Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, take the Microsoft limited edition passkey from the pan inside the cookhouse. Then, unlock the Microsoft limited edition locker. After you have unlocked the Microsoft limited edition locker, ensure that the Microsoft limited edition locker within the cookhouse is open. And then, pick up the Henderson's style keycard from the Microsoft limited edition locker. Then, assure that the Henderson's style chest in the cookhouse is unlocked. Then, doublecheck that the Henderson's style chest is opened. And then, retrieve the butterfly from the Henderson's style chest. After that, rest the butterfly on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room.
You can see a locked Henderson's style chest. Hey, want to see a Microsoft limited edition locker? Look over there, a Microsoft limited edition locker. You can see a pan. The pan is usual. On the pan you see a Microsoft limited edition passkey.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from pan<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take Henderson's style keycard from Microsoft limited edition locker<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>put butterfly on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make absolutely sure that the locker is unlocked. After that, make sure that the locker inside the recreation zone is wide open. After that, pick up the passkey from the locker within the recreation zone. After that, head west. And then, assure that the door in the kitchen is unlocked. After that, ensure that the door in the kitchen is open. And then, take a trip south. If you can get around to doing that, doublecheck that the toolbox inside the basement is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a locked locker. You can see a couch. The couch is ordinary. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the west. Okay, and then, ensure that the locker in the bar is open. After pulling open the locker, pick up the formless key from the locker inside the bar. Then, unlock the formless gateway inside the bar. Then, ensure that the formless gateway within the bar is open. And then, try to take a trip south. And then, pick up the fresh laundry scented keycard from the cabinet. And then, look and see that the fresh laundry scented chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>unlock formless gateway with formless key<|im_end|>open formless gateway<|im_end|>go south<|im_end|>take fresh laundry scented keycard from cabinet<|im_end|>lock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip south. And then, unlock the box. After that, ensure that the box in the kitchen is open. After that, retrieve the type I latchkey from the box. And then, unlock the type I safe. Then, ensure that the type I safe within the kitchen is open. And then, recover the latchkey from the type I safe. With the latchkey, make it so the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type I latchkey from box<|im_end|>unlock type I safe with type I latchkey<|im_end|>open type I safe<|im_end|>take latchkey from type I safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, assure that the Henderson's style safe is wide open. Then, pick up the keycard from the Henderson's style safe. And then, make it so that the gateway is unlocked with the keycard. After unlocking the gateway, ensure that the gateway is open. And then, move east. Then, open the trunk within the washroom. Then, recover the mop from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>take mop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the east. Then, retrieve the rectangular keycard from the mantelpiece. Then, unlock the rectangular box inside the workshop with the rectangular keycard. Having unlocked the rectangular box, ensure that the rectangular box is open. After that, head west. After that, take the ladle from the saucepan within the kitchen. After that, travel east. Then, place the ladle into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can make out a saucepan. You see a ladle on the saucepan.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from mantelpiece<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take ladle from saucepan<|im_end|>go east<|im_end|>insert ladle into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip north. Once you succeed at that, unlock the formless locker. And then, look and see that the formless locker is ajar. Once you have opened the formless locker, pick up the passkey from the formless locker. And then, unlock the safe with the passkey. And then, open the safe inside the cellar. And then, retrieve the TextWorld latchkey from the safe. After that, unlock the TextWorld gateway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld gateway with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture west. With that over with, retrieve the key from the floor of the kitchenette. With the key, unlock the gate with the key. Then, ensure that the gate is open. Then, take a trip north. Then, travel east. After that, pick up the Microsoft style key from the floor of the restroom. After that, doublecheck that the Microsoft style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft style key<|im_end|>lock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. Then, pick-up the keycard from the floor of the recreation zone. After that, try to move north. Okay, and then, unlock the chest within the shower. Then, look and see that the chest in the shower is ajar. And then, pick up the butterfly from the chest. If you can get your hands on the butterfly, try to venture south. And then, place the butterfly on the bar within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>go south<|im_end|>put butterfly on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could insert the lavender scented latchkey into the lavender scented safe within the parlor's lock to unlock it. Then, open the lavender scented safe in the parlor. Then, retrieve the key from the lavender scented safe in the parlor. And then, unlock the chest inside the parlor. After that, ensure that the chest within the parlor is open. After pulling open the chest, pick up the Canadian key from the chest in the parlor. If you can get your hands on the Canadian key, move east. And then, unlock the Canadian safe within the sauna with the Canadian key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You start to take note of what's in the room.
