Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the spherical key into the spherical chest's lock to unlock it. And then, look and see that the spherical chest in the dish-pit is opened. And then, pick up the American latchkey from the spherical chest. And then, venture east. And then, make absolutely sure that the American safe inside the cellar is unlocked. After that, ensure that the American safe in the cellar is open. And then, recover the pair of headphones from the American safe within the cellar. Then, deposit the pair of headphones inside the safe within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You see a spherical chest. You shudder, but continue examining the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take American latchkey from spherical chest<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take pair of headphones from American safe<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the Canadian style chest in the kitchen is open. And then, retrieve the cuboid latchkey from the Canadian style chest inside the kitchen. And then, make it so that the cuboid locker within the kitchen is unlocked. After unlocking the cuboid locker, open the cuboid locker inside the kitchen. Then, take the key from the cuboid locker. After that, go to the south. If you can get through with that, make absolutely sure that the passageway is unlocked. After that, open the passageway in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You start to take note of what's in the room.
You smell a great smell, and follow it to a cuboid locker. You make out a Canadian style chest.
There is an unguarded exit to the south.
You are carrying: a Canadian style key.

your action:

Response: open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the south. Then, look and see that the chest is open. And then, pick up the rectangular latchkey from the chest within the bedchamber. After you have taken the rectangular latchkey, go to the east. After that, unlock the rectangular box within the restroom. And then, ensure that the rectangular box is open. After that, take the type 2 keycard from the rectangular box. After stealing the type 2 keycard, make absolutely sure that the type 2 chest in the restroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take type 2 keycard from rectangular box<|im_end|>unlock type 2 chest with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the basket. And then, take a trip west. If you can manage that, unlock the box. Then, assure that the box inside the parlor is open. And then, pick up the Canadian style key from the box in the parlor. And then, attempt to go to the east. And then, unlock the Canadian style chest. Then, ensure that the Canadian style chest inside the washroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You see a Canadian style chest. Oh wow! Is that what I think it is? It is! It's a basket. The basket contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: take latchkey from basket<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian style key from box<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to move east. Okay, and then, retrieve the formless keycard from the floor of the bedroom. Then, check that the formless box is unlocked with the formless keycard. After that, ensure that the formless box in the bedroom is open. And then, take the spherical latchkey from the formless box in the bedroom. After that, make an attempt to go west. Following that, close the spherical box inside the recreation zone. And then, lock the spherical box with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it standard? You better believe it is.
You bend down to tie your shoe. When you stand up, you notice a spherical box. The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take spherical latchkey from formless box<|im_end|>go west<|im_end|>close spherical box<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the rectangular key from the mantle. After taking the rectangular key, insert the rectangular key into the rectangular locker within the cubicle's lock to unlock it. Once you have unlocked the rectangular locker, ensure that the rectangular locker is open. Then, take the type E key from the rectangular locker. Then, insert the type E key into the type E door's lock to unlock it. And then, ensure that the type E door within the cubicle is open. Once you have opened the type E door, venture east. Then, lift the bug from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
A locked rectangular locker is in the corner. You see a mantle. You wonder idly who left that here. The mantle is normal. On the mantle you can make out a rectangular key. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed type E door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular key from mantle<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take type E key from rectangular locker<|im_end|>unlock type E door with type E key<|im_end|>open type E door<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, make an attempt to take a trip north. And then, take the latchkey from the counter in the laundromat. After that, unlock the gate in the laundromat. And then, ensure that the gate inside the laundromat is open. Then, make an attempt to head north. With that over with, venture east. With that over with, pick up the TextWorld latchkey from the couch. Then, insert the TextWorld latchkey into the TextWorld locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take TextWorld latchkey from couch<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, check that the rectangular chest is unlocked with the rectangular passkey. And then, ensure that the rectangular chest is open. After that, pick up the keycard from the rectangular chest. After that, go to the north. And then, check that the portal in the office is unlocked with the keycard. After that, open the portal inside the office. After you have pulled open the portal, attempt to move east. Okay, and then, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You have entered the most typical of all possible studios. I guess you better just go and list everything you see here.
