Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the spherical latchkey from the floor of the vault. Then, unlock the spherical safe. And then, assure that the spherical safe is wide open. And then, take the passkey from the spherical safe in the vault. Then, unlock the safe. After that, ensure that the safe is open. And then, retrieve the butterfly from the safe in the vault. Then, place the butterfly on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You begin looking for stuff.
You can see a locked safe in the corner. You can make out a locked spherical safe here. What's that over there? It looks like it's a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. Once you get around to doing that, ensure that the American limited edition locker inside the kitchen is open. After that, retrieve the TextWorld latchkey from the American limited edition locker. After that, check that the TextWorld door inside the kitchen is unlocked with the TextWorld latchkey. After that, ensure that the TextWorld door inside the kitchen is open. After pulling open the TextWorld door, make an attempt to move north. Then, make an effort to go to the east. With that over with, pick-up the towel from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>open American limited edition locker<|im_end|>take TextWorld latchkey from American limited edition locker<|im_end|>unlock TextWorld door with TextWorld latchkey<|im_end|>open TextWorld door<|im_end|>go north<|im_end|>go east<|im_end|>take towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head north. With that done, pick up the fudge scented passkey from the display within the vault. And then, unlock the fudge scented safe. After that, assure that the fudge scented safe is wide open. And then, take the keycard from the fudge scented safe. After that, make absolutely sure that the box is unlocked. And then, make it so that the box in the vault is ajar. Then, recover the fly larva from the box in the vault. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from display<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, open the safe within the lounge. And then, retrieve the key from the safe within the lounge. Then, make it so that the locker inside the lounge is unlocked. And then, ensure that the locker within the lounge is open. Then, take the keycard from the locker within the lounge. If you can get your hands on the keycard, try to go to the north. And then, check that the hatch is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the bookshelf. And then, look and see that the chest in the office is unlocked. After that, make sure that the chest inside the office is wide open. After that, recover the passkey from the chest. If you have taken the passkey, look and see that the locker inside the office is unlocked. Once you have unlocked the locker, open the locker within the office. Having opened the locker, recover the sandwich from the locker. With the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You can barely contain your excitement.
You can see a locked locker. A locked chest is nearby. What's that over there? It looks like it's a bookshelf. On the bookshelf you see a latchkey. Classic TextWorld.
There is a closed door leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, pick-up the latchkey from the floor of the pantry. And then, head north. And then, unlock the safe. And then, make absolutely sure that the safe inside the launderette is ajar. After that, pick up the shadfly from the safe. If you can get your hands on the shadfly, try to go to the south. Then, ditch the shadfly on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. Let's see what's in here.
You can make out a safe, so there's that.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the passkey from the shelf inside the closet. Then, make it so that the box is unlocked with the passkey. After unlocking the box, open the box. Then, pick up the key from the box. And then, unlock the locker with the key. Once you have unlocked the locker, ensure that the locker within the closet is open. Then, recover the broom from the locker in the closet. With the broom, put the broom on the counter in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You can make out a locked locker close by. You see a box. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. However, the counter, like an empty counter, has nothing on it. You can make out a shelf. You see a passkey on the shelf.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the west. That done, lift the type F passkey from the floor of the studio. Then, make absolutely sure that the type F safe inside the studio is unlocked. And then, open the type F safe. And then, retrieve the Henderson's key from the type F safe. After that, take a trip east. And then, unlock the Henderson's locker. And then, ensure that the Henderson's locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can make out a Henderson's locker.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F passkey<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take Henderson's key from type F safe<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, pick up the cake scented latchkey from the workbench within the cellar. After that, insert the cake scented latchkey into the cake scented safe's lock to unlock it. And then, ensure that the cake scented safe inside the cellar is open. And then, recover the spherical latchkey from the cake scented safe. And then, insert the spherical latchkey into the spherical hatch within the cellar's lock to unlock it. Then, doublecheck that the spherical hatch inside the cellar is opened. After you have pulled open the spherical hatch, move south. That done, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. The room is well lit.
