Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. After that, lift the passkey from the floor of the restroom. If you can get your hands on the passkey, unlock the locker. After that, doublecheck that the locker within the restroom is opened. And then, try to take a trip west. Next, pick up the book from the stand in the recreation zone. If you can get your hands on the book, go east. And then, put the book into the locker within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
A laminated placard tells you that you are now in the recreation zone.
You make out a stand. The stand is standard. On the stand you make out a book. Hmmm... what else, what else?
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip and a broom.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go west<|im_end|>take book from stand<|im_end|>go east<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, retrieve the type 0 key from the case inside the cubicle. And then, attempt to move west. After that, look and see that the type 0 box is unlocked with the type 0 key. After unlocking the type 0 box, open the type 0 box in the chamber. After that, recover the bug from the type 0 box. Then, make an effort to venture east. With that done, sit the bug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
A locked type 0 box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 key from case<|im_end|>go west<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take bug from type 0 box<|im_end|>go east<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to head west. Then, pick up the TextWorld style key from the trunk. And then, insert the TextWorld style key into the TextWorld style box in the pantry's lock to unlock it. After that, ensure that the TextWorld style box is open. Then, retrieve the passkey from the TextWorld style box. And then, travel east. With that over with, doublecheck that the chest is shut. Then, Insert the passkey into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened chest here. What a letdown! The chest is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style key from trunk<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take passkey from TextWorld style box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the key from the chest. Then, make an attempt to take a trip west. Then, make absolutely sure that the box in the kitchenette is unlocked. Then, ensure that the box is open. And then, take the spherical latchkey from the box. Once you have taken the spherical latchkey, go to the east. Following that, close the spherical locker. Then, doublecheck that the spherical locker is locked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
Hey, want to see a spherical locker? Look over there, a spherical locker. The spherical locker is empty! What a waste of a day! You make out a chest. The chest contains a key. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head west. Once you manage that, take the rectangular keycard from the counter. After getting the rectangular keycard, insert the rectangular keycard into the rectangular locker's lock to unlock it. After that, doublecheck that the rectangular locker is ajar. Then, retrieve the spherical keycard from the rectangular locker. After that, try to take a trip east. Then, assure that the spherical box is shut. Then, assure that the spherical box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You begin to take stock of what's here.
You see a spherical box. Hmmm... what else, what else? The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from counter<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take spherical keycard from rectangular locker<|im_end|>go east<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move west. Once you get around to doing that, pick up the passkey from the dresser inside the sauna. And then, try to venture east. Next, unlock the box within the spare room with the passkey. After unlocking the box, ensure that the box is open. After that, take the American limited edition latchkey from the box. Then, take a trip west. With that over with, unlock the American limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. Let's see what's in here.
Look over there! a box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from dresser<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the American style locker in the studio. After that, ensure that the American style locker is open. And then, pick up the latchkey from the American style locker. Then, check that the portal inside the studio is unlocked with the latchkey. If you have unlocked the portal, open the portal in the studio. And then, go to the south. That done, travel east. With that over with, make absolutely sure that the chest within the spare room is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. You start to take note of what's in the room.
You make out a American style locker. You check the price tag that's still affixed to the American style locker. 25 bucks? What a deal! You'll have to ask where they got this!
There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an American style latchkey and an Advent Calendar.

your action:

Response: unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the lavender scented latchkey from the saucepan within the scullery. Then, unlock the lavender scented box. And then, assure that the lavender scented box inside the scullery is opened. After that, take the type 3 keycard from the lavender scented box. And then, make an attempt to travel east. Once you accomplish that, unlock the type 3 safe with the type 3 keycard. After that, open the type 3 safe. And then, take the scarf from the type 3 safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented box. You see a saucepan. On the saucepan you see a lavender scented latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from saucepan<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take type 3 keycard from lavender scented box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>take scarf from type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the chest in the studio is unlocked. Then, ensure that the chest is open. Then, recover the TextWorld style key from the chest. After picking up the TextWorld style key, make an attempt to go east. Then, make it so that the TextWorld style chest inside the workshop is unlocked. After that, look and see that the TextWorld style chest is open. And then, retrieve the type E latchkey from the TextWorld style chest within the workshop. And then, doublecheck that the type E safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. I guess you better just go and list everything you see here.
