Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an attempt to go to the east. And then, recover the keycard from the workbench. After that, doublecheck that the safe is unlocked. And then, open the safe within the closet. After that, take the latchkey from the safe. After that, unlock the box. After that, open the box. After opening the box, recover the sock from the box in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go to the north. That done, retrieve the rectangular keycard from the floor of the laundry place. After that, try to go to the south. Okay, and then, check that the rectangular gateway is unlocked with the rectangular keycard. After unlocking the rectangular gateway, ensure that the rectangular gateway is open. And then, head east. Next, open the suitcase. Then, retrieve the golf tee from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
What's that over there? It looks like it's a shelf. On the shelf you see a sock.
There is a closed rectangular gateway leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular gateway with rectangular keycard<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>open suitcase<|im_end|>take golf tee from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. Following that, open the rectangular chest. After that, pick up the fresh laundry scented keycard from the rectangular chest. Then, doublecheck that the fresh laundry scented chest inside the workshop is unlocked. And then, ensure that the fresh laundry scented chest in the workshop is open. And then, retrieve the passkey from the fresh laundry scented chest. And then, assure that the portal inside the workshop is unlocked. After that, assure that the portal inside the workshop is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have walked into, you had to walk into an ordinary one.
There is an unguarded exit to the east.
You are carrying: a folder.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take fresh laundry scented keycard from rectangular chest<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take passkey from fresh laundry scented chest<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture south. Next, pick up the keycard from the pan. After that, make absolutely sure that the safe inside the dish-pit is unlocked. And then, open the safe. And then, make an effort to go north. And then, retrieve the pair of headphones from the rack. With the pair of headphones, travel south. Next, put the pair of headphones inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a rack. You see a pair of headphones on the rack. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>take pair of headphones from rack<|im_end|>go south<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, pick up the American style keycard from the portmanteau inside the bedroom. After getting the American style keycard, head south. After that, check that the American style gateway in the cubicle is unlocked with the American style keycard. Once you have unlocked the American style gateway, doublecheck that the American style gateway is ajar. Once you have pulled open the American style gateway, travel east. And then, recover the key from the workbench. After picking up the key, make absolutely sure that the safe is unlocked. After that, doublecheck that the safe is opened. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You can see a portmanteau. Now that's what I call TextWorld! The portmanteau contains an American style keycard.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style keycard from portmanteau<|im_end|>go south<|im_end|>unlock American style gateway with American style keycard<|im_end|>open American style gateway<|im_end|>go east<|im_end|>take key from workbench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move north. Then, look and see that the portmanteau is opened. After that, recover the latchkey from the portmanteau within the lounge. Then, unlock the portal in the lounge with the latchkey. After unlocking the portal, make sure that the portal is wide open. And then, make an attempt to go to the east. And then, take the broom from the counter in the launderette. After that, deposit the broom on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You see a gleam over in a corner, where you can see a box.
There is an unblocked exit to the north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take broom from counter<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to take the passkey from the table. Then, move north. After that, unlock the safe with the passkey. Then, make it so that the safe is wide open. After pulling open the safe, retrieve the formless key from the safe. Then, make an attempt to go to the east. And then, doublecheck that the formless locker is unlocked with the formless key. And then, look and see that the formless locker within the garage is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. You see a loaf of bread and a passkey on the table.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could head west. Then, assure that the coffer inside the chamber is wide open. Then, recover the nest of puppies from the coffer. And then, attempt to go to the east. That done, recover the passkey from the case in the dish-pit. Then, check that the locker is unlocked with the passkey. After that, look and see that the locker is open. And then, put the nest of puppies into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look over there! a locker. Classic TextWorld. Oh, great. Here's a case. The case contains a passkey.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take nest of puppies from coffer<|im_end|>go east<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert nest of puppies into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. Then, retrieve the keycard from the bench inside the bedroom. After stealing the keycard, make an attempt to move west. Then, unlock the chest in the basement with the keycard. After that, open the chest. And then, recover the key from the chest in the basement. If you can get your hands on the key, go to the east. Then, look and see that the box within the bedroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement.
