Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, move west. Okay, and then, open the box. After that, pick up the lavender scented keycard from the box within the sauna. After stealing the lavender scented keycard, venture east. And then, make sure that the lavender scented safe is unlocked with the lavender scented keycard. After that, ensure that the lavender scented safe in the basement is open. After opening the lavender scented safe, retrieve the frisbee from the lavender scented safe in the basement. And then, toss the frisbee on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You can make out a locked lavender scented safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying: a controller.

your action:

Response: go west<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take frisbee from lavender scented safe<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the mantelpiece within the bedroom. Once you have picked up the latchkey, make absolutely sure that the locker inside the bedroom is unlocked. Then, ensure that the locker is open. And then, retrieve the Microsoft limited edition latchkey from the locker inside the bedroom. After getting the Microsoft limited edition latchkey, travel east. With that accomplished, make sure that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe is open. And then, take the teaspoon from the Microsoft limited edition safe within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
Oh, great. Here's a locker. You see a mantelpiece. The mantelpiece is standard. On the mantelpiece you see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft limited edition latchkey from locker<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take teaspoon from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Canadian key from the table. And then, make it so that the Canadian box is unlocked. And then, open the Canadian box. If you have opened the Canadian box, recover the type 6 latchkey from the Canadian box. After picking up the type 6 latchkey, unlock the type 6 safe within the sauna. After that, make absolutely sure that the type 6 safe is ajar. And then, pick up the latchkey from the type 6 safe. After that, lock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You can make out a box. Wow, isn't TextWorld just the best? You can make out a type 6 safe, so there's that. You make out a Canadian box. You can make out a table. The table is typical. On the table you can make out a Canadian key. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Canadian key from table<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take type 6 latchkey from Canadian box<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take latchkey from type 6 safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. After that, ensure that the safe is open. Then, take the key from the safe inside the recreation zone. After that, make an effort to go to the south. Then, unlock the locker within the salon with the key. After that, ensure that the locker within the salon is open. After that, take the keycard from the locker in the salon. Having taken the keycard, check that the gateway in the salon is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
You see a locked locker, which looks ordinary, in the room.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture south. Once you manage that, open the Henderson's door. Then, move east. That done, try to go to the east. Then, recover the Henderson's latchkey from the workbench within the cellar. After that, try to go west. And then, close the Henderson's door in the study. Then, assure that the Henderson's door in the study is locked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's door<|im_end|>go east<|im_end|>go east<|im_end|>take Henderson's latchkey from workbench<|im_end|>go west<|im_end|>close Henderson's door<|im_end|>lock Henderson's door with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Following that, make an effort to take a trip west. Following that, pick up the type 7 keycard from the floor of the pantry. If you can get your hands on the type 7 keycard, unlock the type 7 safe with the type 7 keycard. After that, open the type 7 safe in the pantry. After that, pick up the fudge scented passkey from the type 7 safe inside the pantry. After you have picked up the fudge scented passkey, try to take a trip east. And then, assure the fudge scented locker in the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 7 keycard<|im_end|>unlock type 7 safe with type 7 keycard<|im_end|>open type 7 safe<|im_end|>take fudge scented passkey from type 7 safe<|im_end|>go east<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the case in the spare room is open. And then, pick up the formless passkey from the case. After that, make an attempt to travel west. Then, insert the formless passkey into the formless safe in the washroom's lock to unlock it. And then, open the formless safe. After that, pick up the keycard from the formless safe inside the washroom. If you can get your hands on the keycard, take a trip east. And then, unlock the safe in the spare room with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You can see a case.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take formless passkey from case<|im_end|>go west<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel north. Following that, venture west. Okay, and then, venture south. That done, take the key from the couch. With the key, take a trip north. And then, move east. And then, look and see that the locker is unlocked with the key. Then, open the locker within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take key from couch<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. Okay, and then, lift the Canadian style passkey from the floor of the kitchenette. Then, take a trip east. With that accomplished, unlock the Canadian style chest in the dish-pit with the Canadian style passkey. After that, ensure that the Canadian style chest inside the dish-pit is open. And then, retrieve the key from the Canadian style chest. Then, unlock the chest within the dish-pit. And then, open the chest within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You can make out a locked chest. You see a Canadian style chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian style passkey<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the east. And then, attempt to travel north. Then, take the Canadian style latchkey from the locker inside the basement. After picking up the Canadian style latchkey, unlock the Canadian style locker in the basement. After that, ensure that the Canadian style locker inside the basement is open. Then, recover the type R passkey from the Canadian style locker. If you can get your hands on the type R passkey, make an attempt to go south. After that, Put the type R passkey into the type R locker within the sauna to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go north<|im_end|>take Canadian style latchkey from locker<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take type R passkey from Canadian style locker<|im_end|>go south<|im_end|>lock type R locker with type R passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the latchkey from the table in the launderette. If you can get your hands on the latchkey, unlock the locker inside the launderette. Then, ensure that the locker inside the launderette is open. Then, retrieve the spherical keycard from the locker within the launderette. With the spherical keycard, unlock the spherical gate with the spherical keycard. After that, ensure that the spherical gate is open. After that, go to the east. With that over with, take the poem from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
A crooked notice tells you that you are now in the launderette.
