Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to venture north. Next, retrieve the latchkey from the floor of the steam room. And then, look and see that the locker is unlocked. Then, ensure that the locker inside the steam room is open. After that, recover the passkey from the locker within the steam room. After that, make an attempt to head south. After that, assure that the safe within the washroom is closed. And then, lock the safe within the washroom with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You begin to take stock of what's in the room.
Oh, great. Here's a safe. The safe is empty, what a horrible day! You make out a closed dresser.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Once you accomplish that, retrieve the TextWorld limited edition keycard from the portmanteau. Then, travel west. Okay, and then, make sure that the TextWorld limited edition box is unlocked. And then, ensure that the TextWorld limited edition box is open. And then, recover the shadfly from the TextWorld limited edition box within the canteen. After taking the shadfly, venture east. And then, throw the shadfly on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a TextWorld limited edition box. Is this it? Is this what you came to TextWorld to see? a TextWorld limited edition box?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shadfly from TextWorld limited edition box<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the vanilla scented keycard from the recliner. After picking up the vanilla scented keycard, doublecheck that the vanilla scented locker is unlocked. And then, look and see that the vanilla scented locker inside the recreation zone is ajar. And then, retrieve the type 0 passkey from the vanilla scented locker. Then, unlock the type 0 chest in the recreation zone with the type 0 passkey. Once you have unlocked the type 0 chest, look and see that the type 0 chest within the recreation zone is ajar. After pulling open the type 0 chest, take the poem from the type 0 chest in the recreation zone. And then, you can deposit the poem inside the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a vanilla scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 0 chest. You can't wait to tell the folks at home about this! You make out a recliner. The recliner is ordinary. On the recliner you can see a vanilla scented keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented keycard from recliner<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take type 0 passkey from vanilla scented locker<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take poem from type 0 chest<|im_end|>insert poem into vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go south. With that over with, take the key from the counter. Having picked up the key, try to go north. After that, make sure that the door is unlocked with the key. Then, open the door in the bedroom. After that, go north. Then, attempt to head east. With that over with, lift the nest of caterpillars from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a desk. You wonder idly who left that here. But the thing hasn't got anything on it. You scan the room for a bed, and you find a bed. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could venture north. Then, unlock the American locker within the cubicle. After that, open the American locker inside the cubicle. After that, take the spherical key from the American locker. With the spherical key, unlock the spherical passageway within the cubicle with the spherical key. And then, open the spherical passageway within the cubicle. Then, try to travel west. Okay, and then, retrieve the bug from the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great standard vibes in this place, a wonderful standard atmosphere. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broccoli and an American latchkey.

your action:

Response: go north<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take spherical key from American locker<|im_end|>unlock spherical passageway with spherical key<|im_end|>open spherical passageway<|im_end|>go west<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, lift the keycard from the floor of the restroom. After that, make an effort to go east. And then, unlock the safe. After that, make absolutely sure that the safe inside the kitchen is open. And then, pick up the type M keycard from the safe inside the kitchen. After that, unlock the type M chest with the type M keycard. Having unlocked the type M chest, open the type M chest in the kitchen. After that, take the glass from the type M chest in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type M keycard from safe<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take glass from type M chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to travel south. And then, unlock the locker. After unlocking the locker, open the locker. After pulling open the locker, pick up the Canadian limited edition key from the locker within the kitchen. If you can get your hands on the Canadian limited edition key, try to go to the north. With that over with, open the door in the shower. And then, make an attempt to go east. And then, lock the Canadian limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed door leading east. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian limited edition key from locker<|im_end|>go north<|im_end|>open door<|im_end|>go east<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip north. After that, open the cuboid chest. Then, take the passkey from the cuboid chest inside the bedroom. After that, check that the hatch is unlocked with the passkey. After unlocking the hatch, open the hatch in the bedroom. After pulling open the hatch, make an effort to go to the north. Then, attempt to head east. If you can manage that, retrieve the ladle from the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid passkey and a golf tee.

