Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the Microsoft style latchkey from the portmanteau inside the workshop. Then, go to the west. Then, unlock the Microsoft style box. And then, look and see that the Microsoft style box inside the parlor is ajar. Then, pick up the Microsoft limited edition key from the Microsoft style box within the parlor. Then, attempt to go east. With that over with, check that the Microsoft limited edition chest is unlocked with the Microsoft limited edition key. After that, doublecheck that the Microsoft limited edition chest inside the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You can see a Microsoft limited edition chest. You can see an opened portmanteau. The portmanteau contains a Microsoft style latchkey. You make out a coffer. The coffer is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from portmanteau<|im_end|>go west<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take Microsoft limited edition key from Microsoft style box<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to travel west. And then, open the trunk. Then, retrieve the non-euclidean key from the trunk within the cellar. And then, assure that the non-euclidean locker within the cellar is unlocked with the non-euclidean key. And then, open the non-euclidean locker in the cellar. Having opened the non-euclidean locker, take the lampshade from the non-euclidean locker in the cellar. After that, make an effort to travel east. Then, put the lampshade on the bed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon.
You bend down to tie your shoe. When you stand up, you notice a bed. The bed is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take non-euclidean key from trunk<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>go east<|im_end|>put lampshade on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, take a trip north. And then, ensure that the cake scented chest within the kitchen is open. After pulling open the cake scented chest, take the key from the cake scented chest. After taking the key, head south. Okay, and then, unlock the box within the dish-pit. And then, doublecheck that the box is wide open. After that, recover the ladle from the box inside the dish-pit. And then, put the ladle on the rack within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You smell an awful smell, and follow it to a box. Now that's what I call TextWorld! Were you looking for a rack? Because look over there, it's a rack. But the thing hasn't got anything on it.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the type A key into the type A box inside the office's lock to unlock it. After that, ensure that the type A box is open. Then, recover the formless keycard from the type A box. Then, doublecheck that the formless chest is unlocked with the formless keycard. Then, assure that the formless chest within the office is ajar. Then, retrieve the keyboard from the formless chest. Then, make an attempt to travel east. Then, rest the keyboard on the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You see a locked formless chest, which looks standard, in the corner. You see a locked type A box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type A key.

your action:

Response: unlock type A box with type A key<|im_end|>open type A box<|im_end|>take formless keycard from type A box<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take keyboard from formless chest<|im_end|>go east<|im_end|>put keyboard on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the box's lock to unlock it. Then, make sure that the box is open. Then, retrieve the vanilla scented key from the box. Then, travel east. And then, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe is open. And then, take the sock from the vanilla scented safe. After getting the sock, drop the sock on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cashew and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take sock from vanilla scented safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. And then, unlock the safe. Then, assure that the safe inside the studio is opened. After that, take the cake scented key from the safe inside the studio. And then, unlock the cake scented safe. Then, ensure that the cake scented safe inside the studio is open. And then, take the pen from the cake scented safe in the studio. Then, deposit the pen into the locker inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take pen from cake scented safe<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, doublecheck that the box is opened. Then, recover the vanilla scented keycard from the box within the salon. With the vanilla scented keycard, travel east. Next, unlock the vanilla scented locker with the vanilla scented keycard. After that, ensure that the vanilla scented locker is open. After pulling open the vanilla scented locker, recover the pair of headphones from the vanilla scented locker within the pantry. After that, you can insert the pair of headphones inside the case inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box, which looks usual, nearby.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take pair of headphones from vanilla scented locker<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go to the south. And then, pick up the rectangular passkey from the shelf in the basement. After taking the rectangular passkey, travel north. Then, make sure that the rectangular hatch is unlocked. And then, ensure that the rectangular hatch is open. And then, head east. With that done, retrieve the glass from the bowl in the cookhouse. After that, place the glass on the counter within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is a closed rectangular hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an iron.

your action:

Response: go south<|im_end|>take rectangular passkey from shelf<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take glass from bowl<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, unlock the Microsoft limited edition box inside the spare room. And then, ensure that the Microsoft limited edition box in the spare room is open. And then, retrieve the keycard from the Microsoft limited edition box within the spare room. Having taken the keycard, make an attempt to head north. And then, look and see that the locker is unlocked. And then, assure that the locker is opened. And then, retrieve the sponge from the locker inside the shower. Then, drop the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a Microsoft limited edition box. You can see a closed normal looking display right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the key from the suitcase. After that, move east. If you can do that, unlock the chest in the office. After unlocking the chest, ensure that the chest is open. Then, recover the American style latchkey from the chest. Then, unlock the American style chest within the office. And then, open the American style chest. And then, recover the Quote of the Day Calendar from the American style chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You see a suitcase. The suitcase contains a key.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take Quote of the Day Calendar from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel east. After that, attempt to head north. If you can finish that, assure that the vanilla scented box is unlocked with the vanilla scented key. And then, open the vanilla scented box within the playroom. And then, pick up the key from the vanilla scented box. After that, make an attempt to go south. With that done, check that the chest is unlocked with the key. And then, open the chest inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take key from vanilla scented box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head north. Next, pick up the key from the refrigerator. Then, check that the chest is unlocked with the key. After that, make it so that the chest is ajar. Then, take the formless key from the chest in the kitchen. After you have picked up the formless key, make an attempt to go to the south. With that accomplished, insert the formless key into the formless chest's lock to unlock it. Then, ensure that the formless chest is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a formless chest.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from refrigerator<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take formless key from chest<|im_end|>go south<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head north. And then, retrieve the passkey from the pan inside the canteen. After that, travel south. Then, insert the passkey into the door's lock to unlock it. Then, ensure that the door is open. After that, make an effort to take a trip east. And then, close the door. After that, Place the passkey into the door to lock it. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
This is going to sound unbelievable, but you've just entered a pantry.
There is a closed door leading east. There is an unguarded exit to the north.
You are carrying: a golf club.

your action:

Response: go north<|im_end|>take passkey from pan<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, move north. After that, pick-up the American style key from the floor of the pantry. After that, travel south. Then, try to move east. After that, make it so that the American style locker within the spare room is unlocked. Then, ensure that the American style locker is open. And then, take the lightbulb from the American style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a American style locker? Because look over there, it's a American style locker. You can see a shelf. The shelf is typical. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American style key<|im_end|>go south<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take lightbulb from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go to the east. With that over with, pick up the TextWorld limited edition key from the floor of the garage. If you have got the TextWorld limited edition key, unlock the TextWorld limited edition safe. Then, open the TextWorld limited edition safe in the garage. After that, recover the latchkey from the TextWorld limited edition safe within the garage. Then, unlock the box. Then, assure that the box is open. After opening the box, recover the bug from the box within the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookhouse. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a nest of bunnies.

your action:

Response: go east<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take latchkey from TextWorld limited edition safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go north. Then, ensure that the type 0 safe is open. And then, take the key from the type 0 safe. Then, go south. With that over with, doublecheck that the passageway inside the steam room is unlocked. After that, make sure that the passageway within the steam room is ajar. Then, move east. Next, close the passageway within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is usual. But the thing is empty. This always happens, here in TextWorld!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go north<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head south. Then, doublecheck that the passageway within the cubicle is opened. After that, attempt to go west. And then, attempt to go to the north. And then, pick up the cabbage from the coffer. If you can get your hands on the cabbage, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. I guess you better just go and list everything you see here.
You can make out a rack. The rack is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>go north<|im_end|>take cabbage from coffer<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the formless safe. And then, make absolutely sure that the formless safe inside the recreation zone is ajar. After that, pick up the keycard from the formless safe inside the recreation zone. If you have picked up the keycard, make an attempt to travel north. And then, check that the gateway is unlocked with the keycard. And then, ensure that the gateway inside the workshop is open. After that, attempt to move north. After that, pick up the staple from the bookshelf inside the office. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a formless safe. Now that's what I call TextWorld!
There is an unblocked exit to the north.
You are carrying: a formless key.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>take staple from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. With that done, ensure that the Henderson's style portal within the canteen is open. After opening the Henderson's style portal, head east. With that done, make an effort to go south. Okay, and then, pick up the Henderson's style latchkey from the box. After that, try to travel north. After that, close the Henderson's style portal. And then, make sure that the Henderson's style portal inside the study is locked with the Henderson's style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take Henderson's style latchkey from box<|im_end|>go north<|im_end|>close Henderson's style portal<|im_end|>lock Henderson's style portal with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. And then, unlock the type 4 safe. And then, make it so that the type 4 safe is opened. After that, pick up the passkey from the type 4 safe. Then, unlock the safe. Then, open the safe inside the workshop. After opening the safe, recover the desktop computer from the safe. And then, drop the desktop computer on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 4 latchkey.

your action:

Response: go east<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel east. And then, make sure that the formless chest inside the closet is unlocked. After unlocking the formless chest, make it so that the formless chest within the closet is ajar. And then, take the passkey from the formless chest. After that, doublecheck that the box is unlocked. And then, make it so that the box is open. Then, pick up the broom from the box in the closet. With the broom, drop the broom on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an open gate leading east. There is an unguarded exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go to the north. And then, take the keycard from the dresser inside the steam room. After that, make an effort to venture south. After that, unlock the passageway within the dish-pit with the keycard. Then, ensure that the passageway is open. And then, venture west. Following that, take the ladle from the counter within the scullery. After that, insert the ladle inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take ladle from counter<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can accomplish that, open the bureau. After that, recover the passkey from the bureau. If you can get your hands on the passkey, make an attempt to venture north. And then, unlock the passageway. And then, open the passageway inside the cubicle. And then, attempt to take a trip east. After that, recover the sock from the stand in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take passkey from bureau<|im_end|>go north<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take sock from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the drawer inside the laundry place is open. After you have pulled open the drawer, take the latchkey from the drawer. If you have got the latchkey, make it so that the locker is unlocked with the latchkey. After that, open the locker. Then, retrieve the mat from the locker. And then, go to the north. Once you manage that, attempt to take a trip east. Once you do that, sit the mat on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place.
What's that over there? It looks like it's a locker. Oh wow! Is that what I think it is? It is! It's a drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying: a lampshade.

your action:

Response: open drawer<|im_end|>take latchkey from drawer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>go north<|im_end|>go east<|im_end|>put mat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel north. With that over with, make it so that the formless box is unlocked with the formless latchkey. After that, make absolutely sure that the formless box is wide open. And then, pick up the latchkey from the formless box in the laundry place. After that, make an attempt to go south. Next, unlock the locker in the lounge. And then, ensure that the locker is open. And then, take the lamp from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locker.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the counter. Then, go north. With that over with, make sure that the chest in the launderette is unlocked. After that, assure that the chest is ajar. After that, pick up the keycard from the chest within the launderette. Having picked up the keycard, check that the locker is unlocked with the keycard. Then, open the locker. Then, recover the sponge from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a counter. You see a passkey on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. With that accomplished, pick-up the type C key from the floor of the scullery. After picking up the type C key, check that the type C box inside the scullery is unlocked with the type C key. If you have unlocked the type C box, look and see that the type C box in the scullery is open. After that, retrieve the American limited edition key from the type C box inside the scullery. After that, try to head east. Okay, and then, close the American limited edition locker in the bathroom. If you have closed the American limited edition locker, make it so that the American limited edition locker in the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition locker. Empty! What kind of nightmare TextWorld is this? You can see a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C key<|im_end|>unlock type C box with type C key<|im_end|>open type C box<|im_end|>take American limited edition key from type C box<|im_end|>go east<|im_end|>close American limited edition locker<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the American key from the rack inside the laundromat. And then, move south. And then, unlock the American chest inside the bar. Then, open the American chest within the bar. Then, take the keycard from the American chest. After taking the keycard, make an effort to head north. If you can get around to doing that, doublecheck that the locker is unlocked with the keycard. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've seen better laundromats, but at least this one seems pretty typical. You can barely contain your excitement.
You can see a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see a rack. On the rack you can see an American key. Were you looking for a counter? Because look over there, it's a counter. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American key from rack<|im_end|>go south<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the south. After that, move west. After that, retrieve the latchkey from the box in the playroom. After getting the latchkey, travel east. And then, make sure that the locker is unlocked with the latchkey. After that, open the locker inside the office. After that, recover the cd from the locker inside the office. After that, put the cd on the mantle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>put cd on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. And then, pick up the latchkey from the dresser. Then, try to go north. Then, make sure that the locker inside the study is unlocked with the latchkey. Having unlocked the locker, open the locker. Then, pick up the keycard from the locker. If you can get your hands on the keycard, attempt to take a trip south. And then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. I guess you better just go and list everything you see here.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the Canadian limited edition latchkey from the chest. And then, doublecheck that the Canadian limited edition box is unlocked. Then, make absolutely sure that the Canadian limited edition box in the kitchenette is wide open. After you have pulled open the Canadian limited edition box, recover the passkey from the Canadian limited edition box inside the kitchenette. Then, check that the safe is unlocked with the passkey. After unlocking the safe, ensure that the safe is open. And then, recover the fly larva from the safe within the kitchenette. If you can get your hands on the fly larva, insert the fly larva into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You see a chest. The chest contains a Canadian limited edition latchkey. The light flickers for a second, but nothing else happens. You can make out a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition box.