You see a locker. Were you looking for a table? Because look over there, it's a table. On the table you can see a latchkey.
There is a closed spherical gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take poem from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the keycard from the crate. With the keycard, head east. Okay, and then, unlock the safe inside the attic. Then, open the safe. After that, retrieve the cake scented key from the safe. After that, make an attempt to go to the west. And then, insert the cake scented key into the cake scented locker's lock to unlock it. Then, make sure that the cake scented locker in the garage is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see a locked cake scented locker. You can make out an opened crate in the corner. The crate contains a keycard.
There is a closed door leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>go west<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the east. And then, retrieve the cuboid passkey from the rack. After taking the cuboid passkey, head west. And then, check that the cuboid door is unlocked with the cuboid passkey. And then, ensure that the cuboid door is open. After that, go south. Then, head east. Then, pick up the poem from the bar within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
A rusty board tells you that you are now in the canteen.
You see a freezer. Empty! What kind of nightmare TextWorld is this?
There is a closed cuboid door leading south. You need an unguarded exit? You should try going east.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey from rack<|im_end|>go west<|im_end|>unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go south<|im_end|>go east<|im_end|>take poem from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Following that, pick up the key from the floor of the cookery. After taking the key, go to the west. That done, insert the key into the locker's lock to unlock it. After that, open the locker. After that, recover the sandwich from the locker within the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a locker.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, pick up the TextWorld passkey from the floor of the sauna. And then, unlock the TextWorld chest in the sauna. After that, open the TextWorld chest. After you have pulled open the TextWorld chest, retrieve the passkey from the TextWorld chest. And then, insert the passkey into the box in the sauna's lock to unlock it. After that, ensure that the box inside the sauna is open. After that, recover the grape from the box inside the sauna. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
You make out a box. You can make out a TextWorld chest.
There is a closed passageway leading west. There is an unblocked exit to the east.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, recover the non-euclidean key from the table inside the cookhouse. After that, attempt to head west. Next, doublecheck that the non-euclidean hatch inside the scullery is unlocked. And then, make sure that the non-euclidean hatch is opened. And then, go to the south. After that, attempt to travel east. Then, assure that the Canadian limited edition box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere.
There is a closed non-euclidean hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take non-euclidean key from table<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box. After that, retrieve the passkey from the box in the bathroom. Then, make absolutely sure that the portal within the bathroom is unlocked. After that, ensure that the portal is open. And then, travel east. Following that, lift the latchkey from the floor of the lounge. Then, check that the safe inside the lounge is unlocked with the latchkey. And then, look and see that the safe within the lounge is opened. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
You make out a box.
There is a closed portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the box inside the chamber is unlocked. Having unlocked the box, open the box in the chamber. Then, retrieve the American passkey from the box within the chamber. Then, check that the American portal inside the chamber is unlocked with the American passkey. If you have unlocked the American portal, doublecheck that the American portal within the chamber is opened. And then, travel east. After that, pick up the worm from the counter inside the garage. And then, toss the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a box. What's that over there? It looks like it's a bed. The bed is usual. But there isn't a thing on it.