your action:

Response: go north<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take ladle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to recover the type 3 passkey from the stand. And then, make an effort to travel east. Then, insert the type 3 passkey into the type 3 safe's lock to unlock it. Then, assure that the type 3 safe in the shower is open. If you have opened the type 3 safe, retrieve the key from the type 3 safe in the shower. If you can get your hands on the key, look and see that the safe is unlocked. And then, make sure that the safe is opened. After you have opened the safe, retrieve the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
You see a stand. On the stand you make out a type 3 passkey. Now that's what I call TextWorld!
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 3 passkey from stand<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 passkey<|im_end|>open type 3 safe<|im_end|>take key from type 3 safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the Canadian style key from the floor of the dish-pit. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. And then, open the Canadian style box. After that, take the keycard from the Canadian style box. After that, unlock the door within the dish-pit. Then, open the door. And then, make an effort to move east. And then, close the trunk within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a Canadian style box.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar and a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take keycard from Canadian style box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go to the west. If you can do that, pick up the key from the floor of the bedchamber. And then, attempt to venture east. With that over with, make sure that the chest within the recreation zone is unlocked with the key. And then, make absolutely sure that the chest is opened. And then, recover the type 6 passkey from the chest in the recreation zone. Then, check that the type 6 chest in the recreation zone is unlocked with the type 6 passkey. After that, open the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You make out a type 6 chest, so there's that. You see a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 6 passkey from chest<|im_end|>unlock type 6 chest with type 6 passkey<|im_end|>open type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the rectangular passkey from the floor of the studio. After you have got the rectangular passkey, doublecheck that the rectangular locker is unlocked. After that, doublecheck that the rectangular locker is ajar. And then, recover the passkey from the rectangular locker. And then, unlock the gateway inside the studio with the passkey. Then, make it so that the gateway in the studio is wide open. And then, attempt to venture north. Then, open the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You see a gleam over in a corner, where you can see a rectangular locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go west. Okay, and then, look and see that the case in the cubicle is ajar. After opening the case, retrieve the type 6 latchkey from the case. Then, insert the type 6 latchkey into the type 6 chest within the cubicle's lock to unlock it. Then, ensure that the type 6 chest is open. And then, retrieve the key from the type 6 chest in the cubicle. And then, attempt to take a trip east. And then, check that the passageway is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You smell a terrible smell, and follow it to a chair. The chair is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take type 6 latchkey from case<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>go east<|im_end|>unlock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to move south. After that, ensure that the coffer is open. If you have opened the coffer, pick up the latchkey from the coffer. After that, doublecheck that the gateway is unlocked. After that, open the gateway within the bar. And then, make an effort to move south. If you can succeed at that, pick up the cushion from the portmanteau in the salon. Then, deposit the cushion into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an unblocked exit to the south.
You are carrying: a cane.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take cushion from portmanteau<|im_end|>insert cushion into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could move east. After that, retrieve the key from the floor of the bedroom. After that, make absolutely sure that the box within the bedroom is unlocked with the key. After that, open the box inside the bedroom. And then, recover the spherical keycard from the box. And then, unlock the spherical box. Then, open the spherical box. Then, take the tv from the spherical box inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it ordinary? You better believe it is.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a plant.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take tv from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, travel east. After that, recover the passkey from the floor of the shower. Once you have picked up the passkey, attempt to move west. With that over with, assure that the box is unlocked. Then, doublecheck that the box in the kitchen is open. After that, take the broccoli from the box. And then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You make out a box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the Canadian limited edition latchkey from the pan. And then, travel west. And then, make it so that the Canadian limited edition locker inside the office is unlocked. And then, open the Canadian limited edition locker. Then, pick up the passkey from the Canadian limited edition locker. After that, unlock the locker. Then, ensure that the locker within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can make out a locked Canadian limited edition locker.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey from pan<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the keycard from the trunk within the vault. And then, make an effort to venture east. After that, unlock the safe with the keycard. After that, doublecheck that the safe is opened. And then, pick up the rectangular keycard from the safe. And then, go to the west. After that, look and see that the rectangular safe inside the vault is unlocked. And then, open the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked rectangular safe nearby. You can make out an opened trunk in the room. The trunk contains a keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to unlock the safe within the study. After that, open the safe inside the study. And then, pick up the Henderson's style keycard from the safe. And then, head east. Then, unlock the Henderson's style locker in the closet with the Henderson's style keycard. And then, open the Henderson's style locker. After that, pick up the passkey from the Henderson's style locker. If you have taken the passkey, make absolutely sure that the chest inside the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now. You start to take note of what's in the room.
