Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick-up the passkey from the floor of the chamber. After that, attempt to go to the west. With that accomplished, make sure that the safe is unlocked. Then, ensure that the safe is open. After that, take the key from the safe. If you can get your hands on the key, move east. Next, insert the key into the chest in the chamber's lock to unlock it. And then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You smell a pungent smell, and follow it to a chest. You check the price tag that hangs off the chest. 30 bucks? What a deal! You'll have to ask where they got this! You make out an opened basket. The basket is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the platter in the dish-pit. And then, unlock the box in the dish-pit with the passkey. And then, ensure that the box in the dish-pit is open. Then, pick up the key from the box. Then, travel east. Then, assure that the chest in the closet is unlocked. After that, open the chest inside the closet. And then, take the insect from the chest in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
You can see a box. You see a platter. The platter is normal. On the platter you can make out a passkey.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, unlock the type H chest inside the chamber. After that, doublecheck that the type H chest is ajar. After that, recover the American keycard from the type H chest in the chamber. Then, make an attempt to take a trip south. And then, insert the American keycard into the American gate's lock to unlock it. Having unlocked the American gate, make it so that the American gate is opened. Then, make an attempt to take a trip east. Then, close the basket in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
You can make out a type H chest. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a type H keycard.

your action:

Response: unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take American keycard from type H chest<|im_end|>go south<|im_end|>unlock American gate with American keycard<|im_end|>open American gate<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, head south. And then, pick up the rectangular latchkey from the bureau. After picking up the rectangular latchkey, unlock the rectangular locker in the studio with the rectangular latchkey. After unlocking the rectangular locker, ensure that the rectangular locker within the studio is open. After that, retrieve the passkey from the rectangular locker. Then, venture north. After that, unlock the safe. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a safe.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go south<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, recover the non-euclidean keycard from the rack in the cookhouse. And then, take a trip east. Following that, unlock the non-euclidean chest inside the laundromat. After that, ensure that the non-euclidean chest is open. And then, recover the Henderson's key from the non-euclidean chest. If you can get your hands on the Henderson's key, go west. If you can get around to doing that, unlock the Henderson's door in the cookhouse with the Henderson's key. And then, ensure that the Henderson's door in the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is ordinary. On the rack you see a non-euclidean keycard. Hmmm... what else, what else?
There is a closed Henderson's door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from rack<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Henderson's key from non-euclidean chest<|im_end|>go west<|im_end|>unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the passkey from the floor of the cookery. And then, doublecheck that the chest is unlocked. Then, assure that the chest is open. Then, take the cuboid keycard from the chest. After that, check that the cuboid door is unlocked with the cuboid keycard. And then, look and see that the cuboid door is open. Then, try to move west. After that, pick up the laptop from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed cuboid door leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid door with cuboid keycard<|im_end|>open cuboid door<|im_end|>go west<|im_end|>take laptop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could go to the south. After that, go to the south. That done, ensure that the safe is open. Then, retrieve the fly larva from the safe. After that, try to move north. And then, attempt to go to the east. After that, open the American chest inside the office. And then, you can place the fly larva inside the American chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it normal? You better believe it is. You can barely contain your excitement.
You can make out an armchair. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>go south<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go north<|im_end|>go east<|im_end|>open American chest<|im_end|>insert fly larva into American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be good if you could insert the type 0 latchkey into the type 0 box in the laundry place's lock to unlock it. And then, open the type 0 box inside the laundry place. After that, retrieve the passkey from the type 0 box in the laundry place. And then, unlock the box within the laundry place with the passkey. And then, open the box within the laundry place. And then, recover the butterfly from the box. Then, try to travel east. Then, drop the butterfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. Let's see what's in here.
You can see a box. What's that over there? It looks like it's a type 0 box.
