Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make absolutely sure that the box is unlocked with the latchkey. After that, open the box inside the cookhouse. Having pulled open the box, take the Canadian limited edition key from the box. And then, unlock the Canadian limited edition box. Once you have unlocked the Canadian limited edition box, ensure that the Canadian limited edition box is open. Then, retrieve the Canadian limited edition latchkey from the Canadian limited edition box in the cookhouse. With the Canadian limited edition latchkey, doublecheck that the Canadian limited edition locker in the cookhouse is unlocked with the Canadian limited edition latchkey. After that, make sure that the Canadian limited edition locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a locked Canadian limited edition locker close by. You make out a Canadian limited edition box. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked box right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take Canadian limited edition latchkey from Canadian limited edition box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, unlock the gateway within the lounge. And then, make sure that the gateway within the lounge is open. And then, try to head south. With that over with, move west. And then, recover the butterfly from the fridge within the kitchenette. Then, try to go to the east. And then, ensure that the rectangular safe inside the recreation zone is open. Having opened the rectangular safe, insert the butterfly inside the rectangular safe within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed gateway leading south. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from fridge<|im_end|>go east<|im_end|>open rectangular safe<|im_end|>insert butterfly into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the sock from the counter inside the steam room. And then, go to the west. Then, pick-up the keycard from the floor of the studio. After that, unlock the portal. After that, ensure that the portal inside the studio is open. Then, venture south. With that done, place the sock on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take sock from counter<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take the type L key from the rack. Having got the type L key, try to go west. With that accomplished, look and see that the type L locker is unlocked. After unlocking the type L locker, ensure that the type L locker is open. Once you have opened the type L locker, retrieve the lavender scented keycard from the type L locker in the lounge. And then, attempt to travel east. Then, make sure that the lavender scented safe is closed. After that, look and see that the lavender scented safe within the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it standard? You better believe it is.
You can see a lavender scented safe. The lavender scented safe is empty! What a waste of a day! You can see a rack. The rack is ordinary. On the rack you see a type L key. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type L key from rack<|im_end|>go west<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take lavender scented keycard from type L locker<|im_end|>go east<|im_end|>close lavender scented safe<|im_end|>lock lavender scented safe with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the east. Then, recover the non-euclidean keycard from the refrigerator. After that, make it so that the non-euclidean safe inside the kitchen is unlocked. Having unlocked the non-euclidean safe, ensure that the non-euclidean safe inside the kitchen is open. And then, pick up the fudge scented passkey from the non-euclidean safe. Then, head west. Following that, make sure that the fudge scented box within the salon is closed. And then, make sure that the fudge scented box is locked with the fudge scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened fudge scented box in the corner. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from refrigerator<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take fudge scented passkey from non-euclidean safe<|im_end|>go west<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to venture north. Next, ensure that the door is open. Then, travel west. Then, take a trip south. After that, retrieve the Canadian limited edition key from the bar in the bedchamber. With the Canadian limited edition key, make an attempt to travel north. Once you accomplish that, travel east. If you can accomplish that, doublecheck that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go west<|im_end|>go south<|im_end|>take Canadian limited edition key from bar<|im_end|>go north<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, unlock the safe inside the bedchamber. Once you have unlocked the safe, doublecheck that the safe inside the bedchamber is open. Then, recover the Microsoft latchkey from the safe. Then, make sure that the Microsoft locker is unlocked. And then, make it so that the Microsoft locker within the bedchamber is wide open. If you have pulled open the Microsoft locker, pick up the novel from the Microsoft locker within the bedchamber. And then, travel east. With that done, ditch the novel on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft locker. You rest your hand against a wall, but you miss the wall and fall onto a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take novel from Microsoft locker<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the Microsoft style safe with the Microsoft style keycard. And then, look and see that the Microsoft style safe is opened. After opening the Microsoft style safe, retrieve the passkey from the Microsoft style safe inside the recreation zone. With the passkey, go north. With that over with, unlock the box in the vault with the passkey. After that, doublecheck that the box is ajar. And then, pick up the spherical key from the box. Then, doublecheck that the spherical passageway is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You see a Microsoft style safe.
You need an unblocked exit? You should try going north.
