Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, look and see that the Henderson's style locker is unlocked. Then, doublecheck that the Henderson's style locker is opened. Then, pick up the American keycard from the Henderson's style locker. With the American keycard, venture south. And then, unlock the American gateway. Then, open the American gateway inside the study. Then, venture east. Then, retrieve the mop from the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a Henderson's style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a Henderson's style key and a Quote of the Day Calendar.

your action:

Response: unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take American keycard from Henderson's style locker<|im_end|>go south<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type L passkey from the floor of the kitchen. Then, make an effort to take a trip west. With that accomplished, unlock the type L gateway with the type L passkey. And then, look and see that the type L gateway inside the bedroom is wide open. Then, attempt to travel north. Next, pick up the sponge from the floor of the laundry place. After that, head east. If you can accomplish that, throw the sponge on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You can barely contain your excitement.
There is an unguarded exit to the west.
There is a type L passkey on the floor.
You are carrying nothing.

your action:

Response: take type L passkey<|im_end|>go west<|im_end|>unlock type L gateway with type L passkey<|im_end|>open type L gateway<|im_end|>go north<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be great if you could go west. After that, lift the non-euclidean passkey from the floor of the attic. Then, unlock the non-euclidean chest with the non-euclidean passkey. After that, ensure that the non-euclidean chest inside the attic is open. And then, pick up the TextWorld style keycard from the non-euclidean chest. After that, venture east. Following that, make it so that the TextWorld style safe inside the closet is unlocked. And then, ensure that the TextWorld style safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look around you. Take it all in. It's not every day someone gets to be in a closet. You begin looking for stuff.
You make out a TextWorld style safe.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take TextWorld style keycard from non-euclidean chest<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the passkey from the desk in the salon. Then, check that the hatch inside the salon is unlocked with the passkey. After that, make it so that the hatch is ajar. And then, make an effort to travel west. If you can finish that, take the rectangular latchkey from the mantle. With the rectangular latchkey, unlock the rectangular locker within the workshop with the rectangular latchkey. After that, ensure that the rectangular locker inside the workshop is open. After that, pick up the keyboard from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a desk. On the desk you make out a passkey.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take rectangular latchkey from mantle<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take keyboard from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, recover the formless key from the floor of the pantry. After picking up the formless key, try to move north. Then, unlock the formless safe inside the workshop. Having unlocked the formless safe, open the formless safe. And then, take the Henderson's latchkey from the formless safe. And then, unlock the Henderson's safe. After that, make absolutely sure that the Henderson's safe inside the workshop is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You see a locked Henderson's safe here. You see a formless safe, so there's that.
There is a closed gateway leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key<|im_end|>go north<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take Henderson's latchkey from formless safe<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the east. Then, make absolutely sure that the box is unlocked. And then, look and see that the box in the restroom is ajar. After pulling open the box, retrieve the American latchkey from the box. And then, make it so that the American chest inside the restroom is unlocked. After you have unlocked the American chest, open the American chest. After that, retrieve the broom from the American chest. Then, place the broom on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American latchkey from box<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take broom from American chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, go east. Then, pick up the cuboid latchkey from the coffer inside the bar. Then, move west. Then, unlock the cuboid box. Then, open the cuboid box. After you have pulled open the cuboid box, retrieve the cuboid passkey from the cuboid box within the playroom. If you have got the cuboid passkey, head east. Then, insert the cuboid passkey into the cuboid gate within the bar's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You can make out a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from coffer<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cuboid passkey from cuboid box<|im_end|>go east<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to travel south. After that, make it so that the gate within the cookhouse is open. Then, make an attempt to take a trip south. Then, make an effort to move east. If you can finish that, recover the passkey from the case. And then, unlock the locker. And then, ensure that the locker is open. And then, take the blender from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is typical. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of bugs.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, make an attempt to move west. If you can get around to doing that, open the chest within the recreation zone. Having pulled open the chest, recover the keycard from the chest in the recreation zone. And then, make absolutely sure that the box is unlocked with the keycard. Then, make absolutely sure that the box is ajar. And then, recover the tablet from the box inside the recreation zone. After taking the tablet, venture east. After that, drop the tablet on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
Look over there! a basket.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take tablet from box<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the cuboid locker within the workshop is unlocked with the cuboid latchkey. After that, open the cuboid locker. Then, pick up the key from the cuboid locker. With the key, look and see that the passageway is unlocked. And then, make sure that the passageway within the workshop is open. Then, travel north. If you can succeed at that, go east. Next, lift the broom from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid locker. Hmmm... what else, what else?