There is an unguarded exit to the east.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take passkey from type 0 box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make it so that the rectangular locker within the washroom is unlocked. Then, open the rectangular locker inside the washroom. And then, recover the passkey from the rectangular locker. And then, attempt to go east. With that accomplished, unlock the locker inside the kitchenette. And then, assure that the locker in the kitchenette is opened. And then, recover the type T key from the locker. Then, doublecheck the type T box within the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. Let's see what's in here.
Oh, great. Here's a rectangular locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type T key from locker<|im_end|>lock type T box with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, retrieve the Henderson's style latchkey from the crate. Then, look and see that the Henderson's style locker within the basement is unlocked. After that, open the Henderson's style locker in the basement. After that, take the passkey from the Henderson's style locker inside the basement. After that, make an effort to move east. And then, make absolutely sure that the chest within the lounge is unlocked. After that, ensure that the chest in the lounge is open. And then, take the tablet from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one.
You can make out a Henderson's style locker. You make out an opened crate. The crate contains a Henderson's style latchkey, so there's that.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from crate<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could take a trip west. That done, open the box. And then, take the binder from the box in the workshop. After that, venture east. And then, pick up the fudge scented key from the floor of the launderette. Then, unlock the fudge scented locker in the launderette. After that, open the fudge scented locker. Then, deposit the binder inside the fudge scented locker in the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. You can barely contain your excitement.
You make out a locked fudge scented locker close by.
There is a closed door leading east. You need an unblocked exit? You should try going west.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take binder from box<|im_end|>go east<|im_end|>take fudge scented key<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>insert binder into fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go west. If you can manage that, open the box within the playroom. Then, take the Henderson's style passkey from the box in the playroom. After taking the Henderson's style passkey, insert the Henderson's style passkey into the Henderson's style passageway in the playroom's lock to unlock it. After that, ensure that the Henderson's style passageway is open. And then, move south. And then, try to venture east. Next, pick up the pillow from the mantelpiece in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take Henderson's style passkey from box<|im_end|>unlock Henderson's style passageway with Henderson's style passkey<|im_end|>open Henderson's style passageway<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be fantastic if you could take a trip south. And then, open the cabinet inside the closet. And then, take the latchkey from the cabinet. After getting the latchkey, venture north. And then, unlock the locker inside the workshop with the latchkey. After that, open the locker within the workshop. After pulling open the locker, take the laptop from the locker. And then, place the laptop on the table within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You scan the room for a table, and you find a table. The table is standard. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, retrieve the key from the floor of the basement. And then, doublecheck that the safe inside the basement is unlocked with the key. After that, open the safe inside the basement. After that, pick up the rectangular latchkey from the safe. Then, venture east. With that accomplished, insert the rectangular latchkey into the rectangular box's lock to unlock it. And then, doublecheck that the rectangular box within the attic is opened. After that, recover the fly larva from the rectangular box inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You can see a safe. You can see a locked chest here.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head east. And then, pick-up the American style latchkey from the floor of the office. And then, travel south. After that, assure that the American style locker in the bedroom is unlocked. And then, ensure that the American style locker is open. After that, retrieve the latchkey from the American style locker inside the bedroom. After that, make an effort to travel north. With that accomplished, make sure that the box is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Wow! You're in a garage.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take American style latchkey<|im_end|>go south<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make sure that the TextWorld style locker is unlocked. And then, open the TextWorld style locker within the kitchenette. And then, take the spherical keycard from the TextWorld style locker. With the spherical keycard, unlock the spherical chest. After that, ensure that the spherical chest is open. Then, pick up the latchkey from the spherical chest within the kitchenette. With the latchkey, make an attempt to take a trip east. With that accomplished, unlock the gate with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You can see a spherical chest. You can make out a locked TextWorld style locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld style passkey.