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take passkey from Canadian limited edition box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could try to move south. With that accomplished, open the case inside the steam room. And then, recover the latchkey from the case in the steam room. After that, make it so that the hatch is unlocked. And then, open the hatch. After that, attempt to travel south. And then, try to move east. Then, take the laptop from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, go north. And then, make it so that the chest in the canteen is wide open. And then, take the type L key from the chest within the canteen. After you have picked up the type L key, look and see that the type L gateway is unlocked with the type L key. And then, ensure that the type L gateway in the canteen is open. And then, go to the east. Then, recover the key from the table. If you have picked up the key, make it so that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open chest<|im_end|>take type L key from chest<|im_end|>unlock type L gateway with type L key<|im_end|>open type L gateway<|im_end|>go east<|im_end|>take key from table<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go east. And then, pick up the passkey from the counter within the basement. And then, insert the passkey into the chest within the basement's lock to unlock it. Then, open the chest inside the basement. If you have pulled open the chest, pick up the TextWorld keycard from the chest. Then, travel west. And then, unlock the TextWorld chest. After that, ensure that the TextWorld chest within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
A locked normal looking TextWorld chest is right there by you.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the latchkey from the rack within the steam room. After that, travel south. Next, insert the latchkey into the door's lock to unlock it. After that, open the door. After you have opened the door, move south. Then, make an attempt to venture east. Then, retrieve the keycard from the floor of the workshop. After that, make it so that the locker in the workshop is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You make another one of your grand eccentric entrances into a steam room. You begin looking for stuff.
You make out a locked safe, which looks normal, here. You see a gleam over in a corner, where you can see a rack. You see a latchkey and a key on the rack.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>go south<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel north. With that done, recover the Canadian style latchkey from the bookshelf in the studio. And then, go to the south. With that over with, check that the Canadian style chest in the closet is unlocked with the Canadian style latchkey. Then, ensure that the Canadian style chest is open. And then, retrieve the key from the Canadian style chest. If you can get your hands on the key, doublecheck that the box within the closet is unlocked with the key. Then, doublecheck that the box in the closet is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Look out! It's a- oh, never mind, it's just a box. You scan the room for a Canadian style chest, and you find a Canadian style chest.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian style latchkey from bookshelf<|im_end|>go south<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make sure that the safe in the playroom is unlocked with the passkey. Then, assure that the safe inside the playroom is opened. After pulling open the safe, retrieve the key from the safe in the playroom. After stealing the key, unlock the locker with the key. After that, ensure that the locker inside the playroom is open. And then, retrieve the cuboid key from the locker. If you have taken the cuboid key, make an attempt to travel east. Following that, insert the cuboid key into the cuboid portal in the bedroom's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
A crooked sign tells you that you are now in the playroom. You can barely contain your excitement.
You can see a locked locker. You scan the room, seeing a safe.
You need an unguarded exit? You should try going east.
You are carrying: a passkey and a napkin.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go east<|im_end|>unlock cuboid portal with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless latchkey from the board within the scullery. And then, doublecheck that the formless safe in the scullery is unlocked with the formless latchkey. If you have unlocked the formless safe, open the formless safe. Then, take the latchkey from the formless safe. After that, make an attempt to venture east. Then, make it so that the locker is unlocked with the latchkey. And then, open the locker within the cubicle. And then, pick up the stapler from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked formless safe. Look over there! a board. You wonder idly who left that here. The board is usual. On the board you can make out a formless latchkey. Huh, weird.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take formless latchkey from board<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the formless latchkey from the stand. And then, doublecheck that the formless box within the vault is unlocked with the formless latchkey. After that, assure that the formless box is ajar. Then, recover the spherical key from the formless box. Then, doublecheck that the spherical box in the vault is unlocked with the spherical key. After that, open the spherical box. After that, retrieve the keycard from the spherical box in the vault. After that, unlock the chest inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. Let's see what's in here.
You see a chest. You can see a spherical box. You make out a locked formless box. You can see a stand. You see a formless latchkey on the stand. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless latchkey from stand<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take spherical key from formless box<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to go west. Then, try to go north. With that done, assure that the suitcase inside the chamber is opened. If you have opened the suitcase, retrieve the key from the suitcase within the chamber. Once you have got the key, venture south. Next, travel east. And then, unlock the box with the key. After that, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a printer.