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to travel south. After that, lift the keycard from the floor of the spare room. After picking up the keycard, insert the keycard into the chest within the spare room's lock to unlock it. After unlocking the chest, ensure that the chest is open. Then, take the cloak from the chest within the spare room. And then, make an effort to venture north. Next, make an effort to take a trip east. Then, put the cloak on the bed within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>go north<|im_end|>go east<|im_end|>put cloak on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could retrieve the fudge scented keycard from the rack. And then, unlock the fudge scented box within the steam room. Then, open the fudge scented box. Then, pick up the latchkey from the fudge scented box within the steam room. After picking up the latchkey, doublecheck that the passageway is unlocked. And then, look and see that the passageway is open. Having pulled open the passageway, venture east. Then, make absolutely sure that the cabinet is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked fudge scented box. You scan the room, seeing a rack. You see a fudge scented keycard on the rack. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented keycard from rack<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take latchkey from fudge scented box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, move east. After that, pick up the latchkey from the chest. And then, make an effort to go west. Okay, and then, unlock the locker within the sauna. After that, ensure that the locker in the sauna is open. Then, recover the licorice strip from the locker. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You see a locker.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the keycard from the floor of the recreation zone. With the keycard, check that the locker is unlocked with the keycard. Then, doublecheck that the locker within the recreation zone is opened. Then, recover the key from the locker in the recreation zone. With the key, make it so that the portal is unlocked. After that, open the portal inside the recreation zone. Then, head north. Okay, and then, pick up the teacup from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked locker, which looks usual, in the corner.
There is a closed portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take teacup from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to unlock the American style box inside the studio with the American style passkey. And then, open the American style box in the studio. After that, recover the passkey from the American style box within the studio. After that, check that the gateway in the studio is unlocked with the passkey. And then, open the gateway within the studio. And then, make an attempt to go to the south. And then, pick-up the non-euclidean passkey from the floor of the laundromat. And then, make it so that the non-euclidean box inside the laundromat is unlocked with the non-euclidean passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin to take stock of what's here.
You can make out a American style box.
There is a closed gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take passkey from American style box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Then, ensure that the portal within the dish-pit is open. And then, venture north. With that done, attempt to go to the east. With that accomplished, pick up the formless key from the cabinet inside the scullery. And then, check that the formless safe is unlocked with the formless key. And then, make absolutely sure that the formless safe within the scullery is open. After that, retrieve the fork from the formless safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened basket in the corner. The basket is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take formless key from cabinet<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take fork from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move west. And then, open the locker. Then, pick up the latchkey from the locker inside the spare room. And then, try to go east. With that accomplished, insert the latchkey into the safe in the cubicle's lock to unlock it. Then, ensure that the safe inside the cubicle is open. And then, retrieve the insect from the safe within the cubicle. Once you have picked up the insect, ditch the insect on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You begin looking for stuff.
A locked safe is in the room.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, move west. And then, insert the cuboid key into the cuboid chest in the cubicle's lock to unlock it. After that, open the cuboid chest. After that, recover the key from the cuboid chest within the cubicle. After getting the key, go east. Next, unlock the locker with the key. Then, ensure that the locker inside the parlor is open. Then, take the textbook from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor. You begin looking for stuff.
You scan the room for a locker, and you find a locker.