You are carrying: a Microsoft style keycard and a nest of caterpillars.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take passkey from Microsoft style safe<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>unlock spherical passageway with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to venture west. Okay, and then, unlock the cuboid safe inside the chamber with the cuboid latchkey. And then, open the cuboid safe. And then, retrieve the passkey from the cuboid safe inside the chamber. After that, move east. And then, doublecheck that the safe in the study is unlocked. Then, doublecheck that the safe is open. Then, take the Comic Strip Calendar from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, head west. And then, go south. After that, pick up the formless passkey from the board within the launderette. After that, unlock the formless chest within the launderette. And then, doublecheck that the formless chest inside the launderette is opened. And then, retrieve the bug from the formless chest. Then, travel north. And then, you can place the bug inside the chest in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take formless passkey from board<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take bug from formless chest<|im_end|>go north<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to venture east. Then, pick-up the type 4 latchkey from the floor of the shower. After that, take a trip west. With that over with, make absolutely sure that the type 4 locker within the canteen is unlocked with the type 4 latchkey. After that, ensure that the type 4 locker inside the canteen is open. After that, recover the passkey from the type 4 locker in the canteen. And then, make an attempt to head east. And then, make absolutely sure that the chest in the shower is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to walk into an usual one. You start to take note of what's in the room.
You see a type 4 locker. Huh, weird.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. With that done, recover the passkey from the mantelpiece within the chamber. Then, insert the passkey into the chest's lock to unlock it. And then, ensure that the chest within the chamber is open. And then, recover the cuboid latchkey from the chest within the chamber. Then, check that the cuboid locker is unlocked with the cuboid latchkey. And then, ensure that the cuboid locker inside the chamber is open. After that, retrieve the worm from the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from mantelpiece<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid latchkey from chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take worm from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the box in the shower is open. After you have opened the box, recover the rectangular latchkey from the box in the shower. Then, insert the rectangular latchkey into the rectangular safe's lock to unlock it. Then, assure that the rectangular safe in the shower is wide open. And then, pick up the rectangular passkey from the rectangular safe. After that, insert the rectangular passkey into the rectangular box inside the shower's lock to unlock it. After you have unlocked the rectangular box, ensure that the rectangular box is open. Then, recover the paper towel from the rectangular box inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower. You begin to take stock of what's here.
You can see a rectangular box! You make out a rectangular safe. You see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take rectangular passkey from rectangular safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take paper towel from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. Following that, attempt to venture north. Then, retrieve the passkey from the dresser within the sauna. Then, attempt to travel south. Once you succeed at that, try to go to the east. And then, unlock the safe within the bedchamber. And then, open the safe within the bedchamber. Then, pick up the tablet from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You make out a locked normal looking safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move east. Next, ensure that the gateway is open. After opening the gateway, try to head north. Then, move east. Then, pick up the cashew from the case within the laundry place. Having picked up the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an unblocked exit to the east.
You are carrying: a salad and a type 3 latchkey.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take cashew from case<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, go to the south. Then, take a trip east. Then, pick-up the Canadian keycard from the floor of the dish-pit. After that, make it so that the Canadian chest in the dish-pit is unlocked. Then, open the Canadian chest. Then, retrieve the fork from the Canadian chest within the dish-pit. And then, try to travel west. With that over with, rest the fork on the rack inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a table. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a table in a room.
You need an unblocked exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take fork from Canadian chest<|im_end|>go west<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the basket. Then, retrieve the TextWorld limited edition passkey from the basket. And then, attempt to go south. Then, check that the TextWorld limited edition safe inside the laundry place is unlocked with the TextWorld limited edition passkey. After that, open the TextWorld limited edition safe in the laundry place. And then, retrieve the latchkey from the TextWorld limited edition safe in the laundry place. Then, look and see that the box is unlocked. Then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed basket here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take TextWorld limited edition passkey from basket<|im_end|>go south<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take latchkey from TextWorld limited edition safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make it so that the safe is unlocked. After that, doublecheck that the safe is ajar. And then, take the latchkey from the safe. With the latchkey, check that the box within the laundromat is unlocked with the latchkey. Then, make sure that the box within the laundromat is wide open. If you have pulled open the box, pick up the mop from the box. Having picked up the mop, go to the north. And then, throw the mop on the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You start to take note of what's in the room.