You make out a rectangular chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take keycard from rectangular chest<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. And then, retrieve the lavender scented keycard from the bowl. After that, move west. Then, unlock the lavender scented chest in the workshop with the lavender scented keycard. After unlocking the lavender scented chest, open the lavender scented chest within the workshop. Having pulled open the lavender scented chest, retrieve the stapler from the lavender scented chest. And then, travel east. With that accomplished, sit the stapler on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
What's that over there? It looks like it's a lavender scented chest. You can see a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented keycard from bowl<|im_end|>go west<|im_end|>unlock lavender scented chest with lavender scented keycard<|im_end|>open lavender scented chest<|im_end|>take stapler from lavender scented chest<|im_end|>go east<|im_end|>put stapler on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. If you can manage that, pick up the keycard from the shelf inside the bathroom. And then, unlock the safe with the keycard. And then, open the safe in the bathroom. After that, recover the fudge scented keycard from the safe within the bathroom. Then, attempt to venture east. After that, doublecheck that the fudge scented box is closed. And then, make absolutely sure that the fudge scented box inside the launderette is locked with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You scan the room for a fudge scented box, and you find a fudge scented box. The fudge scented box is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>go east<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go to the north. If you can get around to doing that, recover the passkey from the rack in the laundry place. Then, travel south. And then, unlock the portal inside the canteen. And then, open the portal. After that, attempt to move east. And then, pick-up the key from the floor of the chamber. And then, make it so that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. After that, pick-up the spherical latchkey from the floor of the parlor. Then, check that the spherical chest is unlocked with the spherical latchkey. After that, assure that the spherical chest inside the parlor is opened. After that, pick up the rectangular keycard from the spherical chest inside the parlor. After that, go east. With that over with, look and see that the rectangular box inside the washroom is closed. Then, assure that the rectangular box within the washroom is locked with the rectangular keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You make out an opened rectangular box. The rectangular box contains a stick of butter. Classic TextWorld.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take rectangular keycard from spherical chest<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Microsoft style chest within the basement. And then, open the Microsoft style chest. Then, retrieve the keycard from the Microsoft style chest in the basement. After that, look and see that the locker is unlocked. Then, assure that the locker is wide open. And then, recover the butterfly from the locker within the basement. Then, go to the north. That done, place the butterfly on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. You can barely contain your excitement.
You make out a locker. You can see a Microsoft style chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go north<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the latchkey from the cabinet in the cookhouse. After that, check that the chest is unlocked with the latchkey. And then, open the chest. Then, recover the keycard from the chest. If you have got the keycard, check that the safe is unlocked with the keycard. And then, ensure that the safe inside the cookhouse is open. After that, take the blender from the safe within the cookhouse. Then, place the blender on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can make out a locked safe. You see a chest. You can't wait to tell the folks at home about this! You can see a cabinet. The cabinet contains a latchkey.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the Microsoft style keycard from the drawer in the steam room. And then, assure that the Microsoft style locker inside the steam room is unlocked. And then, open the Microsoft style locker. And then, retrieve the key from the Microsoft style locker within the steam room. If you have got the key, travel east. And then, unlock the box within the basement. And then, open the box in the basement. After pulling open the box, recover the sock from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. I guess you better just go and list everything you see here.
Were you looking for a Microsoft style locker? Because look over there, it's a Microsoft style locker. You can see a drawer. The drawer contains a Microsoft style keycard. You shudder, but continue examining the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from drawer<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the American style box in the cubicle with the American style latchkey. After unlocking the American style box, make sure that the American style box within the cubicle is open. After that, recover the TextWorld limited edition key from the American style box in the cubicle. Then, attempt to go to the west. And then, check that the TextWorld limited edition safe is unlocked with the TextWorld limited edition key. After that, ensure that the TextWorld limited edition safe in the salon is open. And then, take the latchkey from the TextWorld limited edition safe in the salon. Then, make sure that the chest is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a American style box.
