Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go north. With that over with, ensure that the dresser within the laundromat is open. After that, recover the passkey from the dresser. And then, make an attempt to go south. With that over with, assure that the gate within the closet is unlocked. Then, make it so that the gate is open. Then, take a trip west. Then, make it so that the gate inside the study is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to recover the fork from the case within the kitchenette. If you can get your hands on the fork, make an effort to head west. With that accomplished, try to take a trip west. And then, pick up the passkey from the floor of the chamber. If you can get your hands on the passkey, take a trip east. And then, doublecheck that the safe inside the sauna is unlocked. And then, open the safe in the sauna. Then, insert the fork into the safe within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. The case contains a fork. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: take fork from case<|im_end|>go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. Then, unlock the soap scented safe. After unlocking the soap scented safe, ensure that the soap scented safe is open. And then, take the TextWorld key from the soap scented safe. Then, unlock the TextWorld chest with the TextWorld key. Having unlocked the TextWorld chest, make sure that the TextWorld chest within the restroom is opened. And then, take the chocolate bar from the TextWorld chest within the restroom. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a soap scented passkey.

your action:

Response: go east<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take TextWorld key from soap scented safe<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take chocolate bar from TextWorld chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the TextWorld limited edition safe inside the bathroom. Then, make absolutely sure that the TextWorld limited edition safe within the bathroom is open. And then, retrieve the Microsoft keycard from the TextWorld limited edition safe inside the bathroom. With the Microsoft keycard, take a trip north. And then, assure that the Microsoft chest in the bar is unlocked. Then, make absolutely sure that the Microsoft chest is opened. Once you have opened the Microsoft chest, recover the insect from the Microsoft chest. And then, place the insect on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in the place we're calling the bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked TextWorld limited edition safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take Microsoft keycard from TextWorld limited edition safe<|im_end|>go north<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take insect from Microsoft chest<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the rectangular keycard from the floor of the kitchen. If you can get your hands on the rectangular keycard, unlock the rectangular box inside the kitchen. After unlocking the rectangular box, ensure that the rectangular box inside the kitchen is open. And then, take the cuboid keycard from the rectangular box. Then, make it so that the cuboid chest is unlocked with the cuboid keycard. Then, open the cuboid chest. And then, take the kettle from the cuboid chest within the kitchen. Then, toss the kettle on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
You see a locked normal looking cuboid chest in the room. You make out a locked rectangular box in the room. You can make out a cabinet. Classic TextWorld. What a letdown! The cabinet is empty!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take cuboid keycard from rectangular box<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take kettle from cuboid chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could venture west. With that done, make absolutely sure that the soap scented box inside the recreation zone is open. After that, pick up the key from the soap scented box within the recreation zone. Then, unlock the safe within the recreation zone. After that, ensure that the safe within the recreation zone is open. And then, recover the Henderson's key from the safe within the recreation zone. Then, attempt to travel east. Once you finish that, make sure that the Henderson's chest in the studio is unlocked with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see a locked Henderson's chest right there by you.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the type 5 chest is unlocked. After unlocking the type 5 chest, doublecheck that the type 5 chest is ajar. And then, recover the key from the type 5 chest. Then, go to the east. With that accomplished, make it so that the chest is unlocked. And then, open the chest. And then, take the Canadian style key from the chest. And then, doublecheck that the Canadian style door in the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
A rusty board tells you that you are now in the attic.
You can make out a type 5 chest. You check the price tag that hangs off the type 5 chest. Thirty bucks?! That's ridiculous! You ever meet my friend, they work for the mayor? I'm sure my friend could get you one of those for 10 bucks!
There is an unblocked exit to the east.
You are carrying: a type 5 key.

your action:

Response: unlock type 5 chest with type 5 key<|im_end|>open type 5 chest<|im_end|>take key from type 5 chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian style key from chest<|im_end|>lock Canadian style door with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the cabinet inside the launderette. Once you have taken the keycard, venture east. And then, assure that the safe inside the washroom is unlocked. After that, ensure that the safe within the washroom is open. Then, recover the vanilla scented key from the safe in the washroom. Then, check that the vanilla scented locker inside the washroom is unlocked with the vanilla scented key. After that, make absolutely sure that the vanilla scented locker in the washroom is open. Then, pick up the sock from the vanilla scented locker within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal.
You can make out an opened cabinet nearby. The cabinet contains a keycard.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented key from safe<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take sock from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to venture east. After that, take the TextWorld style passkey from the stand within the studio. If you have picked up the TextWorld style passkey, go west. That done, make sure that the TextWorld style locker within the kitchen is unlocked with the TextWorld style passkey. After that, open the TextWorld style locker within the kitchen. Then, recover the kettle from the TextWorld style locker within the kitchen. And then, make an effort to travel east. After that, sit the kettle on the chair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
You make out a locked TextWorld style locker nearby.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style passkey from stand<|im_end|>go west<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take kettle from TextWorld style locker<|im_end|>go east<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the type 0 passkey from the floor of the canteen. After getting the type 0 passkey, check that the type 0 safe is unlocked with the type 0 passkey. After unlocking the type 0 safe, open the type 0 safe in the canteen. After pulling open the type 0 safe, take the type F latchkey from the type 0 safe within the canteen. If you can get your hands on the type F latchkey, unlock the type F locker in the canteen with the type F latchkey. And then, ensure that the type F locker is open. And then, recover the spoon from the type F locker. After that, you can insert the spoon inside the type 0 safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type 0 safe. You can see a locked type F locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a coconut and a type 0 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 0 passkey<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take type F latchkey from type 0 safe<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take spoon from type F locker<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Henderson's limited edition key from the table in the bathroom. After that, go to the west. Then, make it so that the Henderson's limited edition chest is unlocked. And then, ensure that the Henderson's limited edition chest is open. Then, take the formless keycard from the Henderson's limited edition chest in the closet. After you have picked up the formless keycard, check that the formless locker within the closet is unlocked with the formless keycard. Then, look and see that the formless locker is wide open. Then, take the scarf from the formless locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. On the table you see a Henderson's limited edition key. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from table<|im_end|>go west<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take formless keycard from Henderson's limited edition chest<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take scarf from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel south. And then, doublecheck that the portmanteau is open. After opening the portmanteau, retrieve the rectangular keycard from the portmanteau within the workshop. After getting the rectangular keycard, make an effort to travel north. And then, insert the rectangular keycard into the rectangular door within the washroom's lock to unlock it. And then, ensure that the rectangular door in the washroom is open. And then, attempt to go to the east. Okay, and then, make sure that the case is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place. Let's see what's in here.
You scan the room, seeing a bench. Now why would someone leave that there? But the thing hasn't got anything on it.
There is a closed rectangular door leading east. There is an unblocked exit to the south.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take rectangular keycard from portmanteau<|im_end|>go north<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to go west. Okay, and then, assure that the chest is wide open. And then, retrieve the latchkey from the chest in the dish-pit. And then, attempt to travel east. After that, insert the latchkey into the gate in the studio's lock to unlock it. Then, open the gate inside the studio. Then, make an effort to head south. Then, pick up the iron from the shelf within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the formless key from the cabinet inside the steam room. After that, attempt to take a trip west. And then, check that the formless chest is unlocked with the formless key. And then, ensure that the formless chest within the chamber is open. Then, recover the keycard from the formless chest. After that, make an attempt to go to the east. And then, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet contains a formless key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless key from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Following that, take the rectangular passkey from the shelf in the lounge. Then, go south. Then, assure that the rectangular gate is unlocked. After that, open the rectangular gate. And then, move east. After that, take the candy bar from the bar. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
There is a closed rectangular gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey from shelf<|im_end|>go south<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>take candy bar from bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick up the fudge scented passkey from the suitcase inside the parlor. And then, go to the west. Once you succeed at that, assure that the fudge scented safe inside the recreation zone is unlocked. Once you have unlocked the fudge scented safe, make sure that the fudge scented safe is ajar. Then, recover the key from the fudge scented safe inside the recreation zone. After taking the key, go east. Following that, assure that the chest is shut. And then, make absolutely sure that the chest is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. Empty! What kind of nightmare TextWorld is this? You make out an opened suitcase. The suitcase contains a fudge scented passkey. You make out a stand. The stand is ordinary. The stand appears to be empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented passkey from suitcase<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take key from fudge scented safe<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the non-euclidean latchkey from the shelf. Then, check that the non-euclidean chest is unlocked with the non-euclidean latchkey. After that, open the non-euclidean chest. And then, take the passkey from the non-euclidean chest. And then, check that the box inside the bathroom is unlocked with the passkey. And then, assure that the box is opened. Then, retrieve the cake scented keycard from the box inside the bathroom. With the cake scented keycard, look and see the cake scented locker within the bathroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You begin to take stock of what's here.
You can make out a cake scented locker. You can see a locked box nearby. You can see a locked non-euclidean chest. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. You shudder, but continue examining the shelf. The shelf is typical. On the shelf you can make out a non-euclidean latchkey.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from shelf<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>lock cake scented locker with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the latchkey from the floor of the playroom. And then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker is opened. And then, take the keycard from the locker inside the playroom. And then, unlock the gateway in the playroom with the keycard. Then, open the gateway inside the playroom. And then, take a trip west. And then, recover the novel from the bed inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. The room is well lit.
You see a locked locker nearby.
There is a closed gateway leading west. There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a teaspoon.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take novel from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the keycard from the chest. After that, make absolutely sure that the gateway is unlocked. Having unlocked the gateway, open the gateway in the cellar. And then, venture north. Then, travel east. Okay, and then, ensure that the dresser within the launderette is open. And then, retrieve the sponge from the dresser. After you have got the sponge, you can place the sponge inside the case in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. I guess you better just go and list everything you see here.
You can see a chest. The chest contains a keycard and an insect. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>insert sponge into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go south. And then, pick up the latchkey from the floor of the bedroom. After that, make sure that the locker is unlocked. After that, ensure that the locker within the bedroom is open. And then, take the poem from the locker within the bedroom. After that, venture north. And then, make it so that the safe is opened. After you have pulled open the safe, you can place the poem into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
You can see a safe.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go north<|im_end|>open safe<|im_end|>insert poem into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, pick up the type V passkey from the safe inside the garage. And then, unlock the type V chest in the garage with the type V passkey. Then, make absolutely sure that the type V chest is open. And then, take the glove from the type V chest within the garage. If you can get your hands on the glove, make an effort to go to the south. Then, attempt to move east. Once you accomplish that, assure that the cabinet in the sauna is wide open. Then, you can put the glove inside the cabinet within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a type V chest? Because look over there, it's a type V chest. You smell an awful smell, and follow it to a safe. The safe contains a type V passkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a pizza.

