Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to travel west. Once you get around to doing that, take the passkey from the counter. If you can get your hands on the passkey, unlock the chest. Then, open the chest in the cellar. Then, go to the east. With that done, retrieve the glass from the platter inside the cookery. Once you have picked up the glass, try to head west. Then, you can deposit the glass into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a platter. The platter is ordinary. On the platter you make out a glass.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go east<|im_end|>take glass from platter<|im_end|>go west<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the type N keycard from the floor of the shower. And then, unlock the type N locker. And then, ensure that the type N locker is open. Then, pick up the Microsoft keycard from the type N locker. After that, unlock the Microsoft box within the shower with the Microsoft keycard. And then, ensure that the Microsoft box within the shower is open. After pulling open the Microsoft box, pick up the latchkey from the Microsoft box within the shower. If you can get your hands on the latchkey, unlock the box within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
Look out! It's a- oh, never mind, it's just a box. You can make out a Microsoft box. You make out a locked type N locker in the room.
There is an unguarded exit to the west.
There is a type N keycard on the floor.
You are carrying nothing.

your action:

Response: take type N keycard<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take Microsoft keycard from type N locker<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take latchkey from Microsoft box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the fresh laundry scented locker within the playroom is unlocked with the fresh laundry scented key. Then, ensure that the fresh laundry scented locker is open. And then, pick up the passkey from the fresh laundry scented locker. Then, make an attempt to go east. Then, look and see that the locker is unlocked. After that, open the locker. After that, retrieve the stick of butter from the locker within the bar. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You see a locked fresh laundry scented locker.
There is an unguarded exit to the east.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take passkey from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the passkey from the board. Then, make it so that the gate is unlocked. And then, ensure that the gate is open. And then, venture north. Then, ensure that the type M locker is open. And then, pick up the spherical passkey from the type M locker. After that, make an effort to go south. And then, unlock the spherical box inside the cookery with the spherical passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a locked spherical box in the room. You make out a board. On the board you can make out a passkey.
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>open type M locker<|im_end|>take spherical passkey from type M locker<|im_end|>go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to venture east. Then, make an effort to go north. And then, ensure that the cabinet is open. After that, recover the rectangular key from the cabinet. After stealing the rectangular key, attempt to travel south. If you can get around to doing that, make it so that the rectangular chest is unlocked. After that, ensure that the rectangular chest is open. After pulling open the rectangular chest, retrieve the insect from the rectangular chest. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open cabinet<|im_end|>take rectangular key from cabinet<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take insect from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture south. And then, unlock the hatch with the passkey. Then, ensure that the hatch within the vault is open. Then, make an effort to go west. Then, venture west. And then, recover the non-euclidean keycard from the desk inside the office. With the non-euclidean keycard, make an attempt to travel east. Okay, and then, lock the non-euclidean safe within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>go west<|im_end|>take non-euclidean keycard from desk<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture west. After that, ensure that the cuboid safe within the canteen is open. After that, recover the keycard from the cuboid safe. And then, look and see that the locker in the canteen is unlocked. Then, ensure that the locker inside the canteen is open. After opening the locker, recover the butterfly from the locker inside the canteen. Then, head east. Once you succeed at that, place the butterfly on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a bed stand, and you find a bed stand. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, insert the spherical latchkey into the spherical locker's lock to unlock it. And then, doublecheck that the spherical locker within the shower is ajar. After opening the spherical locker, pick up the insect from the spherical locker. And then, go south. After that, pick up the keycard from the floor of the canteen. After that, unlock the locker. After unlocking the locker, doublecheck that the locker is ajar. After that, insert the insect inside the locker within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked spherical locker.
You need an unguarded exit? You should try going south.