There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the rectangular keycard from the rack inside the spare room. And then, make absolutely sure that the rectangular box inside the spare room is unlocked. Then, ensure that the rectangular box is open. After you have pulled open the rectangular box, take the passkey from the rectangular box within the spare room. And then, unlock the box. And then, ensure that the box is open. And then, retrieve the key from the box inside the spare room. Then, insert the key into the locker inside the spare room's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Huh, weird. You can see a locked rectangular box. Hey, want to see a rack? Look over there, a rack. You see a rectangular keycard on the rack. Huh, weird.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from rack<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make it so that the chest within the workshop is unlocked with the passkey. After unlocking the chest, ensure that the chest is open. After that, pick up the key from the chest within the workshop. And then, attempt to take a trip east. Then, look and see that the portal within the cubicle is unlocked. Then, open the portal within the cubicle. Then, make an effort to go north. And then, take the broom from the table within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. The room is well lit.
You see a chest. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the locker is unlocked. Then, ensure that the locker in the closet is open. After opening the locker, pick up the type 7 passkey from the locker within the closet. After that, doublecheck that the type 7 chest in the closet is unlocked. Then, assure that the type 7 chest is wide open. And then, retrieve the pair of headphones from the type 7 chest inside the closet. And then, make an effort to venture east. And then, rest the pair of headphones on the armchair in the office. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a type 7 chest. You can see a locked locker in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take pair of headphones from type 7 chest<|im_end|>go east<|im_end|>put pair of headphones on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. Then, lift the rectangular latchkey from the floor of the salon. After stealing the rectangular latchkey, go east. And then, unlock the rectangular gateway within the cookery. Then, ensure that the rectangular gateway within the cookery is open. After that, make an attempt to go south. Okay, and then, head east. Okay, and then, pick up the worm from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is a closed rectangular gateway leading south. There is an unblocked exit to the west.
You are carrying: a chocolate bar and a butterfly.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, make an effort to head west. After that, recover the TextWorld limited edition keycard from the floor of the kitchen. Then, go east. Then, doublecheck that the TextWorld limited edition chest inside the basement is unlocked with the TextWorld limited edition keycard. And then, make absolutely sure that the TextWorld limited edition chest within the basement is wide open. After that, retrieve the type 9 passkey from the TextWorld limited edition chest in the basement. After that, make it so that the type 9 locker within the basement is unlocked. Then, ensure that the type 9 locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Here we are in the basement. You start to take note of what's in the room.
You can make out a type 9 locker. You shudder, but continue examining the room. You make out a TextWorld limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take type 9 passkey from TextWorld limited edition chest<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, go south. After that, take the cuboid passkey from the chair. Then, travel north. And then, unlock the cuboid door with the cuboid passkey. After that, make absolutely sure that the cuboid door within the bedroom is ajar. Once you have opened the cuboid door, attempt to take a trip east. Then, recover the Henderson's passkey from the floor of the workshop. Then, make it so that the Henderson's safe within the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. Let's see what's in here.
There is a closed cuboid door leading east. You need an unblocked exit? You should try going south.
You are carrying: a legume and a potato.

your action:

Response: go south<|im_end|>take cuboid passkey from chair<|im_end|>go north<|im_end|>unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take Henderson's passkey<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian style passkey from the chest in the spare room. Then, doublecheck that the Canadian style locker is unlocked. After that, open the Canadian style locker. Having opened the Canadian style locker, pick up the keycard from the Canadian style locker inside the spare room. Then, unlock the safe. And then, make absolutely sure that the safe in the spare room is ajar. After that, take the broom from the safe. Once you have picked up the broom, insert the broom inside the Canadian style locker in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You see a Canadian style locker. Look over there! a safe. You can make out an opened typical looking chest right there by you. The chest contains a Canadian style passkey. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style passkey from chest<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go north. Then, take the American limited edition key from the dresser. Then, unlock the American limited edition chest with the American limited edition key. And then, ensure that the American limited edition chest is open. After that, take the lamp from the American limited edition chest inside the chamber. Then, try to head south. Then, ensure that the box within the attic is open. Then, you can insert the lamp inside the box in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. The room is well lit.
