Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the type 2 latchkey from the board. With the type 2 latchkey, unlock the type 2 safe in the laundromat. After that, ensure that the type 2 safe is open. And then, take the cuboid key from the type 2 safe inside the laundromat. After that, unlock the cuboid portal within the laundromat with the cuboid key. Then, ensure that the cuboid portal inside the laundromat is open. After that, make an effort to move east. If you can succeed at that, close the cuboid portal. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I never took you for the sort of person who would show up in a laundromat, but I guess I was wrong.
You see a gleam over in a corner, where you can see a type 2 safe. Hmmm... what else, what else? Oh, great. Here's a board. The board is usual. On the board you see a type 2 latchkey. You shudder, but continue examining the room. You can see a bench. The bench is ordinary. But the thing is empty.
There is a closed cuboid portal leading east. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: take type 2 latchkey from board<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>open type 2 safe<|im_end|>take cuboid key from type 2 safe<|im_end|>unlock cuboid portal with cuboid key<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>close cuboid portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to recover the rectangular passkey from the bed stand in the playroom. And then, unlock the rectangular box inside the playroom with the rectangular passkey. And then, open the rectangular box in the playroom. Then, take the passkey from the rectangular box. And then, unlock the box in the playroom with the passkey. Then, open the box. After that, take the keycard from the box. Then, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You make another one of your grand eccentric entrances into a playroom.
Oh, great. Here's a locker. You can make out a locked box. You make out a locked rectangular box nearby. You scan the room for a bed stand, and you find a bed stand. You shudder, but continue examining the bed stand. You see a rectangular passkey on the bed stand.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular passkey from bed stand<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. Then, open the safe. And then, recover the American style keycard from the safe in the parlor. And then, assure that the American style safe is unlocked. Then, open the American style safe within the parlor. After that, pick up the legume from the American style safe. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take American style keycard from safe<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take legume from American style safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Following that, recover the passkey from the floor of the bedchamber. And then, check that the chest is unlocked with the passkey. Then, doublecheck that the chest in the bedchamber is ajar. And then, pick up the tablet from the chest. Then, attempt to go to the west. With that accomplished, look and see that the safe inside the cubicle is wide open. Then, put the tablet inside the safe inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am pleased to announce that you are now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a safe!
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go west<|im_end|>open safe<|im_end|>insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, make an attempt to go east. After that, insert the type R key into the type R box's lock to unlock it. Then, open the type R box in the steam room. Then, recover the cuboid latchkey from the type R box. After that, unlock the cuboid gate. And then, open the cuboid gate in the steam room. Then, travel north. After that, assure that the type 5 box in the launderette is wide open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a cookie and a type R key.

your action:

Response: go east<|im_end|>unlock type R box with type R key<|im_end|>open type R box<|im_end|>take cuboid latchkey from type R box<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to move north. With that done, attempt to travel west. Next, unlock the safe. Then, ensure that the safe is open. After opening the safe, recover the keycard from the safe inside the attic. After that, go to the east. And then, unlock the box inside the scullery. And then, open the box in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place. You begin to take stock of what's here.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, travel east. With that done, make an effort to take a trip south. With that over with, lift the type 8 keycard from the floor of the cellar. And then, go north. With that accomplished, doublecheck that the type 8 chest inside the kitchen is unlocked. Then, doublecheck that the type 8 chest within the kitchen is wide open. After that, retrieve the ladle from the type 8 chest within the kitchen. If you can get your hands on the ladle, throw the ladle on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
There is an open passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 8 keycard<|im_end|>go north<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take ladle from type 8 chest<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the safe. Then, recover the Microsoft key from the safe. After that, take a trip west. With that accomplished, make absolutely sure that the Microsoft locker within the workshop is unlocked with the Microsoft key. After unlocking the Microsoft locker, open the Microsoft locker. Then, take the Advent Calendar from the Microsoft locker. And then, take a trip east. After that, deposit the Advent Calendar on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You can see a closed safe in the room.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a mug.

