Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. After that, retrieve the type 4 key from the board. Then, unlock the type 4 box. After that, ensure that the type 4 box in the shower is open. After pulling open the type 4 box, pick up the keycard from the type 4 box. With the keycard, take a trip west. And then, make absolutely sure that the safe is unlocked. After that, open the safe in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a safe. Is this it? Is this what you came to TextWorld to see? a safe?
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 key from board<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take keycard from type 4 box<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go west. If you can manage that, assure that the type 8 box is wide open. After that, take the passkey from the type 8 box within the laundry place. And then, insert the passkey into the safe's lock to unlock it. After that, open the safe within the laundry place. And then, retrieve the latchkey from the safe in the laundry place. After that, unlock the portal. After that, open the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, try to go east. Then, go north. And then, attempt to go west. Once you do that, take the passkey from the shelf in the study. After that, go east. After that, go south. Following that, close the locker. After that, look and see that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to head east. And then, take the latchkey from the workbench. If you have got the latchkey, travel west. And then, make absolutely sure that the safe is unlocked. And then, ensure that the safe within the shower is open. After that, retrieve the key from the safe in the shower. Then, head east. Next, doublecheck that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can see a safe.
You need an unblocked exit? You should try going east.
You are carrying: a manuscript.

your action:

Response: go east<|im_end|>take latchkey from workbench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to go to the south. After that, take the key from the cabinet. With the key, take a trip north. And then, make absolutely sure that the portal is unlocked. And then, ensure that the portal is open. After that, go east. And then, retrieve the teaspoon from the platter in the scullery. With the teaspoon, place the teaspoon on the saucepan within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
There is a closed portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take teaspoon from platter<|im_end|>put teaspoon on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel west. That done, retrieve the type I passkey from the bowl in the scullery. Then, doublecheck that the type I locker is unlocked with the type I passkey. Then, ensure that the type I locker within the scullery is open. Then, recover the keycard from the type I locker. With the keycard, attempt to go to the east. And then, look and see that the safe is unlocked with the keycard. After that, ensure that the safe inside the restroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You see a safe.
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take type I passkey from bowl<|im_end|>unlock type I locker with type I passkey<|im_end|>open type I locker<|im_end|>take keycard from type I locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, recover the passkey from the bench inside the steam room. After that, venture east. After that, make absolutely sure that the locker is unlocked with the passkey. And then, make it so that the locker within the bedroom is opened. And then, travel west. And then, retrieve the insect from the board in the steam room. After that, make an effort to travel east. With that over with, you can place the insect into the locker within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is usual. On the board you can make out an insect. You can make out a bench. The bench is usual. On the bench you make out a passkey. It doesn't get more TextWorld than this! You make out a table. The table is usual. But the thing is empty, unfortunately.
There is a closed portal leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from board<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture west. After that, retrieve the soap scented keycard from the floor of the dish-pit. And then, make an attempt to move east. And then, assure that the soap scented safe within the pantry is unlocked. After unlocking the soap scented safe, assure that the soap scented safe within the pantry is ajar. Then, retrieve the latchkey from the soap scented safe. With the latchkey, check that the chest is unlocked with the latchkey. Then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have moved into a pantry. Not the pantry you'd expect. No, this is a pantry. You begin to take stock of what's in the room.
You see a chest. What's that over there? It looks like it's a soap scented safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a blanket.

your action:

Response: go west<|im_end|>take soap scented keycard<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take latchkey from soap scented safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the safe. And then, ensure that the safe in the lounge is open. Then, take the type N keycard from the safe. And then, check that the type N locker is unlocked with the type N keycard. After unlocking the type N locker, open the type N locker. And then, pick up the dvd from the type N locker within the lounge. After getting the dvd, go to the east. Following that, throw the dvd on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one. I guess you better just go and list everything you see here.
A locked type N locker is in the room. You hear a noise behind you and spin around, but you can't see anything other than a safe.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type N keycard from safe<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take dvd from type N locker<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that accomplished, ensure that the safe is open. After that, take the spherical latchkey from the safe inside the recreation zone. After getting the spherical latchkey, unlock the spherical safe within the recreation zone. After that, ensure that the spherical safe is open. And then, take the key from the spherical safe in the recreation zone. And then, take a trip north. And then, insert the key into the locker within the scullery's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just walked into a scullery.
You see a locker. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take key from spherical safe<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to pick up the key from the rack. If you have got the key, look and see that the safe is unlocked. After that, make it so that the safe inside the restroom is open. After that, make an attempt to move east. And then, ensure that the crate within the vault is open. After that, retrieve the scarf from the crate. After that, travel west. With that done, you can put the scarf into the safe in the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. Let's see what's in here.
You can make out a safe. You make out a rack. The rack is ordinary. On the rack you can make out a key. What's that over there? It looks like it's a bench. Make a note of this, you might have to put stuff on or in it later on. The bench is standard. However, the bench, like an empty bench, has nothing on it. It would have been so cool if there was stuff on the bench.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go east<|im_end|>open crate<|im_end|>take scarf from crate<|im_end|>go west<|im_end|>insert scarf into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head west. With that accomplished, go to the north. Next, pick up the Canadian key from the floor of the workshop. With the Canadian key, unlock the Canadian locker with the Canadian key. After you have unlocked the Canadian locker, make sure that the Canadian locker within the workshop is opened. Then, pick up the Quote of the Day Calendar from the Canadian locker. Then, attempt to move south. After that, place the Quote of the Day Calendar on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying: a fondue and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>take Quote of the Day Calendar from Canadian locker<|im_end|>go south<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. That done, retrieve the Microsoft style passkey from the floor of the spare room. After you have taken the Microsoft style passkey, take a trip east. Then, unlock the Microsoft style locker inside the shower with the Microsoft style passkey. After unlocking the Microsoft style locker, ensure that the Microsoft style locker within the shower is open. After that, retrieve the sponge from the Microsoft style locker inside the shower. After taking the sponge, head west. After that, rest the sponge on the stand in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You can make out a locked Microsoft style locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take Microsoft style passkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take sponge from Microsoft style locker<|im_end|>go west<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the Canadian style safe with the Canadian style passkey. And then, ensure that the Canadian style safe is open. And then, retrieve the fudge scented keycard from the Canadian style safe. After taking the fudge scented keycard, make absolutely sure that the fudge scented chest is unlocked. And then, open the fudge scented chest. Then, retrieve the ladle from the fudge scented chest in the canteen. After that, make an effort to move north. With that over with, deposit the ladle on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You see a fudge scented chest. Something scurries by right in the corner of your eye. Probably nothing. You make out a locked Canadian style safe close by. You make out a closed fridge.
There is an unblocked exit to the north.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take fudge scented keycard from Canadian style safe<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take ladle from fudge scented chest<|im_end|>go north<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 6 key from the floor of the office. If you can get your hands on the type 6 key, head west. With that over with, unlock the type 6 locker within the recreation zone with the type 6 key. After you have unlocked the type 6 locker, look and see that the type 6 locker in the recreation zone is opened. And then, recover the butterfly from the type 6 locker in the recreation zone. After you have taken the butterfly, go east. And then, open the type X safe. And then, you can insert the butterfly inside the type X safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've seen better offices, but at least this one seems pretty normal.
You make out a closed normal looking type X safe here.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
There is a type 6 key and a type X passkey on the floor.
You are carrying nothing.

your action:

Response: take type 6 key<|im_end|>go west<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take butterfly from type 6 locker<|im_end|>go east<|im_end|>open type X safe<|im_end|>insert butterfly into type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the type 3 passkey from the toolbox. If you can get your hands on the type 3 passkey, attempt to take a trip west. After that, check that the type 3 locker is unlocked with the type 3 passkey. And then, open the type 3 locker. After that, pick up the rectangular keycard from the type 3 locker. And then, make an effort to go to the east. Then, unlock the rectangular locker in the closet. And then, ensure that the rectangular locker in the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet.
You can see a locked rectangular locker, which looks ordinary, close by. You make out an opened toolbox in the room. The toolbox contains a type 3 passkey.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 3 passkey from toolbox<|im_end|>go west<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>open type 3 locker<|im_end|>take rectangular keycard from type 3 locker<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. Following that, ensure that the Microsoft safe in the canteen is open. And then, take the Canadian limited edition passkey from the Microsoft safe within the canteen. After that, unlock the Canadian limited edition safe. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe in the canteen is open. After that, recover the non-euclidean keycard from the Canadian limited edition safe in the canteen. And then, make an attempt to venture west. And then, look and see the non-euclidean chest within the cubicle is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition passkey from Microsoft safe<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take non-euclidean keycard from Canadian limited edition safe<|im_end|>go west<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, check that the chest in the workshop is unlocked with the passkey. After you have unlocked the chest, ensure that the chest is open. After that, take the type L keycard from the chest. Then, unlock the type L locker within the workshop. Then, assure that the type L locker is open. After that, pick up the folder from the type L locker within the workshop. If you have picked up the folder, attempt to head east. And then, sit the folder on the armchair inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You see a type L locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a locked chest close by.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type L keycard from chest<|im_end|>unlock type L locker with type L keycard<|im_end|>open type L locker<|im_end|>take folder from type L locker<|im_end|>go east<|im_end|>put folder on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move north. Then, pick up the non-euclidean key from the counter. Then, make an effort to go to the south. And then, unlock the non-euclidean chest. And then, ensure that the non-euclidean chest in the pantry is open. Then, recover the keycard from the non-euclidean chest inside the pantry. After that, unlock the gateway inside the pantry. After that, open the gateway within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
You can make out a non-euclidean chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key from counter<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go to the west. That done, look and see that the suitcase within the parlor is opened. After opening the suitcase, retrieve the key from the suitcase in the parlor. And then, unlock the door within the parlor. After unlocking the door, ensure that the door inside the parlor is open. After that, travel south. Then, try to go east. Following that, close the safe in the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a table! The table is normal. The table appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, venture north. After that, take the latchkey from the mantle in the bedroom. And then, go to the south. Once you get through with that, make an effort to head east. And then, unlock the locker. If you have unlocked the locker, open the locker in the attic. After that, recover the passkey from the locker. Then, make absolutely sure that the safe in the attic is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from mantle<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the TextWorld locker is unlocked. Then, open the TextWorld locker. Then, recover the type R latchkey from the TextWorld locker. And then, doublecheck that the type R gate is unlocked. After unlocking the type R gate, open the type R gate inside the bar. And then, attempt to go to the south. Next, pick up the sandwich from the floor of the cellar. After taking the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You make a grand eccentric entrance into a bar. Let's see what's in here.
You make out a TextWorld locker.
There is a closed type R gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld keycard.

your action:

Response: unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>take type R latchkey from TextWorld locker<|im_end|>unlock type R gate with type R latchkey<|im_end|>open type R gate<|im_end|>go south<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the soap scented key from the floor of the closet. And then, unlock the soap scented locker within the closet. And then, ensure that the soap scented locker within the closet is open. And then, pick up the formless passkey from the soap scented locker. If you can get your hands on the formless passkey, assure that the formless chest is unlocked. And then, ensure that the formless chest is open. Then, pick up the cuboid key from the formless chest. With the cuboid key, Deposit the cuboid key into the cuboid box inside the closet to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
Oh wow! Is that what I think it is? It is! It's a cuboid box. You see a formless chest. Hmmm... what else, what else? You make out a soap scented locker.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a soap scented key on the floor.
You are carrying nothing.

your action:

Response: take soap scented key<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take formless passkey from soap scented locker<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take cuboid key from formless chest<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an attempt to head north. With that accomplished, look and see that the hatch is unlocked with the passkey. If you have unlocked the hatch, open the hatch inside the pantry. After opening the hatch, travel east. Once you get through with that, make an effort to venture north. And then, lift the pair of headphones from the floor of the garage. After that, make an effort to go to the south. And then, put the pair of headphones into the dresser within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most ordinary of all possible spare rooms.
You see a closed type 0 box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey and a type 0 keycard.