You can make out a locked safe in the corner.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's style keycard from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head west. If you can do that, unlock the type U chest within the attic. After that, look and see that the type U chest within the attic is opened. After that, take the key from the type U chest within the attic. Then, unlock the chest in the attic with the key. After unlocking the chest, open the chest. After opening the chest, retrieve the latchkey from the chest in the attic. After that, look and see that the box within the attic is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type U key.

your action:

Response: go west<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take key from type U chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the display is open. And then, pick up the passkey from the display. If you can get your hands on the passkey, unlock the box within the basement. After unlocking the box, open the box within the basement. After opening the box, retrieve the shirt from the box. If you can get your hands on the shirt, try to move west. Then, assure that the cabinet inside the cookhouse is open. And then, you can insert the shirt inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You have walked into a basement. Not the basement you'd expect. No, this is a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a lovely smell, and follow it to a box. Wow, isn't TextWorld just the best? You can see a closed display close by.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open display<|im_end|>take passkey from display<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head west. Following that, recover the type C keycard from the shelf within the garage. And then, unlock the type C safe inside the garage with the type C keycard. Then, open the type C safe. Then, recover the butterfly from the type C safe. If you can get your hands on the butterfly, travel east. And then, make sure that the fridge inside the cookery is ajar. And then, you can put the butterfly into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You have stumbled into the most typical of all possible cookerys.
You see a fridge. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C keycard from shelf<|im_end|>unlock type C safe with type C keycard<|im_end|>open type C safe<|im_end|>take butterfly from type C safe<|im_end|>go east<|im_end|>open fridge<|im_end|>insert butterfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move south. With that done, retrieve the passkey from the desk within the playroom. Then, make absolutely sure that the chest inside the playroom is unlocked. Then, ensure that the chest within the playroom is open. Having opened the chest, take the Canadian limited edition latchkey from the chest. And then, assure that the Canadian limited edition chest inside the playroom is unlocked with the Canadian limited edition latchkey. Then, ensure that the Canadian limited edition chest within the playroom is open. Having pulled open the Canadian limited edition chest, recover the tv from the Canadian limited edition chest within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Canadian limited edition latchkey from chest<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take tv from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel west. And then, move south. And then, make absolutely sure that the display is open. If you have opened the display, pick up the non-euclidean key from the display. And then, make an effort to go to the north. If you can get through with that, head east. And then, unlock the non-euclidean chest. And then, look and see that the non-euclidean chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
A locked non-euclidean chest is in the corner. You see an opened trunk right there by you. The trunk is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cucumber and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>open display<|im_end|>take non-euclidean key from display<|im_end|>go north<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, head south. Once you get around to doing that, recover the passkey from the counter. And then, go north. After that, unlock the hatch within the office. Then, ensure that the hatch in the office is open. After opening the hatch, take a trip north. And then, attempt to venture east. Then, make it so that the cabinet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is a closed hatch leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from counter<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the type F key from the floor of the kitchen. And then, attempt to go west. Then, check that the type F locker is unlocked with the type F key. After that, open the type F locker. After pulling open the type F locker, recover the TextWorld limited edition keycard from the type F locker. With the TextWorld limited edition keycard, doublecheck that the TextWorld limited edition locker is unlocked. After that, look and see that the TextWorld limited edition locker within the shower is open. After that, retrieve the soap dispenser from the TextWorld limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
There is an exit to the west. Don't worry, it is unguarded.