You see a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go east<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type E latchkey from TextWorld style chest<|im_end|>lock type E safe with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the gate is wide open. Then, make an attempt to venture east. With that over with, go to the north. And then, recover the pillow from the mantle within the bedroom. And then, try to head south. Next, move west. Then, open the safe. After that, you can place the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a safe. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar and a shadfly.

your action:

Response: open gate<|im_end|>go east<|im_end|>go north<|im_end|>take pillow from mantle<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip east. Once you succeed at that, doublecheck that the safe in the laundromat is open. After that, take the American style latchkey from the safe. After that, doublecheck that the American style gate inside the laundromat is unlocked. And then, ensure that the American style gate is open. After that, make an effort to go to the south. With that done, recover the golf ball from the case. Then, place the golf ball inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take American style latchkey from safe<|im_end|>unlock American style gate with American style latchkey<|im_end|>open American style gate<|im_end|>go south<|im_end|>take golf ball from case<|im_end|>insert golf ball into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. Next, open the safe. After pulling open the safe, take the TextWorld key from the safe within the bathroom. And then, insert the TextWorld key into the TextWorld door's lock to unlock it. Then, look and see that the TextWorld door within the bathroom is opened. And then, make an attempt to head south. After that, pick up the keycard from the fridge in the dish-pit. And then, unlock the locker in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take TextWorld key from safe<|im_end|>unlock TextWorld door with TextWorld key<|im_end|>open TextWorld door<|im_end|>go south<|im_end|>take keycard from fridge<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, recover the type P latchkey from the safe. Having got the type P latchkey, make an effort to travel east. After that, unlock the type P chest in the studio. Then, open the type P chest in the studio. And then, take the cuboid key from the type P chest. After that, attempt to go west. Next, make sure that the cuboid box in the salon is unlocked with the cuboid key. After that, look and see that the cuboid box is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked cuboid box. You can see an opened safe. The safe contains a type P latchkey.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type P latchkey from safe<|im_end|>go east<|im_end|>unlock type P chest with type P latchkey<|im_end|>open type P chest<|im_end|>take cuboid key from type P chest<|im_end|>go west<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. And then, venture north. And then, look and see that the American limited edition safe is unlocked with the American limited edition keycard. After that, look and see that the American limited edition safe in the office is open. Then, recover the Microsoft passkey from the American limited edition safe. Then, travel south. Then, head east. And then, make it so that the Microsoft chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
You make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the north.
You are carrying: an American limited edition keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take Microsoft passkey from American limited edition safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to pick up the Henderson's limited edition key from the crate within the spare room. After you have got the Henderson's limited edition key, make an attempt to head east. Then, check that the Henderson's limited edition locker inside the office is unlocked with the Henderson's limited edition key. And then, ensure that the Henderson's limited edition locker is open. Then, take the nest of earwigs from the Henderson's limited edition locker. And then, go to the west. Following that, look and see that the box in the spare room is wide open. After that, place the nest of earwigs inside the box in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You start to take note of what's in the room.
