Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, retrieve the type N keycard from the shelf. And then, make absolutely sure that the type N gateway in the scullery is unlocked with the type N keycard. After that, ensure that the type N gateway is open. After that, make an effort to take a trip east. After that, move south. Then, retrieve the salad from the armchair in the workshop. After that, eat the salad. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
You make out a shelf. You see a type N keycard on the shelf.
There is a closed type N gateway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type N keycard from shelf<|im_end|>unlock type N gateway with type N keycard<|im_end|>open type N gateway<|im_end|>go east<|im_end|>go south<|im_end|>take salad from armchair<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head south. If you can get around to doing that, lift the passkey from the floor of the closet. Then, make absolutely sure that the gateway inside the closet is unlocked with the passkey. After that, open the gateway. If you have opened the gateway, attempt to travel south. With that over with, go to the east. Then, recover the butterfly from the floor of the bar. After that, deposit the butterfly inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. With that over with, pick up the keycard from the dresser in the bedchamber. After that, unlock the hatch with the keycard. Then, open the hatch in the bedchamber. And then, make an effort to take a trip south. If you can succeed at that, head east. Then, pick up the stick of butter from the floor of the salon. After stealing the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just walked into a sauna. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
There is a butterfly on the floor.
You are carrying: a pizza and a fly larva.

your action:

Response: go south<|im_end|>take keycard from dresser<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the Henderson's style locker in the office. After that, ensure that the Henderson's style locker is open. Then, retrieve the keycard from the Henderson's style locker in the office. If you can get your hands on the keycard, try to head north. Then, unlock the gate within the parlor. And then, open the gate in the parlor. After that, travel west. Following that, pick up the glass from the table inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a Henderson's style locker.
There is an unguarded exit to the north.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take keycard from Henderson's style locker<|im_end|>go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go west<|im_end|>take glass from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture north. Then, open the case inside the kitchenette. After opening the case, retrieve the keycard from the case inside the kitchenette. And then, travel south. And then, make absolutely sure that the locker is unlocked with the keycard. After that, ensure that the locker in the study is open. After pulling open the locker, take the printer from the locker inside the study. Then, deposit the printer on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locker. Were you looking for a chair? Because look over there, it's a chair. Unfortunately, there isn't a thing on it.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the keycard from the case inside the vault. Then, go south. And then, insert the keycard into the chest within the attic's lock to unlock it. Then, open the chest. After opening the chest, recover the lavender scented key from the chest. And then, head east. After that, check that the lavender scented locker is unlocked with the lavender scented key. After that, ensure that the lavender scented locker in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a case. The case contains a keycard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented key from chest<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. That done, pick-up the latchkey from the floor of the bathroom. After that, try to take a trip west. Then, make absolutely sure that the box is unlocked. After unlocking the box, open the box. Then, recover the loaf of bread from the box within the kitchenette. With the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You start to take note of what's in the room.
You see a locked box. You can see a chair. But the thing hasn't got anything on it.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. With that done, check that the Henderson's style safe is unlocked with the Henderson's style passkey. And then, ensure that the Henderson's style safe is open. And then, take the keycard from the Henderson's style safe. With the keycard, make absolutely sure that the box is unlocked. Then, ensure that the box in the workshop is open. After opening the box, retrieve the stick of butter from the box inside the workshop. If you can get your hands on the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to pick up the spherical keycard from the toolbox inside the office. If you can get your hands on the spherical keycard, doublecheck that the spherical chest is unlocked. After unlocking the spherical chest, doublecheck that the spherical chest inside the office is opened. And then, retrieve the American style keycard from the spherical chest. And then, doublecheck that the American style hatch is unlocked. Then, look and see that the American style hatch within the office is wide open. After that, make an attempt to go north. And then, close the American style hatch inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical chest. Wow, isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a toolbox. The toolbox contains a spherical keycard. You see a bookshelf. The bookshelf is usual. Unfortunately, there isn't a thing on it.