There is an unblocked exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take TextWorld limited edition key from American style box<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take latchkey from TextWorld limited edition safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, unlock the safe with the passkey. Then, assure that the safe is opened. Then, pick up the latchkey from the safe. And then, check that the hatch within the bathroom is unlocked with the latchkey. And then, ensure that the hatch within the bathroom is open. Then, travel east. And then, pick up the type S key from the floor of the cubicle. Then, assure the type S safe inside the cubicle is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You make out a locked safe.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take type S key<|im_end|>lock type S safe with type S key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to move west. Then, retrieve the passkey from the case. If you can get your hands on the passkey, assure that the locker is unlocked. After that, make it so that the locker within the closet is open. Then, take the key from the locker. After that, make an attempt to travel east. And then, doublecheck that the chest is closed. And then, lock the chest in the bedroom with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. I guess you better just go and list everything you see here.
You smell a sickening smell, and follow it to a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to assure that the safe in the basement is unlocked. Having unlocked the safe, assure that the safe is opened. After pulling open the safe, pick up the type 9 latchkey from the safe within the basement. After that, insert the type 9 latchkey into the type 9 chest's lock to unlock it. After you have unlocked the type 9 chest, ensure that the type 9 chest in the basement is open. And then, retrieve the keycard from the type 9 chest within the basement. After that, move south. Next, assure that the door is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type 9 chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked safe.
There is an unguarded exit to the south.
You are carrying: a latchkey and a frisbee.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 9 latchkey from safe<|im_end|>unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take keycard from type 9 chest<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. Then, retrieve the type 4 latchkey from the stand. And then, check that the type 4 locker is unlocked with the type 4 latchkey. And then, open the type 4 locker inside the studio. Then, head west. And then, recover the shadfly from the bureau. After that, attempt to travel east. Then, you can insert the shadfly inside the type 4 locker inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open bureau is here. The bureau contains a shadfly.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey from stand<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>go west<|im_end|>take shadfly from bureau<|im_end|>go east<|im_end|>insert shadfly into type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to venture north. Then, open the coffer in the workshop. Then, pick up the Canadian passkey from the coffer. Then, make an attempt to head south. Then, check that the Canadian locker is unlocked with the Canadian passkey. And then, ensure that the Canadian locker inside the washroom is open. Then, take the berry from the Canadian locker in the washroom. After that, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
I am excited to announce that you are now in the washroom. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian locker.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take Canadian passkey from coffer<|im_end|>go south<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take berry from Canadian locker<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. That done, retrieve the Canadian style passkey from the counter. And then, make an attempt to go to the east. Then, make sure that the Canadian style safe within the laundromat is unlocked with the Canadian style passkey. After that, make sure that the Canadian style safe in the laundromat is open. Having opened the Canadian style safe, recover the latchkey from the Canadian style safe within the laundromat. And then, assure that the safe inside the laundromat is unlocked. Having unlocked the safe, open the safe in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You make out a safe. You see a locked Canadian style safe.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian style passkey from counter<|im_end|>go east<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture north. And then, pick up the TextWorld style latchkey from the floor of the kitchen. And then, unlock the TextWorld style safe within the kitchen. After that, make absolutely sure that the TextWorld style safe within the kitchen is ajar. And then, take the napkin from the TextWorld style safe. If you can get your hands on the napkin, venture south. Then, ensure that the refrigerator within the scullery is open. And then, you can place the napkin into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a refrigerator. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take napkin from TextWorld style safe<|im_end|>go south<|im_end|>open refrigerator<|im_end|>insert napkin into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Then, take the non-euclidean key from the box. If you can get your hands on the non-euclidean key, look and see that the non-euclidean box is unlocked with the non-euclidean key. After that, look and see that the non-euclidean box in the studio is wide open. Once you have opened the non-euclidean box, retrieve the Microsoft style keycard from the non-euclidean box. And then, insert the Microsoft style keycard into the Microsoft style chest within the studio's lock to unlock it. Then, open the Microsoft style chest within the studio. Then, recover the telephone from the Microsoft style chest within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the bathroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key from box<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Microsoft style keycard from non-euclidean box<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take telephone from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the saucepan. And then, make an effort to travel north. With that accomplished, doublecheck that the safe is unlocked. Then, assure that the safe within the salon is opened. Then, pick up the formless key from the safe within the salon. With the formless key, make an attempt to travel south. That done, insert the formless key into the formless safe's lock to unlock it. Then, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You scan the room, seeing a formless safe. You see a saucepan. The saucepan is usual. On the saucepan you see a passkey and a kettle.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from saucepan<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the locker inside the lounge is opened. And then, retrieve the American limited edition latchkey from the locker. After that, go north. Then, make absolutely sure that the American limited edition safe is unlocked with the American limited edition latchkey. After that, ensure that the American limited edition safe is open. After that, recover the non-euclidean key from the American limited edition safe within the office. And then, make an effort to move south. Then, unlock the non-euclidean locker within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
You make out a non-euclidean locker. You make out a closed locker right there by you.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>go north<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take non-euclidean key from American limited edition safe<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the shower. If you can get your hands on the passkey, check that the box is unlocked with the passkey. And then, open the box. After pulling open the box, pick up the rectangular passkey from the box. After that, insert the rectangular passkey into the rectangular gateway's lock to unlock it. Then, doublecheck that the rectangular gateway is open. After that, make an effort to take a trip west. And then, recover the kettle from the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. Now that's what I call TextWorld!
There is a closed rectangular gateway leading west. You need an unguarded exit? You should try going north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take kettle from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. And then, make it so that the lavender scented chest inside the cookery is ajar. And then, take the Microsoft limited edition key from the lavender scented chest inside the cookery. After picking up the Microsoft limited edition key, unlock the Microsoft limited edition gate. And then, ensure that the Microsoft limited edition gate is open. Then, head north. With that over with, attempt to travel east. Okay, and then, take the shirt from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a gleam over in a corner, where you can see a portmanteau.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: go north<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition key from lavender scented chest<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition key<|im_end|>open Microsoft limited edition gate<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to move north. And then, retrieve the Microsoft style passkey from the floor of the garage. After that, unlock the Microsoft style locker within the garage. And then, ensure that the Microsoft style locker is open. After that, recover the lightbulb from the Microsoft style locker within the garage. And then, make an effort to move south. Then, make it so that the safe within the kitchen is wide open. After that, place the lightbulb into the safe in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
A closed safe is close by.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take lightbulb from Microsoft style locker<|im_end|>go south<|im_end|>open safe<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, pick up the latchkey from the suitcase inside the vault. With the latchkey, doublecheck that the locker is unlocked with the latchkey. And then, ensure that the locker is open. Then, take the type 7 passkey from the locker within the vault. And then, try to go east. And then, unlock the type 7 box. After unlocking the type 7 box, ensure that the type 7 box is open. And then, recover the laptop from the type 7 box in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin looking for stuff.
