cubicle is open. And then, retrieve the spherical keycard from the locker. Then, try to go east. And then, unlock the spherical box in the cellar. Then, open the spherical box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a locker. You see a closed trunk.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cake scented box with the cake scented latchkey. And then, ensure that the cake scented box is open. After opening the cake scented box, recover the passkey from the cake scented box. And then, try to go south. After that, look and see that the portal within the cookhouse is unlocked. Then, open the portal. After that, head east. That done, take the broom from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out a cake scented box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see an opened safe right there by you. What a letdown! The safe is empty!
You need an unguarded exit? You should try going south.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>go south<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the spherical locker inside the bedroom with the spherical key. After that, ensure that the spherical locker inside the bedroom is open. Then, recover the keycard from the spherical locker. If you can get your hands on the keycard, check that the portal is unlocked with the keycard. And then, ensure that the portal in the bedroom is open. After that, make an effort to go to the north. That done, venture east. And then, pick up the laptop from the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked spherical locker.
There is a closed portal leading north. You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the rectangular keycard from the couch. Then, doublecheck that the rectangular locker within the bedroom is unlocked. Then, open the rectangular locker in the bedroom. Then, pick up the rectangular key from the rectangular locker within the bedroom. And then, look and see that the rectangular chest is unlocked. After unlocking the rectangular chest, make sure that the rectangular chest is ajar. And then, take the poem from the rectangular chest. If you have got the poem, rest the poem on the recliner within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most typical of all possible bedrooms.
You can see a rectangular chest. Look out! It's a- oh, never mind, it's just a rectangular locker. You scan the room, seeing a recliner. The recliner is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a couch. On the couch you see a rectangular keycard.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular keycard from couch<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take rectangular key from rectangular locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take poem from rectangular chest<|im_end|>put poem on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture east. After that, make an effort to venture east. And then, pick up the lavender scented key from the pan. After that, unlock the lavender scented locker in the kitchenette. Then, ensure that the lavender scented locker inside the kitchenette is open. After that, pick up the cashew from the lavender scented locker. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin looking for stuff.
You need an unguarded exit? You should try going east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take lavender scented key from pan<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take cashew from lavender scented locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the box in the washroom is open. After that, take the keycard from the box. With the keycard, unlock the safe. After unlocking the safe, look and see that the safe is ajar. Then, retrieve the key from the safe. Then, move north. Then, head east. Next, make it so that the locker inside the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can make out a locked safe in the room. As if things weren't amazing enough already, you can even see a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, open the Henderson's chest in the washroom. After that, retrieve the type Z latchkey from the Henderson's chest in the washroom. And then, make sure that the type Z chest is unlocked. And then, ensure that the type Z chest inside the washroom is open. After that, recover the keycard from the type Z chest. After that, attempt to head south. Next, unlock the chest inside the studio with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's chest<|im_end|>take type Z latchkey from Henderson's chest<|im_end|>unlock type Z chest with type Z latchkey<|im_end|>open type Z chest<|im_end|>take keycard from type Z chest<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the key from the floor of the vault. And then, head west. Then, unlock the box within the bedroom. And then, open the box. After opening the box, pick up the Canadian limited edition passkey from the box. If you can get your hands on the Canadian limited edition passkey, make an effort to head east. Then, make sure that the Canadian limited edition chest is unlocked. And then, open the Canadian limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You can make out a Canadian limited edition chest.
There is a closed gateway leading east. There is an unguarded exit to the west.
There is a key on the floor.
You are carrying: a printer.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition passkey from box<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the non-euclidean locker. And then, ensure that the non-euclidean locker is open. Then, pick up the soap scented latchkey from the non-euclidean locker. And then, travel east. And then, unlock the soap scented locker within the laundry place. And then, make absolutely sure that the soap scented locker inside the laundry place is wide open. After that, retrieve the type 4 keycard from the soap scented locker in the laundry place. And then, insert the type 4 keycard into the type 4 portal in the laundry place's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room is well lit.
You see a locked non-euclidean locker.
There is an unblocked exit to the east.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take soap scented latchkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take type 4 keycard from soap scented locker<|im_end|>unlock type 4 portal with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to close the chest in the laundry place. After closing the chest, move west. And then, pick up the cuboid latchkey from the shelf. And then, unlock the cuboid locker. And then, ensure that the cuboid locker is open. Then, recover the key from the cuboid locker in the canteen. And then, make an attempt to venture east. With that over with, lock the chest in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You begin looking for stuff.