You make out a locked box. You can make out a locked safe here.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, pick up the type E keycard from the dresser in the bathroom. Then, insert the type E keycard into the type E chest within the bathroom's lock to unlock it. And then, open the type E chest. And then, retrieve the key from the type E chest within the bathroom. After that, doublecheck that the box is unlocked. After that, ensure that the box is open. Then, retrieve the vacuum from the box within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type E keycard from dresser<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, lift the type 0 passkey from the floor of the lounge. And then, take a trip north. Then, make it so that the type 0 safe inside the chamber is unlocked. If you have unlocked the type 0 safe, open the type 0 safe. After pulling open the type 0 safe, recover the passkey from the type 0 safe. And then, take a trip south. If you can do that, unlock the chest with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked normal looking type 0 safe in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 0 passkey<|im_end|>go north<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take passkey from type 0 safe<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. With that over with, retrieve the keycard from the floor of the workshop. After that, try to go south. Then, insert the keycard into the box inside the parlor's lock to unlock it. And then, make it so that the box is open. And then, recover the pillow from the box in the parlor. After that, move north. If you can accomplish that, rest the pillow on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
You can make out a locked box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>put pillow on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the steam room. With the American style key, make sure that the American style safe is unlocked. Then, open the American style safe within the steam room. Then, retrieve the type 7 key from the American style safe. Then, doublecheck that the type 7 locker in the steam room is unlocked with the type 7 key. And then, ensure that the type 7 locker is open. Then, recover the fly larva from the type 7 locker inside the steam room. Then, ditch the fly larva on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. I guess you better just go and list everything you see here.
You scan the room for a type 7 locker, and you find a type 7 locker. Make a note of this, you might have to put stuff on or in it later on. You make out a American style safe.
There is an unblocked exit to the west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take type 7 key from American style safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take fly larva from type 7 locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to go east. And then, ensure that the freezer within the cookhouse is open. Then, retrieve the keycard from the freezer within the cookhouse. After that, look and see that the gate within the cookhouse is unlocked. And then, open the gate. And then, try to go to the north. Next, pick up the Microsoft limited edition key from the chest inside the parlor. Then, check that the Microsoft limited edition box is unlocked with the Microsoft limited edition key. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go north<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American limited edition latchkey from the fridge. Then, insert the American limited edition latchkey into the American limited edition chest's lock to unlock it. Then, open the American limited edition chest within the canteen. After opening the American limited edition chest, pick up the passkey from the American limited edition chest. After that, unlock the safe. After that, open the safe. After pulling open the safe, retrieve the glass from the safe within the canteen. And then, place the glass on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
You see a safe. Were you looking for a American limited edition chest? Because look over there, it's a American limited edition chest. An open fridge is in the corner. The fridge contains an American limited edition latchkey. You can see a bowl. The bowl is usual. However, the bowl, like an empty bowl, has nothing on it.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take American limited edition latchkey from fridge<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>put glass on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. Then, pick up the cuboid key from the dresser. Then, attempt to take a trip west. And then, unlock the cuboid safe inside the study. After that, make absolutely sure that the cuboid safe is opened. After that, retrieve the latchkey from the cuboid safe. And then, attempt to take a trip east. Following that, check that the box is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at that sign! What does it say? It says Welcome to the study? Well that's cool.
You can make out a locked cuboid safe.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from dresser<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the passkey from the bureau. Having got the passkey, take a trip west. After that, unlock the chest inside the shower with the passkey. After that, make absolutely sure that the chest within the shower is opened. And then, pick up the latchkey from the chest within the shower. And then, move east. And then, look and see that the portal in the study is unlocked. And then, make sure that the portal in the study is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a bureau, so there's that. The bureau contains a passkey.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, unlock the Henderson's style box in the sauna. After that, ensure that the Henderson's style box is open. Then, retrieve the keycard from the Henderson's style box. After getting the keycard, try to venture east. Next, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. After pulling open the safe, retrieve the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just entered a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a Henderson's style box.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Henderson's style keycard and a top hat.

your action:

Response: unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take keycard from Henderson's style box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to check that the formless safe is unlocked with the formless latchkey. Then, open the formless safe. And then, take the passkey from the formless safe inside the closet. After you have got the passkey, look and see that the locker is unlocked. And then, open the locker. And then, recover the golf ball from the locker. Then, make an effort to go west. With that accomplished, ditch the golf ball on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet. You can barely contain your excitement.