You are carrying: a spherical latchkey and a paper towel.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take insect from spherical locker<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the non-euclidean keycard from the counter inside the cellar. After that, look and see that the non-euclidean chest within the cellar is unlocked. After that, make absolutely sure that the non-euclidean chest inside the cellar is open. After that, pick up the cake scented key from the non-euclidean chest in the cellar. And then, check that the cake scented passageway inside the cellar is unlocked with the cake scented key. After unlocking the cake scented passageway, ensure that the cake scented passageway within the cellar is open. After that, take a trip east. Then, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
You make out a locked non-euclidean chest. You see a counter. The counter is typical. On the counter you can make out a non-euclidean keycard.
There is a closed cake scented passageway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from counter<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take cake scented key from non-euclidean chest<|im_end|>unlock cake scented passageway with cake scented key<|im_end|>open cake scented passageway<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could unlock the type 6 safe in the launderette with the type 6 latchkey. And then, make sure that the type 6 safe within the launderette is wide open. And then, pick up the Microsoft latchkey from the type 6 safe in the launderette. After that, make an effort to go to the south. After that, make it so that the Microsoft gateway inside the cellar is unlocked. And then, ensure that the Microsoft gateway is open. And then, go to the west. Following that, close the Microsoft gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great standard vibes in this place, a wonderful standard atmosphere.
A locked typical looking type 6 safe is here. You make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take Microsoft latchkey from type 6 safe<|im_end|>go south<|im_end|>unlock Microsoft gateway with Microsoft latchkey<|im_end|>open Microsoft gateway<|im_end|>go west<|im_end|>close Microsoft gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to travel east. After that, take the type Q passkey from the case inside the cellar. After stealing the type Q passkey, make absolutely sure that the type Q safe within the cellar is unlocked. And then, doublecheck that the type Q safe is wide open. And then, retrieve the pair of headphones from the type Q safe. After that, make an effort to travel west. After that, ensure that the safe is open. After opening the safe, you can put the pair of headphones into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed safe right there by you.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type Q passkey from case<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take pair of headphones from type Q safe<|im_end|>go west<|im_end|>open safe<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the spherical key from the chair. After that, doublecheck that the spherical safe within the cubicle is unlocked. And then, make it so that the spherical safe within the cubicle is wide open. Then, recover the latchkey from the spherical safe. With the latchkey, make it so that the gate inside the cubicle is unlocked with the latchkey. Having unlocked the gate, ensure that the gate inside the cubicle is open. If you have pulled open the gate, make an effort to go east. Once you finish that, assure that the gate in the playroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a spherical safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a chair. On the chair you can make out a spherical key, so there's that.
There is a closed gate leading east. There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: take spherical key from chair<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to travel north. After that, attempt to go west. And then, recover the type F key from the chest. After that, check that the type F chest inside the chamber is unlocked with the type F key. And then, ensure that the type F chest is open. And then, recover the fly larva from the type F chest. After that, head east. Next, rest the fly larva on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type F key from chest<|im_end|>unlock type F chest with type F key<|im_end|>open type F chest<|im_end|>take fly larva from type F chest<|im_end|>go east<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. After that, take the type 6 key from the rack. After picking up the type 6 key, unlock the type 6 chest. After that, make sure that the type 6 chest inside the basement is ajar. Then, take the lampshade from the type 6 chest in the basement. And then, try to venture north. Okay, and then, attempt to venture east. Next, deposit the lampshade on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You see a closed toolbox.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 key from rack<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take lampshade from type 6 chest<|im_end|>go north<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to head south. After that, make it so that the type D safe within the steam room is open. After that, pick up the keycard from the type D safe. After that, make absolutely sure that the hatch is unlocked with the keycard. And then, ensure that the hatch inside the steam room is open. If you have pulled open the hatch, travel east. After that, take the loaf of bread from the recliner in the parlor. After picking up the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. Let's see what's in here.
You make out a bowl. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
You are carrying: a type D key.

your action:

Response: go south<|im_end|>open type D safe<|im_end|>take keycard from type D safe<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take loaf of bread from recliner<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the type 1 box is ajar. After that, take the spherical key from the type 1 box. After that, make an effort to venture south. With that over with, unlock the spherical locker. And then, assure that the spherical locker is open. Once you have opened the spherical locker, pick up the keycard from the spherical locker. If you can get your hands on the keycard, make an effort to take a trip north. With that accomplished, unlock the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin to take stock of what's here.
You can see a chest. You see a type 1 box.
There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open type 1 box<|im_end|>take spherical key from type 1 box<|im_end|>go south<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. And then, pick up the Canadian style latchkey from the chest in the laundry place. And then, assure that the Canadian style safe is unlocked. After that, make absolutely sure that the Canadian style safe is opened. After pulling open the Canadian style safe, pick up the rectangular key from the Canadian style safe inside the laundry place. And then, attempt to go to the south. And then, doublecheck the rectangular chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have stumbled into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You see a Canadian style safe. What a great pairing of adjectives and nouns! You see a chest.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take rectangular key from Canadian style safe<|im_end|>go south<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move east. Following that, open the chest. After that, retrieve the TextWorld limited edition keycard from the chest. And then, unlock the TextWorld limited edition chest within the bedchamber. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest in the bedchamber is open. And then, pick up the latchkey from the TextWorld limited edition chest. And then, doublecheck that the gate is unlocked. After that, doublecheck that the gate is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go east<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, make an attempt to travel west. With that over with, retrieve the American style key from the stand inside the study. After that, try to venture east. That done, insert the American style key into the American style locker in the shower's lock to unlock it. After that, ensure that the American style locker is open. And then, recover the broom from the American style locker inside the shower. And then, venture west. Then, rest the broom on the stand within the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. I guess you better just go and list everything you see here.
You make out a locked American style locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style key from stand<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take broom from American style locker<|im_end|>go west<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the rectangular keycard from the stand within the workshop. Then, make an attempt to venture west. With that accomplished, doublecheck that the rectangular safe is unlocked. After unlocking the rectangular safe, make it so that the rectangular safe within the vault is opened. Having pulled open the rectangular safe, recover the latchkey from the rectangular safe in the vault. After that, attempt to venture east. Following that, close the safe. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. Let's see what's in here.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. On the stand you can make out a rectangular keycard.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. After that, unlock the Canadian style locker. And then, ensure that the Canadian style locker in the pantry is open. And then, retrieve the stick of butter from the Canadian style locker. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style passkey and an insect.

your action:

Response: go west<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the non-euclidean passkey from the bookshelf. And then, make an attempt to take a trip west. If you can finish that, try to take a trip west. With that accomplished, insert the non-euclidean passkey into the non-euclidean safe within the chamber's lock to unlock it. After unlocking the non-euclidean safe, doublecheck that the non-euclidean safe within the chamber is open. And then, recover the tv from the non-euclidean safe within the chamber. Then, go to the east. After that, rest the tv on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a bookshelf. The bookshelf is usual. On the bookshelf you can see a non-euclidean passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bookshelf<|im_end|>go west<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, head north. Following that, ensure that the trunk is open. Then, pick up the keycard from the trunk. And then, make absolutely sure that the gateway is unlocked with the keycard. If you have unlocked the gateway, ensure that the gateway is open. And then, make an attempt to go east. Then, recover the dvd from the dresser. With the dvd, put the dvd on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
You can see a locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take dvd from dresser<|im_end|>put dvd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the south. If you can get through with that, make sure that the non-euclidean chest is ajar. After pulling open the non-euclidean chest, retrieve the latchkey from the non-euclidean chest. And then, travel north. After that, make sure that the passageway is unlocked with the latchkey. And then, open the passageway. Then, attempt to move north. And then, close the passageway. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take latchkey from non-euclidean chest<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, lift the formless keycard from the floor of the kitchenette. After that, make it so that the formless chest is unlocked. After that, make sure that the formless chest inside the kitchenette is open. After you have pulled open the formless chest, pick up the passkey from the formless chest within the kitchenette. And then, go west. Once you manage that, unlock the locker within the shower with the passkey. And then, open the locker inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked locker close by.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the box within the laundromat. And then, make it so that the box within the laundromat is ajar. And then, recover the key from the box. Then, try to take a trip north. Then, make it so that the locker inside the restroom is unlocked. After you have unlocked the locker, ensure that the locker is open. And then, recover the broom from the locker in the restroom. With the broom, put the broom on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. I guess you better just go and list everything you see here.
You see a locked box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, pick up the keycard from the workbench in the cellar. Then, unlock the box in the cellar. After that, ensure that the box within the cellar is open. After pulling open the box, retrieve the key from the box. Then, make an effort to travel east. With that done, look and see that the locker is unlocked. And then, open the locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. The room is well lit.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked suitcase.
There is a closed gateway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, pick-up the vanilla scented passkey from the floor of the shower. After that, venture west. Once you finish that, unlock the vanilla scented box with the vanilla scented passkey. Then, doublecheck that the vanilla scented box is open. After that, pick up the spork from the vanilla scented box inside the kitchenette. After that, move east. With that over with, ditch the spork on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You make out a locked vanilla scented box.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take vanilla scented passkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take spork from vanilla scented box<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to travel west. Then, ensure that the toolbox is open. And then, retrieve the TextWorld key from the toolbox. Then, attempt to go to the east. That done, make it so that the TextWorld chest within the recreation zone is unlocked. Then, make absolutely sure that the TextWorld chest in the recreation zone is ajar. After that, retrieve the dvd from the TextWorld chest inside the recreation zone. And then, put the dvd on the bar in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. I guess you better just go and list everything you see here.
You see a TextWorld chest. The light flickers for a second, but nothing else happens. You see a bar. The bar is ordinary. But oh no! there's nothing on this piece of garbage. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a novel.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take TextWorld key from toolbox<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take dvd from TextWorld chest<|im_end|>put dvd on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. And then, open the case. Then, recover the spherical latchkey from the case in the dish-pit. Then, unlock the spherical locker inside the dish-pit with the spherical latchkey. Then, open the spherical locker. Then, recover the type Y key from the spherical locker in the dish-pit. After that, attempt to move east. And then, unlock the type Y chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
You make out a type Y chest. You make out a closed crate in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take spherical latchkey from case<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type Y key from spherical locker<|im_end|>go east<|im_end|>unlock type Y chest with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick-up the keycard from the floor of the vault. After taking the keycard, unlock the locker with the keycard. Having unlocked the locker, open the locker inside the vault. And then, recover the passkey from the locker inside the vault. Then, unlock the chest in the vault with the passkey. After that, open the chest. After that, retrieve the lampshade from the chest. After stealing the lampshade, place the lampshade on the stand inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You see a chest. You make out a locker. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, try to move east. Following that, ensure that the type 3 locker within the bedroom is open. And then, recover the spherical passkey from the type 3 locker inside the bedroom. After picking up the spherical passkey, unlock the spherical chest. After that, open the spherical chest inside the bedroom. After that, retrieve the American limited edition latchkey from the spherical chest within the bedroom. Then, unlock the American limited edition chest within the bedroom. After unlocking the American limited edition chest, open the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 3 locker<|im_end|>take spherical passkey from type 3 locker<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take American limited edition latchkey from spherical chest<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the north. Then, attempt to travel east. After that, close the Henderson's safe in the laundry place. After that, make an attempt to take a trip west. And then, make it so that the box is opened. And then, retrieve the Henderson's keycard from the box. If you have got the Henderson's keycard, take a trip east. Following that, doublecheck the Henderson's safe inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just moved into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close Henderson's safe<|im_end|>go west<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the floor of the dish-pit. After that, unlock the non-euclidean gate inside the dish-pit with the non-euclidean keycard. Then, open the non-euclidean gate inside the dish-pit. And then, move north. And then, move east. After that, recover the keycard from the floor of the pantry. After that, assure that the box is unlocked. Then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed non-euclidean gate leading north. There is an unguarded exit to the east.
There is a banana and a non-euclidean keycard on the floor.
You are carrying: a sandwich.

your action:

Response: take non-euclidean keycard<|im_end|>unlock non-euclidean gate with non-euclidean keycard<|im_end|>open non-euclidean gate<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, take a trip east. After that, recover the non-euclidean key from the floor of the dish-pit. After that, make an attempt to head west. After that, unlock the non-euclidean safe. After that, ensure that the non-euclidean safe in the cookery is open. Then, pick up the berry from the non-euclidean safe inside the cookery. With the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a non-euclidean safe.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a folder.