You can see a box. You can make out a crate. Hmmm... what else, what else? The crate contains a Henderson's limited edition key and a key.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from crate<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>take nest of earwigs from Henderson's limited edition locker<|im_end|>go west<|im_end|>open box<|im_end|>insert nest of earwigs into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Okay, and then, ensure that the soap scented box is open. And then, recover the type Y key from the soap scented box. Once you have taken the type Y key, unlock the type Y safe inside the basement with the type Y key. And then, ensure that the type Y safe inside the basement is open. After that, pick up the key from the type Y safe within the basement. Then, check that the door inside the basement is unlocked with the key. After that, ensure that the door within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open soap scented box<|im_end|>take type Y key from soap scented box<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take key from type Y safe<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the south. Then, make an effort to go to the east. Then, make absolutely sure that the lavender scented locker is ajar. After that, pick up the latchkey from the lavender scented locker. Then, assure that the chest inside the kitchen is unlocked with the latchkey. After that, ensure that the chest within the kitchen is open. After pulling open the chest, pick up the teapot from the chest within the kitchen. After that, toss the teapot on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Look at that sign! What does it say? It says Welcome to the restroom? Well that's cool.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower and a lavender scented latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>open lavender scented locker<|im_end|>take latchkey from lavender scented locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Next, pick up the Henderson's limited edition keycard from the refrigerator within the kitchenette. Then, try to move north. Next, insert the Henderson's limited edition keycard into the Henderson's limited edition safe's lock to unlock it. Once you have unlocked the Henderson's limited edition safe, doublecheck that the Henderson's limited edition safe within the bedroom is open. After you have pulled open the Henderson's limited edition safe, take the blanket from the Henderson's limited edition safe. After that, attempt to travel south. Then, place the blanket on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You make out a Henderson's limited edition safe.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from refrigerator<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take blanket from Henderson's limited edition safe<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to travel south. And then, open the portmanteau. Then, recover the type 2 latchkey from the portmanteau. And then, unlock the type 2 gateway. And then, make absolutely sure that the type 2 gateway in the bedchamber is opened. Then, try to head west. If you can succeed at that, pick up the passkey from the case. And then, doublecheck that the safe is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a blackberry.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take type 2 latchkey from portmanteau<|im_end|>unlock type 2 gateway with type 2 latchkey<|im_end|>open type 2 gateway<|im_end|>go west<|im_end|>take passkey from case<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the trunk. After that, recover the type J passkey from the trunk. Then, make it so that the type J safe is unlocked with the type J passkey. After that, make sure that the type J safe in the washroom is wide open. Then, retrieve the latchkey from the type J safe. And then, unlock the locker. After unlocking the locker, ensure that the locker is open. If you have opened the locker, take the sponge from the locker in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locker. You can make out a locked type J safe in the corner. You can make out a trunk.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type J passkey from trunk<|im_end|>unlock type J safe with type J passkey<|im_end|>open type J safe<|im_end|>take latchkey from type J safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. That done, recover the keycard from the floor of the shower. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the latchkey from the chest. Once you have taken the latchkey, check that the safe is unlocked with the latchkey. And then, open the safe within the shower. After that, retrieve the broom from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, take a trip south. After that, recover the latchkey from the bookshelf within the workshop. And then, unlock the passageway. Then, open the passageway. And then, move south. That done, retrieve the chocolate bar from the floor of the cookhouse. After that, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin looking for stuff.
You can make out a refrigerator.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the toolbox is wide open. After that, recover the keycard from the toolbox. After that, attempt to go north. And then, doublecheck that the safe is unlocked with the keycard. And then, ensure that the safe within the steam room is open. Then, recover the berry from the safe within the steam room. After that, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take keycard from toolbox<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to go to the east. With that done, retrieve the passkey from the shelf inside the scullery. And then, go west. Then, doublecheck that the chest inside the recreation zone is unlocked with the passkey. Then, ensure that the chest is open. After that, retrieve the key from the chest. And then, go to the east. Next, unlock the safe inside the scullery with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
What's that over there? It looks like it's a chest.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to attempt to take a trip west. With that over with, ensure that the case within the kitchen is open. Then, take the rectangular latchkey from the case in the kitchen. After that, make it so that the rectangular chest in the kitchen is unlocked with the rectangular latchkey. After that, assure that the rectangular chest within the kitchen is open. Then, pick up the cuboid keycard from the rectangular chest inside the kitchen. After that, make an attempt to head east. Then, unlock the cuboid locker in the scullery with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. Let's see what's in here.
You can see a cuboid locker.
