Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, make an attempt to go to the east. And then, take the passkey from the table. With the passkey, unlock the safe. Then, open the safe inside the shower. After that, try to take a trip west. And then, pick up the broom from the rack within the sauna. And then, make an attempt to venture east. If you can finish that, insert the broom inside the safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to saunter into a normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. On the rack you make out a broom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take broom from rack<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the floor of the office. After that, check that the locker in the office is unlocked with the latchkey. Then, open the locker. Then, recover the Microsoft style keycard from the locker. After that, insert the Microsoft style keycard into the Microsoft style locker's lock to unlock it. And then, open the Microsoft style locker. Then, take the key from the Microsoft style locker in the office. Then, doublecheck that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. You begin looking for stuff.
You see a box. You can see a Microsoft style locker. Now that's what I call TextWorld! You see a locker.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style keycard from locker<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. After that, retrieve the latchkey from the stand. With the latchkey, make an effort to take a trip south. With that accomplished, unlock the locker. After that, ensure that the locker in the playroom is open. And then, recover the shadfly from the locker in the playroom. After taking the shadfly, attempt to head north. That done, sit the shadfly on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
You make out a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from stand<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, travel west. After that, pick-up the key from the floor of the study. Then, unlock the door. After that, open the door inside the study. After that, make an effort to travel west. Okay, and then, recover the teapot from the counter in the kitchenette. And then, travel east. And then, drop the teapot on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Let's see what's in here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>take teapot from counter<|im_end|>go east<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, recover the formless latchkey from the floor of the bedroom. After taking the formless latchkey, head south. Okay, and then, doublecheck that the formless locker inside the playroom is unlocked. After that, make it so that the formless locker within the playroom is ajar. And then, pick up the garlic clove from the formless locker. And then, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. I guess you better just go and list everything you see here.
You can make out a formless locker.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take garlic clove from formless locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the north. Next, recover the rectangular passkey from the floor of the bathroom. And then, head south. With that done, doublecheck that the rectangular door inside the attic is unlocked. Then, open the rectangular door. After that, make an effort to travel east. And then, pick up the passkey from the workbench. If you can get your hands on the passkey, make absolutely sure that the safe within the basement is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a closed rectangular door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take passkey from workbench<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go east. Then, take the soap scented passkey from the bench. And then, make an attempt to take a trip west. And then, doublecheck that the soap scented safe inside the basement is unlocked with the soap scented passkey. After unlocking the soap scented safe, open the soap scented safe. After that, retrieve the fondue from the soap scented safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You make out a locked soap scented safe.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take soap scented passkey from bench<|im_end|>go west<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take fondue from soap scented safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could move south. Once you succeed at that, retrieve the cake scented passkey from the floor of the parlor. Once you have got the cake scented passkey, head north. With that over with, unlock the cake scented portal inside the canteen with the cake scented passkey. And then, ensure that the cake scented portal inside the canteen is open. And then, take a trip east. And then, retrieve the binder from the floor of the office. And then, you can insert the binder into the coffer inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
Hey, want to see a fridge? Look over there, a fridge. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is a closed cake scented portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a knife.

your action:

Response: go south<|im_end|>take cake scented passkey<|im_end|>go north<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go east<|im_end|>take binder<|im_end|>insert binder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel north. And then, make an effort to travel north. Okay, and then, look and see that the safe inside the chamber is ajar. And then, pick up the keycard from the safe. Once you have taken the keycard, attempt to venture south. With that over with, insert the keycard into the chest's lock to unlock it. After that, ensure that the chest inside the bedchamber is open. Then, recover the plant from the chest in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: a key and a bowl.

