Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. After that, recover the fresh laundry scented key from the floor of the sauna. If you have taken the fresh laundry scented key, unlock the fresh laundry scented gate inside the sauna. And then, ensure that the fresh laundry scented gate within the sauna is open. And then, travel north. Then, recover the non-euclidean passkey from the table within the steam room. Then, make an attempt to move south. After that, unlock the non-euclidean safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
I am obligated to announce that you are now in the playroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented gate with fresh laundry scented key<|im_end|>open fresh laundry scented gate<|im_end|>go north<|im_end|>take non-euclidean passkey from table<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, travel east. With that done, unlock the non-euclidean box. Then, ensure that the non-euclidean box in the recreation zone is open. After that, pick up the latchkey from the non-euclidean box. And then, make it so that the chest is unlocked. And then, look and see that the chest inside the recreation zone is open. Then, pick up the plant from the chest. Then, sit the plant on the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>put plant on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. Okay, and then, ensure that the gate is open. And then, move west. And then, take a trip south. After that, pick up the blender from the chair in the kitchenette. And then, make an effort to travel north. With that over with, go east. Following that, drop the blender on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>go south<|im_end|>take blender from chair<|im_end|>go north<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture north. With that over with, make an attempt to head north. And then, retrieve the key from the workbench within the vault. And then, head south. Following that, check that the safe inside the canteen is unlocked with the key. And then, doublecheck that the safe inside the canteen is wide open. After that, retrieve the kettle from the safe. If you have taken the kettle, deposit the kettle on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a glove.

your action:

Response: go north<|im_end|>go north<|im_end|>take key from workbench<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, attempt to move south. Then, lift the Microsoft style key from the floor of the scullery. And then, attempt to move north. After that, insert the Microsoft style key into the Microsoft style locker within the office's lock to unlock it. If you have unlocked the Microsoft style locker, make sure that the Microsoft style locker within the office is open. After that, recover the latchkey from the Microsoft style locker. Then, look and see that the chest is unlocked. Then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a chest. You scan the room for a Microsoft style locker, and you find a Microsoft style locker.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take Microsoft style key<|im_end|>go north<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take latchkey from Microsoft style locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, insert the latchkey into the locker's lock to unlock it. And then, make it so that the locker is open. Then, recover the passkey from the locker. And then, make an attempt to go east. And then, unlock the box. After that, ensure that the box is open. Then, recover the nest of kittens from the box inside the cookery. Once you have picked up the nest of kittens, deposit the nest of kittens on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the locker is closed. And then, attempt to travel east. With that done, pick up the type U keycard from the floor of the bar. Then, unlock the type U box. And then, ensure that the type U box is open. Having pulled open the type U box, retrieve the passkey from the type U box inside the bar. And then, take a trip west. After that, lock the locker in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. Let's see what's in here.
You can make out an opened locker close by. The locker is empty! What a waste of a day!
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a plant.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type U keycard<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>take passkey from type U box<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, pick up the key from the floor of the steam room. If you can get your hands on the key, unlock the locker with the key. Then, open the locker. And then, take the type O keycard from the locker in the steam room. Then, make an effort to head south. With that over with, look and see that the type O chest is unlocked. And then, ensure that the type O chest is open. If you have opened the type O chest, take the worm from the type O chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can make out a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a counter in a room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type O keycard from locker<|im_end|>go south<|im_end|>unlock type O chest with type O keycard<|im_end|>open type O chest<|im_end|>take worm from type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, recover the TextWorld limited edition passkey from the floor of the workshop. If you can get your hands on the TextWorld limited edition passkey, unlock the TextWorld limited edition box. After that, ensure that the TextWorld limited edition box in the workshop is open. After you have opened the TextWorld limited edition box, recover the passkey from the TextWorld limited edition box within the workshop. And then, make an attempt to venture north. And then, head east. Following that, doublecheck that the locker within the office is shut. And then, lock the locker inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a locked TextWorld limited edition box. You smell a fine smell, and follow it to a stand. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand! oh well.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take passkey from TextWorld limited edition box<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, move south. Next, make it so that the lavender scented safe in the attic is unlocked. Then, ensure that the lavender scented safe inside the attic is open. And then, retrieve the passkey from the lavender scented safe. And then, check that the locker is unlocked with the passkey. If you have unlocked the locker, open the locker. And then, take the lightbulb from the locker. After taking the lightbulb, put the lightbulb on the rack. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a lavender scented latchkey.