You see a locked chest in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented safe.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian key from chest<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the non-euclidean key from the trunk inside the chamber. Having picked up the non-euclidean key, unlock the non-euclidean safe within the chamber with the non-euclidean key. Then, make it so that the non-euclidean safe in the chamber is opened. After opening the non-euclidean safe, take the keycard from the non-euclidean safe. If you can get your hands on the keycard, make it so that the chest is unlocked. After you have unlocked the chest, look and see that the chest in the chamber is ajar. After that, pick up the type 9 passkey from the chest inside the chamber. Then, make sure that the type 9 safe within the chamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. The room is well lit.
You see a type 9 safe. There's something strange about this being here, but you can't put your finger on it. Were you looking for a chest? Because look over there, it's a chest. You can't really describe the chest besides that it's ordinary. You can see a locked non-euclidean safe. Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a non-euclidean key.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean key from trunk<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 passkey from chest<|im_end|>lock type 9 safe with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Once you get through with that, pick-up the non-euclidean keycard from the floor of the recreation zone. And then, travel south. That done, doublecheck that the non-euclidean passageway is unlocked. Then, open the non-euclidean passageway within the office. Then, move west. And then, recover the licorice strip from the floor of the launderette. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type H safe. You wonder idly who left that here.
There is a closed non-euclidean passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a peanut and a type H key.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>go south<|im_end|>unlock non-euclidean passageway with non-euclidean keycard<|im_end|>open non-euclidean passageway<|im_end|>go west<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the study. Then, make absolutely sure that the portal is unlocked with the passkey. And then, make it so that the portal in the study is ajar. Then, take a trip west. Next, head west. That done, pick up the non-euclidean key from the floor of the closet. And then, make an effort to travel east. With that done, look and see that the non-euclidean safe in the canteen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a closed box.
There is a closed portal leading west. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>go west<|im_end|>take non-euclidean key<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. After that, make absolutely sure that the portal is open. After that, make an attempt to venture east. And then, try to take a trip north. That done, ensure that the lavender scented locker is open. After opening the lavender scented locker, retrieve the loaf of bread from the lavender scented locker. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You can see a board. The board is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>open lavender scented locker<|im_end|>take loaf of bread from lavender scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go south. Following that, pick-up the cuboid keycard from the floor of the vault. Then, make absolutely sure that the cuboid hatch within the vault is unlocked. If you have unlocked the cuboid hatch, make it so that the cuboid hatch in the vault is wide open. Then, try to venture west. Then, ensure that the American style locker is open. After pulling open the American style locker, pick up the keycard from the American style locker. With the keycard, look and see that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>take cuboid keycard<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go west<|im_end|>open American style locker<|im_end|>take keycard from American style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the locker inside the basement. And then, ensure that the locker is open. Then, recover the key from the locker. And then, make sure that the box in the basement is unlocked. After you have unlocked the box, open the box. Then, retrieve the TextWorld key from the box within the basement. And then, make an attempt to move north. Okay, and then, look and see the TextWorld chest within the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
You see a locked box. You make out a locker. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>go north<|im_end|>lock TextWorld chest with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the floor of the study. And then, assure that the box inside the study is unlocked. Then, open the box within the study. After that, pick up the latchkey from the box. And then, assure that the chest is unlocked. After that, open the chest. After opening the chest, recover the keyboard from the chest. And then, throw the keyboard on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a box.
