Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the soap scented keycard from the saucepan. And then, insert the soap scented keycard into the soap scented box's lock to unlock it. And then, ensure that the soap scented box within the kitchen is open. After opening the soap scented box, retrieve the TextWorld limited edition latchkey from the soap scented box. If you can get your hands on the TextWorld limited edition latchkey, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition locker within the kitchen is wide open. And then, take the nest of shrimp from the TextWorld limited edition locker in the kitchen. If you can get your hands on the nest of shrimp, rest the nest of shrimp on the saucepan inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld limited edition locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a soap scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. On the saucepan you can see a soap scented keycard. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take soap scented keycard from saucepan<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take TextWorld limited edition latchkey from soap scented box<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take nest of shrimp from TextWorld limited edition locker<|im_end|>put nest of shrimp on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could make it so that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. After pulling open the Microsoft limited edition chest, retrieve the TextWorld limited edition keycard from the Microsoft limited edition chest. After that, insert the TextWorld limited edition keycard into the TextWorld limited edition box within the attic's lock to unlock it. And then, ensure that the TextWorld limited edition box within the attic is open. After that, pick up the shirt from the TextWorld limited edition box inside the attic. And then, attempt to go to the west. Once you accomplish that, place the shirt on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the attic. I guess you better just go and list everything you see here.
You can see a TextWorld limited edition box. Wow, isn't TextWorld just the best? You can see a locked Microsoft limited edition chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take TextWorld limited edition keycard from Microsoft limited edition chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shirt from TextWorld limited edition box<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. With that done, attempt to venture west. And then, recover the TextWorld style keycard from the floor of the workshop. After that, unlock the TextWorld style box. Then, open the TextWorld style box. Then, take the mug from the TextWorld style box. Then, go east. With that accomplished, you can insert the mug inside the crate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the cookery.
You need an unblocked exit? You should try going south.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take mug from TextWorld style box<|im_end|>go east<|im_end|>insert mug into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, make an effort to go west. Then, open the lavender scented locker in the chamber. After that, retrieve the latchkey from the lavender scented locker inside the chamber. With the latchkey, make an attempt to travel east. And then, unlock the box with the latchkey. If you have unlocked the box, make it so that the box is opened. After that, recover the blanket from the box inside the salon. After taking the blanket, place the blanket on the bed inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You scan the room for a bed, and you find a bed. The bed is usual. Unfortunately, there isn't a thing on it.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: go west<|im_end|>open lavender scented locker<|im_end|>take latchkey from lavender scented locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>put blanket on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Once you do that, ensure that the safe is open. After that, retrieve the Henderson's limited edition key from the safe. After that, venture west. And then, make it so that the Henderson's limited edition locker within the spare room is unlocked. After that, make absolutely sure that the Henderson's limited edition locker is opened. And then, retrieve the spherical key from the Henderson's limited edition locker. And then, unlock the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You start to take note of what's in the room.
You can make out a locked spherical chest. You can see a Henderson's limited edition locker.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Henderson's limited edition key from safe<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>take spherical key from Henderson's limited edition locker<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the TextWorld limited edition chest. After that, look and see that the TextWorld limited edition chest is opened. And then, pick up the soap scented keycard from the TextWorld limited edition chest inside the spare room. After that, make an effort to travel north. Then, unlock the soap scented door inside the parlor. Then, open the soap scented door. And then, make an effort to take a trip east. That done, lift the top hat from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You make out a TextWorld limited edition chest.
You need an unblocked exit? You should try going north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take soap scented keycard from TextWorld limited edition chest<|im_end|>go north<|im_end|>unlock soap scented door with soap scented keycard<|im_end|>open soap scented door<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the gate. After that, assure that the gate in the canteen is wide open. After opening the gate, venture east. Next, take the keycard from the chair inside the scullery. Then, look and see that the safe is unlocked. Then, ensure that the safe in the scullery is open. And then, recover the teaspoon from the safe. Once you have got the teaspoon, sit the teaspoon on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a locked freezer.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take keycard from chair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>put teaspoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the Microsoft style keycard from the display. After that, move west. Following that, unlock the Microsoft style hatch in the dish-pit with the Microsoft style keycard. And then, open the Microsoft style hatch inside the dish-pit. Then, try to go south. After that, make an effort to go east. After that, assure that the non-euclidean safe is closed. And then, look and see that the non-euclidean safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can make out an opened display. The display contains a Microsoft style keycard. Wow, isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a non-euclidean key.