your action:

Response: go west<|im_end|>go north<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip west. And then, make absolutely sure that the Henderson's limited edition box within the cubicle is open. And then, recover the type 6 keycard from the Henderson's limited edition box. After that, unlock the type 6 safe within the cubicle. And then, open the type 6 safe inside the cubicle. Once you have pulled open the type 6 safe, recover the passkey from the type 6 safe within the cubicle. And then, move east. If you can manage that, lock the box inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedroom.
You make out a closed box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Henderson's limited edition box<|im_end|>take type 6 keycard from Henderson's limited edition box<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take passkey from type 6 safe<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. Having opened the type 4 box, recover the type 8 passkey from the type 4 box inside the dish-pit. And then, doublecheck that the type 8 box is unlocked. After that, make absolutely sure that the type 8 box within the dish-pit is wide open. After that, take the keycard from the type 8 box in the dish-pit. And then, unlock the chest. After unlocking the chest, make sure that the chest inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most normal of all possible dish-pits. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a chest. You can see a type 8 box. You shudder, but continue examining the room. You see a locked type 4 box.
You need an unguarded exit? You should try going west.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take type 8 passkey from type 4 box<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take keycard from type 8 box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. If you can get through with that, ensure that the cabinet within the dish-pit is open. Once you have pulled open the cabinet, pick up the cuboid keycard from the cabinet inside the dish-pit. After taking the cuboid keycard, unlock the cuboid chest. And then, ensure that the cuboid chest is open. After that, retrieve the bug from the cuboid chest. Then, move east. That done, rest the bug on the pan within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery.
You scan the room, seeing a pan. The pan appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid keycard from cabinet<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take bug from cuboid chest<|im_end|>go east<|im_end|>put bug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take the cuboid passkey from the chest. After that, try to go to the west. Then, unlock the cuboid locker. Then, open the cuboid locker. Once you have pulled open the cuboid locker, retrieve the key from the cuboid locker. And then, move east. Then, assure that the chest within the cellar is closed. After you have shut the chest, make it so that the chest within the cellar is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You make out an opened usual looking chest close by. The chest contains a cuboid passkey. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cuboid passkey from chest<|im_end|>go west<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Then, doublecheck that the box within the recreation zone is open. After you have pulled open the box, pick up the type 5 latchkey from the box. Then, make sure that the type 5 chest within the recreation zone is unlocked. And then, open the type 5 chest within the recreation zone. After pulling open the type 5 chest, pick up the key from the type 5 chest inside the recreation zone. After that, head north. With that accomplished, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take type 5 latchkey from box<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take key from type 5 chest<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the latchkey from the table. After that, make absolutely sure that the locker inside the cookhouse is unlocked with the latchkey. After that, ensure that the locker is open. After that, take the type Z keycard from the locker in the cookhouse. And then, unlock the type Z safe. And then, assure that the type Z safe in the cookhouse is opened. After that, pick up the Canadian keycard from the type Z safe. After that, unlock the Canadian locker with the Canadian keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a Canadian locker. Hey, want to see a type Z safe? Look over there, a type Z safe. You see a locked locker. You can make out a table. You see a latchkey on the table.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Z keycard from locker<|im_end|>unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take Canadian keycard from type Z safe<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could attempt to head east. And then, make absolutely sure that the portmanteau in the salon is opened. And then, take the latchkey from the portmanteau. And then, venture west. Then, make sure that the hatch is unlocked. After unlocking the hatch, open the hatch. After pulling open the hatch, try to go north. With that over with, recover the napkin from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go west<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>take napkin from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, try to go south. Then, make an attempt to venture south. And then, retrieve the non-euclidean keycard from the table in the cookery. And then, make it so that the non-euclidean safe in the cookery is unlocked with the non-euclidean keycard. And then, make absolutely sure that the non-euclidean safe is opened. Then, pick up the formless key from the non-euclidean safe within the cookery. After that, try to go north. And then, Deposit the formless key into the formless box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take non-euclidean keycard from table<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take formless