There is a type F key on the floor.
You are carrying nothing.

your action:

Response: take type F key<|im_end|>go west<|im_end|>unlock type F locker with type F key<|im_end|>open type F locker<|im_end|>take TextWorld limited edition keycard from type F locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take soap dispenser from TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the kitchenette. If you can get your hands on the keycard, make an effort to travel west. And then, insert the keycard into the chest in the scullery's lock to unlock it. And then, open the chest. And then, retrieve the legume from the chest. Once you have got the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that signboard! What does it say? It says Welcome to the scullery? Well that's cool. You begin to take stock of what's here.
You make out a chest.
You need an unblocked exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, look and see that the Canadian limited edition locker is ajar. After that, take the lavender scented keycard from the Canadian limited edition locker. And then, travel east. Then, unlock the lavender scented safe within the kitchen. Then, ensure that the lavender scented safe inside the kitchen is open. And then, pick up the bowl from the lavender scented safe. And then, you can insert the bowl into the case. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You see a Canadian limited edition locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take lavender scented keycard from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take bowl from lavender scented safe<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, insert the cake scented passkey into the cake scented safe in the canteen's lock to unlock it. And then, open the cake scented safe. After that, pick up the keycard from the cake scented safe in the canteen. Then, make an effort to venture east. If you can succeed at that, make absolutely sure that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, retrieve the type E passkey from the chest within the chamber. After picking up the type E passkey, Put the type E passkey into the type E safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room, seeing a cake scented safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type E passkey from chest<|im_end|>lock type E safe with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to head north. Then, recover the passkey from the counter within the attic. After that, make sure that the door inside the attic is unlocked. And then, open the door. Having opened the door, try to travel north. Okay, and then, attempt to move east. With that over with, make absolutely sure that the cabinet is opened. Then, recover the glass from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head east. After that, make sure that the box is wide open. Then, recover the type 1 key from the box within the studio. After that, go to the west. And then, look and see that the type 1 box is unlocked. And then, open the type 1 box. And then, pick up the fondue from the type 1 box within the study. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You can make out a type 1 box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 1 key from box<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take fondue from type 1 box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the non-euclidean passkey from the pan within the cookhouse. Then, venture east. With that accomplished, unlock the non-euclidean safe with the non-euclidean passkey. And then, make it so that the non-euclidean safe is ajar. And then, pick up the keycard from the non-euclidean safe. After that, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker is open. After that, recover the fly larva from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. You begin looking for stuff.
You make out a pan. Why don't you take a picture of it, it'll last longer! The pan is typical. On the pan you see a non-euclidean passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from pan<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to head north. Following that, lift the Henderson's limited edition keycard from the floor of the pantry. And then, go south. Following that, make an effort to take a trip east. Next, make it so that the Henderson's limited edition locker is unlocked. After that, ensure that the Henderson's limited edition locker inside the kitchen is open. And then, retrieve the ladle from the Henderson's limited edition locker. If you have picked up the ladle, rest the ladle on the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take ladle from Henderson's limited edition locker<|im_end|>put ladle on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. If you can do that, pick up the non-euclidean passkey from the chest. After taking the non-euclidean passkey, try to travel west. Then, make it so that the non-euclidean box within the closet is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, take the pair of headphones from the non-euclidean box within the closet. And then, try to move east. After that, deposit the pair of headphones on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked non-euclidean box.