You can make out a cake scented safe. Oh wow! Is that what I think it is? It is! It's a workbench. Wow, isn't TextWorld just the best? The workbench is typical. On the workbench you can see a cake scented latchkey.
There is a closed spherical hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented latchkey from workbench<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take spherical latchkey from cake scented safe<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take the passkey from the basket. And then, make it so that the locker is unlocked. And then, ensure that the locker within the steam room is open. And then, retrieve the latchkey from the locker within the steam room. After taking the latchkey, unlock the box. After unlocking the box, open the box. After that, pick up the broom from the box in the steam room. With the broom, throw the broom on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You see a box. You make out a locked locker. You can make out an opened basket. The basket contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the locker. After unlocking the locker, ensure that the locker inside the basement is open. If you have opened the locker, pick up the passkey from the locker within the basement. And then, travel south. With that over with, look and see that the gate is unlocked with the passkey. Then, assure that the gate within the cubicle is opened. And then, make an attempt to take a trip east. Next, retrieve the mop from the table in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. Let's see what's in here.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the cake scented passkey from the toolbox within the study. And then, head east. After that, check that the cake scented chest is unlocked with the cake scented passkey. Then, open the cake scented chest in the studio. And then, retrieve the lavender scented passkey from the cake scented chest inside the studio. After that, look and see that the lavender scented safe is unlocked. After that, open the lavender scented safe within the studio. If you have opened the lavender scented safe, recover the staple from the lavender scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You see a toolbox. The toolbox contains a cake scented passkey.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take cake scented passkey from toolbox<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take lavender scented passkey from cake scented chest<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take staple from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the non-euclidean safe within the workshop. Then, make it so that the non-euclidean safe is wide open. After that, take the key from the non-euclidean safe. After that, go west. After that, doublecheck that the hatch within the restroom is unlocked with the key. Then, make absolutely sure that the hatch is ajar. After pulling open the hatch, make an attempt to head south. After that, pick-up the printer from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked non-euclidean safe close by. You see a gleam over in a corner, where you can see a cabinet. What a letdown! The cabinet is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip south. After that, unlock the portal in the kitchenette with the keycard. Then, ensure that the portal inside the kitchenette is open. Then, head south. Next, recover the key from the safe. With the key, travel east. Following that, unlock the box with the key. Then, look and see that the box within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. Let's see what's in here.
You make out a closed suitcase in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the keycard from the bench. And then, unlock the box inside the bedchamber. And then, ensure that the box is open. After that, pick up the key from the box. After that, take a trip east. Then, insert the key into the safe within the kitchen's lock to unlock it. After unlocking the safe, ensure that the safe in the kitchen is open. And then, recover the fly larva from the safe inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a bench. You see a keycard on the bench. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to venture west. With that done, open the box. After that, recover the American style passkey from the box within the launderette. And then, try to go east. After that, make sure that the American style locker within the shower is unlocked. Then, open the American style locker within the shower. And then, pick up the stick of butter from the American style locker. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room is well lit.
You make out a American style locker. You see a gleam over in a corner, where you can see a basket.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take American style passkey from box<|im_end|>go east<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take stick of butter from American style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go west. Then, pick up the latchkey from the shelf. Then, venture east. And then, check that the passageway is unlocked with the latchkey. And then, open the passageway. And then, attempt to head south. Okay, and then, open the locker. After that, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. You can barely contain your excitement.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could take the key from the shelf. After that, make it so that the box is unlocked with the key. After unlocking the box, open the box. Having pulled open the box, retrieve the type 3 key from the box. Then, head east. With that over with, unlock the type 3 locker in the cookhouse. After that, open the type 3 locker. And then, retrieve the worm from the type 3 locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You scan the room for a box, and you find a box. You make out a shelf. Wow, isn't TextWorld just the best? The shelf is typical. On the shelf you can see a key. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 3 key from box<|im_end|>go east<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take worm from type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Then, recover the key from the fridge within the kitchenette. After that, unlock the box. Then, make sure that the box in the kitchenette is open. Then, retrieve the cuboid latchkey from the box. With the cuboid latchkey, head north. Then, doublecheck that the cuboid chest in the garage is unlocked. Then, open the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest.
