Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the rack inside the closet. And then, check that the safe within the closet is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the fudge scented key from the safe in the closet. Then, unlock the fudge scented locker in the closet. After unlocking the fudge scented locker, open the fudge scented locker in the closet. After that, retrieve the passkey from the fudge scented locker inside the closet. If you can get your hands on the passkey, make it so that the gateway is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
A locked fudge scented locker is in the corner. You see a safe. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a rack. You see a latchkey on the rack. Classic TextWorld.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fudge scented key from safe<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could assure that the American limited edition chest inside the cookhouse is unlocked. And then, ensure that the American limited edition chest inside the cookhouse is open. Having opened the American limited edition chest, recover the key from the American limited edition chest. And then, attempt to head south. And then, unlock the gate with the key. And then, doublecheck that the gate is wide open. After pulling open the gate, make an attempt to go south. If you can do that, recover the butterfly from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a American limited edition chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take key from American limited edition chest<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. Then, retrieve the rectangular keycard from the chest within the lounge. After that, travel east. Then, make absolutely sure that the rectangular safe is unlocked with the rectangular keycard. And then, doublecheck that the rectangular safe is wide open. Then, take the type 2 key from the rectangular safe. If you can get your hands on the type 2 key, unlock the type 2 locker. Then, ensure that the type 2 locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You see a locked type 2 locker. You scan the room, seeing a rectangular safe.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a hat.

your action:

Response: go west<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type 2 key from rectangular safe<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft key from the cabinet in the cookery. Having got the Microsoft key, insert the Microsoft key into the Microsoft safe in the cookery's lock to unlock it. Then, doublecheck that the Microsoft safe is opened. After that, take the American limited edition passkey from the Microsoft safe. After that, unlock the American limited edition locker. Then, ensure that the American limited edition locker in the cookery is open. If you have pulled open the American limited edition locker, retrieve the Canadian limited edition passkey from the American limited edition locker within the cookery. And then, make absolutely sure that the Canadian limited edition gateway inside the cookery is locked with the Canadian limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Let's see what's in here.
You can see a locked American limited edition locker nearby. You can see a locked Microsoft safe. You make out a cabinet. The cabinet contains a Microsoft key.
There is a closed Canadian limited edition gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take Microsoft key from cabinet<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take American limited edition passkey from Microsoft safe<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take Canadian limited edition passkey from American limited edition locker<|im_end|>lock Canadian limited edition gateway with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the portal in the dish-pit with the keycard. After that, open the portal in the dish-pit. After that, make an effort to head east. If you can accomplish that, take a trip east. Then, pick up the type G key from the floor of the recreation zone. If you can get your hands on the type G key, travel west. And then, make it so that the type G box inside the spare room is unlocked. After that, look and see that the type G box within the spare room is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You make out a table. The table is typical. But the thing is empty, unfortunately.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take type G key<|im_end|>go west<|im_end|>unlock type G box with type G key<|im_end|>open type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture north. After that, take the formless keycard from the shelf. And then, unlock the formless locker inside the studio. Then, ensure that the formless locker within the studio is open. After that, take the cuboid passkey from the formless locker. And then, check that the cuboid chest is unlocked with the cuboid passkey. Then, open the cuboid chest. And then, recover the Comic Strip Calendar from the cuboid chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from shelf<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take cuboid passkey from formless locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take Comic Strip Calendar from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go east. With that accomplished, recover the cake scented keycard from the bench. Then, unlock the cake scented safe with the cake scented keycard. And then, doublecheck that the cake scented safe is wide open. And then, recover the latchkey from the cake scented safe. And then, attempt to travel west. Once you get around to doing that, make sure that the chest inside the basement is unlocked. Then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement.
You can see a chest. You scan the room, seeing a table. However, the table, like an empty table, has nothing on it.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented keycard from bench<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take latchkey from cake scented safe<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, lift the type 1 passkey from the floor of the recreation zone. And then, unlock the type 1 locker inside the recreation zone with the type 1 passkey. And then, make it so that the type 1 locker within the recreation zone is open. After that, take the cuboid keycard from the type 1 locker within the recreation zone. Then, insert the cuboid keycard into the cuboid locker inside the recreation zone's lock to unlock it. After unlocking the cuboid locker, make absolutely sure that the cuboid locker within the recreation zone is open. After you have opened the cuboid locker, recover the type U latchkey from the cuboid locker. And then, lock the type U chest in the recreation zone with the type U latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a type U chest. You can see a cuboid locker. You check the price tag that the cuboid locker's owner still hasn't taken off. 35 bucks? What a deal! You'll have to ask where they got this! You can make out a locked type 1 locker.
There is an unblocked exit to the west.
There is a type 1 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 1 passkey<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take cuboid keycard from type 1 locker<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take type U latchkey from cuboid locker<|im_end|>lock type U chest with type U latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, recover the key from the board inside the sauna. Then, unlock the chest. And then, open the chest inside the sauna. Then, recover the keycard from the chest. After that, doublecheck that the locker within the sauna is unlocked. And then, assure that the locker within the sauna is ajar. Then, retrieve the type 9 key from the locker inside the sauna. And then, lock the type 9 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into a sauna. Not the sauna you'd expect. No, this is a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed type 9 safe, which looks standard, in the corner. You can make out a locker. Wow, isn't TextWorld just the best? You can see a locked chest. You see a board. The board is usual. On the board you see a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from board<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type 9 key from locker<|im_end|>lock type 9 safe with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. That done, recover the key from the coffer. After that, check that the box is unlocked with the key. Then, open the box within the cubicle. Then, take the type L key from the box. After that, go north. After that, unlock the type L safe. Then, open the type L safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a type L safe.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from coffer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type L key from box<|im_end|>go north<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head north. Once you manage that, take the key from the cabinet within the shower. If you can get your hands on the key, look and see that the locker is unlocked. And then, make sure that the locker is wide open. After that, take the cuboid passkey from the locker in the shower. After taking the cuboid passkey, make an effort to go to the south. With that over with, make absolutely sure that the cuboid chest is unlocked. Then, open the cuboid chest in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can make out a locked cuboid chest nearby.
There is a closed portal leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the key from the portmanteau in the bedchamber. With the key, go south. And then, assure that the passageway in the cookery is unlocked. And then, assure that the passageway is open. Then, head east. Next, ensure that the suitcase in the playroom is open. And then, pick up the pillow from the suitcase in the playroom. Then, place the pillow on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty normal here. The room is well lit.
Oh, great. Here's a portmanteau. The portmanteau contains a key.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>open suitcase<|im_end|>take pillow from suitcase<|im_end|>put pillow on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. Next, insert the keycard into the locker in the workshop's lock to unlock it. After that, open the locker. After that, take the cuboid keycard from the locker inside the workshop. And then, make sure that the cuboid safe is unlocked with the cuboid keycard. Then, open the cuboid safe within the workshop. And then, recover the telephone from the cuboid safe within the workshop. After that, toss the telephone on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely usual.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take telephone from cuboid safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the trunk within the cubicle is open. Then, recover the keycard from the trunk. After getting the keycard, unlock the safe in the cubicle. After that, ensure that the safe is open. After that, pick up the latchkey from the safe in the cubicle. And then, attempt to travel east. And then, unlock the box in the office with the latchkey. Then, ensure that the box within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it typical? You better believe it is.
Oh, great. Here's a safe. You can make out a trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the type X keycard into the type X chest's lock to unlock it. After that, open the type X chest. And then, pick up the keycard from the type X chest. After getting the keycard, unlock the passageway. And then, ensure that the passageway is open. After that, make an effort to go south. After that, pick-up the paper towel from the floor of the bathroom. After that, place the paper towel on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into a kitchen. Not the kitchen you'd expect. No, this is a kitchen. The room is well lit.
You can make out a type X chest. You scan the room, seeing a freezer.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type X keycard.

your action:

Response: unlock type X chest with type X keycard<|im_end|>open type X chest<|im_end|>take keycard from type X chest<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take paper towel<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, pick up the cuboid latchkey from the floor of the pantry. With the cuboid latchkey, unlock the cuboid box within the pantry. And then, ensure that the cuboid box is open. After that, recover the cake scented passkey from the cuboid box in the pantry. Once you have taken the cake scented passkey, make an attempt to go east. And then, make absolutely sure that the cake scented chest inside the kitchen is closed. And then, lock the cake scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. You start to take note of what's in the room.
You can make out a cake scented chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cake scented chest is empty! What a waste of a day! You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. This always happens!
You need an unguarded exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cake scented passkey from cuboid box<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture east. After that, pick up the fudge scented key from the shelf inside the cubicle. After that, venture west. And then, unlock the fudge scented safe. And then, open the fudge scented safe. Then, pick up the keycard from the fudge scented safe. Then, attempt to travel east. And then, unlock the box inside the cubicle with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a fudge scented safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take fudge scented key from shelf<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the locker. After that, ensure that the locker is open. After pulling open the locker, pick up the passkey from the locker. After that, make absolutely sure that the passageway is unlocked with the passkey. Then, doublecheck that the passageway is wide open. Then, make an effort to move south. With that accomplished, recover the spherical keycard from the rack. Then, unlock the spherical chest in the basement with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You can see a locked locker here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take spherical keycard from rack<|im_end|>unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the latchkey from the floor of the vault. And then, unlock the chest with the latchkey. After that, look and see that the chest is ajar. Then, retrieve the keycard from the chest. After stealing the keycard, doublecheck that the box in the vault is unlocked. And then, doublecheck that the box in the vault is ajar. Then, recover the hat from the box. And then, place the hat on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You make out a locked box in the corner. What's that over there? It looks like it's a chest. You see a rack. The rack is typical. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take hat from box<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to attempt to go east. With that over with, pick up the laptop from the floor of the studio. After that, try to head west. That done, pick up the TextWorld limited edition passkey from the floor of the recreation zone. Then, move east. With that done, insert the TextWorld limited edition passkey into the TextWorld limited edition locker inside the studio's lock to unlock it. After that, ensure that the TextWorld limited edition locker in the studio is open. Then, you can deposit the laptop into the TextWorld limited edition locker within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go west<|im_end|>take TextWorld limited edition passkey<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>insert laptop into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to go east. If you can succeed at that, retrieve the TextWorld key from the floor of the canteen. Then, go west. And then, insert the TextWorld key into the TextWorld chest in the workshop's lock to unlock it. Then, look and see that the TextWorld chest inside the workshop is opened. Then, recover the latchkey from the TextWorld chest. Then, make an effort to head east. Once you manage that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a salad on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, retrieve the rectangular passkey from the locker. After that, unlock the rectangular chest in the study with the rectangular passkey. After unlocking the rectangular chest, ensure that the rectangular chest inside the study is open. After that, retrieve the type Q latchkey from the rectangular chest within the study. And then, unlock the type Q gate inside the study. Then, open the type Q gate within the study. Then, make an attempt to go west. Then, lift the broom from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.
You see a rectangular chest. Classic TextWorld. As if things weren't amazing enough already, you can even see a locker. The locker contains a rectangular passkey.
There is a closed type Q gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take type Q latchkey from rectangular chest<|im_end|>unlock type Q gate with type Q latchkey<|im_end|>open type Q gate<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, retrieve the passkey from the fridge. Then, unlock the gateway inside the canteen. And then, ensure that the gateway inside the canteen is open. After that, attempt to head south. Then, go to the east. And then, open the cake scented chest within the bedroom. And then, take the laptop from the cake scented chest. After that, drop the laptop on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am excited to announce that you are now in the canteen. You begin to take stock of what's in the room.
You see a fridge. The fridge contains a passkey.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented key.

your action:

Response: take passkey from fridge<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>open cake scented chest<|im_end|>take laptop from cake scented chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, take a trip east. Then, take the key from the chest. And then, try to go to the west. Once you get through with that, unlock the safe in the launderette with the key. After you have unlocked the safe, make absolutely sure that the safe is opened. After that, retrieve the paper towel from the safe. After getting the paper towel, venture east. After that, deposit the paper towel on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer is empty! What a waste of a day!
There is a closed portal leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the type J latchkey from the drawer within the shower. And then, insert the type J latchkey into the type J safe's lock to unlock it. And then, open the type J safe. Then, retrieve the key from the type J safe. After that, make an attempt to venture west. With that accomplished, unlock the locker with the key. After that, make sure that the locker is open. And then, take the towel from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
Hey, want to see a type J safe? Look over there, a type J safe. An open drawer, which looks usual, is here. The drawer contains a type J latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type J latchkey from drawer<|im_end|>unlock type J safe with type J latchkey<|im_end|>open type J safe<|im_end|>take key from type J safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. And then, take a trip east. Following that, unlock the box in the workshop. Once you have unlocked the box, doublecheck that the box is open. And then, retrieve the cake scented passkey from the box within the workshop. After that, try to travel west. Following that, assure that the cake scented safe within the pantry is closed. After shutting the cake scented safe, lock the cake scented safe with the cake scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an unguarded exit to the east.
You are carrying: a stick of butter and a key.

