Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the type D keycard from the refrigerator inside the kitchen. If you can get your hands on the type D keycard, unlock the type D safe with the type D keycard. Then, make sure that the type D safe inside the kitchen is ajar. After pulling open the type D safe, pick up the TextWorld limited edition latchkey from the type D safe inside the kitchen. Then, check that the TextWorld limited edition box in the kitchen is unlocked with the TextWorld limited edition latchkey. Then, open the TextWorld limited edition box within the kitchen. And then, pick up the type C latchkey from the TextWorld limited edition box. After that, unlock the type C box in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type C box. You can see a locked TextWorld limited edition box. You smell a great smell, and follow it to a type D safe. You shudder, but continue examining the room. Were you looking for a refrigerator? Because look over there, it's a refrigerator. The refrigerator contains a type D keycard.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type D keycard from refrigerator<|im_end|>unlock type D safe with type D keycard<|im_end|>open type D safe<|im_end|>take TextWorld limited edition latchkey from type D safe<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take type C latchkey from TextWorld limited edition box<|im_end|>unlock type C box with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture east. After that, pick up the passkey from the suitcase. If you can get your hands on the passkey, unlock the safe. Then, make sure that the safe within the study is opened. After pulling open the safe, take the keycard from the safe inside the study. Having picked up the keycard, unlock the box. After that, ensure that the box inside the study is open. Then, pick up the book from the box in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I am pleased to announce that you are now in the office.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip east. After that, ensure that the dresser is open. After opening the dresser, retrieve the paper towel from the dresser inside the sauna. If you have taken the paper towel, try to go west. After that, pick up the type J key from the case within the workshop. Then, assure that the type J locker within the workshop is unlocked with the type J key. After that, ensure that the type J locker within the workshop is open. And then, you can insert the paper towel into the type J locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You can make out a locked type J locker here. You scan the room for a case, and you find a case. The case contains a type J key. Wow, isn't TextWorld just the best?
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take paper towel from dresser<|im_end|>go west<|im_end|>take type J key from case<|im_end|>unlock type J locker with type J key<|im_end|>open type J locker<|im_end|>insert paper towel into type J locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. With that done, open the coffer in the bedchamber. Having pulled open the coffer, take the latchkey from the coffer inside the bedchamber. Then, try to travel north. Then, make absolutely sure that the safe within the steam room is unlocked. After that, open the safe. After that, retrieve the mop from the safe. After that, sit the mop on the board in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You begin to take stock of what's in the room.
You can see a safe. Make a note of this, you might have to put stuff on or in it later on. You make out a board. But the thing hasn't got anything on it. Were you looking for a counter? Because look over there, it's a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to try to venture west. Next, retrieve the passkey from the shelf inside the study. And then, travel east. That done, unlock the door. After that, open the door within the workshop. And then, attempt to venture north. Then, close the door. Then, assure that the door is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You can barely contain your excitement.
You make out a locked toolbox, which looks ordinary, in the corner.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge and a mouse.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip west. Once you do that, make an attempt to venture north. With that done, pick up the TextWorld limited edition keycard from the chest within the kitchenette. And then, make absolutely sure that the TextWorld limited edition box is unlocked. After that, open the TextWorld limited edition box within the kitchenette. And then, pick up the Canadian keycard from the TextWorld limited edition box. Then, make an effort to go south. And then, check that the Canadian chest inside the bedroom is unlocked with the Canadian keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take Canadian keycard from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move south. Okay, and then, lift the latchkey from the floor of the closet. And then, make an attempt to go to the north. That done, assure that the door is unlocked. After you have unlocked the door, ensure that the door inside the cubicle is open. After that, make an effort to head west. With that over with, retrieve the fly larva from the shelf. Then, put the fly larva on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>take fly larva from shelf<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the board inside the cookery. And then, try to venture north. After that, insert the keycard into the box's lock to unlock it. Then, look and see that the box is open. And then, attempt to travel south. Next, recover the teapot from the pan. Then, take a trip north. After that, you can deposit the teapot into the box inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I am honoured to announce that you are now in the cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a pan. The pan is normal. On the pan you make out a peanut and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a board. What a coincidence, weren't you just thinking about a board? On the board you can make out a keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>go south<|im_end|>take teapot from pan<|im_end|>go north<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. Then, make an attempt to move south. With that done, make an attempt to move west. Then, ensure that the chest within the office is open. After that, take the latchkey from the chest inside the office. Then, make an attempt to travel east. Next, close the hatch. Then, lock the hatch in the kitchenette with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, move west. With that accomplished, unlock the TextWorld locker. And then, ensure that the TextWorld locker is open. And then, recover the key from the TextWorld locker. After you have got the key, try to venture east. And then, check that the safe inside the study is unlocked with the key. And then, make it so that the safe is wide open. And then, recover the desktop computer from the safe inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld latchkey.