There is a closed American style hatch leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take spherical keycard from toolbox<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take American style keycard from spherical chest<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>close American style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to move south. And then, recover the keycard from the floor of the spare room. With the keycard, unlock the safe within the spare room. Once you have unlocked the safe, open the safe. After you have pulled open the safe, recover the cuboid passkey from the safe in the spare room. And then, attempt to go north. Following that, make absolutely sure that the cuboid chest is unlocked. If you have unlocked the cuboid chest, ensure that the cuboid chest within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery. You begin looking for stuff.
You see a gleam over in a corner, where you can see a cuboid chest. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a manuscript and a shadfly.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go south. Then, assure that the soap scented safe is wide open. If you have pulled open the soap scented safe, retrieve the passkey from the soap scented safe within the cellar. Then, look and see that the passageway inside the cellar is unlocked. Then, doublecheck that the passageway is ajar. After opening the passageway, move east. After that, take the keycard from the desk. And then, doublecheck that the box within the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. Then, retrieve the key from the table within the studio. And then, make an attempt to move east. After that, unlock the chest. After that, open the chest inside the office. Then, pick up the Microsoft limited edition latchkey from the chest. And then, unlock the Microsoft limited edition safe with the Microsoft limited edition latchkey. And then, open the Microsoft limited edition safe within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a Microsoft limited edition safe. Now that's what I call TextWorld! Look over there! a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft limited edition latchkey from chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the chest is unlocked with the keycard. And then, ensure that the chest is open. After that, recover the type 9 keycard from the chest in the studio. Then, unlock the type 9 safe inside the studio with the type 9 keycard. Then, open the type 9 safe within the studio. Then, recover the cuboid key from the type 9 safe. After that, attempt to travel east. With that over with, doublecheck that the cuboid safe in the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 9 safe. You see a locked chest here.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 keycard from chest<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take the key from the bench. After picking up the key, take a trip north. If you can do that, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. And then, take the keycard from the locker. With the keycard, check that the chest inside the lounge is unlocked with the keycard. If you have unlocked the chest, open the chest in the lounge. Then, retrieve the dvd from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a bench. The bench is normal. On the bench you make out a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from bench<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the key from the floor of the scullery. After that, make sure that the box is unlocked with the key. Then, ensure that the box within the scullery is open. After pulling open the box, recover the cake scented keycard from the box in the scullery. After that, make it so that the cake scented portal is unlocked with the cake scented keycard. Then, open the cake scented portal within the scullery. After that, make an attempt to move east. Once you get through with that, make it so that the cake scented portal in the laundromat is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. You begin looking for stuff.
You can make out a locked box in the corner.
There is a closed cake scented portal leading east. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>unlock cake scented portal with cake scented keycard<|im_end|>open cake scented portal<|im_end|>go east<|im_end|>close cake scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the cuboid latchkey from the mantelpiece inside the study. After you have taken the cuboid latchkey, make absolutely sure that the cuboid safe is unlocked. Then, look and see that the cuboid safe in the study is wide open. And then, take the keycard from the cuboid safe. Then, try to move east. Then, unlock the chest. And then, open the chest inside the washroom. And then, retrieve the worm from the chest within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
A laminated board tells you that you are now in the study.
Were you looking for a cuboid safe? Because look over there, it's a cuboid safe. You make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a cuboid latchkey.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from mantelpiece<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be good if you could unlock the locker with the key. And then, ensure that the locker is open. After that, recover the non-euclidean key from the locker within the bedroom. And then, attempt to head east. And then, unlock the non-euclidean locker inside the sauna. After that, open the non-euclidean locker within the sauna. After pulling open the non-euclidean locker, take the Henderson's style latchkey from the non-euclidean locker. And then, assure the Henderson's style gate within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style latchkey from non-euclidean locker<|im_end|>lock Henderson's style gate with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the non-euclidean safe is unlocked with the non-euclidean key. Then, open the non-euclidean safe. Then, take the keycard from the non-euclidean safe. Then, try to venture south. Then, make absolutely sure that the box in the scullery is unlocked. Then, ensure that the box is open. After that, recover the stick of butter from the box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the pantry.