your action:

Response: take type V passkey from safe<|im_end|>unlock type V chest with type V passkey<|im_end|>open type V chest<|im_end|>take glove from type V chest<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert glove into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. That done, take the American passkey from the plate within the kitchen. After that, make an effort to go to the east. If you can succeed at that, insert the American passkey into the American locker inside the closet's lock to unlock it. And then, open the American locker in the closet. And then, pick up the passkey from the American locker. With the passkey, make absolutely sure that the box is unlocked. Then, assure that the box within the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a box. You can make out a locked American locker.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American passkey from plate<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take passkey from American locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to take a trip east. With that done, lift the American style latchkey from the floor of the pantry. Once you have picked up the American style latchkey, attempt to take a trip west. Following that, unlock the American style box with the American style latchkey. And then, open the American style box inside the closet. Then, recover the top hat from the American style box. After stealing the top hat, attempt to take a trip east. Then, place the top hat on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You can make out a locked American style box close by.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style latchkey<|im_end|>go west<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take top hat from American style box<|im_end|>go east<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the non-euclidean keycard from the stand. And then, try to head east. And then, assure that the non-euclidean box is unlocked with the non-euclidean keycard. Then, open the non-euclidean box. Then, venture west. Then, recover the fly larva from the bench inside the chamber. Then, venture east. That done, deposit the fly larva into the non-euclidean box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a bench. The bench is typical. On the bench you can make out a fly larva. Look over there! a stand. You see a non-euclidean keycard on the stand. You make out a mantle. The mantle is normal. The mantle appears to be empty.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from stand<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>go west<|im_end|>take fly larva from bench<|im_end|>go east<|im_end|>insert fly larva into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, recover the latchkey from the armchair in the studio. And then, doublecheck that the gate inside the studio is unlocked. After that, make absolutely sure that the gate is ajar. After opening the gate, attempt to venture south. With that accomplished, travel east. Then, recover the type I latchkey from the cabinet within the dish-pit. And then, Deposit the type I latchkey into the type I chest in the dish-pit to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Let's see what's in here.
What's that over there? It looks like it's a mantle. Now why would someone leave that there? The mantle is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from armchair<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take type I latchkey from cabinet<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the passkey from the shelf in the bedroom. After that, venture north. With that accomplished, make sure that the box is unlocked. And then, open the box inside the playroom. And then, make an attempt to head south. Following that, recover the cd from the shelf. Then, attempt to move north. Then, insert the cd inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. On the shelf you see a passkey and a cd. You bend down to tie your shoe. When you stand up, you notice a mantle. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a sock.