You see a locked locker nearby. You see a formless safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>go west<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could pick up the passkey from the bench in the steam room. With the passkey, try to go to the east. Next, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker inside the salon is open. And then, retrieve the latchkey from the locker. Then, make sure that the chest is unlocked. After that, open the chest inside the salon. After opening the chest, take the cushion from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You make out a bench. The bench is typical. On the bench you can see a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the trunk is open. And then, recover the type 7 key from the trunk inside the parlor. And then, try to move east. With that accomplished, make absolutely sure that the type 7 chest within the sauna is unlocked with the type 7 key. After that, assure that the type 7 chest is ajar. And then, retrieve the latchkey from the type 7 chest inside the sauna. After that, make sure that the chest in the sauna is unlocked. And then, ensure that the chest within the sauna is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You can see a closed trunk.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type 7 key from trunk<|im_end|>go east<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go west. And then, recover the key from the coffer. And then, make an attempt to venture east. And then, unlock the box with the key. After unlocking the box, ensure that the box is open. After that, take the rectangular keycard from the box. And then, doublecheck that the rectangular locker is unlocked. After that, open the rectangular locker in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You can make out a locked rectangular locker here. Oh wow! Is that what I think it is? It is! It's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take key from coffer<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular keycard from box<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, take a trip west. And then, make sure that the cuboid chest is unlocked. After unlocking the cuboid chest, assure that the cuboid chest within the lounge is ajar. And then, take the Henderson's keycard from the cuboid chest. After that, move east. With that over with, check that the Henderson's chest inside the laundromat is unlocked with the Henderson's keycard. And then, assure that the Henderson's chest is wide open. Then, recover the vacuum from the Henderson's chest within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You scan the room, seeing a Henderson's chest.
There is an unblocked exit to the west.
You are carrying: a legume and a cuboid keycard.

your action:

Response: go west<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's keycard from cuboid chest<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take vacuum from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. And then, check that the spherical locker in the cookery is unlocked with the spherical key. After that, ensure that the spherical locker is open. Then, pick up the key from the spherical locker inside the cookery. After that, insert the key into the box's lock to unlock it. After that, open the box. And then, recover the stick of butter from the box. After taking the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. And then, open the dresser. And then, take the cuboid latchkey from the dresser in the lounge. If you can get your hands on the cuboid latchkey, make it so that the cuboid safe is unlocked. Then, make sure that the cuboid safe within the lounge is open. And then, take the key from the cuboid safe within the lounge. After that, move west. Then, unlock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
A locked box, which looks standard, is in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could make it so that the locker is unlocked. After that, open the locker. And then, recover the rectangular latchkey from the locker within the sauna. Then, insert the rectangular latchkey into the rectangular gateway inside the sauna's lock to unlock it. And then, doublecheck that the rectangular gateway in the sauna is open. After that, head east. Then, pick up the type 5 latchkey from the floor of the playroom. And then, make it so that the type 5 box within the playroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You can see a locked locker. You see a dresser.
There is a closed rectangular gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>take type 5 latchkey<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip east. Once you do that, open the locker. And then, retrieve the latchkey from the locker. And then, take a trip west. And then, make it so that the safe within the kitchenette is unlocked. And then, ensure that the safe is open. And then, recover the sandwich from the safe. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You see a safe.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head north. And then, make an effort to travel east. And then, lift the spherical passkey from the floor of the studio. And then, insert the spherical passkey into the spherical chest's lock to unlock it. After that, doublecheck that the spherical chest is open. And then, recover the shadfly from the spherical chest inside the studio. Then, head west. After that, drop the shadfly on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
This is going to sound unbelievable, but you've just entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical passkey<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take shadfly from spherical chest<|im_end|>go west<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, venture north. And then, try to take a trip north. Once you get around to doing that, lift the passkey from the floor of the spare room. And then, insert the passkey into the chest within the spare room's lock to unlock it. Then, ensure that the chest in the spare room is open. And then, retrieve the key from the chest. Then, make an attempt to venture south. That done, make absolutely sure that the safe in the kitchen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a mop.

your action:

Response: go north<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, take the cuboid passkey from the cabinet. After stealing the cuboid passkey, unlock the cuboid gateway. And then, look and see that the cuboid gateway is wide open. After that, try to travel north. Then, pick up the cuboid keycard from the bed in the recreation zone. After that, try to head south. After that, lock the cuboid chest in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey from cabinet<|im_end|>unlock cuboid gateway with cuboid passkey<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>take cuboid keycard from bed<|im_end|>go south<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. And then, pick-up the latchkey from the floor of the lounge. After that, assure that the passageway within the lounge is unlocked. If you have unlocked the passageway, ensure that the passageway is open. After that, try to travel south. And then, recover the bug from the floor of the vault. After that, travel east. Next, place the bug on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. If you can manage that, open the suitcase within the bedchamber. After that, pick up the latchkey from the suitcase in the bedchamber. Then, head north. Following that, make it so that the box in the basement is unlocked with the latchkey. After unlocking the box, open the box inside the basement. Then, take the hat from the box within the basement. Having taken the hat, rest the hat on the counter. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You begin to take stock of what's here.