your action:

Response: unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take spherical keycard from TextWorld style locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the gate within the cubicle is ajar. After that, go to the south. And then, travel west. And then, recover the passkey from the rack. If you can get your hands on the passkey, venture east. Then, make absolutely sure that the chest is unlocked with the passkey. After unlocking the chest, open the chest inside the shower. Having opened the chest, retrieve the sponge from the chest within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a cookie.

your action:

Response: open gate<|im_end|>go south<|im_end|>go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel south. Following that, pick up the TextWorld limited edition key from the shelf in the bedroom. After that, go to the north. And then, unlock the TextWorld limited edition chest inside the bar with the TextWorld limited edition key. After you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the bar. And then, retrieve the key from the TextWorld limited edition chest inside the bar. With the key, make an attempt to travel south. Once you accomplish that, doublecheck that the safe in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You can make out a TextWorld limited edition chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go north<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the floor of the cubicle. After you have got the latchkey, make an effort to go to the west. Then, unlock the box. Then, make absolutely sure that the box inside the sauna is ajar. Then, retrieve the keycard from the box. And then, doublecheck that the chest is unlocked with the keycard. And then, ensure that the chest inside the sauna is open. Then, recover the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to assure that the safe is unlocked. If you have unlocked the safe, ensure that the safe in the lounge is open. And then, recover the passkey from the safe. With the passkey, look and see that the passageway is unlocked with the passkey. Then, assure that the passageway within the lounge is open. And then, make an effort to go east. After that, retrieve the keycard from the locker in the bedroom. With the keycard, unlock the box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. I guess you better just go and list everything you see here.
You can see a safe.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, venture west. Then, make an attempt to go north. Once you get around to doing that, recover the key from the dresser. And then, unlock the safe. And then, ensure that the safe is open. Having pulled open the safe, recover the legume from the safe. After you have picked up the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from dresser<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, open the locker. And then, take the passkey from the locker. And then, make an attempt to venture north. Then, make absolutely sure that the gate within the attic is unlocked with the passkey. And then, open the gate inside the attic. And then, go east. If you can manage that, pick-up the nest of ticks from the floor of the scullery. And then, place the nest of ticks on the shelf inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can see a closed locker, which looks normal, nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take nest of ticks<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to unlock the Henderson's safe inside the pantry. After unlocking the Henderson's safe, open the Henderson's safe inside the pantry. After that, take the non-euclidean latchkey from the Henderson's safe within the pantry. Then, make sure that the non-euclidean portal within the pantry is unlocked. Then, open the non-euclidean portal. If you have opened the non-euclidean portal, head south. Then, move east. Then, close the locker inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great standard vibes in this place, a wonderful standard atmosphere.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's safe.
There is a closed non-euclidean portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take non-euclidean latchkey from Henderson's safe<|im_end|>unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head west. Once you do that, lift the American latchkey from the floor of the parlor. After getting the American latchkey, go east. With that accomplished, unlock the American safe. After you have unlocked the American safe, ensure that the American safe is open. After opening the American safe, retrieve the keycard from the American safe in the basement. Then, attempt to go west. If you can get through with that, insert the keycard into the box within the parlor's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one.
You bend down to tie your shoe. When you stand up, you notice a American safe. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American latchkey<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take keycard from American safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to insert the type F keycard into the type F box in the bedroom's lock to unlock it. Then, make it so that the type F box inside the bedroom is ajar. After that, take the keycard from the type F box in the bedroom. After getting the keycard, take a trip east. And then, unlock the box. Then, ensure that the box is open. Then, pick up the fly larva from the box. If you can get your hands on the fly larva, throw the fly larva on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type F box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type F keycard.

your action:

Response: unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could head east. Then, pick up the keycard from the non-euclidean chest. And then, venture west. Then, look and see that the box is unlocked. After that, open the box. After that, recover the tv from the box in the playroom. After that, attempt to travel east. With that over with, drop the tv on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
You make out a box.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>take keycard from non-euclidean chest<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take tv from box<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. Next, pick up the key from the rack. Then, insert the key into the passageway inside the canteen's lock to unlock it. And then, open the passageway inside the canteen. Then, head south. After that, go east. If you can finish that, ensure that the fridge is open. After that, take the coffee cup from the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open fridge<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be great if you could head west. With that accomplished, look and see that the gate is unlocked. And then, open the gate inside the kitchenette. After pulling open the gate, attempt to go north. After that, attempt to take a trip east. With that done, assure that the cabinet inside the kitchen is open. And then, take the teaspoon from the cabinet in the kitchen. Then, ditch the teaspoon on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a coffer. The coffer is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and a key.

your action:

Response: go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, head north. And then, pick-up the cuboid keycard from the floor of the steam room. If you can get your hands on the cuboid keycard, doublecheck that the cuboid chest is unlocked with the cuboid keycard. After that, make sure that the cuboid chest is opened. Then, recover the keycard from the cuboid chest in the steam room. With the keycard, take a trip south. Following that, doublecheck that the box is unlocked with the keycard. After that, make it so that the box in the kitchen is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a box. Hmm. You always thought you'd be more excited to see a box in a room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take cuboid keycard<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to try to head north. Okay, and then, move west. That done, pick-up the type 2 passkey from the floor of the bedchamber. After that, venture east. With that over with, unlock the type 2 locker. After unlocking the type 2 locker, assure that the type 2 locker within the cubicle is wide open. Once you have opened the type 2 locker, recover the TextWorld limited edition key from the type 2 locker in the cubicle. After getting the TextWorld limited edition key, check that the TextWorld limited edition locker inside the cubicle is unlocked with the TextWorld limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an Advent Calendar and a nest of bugs.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 2 passkey<|im_end|>go east<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take TextWorld limited edition key from type 2 locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the type B safe. And then, make sure that the type B safe is wide open. Then, pick up the key from the type B safe within the garage. After that, try to go west. And then, insert the key into the door in the cookhouse's lock to unlock it. After that, open the door in the cookhouse. After opening the door, make an attempt to travel south. And then, assure that the door is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked type B safe.
There is an unguarded exit to the west.
You are carrying: a type B keycard and a type 2 keycard.