your action:

Response: open safe<|im_end|>take Microsoft key from safe<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take Advent Calendar from Microsoft locker<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the type 6 passkey from the platter. If you can get your hands on the type 6 passkey, go east. After that, assure that the type 6 box within the vault is unlocked with the type 6 passkey. Then, ensure that the type 6 box in the vault is open. Then, recover the passkey from the type 6 box. After picking up the passkey, make sure that the chest is unlocked with the passkey. After that, open the chest in the vault. And then, take the lightbulb from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You see a platter. The platter is ordinary. On the platter you make out a type 6 passkey.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 6 passkey from platter<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the Henderson's style latchkey from the cabinet. With the Henderson's style latchkey, unlock the Henderson's style chest. After that, make sure that the Henderson's style chest is wide open. After that, recover the TextWorld keycard from the Henderson's style chest within the launderette. After taking the TextWorld keycard, make sure that the TextWorld safe inside the launderette is unlocked. And then, ensure that the TextWorld safe inside the launderette is open. And then, recover the passkey from the TextWorld safe. With the passkey, check that the chest is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a locked chest. You can make out a locked TextWorld safe in the corner. You can see a Henderson's style chest. You can see an opened cabinet here. The cabinet contains a Henderson's style latchkey.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from cabinet<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take TextWorld keycard from Henderson's style chest<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take passkey from TextWorld safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could travel east. With that done, retrieve the keycard from the desk inside the recreation zone. If you can get your hands on the keycard, move north. And then, make absolutely sure that the chest is unlocked. If you have unlocked the chest, make it so that the chest is wide open. After opening the chest, recover the blanket from the chest within the parlor. And then, try to take a trip south. After that, sit the blanket on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go south<|im_end|>put blanket on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the box is unlocked. After unlocking the box, open the box. After opening the box, retrieve the passkey from the box in the workshop. And then, unlock the locker inside the workshop. Then, ensure that the locker is open. After you have pulled open the locker, retrieve the legume from the locker within the workshop. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
A locked typical looking locker is in the corner. You see a locked ordinary looking box in the room.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying: a gummy bear and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Following that, open the case inside the garage. If you have pulled open the case, recover the formless latchkey from the case. After that, unlock the formless chest in the garage. After that, open the formless chest. After pulling open the formless chest, retrieve the latchkey from the formless chest. Then, unlock the safe with the latchkey. After that, ensure that the safe within the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the type 5 key from the toolbox in the office. After that, unlock the type 5 box within the office with the type 5 key. After unlocking the type 5 box, ensure that the type 5 box is open. And then, recover the latchkey from the type 5 box within the office. Then, make an effort to go east. And then, make absolutely sure that the safe within the restroom is unlocked with the latchkey. After that, ensure that the safe is open. And then, pick up the mop from the safe within the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office. You can barely contain your excitement.
A locked normal looking type 5 box is in the room. You scan the room for a toolbox, and you find a toolbox. You shudder, but continue examining the room. The toolbox contains a type 5 key.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 5 key from toolbox<|im_end|>unlock type 5 box with type 5 key<|im_end|>open type 5 box<|im_end|>take latchkey from type 5 box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, lift the Henderson's key from the floor of the cookery. With the Henderson's key, make absolutely sure that the Henderson's box within the cookery is unlocked with the Henderson's key. After that, open the Henderson's box. And then, take the formless latchkey from the Henderson's box. Then, unlock the formless passageway inside the cookery. Then, ensure that the formless passageway is open. And then, go to the east. If you can accomplish that, assure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place.
You can see a locked Henderson's box. Were you looking for a plate? Because look over there, it's a plate. But there isn't a thing on it.
There is a closed formless passageway leading east. You need an unblocked exit? You should try going south.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take formless latchkey from Henderson's box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. After that, retrieve the keycard from the floor of the sauna. With the keycard, insert the keycard into the locker within the sauna's lock to unlock it. And then, make it so that the locker is open. And then, take the vacuum from the locker in the sauna. And then, try to move east. With that accomplished, look and see that the type 7 safe within the kitchenette is open. And then, you can place the vacuum inside the type 7 safe within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere.
What's that over there? It looks like it's a type 7 safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the west.