You can see a locked box, which looks usual, nearby. What's that over there? It looks like it's a counter. The counter is usual. But there isn't a thing on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take hat from box<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless passkey from the floor of the parlor. After taking the formless passkey, look and see that the formless safe in the parlor is unlocked with the formless passkey. And then, ensure that the formless safe is open. And then, take the passkey from the formless safe inside the parlor. Then, assure that the gate in the parlor is unlocked. Once you have unlocked the gate, make absolutely sure that the gate inside the parlor is open. Then, move east. With that done, close the cabinet within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a formless safe.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless passkey on the floor.
You are carrying: a fondue.

your action:

Response: take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the key from the case inside the closet. If you can get your hands on the key, doublecheck that the box is unlocked. Then, open the box within the closet. Then, recover the passkey from the box in the closet. Once you have taken the passkey, assure that the chest inside the closet is unlocked with the passkey. If you have unlocked the chest, open the chest within the closet. After that, recover the raspberry from the chest in the closet. And then, eat the raspberry. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You make out a locked chest in the room. You can make out a locked box. You make out a case. The case contains a key.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take raspberry from chest<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the key into the chest within the bedroom's lock to unlock it. After that, assure that the chest in the bedroom is wide open. After opening the chest, recover the latchkey from the chest in the bedroom. After that, venture east. Then, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe inside the parlor is ajar. And then, retrieve the fondue from the safe. If you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a lightbulb.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the passkey into the safe in the garage's lock to unlock it. After that, ensure that the safe is open. After that, pick up the Henderson's limited edition keycard from the safe within the garage. After that, doublecheck that the Henderson's limited edition locker is unlocked. Once you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker inside the garage is open. And then, pick up the rectangular key from the Henderson's limited edition locker inside the garage. After that, unlock the rectangular locker inside the garage. After unlocking the rectangular locker, make absolutely sure that the rectangular locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You scan the room, seeing a rectangular locker. You can make out a locked Henderson's limited edition locker. A locked usual looking safe is here.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take rectangular key from Henderson's limited edition locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could venture east. After that, doublecheck that the locker inside the bar is unlocked. Having unlocked the locker, doublecheck that the locker is wide open. Then, recover the cuboid keycard from the locker within the bar. Then, unlock the cuboid safe inside the bar with the cuboid keycard. After unlocking the cuboid safe, open the cuboid safe. And then, retrieve the loaf of bread from the cuboid safe in the bar. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take loaf of bread from cuboid safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. If you can finish that, go south. With that over with, go east. Once you manage that, pick-up the cake scented keycard from the floor of the kitchenette. And then, look and see that the cake scented box in the kitchenette is unlocked. And then, ensure that the cake scented box is open. And then, recover the key from the cake scented box inside the kitchenette. Having got the key, look and see that the locker within the kitchenette is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cake scented keycard<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take key from cake scented box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, check that the locker is unlocked with the keycard. After that, ensure that the locker inside the bedroom is open. And then, retrieve the manuscript from the locker. Then, attempt to go south. And then, pick up the key from the floor of the recreation zone. Then, look and see that the safe within the recreation zone is unlocked. Then, ensure that the safe is open. Then, you can put the manuscript inside the safe in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
A locked locker, which looks usual, is in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert manuscript into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the gate inside the workshop is open. And then, head east. Once you do that, take a trip east. And then, open the type W chest. After that, take the key from the type W chest in the kitchen. And then, attempt to travel west. After that, close the gate within the studio. If you have closed the gate, lock the gate with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go east<|im_end|>go east<|im_end|>open type W chest<|im_end|>take key from type W chest<|im_end|>go west<|im_end|>close gate<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. With that accomplished, retrieve the non-euclidean passkey from the case. After that, unlock the non-euclidean chest inside the cellar. And then, look and see that the non-euclidean chest inside the cellar is ajar. Then, try to move west. Next, take the tv from the mantelpiece within the bedroom. Then, go east. And then, you can insert the tv into the non-euclidean chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now.