You can see a closed box here.
There is a closed passageway leading west. There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition key from dresser<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take lamp from American limited edition chest<|im_end|>go south<|im_end|>open box<|im_end|>insert lamp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, recover the spherical key from the desk. And then, insert the spherical key into the spherical chest's lock to unlock it. After that, open the spherical chest. Then, recover the latchkey from the spherical chest in the office. And then, unlock the safe. And then, doublecheck that the safe inside the office is wide open. Then, pick up the passkey from the safe within the office. If you can get your hands on the passkey, lock the box in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You can see a closed box right there by you. You can see a locked safe. You see a spherical chest. Oh wow! Is that what I think it is? It is! It's a desk. Now why would someone leave that there? The desk is normal. On the desk you make out a spherical key.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical key from desk<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, recover the passkey from the basket. After that, unlock the box. After that, ensure that the box inside the shower is open. Then, take the keycard from the box in the shower. After that, make it so that the locker is unlocked with the keycard. And then, ensure that the locker is open. Then, pick up the paper towel from the locker in the shower. Then, put the paper towel on the board inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin looking for stuff.
You make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? You can see a box. You can see a basket. The basket contains a passkey. You can make out a board. But the thing is empty.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture west. Following that, doublecheck that the bureau is ajar. After pulling open the bureau, take the Microsoft style latchkey from the bureau. Then, check that the Microsoft style passageway in the cubicle is unlocked with the Microsoft style latchkey. Having unlocked the Microsoft style passageway, ensure that the Microsoft style passageway is open. Then, travel south. If you can finish that, take the passkey from the suitcase. And then, doublecheck the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take Microsoft style latchkey from bureau<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take passkey from suitcase<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, pick up the key from the refrigerator within the kitchen. Then, head east. After that, unlock the safe. And then, open the safe. Then, retrieve the Henderson's latchkey from the safe. After getting the Henderson's latchkey, unlock the Henderson's safe inside the shower. After that, ensure that the Henderson's safe inside the shower is open. And then, recover the insect from the Henderson's safe in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now. The refrigerator contains a key.
There is a closed portal leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from refrigerator<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take insect from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. With that accomplished, retrieve the formless keycard from the shelf inside the bathroom. After that, go to the north. After that, unlock the formless chest within the kitchen. And then, open the formless chest within the kitchen. After that, recover the cuboid keycard from the formless chest in the kitchen. Then, check that the cuboid safe inside the kitchen is unlocked with the cuboid keycard. And then, look and see that the cuboid safe inside the kitchen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locked cuboid safe. You can see a locked formless chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from shelf<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cuboid keycard from formless chest<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to head east. That done, unlock the safe. After that, make sure that the safe is ajar. Having opened the safe, recover the Henderson's key from the safe. Then, insert the Henderson's key into the Henderson's locker in the kitchen's lock to unlock it. After that, ensure that the Henderson's locker inside the kitchen is open. Then, recover the butterfly from the Henderson's locker. After that, put the butterfly into the case inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take butterfly from Henderson's locker<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head east. And then, ensure that the hatch is open. And then, head south. Once you get around to doing that, close the hatch. After that, make an attempt to venture west. Then, lift the key from the floor of the workshop. After that, make an attempt to travel east. That done, make it so that the hatch inside the bathroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the spherical key from the freezer. After that, make an effort to travel south. And then, unlock the spherical box. Then, open the spherical box in the studio. Then, retrieve the keycard from the spherical box. Then, venture north. With that over with, close the safe within the cookery. Then, doublecheck the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery.