There is a type 7 key on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>go east<|im_end|>open type 7 safe<|im_end|>insert vacuum into type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the American style chest in the launderette. And then, ensure that the American style chest is open. After opening the American style chest, pick up the cuboid key from the American style chest inside the launderette. After that, make an effort to go east. That done, unlock the cuboid locker in the studio with the cuboid key. After that, open the cuboid locker within the studio. Then, pick up the latchkey from the cuboid locker. After picking up the latchkey, look and see that the box inside the studio is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can make out a locked American style chest, which looks ordinary, in the room.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying: an American style keycard.

your action:

Response: unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take cuboid key from American style chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move west. Once you finish that, retrieve the Microsoft style key from the floor of the garage. And then, check that the Microsoft style hatch is unlocked with the Microsoft style key. Once you have unlocked the Microsoft style hatch, ensure that the Microsoft style hatch in the garage is open. Then, make an attempt to take a trip south. And then, pick up the towel from the board. And then, travel east. That done, place the towel on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You need an unguarded exit? You should try going west.
There is an apple on the floor.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>go south<|im_end|>take towel from board<|im_end|>go east<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to travel south. With that accomplished, open the refrigerator. After pulling open the refrigerator, pick up the Henderson's limited edition keycard from the refrigerator. And then, unlock the Henderson's limited edition passageway inside the cookery. Then, ensure that the Henderson's limited edition passageway inside the cookery is open. Then, move east. After that, recover the passkey from the safe inside the bedroom. After that, lock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You start to take note of what's in the room.
You can see a rack. You wonder idly who left that here. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take Henderson's limited edition keycard from refrigerator<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition passageway<|im_end|>go east<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the north. After that, pick up the latchkey from the toolbox in the cubicle. Once you have got the latchkey, take a trip south. Then, look and see that the chest in the office is unlocked with the latchkey. And then, ensure that the chest is open. If you have pulled open the chest, take the apple from the chest. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You can make out a locked chest, which looks ordinary, in the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from toolbox<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take apple from chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an effort to venture west. After that, open the TextWorld safe in the basement. Then, pick up the formless latchkey from the TextWorld safe. Then, make an attempt to go east. And then, unlock the formless box. Then, open the formless box. After that, retrieve the desktop computer from the formless box inside the office. After that, sit the desktop computer on the chair inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You can see a locked formless box. Oh wow! Is that what I think it is? It is! It's a chair. The chair is standard. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld safe<|im_end|>take formless latchkey from TextWorld safe<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take desktop computer from formless box<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. And then, doublecheck that the trunk is ajar. After you have pulled open the trunk, take the key from the trunk inside the bedroom. After you have taken the key, check that the box is unlocked with the key. And then, open the box. And then, retrieve the keycard from the box within the bedroom. After you have picked up the keycard, attempt to venture east. After that, unlock the gate within the closet with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You make out a workbench. The workbench is normal. But oh no! there's nothing on this piece of junk.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. After that, retrieve the latchkey from the floor of the cellar. With the latchkey, doublecheck that the locker is unlocked. After that, ensure that the locker is open. After that, take the nest of insects from the locker. After that, attempt to go east. After that, ensure that the safe within the closet is open. After pulling open the safe, you can deposit the nest of insects inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. Let's see what's in here.
You scan the room, seeing a safe!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of insects from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert nest of insects into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go east. And then, pick up the latchkey from the floor of the dish-pit. And then, make an effort to take a trip west. With that over with, make it so that the locker inside the playroom is unlocked. And then, open the locker. Then, pick up the legume from the locker. After getting the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is an unblocked exit to the east.
You are carrying: a paper towel and a tv.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture west. Next, open the suitcase inside the workshop. After opening the suitcase, pick up the spherical keycard from the suitcase. And then, insert the spherical keycard into the spherical box within the workshop's lock to unlock it. And then, open the spherical box. And then, pick up the type 3 keycard from the spherical box within the workshop. If you can get your hands on the type 3 keycard, attempt to head east. Then, unlock the type 3 chest within the studio with the type 3 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. You begin to take stock of what's in the room.
You make out a type 3 chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take spherical keycard from suitcase<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 3 keycard from spherical box<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the key from the saucepan inside the scullery. Then, go east. Then, make absolutely sure that the safe is unlocked. Once you have unlocked the safe, open the safe. Then, retrieve the butterfly from the safe. If you can get your hands on the butterfly, make an effort to head west. Then, ensure that the chest is open. After that, you can deposit the butterfly inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. Let's see what's in here.