There is a closed American portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American portal with American passkey<|im_end|>open American portal<|im_end|>go east<|im_end|>take worm from counter<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. If you can get through with that, retrieve the formless latchkey from the rack inside the vault. And then, head east. That done, make sure that the formless chest within the workshop is unlocked with the formless latchkey. After that, doublecheck that the formless chest in the workshop is open. And then, retrieve the American style key from the formless chest. And then, head west. With that accomplished, unlock the American style portal within the vault with the American style key. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You can see a locked formless chest here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless latchkey from rack<|im_end|>go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take American style key from formless chest<|im_end|>go west<|im_end|>unlock American style portal with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the north. Next, move east. If you can finish that, take the spherical latchkey from the coffer within the workshop. After that, insert the spherical latchkey into the spherical box's lock to unlock it. Then, ensure that the spherical box is open. Then, recover the key from the spherical box. After that, unlock the chest in the workshop with the key. Then, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have walked into, you had to come round an usual one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical latchkey from coffer<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the key from the chest. Then, unlock the locker within the cookery with the key. And then, ensure that the locker is open. After that, pick up the type 7 passkey from the locker within the cookery. Then, travel north. With that done, unlock the type 7 safe inside the kitchenette. After unlocking the type 7 safe, ensure that the type 7 safe is open. After that, take the teacup from the type 7 safe in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a locked locker in the corner. Look over there! a chest. The chest contains a key. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go north<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>open type 7 safe<|im_end|>take teacup from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the cake scented key from the floor of the recreation zone. And then, attempt to travel south. And then, doublecheck that the cake scented safe in the study is unlocked. After that, open the cake scented safe in the study. If you have opened the cake scented safe, attempt to move north. Then, recover the laptop from the bed. Then, make an effort to venture south. Okay, and then, insert the laptop inside the cake scented safe inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place. The room is well lit.
You can see a bed. Now why would someone leave that there? The bed is usual. On the bed you make out a laptop. You scan the room for a mantle, and you find a mantle. The mantle is standard. But the thing is empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cake scented key on the floor.
You are carrying nothing.

your action:

Response: take cake scented key<|im_end|>go south<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>go north<|im_end|>take laptop from bed<|im_end|>go south<|im_end|>insert laptop into cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, doublecheck that the type 7 locker inside the shower is open. After that, recover the type 9 passkey from the type 7 locker. And then, look and see that the type 9 locker is unlocked. After that, make it so that the type 9 locker inside the shower is wide open. And then, recover the latchkey from the type 9 locker. And then, attempt to travel north. And then, insert the latchkey into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
Were you looking for a safe? Because look over there, it's a safe. You wonder idly who left that here.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 7 locker<|im_end|>take type 9 passkey from type 7 locker<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take latchkey from type 9 locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, make an effort to venture south. That done, retrieve the keycard from the floor of the laundry place. Then, venture north. Once you get around to doing that, check that the chest inside the chamber is unlocked with the keycard. Then, make it so that the chest is ajar. After that, recover the plant from the chest inside the chamber. If you can get your hands on the plant, move south. With that over with, ditch the plant on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the chamber. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a recliner. The recliner is normal. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. And then, ensure that the case inside the workshop is open. After that, pick up the key from the case. After getting the key, unlock the locker in the workshop. After unlocking the locker, look and see that the locker in the workshop is opened. Then, take the sandwich from the locker within the workshop. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go west<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type I chest inside the launderette. After unlocking the type I chest, make sure that the type I chest is ajar. After that, take the keycard from the type I chest. And then, assure that the safe inside the launderette is unlocked. And then, ensure that the safe in the launderette is open. After that, pick up the type 3 passkey from the safe. If you can get your hands on the type 3 passkey, make an effort to travel east. After that, insert the type 3 passkey into the type 3 passageway in the attic's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You have fallen into the most typical of all possible launderettes. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a safe? Because look over there, it's a safe. You see a locked typical looking type I chest in the room.