your action:

Response: go north<|im_end|>go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the locker with the latchkey. After that, look and see that the locker within the cellar is ajar. Then, pick up the keycard from the locker within the cellar. Having picked up the keycard, make it so that the chest in the cellar is unlocked with the keycard. Then, doublecheck that the chest is open. Then, retrieve the top hat from the chest. After that, head north. That done, rest the top hat on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
Were you looking for a chest? Because look over there, it's a chest. You see a locker.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>go north<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to head north. And then, pick up the type 5 keycard from the bar in the bedroom. If you can get your hands on the type 5 keycard, make an effort to go to the south. Then, make it so that the type 5 gate is unlocked. And then, ensure that the type 5 gate is open. Then, make an attempt to go to the east. Okay, and then, recover the fly larva from the armchair. Then, you can insert the fly larva into the locker within the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 5 keycard from bar<|im_end|>go south<|im_end|>unlock type 5 gate with type 5 keycard<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take fly larva from armchair<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the keycard from the stand. And then, make an attempt to travel west. If you can finish that, make it so that the box is unlocked. And then, open the box. Then, take the lavender scented keycard from the box. And then, make an attempt to move east. Then, close the lavender scented box. And then, lock the lavender scented box within the office with the lavender scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You scan the room for a lavender scented box, and you find a lavender scented box. The lavender scented box is empty, what a horrible day! You can see a stand. You see a keycard on the stand.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>close lavender scented box<|im_end|>lock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the cuboid locker within the cellar is unlocked. After that, open the cuboid locker. After that, recover the key from the cuboid locker. After you have got the key, venture east. With that done, try to venture south. Then, doublecheck that the safe is unlocked. And then, doublecheck that the safe within the parlor is ajar. After that, take the bug from the safe inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You see a locked cuboid locker.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. After that, pick up the type 1 passkey from the bed. Then, make an effort to venture west. After that, unlock the type 1 safe in the garage with the type 1 passkey. After unlocking the type 1 safe, ensure that the type 1 safe is open. After that, pick up the frisbee from the type 1 safe. If you have picked up the frisbee, go to the east. With that accomplished, toss the frisbee on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You smell an awful smell, and follow it to a type 1 safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go east<|im_end|>take type 1 passkey from bed<|im_end|>go west<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take frisbee from type 1 safe<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, try to head west. After that, make sure that the case in the studio is wide open. After that, recover the formless latchkey from the case in the studio. After that, attempt to go to the east. Then, make sure that the formless locker in the spare room is unlocked. After that, open the formless locker. And then, retrieve the shadfly from the formless locker. After that, place the shadfly on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. Let's see what's in here.
You can see a locked formless locker. You see a stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, lift the lavender scented latchkey from the floor of the office. With the lavender scented latchkey, unlock the lavender scented box with the lavender scented latchkey. And then, assure that the lavender scented box in the office is ajar. Then, recover the passkey from the lavender scented box in the office. If you have picked up the passkey, check that the box inside the office is unlocked with the passkey. After unlocking the box, open the box. And then, recover the cranberry from the box within the office. After that, eat the cranberry. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked normal looking box in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented box.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a lavender scented latchkey on the floor.
You are carrying: a napkin.

your action:

Response: take lavender scented latchkey<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take passkey from lavender scented box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cranberry from box<|im_end|>eat cranberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the chest is unlocked. After unlocking the chest, ensure that the chest is open. Having opened the chest, take the type P keycard from the chest. After that, insert the type P keycard into the type P chest in the bathroom's lock to unlock it. After that, make sure that the type P chest inside the bathroom is open. And then, retrieve the Henderson's limited edition keycard from the type P chest within the bathroom. After that, go to the west. After that, make it so that the Henderson's limited edition gateway within the kitchen is unlocked with the Henderson's limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at that sign! What does it say? It says Welcome to the bathroom? Well that's cool.
As if things weren't amazing enough already, you can even see a type P chest. You see a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type P keycard from chest<|im_end|>unlock type P chest with type P keycard<|im_end|>open type P chest<|im_end|>take Henderson's limited edition keycard from type P chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could retrieve the lavender scented passkey from the toolbox. And then, travel north. Then, unlock the lavender scented safe inside the shower. After that, open the lavender scented safe. Then, make an effort to venture south. Once you finish that, pick up the shoe from the floor of the closet. Then, make an effort to take a trip north. After that, put the shoe inside the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. The toolbox contains a lavender scented passkey. Huh, weird.
You need an unblocked exit? You should try going north.
There is a shoe on the floor.
You are carrying: an insect.