You can see a chest. You scan the room, seeing a saucepan. The saucepan is typical. On the saucepan you can see a key. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: take key from saucepan<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>go west<|im_end|>open chest<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the key from the safe inside the spare room. After getting the key, unlock the chest with the key. And then, make sure that the chest in the spare room is wide open. Then, pick up the non-euclidean passkey from the chest. Then, unlock the non-euclidean locker inside the spare room with the non-euclidean passkey. Then, make sure that the non-euclidean locker within the spare room is open. And then, recover the pair of pants from the non-euclidean locker. After that, toss the pair of pants on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one.
You can make out a locked non-euclidean locker close by. You bend down to tie your shoe. When you stand up, you notice a chest! You can see an opened safe close by. The safe contains a key.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take pair of pants from non-euclidean locker<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the passkey from the rectangular locker inside the canteen. Then, make an attempt to go to the east. And then, make sure that the chest within the bedchamber is unlocked. And then, open the chest. Then, take the type M passkey from the chest. After that, attempt to go to the west. And then, doublecheck that the type M chest is shut. Then, make sure that the type M chest inside the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. Let's see what's in here.
You can see an opened type M chest. The type M chest contains a rectangular passkey. You see an opened rectangular locker. The rectangular locker contains a passkey.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type M passkey from chest<|im_end|>go west<|im_end|>close type M chest<|im_end|>lock type M chest with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. Next, pick up the non-euclidean keycard from the bench. With the non-euclidean keycard, make absolutely sure that the non-euclidean locker inside the restroom is unlocked with the non-euclidean keycard. Then, open the non-euclidean locker inside the restroom. After that, take a trip west. And then, recover the cane from the floor of the pantry. And then, try to go east. If you can get through with that, insert the cane into the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You make out a toolbox. The toolbox is empty, what a horrible day!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from bench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could doublecheck that the rectangular locker inside the garage is unlocked. Having unlocked the rectangular locker, ensure that the rectangular locker is open. Then, pick up the Henderson's style latchkey from the rectangular locker within the garage. Then, try to head east. Then, make absolutely sure that the Henderson's style locker is unlocked. After unlocking the Henderson's style locker, open the Henderson's style locker inside the basement. After that, pick up the Microsoft limited edition key from the Henderson's style locker. After you have got the Microsoft limited edition key, Deposit the Microsoft limited edition key into the Microsoft limited edition gateway within the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You can barely contain your excitement.
You make out a locked rectangular locker. As if things weren't amazing enough already, you can even see a rack. The rack is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the east.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take Henderson's style latchkey from rectangular locker<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take Microsoft limited edition key from Henderson's style locker<|im_end|>lock Microsoft limited edition gateway with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the refrigerator. Then, recover the latchkey from the refrigerator inside the cookery. Then, unlock the safe within the cookery with the latchkey. After you have unlocked the safe, doublecheck that the safe is opened. And then, retrieve the soap scented passkey from the safe inside the cookery. After taking the soap scented passkey, make an attempt to go east. Okay, and then, unlock the soap scented safe in the basement with the soap scented passkey. Then, make sure that the soap scented safe inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Fancy seeing you here. Here, by the way, being the cookery.
Look out! It's a- oh, never mind, it's just a safe. You can see a refrigerator. Huh, weird.
There is an unguarded exit to the east.
You are carrying: a knife.

