Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the passkey from the cabinet. And then, unlock the safe within the pantry with the passkey. After that, assure that the safe is opened. After that, retrieve the keycard from the safe inside the pantry. If you can get your hands on the keycard, unlock the box. Then, make absolutely sure that the box is wide open. And then, take the American latchkey from the box. Then, assure that the American box in the pantry is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a American box. Oh, great. Here's a box. You can see a safe. You see a cabinet. Hmmm... what else, what else? The cabinet contains a passkey. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American latchkey from box<|im_end|>unlock American box with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel north. With that done, pick-up the latchkey from the floor of the studio. If you can get your hands on the latchkey, attempt to go south. Then, make sure that the gate is unlocked with the latchkey. Then, ensure that the gate is open. After that, make an effort to travel west. And then, pick-up the type V keycard from the floor of the workshop. After that, check that the type V chest inside the workshop is unlocked with the type V keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take type V keycard<|im_end|>unlock type V chest with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the cake scented latchkey from the mantle. And then, unlock the cake scented locker. After that, make sure that the cake scented locker within the office is opened. Having opened the cake scented locker, recover the TextWorld limited edition keycard from the cake scented locker. Then, unlock the TextWorld limited edition door. And then, ensure that the TextWorld limited edition door in the office is open. Then, make an effort to go to the west. And then, look and see that the TextWorld limited edition door is closed. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. Let's see what's in here.
You can see a locked cake scented locker. You can make out a closed locker. You can make out a mantle. The mantle is usual. On the mantle you can see a cake scented latchkey.
There is a closed TextWorld limited edition door leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cake scented latchkey from mantle<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take TextWorld limited edition keycard from cake scented locker<|im_end|>unlock TextWorld limited edition door with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition door<|im_end|>go west<|im_end|>close TextWorld limited edition door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the rectangular locker in the closet with the rectangular key. After that, open the rectangular locker inside the closet. After that, take the keycard from the rectangular locker. And then, unlock the hatch with the keycard. Then, ensure that the hatch is open. Then, make an attempt to take a trip south. After that, recover the rectangular latchkey from the table. Then, make absolutely sure that the rectangular safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
A locked rectangular locker is in the corner.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take rectangular latchkey from table<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, recover the latchkey from the floor of the kitchenette. After that, venture north. Okay, and then, travel east. That done, unlock the safe in the bathroom. After that, assure that the safe is wide open. After that, take the broom from the safe in the bathroom. And then, place the broom on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You scan the room, seeing a couch. The couch is usual. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the locker is unlocked with the key. And then, make it so that the locker inside the spare room is wide open. Then, pick up the latchkey from the locker in the spare room. After that, unlock the box with the latchkey. And then, open the box in the spare room. Then, recover the shirt from the box in the spare room. Then, make an effort to go to the north. Then, ditch the shirt on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. You can see a locker. You wonder idly who left that here. Look out! It's a- oh, never mind, it's just a suitcase. Now why would someone leave that there?
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>go north<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to go west. Then, take the keycard from the Canadian safe in the garage. After getting the keycard, make an effort to take a trip east. And then, doublecheck that the locker within the studio is unlocked. Then, ensure that the locker inside the studio is open. Then, retrieve the stick of butter from the locker inside the studio. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You see a locker. Is this it? Is this what you came to TextWorld to see? a locker? As if things weren't amazing enough already, you can even see a bureau.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from Canadian safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an effort to venture west. Then, open the toolbox. And then, take the keycard from the toolbox inside the garage. And then, venture east. Then, make sure that the box is unlocked. After unlocking the box, open the box. Then, pick up the TextWorld style passkey from the box inside the office. After picking up the TextWorld style passkey, assure that the TextWorld style safe within the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You make out a closed TextWorld style safe. You can make out a box.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld style passkey from box<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture east. With that done, pick up the type I keycard from the board. With the type I keycard, insert the type I keycard into the type I box in the washroom's lock to unlock it. After unlocking the type I box, ensure that the type I box is open. After that, take the key from the type I box. Then, unlock the box within the washroom. And then, assure that the box is open. And then, recover the worm from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type I keycard from board<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take key from type I box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the Microsoft style key from the board. Then, insert the Microsoft style key into the Microsoft style box in the sauna's lock to unlock it. Then, open the Microsoft style box. Having pulled open the Microsoft style box, recover the type H passkey from the Microsoft style box. And then, insert the type H passkey into the type H chest's lock to unlock it. After that, make it so that the type H chest is ajar. And then, take the TextWorld key from the type H chest within the sauna. Then, doublecheck that the TextWorld gate is locked with the TextWorld key. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked type H chest in the room. You can make out a Microsoft style box. You smell an intriguing smell, and follow it to a board. The board is usual. On the board you see a Microsoft style key.