You need an unguarded exit? You should try going east.
You are carrying: a type I keycard.

your action:

Response: unlock type I chest with type I keycard<|im_end|>open type I chest<|im_end|>take keycard from type I chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>go east<|im_end|>unlock type 3 passageway with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, head south. Once you succeed at that, unlock the chest. And then, ensure that the chest inside the dish-pit is open. Then, take the teacup from the chest within the dish-pit. If you can get your hands on the teacup, go to the north. With that over with, doublecheck that the type G box in the scullery is open. After that, place the teacup inside the type G box within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go north<|im_end|>open type G box<|im_end|>insert teacup into type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head south. If you can manage that, open the Henderson's style safe. After that, retrieve the passkey from the Henderson's style safe. After that, take a trip north. Then, unlock the hatch. Once you have unlocked the hatch, ensure that the hatch in the closet is open. Then, take a trip east. Then, look and see that the trunk inside the cellar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a standard kind of place. That is to say, you're in a closet. You begin to take stock of what's here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar and a Henderson's style key.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the chest inside the office is unlocked. After that, open the chest inside the office. And then, recover the key from the chest. Then, unlock the safe in the office with the key. After that, ensure that the safe is open. And then, retrieve the stapler from the safe inside the office. After that, take a trip east. Then, place the stapler on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You can see a safe. You check the price tag glued to the safe. Seventy dollars?! That's ridiculous! I got this friend who could get you one of those for 40 bucks! You rest your hand against a wall, but you miss the wall and fall onto a chest.
You need an unguarded exit? You should try going east.
You are carrying: a berry and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, make an effort to go south. With that over with, recover the latchkey from the floor of the scullery. With the latchkey, unlock the gateway in the scullery. After that, ensure that the gateway is open. And then, make an effort to travel east. Once you succeed at that, take the key from the dresser. Then, unlock the chest inside the shower. And then, assure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a chair. You see a gojiberry on the chair. Classic TextWorld.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to venture west. And then, recover the TextWorld keycard from the table inside the spare room. With the TextWorld keycard, doublecheck that the TextWorld box inside the spare room is unlocked with the TextWorld keycard. Then, open the TextWorld box inside the spare room. Then, retrieve the keycard from the TextWorld box. After getting the keycard, go east. With that done, doublecheck that the safe is unlocked. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out a safe.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld keycard from table<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>take keycard from TextWorld box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the latchkey from the trunk inside the office. And then, make absolutely sure that the passageway inside the office is unlocked. And then, ensure that the passageway inside the office is open. After opening the passageway, make an effort to head east. That done, try to venture south. Once you get through with that, pick up the mouse from the chair in the cubicle. After that, make an attempt to go to the north. After that, throw the mouse on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out an opened trunk. The trunk contains a latchkey. You scan the room, seeing a box.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take mouse from chair<|im_end|>go north<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to pick up the latchkey from the floor of the shower. And then, insert the latchkey into the box in the shower's lock to unlock it. And then, open the box. And then, take the cuboid passkey from the box. After that, assure that the cuboid box is unlocked with the cuboid passkey. Then, open the cuboid box within the shower. After opening the cuboid box, retrieve the keycard from the cuboid box within the shower. And then, lock the locker inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You make out a locker. You make out a cuboid box. You can make out a locked box.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the key from the case within the scullery. After that, insert the key into the locker's lock to unlock it. If you have unlocked the locker, ensure that the locker within the scullery is open. After opening the locker, pick up the keycard from the locker inside the scullery. After that, make absolutely sure that the chest is unlocked with the keycard. And then, ensure that the chest in the scullery is open. And then, retrieve the bug from the chest. Then, put the bug on the platter inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You can make out a chest. Hmmm... what else, what else? You can make out a locker. You see a gleam over in a corner, where you can see a case. Wow, check out the price tag that hangs off the case! Two hundred big ones! The case contains a key. You smell an interesting smell, and follow it to a platter. Now why would someone leave that there? But the thing is empty.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>put bug on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, assure that the box is shut. After that, go to the east. Then, retrieve the type E latchkey from the floor of the study. And then, check that the type E safe in the study is unlocked with the type E latchkey. And then, make it so that the type E safe is wide open. After you have opened the type E safe, recover the key from the type E safe in the study. After that, make an attempt to travel west. With that done, lock the box with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You scan the room for a box, and you find a box. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a controller.

