Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture west. That done, unlock the formless chest inside the cookhouse with the formless passkey. Then, ensure that the formless chest inside the cookhouse is open. After pulling open the formless chest, retrieve the passkey from the formless chest inside the cookhouse. After that, travel east. And then, unlock the box in the recreation zone. After unlocking the box, open the box in the recreation zone. After that, pick up the dvd from the box inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have walked into, you had to show up in an ordinary one.
You smell a hideous smell, and follow it to a box.
There is an unblocked exit to the west.
You are carrying: a formless passkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, unlock the gate with the passkey. And then, assure that the gate is wide open. After that, head south. After that, retrieve the latchkey from the table. After that, try to move east. If you can get around to doing that, unlock the safe in the study with the latchkey. After that, doublecheck that the safe inside the study is open. If you have opened the safe, take the stapler from the safe in the study. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture north. Okay, and then, recover the key from the display. And then, unlock the box with the key. Once you have unlocked the box, assure that the box is wide open. And then, take the keycard from the box within the studio. Then, unlock the locker in the studio with the keycard. Having unlocked the locker, make absolutely sure that the locker inside the studio is open. Then, recover the printer from the locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from display<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. Once you manage that, ensure that the TextWorld chest in the vault is open. Then, pick up the latchkey from the TextWorld chest. With the latchkey, try to take a trip north. After that, make it so that the locker is unlocked. And then, ensure that the locker inside the studio is open. After that, recover the spherical passkey from the locker in the studio. After getting the spherical passkey, Insert the spherical passkey into the spherical portal inside the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You can make out a locker.
There is a closed spherical portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>lock spherical portal with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. And then, take the passkey from the drawer within the washroom. And then, check that the safe is unlocked with the passkey. After that, assure that the safe is opened. And then, take the type 7 key from the safe within the washroom. And then, go to the north. After that, look and see that the type 7 box inside the shower is unlocked. After unlocking the type 7 box, ensure that the type 7 box within the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a type 7 box.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a binder.

your action:

Response: go south<|im_end|>take passkey from drawer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 key from safe<|im_end|>go north<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head west. Okay, and then, open the type 5 portal. After that, go to the south. And then, attempt to venture west. With that over with, pick-up the type 5 latchkey from the floor of the scullery. If you can get your hands on the type 5 latchkey, move east. Then, close the type 5 portal. And then, Insert the type 5 latchkey into the type 5 portal inside the studio to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>close type 5 portal<|im_end|>lock type 5 portal with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, move south. After that, ensure that the non-euclidean hatch inside the bedchamber is open. If you have opened the non-euclidean hatch, make an attempt to move east. Following that, assure that the non-euclidean hatch within the shower is shut. After that, make an effort to travel north. And then, pick up the non-euclidean latchkey from the portmanteau inside the office. Then, travel south. And then, make it so the non-euclidean hatch is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a salad.

your action:

Response: go south<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>close non-euclidean hatch<|im_end|>go north<|im_end|>take non-euclidean latchkey from portmanteau<|im_end|>go south<|im_end|>lock non-euclidean hatch with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the safe. Then, recover the American style key from the safe. After that, go to the south. Then, make absolutely sure that the American style safe inside the bedchamber is unlocked. Once you have unlocked the American style safe, ensure that the American style safe is open. And then, take the cashew from the American style safe. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take American style key from safe<|im_end|>go south<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take cashew from American style safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the latchkey from the floor of the closet. Then, unlock the chest in the closet. Then, open the chest in the closet. Then, retrieve the Henderson's style key from the chest within the closet. Once you have got the Henderson's style key, make absolutely sure that the Henderson's style portal is unlocked with the Henderson's style key. After unlocking the Henderson's style portal, ensure that the Henderson's style portal in the closet is open. Having opened the Henderson's style portal, make an effort to travel east. Then, assure that the Henderson's style portal within the bedroom is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You smell a hideous smell, and follow it to a chest.
There is a closed Henderson's style portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's style key from chest<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>close Henderson's style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's latchkey from the mantle within the workshop. And then, make an effort to go to the west. Okay, and then, unlock the Henderson's gate within the cookery. After unlocking the Henderson's gate, open the Henderson's gate within the cookery. And then, travel south. If you can get around to doing that, attempt to go east. Then, take the insect from the stand within the attic. After that, ditch the insect on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a mantle. You see a Henderson's latchkey on the mantle. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from mantle<|im_end|>go west<|im_end|>unlock Henderson's gate with Henderson's latchkey<|im_end|>open Henderson's gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head south. After that, attempt to travel south. After that, pick up the rectangular passkey from the floor of the cellar. After taking the rectangular passkey, go to the north. And then, try to take a trip east. Once you succeed at that, check that the rectangular chest is unlocked with the rectangular passkey. After that, ensure that the rectangular chest is open. Then, take the mat from the rectangular chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one.
You make out a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take mat from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular latchkey from the bowl. And then, insert the rectangular latchkey into the rectangular safe in the kitchenette's lock to unlock it. And then, look and see that the rectangular safe is wide open. And then, retrieve the Microsoft latchkey from the rectangular safe in the kitchenette. And then, assure that the Microsoft gateway is unlocked. After that, look and see that the Microsoft gateway within the kitchenette is wide open. Having pulled open the Microsoft gateway, head east. And then, pick-up the worm from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a bowl. The bowl is standard. On the bowl you can make out a rectangular latchkey. You can't wait to tell the folks at home about this!
There is a closed Microsoft gateway leading east. There is an unblocked exit to the south.
You are carrying: a book.

your action:

Response: take rectangular latchkey from bowl<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take Microsoft latchkey from rectangular safe<|im_end|>unlock Microsoft gateway with Microsoft latchkey<|im_end|>open Microsoft gateway<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to move south. And then, pick up the type Z key from the table. After taking the type Z key, venture north. And then, insert the type Z key into the type Z portal's lock to unlock it. And then, open the type Z portal. And then, head east. And then, lift the fondue from the floor of the sauna. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery. You begin to take stock of what's in the room.
You see an opened case nearby. The case is empty! This is the worst thing that could possibly happen, ever!
There is a closed type Z portal leading east. You need an unblocked exit? You should try going south.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type Z key from table<|im_end|>go north<|im_end|>unlock type Z portal with type Z key<|im_end|>open type Z portal<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the safe inside the chamber is unlocked with the latchkey. Then, look and see that the safe in the chamber is wide open. Then, recover the TextWorld key from the safe in the chamber. After that, check that the TextWorld gateway within the chamber is unlocked with the TextWorld key. And then, ensure that the TextWorld gateway is open. After that, go to the north. That done, take the lingonberry from the shelf. After that, eat the lingonberry. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You can make out a locked safe nearby.
There is a closed TextWorld gateway leading north. There is an unguarded exit to the east.
There is a book on the floor.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld key from safe<|im_end|>unlock TextWorld gateway with TextWorld key<|im_end|>open TextWorld gateway<|im_end|>go north<|im_end|>take lingonberry from shelf<|im_end|>eat lingonberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture south. After that, take the type W key from the bookshelf. And then, venture north. Then, look and see that the type W box inside the kitchenette is unlocked. After unlocking the type W box, ensure that the type W box within the kitchenette is open. And then, recover the latchkey from the type W box. After that, take a trip south. If you can get around to doing that, make absolutely sure that the safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a type W box. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W key from bookshelf<|im_end|>go north<|im_end|>unlock type W box with type W key<|im_end|>open type W box<|im_end|>take latchkey from type W box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the floor of the cookhouse. And then, insert the latchkey into the chest inside the cookhouse's lock to unlock it. Then, open the chest inside the cookhouse. Then, take the key from the chest. If you can get your hands on the key, make an effort to venture south. Once you manage that, unlock the locker inside the sauna. After that, doublecheck that the locker inside the sauna is wide open. After that, recover the paper towel from the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a locked chest.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a plant.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Following that, pick-up the key from the floor of the restroom. Then, doublecheck that the safe within the restroom is unlocked. And then, ensure that the safe is open. Then, retrieve the passkey from the safe. And then, insert the passkey into the chest's lock to unlock it. Then, open the chest. After that, pick up the sponge from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type 6 latchkey from the rectangular box. Then, check that the type 6 chest within the cubicle is unlocked with the type 6 latchkey. And then, make it so that the type 6 chest is open. After that, recover the key from the type 6 chest in the cubicle. After you have taken the key, check that the passageway inside the cubicle is unlocked with the key. After that, ensure that the passageway in the cubicle is open. And then, try to head east. If you can manage that, pick-up the pen from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
A locked type 6 chest, which looks usual, is in the room. You can see a rectangular box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The rectangular box contains a type 6 latchkey.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take type 6 latchkey from rectangular box<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to try to move west. Then, go north. And then, lift the latchkey from the floor of the dish-pit. After getting the latchkey, make absolutely sure that the locker is unlocked. Then, ensure that the locker within the dish-pit is open. And then, retrieve the fly larva from the locker within the dish-pit. And then, go south. Then, sit the fly larva on the shelf in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to show up in a standard one. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the west.
You are carrying: a telephone.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go south<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. And then, recover the teacup from the counter inside the scullery. Then, go to the south. Once you accomplish that, open the display. After that, recover the non-euclidean keycard from the display. Then, unlock the non-euclidean locker inside the attic. And then, make absolutely sure that the non-euclidean locker is opened. Then, you can put the teacup into the non-euclidean locker within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. The room is well lit.
You make out a locked non-euclidean locker nearby. You can see a display.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from counter<|im_end|>go south<|im_end|>open display<|im_end|>take non-euclidean keycard from display<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>insert teacup into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest in the kitchenette is unlocked. After that, open the chest. And then, retrieve the type 1 keycard from the chest. And then, make an attempt to head north. Once you get around to doing that, unlock the type 1 chest inside the bedchamber. Then, open the type 1 chest in the bedchamber. And then, recover the cake scented keycard from the type 1 chest. And then, lock the cake scented box inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am obligated to announce that you are now in the kitchenette.