your action:

Response: go east<|im_end|>take non-euclidean key<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take berry from non-euclidean safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move south. With that over with, doublecheck that the Henderson's box within the kitchenette is unlocked. After that, open the Henderson's box. And then, take the passkey from the Henderson's box within the kitchenette. After that, check that the chest is unlocked with the passkey. After that, open the chest. Then, recover the Henderson's style passkey from the chest. With the Henderson's style passkey, make absolutely sure that the Henderson's style portal is unlocked with the Henderson's style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style passkey from chest<|im_end|>unlock Henderson's style portal with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to venture north. If you can accomplish that, pick up the non-euclidean latchkey from the rack in the scullery. After that, unlock the non-euclidean safe with the non-euclidean latchkey. And then, make it so that the non-euclidean safe is open. After that, retrieve the type 9 passkey from the non-euclidean safe. After that, unlock the type 9 safe within the scullery. Then, open the type 9 safe within the scullery. And then, pick up the bug from the type 9 safe in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it ordinary? You better believe it is.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean latchkey from rack<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take type 9 passkey from non-euclidean safe<|im_end|>unlock type 9 safe with type 9 passkey<|im_end|>open type 9 safe<|im_end|>take bug from type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to travel north. With that over with, try to move west. With that accomplished, pick-up the key from the floor of the cookery. After that, unlock the chest with the key. After that, open the chest in the cookery. After pulling open the chest, retrieve the nest of insects from the chest in the cookery. With the nest of insects, make an effort to venture east. Then, you can put the nest of insects into the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a cabinet. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of insects from chest<|im_end|>go east<|im_end|>insert nest of insects into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Following that, recover the latchkey from the shelf. And then, make it so that the box is unlocked. Then, ensure that the box in the attic is open. Then, recover the key from the box in the attic. Then, unlock the chest with the key. After that, look and see that the chest in the attic is open. After that, retrieve the shirt from the chest within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the west. Then, make an attempt to take a trip south. Then, take the Canadian limited edition latchkey from the trunk inside the bedroom. After that, check that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. After unlocking the Canadian limited edition safe, assure that the Canadian limited edition safe is opened. After that, recover the cucumber from the Canadian limited edition safe. After that, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have entered the most usual of all possible bars.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition latchkey from trunk<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take cucumber from Canadian limited edition safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go north. Then, head east. Then, open the safe within the office. After that, retrieve the Microsoft key from the safe. After that, travel west. After that, doublecheck that the Microsoft locker is unlocked with the Microsoft key. Once you have unlocked the Microsoft locker, open the Microsoft locker within the cubicle. After pulling open the Microsoft locker, take the insect from the Microsoft locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
There is an unblocked exit to the north.
You are carrying: a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take Microsoft key from safe<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take insect from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could venture west. With that over with, open the toolbox inside the study. Then, pick up the type Y latchkey from the toolbox inside the study. Then, unlock the type Y box inside the study with the type Y latchkey. Then, doublecheck that the type Y box within the study is ajar. And then, pick up the key from the type Y box in the study. With the key, go to the east. With that accomplished, unlock the safe inside the cookhouse with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe.
You need an unguarded exit? You should try going west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take type Y latchkey from toolbox<|im_end|>unlock type Y box with type Y latchkey<|im_end|>open type Y box<|im_end|>take key from type Y box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, pick up the latchkey from the display inside the cubicle. After getting the latchkey, unlock the box. Then, open the box. And then, recover the passkey from the box within the cubicle. And then, make an attempt to travel west. With that over with, make absolutely sure that the chest is unlocked. And then, assure that the chest in the canteen is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. Let's see what's in here.
You smell a terrible smell, and follow it to a chest. You can make out a bowl. The bowl is standard. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the Microsoft limited edition box with the Microsoft limited edition keycard. And then, open the Microsoft limited edition box within the cookery. And then, take the formless latchkey from the Microsoft limited edition box in the cookery. Then, attempt to travel north. After that, try to move east. After that, unlock the formless locker. And then, open the formless locker. After that, retrieve the towel from the formless locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
You make out a locked Microsoft limited edition box. You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take formless latchkey from Microsoft limited edition box<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take towel from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, take the type A key from the table inside the study. And then, try to move east. And then, assure that the type A safe is unlocked. Then, open the type A safe. After pulling open the type A safe, pick up the type 8 passkey from the type A safe. Then, check that the type 8 box is unlocked with the type 8 passkey. After that, ensure that the type 8 box within the cubicle is open. And then, recover the Advent Calendar from the type 8 box inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study. Let's see what's in here.
You see a table. The table is ordinary. On the table you see a type A key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type A key from table<|im_end|>go east<|im_end|>unlock type A safe with type A key<|im_end|>open type A safe<|im_end|>take type 8 passkey from type A safe<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take Advent Calendar from type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the type E passkey from the floor of the cellar. After that, unlock the type E locker inside the cellar. And then, open the type E locker. After opening the type E locker, recover the latchkey from the type E locker inside the cellar. And then, unlock the chest with the latchkey. Then, assure that the chest within the cellar is wide open. After that, take the golf ball from the chest in the cellar. And then, ditch the golf ball on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar.
You make out a chest. You make out a type E locker.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type E passkey on the floor.
You are carrying: a licorice strip.