What's that over there? It looks like it's a chest. Now why would someone leave that there? What a letdown! The chest is empty!
There is a closed passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go west<|im_end|>take cuboid latchkey from shelf<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. If you can get around to doing that, retrieve the latchkey from the stand in the attic. Then, unlock the safe within the attic with the latchkey. Then, ensure that the safe is open. Then, recover the Henderson's limited edition keycard from the safe. If you have taken the Henderson's limited edition keycard, make sure that the Henderson's limited edition locker is unlocked. And then, open the Henderson's limited edition locker. After pulling open the Henderson's limited edition locker, take the pair of pants from the Henderson's limited edition locker inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take pair of pants from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could pick up the keycard from the floor of the bedchamber. And then, assure that the safe is unlocked. After that, open the safe in the bedchamber. Then, retrieve the passkey from the safe in the bedchamber. With the passkey, unlock the chest in the bedchamber. And then, make sure that the chest in the bedchamber is ajar. Then, take the textbook from the chest. If you can get your hands on the textbook, you can insert the textbook into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can see an opened dresser, which looks usual, in the corner. What a letdown! The dresser is empty! You make out a locked chest here. A locked usual looking safe is in the room.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to head west. And then, take the rectangular key from the mantle. With the rectangular key, unlock the rectangular chest with the rectangular key. After that, open the rectangular chest. And then, retrieve the soap scented passkey from the rectangular chest inside the office. After that, make an attempt to go east. If you can do that, unlock the soap scented locker inside the restroom. And then, open the soap scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a soap scented locker.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key from mantle<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the safe. After that, open the safe within the canteen. And then, take the formless latchkey from the safe. Then, try to go west. Then, insert the formless latchkey into the formless safe in the basement's lock to unlock it. Then, open the formless safe in the basement. Then, recover the Microsoft limited edition passkey from the formless safe. After that, unlock the Microsoft limited edition safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. The room is well lit.
Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Microsoft limited edition passkey from formless safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture north. If you can get around to doing that, pick up the key from the shelf. If you have got the key, insert the key into the safe's lock to unlock it. And then, open the safe within the bedroom. And then, retrieve the passkey from the safe in the bedroom. If you have got the passkey, attempt to move south. With that over with, make sure that the locker in the garage is unlocked. After that, open the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You see a locker. Hey, want to see a toolbox? Look over there, a toolbox.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from shelf<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the passageway. After that, make it so that the passageway in the shower is open. After that, take a trip east. Next, make an effort to go south. And then, recover the iron from the drawer within the steam room. After that, try to travel north. And then, make an attempt to venture west. After that, you can insert the iron into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You start to take note of what's in the room.
You can make out an opened box here. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading east. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take iron from drawer<|im_end|>go north<|im_end|>go west<|im_end|>insert iron into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. After that, open the hatch. And then, attempt to go south. If you can succeed at that, look and see that the hatch in the shower is closed. After that, head west. And then, retrieve the latchkey from the floor of the washroom. After stealing the latchkey, head east. Then, Deposit the latchkey into the hatch to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty ordinary here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a banana and a shoe.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go west. Okay, and then, take the passkey from the saucepan. Then, make absolutely sure that the locker in the cookery is unlocked with the passkey. After that, open the locker. Then, recover the latchkey from the locker. After that, take a trip east. Then, make absolutely sure that the chest is unlocked with the latchkey. After that, make absolutely sure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Oh, great. Here's a chest.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from saucepan<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, go west. After that, look and see that the soap scented locker within the scullery is open. And then, recover the keycard from the soap scented locker. And then, take a trip east. Then, look and see that the door within the shower is unlocked. And then, ensure that the door within the shower is open. After that, head south. With that accomplished, doublecheck that the fridge is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open soap scented locker<|im_end|>take keycard from soap scented locker<|im_end|>go east<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to open the fridge in the kitchen. And then, recover the keycard from the fridge in the kitchen. After picking up the keycard, insert the keycard into the safe in the kitchen's lock to unlock it. After that, open the safe within the kitchen. And then, retrieve the key from the safe in the kitchen. And then, venture west. And then, look and see that the chest in the office is unlocked. And then, look and see that the chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a closed fridge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to travel east. Okay, and then, pick up the cuboid key from the locker within the cellar. And then, move west. And then, assure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, retrieve the apple from the cuboid chest. After that, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a locked cuboid chest.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>take cuboid key from locker<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take apple from cuboid chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go west. Then, ensure that the drawer is open. Then, recover the type 6 latchkey from the drawer within the launderette. Then, check that the type 6 locker inside the launderette is unlocked with the type 6 latchkey. Then, make absolutely sure that the type 6 locker within the launderette is open. Then, recover the loaf of bread from the type 6 locker. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a cane.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 6 latchkey from drawer<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take loaf of bread from type 6 locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, recover the rectangular keycard from the floor of the dish-pit. Then, unlock the rectangular passageway in the dish-pit with the rectangular keycard. Then, ensure that the rectangular passageway within the dish-pit is open. After that, take a trip east. After that, attempt to go to the north. Next, retrieve the sandwich from the safe within the workshop. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You can see a shelf. The shelf is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf.