your action:

Response: go south<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take passkey from lavender scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could try to venture south. With that accomplished, doublecheck that the hatch is wide open. After pulling open the hatch, make an attempt to venture east. After that, close the hatch. If you have shut the hatch, travel north. If you can get through with that, recover the key from the floor of the office. After taking the key, attempt to go to the south. And then, look and see that the hatch inside the washroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
There is an unguarded exit to the south.
You are carrying: an iron.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the locker. After that, open the locker. Having opened the locker, pick up the vanilla scented passkey from the locker within the vault. With the vanilla scented passkey, unlock the vanilla scented door. Having unlocked the vanilla scented door, make absolutely sure that the vanilla scented door is ajar. And then, attempt to head east. Then, recover the cashew from the floor of the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a locker.
There is a closed vanilla scented door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented passkey from locker<|im_end|>unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go east<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. If you can manage that, take the passkey from the mantelpiece. Once you have taken the passkey, unlock the door inside the workshop. Then, ensure that the door inside the workshop is open. Then, move south. Following that, pick-up the latchkey from the floor of the dish-pit. If you can get your hands on the latchkey, doublecheck that the safe is unlocked. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take passkey from mantelpiece<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. And then, try to take a trip east. And then, open the coffer within the bedroom. After that, pick up the type X keycard from the coffer. And then, unlock the type X box. After unlocking the type X box, make it so that the type X box in the bedroom is opened. Then, take the textbook from the type X box. And then, ditch the textbook on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take type X keycard from coffer<|im_end|>unlock type X box with type X keycard<|im_end|>open type X box<|im_end|>take textbook from type X box<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head west. Then, pick up the type 1 keycard from the chair inside the office. After that, venture east. With that over with, unlock the type 1 locker in the kitchen with the type 1 keycard. And then, make sure that the type 1 locker in the kitchen is wide open. After you have pulled open the type 1 locker, recover the rectangular latchkey from the type 1 locker in the kitchen. After that, head west. Okay, and then, unlock the rectangular chest within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. I guess you better just go and list everything you see here.
You see a type 1 locker.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard from chair<|im_end|>go east<|im_end|>unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take rectangular latchkey from type 1 locker<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to make an attempt to travel north. With that done, try to head east. After that, take the passkey from the rack inside the cookhouse. Then, go to the west. Next, make an attempt to venture south. Then, try to venture east. That done, close the locker. Then, make sure that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
There is an open passageway leading north. You need an unguarded exit? You should try going east.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture south. With that accomplished, pick up the keycard from the chest. After that, assure that the box is unlocked. After that, open the box. After that, retrieve the type 6 latchkey from the box. If you can get your hands on the type 6 latchkey, travel north. And then, check that the type 6 chest inside the office is unlocked with the type 6 latchkey. And then, open the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. I guess you better just go and list everything you see here.
You make out a type 6 chest.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying: a legume.

your action:

Response: go south<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 latchkey from box<|im_end|>go north<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the blanket from the suitcase. And then, take a trip east. After that, recover the keycard from the Microsoft limited edition safe. After that, attempt to venture west. With that done, unlock the passageway in the lounge. After that, ensure that the passageway in the lounge is open. And then, attempt to go to the south. That done, put the blanket on the saucepan inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You can see an opened typical looking suitcase here. The suitcase contains a blanket.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take blanket from suitcase<|im_end|>go east<|im_end|>take keycard from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>put blanket on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, insert the key into the locker's lock to unlock it. Once you have unlocked the locker, ensure that the locker within the restroom is open. After opening the locker, recover the passkey from the locker. After picking up the passkey, go to the east. And then, unlock the box. Then, ensure that the box is open. And then, retrieve the cookie from the box within the cookery. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the type G chest is unlocked. Then, assure that the type G chest is open. If you have opened the type G chest, pick up the passkey from the type G chest in the studio. Then, try to go to the east. That done, unlock the passageway inside the cookhouse. After that, ensure that the passageway inside the cookhouse is open. Then, go to the south. And then, close the passageway. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. I guess you better just go and list everything you see here.
You see a type G chest. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east.
You are carrying: a type G latchkey.

your action:

Response: unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take passkey from type G chest<|im_end|>go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip north. Then, pick-up the key from the floor of the studio. After picking up the key, unlock the hatch inside the studio. Then, ensure that the hatch within the studio is open. And then, make an attempt to go north. Following that, try to go to the east. Then, pick up the type 5 key from the box. If you have taken the type 5 key, make sure that the type 5 safe within the workshop is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take type 5 key from box<|im_end|>unlock type 5 safe with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move west. If you can accomplish that, pick up the type 3 key from the trunk. After that, look and see that the type 3 locker in the bar is unlocked with the type 3 key. Once you have unlocked the type 3 locker, look and see that the type 3 locker is wide open. Then, recover the passkey from the type 3 locker in the bar. After you have picked up the passkey, make an attempt to take a trip east. Then, close the chest. And then, lock the chest inside the playroom with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You begin to take stock of what's in the room.
You can make out a chest. The chest is empty! What a waste of a day!
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 3 key from trunk<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take passkey from type 3 locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, go west. After that, go north. With that accomplished, pick up the latchkey from the mantelpiece. After that, unlock the locker in the recreation zone. After that, ensure that the locker is open. After opening the locker, pick up the passkey from the locker. After you have got the passkey, go to the south. With that over with, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be fantastic if you could make an effort to take a trip east. After that, make absolutely sure that the Henderson's style box is unlocked. Then, open the Henderson's style box. Then, pick up the key from the Henderson's style box within the cubicle. And then, unlock the box inside the cubicle. Then, open the box. And then, retrieve the loaf of bread from the box in the cubicle. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a Henderson's style latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to move east. And then, retrieve the latchkey from the floor of the dish-pit. And then, make an effort to venture north. Okay, and then, make sure that the locker within the bedroom is unlocked. And then, open the locker. Then, retrieve the book from the locker inside the bedroom. And then, travel south. Then, you can insert the book into the freezer in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>go south<|im_end|>insert book into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the passkey from the floor of the salon. After getting the passkey, unlock the box with the passkey. After that, open the box. After that, retrieve the formless latchkey from the box. After that, unlock the formless chest. Then, assure that the formless chest is wide open. Then, pick up the fondue from the formless chest. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it normal? You better believe it is.
You can make out a formless chest. You see a box.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take fondue from formless chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the dresser. Then, take the rectangular keycard from the dresser. Then, unlock the rectangular gate. And then, open the rectangular gate. After that, move south. With that over with, make sure that the suitcase is open. After that, pick up the stick of butter from the suitcase. With the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a dresser. There's something strange about this being here, but you can't put your finger on it.
There is a closed rectangular gate leading south. There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: open dresser<|im_end|>take rectangular keycard from dresser<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>open suitcase<|im_end|>take stick of butter from suitcase<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip south. With that done, go east. With that accomplished, look and see that the box in the sauna is ajar. Then, pick up the Henderson's style keycard from the box. And then, unlock the Henderson's style chest. And then, ensure that the Henderson's style chest within the sauna is open. And then, recover the fly larva from the Henderson's style chest. After that, you can put the fly larva inside the basket inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>take Henderson's style keycard from box<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take fly larva from Henderson's style chest<|im_end|>insert fly larva into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, lift the latchkey from the floor of the kitchenette. After that, check that the locker is unlocked with the latchkey. Then, make it so that the locker is ajar. Then, retrieve the passkey from the locker inside the kitchenette. After that, unlock the safe. Then, ensure that the safe in the kitchenette is open. And then, pick up the berry from the safe within the kitchenette. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locker.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the non-euclidean chest with the non-euclidean latchkey. And then, open the non-euclidean chest. And then, recover the passkey from the non-euclidean chest. If you can get your hands on the passkey, unlock the locker inside the chamber. Then, open the locker inside the chamber. And then, retrieve the type F passkey from the locker. With the type F passkey, try to go to the west. Then, make sure that the type F gate is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You can make out a locker. You make out a locked typical looking non-euclidean chest here.
There is an unguarded exit to the west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type F passkey from locker<|im_end|>go west<|im_end|>unlock type F gate with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move east. And then, open the locker. Then, pick up the latchkey from the locker in the basement. Then, check that the portal is unlocked with the latchkey. Then, doublecheck that the portal is opened. And then, go to the south. If you can manage that, retrieve the cuboid latchkey from the mantelpiece inside the salon. After that, look and see that the cuboid locker within the salon is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a bed stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take cuboid latchkey from mantelpiece<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the keycard into the passageway's lock to unlock it. And then, look and see that the passageway is opened. After that, attempt to move west. Then, make an attempt to take a trip north. And then, pick up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading west. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could move west. With that accomplished, check that the rectangular safe is unlocked with the rectangular passkey. After unlocking the rectangular safe, ensure that the rectangular safe in the closet is open. After that, pick up the Canadian style keycard from the rectangular safe inside the closet. After picking up the Canadian style keycard, make an attempt to head east. After that, look and see that the Canadian style locker within the spare room is unlocked. And then, open the Canadian style locker inside the spare room. Then, take the insect from the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You see a locked Canadian style locker, which looks typical, close by. You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying: a rectangular passkey.