You make out a locked non-euclidean safe right there by you. Oh, great. Here's a chest. Now why would someone leave that there?
You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, take a trip east. Then, pick-up the key from the floor of the cubicle. Then, try to move west. With that done, unlock the locker in the attic. Then, ensure that the locker is open. Then, pick up the bug from the locker inside the attic. With the bug, venture east. Then, sit the bug on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. You scan the room for a stand, and you find a stand. The stand is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>put bug on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. And then, recover the passkey from the board inside the bathroom. After that, make sure that the door in the bathroom is unlocked. Having unlocked the door, ensure that the door inside the bathroom is open. After that, go to the north. With that over with, go to the east. Once you finish that, pick up the gojiberry from the safe. And then, eat the gojiberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from board<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take gojiberry from safe<|im_end|>eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick-up the soap scented latchkey from the floor of the kitchenette. If you can get your hands on the soap scented latchkey, make sure that the soap scented locker is unlocked. After that, open the soap scented locker. Then, take the TextWorld limited edition latchkey from the soap scented locker in the kitchenette. Then, look and see that the TextWorld limited edition locker is unlocked with the TextWorld limited edition latchkey. After unlocking the TextWorld limited edition locker, open the TextWorld limited edition locker. After that, pick up the stick of butter from the TextWorld limited edition locker within the kitchenette. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room is well lit.
You can make out a locked TextWorld limited edition locker. Look out! It's a- oh, never mind, it's just a soap scented locker.
There is a closed passageway leading west. You need an unblocked exit? You should try going east.
There is a soap scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take soap scented latchkey<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take TextWorld limited edition latchkey from soap scented locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take stick of butter from TextWorld limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go to the east. With that over with, retrieve the passkey from the floor of the recreation zone. Then, check that the chest is unlocked with the passkey. Then, open the chest. After pulling open the chest, recover the pillow from the chest. And then, move west. After that, open the safe inside the spare room. Then, you can put the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. You begin to take stock of what's in the room.
You can see a closed safe right there by you.
There is a closed gateway leading west. There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to venture south. With that done, recover the latchkey from the cabinet. And then, try to travel north. Then, make absolutely sure that the passageway within the vault is unlocked. Then, ensure that the passageway is open. After that, try to move east. Then, retrieve the TextWorld style latchkey from the counter. If you can get your hands on the TextWorld style latchkey, make sure that the TextWorld style safe is locked with the TextWorld style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is a closed passageway leading east. There is an unblocked exit to the south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>take latchkey from cabinet<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take TextWorld style latchkey from counter<|im_end|>lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to travel east. That done, recover the passkey from the refrigerator inside the cookery. With the passkey, unlock the passageway inside the cookery. Then, ensure that the passageway within the cookery is open. And then, make an effort to go north. And then, take the book from the armchair in the workshop. After that, go to the south. And then, drop the book on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one.
You see a bookshelf. The bookshelf is normal. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from refrigerator<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>take book from armchair<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take a trip north. Next, pick up the rectangular keycard from the counter within the steam room. Then, attempt to go to the south. And then, try to move east. Then, make it so that the rectangular box within the pantry is unlocked. And then, open the rectangular box. And then, take the key from the rectangular box in the pantry. With the key, make absolutely sure that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard from counter<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, recover the passkey from the counter within the attic. After you have got the passkey, doublecheck that the chest in the attic is unlocked. Then, ensure that the chest in the attic is open. After that, try to go west. And then, retrieve the nest of earwigs from the box within the sauna. With the nest of earwigs, head east. With that accomplished, deposit the nest of earwigs inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the sauna.
You see a box. The box contains a nest of earwigs, so there's that.