You see a safe. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a freezer. Now that's what I call TextWorld! The freezer contains a spherical key.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spherical key from freezer<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, recover the TextWorld style latchkey from the bed within the bedroom. And then, doublecheck that the TextWorld style portal in the bedroom is unlocked. And then, ensure that the TextWorld style portal is open. After that, head east. And then, make an effort to venture north. Next, pick up the glass from the bowl. And then, venture south. And then, throw the glass on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's here.
You can see a bed. You see a TextWorld style latchkey and a tablet on the bed.
There is a closed TextWorld style portal leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from bed<|im_end|>unlock TextWorld style portal with TextWorld style latchkey<|im_end|>open TextWorld style portal<|im_end|>go east<|im_end|>go north<|im_end|>take glass from bowl<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the bench in the shower. After that, unlock the chest with the keycard. After that, open the chest inside the shower. Then, retrieve the latchkey from the chest. If you can get your hands on the latchkey, make sure that the box is unlocked. After that, ensure that the box in the shower is open. And then, take the sponge from the box. After that, place the sponge on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You start to take note of what's in the room.
A locked box is here. Look out! It's a- oh, never mind, it's just a chest, so there's that. You see a bench. On the bench you see a keycard. Classic TextWorld.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture west. Then, make sure that the trunk within the bathroom is wide open. After that, take the keycard from the trunk. Then, unlock the chest in the bathroom. And then, ensure that the chest in the bathroom is open. Then, take the sponge from the chest within the bathroom. And then, go to the east. And then, place the sponge on the stand inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Were you looking for a locker? Because look over there, it's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a stand. But the thing hasn't got anything on it. Hm. Oh well
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that done, pick up the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, assure that the portal is unlocked. After that, ensure that the portal in the bedroom is open. After that, try to take a trip east. Once you get through with that, ensure that the safe is open. And then, recover the teapot from the safe. After that, put the teapot inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>insert teapot into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to assure that the chest inside the cubicle is unlocked. Then, ensure that the chest in the cubicle is open. And then, pick up the type N latchkey from the chest. Then, make sure that the type N chest within the cubicle is unlocked. Then, make absolutely sure that the type N chest within the cubicle is ajar. And then, retrieve the passkey from the type N chest. Then, go east. Then, make sure that the locker within the lounge is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You can make out a type N chest. You can see a chest, so there's that.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type N latchkey from chest<|im_end|>unlock type N chest with type N latchkey<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, go to the north. Then, assure that the portal within the shower is opened. If you have opened the portal, take a trip east. With that accomplished, attempt to travel south. With that done, lift the passkey from the floor of the workshop. With the passkey, make an attempt to go to the north. Once you accomplish that, close the portal inside the cookhouse. And then, make it so that the portal is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unblocked exit to the north.
There is a sandwich on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the gateway in the kitchenette. After that, attempt to travel east. Once you finish that, venture north. And then, recover the keycard from the counter within the cookhouse. Then, take a trip south. If you can accomplish that, attempt to move west. Okay, and then, close the box within the kitchenette. And then, look and see that the box is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can make out an opened box. What a letdown! The box is empty!
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, travel north. And then, recover the Microsoft passkey from the counter within the closet. After you have picked up the Microsoft passkey, go to the south. And then, insert the Microsoft passkey into the Microsoft door's lock to unlock it. Then, ensure that the Microsoft door is open. And then, try to head east. That done, lift the passkey from the floor of the shower. And then, make it so that the locker in the shower is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is a closed Microsoft door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft passkey from counter<|im_end|>go south<|im_end|>unlock Microsoft door with Microsoft passkey<|im_end|>open Microsoft door<|im_end|>go east<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, make an attempt to take a trip west. Then, insert the rectangular passkey into the rectangular door in the cookery's lock to unlock it. Then, open the rectangular door. And then, head south. Next, venture east. And then, lift the type J key from the floor of the laundromat. With the type J key, unlock the type J box with the type J key. And then, make sure that the type J box in the laundromat is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unblocked exit? You should try going west.
There is a Quote of the Day Calendar on the floor.