key from non-euclidean safe<|im_end|>go north<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to head south. After that, pick up the keycard from the bar. With the keycard, unlock the box in the salon. And then, open the box. After that, retrieve the passkey from the box inside the salon. And then, insert the passkey into the chest inside the salon's lock to unlock it. After that, open the chest inside the salon. If you have pulled open the chest, pick up the blanket from the chest inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bar<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture east. And then, retrieve the non-euclidean key from the floor of the bedchamber. After that, check that the non-euclidean gate is unlocked with the non-euclidean key. And then, open the non-euclidean gate. After that, take a trip south. After that, retrieve the rectangular keycard from the floor of the canteen. After you have got the rectangular keycard, unlock the rectangular box within the canteen with the rectangular keycard. And then, ensure that the rectangular box in the canteen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf inside the cookhouse. After that, unlock the gateway with the latchkey. After that, ensure that the gateway in the cookhouse is open. After opening the gateway, take a trip east. Next, make an attempt to move south. And then, recover the butterfly from the floor of the workshop. Then, make an effort to venture north. Once you do that, put the butterfly on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You see an opened freezer. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is usual. On the shelf you see a latchkey.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>go north<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Then, ensure that the gate is open. And then, travel east. That done, retrieve the passkey from the floor of the dish-pit. After that, unlock the chest with the passkey. Then, open the chest. Then, recover the worm from the chest. And then, put the worm on the pan. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an unguarded exit to the south.
You are carrying: a stapler.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. Following that, retrieve the type 1 passkey from the counter. With the type 1 passkey, unlock the type 1 locker inside the cellar. And then, make absolutely sure that the type 1 locker is opened. After pulling open the type 1 locker, go west. After that, pick-up the teapot from the floor of the scullery. Then, head east. And then, deposit the teapot inside the type 1 locker in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place. Let's see what's in here.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from counter<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>go west<|im_end|>take teapot<|im_end|>go east<|im_end|>insert teapot into type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to head east. If you can finish that, pick up the fudge scented keycard from the dresser inside the bedchamber. If you can get your hands on the fudge scented keycard, make an effort to head west. And then, make it so that the fudge scented chest inside the shower is unlocked with the fudge scented keycard. And then, make it so that the fudge scented chest in the shower is open. After pulling open the fudge scented chest, recover the type J key from the fudge scented chest inside the shower. After that, take a trip east. After that, unlock the type J box inside the bedchamber with the type J key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can see a fudge scented chest. You smell a pungent smell, and follow it to a case. Classic TextWorld.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented keycard from dresser<|im_end|>go west<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take type J key from fudge scented chest<|im_end|>go east<|im_end|>unlock type J box with type J key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Okay, and then, retrieve the cuboid latchkey from the floor of the cookhouse. With the cuboid latchkey, go to the east. Okay, and then, check that the cuboid hatch inside the cubicle is unlocked with the cuboid latchkey. And then, ensure that the cuboid hatch is open. And then, try to move north. And then, recover the soap dispenser from the floor of the shower. Having taken the soap dispenser, sit the soap dispenser on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. On the mantle you see a butterfly. Hmmm... what else, what else? You can see a chair. What a coincidence, weren't you just thinking about a chair? But the thing is empty, unfortunately. What's the point of an empty chair?
There is a closed cuboid hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>go east<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick-up the cuboid latchkey from the floor of the shower. And then, travel south. After that, look and see that the cuboid box is unlocked with the cuboid latchkey. Once you have unlocked the cuboid box, ensure that the cuboid box within the laundromat is open. Then, recover the Henderson's style key from the cuboid box. After that, assure that the Henderson's style locker is unlocked. And then, ensure that the Henderson's style locker in the laundromat is open. And then, retrieve the vacuum from the Henderson's style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Henderson's style key from cuboid box<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take vacuum from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. With that done, pick up the latchkey from the table within the kitchenette. Then, attempt to move west. Then, doublecheck that the box inside the chamber is unlocked with the latchkey. After that, make it so that the box is opened. Then, take the fondue from the box. After you have taken the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a locked box close by.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a huckleberry.