There is an open gate leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take nest of earwigs from box<|im_end|>go east<|im_end|>insert nest of earwigs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make an attempt to venture west. With that done, retrieve the non-euclidean latchkey from the trunk. With the non-euclidean latchkey, insert the non-euclidean latchkey into the non-euclidean door's lock to unlock it. Then, open the non-euclidean door. And then, take a trip south. Then, attempt to go east. And then, ensure that the Henderson's style box is open. And then, pick up the whisk from the Henderson's style box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Let's see what's in here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from trunk<|im_end|>unlock non-euclidean door with non-euclidean latchkey<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>go east<|im_end|>open Henderson's style box<|im_end|>take whisk from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, make absolutely sure that the type 6 box is unlocked with the type 6 keycard. Then, doublecheck that the type 6 box is open. Then, retrieve the passkey from the type 6 box in the bedroom. And then, check that the gate is unlocked with the passkey. After that, assure that the gate is open. And then, venture east. Once you get around to doing that, retrieve the sandwich from the floor of the office. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a type 6 box. You see a locked chest here.
There is a closed gate leading east. There is an unblocked exit to the south.
You are carrying: a type 6 keycard and a teaspoon.

your action:

Response: unlock type 6 box with type 6 keycard<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, open the cabinet. Then, take the key from the cabinet. After that, make absolutely sure that the safe is unlocked. After that, open the safe. Then, retrieve the latchkey from the safe. And then, take a trip west. After that, insert the latchkey into the locker's lock to unlock it. And then, look and see that the locker inside the laundromat is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You start to take note of what's in the room.
Look over there! a safe. You make out a cabinet. A cabinet... Is that really what you were looking for?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go south. Then, retrieve the lavender scented latchkey from the shelf. Then, assure that the lavender scented locker is unlocked with the lavender scented latchkey. After that, doublecheck that the lavender scented locker in the study is ajar. After you have opened the lavender scented locker, recover the cuboid latchkey from the lavender scented locker within the study. After that, go to the north. Following that, unlock the cuboid chest with the cuboid latchkey. After that, make absolutely sure that the cuboid chest inside the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a cuboid chest.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented latchkey from shelf<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>take cuboid latchkey from lavender scented locker<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to insert the keycard into the locker within the cookery's lock to unlock it. After that, ensure that the locker is open. After pulling open the locker, recover the American style keycard from the locker within the cookery. Then, unlock the American style hatch inside the cookery. Then, ensure that the American style hatch within the cookery is open. Then, venture east. And then, pick up the cd from the bed stand. Then, drop the cd on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You see a locked locker.
There is a closed American style hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take cd from bed stand<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head south. After that, go to the east. Then, pick up the key from the stand within the lounge. And then, insert the key into the chest in the lounge's lock to unlock it. Then, make it so that the chest inside the lounge is ajar. If you have pulled open the chest, recover the latchkey from the chest. Then, assure that the safe is unlocked. Then, make sure that the safe inside the lounge is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well I'll be, you are in the place we're calling the cookery.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, pick up the TextWorld limited edition key from the fridge. With the TextWorld limited edition key, unlock the TextWorld limited edition box with the TextWorld limited edition key. After that, make it so that the TextWorld limited edition box is wide open. Then, pick up the spherical key from the TextWorld limited edition box inside the canteen. And then, unlock the spherical safe inside the canteen. After you have unlocked the spherical safe, open the spherical safe. And then, take the mug from the spherical safe in the canteen. Then, place the mug on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen.