You see a locker. An open suitcase is in the room. The suitcase contains a latchkey. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from suitcase<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go east<|im_end|>unlock type 7 box with type 7 passkey<|im_end|>open type 7 box<|im_end|>take laptop from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture north. Okay, and then, take the latchkey from the display in the cubicle. Then, unlock the box inside the cubicle. After that, ensure that the box is open. And then, recover the keycard from the box. Once you have got the keycard, make an attempt to take a trip south. With that over with, check that the safe in the restroom is unlocked with the keycard. After that, doublecheck that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. You make out a rack. However, the rack, like an empty rack, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from display<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. Then, pick up the non-euclidean keycard from the counter in the vault. And then, attempt to venture east. After that, pick up the passkey from the floor of the bedroom. Then, doublecheck that the portal inside the bedroom is unlocked with the passkey. Then, open the portal in the bedroom. Then, attempt to take a trip north. And then, lock the non-euclidean safe with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from counter<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip north. Then, pick up the type 1 key from the trunk. And then, doublecheck that the type 1 safe in the parlor is unlocked with the type 1 key. After unlocking the type 1 safe, ensure that the type 1 safe inside the parlor is open. Then, pick up the TextWorld passkey from the type 1 safe. And then, make it so that the TextWorld chest in the parlor is unlocked with the TextWorld passkey. And then, open the TextWorld chest. Then, pick up the lamp from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 1 key from trunk<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>take TextWorld passkey from type 1 safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take lamp from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the chest within the cubicle is unlocked with the key. Then, make it so that the chest within the cubicle is ajar. And then, retrieve the passkey from the chest in the cubicle. If you can get your hands on the passkey, take a trip east. Following that, insert the passkey into the safe's lock to unlock it. And then, open the safe. And then, retrieve the latchkey from the safe. After that, unlock the passageway. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You can make out a chest.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel east. And then, recover the key from the coffer within the pantry. And then, go west. And then, make absolutely sure that the locker is unlocked. After unlocking the locker, doublecheck that the locker inside the cookery is ajar. After that, recover the keycard from the locker. And then, head east. With that accomplished, doublecheck that the box in the pantry is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a locked locker in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from coffer<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move west. And then, make it so that the locker within the bedroom is unlocked. And then, open the locker. Then, take the Microsoft style passkey from the locker. If you can get your hands on the Microsoft style passkey, make an effort to go to the east. If you can finish that, doublecheck that the Microsoft style safe is unlocked. Then, ensure that the Microsoft style safe inside the steam room is open. After pulling open the Microsoft style safe, recover the paper towel from the Microsoft style safe in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked Microsoft style safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take paper towel from Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the non-euclidean keycard from the plate within the scullery. And then, unlock the non-euclidean locker. Then, open the non-euclidean locker inside the scullery. Then, recover the rectangular keycard from the non-euclidean locker. If you have taken the rectangular keycard, look and see that the rectangular chest is unlocked. Having unlocked the rectangular chest, open the rectangular chest inside the scullery. Then, retrieve the teaspoon from the rectangular chest in the scullery. Then, deposit the teaspoon into the cabinet in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. I guess you better just go and list everything you see here.
You can make out an opened cabinet close by. The cabinet is empty, what a horrible day! You see a locked rectangular chest here. As if things weren't amazing enough already, you can even see a non-euclidean locker. You can see a plate. You see a non-euclidean keycard on the plate.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from plate<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take rectangular keycard from non-euclidean locker<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head west. If you can accomplish that, ensure that the trunk inside the garage is open. And then, recover the American style keycard from the trunk. Then, assure that the American style chest within the garage is unlocked. Then, ensure that the American style chest is open. And then, recover the stick of butter from the American style chest. If you can get your hands on the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take American style keycard from trunk<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take stick of butter from American style chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to try to travel east. Then, retrieve the TextWorld keycard from the counter. And then, make an attempt to move west. After that, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. Then, ensure that the TextWorld gate is open. And then, make an effort to go to the south. And then, move east. And then, make it so that the fridge inside the scullery is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed TextWorld gate leading south. You need an unblocked exit? You should try going east.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from counter<|im_end|>go west<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Microsoft style box is open. After that, retrieve the rectangular keycard from the Microsoft style box within the salon. If you can get your hands on the rectangular keycard, make sure that the rectangular gate within the salon is unlocked. And then, make it so that the rectangular gate inside the salon is ajar. And then, go to the west. Then, ensure that the crate in the attic is open. After opening the crate, retrieve the broom from the crate within the attic. Then, ditch the broom on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft style box!
There is a closed rectangular gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: open Microsoft style box<|im_end|>take rectangular keycard from Microsoft style box<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go west<|im_end|>open crate<|im_end|>take broom from crate<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move south. Then, take the keycard from the cabinet within the office. Once you have picked up the keycard, travel north. And then, make absolutely sure that the gateway is unlocked. Then, ensure that the gateway is open. Then, try to venture east. Okay, and then, recover the passkey from the table in the cubicle. After that, lock the box in the cubicle with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey from table<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture east. Then, recover the type O keycard from the locker within the chamber. Then, venture west. And then, make it so that the type O door is unlocked with the type O keycard. If you have unlocked the type O door, doublecheck that the type O door is wide open. And then, take a trip north. Next, make an attempt to go to the east. And then, retrieve the ladle from the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it ordinary? You better believe it is.