your action:

Response: take Microsoft style keycard from display<|im_end|>go west<|im_end|>unlock Microsoft style hatch with Microsoft style keycard<|im_end|>open Microsoft style hatch<|im_end|>go south<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel west. With that done, take the Microsoft limited edition key from the trunk. If you have picked up the Microsoft limited edition key, check that the Microsoft limited edition box within the shower is unlocked with the Microsoft limited edition key. After that, doublecheck that the Microsoft limited edition box is open. After that, retrieve the fudge scented keycard from the Microsoft limited edition box inside the shower. Then, try to travel east. After that, close the fudge scented locker. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You rest your hand against a wall, but you miss the wall and fall onto a fudge scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The fudge scented locker is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from trunk<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>open Microsoft limited edition box<|im_end|>take fudge scented keycard from Microsoft limited edition box<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to try to travel north. With that accomplished, go to the west. Once you do that, retrieve the type I passkey from the floor of the kitchenette. And then, insert the type I passkey into the type I chest's lock to unlock it. Then, doublecheck that the type I chest within the kitchenette is open. And then, take the napkin from the type I chest. Then, go east. If you can accomplish that, rest the napkin on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Look at you, bigshot, walking into a bar like it isn't some huge deal.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type I passkey<|im_end|>unlock type I chest with type I passkey<|im_end|>open type I chest<|im_end|>take napkin from type I chest<|im_end|>go east<|im_end|>put napkin on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, insert the non-euclidean keycard into the non-euclidean locker's lock to unlock it. And then, open the non-euclidean locker. And then, recover the keycard from the non-euclidean locker. With the keycard, attempt to move south. Okay, and then, look and see that the box within the basement is unlocked. And then, look and see that the box is ajar. And then, pick up the coconut from the box inside the basement. And then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a non-euclidean locker? Because look over there, it's a non-euclidean locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean keycard and a sponge.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take coconut from box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 1 keycard from the toolbox within the office. And then, make sure that the type 1 passageway is unlocked. Then, ensure that the type 1 passageway within the office is open. And then, travel south. After that, head east. If you can accomplish that, open the Canadian limited edition safe within the study. After you have pulled open the Canadian limited edition safe, recover the keyboard from the Canadian limited edition safe in the study. If you can get your hands on the keyboard, place the keyboard into the trunk within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You see an opened toolbox. The toolbox contains a type 1 keycard.
There is a closed type 1 passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 keycard from toolbox<|im_end|>unlock type 1 passageway with type 1 keycard<|im_end|>open type 1 passageway<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>take keyboard from Canadian limited edition safe<|im_end|>insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the key from the display. After that, check that the gate inside the cubicle is unlocked with the key. And then, ensure that the gate within the cubicle is open. And then, travel south. Once you get around to doing that, head west. After that, retrieve the pair of headphones from the counter inside the garage. Then, attempt to go to the east. Following that, rest the pair of headphones on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
An open ordinary looking display is in the corner. The display contains a key.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take pair of headphones from counter<|im_end|>go east<|im_end|>put pair of headphones on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, go to the north. With that over with, recover the Microsoft style passkey from the bookshelf inside the study. Then, attempt to take a trip south. Following that, make sure that the Microsoft style box inside the vault is unlocked. And then, open the Microsoft style box. Then, take the type L key from the Microsoft style box within the vault. And then, look and see that the type L locker in the vault is unlocked with the type L key. And then, open the type L locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type L locker. Classic TextWorld. You see a Microsoft style box.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey from bookshelf<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take type L key from Microsoft style box<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. And then, recover the rectangular passkey from the floor of the study. And then, insert the rectangular passkey into the rectangular door's lock to unlock it. And then, look and see that the rectangular door is opened. Then, make an attempt to go east. After that, recover the spherical keycard from the rack. If you can get your hands on the spherical keycard, unlock the spherical locker within the kitchenette. After that, look and see that the spherical locker inside the kitchenette is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the TextWorld limited edition keycard from the rack within the dish-pit. After that, unlock the TextWorld limited edition gateway within the dish-pit. Then, open the TextWorld limited edition gateway within the dish-pit. After you have opened the TextWorld limited edition gateway, travel east. Okay, and then, move east. Once you succeed at that, retrieve the book from the floor of the cubicle. Then, take a trip west. That done, place the book on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You begin to take stock of what's here.