You can make out a mantelpiece! The mantelpiece is typical. On the mantelpiece you can see a tv.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from case<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>go west<|im_end|>take tv from mantelpiece<|im_end|>go east<|im_end|>insert tv into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. Then, make an effort to travel west. And then, pick up the cuboid latchkey from the bench. And then, look and see that the cuboid safe is unlocked. Then, open the cuboid safe within the bedroom. After that, recover the passkey from the cuboid safe within the bedroom. Then, go east. After that, look and see that the box inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid latchkey from bench<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, check that the TextWorld limited edition chest inside the scullery is unlocked with the TextWorld limited edition keycard. After you have unlocked the TextWorld limited edition chest, make sure that the TextWorld limited edition chest inside the scullery is ajar. Then, take the spherical keycard from the TextWorld limited edition chest in the scullery. And then, doublecheck that the spherical gateway is unlocked. And then, ensure that the spherical gateway is open. After pulling open the spherical gateway, go north. Then, venture east. Then, open the coffer inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You make out a locked ordinary looking TextWorld limited edition chest right there by you.
There is a closed spherical gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition keycard and a mat.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take spherical keycard from TextWorld limited edition chest<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, take a trip east. That done, retrieve the passkey from the bench. After that, make an attempt to go west. Then, unlock the box in the vault. After that, make sure that the box inside the vault is ajar. And then, pick up the broom from the box within the vault. After that, attempt to take a trip east. After that, put the broom on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. You start to take note of what's in the room.
You can make out a locked box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. And then, head east. And then, ensure that the box is open. Then, take the spherical keycard from the box in the sauna. And then, make it so that the spherical box inside the sauna is unlocked with the spherical keycard. After unlocking the spherical box, open the spherical box within the sauna. Then, take the TextWorld style latchkey from the spherical box inside the sauna. If you can get your hands on the TextWorld style latchkey, doublecheck that the TextWorld style box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take TextWorld style latchkey from spherical box<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the locker. And then, ensure that the locker is open. Then, take the passkey from the locker. And then, attempt to move south. With that accomplished, unlock the safe with the passkey. After unlocking the safe, open the safe in the pantry. After that, take the type 7 passkey from the safe in the pantry. And then, unlock the type 7 locker within the pantry with the type 7 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
As if things weren't amazing enough already, you can even see a locker.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 passkey from safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, assure that the chest inside the spare room is ajar. Then, take the glove from the chest inside the spare room. After that, venture east. And then, pick-up the latchkey from the floor of the shower. And then, check that the safe within the shower is unlocked with the latchkey. After that, open the safe. After pulling open the safe, put the glove inside the safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. The room is well lit.
You can make out a locked safe close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a pear.

your action:

Response: go west<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to head south. Once you do that, open the Canadian style safe inside the study. Then, retrieve the passkey from the Canadian style safe. And then, unlock the locker inside the study. After that, open the locker. And then, recover the TextWorld key from the locker inside the study. Then, unlock the TextWorld chest. After you have unlocked the TextWorld chest, open the TextWorld chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>take passkey from Canadian style safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the vanilla scented key from the crate in the cellar. Then, unlock the vanilla scented gateway inside the cellar. After unlocking the vanilla scented gateway, make sure that the vanilla scented gateway inside the cellar is ajar. And then, move north. If you can accomplish that, ensure that the display inside the studio is open. After that, take the gummy bear from the display. After that, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a crate. The crate contains a vanilla scented key. Now that's what I call TextWorld!
There is a closed vanilla scented gateway leading north. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: take vanilla scented key from crate<|im_end|>unlock vanilla scented gateway with vanilla scented key<|im_end|>open vanilla scented gateway<|im_end|>go north<|im_end|>open display<|im_end|>take gummy bear from display<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian style key into the Canadian style chest's lock to unlock it. And then, ensure that the Canadian style chest is open. After that, pick up the key from the Canadian style chest. After that, unlock the chest with the key. Then, ensure that the chest is open. Then, pick up the passkey from the chest. And then, go south. Next, check that the locker is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You can barely contain your excitement.