your action:

Response: open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take soap scented passkey from safe<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, try to venture west. Following that, pick-up the fudge scented keycard from the floor of the canteen. If you can get your hands on the fudge scented keycard, insert the fudge scented keycard into the fudge scented locker's lock to unlock it. Then, doublecheck that the fudge scented locker is ajar. After opening the fudge scented locker, take the formless keycard from the fudge scented locker inside the canteen. After you have picked up the formless keycard, unlock the formless chest with the formless keycard. After that, open the formless chest in the canteen. And then, take the fork from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You can barely contain your excitement.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take formless keycard from fudge scented locker<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take fork from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an attempt to take a trip west. And then, open the TextWorld limited edition chest. Then, pick up the American passkey from the TextWorld limited edition chest. And then, attempt to go east. After that, make sure that the American chest is unlocked with the American passkey. And then, make sure that the American chest is ajar. And then, recover the lampshade from the American chest. And then, toss the lampshade on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a American chest.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go west<|im_end|>open TextWorld limited edition chest<|im_end|>take American passkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take lampshade from American chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, retrieve the keycard from the couch in the bedroom. If you can get your hands on the keycard, make it so that the safe is unlocked. Then, make sure that the safe is wide open. After that, take the spherical passkey from the safe. And then, make an effort to go east. Then, unlock the spherical chest in the workshop. And then, open the spherical chest in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room is well lit.
What's that over there? It looks like it's a spherical chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to recover the type L latchkey from the bed. And then, make absolutely sure that the type L box in the bedchamber is unlocked. Then, ensure that the type L box is open. Then, retrieve the type 9 passkey from the type L box within the bedchamber. If you have taken the type 9 passkey, unlock the type 9 locker with the type 9 passkey. After that, open the type 9 locker in the bedchamber. Then, retrieve the latchkey from the type 9 locker inside the bedchamber. And then, insert the latchkey into the gateway inside the bedchamber's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You see a type 9 locker. You can see a locked type L box in the corner. You make out a bed. You see a type L latchkey on the bed.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type L latchkey from bed<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>take type 9 passkey from type L box<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take latchkey from type 9 locker<|im_end|>unlock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. With that over with, take a trip north. That done, retrieve the latchkey from the floor of the canteen. Then, make sure that the safe is unlocked. After unlocking the safe, open the safe inside the canteen. After that, take the fly larva from the safe within the canteen. And then, make an effort to go to the south. After that, ditch the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying: a sandwich and a key.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip west. And then, retrieve the keycard from the counter. And then, try to venture east. And then, unlock the safe within the bar with the keycard. After that, ensure that the safe in the bar is open. After that, pick up the American keycard from the safe within the bar. Then, unlock the American hatch. After that, ensure that the American hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
You can make out a safe.
There is a closed American hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the fudge scented latchkey from the table. And then, attempt to go to the east. After that, make sure that the fudge scented box within the bedchamber is unlocked. Then, open the fudge scented box. And then, take the cuboid latchkey from the fudge scented box inside the bedchamber. If you can get your hands on the cuboid latchkey, try to venture west. With that accomplished, doublecheck that the cuboid chest within the launderette is unlocked. And then, assure that the cuboid chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a cuboid chest. You can't wait to tell the folks at home about this! You can see a table. On the table you can see a fudge scented latchkey.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: take fudge scented latchkey from table<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take cuboid latchkey from fudge scented box<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the Microsoft limited edition locker within the kitchenette is ajar. Then, retrieve the type H keycard from the Microsoft limited edition locker in the kitchenette. After that, venture east. Next, unlock the type H locker within the cubicle. And then, make it so that the type H locker within the cubicle is ajar. Then, take the key from the type H locker. And then, unlock the passageway with the key. And then, assure that the passageway is wide open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a Microsoft limited edition locker.
You need an unblocked exit? You should try going east.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition locker<|im_end|>take type H keycard from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>take key from type H locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, doublecheck that the Canadian limited edition locker in the playroom is unlocked. After that, ensure that the Canadian limited edition locker is open. And then, pick up the type 4 keycard from the Canadian limited edition locker within the playroom. And then, attempt to go south. And then, insert the type 4 keycard into the type 4 safe's lock to unlock it. After that, make sure that the type 4 safe in the laundromat is opened. And then, retrieve the formless passkey from the type 4 safe in the laundromat. And then, insert the formless passkey into the formless gate within the laundromat's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition locker.
There is an unguarded exit to the south.