You see a rack. The rack is ordinary. On the rack you can see a TextWorld limited edition keycard.
There is a closed TextWorld limited edition gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from rack<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>go east<|im_end|>take book<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could head south. And then, ensure that the safe is open. Then, recover the spherical keycard from the safe. And then, doublecheck that the spherical hatch within the studio is unlocked. And then, open the spherical hatch in the studio. Then, head south. With that accomplished, make an effort to move east. And then, take the soap dispenser from the counter inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>unlock spherical hatch with spherical keycard<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the Henderson's style safe inside the cookery is unlocked. And then, make absolutely sure that the Henderson's style safe inside the cookery is opened. After that, recover the Canadian keycard from the Henderson's style safe. After that, take a trip east. After that, unlock the Canadian safe. After that, ensure that the Canadian safe is open. After that, pick up the key from the Canadian safe within the pantry. And then, check that the box inside the pantry is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You can make out a locked Henderson's style safe, which looks standard, nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take Canadian keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. That done, open the non-euclidean box. After that, retrieve the Henderson's latchkey from the non-euclidean box. Then, unlock the Henderson's chest with the Henderson's latchkey. And then, open the Henderson's chest in the office. Then, take the fondue from the Henderson's chest in the office. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have sauntered into, you had to show up in an ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take Henderson's latchkey from non-euclidean box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take fondue from Henderson's chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, check that the box is unlocked with the passkey. And then, ensure that the box is open. After that, pick up the key from the box inside the vault. After that, look and see that the hatch is unlocked. After that, assure that the hatch within the vault is open. After opening the hatch, make an attempt to head east. After that, pick up the fondue from the floor of the bedchamber. After getting the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
You can make out a locked box here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying: a passkey and a lampshade.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, doublecheck that the box in the shower is unlocked. Then, open the box. Then, retrieve the formless key from the box inside the shower. And then, take a trip north. And then, make absolutely sure that the formless door is unlocked. Then, open the formless door. After that, travel east. Next, retrieve the pillow from the mantelpiece inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. Let's see what's in here.
You make out a locked box here.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take formless key from box<|im_end|>go north<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go east<|im_end|>take pillow from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to recover the formless latchkey from the rack. After that, unlock the formless box within the launderette. Then, doublecheck that the formless box inside the launderette is opened. After that, take the key from the formless box inside the launderette. Then, doublecheck that the safe within the launderette is unlocked with the key. Then, doublecheck that the safe within the launderette is open. And then, retrieve the iron from the safe in the launderette. After you have picked up the iron, put the iron on the shelf within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in a place we're calling a launderette.
You scan the room for a safe, and you find a safe. Hmmm... what else, what else? You make out a locked formless box, which looks standard, in the corner. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is standard. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset. You can see a rack. You shudder, but continue examining the rack. You see a formless latchkey on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, unlock the Henderson's chest in the playroom with the Henderson's passkey. Then, ensure that the Henderson's chest within the playroom is open. After pulling open the Henderson's chest, recover the cuboid keycard from the Henderson's chest within the playroom. Then, make sure that the cuboid passageway is unlocked. Then, open the cuboid passageway. After opening the cuboid passageway, make an effort to move east. After that, recover the passkey from the counter in the scullery. After stealing the passkey, insert the passkey into the safe in the scullery's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You see a locked Henderson's chest right there by you.