You can see a locked chest.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type 1 keycard from chest<|im_end|>go north<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>open type 1 chest<|im_end|>take cake scented keycard from type 1 chest<|im_end|>lock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel west. Then, ensure that the safe within the parlor is open. After pulling open the safe, retrieve the fudge scented passkey from the safe inside the parlor. After stealing the fudge scented passkey, make an effort to travel east. Then, look and see that the fudge scented safe within the pantry is unlocked. Once you have unlocked the fudge scented safe, open the fudge scented safe in the pantry. After opening the fudge scented safe, retrieve the latchkey from the fudge scented safe. After that, lock the box with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a normal kind of place. That is to say, you're in a pantry.
You make out a box. There's something strange about this being here, but you can't put your finger on it. You can see a fudge scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take fudge scented passkey from safe<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the toolbox within the cellar is opened. After that, take the latchkey from the toolbox inside the cellar. And then, check that the box in the cellar is unlocked with the latchkey. After unlocking the box, make it so that the box is ajar. And then, recover the non-euclidean keycard from the box. And then, assure that the non-euclidean locker within the cellar is unlocked. And then, make it so that the non-euclidean locker is opened. After opening the non-euclidean locker, retrieve the lampshade from the non-euclidean locker inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
You can make out a locked non-euclidean locker right there by you. You see a box. You make out a closed toolbox.
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take latchkey from toolbox<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the chair in the studio. With the passkey, take a trip west. And then, insert the passkey into the gate within the bedroom's lock to unlock it. And then, open the gate inside the bedroom. After that, move south. After that, retrieve the TextWorld passkey from the pan. Then, make absolutely sure that the TextWorld safe within the cookery is unlocked. And then, make sure that the TextWorld safe is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty normal.
You see a chair. You see a passkey on the chair.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>go west<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>take TextWorld passkey from pan<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head west. If you can get around to doing that, venture south. And then, pick up the type 4 passkey from the floor of the bar. And then, make absolutely sure that the type 4 box within the bar is unlocked with the type 4 passkey. And then, open the type 4 box. Then, pick up the laptop from the type 4 box. If you have taken the laptop, attempt to go to the north. And then, toss the laptop on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take type 4 passkey<|im_end|>unlock type 4 box with type 4 passkey<|im_end|>open type 4 box<|im_end|>take laptop from type 4 box<|im_end|>go north<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip west. That done, pick-up the Henderson's limited edition key from the floor of the chamber. After stealing the Henderson's limited edition key, head east. Okay, and then, insert the Henderson's limited edition key into the Henderson's limited edition safe's lock to unlock it. After that, make sure that the Henderson's limited edition safe in the workshop is ajar. And then, retrieve the American style key from the Henderson's limited edition safe. And then, insert the American style key into the American style box in the workshop's lock to unlock it. After that, doublecheck that the American style box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked normal looking American style box in the room. You make out a locked Henderson's limited edition safe, which looks ordinary, close by.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>open Henderson's limited edition safe<|im_end|>take American style key from Henderson's limited edition safe<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the west. After that, pick-up the type 1 keycard from the floor of the canteen. With the type 1 keycard, unlock the type 1 gate. After that, open the type 1 gate. After that, go to the south. And then, take a trip east. With that accomplished, pick up the bug from the type 6 locker in the kitchenette. Then, put the bug on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 6 locker<|im_end|>put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. And then, pick up the latchkey from the floor of the studio. After that, move west. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. And then, take the Microsoft key from the safe inside the canteen. And then, move east. And then, lock the Microsoft box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You can make out a locked safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft key from safe<|im_end|>go east<|im_end|>lock Microsoft box with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel west. Then, retrieve the TextWorld limited edition keycard from the board. After that, make an effort to move east. After that, unlock the TextWorld limited edition locker within the studio. After unlocking the TextWorld limited edition locker, ensure that the TextWorld limited edition locker is open. And then, take the type 3 keycard from the TextWorld limited edition locker within the studio. And then, unlock the type 3 box inside the studio. Then, open the type 3 box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You can barely contain your excitement.
Look over there! a type 3 box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition locker, which looks standard, in the corner.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from board<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take type 3 keycard from TextWorld limited edition locker<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the south. After that, make sure that the fudge scented locker is unlocked. Then, ensure that the fudge scented locker is open. After opening the fudge scented locker, pick up the spherical key from the fudge scented locker in the lounge. And then, make it so that the spherical safe is unlocked. After unlocking the spherical safe, make absolutely sure that the spherical safe is ajar. After that, retrieve the keycard from the spherical safe. After that, unlock the hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a fudge scented latchkey.

