Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make it so that the Canadian style chest is unlocked. After that, ensure that the Canadian style chest is open. And then, recover the paper towel from the Canadian style chest inside the bathroom. If you have got the paper towel, attempt to take a trip east. Then, retrieve the passkey from the suitcase inside the office. If you can get your hands on the passkey, check that the safe is unlocked with the passkey. After that, ensure that the safe is open. And then, insert the paper towel into the safe. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one. You can barely contain your excitement.
You make out a locked Canadian style chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take paper towel from Canadian style chest<|im_end|>go east<|im_end|>take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. And then, ensure that the safe inside the garage is open. After that, recover the spherical keycard from the safe inside the garage. And then, make an effort to go to the east. And then, doublecheck that the spherical safe within the cookhouse is unlocked with the spherical keycard. After that, open the spherical safe. Then, take the latchkey from the spherical safe in the cookhouse. After you have picked up the latchkey, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest. You see a locked usual looking spherical safe here.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture north. Following that, recover the latchkey from the floor of the salon. And then, look and see that the gateway is unlocked. Then, ensure that the gateway inside the salon is open. And then, venture north. With that over with, make an attempt to take a trip east. After that, close the type 1 locker. And then, lock the type 1 locker within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into the most standard of all possible steam rooms. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
You are carrying: a chocolate bar, a type 1 key and a mop.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close type 1 locker<|im_end|>lock type 1 locker with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, pick up the Microsoft style keycard from the suitcase. Then, unlock the Microsoft style door. After that, ensure that the Microsoft style door is open. Then, venture south. Once you get through with that, travel east. Okay, and then, recover the key from the recliner. After picking up the key, check that the locker is unlocked with the key. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it normal? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can see a suitcase. The suitcase contains a Microsoft style keycard.
There is a closed Microsoft style door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from suitcase<|im_end|>unlock Microsoft style door with Microsoft style keycard<|im_end|>open Microsoft style door<|im_end|>go south<|im_end|>go east<|im_end|>take key from recliner<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the cake scented passkey from the dresser. And then, travel east. And then, unlock the cake scented safe within the bathroom. After unlocking the cake scented safe, open the cake scented safe in the bathroom. After pulling open the cake scented safe, head west. With that done, retrieve the soap dispenser from the dresser inside the laundromat. After that, make an effort to head east. Then, you can deposit the soap dispenser into the cake scented safe inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat. Okay, just remember what you're here to do, and everything will go great.
You make out a dresser. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The dresser contains a cake scented passkey and a soap dispenser. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying: a cabbage.

your action:

Response: take cake scented passkey from dresser<|im_end|>go east<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>go west<|im_end|>take soap dispenser from dresser<|im_end|>go east<|im_end|>insert soap dispenser into cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to take a trip west. And then, retrieve the spherical keycard from the table. And then, venture east. And then, make it so that the spherical box is unlocked. Having unlocked the spherical box, open the spherical box. And then, take the soap scented passkey from the spherical box inside the steam room. After that, unlock the soap scented locker in the steam room with the soap scented passkey. If you have unlocked the soap scented locker, ensure that the soap scented locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You start to take note of what's in the room.
You can see a locked soap scented locker. You make out a locked spherical box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take soap scented passkey from spherical box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, retrieve the key from the safe in the shower. And then, go east. And then, unlock the box inside the bedchamber with the key. And then, open the box. After that, travel west. After that, take the mop from the safe within the shower. Then, venture east. Once you accomplish that, you can deposit the mop inside the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
Oh, great. Here's a safe. The safe contains a key and a mop.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take mop from safe<|im_end|>go east<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. After that, look and see that the chest is open. And then, recover the latchkey from the chest in the shower. Then, go north. And then, unlock the portal. And then, open the portal within the recreation zone. And then, go to the north. With that done, close the portal within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a dvd on the floor.
You are carrying: a strawberry.

your action:

Response: go south<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take the keycard from the table. Then, make sure that the safe is unlocked. And then, ensure that the safe is open. And then, retrieve the key from the safe. After stealing the key, attempt to venture north. With that accomplished, make it so that the chest is unlocked with the key. And then, make sure that the chest is open. After that, take the plant from the chest in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You can see a locked safe, which looks typical, nearby. You smell an interesting smell, and follow it to a table. On the table you see a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, close the box within the scullery. And then, move south. Then, retrieve the type 3 key from the counter inside the cellar. And then, check that the type 3 safe within the cellar is unlocked with the type 3 key. And then, doublecheck that the type 3 safe in the cellar is wide open. Then, pick up the latchkey from the type 3 safe. And then, make an attempt to take a trip north. And then, lock the box within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it typical? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
An open box is nearby. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a table. Looks like someone's already been here and taken everything off it, though. This always happens!
There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: close box<|im_end|>go south<|im_end|>take type 3 key from counter<|im_end|>unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>take latchkey from type 3 safe<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the spherical passkey from the mantelpiece in the salon. Once you have taken the spherical passkey, unlock the spherical gate inside the salon with the spherical passkey. Then, ensure that the spherical gate is open. Then, try to go to the south. And then, retrieve the legume from the case within the attic. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You can make out a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you make out a spherical passkey.
There is a closed spherical gate leading south. There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: take spherical passkey from mantelpiece<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>go south<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the cabinet. And then, pick up the American limited edition passkey from the cabinet. After that, doublecheck that the American limited edition gate in the dish-pit is unlocked. And then, doublecheck that the American limited edition gate is open. Then, make an attempt to take a trip west. Then, take the knife from the freezer inside the scullery. After that, take a trip east. Then, you can deposit the knife inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You see a gleam over in a corner, where you can see a refrigerator. You can't wait to tell the folks at home about this! The refrigerator is empty! What a waste of a day! You scan the room, seeing a cabinet.
There is a closed American limited edition gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American limited edition passkey from cabinet<|im_end|>unlock American limited edition gate with American limited edition passkey<|im_end|>open American limited edition gate<|im_end|>go west<|im_end|>take knife from freezer<|im_end|>go east<|im_end|>insert knife into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could insert the type U latchkey into the type U chest's lock to unlock it. Then, look and see that the type U chest is opened. After that, pick up the American limited edition passkey from the type U chest in the chamber. After that, make an attempt to move east. Then, make absolutely sure that the American limited edition chest inside the spare room is unlocked. And then, ensure that the American limited edition chest within the spare room is open. And then, pick up the non-euclidean key from the American limited edition chest within the spare room. If you can get your hands on the non-euclidean key, doublecheck that the non-euclidean locker within the spare room is unlocked with the non-euclidean key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a type U chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type U latchkey.

your action:

Response: unlock type U chest with type U latchkey<|im_end|>open type U chest<|im_end|>take American limited edition passkey from type U chest<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take non-euclidean key from American limited edition chest<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel west. With that accomplished, recover the type 6 keycard from the floor of the bedroom. After getting the type 6 keycard, make sure that the type 6 locker is unlocked. And then, ensure that the type 6 locker is open. After that, retrieve the type 6 key from the type 6 locker. After you have picked up the type 6 key, make an attempt to venture east. With that over with, doublecheck that the type 6 hatch within the kitchen is unlocked. After unlocking the type 6 hatch, make sure that the type 6 hatch in the kitchen is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed type 6 hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>take type 6 keycard<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take type 6 key from type 6 locker<|im_end|>go east<|im_end|>unlock type 6 hatch with type 6 key<|im_end|>open type 6 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the rectangular box is unlocked with the rectangular keycard. After that, assure that the rectangular box is wide open. After that, retrieve the passkey from the rectangular box within the bedroom. And then, make an attempt to go to the south. With that accomplished, check that the safe in the chamber is unlocked with the passkey. After unlocking the safe, assure that the safe is opened. And then, retrieve the spherical keycard from the safe in the chamber. And then, doublecheck the spherical locker in the chamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You make out a locked rectangular box.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to make an effort to head west. Okay, and then, make an attempt to head south. That done, try to go east. Then, recover the Henderson's limited edition key from the dresser inside the laundry place. After that, check that the Henderson's limited edition chest inside the laundry place is unlocked with the Henderson's limited edition key. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest in the laundry place. After that, recover the keycard from the Henderson's limited edition chest. And then, unlock the locker inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Henderson's limited edition key from dresser<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, take a trip east. After that, pick up the keycard from the stand inside the closet. If you have taken the keycard, go west. And then, unlock the chest with the keycard. Then, open the chest within the parlor. Then, retrieve the manuscript from the chest. Then, attempt to go to the east. And then, throw the manuscript on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from stand<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go east<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the American style passkey from the rack inside the dish-pit. If you can get your hands on the American style passkey, unlock the American style safe within the dish-pit. After that, ensure that the American style safe inside the dish-pit is open. And then, recover the type H latchkey from the American style safe inside the dish-pit. After that, try to take a trip south. After that, unlock the type H safe with the type H latchkey. Then, ensure that the type H safe in the kitchenette is open. And then, take the bowl from the type H safe within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked American style safe. Were you looking for a rack? Because look over there, it's a rack. On the rack you make out an American style passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style passkey from rack<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take type H latchkey from American style safe<|im_end|>go south<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>take bowl from type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, make an attempt to go to the south. With that accomplished, ensure that the coffer inside the playroom is open. After pulling open the coffer, recover the passkey from the coffer inside the playroom. After getting the passkey, assure that the passageway is unlocked with the passkey. And then, open the passageway. And then, attempt to travel east. And then, take the key from the drawer within the steam room. And then, make absolutely sure that the locker within the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the latchkey from the bench. Then, unlock the safe within the bedchamber with the latchkey. Then, open the safe within the bedchamber. And then, pick up the passkey from the safe inside the bedchamber. And then, make absolutely sure that the chest within the bedchamber is unlocked. And then, assure that the chest inside the bedchamber is ajar. Then, take the key from the chest inside the bedchamber. Then, unlock the portal inside the bedchamber with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You see a bench. Why don't you take a picture of it, it'll last longer! On the bench you can see a latchkey.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. Once you do that, move west. If you can get through with that, lift the rectangular latchkey from the floor of the bedroom. After that, take a trip east. After that, make absolutely sure that the rectangular locker within the scullery is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular locker in the scullery is wide open. After that, take the passkey from the rectangular locker. After that, make absolutely sure the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move east. After that, pick up the cuboid passkey from the floor of the pantry. After getting the cuboid passkey, try to venture west. After that, unlock the cuboid box. After that, ensure that the cuboid box is open. And then, pick up the broom from the cuboid box. After that, head east. With that done, sit the broom on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take cuboid passkey<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take broom from cuboid box<|im_end|>go east<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to move south. That done, pick up the key from the floor of the cookery. With the key, venture north. And then, unlock the door within the bedchamber. And then, ensure that the door is open. If you have opened the door, take a trip north. Okay, and then, go to the east. After that, retrieve the backup calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You make out a recliner. The recliner is typical. But the thing hasn't got anything on it.