your action:

Response: unlock type B safe with type B keycard<|im_end|>open type B safe<|im_end|>take key from type B safe<|im_end|>go west<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, pick up the key from the bench. And then, unlock the locker. After you have unlocked the locker, open the locker inside the laundry place. If you have opened the locker, retrieve the non-euclidean latchkey from the locker in the laundry place. Once you have picked up the non-euclidean latchkey, make absolutely sure that the non-euclidean box within the laundry place is unlocked. Then, doublecheck that the non-euclidean box in the laundry place is wide open. Then, pick up the sock from the non-euclidean box in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take sock from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the floor of the bathroom. After that, unlock the locker. And then, open the locker. And then, take the TextWorld latchkey from the locker in the bathroom. After that, unlock the TextWorld door inside the bathroom. And then, ensure that the TextWorld door is open. After that, go to the west. And then, close the case inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in a place we're calling a bathroom.
You see a locked locker in the corner.
There is a closed TextWorld door leading west. You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take TextWorld latchkey from locker<|im_end|>unlock TextWorld door with TextWorld latchkey<|im_end|>open TextWorld door<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move east. That done, lift the latchkey from the floor of the study. And then, make it so that the safe inside the study is unlocked. Then, open the safe inside the study. Then, attempt to take a trip west. If you can get around to doing that, recover the kettle from the floor of the kitchenette. And then, make an effort to take a trip east. Next, you can deposit the kettle inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
There is a kettle on the floor.
You are carrying: a pillow and a butterfly.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take kettle<|im_end|>go east<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. And then, open the fridge inside the kitchen. And then, pick up the key from the fridge. And then, go to the east. Okay, and then, insert the key into the box's lock to unlock it. After unlocking the box, ensure that the box in the office is open. After that, recover the keycard from the box. Then, lock the safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a safe. You shudder, but continue examining the room. You make out a locked box, which looks usual, in the room.
You need an unguarded exit? You should try going west.
You are carrying: a book.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take key from fridge<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel south. And then, go to the west. Okay, and then, pick up the TextWorld passkey from the refrigerator in the dish-pit. With the TextWorld passkey, move east. And then, unlock the TextWorld safe. And then, open the TextWorld safe. Then, recover the keyboard from the TextWorld safe within the workshop. And then, deposit the keyboard on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a typical kind of place. That is to say, you're in a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld passkey from refrigerator<|im_end|>go east<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take keyboard from TextWorld safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make sure that the case within the kitchenette is ajar. Then, take the Microsoft limited edition latchkey from the case. After that, attempt to head west. Then, check that the Microsoft limited edition gate is unlocked with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition gate is open. After that, make an attempt to move south. Okay, and then, head east. And then, retrieve the lamp from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can see a closed case close by.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Microsoft limited edition latchkey from case<|im_end|>go west<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to head east. Then, recover the formless latchkey from the desk. And then, assure that the formless safe is unlocked. After that, ensure that the formless safe in the bedroom is open. And then, retrieve the rectangular key from the formless safe. If you can get your hands on the rectangular key, check that the rectangular locker is unlocked with the rectangular key. Then, ensure that the rectangular locker is open. After that, retrieve the controller from the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from desk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take rectangular key from formless safe<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take controller from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, head west. Then, retrieve the Microsoft limited edition latchkey from the floor of the kitchenette. After picking up the Microsoft limited edition latchkey, make sure that the Microsoft limited edition box is unlocked. And then, doublecheck that the Microsoft limited edition box is opened. And then, take the passkey from the Microsoft limited edition box within the kitchenette. And then, travel east. Then, unlock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it ordinary? You better believe it is.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to move south. Then, ensure that the dresser in the bathroom is open. Then, retrieve the Microsoft style latchkey from the dresser. After that, assure that the Microsoft style gate inside the bathroom is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style gate inside the bathroom is open. Then, make an attempt to take a trip east. Following that, recover the fondue from the bench. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You see a gleam over in a corner, where you can see a shelf. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Microsoft style latchkey from dresser<|im_end|>unlock Microsoft style gate with Microsoft style latchkey<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type S locker with the type S latchkey. Then, ensure that the type S locker is open. Then, recover the formless key from the type S locker. And then, travel west. After that, doublecheck that the formless chest is unlocked. And then, make it so that the formless chest is ajar. Then, retrieve the latchkey from the formless chest within the restroom. If you can get your hands on the latchkey, make absolutely sure that the chest within the restroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. The room is well lit.
You make out a type S locker.
There is an unblocked exit to the west.
You are carrying: a type S latchkey.