You are carrying: a Canadian limited edition latchkey and a worm.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take type 4 keycard from Canadian limited edition locker<|im_end|>go south<|im_end|>unlock type 4 safe with type 4 keycard<|im_end|>open type 4 safe<|im_end|>take formless passkey from type 4 safe<|im_end|>unlock formless gate with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, try to take a trip east. Then, make it so that the chest in the restroom is ajar. And then, retrieve the latchkey from the chest within the restroom. After stealing the latchkey, make an effort to head west. Okay, and then, unlock the box inside the shower. Then, ensure that the box inside the shower is open. Once you have opened the box, recover the key from the box. After that, lock the hatch inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You see a locked box here.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to venture south. After that, pick-up the type O passkey from the floor of the sauna. Then, unlock the type O chest inside the sauna. After that, open the type O chest within the sauna. After that, travel north. And then, pick-up the sock from the floor of the shower. And then, make an attempt to take a trip south. With that accomplished, you can place the sock into the type O chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the shower.
You need an unblocked exit? You should try going south.
There is a sock on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take type O passkey<|im_end|>unlock type O chest with type O passkey<|im_end|>open type O chest<|im_end|>go north<|im_end|>take sock<|im_end|>go south<|im_end|>insert sock into type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip north. Then, try to go north. Next, pick up the TextWorld limited edition key from the floor of the bathroom. And then, unlock the TextWorld limited edition chest. Then, open the TextWorld limited edition chest. And then, recover the fly larva from the TextWorld limited edition chest. After that, go south. Next, deposit the fly larva on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>go north<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take fly larva from TextWorld limited edition chest<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to travel west. With that over with, look and see that the cabinet inside the kitchenette is opened. After opening the cabinet, recover the cake scented passkey from the cabinet in the kitchenette. After that, go east. With that done, doublecheck that the cake scented locker is unlocked. Then, ensure that the cake scented locker is open. Then, pick up the candy bar from the cake scented locker. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You see a locked cake scented locker, which looks standard, right there by you.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cake scented passkey from cabinet<|im_end|>go east<|im_end|>unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take candy bar from cake scented locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to look and see that the Henderson's chest is unlocked with the Henderson's keycard. Then, make sure that the Henderson's chest is ajar. Then, retrieve the passkey from the Henderson's chest. And then, check that the locker is unlocked with the passkey. Then, open the locker inside the laundromat. Then, retrieve the latchkey from the locker within the laundromat. Then, head south. After that, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Of every laundromat you could have walked into, you had to come round an ordinary one.
You make out a locker. You make out a locked Henderson's chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. Okay, and then, open the toolbox. And then, recover the rectangular keycard from the toolbox within the study. If you can get your hands on the rectangular keycard, check that the rectangular locker in the study is unlocked with the rectangular keycard. After that, look and see that the rectangular locker inside the study is open. And then, recover the spherical latchkey from the rectangular locker within the study. And then, check that the spherical safe in the study is unlocked with the spherical latchkey. And then, ensure that the spherical safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's here.
You see a portmanteau.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take spherical latchkey from rectangular locker<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to move east. Following that, retrieve the spherical key from the floor of the shower. After getting the spherical key, travel west. And then, make sure that the spherical box inside the workshop is unlocked with the spherical key. And then, ensure that the spherical box inside the workshop is open. After that, pick up the cuboid key from the spherical box. After that, head east. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a spherical box.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>go west<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the safe. Then, ensure that the safe in the launderette is open. After that, pick up the Henderson's limited edition key from the safe inside the launderette. With the Henderson's limited edition key, travel south. After that, unlock the Henderson's limited edition chest with the Henderson's limited edition key. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest inside the closet. And then, take the passkey from the Henderson's limited edition chest. After that, insert the passkey into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the launderette.
You can see a safe. Huh, weird.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's limited edition key from safe<|im_end|>go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go west. That done, open the crate inside the vault. And then, take the type 5 passkey from the crate. Having picked up the type 5 passkey, check that the type 5 box inside the vault is unlocked with the type 5 passkey. After that, make it so that the type 5 box is wide open. And then, recover the passkey from the type 5 box inside the vault. After picking up the passkey, head east. With that over with, unlock the chest within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You can see a chest.