your action:

Response: close box<|im_end|>go east<|im_end|>take type E latchkey<|im_end|>unlock type E safe with type E latchkey<|im_end|>open type E safe<|im_end|>take key from type E safe<|im_end|>go west<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the box is unlocked. Then, open the box. After that, pick up the key from the box. After that, go to the south. And then, unlock the portal. After that, open the portal. After you have pulled open the portal, make an attempt to travel east. Then, retrieve the laptop from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
Hey, want to see a box? Look over there, a box. You wonder idly who left that here.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take laptop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Okay, and then, retrieve the type S keycard from the trunk. With the type S keycard, make it so that the type S locker is unlocked. Then, make it so that the type S locker is open. And then, take the key from the type S locker. And then, make sure that the box within the shower is unlocked. And then, ensure that the box in the shower is open. After opening the box, pick up the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type S keycard from trunk<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take key from type S locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the box is unlocked with the latchkey. And then, assure that the box is wide open. Then, recover the formless latchkey from the box. Once you have taken the formless latchkey, doublecheck that the formless safe is unlocked. And then, make sure that the formless safe within the closet is wide open. After pulling open the formless safe, retrieve the Canadian style keycard from the formless safe. After that, go south. Then, insert the Canadian style keycard into the Canadian style locker within the kitchen's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You can make out a locked formless safe. You can see a locked box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Canadian style keycard from formless safe<|im_end|>go south<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box in the dish-pit. After that, ensure that the box inside the dish-pit is open. And then, take the teaspoon from the box inside the dish-pit. And then, travel north. Following that, pick up the Microsoft style latchkey from the bench in the shower. After that, make sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe within the shower. Then, insert the teaspoon inside the Microsoft style safe within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin looking for stuff.
You can see a locked typical looking box right there by you.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>go north<|im_end|>take Microsoft style latchkey from bench<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert teaspoon into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, recover the Canadian key from the toolbox. And then, assure that the Canadian box is unlocked with the Canadian key. And then, open the Canadian box. If you have opened the Canadian box, pick up the TextWorld key from the Canadian box inside the pantry. After that, check that the TextWorld passageway in the pantry is unlocked with the TextWorld key. And then, ensure that the TextWorld passageway is open. Once you have pulled open the TextWorld passageway, make an effort to take a trip east. If you can get around to doing that, take the frisbee from the counter in the closet. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You can see a locked normal looking Canadian box in the corner. You can make out an opened toolbox. The toolbox contains a Canadian key.
There is a closed TextWorld passageway leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian key from toolbox<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take TextWorld key from Canadian box<|im_end|>unlock TextWorld passageway with TextWorld key<|im_end|>open TextWorld passageway<|im_end|>go east<|im_end|>take frisbee from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move west. Once you manage that, doublecheck that the chest within the cubicle is unlocked with the key. Then, ensure that the chest is open. After that, pick up the keycard from the chest. Then, move east. After that, unlock the box. Then, make absolutely sure that the box within the study is open. Then, retrieve the bug from the box within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked box in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Then, pick up the latchkey from the display within the cellar. With the latchkey, unlock the safe inside the cellar. Then, open the safe. Then, take the key from the safe in the cellar. After that, make an attempt to move west. With that over with, insert the key into the locker inside the cookhouse's lock to unlock it. And then, open the locker inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
What's that over there? It looks like it's a locker. Classic TextWorld.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to travel east. After that, unlock the vanilla scented safe in the shower. And then, look and see that the vanilla scented safe within the shower is wide open. After pulling open the vanilla scented safe, recover the key from the vanilla scented safe. If you can get your hands on the key, make it so that the locker inside the shower is unlocked with the key. Then, make it so that the locker is opened. After that, take the iron from the locker. After that, place the iron on the bench in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unguarded exit to the east.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to attempt to head north. After that, make an effort to venture west. Okay, and then, pick up the keycard from the refrigerator in the canteen. After picking up the keycard, check that the box is unlocked with the keycard. After that, ensure that the box is open. Having opened the box, recover the fork from the box inside the canteen. And then, go east. After that, sit the fork on the bench. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look at you, bigshot, walking into a recreation zone like it isn't some huge deal.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from refrigerator<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fork from box<|im_end|>go east<|im_end|>put fork on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the cake scented keycard from the coffer in the cubicle. After that, check that the cake scented chest within the cubicle is unlocked with the cake scented keycard. And then, open the cake scented chest inside the cubicle. If you have opened the cake scented chest, recover the key from the cake scented chest within the cubicle. And then, unlock the gate. Then, open the gate within the cubicle. Then, attempt to travel west. After that, pick-up the shoe from the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You start to take note of what's in the room.