There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from fridge<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, head west. Following that, assure that the box is unlocked. And then, look and see that the box is ajar. After that, take the latchkey from the box in the basement. After that, check that the portal within the basement is unlocked with the latchkey. Then, make it so that the portal is open. After that, travel north. Then, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard and a passkey.

your action:

Response: go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be great if you could try to move west. Next, doublecheck that the cabinet in the canteen is opened. And then, recover the American style key from the cabinet. Then, unlock the American style chest. And then, ensure that the American style chest is open. Then, retrieve the key from the American style chest inside the canteen. With the key, unlock the hatch inside the canteen. Then, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take American style key from cabinet<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take key from American style chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go to the west. With that done, ensure that the freezer is open. And then, recover the key from the freezer in the kitchenette. After getting the key, insert the key into the portal inside the kitchenette's lock to unlock it. Then, make sure that the portal is open. After that, go to the south. Then, attempt to venture east. Then, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a shelf. The shelf is standard. But oh no! there's nothing on this piece of garbage. What's the point of an empty shelf?
There is an unguarded exit to the west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take key from freezer<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the portmanteau within the office. After that, unlock the gate in the office. And then, open the gate. After that, make an attempt to move west. With that done, take the type P latchkey from the case. After getting the type P latchkey, insert the type P latchkey into the type P locker's lock to unlock it. Then, open the type P locker inside the basement. Then, pick up the shirt from the type P locker within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can see an opened portmanteau close by. The portmanteau contains a latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take type P latchkey from case<|im_end|>unlock type P locker with type P latchkey<|im_end|>open type P locker<|im_end|>take shirt from type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, try to go to the south. Next, retrieve the type 5 passkey from the floor of the cookhouse. With the type 5 passkey, go to the north. After that, unlock the type 5 portal in the workshop with the type 5 passkey. And then, ensure that the type 5 portal is open. And then, move east. With that accomplished, pick up the blanket from the bed stand. With the blanket, put the blanket on the couch. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
There is a closed type 5 portal leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 5 passkey<|im_end|>go north<|im_end|>unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go east<|im_end|>take blanket from bed stand<|im_end|>put blanket on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the gate is open. And then, make an effort to go to the north. With that accomplished, make an attempt to go east. That done, close the American limited edition safe. Having shut the American limited edition safe, make an attempt to go to the west. Following that, retrieve the American limited edition latchkey from the basket. Then, move east. Following that, lock the American limited edition safe with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin looking for stuff.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a kettle.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>close American limited edition safe<|im_end|>go west<|im_end|>take American limited edition latchkey from basket<|im_end|>go east<|im_end|>lock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Once you do that, take the type 7 keycard from the toolbox. After that, go north. Once you manage that, insert the type 7 keycard into the type 7 box inside the cellar's lock to unlock it. And then, open the type 7 box. Then, take the latchkey from the type 7 box. With the latchkey, assure that the gate inside the cellar is unlocked with the latchkey. And then, ensure that the gate is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar.
You make out a type 7 box. Hey, want to see a case? Look over there, a case. What a letdown! The case is empty!