What's that over there? It looks like it's a chest.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bench<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the north. Then, open the portmanteau within the cubicle. Then, recover the formless latchkey from the portmanteau. After that, make an attempt to go south. If you can manage that, assure that the formless box is unlocked. Once you have unlocked the formless box, ensure that the formless box is open. Once you have pulled open the formless box, recover the latchkey from the formless box in the office. And then, unlock the locker within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You see a locked locker in the corner. You can see a formless box.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take formless latchkey from portmanteau<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to pick up the type K passkey from the shelf within the shower. If you have got the type K passkey, move west. After that, insert the type K passkey into the type K door in the attic's lock to unlock it. Then, make it so that the type K door is opened. After opening the type K door, venture west. After that, pick-up the keycard from the floor of the scullery. Having taken the keycard, attempt to go to the east. Then, unlock the box within the attic. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is standard. On the shelf you see a type K passkey. You make out a counter. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type K passkey from shelf<|im_end|>go west<|im_end|>unlock type K door with type K passkey<|im_end|>open type K door<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Okay, and then, recover the latchkey from the floor of the recreation zone. If you can get your hands on the latchkey, try to venture west. Then, doublecheck that the safe is unlocked. Once you have unlocked the safe, ensure that the safe within the canteen is open. Then, pick up the teaspoon from the safe inside the canteen. With the teaspoon, move east. And then, place the teaspoon on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. Let's see what's in here.
You can see a safe.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue and a mat.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to venture west. Following that, attempt to move south. Okay, and then, retrieve the latchkey from the portmanteau. If you can get your hands on the latchkey, move north. Next, travel east. After that, unlock the chest inside the attic. After unlocking the chest, make absolutely sure that the chest is ajar. And then, put the glass into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You see a chest. Hmmm... what else, what else?
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from portmanteau<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type P passkey from the portmanteau. Then, unlock the type P locker within the study with the type P passkey. After that, ensure that the type P locker is open. After that, take the type C keycard from the type P locker. If you have picked up the type C keycard, look and see that the type C chest within the study is unlocked. If you have unlocked the type C chest, open the type C chest. And then, take the type 2 keycard from the type C chest within the study. And then, make it so that the type 2 portal is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a type C chest. Is this it? Is this what you came to TextWorld to see? a type C chest? You see a type P locker. You see an opened portmanteau in the room. The portmanteau contains a type P passkey.
There is a closed type 2 portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type P passkey from portmanteau<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take type C keycard from type P locker<|im_end|>unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>take type 2 keycard from type C chest<|im_end|>unlock type 2 portal with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the portmanteau inside the chamber. Then, go west. After that, doublecheck that the box is unlocked. After that, make absolutely sure that the box within the pantry is opened. After that, take the passkey from the box. After that, take a trip east. And then, check that the chest within the chamber is unlocked with the passkey. Then, open the chest inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
A locked chest is right there by you. You can see an opened portmanteau. The portmanteau contains a key!
There is a closed door leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the cuboid box is unlocked. After unlocking the cuboid box, look and see that the cuboid box within the bedroom is wide open. Then, take the Canadian latchkey from the cuboid box within the bedroom. With the Canadian latchkey, make an effort to travel north. With that done, unlock the Canadian gateway in the closet. And then, ensure that the Canadian gateway is open. After that, try to head east. Then, assure that the Canadian gateway in the bathroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked cuboid box right there by you.
You need an unguarded exit? You should try going north.
There is a cushion on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Canadian latchkey from cuboid box<|im_end|>go north<|im_end|>unlock Canadian gateway with Canadian latchkey<|im_end|>open Canadian gateway<|im_end|>go east<|im_end|>close Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to take a trip north. And then, make sure that the refrigerator is opened. Then, take the passkey from the refrigerator. After that, travel south. Then, look and see that the box is unlocked with the passkey. And then, make absolutely sure that the box inside the dish-pit is wide open. Then, recover the TextWorld style key from the box within the dish-pit. And then, unlock the TextWorld style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place. You begin to take stock of what's here.
You see a TextWorld style locker. You can see a box.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to venture east. With that accomplished, recover the Canadian limited edition latchkey from the floor of the kitchenette. And then, make absolutely sure that the Canadian limited edition chest within the kitchenette is unlocked. And then, make absolutely sure that the Canadian limited edition chest is wide open. After that, pick up the American style keycard from the Canadian limited edition chest within the kitchenette. Then, unlock the American style chest in the kitchenette. After unlocking the American style chest, open the American style chest inside the kitchenette. Then, take the ladle from the American style chest in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take American style keycard from Canadian limited edition chest<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the latchkey into the locker's lock to unlock it. And then, ensure that the locker is open. And then, retrieve the passkey from the locker inside the office. After that, assure that the gateway is unlocked. After you have unlocked the gateway, ensure that the gateway inside the office is open. After that, go to the east. And then, pick up the shirt from the board. After that, place the shirt on the bench inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take shirt from board<|im_end|>put shirt on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld locker inside the office with the TextWorld latchkey. And then, make it so that the TextWorld locker is ajar. After that, pick up the spherical key from the TextWorld locker in the office. Then, unlock the spherical safe within the office. After unlocking the spherical safe, ensure that the spherical safe is open. And then, take the Canadian passkey from the spherical safe in the office. And then, make sure that the Canadian box is unlocked with the Canadian passkey. Then, ensure that the Canadian box is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You begin looking for stuff.