You can see a locked spherical safe in the corner. You can make out a TextWorld limited edition box. Classic TextWorld. You make out a fridge. The fridge contains a TextWorld limited edition key. Hmmm... what else, what else? You can see a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from fridge<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take spherical key from TextWorld limited edition box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take mug from spherical safe<|im_end|>put mug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go east. Following that, recover the Microsoft key from the rack. After stealing the Microsoft key, move west. After that, unlock the Microsoft safe. Then, ensure that the Microsoft safe is open. And then, retrieve the chocolate bar from the Microsoft safe. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Microsoft safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft key from rack<|im_end|>go west<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take chocolate bar from Microsoft safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to doublecheck that the trunk is open. And then, pick up the keycard from the trunk within the washroom. And then, try to head west. Following that, assure that the locker is unlocked. Then, assure that the locker in the shower is open. After that, recover the stick of butter from the locker in the shower. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel north. Then, take the key from the board. With the key, unlock the portal. And then, ensure that the portal inside the laundromat is open. Then, attempt to move east. After that, take the type Z key from the fridge. After getting the type Z key, unlock the type Z box within the canteen with the type Z key. And then, ensure that the type Z box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take type Z key from fridge<|im_end|>unlock type Z box with type Z key<|im_end|>open type Z box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the safe inside the attic with the passkey. Then, open the safe. Then, recover the type F latchkey from the safe. And then, go to the east. After that, doublecheck that the type F chest within the lounge is unlocked with the type F latchkey. Then, make absolutely sure that the type F chest is opened. After that, pick up the tv from the type F chest. After that, put the tv on the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You can make out a safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type F latchkey from safe<|im_end|>go east<|im_end|>unlock type F chest with type F latchkey<|im_end|>open type F chest<|im_end|>take tv from type F chest<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture south. After that, take the type L key from the fridge. And then, go to the north. Following that, doublecheck that the type L locker within the dish-pit is unlocked. After that, make it so that the type L locker is ajar. After you have pulled open the type L locker, take the type E keycard from the type L locker within the dish-pit. After that, take a trip south. Okay, and then, doublecheck that the type E box is unlocked with the type E keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You start to take note of what's in the room.
You can see a type L locker. You check the price tag that the type L locker's owner still hasn't taken off. 50 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>take type L key from fridge<|im_end|>go north<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take type E keycard from type L locker<|im_end|>go south<|im_end|>unlock type E box with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the east. Then, recover the American keycard from the floor of the steam room. After picking up the American keycard, venture west. Then, make absolutely sure that the American safe is unlocked. And then, ensure that the American safe inside the basement is open. Then, recover the TextWorld limited edition keycard from the American safe in the basement. After getting the TextWorld limited edition keycard, make an effort to go east. Then, doublecheck the TextWorld limited edition locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a American safe. You can make out a rack. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American keycard<|im_end|>go west<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take TextWorld limited edition keycard from American safe<|im_end|>go east<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft style key from the floor of the kitchen. After taking the Microsoft style key, unlock the Microsoft style safe. After that, ensure that the Microsoft style safe in the kitchen is open. Then, pick up the type 8 latchkey from the Microsoft style safe inside the kitchen. And then, look and see that the type 8 locker inside the kitchen is unlocked with the type 8 latchkey. After that, ensure that the type 8 locker is open. Then, recover the coffee cup from the type 8 locker. If you can get your hands on the coffee cup, sit the coffee cup on the table in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
You can make out a locked type 8 locker. You see a locked Microsoft style safe. You make out a table. But the thing is empty. You move on, clearly angry about your TextWorld experience.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style key<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type 8 latchkey from Microsoft style safe<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take coffee cup from type 8 locker<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box in the cellar is wide open. After that, recover the keycard from the non-euclidean box. And then, unlock the chest inside the cellar. Then, open the chest. After that, take the cashew from the chest. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked non-euclidean box here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, ensure that the cuboid safe is open. Then, retrieve the rectangular keycard from the cuboid safe within the shower. And then, assure that the rectangular box is unlocked. And then, make it so that the rectangular box is open. After that, take the keycard from the rectangular box within the shower. If you can get your hands on the keycard, make an attempt to travel east. Then, close the chest. After that, look and see that the chest is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You see a locked rectangular box. You make out a closed cuboid safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cuboid safe<|im_end|>take rectangular keycard from cuboid safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, retrieve the Microsoft keycard from the floor of the steam room. And then, unlock the Microsoft safe inside the steam room. Then, look and see that the Microsoft safe inside the steam room is open. Then, recover the Canadian limited edition key from the Microsoft safe in the steam room. After that, try to take a trip east. And then, check that the Canadian limited edition safe inside the bedroom is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition safe is open. If you have opened the Canadian limited edition safe, recover the nest of bugs from the Canadian limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to walk into an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a Microsoft safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: a bug.