your action:

Response: take passkey from shelf<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go south<|im_end|>take cd from shelf<|im_end|>go north<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. With that done, doublecheck that the safe is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, pick up the key from the safe. Then, make sure that the chest inside the cubicle is unlocked. After unlocking the chest, ensure that the chest in the cubicle is open. Then, retrieve the nest of shrimp from the chest in the cubicle. If you can get your hands on the nest of shrimp, rest the nest of shrimp on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of shrimp from chest<|im_end|>put nest of shrimp on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head west. Next, head west. After that, retrieve the rectangular key from the shelf within the shower. And then, unlock the rectangular locker inside the shower with the rectangular key. After that, open the rectangular locker. Then, take the mat from the rectangular locker. After taking the mat, attempt to travel east. Next, place the mat on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. Let's see what's in here.
You need an unblocked exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular key from shelf<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take mat from rectangular locker<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could travel east. After that, pick-up the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, head west. With that done, assure that the locker within the closet is unlocked. And then, make sure that the locker is wide open. And then, recover the broom from the locker inside the closet. Then, take a trip east. With that over with, put the broom on the plate in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place. You begin looking for stuff.
You see a locker. You can make out a table. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>go east<|im_end|>put broom on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, go west. If you can finish that, make it so that the box inside the cellar is opened. After opening the box, take the type 3 passkey from the box. After stealing the type 3 passkey, try to take a trip east. Then, unlock the type 3 safe in the office. After that, ensure that the type 3 safe is open. After that, pick up the spherical key from the type 3 safe. After that, doublecheck that the spherical locker is unlocked with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office. You begin to take stock of what's here.
You make out a spherical locker! You make out a locked type 3 safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take type 3 passkey from box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 passkey<|im_end|>open type 3 safe<|im_end|>take spherical key from type 3 safe<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. If you can accomplish that, try to take a trip south. Then, retrieve the key from the desk. If you can get your hands on the key, unlock the box within the workshop. Then, open the box inside the workshop. Once you have opened the box, recover the backup calendar from the box. Then, head north. Then, ditch the backup calendar on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from desk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take backup calendar from box<|im_end|>go north<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, attempt to go east. Okay, and then, assure that the TextWorld style chest is open. After pulling open the TextWorld style chest, recover the American passkey from the TextWorld style chest. And then, doublecheck that the American door in the spare room is unlocked. Then, look and see that the American door in the spare room is ajar. After pulling open the American door, try to move south. Following that, look and see that the fresh laundry scented safe within the study is wide open. And then, retrieve the binder from the fresh laundry scented safe in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying: a fresh laundry scented keycard and a TextWorld style keycard.

your action:

Response: go east<|im_end|>open TextWorld style chest<|im_end|>take American passkey from TextWorld style chest<|im_end|>unlock American door with American passkey<|im_end|>open American door<|im_end|>go south<|im_end|>open fresh laundry scented safe<|im_end|>take binder from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to go to the south. Then, unlock the gate. After unlocking the gate, ensure that the gate in the shower is open. Then, make an effort to move east. And then, attempt to move south. Then, pick up the ladle from the bowl inside the kitchen. With the ladle, head north. Okay, and then, place the ladle on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now.
You can see a closed coffer right there by you. You see a table. The table is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take ladle from bowl<|im_end|>go north<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go south. Then, insert the type 6 latchkey into the type 6 box's lock to unlock it. Then, open the type 6 box. And then, recover the rectangular passkey from the type 6 box in the bar. Then, make it so that the rectangular gateway is unlocked with the rectangular passkey. And then, open the rectangular gateway inside the bar. After opening the rectangular gateway, move west. Then, take the nest of spiders from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is an unguarded exit to the south.
You are carrying: a type 6 latchkey.

your action:

Response: go south<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take rectangular passkey from type 6 box<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take nest of spiders from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make it so that the Microsoft style locker within the recreation zone is unlocked. And then, ensure that the Microsoft style locker in the recreation zone is open. After that, pick up the rectangular passkey from the Microsoft style locker within the recreation zone. And then, unlock the rectangular box. And then, ensure that the rectangular box in the recreation zone is open. And then, retrieve the fly larva from the rectangular box. And then, take a trip east. That done, deposit the fly larva on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular box. You can see a locked Microsoft style locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter and a Microsoft style keycard.

your action:

Response: unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take rectangular passkey from Microsoft style locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the cake scented locker in the bedroom. And then, assure that the cake scented locker is wide open. After that, pick up the cuboid keycard from the cake scented locker in the bedroom. And then, unlock the cuboid gateway with the cuboid keycard. After that, ensure that the cuboid gateway in the bedroom is open. And then, make an attempt to travel south. And then, make an attempt to go east. Okay, and then, recover the nest of ticks from the basket within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a locked cake scented locker.
There is a closed cuboid gateway leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented latchkey and a book.

your action:

Response: unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take cuboid keycard from cake scented locker<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go south<|im_end|>go east<|im_end|>take nest of ticks from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. If you can finish that, look and see that the locker in the garage is open. And then, recover the passkey from the locker. Then, unlock the chest within the garage. Then, open the chest within the garage. After pulling open the chest, pick up the carrot from the chest. Then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the safe inside the dish-pit. And then, open the safe. And then, take the type H key from the safe in the dish-pit. After that, move east. And then, unlock the type H locker inside the office. And then, doublecheck that the type H locker is opened. After that, pick up the keycard from the type H locker in the office. After that, Put the keycard into the chest within the office to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type H key from safe<|im_end|>go east<|im_end|>unlock type H locker with type H key<|im_end|>open type H locker<|im_end|>take keycard from type H locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go south. And then, pick-up the key from the floor of the launderette. Then, assure that the box within the launderette is unlocked. Then, ensure that the box inside the launderette is open. After opening the box, try to go to the north. Then, pick up the glove from the crate inside the cellar. Then, make an effort to go south. After that, you can put the glove inside the box in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out an opened crate. The crate contains a glove, so there's that. You make out a closed typical looking toolbox right there by you.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go north<|im_end|>take glove from crate<|im_end|>go south<|im_end|>insert glove into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the locker inside the attic is unlocked. Then, doublecheck that the locker in the attic is open. After that, retrieve the key from the locker. And then, unlock the portal in the attic with the key. And then, ensure that the portal is open. Then, venture east. After that, retrieve the burger from the table. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a locker. You see a counter. The counter appears to be empty.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the latchkey from the couch in the bedchamber. Then, make absolutely sure that the chest is unlocked with the latchkey. And then, open the chest. And then, recover the key from the chest in the bedchamber. After that, check that the door is unlocked with the key. And then, open the door within the bedchamber. Then, try to go to the south. Following that, retrieve the insect from the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest. You can see a couch. On the couch you can make out a latchkey.
There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from couch<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the west. With that over with, ensure that the TextWorld style locker within the cubicle is open. After that, pick up the type E latchkey from the TextWorld style locker. Then, insert the type E latchkey into the type E locker's lock to unlock it. After unlocking the type E locker, make sure that the type E locker is wide open. And then, retrieve the passkey from the type E locker in the cubicle. And then, travel east. Then, unlock the chest within the restroom with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
You can make out a locked chest.
There is an unblocked exit to the west.
You are carrying: a TextWorld style key.