your action:

Response: take lavender scented passkey from toolbox<|im_end|>go north<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>go south<|im_end|>take shoe<|im_end|>go north<|im_end|>insert shoe into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip east. And then, retrieve the keycard from the fridge inside the cookhouse. Having taken the keycard, attempt to travel west. Then, unlock the box inside the cookery. And then, assure that the box in the cookery is opened. Then, pick up the glass from the box. With the glass, attempt to go east. If you can get around to doing that, drop the glass on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. Let's see what's in here.
You can see a locked box. You make out a chest.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from fridge<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could go west. And then, look and see that the type 4 chest within the chamber is unlocked with the type 4 key. And then, make sure that the type 4 chest is ajar. And then, take the latchkey from the type 4 chest. After taking the latchkey, unlock the safe. After that, ensure that the safe within the chamber is open. And then, retrieve the fly larva from the safe within the chamber. If you can get your hands on the fly larva, put the fly larva on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take latchkey from type 4 chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move south. Following that, make it so that the safe in the launderette is opened. Then, recover the Henderson's style key from the safe in the launderette. And then, doublecheck that the Henderson's style gate in the launderette is unlocked. And then, make it so that the Henderson's style gate is opened. And then, take a trip west. And then, pick up the lavender scented latchkey from the cabinet. Then, lock the lavender scented locker inside the cubicle with the lavender scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one. The room is well lit.
There is an unguarded exit to the south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gate with Henderson's style key<|im_end|>open Henderson's style gate<|im_end|>go west<|im_end|>take lavender scented latchkey from cabinet<|im_end|>lock lavender scented locker with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to head north. Then, recover the Henderson's latchkey from the rack within the bathroom. After that, look and see that the Henderson's safe inside the bathroom is unlocked. Once you have unlocked the Henderson's safe, open the Henderson's safe within the bathroom. If you have opened the Henderson's safe, attempt to move south. Okay, and then, retrieve the coffee cup from the chair. With the coffee cup, attempt to go to the north. With that over with, you can put the coffee cup inside the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see a chair. Make a note of this, you might have to put stuff on or in it later on. On the chair you see a coffee cup.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from rack<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>go south<|im_end|>take coffee cup from chair<|im_end|>go north<|im_end|>insert coffee cup into Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to venture east. And then, take the Microsoft limited edition keycard from the bed within the parlor. And then, head west. And then, make sure that the Microsoft limited edition box is unlocked. And then, ensure that the Microsoft limited edition box within the bathroom is open. After opening the Microsoft limited edition box, pick up the vacuum from the Microsoft limited edition box in the bathroom. And then, take a trip east. After that, ditch the vacuum on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You see a Microsoft limited edition box.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread and a worm.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from bed<|im_end|>go west<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take vacuum from Microsoft limited edition box<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. If you can accomplish that, pick up the TextWorld limited edition keycard from the table in the dish-pit. If you can get your hands on the TextWorld limited edition keycard, head west. With that accomplished, doublecheck that the TextWorld limited edition safe in the closet is unlocked. After that, ensure that the TextWorld limited edition safe within the closet is open. Then, take the pair of pants from the TextWorld limited edition safe in the closet. After that, make an effort to venture east. Then, place the pair of pants on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a TextWorld limited edition safe. Huh, weird.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from table<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take pair of pants from TextWorld limited edition safe<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could go south. And then, try to go south. And then, retrieve the fudge scented latchkey from the refrigerator inside the canteen. After that, unlock the fudge scented box. After unlocking the fudge scented box, ensure that the fudge scented box is open. And then, recover the key from the fudge scented box. And then, move north. And then, lock the box with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take fudge scented latchkey from refrigerator<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take key from fudge scented box<|im_end|>go north<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be good if you could ensure that the safe is open. And then, recover the formless passkey from the safe. After that, insert the formless passkey into the formless safe's lock to unlock it. Then, open the formless safe. And then, make an attempt to take a trip west. Once you get around to doing that, recover the Advent Calendar from the floor of the studio. Then, move east. After that, you can put the Advent Calendar into the formless safe within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a formless safe. What a great pairing of adjectives and nouns! You make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take formless passkey from safe<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>insert Advent Calendar into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First stop, unlock the locker. After that, open the locker. And then, take the type 9 key from the locker within the office. After that, go east. After that, insert the type 9 key into the type 9 safe's lock to unlock it. After unlocking the type 9 safe, make it so that the type 9 safe is opened. Once you have pulled open the type 9 safe, retrieve the Microsoft style passkey from the type 9 safe in the salon. After you have taken the Microsoft style passkey, check that the Microsoft style chest in the salon is unlocked with the Microsoft style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. You can barely contain your excitement.