your action:

Response: go west<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. Next, recover the type 3 keycard from the floor of the vault. Then, make absolutely sure that the type 3 box is unlocked with the type 3 keycard. Then, look and see that the type 3 box is wide open. Then, pick up the key from the type 3 box. After that, venture east. After that, unlock the hatch with the key. Then, open the hatch inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take type 3 keycard<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head north. With that accomplished, open the American style safe inside the shower. And then, pick up the rectangular passkey from the American style safe. With the rectangular passkey, head south. And then, unlock the rectangular passageway within the cookhouse. After that, ensure that the rectangular passageway is open. After opening the rectangular passageway, head east. And then, doublecheck that the suitcase within the garage is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one. You begin to take stock of what's in the room.
There is a closed rectangular passageway leading east. There is an unguarded exit to the north.
You are carrying: a peanut and an American style latchkey.

your action:

Response: go north<|im_end|>open American style safe<|im_end|>take rectangular passkey from American style safe<|im_end|>go south<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be fantastic if you could ensure that the dresser is open. And then, recover the passkey from the dresser inside the shower. And then, take a trip west. After that, check that the box within the studio is unlocked with the passkey. Then, ensure that the box inside the studio is open. Having opened the box, retrieve the Cat Calendar from the box. After that, move east. And then, drop the Cat Calendar on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a dresser.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could retrieve the spherical key from the floor of the closet. And then, go south. After that, ensure that the portal in the kitchenette is open. After opening the portal, move south. That done, make it so that the spherical locker is unlocked. Then, ensure that the spherical locker inside the scullery is open. After that, pick up the lingonberry from the spherical locker. And then, eat the lingonberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
There is an unblocked exit to the south.
There is a spherical key on the floor.
You are carrying: a coffee cup.

your action:

Response: take spherical key<|im_end|>go south<|im_end|>open portal<|im_end|>go south<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take lingonberry from spherical locker<|im_end|>eat lingonberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to go to the east. And then, unlock the cuboid safe within the shower. After that, ensure that the cuboid safe within the shower is open. Then, recover the passkey from the cuboid safe. If you can get your hands on the passkey, unlock the box. And then, ensure that the box within the shower is open. After opening the box, take the sponge from the box inside the shower. Then, place the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the Henderson's style key from the plate in the kitchen. And then, attempt to go to the west. After that, make absolutely sure that the Henderson's style safe is unlocked with the Henderson's style key. And then, make absolutely sure that the Henderson's style safe is opened. And then, retrieve the Microsoft limited edition keycard from the Henderson's style safe in the chamber. After that, go to the east. Next, insert the Microsoft limited edition keycard into the Microsoft limited edition gateway's lock to unlock it. Then, open the Microsoft limited edition gateway. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a plate! The plate is standard. On the plate you make out a Henderson's style key. There's something strange about this being here, but you can't put your finger on it.
There is a closed Microsoft limited edition gateway leading east. There is an unblocked exit to the west.
You are carrying: a pillow.

your action:

Response: take Henderson's style key from plate<|im_end|>go west<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take Microsoft limited edition keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take the type J passkey from the coffer inside the study. And then, make it so that the type J locker is unlocked. And then, open the type J locker. And then, recover the latchkey from the type J locker inside the study. Then, look and see that the locker inside the study is unlocked. Then, ensure that the locker is open. And then, retrieve the cabbage from the locker inside the study. After you have taken the cabbage, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You see a type J locker. You check the price tag on the type J locker. 80 bucks? What a deal! You'll have to ask where they got this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer. Now that's what I call TextWorld! The coffer contains a type J passkey. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type J passkey from coffer<|im_end|>unlock type J locker with type J passkey<|im_end|>open type J locker<|im_end|>take latchkey from type J locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, doublecheck that the TextWorld locker is ajar. After opening the TextWorld locker, recover the Henderson's limited edition key from the TextWorld locker. And then, insert the Henderson's limited edition key into the Henderson's limited edition hatch's lock to unlock it. Then, ensure that the Henderson's limited edition hatch within the chamber is open. After that, try to travel north. And then, make an attempt to go to the east. Next, recover the cookie from the portmanteau. Once you have got the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You begin looking for stuff.
Hey, want to see a TextWorld locker? Look over there, a TextWorld locker.
There is a closed Henderson's limited edition hatch leading north. There is an unblocked exit to the south.
There is a TextWorld key on the floor.
You are carrying: a plant.

your action:

Response: open TextWorld locker<|im_end|>take Henderson's limited edition key from TextWorld locker<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition key<|im_end|>open Henderson's limited edition hatch<|im_end|>go north<|im_end|>go east<|im_end|>take cookie from portmanteau<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. That done, recover the vanilla scented key from the plate inside the cookery. After getting the vanilla scented key, make sure that the vanilla scented safe is unlocked with the vanilla scented key. After that, open the vanilla scented safe. After that, try to head west. After that, lift the stapler from the floor of the studio. If you can get your hands on the stapler, take a trip east. Okay, and then, you can insert the stapler inside the vanilla scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
There is a closed gate leading south. There is an unguarded exit to the east.
There is a stapler on the floor.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take vanilla scented key from plate<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>go west<|im_end|>take stapler<|im_end|>go east<|im_end|>insert stapler into vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. With that over with, make it so that the safe in the cookhouse is unlocked. And then, ensure that the safe is open. After that, recover the rectangular passkey from the safe. And then, unlock the rectangular portal within the cookhouse with the rectangular passkey. And then, make it so that the rectangular portal in the cookhouse is opened. If you have pulled open the rectangular portal, move south. Once you get around to doing that, retrieve the teaspoon from the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>take teaspoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to assure that the suitcase within the workshop is wide open. And then, recover the cuboid passkey from the suitcase within the workshop. And then, go west. Then, unlock the cuboid safe. And then, open the cuboid safe inside the study. After that, retrieve the laptop from the cuboid safe inside the study. Once you have picked up the laptop, go east. With that done, deposit the laptop on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You see a suitcase.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: open suitcase<|im_end|>take cuboid passkey from suitcase<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Once you get through with that, ensure that the trunk inside the garage is open. Then, pick up the non-euclidean passkey from the trunk. After that, go south. With that accomplished, make it so that the non-euclidean chest inside the launderette is unlocked. And then, ensure that the non-euclidean chest is open. Then, take the broom from the non-euclidean chest. And then, drop the broom on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take non-euclidean passkey from trunk<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take broom from non-euclidean chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type F box. And then, ensure that the type F box is open. After opening the type F box, recover the keycard from the type F box within the restroom. After that, make it so that the safe in the restroom is unlocked. And then, open the safe. Then, retrieve the passkey from the safe. With the passkey, look and see that the chest is unlocked. Then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You bend down to tie your shoe. When you stand up, you notice a chest. A locked standard looking safe is in the room. Look over there! a type F box.
You need an unguarded exit? You should try going west.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, check that the type S safe is unlocked with the type S key. And then, open the type S safe. And then, retrieve the passkey from the type S safe. After that, make absolutely sure that the locker within the cellar is unlocked. After that, ensure that the locker is open. And then, take the latchkey from the locker within the cellar. Then, try to head south. And then, unlock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can't wait to tell the folks at home about this! You can make out a locked type S safe close by.
There is an unguarded exit to the south.
You are carrying: a type S key.

your action:

Response: unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take passkey from type S safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move east. With that over with, make an attempt to take a trip east. And then, lift the Henderson's limited edition latchkey from the floor of the pantry. And then, unlock the Henderson's limited edition box with the Henderson's limited edition latchkey. Having unlocked the Henderson's limited edition box, open the Henderson's limited edition box within the pantry. And then, retrieve the stick of butter from the Henderson's limited edition box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take stick of butter from Henderson's limited edition box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip east. With that done, retrieve the keycard from the table. And then, make an effort to go to the west. If you can get around to doing that, insert the keycard into the chest's lock to unlock it. After that, open the chest within the bar. Once you have pulled open the chest, take the fly larva from the chest. And then, go to the east. And then, rest the fly larva on the table inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
You can make out a chest.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: a coffee cup.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>go east<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. And then, doublecheck that the freezer is wide open. And then, pick up the soap scented keycard from the freezer within the scullery. With the soap scented keycard, unlock the soap scented hatch within the scullery with the soap scented keycard. Then, open the soap scented hatch. And then, go to the north. Once you do that, venture east. With that accomplished, recover the spoon from the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take soap scented keycard from freezer<|im_end|>unlock soap scented hatch with soap scented keycard<|im_end|>open soap scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, check that the chest in the study is unlocked with the keycard. Then, open the chest inside the study. And then, retrieve the passkey from the chest within the study. Then, try to go to the north. And then, unlock the safe inside the studio with the passkey. And then, look and see that the safe is open. After that, take the non-euclidean keycard from the safe. And then, make it so the non-euclidean passageway is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
A locked chest is right there by you.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>lock non-euclidean passageway with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, make an effort to take a trip north. And then, take the key from the rack within the closet. After you have taken the key, go south. Then, unlock the portal in the garage. And then, ensure that the portal within the garage is open. And then, take a trip east. Following that, make absolutely sure that the American chest is opened. After that, pick up the cushion from the American chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You begin looking for stuff.
There is a closed portal leading east. There is an unguarded exit to the north.
You are carrying: an American keycard.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open American chest<|im_end|>take cushion from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the east. And then, pick-up the Canadian limited edition key from the floor of the attic. And then, unlock the Canadian limited edition safe in the attic. Then, ensure that the Canadian limited edition safe is open. And then, make an effort to head west. And then, recover the iron from the floor of the steam room. Then, make an effort to move east. If you can succeed at that, deposit the iron inside the Canadian limited edition safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a Microsoft box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. You need an unblocked exit? You should try going east.
There is a Microsoft keycard and an iron on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>go west<|im_end|>take iron<|im_end|>go east<|im_end|>insert iron into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the bar in the playroom. And then, make absolutely sure that the chest is unlocked with the passkey. Then, open the chest. After pulling open the chest, take the formless key from the chest within the playroom. If you can get your hands on the formless key, try to head south. Next, open the portal. And then, make an effort to move east. Okay, and then, make absolutely sure that the formless box is locked with the formless key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one. You can barely contain your excitement.
You can make out a chest. Oh, great. Here's a bar. You see a passkey on the bar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bar<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take formless key from chest<|im_end|>go south<|im_end|>open portal<|im_end|>go east<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to make sure that the spherical box inside the studio is ajar. Then, pick up the keycard from the spherical box. After that, attempt to take a trip west. Following that, insert the keycard into the box within the bathroom's lock to unlock it. Then, ensure that the box in the bathroom is open. Then, recover the butterfly from the box. After that, attempt to go to the east. Then, place the butterfly on the desk inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a spherical box, so there's that. You can see a desk. The desk is typical. On the desk you can see a spherical passkey.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>take keycard from spherical box<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. Following that, assure that the cabinet within the launderette is opened. After that, pick up the passkey from the cabinet in the launderette. After that, unlock the box within the launderette with the passkey. Then, make absolutely sure that the box inside the launderette is wide open. Then, recover the paper towel from the box inside the launderette. With the paper towel, go to the east. And then, rest the paper towel on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
There is a closed gateway leading north. There is an unguarded exit to the west.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>go east<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head west. Following that, take the keycard from the counter. After that, make absolutely sure that the chest in the vault is unlocked. After unlocking the chest, doublecheck that the chest inside the vault is opened. And then, take the fudge scented latchkey from the chest within the vault. And then, make an effort to venture east. With that over with, look and see that the fudge scented box within the scullery is unlocked. Then, ensure that the fudge scented box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's in the room.
You can see a fudge scented box.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented latchkey from chest<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, make an effort to take a trip south. Then, lift the non-euclidean key from the floor of the chamber. And then, try to venture north. Then, check that the non-euclidean safe inside the launderette is unlocked with the non-euclidean key. Then, open the non-euclidean safe within the launderette. And then, retrieve the vacuum from the non-euclidean safe. After that, head east. And then, place the vacuum on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a non-euclidean safe. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a book.