There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>take type 7 keycard from toolbox<|im_end|>go north<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take latchkey from type 7 box<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go south. If you can accomplish that, lift the American limited edition latchkey from the floor of the scullery. After that, make an attempt to go to the west. With that accomplished, make sure that the American limited edition box is unlocked. Then, ensure that the American limited edition box in the parlor is open. After that, take the spherical keycard from the American limited edition box within the parlor. If you can get your hands on the spherical keycard, go east. After that, Deposit the spherical keycard into the spherical locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unblocked exit to the south.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey<|im_end|>go west<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take spherical keycard from American limited edition box<|im_end|>go east<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to head south. Following that, retrieve the passkey from the floor of the washroom. Then, take a trip east. Then, make sure that the box is unlocked with the passkey. After that, assure that the box is opened. After that, take the cuboid latchkey from the box within the bedroom. After that, doublecheck that the cuboid chest within the bedroom is unlocked with the cuboid latchkey. And then, doublecheck that the cuboid chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a case.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, doublecheck that the formless locker within the washroom is unlocked. After that, ensure that the formless locker inside the washroom is open. And then, retrieve the latchkey from the formless locker. After that, look and see that the box within the washroom is unlocked with the latchkey. And then, open the box. And then, take the sponge from the box inside the washroom. After that, try to take a trip south. After that, throw the sponge on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You see a box. You see a locked formless locker right there by you.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture east. After that, insert the formless latchkey into the formless chest's lock to unlock it. And then, make it so that the formless chest is ajar. And then, take the rectangular key from the formless chest within the spare room. Then, check that the rectangular safe is unlocked with the rectangular key. After that, ensure that the rectangular safe in the spare room is open. After that, recover the passkey from the rectangular safe inside the spare room. If you have taken the passkey, lock the safe inside the spare room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take rectangular key from formless chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, venture west. Then, retrieve the non-euclidean keycard from the armchair. After picking up the non-euclidean keycard, doublecheck that the non-euclidean safe inside the office is unlocked. After that, ensure that the non-euclidean safe in the office is open. After that, recover the type 1 key from the non-euclidean safe in the office. Then, attempt to go east. Once you get around to doing that, doublecheck that the type 1 box is closed. And then, Put the type 1 key into the type 1 box within the sauna to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You see a type 1 box. Is this it? Is this what you came to TextWorld to see? a type 1 box? The type 1 box contains an iron. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from armchair<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take type 1 key from non-euclidean safe<|im_end|>go east<|im_end|>close type 1 box<|im_end|>lock type 1 box with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, head east. And then, ensure that the gateway is open. And then, head east. And then, pick up the latchkey from the floor of the restroom. If you can get your hands on the latchkey, attempt to go to the west. After that, unlock the safe inside the sauna. And then, open the safe in the sauna. And then, retrieve the vacuum from the safe within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the cuboid locker with the cuboid latchkey. And then, open the cuboid locker. And then, pick up the passkey from the cuboid locker. And then, unlock the locker in the study. After unlocking the locker, open the locker. After opening the locker, recover the printer from the locker. Then, venture west. After that, ditch the printer on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You can make out a locked locker. You make out a cuboid locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>go west<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the soap scented key from the safe. If you can get your hands on the soap scented key, attempt to travel east. Then, unlock the soap scented safe. Then, open the soap scented safe inside the salon. And then, take the passkey from the soap scented safe in the salon. With the passkey, doublecheck that the locker is unlocked. Once you have unlocked the locker, ensure that the locker is open. And then, retrieve the laptop from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. The room is well lit.
You can make out a safe. Is this what you came to TextWorld for? This... safe? The safe contains a soap scented key.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented key from safe<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could lift the latchkey from the floor of the attic. After that, unlock the chest inside the attic. And then, open the chest in the attic. And then, take the Henderson's limited edition passkey from the chest. Then, assure that the Henderson's limited edition chest is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest within the attic is open. Then, retrieve the cauliflower from the Henderson's limited edition chest. After that, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have stumbled into an attic. Not the attic you'd expect. No, this is an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked Henderson's limited edition chest close by. You see a chest.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take cauliflower from Henderson's limited edition chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head north. Then, open the locker. Then, take the keycard from the locker. With the keycard, make an effort to go south. And then, make sure that the safe inside the shower is unlocked. After that, open the safe within the shower. After that, retrieve the shadfly from the safe inside the shower. After that, deposit the shadfly on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a locked safe here. You make out an opened dresser, which looks usual, close by. The dresser is empty! What a waste of a day!