You smell an awful smell, and follow it to a cake scented chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an opened coffer. The coffer contains a cake scented keycard.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cake scented keycard from coffer<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the case is wide open. And then, pick up the soap scented keycard from the case. After stealing the soap scented keycard, head west. And then, insert the soap scented keycard into the soap scented box's lock to unlock it. If you have unlocked the soap scented box, make sure that the soap scented box inside the steam room is opened. And then, take the sponge from the soap scented box within the steam room. After taking the sponge, attempt to take a trip east. Then, place the sponge on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: open case<|im_end|>take soap scented keycard from case<|im_end|>go west<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take sponge from soap scented box<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, venture east. With that over with, take the type J passkey from the rack. Then, unlock the type J portal. Once you have unlocked the type J portal, ensure that the type J portal inside the dish-pit is open. Then, make an effort to go to the north. Then, pick up the bug from the plate. After that, make an attempt to take a trip south. And then, drop the bug on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into the most ordinary of all possible spare rooms. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type J passkey from rack<|im_end|>unlock type J portal with type J passkey<|im_end|>open type J portal<|im_end|>go north<|im_end|>take bug from plate<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the soap scented passkey into the soap scented chest's lock to unlock it. And then, open the soap scented chest. Having pulled open the soap scented chest, recover the Henderson's limited edition passkey from the soap scented chest inside the salon. And then, take a trip west. And then, look and see that the Henderson's limited edition gate is unlocked. And then, assure that the Henderson's limited edition gate inside the bedchamber is opened. After that, make an effort to go south. That done, recover the mug from the platter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
You can make out a soap scented chest, so there's that.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take Henderson's limited edition passkey from soap scented chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition gate<|im_end|>go south<|im_end|>take mug from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. If you can do that, pick-up the key from the floor of the recreation zone. Having taken the key, assure that the chest is unlocked. And then, ensure that the chest is open. Then, retrieve the vanilla scented keycard from the chest. Then, make an attempt to move south. That done, make sure that the vanilla scented box in the shower is unlocked. Then, look and see that the vanilla scented box within the shower is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower.
You can see a vanilla scented box.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>go south<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip west. Once you succeed at that, ensure that the Canadian safe in the spare room is open. After that, retrieve the TextWorld passkey from the Canadian safe. After stealing the TextWorld passkey, unlock the TextWorld chest within the spare room. After that, look and see that the TextWorld chest in the spare room is ajar. After that, pick up the passkey from the TextWorld chest. Having got the passkey, unlock the chest. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian safe<|im_end|>take TextWorld passkey from Canadian safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, attempt to take a trip west. And then, recover the keycard from the chest within the playroom. After that, make it so that the box is unlocked. After that, assure that the box inside the playroom is wide open. Then, retrieve the latchkey from the box inside the playroom. If you have picked up the latchkey, go to the east. With that done, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe in the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to take a trip west. With that over with, open the safe. And then, take the latchkey from the safe. And then, attempt to go east. And then, unlock the locker in the lounge. And then, ensure that the locker in the lounge is open. After that, retrieve the cabbage from the locker inside the lounge. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You can make out a locked locker.