There is a closed cuboid passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take cuboid keycard from Henderson's chest<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>take passkey from counter<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the west. And then, open the coffer within the spare room. And then, recover the Microsoft limited edition latchkey from the coffer. Once you have picked up the Microsoft limited edition latchkey, travel east. Following that, unlock the Microsoft limited edition box inside the cellar. And then, open the Microsoft limited edition box. After that, pick up the keycard from the Microsoft limited edition box in the cellar. After that, Insert the keycard into the safe within the cellar to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can make out a safe. You can make out a Microsoft limited edition box. You scan the room, seeing a table. But oh no! there's nothing on this piece of junk. What's the point of an empty table?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take Microsoft limited edition latchkey from coffer<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the south. With that done, retrieve the Microsoft limited edition key from the floor of the workshop. After that, unlock the Microsoft limited edition locker within the workshop. And then, doublecheck that the Microsoft limited edition locker is wide open. And then, pick up the spherical latchkey from the Microsoft limited edition locker in the workshop. Then, go to the north. And then, unlock the spherical locker within the studio. And then, ensure that the spherical locker inside the studio is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical locker. You see a closed box right there by you.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take spherical latchkey from Microsoft limited edition locker<|im_end|>go north<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick-up the latchkey from the floor of the chamber. Then, take a trip north. That done, unlock the door. After that, ensure that the door is open. And then, move north. And then, make an effort to go east. If you can do that, retrieve the keycard from the floor of the studio. If you can get your hands on the keycard, Deposit the keycard into the box in the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened coffer in the corner. What a letdown! The coffer is empty! You rest your hand against a wall, but you miss the wall and fall onto a recliner. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a shadfly.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move east. With that done, recover the non-euclidean keycard from the trunk. With the non-euclidean keycard, move west. If you can manage that, unlock the non-euclidean box. Having unlocked the non-euclidean box, make absolutely sure that the non-euclidean box is opened. And then, pick up the keycard from the non-euclidean box. After that, head east. That done, check that the chest within the lounge is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a non-euclidean box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from trunk<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. That done, pick up the latchkey from the trunk within the bedchamber. After that, travel west. Okay, and then, insert the latchkey into the chest in the studio's lock to unlock it. And then, open the chest. After you have opened the chest, take the key from the chest within the studio. And then, move east. With that done, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can see a chest. Hmmm... what else, what else?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, pick up the non-euclidean passkey from the display within the closet. And then, check that the non-euclidean safe is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean safe is open. After that, recover the formless latchkey from the non-euclidean safe within the closet. After that, unlock the formless portal with the formless latchkey. Then, ensure that the formless portal is open. After that, make an attempt to move north. Next, make absolutely sure that the formless portal is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked non-euclidean safe in the corner. You can see an opened display right there by you. The display contains a non-euclidean passkey.
There is a closed formless portal leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from display<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take formless latchkey from non-euclidean safe<|im_end|>unlock formless portal with formless latchkey<|im_end|>open formless portal<|im_end|>go north<|im_end|>close formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack. And then, make it so that the locker in the shower is unlocked with the passkey. After that, open the locker. Then, recover the lavender scented key from the locker. With the lavender scented key, unlock the lavender scented hatch. And then, assure that the lavender scented hatch is opened. After that, make an attempt to venture east. After that, open the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
A locked locker is here. You make out a rack. On the rack you can see a passkey, so there's that.
There is a closed lavender scented hatch leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lavender scented key from locker<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>open lavender scented hatch<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel north. And then, recover the type Y key from the stand inside the cubicle. And then, venture south. Next, make absolutely sure that the type Y passageway in the study is unlocked. And then, make absolutely sure that the type Y passageway is ajar. And then, travel south. And then, lift the iron from the floor of the washroom. Then, rest the iron on the counter within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the study.