There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take rectangular latchkey from case<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take cuboid keycard from rectangular chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, retrieve the keycard from the stand in the study. After that, unlock the box with the keycard. And then, ensure that the box is open. And then, recover the fudge scented latchkey from the box. Then, venture east. And then, make it so that the fudge scented safe inside the shower is unlocked. After that, assure that the fudge scented safe is open. And then, retrieve the nest of grubs from the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You scan the room, seeing a box. You make out a stand. You see a keycard on the stand.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fudge scented latchkey from box<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take nest of grubs from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. Once you manage that, open the cabinet. Then, retrieve the key from the cabinet inside the scullery. Then, make an attempt to move east. Then, make it so that the chest is unlocked with the key. After that, doublecheck that the chest in the basement is wide open. After that, pick up the cloak from the chest inside the basement. And then, place the cloak on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest nearby. You can see a counter. The counter is typical. But the thing is empty, unfortunately.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go north. Then, recover the type H keycard from the floor of the workshop. After that, unlock the type H hatch. After that, doublecheck that the type H hatch in the workshop is opened. Then, go to the north. Okay, and then, try to go to the east. With that over with, lift the vanilla scented passkey from the floor of the kitchenette. After that, check that the vanilla scented locker is unlocked with the vanilla scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take type H keycard<|im_end|>unlock type H hatch with type H keycard<|im_end|>open type H hatch<|im_end|>go north<|im_end|>go east<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel south. Following that, make absolutely sure that the Canadian chest in the office is opened. After that, take the keycard from the Canadian chest. After that, make an effort to travel north. And then, make sure that the locker is unlocked with the keycard. After that, open the locker. After opening the locker, recover the cane from the locker. Then, drop the cane on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked locker.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Canadian key.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. Then, recover the latchkey from the shelf. After that, assure that the safe within the spare room is unlocked with the latchkey. Then, ensure that the safe is open. Then, recover the cane from the safe inside the spare room. Then, attempt to venture west. Following that, open the box. After that, you can deposit the cane into the box inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place. Let's see what's in here.
You make out a closed box, which looks usual, nearby.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>go west<|im_end|>open box<|im_end|>insert cane into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the fresh laundry scented safe. Then, look and see that the fresh laundry scented safe is ajar. After that, retrieve the latchkey from the fresh laundry scented safe. And then, unlock the box inside the cookhouse. Then, open the box. And then, pick up the loaf of bread from the box in the cookhouse. After taking the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You can see a locked box. You can see a locked fresh laundry scented safe here.
You need an unguarded exit? You should try going east.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take latchkey from fresh laundry scented safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take the type U keycard from the counter inside the attic. If you can get your hands on the type U keycard, look and see that the type U safe is unlocked with the type U keycard. After that, ensure that the type U safe is open. After that, retrieve the Henderson's style passkey from the type U safe inside the attic. After getting the Henderson's style passkey, make sure that the Henderson's style box is unlocked. Then, make sure that the Henderson's style box in the attic is ajar. And then, retrieve the passkey from the Henderson's style box in the attic. Then, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here. You begin to take stock of what's in the room.
You can make out a locked usual looking chest nearby. You can make out a locked Henderson's style box right there by you. You can see a locked type U safe close by. You scan the room, seeing a counter. On the counter you see a type U keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type U keycard from counter<|im_end|>unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take Henderson's style passkey from type U safe<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>take passkey from Henderson's style box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move west. If you can get around to doing that, pick-up the non-euclidean latchkey from the floor of the recreation zone. With the non-euclidean latchkey, check that the non-euclidean safe is unlocked with the non-euclidean latchkey. After you have unlocked the non-euclidean safe, ensure that the non-euclidean safe inside the recreation zone is open. And then, take the passkey from the non-euclidean safe within the recreation zone. After that, go east. After that, insert the passkey into the chest's lock to unlock it. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You scan the room for a chest, and you find a chest!
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box. Then, make it so that the box is opened. And then, pick up the key from the box inside the launderette. If you can get your hands on the key, assure that the chest inside the launderette is unlocked. Then, make absolutely sure that the chest within the launderette is ajar. And then, take the sponge from the chest. After that, head south. After that, sit the sponge on the bowl within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place.