You need an unblocked exit? You should try going west.
There is a nest of ticks on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be good if you could venture east. And then, pick up the latchkey from the bed. And then, unlock the safe in the parlor. After that, make it so that the safe within the parlor is open. And then, go to the west. After that, pick up the plant from the mantle in the lounge. Then, venture east. With that done, you can deposit the plant into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantle. You see a plant on the mantle. Huh, weird.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bed<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take plant from mantle<|im_end|>go east<|im_end|>insert plant into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to pick up the type 8 passkey from the case. After that, look and see that the type 8 locker within the kitchen is unlocked with the type 8 passkey. And then, open the type 8 locker. After that, take the non-euclidean key from the type 8 locker within the kitchen. After that, try to venture east. After that, make it so that the non-euclidean safe is unlocked. After that, doublecheck that the non-euclidean safe inside the steam room is wide open. After you have pulled open the non-euclidean safe, take the mop from the non-euclidean safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a type 8 locker. If you haven't noticed it already, there seems to be something there by the wall, it's a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case contains a type 8 passkey.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 8 passkey from case<|im_end|>unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take non-euclidean key from type 8 locker<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take mop from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to go to the east. And then, assure that the portmanteau is opened. And then, recover the keycard from the portmanteau. Then, unlock the locker. Then, ensure that the locker is open. Then, take the Henderson's latchkey from the locker. If you can get your hands on the Henderson's latchkey, doublecheck that the Henderson's safe within the chamber is unlocked. After that, ensure that the Henderson's safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head west. Then, ensure that the basket in the restroom is open. After that, retrieve the Henderson's limited edition passkey from the basket in the restroom. And then, make absolutely sure that the Henderson's limited edition safe within the restroom is unlocked with the Henderson's limited edition passkey. And then, ensure that the Henderson's limited edition safe within the restroom is open. Then, retrieve the passkey from the Henderson's limited edition safe. After that, try to move east. And then, unlock the safe within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You begin to take stock of what's in the room.
You see a locked safe in the corner.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take Henderson's limited edition passkey from basket<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, open the toolbox in the office. Then, pick up the passkey from the toolbox in the office. If you can get your hands on the passkey, make an effort to go north. With that done, unlock the locker with the passkey. And then, ensure that the locker within the vault is open. Then, pick up the type 7 passkey from the locker in the vault. If you can get your hands on the type 7 passkey, attempt to travel south. And then, look and see that the type 7 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
You can see a type 7 chest. There's something strange about this being here, but you can't put your finger on it. You can see a closed toolbox right there by you.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pair of headphones.

your action:

Response: open toolbox<|im_end|>take passkey from toolbox<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go south<|im_end|>lock type 7 chest with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could recover the cake scented key from the table. With the cake scented key, unlock the cake scented box inside the cellar. Once you have unlocked the cake scented box, open the cake scented box inside the cellar. After that, take the passkey from the cake scented box within the cellar. After that, unlock the locker with the passkey. Then, open the locker within the cellar. Then, take the chocolate bar from the locker. Then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
You can see a locked locker. You can see a cake scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You see a cake scented key on the table. Wow! Just like in the movies!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cake scented key from table<|im_end|>unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, assure that the chest inside the bar is unlocked. And then, open the chest. After that, retrieve the Henderson's limited edition latchkey from the chest. After that, try to go east. With that over with, unlock the Henderson's limited edition chest. Then, doublecheck that the Henderson's limited edition chest within the attic is wide open. And then, take the sandwich from the Henderson's limited edition chest within the attic. After stealing the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
You can see a chest. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take sandwich from Henderson's limited edition chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the rectangular box. After that, travel west. Okay, and then, unlock the box inside the bathroom. After that, open the box. And then, recover the rectangular passkey from the box. After that, head east. Then, make it so that the rectangular box in the cookhouse is shut. Then, lock the rectangular box inside the cookhouse with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. The room is well lit.
