Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the spherical safe. Then, assure that the spherical safe inside the cookhouse is wide open. And then, take the vanilla scented passkey from the spherical safe. And then, move south. That done, unlock the vanilla scented gateway within the studio with the vanilla scented passkey. And then, make it so that the vanilla scented gateway is wide open. Then, try to head east. Once you succeed at that, look and see that the vanilla scented gateway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
You make out a locked spherical safe. You rest your hand against a wall, but you miss the wall and fall onto a shelf. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
You are carrying: a spherical passkey and a paper towel.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take vanilla scented passkey from spherical safe<|im_end|>go south<|im_end|>unlock vanilla scented gateway with vanilla scented passkey<|im_end|>open vanilla scented gateway<|im_end|>go east<|im_end|>close vanilla scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Then, open the case. And then, recover the spherical key from the case in the cookhouse. Having taken the spherical key, assure that the spherical locker inside the cookhouse is unlocked. After that, make it so that the spherical locker is opened. And then, retrieve the cuboid keycard from the spherical locker. If you can get your hands on the cuboid keycard, make it so that the cuboid safe inside the cookhouse is unlocked. And then, ensure that the cuboid safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open case<|im_end|>take spherical key from case<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take cuboid keycard from spherical locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the passageway is open. Then, make an attempt to go south. Following that, try to travel east. With that accomplished, ensure that the type 1 chest is open. And then, take the type J latchkey from the type 1 chest. Then, make it so that the type J chest in the cookery is unlocked. After unlocking the type J chest, open the type J chest. After that, retrieve the knife from the type J chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place. You can barely contain your excitement.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a type 1 key and a bug.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take type J latchkey from type 1 chest<|im_end|>unlock type J chest with type J latchkey<|im_end|>open type J chest<|im_end|>take knife from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, look and see that the chest is unlocked. After that, ensure that the chest is open. And then, retrieve the key from the chest within the study. And then, make absolutely sure that the locker is unlocked with the key. And then, open the locker in the study. Then, retrieve the sandwich from the locker. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You begin looking for stuff.
You can see a locker. The light flickers for a second, but nothing else happens. You see a locked chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, attempt to move west. Then, pick up the keycard from the floor of the sauna. After taking the keycard, make an effort to go east. Once you get through with that, unlock the locker. Then, ensure that the locker is open. Then, take the fondue from the locker within the shower. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's here.
You can make out a locker. You can make out a basket.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the Canadian box within the bar. Having unlocked the Canadian box, ensure that the Canadian box is open. After that, retrieve the key from the Canadian box in the bar. Then, unlock the chest inside the bar. And then, open the chest. And then, retrieve the Henderson's style latchkey from the chest. And then, attempt to venture east. After that, unlock the Henderson's style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
I just think it's great that you've just entered a bar.
You scan the room for a chest, and you find a chest. You make out a locked Canadian box nearby.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take key from Canadian box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, head east. With that done, recover the Canadian limited edition latchkey from the floor of the sauna. After you have picked up the Canadian limited edition latchkey, check that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. And then, open the Canadian limited edition safe inside the sauna. After that, try to venture west. And then, recover the sponge from the rack inside the shower. With the sponge, try to go east. With that over with, you can place the sponge into the Canadian limited edition safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in an usual kind of place. That is to say, you're in a shower. The room is well lit.
You make out a rack. On the rack you make out a sponge.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>go west<|im_end|>take sponge from rack<|im_end|>go east<|im_end|>insert sponge into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, take a trip east. Okay, and then, recover the keycard from the mantelpiece in the bedchamber. Then, unlock the safe. And then, make sure that the safe inside the bedchamber is wide open. And then, pick up the rectangular passkey from the safe within the bedchamber. Then, venture west. With that accomplished, look and see that the rectangular box inside the sauna is unlocked with the rectangular passkey. After that, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box. The light flickers for a second, but nothing else happens. You make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is normal. But the thing is empty, unfortunately.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from mantelpiece<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, try to move west. That done, recover the Henderson's keycard from the floor of the lounge. Then, make an attempt to go east. And then, unlock the Henderson's box. Then, open the Henderson's box. After pulling open the Henderson's box, take the spherical latchkey from the Henderson's box. Once you have got the spherical latchkey, check that the spherical locker in the cubicle is unlocked with the spherical latchkey. And then, open the spherical locker within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a spherical locker. You see a Henderson's box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gate leading north. You need an unblocked exit? You should try going west.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take spherical latchkey from Henderson's box<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the Canadian style passkey from the shelf within the restroom. After picking up the Canadian style passkey, unlock the Canadian style safe with the Canadian style passkey. Then, ensure that the Canadian style safe is open. And then, pick up the formless passkey from the Canadian style safe. Then, make absolutely sure that the formless door is unlocked. And then, open the formless door. After pulling open the formless door, make an effort to go west. That done, retrieve the blender from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You begin looking for stuff.
You can see a locked Canadian style safe. You can make out a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. On the shelf you can see a Canadian style passkey.
There is a closed formless door leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian style passkey from shelf<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take formless passkey from Canadian style safe<|im_end|>unlock formless door with formless passkey<|im_end|>open formless door<|im_end|>go west<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, pick up the formless keycard from the floor of the cubicle. With the formless keycard, check that the formless portal is unlocked with the formless keycard. After that, assure that the formless portal is ajar. And then, move north. And then, recover the book from the floor of the chamber. And then, venture south. Then, place the book into the coffer in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go north<|im_end|>take book<|im_end|>go south<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, go south. Following that, open the type 1 locker. Then, recover the latchkey from the type 1 locker inside the bedchamber. Then, make an attempt to take a trip north. After that, make absolutely sure that the hatch is opened. And then, go east. With that done, close the box. Then, assure the box inside the spare room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a chair! However, the chair, like an empty chair, has nothing on it.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a candy bar and a type 1 latchkey.