You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open crate<|im_end|>take type 5 passkey from crate<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take passkey from type 5 box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture west. Following that, pick up the Henderson's passkey from the case within the study. And then, unlock the Henderson's safe within the study. Then, assure that the Henderson's safe in the study is open. If you have pulled open the Henderson's safe, pick up the type 3 passkey from the Henderson's safe within the study. Once you have picked up the type 3 passkey, make an effort to venture east. With that done, close the type 3 box inside the workshop. Then, lock the type 3 box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You can see a type 3 box. The type 3 box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's passkey from case<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take type 3 passkey from Henderson's safe<|im_end|>go east<|im_end|>close type 3 box<|im_end|>lock type 3 box with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make it so that the American limited edition box within the kitchenette is opened. Then, take the American key from the American limited edition box in the kitchenette. After that, take a trip south. Then, unlock the American chest. And then, assure that the American chest in the scullery is open. After that, retrieve the onion from the American chest. Then, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You see a American limited edition box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a candy bar and an American limited edition latchkey.

your action:

Response: open American limited edition box<|im_end|>take American key from American limited edition box<|im_end|>go south<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take onion from American chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could take the Canadian style key from the case inside the shower. After that, insert the Canadian style key into the Canadian style hatch in the shower's lock to unlock it. And then, look and see that the Canadian style hatch is ajar. And then, travel east. After that, attempt to venture east. Then, lift the broom from the floor of the laundry place. If you can get your hands on the broom, make an attempt to head west. And then, drop the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see an opened case in the room. The case contains a Canadian style key. You see a cuboid chest. Is this what you came to TextWorld for? This... cuboid chest?
There is a closed Canadian style hatch leading east. There is an unblocked exit to the south.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key from case<|im_end|>unlock Canadian style hatch with Canadian style key<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>go east<|im_end|>take broom<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, lift the TextWorld passkey from the floor of the cookhouse. Then, unlock the TextWorld locker within the cookhouse. Once you have unlocked the TextWorld locker, ensure that the TextWorld locker is open. And then, retrieve the passkey from the TextWorld locker. And then, travel south. After that, make it so that the box is unlocked with the passkey. Then, ensure that the box within the office is open. Then, retrieve the butterfly from the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am excited to announce that you are now in the cookhouse.
You make out a TextWorld locker.
There is an unguarded exit to the south.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, travel west. After that, open the box. And then, recover the key from the box. Then, venture east. With that accomplished, make absolutely sure that the chest is unlocked. And then, open the chest in the canteen. Then, take the bug from the chest in the canteen. Then, place the bug on the chair inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a chair. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the type 2 chest. After that, open the type 2 chest. And then, take the American passkey from the type 2 chest. After that, make an effort to travel east. Once you accomplish that, unlock the American chest inside the basement. And then, ensure that the American chest within the basement is open. After that, pick up the carrot from the American chest. After you have got the carrot, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. I guess you better just go and list everything you see here.
You make out a locked type 2 chest in the corner.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take American passkey from type 2 chest<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take carrot from American chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the vanilla scented locker within the lounge is unlocked with the vanilla scented key. And then, open the vanilla scented locker. And then, take the keycard from the vanilla scented locker. And then, unlock the box with the keycard. And then, open the box. And then, retrieve the book from the box. And then, head east. With that done, deposit the book on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box here. Oh, great. Here's a vanilla scented locker.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take keycard from vanilla scented locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. Then, make an attempt to move east. Then, ensure that the dresser is open. Then, pick up the passkey from the dresser. And then, check that the box is unlocked with the passkey. And then, ensure that the box is open. Then, retrieve the keycard from the box in the shower. After picking up the keycard, make it so that the chest in the shower is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to head south. And then, pick up the latchkey from the floor of the studio. Then, insert the latchkey into the gate inside the studio's lock to unlock it. After that, ensure that the gate within the studio is open. And then, head south. If you can accomplish that, move east. After that, pick up the type 4 keycard from the bench inside the bedroom. After that, Insert the type 4 keycard into the type 4 chest in the bedroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take type 4 keycard from bench<|im_end|>lock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the north. After that, ensure that the box is open. Then, retrieve the non-euclidean keycard from the box. After that, attempt to go south. After that, unlock the non-euclidean locker. And then, doublecheck that the non-euclidean locker in the spare room is ajar. Then, take the loaf of bread from the non-euclidean locker. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a non-euclidean locker. You see an opened case in the corner. The case is empty! What a waste of a day!