There is a closed type O door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take type O keycard from locker<|im_end|>go west<|im_end|>unlock type O door with type O keycard<|im_end|>open type O door<|im_end|>go north<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe. And then, ensure that the safe is open. And then, take the non-euclidean passkey from the safe in the chamber. Then, make an effort to go east. After that, unlock the non-euclidean safe in the scullery. After you have unlocked the non-euclidean safe, ensure that the non-euclidean safe is open. After that, pick up the American keycard from the non-euclidean safe inside the scullery. After that, assure that the American gate within the scullery is locked with the American keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. Let's see what's in here.
You see a safe. You can make out an opened standard looking box nearby. The box is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take American keycard from non-euclidean safe<|im_end|>lock American gate with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. After that, make it so that the rectangular locker is opened. Then, take the Henderson's style passkey from the rectangular locker within the bedchamber. After you have got the Henderson's style passkey, unlock the Henderson's style gate within the bedchamber. Then, make it so that the Henderson's style gate in the bedchamber is wide open. Then, make an effort to take a trip west. And then, retrieve the monitor from the locker in the chamber. With the monitor, sit the monitor on the bed within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>take Henderson's style passkey from rectangular locker<|im_end|>unlock Henderson's style gate with Henderson's style passkey<|im_end|>open Henderson's style gate<|im_end|>go west<|im_end|>take monitor from locker<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the east. Then, venture east. And then, recover the passkey from the floor of the parlor. And then, make absolutely sure that the box inside the parlor is unlocked with the passkey. After that, ensure that the box within the parlor is open. After that, pick up the key from the box in the parlor. After that, go to the west. After that, lock the chest in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the cake scented latchkey from the floor of the scullery. After that, check that the cake scented box is unlocked with the cake scented latchkey. After that, ensure that the cake scented box in the scullery is open. And then, take the keycard from the cake scented box within the scullery. With the keycard, go west. With that accomplished, insert the keycard into the safe in the shower's lock to unlock it. After that, make it so that the safe within the shower is wide open. Then, retrieve the paper towel from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You make another one of your grand eccentric entrances into a scullery. Let's see what's in here.
You see a locked cake scented box here.
You need an unblocked exit? You should try going west.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented latchkey<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go west. Then, ensure that the type H locker is open. After that, take the type S passkey from the type H locker. After taking the type S passkey, take a trip east. And then, unlock the type S box inside the dish-pit. And then, make sure that the type S box inside the dish-pit is opened. And then, pick up the passkey from the type S box. After that, lock the gateway in the dish-pit with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You can make out a locked usual looking type S box right there by you.
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type H locker<|im_end|>take type S passkey from type H locker<|im_end|>go east<|im_end|>unlock type S box with type S passkey<|im_end|>open type S box<|im_end|>take passkey from type S box<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go north. With that accomplished, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, recover the keycard from the safe. Then, unlock the chest inside the vault. And then, ensure that the chest is open. Then, recover the sandwich from the chest within the vault. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. Then, take the keycard from the rack. And then, make sure that the door is unlocked with the keycard. And then, ensure that the door within the kitchenette is open. Then, attempt to go south. That done, travel east. And then, pick up the worm from the table. And then, place the worm on the shelf inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take worm from table<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move west. Once you accomplish that, make sure that the crate is opened. After you have opened the crate, pick up the keycard from the crate. Then, unlock the safe with the keycard. Once you have unlocked the safe, open the safe inside the basement. After pulling open the safe, take the sandwich from the safe in the basement. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You can make out a locked display.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, pick up the non-euclidean key from the cabinet within the study. Then, try to venture west. After that, unlock the non-euclidean locker. Then, ensure that the non-euclidean locker is open. Once you have opened the non-euclidean locker, retrieve the Henderson's style key from the non-euclidean locker. If you can get your hands on the Henderson's style key, try to go to the east. Then, assure that the Henderson's style locker is unlocked with the Henderson's style key. Then, open the Henderson's style locker within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You can make out a locked Henderson's style locker close by. You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet contains a non-euclidean key.