your action:

Response: go west<|im_end|>open TextWorld style locker<|im_end|>take type E latchkey from TextWorld style locker<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take passkey from type E locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel west. After that, recover the vanilla scented latchkey from the table. Then, insert the vanilla scented latchkey into the vanilla scented safe in the kitchenette's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe inside the kitchenette is open. After you have pulled open the vanilla scented safe, recover the latchkey from the vanilla scented safe. After taking the latchkey, make an effort to travel east. Following that, unlock the box inside the scullery with the latchkey. After that, open the box inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented latchkey from table<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take latchkey from vanilla scented safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, unlock the type V safe in the garage with the type V latchkey. And then, look and see that the type V safe is opened. Then, recover the passkey from the type V safe. Then, attempt to travel south. After that, try to travel east. Okay, and then, close the safe within the shower. Then, Deposit the passkey into the safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a licorice strip and a type V latchkey.

your action:

Response: go north<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take passkey from type V safe<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. If you can do that, ensure that the portmanteau inside the bar is open. After that, take the passkey from the portmanteau. After that, make an effort to travel east. That done, doublecheck that the chest is unlocked. Then, open the chest within the study. After that, recover the type S key from the chest in the study. With the type S key, look and see that the type S portal is locked with the type S key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's here.
You can see a locked chest close by.
There is a closed type S portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type S key from chest<|im_end|>lock type S portal with type S key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, check that the gate is unlocked with the keycard. Then, make it so that the gate within the cubicle is wide open. Having opened the gate, travel east. With that over with, try to venture south. With that over with, recover the latchkey from the floor of the cookery. Then, move north. Following that, make it so that the box inside the shower is closed. And then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a paper towel.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. After that, pick up the type H key from the floor of the office. Then, check that the type H safe is unlocked with the type H key. Then, open the type H safe in the office. After that, retrieve the type H keycard from the type H safe in the office. After that, make an attempt to take a trip north. After that, check that the type H box in the closet is unlocked with the type H keycard. And then, ensure that the type H box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a locked type H box. You see a coffer! What a letdown! The coffer is empty!
There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type H key<|im_end|>unlock type H safe with type H key<|im_end|>open type H safe<|im_end|>take type H keycard from type H safe<|im_end|>go north<|im_end|>unlock type H box with type H keycard<|im_end|>open type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to go south. Following that, open the safe. After that, pick up the passkey from the safe within the recreation zone. And then, make an effort to head north. After that, look and see that the locker within the spare room is unlocked. After that, open the locker. Then, recover the lampshade from the locker. If you can get your hands on the lampshade, put the lampshade on the table. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a locker. You make out a table. However, the table, like an empty table, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, open the safe in the cellar. After that, take the TextWorld style key from the safe. If you can get your hands on the TextWorld style key, venture north. And then, check that the TextWorld style locker within the study is unlocked with the TextWorld style key. Then, make sure that the TextWorld style locker inside the study is open. Then, recover the Advent Calendar from the TextWorld style locker in the study. If you can get your hands on the Advent Calendar, you can put the Advent Calendar inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You can barely contain your excitement.
You see a box. The box is empty, what a horrible day! You make out a TextWorld style locker.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take TextWorld style key from safe<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take Advent Calendar from TextWorld style locker<|im_end|>insert Advent Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the safe is ajar. Once you have opened the safe, pick up the type Y key from the safe. And then, head east. After that, make absolutely sure that the type Y safe inside the bedchamber is unlocked. And then, ensure that the type Y safe is open. Having pulled open the type Y safe, retrieve the insect from the type Y safe inside the bedchamber. If you can get your hands on the insect, make an effort to take a trip west. Okay, and then, put the insect on the bed inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
What's that over there? It looks like it's a safe. You make out a bed. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type Y key from safe<|im_end|>go east<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take insect from type Y safe<|im_end|>go west<|im_end|>put insect on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to lift the passkey from the floor of the studio. Then, check that the box is unlocked with the passkey. Then, ensure that the box is open. And then, pick up the type 4 latchkey from the box. After getting the type 4 latchkey, unlock the type 4 chest with the type 4 latchkey. And then, ensure that the type 4 chest in the studio is open. After that, recover the key from the type 4 chest. After taking the key, make absolutely sure that the chest within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You start to take note of what's in the room.
You can see a closed chest. You make out a type 4 chest. You can see a box!
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the cuboid safe inside the workshop is unlocked with the cuboid key. After that, assure that the cuboid safe is opened. If you have pulled open the cuboid safe, pick up the keycard from the cuboid safe within the workshop. With the keycard, insert the keycard into the safe in the workshop's lock to unlock it. And then, ensure that the safe within the workshop is open. And then, retrieve the fondue from the safe. After picking up the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You make out a safe. You see a cuboid safe.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a legume and a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could doublecheck that the lavender scented safe within the workshop is unlocked with the lavender scented key. After that, open the lavender scented safe. After that, take the type A keycard from the lavender scented safe. And then, try to go to the south. Then, look and see that the type A hatch is unlocked. After that, open the type A hatch. After that, try to venture south. Then, close the type A hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a locked lavender scented safe. You can make out a locked coffer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a legume and a lavender scented key.