You are carrying: a rectangular passkey.

your action:

Response: go west<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go south<|im_end|>go east<|im_end|>take type J key<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, make an effort to head north. Following that, open the cabinet within the studio. And then, take the cuboid latchkey from the cabinet. And then, unlock the cuboid chest with the cuboid latchkey. Having unlocked the cuboid chest, ensure that the cuboid chest within the studio is open. Then, retrieve the keycard from the cuboid chest in the studio. After you have picked up the keycard, make absolutely sure that the chest is unlocked with the keycard. And then, make absolutely sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take cuboid latchkey from cabinet<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, pick up the type Q key from the suitcase in the basement. After that, assure that the type Q safe is unlocked. And then, make sure that the type Q safe inside the basement is open. After that, pick up the rectangular latchkey from the type Q safe inside the basement. Then, unlock the rectangular locker within the basement. After that, ensure that the rectangular locker is open. Then, recover the latchkey from the rectangular locker within the basement. And then, Place the latchkey into the passageway to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked rectangular locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type Q safe. You make out a suitcase. The suitcase contains a type Q key.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type Q key from suitcase<|im_end|>unlock type Q safe with type Q key<|im_end|>open type Q safe<|im_end|>take rectangular latchkey from type Q safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to head west. With that accomplished, pick up the passkey from the floor of the bar. If you can get your hands on the passkey, move east. And then, unlock the locker in the pantry. Then, open the locker inside the pantry. And then, pick up the Microsoft limited edition keycard from the locker within the pantry. Once you have picked up the Microsoft limited edition keycard, assure that the Microsoft limited edition gate is unlocked. After unlocking the Microsoft limited edition gate, open the Microsoft limited edition gate in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You make out a locker. You shudder, but continue examining the room.
There is a closed Microsoft limited edition gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft limited edition keycard from locker<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, pick up the latchkey from the floor of the shower. And then, make sure that the chest in the shower is unlocked. Then, look and see that the chest within the shower is ajar. Then, recover the passkey from the chest. And then, make an attempt to venture west. Next, check that the locker is unlocked with the passkey. And then, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
A locked locker is here.
There is a closed gate leading west. There is an unguarded exit to the east.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to doublecheck that the locker is unlocked. And then, doublecheck that the locker in the cubicle is ajar. After that, retrieve the latchkey from the locker. Then, insert the latchkey into the safe inside the cubicle's lock to unlock it. And then, open the safe within the cubicle. After that, pick up the spherical passkey from the safe. And then, doublecheck that the spherical chest inside the cubicle is unlocked with the spherical passkey. After unlocking the spherical chest, look and see that the spherical chest inside the cubicle is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can make out a spherical chest. You see a locked safe. You make out a locker.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could insert the American limited edition latchkey into the American limited edition gate's lock to unlock it. After unlocking the American limited edition gate, ensure that the American limited edition gate is open. After opening the American limited edition gate, venture east. Next, head south. Following that, ensure that the cabinet in the shower is open. After that, recover the keycard from the cabinet inside the shower. After that, travel north. That done, insert the keycard into the locker within the lounge's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You can barely contain your excitement.