You see a locked chest. You scan the room for a box, and you find a box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>go south<|im_end|>put sponge on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the keycard into the safe's lock to unlock it. After that, open the safe. And then, retrieve the cuboid keycard from the safe. And then, make an effort to go to the east. Then, insert the cuboid keycard into the cuboid chest within the attic's lock to unlock it. And then, open the cuboid chest within the attic. And then, pick up the garlic clove from the cuboid chest within the attic. After that, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You hear a noise behind you and spin around, but you can't see anything other than a safe.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid keycard from safe<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take garlic clove from cuboid chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the key. After that, look and see that the box is opened. After that, recover the rectangular passkey from the box inside the bedchamber. And then, look and see that the rectangular locker is unlocked. Then, doublecheck that the rectangular locker is opened. Then, retrieve the passkey from the rectangular locker. With the passkey, go to the east. That done, lock the locker within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You see a locked rectangular locker. You make out a locked box.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go west. Then, recover the latchkey from the floor of the workshop. And then, make an attempt to move east. And then, make an attempt to travel north. Then, unlock the safe with the latchkey. After unlocking the safe, doublecheck that the safe in the restroom is wide open. Then, take the sponge from the safe in the restroom. Then, sit the sponge on the counter in the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an open gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move west. With that done, ensure that the safe is open. After you have pulled open the safe, recover the keycard from the safe inside the salon. Then, doublecheck that the locker in the salon is unlocked. After unlocking the locker, open the locker. After that, recover the Canadian style latchkey from the locker. After you have taken the Canadian style latchkey, unlock the Canadian style gate with the Canadian style latchkey. After that, make absolutely sure that the Canadian style gate is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian style latchkey from locker<|im_end|>unlock Canadian style gate with Canadian style latchkey<|im_end|>open Canadian style gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, try to go to the west. And then, pick up the keycard from the floor of the workshop. After that, make absolutely sure that the locker inside the workshop is unlocked. And then, look and see that the locker within the workshop is wide open. Then, pick up the passkey from the locker. And then, make an attempt to go to the east. Once you get through with that, look and see that the chest inside the cookery is unlocked with the passkey. Then, open the chest in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You see a locked chest. You see a cabinet.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, check that the box inside the chamber is unlocked with the passkey. After unlocking the box, open the box. After that, pick up the Canadian limited edition key from the box. And then, take a trip east. With that accomplished, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. And then, make absolutely sure that the Canadian limited edition locker in the spare room is opened. Once you have opened the Canadian limited edition locker, pick up the latchkey from the Canadian limited edition locker. And then, make sure that the locker is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
A locked typical looking box is here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the TextWorld style keycard from the safe. Then, check that the TextWorld style box in the sauna is unlocked with the TextWorld style keycard. Having unlocked the TextWorld style box, ensure that the TextWorld style box inside the sauna is open. After that, recover the latchkey from the TextWorld style box in the sauna. After getting the latchkey, insert the latchkey into the hatch in the sauna's lock to unlock it. After that, look and see that the hatch inside the sauna is opened. After that, make an attempt to go east. Once you succeed at that, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You scan the room for a TextWorld style box, and you find a TextWorld style box. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. The safe contains a TextWorld style keycard.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: take TextWorld style keycard from safe<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. After that, recover the keycard from the table within the study. And then, make it so that the chest within the study is unlocked. And then, open the chest in the study. Then, recover the American style keycard from the chest. After that, travel south. Once you get around to doing that, make it so that the American style box inside the kitchen is shut. After closing the American style box, make sure that the American style box in the kitchen is locked with the American style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. The American style box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American style keycard from chest<|im_end|>go south<|im_end|>close American style box<|im_end|>lock American style box with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the lavender scented chest within the bedchamber is open. And then, take the key from the lavender scented chest in the bedchamber. Then, unlock the chest in the bedchamber with the key. After you have unlocked the chest, doublecheck that the chest is open. Then, recover the tv from the chest. And then, make an attempt to go north. And then, open the safe in the vault. Then, you can put the tv inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. I guess you better just go and list everything you see here.