There is an exit to the east. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take pair of headphones from non-euclidean box<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go west. After that, pick up the keycard from the shelf. If you can get your hands on the keycard, attempt to take a trip east. Then, insert the keycard into the box's lock to unlock it. Then, open the box. And then, retrieve the key from the box. Then, unlock the locker within the cookery. Then, doublecheck that the locker within the cookery is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You can make out a locked locker in the corner. You can make out a locked box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move north. After that, open the coffer. After pulling open the coffer, retrieve the American limited edition passkey from the coffer. After getting the American limited edition passkey, try to travel south. With that over with, make sure that the American limited edition gateway within the workshop is unlocked. After that, ensure that the American limited edition gateway is open. And then, attempt to go to the east. With that done, pick up the spoon from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed American limited edition gateway leading east. You need an unblocked exit? You should try going north.
You are carrying: a burger and a whisk.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take American limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go east<|im_end|>take spoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, attempt to move east. Then, retrieve the keycard from the desk. If you can get your hands on the keycard, try to go west. With that over with, insert the keycard into the gate in the kitchenette's lock to unlock it. And then, ensure that the gate is open. Having opened the gate, head south. Then, make an effort to go east. Then, pick-up the monitor from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a cookie, a loaf of bread and a fly larva.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go west<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the box within the garage is unlocked. After unlocking the box, ensure that the box inside the garage is open. And then, take the formless passkey from the box in the garage. With the formless passkey, unlock the formless locker within the garage with the formless passkey. After unlocking the formless locker, ensure that the formless locker within the garage is open. After pulling open the formless locker, pick up the top hat from the formless locker in the garage. Then, take a trip east. If you can do that, deposit the top hat on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You begin to take stock of what's in the room.
You smell an awful smell, and follow it to a formless locker. You can see a box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take top hat from formless locker<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the type F latchkey into the type F box's lock to unlock it. After that, ensure that the type F box is open. After that, take the soap scented key from the type F box. Then, try to venture west. And then, unlock the soap scented locker within the attic with the soap scented key. And then, look and see that the soap scented locker is open. And then, retrieve the broom from the soap scented locker within the attic. Then, sit the broom on the rack inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked type F box right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take soap scented key from type F box<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take broom from soap scented locker<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the chest inside the closet. And then, head south. Following that, check that the passageway within the laundromat is unlocked with the key. After unlocking the passageway, ensure that the passageway within the laundromat is open. Once you have pulled open the passageway, make an effort to head south. And then, retrieve the cushion from the shelf. And then, make an effort to venture east. Next, rest the cushion on the bench in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at that sign! What does it say? It says Welcome to the closet? Well that's cool. You begin looking for stuff.
You can see an opened chest here. The chest contains a key.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: take key from chest<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take cushion from shelf<|im_end|>go east<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go to the west. After that, look and see that the trunk inside the workshop is wide open. After that, pick up the TextWorld limited edition keycard from the trunk in the workshop. And then, unlock the TextWorld limited edition chest. And then, assure that the TextWorld limited edition chest in the workshop is wide open. Then, recover the burger from the TextWorld limited edition chest within the workshop. If you can get your hands on the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take TextWorld limited edition keycard from trunk<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take burger from TextWorld limited edition chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel west. Then, ensure that the case is open. After that, retrieve the American latchkey from the case. After that, go east. Then, check that the American safe within the study is unlocked with the American latchkey. And then, assure that the American safe in the study is wide open. And then, retrieve the strawberry from the American safe inside the study. Then, eat the strawberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You see a American safe.
There is a closed hatch leading east. There is an unguarded exit to the west.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take American latchkey from case<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take strawberry from American safe<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, open the fudge scented safe. After opening the fudge scented safe, recover the type N keycard from the fudge scented safe inside the workshop. And then, check that the type N passageway is unlocked with the type N keycard. Then, open the type N passageway. After that, make an attempt to take a trip south. Following that, make an attempt to venture east. Once you do that, make it so that the chest inside the attic is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You need an unblocked exit? You should try going south.
You are carrying: a fudge scented latchkey and a latchkey.