your action:

Response: unlock type S locker with type S latchkey<|im_end|>open type S locker<|im_end|>take formless key from type S locker<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the type N passkey from the stand. And then, try to head south. Then, make it so that the type N safe is unlocked. Then, open the type N safe. And then, pick up the Microsoft keycard from the type N safe in the chamber. After that, make sure that the Microsoft safe in the chamber is unlocked. And then, open the Microsoft safe within the chamber. Then, pick up the manuscript from the Microsoft safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a stand. You see a type N passkey on the stand.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type N passkey from stand<|im_end|>go south<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>take Microsoft keycard from type N safe<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take manuscript from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the shower. Then, check that the safe is unlocked with the keycard. And then, assure that the safe is open. After that, take the key from the safe. And then, doublecheck that the box is unlocked. And then, open the box inside the shower. And then, retrieve the vacuum from the box. If you can get your hands on the vacuum, put the vacuum on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can see a locked box in the corner. A locked safe is in the corner. As if things weren't amazing enough already, you can even see a counter! The counter is usual. But there isn't a thing on it.
There is a closed door leading west. You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the non-euclidean keycard from the saucepan inside the cookhouse. After taking the non-euclidean keycard, unlock the non-euclidean safe within the cookhouse. After that, open the non-euclidean safe within the cookhouse. After opening the non-euclidean safe, retrieve the spherical key from the non-euclidean safe within the cookhouse. And then, assure that the spherical portal inside the cookhouse is unlocked. And then, ensure that the spherical portal within the cookhouse is open. Having opened the spherical portal, attempt to venture east. Okay, and then, retrieve the disk from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You can see a locked non-euclidean safe. You can make out a saucepan. On the saucepan you see a non-euclidean keycard.
There is a closed spherical portal leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from saucepan<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take spherical key from non-euclidean safe<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go east<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move south. Following that, open the cuboid door. Then, attempt to travel east. Then, make an attempt to venture north. Then, recover the cuboid latchkey from the couch. If you can get your hands on the cuboid latchkey, attempt to move south. Then, assure that the cuboid door inside the cookhouse is closed. And then, lock the cuboid door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can make out a closed case nearby.
There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open cuboid door<|im_end|>go east<|im_end|>go north<|im_end|>take cuboid latchkey from couch<|im_end|>go south<|im_end|>close cuboid door<|im_end|>lock cuboid door with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. If you can accomplish that, head east. And then, pick up the key from the case. And then, venture west. Then, unlock the box. After that, ensure that the box is open. After pulling open the box, take the laptop from the box in the chamber. After you have picked up the laptop, place the laptop into the trunk inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take key from case<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to recover the Canadian limited edition passkey from the stand inside the office. And then, check that the Canadian limited edition locker inside the office is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition locker inside the office is opened. Then, take the key from the Canadian limited edition locker. And then, unlock the chest within the office. Then, open the chest within the office. Then, pick up the fly larva from the chest. And then, put the fly larva inside the Canadian limited edition locker inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office.
You see a locked Canadian limited edition locker in the corner. You can make out a chest. Wow, isn't TextWorld just the best? You can see a stand. The stand is typical. On the stand you can see a Canadian limited edition passkey.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from stand<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Next, pick up the Microsoft limited edition keycard from the couch. And then, check that the Microsoft limited edition chest is unlocked with the Microsoft limited edition keycard. After that, make it so that the Microsoft limited edition chest in the salon is opened. And then, take the cookie from the Microsoft limited edition chest. Then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 7 locker. The type 7 locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 7 latchkey.

your action:

Response: go north<|im_end|>take Microsoft limited edition keycard from couch<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take cookie from Microsoft limited edition chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could try to venture east. Once you get through with that, recover the keycard from the floor of the launderette. After that, unlock the chest. Then, open the chest inside the launderette. Then, pick up the fudge scented keycard from the chest within the launderette. And then, unlock the fudge scented box inside the launderette with the fudge scented keycard. Once you have unlocked the fudge scented box, ensure that the fudge scented box is open. After that, recover the iron from the fudge scented box inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You make out a couch. The couch is normal. But the thing is empty.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take iron from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. That done, open the portal. After pulling open the portal, travel south. Okay, and then, make an attempt to go to the west. Okay, and then, retrieve the Henderson's key from the floor of the bedroom. After that, head east. And then, unlock the Henderson's box within the garage. After that, open the Henderson's box. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
There is an unblocked exit to the south.
You are carrying: a legume and a stick of butter.

your action:

Response: go south<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take Henderson's key<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the chest within the studio is open. After pulling open the chest, pick up the keycard from the chest. With the keycard, make absolutely sure that the gate is unlocked with the keycard. Then, make it so that the gate in the studio is ajar. After pulling open the gate, attempt to take a trip east. After that, make sure that the safe is opened. And then, take the bug from the safe. And then, you can place the bug inside the dresser in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
Look over there! a chest.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, head south. And then, look and see that the portal is wide open. And then, travel east. After that, close the portal in the scullery. After that, head north. After that, pick up the latchkey from the dresser. And then, make an attempt to go to the south. Then, lock the portal with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>go north<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the key from the floor of the bathroom. Then, move west. Okay, and then, make it so that the gateway within the sauna is unlocked. And then, make it so that the gateway is ajar. And then, make an attempt to go to the west. Then, pick-up the cucumber from the floor of the bedroom. If you can get your hands on the cucumber, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one. Let's see what's in here.
You see an opened drawer, which looks usual, nearby. What a letdown! The drawer is empty!
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a mug.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to head south. Then, open the portal inside the closet. Then, venture east. Following that, travel south. Then, retrieve the passkey from the floor of the steam room. And then, make an attempt to move north. With that accomplished, close the portal inside the kitchen. And then, make absolutely sure the portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You smell a fine smell, and follow it to a box. Is this it? Is this what you came to TextWorld to see? a box?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter and a key.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, try to venture south. With that over with, assure that the freezer is open. And then, recover the type Y key from the freezer inside the kitchen. Having picked up the type Y key, unlock the type Y locker in the kitchen with the type Y key. Then, open the type Y locker within the kitchen. And then, retrieve the knife from the type Y locker. And then, attempt to move north. Then, toss the knife on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take type Y key from freezer<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take knife from type Y locker<|im_end|>go north<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip west. With that accomplished, open the cabinet inside the kitchenette. Then, pick up the key from the cabinet in the kitchenette. With the key, check that the chest is unlocked with the key. After that, make sure that the chest is opened. And then, pick up the bug from the chest inside the kitchenette. And then, travel east. After that, rest the bug on the bed stand inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
Hey, want to see a bed stand? Look over there, a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bed stand! oh well.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>put bug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip west. After that, pick up the latchkey from the table. After taking the latchkey, attempt to go east. Once you get around to doing that, unlock the hatch inside the scullery with the latchkey. Then, open the hatch. After that, move south. Next, retrieve the coconut from the coffer inside the closet. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take coconut from coffer<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go south. Then, attempt to move east. After that, pick up the key from the floor of the sauna. And then, make an attempt to take a trip west. After that, insert the key into the box in the shower's lock to unlock it. And then, open the box. And then, take the latchkey from the box. After that, assure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to lift the Canadian style latchkey from the floor of the basement. After that, travel south. With that over with, unlock the Canadian style door in the workshop. And then, open the Canadian style door in the workshop. And then, make an attempt to venture west. And then, pick up the spork from the plate inside the cookhouse. After that, attempt to take a trip east. After that, rest the spork on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
There is an unblocked exit to the south.