You see a locked typical looking chest nearby. A closed lavender scented chest is in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>go north<|im_end|>open safe<|im_end|>insert tv into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the door. After unlocking the door, make it so that the door is opened. And then, attempt to go west. Then, move south. And then, pick up the butterfly from the shelf inside the garage. After getting the butterfly, try to move north. Following that, try to go east. After that, ditch the butterfly on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a durian and a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from shelf<|im_end|>go north<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. After that, open the type H safe. Then, take the Henderson's limited edition passkey from the type H safe. Then, unlock the Henderson's limited edition chest with the Henderson's limited edition passkey. Then, make absolutely sure that the Henderson's limited edition chest is wide open. Then, pick up the ladle from the Henderson's limited edition chest. Then, attempt to take a trip east. That done, sit the ladle on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You bend down to tie your shoe. When you stand up, you notice a table. The table appears to be empty. You swear loudly.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a type H key.

your action:

Response: go west<|im_end|>open type H safe<|im_end|>take Henderson's limited edition passkey from type H safe<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take ladle from Henderson's limited edition chest<|im_end|>go east<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the type 8 key from the rack within the shower. Then, move west. Then, make it so that the type 8 locker is unlocked with the type 8 key. Then, doublecheck that the type 8 locker inside the studio is opened. Then, pick up the key from the type 8 locker inside the studio. Then, travel east. After that, make it so that the safe is shut. And then, lock the safe inside the shower with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You see a rack. On the rack you can see a type 8 key. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 8 key from rack<|im_end|>go west<|im_end|>unlock type 8 locker with type 8 key<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the latchkey from the bowl. Then, insert the latchkey into the chest inside the kitchenette's lock to unlock it. After you have unlocked the chest, open the chest. After you have pulled open the chest, pick up the nest of shrimp from the chest. Then, go to the west. And then, make absolutely sure that the gate is open. And then, make an attempt to travel south. If you can get through with that, drop the nest of shrimp on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
You see a locked chest. Look over there! a bowl. On the bowl you can make out a latchkey. Classic TextWorld. You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bowl<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take nest of shrimp from chest<|im_end|>go west<|im_end|>open gate<|im_end|>go south<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. If you can accomplish that, retrieve the passkey from the floor of the closet. Having picked up the passkey, go to the south. And then, make absolutely sure that the chest inside the workshop is unlocked with the passkey. And then, make sure that the chest is opened. After you have opened the chest, recover the peanut from the chest in the workshop. And then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You make out a locked chest, which looks normal, close by. You see a closed case here.
There is an unblocked exit to the north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, recover the type B key from the couch within the lounge. If you can get your hands on the type B key, go south. And then, unlock the type B box in the kitchenette with the type B key. After that, open the type B box within the kitchenette. And then, pick up the coffee cup from the type B box inside the kitchenette. Then, try to go east. Once you get around to doing that, deposit the coffee cup on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You make out a type B box.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B key from couch<|im_end|>go south<|im_end|>unlock type B box with type B key<|im_end|>open type B box<|im_end|>take coffee cup from type B box<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. And then, open the Canadian box in the shower. Then, take the spherical key from the Canadian box. After that, assure that the spherical safe in the shower is unlocked with the spherical key. And then, ensure that the spherical safe within the shower is open. And then, retrieve the loaf of bread from the spherical safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian box<|im_end|>take spherical key from Canadian box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the cabinet in the bathroom. Then, check that the hatch is unlocked with the latchkey. And then, look and see that the hatch is opened. Then, head east. And then, pick up the keycard from the floor of the laundromat. After that, check that the chest in the laundromat is unlocked with the keycard. And then, assure that the chest in the laundromat is ajar. After that, take the insect from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You can barely contain your excitement.
You make out an opened cabinet. The cabinet contains a latchkey.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: take latchkey from cabinet<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, ensure that the American locker inside the office is open. Then, recover the non-euclidean key from the American locker in the office. Then, unlock the non-euclidean gateway. And then, make sure that the non-euclidean gateway is ajar. After that, make an attempt to go south. Once you manage that, make an attempt to move east. And then, retrieve the shirt from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana and an American latchkey.