your action:

Response: go south<|im_end|>open type 1 locker<|im_end|>take latchkey from type 1 locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the soap scented chest within the steam room with the soap scented passkey. After that, ensure that the soap scented chest inside the steam room is open. And then, recover the Henderson's latchkey from the soap scented chest within the steam room. Then, move south. With that over with, unlock the Henderson's door. After that, ensure that the Henderson's door in the cookery is open. Having opened the Henderson's door, go to the east. Next, close the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
You can make out a locked soap scented chest, which looks normal, here. You can make out a rack. The rack is typical. But the thing is empty. Silly rack, silly, empty, good for nothing rack. You make out a board. But there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take Henderson's latchkey from soap scented chest<|im_end|>go south<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, assure that the trunk in the washroom is opened. Then, pick up the Microsoft keycard from the trunk inside the washroom. After that, insert the Microsoft keycard into the Microsoft locker's lock to unlock it. And then, assure that the Microsoft locker inside the washroom is ajar. After that, retrieve the passkey from the Microsoft locker. After that, check that the locker inside the washroom is unlocked with the passkey. After unlocking the locker, make absolutely sure that the locker is open. Then, recover the vacuum from the locker inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker nearby. You make out a Microsoft locker. You see a closed trunk.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Microsoft keycard from trunk<|im_end|>unlock Microsoft locker with Microsoft keycard<|im_end|>open Microsoft locker<|im_end|>take passkey from Microsoft locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could head south. And then, make an effort to take a trip west. And then, pick up the spherical keycard from the table within the office. If you can get your hands on the spherical keycard, make an effort to travel east. With that accomplished, check that the spherical safe is unlocked with the spherical keycard. Once you have unlocked the spherical safe, ensure that the spherical safe within the cubicle is open. After pulling open the spherical safe, pick up the staple from the spherical safe. With the staple, drop the staple on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty usual here.
There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut and a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take staple from spherical safe<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, lift the Canadian key from the floor of the office. After that, make an effort to travel south. After that, unlock the Canadian chest inside the bedroom. Then, ensure that the Canadian chest is open. Then, pick up the book from the Canadian chest in the bedroom. Then, make an effort to go north. And then, make an attempt to go east. And then, sit the book on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You can make out a mantelpiece. You shudder, but continue examining the mantelpiece. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
There is a Canadian key on the floor.
You are carrying: a gummy bear.

your action:

Response: take Canadian key<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take book from Canadian chest<|im_end|>go north<|im_end|>go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel west. Then, look and see that the lavender scented locker inside the cellar is wide open. Then, retrieve the key from the lavender scented locker. With the key, look and see that the box is unlocked with the key. Then, ensure that the box in the cellar is open. Then, pick up the type D keycard from the box. Then, check that the type D hatch is unlocked with the type D keycard. After that, open the type D hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going west.
You are carrying: a lavender scented passkey.

your action:

Response: go west<|im_end|>open lavender scented locker<|im_end|>take key from lavender scented locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type D keycard from box<|im_end|>unlock type D hatch with type D keycard<|im_end|>open type D hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. With that over with, open the refrigerator within the scullery. Then, pick up the latchkey from the refrigerator. After that, try to take a trip west. After that, insert the latchkey into the safe inside the bar's lock to unlock it. And then, look and see that the safe is opened. After that, take the American passkey from the safe in the bar. With the American passkey, unlock the American safe within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a American safe. You make out a locked safe here.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to make sure that the type 5 safe inside the chamber is unlocked with the type 5 keycard. And then, open the type 5 safe inside the chamber. And then, pick up the type T keycard from the type 5 safe within the chamber. After that, insert the type T keycard into the type T locker's lock to unlock it. Then, ensure that the type T locker is open. And then, take the passkey from the type T locker in the chamber. And then, check that the gate is unlocked with the passkey. After unlocking the gate, open the gate within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
You make out a type T locker. You see a locked type 5 safe right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying: a type 5 keycard.

your action:

Response: unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take type T keycard from type 5 safe<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>take passkey from type T locker<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Once you finish that, recover the latchkey from the trunk within the steam room. If you have got the latchkey, try to venture west. With that accomplished, unlock the safe. After that, open the safe within the laundry place. And then, recover the passkey from the safe. Then, go east. After that, make it so the chest inside the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the key. And then, open the locker in the studio. Then, pick up the latchkey from the locker. And then, unlock the gate. And then, ensure that the gate is open. After that, make an effort to head east. Following that, recover the pear from the counter within the shower. And then, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can see a locker.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the key from the basket inside the bedchamber. And then, make absolutely sure that the box is unlocked. Then, open the box. And then, pick up the vanilla scented key from the box. With the vanilla scented key, check that the vanilla scented chest is unlocked with the vanilla scented key. And then, open the vanilla scented chest. And then, pick up the pillow from the vanilla scented chest within the bedchamber. After getting the pillow, place the pillow inside the safe in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a vanilla scented chest. You see a gleam over in a corner, where you can see a box. You see an opened basket close by. The basket contains a key.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take pillow from vanilla scented chest<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. Then, look and see that the chest in the workshop is unlocked. After you have unlocked the chest, ensure that the chest in the workshop is open. Then, recover the Canadian style passkey from the chest. And then, try to take a trip east. Then, make absolutely sure that the Canadian style chest within the shower is unlocked. After that, ensure that the Canadian style chest is open. After that, take the mop from the Canadian style chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locked Canadian style chest nearby.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style passkey from chest<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take mop from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the American style passkey from the rack within the spare room. After that, make it so that the American style passageway is unlocked. And then, look and see that the American style passageway inside the spare room is open. After that, make an effort to venture east. With that accomplished, venture north. Once you accomplish that, lift the pair of headphones from the floor of the basement. And then, make an attempt to venture south. If you can accomplish that, place the pair of headphones on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You can see a rack. The rack is typical. On the rack you see an American style passkey, so there's that.
There is a closed American style passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue and a cd.

your action:

Response: take American style passkey from rack<|im_end|>unlock American style passageway with American style passkey<|im_end|>open American style passageway<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the bureau within the cubicle is open. And then, pick up the passkey from the bureau within the cubicle. And then, attempt to head west. After that, make absolutely sure that the box within the pantry is unlocked with the passkey. After that, doublecheck that the box inside the pantry is ajar. And then, pick up the keycard from the box within the pantry. And then, make an attempt to take a trip east. After that, check that the locker within the cubicle is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. You make out a bureau.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take passkey from bureau<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to take a trip west. After that, go to the south. With that done, retrieve the rectangular key from the floor of the chamber. After that, look and see that the rectangular safe inside the chamber is unlocked. After unlocking the rectangular safe, open the rectangular safe within the chamber. Once you have pulled open the rectangular safe, take the licorice strip from the rectangular safe. After that, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am pleased to announce that you are now in the attic.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular key<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take licorice strip from rectangular safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the latchkey from the floor of the office. Then, assure that the portal is unlocked with the latchkey. And then, look and see that the portal is wide open. Then, make an attempt to travel west. Then, make an attempt to move west. After that, pick up the fondue from the stand in the pantry. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
There is a closed portal leading west. There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>go west<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, recover the soap scented passkey from the fridge. Having got the soap scented passkey, try to move west. And then, unlock the soap scented safe in the laundromat with the soap scented passkey. And then, ensure that the soap scented safe in the laundromat is open. And then, pick up the rectangular keycard from the soap scented safe. And then, attempt to go to the east. And then, doublecheck that the rectangular safe is closed. And then, lock the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. You begin to take stock of what's here.
You make out a rectangular safe. The rectangular safe is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a fridge. I mean, just wow! Isn't TextWorld just the best? The fridge contains a cashew and a soap scented passkey.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented passkey from fridge<|im_end|>go west<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take rectangular keycard from soap scented safe<|im_end|>go east<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, check that the rectangular box is unlocked with the rectangular keycard. After that, make it so that the rectangular box inside the workshop is wide open. After opening the rectangular box, retrieve the passkey from the rectangular box in the workshop. And then, make an effort to go north. Once you get through with that, assure that the box within the cellar is unlocked. After that, ensure that the box is open. And then, take the type Z latchkey from the box within the cellar. Once you have got the type Z latchkey, make it so the type Z locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
Look out! It's a- oh, never mind, it's just a rectangular box. Hmmm... what else, what else?
You need an unblocked exit? You should try going north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type Z latchkey from box<|im_end|>lock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, ensure that the Canadian style chest inside the washroom is open. Then, recover the cuboid latchkey from the Canadian style chest. With the cuboid latchkey, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, open the cuboid safe inside the washroom. After that, recover the key from the cuboid safe inside the washroom. And then, unlock the gate within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head north. And then, retrieve the keycard from the coffer in the vault. And then, look and see that the safe inside the vault is unlocked with the keycard. After that, ensure that the safe is open. After that, pick up the key from the safe in the vault. If you can get your hands on the key, insert the key into the box within the vault's lock to unlock it. Then, open the box. After that, pick up the lightbulb from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. With that accomplished, pick-up the type 8 key from the floor of the cubicle. If you can get your hands on the type 8 key, make it so that the type 8 locker is unlocked. And then, open the type 8 locker within the cubicle. Then, take the vanilla scented key from the type 8 locker. If you can get your hands on the vanilla scented key, head east. Then, insert the vanilla scented key into the vanilla scented hatch in the shower's lock to unlock it. And then, open the vanilla scented hatch inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
There is a closed vanilla scented hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 8 key<|im_end|>unlock type 8 locker with type 8 key<|im_end|>open type 8 locker<|im_end|>take vanilla scented key from type 8 locker<|im_end|>go east<|im_end|>unlock vanilla scented hatch with vanilla scented key<|im_end|>open vanilla scented hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to assure that the cuboid safe inside the cookhouse is unlocked. Then, open the cuboid safe. After that, recover the keycard from the cuboid safe inside the cookhouse. Then, travel north. Once you accomplish that, check that the gate is unlocked with the keycard. And then, ensure that the gate is open. After that, head east. And then, retrieve the paper towel from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have stumbled into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You see a locked standard looking cuboid safe here.
You need an unblocked exit? You should try going north.
You are carrying: a cuboid key and a latchkey.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the locker is unlocked with the latchkey. And then, make it so that the locker within the scullery is open. Then, retrieve the spherical passkey from the locker. With the spherical passkey, attempt to move south. And then, doublecheck that the spherical passageway inside the vault is unlocked with the spherical passkey. Then, open the spherical passageway. And then, make an attempt to head south. Once you accomplish that, recover the broom from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You can see a locked locker nearby.
You need an unblocked exit? You should try going south.
You are carrying: a fondue and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>go south<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture south. And then, take a trip south. Then, retrieve the key from the cabinet. Then, move north. After that, attempt to travel north. After that, make an attempt to move east. And then, make it so that the safe inside the shower is shut. Then, lock the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a closed trunk.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick up the cake scented latchkey from the rack. Then, insert the cake scented latchkey into the cake scented chest's lock to unlock it. After that, open the cake scented chest. After pulling open the cake scented chest, retrieve the type 6 passkey from the cake scented chest in the attic. If you can get your hands on the type 6 passkey, go to the east. With that done, insert the type 6 passkey into the type 6 locker within the office's lock to unlock it. And then, open the type 6 locker. After that, you can put the lightbulb inside the type 6 locker within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You can make out a locked cake scented chest. You make out a rack. On the rack you can make out a cake scented latchkey. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lightbulb.