You can make out a locker. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take type 9 key from locker<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take Microsoft style passkey from type 9 safe<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel west. After that, make sure that the coffer within the cubicle is ajar. Then, take the latchkey from the coffer. Having picked up the latchkey, assure that the chest is unlocked. Having unlocked the chest, make sure that the chest in the cubicle is open. And then, recover the key from the chest. If you have got the key, make an attempt to venture east. If you can get through with that, unlock the safe within the canteen with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. Let's see what's in here.
You make out a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. And then, retrieve the spherical keycard from the shelf. And then, make absolutely sure that the spherical safe in the cubicle is unlocked. After that, open the spherical safe. If you have opened the spherical safe, take the passkey from the spherical safe. After stealing the passkey, unlock the chest. And then, make it so that the chest in the cubicle is open. Once you have opened the chest, retrieve the Quote of the Day Calendar from the chest inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard from shelf<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the freezer is ajar. Then, recover the latchkey from the freezer in the canteen. Having picked up the latchkey, assure that the locker is unlocked. And then, ensure that the locker is open. And then, retrieve the Henderson's limited edition key from the locker inside the canteen. Then, travel north. And then, make absolutely sure that the Henderson's limited edition locker inside the basement is closed. Then, make it so that the Henderson's limited edition locker in the basement is locked with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked locker. You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>close Henderson's limited edition locker<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to recover the fudge scented latchkey from the couch within the parlor. After getting the fudge scented latchkey, insert the fudge scented latchkey into the fudge scented locker inside the parlor's lock to unlock it. If you have unlocked the fudge scented locker, open the fudge scented locker. After that, retrieve the type 5 key from the fudge scented locker. After that, make sure that the type 5 gate is unlocked. And then, make absolutely sure that the type 5 gate is wide open. And then, attempt to head east. Then, recover the shadfly from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
What's that over there? It looks like it's a fudge scented locker. You see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you see a fudge scented latchkey.
There is a closed type 5 gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from couch<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take type 5 key from fudge scented locker<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the rectangular locker. Then, make it so that the rectangular locker inside the pantry is open. And then, pick up the American passkey from the rectangular locker inside the pantry. And then, make an attempt to go to the east. Next, doublecheck that the American chest is unlocked. Then, ensure that the American chest is open. After that, retrieve the keycard from the American chest. And then, insert the keycard into the chest inside the salon's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can make out a rectangular locker.
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take American passkey from rectangular locker<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, make absolutely sure that the American limited edition safe in the chamber is unlocked. And then, open the American limited edition safe. After opening the American limited edition safe, pick up the TextWorld limited edition latchkey from the American limited edition safe. Having picked up the TextWorld limited edition latchkey, assure that the TextWorld limited edition passageway within the chamber is unlocked. Once you have unlocked the TextWorld limited edition passageway, open the TextWorld limited edition passageway inside the chamber. And then, take a trip south. And then, retrieve the lightbulb from the display. And then, sit the lightbulb on the table inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a American limited edition safe.
There is a closed TextWorld limited edition passageway leading south. There is an unblocked exit to the north.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take TextWorld limited edition latchkey from American limited edition safe<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition passageway<|im_end|>go south<|im_end|>take lightbulb from display<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, recover the type Q keycard from the dresser. And then, unlock the type Q safe in the bedchamber with the type Q keycard. After you have unlocked the type Q safe, ensure that the type Q safe is open. And then, take the key from the type Q safe inside the bedchamber. After that, check that the safe is unlocked with the key. After unlocking the safe, ensure that the safe is open. And then, recover the latchkey from the safe inside the bedchamber. Once you have picked up the latchkey, make absolutely sure that the box in the bedchamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You begin to take stock of what's in the room.