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture north. Next, retrieve the keycard from the floor of the steam room. And then, insert the keycard into the chest's lock to unlock it. After that, ensure that the chest is open. After that, venture south. With that accomplished, retrieve the lampshade from the floor of the attic. With the lampshade, make an attempt to travel north. And then, you can deposit the lampshade inside the chest in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic.
There is an unblocked exit to the north.
There is a lampshade on the floor.
You are carrying: a cabbage.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go south<|im_end|>take lampshade<|im_end|>go north<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go east. After that, recover the passkey from the rack inside the launderette. If you can get your hands on the passkey, unlock the chest in the launderette. Once you have unlocked the chest, open the chest inside the launderette. After that, recover the keycard from the chest. Then, make sure that the locker is unlocked. Then, open the locker. And then, retrieve the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip west. With that accomplished, recover the latchkey from the floor of the cubicle. After that, check that the safe inside the cubicle is unlocked with the latchkey. Then, open the safe within the cubicle. And then, take the keycard from the safe inside the cubicle. Then, make an effort to take a trip east. And then, make sure that the locker is closed. Once you have shut the locker, lock the locker in the studio with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. You start to take note of what's in the room.
You see an opened ordinary looking locker right there by you. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head north. With that accomplished, take the spherical latchkey from the mantelpiece within the cubicle. After that, make an effort to venture south. Okay, and then, unlock the spherical portal. And then, ensure that the spherical portal is open. And then, take a trip west. Okay, and then, pick up the fly larva from the cabinet. After picking up the fly larva, put the fly larva on the table inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is a closed spherical portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to take a trip north. Next, pick up the TextWorld style latchkey from the floor of the kitchen. Then, insert the TextWorld style latchkey into the TextWorld style locker in the kitchen's lock to unlock it. And then, look and see that the TextWorld style locker inside the kitchen is open. Then, retrieve the insect from the TextWorld style locker. If you can get your hands on the insect, go south. With that done, try to move east. After that, drop the insect on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a cookie and a worm.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take insect from TextWorld style locker<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the bureau is opened. And then, retrieve the key from the bureau. If you can get your hands on the key, make absolutely sure that the portal inside the studio is unlocked. If you have unlocked the portal, ensure that the portal within the studio is open. After that, attempt to go west. And then, pick up the worm from the shelf inside the cubicle. With the worm, make an effort to travel east. Then, throw the worm on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just fallen into a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a bureau.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take key from bureau<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take worm from shelf<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. Then, recover the formless latchkey from the stand in the chamber. If you can get your hands on the formless latchkey, insert the formless latchkey into the formless door within the chamber's lock to unlock it. Having unlocked the formless door, ensure that the formless door is open. After that, make an attempt to travel north. And then, try to venture east. And then, pick up the shadfly from the floor of the laundry place. After that, insert the shadfly into the drawer in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from stand<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the chest within the attic with the latchkey. And then, ensure that the chest is open. And then, pick up the key from the chest inside the attic. And then, make an effort to take a trip south. Once you do that, unlock the passageway. After that, ensure that the passageway is open. And then, go west. Okay, and then, recover the manuscript from the dresser within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look at that board! What does it say? It says Welcome to the attic? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest, which looks typical, right there by you.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take manuscript from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to recover the passkey from the chest in the cookhouse. After stealing the passkey, make it so that the box inside the cookhouse is unlocked. Then, ensure that the box inside the cookhouse is open. And then, recover the spherical passkey from the box. If you have got the spherical passkey, make it so that the spherical locker is unlocked. Then, open the spherical locker in the cookhouse. Then, pick up the latchkey from the spherical locker within the cookhouse. After that, Insert the latchkey into the locker within the cookhouse to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Oh, great. Here's a spherical locker. What's that over there? It looks like it's a box. You can make out an opened chest. The chest contains a passkey. Now why would someone leave that there?