There is a closed gateway leading west. There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a fly larva.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the American limited edition key from the portmanteau. If you have got the American limited edition key, move north. Following that, venture west. Then, unlock the American limited edition chest. If you have unlocked the American limited edition chest, look and see that the American limited edition chest is wide open. Then, retrieve the pair of pants from the American limited edition chest in the attic. And then, make an effort to venture east. After that, deposit the pair of pants inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a portmanteau. There's something strange about this thing being here, but you don't have time to worry about that now. The portmanteau contains an American limited edition key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition key from portmanteau<|im_end|>go north<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take pair of pants from American limited edition chest<|im_end|>go east<|im_end|>insert pair of pants into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go north. If you can finish that, lift the rectangular latchkey from the floor of the bedroom. With the rectangular latchkey, doublecheck that the rectangular safe is unlocked with the rectangular latchkey. And then, ensure that the rectangular safe is open. And then, pick up the fly larva from the rectangular safe. Then, make an effort to travel south. And then, open the case. Having pulled open the case, you can put the fly larva into the case. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take fly larva from rectangular safe<|im_end|>go south<|im_end|>open case<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to go east. After that, unlock the lavender scented box in the bar. After unlocking the lavender scented box, doublecheck that the lavender scented box inside the bar is wide open. If you have opened the lavender scented box, pick up the latchkey from the lavender scented box in the bar. And then, unlock the chest with the latchkey. After unlocking the chest, ensure that the chest within the bar is open. After opening the chest, recover the TextWorld style passkey from the chest. Then, make sure that the TextWorld style locker within the bar is locked with the TextWorld style passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lavender scented key.

your action:

Response: go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take latchkey from lavender scented box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld style passkey from chest<|im_end|>lock TextWorld style locker with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head west. Then, make it so that the rectangular safe within the sauna is ajar. Then, recover the passkey from the rectangular safe. Then, try to go east. Then, unlock the box inside the chamber. Then, ensure that the box in the chamber is open. Then, pick up the laptop from the box within the chamber. After that, throw the laptop on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can make out a locked box here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to travel north. After that, take a trip east. Okay, and then, retrieve the vanilla scented passkey from the pan. Then, make it so that the vanilla scented box is unlocked. After that, open the vanilla scented box in the dish-pit. Once you have pulled open the vanilla scented box, pick up the latchkey from the vanilla scented box. After that, make it so that the box in the dish-pit is unlocked. After you have unlocked the box, assure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take vanilla scented passkey from pan<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take latchkey from vanilla scented box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to move east. Next, take the keycard from the coffer inside the chamber. If you have picked up the keycard, head west. With that done, assure that the locker within the studio is unlocked. And then, ensure that the locker inside the studio is open. And then, recover the cucumber from the locker. Then, eat the cucumber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. You can barely contain your excitement.
Hey, want to see a locker? Look over there, a locker.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the cake scented latchkey from the floor of the studio. And then, move west. Then, check that the cake scented box is unlocked with the cake scented latchkey. After that, ensure that the cake scented box is open. After that, recover the spherical key from the cake scented box. After that, attempt to head east. With that accomplished, unlock the spherical chest within the studio. Then, ensure that the spherical chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. I guess you better just go and list everything you see here.
You make out a spherical chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented latchkey<|im_end|>go west<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take spherical key from cake scented box<|im_end|>go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, try to move north. With that done, recover the latchkey from the box inside the bar. If you have got the latchkey, look and see that the chest in the bar is unlocked with the latchkey. And then, ensure that the chest in the bar is open. Then, recover the stick of butter from the chest within the bar. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to venture north. After that, make sure that the case in the pantry is opened. After that, take the passkey from the case. And then, move south. And then, insert the passkey into the safe's lock to unlock it. And then, open the safe inside the attic. If you have pulled open the safe, recover the nest of toads from the safe. And then, you can deposit the nest of toads into the crate in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
I am required to announce that you are now in the attic.