your action:

Response: go west<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Canadian style keycard from rectangular safe<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take insect from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. After that, unlock the Henderson's chest with the Henderson's passkey. Then, open the Henderson's chest. Then, pick up the type M passkey from the Henderson's chest. If you can get your hands on the type M passkey, insert the type M passkey into the type M chest's lock to unlock it. Then, ensure that the type M chest is open. After that, take the sponge from the type M chest within the laundry place. With the sponge, drop the sponge on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying: a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take type M passkey from Henderson's chest<|im_end|>unlock type M chest with type M passkey<|im_end|>open type M chest<|im_end|>take sponge from type M chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to attempt to venture north. Then, ensure that the type Q chest within the cookhouse is open. Then, recover the TextWorld style latchkey from the type Q chest in the cookhouse. After that, check that the TextWorld style locker is unlocked with the TextWorld style latchkey. Then, assure that the TextWorld style locker in the cookhouse is ajar. And then, retrieve the knife from the TextWorld style locker. If you can get your hands on the knife, go south. If you can get around to doing that, sit the knife on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type Q key.

your action:

Response: go north<|im_end|>open type Q chest<|im_end|>take TextWorld style latchkey from type Q chest<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take knife from TextWorld style locker<|im_end|>go south<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to go south. That done, head east. Then, make it so that the dresser in the salon is open. And then, retrieve the rectangular keycard from the dresser within the salon. After that, check that the rectangular locker is unlocked with the rectangular keycard. And then, look and see that the rectangular locker is opened. After that, retrieve the manuscript from the rectangular locker. And then, you can insert the manuscript into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open dresser<|im_end|>take rectangular keycard from dresser<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>insert manuscript into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the west. Then, pick up the keycard from the floor of the shower. With the keycard, unlock the gate in the shower with the keycard. After that, ensure that the gate inside the shower is open. And then, make an effort to go south. And then, take the gummy bear from the chair. If you can get your hands on the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture north. Okay, and then, recover the Microsoft style latchkey from the fridge. With the Microsoft style latchkey, make an attempt to head south. After that, check that the Microsoft style gate within the study is unlocked with the Microsoft style latchkey. Then, ensure that the Microsoft style gate is open. And then, move south. Following that, make an effort to take a trip east. Then, assure that the dresser in the parlor is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed Microsoft style gate leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey from fridge<|im_end|>go south<|im_end|>unlock Microsoft style gate with Microsoft style latchkey<|im_end|>open Microsoft style gate<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to venture east. Okay, and then, open the safe inside the bedroom. And then, retrieve the keycard from the safe in the bedroom. Then, move west. Then, unlock the box inside the study. After that, open the box within the study. After that, take the passkey from the box in the study. Then, Deposit the passkey into the hatch within the study to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go north. Then, retrieve the formless key from the floor of the sauna. After that, attempt to go to the south. With that accomplished, check that the formless passageway inside the bedchamber is unlocked with the formless key. After unlocking the formless passageway, assure that the formless passageway in the bedchamber is opened. And then, travel south. Then, venture east. And then, close the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
There is a closed formless passageway leading south. You need an unblocked exit? You should try going north.
You are carrying: a cashew, a pillow and a textbook.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture east. After that, open the fudge scented safe in the vault. And then, take the passkey from the fudge scented safe. And then, unlock the gateway within the vault. And then, make absolutely sure that the gateway is wide open. Then, travel south. Then, retrieve the non-euclidean key from the chest within the bedroom. Then, make absolutely sure that the non-euclidean chest within the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it usual? You better believe it is. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fudge scented latchkey.

your action:

Response: go east<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. That done, venture east. After that, recover the rectangular keycard from the mantle. And then, check that the rectangular chest is unlocked with the rectangular keycard. And then, make absolutely sure that the rectangular chest is wide open. Then, take the Comic Strip Calendar from the rectangular chest inside the studio. And then, try to travel west. And then, you can place the Comic Strip Calendar inside the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take Comic Strip Calendar from rectangular chest<|im_end|>go west<|im_end|>insert Comic Strip Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, pick up the type 2 passkey from the bench. Having picked up the type 2 passkey, make absolutely sure that the type 2 locker is unlocked. And then, ensure that the type 2 locker is open. Having opened the type 2 locker, take the keycard from the type 2 locker. Then, assure that the safe is unlocked. Then, ensure that the safe in the bedroom is open. Then, recover the formless key from the safe. And then, doublecheck that the formless safe within the bedroom is locked with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a formless safe. You see a locked safe in the room. You make out a locked typical looking type 2 locker in the room. You can make out a bench. You see a type 2 passkey on the bench.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 2 passkey from bench<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take keycard from type 2 locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be good if you could pick up the lavender scented passkey from the bench inside the bar. After that, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, look and see that the lavender scented chest in the bar is open. And then, pick up the latchkey from the lavender scented chest. After picking up the latchkey, attempt to go south. With that accomplished, unlock the locker in the laundromat. If you have unlocked the locker, look and see that the locker within the laundromat is open. And then, take the paper towel from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked standard looking lavender scented chest is here. You bend down to tie your shoe. When you stand up, you notice a bench. You see a lavender scented passkey on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented passkey from bench<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take latchkey from lavender scented chest<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to head east. Okay, and then, recover the key from the rack in the bathroom. After that, unlock the chest within the bathroom. And then, open the chest within the bathroom. After that, recover the keycard from the chest in the bathroom. After you have got the keycard, unlock the locker. After that, open the locker in the bathroom. And then, retrieve the sponge from the locker inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a typical kind of place. That is to say, you're in a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the south. Next, doublecheck that the locker is unlocked. And then, doublecheck that the locker in the shower is opened. After opening the locker, pick up the formless latchkey from the locker. And then, insert the formless latchkey into the formless door's lock to unlock it. Then, ensure that the formless door in the shower is open. After that, make an attempt to take a trip west. Next, doublecheck that the trunk inside the bar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip west. And then, recover the passkey from the floor of the washroom. If you can get your hands on the passkey, move east. And then, check that the safe is unlocked with the passkey. And then, assure that the safe within the playroom is ajar. And then, take the manuscript from the safe. Then, make an effort to go west. And then, drop the manuscript on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>go west<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the Microsoft style keycard from the floor of the laundry place. After that, check that the Microsoft style box within the laundry place is unlocked with the Microsoft style keycard. Then, assure that the Microsoft style box is open. After that, recover the Microsoft limited edition key from the Microsoft style box. After that, unlock the Microsoft limited edition safe. And then, open the Microsoft limited edition safe. After opening the Microsoft limited edition safe, take the key from the Microsoft limited edition safe inside the laundry place. And then, unlock the safe within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
Look over there! a safe. I mean, just wow! Isn't TextWorld just the best? You can see a locked Microsoft limited edition safe. You can see a Microsoft style box.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft style keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style keycard<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take Microsoft limited edition key from Microsoft style box<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take key from Microsoft limited edition safe<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, close the chest in the pantry. Then, make an effort to go north. Then, retrieve the keycard from the floor of the study. Then, insert the keycard into the locker's lock to unlock it. Then, make absolutely sure that the locker within the study is ajar. And then, retrieve the latchkey from the locker in the study. With the latchkey, make an effort to take a trip south. Next, doublecheck the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You can barely contain your excitement.
You can see a chest. The chest is empty, what a horrible day!
There is a closed door leading west. You need an unguarded exit? You should try going north.
You are carrying: a banana and a pear.

your action:

Response: close chest<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the passkey from the armchair inside the cubicle. If you can get your hands on the passkey, head east. And then, unlock the safe in the steam room. After unlocking the safe, open the safe. And then, recover the keycard from the safe in the steam room. With the keycard, check that the locker within the steam room is unlocked with the keycard. And then, open the locker. Then, take the worm from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You can see an armchair. The armchair is typical. On the armchair you make out a passkey.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from armchair<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the crate. Then, recover the Microsoft style passkey from the crate. If you can get your hands on the Microsoft style passkey, unlock the Microsoft style box within the garage. And then, look and see that the Microsoft style box within the garage is wide open. Then, take the key from the Microsoft style box. After that, venture south. After that, check that the locker is unlocked with the key. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the garage.
You can make out a Microsoft style box, so there's that. You can make out a closed crate.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Microsoft style passkey from crate<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take key from Microsoft style box<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the type 5 key from the rack. Then, unlock the type 5 hatch. After that, open the type 5 hatch inside the garage. Then, make an effort to venture south. Then, venture east. And then, assure that the formless safe within the laundromat is wide open. After that, recover the butterfly from the formless safe. After that, sit the butterfly on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You begin to take stock of what's here.
You make out a rack! The rack is usual. On the rack you make out a type 5 key.
There is a closed type 5 hatch leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 5 key from rack<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take butterfly from formless safe<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the keycard from the floor of the kitchenette. And then, unlock the safe with the keycard. Then, open the safe in the kitchenette. And then, recover the key from the safe. And then, insert the key into the portal in the kitchenette's lock to unlock it. After that, look and see that the portal within the kitchenette is ajar. After that, attempt to venture east. After that, look and see that the portal inside the playroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe. Look over there! a cabinet.
There is a closed portal leading east. There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a cloak.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to retrieve the keycard from the basket. And then, try to go to the north. If you can manage that, unlock the box in the basement with the keycard. After that, ensure that the box within the basement is open. And then, pick up the non-euclidean passkey from the box. With the non-euclidean passkey, go to the south. That done, unlock the non-euclidean door. Then, assure that the non-euclidean door is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. I guess you better just go and list everything you see here.
You make out an opened basket in the corner. The basket contains a keycard.
There is a closed non-euclidean door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from basket<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>unlock non-euclidean door with non-euclidean passkey<|im_end|>open non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make absolutely sure that the locker is unlocked. After that, assure that the locker within the workshop is open. Then, recover the passkey from the locker within the workshop. After that, check that the safe within the workshop is unlocked with the passkey. And then, make sure that the safe is opened. After opening the safe, retrieve the fondue from the safe inside the workshop. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a keycard.

your action:

Response: go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. That done, recover the key from the floor of the bathroom. Then, unlock the portal in the bathroom with the key. After that, open the portal. After that, take a trip west. Okay, and then, pick up the golf ball from the rack. After that, attempt to take a trip east. After that, ditch the golf ball on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most ordinary of all possible scullerys.
What's that over there? It looks like it's a freezer.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take golf ball from rack<|im_end|>go east<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could close the locker. Having shut the locker, make an effort to head west. Once you accomplish that, pick-up the spherical keycard from the floor of the shower. And then, look and see that the spherical safe is unlocked. Then, ensure that the spherical safe in the shower is open. And then, recover the latchkey from the spherical safe inside the shower. And then, move east. And then, lock the locker inside the dish-pit with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You see a locker. The locker is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a platter. Looks like someone's already been here and taken everything off it, though. You think about smashing the platter to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: an onion.

your action:

Response: close locker<|im_end|>go west<|im_end|>take spherical keycard<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could move east. With that accomplished, lift the Canadian key from the floor of the chamber. Then, make an effort to venture west. And then, doublecheck that the Canadian safe is unlocked. And then, open the Canadian safe. If you have opened the Canadian safe, take the key from the Canadian safe in the lounge. Then, insert the key into the locker's lock to unlock it. Then, ensure that the locker in the lounge is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You see a locker. You make out a Canadian safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian key<|im_end|>go west<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Henderson's style latchkey from the floor of the cookery. And then, venture north. Following that, make absolutely sure that the Henderson's style chest in the dish-pit is unlocked with the Henderson's style latchkey. After that, open the Henderson's style chest. And then, pick up the rectangular key from the Henderson's style chest within the dish-pit. Once you have taken the rectangular key, go to the south. And then, unlock the rectangular chest within the cookery. Then, make absolutely sure that the rectangular chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked rectangular chest.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a Henderson's style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey<|im_end|>go north<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take rectangular key from Henderson's style chest<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Following that, pick up the type 0 latchkey from the floor of the bar. Then, look and see that the type 0 box within the bar is unlocked. Then, open the type 0 box within the bar. After that, take the keycard from the type 0 box in the bar. Then, move east. Then, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker in the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying: a tv.