your action:

Response: unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>take type A keycard from lavender scented safe<|im_end|>go south<|im_end|>unlock type A hatch with type A keycard<|im_end|>open type A hatch<|im_end|>go south<|im_end|>close type A hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the vanilla scented key from the floor of the recreation zone. And then, unlock the vanilla scented chest. Then, open the vanilla scented chest inside the recreation zone. And then, retrieve the Microsoft limited edition passkey from the vanilla scented chest in the recreation zone. And then, make sure that the Microsoft limited edition chest is unlocked. And then, ensure that the Microsoft limited edition chest inside the recreation zone is open. After you have pulled open the Microsoft limited edition chest, recover the pillow from the Microsoft limited edition chest. Then, put the pillow on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
Look out! It's a- oh, never mind, it's just a Microsoft limited edition chest. You can make out a locked vanilla scented chest. You smell an intriguing smell, and follow it to a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a vanilla scented key on the floor.
You are carrying nothing.

your action:

Response: take vanilla scented key<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take Microsoft limited edition passkey from vanilla scented chest<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take pillow from Microsoft limited edition chest<|im_end|>put pillow on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to make an attempt to go west. That done, recover the keycard from the floor of the parlor. After that, insert the keycard into the locker's lock to unlock it. After that, open the locker. Then, recover the blanket from the locker inside the parlor. And then, make an attempt to take a trip east. With that accomplished, make absolutely sure that the safe within the salon is wide open. And then, you can place the blanket into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You can make out a closed safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the refrigerator. And then, retrieve the cuboid passkey from the refrigerator inside the canteen. And then, travel east. Once you manage that, insert the cuboid passkey into the cuboid locker in the salon's lock to unlock it. And then, look and see that the cuboid locker inside the salon is ajar. Then, recover the American style key from the cuboid locker. After that, make it so that the American style locker is unlocked. And then, make absolutely sure that the American style locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
Hey, want to see a refrigerator? Look over there, a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: open refrigerator<|im_end|>take cuboid passkey from refrigerator<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take American style key from cuboid locker<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go south. That done, look and see that the toolbox is wide open. And then, take the Canadian limited edition key from the toolbox. After getting the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition locker inside the office's lock to unlock it. And then, ensure that the Canadian limited edition locker is open. And then, take the nest of bunnies from the Canadian limited edition locker inside the office. Then, attempt to go to the north. With that over with, put the nest of bunnies on the bench in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You can see a bench. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take Canadian limited edition key from toolbox<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take nest of bunnies from Canadian limited edition locker<|im_end|>go north<|im_end|>put nest of bunnies on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go south. Then, recover the type W keycard from the rack inside the dish-pit. Then, venture north. With that over with, make absolutely sure that the type W safe is unlocked. Having unlocked the type W safe, open the type W safe in the basement. After opening the type W safe, take the frisbee from the type W safe within the basement. And then, try to venture south. And then, place the frisbee on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in an ordinary kind of place. That is to say, you're in a basement.
Hey, want to see a type W safe? Look over there, a type W safe. You make out a chest. What a letdown! The chest is empty!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W keycard from rack<|im_end|>go north<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take frisbee from type W safe<|im_end|>go south<|im_end|>put frisbee on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical portal inside the lounge. And then, ensure that the spherical portal inside the lounge is open. Then, attempt to venture south. With that done, try to go to the east. Then, recover the butterfly from the bed. Then, head west. Next, move north. If you can get around to doing that, you can place the butterfly inside the dresser within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place.
Were you looking for a dresser? Because look over there, it's a dresser. Wow, isn't TextWorld just the best? The dresser is empty! What a waste of a day!
There is a closed spherical portal leading south. There is an unguarded exit to the west.
You are carrying: a loganberry and a spherical latchkey.