your action:

Response: take type E passkey<|im_end|>unlock type E locker with type E passkey<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take golf ball from chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an attempt to go east. Then, look and see that the cabinet is open. Then, pick up the keycard from the cabinet inside the studio. And then, insert the keycard into the gate in the studio's lock to unlock it. After that, make sure that the gate inside the studio is wide open. And then, make an effort to go south. After that, take a trip east. Then, retrieve the Cat Calendar from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. The room is well lit.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is ordinary. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the keycard from the recliner. And then, check that the locker in the chamber is unlocked with the keycard. After that, make it so that the locker is opened. And then, retrieve the cuboid keycard from the locker. With the cuboid keycard, doublecheck that the cuboid chest inside the chamber is unlocked. After unlocking the cuboid chest, ensure that the cuboid chest is open. Then, pick up the cd from the cuboid chest inside the chamber. And then, deposit the cd on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. You start to take note of what's in the room.
You can see a locked cuboid chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. You see a recliner. You shudder, but continue examining the recliner. The recliner is normal. On the recliner you can see a keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take cd from cuboid chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture north. With that done, open the case inside the cellar. And then, retrieve the key from the case inside the cellar. With the key, make it so that the box is unlocked. Then, doublecheck that the box is ajar. Then, take the cuboid passkey from the box. After taking the cuboid passkey, look and see that the cuboid locker in the cellar is unlocked. And then, ensure that the cuboid locker within the cellar is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture east. If you can do that, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, make it so that the cake scented box is open. After that, retrieve the latchkey from the cake scented box inside the dish-pit. Then, unlock the locker in the dish-pit. Then, open the locker. And then, pick up the key from the locker in the dish-pit. With the key, insert the key into the door's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go south. Then, open the spherical box in the bedroom. Then, pick up the Henderson's limited edition key from the spherical box. If you can get your hands on the Henderson's limited edition key, unlock the Henderson's limited edition door in the bedroom with the Henderson's limited edition key. And then, open the Henderson's limited edition door. After that, go east. Okay, and then, lift the shadfly from the floor of the kitchen. And then, sit the shadfly on the plate. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You need an unblocked exit? You should try going south.
You are carrying: a spherical passkey.

your action:

Response: go south<|im_end|>open spherical box<|im_end|>take Henderson's limited edition key from spherical box<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an attempt to venture north. Then, ensure that the trunk is open. Then, recover the latchkey from the trunk. With the latchkey, make sure that the box inside the bar is unlocked with the latchkey. And then, ensure that the box within the bar is open. After that, pick up the TextWorld key from the box inside the bar. And then, check that the TextWorld chest is unlocked with the TextWorld key. After that, ensure that the TextWorld chest within the bar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the chest. With the latchkey, doublecheck that the gateway is unlocked. Then, open the gateway within the kitchen. After that, try to move north. And then, take the rectangular latchkey from the suitcase within the office. After that, make absolutely sure that the rectangular locker inside the office is unlocked. After that, open the rectangular locker in the office. After pulling open the rectangular locker, retrieve the keyboard from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty typical here.
What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest contains a latchkey.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take rectangular latchkey from suitcase<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take keyboard from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture south. And then, lift the key from the floor of the playroom. After that, make an effort to take a trip north. With that over with, check that the box is unlocked with the key. Then, ensure that the box in the study is open. Then, recover the Cat Calendar from the box. Then, move east. After that, put the Cat Calendar on the table. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a locked box nearby.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>go east<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. After that, retrieve the keycard from the shelf. After that, make absolutely sure that the safe is unlocked. And then, ensure that the safe is open. Then, retrieve the latchkey from the safe in the recreation zone. After stealing the latchkey, go to the south. With that done, unlock the box inside the canteen with the latchkey. After that, assure that the box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
Look out! It's a- oh, never mind, it's just a box.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make an effort to venture east. After that, lift the key from the floor of the kitchen. After that, take a trip west. And then, unlock the chest inside the pantry with the key. And then, make it so that the chest is opened. Having pulled open the chest, take the nest of toads from the chest. After that, make an effort to go to the east. And then, toss the nest of toads on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a chest.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a chocolate bar and a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of toads from chest<|im_end|>go east<|im_end|>drop nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. And then, pick up the latchkey from the floor of the recreation zone. Once you have taken the latchkey, make an attempt to head east. Then, check that the chest is unlocked with the latchkey. And then, ensure that the chest in the study is open. Then, pick up the spherical keycard from the chest. If you can get your hands on the spherical keycard, unlock the spherical safe with the spherical keycard. Then, ensure that the spherical safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You see a locked spherical safe. A locked typical looking chest is in the room. You see a box. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: a pen.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the keycard from the floor of the shower. Then, assure that the passageway in the shower is unlocked. And then, open the passageway. And then, make an attempt to move north. Then, ensure that the Canadian limited edition safe in the lounge is open. Then, retrieve the book from the Canadian limited edition safe inside the lounge. Then, try to travel east. And then, deposit the book on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You begin looking for stuff.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar and a keycard on the floor.
You are carrying: a vacuum.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>open Canadian limited edition safe<|im_end|>take book from Canadian limited edition safe<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, take a trip west. Then, pick up the Henderson's limited edition keycard from the floor of the studio. After that, check that the Henderson's limited edition box in the studio is unlocked with the Henderson's limited edition keycard. Then, make absolutely sure that the Henderson's limited edition box is opened. And then, retrieve the passkey from the Henderson's limited edition box. After getting the passkey, move east. And then, doublecheck that the safe inside the salon is shut. After that, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You scan the room for a safe, and you find a safe. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take passkey from Henderson's limited edition box<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the Canadian limited edition locker inside the kitchenette. After that, ensure that the Canadian limited edition locker within the kitchenette is open. Then, pick up the key from the Canadian limited edition locker. And then, assure that the gateway within the kitchenette is unlocked. And then, ensure that the gateway is open. And then, try to head east. Then, pick-up the knife from the floor of the dish-pit. After you have taken the knife, deposit the knife inside the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