There is a closed type Y passageway leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Y key from stand<|im_end|>go south<|im_end|>unlock type Y passageway with type Y key<|im_end|>open type Y passageway<|im_end|>go south<|im_end|>take iron<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the type Y key from the locker. And then, make it so that the type Y safe is unlocked. Then, make absolutely sure that the type Y safe is wide open. After that, pick up the key from the type Y safe. If you can get your hands on the key, unlock the chest. And then, ensure that the chest within the basement is open. After that, take the shadfly from the chest. And then, you can place the shadfly into the type Y safe inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You see a type Y safe, so there's that. You make out a chest. Now that's what I call TextWorld! You make out an opened locker. The locker contains a type Y key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type Y key from locker<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take key from type Y safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>insert shadfly into type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to close the rectangular safe. Then, try to travel north. If you can succeed at that, pick-up the passkey from the floor of the sauna. Then, unlock the safe with the passkey. And then, assure that the safe is wide open. Then, pick up the rectangular latchkey from the safe. After that, go to the south. If you can finish that, doublecheck that the rectangular safe within the pantry is locked with the rectangular latchkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can see an opened rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: close rectangular safe<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>go south<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, make sure that the drawer is ajar. Then, recover the non-euclidean passkey from the drawer. And then, check that the non-euclidean locker inside the restroom is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker inside the restroom. And then, recover the sponge from the non-euclidean locker within the restroom. Once you have taken the sponge, make an effort to go west. Then, drop the sponge on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a closed locker.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take non-euclidean passkey from drawer<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to check that the spherical safe is unlocked with the spherical key. After that, ensure that the spherical safe in the basement is open. After that, pick up the passkey from the spherical safe inside the basement. After taking the passkey, look and see that the gateway within the basement is unlocked with the passkey. After that, make sure that the gateway within the basement is ajar. Then, head north. Next, attempt to move east. Then, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical safe in the room. You can see a table! However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading north. You need an unguarded exit? You should try going south.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, make an attempt to head east. With that over with, retrieve the fudge scented passkey from the armchair inside the cubicle. And then, unlock the fudge scented chest. After that, open the fudge scented chest. After that, recover the cuboid passkey from the fudge scented chest within the cubicle. And then, check that the cuboid locker in the cubicle is unlocked with the cuboid passkey. Then, open the cuboid locker. Then, retrieve the Comic Strip Calendar from the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. I guess you better just go and list everything you see here.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented passkey from armchair<|im_end|>unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take cuboid passkey from fudge scented chest<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Comic Strip Calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, move south. Okay, and then, go west. And then, recover the keycard from the shelf. After that, unlock the box. After you have unlocked the box, ensure that the box is open. Then, recover the latchkey from the box. And then, make an effort to go east. Following that, doublecheck that the locker in the laundry place is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make sure that the box is unlocked with the latchkey. After that, make sure that the box is opened. Having pulled open the box, pick up the passkey from the box in the kitchenette. After that, take a trip east. After that, insert the passkey into the safe's lock to unlock it. Then, make sure that the safe is ajar. Having opened the safe, recover the insect from the safe within the chamber. After getting the insect, place the insect inside the basket in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You can make out a locked box nearby.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the fresh laundry scented keycard from the couch in the salon. If you can get your hands on the fresh laundry scented keycard, check that the fresh laundry scented locker is unlocked with the fresh laundry scented keycard. After that, make sure that the fresh laundry scented locker within the salon is ajar. Then, pick up the keycard from the fresh laundry scented locker. With the keycard, check that the locker inside the salon is unlocked with the keycard. After that, ensure that the locker within the salon is open. After that, take the broccoli from the locker within the salon. Then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
I am pleased to announce that you are now in the salon. I guess you better just go and list everything you see here.
You can see a locked locker right there by you. You can make out a fresh laundry scented locker. As if things weren't amazing enough already, you can even see a couch. You wonder idly who left that here. You see a fresh laundry scented keycard on the couch.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard from couch<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broccoli from locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make it so that the type G chest is unlocked. If you have unlocked the type G chest, open the type G chest within the dish-pit. Then, pick up the napkin from the type G chest within the dish-pit. And then, make an attempt to venture east. Then, pick-up the passkey from the floor of the cubicle. Having taken the passkey, doublecheck that the box inside the cubicle is unlocked. After that, doublecheck that the box is opened. After that, deposit the napkin inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's in the room.
You can see a locked type G chest.
There is an unblocked exit to the east.