You can make out a Canadian box. A locked spherical safe, which looks ordinary, is in the room. You make out a TextWorld locker.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld latchkey.

your action:

Response: unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take spherical key from TextWorld locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take Canadian passkey from spherical safe<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to check that the fresh laundry scented safe within the chamber is unlocked with the fresh laundry scented keycard. Then, ensure that the fresh laundry scented safe inside the chamber is open. If you have opened the fresh laundry scented safe, retrieve the key from the fresh laundry scented safe inside the chamber. And then, attempt to travel east. And then, insert the key into the chest's lock to unlock it. And then, open the chest in the study. After that, pick up the telephone from the chest. And then, throw the telephone on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
You see a fresh laundry scented safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take key from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the box is unlocked. After that, make sure that the box inside the bar is wide open. And then, take the passkey from the box within the bar. After that, unlock the hatch. After that, open the hatch within the bar. If you have pulled open the hatch, try to travel east. After that, pick up the insect from the board. After that, sit the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
This bar you have just entered is definitely ordinary.
You can make out a box.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take insect from board<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could take the type X key from the board in the bathroom. After that, assure that the type X portal is unlocked. And then, open the type X portal. After opening the type X portal, attempt to head south. And then, make an effort to go to the east. Then, make sure that the cabinet inside the shower is opened. And then, retrieve the cake scented keycard from the cabinet. Then, unlock the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical kind of place.
You make out a board. You see a type X key on the board.
There is a closed type X portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type X key from board<|im_end|>unlock type X portal with type X key<|im_end|>open type X portal<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take cake scented keycard from cabinet<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to insert the keycard into the chest within the restroom's lock to unlock it. Then, doublecheck that the chest is open. After that, take the key from the chest. And then, make absolutely sure that the hatch in the restroom is unlocked. And then, ensure that the hatch inside the restroom is open. After that, go south. With that accomplished, move east. With that done, recover the ladle from the rack within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the latchkey from the table. After getting the latchkey, check that the chest is unlocked with the latchkey. After that, ensure that the chest in the cubicle is open. After that, pick up the key from the chest. And then, make sure that the box within the cubicle is unlocked. Then, ensure that the box is open. After pulling open the box, retrieve the keycard from the box within the cubicle. And then, Insert the keycard into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most ordinary of all possible cubicles. You start to take note of what's in the room.
You can see a closed locker nearby. You can make out a box. You see a locked chest. You can see a table. The table is ordinary. On the table you make out a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the rectangular latchkey from the suitcase. After that, insert the rectangular latchkey into the rectangular locker in the parlor's lock to unlock it. Then, ensure that the rectangular locker is open. And then, retrieve the latchkey from the rectangular locker inside the parlor. After that, insert the latchkey into the box within the parlor's lock to unlock it. And then, ensure that the box is open. After that, retrieve the type B keycard from the box. After that, make absolutely sure that the type B box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal one.
You can make out a closed type B box right there by you. You can make out a locked box right there by you. You make out a locked rectangular locker here. You can make out an opened suitcase close by. The suitcase contains a rectangular latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular latchkey from suitcase<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type B keycard from box<|im_end|>lock type B box with type B keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the latchkey from the rack. After that, insert the latchkey into the safe within the garage's lock to unlock it. After unlocking the safe, open the safe inside the garage. And then, recover the keycard from the safe within the garage. And then, unlock the box within the garage. After unlocking the box, make sure that the box is wide open. And then, retrieve the lampshade from the box. If you can get your hands on the lampshade, throw the lampshade on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You see a locked box. As if things weren't amazing enough already, you can even see a safe. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. On the rack you make out a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to take a trip west. After that, attempt to venture west. And then, pick-up the rectangular passkey from the floor of the kitchen. After that, unlock the rectangular safe with the rectangular passkey. Then, open the rectangular safe. After opening the rectangular safe, retrieve the coffee cup from the rectangular safe. Then, make an effort to take a trip east. With that done, rest the coffee cup on the table in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a refrigerator. Huh, weird.
There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take coffee cup from rectangular safe<|im_end|>go east<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture west. And then, make sure that the safe is wide open. Then, take the type K keycard from the safe. After that, assure that the type K chest within the garage is unlocked. After you have unlocked the type K chest, ensure that the type K chest is open. Then, recover the broom from the type K chest inside the garage. If you can get your hands on the broom, venture east. With that over with, put the broom on the bench within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now. You begin looking for stuff.