You see a locked box. You see a safe. You can make out a type Q safe. You see an opened dresser here. The dresser contains a type Q keycard.
There is a closed passageway leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type Q keycard from dresser<|im_end|>unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, lift the latchkey from the floor of the bedroom. After that, make it so that the locker in the bedroom is unlocked with the latchkey. After that, open the locker. After that, pick up the passkey from the locker. With the passkey, unlock the chest. Then, open the chest inside the bedroom. After that, retrieve the Microsoft keycard from the chest within the bedroom. After that, lock the Microsoft safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a closed Microsoft safe. You can see a locked chest right there by you. You can make out a locked locker close by.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>lock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to move south. And then, open the Microsoft style locker within the studio. After that, pick up the type D keycard from the Microsoft style locker. After that, unlock the type D box. After that, open the type D box. Then, take the backup calendar from the type D box within the studio. And then, go to the north. After that, place the backup calendar on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a bookshelf. Unfortunately, there isn't a thing on it. Silly bookshelf, silly, empty, good for nothing bookshelf.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>take type D keycard from Microsoft style locker<|im_end|>unlock type D box with type D keycard<|im_end|>open type D box<|im_end|>take backup calendar from type D box<|im_end|>go north<|im_end|>put backup calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. If you can get around to doing that, recover the key from the floor of the bathroom. Then, make it so that the hatch within the bathroom is unlocked with the key. And then, make it so that the hatch is ajar. After that, go south. After that, take a trip east. After that, recover the latchkey from the stand within the bedchamber. And then, check that the locker is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to go south. Then, recover the passkey from the mantle. After you have taken the passkey, check that the box in the workshop is unlocked with the passkey. Then, look and see that the box is opened. And then, recover the keycard from the box in the workshop. After that, make an attempt to move north. With that done, close the safe in the sauna. After that, look and see that the safe is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You make out a safe. Now that's what I call TextWorld! The safe is empty, what a horrible day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from mantle<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could assure that the freezer in the canteen is wide open. After that, retrieve the passkey from the freezer. With the passkey, go to the west. If you can succeed at that, insert the passkey into the locker's lock to unlock it. After that, assure that the locker in the chamber is opened. Then, take the laptop from the locker. With the laptop, venture east. After that, place the laptop on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
Hey, want to see a freezer? Look over there, a freezer.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a blanket and a desktop computer.

your action:

Response: open freezer<|im_end|>take passkey from freezer<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be good if you could attempt to move north. Then, pick-up the rectangular passkey from the floor of the parlor. If you can get your hands on the rectangular passkey, check that the rectangular chest is unlocked with the rectangular passkey. After unlocking the rectangular chest, ensure that the rectangular chest is open. And then, recover the latchkey from the rectangular chest. And then, move south. Next, unlock the box inside the dish-pit with the latchkey. Then, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a box.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, make an attempt to travel east. Next, retrieve the keycard from the floor of the cookery. And then, venture west. Okay, and then, unlock the box in the cookhouse. After that, ensure that the box is open. After opening the box, recover the formless latchkey from the box in the cookhouse. Then, unlock the formless box. Then, make it so that the formless box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked formless box. What's that over there? It looks like it's a box.
There is a closed door leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to take a trip west. Following that, ensure that the cabinet in the basement is open. And then, retrieve the passkey from the cabinet within the basement. And then, make an effort to travel east. Okay, and then, unlock the chest within the steam room with the passkey. And then, assure that the chest within the steam room is ajar. Then, pick up the latchkey from the chest. With the latchkey, check that the box is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
A locked box, which looks usual, is here. You can make out a locked chest in the room.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the Henderson's limited edition door is unlocked with the Henderson's limited edition latchkey. And then, ensure that the Henderson's limited edition door is open. Then, make an attempt to move east. After that, move south. And then, retrieve the keycard from the floor of the workshop. Having picked up the keycard, move north. That done, doublecheck that the box inside the scullery is unlocked with the keycard. After that, make sure that the box is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is a closed Henderson's limited edition door leading east. You need an unblocked exit? You should try going south.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition door with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. With that accomplished, retrieve the latchkey from the saucepan within the dish-pit. After picking up the latchkey, make an effort to head west. With that accomplished, check that the chest is unlocked with the latchkey. Then, ensure that the chest is open. And then, pick up the backup calendar from the chest. If you can get your hands on the backup calendar, make an effort to take a trip east. After that, place the backup calendar on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked chest.