your action:

Response: take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition key from Microsoft safe<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take nest of bugs from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the box with the keycard. And then, open the box. After that, recover the key from the box inside the cookery. With the key, check that the chest within the cookery is unlocked with the key. Then, look and see that the chest inside the cookery is ajar. After opening the chest, take the teacup from the chest inside the cookery. Then, attempt to move west. Following that, throw the teacup on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You have stumbled into the most standard of all possible cookerys.
You see a chest. You can make out a locked box. You can see a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go west<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to recover the Canadian limited edition keycard from the stand. Then, travel south. With that done, unlock the Canadian limited edition locker in the garage. After that, doublecheck that the Canadian limited edition locker is wide open. Then, try to move north. That done, retrieve the textbook from the stand in the chamber. After stealing the textbook, take a trip south. If you can get around to doing that, deposit the textbook inside the Canadian limited edition locker inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is.
You make out a stand. The stand is usual. On the stand you can make out a Canadian limited edition keycard and a textbook.
There is an unblocked exit to the south.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from stand<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>go north<|im_end|>take textbook from stand<|im_end|>go south<|im_end|>insert textbook into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture east. And then, pick-up the type Q passkey from the floor of the canteen. And then, try to head west. And then, check that the type Q safe is unlocked with the type Q passkey. And then, open the type Q safe. After that, take the key from the type Q safe. Once you have picked up the key, go east. And then, doublecheck that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked type Q safe close by. You see a table. The table appears to be empty.
There is an unblocked exit to the east.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take type Q passkey<|im_end|>go west<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the Canadian limited edition passkey from the suitcase in the spare room. Then, try to go to the south. After that, make absolutely sure that the Canadian limited edition portal in the studio is unlocked with the Canadian limited edition passkey. Then, ensure that the Canadian limited edition portal is open. And then, make an effort to travel west. Then, recover the worm from the floor of the laundry place. After getting the worm, go to the east. Then, put the worm inside the type 8 safe. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened suitcase. The suitcase contains a Canadian limited edition passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from suitcase<|im_end|>go south<|im_end|>unlock Canadian limited edition portal with Canadian limited edition passkey<|im_end|>open Canadian limited edition portal<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to go to the north. After that, doublecheck that the cuboid locker is unlocked. And then, ensure that the cuboid locker within the spare room is open. After you have opened the cuboid locker, pick up the passkey from the cuboid locker. After that, look and see that the box in the spare room is unlocked. And then, doublecheck that the box is open. And then, recover the sock from the box in the spare room. With the sock, deposit the sock on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's here.
You need an unguarded exit? You should try going north.
You are carrying: a cuboid latchkey.

your action:

Response: go north<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to ensure that the safe within the kitchenette is open. After that, pick up the non-euclidean keycard from the safe in the kitchenette. After stealing the non-euclidean keycard, make an effort to go east. And then, unlock the non-euclidean box. After that, ensure that the non-euclidean box inside the cookhouse is open. Then, take the passkey from the non-euclidean box. After that, unlock the locker within the cookhouse. Then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
There is an unguarded exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the rectangular safe is unlocked. Then, ensure that the rectangular safe is open. After that, take the key from the rectangular safe in the steam room. Then, make an effort to head east. And then, insert the key into the box's lock to unlock it. Then, open the box inside the bathroom. And then, pick up the broom from the box within the bathroom. Then, rest the broom on the bench in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a rectangular safe.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, retrieve the formless key from the floor of the vault. And then, unlock the formless chest with the formless key. And then, assure that the formless chest inside the vault is open. And then, take the rectangular keycard from the formless chest. After picking up the rectangular keycard, go west. Then, unlock the rectangular box. And then, look and see that the rectangular box within the study is ajar. Then, recover the printer from the rectangular box inside the study. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
Hey, want to see a formless chest? Look over there, a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless key and a sock on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take rectangular keycard from formless chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take printer from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to travel south. And then, retrieve the type 7 passkey from the floor of the kitchenette. Then, try to take a trip north. And then, unlock the type 7 gate. Then, ensure that the type 7 gate is open. And then, attempt to go east. Following that, pick-up the burger from the floor of the cookery. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You start to take note of what's in the room.