your action:

Response: go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the gateway is unlocked. After unlocking the gateway, open the gateway. And then, head east. If you can finish that, recover the rectangular latchkey from the armchair. After that, assure that the rectangular locker is unlocked. And then, ensure that the rectangular locker in the workshop is open. Then, take the Comic Strip Calendar from the rectangular locker. And then, place the Comic Strip Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in a place we're calling a closet.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take Comic Strip Calendar from rectangular locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. That done, pick up the latchkey from the floor of the bedchamber. After that, make sure that the safe in the bedchamber is unlocked. Then, ensure that the safe inside the bedchamber is open. After that, retrieve the Henderson's style passkey from the safe. Once you have taken the Henderson's style passkey, insert the Henderson's style passkey into the Henderson's style safe within the bedchamber's lock to unlock it. Then, ensure that the Henderson's style safe within the bedchamber is open. If you have opened the Henderson's style safe, recover the book from the Henderson's style safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take book from Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to move east. Then, ensure that the refrigerator is open. After that, take the non-euclidean keycard from the refrigerator. And then, insert the non-euclidean keycard into the non-euclidean locker inside the kitchen's lock to unlock it. After unlocking the non-euclidean locker, make it so that the non-euclidean locker is open. Then, pick up the lavender scented key from the non-euclidean locker. After that, unlock the lavender scented safe within the kitchen. After that, open the lavender scented safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet.
There is a closed door leading north. You need an unblocked exit? You should try going east.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take non-euclidean keycard from refrigerator<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take lavender scented key from non-euclidean locker<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Henderson's style latchkey from the type Z locker. If you can get your hands on the Henderson's style latchkey, assure that the Henderson's style gateway in the washroom is unlocked with the Henderson's style latchkey. After that, assure that the Henderson's style gateway is opened. And then, travel east. With that accomplished, make an effort to travel south. Following that, pick up the coffee cup from the pan within the scullery. After that, head north. Then, place the coffee cup on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty ordinary here.
You can make out a type Z locker. The type Z locker contains a honeydew, a Henderson's style latchkey and a type Z passkey.
There is a closed Henderson's style gateway leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from type Z locker<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from pan<|im_end|>go north<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip east. After that, recover the keycard from the shelf. With the keycard, make an attempt to head west. Then, insert the keycard into the locker in the cookery's lock to unlock it. And then, ensure that the locker within the cookery is open. Having pulled open the locker, recover the gummy bear from the locker in the cookery. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. Let's see what's in here.
You make out a locked standard looking locker in the room.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a pen.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take gummy bear from locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, ensure that the vanilla scented chest is open. And then, retrieve the non-euclidean key from the vanilla scented chest within the bedchamber. If you can get your hands on the non-euclidean key, make an attempt to take a trip east. Okay, and then, take the passkey from the case within the basement. Then, unlock the passageway. Then, make sure that the passageway is ajar. After that, make an attempt to take a trip north. And then, lock the non-euclidean box in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a closed vanilla scented chest.
You need an unguarded exit? You should try going east.
You are carrying: a vanilla scented key.

your action:

Response: open vanilla scented chest<|im_end|>take non-euclidean key from vanilla scented chest<|im_end|>go east<|im_end|>take passkey from case<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the Henderson's limited edition key from the trunk. And then, check that the Henderson's limited edition box within the bedroom is unlocked with the Henderson's limited edition key. After that, doublecheck that the Henderson's limited edition box inside the bedroom is ajar. After that, retrieve the keycard from the Henderson's limited edition box. Having got the keycard, look and see that the safe inside the bedroom is unlocked. Having unlocked the safe, ensure that the safe in the bedroom is open. Then, retrieve the passkey from the safe. And then, look and see that the box inside the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
Look over there! a box. The light flickers for a second, but nothing else happens. You can make out a safe. You make out a locked Henderson's limited edition box. You make out an opened trunk close by. The trunk contains a Henderson's limited edition key.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from trunk<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to go to the east. With that done, pick up the American limited edition latchkey from the board. Then, check that the American limited edition chest is unlocked with the American limited edition latchkey. And then, open the American limited edition chest. Then, recover the latchkey from the American limited edition chest. After that, attempt to go to the west. And then, close the chest inside the laundry place. And then, make sure the chest inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the laundry place. You can barely contain your excitement.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition latchkey from board<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. Then, retrieve the key from the shelf in the salon. After that, venture west. If you can get around to doing that, make it so that the safe is unlocked with the key. Then, ensure that the safe inside the scullery is open. After that, recover the mug from the safe inside the scullery. And then, venture east. And then, sit the mug on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You start to take note of what's in the room.
You can make out a locked safe in the room.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to travel west. Then, ensure that the cabinet is open. After that, pick up the spherical latchkey from the cabinet inside the shower. Then, insert the spherical latchkey into the spherical hatch inside the shower's lock to unlock it. And then, ensure that the spherical hatch is open. Then, try to head north. After that, attempt to venture east. Okay, and then, lift the mouse from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take spherical latchkey from cabinet<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the kitchenette. If you can get your hands on the keycard, head north. Okay, and then, unlock the portal in the chamber. And then, assure that the portal within the chamber is open. And then, take a trip east. And then, open the portmanteau. After that, recover the spherical passkey from the portmanteau. After that, make absolutely sure that the spherical safe in the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north.
There is a fondue and a keycard on the floor.
You are carrying: a blanket.

your action:

Response: take keycard<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take spherical passkey from portmanteau<|im_end|>lock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go to the south. With that accomplished, take the key from the cabinet in the kitchen. And then, make an attempt to go north. And then, make absolutely sure that the passageway is unlocked with the key. Then, open the passageway within the shower. After that, try to travel east. With that over with, open the locker inside the bedroom. And then, retrieve the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a soap dispenser and a sock on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>go north<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the formless passkey from the trunk within the bathroom. After you have picked up the formless passkey, assure that the formless chest is unlocked with