There is a closed portal leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, recover the keycard from the floor of the washroom. After that, make sure that the box is unlocked. After unlocking the box, ensure that the box within the washroom is open. After that, pick up the formless latchkey from the box. Once you have got the formless latchkey, unlock the formless chest within the washroom. Then, open the formless chest within the washroom. And then, pick up the vanilla scented latchkey from the formless chest in the washroom. And then, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You make out a locked vanilla scented locker. You can make out a locked formless chest. You can make out a locked box right there by you.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take vanilla scented latchkey from formless chest<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move east. And then, take the Henderson's limited edition latchkey from the bench within the washroom. And then, check that the Henderson's limited edition safe within the washroom is unlocked with the Henderson's limited edition latchkey. Then, ensure that the Henderson's limited edition safe is open. Then, pick up the type F latchkey from the Henderson's limited edition safe in the washroom. After picking up the type F latchkey, insert the type F latchkey into the type F safe in the washroom's lock to unlock it. Then, ensure that the type F safe is open. And then, recover the sponge from the type F safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition latchkey from bench<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take type F latchkey from Henderson's limited edition safe<|im_end|>unlock type F safe with type F latchkey<|im_end|>open type F safe<|im_end|>take sponge from type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the cake scented door. Then, open the cake scented door. Then, head south. Okay, and then, go east. With that accomplished, recover the shirt from the stand in the basement. After that, move west. Okay, and then, take a trip north. And then, place the shirt inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You wonder idly who left that here. The box is empty, what a horrible day!
There is a closed cake scented door leading south. You need an unguarded exit? You should try going west.
You are carrying: a cake scented passkey and a tablet.

your action:

Response: unlock cake scented door with cake scented passkey<|im_end|>open cake scented door<|im_end|>go south<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>go west<|im_end|>go north<|im_end|>insert shirt into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, attempt to take a trip west. Then, travel north. With that accomplished, pick up the keycard from the bench inside the playroom. Then, insert the keycard into the chest within the playroom's lock to unlock it. And then, open the chest. And then, take the key from the chest inside the playroom. Having picked up the key, try to take a trip south. And then, make sure that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a typical kind of place. That is to say, you're in a kitchen.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the east. After that, make an attempt to move south. After that, retrieve the latchkey from the floor of the playroom. And then, check that the locker inside the playroom is unlocked with the latchkey. After that, open the locker within the playroom. Having opened the locker, take the tv from the locker within the playroom. After that, take a trip north. After that, you can put the tv into the cabinet within the garage. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it ordinary? You better believe it is. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a mop.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>go north<|im_end|>insert tv into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the coffer inside the office is open. And then, pick up the keycard from the coffer within the office. Then, check that the safe within the office is unlocked with the keycard. And then, look and see that the safe in the office is opened. Then, take the key from the safe in the office. With the key, insert the key into the chest's lock to unlock it. Then, open the chest within the office. After that, pick up the bug from the chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. Let's see what's in here.
You can see a locked usual looking chest close by. You make out a locked standard looking safe in the corner. You can make out a closed coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the locker within the salon. Then, open the locker. After that, recover the cuboid latchkey from the locker within the salon. Then, go to the east. After that, unlock the cuboid locker within the basement with the cuboid latchkey. Then, open the cuboid locker within the basement. And then, recover the passkey from the cuboid locker in the basement. After that, doublecheck that the box is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locker.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to go west. And then, make absolutely sure that the freezer within the canteen is wide open. After pulling open the freezer, pick up the Microsoft style key from the freezer inside the canteen. Then, look and see that the Microsoft style safe in the canteen is unlocked. After that, open the Microsoft style safe. After that, pick up the teacup from the Microsoft style safe. And then, attempt to head east. Next, rest the teacup on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great typical vibes in this place, a wonderful typical atmosphere.