There is a closed type 7 gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take type 7 passkey<|im_end|>go north<|im_end|>unlock type 7 gate with type 7 passkey<|im_end|>open type 7 gate<|im_end|>go east<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to ensure that the non-euclidean locker in the pantry is open. Then, retrieve the American style keycard from the non-euclidean locker within the pantry. Then, travel west. Following that, insert the American style keycard into the American style chest's lock to unlock it. Then, make it so that the American style chest in the cookhouse is ajar. After that, pick up the broccoli from the American style chest. And then, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a non-euclidean locker.
There is an unguarded exit to the west.
There is a non-euclidean passkey on the floor.
You are carrying: a grape.

your action:

Response: open non-euclidean locker<|im_end|>take American style keycard from non-euclidean locker<|im_end|>go west<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take broccoli from American style chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to check that the formless chest within the shower is unlocked with the formless keycard. After you have unlocked the formless chest, open the formless chest within the shower. And then, recover the key from the formless chest in the shower. After that, make an attempt to go to the east. Then, unlock the box inside the closet. Then, open the box in the closet. And then, recover the cane from the box. With the cane, place the cane on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a formless chest.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture east. Then, recover the key from the workbench. If you can get your hands on the key, unlock the portal inside the pantry. After that, make sure that the portal inside the pantry is ajar. Then, make an attempt to take a trip south. With that done, pick up the tablet from the bookshelf within the chamber. After that, venture north. After that, place the tablet on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew and a bug.

your action:

Response: go east<|im_end|>take key from workbench<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>take tablet from bookshelf<|im_end|>go north<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to attempt to go west. That done, take the latchkey from the box in the workshop. And then, attempt to go east. And then, unlock the locker inside the laundromat. After unlocking the locker, make sure that the locker is open. Then, pick up the soap scented keycard from the locker. After that, attempt to head west. Once you succeed at that, make it so that the soap scented locker inside the workshop is unlocked with the soap scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You can see a locked locker. You can make out a shelf. What a coincidence, weren't you just thinking about a shelf? But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a shelf in a room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take soap scented keycard from locker<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. After that, retrieve the type Y keycard from the armchair. After that, travel north. Okay, and then, make absolutely sure that the type Y gate is unlocked. And then, ensure that the type Y gate in the cubicle is open. And then, try to venture east. And then, retrieve the passkey from the mantle. And then, doublecheck that the safe inside the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed type Y gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type Y keycard from armchair<|im_end|>go north<|im_end|>unlock type Y gate with type Y keycard<|im_end|>open type Y gate<|im_end|>go east<|im_end|>take passkey from mantle<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, head east. And then, lift the keycard from the floor of the laundry place. After that, venture west. Then, unlock the safe inside the study. After that, open the safe within the study. And then, retrieve the elderberry from the safe within the study. If you can get your hands on the elderberry, eat the elderberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You start to take note of what's in the room.
You see a safe.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a teaspoon.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take elderberry from safe<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make an effort to travel west. That done, open the portmanteau. After pulling open the portmanteau, recover the latchkey from the portmanteau. Then, make it so that the safe in the recreation zone is unlocked. And then, make absolutely sure that the safe in the recreation zone is open. Then, retrieve the spherical latchkey from the safe. After that, unlock the spherical hatch inside the recreation zone. And then, make absolutely sure that the spherical hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You scan the room, seeing a basket.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the south. Then, take the top hat from the shelf in the cellar. With the top hat, attempt to travel north. After that, recover the keycard from the floor of the closet. After that, attempt to go to the south. Following that, make absolutely sure that the chest is unlocked. And then, open the chest within the cellar. And then, put the top hat inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
I just think it's great that you've just entered a closet.