your action:

Response: go south<|im_end|>take non-euclidean key<|im_end|>go north<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take vacuum from non-euclidean safe<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move south. With that accomplished, recover the keycard from the bench. And then, try to move north. Once you finish that, assure that the chest is unlocked. Then, look and see that the chest inside the bedroom is opened. After pulling open the chest, pick up the banana from the chest. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a chest. What a great pairing of adjectives and nouns!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue and a bug.

your action:

Response: go south<|im_end|>take keycard from bench<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take banana from chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture south. With that done, retrieve the type 2 keycard from the floor of the dish-pit. If you can get your hands on the type 2 keycard, head north. If you can manage that, travel east. Then, unlock the type 2 box in the laundromat with the type 2 keycard. And then, make sure that the type 2 box is open. Then, take the broom from the type 2 box inside the laundromat. And then, sit the broom on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 keycard<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take broom from type 2 box<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make sure that the chest inside the kitchenette is closed. Then, attempt to venture west. Okay, and then, pick up the cake scented keycard from the platter inside the kitchen. Then, unlock the cake scented safe. After unlocking the cake scented safe, open the cake scented safe in the kitchen. Then, retrieve the keycard from the cake scented safe in the kitchen. Then, go to the east. And then, make sure that the chest in the kitchenette is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go west<|im_end|>take cake scented keycard from platter<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to close the box. And then, make an attempt to venture west. After that, take the Henderson's limited edition latchkey from the stand within the workshop. Then, check that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. After that, ensure that the Henderson's limited edition box in the workshop is open. After pulling open the Henderson's limited edition box, pick up the passkey from the Henderson's limited edition box. And then, make an effort to move east. With that done, lock the box inside the canteen with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
You see a box. The box is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close box<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey from stand<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take passkey from Henderson's limited edition box<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the formless keycard into the formless safe inside the workshop's lock to unlock it. After that, ensure that the formless safe is open. After pulling open the formless safe, take the latchkey from the formless safe in the workshop. After taking the latchkey, make an attempt to move east. And then, unlock the chest. And then, ensure that the chest in the spare room is open. Then, recover the fly larva from the chest in the spare room. Then, drop the fly larva on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. You begin looking for stuff.
You make out a locked formless safe right there by you.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel east. Next, recover the type P keycard from the drawer inside the laundry place. After you have got the type P keycard, make an effort to take a trip west. And then, unlock the type P locker. And then, ensure that the type P locker within the office is open. And then, take the chocolate bar from the type P locker in the office. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
Were you looking for a type P locker? Because look over there, it's a type P locker. You check the price tag that hangs off the type P locker. 75 bucks? What a deal! You'll have to ask where they got this!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type P keycard from drawer<|im_end|>go west<|im_end|>unlock type P locker with type P keycard<|im_end|>open type P locker<|im_end|>take chocolate bar from type P locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to venture north. After that, unlock the vanilla scented chest inside the kitchenette. And then, open the vanilla scented chest. And then, pick up the nest of bugs from the vanilla scented chest. Having picked up the nest of bugs, head south. Then, open the door. And then, move east. Then, deposit the nest of bugs on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Let's see what's in here.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: go north<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take nest of bugs from vanilla scented chest<|im_end|>go south<|im_end|>open door<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, recover the type S passkey from the floor of the dish-pit. Having picked up the type S passkey, assure that the type S safe inside the dish-pit is unlocked with the type S passkey. And then, doublecheck that the type S safe inside the dish-pit is open. Then, recover the whisk from the type S safe. Then, try to go to the north. And then, head east. With that accomplished, drop the whisk on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take type S passkey<|im_end|>unlock type S safe with type S passkey<|im_end|>open type S safe<|im_end|>take whisk from type S safe<|im_end|>go north<|im_end|>go east<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, lift the key from the floor of the cookhouse. After that, look and see that the door is unlocked. And then, make it so that the door inside the cookhouse is wide open. Then, try to head south. And then, go to the east. After that, recover the latchkey from the floor of the study. After that, doublecheck that the locker is unlocked. And then, ensure that the locker inside the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You begin to take stock of what's in the room.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. And then, open the locker. After that, pick up the TextWorld limited edition latchkey from the locker in the studio. And then, go east. That done, look and see that the TextWorld limited edition safe is unlocked with the TextWorld limited edition latchkey. After that, ensure that the TextWorld limited edition safe is open. Having pulled open the TextWorld limited edition safe, retrieve the chocolate bar from the TextWorld limited edition safe. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a stick of butter and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>go east<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take chocolate bar from TextWorld limited edition safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to travel west. If you can get through with that, unlock the type 1 chest with the type 1 keycard. After that, ensure that the type 1 chest within the bedchamber is open. And then, recover the fudge scented keycard from the type 1 chest within the bedchamber. After that, go to the east. With that over with, look and see that the fudge scented chest in the chamber is unlocked. Then, open the fudge scented chest. After that, pick up the plant from the fudge scented chest inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. You start to take note of what's in the room.
You can see a locked fudge scented chest, which looks typical, in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 1 keycard.