your action:

Response: go south<|im_end|>open American locker<|im_end|>take non-euclidean key from American locker<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the passkey from the counter. And then, insert the passkey into the passageway's lock to unlock it. Having unlocked the passageway, ensure that the passageway inside the basement is open. And then, attempt to take a trip east. With that accomplished, go to the north. That done, lift the Cat Calendar from the floor of the cubicle. After that, take a trip south. Then, place the Cat Calendar on the shelf in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You see a counter. On the counter you can see a passkey. It doesn't get more TextWorld than this!
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could make an effort to head east. And then, take the latchkey from the box within the bedchamber. After taking the latchkey, insert the latchkey into the locker within the bedchamber's lock to unlock it. And then, open the locker. Then, pick up the TextWorld style latchkey from the locker. And then, make absolutely sure that the TextWorld style locker within the bedchamber is unlocked. Then, ensure that the TextWorld style locker within the bedchamber is open. And then, pick up the textbook from the TextWorld style locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld style latchkey from locker<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take textbook from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the keycard from the shelf within the bathroom. And then, travel west. Following that, take the cuboid keycard from the rack. After you have picked up the cuboid keycard, head east. After that, doublecheck that the cuboid passageway inside the bathroom is unlocked. After unlocking the cuboid passageway, ensure that the cuboid passageway within the bathroom is open. And then, move south. And then, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
I am excited to announce that you are now in the bathroom. You begin looking for stuff.
You can see a shelf. The shelf is usual. On the shelf you can see a keycard.
There is a closed cuboid passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>take cuboid keycard from rack<|im_end|>go east<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the west. With that accomplished, pick up the passkey from the rack. If you can get your hands on the passkey, make absolutely sure that the safe in the bathroom is unlocked. After that, open the safe within the bathroom. Then, retrieve the broom from the safe. After that, go east. With that accomplished, ensure that the crate is open. Then, deposit the broom into the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a crate.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>open crate<|im_end|>insert broom into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that over with, attempt to head west. If you can manage that, lift the latchkey from the floor of the bedchamber. And then, unlock the locker. After unlocking the locker, ensure that the locker in the bedchamber is open. Then, take the monitor from the locker. After that, head east. And then, sit the monitor on the shelf inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Once you manage that, recover the type W latchkey from the floor of the office. With the type W latchkey, travel north. Then, unlock the type W gate with the type W latchkey. Then, look and see that the type W gate is open. Then, travel east. After that, retrieve the telephone from the floor of the workshop. And then, deposit the telephone into the safe inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed type W gate leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W latchkey<|im_end|>go north<|im_end|>unlock type W gate with type W latchkey<|im_end|>open type W gate<|im_end|>go east<|im_end|>take telephone<|im_end|>insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to make it so that the type N locker in the cubicle is unlocked. Then, ensure that the type N locker is open. And then, take the formless passkey from the type N locker within the cubicle. After that, check that the formless gateway is unlocked with the formless passkey. Then, open the formless gateway in the cubicle. Then, move north. And then, make an effort to travel east. If you can succeed at that, take the butterfly from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You begin looking for stuff.
You scan the room, seeing a type N locker.
There is a closed formless gateway leading north. You need an unblocked exit? You should try going south.
You are carrying: a type N key.

your action:

Response: unlock type N locker with type N key<|im_end|>open type N locker<|im_end|>take formless passkey from type N locker<|im_end|>unlock formless gateway with formless passkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move west. Okay, and then, pick up the keycard from the case. And then, make it so that the safe inside the laundromat is unlocked. After unlocking the safe, ensure that the safe is open. Then, retrieve the Canadian style latchkey from the safe. And then, venture east. Once you get around to doing that, unlock the Canadian style chest within the vault with the Canadian style latchkey. After that, ensure that the Canadian style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault.
You see a Canadian style chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the locker in the dish-pit with the latchkey. And then, look and see that the locker in the dish-pit is open. And then, recover the whisk from the locker within the dish-pit. After that, make an effort to go to the north. If you can do that, recover the non-euclidean latchkey from the armchair within the studio. And then, assure that the non-euclidean safe is unlocked. And then, open the non-euclidean safe. Then, you can put the whisk inside the non-euclidean safe inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin looking for stuff.