your action:

Response: go south<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take spherical key from fudge scented locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. If you can do that, lift the latchkey from the floor of the pantry. After that, venture west. Once you get through with that, unlock the box. After that, make sure that the box is ajar. After that, retrieve the type P latchkey from the box. And then, try to travel east. Once you get around to doing that, unlock the type P box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a locked standard looking box right there by you.
There is an unguarded exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type P latchkey from box<|im_end|>go east<|im_end|>unlock type P box with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. After that, pick up the key from the basket. Then, assure that the passageway is unlocked with the key. Then, ensure that the passageway in the launderette is open. After that, make an attempt to take a trip north. Next, travel east. Then, recover the grape from the saucepan in the dish-pit. Then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You make out a closed suitcase close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take key from basket<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take grape from saucepan<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the type 0 box inside the study is unlocked. And then, open the type 0 box. And then, pick up the Canadian limited edition passkey from the type 0 box. Then, make sure that the Canadian limited edition locker within the study is unlocked. Then, make sure that the Canadian limited edition locker inside the study is wide open. After that, retrieve the keycard from the Canadian limited edition locker inside the study. And then, take a trip north. And then, make it so the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have moved into a study. Not the study you'd expect. No, this is a study.
You can make out a locked Canadian limited edition locker here. You can make out a locked type 0 box close by.
You need an unblocked exit? You should try going north.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take Canadian limited edition passkey from type 0 box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>go north<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the American style safe is unlocked with the American style latchkey. And then, open the American style safe inside the spare room. And then, take the key from the American style safe in the spare room. After that, check that the chest is unlocked with the key. After that, open the chest in the spare room. Then, pick up the frisbee from the chest. Then, go west. After that, toss the frisbee on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can see a chest. You can make out a American style safe, so there's that.
There is an unguarded exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go west<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the rectangular chest in the studio is unlocked with the rectangular key. After you have unlocked the rectangular chest, ensure that the rectangular chest is open. After that, pick up the type 3 key from the rectangular chest. And then, doublecheck that the type 3 chest inside the studio is unlocked with the type 3 key. Then, make absolutely sure that the type 3 chest is ajar. And then, recover the book from the type 3 chest. With the book, attempt to move west. Next, deposit the book on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You can make out a locked type 3 chest right there by you. You make out a locked rectangular chest.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take type 3 key from rectangular chest<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take book from type 3 chest<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, open the freezer. Then, pick up the passkey from the freezer. After taking the passkey, unlock the hatch. After that, doublecheck that the hatch is ajar. Then, head south. Okay, and then, venture east. Next, make absolutely sure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a potato and a key.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, take the passkey from the stand. If you have got the passkey, make it so that the passageway in the office is unlocked. Then, open the passageway. And then, move east. And then, head east. Then, lift the backup calendar from the floor of the studio. After that, make an attempt to go west. If you can do that, sit the backup calendar on the shelf within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You see a stand. You see a passkey on the stand.
There is a closed passageway leading east. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: take passkey from stand<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take backup calendar<|im_end|>go west<|im_end|>put backup calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the cuboid keycard from the counter in the vault. After taking the cuboid keycard, venture west. With that over with, unlock the cuboid gate. And then, make sure that the cuboid gate is ajar. Having opened the cuboid gate, take a trip north. If you can get around to doing that, take a trip east. With that done, take the butterfly from the case. After taking the butterfly, ditch the butterfly on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
This just in- You, in the vault.