You see a gleam over in a corner, where you can see a board. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take Microsoft style key from freezer<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take teacup from Microsoft style safe<|im_end|>go east<|im_end|>put teacup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. After that, retrieve the formless keycard from the table in the sauna. After that, check that the formless locker is unlocked with the formless keycard. And then, ensure that the formless locker is open. After that, take the American limited edition latchkey from the formless locker. And then, travel north. And then, attempt to move east. And then, check that the American limited edition chest in the cubicle is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from table<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take American limited edition latchkey from formless locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the lavender scented key from the chest in the cookhouse. And then, make it so that the lavender scented gate is unlocked. And then, assure that the lavender scented gate is ajar. Once you have pulled open the lavender scented gate, venture north. After that, go to the east. Then, open the portmanteau within the study. And then, pick up the folder from the portmanteau. Then, deposit the folder on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You start to take note of what's in the room.
You make out an opened normal looking chest in the corner. The chest contains a lavender scented key. The light flickers for a second, but nothing else happens.
There is a closed lavender scented gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sponge and a lightbulb.

your action:

Response: take lavender scented key from chest<|im_end|>unlock lavender scented gate with lavender scented key<|im_end|>open lavender scented gate<|im_end|>go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take folder from portmanteau<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could try to venture east. After that, ensure that the coffer is open. Then, recover the type G passkey from the coffer within the cellar. And then, make an attempt to take a trip west. Okay, and then, unlock the type G safe in the basement with the type G passkey. And then, open the type G safe. Then, take the latchkey from the type G safe within the basement. And then, make absolutely sure that the gate inside the basement is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a locked type G safe in the room.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type G passkey from coffer<|im_end|>go west<|im_end|>unlock type G safe with type G passkey<|im_end|>open type G safe<|im_end|>take latchkey from type G safe<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. With that accomplished, open the freezer. And then, recover the type A key from the freezer. And then, doublecheck that the type A door inside the kitchenette is unlocked with the type A key. After that, open the type A door inside the kitchenette. After that, move north. If you can get around to doing that, go east. Then, lift the paper towel from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a mop.

your action:

Response: go north<|im_end|>open freezer<|im_end|>take type A key from freezer<|im_end|>unlock type A door with type A key<|im_end|>open type A door<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the passkey from the platter inside the cookery. After stealing the passkey, make an effort to go to the east. Then, unlock the chest inside the bedroom. Then, ensure that the chest is open. And then, retrieve the keycard from the chest inside the bedroom. And then, try to head west. Then, unlock the locker inside the cookery. And then, make absolutely sure that the locker is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. You can see a platter. You shudder, but continue examining the platter. You see a passkey on the platter. Classic TextWorld.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the south. Once you get through with that, pick up the fresh laundry scented keycard from the floor of the office. Then, attempt to head north. Okay, and then, check that the fresh laundry scented hatch is unlocked with the fresh laundry scented keycard. After that, ensure that the fresh laundry scented hatch inside the laundromat is open. After that, make an attempt to go to the north. After that, make an effort to go east. With that done, recover the Advent Calendar from the table within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed fresh laundry scented hatch leading north. You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take fresh laundry scented keycard<|im_end|>go north<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented keycard<|im_end|>open fresh laundry scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Henderson's limited edition latchkey into the Henderson's limited edition safe's lock to unlock it. And then, ensure that the Henderson's limited edition safe within the studio is open. And then, pick up the type K latchkey from the Henderson's limited edition safe. Then, unlock the type K chest in the studio. And then, assure that the type K chest is opened. And then, retrieve the type R keycard from the type K chest inside the studio. And then, insert the type R keycard into the type R passageway's lock to unlock it. Then, ensure that the type R passageway is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
As if things weren't amazing enough already, you can even see a type K chest. You make out a Henderson's limited edition safe.