There is a closed door leading north. There is an unblocked exit to the east.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from saucepan<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take backup calendar from chest<|im_end|>go east<|im_end|>put backup calendar on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the floor of the pantry. Then, assure that the locker inside the pantry is unlocked with the latchkey. And then, ensure that the locker in the pantry is open. Then, take the keycard from the locker. If you can get your hands on the keycard, make it so that the passageway is unlocked with the keycard. And then, ensure that the passageway within the pantry is open. Then, move south. Next, make it so that the trunk in the study is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a locker.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a shirt.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to unlock the non-euclidean safe with the non-euclidean latchkey. Then, open the non-euclidean safe. And then, pick up the vanilla scented passkey from the non-euclidean safe in the studio. And then, look and see that the vanilla scented box inside the studio is unlocked with the vanilla scented passkey. And then, open the vanilla scented box. Then, pick up the keyboard from the vanilla scented box. After that, take a trip east. With that over with, place the keyboard on the chair inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. The room is well lit.
Look out! It's a- oh, never mind, it's just a vanilla scented box. You can make out a non-euclidean safe. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take vanilla scented passkey from non-euclidean safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take keyboard from vanilla scented box<|im_end|>go east<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go east. And then, look and see that the box is opened. And then, attempt to go to the west. Then, move north. Then, recover the vacuum from the board. After that, make an attempt to go south. And then, move east. And then, insert the vacuum into the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a passkey and a coffee cup.

your action:

Response: go east<|im_end|>open box<|im_end|>go west<|im_end|>go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>go east<|im_end|>insert vacuum into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. Then, open the chest. After that, recover the non-euclidean key from the chest. And then, check that the non-euclidean box is unlocked with the non-euclidean key. After you have unlocked the non-euclidean box, make absolutely sure that the non-euclidean box within the closet is open. And then, recover the Henderson's latchkey from the non-euclidean box within the closet. And then, make an attempt to take a trip south. Okay, and then, assure that the Henderson's gateway within the washroom is unlocked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You make another one of your grand eccentric entrances into a washroom.
There is a closed Henderson's gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Henderson's latchkey from non-euclidean box<|im_end|>go south<|im_end|>unlock Henderson's gateway with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, take the type 9 keycard from the trunk. After getting the type 9 keycard, unlock the type 9 safe with the type 9 keycard. And then, make sure that the type 9 safe is wide open. If you have pulled open the type 9 safe, recover the cuboid key from the type 9 safe. Then, try to travel north. Then, unlock the cuboid safe. After that, ensure that the cuboid safe within the washroom is open. Then, pick up the broom from the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You begin looking for stuff.
You see a locked type 9 safe. You see a trunk. The trunk contains a type 9 keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 9 keycard from trunk<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take broom from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to pick up the lavender scented key from the chest. After that, make sure that the lavender scented chest within the dish-pit is unlocked. After that, open the lavender scented chest inside the dish-pit. Having pulled open the lavender scented chest, retrieve the fudge scented passkey from the lavender scented chest inside the dish-pit. And then, unlock the fudge scented locker. After that, open the fudge scented locker within the dish-pit. And then, recover the fly larva from the fudge scented locker in the dish-pit. With the fly larva, you can place the fly larva inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest. Classic TextWorld. The chest contains a lavender scented key. You make out a locked fudge scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented chest.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from chest<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take fudge scented passkey from lavender scented chest<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take fly larva from fudge scented locker<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, go south. That done, ensure that the crate is open. And then, recover the latchkey from the crate inside the spare room. And then, check that the safe within the spare room is unlocked with the latchkey. Then, open the safe inside the spare room. Once you have opened the safe, pick up the raspberry from the safe. And then, eat the raspberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
You can see a stand. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Silly stand, silly, empty, good for nothing stand.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take raspberry from safe<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the north. Once you manage that, take the type X passkey from the bureau. And then, try to take a trip south. Next, make it so that the type X passageway within the dish-pit is unlocked with the type X passkey. After that, open the type X passageway inside the dish-pit. Then, try to venture south. If you can finish that, venture east. And then, close the case within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a fridge.