There is a closed door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip south. And then, insert the rectangular passkey into the rectangular locker in the cellar's lock to unlock it. And then, ensure that the rectangular locker is open. After opening the rectangular locker, recover the formless key from the rectangular locker in the cellar. And then, unlock the formless safe within the cellar. After that, doublecheck that the formless safe inside the cellar is opened. Then, recover the hat from the formless safe. After picking up the hat, you can insert the hat into the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>insert hat into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. And then, take the latchkey from the coffer. After that, unlock the box inside the cubicle. After that, open the box within the cubicle. After that, retrieve the passkey from the box within the cubicle. If you can get your hands on the passkey, try to go east. Once you succeed at that, close the locker inside the chamber. And then, doublecheck that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You can see a locker. The locker is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the table within the cellar. And then, move west. And then, insert the key into the locker within the canteen's lock to unlock it. And then, doublecheck that the locker in the canteen is wide open. Then, recover the type 2 key from the locker within the canteen. After picking up the type 2 key, make an attempt to venture east. After that, assure that the type 2 safe is unlocked. And then, doublecheck that the type 2 safe within the cellar is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. Let's see what's in here.
You make out a locked type 2 safe. You see a table. The table is ordinary. On the table you make out a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move west. Then, recover the type C passkey from the box inside the office. After that, check that the type C box inside the office is unlocked with the type C passkey. After unlocking the type C box, assure that the type C box inside the office is opened. Then, pick up the latchkey from the type C box. After that, go to the east. Once you succeed at that, close the chest. Once you have shut the chest, make sure the chest within the shower is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You make out a chest. The chest is empty! What a waste of a day! You make out a locked cabinet.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C passkey from box<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take latchkey from type C box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to venture west. Following that, recover the latchkey from the bowl within the kitchenette. And then, move east. After that, check that the locker within the cookery is unlocked with the latchkey. Then, ensure that the locker is open. And then, pick up the key from the locker. And then, unlock the safe with the key. After unlocking the safe, open the safe within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a safe. You can't wait to tell the folks at home about this! A locked locker is in the corner.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey from bowl<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move south. If you can get through with that, recover the cake scented latchkey from the saucepan inside the dish-pit. If you can get your hands on the cake scented latchkey, take a trip north. And then, make it so that the cake scented passageway inside the kitchenette is unlocked. Then, make sure that the cake scented passageway is opened. After that, try to go north. And then, attempt to head east. If you can get through with that, retrieve the whisk from the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed cake scented passageway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented latchkey from saucepan<|im_end|>go north<|im_end|>unlock cake scented passageway with cake scented latchkey<|im_end|>open cake scented passageway<|im_end|>go north<|im_end|>go east<|im_end|>take whisk from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. If you can get around to doing that, retrieve the key from the shelf inside the recreation zone. Then, head east. And then, look and see that the box in the shower is unlocked. And then, open the box inside the shower. And then, recover the mop from the box within the shower. After stealing the mop, venture west. With that over with, drop the mop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mop from box<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, go west. And then, pick-up the cake scented latchkey from the floor of the attic. Then, make an attempt to head east. With that accomplished, unlock the cake scented chest in the office with the cake scented latchkey. Then, make absolutely sure that the cake scented chest is wide open. Then, take the type 6 passkey from the cake scented chest within the office. If you can get your hands on the type 6 passkey, make it so that the type 6 locker in the office is unlocked. Then, make absolutely sure that the type 6 locker within the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most normal of all possible offices.
Were you looking for a type 6 locker? Because look over there, it's a type 6 locker. As if things weren't amazing enough already, you can even see a cake scented chest. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a portmanteau.
You need an unguarded exit? You should try going west.
You are carrying: a scarf.