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take loaf of bread from non-euclidean locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, look and see that the type 2 chest is unlocked. Then, ensure that the type 2 chest in the cubicle is open. And then, take the passkey from the type 2 chest. After that, head west. And then, insert the passkey into the chest's lock to unlock it. Then, make absolutely sure that the chest is opened. And then, take the American style passkey from the chest. With the American style passkey, insert the American style passkey into the American style locker inside the studio's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You make out a type 2 chest.
There is an unguarded exit to the west.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take passkey from type 2 chest<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take American style passkey from chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to venture west. Then, pick up the keycard from the bar. After that, venture east. With that done, look and see that the locker is unlocked with the keycard. Then, ensure that the locker within the canteen is open. After that, retrieve the key from the locker in the canteen. After that, doublecheck that the safe is unlocked. After that, ensure that the safe in the canteen is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked safe in the corner. A locked locker is right there by you.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, unlock the chest. Then, open the chest inside the cookhouse. And then, retrieve the type 3 key from the chest in the cookhouse. With the type 3 key, venture south. After that, check that the type 3 door inside the kitchen is unlocked with the type 3 key. Then, ensure that the type 3 door within the kitchen is open. After that, attempt to travel east. And then, close the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have fallen into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
A locked chest is in the corner.
You need an unblocked exit? You should try going south.
You are carrying: a pizza and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type 3 key from chest<|im_end|>go south<|im_end|>unlock type 3 door with type 3 key<|im_end|>open type 3 door<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. And then, recover the type 2 key from the portmanteau. Then, travel east. Okay, and then, check that the type 2 box is unlocked with the type 2 key. After that, look and see that the type 2 box is wide open. After that, pick up the tablet from the type 2 box inside the salon. And then, make an effort to go west. And then, toss the tablet on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You see a locked type 2 box in the corner.
There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take type 2 key from portmanteau<|im_end|>go east<|im_end|>unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take tablet from type 2 box<|im_end|>go west<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, take the latchkey from the shelf inside the studio. If you can get your hands on the latchkey, make an attempt to go north. With that done, unlock the box within the laundromat with the latchkey. After that, ensure that the box within the laundromat is open. And then, recover the passkey from the box within the laundromat. With the passkey, unlock the chest inside the laundromat. After unlocking the chest, doublecheck that the chest inside the laundromat is open. Then, retrieve the mop from the chest inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio.
You make out a shelf. You see a latchkey on the shelf.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the box inside the cellar is open. And then, recover the passkey from the box. And then, unlock the safe with the passkey. And then, ensure that the safe within the cellar is open. After that, take a trip east. Once you finish that, retrieve the butterfly from the platter. After that, make an attempt to venture west. That done, you can deposit the butterfly inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place.
You can see a locked safe right there by you. You can make out a box.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go east<|im_end|>take butterfly from platter<|im_end|>go west<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. Once you accomplish that, make it so that the display is opened. Then, take the latchkey from the display. And then, make an effort to take a trip east. Following that, assure that the locker is unlocked. Having unlocked the locker, make sure that the locker inside the pantry is ajar. Then, recover the lampshade from the locker. After that, sit the lampshade on the table inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You can see a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the cubicle. And then, assure that the locker in the cubicle is unlocked. After unlocking the locker, open the locker in the cubicle. After that, pick up the passkey from the locker in the cubicle. And then, unlock the chest. And then, open the chest inside the cubicle. Having opened the chest, take the mouse from the chest within the cubicle. Once you have got the mouse, deposit the mouse on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
Oh wow! Is that what I think it is? It is! It's a chest. You can make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a nest of bugs.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the formless safe with the formless latchkey. And then, make absolutely sure that the formless safe in the office is ajar. And then, take the non-euclidean keycard from the formless safe. After you have picked up the non-euclidean keycard, unlock the non-euclidean safe in the office with the non-euclidean keycard. After that, open the non-euclidean safe. Then, retrieve the sandwich from the non-euclidean safe. If you have picked up the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a non-euclidean safe. You can make out a locked formless safe nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take non-euclidean keycard from formless safe<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take sandwich from non-euclidean safe<|im_end|>eat sandwich<|im_end|>