There is a closed type X passageway leading south. There is an unblocked exit to the north.
You are carrying: a textbook and a mug.

your action:

Response: go north<|im_end|>take type X passkey from bureau<|im_end|>go south<|im_end|>unlock type X passageway with type X passkey<|im_end|>open type X passageway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the lavender scented passkey from the drawer in the sauna. And then, unlock the lavender scented locker within the sauna. Then, make sure that the lavender scented locker is opened. And then, pick up the passkey from the lavender scented locker. After picking up the passkey, unlock the box with the passkey. After that, open the box. After pulling open the box, recover the broom from the box. Then, place the broom on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna. You begin to take stock of what's in the room.
You see a box. You make out a locked lavender scented locker. You can make out an opened drawer in the room. The drawer contains a lavender scented passkey. Now why would someone leave that there? You see a gleam over in a corner, where you can see a board. The board is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented passkey from drawer<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take passkey from lavender scented locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the formless latchkey from the coffer in the chamber. If you can get your hands on the formless latchkey, make an attempt to take a trip west. With that over with, assure that the formless box within the cellar is unlocked. Then, make it so that the formless box in the cellar is ajar. And then, take the cuboid passkey from the formless box inside the cellar. Then, move east. Then, close the cuboid box inside the chamber. Then, Put the cuboid passkey into the cuboid box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can make out an opened cuboid box, which looks usual, here. Empty! What kind of nightmare TextWorld is this? You can make out an opened coffer. The coffer contains a formless latchkey. Now why would someone leave that there?
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from coffer<|im_end|>go west<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cuboid passkey from formless box<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to close the TextWorld limited edition box. Then, move east. Once you get through with that, pick-up the key from the floor of the scullery. And then, unlock the box in the scullery. Then, open the box in the scullery. If you have pulled open the box, recover the TextWorld limited edition passkey from the box. Then, venture west. Next, assure the TextWorld limited edition box in the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
An open TextWorld limited edition box is here. The TextWorld limited edition box is empty! What a waste of a day!
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close TextWorld limited edition box<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld limited edition passkey from box<|im_end|>go west<|im_end|>lock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to head west. Then, make it so that the safe in the shower is opened. Then, retrieve the Henderson's limited edition passkey from the safe. Then, attempt to venture east. After that, unlock the Henderson's limited edition box with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition box is open. Then, take the key from the Henderson's limited edition box within the workshop. And then, doublecheck that the chest in the workshop is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You see a chest. You make out a Henderson's limited edition box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Henderson's limited edition passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular locker. And then, recover the TextWorld limited edition keycard from the rectangular locker. After that, head west. With that done, check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition chest. Then, pick up the key from the TextWorld limited edition chest in the vault. If you can get your hands on the key, attempt to take a trip east. Okay, and then, unlock the chest in the recreation zone with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a locked chest. You can make out a rectangular locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take TextWorld limited edition keycard from rectangular locker<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be fantastic if you could travel east. And then, recover the latchkey from the table. If you have taken the latchkey, venture west. Then, assure that the safe is unlocked. Then, make it so that the safe in the chamber is wide open. Then, take the laptop from the safe. And then, try to travel east. After that, place the laptop on the counter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. I guess you better just go and list everything you see here.