There is a closed TextWorld gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Microsoft style key from board<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take type H passkey from Microsoft style box<|im_end|>unlock type H chest with type H passkey<|im_end|>open type H chest<|im_end|>take TextWorld key from type H chest<|im_end|>lock TextWorld gate with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the chest in the cubicle with the key. Then, ensure that the chest within the cubicle is open. After opening the chest, take the spherical latchkey from the chest. And then, insert the spherical latchkey into the spherical box's lock to unlock it. Then, ensure that the spherical box in the cubicle is open. And then, take the Microsoft limited edition keycard from the spherical box within the cubicle. If you can get your hands on the Microsoft limited edition keycard, travel west. Then, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You make out a spherical box. You make out a chest. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Microsoft limited edition keycard from spherical box<|im_end|>go west<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to head east. Then, head north. Following that, retrieve the American style keycard from the bench in the bedchamber. Then, unlock the American style locker with the American style keycard. After that, ensure that the American style locker in the bedchamber is open. And then, pick up the insect from the American style locker. After that, attempt to go to the south. That done, ditch the insect on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take American style keycard from bench<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take insect from American style locker<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the key from the coffer within the workshop. And then, check that the chest within the workshop is unlocked with the key. After that, ensure that the chest inside the workshop is open. Then, pick up the rectangular latchkey from the chest within the workshop. And then, unlock the rectangular gate in the workshop. If you have unlocked the rectangular gate, ensure that the rectangular gate is open. Then, take a trip south. And then, pick up the coffee cup from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You make out a chest. You can see an opened coffer. The coffer contains a key. The light flickers for a second, but nothing else happens.
There is a closed rectangular gate leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular gate with rectangular latchkey<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>take coffee cup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to head east. That done, ensure that the case is open. Then, retrieve the spherical keycard from the case in the cellar. And then, insert the spherical keycard into the spherical box within the cellar's lock to unlock it. Then, make absolutely sure that the spherical box inside the cellar is ajar. Then, recover the passkey from the spherical box. After getting the passkey, make sure that the safe is unlocked with the passkey. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the south. After that, unlock the safe within the vault with the keycard. After that, doublecheck that the safe is opened. After opening the safe, retrieve the passkey from the safe within the vault. After that, unlock the box with the passkey. After that, assure that the box is ajar. After pulling open the box, retrieve the frisbee from the box within the vault. After stealing the frisbee, deposit the frisbee on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
Oh, great. Here's a board. Wow, isn't TextWorld just the best? However, the board, like an empty board, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture west. Following that, open the suitcase. And then, retrieve the sock from the suitcase. After that, go east. With that accomplished, retrieve the rectangular latchkey from the bureau within the studio. And then, unlock the rectangular safe with the rectangular latchkey. Then, look and see that the rectangular safe is open. After that, place the sock into the rectangular safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. The room is well lit.