You rest your hand against a wall, but you miss the wall and fall onto a counter. You wonder idly who left that here. The counter is typical. On the counter you can see a cuboid keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from counter<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid keycard<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from case<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to travel south. With that done, unlock the spherical locker within the dish-pit with the spherical latchkey. Then, look and see that the spherical locker is open. And then, take the type 7 key from the spherical locker. With the type 7 key, make it so that the type 7 door is unlocked. And then, assure that the type 7 door within the dish-pit is open. And then, take a trip west. With that accomplished, pick-up the fly larva from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type 7 key from spherical locker<|im_end|>unlock type 7 door with type 7 key<|im_end|>open type 7 door<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the south. If you can finish that, recover the key from the mantle within the studio. And then, head north. After that, unlock the safe within the restroom with the key. Then, make sure that the safe within the restroom is open. And then, retrieve the keycard from the safe in the restroom. After that, make an attempt to go south. Then, make absolutely sure that the passageway within the studio is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal. The room is well lit.
You make out a locked safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantle<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the formless keycard from the drawer. After picking up the formless keycard, unlock the formless safe inside the shower with the formless keycard. And then, doublecheck that the formless safe within the shower is wide open. And then, recover the spherical latchkey from the formless safe. After that, unlock the spherical safe within the shower. Then, look and see that the spherical safe within the shower is wide open. After that, recover the type 6 latchkey from the spherical safe within the shower. After that, assure that the type 6 box within the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a type 6 box. You can make out a locked spherical safe here. You see a gleam over in a corner, where you can see a formless safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. Now that's what I call TextWorld! The drawer contains a formless keycard.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless keycard from drawer<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take spherical latchkey from formless safe<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take type 6 latchkey from spherical safe<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an attempt to go west. Then, check that the locker within the spare room is unlocked with the passkey. And then, open the locker. After that, recover the keycard from the locker inside the spare room. After that, make absolutely sure that the gateway is unlocked with the keycard. Then, open the gateway in the spare room. Then, make an attempt to take a trip south. Then, pick-up the Quote of the Day Calendar from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. And then, pick up the key from the coffer. Once you have picked up the key, unlock the chest in the vault with the key. Then, ensure that the chest is open. Then, retrieve the frisbee from the chest in the vault. Then, attempt to head south. And then, move east. And then, sit the frisbee on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go south<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to venture east. And then, recover the formless key from the floor of the lounge. And then, unlock the formless safe. Then, open the formless safe. After opening the formless safe, recover the type I latchkey from the formless safe inside the lounge. And then, unlock the type I safe. After that, open the type I safe in the lounge. After opening the type I safe, recover the lamp from the type I safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the study.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take type I latchkey from formless safe<|im_end|>unlock type I safe with type I latchkey<|im_end|>open type I safe<|im_end|>take lamp from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, pick up the passkey from the stand. Then, travel south. Then, check that the gate in the washroom is unlocked with the passkey. If you have unlocked the gate, doublecheck that the gate within the washroom is open. Then, venture west. And then, lift the stapler from the floor of the study. And then, go to the east. That done, deposit the stapler on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an interesting smell, and follow it to a stand. On the stand you see a passkey and a pencil.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: take passkey from stand<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an effort to take a trip south. With that done, ensure that the chest is open. After that, pick up the keycard from the chest. After taking the keycard, unlock the gateway. Then, ensure that the gateway within the basement is open. Then, travel south. Once you get through with that, head east. With that accomplished, assure that the basket inside the bedchamber is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it ordinary? You better believe it is. I guess you better just go and list everything you see here.
You make out a bar. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying: a knife.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to make an attempt to travel south. And then, lift the key from the floor of the chamber. If you have got the key, make an attempt to travel north. Then, unlock the door. After that, look and see that the door is ajar. Then, travel north. Okay, and then, make an effort to take a trip east. With that accomplished, retrieve the cushion from the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. You can barely contain your excitement.
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, open the type S box in the kitchenette. And then, recover the Henderson's passkey from the type S box. And then, travel north. Then, make absolutely sure that the Henderson's chest inside the canteen is unlocked. Then, make sure that the Henderson's chest is opened. After that, take the blender from the Henderson's chest. With the blender, make an effort to venture south. After that, sit the blender on the table in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a closed type S box. You see a table. The table is usual. But the thing is empty, unfortunately. Hm. Oh well
There is a closed gate leading west. There is an unblocked exit to the north.
There is a type S passkey on the floor.
You are carrying nothing.