There is a closed American limited edition gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition gate with American limited edition latchkey<|im_end|>open American limited edition gate<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, make sure that the locker is closed. Then, venture west. Then, take the Canadian limited edition latchkey from the trunk in the washroom. And then, make sure that the Canadian limited edition locker is unlocked. And then, ensure that the Canadian limited edition locker is open. After that, pick up the key from the Canadian limited edition locker. If you have picked up the key, take a trip east. And then, make absolutely sure that the locker inside the kitchen is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a locker. The light flickers for a second, but nothing else happens. The locker is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take Canadian limited edition latchkey from trunk<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, venture west. And then, ensure that the spherical locker in the office is open. After that, recover the latchkey from the spherical locker in the office. And then, make an effort to take a trip east. And then, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. And then, recover the non-euclidean passkey from the safe within the playroom. And then, Deposit the non-euclidean passkey into the non-euclidean safe inside the playroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You make out a non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You need an unblocked exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the latchkey. And then, make sure that the chest is opened. Then, pick up the key from the chest. Then, check that the locker within the steam room is unlocked with the key. Then, ensure that the locker is open. And then, take the paper towel from the locker. After that, travel south. That done, place the paper towel on the rack within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You make out a locked locker. You can see a chest.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>go south<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip east. After that, doublecheck that the door within the chamber is open. Then, try to head north. And then, make an effort to head west. If you can get through with that, pick-up the blanket from the floor of the bedchamber. If you can get your hands on the blanket, go to the east. Then, move south. Next, place the blanket inside the safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a paper towel and a lampshade.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>go west<|im_end|>take blanket<|im_end|>go east<|im_end|>go south<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to recover the keycard from the floor of the scullery. And then, insert the keycard into the locker's lock to unlock it. After that, open the locker inside the scullery. And then, retrieve the American limited edition keycard from the locker. Then, attempt to go to the east. Next, unlock the American limited edition chest in the study. And then, ensure that the American limited edition chest is open. And then, take the keyboard from the American limited edition chest inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You can barely contain your excitement.
You make out a locked locker, which looks normal, in the corner.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>take keyboard from American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to travel south. With that done, pick-up the insect from the floor of the dish-pit. After that, move north. And then, go to the east. Then, retrieve the keycard from the dresser within the salon. With the keycard, unlock the chest in the salon. After you have unlocked the chest, ensure that the chest is open. And then, you can insert the insect inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a vacuum.

your action:

Response: go south<|im_end|>take insect<|im_end|>go north<|im_end|>go east<|im_end|>take keycard from dresser<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the spherical passkey from the floor of the laundromat. And then, insert the spherical passkey into the spherical safe within the laundromat's lock to unlock it. And then, open the spherical safe. Then, pick up the American keycard from the spherical safe inside the laundromat. With the American keycard, check that the American locker is unlocked with the American keycard. And then, open the American locker in the laundromat. Having pulled open the American locker, pick up the sponge from the American locker. And then, place the sponge inside the cabinet in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the laundromat. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a American locker. There's something strange about this being here, but you can't put your finger on it. You make out a spherical safe.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take American keycard from spherical safe<|im_end|>unlock American locker with American keycard<|im_end|>open American locker<|im_end|>take sponge from American locker<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, move north. Then, recover the key from the floor of the garage. Then, attempt to move south. Then, make sure that the gateway within the vault is unlocked. After that, assure that the gateway is opened. And then, go to the west. Then, retrieve the fudge scented keycard from the drawer inside the sauna. Once you have taken the fudge scented keycard, lock the fudge scented locker with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take fudge scented keycard from drawer<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian limited edition chest is unlocked with the Canadian limited edition keycard. After that, ensure that the Canadian limited edition chest within the canteen is open. Then, recover the key from the Canadian limited edition chest inside the canteen. If you can get your hands on the key, move east. Following that, unlock the chest within the shower. After that, make it so that the chest in the shower is open. After that, recover the chocolate bar from the chest. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
As if things weren't amazing enough already, you can even see a Canadian limited edition chest. You can't really describe the Canadian limited edition chest besides that it's normal.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Canadian limited edition keycard.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take key from Canadian limited edition chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, go east. Then, pick up the spherical latchkey from the floor of the office. Then, attempt to travel west. With that accomplished, unlock the spherical chest within the kitchen. And then, ensure that the spherical chest is open. After that, retrieve the type X keycard from the spherical chest. And then, unlock the type X door. After that, open the type X door inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You start to take note of what's in the room.
Hey, want to see a spherical chest? Look over there, a spherical chest. Wow, isn't TextWorld just the best?
There is a closed type X door leading west. You need an unblocked exit? You should try going east.