You can make out a locked locker.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>go north<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>insert whisk into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the south. Once you succeed at that, assure that the Canadian style door is ajar. And then, attempt to travel west. Then, close the Canadian style door. Then, attempt to go to the west. Once you finish that, retrieve the Canadian style keycard from the floor of the kitchen. After that, go east. With that done, Put the Canadian style keycard into the Canadian style door within the chamber to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You can barely contain your excitement.
You can see a locked coffer.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fly larva and a folder.

your action:

Response: go south<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>close Canadian style door<|im_end|>go west<|im_end|>take Canadian style keycard<|im_end|>go east<|im_end|>lock Canadian style door with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move north. Then, take the Henderson's limited edition key from the stand. Having picked up the Henderson's limited edition key, attempt to travel south. After that, unlock the Henderson's limited edition door. If you have unlocked the Henderson's limited edition door, ensure that the Henderson's limited edition door is open. Then, travel south. Then, take a trip east. And then, pick up the kettle from the table within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
There is a closed Henderson's limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from stand<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could look and see that the box within the workshop is unlocked with the keycard. And then, assure that the box inside the workshop is wide open. And then, recover the folder from the box within the workshop. After that, make an attempt to go east. Then, pick up the spherical key from the chair within the cookhouse. Then, unlock the spherical chest inside the cookhouse with the spherical key. Then, doublecheck that the spherical chest is wide open. After that, you can put the folder into the spherical chest within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take folder from box<|im_end|>go east<|im_end|>take spherical key from chair<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>insert folder into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. And then, retrieve the American style keycard from the stand. Then, take a trip west. Then, make sure that the American style locker inside the canteen is unlocked. Having unlocked the American style locker, open the American style locker. Then, recover the teacup from the American style locker in the canteen. If you can get your hands on the teacup, move east. With that accomplished, ditch the teacup on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American style keycard from stand<|im_end|>go west<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take teacup from American style locker<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go to the west. Then, make sure that the Henderson's style locker is unlocked. After unlocking the Henderson's style locker, ensure that the Henderson's style locker is open. And then, pick up the keycard from the Henderson's style locker inside the garage. Then, check that the locker is unlocked with the keycard. After that, ensure that the locker is open. Then, pick up the butterfly from the locker within the garage. Then, deposit the butterfly on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the closet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style latchkey.

your action:

Response: go west<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take keycard from Henderson's style locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the latchkey from the floor of the workshop. After that, assure that the door is unlocked. And then, open the door. If you have pulled open the door, venture west. With that accomplished, make sure that the freezer within the canteen is opened. Then, take the teacup from the freezer. If you can get your hands on the teacup, move east. Next, you can place the teacup inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
An open typical looking locker is nearby. The locker contains a broccoli.
There is a closed door leading west. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>open freezer<|im_end|>take teacup from freezer<|im_end|>go east<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel south. Then, open the rectangular door. And then, make an attempt to go east. With that done, close the rectangular door. Once you have shut the rectangular door, attempt to go to the east. If you can finish that, recover the rectangular key from the rack inside the cellar. With the rectangular key, try to go west. And then, Deposit the rectangular key into the rectangular door in the canteen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open rectangular door<|im_end|>go east<|im_end|>close rectangular door<|im_end|>go east<|im_end|>take rectangular key from rack<|im_end|>go west<|im_end|>lock rectangular door with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. If you can accomplish that, recover the TextWorld keycard from the bureau. After picking up the TextWorld keycard, venture west. Following that, unlock the TextWorld chest. And then, make absolutely sure that the TextWorld chest is open. Then, pick up the top hat from the TextWorld chest. After that, make an attempt to go to the east. Then, put the top hat on the table in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a locked TextWorld chest right there by you.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from bureau<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>take top hat from TextWorld chest<|im_end|>go east<|im_end|>put top hat on table<|im_end|>