your action:

Response: go south<|im_end|>open fudge scented safe<|im_end|>take type N keycard from fudge scented safe<|im_end|>unlock type N passageway with type N keycard<|im_end|>open type N passageway<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, make an attempt to move north. And then, pick-up the key from the floor of the workshop. Once you have picked up the key, make an attempt to go south. And then, assure that the gate inside the cubicle is unlocked with the key. After that, ensure that the gate is open. And then, make an attempt to venture south. Then, travel east. After that, pick up the lampshade from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
A crooked board tells you that you are now in the cubicle.
There is a closed gate leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the rectangular keycard from the shelf. If you can get your hands on the rectangular keycard, try to head west. Then, insert the rectangular keycard into the rectangular box in the shower's lock to unlock it. Then, ensure that the rectangular box within the shower is open. Then, pick up the fresh laundry scented keycard from the rectangular box. After that, make absolutely sure that the fresh laundry scented safe inside the shower is unlocked with the fresh laundry scented keycard. And then, open the fresh laundry scented safe within the shower. If you have pulled open the fresh laundry scented safe, retrieve the sponge from the fresh laundry scented safe inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You make out a shelf. You see a rectangular keycard on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular keycard from shelf<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take fresh laundry scented keycard from rectangular box<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take sponge from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. And then, pick up the key from the counter inside the steam room. After stealing the key, look and see that the safe is unlocked. Then, open the safe. After that, head west. Following that, recover the Cat Calendar from the stand. After that, head east. After that, put the Cat Calendar inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand! The stand is usual. On the stand you make out a Cat Calendar.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go west<|im_end|>take Cat Calendar from stand<|im_end|>go east<|im_end|>insert Cat Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move west. With that accomplished, ensure that the rectangular chest is open. And then, pick up the key from the rectangular chest. Then, venture east. Next, make sure that the box is unlocked with the key. Having unlocked the box, ensure that the box is open. After that, pick up the soap dispenser from the box. And then, rest the soap dispenser on the bench within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You make a grand eccentric entrance into a washroom.
You can make out a locked box. You can make out a bench. The bench is standard. The bench appears to be empty. It would have been so cool if there was stuff on the bench! oh well.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move east. If you can do that, retrieve the type 3 passkey from the display. And then, unlock the type 3 locker. After that, ensure that the type 3 locker within the workshop is open. After you have pulled open the type 3 locker, take the latchkey from the type 3 locker. Once you have picked up the latchkey, unlock the safe with the latchkey. Then, assure that the safe inside the workshop is ajar. And then, recover the staple from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 passkey from display<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>open type 3 locker<|im_end|>take latchkey from type 3 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the chest within the workshop is unlocked with the latchkey. Then, open the chest. After that, take the passkey from the chest in the workshop. If you can get your hands on the passkey, make an effort to go to the south. Next, insert the passkey into the passageway within the pantry's lock to unlock it. After that, assure that the passageway in the pantry is open. Then, go to the south. After that, make it so that the passageway is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked chest. You bend down to tie your shoe. When you stand up, you notice a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a lampshade.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make sure that the non-euclidean safe within the workshop is shut. After that, attempt to go west. That done, pick up the key from the bench. Having picked up the key, insert the key into the safe's lock to unlock it. And then, ensure that the safe inside the bar is open. Having pulled open the safe, take the non-euclidean latchkey from the safe inside the bar. After that, go to the east. With that over with, Insert the non-euclidean latchkey into the non-euclidean safe within the workshop to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out an opened non-euclidean safe. The non-euclidean safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: close non-euclidean safe<|im_end|>go west<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could check that the safe inside the bedroom is unlocked with the latchkey. And then, open the safe. Then, pick up the keycard from the safe. And then, take a trip east. After that, look and see that the locker is unlocked with the keycard. After unlocking the locker, ensure that the locker within the bedchamber is open. After you have pulled open the locker, take the spherical passkey from the locker in the bedchamber. If you can get your hands on the spherical passkey, make absolutely sure that the spherical locker inside the bedchamber is unlocked with the spherical passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to take a trip north. That done, lift the lavender scented latchkey from the floor of the bedchamber. Then, doublecheck that the lavender scented safe is unlocked with the lavender scented latchkey. And then, open the lavender scented safe. And then, make an effort to move south. After that, pick up the desktop computer from the floor of the cubicle. After that, go north. Then, deposit the desktop computer inside the lavender scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a desktop computer on the floor.