your action:

Response: go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the type 2 box is unlocked. After that, assure that the type 2 box is opened. After that, recover the keycard from the type 2 box. After you have picked up the keycard, doublecheck that the locker is unlocked. After that, open the locker in the workshop. After that, take the Cat Calendar from the locker inside the workshop. After taking the Cat Calendar, make an effort to take a trip east. If you can succeed at that, toss the Cat Calendar on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You can see a locker. You can make out a type 2 box. You shudder, but continue examining the room.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take keycard from type 2 box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Cat Calendar from locker<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go to the south. With that done, pick up the latchkey from the fridge. And then, unlock the door within the cookery. And then, open the door in the cookery. And then, travel south. And then, attempt to head east. With that done, lift the potato from the floor of the cubicle. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from fridge<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to try to venture west. That done, recover the Henderson's keycard from the rack. Then, unlock the Henderson's safe. And then, make sure that the Henderson's safe within the steam room is open. Then, recover the soap dispenser from the Henderson's safe. And then, go east. Then, make sure that the non-euclidean safe in the basement is ajar. Then, put the soap dispenser inside the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You can see a non-euclidean safe. Huh, weird.
There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's keycard from rack<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take soap dispenser from Henderson's safe<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>insert soap dispenser into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel east. After that, recover the non-euclidean keycard from the rack within the laundry place. After that, unlock the non-euclidean box. Once you have unlocked the non-euclidean box, open the non-euclidean box. After that, take the passkey from the non-euclidean box. If you can get your hands on the passkey, check that the safe inside the laundry place is unlocked with the passkey. After unlocking the safe, look and see that the safe is open. After that, recover the paper towel from the safe inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from rack<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to venture east. Then, insert the soap scented passkey into the soap scented box inside the laundry place's lock to unlock it. After unlocking the soap scented box, make sure that the soap scented box in the laundry place is open. After that, pick up the keycard from the soap scented box. If you can get your hands on the keycard, unlock the locker within the laundry place. And then, assure that the locker inside the laundry place is open. After that, pick up the potato from the locker in the laundry place. And then, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
You are carrying: a soap scented passkey and a cloak.

your action:

Response: go east<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take keycard from soap scented box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, go east. With that over with, take the passkey from the refrigerator. And then, make it so that the safe is unlocked. After that, open the safe within the canteen. If you have pulled open the safe, recover the type I latchkey from the safe. And then, look and see that the type I safe is unlocked with the type I latchkey. Then, make it so that the type I safe within the canteen is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed typical looking chest in the corner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type I latchkey from safe<|im_end|>unlock type I safe with type I latchkey<|im_end|>open type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture south. And then, pick-up the passkey from the floor of the lounge. After that, unlock the passageway. And then, ensure that the passageway inside the lounge is open. And then, make an effort to venture south. Then, recover the Canadian latchkey from the floor of the laundromat. Then, make sure that the Canadian safe is unlocked. After that, open the Canadian safe inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, travel west. Then, open the trunk. And then, retrieve the key from the trunk inside the studio. And then, attempt to go to the east. Following that, assure that the safe in the steam room is unlocked. Then, open the safe in the steam room. And then, take the pizza from the safe within the steam room. With the pizza, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tv.