You can see a locked safe nearby. You see a stand. The stand appears to be empty.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from table<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>go east<|im_end|>put laptop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, venture north. Then, look and see that the fridge is open. And then, recover the TextWorld limited edition latchkey from the fridge in the kitchen. With the TextWorld limited edition latchkey, unlock the TextWorld limited edition safe. And then, make absolutely sure that the TextWorld limited edition safe is ajar. And then, take the fresh laundry scented keycard from the TextWorld limited edition safe inside the kitchen. And then, move south. Okay, and then, check that the fresh laundry scented chest inside the basement is unlocked with the fresh laundry scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked fresh laundry scented chest right there by you.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take TextWorld limited edition latchkey from fridge<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take fresh laundry scented keycard from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to try to travel south. Next, make it so that the dresser within the steam room is open. And then, pick up the latchkey from the dresser in the steam room. After stealing the latchkey, make an attempt to move north. And then, insert the latchkey into the chest's lock to unlock it. Then, open the chest. And then, recover the Quote of the Day Calendar from the chest inside the cubicle. After that, toss the Quote of the Day Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am so happy to announce that you are now in the cubicle.
You can make out a locked chest nearby.
There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the box in the shower is unlocked with the passkey. Then, open the box within the shower. After that, recover the American style latchkey from the box. After that, make an effort to take a trip east. Then, insert the American style latchkey into the American style chest inside the garage's lock to unlock it. And then, open the American style chest. After that, retrieve the insect from the American style chest. And then, toss the insect on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
Oh, great. Here's a box. A closed safe is here.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>go east<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take insect from American style chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean latchkey from the basket within the chamber. Then, unlock the non-euclidean gateway within the chamber with the non-euclidean latchkey. Then, open the non-euclidean gateway. And then, attempt to travel north. After that, make an attempt to go to the east. And then, make it so that the chest inside the cookery is ajar. And then, retrieve the whisk from the chest within the cookery. And then, you can put the whisk inside the refrigerator in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a basket. The basket contains a non-euclidean latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed non-euclidean gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: take non-euclidean latchkey from basket<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fudge scented latchkey from the floor of the scullery. With the fudge scented latchkey, unlock the fudge scented box within the scullery. And then, assure that the fudge scented box in the scullery is wide open. After you have opened the fudge scented box, pick up the cuboid latchkey from the fudge scented box within the scullery. With the cuboid latchkey, make absolutely sure that the cuboid gate is unlocked. And then, open the cuboid gate in the scullery. Then, try to go to the east. Next, take the binder from the safe inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
Oh, great. Here's a fudge scented box.
There is a closed cuboid gate leading east. There is an exit to the north. Don't worry, it is unblocked.
There is a candy bar and a fudge scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented latchkey<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take cuboid latchkey from fudge scented box<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could go south. And then, ensure that the coffer within the basement is open. And then, retrieve the passkey from the coffer inside the basement. Then, unlock the safe in the basement. Then, ensure that the safe is open. And then, take the latchkey from the safe in the basement. Then, make absolutely sure that the chest inside the basement is unlocked. Once you have unlocked the chest, ensure that the chest inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the case. And then, retrieve the latchkey from the case within the steam room. And then, venture west. After that, insert the latchkey into the box's lock to unlock it. And then, open the box within the scullery. After that, retrieve the legume from the box. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. Okay, just remember what you're here to do, and everything will go great.
A closed case, which looks standard, is right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the type 6 latchkey from the bench. After that, assure that the type 6 locker inside the launderette is unlocked. After that, make absolutely sure that the type 6 locker is opened. Then, pick up the keycard from the type 6 locker. And then, unlock the safe in the launderette. And then, open the safe. And then, retrieve the key from the safe in the launderette. After that, lock the box in the launderette with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
You can make out a closed ordinary looking box right there by you. You can see a locked safe here. You can see a type 6 locker. Wow, isn't TextWorld just the best? Oh, great. Here's a bench. The bench is standard. On the bench you see a type 6 latchkey.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 6 latchkey from bench<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take keycard from type 6 locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to head north. With that done, pick up the type U keycard from the table inside the workshop. If you can get your hands on the type U keycard, unlock the type U box with the type U keycard. If you have unlocked the type U box, ensure that the type U box is open. And then, retrieve the butterfly from the type U box. Then, venture south. After that, attempt to go east. After that, place the butterfly on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type U keycard from table<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>take butterfly from type U box<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>