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>go south<|im_end|>take desktop computer<|im_end|>go north<|im_end|>insert desktop computer into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move south. After that, retrieve the pair of pants from the trunk within the vault. And then, make an attempt to take a trip north. With that done, make an effort to travel east. And then, take the passkey from the board within the dish-pit. And then, make absolutely sure that the chest in the dish-pit is unlocked. And then, open the chest. Then, deposit the pair of pants into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from trunk<|im_end|>go north<|im_end|>go east<|im_end|>take passkey from board<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert pair of pants into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. With that done, open the locker. Once you have pulled open the locker, take the latchkey from the locker. Having taken the latchkey, go south. And then, make it so that the box within the studio is unlocked. Having unlocked the box, open the box. Then, retrieve the TextWorld limited edition key from the box within the studio. After that, unlock the TextWorld limited edition locker inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition locker. Now why would someone leave that there? You can see a box.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head south. And then, unlock the chest. Then, ensure that the chest is open. After that, recover the keycard from the chest. After that, make an effort to travel north. Next, take a trip east. Then, make sure that the safe is closed. Having closed the safe, lock the safe in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. If you can finish that, recover the latchkey from the floor of the bathroom. After that, try to venture east. Next, insert the latchkey into the locker inside the canteen's lock to unlock it. And then, doublecheck that the locker in the canteen is wide open. Then, take the cuboid key from the locker inside the canteen. After that, make an effort to move west. With that over with, doublecheck that the cuboid gateway is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You scan the room for a locker, and you find a locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a lampshade.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go west<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, make it so that the TextWorld style locker is shut. And then, take a trip south. Then, retrieve the passkey from the locker in the workshop. After stealing the passkey, assure that the box is unlocked with the passkey. And then, make it so that the box is opened. And then, take the TextWorld style latchkey from the box. And then, try to take a trip north. If you can accomplish that, make absolutely sure the TextWorld style locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
An open TextWorld style locker is right there by you. The TextWorld style locker is empty, what a horrible day!
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: close TextWorld style locker<|im_end|>go south<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style latchkey from box<|im_end|>go north<|im_end|>lock TextWorld style locker with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be great if you could attempt to move east. After that, go to the north. With that over with, lift the latchkey from the floor of the attic. And then, unlock the locker with the latchkey. And then, ensure that the locker within the attic is open. And then, retrieve the burger from the locker. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, go to the east. Once you get around to doing that, pick up the keycard from the floor of the workshop. And then, assure that the locker inside the workshop is unlocked with the keycard. Then, ensure that the locker is open. After that, travel west. Then, pick-up the worm from the floor of the cookhouse. After that, go east. After that, you can put the worm into the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the key from the freezer in the scullery. And then, check that the box inside the scullery is unlocked with the key. And then, open the box. And then, recover the cake scented latchkey from the box in the scullery. Then, unlock the cake scented locker inside the scullery. And then, ensure that the cake scented locker in the scullery is open. And then, pick up the teapot from the cake scented locker inside the scullery. Then, you can deposit the teapot inside the box within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You make out a box. You can make out a locked normal looking cake scented locker close by. You make out an opened freezer. The freezer contains a key. You check the price tag that the freezer's owner still hasn't taken off. 90 bucks? What a deal! You'll have to ask where they got this!
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take teapot from cake scented locker<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, recover the keycard from the table. And then, assure that the chest is unlocked with the keycard. And then, ensure that the chest inside the workshop is open. Once you have opened the chest, take the latchkey from the chest. If you can get your hands on the latchkey, venture east. And then, make absolutely sure that the box within the cubicle is unlocked. After unlocking the box, make sure that the box in the cubicle is open. Having opened the box, pick up the mouse from the box within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. The room is well lit.