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. And then, pick up the TextWorld keycard from the locker in the workshop. Then, unlock the TextWorld hatch with the TextWorld keycard. After that, open the TextWorld hatch in the workshop. Then, go to the south. And then, take the key from the bookshelf in the cubicle. And then, check that the chest is unlocked with the key. After that, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go south<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an attempt to take a trip south. And then, go east. And then, pick-up the formless keycard from the floor of the cookery. And then, make absolutely sure that the formless safe inside the cookery is unlocked. And then, ensure that the formless safe is open. After that, recover the passkey from the formless safe in the cookery. After that, go to the west. Then, make it so that the chest inside the studio is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless keycard<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to try to head east. Then, insert the Canadian latchkey into the Canadian safe inside the cellar's lock to unlock it. Once you have unlocked the Canadian safe, look and see that the Canadian safe is wide open. After you have pulled open the Canadian safe, retrieve the Microsoft limited edition passkey from the Canadian safe in the cellar. If you can get your hands on the Microsoft limited edition passkey, unlock the Microsoft limited edition chest within the cellar. And then, ensure that the Microsoft limited edition chest is open. After opening the Microsoft limited edition chest, take the pair of pants from the Microsoft limited edition chest in the cellar. Then, ditch the pair of pants on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. I guess you better just go and list everything you see here.
You can see a couch. The couch is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take Microsoft limited edition passkey from Canadian safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take pair of pants from Microsoft limited edition chest<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the rectangular locker is unlocked with the rectangular key. Then, make absolutely sure that the rectangular locker is open. After that, recover the keycard from the rectangular locker in the spare room. Then, move south. With that done, make absolutely sure that the locker within the salon is unlocked. After you have unlocked the locker, make absolutely sure that the locker inside the salon is wide open. And then, retrieve the novel from the locker. Once you have picked up the novel, you can put the novel inside the suitcase within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
As if things weren't amazing enough already, you can even see a rectangular locker.
There is an unguarded exit to the south.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the type 4 locker with the type 4 keycard. After you have unlocked the type 4 locker, ensure that the type 4 locker inside the bar is open. Then, take the latchkey from the type 4 locker inside the bar. And then, move south. And then, check that the locker in the pantry is unlocked with the latchkey. And then, open the locker within the pantry. And then, take the Henderson's style key from the locker. If you have picked up the Henderson's style key, make absolutely sure that the Henderson's style portal inside the pantry is unlocked with the Henderson's style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type 4 locker. Oh, great. Here's a bookshelf. The bookshelf is standard. The bookshelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's style key from locker<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the west. Once you accomplish that, doublecheck that the safe within the shower is opened. After opening the safe, recover the non-euclidean key from the safe. Then, make it so that the non-euclidean safe is unlocked with the non-euclidean key. And then, ensure that the non-euclidean safe is open. Then, pick up the cashew from the non-euclidean safe. After picking up the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in a place we're calling a closet.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry and a pear.