You can make out an opened crate nearby. The crate is empty, what a horrible day! You can see a safe. You wonder idly who left that here. You can make out a cabinet. The cabinet is empty, what a horrible day!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of toads from safe<|im_end|>insert nest of toads into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could open the dresser. Then, recover the keycard from the dresser in the steam room. After that, make absolutely sure that the chest is unlocked with the keycard. And then, open the chest in the steam room. After pulling open the chest, retrieve the type Z keycard from the chest within the steam room. And then, head south. After that, assure that the type Z chest is closed. And then, assure that the type Z chest within the restroom is locked with the type Z keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You see a locked chest. You see a dresser!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type Z keycard from chest<|im_end|>go south<|im_end|>close type Z chest<|im_end|>lock type Z chest with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go east. Once you succeed at that, open the trunk. And then, take the keycard from the trunk. Then, take a trip west. After that, make sure that the chest in the sauna is unlocked. And then, assure that the chest is opened. And then, recover the rectangular key from the chest inside the sauna. After that, unlock the rectangular safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. The room is well lit.
You make out a locked rectangular safe. You can see a chest.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. Following that, retrieve the non-euclidean passkey from the floor of the bedroom. Then, unlock the non-euclidean chest in the bedroom. Then, open the non-euclidean chest in the bedroom. After that, recover the type P latchkey from the non-euclidean chest. And then, go east. And then, close the type P chest in the garage. And then, look and see that the type P chest is locked with the type P latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You can see a type P chest. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take type P latchkey from non-euclidean chest<|im_end|>go east<|im_end|>close type P chest<|im_end|>lock type P chest with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to move south. And then, try to move west. And then, open the box. After pulling open the box, take the type T keycard from the box within the lounge. After stealing the type T keycard, try to head east. And then, unlock the type T chest inside the sauna with the type T keycard. After unlocking the type T chest, ensure that the type T chest is open. After that, take the fly larva from the type T chest within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>open box<|im_end|>take type T keycard from box<|im_end|>go east<|im_end|>unlock type T chest with type T keycard<|im_end|>open type T chest<|im_end|>take fly larva from type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. And then, open the rectangular box. And then, pick up the latchkey from the rectangular box within the shower. Then, unlock the locker. Then, ensure that the locker within the shower is open. Having opened the locker, take the Microsoft style key from the locker. Then, make an effort to travel east. If you can get through with that, make it so that the Microsoft style locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to come round a normal one.
You can make out a Microsoft style locker!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style key from locker<|im_end|>go east<|im_end|>lock Microsoft style locker with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move west. Then, pick up the type O passkey from the bar within the chamber. If you can get your hands on the type O passkey, make an effort to go east. Then, check that the type O door is unlocked with the type O passkey. After that, ensure that the type O door in the studio is open. Then, travel south. With that accomplished, pick up the keycard from the floor of the cubicle. And then, insert the keycard into the safe inside the cubicle's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the studio.
There is a closed type O door leading south. You need an unguarded exit? You should try going west.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take type O passkey from bar<|im_end|>go east<|im_end|>unlock type O door with type O passkey<|im_end|>open type O door<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make sure that the door is shut. After that, try to travel west. Next, pick up the keycard from the bed stand. After getting the keycard, go east. And then, make sure that the door inside the cubicle is open. And then, take a trip south. With that over with, close the door. Then, make absolutely sure that the door within the study is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the cubicle.
There is an open door leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: close door<|im_end|>go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, recover the non-euclidean keycard from the mantelpiece. If you can get your hands on the non-euclidean keycard, doublecheck that the non-euclidean chest is unlocked. After unlocking the non-euclidean chest, open the non-euclidean chest. After you have opened the non-euclidean chest, pick up the type 1 keycard from the non-euclidean chest. Then, try to move east. Then, make absolutely sure that the type 1 box is unlocked with the type 1 keycard. If you have unlocked the type 1 box, open the type 1 box within the study. After that, pick up the nest of bugs from the type 1 box within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin looking for stuff.