You are carrying: a type G key and a staple.

your action:

Response: unlock type G chest with type G key<|im_end|>open type G chest<|im_end|>take napkin from type G chest<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert napkin into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean chest is wide open. Then, recover the Microsoft style key from the non-euclidean chest in the cellar. Then, unlock the Microsoft style portal. After you have unlocked the Microsoft style portal, make it so that the Microsoft style portal is ajar. Then, take a trip east. After that, retrieve the disk from the desk within the workshop. After that, place the disk on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty typical here.
You can make out a locked non-euclidean chest in the corner.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>unlock Microsoft style portal with Microsoft style key<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take disk from desk<|im_end|>put disk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the Canadian style latchkey from the shelf in the launderette. And then, look and see that the Canadian style safe in the launderette is unlocked. And then, open the Canadian style safe. If you have pulled open the Canadian style safe, pick up the key from the Canadian style safe. Then, unlock the box in the launderette. And then, ensure that the box is open. Then, recover the soap scented passkey from the box within the launderette. With the soap scented passkey, doublecheck that the soap scented chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You see a locked soap scented chest in the room. You can make out a locked box. You rest your hand against a wall, but you miss the wall and fall onto a Canadian style safe. You see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is ordinary. On the shelf you make out a Canadian style latchkey, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from shelf<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take soap scented passkey from box<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the fresh laundry scented keycard from the locker. Having taken the fresh laundry scented keycard, unlock the fresh laundry scented safe inside the garage. Then, make it so that the fresh laundry scented safe in the garage is wide open. And then, pick up the key from the fresh laundry scented safe. With the key, assure that the gate is unlocked. If you have unlocked the gate, open the gate. Having opened the gate, make an effort to take a trip east. Once you succeed at that, lift the glove from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am stoked to announce that you are now in the garage. The room is well lit.
You see a gleam over in a corner, where you can see a fresh laundry scented safe. You can see a locker. The locker contains a fresh laundry scented keycard.
There is a closed gate leading east. There is an unguarded exit to the south.
You are carrying: a cloak.

your action:

Response: take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take key from fresh laundry scented safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the key from the case. After that, unlock the box inside the cellar. Then, make absolutely sure that the box within the cellar is open. After that, retrieve the passkey from the box. Then, attempt to go to the east. And then, insert the passkey into the locker's lock to unlock it. Then, assure that the locker in the washroom is open. After that, take the nest of grubs from the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out a locked box. What's that over there? It looks like it's a case. Now why would someone leave that there? The case contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the keycard into the chest's lock to unlock it. After that, ensure that the chest inside the chamber is open. After that, take the latchkey from the chest. After that, make an attempt to travel east. And then, unlock the safe within the bedchamber with the latchkey. After that, open the safe. Then, retrieve the Canadian style latchkey from the safe. And then, check that the Canadian style locker is unlocked with the Canadian style latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into the most ordinary of all possible chambers.
You can see a locked chest.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could attempt to go north. After that, recover the key from the rack inside the restroom. And then, make an effort to go south. That done, unlock the hatch inside the shower. And then, make absolutely sure that the hatch is opened. And then, make an attempt to go to the south. After that, try to travel east. And then, pick-up the Comic Strip Calendar from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a terrible smell, and follow it to a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move south. If you can manage that, open the cabinet inside the shower. After that, pick up the TextWorld latchkey from the cabinet. And then, unlock the TextWorld portal within the shower. Then, ensure that the TextWorld portal inside the shower is open. After that, make an attempt to go east. With that done, retrieve the fly larva from the chest. After that, throw the fly larva on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key and a dvd.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take TextWorld latchkey from cabinet<|im_end|>unlock TextWorld portal with TextWorld latchkey<|im_end|>open TextWorld portal<|im_end|>go east<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could lift the key from the floor of the chamber. If you have picked up the key, check that the box is unlocked with the key. Then, look and see that the box within the chamber is opened. Then, pick up the keycard from the box within the chamber. Then, venture north. After that, doublecheck that the locker inside the salon is unlocked with the keycard. Then, make absolutely sure that the locker is ajar. After that, retrieve the lamp from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You start to take note of what's in the room.