your action:

Response: go west<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>open type 1 chest<|im_end|>take fudge scented keycard from type 1 chest<|im_end|>go east<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take plant from fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the latchkey from the desk. After that, doublecheck that the safe inside the studio is unlocked with the latchkey. Then, look and see that the safe is opened. And then, take the keycard from the safe inside the studio. After that, look and see that the chest inside the studio is unlocked with the keycard. Then, make absolutely sure that the chest inside the studio is ajar. And then, pick up the bug from the chest within the studio. After that, you can place the bug into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see an opened portmanteau, which looks normal, right there by you. The portmanteau is empty, what a horrible day! You see a locked chest right there by you. You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a desk. On the desk you can make out a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the basket within the bedchamber. And then, look and see that the cuboid locker is unlocked with the cuboid latchkey. Then, open the cuboid locker within the bedchamber. And then, pick up the Canadian passkey from the cuboid locker. Then, make absolutely sure that the Canadian gateway is unlocked. And then, doublecheck that the Canadian gateway is opened. After that, venture east. And then, make sure that the Canadian gateway is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can make out a locked cuboid locker in the corner. You can make out an opened basket. The basket contains a cuboid latchkey.
There is a closed Canadian gateway leading east. There is an unblocked exit to the north.
You are carrying: a stapler.

your action:

Response: take cuboid latchkey from basket<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Canadian passkey from cuboid locker<|im_end|>unlock Canadian gateway with Canadian passkey<|im_end|>open Canadian gateway<|im_end|>go east<|im_end|>close Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the counter. Then, make sure that the box is unlocked. Then, ensure that the box is open. After that, take the Henderson's key from the box. After that, doublecheck that the Henderson's safe is unlocked. And then, open the Henderson's safe. Then, recover the spork from the Henderson's safe. Then, put the spork on the saucepan within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You see a locked Henderson's safe here. You see a box. You can see a saucepan. The saucepan is normal. But there isn't a thing on it. You can see a counter! On the counter you make out a latchkey.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's key from box<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take spork from Henderson's safe<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, head west. Then, insert the fresh laundry scented key into the fresh laundry scented safe in the office's lock to unlock it. After unlocking the fresh laundry scented safe, make absolutely sure that the fresh laundry scented safe inside the office is ajar. After that, pick up the non-euclidean latchkey from the fresh laundry scented safe. After that, try to go to the east. Then, check that the non-euclidean locker within the workshop is unlocked with the non-euclidean latchkey. After that, open the non-euclidean locker within the workshop. After that, pick up the stapler from the non-euclidean locker in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am stoked to announce that you are now in the workshop.
A locked non-euclidean locker is close by. You rest your hand against a wall, but you miss the wall and fall onto an armchair! Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a fresh laundry scented key.