your action:

Response: take cake scented latchkey from rack<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>go east<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>insert lightbulb into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the safe within the bedroom is shut. After that, try to venture west. And then, recover the Microsoft keycard from the floor of the restroom. Then, unlock the Microsoft box in the restroom. After unlocking the Microsoft box, open the Microsoft box. And then, retrieve the passkey from the Microsoft box. If you can get your hands on the passkey, make an attempt to travel east. That done, Place the passkey into the safe within the bedroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom. I guess you better just go and list everything you see here.
You can see a safe. The safe is empty, what a horrible day!
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take Microsoft keycard<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take passkey from Microsoft box<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip east. After that, recover the formless latchkey from the board. And then, venture west. And then, make sure that the formless locker is unlocked. After unlocking the formless locker, ensure that the formless locker within the office is open. And then, take the pencil from the formless locker within the office. Having taken the pencil, venture east. Next, throw the pencil on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a formless locker. Were you looking for a portmanteau? Because look over there, it's a portmanteau.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from board<|im_end|>go west<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take pencil from formless locker<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 9 passkey from the bureau. And then, look and see that the type 9 locker is unlocked with the type 9 passkey. After unlocking the type 9 locker, make it so that the type 9 locker is ajar. After that, recover the Canadian limited edition key from the type 9 locker inside the workshop. If you can get your hands on the Canadian limited edition key, assure that the Canadian limited edition chest is unlocked with the Canadian limited edition key. Then, make it so that the Canadian limited edition chest in the workshop is ajar. Then, pick up the Advent Calendar from the Canadian limited edition chest within the workshop. After that, place the Advent Calendar inside the type 9 locker inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You can see a locked type 9 locker close by. You see a Canadian limited edition chest. You make out an opened bureau. The bureau contains a type 9 passkey. Huh, weird.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type 9 passkey from bureau<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take Canadian limited edition key from type 9 locker<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Advent Calendar from Canadian limited edition chest<|im_end|>insert Advent Calendar into type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to move west. Then, ensure that the suitcase inside the bedroom is open. And then, pick up the key from the suitcase. And then, insert the key into the safe's lock to unlock it. Then, open the safe. After that, retrieve the cuboid latchkey from the safe inside the bedroom. Then, go east. After that, look and see that the cuboid box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked cuboid box, which looks normal, in the corner.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, unlock the fresh laundry scented safe. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Once you have opened the fresh laundry scented safe, pick up the keycard from the fresh laundry scented safe within the kitchen. After you have got the keycard, check that the locker is unlocked with the keycard. Then, open the locker. If you have opened the locker, pick up the rectangular latchkey from the locker inside the kitchen. Then, head south. Then, make sure that the rectangular locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You can see a locked locker. You can make out a fresh laundry scented safe. You wonder idly who left that here.
There is an unguarded exit to the south.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take keycard from fresh laundry scented safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. And then, retrieve the latchkey from the shelf. After that, unlock the safe. Then, open the safe within the recreation zone. After that, attempt to head west. Then, pick-up the lamp from the floor of the playroom. After that, go to the east. Following that, insert the lamp into the safe within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
There is an unblocked exit to the east.