the formless passkey. And then, open the formless chest inside the bathroom. And then, pick up the non-euclidean passkey from the formless chest. Then, head east. If you can finish that, check that the non-euclidean safe inside the studio is unlocked with the non-euclidean passkey. And then, make it so that the non-euclidean safe is opened. After pulling open the non-euclidean safe, recover the binder from the non-euclidean safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Look over there! a formless chest. You see a gleam over in a corner, where you can see a trunk. Wow, isn't TextWorld just the best? The trunk contains a formless passkey. You wonder idly who left that here.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from trunk<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take non-euclidean passkey from formless chest<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take binder from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, go north. Then, ensure that the case in the laundromat is open. And then, take the passkey from the case in the laundromat. And then, unlock the gateway in the laundromat. And then, assure that the gateway inside the laundromat is ajar. After that, make an attempt to move north. Once you do that, attempt to take a trip east. With that done, close the toolbox inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You can barely contain your excitement.
There is an unblocked exit to the north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move south. Then, lift the keycard from the floor of the parlor. And then, unlock the chest. And then, open the chest. And then, pick up the TextWorld style key from the chest. And then, go north. With that done, check that the TextWorld style portal in the steam room is unlocked with the TextWorld style key. Then, assure that the TextWorld style portal inside the steam room is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You begin to take stock of what's in the room.
You can make out a closed safe right there by you.
There is a closed TextWorld style portal leading west. You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go north<|im_end|>unlock TextWorld style portal with TextWorld style key<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to head south. Once you accomplish that, pick-up the Microsoft style latchkey from the floor of the kitchenette. Then, go to the north. With that over with, make absolutely sure that the Microsoft style hatch in the basement is unlocked. After you have unlocked the Microsoft style hatch, ensure that the Microsoft style hatch is open. And then, head east. After that, ensure that the coffer is open. And then, take the Quote of the Day Calendar from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed Microsoft style hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>take Microsoft style latchkey<|im_end|>go north<|im_end|>unlock Microsoft style hatch with Microsoft style latchkey<|im_end|>open Microsoft style hatch<|im_end|>go east<|im_end|>open coffer<|im_end|>take Quote of the Day Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, lift the keycard from the floor of the salon. After getting the keycard, look and see that the safe within the salon is unlocked with the keycard. After that, open the safe in the salon. And then, pick up the cushion from the safe inside the salon. And then, go east. Then, make absolutely sure that the locker within the dish-pit is open. And then, place the cushion into the locker inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. You begin to take stock of what's in the room.
Look over there! a locker.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>go east<|im_end|>open locker<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. Next, pick up the type 8 key from the stand. And then, attempt to go east. That done, unlock the type 8 safe. And then, open the type 8 safe. Having opened the type 8 safe, retrieve the cabbage from the type 8 safe within the cubicle. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. The room is well lit.
You can see a type 8 safe. You check the price tag that the type 8 safe's owner still hasn't taken off. Forty bucks?! That's ridiculous! I have a person who could get you one of those for 45 bucks!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented keycard.