There is a closed rectangular passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a shadfly.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>go north<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the Henderson's limited edition keycard into the Henderson's limited edition box in the kitchen's lock to unlock it. After that, open the Henderson's limited edition box. And then, retrieve the key from the Henderson's limited edition box within the kitchen. After that, attempt to venture east. With that accomplished, assure that the chest inside the kitchenette is unlocked. After unlocking the chest, doublecheck that the chest in the kitchenette is ajar. Then, pick up the latchkey from the chest in the kitchenette. Then, lock the box in the kitchenette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You begin looking for stuff.
A locked ordinary looking Henderson's limited edition box is here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to unlock the hatch within the sauna. After that, look and see that the hatch in the sauna is ajar. And then, take a trip east. Then, move south. And then, pick up the latchkey from the suitcase. With the latchkey, travel north. Then, close the box within the study. After that, lock the box inside the study with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. After that, retrieve the vanilla scented latchkey from the floor of the bedroom. With the vanilla scented latchkey, go to the east. That done, insert the vanilla scented latchkey into the vanilla scented portal's lock to unlock it. And then, ensure that the vanilla scented portal is open. Having pulled open the vanilla scented portal, attempt to go south. And then, open the cabinet. Then, take the glass from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. I guess you better just go and list everything you see here.
You make out an opened box here. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed vanilla scented portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take vanilla scented latchkey<|im_end|>go east<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go south<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, venture north. With that done, pick up the type A keycard from the floor of the pantry. Then, make sure that the type A gate in the pantry is unlocked. Then, open the type A gate in the pantry. After pulling open the type A gate, make an effort to move west. If you can manage that, take the keycard from the basket. After that, try to head east. Following that, Deposit the keycard into the safe within the pantry to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
You need an unblocked exit? You should try going north.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take type A keycard<|im_end|>unlock type A gate with type A keycard<|im_end|>open type A gate<|im_end|>go west<|im_end|>take keycard from basket<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to venture east. And then, travel north. And then, lift the rectangular keycard from the floor of the sauna. And then, look and see that the rectangular locker inside the sauna is unlocked with the rectangular keycard. And then, make absolutely sure that the rectangular locker within the sauna is wide open. Then, take the butterfly from the rectangular locker within the sauna. If you can get your hands on the butterfly, make an effort to move south. Then, put the butterfly on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular keycard<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head west. And then, open the coffer in the chamber. After that, pick up the spherical passkey from the coffer in the chamber. And then, check that the spherical box is unlocked with the spherical passkey. Then, ensure that the spherical box is open. And then, recover the blanket from the spherical box within the chamber. And then, try to head east. If you can do that, ditch the blanket on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You make out a chest.
You need an unguarded exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical passkey from coffer<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take blanket from spherical box<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, look and see that the Canadian style locker is unlocked. Once you have unlocked the Canadian style locker, open the Canadian style locker in the bedroom. After pulling open the Canadian style locker, take the keycard from the Canadian style locker. After that, make an attempt to travel east. Then, insert the keycard into the box's lock to unlock it. And then, open the box. After that, retrieve the fondue from the box. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a locked Canadian style locker close by.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to venture north. And then, assure that the cabinet inside the scullery is ajar. Having pulled open the cabinet, recover the Canadian key from the cabinet within the scullery. Then, move south. If you can get through with that, check that the Canadian chest is unlocked with the Canadian key. And then, ensure that the Canadian chest in the kitchen is open. Then, take the formless key from the Canadian chest. After that, insert the formless key into the formless portal's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You can make out a Canadian chest.