There is a closed type R passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cabbage and a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take type K latchkey from Henderson's limited edition safe<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take type R keycard from type K chest<|im_end|>unlock type R passageway with type R keycard<|im_end|>open type R passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the key from the cabinet within the canteen. After that, make absolutely sure that the door is unlocked with the key. After that, doublecheck that the door is opened. After that, make an attempt to head west. Then, go to the west. And then, recover the butterfly from the chair. After getting the butterfly, try to move east. Following that, rest the butterfly on the board in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a cabinet. The cabinet contains a key.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to make an effort to go east. Then, lift the vanilla scented keycard from the floor of the bedroom. Then, make an effort to head west. Following that, unlock the vanilla scented box within the recreation zone. After that, make it so that the vanilla scented box is opened. And then, pick up the rectangular key from the vanilla scented box. If you can get your hands on the rectangular key, try to go east. Okay, and then, unlock the rectangular safe within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Fancy seeing you here. Here, by the way, being the recreation zone. Let's see what's in here.
You make out a locked vanilla scented box close by. You bend down to tie your shoe. When you stand up, you notice a box. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take rectangular key from vanilla scented box<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to travel west. And then, unlock the formless locker with the formless latchkey. Then, open the formless locker. After pulling open the formless locker, take the passkey from the formless locker. And then, insert the passkey into the door's lock to unlock it. And then, ensure that the door is open. And then, travel south. Then, close the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one.
There is an unblocked exit to the west.
You are carrying: a formless latchkey and a lightbulb.

your action:

Response: go west<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the passkey from the floor of the closet. After you have picked up the passkey, make an attempt to go west. And then, doublecheck that the locker within the cubicle is unlocked. After that, make sure that the locker is wide open. And then, recover the non-euclidean keycard from the locker in the cubicle. After that, travel east. Then, check that the non-euclidean locker in the closet is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. I guess you better just go and list everything you see here.
You can see a non-euclidean locker. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be a great idea if you could head west. Once you manage that, pick-up the type 6 key from the floor of the scullery. Once you have got the type 6 key, insert the type 6 key into the type 6 locker's lock to unlock it. After that, open the type 6 locker. After that, take the latchkey from the type 6 locker inside the scullery. After that, venture east. And then, unlock the locker in the sauna. After that, open the locker inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You can see a locker.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take latchkey from type 6 locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go west. With that done, take the keycard from the chest within the kitchen. Then, unlock the locker within the kitchen with the keycard. Then, make sure that the locker inside the kitchen is opened. Then, recover the kettle from the locker in the kitchen. Then, head east. After that, make absolutely sure that the safe is ajar. Then, you can place the kettle into the safe in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can see a safe.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take kettle from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to retrieve the cuboid keycard from the mantelpiece. Then, check that the cuboid safe is unlocked with the cuboid keycard. And then, open the cuboid safe. And then, take the fresh laundry scented latchkey from the cuboid safe. And then, make absolutely sure that the fresh laundry scented locker within the study is unlocked. After unlocking the fresh laundry scented locker, assure that the fresh laundry scented locker within the study is opened. After opening the fresh laundry scented locker, retrieve the Cat Calendar from the fresh laundry scented locker. And then, rest the Cat Calendar on the shelf in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to show up in a standard one.
You can see a fresh laundry scented locker. You can make out a cuboid safe. You can see a shelf. The shelf is standard. But the thing is empty. You see a gleam over in a corner, where you can see a mantelpiece. You see a cuboid keycard on the mantelpiece. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from mantelpiece<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take fresh laundry scented latchkey from cuboid safe<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take Cat Calendar from fresh laundry scented locker<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to retrieve the key from the cabinet within the laundry place. And then, doublecheck that the box is unlocked. Having unlocked the box, open the box within the laundry place. And then, recover the Microsoft latchkey from the box. After that, unlock the Microsoft passageway in the laundry place. After you have unlocked the Microsoft passageway, ensure that the Microsoft passageway within the laundry place is open. After that, make an attempt to go to the east. With that done, pick-up the frisbee from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
You can see a locked box nearby. You make out an opened standard looking cabinet in the corner. The cabinet contains a key. I mean, just wow! Isn't TextWorld just the best?
There is a closed Microsoft passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft passageway with Microsoft latchkey<|im_end|>open Microsoft passageway<|im_end|>go east<|im_end|>take frisbee<|im_end|>