A locked non-euclidean chest is close by. You can make out a mantelpiece. On the mantelpiece you make out a non-euclidean keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type 1 keycard from non-euclidean chest<|im_end|>go east<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take nest of bugs from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go east. Then, venture east. With that over with, recover the keycard from the floor of the steam room. After getting the keycard, make an attempt to go west. If you can finish that, insert the keycard into the box in the garage's lock to unlock it. Then, ensure that the box is open. After pulling open the box, take the latchkey from the box. After that, unlock the safe within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to check that the type W box is unlocked with the type W passkey. And then, open the type W box inside the study. Then, pick up the spherical key from the type W box inside the study. And then, unlock the spherical chest. Then, make it so that the spherical chest is open. Then, take the Comic Strip Calendar from the spherical chest within the study. Once you have got the Comic Strip Calendar, attempt to take a trip east. After that, rest the Comic Strip Calendar on the plate inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a spherical chest. Something scurries by right in the corner of your eye. Probably nothing. You see a locked type W box right there by you.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type W passkey.

your action:

Response: unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take spherical key from type W box<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take Comic Strip Calendar from spherical chest<|im_end|>go east<|im_end|>put Comic Strip Calendar on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Okay, and then, ensure that the safe inside the recreation zone is open. And then, take the non-euclidean keycard from the safe. And then, make sure that the non-euclidean door within the recreation zone is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean door inside the recreation zone is open. And then, attempt to travel south. And then, pick up the non-euclidean key from the floor of the laundromat. Then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean door with non-euclidean keycard<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>take non-euclidean key<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, insert the formless keycard into the formless box's lock to unlock it. After unlocking the formless box, open the formless box inside the basement. And then, pick up the key from the formless box. Then, venture east. Once you do that, insert the key into the box in the playroom's lock to unlock it. And then, ensure that the box is open. After opening the box, retrieve the keycard from the box within the playroom. If you have taken the keycard, doublecheck that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
Oh, great. Here's a formless box. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, go east. Following that, look and see that the safe is unlocked. And then, open the safe. After pulling open the safe, pick up the Henderson's passkey from the safe within the parlor. Then, unlock the Henderson's chest. After unlocking the Henderson's chest, open the Henderson's chest in the parlor. And then, pick up the non-euclidean latchkey from the Henderson's chest. And then, unlock the non-euclidean locker inside the parlor with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean latchkey from Henderson's chest<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, you could, like, close the safe within the office. Then, attempt to move west. And then, retrieve the rectangular keycard from the bed stand in the bedchamber. And then, insert the rectangular keycard into the rectangular chest's lock to unlock it. And then, ensure that the rectangular chest within the bedchamber is open. After pulling open the rectangular chest, recover the key from the rectangular chest within the bedchamber. After that, go east. That done, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take rectangular keycard from bed stand<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, try to take a trip east. After that, look and see that the Henderson's style chest inside the canteen is unlocked with the Henderson's style key. Then, open the Henderson's style chest inside the canteen. And then, take the non-euclidean keycard from the Henderson's style chest inside the canteen. If you can get your hands on the non-euclidean keycard, assure that the non-euclidean chest is unlocked. And then, ensure that the non-euclidean chest is open. After that, take the chocolate bar from the non-euclidean chest. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's style key.