your action:

Response: go west<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take non-euclidean latchkey from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take stapler from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, head north. And then, pick up the rectangular key from the table. With the rectangular key, attempt to venture south. And then, look and see that the rectangular box within the vault is unlocked. After that, ensure that the rectangular box is open. Then, retrieve the loaf of bread from the rectangular box inside the vault. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You can make out a locked rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the refrigerator is open. Then, recover the key from the refrigerator. With the key, venture west. Once you finish that, unlock the box inside the vault. And then, ensure that the box in the vault is open. And then, pick up the cashew from the box. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a refrigerator. Now that's what I call TextWorld!
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take key from refrigerator<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go to the west. And then, travel west. That done, attempt to go north. With that over with, open the American box. Then, pick up the rectangular latchkey from the American box. And then, travel south. Then, attempt to move east. And then, Place the rectangular latchkey into the rectangular box inside the shower to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>open American box<|im_end|>take rectangular latchkey from American box<|im_end|>go south<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to head west. Okay, and then, pick up the keycard from the floor of the garage. After that, make sure that the door is unlocked. After unlocking the door, make sure that the door within the garage is open. After opening the door, travel south. Then, make an effort to take a trip east. If you can get through with that, pick up the passkey from the floor of the office. After that, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a couch. The couch appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move west. After that, retrieve the keycard from the chair in the kitchen. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the kitchen. Then, recover the fork from the chest within the kitchen. Once you have taken the fork, move east. And then, ensure that the dresser in the bedchamber is open. After that, you can deposit the fork inside the dresser within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can see a dresser.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>go east<|im_end|>open dresser<|im_end|>insert fork into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the keycard from the floor of the washroom. And then, insert the keycard into the safe within the washroom's lock to unlock it. After unlocking the safe, open the safe. And then, take the cuboid passkey from the safe. After that, go west. Next, unlock the cuboid safe with the cuboid passkey. And then, open the cuboid safe. After that, take the sponge from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
I am obligated to announce that you are now in the washroom.
You can make out a safe!
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take sponge from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. After that, retrieve the vanilla scented key from the stand. And then, insert the vanilla scented key into the vanilla scented locker's lock to unlock it. Then, make absolutely sure that the vanilla scented locker inside the cubicle is wide open. After that, recover the passkey from the vanilla scented locker. After getting the passkey, take a trip east. And then, make it so that the safe is unlocked with the passkey. Then, open the safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a locked safe here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented key from stand<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move east. Then, pick up the type 7 key from the recliner. And then, unlock the type 7 locker. After unlocking the type 7 locker, make absolutely sure that the type 7 locker is opened. After opening the type 7 locker, take the Canadian style passkey from the type 7 locker in the salon. Then, look and see that the Canadian style box is unlocked. After unlocking the Canadian style box, ensure that the Canadian style box is open. Then, retrieve the synthesizer from the Canadian style box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You have entered the most typical of all possible launderettes.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 key from recliner<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take Canadian style passkey from type 7 locker<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take synthesizer from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to head east. After that, ensure that the formless locker is open. Then, recover the spherical key from the formless locker. After that, move west. After that, assure that the spherical safe within the studio is unlocked. If you have unlocked the spherical safe, ensure that the spherical safe inside the studio is open. And then, take the keycard from the spherical safe. If you can get your hands on the keycard, make absolutely sure that the passageway is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out a spherical safe.
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless locker<|im_end|>take spherical key from formless locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Then, take the Microsoft style latchkey from the refrigerator in the scullery. And then, head west. Then, unlock the Microsoft style locker with the Microsoft style latchkey. Then, make absolutely sure that the Microsoft style locker in the bar is wide open. After opening the Microsoft style locker, pick up the pillow from the Microsoft style locker. And then, try to go east. After that, throw the pillow on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place.
You can make out a Microsoft style locker.
There is an unguarded exit to the east.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style latchkey from refrigerator<|im_end|>go west<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take pillow from Microsoft style locker<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. That done, doublecheck that the chest is unlocked. After that, ensure that the chest within the shower is open. Then, recover the TextWorld latchkey from the chest inside the shower. If you can get your hands on the TextWorld latchkey, unlock the TextWorld gate within the shower with the TextWorld latchkey. Then, ensure that the TextWorld gate is open. After that, go east. Next, assure that the American limited edition locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey and an American limited edition passkey.