your action:

Response: go east<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented passkey from box<|im_end|>go west<|im_end|>close cake scented safe<|im_end|>lock cake scented safe with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. And then, retrieve the rectangular latchkey from the floor of the scullery. After that, unlock the rectangular portal inside the scullery. After that, make sure that the rectangular portal inside the scullery is wide open. After you have pulled open the rectangular portal, travel west. Next, pick up the cashew from the floor of the restroom. And then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
There is an unblocked exit to the north.
You are carrying: a peanut and a spork.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. Okay, and then, make sure that the gateway in the pantry is unlocked with the key. Then, open the gateway inside the pantry. And then, move north. Then, try to take a trip east. And then, recover the type R keycard from the safe inside the bedchamber. After that, doublecheck that the type R box inside the bedchamber is unlocked. If you have unlocked the type R box, open the type R box in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a box. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take type R keycard from safe<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Henderson's latchkey from the rack. After getting the Henderson's latchkey, make absolutely sure that the Henderson's passageway is unlocked. Having unlocked the Henderson's passageway, open the Henderson's passageway. After that, make an effort to travel east. And then, attempt to go south. With that done, retrieve the spherical latchkey from the basket. With the spherical latchkey, make an attempt to head north. After that, look and see that the spherical box within the cookhouse is locked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You can make out a rack. You see a Henderson's latchkey on the rack. You can see a workbench. But the thing hasn't got anything on it.
There is a closed Henderson's passageway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from rack<|im_end|>unlock Henderson's passageway with Henderson's latchkey<|im_end|>open Henderson's passageway<|im_end|>go east<|im_end|>go south<|im_end|>take spherical latchkey from basket<|im_end|>go north<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. And then, ensure that the bureau inside the office is open. Then, take the key from the bureau. Having got the key, make an attempt to take a trip east. Okay, and then, make sure that the gate inside the vault is unlocked. Then, ensure that the gate inside the vault is open. Then, try to venture south. Okay, and then, pick up the pillow from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
Look out! It's a- oh, never mind, it's just a cabinet.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take pillow from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. After that, assure that the portal is unlocked. Then, make sure that the portal is ajar. And then, move east. After that, attempt to take a trip east. If you can manage that, recover the butterfly from the coffer. And then, go to the west. And then, deposit the butterfly on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place. You can barely contain your excitement.
There is an unguarded exit to the north.
You are carrying: a key and a TextWorld key.

your action:

Response: go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take butterfly from coffer<|im_end|>go west<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the cuboid safe within the bedroom. After that, ensure that the cuboid safe in the bedroom is open. And then, retrieve the Henderson's style key from the cuboid safe in the bedroom. And then, try to move east. And then, insert the Henderson's style key into the Henderson's style safe's lock to unlock it. And then, open the Henderson's style safe within the studio. And then, take the mug from the Henderson's style safe inside the studio. And then, rest the mug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a locked cuboid safe.
There is an unblocked exit to the east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take Henderson's style key from cuboid safe<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take mug from Henderson's style safe<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the TextWorld limited edition keycard from the floor of the garage. Then, make sure that the TextWorld limited edition box inside the garage is unlocked. Then, ensure that the TextWorld limited edition box is open. And then, take the type 6 latchkey from the TextWorld limited edition box. If you can get your hands on the type 6 latchkey, unlock the type 6 safe. After unlocking the type 6 safe, open the type 6 safe. After that, pick up the Henderson's passkey from the type 6 safe. If you have got the Henderson's passkey, look and see that the Henderson's safe inside the garage is unlocked with the Henderson's passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a locked Henderson's safe. You see a locked type 6 safe. You see a TextWorld limited edition box. Wow, isn't TextWorld just the best?
There is a closed gate leading west. You need an unguarded exit? You should try going north.
There is a TextWorld limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take type 6 latchkey from TextWorld limited edition box<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take Henderson's passkey from type 6 safe<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move south. With that accomplished, pick-up the passkey from the floor of the kitchen. Then, unlock the portal within the kitchen with the passkey. And then, make it so that the portal is opened. Then, make an effort to move west. And then, retrieve the type 5 passkey from the saucepan inside the cookhouse. If you have got the type 5 passkey, take a trip east. And then, unlock the type 5 safe in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>take type 5 passkey from saucepan<|im_end|>go east<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture west. Next, pick up the type 0 key from the floor of the studio. After that, head east. And then, doublecheck that the type 0 portal is unlocked. Then, ensure that the type 0 portal within the scullery is open. Then, move south. After that, pick up the sandwich from the shelf in the laundry place. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is a closed type 0 portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a shadfly and a keyboard.