your action:

Response: go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take non-euclidean keycard from Henderson's style chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take chocolate bar from non-euclidean chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to move south. If you can finish that, open the toolbox. After you have opened the toolbox, take the keycard from the toolbox. If you can get your hands on the keycard, attempt to go to the north. After that, look and see that the hatch inside the spare room is unlocked with the keycard. If you have unlocked the hatch, open the hatch. And then, travel east. Next, make it so that the hatch in the steam room is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a crate. The crate contains a key. You see a gleam over in a corner, where you can see a locker.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type R safe within the steam room. After unlocking the type R safe, assure that the type R safe is opened. Then, take the lavender scented passkey from the type R safe in the steam room. Then, check that the lavender scented safe is unlocked with the lavender scented passkey. After that, doublecheck that the lavender scented safe within the steam room is open. After that, recover the candy bar from the lavender scented safe within the steam room. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a lavender scented safe, so there's that. You can see a locked type R safe.
There is an unguarded exit to the east.
You are carrying: a type R latchkey.

your action:

Response: unlock type R safe with type R latchkey<|im_end|>open type R safe<|im_end|>take lavender scented passkey from type R safe<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take candy bar from lavender scented safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the type W passkey from the counter. With the type W passkey, travel west. After that, insert the type W passkey into the type W locker's lock to unlock it. And then, ensure that the type W locker is open. And then, take the keycard from the type W locker within the dish-pit. If you can get your hands on the keycard, make an effort to move east. If you can manage that, unlock the locker in the laundry place. Once you have unlocked the locker, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is typical. On the counter you see a type W passkey and a sponge.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type W passkey from counter<|im_end|>go west<|im_end|>unlock type W locker with type W passkey<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the door in the restroom. After that, go west. And then, pick up the cuboid latchkey from the stand. Once you have picked up the cuboid latchkey, assure that the cuboid locker is unlocked. After that, make it so that the cuboid locker is wide open. After that, take the latchkey from the cuboid locker. And then, try to head east. Then, check that the locker within the restroom is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You see a locker.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take cuboid latchkey from stand<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the Microsoft style locker in the office is unlocked with the Microsoft style passkey. And then, ensure that the Microsoft style locker inside the office is open. After that, take the type 8 passkey from the Microsoft style locker. Having got the type 8 passkey, try to travel west. And then, unlock the type 8 box. And then, open the type 8 box. Then, recover the shadfly from the type 8 box in the bedroom. Then, throw the shadfly on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You make out a locked Microsoft style locker in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take type 8 passkey from Microsoft style locker<|im_end|>go west<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take shadfly from type 8 box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, retrieve the TextWorld style keycard from the floor of the cubicle. Having picked up the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style door's lock to unlock it. After that, look and see that the TextWorld style door is wide open. After opening the TextWorld style door, move south. Once you get through with that, pick up the burger from the stand. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an unblocked exit to the south.
There is a berry on the floor.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>take burger from stand<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the lavender scented box with the lavender scented key. And then, open the lavender scented box. And then, take the key from the lavender scented box. After stealing the key, try to go east. Then, unlock the chest. Then, doublecheck that the chest is ajar. After that, pick up the glove from the chest. After getting the glove, rest the glove on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. You begin looking for stuff.