There is a garlic clove and a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>go south<|im_end|>unlock Canadian style door with Canadian style latchkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>take spork from plate<|im_end|>go east<|im_end|>put spork on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the suitcase. After that, retrieve the key from the suitcase inside the salon. After that, venture south. And then, insert the key into the safe in the study's lock to unlock it. Having unlocked the safe, make sure that the safe within the study is open. Then, recover the type 2 keycard from the safe inside the study. After that, unlock the type 2 safe inside the study with the type 2 keycard. And then, make sure that the type 2 safe is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a closed usual looking suitcase here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type 2 keycard from safe<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to look and see that the type 4 chest is unlocked with the type 4 keycard. After that, ensure that the type 4 chest in the bar is open. And then, take the rectangular keycard from the type 4 chest in the bar. Then, venture east. And then, unlock the rectangular safe within the workshop. And then, make sure that the rectangular safe in the workshop is opened. Then, pick up the spherical passkey from the rectangular safe. Then, lock the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place.
You see a type 4 chest. Hmmm... what else, what else?
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take rectangular keycard from type 4 chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take spherical passkey from rectangular safe<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel north. If you can finish that, open the portmanteau inside the salon. After opening the portmanteau, take the passkey from the portmanteau in the salon. And then, doublecheck that the chest is unlocked. And then, look and see that the chest inside the salon is ajar. After that, take the manuscript from the chest in the salon. After that, take a trip south. That done, toss the manuscript on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, go to the west. Then, look and see that the toolbox in the pantry is wide open. Then, recover the rectangular keycard from the toolbox within the pantry. And then, unlock the rectangular locker inside the pantry with the rectangular keycard. And then, open the rectangular locker in the pantry. And then, pick up the type 1 latchkey from the rectangular locker inside the pantry. After you have picked up the type 1 latchkey, take a trip east. If you can accomplish that, unlock the type 1 box in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. You begin to take stock of what's in the room.
Look over there! a type 1 box.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a boysenberry.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take type 1 latchkey from rectangular locker<|im_end|>go east<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip north. After that, recover the key from the cabinet. Then, head south. Next, make sure that the passageway inside the lounge is open. After opening the passageway, move east. And then, unlock the chest with the key. And then, ensure that the chest is open. Then, recover the insect from the chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>open passageway<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, go to the west. After that, ensure that the safe inside the garage is open. Then, retrieve the lavender scented key from the safe within the garage. After that, look and see that the lavender scented locker is unlocked. Then, make absolutely sure that the lavender scented locker is wide open. And then, recover the shoe from the lavender scented locker. And then, try to take a trip east. And then, rest the shoe on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take lavender scented key from safe<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take shoe from lavender scented locker<|im_end|>go east<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to go to the west. After that, recover the type N key from the box. With the type N key, unlock the type N passageway in the study. After that, look and see that the type N passageway within the study is opened. And then, venture south. Then, make an attempt to travel east. Okay, and then, lift the paper towel from the floor of the steam room. Then, put the paper towel on the bench inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N key from box<|im_end|>unlock type N passageway with type N key<|im_end|>open type N passageway<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, try to head east. Then, pick-up the key from the floor of the shower. If you can get your hands on the key, make an effort to go west. Then, check that the box is unlocked with the key. And then, open the box within the playroom. And then, retrieve the latchkey from the box in the playroom. Having picked up the latchkey, attempt to head east. If you can do that, look and see that the locker is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
You can make out a locked normal looking box close by.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Then, look and see that the locker inside the studio is open. After that, take the cake scented key from the locker. After that, make an attempt to move north. After that, make absolutely sure that the cake scented gateway is unlocked with the cake scented key. And then, make it so that the cake scented gateway is wide open. Then, make an attempt to venture west. And then, pick up the frisbee from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
There is a closed cake scented gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>go north<|im_end|>unlock cake scented gateway with cake scented key<|im_end|>open cake scented gateway<|im_end|>go west<|im_end|>take frisbee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel west. If you can get around to doing that, ensure that the rectangular safe inside the cookery is open. Then, take the passkey from the rectangular safe. And then, insert the passkey into the locker inside the cookery's lock to unlock it. Then, open the locker. After that, recover the sandwich from the locker. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You begin looking for stuff.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make absolutely sure that the box within the washroom is unlocked. Then, open the box. And then, retrieve the American latchkey from the box within the washroom. And then, travel east. After that, unlock the American safe. After you have unlocked the American safe, ensure that the American safe within the spare room is open. And then, retrieve the keycard from the American safe. After that, doublecheck that the locker is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take American latchkey from box<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take keycard from American safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to venture north. With that accomplished, recover the Henderson's key from the floor of the kitchenette. If you have taken the Henderson's key, make sure that the Henderson's box is unlocked with the Henderson's key. And then, ensure that the Henderson's box within the kitchenette is open. Then, take the passkey from the Henderson's box. And then, unlock the chest within the kitchenette with the passkey. And then, open the chest. And then, recover the teapot from the chest inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's key<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>