your action:

Response: unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from bed<|im_end|>go west<|im_end|>go north<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture east. With that accomplished, retrieve the latchkey from the floor of the chamber. Then, attempt to venture west. Then, unlock the safe within the bathroom. And then, make it so that the safe within the bathroom is ajar. Then, recover the shirt from the safe within the bathroom. Then, make an attempt to head east. Next, put the shirt on the stand in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. Forty big ones?! That's ridiculous! You know, I know a person, their aunt works for the prime minister, who could get you one of those for 40 bucks!
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>go east<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to check that the locker is unlocked with the key. And then, open the locker. After opening the locker, retrieve the American style keycard from the locker. With the American style keycard, unlock the American style hatch with the American style keycard. Having unlocked the American style hatch, open the American style hatch. Then, go east. And then, pick up the cookie from the chair within the canteen. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You see a locked typical looking locker close by. Oh wow! Is that what I think it is? It is! It's a suitcase.
There is a closed American style hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take cookie from chair<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to travel south. And then, pick up the rectangular latchkey from the mantelpiece. With the rectangular latchkey, make sure that the rectangular safe in the office is unlocked. And then, ensure that the rectangular safe is open. Then, take the keycard from the rectangular safe. And then, unlock the box with the keycard. And then, ensure that the box within the office is open. Then, retrieve the keyboard from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from mantelpiece<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. With that done, ensure that the refrigerator is open. Then, take the Microsoft style key from the refrigerator in the kitchen. After that, go to the north. Then, doublecheck that the Microsoft style chest is unlocked. If you have unlocked the Microsoft style chest, ensure that the Microsoft style chest is open. After pulling open the Microsoft style chest, recover the cushion from the Microsoft style chest. After that, drop the cushion on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a Microsoft style chest. What's that over there? It looks like it's a bed. However, the bed, like an empty bed, has nothing on it.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take Microsoft style key from refrigerator<|im_end|>go north<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take cushion from Microsoft style chest<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the formless latchkey from the table inside the cellar. If you can get your hands on the formless latchkey, check that the formless safe is unlocked with the formless latchkey. And then, look and see that the formless safe in the cellar is opened. Then, recover the keycard from the formless safe. After taking the keycard, insert the keycard into the safe's lock to unlock it. After unlocking the safe, assure that the safe within the cellar is ajar. And then, pick up the pair of pants from the safe. Then, rest the pair of pants on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You can see a locked safe here. You can make out a locked formless safe. You see a table. You see a formless latchkey on the table. You can't wait to tell the folks at home about this!
There is a closed door leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take formless latchkey from table<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>put pair of pants on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to move west. If you can finish that, retrieve the latchkey from the stand. With the latchkey, unlock the box. And then, open the box in the vault. Then, retrieve the glove from the box within the vault. And then, take a trip east. If you can accomplish that, open the safe inside the canteen. And then, put the glove inside the safe within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed safe.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>go east<|im_end|>open safe<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, make an effort to venture south. After that, recover the key from the rack within the vault. Then, look and see that the portal is unlocked. After that, ensure that the portal is open. And then, attempt to venture east. Once you manage that, look and see that the box inside the office is open. After pulling open the box, take the Quote of the Day Calendar from the box. Having got the Quote of the Day Calendar, deposit the Quote of the Day Calendar inside the toolbox within the office. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Fancy seeing you here. Here, by the way, being the laundry place.
You see a closed cabinet here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from rack<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>insert Quote of the Day Calendar into toolbox<|im_end|>