your action:

Response: go west<|im_end|>take type 8 key from stand<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 key<|im_end|>open type 8 safe<|im_end|>take cabbage from type 8 safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip west. Once you manage that, assure that the portmanteau is wide open. Then, retrieve the Microsoft limited edition keycard from the portmanteau. Once you have got the Microsoft limited edition keycard, attempt to go to the east. Then, look and see that the Microsoft limited edition safe within the steam room is unlocked. Then, assure that the Microsoft limited edition safe in the steam room is wide open. After that, take the latchkey from the Microsoft limited edition safe within the steam room. After that, Insert the latchkey into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
You can see a closed chest. You see a locked Microsoft limited edition safe. You can see a drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The drawer is empty!
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take Microsoft limited edition keycard from portmanteau<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. Following that, go south. Then, pick up the latchkey from the counter within the washroom. Then, make sure that the chest is unlocked. If you have unlocked the chest, look and see that the chest in the washroom is opened. And then, take the stick of butter from the chest in the washroom. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to look and see that the dresser is opened. Then, retrieve the passkey from the dresser in the salon. Then, unlock the portal in the salon with the passkey. Then, look and see that the portal is open. After that, make an attempt to move south. After that, recover the manuscript from the floor of the bedroom. And then, move north. After that, put the manuscript inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a dresser.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take manuscript<|im_end|>go north<|im_end|>insert manuscript into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the cuboid safe in the lounge. After that, ensure that the cuboid safe inside the lounge is open. And then, retrieve the key from the cuboid safe within the lounge. And then, unlock the chest within the lounge. And then, ensure that the chest is open. And then, pick up the passkey from the chest inside the lounge. And then, move east. And then, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a chest. You can see a cuboid safe.
There is an unblocked exit to the east.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the rectangular latchkey from the stand. And then, assure that the rectangular passageway within the pantry is unlocked. After unlocking the rectangular passageway, ensure that the rectangular passageway is open. And then, make an effort to venture south. And then, venture east. Okay, and then, pick up the passkey from the floor of the bedroom. Then, unlock the box within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture west. Then, ensure that the dresser within the shower is open. And then, recover the Henderson's style key from the dresser. And then, make an attempt to take a trip east. With that done, check that the Henderson's style safe within the lounge is unlocked with the Henderson's style key. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. Then, recover the cd from the Henderson's style safe inside the lounge. Then, place the cd on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a Henderson's style safe, and you find a Henderson's style safe. Huh, weird. You can make out a suitcase. You make out a bed. The bed is standard. But the thing is empty. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take Henderson's style key from dresser<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take cd from Henderson's style safe<|im_end|>put cd on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Okay, and then, insert the keycard into the locker in the sauna's lock to unlock it. And then, doublecheck that the locker in the sauna is ajar. After pulling open the locker, retrieve the type V key from the locker. After that, check that the type V box is unlocked with the type V key. Then, open the type V box within the sauna. Then, recover the paper towel from the type V box. After taking the paper towel, you can place the paper towel inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type V key from locker<|im_end|>unlock type V box with type V key<|im_end|>open type V box<|im_end|>take paper towel from type V box<|im_end|>insert paper towel into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the keycard from the bookshelf. After picking up the keycard, unlock the safe. Then, open the safe. After that, take the non-euclidean key from the safe. After that, attempt to head east. Then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. After unlocking the non-euclidean box, doublecheck that the non-euclidean box is wide open. After that, recover the broom from the non-euclidean box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
A locked safe is here. You make out a bookshelf. The bookshelf is normal. On the bookshelf you make out a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take broom from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, retrieve the latchkey from the chair. If you have picked up the latchkey, take a trip west. If you can finish that, make it so that the safe is unlocked with the latchkey. And then, look and see that the safe is open. After that, pick up the stick of butter from the safe within the study. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
As if things weren't amazing enough already, you can even see a safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip north. And then, make absolutely sure that the crate in the basement is opened. And then, take the latchkey from the crate in the basement. After that, try to go to the south. If you can do that, check that the portal is unlocked with the latchkey. If you have unlocked the portal, ensure that the portal is open. And then, move south. With that over with, take the mug from the case within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You can barely contain your excitement.
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take mug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head south. After that, make sure that the American style gate inside the salon is opened. Once you have opened the American style gate, travel east. And then, close the American style gate. And then, go north. Then, retrieve the American style latchkey from the platter inside the cookery. Then, make an effort to move south. And then, assure that the American style gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. I guess you better just go and list everything you see here.
You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a fork on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American style gate<|im_end|>go east<|im_end|>close American style gate<|im_end|>go north<|im_end|>take American style latchkey from platter<|im_end|>go south<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move north. After that, retrieve the rectangular latchkey from the floor of the chamber. Then, unlock the rectangular hatch in the chamber. Then, assure that the rectangular hatch is ajar. Once you have opened the rectangular hatch, go to the west. And then, pick up the Cat Calendar from the floor of the cubicle. Having picked up the Cat Calendar, try to go east. Then, sit the Cat Calendar on the recliner within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>put Cat Calendar on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the type M locker is unlocked. And then, ensure that the type M locker is open. And then, retrieve the cuboid key from the type M locker inside the shower. With the cuboid key, go to the east. That done, insert the cuboid key into the cuboid safe within the garage's lock to unlock it. After unlocking the cuboid safe, open the cuboid safe inside the garage. After that, pick up the latchkey from the cuboid safe in the garage. After that, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a type M locker.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a type M keycard.