You smell an awful smell, and follow it to a chest. You can see a table. You see a keycard on the table.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mouse from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, recover the cake scented latchkey from the floor of the bedroom. After that, make an attempt to move west. If you can do that, assure that the cake scented box is unlocked. And then, make it so that the cake scented box in the bedchamber is wide open. Then, recover the nest of bugs from the cake scented box. After that, attempt to head east. And then, put the nest of bugs on the bookshelf in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's in the room.
Look over there! a cake scented box. You can't really describe the cake scented box besides that it's standard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented latchkey<|im_end|>go west<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take nest of bugs from cake scented box<|im_end|>go east<|im_end|>put nest of bugs on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to head east. Following that, take the Microsoft style passkey from the shelf. After that, make an attempt to take a trip west. Then, doublecheck that the Microsoft style box within the vault is unlocked. Then, open the Microsoft style box. And then, retrieve the key from the Microsoft style box. Then, make an effort to go east. After that, unlock the gate inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a locked Microsoft style box in the room.
There is an unguarded exit to the east.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take Microsoft style passkey from shelf<|im_end|>go west<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take key from Microsoft style box<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the pan. And then, doublecheck that the chest is unlocked. After that, make absolutely sure that the chest inside the cookery is opened. After that, retrieve the soap scented keycard from the chest. After picking up the soap scented keycard, unlock the soap scented locker in the cookery. After unlocking the soap scented locker, open the soap scented locker inside the cookery. After that, recover the whisk from the soap scented locker within the cookery. With the whisk, put the whisk into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a chest. You can't wait to tell the folks at home about this! You see a locked soap scented locker. You see a pan. You see a latchkey on the pan.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take whisk from soap scented locker<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, pick up the formless latchkey from the freezer. And then, take a trip west. Then, insert the formless latchkey into the formless door inside the chamber's lock to unlock it. Then, make absolutely sure that the formless door inside the chamber is ajar. Then, travel south. Next, take the latchkey from the plate within the cookhouse. After that, Place the latchkey into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. What's the point of an empty shelf?
There is a closed formless door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from freezer<|im_end|>go west<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go south<|im_end|>take latchkey from plate<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. With that done, pick-up the keycard from the floor of the kitchenette. Then, try to head east. And then, unlock the hatch. After you have unlocked the hatch, ensure that the hatch within the playroom is open. And then, move south. And then, take the shirt from the cabinet inside the steam room. After that, place the shirt on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a coffee cup.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take shirt from cabinet<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the non-euclidean locker is unlocked. Then, open the non-euclidean locker. After that, take the Canadian limited edition key from the non-euclidean locker. After that, insert the Canadian limited edition key into the Canadian limited edition portal's lock to unlock it. After that, open the Canadian limited edition portal. After that, head south. Following that, pick up the passkey from the display. After that, lock the box within the workshop with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a locked non-euclidean locker.
There is a closed Canadian limited edition portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take Canadian limited edition key from non-euclidean locker<|im_end|>unlock Canadian limited edition portal with Canadian limited edition key<|im_end|>open Canadian limited edition portal<|im_end|>go south<|im_end|>take passkey from display<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the soap scented keycard from the board inside the shower. Then, make it so that the soap scented safe is unlocked with the soap scented keycard. And then, ensure that the soap scented safe is open. Then, recover the keycard from the soap scented safe. And then, assure that the chest in the shower is unlocked with the keycard. And then, open the chest. Then, take the latchkey from the chest within the shower. Then, unlock the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked typical looking safe in the corner. Hey, want to see a chest? Look over there, a chest. You make out a locked soap scented safe. You make out a board. The board is ordinary. On the board you can make out a soap scented keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take soap scented keycard from board<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>