Hey, want to see a box? Look over there, a box. Classic TextWorld. You can see a bar. The bar is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, take the formless latchkey from the locker within the bedchamber. After that, check that the formless locker is unlocked with the formless latchkey. Then, open the formless locker. After that, pick up the key from the formless locker within the bedchamber. Then, make an effort to move west. If you can get around to doing that, unlock the box. Then, make it so that the box in the attic is opened. After that, retrieve the glove from the box within the attic. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked formless locker. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a formless latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless latchkey from locker<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the key from the floor of the chamber. If you have got the key, attempt to venture east. And then, make sure that the safe inside the bedchamber is unlocked. After that, open the safe. Then, make an attempt to go west. And then, recover the tablet from the floor of the chamber. Then, make an effort to head east. And then, you can insert the tablet into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
There is a key and a tablet on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go west<|im_end|>take tablet<|im_end|>go east<|im_end|>insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to head west. Okay, and then, take the rectangular passkey from the shelf. If you can get your hands on the rectangular passkey, insert the rectangular passkey into the rectangular chest's lock to unlock it. And then, open the rectangular chest within the garage. After that, take the key from the rectangular chest in the garage. After stealing the key, go to the east. That done, insert the key into the box inside the spare room's lock to unlock it. And then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You hear a noise behind you and spin around, but you can't see anything other than a box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make absolutely sure that the formless safe is unlocked. After that, open the formless safe. Then, take the latchkey from the formless safe within the canteen. Then, try to take a trip east. Then, make it so that the safe is unlocked with the latchkey. After you have unlocked the safe, open the safe inside the shower. And then, retrieve the American style passkey from the safe. And then, check that the American style safe is unlocked with the American style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Look at that sign! What does it say? It says Welcome to the canteen? Well that's cool. You start to take note of what's in the room.
Hey, want to see a formless safe? Look over there, a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American style passkey from safe<|im_end|>unlock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, venture east. And then, pick up the soap scented key from the floor of the bathroom. Then, head west. After that, check that the soap scented locker is unlocked with the soap scented key. And then, open the soap scented locker. After opening the soap scented locker, retrieve the synthesizer from the soap scented locker. Then, make an attempt to head east. And then, you can insert the synthesizer into the case within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin looking for stuff.
You make out a soap scented locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take synthesizer from soap scented locker<|im_end|>go east<|im_end|>insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to recover the key from the display within the cubicle. Then, make an effort to head west. Next, unlock the locker in the office with the key. After unlocking the locker, assure that the locker inside the office is opened. If you have opened the locker, take the passkey from the locker inside the office. And then, assure that the safe is unlocked. After that, doublecheck that the safe is open. After pulling open the safe, recover the pen from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can make out an opened normal looking display in the corner. The display contains a key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pen from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to go north. Then, doublecheck that the door inside the cookery is unlocked. And then, open the door. And then, venture east. And then, go south. After that, lift the pillow from the floor of the lounge. And then, make an attempt to take a trip north. And then, throw the pillow on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard, a passkey and a coffee cup.

your action:

Response: go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>go south<|im_end|>take pillow<|im_end|>go north<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to assure that the type Y chest is unlocked. After that, make it so that the type Y chest is opened. Then, retrieve the Canadian style keycard from the type Y chest within the chamber. And then, make an effort to head east. With that accomplished, make absolutely sure that the Canadian style locker is unlocked with the Canadian style keycard. Once you have unlocked the Canadian style locker, ensure that the Canadian style locker is open. Then, take the poem from the Canadian style locker. And then, rest the poem on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You see a locked type Y chest in the room.
You need an unguarded exit? You should try going east.
You are carrying: a type Y key.

your action:

Response: unlock type Y chest with type Y key<|im_end|>open type Y chest<|im_end|>take Canadian style keycard from type Y chest<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take poem from Canadian style locker<|im_end|>put poem on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip west. Next, pick up the passkey from the bookshelf. After that, go to the east. Following that, insert the passkey into the box's lock to unlock it. And then, look and see that the box is open. After you have opened the box, take the keycard from the box inside the study. And then, attempt to take a trip west. After that, assure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You begin looking for stuff.