your action:

Response: go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 portal with type 0 key<|im_end|>open type 0 portal<|im_end|>go south<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head west. Next, recover the keycard from the pan. And then, make absolutely sure that the chest inside the scullery is unlocked with the keycard. Once you have unlocked the chest, open the chest. And then, retrieve the Canadian latchkey from the chest. After that, make an attempt to move east. Then, insert the Canadian latchkey into the Canadian gateway inside the attic's lock to unlock it. And then, open the Canadian gateway inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a closed Canadian gateway leading north. There is an unblocked exit to the west.
There is a cauliflower on the floor.
You are carrying: a poem.

your action:

Response: go west<|im_end|>take keycard from pan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian gateway with Canadian latchkey<|im_end|>open Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the trunk inside the attic. Then, recover the passkey from the trunk inside the attic. After taking the passkey, make sure that the chest in the attic is unlocked. And then, open the chest within the attic. And then, pick up the keycard from the chest. Then, unlock the safe inside the attic. After that, make it so that the safe is ajar. Having opened the safe, recover the lightbulb from the safe inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked safe. You see a locked standard looking chest in the corner. You see a trunk.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, go to the south. And then, retrieve the key from the floor of the laundromat. After that, check that the box is unlocked with the key. And then, assure that the box in the laundromat is opened. After pulling open the box, retrieve the Microsoft keycard from the box within the laundromat. Then, go to the north. And then, unlock the Microsoft safe inside the playroom with the Microsoft keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft keycard from box<|im_end|>go north<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the Canadian chest with the Canadian latchkey. And then, ensure that the Canadian chest is open. And then, retrieve the rectangular passkey from the Canadian chest inside the studio. And then, make an attempt to head west. With that over with, assure that the rectangular safe is unlocked with the rectangular passkey. Then, open the rectangular safe inside the office. And then, retrieve the printer from the rectangular safe within the office. After that, place the printer on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty usual here. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a Canadian chest.
There is an unguarded exit to the west.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take rectangular passkey from Canadian chest<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take printer from rectangular safe<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could try to go south. And then, travel east. With that over with, lift the passkey from the floor of the garage. Then, make sure that the safe is unlocked. After that, ensure that the safe is open. After that, recover the insect from the safe. If you can get your hands on the insect, make an effort to go to the west. Next, rest the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>go west<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, check that the box is unlocked with the passkey. Then, ensure that the box is open. After opening the box, retrieve the latchkey from the box. With the latchkey, try to move east. Once you get through with that, make sure that the safe is unlocked. Then, ensure that the safe within the bedchamber is open. And then, retrieve the bug from the safe within the bedchamber. Then, ditch the bug on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty usual here. You begin looking for stuff.
You see a locked box.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, open the coffer. And then, recover the keycard from the coffer. Then, make absolutely sure that the box within the pantry is unlocked. And then, open the box. After that, retrieve the passkey from the box. After that, check that the locker is unlocked with the passkey. And then, ensure that the locker is open. After that, pick up the bug from the locker in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
You can see a locker. You see a locked box. You scan the room for a coffer, and you find a coffer.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, insert the non-euclidean key into the non-euclidean safe inside the attic's lock to unlock it. And then, open the non-euclidean safe within the attic. Having opened the non-euclidean safe, take the non-euclidean passkey from the non-euclidean safe. Then, unlock the non-euclidean portal with the non-euclidean passkey. And then, open the non-euclidean portal. If you have opened the non-euclidean portal, head north. After that, go east. Okay, and then, lift the desktop computer from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an usual kind of place. That is to say, you're in an attic.