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key from cabinet<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style key from non-euclidean locker<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the cabinet. And then, take the type 0 keycard from the cabinet. If you can get your hands on the type 0 keycard, make sure that the type 0 box within the closet is unlocked with the type 0 keycard. After that, ensure that the type 0 box is open. And then, retrieve the keycard from the type 0 box within the closet. After that, take a trip south. If you can do that, look and see that the chest is unlocked. And then, open the chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet.
You smell an intriguing smell, and follow it to a type 0 box. You can see a closed cabinet, which looks typical, here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 0 keycard from cabinet<|im_end|>unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the key from the floor of the sauna. With the key, venture north. Then, check that the locker is unlocked with the key. And then, look and see that the locker is open. After that, recover the latchkey from the locker. And then, make an attempt to venture south. After that, make absolutely sure that the gateway inside the sauna is unlocked. And then, ensure that the gateway in the sauna is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one. You begin looking for stuff.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a shirt.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Then, look and see that the coffer is ajar. And then, take the latchkey from the coffer. Then, make an effort to take a trip east. And then, make absolutely sure that the safe inside the laundromat is unlocked. And then, doublecheck that the safe within the laundromat is wide open. Then, pick up the towel from the safe within the laundromat. And then, you can insert the towel inside the cabinet in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, recover the formless key from the floor of the chamber. Then, assure that the formless locker in the chamber is unlocked. And then, assure that the formless locker inside the chamber is ajar. Then, retrieve the soap scented keycard from the formless locker in the chamber. After getting the soap scented keycard, doublecheck that the soap scented locker is unlocked. Then, assure that the soap scented locker inside the chamber is open. And then, retrieve the type L passkey from the soap scented locker inside the chamber. If you can get your hands on the type L passkey, unlock the type L chest with the type L passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a locked type L chest. You can see a soap scented locker. You can't wait to tell the folks at home about this! You smell a fine smell, and follow it to a formless locker.
There is a closed passageway leading west. There is an unguarded exit to the east.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take soap scented keycard from formless locker<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take type L passkey from soap scented locker<|im_end|>unlock type L chest with type L passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, lift the Canadian key from the floor of the study. After getting the Canadian key, unlock the Canadian box. After unlocking the Canadian box, ensure that the Canadian box in the study is open. Once you have pulled open the Canadian box, pick up the passkey from the Canadian box inside the study. And then, insert the passkey into the safe inside the study's lock to unlock it. Once you have unlocked the safe, make it so that the safe inside the study is ajar. And then, pick up the printer from the safe. With the printer, rest the printer on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You can barely contain your excitement.
You can make out a safe. You can see a Canadian box. You make out a chair. The chair is typical. But the thing is empty.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unguarded.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: take Canadian key<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to go south. After that, go to the west. Okay, and then, lift the Henderson's limited edition latchkey from the floor of the cookery. And then, unlock the Henderson's limited edition safe. After unlocking the Henderson's limited edition safe, make absolutely sure that the Henderson's limited edition safe is open. And then, take the passkey from the Henderson's limited edition safe inside the cookery. And then, take a trip east. Then, look and see that the chest in the pantry is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
I am so happy to announce that you are now in the salon.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip north. And then, open the safe in the study. After that, recover the latchkey from the safe. With the latchkey, unlock the locker with the latchkey. Then, ensure that the locker in the study is open. Once you have pulled open the locker, retrieve the passkey from the locker. And then, attempt to head south. Then, unlock the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one. You can barely contain your excitement.