your action:

Response: go west<|im_end|>take type 0 latchkey<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel west. Then, ensure that the portmanteau within the office is open. After pulling open the portmanteau, pick up the keycard from the portmanteau. And then, make an attempt to go east. And then, make sure that the chest is unlocked with the keycard. If you have unlocked the chest, open the chest within the kitchenette. After that, retrieve the teaspoon from the chest inside the kitchenette. And then, ditch the teaspoon on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
You make out a locked chest.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, head west. If you can get around to doing that, make absolutely sure that the spherical safe is unlocked. After unlocking the spherical safe, ensure that the spherical safe inside the workshop is open. After that, pick up the type 3 passkey from the spherical safe within the workshop. After that, unlock the type 3 box. After that, look and see that the type 3 box inside the workshop is opened. And then, recover the binder from the type 3 box within the workshop. Then, rest the binder on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place. The room is well lit.
There is an unguarded exit to the west.
You are carrying: a spherical keycard.

your action:

Response: go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take type 3 passkey from spherical safe<|im_end|>unlock type 3 box with type 3 passkey<|im_end|>open type 3 box<|im_end|>take binder from type 3 box<|im_end|>put binder on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to try to head north. Next, lift the key from the floor of the kitchen. And then, make an attempt to move south. After that, unlock the portal within the pantry. Then, make absolutely sure that the portal inside the pantry is ajar. And then, make an attempt to venture south. Then, make an attempt to move east. Then, retrieve the tablet from the trunk within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make an attempt to head south. And then, recover the key from the floor of the bedroom. After that, go to the north. After that, make an attempt to go east. And then, check that the box in the scullery is unlocked with the key. Then, open the box. After pulling open the box, take the legume from the box. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a chocolate bar on the floor.
You are carrying: a Canadian style latchkey.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go north. Then, recover the keycard from the rack. After you have got the keycard, travel south. After that, try to move east. Then, make it so that the safe is unlocked. After unlocking the safe, open the safe. After that, pick up the glass from the safe within the kitchen. If you can get your hands on the glass, rest the glass on the counter inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it standard? You better believe it is. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, ensure that the trunk is open. After that, take the cake scented passkey from the trunk in the cellar. After that, unlock the cake scented safe. Then, open the cake scented safe. After that, take the keycard from the cake scented safe inside the cellar. After getting the keycard, attempt to go east. After that, doublecheck that the locker is closed. And then, lock the locker in the basement with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You have come into a cellar. Not the cellar you'd expect. No, this is a cellar. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a cake scented safe. Now why would someone leave that there? You can make out a closed trunk nearby.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take cake scented passkey from trunk<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, venture east. After that, retrieve the non-euclidean keycard from the floor of the kitchenette. Then, unlock the non-euclidean safe inside the kitchenette with the non-euclidean keycard. After that, open the non-euclidean safe. And then, take the fresh laundry scented keycard from the non-euclidean safe within the kitchenette. Then, make an attempt to go to the west. If you can get through with that, look and see that the fresh laundry scented chest is unlocked with the fresh laundry scented keycard. And then, open the fresh laundry scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. Let's see what's in here.
You see a fresh laundry scented chest.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take fresh laundry scented keycard from non-euclidean safe<|im_end|>go west<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, unlock the non-euclidean box within the lounge with the non-euclidean key. And then, ensure that the non-euclidean box within the lounge is open. And then, take the latchkey from the non-euclidean box in the lounge. And then, go to the north. Then, make sure that the hatch is unlocked. Then, assure that the hatch is opened. Then, attempt to go east. Once you finish that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You see a locked non-euclidean box in the room. You see a bar. The bar is standard. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the type 7 passkey from the table in the garage. And then, make it so that the type 7 chest is unlocked. Then, assure that the type 7 chest is wide open. After that, recover the key from the type 7 chest inside the garage. Then, check that the passageway is unlocked with the key. After unlocking the passageway, ensure that the passageway is open. Then, make an attempt to venture south. Okay, and then, open the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. Let's see what's in here.
You can see a type 7 chest. You make out a table. The table is usual. On the table you make out a type 7 passkey.
There is a closed passageway leading south. There is an unblocked exit to the north.
You are carrying: a tablet.

your action:

Response: take type 7 passkey from table<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take key from type 7 chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>open basket<|im_end|>