You can make out a locked standard looking Canadian limited edition locker in the corner.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying: a Canadian limited edition passkey and a glass.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take knife<|im_end|>insert knife into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the east. And then, pick up the passkey from the safe. After that, make absolutely sure that the box is unlocked. After that, ensure that the box is open. After pulling open the box, recover the key from the box within the spare room. Then, check that the locker is unlocked with the key. Then, make sure that the locker within the spare room is wide open. After that, pick up the lampshade from the locker in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to come round an ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the chest. And then, check that the non-euclidean box is unlocked with the non-euclidean latchkey. Then, open the non-euclidean box within the cookhouse. And then, retrieve the Microsoft style latchkey from the non-euclidean box in the cookhouse. If you can get your hands on the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style locker within the cookhouse's lock to unlock it. After that, open the Microsoft style locker. After pulling open the Microsoft style locker, pick up the spork from the Microsoft style locker within the cookhouse. Then, deposit the spork into the non-euclidean box in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool. You can barely contain your excitement.
You can make out a locked non-euclidean box. A locked Microsoft style locker, which looks usual, is right there by you. You can see an opened normal looking chest in the room. The chest contains a non-euclidean latchkey!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take Microsoft style latchkey from non-euclidean box<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take spork from Microsoft style locker<|im_end|>insert spork into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. And then, pick up the vanilla scented passkey from the locker in the cellar. Then, try to go north. Okay, and then, check that the vanilla scented hatch is unlocked with the vanilla scented passkey. After that, open the vanilla scented hatch in the restroom. And then, make an attempt to venture east. Okay, and then, retrieve the desktop computer from the trunk. After that, put the desktop computer inside the cabinet in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
There is a closed vanilla scented hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented passkey from locker<|im_end|>go north<|im_end|>unlock vanilla scented hatch with vanilla scented passkey<|im_end|>open vanilla scented hatch<|im_end|>go east<|im_end|>take desktop computer from trunk<|im_end|>insert desktop computer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the suitcase inside the cubicle is opened. After that, retrieve the formless key from the suitcase in the cubicle. And then, take a trip east. And then, doublecheck that the formless safe is unlocked with the formless key. After that, open the formless safe. And then, pick up the key from the formless safe. And then, unlock the safe with the key. And then, assure that the safe in the closet is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. You begin looking for stuff.
You see a suitcase.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take formless key from suitcase<|im_end|>go east<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft passkey from the counter within the restroom. After that, check that the Microsoft safe is unlocked with the Microsoft passkey. And then, make absolutely sure that the Microsoft safe in the restroom is wide open. After that, recover the latchkey from the Microsoft safe. And then, unlock the chest within the restroom with the latchkey. After that, open the chest inside the restroom. Then, pick up the passkey from the chest within the restroom. After that, check that the locker in the restroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a locker. Wow, isn't TextWorld just the best? You can see a chest. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. Now why would someone leave that there? You can make out a counter. You see a Microsoft passkey on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from counter<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the cuboid key from the floor of the attic. And then, unlock the cuboid box. And then, open the cuboid box. Then, recover the keycard from the cuboid box in the attic. With the keycard, unlock the safe. Then, assure that the safe is opened. Then, recover the Microsoft limited edition keycard from the safe. Once you have picked up the Microsoft limited edition keycard, make sure the Microsoft limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Wow! You're in an attic.
You can make out a closed Microsoft limited edition chest. You see a locked safe in the room. You can see a cuboid box. Classic TextWorld.
There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the lavender scented locker is unlocked. After that, ensure that the lavender scented locker is open. Then, take the napkin from the lavender scented locker. Then, head north. And then, lift the keycard from the floor of the studio. And then, check that the safe is unlocked with the keycard. After that, make sure that the safe inside the studio is open. And then, put the napkin inside the safe within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a lavender scented locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take napkin from lavender scented locker<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, assure that the Microsoft style safe is wide open. And then, take the fresh laundry scented keycard from the Microsoft style safe in the kitchenette. And then, travel south. Then, unlock the fresh laundry scented portal within the bedchamber. Then, ensure that the fresh laundry scented portal is open. And then, take a trip south. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. Let's see what's in here.
There is a closed fresh laundry scented portal leading south. There is an unguarded exit to the north.
You are carrying: a Microsoft style key.

your action:

Response: go north<|im_end|>open Microsoft style safe<|im_end|>take fresh laundry scented keycard from Microsoft style safe<|im_end|>go south<|im_end|>unlock fresh laundry scented portal with fresh laundry scented keycard<|im_end|>open fresh laundry scented portal<|im_end|>go south<|im_end|>open locker<|im_end|>