You are carrying: a peanut and a chocolate bar.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take type X keycard from spherical chest<|im_end|>unlock type X door with type X keycard<|im_end|>open type X door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. Once you get through with that, make an attempt to head north. And then, recover the American key from the floor of the laundromat. And then, unlock the American box within the laundromat. And then, look and see that the American box is wide open. After that, pick up the formless keycard from the American box inside the laundromat. Then, attempt to go to the south. With that done, make sure the formless box inside the vault is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You make out a bed. The bed is standard. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American key<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>take formless keycard from American box<|im_end|>go south<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, make an effort to take a trip west. And then, open the trunk. Having opened the trunk, recover the passkey from the trunk. If you have got the passkey, go east. Then, unlock the locker within the bedroom with the passkey. And then, ensure that the locker is open. After that, pick up the cushion from the locker in the bedroom. After that, rest the cushion on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You see a locker. The light flickers for a second, but nothing else happens. Look out! It's a- oh, never mind, it's just a couch. What a coincidence, weren't you just thinking about a couch? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>put cushion on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the south. Next, pick up the key from the board. And then, try to go to the north. After that, unlock the locker inside the bedroom. Then, open the locker. Then, take the poem from the locker. And then, attempt to venture south. After that, ditch the poem on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a locked locker.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. That done, head north. And then, retrieve the latchkey from the floor of the laundromat. And then, try to venture south. After that, check that the box inside the pantry is unlocked with the latchkey. After that, open the box within the pantry. And then, take the frisbee from the box. After that, put the frisbee into the toolbox within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You need an unguarded exit? You should try going west.
There is a coconut on the floor.
You are carrying: a backup calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>insert frisbee into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could travel north. Okay, and then, recover the fudge scented passkey from the bench inside the bedroom. And then, head south. Next, unlock the fudge scented gate inside the studio. And then, assure that the fudge scented gate in the studio is ajar. After you have pulled open the fudge scented gate, go to the west. And then, retrieve the mug from the stand within the study. After that, deposit the mug on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed fudge scented gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from bench<|im_end|>go south<|im_end|>unlock fudge scented gate with fudge scented passkey<|im_end|>open fudge scented gate<|im_end|>go west<|im_end|>take mug from stand<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the chest in the kitchenette. And then, try to go west. And then, unlock the gate. And then, doublecheck that the gate is ajar. Then, make an effort to take a trip south. And then, go to the east. Following that, take the cashew from the bowl within the scullery. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest, which looks typical, close by. The chest contains a latchkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take cashew from bowl<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the west. That done, recover the keycard from the suitcase. And then, try to head east. Then, unlock the box inside the steam room. After that, make sure that the box within the steam room is open. After that, pick up the Canadian style latchkey from the box inside the steam room. Then, insert the Canadian style latchkey into the Canadian style gate's lock to unlock it. After that, ensure that the Canadian style gate within the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a box.
There is a closed Canadian style gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Canadian style latchkey from box<|im_end|>unlock Canadian style gate with Canadian style latchkey<|im_end|>open Canadian style gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to move north. Then, try to go to the east. With that done, lift the type 8 passkey from the floor of the washroom. Then, doublecheck that the type 8 safe is unlocked with the type 8 passkey. And then, open the type 8 safe inside the washroom. After opening the type 8 safe, pick up the passkey from the type 8 safe within the washroom. After that, check that the locker within the washroom is unlocked with the passkey. And then, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Look around you. Take it all in. It's not every day someone gets to be in a laundry place.
There is an open door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type 8 passkey<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take passkey from type 8 safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go west. And then, take the key from the shelf within the sauna. Then, move east. That done, make it so that the locker is unlocked with the key. Then, open the locker within the restroom. And then, recover the cuboid keycard from the locker. After that, make an effort to go west. After that, doublecheck that the cuboid gateway inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room is well lit.
You make out a locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>go west<|im_end|>lock cuboid gateway with cuboid keycard<|im_end|>