You can see a locked lavender scented box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take key from lavender scented box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>put glove on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the safe inside the office. After that, open the safe within the office. After pulling open the safe, retrieve the laptop from the safe. After picking up the laptop, go to the east. Then, recover the formless latchkey from the portmanteau. And then, make absolutely sure that the formless locker is unlocked with the formless latchkey. Then, ensure that the formless locker inside the chamber is open. Then, place the laptop into the formless locker in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You can make out a locked safe.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>go east<|im_end|>take formless latchkey from portmanteau<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert laptop into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 5 passkey from the drawer. After getting the type 5 passkey, make absolutely sure that the type 5 safe is unlocked with the type 5 passkey. And then, ensure that the type 5 safe in the steam room is open. And then, take the cake scented keycard from the type 5 safe. Then, make sure that the cake scented box inside the steam room is unlocked with the cake scented keycard. And then, open the cake scented box. Then, pick up the pear from the cake scented box. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
You can make out a cake scented box. You see a type 5 safe. Make a note of this, you might have to put stuff on or in it later on. You make out an opened drawer. The drawer contains a type 5 passkey.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 5 passkey from drawer<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take cake scented keycard from type 5 safe<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take pear from cake scented box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to insert the key into the safe inside the shower's lock to unlock it. Then, open the safe in the shower. After that, take the spherical passkey from the safe. And then, move east. With that done, unlock the spherical chest inside the office. Then, open the spherical chest. And then, take the chocolate bar from the spherical chest in the office. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a locked safe right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take chocolate bar from spherical chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. And then, check that the chest is unlocked with the latchkey. And then, make it so that the chest in the dish-pit is ajar. After that, recover the Canadian passkey from the chest. After that, check that the Canadian safe inside the dish-pit is unlocked with the Canadian passkey. Then, open the Canadian safe within the dish-pit. After that, recover the broccoli from the Canadian safe within the dish-pit. If you have got the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian passkey from chest<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take broccoli from Canadian safe<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. Then, recover the keycard from the stand inside the closet. Then, try to travel west. And then, unlock the box with the keycard. And then, ensure that the box is open. Then, take the butterfly from the box. With the butterfly, go east. Then, place the butterfly on the table in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. You start to take note of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from stand<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, try to venture west. With that done, pick up the latchkey from the workbench. With the latchkey, assure that the safe is unlocked. Then, look and see that the safe is wide open. Then, take the keycard from the safe. After that, make an attempt to head east. And then, unlock the locker in the bedroom with the keycard. After unlocking the locker, assure that the locker in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take latchkey from workbench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go east. Then, take the latchkey from the stand. With the latchkey, go to the west. With that over with, insert the latchkey into the chest's lock to unlock it. And then, look and see that the chest inside the kitchen is open. And then, pick up the teaspoon from the chest within the kitchen. After that, venture east. Once you finish that, throw the teaspoon on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You see a chest. Classic TextWorld. You smell a pungent smell, and follow it to a plate. Unfortunately, there isn't a thing on it.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the latchkey from the case within the study. After that, insert the latchkey into the locker's lock to unlock it. Then, open the locker. After that, pick up the keycard from the locker inside the study. Then, make an effort to head west. Once you get through with that, check that the safe is unlocked with the keycard. Then, look and see that the safe inside the salon is open. After that, recover the blanket from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You see a gleam over in a corner, where you can see a locker. You can make out a case. The case contains a latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to go south. And then, travel east. With that accomplished, open the chest inside the garage. After that, take the latchkey from the chest inside the garage. After that, unlock the safe within the garage with the latchkey. And then, open the safe. Having pulled open the safe, retrieve the peanut from the safe. If you have taken the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to saunter into an ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the bench inside the sauna. With the latchkey, unlock the locker with the latchkey. And then, ensure that the locker within the sauna is open. And then, recover the Microsoft latchkey from the locker within the sauna. After that, insert the Microsoft latchkey into the Microsoft chest in the sauna's lock to unlock it. After unlocking the Microsoft chest, ensure that the Microsoft chest is open. Then, pick up the cashew from the Microsoft chest inside the sauna. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I am obligated to announce that you are now in the sauna. I guess you better just go and list everything you see here.
You can make out a locked Microsoft chest. You make out a locker. You can make out a bench! The bench is typical. On the bench you see a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take cashew from Microsoft chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. After that, try to take a trip south. Then, pick up the latchkey from the floor of the parlor. If you can get your hands on the latchkey, go north. And then, venture east. That done, assure that the box in the vault is unlocked. After that, make it so that the box is ajar. After that, take the butterfly from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, take the type Y passkey from the chest inside the pantry. Then, check that the type Y safe is unlocked with the type Y passkey. After that, assure that the type Y safe is open. And then, pick up the type F key from the type Y safe inside the pantry. After you have taken the type F key, move east. That done, check that the type F safe inside the kitchen is unlocked with the type F key. After that, assure that the type F safe inside the kitchen is open. If you have opened the type F safe, recover the butterfly from the type F safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You start to take note of what's in the room.