There is a lamp on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take lamp<|im_end|>go east<|im_end|>insert lamp into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that accomplished, retrieve the keycard from the rack in the shower. After that, attempt to go south. And then, take a trip east. After that, unlock the box inside the chamber with the keycard. And then, make sure that the box in the chamber is open. After pulling open the box, recover the plant from the box within the chamber. Then, rest the plant on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take plant from box<|im_end|>put plant on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip west. Next, recover the passkey from the bench within the bedchamber. Once you have picked up the passkey, unlock the chest within the bedchamber. After unlocking the chest, ensure that the chest within the bedchamber is open. Then, take the rectangular passkey from the chest in the bedchamber. After that, attempt to go to the east. If you can accomplish that, make absolutely sure that the rectangular safe is unlocked with the rectangular passkey. And then, assure that the rectangular safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular safe. The light flickers for a second, but nothing else happens.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bench<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the dresser. Then, assure that the box is unlocked with the keycard. And then, ensure that the box inside the steam room is open. After that, go to the west. Then, open the locker inside the kitchenette. Then, recover the nest of beetles from the locker within the kitchenette. Then, attempt to go to the east. If you can get through with that, you can deposit the nest of beetles inside the box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. You start to take note of what's in the room.
You can see a box. You can see a dresser. The dresser contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from dresser<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>go west<|im_end|>open locker<|im_end|>take nest of beetles from locker<|im_end|>go east<|im_end|>insert nest of beetles into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to go to the west. Once you succeed at that, open the freezer in the dish-pit. If you have opened the freezer, pick up the spherical latchkey from the freezer in the dish-pit. And then, try to venture east. Then, check that the spherical box is unlocked with the spherical latchkey. And then, make sure that the spherical box within the closet is opened. Then, retrieve the Henderson's limited edition keycard from the spherical box in the closet. Then, look and see that the Henderson's limited edition locker within the closet is locked with the Henderson's limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed Henderson's limited edition locker. You can see a locked ordinary looking spherical box in the room. Oh, great. Here's a table. But there isn't a thing on it.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take spherical latchkey from freezer<|im_end|>go east<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Henderson's limited edition keycard from spherical box<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the latchkey from the floor of the steam room. Then, make an effort to take a trip west. And then, make absolutely sure that the locker is unlocked. After that, ensure that the locker in the office is open. Having opened the locker, recover the Canadian style latchkey from the locker in the office. If you can get your hands on the Canadian style latchkey, attempt to go to the east. And then, unlock the Canadian style box. And then, ensure that the Canadian style box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style box. Is this it? Is this what you came to TextWorld to see? a Canadian style box?
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a cauliflower and a garlic clove.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Canadian style latchkey from locker<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could look and see that the type N box is unlocked. And then, ensure that the type N box is open. And then, pick up the formless latchkey from the type N box within the kitchenette. And then, make an effort to take a trip west. Once you get around to doing that, unlock the formless chest in the dish-pit. And then, make absolutely sure that the formless chest inside the dish-pit is wide open. And then, recover the type F latchkey from the formless chest within the dish-pit. Then, make sure that the type F chest in the dish-pit is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a type N box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type N keycard.

your action:

Response: unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take formless latchkey from type N box<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take type F latchkey from formless chest<|im_end|>lock type F chest with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, open the cabinet within the cookery. After that, recover the latchkey from the cabinet in the cookery. After that, make absolutely sure that the safe is unlocked. Having unlocked the safe, ensure that the safe inside the cookery is open. And then, pick up the passkey from the safe. And then, insert the passkey into the chest's lock to unlock it. And then, make sure that the chest within the cookery is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an unguarded exit to the west.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be great if you could look and see that the Henderson's locker within the shower is unlocked. After that, doublecheck that the Henderson's locker inside the shower is ajar. Once you have pulled open the Henderson's locker, recover the spherical keycard from the Henderson's locker inside the shower. Then, unlock the spherical chest inside the shower. And then, open the spherical chest in the shower. After pulling open the spherical chest, pick up the sock from the spherical chest inside the shower. After that, head south. Then, rest the sock on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You see a locked spherical chest. You see a locked Henderson's locker close by.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take spherical keycard from Henderson's locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take sock from spherical chest<|im_end|>go south<|im_end|>put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the keycard from the stand. And then, look and see that the locker is unlocked. Then, ensure that the locker is open. After that, take the TextWorld limited edition key from the locker inside the salon. Then, unlock the TextWorld limited edition door. And then, ensure that the TextWorld limited edition door in the salon is open. Then, make an attempt to move east. And then, close the TextWorld limited edition door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You can see a locked locker. You smell an intriguing smell, and follow it to a stand. On the stand you make out a keycard. Huh, weird.
There is a closed TextWorld limited edition door leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld limited edition key from locker<|im_end|>unlock TextWorld limited edition door with TextWorld limited edition key<|im_end|>open TextWorld limited edition door<|im_end|>go east<|im_end|>close TextWorld limited edition door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, go west. With that over with, retrieve the key from the chair. If you can get your hands on the key, unlock the chest within the kitchen with the key. Then, make sure that the chest within the kitchen is ajar. After that, pick up the fondue from the chest in the kitchen. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
You can see a crate.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from chair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to travel west. Then, open the Microsoft locker in the office. And then, recover the keycard from the Microsoft locker inside the office. After that, unlock the box in the office. After that, open the box. And then, pick up the keyboard from the box within the office. Then, head east. And then, deposit the keyboard on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, try to head north. With that done, take the key from the couch. After that, try to take a trip south. And then, look and see that the box is unlocked. Once you have unlocked the box, ensure that the box is open. And then, retrieve the keycard from the box. Having picked up the keycard, unlock the portal. And then, make sure that the portal is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a locked box, which looks usual, nearby.
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from couch<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to go north. And then, attempt to head west. After that, recover the latchkey from the board. After that, unlock the chest inside the washroom. And then, make sure that the chest in the washroom is ajar. And then, retrieve the fudge scented keycard from the chest inside the washroom. After that, go east. And then, check that the fudge scented locker inside the chamber is unlocked with the fudge scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the TextWorld style keycard from the floor of the chamber. With the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style locker in the chamber's lock to unlock it. After you have unlocked the TextWorld style locker, open the TextWorld style locker. Then, pick up the Canadian style passkey from the TextWorld style locker within the chamber. And then, look and see that the Canadian style hatch is unlocked. And then, ensure that the Canadian style hatch within the chamber is open. After that, head north. That done, ensure that the cabinet is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
Were you looking for a TextWorld style locker? Because look over there, it's a TextWorld style locker.
There is a closed Canadian style hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a TextWorld style keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style keycard<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take Canadian style passkey from TextWorld style locker<|im_end|>unlock Canadian style hatch with Canadian style passkey<|im_end|>open Canadian style hatch<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to venture south. With that done, open the American box. Then, pick up the Microsoft limited edition passkey from the American box. After that, travel north. Then, insert the Microsoft limited edition passkey into the Microsoft limited edition gate in the cookery's lock to unlock it. After that, ensure that the Microsoft limited edition gate within the cookery is open. Then, take a trip east. And then, take the Cat Calendar from the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a bowl. Why don't you take a picture of it, it'll last longer! However, the bowl, like an empty bowl, has nothing on it.
There is a closed Microsoft limited edition gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American passkey.

your action:

Response: go south<|im_end|>open American box<|im_end|>take Microsoft limited edition passkey from American box<|im_end|>go north<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go east<|im_end|>take Cat Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, unlock the safe. And then, open the safe. And then, recover the passkey from the safe. After that, unlock the gateway inside the canteen with the passkey. After that, ensure that the gateway within the canteen is open. Then, venture east. Next, lift the bowl from the floor of the cookhouse. Having taken the bowl, place the bowl on the counter in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You see a gleam over in a corner, where you can see a safe, so there's that.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take bowl<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the TextWorld limited edition locker in the steam room. After that, make it so that the TextWorld limited edition locker is open. And then, recover the TextWorld style key from the TextWorld limited edition locker within the steam room. After that, insert the TextWorld style key into the TextWorld style safe in the steam room's lock to unlock it. And then, ensure that the TextWorld style safe inside the steam room is open. Then, retrieve the cuboid keycard from the TextWorld style safe within the steam room. After that, go south. Okay, and then, unlock the cuboid locker within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style safe. A locked usual looking TextWorld limited edition locker is nearby.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take TextWorld style key from TextWorld limited edition locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take cuboid keycard from TextWorld style safe<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip west. After that, go to the west. Okay, and then, go to the north. That done, recover the passkey from the floor of the shower. And then, make an attempt to move south. Next, make an attempt to go to the east. Following that, close the portal in the vault. Then, look and see that the portal in the vault is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an unguarded exit to the west.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>take passkey<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to look and see that the locker is unlocked with the passkey. And then, open the locker. Then, take the fresh laundry scented latchkey from the locker. Then, try to move east. With that over with, look and see that the fresh laundry scented locker is unlocked. After that, assure that the fresh laundry scented locker inside the lounge is ajar. And then, recover the latchkey from the fresh laundry scented locker within the lounge. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
Look out! It's a- oh, never mind, it's just a locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take fresh laundry scented latchkey from locker<|im_end|>go east<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the spherical keycard from the suitcase within the vault. Then, insert the spherical keycard into the spherical locker within the vault's lock to unlock it. After that, ensure that the spherical locker within the vault is open. And then, retrieve the non-euclidean latchkey from the spherical locker inside the vault. After that, make it so that the non-euclidean locker is unlocked. After that, doublecheck that the non-euclidean locker in the vault is opened. After that, pick up the scarf from the non-euclidean locker within the vault. And then, rest the scarf on the rack in the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
You can make out a non-euclidean locker. You make out a locked usual looking spherical locker in the room. You can see an opened suitcase, which looks normal, close by. The suitcase contains a spherical keycard. You make out a rack. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from suitcase<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take non-euclidean latchkey from spherical locker<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take scarf from non-euclidean locker<|im_end|>put scarf on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture east. With that done, retrieve the Henderson's style key from the workbench within the spare room. And then, make an attempt to move west. Once you do that, check that the Henderson's style chest is unlocked with the Henderson's style key. After that, ensure that the Henderson's style chest within the closet is open. And then, pick up the shadfly from the Henderson's style chest. And then, travel east. And then, throw the shadfly on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
A crooked placard tells you that you are now in the closet.
You can make out a Henderson's style chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take Henderson's style key from workbench<|im_end|>go west<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take shadfly from Henderson's style chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the American style latchkey from the cabinet. After that, insert the American style latchkey into the American style locker within the cookery's lock to unlock it. And then, make sure that the American style locker is opened. Then, take the formless keycard from the American style locker. And then, doublecheck that the formless hatch within the cookery is unlocked. After that, ensure that the formless hatch is open. And then, make an effort to move east. And then, retrieve the keyboard from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You can see a American style locker. You see a gleam over in a corner, where you can see a cabinet. The cabinet contains an American style latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed formless hatch leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American style latchkey from cabinet<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take formless keycard from American style locker<|im_end|>unlock formless hatch with formless keycard<|im_end|>open formless hatch<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, pick up the key from the floor of the kitchenette. And then, venture east. That done, make absolutely sure that the locker inside the laundromat is unlocked with the key. And then, look and see that the locker in the laundromat is wide open. Once you have pulled open the locker, recover the latchkey from the locker. And then, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, ensure that the chest within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
You smell a pungent smell, and follow it to a chest. You see a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to travel north. Next, ensure that the type 6 hatch is open. Then, move east. That done, look and see that the type 6 hatch is closed. And then, take a trip south. Then, lift the type 6 keycard from the floor of the pantry. After picking up the type 6 keycard, make an attempt to venture north. Then, Put the type 6 keycard into the type 6 hatch within the cookery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
Oh, great. Here's a mantelpiece. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a sandwich and a latchkey.

your action:

Response: go north<|im_end|>open type 6 hatch<|im_end|>go east<|im_end|>close type 6 hatch<|im_end|>go south<|im_end|>take type 6 keycard<|im_end|>go north<|im_end|>lock type 6 hatch with type 6 keycard<|im_end|>