your action:

Response: go east<|im_end|>take latchkey from table<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, lift the passkey from the floor of the bathroom. Then, unlock the portal within the bathroom. And then, ensure that the portal is open. And then, make an attempt to travel east. After that, go south. With that accomplished, take the plant from the bar within the playroom. After you have taken the plant, take a trip north. If you can succeed at that, you can insert the plant inside the box inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take plant from bar<|im_end|>go north<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to venture north. That done, pick up the type E latchkey from the locker in the parlor. If you have taken the type E latchkey, attempt to move south. With that over with, check that the type E locker in the lounge is unlocked with the type E latchkey. Then, open the type E locker in the lounge. After opening the type E locker, retrieve the key from the type E locker in the lounge. And then, check that the safe inside the lounge is unlocked with the key. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You smell an intriguing smell, and follow it to a safe. You can make out a locked type E locker in the corner.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a golf tee.

your action:

Response: go north<|im_end|>take type E latchkey from locker<|im_end|>go south<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take key from type E locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, go to the east. With that over with, take the key from the basket. After you have got the key, assure that the hatch is unlocked. And then, ensure that the hatch is open. Then, attempt to travel south. Then, attempt to take a trip east. Then, pick up the butterfly from the cabinet inside the attic. After you have picked up the butterfly, place the butterfly on the rack inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take key from basket<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from cabinet<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could head north. And then, recover the Microsoft passkey from the shelf within the bathroom. Then, head south. Then, unlock the Microsoft gateway. After that, open the Microsoft gateway. Then, go to the south. With that accomplished, attempt to move east. Following that, retrieve the shirt from the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Microsoft gateway leading south. There is an unblocked exit to the north.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft passkey from shelf<|im_end|>go south<|im_end|>unlock Microsoft gateway with Microsoft passkey<|im_end|>open Microsoft gateway<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to take a trip west. With that done, open the basket. Having pulled open the basket, take the TextWorld limited edition latchkey from the basket. Then, attempt to go east. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition box within the studio's lock to unlock it. And then, open the TextWorld limited edition box. Then, recover the pen from the TextWorld limited edition box within the studio. With the pen, place the pen on the desk within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. But the thing is empty.
There is a closed portal leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take TextWorld limited edition latchkey from basket<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take pen from TextWorld limited edition box<|im_end|>put pen on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the American limited edition box in the chamber with the American limited edition latchkey. After that, look and see that the American limited edition box inside the chamber is open. And then, retrieve the lavender scented keycard from the American limited edition box within the chamber. And then, insert the lavender scented keycard into the lavender scented locker in the chamber's lock to unlock it. And then, ensure that the lavender scented locker inside the chamber is open. And then, take the cake scented keycard from the lavender scented locker. If you can get your hands on the cake scented keycard, move south. That done, unlock the cake scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You smell an interesting smell, and follow it to a lavender scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a American limited edition box. Now why would someone leave that there?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take lavender scented keycard from American limited edition box<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take cake scented keycard from lavender scented locker<|im_end|>go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the west. Then, take a trip west. After that, pick up the Henderson's key from the bookshelf. If you have got the Henderson's key, check that the Henderson's safe is unlocked with the Henderson's key. And then, assure that the Henderson's safe is open. After that, retrieve the book from the Henderson's safe. After that, head east. After that, put the book inside the locker in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an unblocked exit to the west.
You are carrying: a bug.

your action:

Response: go west<|im_end|>go west<|im_end|>take Henderson's key from bookshelf<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take book from Henderson's safe<|im_end|>go east<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the north. Okay, and then, pick up the type B latchkey from the floor of the laundry place. With the type B latchkey, make an attempt to venture south. With that over with, unlock the type B hatch. And then, make sure that the type B hatch within the kitchenette is opened. After that, make an effort to go to the south. Next, try to head east. After that, recover the bug from the type 0 locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
There is a closed type B hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B latchkey<|im_end|>go south<|im_end|>unlock type B hatch with type B latchkey<|im_end|>open type B hatch<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, open the suitcase within the bedroom. After that, take the non-euclidean keycard from the suitcase within the bedroom. After that, assure that the non-euclidean locker inside the bedroom is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean locker within the bedroom is open. And then, recover the key from the non-euclidean locker in the bedroom. And then, insert the key into the box within the bedroom's lock to unlock it. After that, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You begin to take stock of what's in the room.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to head south. After that, recover the passkey from the floor of the kitchen. And then, make sure that the chest is unlocked. After that, ensure that the chest in the kitchen is open. And then, retrieve the latchkey from the chest. And then, check that the box within the kitchen is unlocked with the latchkey. Then, doublecheck that the box in the kitchen is wide open. And then, take the nest of ticks from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of ticks from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the shelf. If you have got the keycard, travel west. Okay, and then, insert the keycard into the passageway's lock to unlock it. And then, ensure that the passageway inside the office is open. After that, move south. Then, try to venture east. Next, recover the type 1 passkey from the trunk. And then, Insert the type 1 passkey into the type 1 chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You see a shelf. On the shelf you can see a keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 passkey from trunk<|im_end|>lock type 1 chest with type 1 passkey<|im_end|>