You see a type Y safe. You can make out an opened chest. The chest contains a type Y passkey. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type Y passkey from chest<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take type F key from type Y safe<|im_end|>go east<|im_end|>unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take butterfly from type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel west. Then, take the keycard from the workbench. And then, insert the keycard into the door inside the garage's lock to unlock it. Then, ensure that the door in the garage is open. Then, head west. Then, retrieve the shirt from the table inside the cellar. Then, make an effort to head east. With that done, rest the shirt on the counter within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go west<|im_end|>take shirt from table<|im_end|>go east<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go east. Next, open the dresser inside the launderette. Then, retrieve the type K key from the dresser. Then, make an effort to travel west. Following that, insert the type K key into the type K chest's lock to unlock it. Then, make absolutely sure that the type K chest inside the shower is open. Then, pick up the loaf of bread from the type K chest within the shower. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You have come into a shower. Not the shower you'd expect. No, this is a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type K chest right there by you.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take type K key from dresser<|im_end|>go west<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>take loaf of bread from type K chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the Microsoft limited edition locker with the Microsoft limited edition keycard. And then, open the Microsoft limited edition locker. After that, retrieve the rectangular passkey from the Microsoft limited edition locker. And then, attempt to travel east. If you can get around to doing that, make absolutely sure that the rectangular chest is unlocked with the rectangular passkey. After that, ensure that the rectangular chest within the parlor is open. Then, take the monitor from the rectangular chest in the parlor. And then, place the monitor on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You can make out a Microsoft limited edition locker.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take rectangular passkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take monitor from rectangular chest<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel north. Then, ensure that the box within the steam room is open. After that, pick up the rectangular passkey from the box in the steam room. And then, unlock the rectangular passageway. And then, open the rectangular passageway inside the steam room. Then, attempt to move east. And then, recover the American keycard from the cabinet within the kitchen. If you can get your hands on the American keycard, make it so that the American locker in the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can make out a mantle. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take American keycard from cabinet<|im_end|>unlock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, lift the latchkey from the floor of the steam room. If you can get your hands on the latchkey, unlock the safe. And then, open the safe. After that, recover the Microsoft style key from the safe within the steam room. And then, make it so that the Microsoft style box within the steam room is unlocked. And then, ensure that the Microsoft style box is open. And then, retrieve the sponge from the Microsoft style box within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take sponge from Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the type L latchkey from the box. And then, insert the type L latchkey into the type L locker's lock to unlock it. And then, ensure that the type L locker in the lounge is open. And then, recover the latchkey from the type L locker. Then, make an attempt to go to the east. Following that, unlock the locker. And then, open the locker inside the laundry place. Then, recover the nest of earwigs from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
Hey, want to see a type L locker? Look over there, a type L locker. You see a box. The box contains a type L latchkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type L latchkey from box<|im_end|>unlock type L locker with type L latchkey<|im_end|>open type L locker<|im_end|>take latchkey from type L locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of earwigs from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Once you get through with that, open the safe within the canteen. Then, retrieve the type 9 latchkey from the safe. If you have picked up the type 9 latchkey, unlock the type 9 box inside the canteen with the type 9 latchkey. After that, ensure that the type 9 box in the canteen is open. And then, recover the TextWorld style key from the type 9 box. And then, make sure that the TextWorld style box is unlocked with the TextWorld style key. After you have unlocked the TextWorld style box, open the TextWorld style box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take type 9 latchkey from safe<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>take TextWorld style key from type 9 box<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to travel west. And then, take the fudge scented passkey from the TextWorld box in the pantry. After that, unlock the fudge scented door. Then, ensure that the fudge scented door is open. And then, go to the north. Following that, attempt to venture east. And then, pick up the latchkey from the floor of the salon. After that, assure that the chest in the salon is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented passkey from TextWorld box<|im_end|>unlock fudge scented door with fudge scented passkey<|im_end|>open fudge scented door<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>