If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. But there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the south.
There is a keycard and a hat on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take top hat from shelf<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert top hat into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be fantastic if you could go south. With that over with, retrieve the Henderson's limited edition keycard from the drawer. And then, unlock the Henderson's limited edition hatch. After unlocking the Henderson's limited edition hatch, ensure that the Henderson's limited edition hatch is open. And then, make an effort to travel south. With that done, take the key from the table. And then, make it so that the safe is unlocked. After that, make sure that the safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from drawer<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition hatch<|im_end|>go south<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. If you can get through with that, retrieve the formless latchkey from the floor of the attic. And then, go to the west. After that, insert the formless latchkey into the formless safe's lock to unlock it. If you have unlocked the formless safe, ensure that the formless safe is open. After that, take the peanut from the formless safe. If you can get your hands on the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary one.
You can see a formless safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take peanut from formless safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, move south. And then, doublecheck that the locker is wide open. After opening the locker, pick up the formless key from the locker. After that, make an attempt to take a trip north. If you can accomplish that, attempt to go to the east. Then, doublecheck that the formless locker inside the bar is closed. After that, make absolutely sure the formless locker in the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a formless locker. I mean, just wow! Isn't TextWorld just the best? The formless locker is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
You are carrying: a knife and a folder.

your action:

Response: go west<|im_end|>go south<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go north<|im_end|>go east<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, pick up the latchkey from the floor of the cookhouse. And then, doublecheck that the locker in the cookhouse is unlocked. After that, ensure that the locker in the cookhouse is open. After you have opened the locker, take the type 5 passkey from the locker. With the type 5 passkey, doublecheck that the type 5 gate in the cookhouse is unlocked. After that, ensure that the type 5 gate in the cookhouse is open. After that, head east. Then, pick up the mug from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse. The room is well lit.
You make out a locked locker nearby.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 passkey from locker<|im_end|>unlock type 5 gate with type 5 passkey<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take mug from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the north. Following that, pick up the keycard from the floor of the canteen. Then, move south. If you can get around to doing that, assure that the gate in the chamber is unlocked. And then, look and see that the gate is ajar. And then, make an attempt to move south. With that over with, lift the passkey from the floor of the bathroom. If you can get your hands on the passkey, lock the safe with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, recover the cuboid passkey from the bookshelf. With the cuboid passkey, look and see that the cuboid safe within the cubicle is unlocked. After you have unlocked the cuboid safe, open the cuboid safe inside the cubicle. Once you have opened the cuboid safe, pick up the passkey from the cuboid safe. And then, insert the passkey into the portal's lock to unlock it. After that, look and see that the portal is opened. After that, make an attempt to venture east. If you can get through with that, pick-up the teapot from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You make out a locked cuboid safe. You can make out a safe. You see a bookshelf. You see a cuboid passkey on the bookshelf.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take cuboid passkey from bookshelf<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. And then, assure that the Microsoft locker is opened. And then, retrieve the latchkey from the Microsoft locker in the studio. And then, make an effort to travel west. With that done, assure that the safe is unlocked. And then, ensure that the safe in the study is open. And then, take the butterfly from the safe. And then, rest the butterfly on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a safe. You see a stand. You shudder, but continue examining the stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. And then, look and see that the American limited edition chest is unlocked. Then, open the American limited edition chest. And then, retrieve the latchkey from the American limited edition chest. And then, check that the chest is unlocked with the latchkey. After that, ensure that the chest is open. After that, recover the lampshade from the chest. After that, rest the lampshade on the shelf inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to saunter into an usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go south<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on shelf<|im_end|>