You see a locked rectangular safe. You make out a bureau. The bureau contains a rectangular latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take sock from suitcase<|im_end|>go east<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>insert sock into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an attempt to venture east. And then, pick up the latchkey from the bed. With the latchkey, head west. With that done, doublecheck that the box inside the playroom is unlocked. And then, ensure that the box within the playroom is open. After that, recover the cookie from the box. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bed<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. And then, retrieve the Microsoft style key from the bowl in the cookery. After that, make an attempt to move north. Then, insert the Microsoft style key into the Microsoft style gate's lock to unlock it. Having unlocked the Microsoft style gate, ensure that the Microsoft style gate within the pantry is open. Then, make an effort to go east. Then, pick up the Canadian limited edition latchkey from the table in the steam room. After that, insert the Canadian limited edition latchkey into the Canadian limited edition safe inside the steam room's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry.
There is a closed Microsoft style gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bowl<|im_end|>go north<|im_end|>unlock Microsoft style gate with Microsoft style key<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the pan. After that, check that the locker is unlocked with the latchkey. And then, make it so that the locker is open. After that, take the American passkey from the locker. Then, unlock the American chest in the kitchen. And then, ensure that the American chest is open. And then, take the teaspoon from the American chest in the kitchen. And then, toss the teaspoon on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can see a locked American chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. You see a pan. Why don't you take a picture of it, it'll last longer! The pan is typical. On the pan you can see a latchkey. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American passkey from locker<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take teaspoon from American chest<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked with the key. Having unlocked the locker, open the locker. And then, pick up the cuboid latchkey from the locker in the cookhouse. After that, make an effort to venture south. Next, unlock the cuboid chest. After that, make absolutely sure that the cuboid chest is open. And then, recover the keycard from the cuboid chest inside the vault. After that, make absolutely sure the gateway is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
A locked locker is here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go south. Following that, recover the keycard from the pan in the cookery. After that, go to the north. If you can manage that, unlock the locker within the scullery with the keycard. And then, open the locker. After that, take the loaf of bread from the locker. If you have got the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. You can barely contain your excitement.
You can see a locker. Huh, weird.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to head east. Then, make an attempt to move north. Then, take a trip west. Once you finish that, pick up the spherical key from the floor of the spare room. If you can get your hands on the spherical key, attempt to go to the east. Once you succeed at that, venture south. And then, make sure that the spherical door in the lounge is closed. And then, lock the spherical door. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unblocked exit to the east.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take spherical key<|im_end|>go east<|im_end|>go south<|im_end|>close spherical door<|im_end|>lock spherical door with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head west. And then, retrieve the keycard from the bench within the restroom. If you can get your hands on the keycard, try to travel east. Then, look and see that the locker within the office is unlocked. After that, make sure that the locker in the office is open. If you have pulled open the locker, pick up the key from the locker. Then, check that the gateway is unlocked with the key. After that, doublecheck that the gateway is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty standard here.
You make out a locker. There's something strange about this being here, but you can't put your finger on it. You can make out a locked portmanteau.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bench<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could open the safe. Then, retrieve the passkey from the safe inside the pantry. And then, unlock the portal with the passkey. Then, open the portal in the pantry. After that, make an effort to move north. With that over with, take the key from the bench. After that, make it so that the chest is unlocked. Then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You see a closed safe close by.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip west. With that accomplished, pick up the key from the floor of the studio. And then, make an effort to venture east. That done, unlock the safe. And then, open the safe. Then, retrieve the gummy bear from the safe. After picking up the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You see a safe. You see a toolbox. Hey, want to see a table? Look over there, a table. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the type 9 box is unlocked with the type 9 key. And then, assure that the type 9 box is opened. And then, recover the passkey from the type 9 box. After that, make it so that the gate is unlocked. And then, open the gate. After that, venture west. After that, recover the fly larva from the stand. Then, you can place the fly larva inside the coffer within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a locked type 9 box.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 box with type 9 key<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take fly larva from stand<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. And then, ensure that the non-euclidean safe in the vault is open. And then, retrieve the latchkey from the non-euclidean safe. After that, check that the locker is unlocked with the latchkey. Then, open the locker in the vault. Then, retrieve the cauliflower from the locker. After that, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You can make out a locked locker. You make out a locked non-euclidean safe.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