You can make out a locked box here.
There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take passkey from bookshelf<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, go south. And then, retrieve the latchkey from the rack. And then, make an effort to go north. Then, look and see that the box in the shower is unlocked. And then, open the box. And then, recover the type M passkey from the box. Then, unlock the type M door. And then, look and see that the type M door within the shower is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed type M door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type M passkey from box<|im_end|>unlock type M door with type M passkey<|im_end|>open type M door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to unlock the spherical box. Then, assure that the spherical box is ajar. Then, recover the non-euclidean key from the spherical box inside the study. After that, insert the non-euclidean key into the non-euclidean locker in the study's lock to unlock it. And then, open the non-euclidean locker. After opening the non-euclidean locker, recover the keycard from the non-euclidean locker. And then, take a trip east. If you can accomplish that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study. I guess you better just go and list everything you see here.
Oh, great. Here's a non-euclidean locker. You can't wait to tell the folks at home about this! If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take non-euclidean key from spherical box<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. And then, go to the east. Following that, pick-up the keycard from the floor of the closet. Then, insert the keycard into the locker's lock to unlock it. After that, open the locker inside the closet. After that, recover the TextWorld key from the locker. After taking the TextWorld key, unlock the TextWorld chest. After unlocking the TextWorld chest, assure that the TextWorld chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But oh no! there's nothing on this piece of trash. Oh, great. Here's a mantelpiece. The mantelpiece is normal. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, check that the rectangular locker is unlocked with the rectangular key. Then, open the rectangular locker inside the cookhouse. Then, take the keycard from the rectangular locker. After that, make it so that the safe within the cookhouse is unlocked with the keycard. After unlocking the safe, open the safe within the cookhouse. And then, pick up the kettle from the safe in the cookhouse. After that, make an effort to go south. And then, place the kettle on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room.
You can make out a safe. You make out a locked rectangular locker, which looks normal, in the corner.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>go south<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, retrieve the formless key from the floor of the workshop. And then, unlock the formless safe. And then, ensure that the formless safe inside the workshop is open. After that, pick up the keycard from the formless safe in the workshop. After that, unlock the passageway inside the workshop. After that, look and see that the passageway is ajar. And then, make an attempt to venture east. With that accomplished, assure that the dresser is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You begin looking for stuff.
What's that over there? It looks like it's a formless safe. You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move north. Then, make absolutely sure that the safe within the scullery is unlocked. After that, open the safe in the scullery. Once you have opened the safe, pick up the keycard from the safe inside the scullery. With the keycard, check that the locker in the scullery is unlocked with the keycard. After that, open the locker within the scullery. After that, take the latchkey from the locker. Then, look and see that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, insert the American style key into the American style box's lock to unlock it. After that, open the American style box. After opening the American style box, recover the type 9 passkey from the American style box within the kitchenette. Then, make sure that the type 9 chest is unlocked with the type 9 passkey. And then, make it so that the type 9 chest inside the kitchenette is ajar. After that, retrieve the American limited edition key from the type 9 chest within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the American limited edition chest in the study is unlocked with the American limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This kitchenette you have just entered is definitely usual.
You can make out a locked type 9 chest. You can see a locked ordinary looking American style box right there by you.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take type 9 passkey from American style box<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take American limited edition key from type 9 chest<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to head east. That done, take the type 6 passkey from the chair. After that, make sure that the type 6 locker is unlocked with the type 6 passkey. Then, open the type 6 locker within the cubicle. After that, take the Canadian style keycard from the type 6 locker in the cubicle. After getting the Canadian style keycard, unlock the Canadian style box inside the cubicle. Having unlocked the Canadian style box, ensure that the Canadian style box inside the cubicle is open. And then, take the keyboard from the Canadian style box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You start to take note of what's in the room.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 passkey from chair<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>take Canadian style keycard from type 6 locker<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>open Canadian style box<|im_end|>take keyboard from Canadian style box<|im_end|>