Were you looking for a chest? Because look over there, it's a chest. You make out a locked Canadian style chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make absolutely sure that the cabinet is ajar. And then, retrieve the passkey from the cabinet in the shower. Then, travel north. Then, unlock the safe in the washroom. After that, make absolutely sure that the safe within the washroom is opened. Then, pick up the cuboid latchkey from the safe within the washroom. Once you have picked up the cuboid latchkey, insert the cuboid latchkey into the cuboid box in the washroom's lock to unlock it. Having unlocked the cuboid box, open the cuboid box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
As if things weren't amazing enough already, you can even see a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the north.
You are carrying: a mug.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. Then, pick up the key from the couch within the recreation zone. Then, take a trip east. And then, insert the key into the safe's lock to unlock it. And then, open the safe inside the laundry place. And then, pick up the passkey from the safe in the laundry place. And then, make it so that the box inside the laundry place is unlocked with the passkey. After that, assure that the box inside the laundry place is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You can see a locked box in the corner. You see a safe. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from couch<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick-up the Canadian style passkey from the floor of the bedchamber. After that, make sure that the Canadian style box is unlocked. And then, make sure that the Canadian style box inside the bedchamber is wide open. After that, take the key from the Canadian style box. After taking the key, assure that the chest is unlocked. Then, ensure that the chest is open. And then, pick up the spherical keycard from the chest. And then, make absolutely sure that the spherical chest inside the bedchamber is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a spherical chest. What's that over there? It looks like it's a chest. You see a locked Canadian style box nearby.
There is an unguarded exit to the west.
There is a Canadian style passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style passkey<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take key from Canadian style box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip north. With that over with, ensure that the cabinet in the garage is open. And then, take the passkey from the cabinet within the garage. And then, venture south. With that over with, make it so that the gateway in the bedchamber is unlocked with the passkey. And then, open the gateway inside the bedchamber. After opening the gateway, try to take a trip west. And then, open the chest in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying: a berry.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, assure that the safe is unlocked. After that, open the safe. And then, pick up the passkey from the safe. Then, venture south. Then, doublecheck that the gate is unlocked. And then, ensure that the gate in the kitchen is open. And then, go to the east. And then, take the shadfly from the mantle inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room is well lit.
You make out a locked safe, which looks usual, in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a spork.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take shadfly from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go to the south. And then, make absolutely sure that the fridge is opened. Then, take the type O latchkey from the fridge within the cookery. With the type O latchkey, assure that the type O door is unlocked. After unlocking the type O door, open the type O door in the cookery. After that, attempt to head east. Next, pick up the disk from the safe. After that, place the disk on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take type O latchkey from fridge<|im_end|>unlock type O door with type O latchkey<|im_end|>open type O door<|im_end|>go east<|im_end|>take disk from safe<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the formless box within the vault. Then, open the formless box. Then, recover the key from the formless box within the vault. And then, assure that the gate is unlocked. After unlocking the gate, ensure that the gate inside the vault is open. Then, go north. And then, attempt to go to the east. And then, retrieve the fly larva from the shelf in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You see a locked formless box.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you manage that, look and see that the locker is open. Then, take the book from the locker in the bedroom. After that, travel north. Once you manage that, take the formless key from the Henderson's safe within the shower. Once you have picked up the formless key, unlock the formless locker. Then, assure that the formless locker inside the shower is wide open. After pulling open the formless locker, you can place the book inside the formless locker inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a formless locker. You can make out an opened Henderson's safe close by. The Henderson's safe contains a formless key.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take book from locker<|im_end|>go north<|im_end|>take formless key from Henderson's safe<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>insert book into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. That done, go south. Then, try to venture east. Following that, lift the cake scented key from the floor of the bedchamber. With the cake scented key, insert the cake scented key into the cake scented locker inside the bedchamber's lock to unlock it. After that, make absolutely sure that the cake scented locker in the bedchamber is wide open. After opening the cake scented locker, recover the cd from the cake scented locker inside the bedchamber. After that, put the cd on the desk inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is an unblocked exit to the west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cake scented key<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take cd from cake scented locker<|im_end|>put cd on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, look and see that the box in the sauna is unlocked. After that, make absolutely sure that the box within the sauna is wide open. After that, take the Henderson's latchkey from the box. Then, unlock the Henderson's locker in the sauna. And then, ensure that the Henderson's locker is open. Then, take the insect from the Henderson's locker within the sauna. And then, make an effort to venture south. Okay, and then, throw the insect on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just come into a sauna.
A locked Henderson's locker, which looks normal, is in the room. You make out a box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take insect from Henderson's locker<|im_end|>go south<|im_end|>drop insect<|im_end|>