your action:

Response: open type S box<|im_end|>take Henderson's passkey from type S box<|im_end|>go north<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take blender from Henderson's chest<|im_end|>go south<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to insert the type V keycard into the type V chest inside the sauna's lock to unlock it. After unlocking the type V chest, open the type V chest inside the sauna. And then, recover the American passkey from the type V chest. After that, make an effort to go east. And then, insert the American passkey into the American safe in the bedchamber's lock to unlock it. Having unlocked the American safe, ensure that the American safe in the bedchamber is open. Once you have opened the American safe, retrieve the novel from the American safe. If you have taken the novel, sit the novel on the bar within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You make out a locked type V chest.
There is an unblocked exit to the east.
You are carrying: a type V keycard.

your action:

Response: unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>take American passkey from type V chest<|im_end|>go east<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take novel from American safe<|im_end|>put novel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go east. Then, pick up the TextWorld keycard from the floor of the workshop. Then, try to move west. That done, make it so that the TextWorld portal inside the sauna is unlocked. And then, ensure that the TextWorld portal is open. And then, make an effort to travel south. Then, make an effort to venture east. And then, make sure that the dresser is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty normal.
There is a closed TextWorld portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type S passkey and a shoe.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>go west<|im_end|>unlock TextWorld portal with TextWorld keycard<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, attempt to go to the west. After that, make sure that the chest is opened. And then, recover the keycard from the chest in the salon. If you can get your hands on the keycard, insert the keycard into the box's lock to unlock it. Once you have unlocked the box, open the box. And then, take the latchkey from the box. Then, insert the latchkey into the locker's lock to unlock it. And then, doublecheck that the locker inside the salon is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin looking for stuff.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head west. Then, recover the Henderson's limited edition latchkey from the bed. After that, check that the Henderson's limited edition locker is unlocked with the Henderson's limited edition latchkey. After that, ensure that the Henderson's limited edition locker within the recreation zone is open. After pulling open the Henderson's limited edition locker, take the formless keycard from the Henderson's limited edition locker. If you can get your hands on the formless keycard, go east. After that, make sure that the formless locker is shut. Then, make it so the formless locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened formless locker in the corner. The formless locker contains a cauliflower.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey from bed<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take formless keycard from Henderson's limited edition locker<|im_end|>go east<|im_end|>close formless locker<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Once you get through with that, pick up the American limited edition passkey from the shelf. Then, attempt to take a trip west. With that done, assure that the American limited edition chest in the cubicle is unlocked. Then, open the American limited edition chest. Then, pick up the bug from the American limited edition chest. And then, venture east. Once you get around to doing that, rest the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You see a locked typical looking American limited edition chest close by.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take bug from American limited edition chest<|im_end|>go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could travel west. And then, move west. With that over with, recover the keycard from the safe in the bathroom. After getting the keycard, make sure that the chest is unlocked with the keycard. After you have unlocked the chest, ensure that the chest is open. And then, recover the sock from the chest. After that, make an attempt to head east. Okay, and then, put the sock into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go west<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>insert sock into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip south. And then, recover the spherical keycard from the platter. And then, make an effort to go north. And then, check that the spherical gate is unlocked with the spherical keycard. And then, open the spherical gate inside the laundromat. After that, make an attempt to travel east. With that accomplished, pick up the spherical passkey from the floor of the cookhouse. After getting the spherical passkey, look and see that the spherical chest is unlocked with the spherical passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place.
There is a closed spherical gate leading east. There is an unguarded exit to the south.
There is a berry on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take spherical keycard from platter<|im_end|>go north<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take spherical passkey<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, pick up the TextWorld limited edition passkey from the platter in the cookhouse. And then, check that the TextWorld limited edition chest in the cookhouse is unlocked with the TextWorld limited edition passkey. And then, open the TextWorld limited edition chest inside the cookhouse. And then, pick up the American passkey from the TextWorld limited edition chest inside the cookhouse. Once you have taken the American passkey, make sure that the American hatch inside the cookhouse is unlocked. And then, open the American hatch. And then, go to the south. With that over with, close the American hatch in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
You can see a locked TextWorld limited edition chest. You smell a great smell, and follow it to a platter. The platter is ordinary. On the platter you make out a cucumber and a TextWorld limited edition passkey.
There is a closed American hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: take TextWorld limited edition passkey from platter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American passkey from TextWorld limited edition chest<|im_end|>unlock American hatch with American passkey<|im_end|>open American hatch<|im_end|>go south<|im_end|>close American hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the type E chest with the type E key. If you have unlocked the type E chest, open the type E chest in the bedroom. Then, pick up the key from the type E chest. After that, go east. Next, assure that the safe in the study is unlocked with the key. After that, open the safe in the study. After that, recover the binder from the safe. Then, you can insert the binder into the coffer in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin to take stock of what's in the room.
You see a locked normal looking type E chest right there by you.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type E key.

your action:

Response: unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>insert binder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head west. After that, ensure that the safe is open. And then, take the type E key from the safe. Having got the type E key, unlock the type E locker inside the closet with the type E key. And then, ensure that the type E locker is open. After that, pick up the berry from the type E locker. After taking the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in the place we're calling the kitchenette.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type E key from safe<|im_end|>unlock type E locker with type E key<|im_end|>open type E locker<|im_end|>take berry from type E locker<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, travel west. After that, open the chest. After that, recover the keycard from the chest in the vault. With the keycard, go east. Then, check that the safe is unlocked with the keycard. Then, open the safe. If you have opened the safe, take the American passkey from the safe. And then, check that the American box is unlocked with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You can see a locked American box. You can make out a locked safe.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip east. Okay, and then, make it so that the Canadian limited edition door is ajar. Then, try to take a trip north. Okay, and then, make an effort to move west. After that, take the Canadian limited edition passkey from the bed. And then, travel east. Then, close the Canadian limited edition door. And then, look and see the Canadian limited edition door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go east<|im_end|>open Canadian limited edition door<|im_end|>go north<|im_end|>go west<|im_end|>take Canadian limited edition passkey from bed<|im_end|>go east<|im_end|>close Canadian limited edition door<|im_end|>lock Canadian limited edition door with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip north. Then, pick up the lavender scented key from the floor of the kitchenette. And then, make absolutely sure that the lavender scented chest within the kitchenette is unlocked. Then, make absolutely sure that the lavender scented chest is ajar. After that, take the non-euclidean key from the lavender scented chest in the kitchenette. After that, venture south. After that, unlock the non-euclidean chest. And then, doublecheck that the non-euclidean chest in the spare room is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You see a gleam over in a corner, where you can see a non-euclidean chest.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lavender scented key<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take non-euclidean key from lavender scented chest<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, move south. After that, take the keycard from the rack in the laundromat. Then, doublecheck that the safe inside the laundromat is unlocked. And then, open the safe. Then, retrieve the spherical key from the safe. After picking up the spherical key, doublecheck that the spherical locker inside the laundromat is unlocked. And then, open the spherical locker. Then, recover the fly larva from the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take fly larva from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to close the Microsoft limited edition chest. Then, make an effort to head west. Once you get through with that, pick up the key from the floor of the vault. Then, check that the safe in the vault is unlocked with the key. And then, open the safe. Then, retrieve the Microsoft limited edition latchkey from the safe within the vault. After that, go east. Once you get around to doing that, assure that the Microsoft limited edition chest inside the dish-pit is locked with the Microsoft limited edition latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a Microsoft limited edition chest. The Microsoft limited edition chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close Microsoft limited edition chest<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. And then, go to the north. After that, make absolutely sure that the cabinet in the laundromat is opened. After that, take the keycard from the cabinet. Once you have got the keycard, go to the south. Next, make absolutely sure that the chest in the bathroom is unlocked. Then, open the chest. And then, take the iron from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
Oh, great. Here's a bookshelf. The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to move south. Then, take the keycard from the mantle. If you can get your hands on the keycard, go to the north. With that done, insert the keycard into the passageway inside the dish-pit's lock to unlock it. Once you have unlocked the passageway, open the passageway in the dish-pit. Then, move east. Then, recover the rectangular passkey from the floor of the scullery. With the rectangular passkey, unlock the rectangular locker with the rectangular passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. I guess you better just go and list everything you see here.
There is a closed passageway leading east. You need an unguarded exit? You should try going south.
You are carrying: a Comic Strip Calendar.

your action:

Response: go south<|im_end|>take keycard from mantle<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the locker inside the office is shut. And then, go to the north. Following that, retrieve the American style passkey from the floor of the studio. With the American style passkey, insert the American style passkey into the American style chest within the studio's lock to unlock it. And then, ensure that the American style chest is open. And then, pick up the latchkey from the American style chest in the studio. And then, attempt to go to the south. Next, lock the locker with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it standard? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locker. The locker is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go north<|im_end|>take American style passkey<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take latchkey from American style chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be good if you could make an effort to take a trip west. And then, open the drawer. After that, retrieve the key from the drawer. After that, unlock the safe inside the restroom with the key. Then, ensure that the safe inside the restroom is open. And then, retrieve the passkey from the safe inside the restroom. After that, doublecheck that the box within the restroom is unlocked. After that, assure that the box within the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You need an unblocked exit? You should try going west.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the coffer is open. If you have pulled open the coffer, retrieve the type 7 passkey from the coffer. After that, take a trip south. And then, unlock the type 7 portal. After that, ensure that the type 7 portal is open. And then, make an attempt to move east. That done, recover the burger from the workbench within the vault. After getting the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am so happy to announce that you are now in the basement.
You see a closed coffer, which looks usual, right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: open coffer<|im_end|>take type 7 passkey from coffer<|im_end|>go south<|im_end|>unlock type 7 portal with type 7 passkey<|im_end|>open type 7 portal<|im_end|>go east<|im_end|>take burger from workbench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make an effort to travel east. And then, ensure that the suitcase is open. Then, recover the passkey from the suitcase. If you can get your hands on the passkey, unlock the locker inside the closet. And then, ensure that the locker in the closet is open. And then, recover the key from the locker within the closet. And then, unlock the chest inside the closet. And then, doublecheck that the chest inside the closet is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take passkey from suitcase<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>