your action:

Response: go west<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take cashew from non-euclidean safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. Okay, and then, ensure that the cabinet is open. Then, take the TextWorld limited edition latchkey from the cabinet in the shower. After getting the TextWorld limited edition latchkey, try to go east. After that, unlock the TextWorld limited edition chest in the laundry place. If you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the laundry place. And then, pick up the vanilla scented latchkey from the TextWorld limited edition chest. With the vanilla scented latchkey, look and see the vanilla scented locker within the laundry place is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most usual of all possible laundry places.
You can see a vanilla scented locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition chest.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take TextWorld limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take vanilla scented latchkey from TextWorld limited edition chest<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. And then, try to travel west. Next, take the fresh laundry scented latchkey from the recliner. After that, unlock the fresh laundry scented locker. After that, make it so that the fresh laundry scented locker is wide open. After pulling open the fresh laundry scented locker, pick up the controller from the fresh laundry scented locker. And then, make an effort to take a trip east. Okay, and then, you can place the controller into the portmanteau in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fresh laundry scented latchkey from recliner<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take controller from fresh laundry scented locker<|im_end|>go east<|im_end|>insert controller into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take a trip west. Then, recover the passkey from the floor of the cookhouse. After that, unlock the chest within the cookhouse. Then, make it so that the chest is opened. After that, pick up the key from the chest. And then, go east. After that, insert the key into the box's lock to unlock it. And then, open the box in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can see a locked box.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the passkey into the locker within the kitchen's lock to unlock it. And then, open the locker within the kitchen. After that, take the spherical latchkey from the locker inside the kitchen. After that, move east. After that, insert the spherical latchkey into the spherical passageway in the kitchenette's lock to unlock it. After that, open the spherical passageway. After that, venture south. With that accomplished, make sure that the safe within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You make out a locked locker. You can see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>go east<|im_end|>unlock spherical passageway with spherical latchkey<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the key from the floor of the workshop. And then, unlock the safe. After that, open the safe. And then, recover the type Z passkey from the safe inside the workshop. After stealing the type Z passkey, go north. With that done, make it so that the type Z safe is unlocked with the type Z passkey. And then, ensure that the type Z safe is open. Then, pick up the worm from the type Z safe inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
A locked safe is in the room.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type Z passkey from safe<|im_end|>go north<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take worm from type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head east. After that, take the Microsoft keycard from the case. After that, head west. After that, look and see that the Microsoft chest is unlocked. And then, make it so that the Microsoft chest inside the cookhouse is opened. And then, retrieve the teaspoon from the Microsoft chest. Then, travel east. And then, place the teaspoon on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You make out a Microsoft chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft keycard from case<|im_end|>go west<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take teaspoon from Microsoft chest<|im_end|>go east<|im_end|>put teaspoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, pick up the vanilla scented latchkey from the rack in the closet. Then, try to move south. Once you finish that, look and see that the vanilla scented chest inside the bedroom is unlocked. And then, doublecheck that the vanilla scented chest is opened. Then, pick up the controller from the vanilla scented chest. And then, take a trip north. With that done, assure that the spherical locker within the closet is ajar. Then, you can deposit the controller into the spherical locker inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a spherical locker. You make out a rack. Wow, isn't TextWorld just the best? You see a vanilla scented latchkey and a spherical passkey on the rack.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from rack<|im_end|>go south<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>take controller from vanilla scented chest<|im_end|>go north<|im_end|>open spherical locker<|im_end|>insert controller into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip north. After that, pick up the Microsoft style key from the shelf in the shower. After that, insert the Microsoft style key into the Microsoft style locker within the shower's lock to unlock it. Then, make sure that the Microsoft style locker is ajar. After that, retrieve the mop from the Microsoft style locker in the shower. And then, attempt to move south. Okay, and then, ensure that the chest is open. After that, deposit the mop inside the chest in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style key from shelf<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take mop from Microsoft style locker<|im_end|>go south<|im_end|>open chest<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. Next, retrieve the spherical passkey from the saucepan in the dish-pit. And then, check that the spherical safe is unlocked with the spherical passkey. Then, assure that the spherical safe is ajar. After that, try to take a trip west. Then, pick up the mouse from the coffer. After that, make an effort to move east. And then, you can insert the mouse inside the spherical safe within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You see a coffer. Now that's what I call TextWorld! The coffer contains a mouse. You can see a box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey from saucepan<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>go west<|im_end|>take mouse from coffer<|im_end|>go east<|im_end|>insert mouse into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, insert the key into the box's lock to unlock it. Then, make sure that the box is open. Then, pick up the passkey from the box in the basement. And then, go north. Then, assure that the portal within the kitchenette is unlocked. And then, ensure that the portal within the kitchenette is open. Then, go east. Okay, and then, take the manuscript from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a locked box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go north<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take manuscript from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go to the west. Then, take the latchkey from the desk. And then, head west. That done, unlock the safe in the lounge. Then, make it so that the safe in the lounge is opened. After that, take the vanilla scented latchkey from the safe within the lounge. Having taken the vanilla scented latchkey, attempt to go east. That done, unlock the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You see a coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from desk<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to venture west. After that, insert the American style passkey into the American style locker's lock to unlock it. Then, open the American style locker within the office. And then, take the spherical passkey from the American style locker inside the office. If you can get your hands on the spherical passkey, look and see that the spherical passageway in the office is unlocked with the spherical passkey. After that, open the spherical passageway in the office. And then, head north. And then, close the spherical passageway inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter and an American style passkey.

your action:

Response: go west<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take spherical passkey from American style locker<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go north<|im_end|>close spherical passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the TextWorld style key from the floor of the kitchenette. After getting the TextWorld style key, unlock the TextWorld style chest. Then, make sure that the TextWorld style chest inside the kitchenette is open. After pulling open the TextWorld style chest, take the Microsoft limited edition key from the TextWorld style chest in the kitchenette. Then, make it so that the Microsoft limited edition safe is unlocked. Then, open the Microsoft limited edition safe. Having opened the Microsoft limited edition safe, retrieve the blender from the Microsoft limited edition safe. Then, drop the blender on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked Microsoft limited edition safe. You can see a locked TextWorld style chest. As if things weren't amazing enough already, you can even see a saucepan. But the thing is empty.
There is a closed gate leading west. There is an unguarded exit to the north.
There is a TextWorld style key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style key<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take Microsoft limited edition key from TextWorld style chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take blender from Microsoft limited edition safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, pick up the key from the mantelpiece within the workshop. And then, make an effort to go to the north. And then, go to the east. With that accomplished, unlock the safe inside the shower with the key. After that, open the safe in the shower. And then, recover the mop from the safe. And then, rest the mop on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, recover the formless keycard from the stand. Then, make an attempt to travel south. And then, check that the formless hatch in the cookery is unlocked with the formless keycard. Then, ensure that the formless hatch is open. Then, head west. Then, recover the type C key from the bench. After that, assure that the type C box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is a closed formless hatch leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from stand<|im_end|>go south<|im_end|>unlock formless hatch with formless keycard<|im_end|>open formless hatch<|im_end|>go west<|im_end|>take type C key from bench<|im_end|>lock type C box with type C key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Then, take the TextWorld key from the basket within the steam room. After that, unlock the TextWorld locker. Then, assure that the TextWorld locker inside the steam room is wide open. Then, recover the key from the TextWorld locker in the steam room. Then, check that the safe within the steam room is unlocked with the key. Then, open the safe in the steam room. And then, retrieve the worm from the safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from basket<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the canteen. Once you have got the key, unlock the chest. Then, open the chest. After that, pick up the type M keycard from the chest within the canteen. After stealing the type M keycard, assure that the type M locker is unlocked. After that, look and see that the type M locker within the canteen is ajar. After that, retrieve the fork from the type M locker inside the canteen. After that, insert the fork inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You make out a locked chest in the room. Oh wow! Is that what I think it is? It is! It's a type M locker.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type M keycard from chest<|im_end|>unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take fork from type M locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the case. And then, unlock the portal inside the dish-pit. After that, open the portal within the dish-pit. After that, travel south. And then, retrieve the type 6 passkey from the bench. After that, unlock the type 6 locker. And then, ensure that the type 6 locker is open. Then, pick up the plant from the type 6 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. The room is well lit.
You make out a case. The case contains a keycard. Now that's what I call TextWorld!
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take type 6 passkey from bench<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>take plant from type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Then, doublecheck that the chest inside the kitchenette is ajar. Then, pick up the keycard from the chest inside the kitchenette. Having taken the keycard, attempt to travel north. If you can succeed at that, look and see that the locker is unlocked. After that, open the locker. After that, pick up the mop from the locker in the shower. With the mop, sit the mop on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
A locked standard looking locker is nearby. You make out a board. The board is usual. On the board you see a coconut.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, make absolutely sure that the locker within the sauna is shut. Then, travel west. And then, pick-up the key from the floor of the study. Then, unlock the safe. Then, ensure that the safe within the study is open. And then, retrieve the passkey from the safe. Once you have taken the passkey, head east. After that, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
Oh wow! Is that what I think it is? It is! It's a locker. The locker is empty! What a waste of a day!
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread and a pizza.

your action:

Response: close locker<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head south. Then, recover the key from the floor of the bathroom. Then, make an attempt to go to the north. If you can accomplish that, unlock the locker with the key. After that, ensure that the locker is open. After that, recover the sandwich from the locker. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You make out a locked locker here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to take a trip south. Then, venture west. Then, retrieve the TextWorld keycard from the floor of the sauna. And then, make an attempt to venture east. Okay, and then, unlock the TextWorld locker inside the cookery with the TextWorld keycard. And then, open the TextWorld locker. Then, retrieve the licorice strip from the TextWorld locker inside the cookery. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld keycard<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>take licorice strip from TextWorld locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. With that accomplished, pick up the latchkey from the rack inside the cookhouse. Then, make an effort to go north. And then, insert the latchkey into the gate inside the kitchen's lock to unlock it. And then, make sure that the gate within the kitchen is wide open. And then, move east. If you can succeed at that, make absolutely sure that the chest is wide open. And then, recover the nest of bats from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open chest<|im_end|>take nest of bats from chest<|im_end|>