There is a loaf of bread on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel south. With that over with, make absolutely sure that the fudge scented chest is ajar. After pulling open the fudge scented chest, take the formless latchkey from the fudge scented chest. Once you have got the formless latchkey, unlock the formless passageway. Then, ensure that the formless passageway is open. And then, head east. And then, pick up the latchkey from the floor of the salon. And then, lock the locker with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fudge scented chest<|im_end|>take formless latchkey from fudge scented chest<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the north. Then, lift the type 2 keycard from the floor of the salon. If you can get your hands on the type 2 keycard, look and see that the type 2 locker is unlocked with the type 2 keycard. After unlocking the type 2 locker, open the type 2 locker inside the salon. And then, retrieve the latchkey from the type 2 locker within the salon. And then, make it so that the safe is unlocked with the latchkey. And then, doublecheck that the safe is ajar. After that, take the manuscript from the safe inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>open type 2 locker<|im_end|>take latchkey from type 2 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel north. And then, retrieve the Henderson's latchkey from the mantle. Then, insert the Henderson's latchkey into the Henderson's portal's lock to unlock it. And then, open the Henderson's portal. Then, attempt to head east. Then, recover the non-euclidean key from the stand inside the cubicle. After that, insert the non-euclidean key into the non-euclidean safe within the cubicle's lock to unlock it. Then, open the non-euclidean safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom. You begin to take stock of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from mantle<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go east<|im_end|>take non-euclidean key from stand<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make an effort to head south. Then, take the passkey from the desk inside the workshop. And then, make an effort to head north. With that accomplished, insert the passkey into the chest within the kitchenette's lock to unlock it. After that, assure that the chest is open. Then, take the teaspoon from the chest inside the kitchenette. Then, try to head east. After that, drop the teaspoon on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You see a locked chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Following that, recover the latchkey from the rack inside the vault. And then, unlock the chest. And then, ensure that the chest is open. After that, retrieve the non-euclidean passkey from the chest within the vault. And then, make an effort to venture west. If you can manage that, unlock the non-euclidean safe. After that, open the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You begin to take stock of what's here.
You scan the room, seeing a non-euclidean safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to move north. After that, make an attempt to go to the east. After that, open the case in the restroom. And then, take the Henderson's limited edition latchkey from the case. With the Henderson's limited edition latchkey, unlock the Henderson's limited edition box. Then, make it so that the Henderson's limited edition box within the restroom is opened. Once you have opened the Henderson's limited edition box, retrieve the cuboid keycard from the Henderson's limited edition box. After that, make absolutely sure that the cuboid safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in an ordinary kind of place. That is to say, you're in a launderette.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open case<|im_end|>take Henderson's limited edition latchkey from case<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take cuboid keycard from Henderson's limited edition box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to take a trip north. With that done, take the passkey from the shelf. If you can get your hands on the passkey, doublecheck that the gateway within the cookery is unlocked. Then, make sure that the gateway is ajar. After that, attempt to go north. Then, try to travel east. After that, take the shirt from the stand. And then, throw the shirt on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Following that, lift the key from the floor of the cellar. After that, unlock the hatch with the key. If you have unlocked the hatch, look and see that the hatch is ajar. Then, attempt to take a trip south. Okay, and then, take a trip east. Then, recover the mop from the table. After taking the mop, rest the mop on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
I am pleased to announce that you are now in the restroom. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take mop from table<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the keycard from the floor of the vault. And then, unlock the safe inside the vault with the keycard. After that, open the safe. Once you have opened the safe, recover the type X keycard from the safe. Then, make sure that the type X safe in the vault is unlocked with the type X keycard. Then, ensure that the type X safe in the vault is open. After that, retrieve the sandwich from the type X safe inside the vault. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type X safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked safe close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type X keycard from safe<|im_end|>unlock type X safe with type X keycard<|im_end|>open type X safe<|im_end|>take sandwich from type X safe<|im_end|>eat sandwich<|im_end|>