There is a closed formless portal leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take Canadian key from cabinet<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take formless key from Canadian chest<|im_end|>unlock formless portal with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, make an effort to venture north. After that, retrieve the TextWorld key from the freezer inside the canteen. After that, travel south. After that, check that the TextWorld chest within the studio is unlocked with the TextWorld key. Having unlocked the TextWorld chest, make sure that the TextWorld chest in the studio is open. And then, recover the book from the TextWorld chest within the studio. After that, venture north. After that, place the book on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a TextWorld chest.
There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take TextWorld key from freezer<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>go north<|im_end|>put book on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the west. After that, recover the Henderson's limited edition passkey from the desk. If you can get your hands on the Henderson's limited edition passkey, look and see that the Henderson's limited edition locker is unlocked. After unlocking the Henderson's limited edition locker, open the Henderson's limited edition locker inside the bedchamber. Once you have opened the Henderson's limited edition locker, retrieve the latchkey from the Henderson's limited edition locker. After picking up the latchkey, move east. And then, unlock the portal in the sauna with the latchkey. After that, doublecheck that the portal inside the sauna is ajar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one. You start to take note of what's in the room.
You make out a bench. The bench appears to be empty. Hm. Oh well
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition passkey from desk<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the keycard from the chest. Then, unlock the box. Then, open the box inside the garage. And then, retrieve the TextWorld limited edition latchkey from the box within the garage. After that, make sure that the TextWorld limited edition gateway is unlocked. After that, ensure that the TextWorld limited edition gateway inside the garage is open. Then, try to head east. And then, open the locker inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have entered the most typical of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a box. The light flickers for a second, but nothing else happens. You can see an opened chest close by. The chest contains a keycard.
There is a closed TextWorld limited edition gateway leading east. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld limited edition latchkey from box<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, ensure that the suitcase in the study is open. And then, pick up the American limited edition key from the suitcase. If you can get your hands on the American limited edition key, head east. And then, make it so that the American limited edition box is unlocked. After that, open the American limited edition box. Then, take the type 4 key from the American limited edition box in the launderette. If you can get your hands on the type 4 key, unlock the type 4 box with the type 4 key. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a typical kind of place. That is to say, you're in a launderette.
You can make out a locked type 4 box. You can make out a locked American limited edition box.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take American limited edition key from suitcase<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take type 4 key from American limited edition box<|im_end|>unlock type 4 box with type 4 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the Henderson's limited edition latchkey from the counter. After that, look and see that the Henderson's limited edition chest is unlocked. Then, ensure that the Henderson's limited edition chest in the launderette is open. Then, retrieve the keycard from the Henderson's limited edition chest. And then, make it so that the box is unlocked. After unlocking the box, ensure that the box in the launderette is open. If you have opened the box, retrieve the paper towel from the box in the launderette. After that, place the paper towel on the shelf inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a locked box right there by you. You can see a locked Henderson's limited edition chest here. You see a shelf. But there isn't a thing on it. You can make out a counter. On the counter you make out a Henderson's limited edition latchkey. Classic TextWorld.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from counter<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Then, unlock the locker inside the bedchamber. And then, make it so that the locker inside the bedchamber is ajar. Then, recover the fresh laundry scented key from the locker. After that, look and see that the fresh laundry scented chest within the bedchamber is unlocked. After that, make absolutely sure that the fresh laundry scented chest inside the bedchamber is wide open. After that, retrieve the cd from the fresh laundry scented chest. Then, insert the cd into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. Let's see what's in here.
You need an unblocked exit? You should try going north.
There is a mug on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fresh laundry scented key from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take cd from fresh laundry scented chest<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, check that the chest in the cubicle is unlocked with the keycard. After that, assure that the chest within the cubicle is open. Then, pick up the key from the chest within the cubicle. If you have taken the key, attempt to head east. And then, check that the locker is unlocked with the key. After unlocking the locker, ensure that the locker is open. After that, take the sponge from the locker. Then, place the sponge on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to close the spherical locker. After that, try to take a trip south. And then, recover the latchkey from the floor of the cookery. And then, make it so that the chest is unlocked. And then, ensure that the chest is open. Then, recover the spherical key from the chest. And then, travel north. Once you succeed at that, lock the spherical locker within the shower with the spherical key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You start to take note of what's in the room.