You make out a locked portmanteau, which looks ordinary, nearby.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the type G safe is unlocked. After unlocking the type G safe, ensure that the type G safe in the lounge is open. After that, pick up the passkey from the type G safe. After that, make an effort to go to the north. And then, unlock the locker in the study. After that, ensure that the locker is open. Then, retrieve the Henderson's style keycard from the locker. With the Henderson's style keycard, unlock the Henderson's style portal in the study with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You can see a locked type G safe. You can make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
You are carrying: a type G latchkey.

your action:

Response: unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>take passkey from type G safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make an effort to go north. And then, doublecheck that the locker is ajar. Then, recover the keycard from the locker in the chamber. And then, attempt to travel south. With that over with, unlock the gateway. And then, ensure that the gateway within the dish-pit is open. After that, make an attempt to move east. After that, pick up the napkin from the rack inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take napkin from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move east. With that over with, go to the north. And then, take the Canadian key from the box in the study. And then, assure that the Canadian box is unlocked. Having unlocked the Canadian box, ensure that the Canadian box in the study is open. And then, retrieve the burger from the Canadian box in the study. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Canadian key from box<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take burger from Canadian box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to close the safe within the dish-pit. Then, make an attempt to venture west. That done, take the non-euclidean key from the board. After that, unlock the non-euclidean chest within the shower. And then, open the non-euclidean chest in the shower. And then, pick up the keycard from the non-euclidean chest inside the shower. And then, try to go east. With that over with, Put the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You make out a safe. What a letdown! The safe is empty!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take non-euclidean key from board<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid key from the coffer. After that, make sure that the cuboid chest is unlocked with the cuboid key. Then, ensure that the cuboid chest in the garage is open. After that, take the type R key from the cuboid chest. Then, insert the type R key into the type R safe's lock to unlock it. After unlocking the type R safe, make sure that the type R safe is opened. After that, retrieve the burger from the type R safe. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a type R safe. You see a locked cuboid chest. Look over there! a coffer, so there's that. The coffer contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid key from coffer<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take type R key from cuboid chest<|im_end|>unlock type R safe with type R key<|im_end|>open type R safe<|im_end|>take burger from type R safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head north. After that, pick-up the formless latchkey from the floor of the kitchenette. Then, make it so that the formless gateway is unlocked with the formless latchkey. Then, assure that the formless gateway is ajar. And then, attempt to go to the north. And then, move east. And then, recover the gummy bear from the floor of the garage. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look at that board! What does it say? It says Welcome to the sauna? Well that's cool.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>unlock formless gateway with formless latchkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be great if you could attempt to go north. After that, lift the type A passkey from the floor of the sauna. And then, go south. If you can do that, insert the type A passkey into the type A chest in the pantry's lock to unlock it. After that, ensure that the type A chest is open. Then, recover the Canadian passkey from the type A chest in the pantry. And then, check that the Canadian hatch in the pantry is unlocked with the Canadian passkey. And then, open the Canadian hatch within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
A locked usual looking type A chest is nearby. You can make out an opened coffer nearby. The coffer is empty! What a waste of a day!
There is a closed Canadian hatch leading west. You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take type A passkey<|im_end|>go south<|im_end|>unlock type A chest with type A passkey<|im_end|>open type A chest<|im_end|>take Canadian passkey from type A chest<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to travel north. And then, make absolutely sure that the cabinet in the kitchen is opened. After that, take the passkey from the cabinet. If you have picked up the passkey, take a trip south. After that, unlock the safe in the attic. After that, look and see that the safe in the attic is ajar. Then, take the Microsoft passkey from the safe inside the attic. Then, unlock the Microsoft chest within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have sauntered into, you had to saunter into an ordinary one. You can barely contain your excitement.
You can make out a Microsoft chest. Wow, isn't TextWorld just the best? You see a safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Microsoft passkey from safe<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to head north. And then, retrieve the latchkey from the floor of the bedchamber. And then, insert the latchkey into the portal's lock to unlock it. And then, make sure that the portal inside the bedchamber is opened. After opening the portal, move east. After that, lift the TextWorld keycard from the floor of the cookery. Then, unlock the TextWorld chest. After that, open the TextWorld chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>