You can see an opened rectangular box here. The rectangular box contains a latchkey.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from rectangular box<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, make absolutely sure that the chest is unlocked. After that, open the chest inside the pantry. And then, pick up the key from the chest. If you can get your hands on the key, check that the safe is unlocked with the key. After unlocking the safe, ensure that the safe in the pantry is open. And then, take the chocolate bar from the safe. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You begin to take stock of what's in the room.
You make out a locked safe in the room. You can see a chest.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to unlock the American style box. Then, open the American style box within the cubicle. And then, take the type G latchkey from the American style box. And then, try to head north. And then, doublecheck that the type G gate is unlocked with the type G latchkey. And then, open the type G gate within the steam room. And then, make an effort to venture east. Once you get around to doing that, recover the spork from the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You see a locked American style box here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take type G latchkey from American style box<|im_end|>go north<|im_end|>unlock type G gate with type G latchkey<|im_end|>open type G gate<|im_end|>go east<|im_end|>take spork from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel south. And then, retrieve the passkey from the floor of the restroom. Then, travel north. That done, make it so that the chest is unlocked with the passkey. After you have unlocked the chest, make sure that the chest is ajar. Then, pick up the shadfly from the chest within the recreation zone. And then, travel south. Then, drop the shadfly on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You scan the room for a chest, and you find a chest.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the east. After that, retrieve the keycard from the shelf in the shower. And then, unlock the door with the keycard. After that, doublecheck that the door is open. If you have pulled open the door, go south. Then, pick up the bug from the mantelpiece. And then, go north. That done, toss the bug on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
A rusty placard tells you that you are now in the washroom.
There is an exit to the east. Don't worry, it is unblocked.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take bug from mantelpiece<|im_end|>go north<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the bench. And then, try to head south. With that done, doublecheck that the locker within the cookery is unlocked with the latchkey. If you have unlocked the locker, open the locker. And then, attempt to go north. With that over with, retrieve the cushion from the floor of the bar. After that, try to venture south. Then, deposit the cushion inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
You make out a portmanteau. You smell a lovely smell, and follow it to a bench. Wow, isn't TextWorld just the best? The bench is usual. On the bench you see a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south.
There is a cushion on the floor.
You are carrying: a knife.

your action:

Response: take latchkey from bench<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go north<|im_end|>take cushion<|im_end|>go south<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. With that accomplished, open the coffer within the cubicle. After that, retrieve the type E passkey from the coffer within the cubicle. After that, venture south. Okay, and then, unlock the type E gate inside the garage. And then, open the type E gate inside the garage. After opening the type E gate, make an effort to venture east. Okay, and then, doublecheck that the type E gate inside the bar is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed type E gate leading east. You need an unguarded exit? You should try going north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take type E passkey from coffer<|im_end|>go south<|im_end|>unlock type E gate with type E passkey<|im_end|>open type E gate<|im_end|>go east<|im_end|>close type E gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, take the key from the cabinet within the vault. And then, make sure that the locker inside the vault is unlocked. Then, ensure that the locker within the vault is open. After that, pick up the latchkey from the locker within the vault. And then, unlock the box inside the vault. Then, ensure that the box is open. After that, you can insert the blender inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a blender.

your action:

Response: go east<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert blender into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. After that, retrieve the passkey from the floor of the basement. After that, unlock the gateway in the basement. After you have unlocked the gateway, ensure that the gateway within the basement is open. And then, try to go south. That done, open the trunk within the chamber. And then, pick up the dvd from the trunk. After stealing the dvd, place the dvd on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You need an unguarded exit? You should try going east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>open trunk<|im_end|>take dvd from trunk<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, look and see that the locker is wide open. Having pulled open the locker, retrieve the type 7 passkey from the locker inside the salon. And then, unlock the type 7 locker with the type 7 passkey. Then, ensure that the type 7 locker is open. After you have opened the type 7 locker, recover the blanket from the type 7 locker in the salon. After that, make an attempt to travel east. After that, open the safe. And then, you can put the blanket into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. You can barely contain your excitement.
You can make out a type 7 locker. You can see a closed locker.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blanket from type 7 locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>