You see a locked non-euclidean safe in the room.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key and a binder.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean passkey from non-euclidean safe<|im_end|>unlock non-euclidean portal with non-euclidean passkey<|im_end|>open non-euclidean portal<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. With that accomplished, look and see that the passageway is unlocked with the passkey. And then, ensure that the passageway inside the studio is open. Having pulled open the passageway, make an effort to go to the east. With that over with, move east. With that over with, recover the type 3 keycard from the floor of the study. And then, try to head west. And then, make sure that the type 3 safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take type 3 keycard<|im_end|>go west<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, go east. Once you finish that, insert the latchkey into the locker's lock to unlock it. Then, open the locker in the cubicle. Then, recover the passkey from the locker in the cubicle. And then, assure that the safe within the cubicle is unlocked with the passkey. And then, make it so that the safe inside the cubicle is wide open. And then, pick up the cauliflower from the safe. Having picked up the cauliflower, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move south. Okay, and then, retrieve the broom from the floor of the spare room. With the broom, go to the north. And then, make an effort to head east. And then, retrieve the keycard from the floor of the salon. And then, look and see that the safe within the salon is unlocked with the keycard. After unlocking the safe, open the safe. And then, place the broom into the safe in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
There is an open portal leading east. There is an unguarded exit to the south.
There is a blanket on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take broom<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the east. After that, make an attempt to travel north. That done, recover the latchkey from the shelf. Then, doublecheck that the locker is unlocked with the latchkey. Then, ensure that the locker is open. If you have pulled open the locker, recover the cauliflower from the locker. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. And then, ensure that the rectangular box in the cookhouse is open. After you have opened the rectangular box, retrieve the key from the rectangular box. After getting the key, look and see that the chest in the cookhouse is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, pick up the spoon from the chest in the cookhouse. With the spoon, attempt to venture east. After that, throw the spoon on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to head east. Okay, and then, move east. Once you succeed at that, pick up the passkey from the refrigerator in the dish-pit. And then, insert the passkey into the box within the dish-pit's lock to unlock it. And then, open the box within the dish-pit. Then, take the cuboid keycard from the box inside the dish-pit. After getting the cuboid keycard, head west. Then, make it so that the cuboid chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go west<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, travel north. Then, retrieve the non-euclidean keycard from the trunk. After that, make an effort to travel south. Once you manage that, assure that the non-euclidean chest is unlocked. Then, open the non-euclidean chest. And then, pick up the key from the non-euclidean chest. Then, doublecheck that the passageway within the laundry place is unlocked. And then, assure that the passageway in the laundry place is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You scan the room, seeing a non-euclidean chest.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go north<|im_end|>take non-euclidean keycard from trunk<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could attempt to venture east. And then, retrieve the key from the stand inside the cubicle. Then, attempt to move west. Following that, look and see that the locker is unlocked. Then, ensure that the locker is open. Then, take the telephone from the locker within the studio. Then, make an effort to venture east. Following that, sit the telephone on the stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take key from stand<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>go east<|im_end|>put telephone on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. With that over with, ensure that the type S chest in the cookhouse is open. After that, pick up the type W passkey from the type S chest. Then, make an attempt to go east. And then, make sure that the type W chest within the restroom is unlocked. And then, ensure that the type W chest is open. Then, pick up the American style passkey from the type W chest in the restroom. After that, doublecheck that the American style locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the restroom.
You make out a American style locker. Classic TextWorld. You see a type W chest.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type S keycard.

your action:

Response: go west<|im_end|>open type S chest<|im_end|>take type W passkey from type S chest<|im_end|>go east<|im_end|>unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take American style passkey from type W chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go to the east. After that, pick up the keycard from the shelf in the cellar. With the keycard, try to venture west. Following that, unlock the safe inside the workshop with the keycard. And then, make sure that the safe within the workshop is opened. Then, pick up the printer from the safe inside the workshop. After you have got the printer, make an attempt to go east. Then, rest the printer on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
Look over there! a safe.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>go east<|im_end|>put printer on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to venture south. After that, pick up the Microsoft style keycard from the floor of the scullery. Then, unlock the Microsoft style passageway within the scullery. If you have unlocked the Microsoft style passageway, look and see that the Microsoft style passageway within the scullery is open. And then, make an attempt to move west. Then, open the cabinet. Then, retrieve the passkey from the cabinet in the cookery. With the passkey, unlock the locker inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You can see a locked case.
There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take Microsoft style keycard<|im_end|>unlock Microsoft style passageway with Microsoft style keycard<|im_end|>open Microsoft style passageway<|im_end|>go west<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the lavender scented chest within the vault. If you have opened the lavender scented chest, retrieve the type 4 key from the lavender scented chest in the vault. With the type 4 key, make absolutely sure that the type 4 chest is unlocked. And then, doublecheck that the type 4 chest inside the vault is ajar. And then, retrieve the golf tee from the type 4 chest in the vault. Then, go east. With that done, make sure that the suitcase is ajar. Then, insert the golf tee into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
You make out a locked type 4 chest, which looks usual, here. You can see a closed lavender scented chest here.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented chest<|im_end|>take type 4 key from lavender scented chest<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take golf tee from type 4 chest<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert golf tee into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, pick up the cuboid key from the table in the steam room. With the cuboid key, attempt to go to the west. Okay, and then, make it so that the cuboid chest is unlocked. After that, ensure that the cuboid chest is open. Then, recover the nest of grubs from the cuboid chest in the kitchenette. With the nest of grubs, try to head east. And then, place the nest of grubs on the rack within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You see a cuboid chest.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from table<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take nest of grubs from cuboid chest<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the soap scented key from the coffer. After that, check that the soap scented locker inside the cellar is unlocked with the soap scented key. After that, make sure that the soap scented locker in the cellar is open. Then, pick up the passkey from the soap scented locker. If you can get your hands on the passkey, make absolutely sure that the chest within the cellar is unlocked. And then, make absolutely sure that the chest inside the cellar is wide open. After that, pick up the keycard from the chest in the cellar. With the keycard, unlock the box within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You can make out a box. Now that's what I call TextWorld! Look over there! a chest. You can't wait to tell the folks at home about this! You make out a locked soap scented locker. Look over there! a coffer! The coffer contains a soap scented key.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take soap scented key from coffer<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take passkey from soap scented locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, assure that the cake scented safe is open. After you have opened the cake scented safe, retrieve the latchkey from the cake scented safe in the cookery. And then, travel north. Then, make it so that the hatch inside the shower is unlocked with the latchkey. And then, open the hatch. After opening the hatch, make an attempt to take a trip north. Then, go east. With that accomplished, retrieve the Cat Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed cake scented safe.
There is an unguarded exit to the north.
There is a cake scented keycard on the floor.
You are carrying: a stick of butter and a whisk.

your action:

Response: open cake scented safe<|im_end|>take latchkey from cake scented safe<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the keycard from the rack within the steam room. Then, insert the keycard into the chest's lock to unlock it. After that, assure that the chest is open. Then, retrieve the Canadian latchkey from the chest inside the steam room. If you can get your hands on the Canadian latchkey, look and see that the Canadian safe in the steam room is unlocked. Then, open the Canadian safe. And then, take the formless passkey from the Canadian safe. And then, look and see that the formless gateway inside the steam room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You make out a locked Canadian safe in the corner. If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You can make out a rack. You see a keycard on the rack.
There is a closed formless gateway leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian latchkey from chest<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take formless passkey from Canadian safe<|im_end|>lock formless gateway with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, ensure that the trunk in the bar is open. After that, pick up the key from the trunk. After that, attempt to move west. With that over with, make it so that the box inside the spare room is unlocked. Then, assure that the box in the spare room is ajar. And then, recover the loaf of bread from the box. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar.
You make out a trunk, so there's that.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to move east. With that done, pick up the key from the rack. Then, try to go to the west. After that, look and see that the box in the closet is unlocked. After unlocking the box, make it so that the box is ajar. And then, recover the nest of grubs from the box in the closet. If you have taken the nest of grubs, take a trip east. Then, put the nest of grubs on the table within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out a box. Wow, isn't TextWorld just the best?
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>go east<|im_end|>put nest of grubs on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. With that done, recover the type 6 keycard from the fridge inside the cookhouse. And then, unlock the type 6 locker inside the cookhouse with the type 6 keycard. After unlocking the type 6 locker, make absolutely sure that the type 6 locker in the cookhouse is open. Then, retrieve the passkey from the type 6 locker. And then, unlock the locker with the passkey. And then, ensure that the locker is open. After you have opened the locker, pick up the fly larva from the locker within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 keycard from fridge<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take passkey from type 6 locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could retrieve the type O passkey from the board. And then, assure that the type O door in the cookhouse is unlocked. After that, open the type O door in the cookhouse. Then, make an attempt to venture east. And then, make an attempt to venture north. And then, retrieve the tablet from the floor of the chamber. After that, attempt to go south. Once you manage that, you can insert the tablet inside the locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Look over there! a cabinet. You can see a board. Wow, isn't TextWorld just the best? The board is standard. On the board you see a type O passkey.
There is a closed type O door leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type O passkey from board<|im_end|>unlock type O door with type O passkey<|im_end|>open type O door<|im_end|>go east<|im_end|>go north<|im_end|>take tablet<|im_end|>go south<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, pick up the key from the board. After picking up the key, insert the key into the safe's lock to unlock it. And then, look and see that the safe within the bathroom is open. After pulling open the safe, pick up the fly larva from the safe. After taking the fly larva, move south. And then, open the case within the pantry. After that, place the fly larva inside the case inside the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the pantry.
As if things weren't amazing enough already, you can even see a case. Wow, isn't TextWorld just the best?
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mop.

your action:

Response: go north<|im_end|>take key from board<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>open case<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the coffer within the chamber is opened. After that, recover the cuboid keycard from the coffer. After that, unlock the cuboid gate with the cuboid keycard. Then, ensure that the cuboid gate is open. After you have opened the cuboid gate, take a trip east. And then, pick up the top hat from the crate. And then, move west. If you can do that, place the top hat into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a standard kind of place. That is to say, you're in a chamber. You begin to take stock of what's in the room.
You can see an opened dresser. The dresser is empty! What a waste of a day! You make out a closed coffer nearby.
There is a closed cuboid gate leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cuboid keycard from coffer<|im_end|>unlock cuboid gate with cuboid keycard<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>take top hat from crate<|im_end|>go west<|im_end|>insert top hat into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to make an effort to head south. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. And then, doublecheck that the Canadian style box is ajar. Then, recover the paper towel from the Canadian style box within the laundry place. And then, take a trip north. After that, look and see that the passageway is wide open. After that, attempt to head east. After that, deposit the paper towel into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a chair. But the thing is empty, unfortunately. This always happens!
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian style key and a shirt.

your action:

Response: go south<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take paper towel from Canadian style box<|im_end|>go north<|im_end|>open passageway<|im_end|>go east<|im_end|>insert paper towel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the key from the mantle. And then, doublecheck that the chest is unlocked. And then, assure that the chest within the studio is wide open. And then, retrieve the keycard from the chest. Then, insert the keycard into the box in the studio's lock to unlock it. After unlocking the box, ensure that the box is open. Then, recover the stapler from the box. If you can get your hands on the stapler, put the stapler inside the chest within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a box. Wow, isn't TextWorld just the best? You see a mantle. The mantle is normal. On the mantle you see a key. Wow! Just like in the movies!
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stapler from box<|im_end|>insert stapler into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, open the cabinet. After that, retrieve the keycard from the cabinet within the sauna. After that, unlock the safe within the sauna with the keycard. And then, ensure that the safe is open. And then, recover the spherical latchkey from the safe within the sauna. After that, try to venture east. If you can get around to doing that, make sure that the spherical locker in the dish-pit is closed. And then, make sure that the spherical locker inside the dish-pit is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You start to take note of what's in the room.
You see a locked safe in the room. You make out a closed ordinary looking cabinet nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>