your action:

Response: go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld latchkey from chest<|im_end|>unlock TextWorld gate with TextWorld latchkey<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, recover the lavender scented passkey from the rack. Then, make an effort to venture north. And then, unlock the lavender scented box. And then, open the lavender scented box. Then, pick up the type V key from the lavender scented box inside the shower. Then, insert the type V key into the type V locker's lock to unlock it. After unlocking the type V locker, ensure that the type V locker is open. After pulling open the type V locker, you can place the broom into the type V locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a rack. You see a lavender scented passkey on the rack.
You need an unblocked exit? You should try going north.
You are carrying: a broom.

your action:

Response: take lavender scented passkey from rack<|im_end|>go north<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>take type V key from lavender scented box<|im_end|>unlock type V locker with type V key<|im_end|>open type V locker<|im_end|>insert broom into type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go west. Okay, and then, look and see that the safe is ajar. And then, recover the American limited edition passkey from the safe. After that, make an attempt to move east. Once you get around to doing that, unlock the American limited edition safe. Then, doublecheck that the American limited edition safe is wide open. After that, take the soap dispenser from the American limited edition safe inside the sauna. And then, place the soap dispenser on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a teacup.

your action:

Response: go west<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take soap dispenser from American limited edition safe<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could lift the keycard from the floor of the workshop. Then, make absolutely sure that the box inside the workshop is unlocked. After that, open the box in the workshop. After that, take the type 5 key from the box inside the workshop. After stealing the type 5 key, check that the type 5 chest is unlocked with the type 5 key. And then, doublecheck that the type 5 chest is ajar. And then, take the broccoli from the type 5 chest in the workshop. If you can get your hands on the broccoli, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can make out a type 5 chest. Wow, isn't TextWorld just the best? You make out a locked box. You rest your hand against a wall, but you miss the wall and fall onto a coffer.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 5 key from box<|im_end|>unlock type 5 chest with type 5 key<|im_end|>open type 5 chest<|im_end|>take broccoli from type 5 chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the north. With that over with, lift the fudge scented keycard from the floor of the bedchamber. If you can get your hands on the fudge scented keycard, try to move south. After that, make sure that the fudge scented locker is unlocked with the fudge scented keycard. After unlocking the fudge scented locker, ensure that the fudge scented locker inside the studio is open. After pulling open the fudge scented locker, pick up the Advent Calendar from the fudge scented locker within the studio. Then, try to go north. After that, drop the Advent Calendar on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a fudge scented locker. You smell a sickening smell, and follow it to a chair. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a lamp.

your action:

Response: go north<|im_end|>take fudge scented keycard<|im_end|>go south<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take Advent Calendar from fudge scented locker<|im_end|>go north<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to venture north. If you can do that, recover the Microsoft limited edition passkey from the stand in the workshop. And then, make an attempt to head south. With that done, go to the east. With that accomplished, unlock the Microsoft limited edition chest. After that, open the Microsoft limited edition chest. And then, take the key from the Microsoft limited edition chest within the parlor. After that, unlock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the steam room. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take key from Microsoft limited edition chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Then, attempt to go to the west. Then, recover the key from the bed. Then, insert the key into the box's lock to unlock it. And then, ensure that the box is open. Then, retrieve the Henderson's latchkey from the box inside the bar. Then, venture east. With that done, lock the Henderson's safe with the Henderson's latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>