You can make out an opened spherical locker. The spherical locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close spherical locker<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spherical key from chest<|im_end|>go north<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Once you have unlocked the locker, look and see that the locker inside the workshop is ajar. After that, take the rectangular key from the locker. Then, head north. Then, make sure that the rectangular hatch inside the attic is unlocked. And then, ensure that the rectangular hatch within the attic is open. Then, take a trip north. Following that, pick up the ladle from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You make out a locked locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to venture west. After that, make sure that the basket is opened. After pulling open the basket, take the passkey from the basket in the sauna. Then, insert the passkey into the box's lock to unlock it. Then, open the box within the sauna. Having opened the box, take the rectangular passkey from the box within the sauna. And then, make an attempt to travel east. And then, unlock the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You begin to take stock of what's in the room.
You can make out a locked rectangular safe, which looks typical, here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take passkey from basket<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. After that, lift the rectangular passkey from the floor of the salon. Then, attempt to venture north. Okay, and then, unlock the rectangular gateway in the washroom. Then, ensure that the rectangular gateway is open. After that, make an attempt to go west. And then, recover the passkey from the floor of the cookery. Then, doublecheck that the chest inside the cookery is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom. You start to take note of what's in the room.
There is a closed rectangular gateway leading west. You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the formless key from the floor of the bar. And then, attempt to venture west. If you can do that, check that the formless box inside the playroom is unlocked with the formless key. And then, look and see that the formless box is ajar. Then, take the type A passkey from the formless box inside the playroom. If you can get your hands on the type A passkey, take a trip east. And then, make sure that the type A box is unlocked. After that, open the type A box within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You see a locked type A box close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a fondue.

your action:

Response: take formless key<|im_end|>go west<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type A passkey from formless box<|im_end|>go east<|im_end|>unlock type A box with type A passkey<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the cabinet in the bathroom. After that, take the type 0 keycard from the cabinet. With the type 0 keycard, make an effort to head west. Next, check that the type 0 chest in the studio is unlocked with the type 0 keycard. Then, ensure that the type 0 chest within the studio is open. After that, retrieve the American limited edition latchkey from the type 0 chest in the studio. If you can get your hands on the American limited edition latchkey, make an attempt to go to the east. Following that, make absolutely sure that the American limited edition chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place. I guess you better just go and list everything you see here.
You make out a locked American limited edition chest in the room. You make out a cabinet. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 0 keycard from cabinet<|im_end|>go west<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take American limited edition latchkey from type 0 chest<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to try to venture south. Once you succeed at that, recover the latchkey from the floor of the recreation zone. Then, go to the north. Okay, and then, unlock the safe within the restroom. After that, open the safe. Then, retrieve the keycard from the safe in the restroom. After that, make it so that the box is unlocked. And then, doublecheck that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
You can make out a box. There's something strange about this being here, but you can't put your finger on it. You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to move east. With that done, recover the type 6 latchkey from the shelf within the washroom. Then, assure that the type 6 safe inside the washroom is unlocked. Then, ensure that the type 6 safe in the washroom is open. Having opened the type 6 safe, pick up the passkey from the type 6 safe. Then, head west. And then, unlock the safe inside the canteen. After unlocking the safe, make sure that the safe inside the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a locked safe nearby.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 latchkey from shelf<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take passkey from type 6 safe<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the west. If you can get around to doing that, make it so that the locker is opened. And then, take the spherical keycard from the locker. Then, go east. Then, check that the spherical chest inside the basement is unlocked with the spherical keycard. After that, doublecheck that the spherical chest inside the basement is open. And then, recover the keycard from the spherical chest inside the basement. After that, unlock the chest within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest right there by you. Hey, want to see a spherical chest? Look over there, a spherical chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a display.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go east<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. Then, look and see that the trunk in the playroom is opened. After opening the trunk, pick up the key from the trunk in the playroom. And then, travel east. And then, unlock the box in the workshop with the key. Then, assure that the box in the workshop is opened. Then, recover the passkey from the box. And then, look and see that the portal is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop.
You can see a locked box nearby.
There is a closed portal leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. Then, travel south. Then, unlock the Microsoft style chest in the workshop with the Microsoft style latchkey. And then, open the Microsoft style chest within the workshop. And then, retrieve the keycard from the Microsoft style chest. And then, attempt to venture north. After that, insert the keycard into the chest's lock to unlock it. After that, open the chest in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the basement. You begin looking for stuff.
Hey, want to see a rack? Look over there, a rack. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft style latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>