your action:

Response: unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take cuboid key from type M locker<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to travel south. Following that, take the latchkey from the refrigerator. Then, go north. Then, attempt to go east. Then, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the scullery is open. Then, take the blender from the locker in the scullery. And then, deposit the blender on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from refrigerator<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the suitcase is wide open. Then, retrieve the type 6 latchkey from the suitcase within the chamber. And then, unlock the type 6 gateway in the chamber with the type 6 latchkey. And then, assure that the type 6 gateway is opened. After that, attempt to take a trip west. Next, recover the shadfly from the table. If you can get your hands on the shadfly, venture east. After that, place the shadfly into the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a portmanteau. Is this what you came to TextWorld for? This... portmanteau? The portmanteau is empty! What a waste of a day! You make out a closed suitcase nearby.
There is a closed type 6 gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: open suitcase<|im_end|>take type 6 latchkey from suitcase<|im_end|>unlock type 6 gateway with type 6 latchkey<|im_end|>open type 6 gateway<|im_end|>go west<|im_end|>take shadfly from table<|im_end|>go east<|im_end|>insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the Canadian limited edition key from the safe. After that, check that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. After that, recover the formless key from the Canadian limited edition safe. After taking the formless key, doublecheck that the formless passageway is unlocked. And then, look and see that the formless passageway is wide open. And then, make an effort to go south. With that done, make sure that the crate is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. You can see a safe. The safe contains a Canadian limited edition key.
There is a closed formless passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take formless key from Canadian limited edition safe<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go south<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. Okay, and then, retrieve the type N keycard from the suitcase in the closet. After that, venture east. After that, make sure that the type N safe is unlocked with the type N keycard. After unlocking the type N safe, make absolutely sure that the type N safe inside the spare room is wide open. After that, take the type 7 passkey from the type N safe. After getting the type 7 passkey, unlock the type 7 locker in the spare room with the type 7 passkey. After that, open the type 7 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You see a type 7 locker. You can make out a locked type N safe here.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N keycard from suitcase<|im_end|>go east<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take type 7 passkey from type N safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. If you can get around to doing that, pick-up the Henderson's limited edition keycard from the floor of the closet. Having picked up the Henderson's limited edition keycard, take a trip west. If you can get around to doing that, check that the Henderson's limited edition box is unlocked with the Henderson's limited edition keycard. Then, open the Henderson's limited edition box inside the kitchenette. Then, retrieve the latchkey from the Henderson's limited edition box inside the kitchenette. With the latchkey, attempt to go east. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a locked Henderson's limited edition box here.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a salad on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition keycard<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take latchkey from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to close the locker inside the laundromat. And then, try to take a trip east. Next, recover the American limited edition key from the floor of the laundry place. And then, insert the American limited edition key into the American limited edition chest's lock to unlock it. And then, ensure that the American limited edition chest is open. After that, take the passkey from the American limited edition chest. With the passkey, go west. That done, look and see that the locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You can see an opened locker here. What a letdown! The locker is empty!
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the locker within the cellar is open. After that, retrieve the key from the locker. After that, look and see that the chest within the cellar is unlocked. After that, ensure that the chest inside the cellar is open. And then, recover the American keycard from the chest. Then, attempt to travel south. That done, check that the American box in the cubicle is unlocked with the American keycard. Then, ensure that the American box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's great that you've just entered a cellar.
You bend down to tie your shoe. When you stand up, you notice a chest. You shudder, but continue examining the room. You see a locker.
You need an unblocked exit? You should try going south.
You are carrying: a cashew.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>go south<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture east. And then, try to go east. If you can get through with that, lift the keycard from the floor of the vault. And then, venture west. If you can manage that, unlock the locker. Then, open the locker inside the sauna. And then, take the cucumber from the locker in the sauna. After you have got the cucumber, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, insert the keycard into the safe in the studio's lock to unlock it. After unlocking the safe, ensure that the safe within the studio is open. And then, pick up the key from the safe. Then, make an attempt to venture south. With that done, unlock the hatch in the attic. And then, open the hatch. And then, try to move east. After that, look and see that the hatch within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong. You begin to take stock of what's in the room.
You can make out a locked safe. You can make out a suitcase. You can see a desk. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a shadfly.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. Okay, and then, recover the formless passkey from the shelf in the washroom. After that, venture west. And then, check that the formless box is unlocked with the formless passkey. After that, ensure that the formless box inside the bedroom is open. Then, recover the tv from the formless box. With the tv, try to venture east. Once you manage that, place the tv on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
A locked formless box is in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless passkey from shelf<|im_end|>go west<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take tv from formless box<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to go east. After that, unlock the type 5 safe with the type 5 latchkey. And then, make sure that the type 5 safe is open. And then, pick up the spherical keycard from the type 5 safe. After getting the spherical keycard, look and see that the spherical safe inside the workshop is unlocked. Then, open the spherical safe within the workshop. And then, retrieve the key from the spherical safe. And then, doublecheck that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You have stumbled into the most usual of all possible studys. You begin looking for stuff.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 5 latchkey.

your action:

Response: go east<|im_end|>unlock type 5 safe with type 5 latchkey<|im_end|>open type 5 safe<|im_end|>take spherical keycard from type 5 safe<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take key from spherical safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go south. After that, ensure that the locker is open. After that, retrieve the cuboid latchkey from the locker in the playroom. If you can get your hands on the cuboid latchkey, try to venture north. With that over with, unlock the cuboid passageway with the cuboid latchkey. Then, open the cuboid passageway. Then, try to go east. Then, retrieve the vacuum from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed cuboid passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go north<|im_end|>unlock cuboid passageway with cuboid latchkey<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>take vacuum from shelf<|im_end|>