You make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type K keycard from safe<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take broom from type K chest<|im_end|>go east<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the chest is unlocked with the passkey. After unlocking the chest, open the chest. After that, retrieve the key from the chest inside the kitchenette. After you have taken the key, unlock the box. After unlocking the box, open the box. After that, recover the sandwich from the box. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a box. You see a locked chest.
There is a closed gate leading south. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, try to move north. With that accomplished, take the cuboid passkey from the rack within the shower. After that, make an attempt to venture south. Then, unlock the cuboid portal within the chamber. Then, open the cuboid portal within the chamber. After you have opened the cuboid portal, make an attempt to head east. Once you accomplish that, lift the teaspoon from the floor of the canteen. Then, sit the teaspoon on the shelf within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed cuboid portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take cuboid passkey from rack<|im_end|>go south<|im_end|>unlock cuboid portal with cuboid passkey<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>take teaspoon<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the north. Once you succeed at that, make absolutely sure that the Canadian chest is unlocked with the Canadian keycard. After that, make sure that the Canadian chest inside the parlor is ajar. And then, pick up the keycard from the Canadian chest within the parlor. And then, make absolutely sure that the box is unlocked with the keycard. And then, ensure that the box in the parlor is open. And then, recover the key from the box. And then, doublecheck that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have walked into, you had to saunter into a typical one.
There is an unguarded exit to the north.
You are carrying: a Canadian keycard.

your action:

Response: go north<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the west. With that done, pick up the TextWorld limited edition latchkey from the floor of the garage. After stealing the TextWorld limited edition latchkey, venture east. With that over with, check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition latchkey. Then, open the TextWorld limited edition chest inside the office. After pulling open the TextWorld limited edition chest, take the type 5 keycard from the TextWorld limited edition chest. If you can get your hands on the type 5 keycard, make absolutely sure that the type 5 box within the office is unlocked. And then, make sure that the type 5 box is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. You start to take note of what's in the room.
You make out a type 5 box. A locked TextWorld limited edition chest is right there by you. You bend down to tie your shoe. When you stand up, you notice a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
There is a closed gate leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition latchkey<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take type 5 keycard from TextWorld limited edition chest<|im_end|>unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the case within the workshop. And then, recover the latchkey from the case inside the workshop. After taking the latchkey, doublecheck that the safe in the workshop is unlocked. After that, make it so that the safe inside the workshop is opened. Then, make an attempt to head north. If you can do that, take the broom from the cabinet inside the sauna. Then, go south. Then, you can insert the broom into the safe inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a safe. Oh, great. Here's a case.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go north<|im_end|>take broom from cabinet<|im_end|>go south<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, make absolutely sure that the portal is unlocked with the latchkey. After that, open the portal within the canteen. Then, make an effort to take a trip east. And then, make an attempt to go to the north. Next, pick up the passkey from the stand in the salon. Then, go south. And then, close the safe in the cubicle. And then, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You have stumbled into a canteen. Not the canteen you'd expect. No, this is a canteen. You begin to take stock of what's here.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Next, pick-up the spherical latchkey from the floor of the bedroom. After that, head west. Once you do that, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, open the spherical locker inside the playroom. After that, recover the durian from the spherical locker. And then, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Of every playroom you could have shown up in, you had to show up in an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a spherical locker.
There is an unblocked exit to the east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take durian from spherical locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to ensure that the door is open. After that, head west. That done, go to the north. Next, pick-up the Microsoft limited edition passkey from the floor of the scullery. After that, attempt to go south. And then, travel east. And then, make absolutely sure that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, open the Microsoft limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just come into a chamber. You can barely contain your excitement.
You can see a locked Microsoft limited edition locker here.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: open door<|im_end|>go west<|im_end|>go north<|im_end|>take Microsoft limited edition passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the keycard from the floor of the washroom. With the keycard, make absolutely sure that the box inside the washroom is unlocked. Then, assure that the box in the washroom is opened. After pulling open the box, recover the type 6 key from the box inside the washroom. If you can get your hands on the type 6 key, make absolutely sure that the type 6 chest is unlocked. After that, open the type 6 chest inside the washroom. Then, retrieve the soap dispenser from the type 6 chest. If you can get your hands on the soap dispenser, throw the soap dispenser on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
You can see a type 6 chest. You can see a locked box.
There is a closed door leading north. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 key from box<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take soap dispenser from type 6 chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to head south. After that, make an effort to take a trip west. Next, retrieve the keycard from the chair in the kitchenette. And then, make absolutely sure that the chest is unlocked. Having unlocked the chest, assure that the chest is opened. After pulling open the chest, recover the napkin from the chest. And then, make an effort to go east. Okay, and then, deposit the napkin into the portmanteau within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. I guess you better just go and list everything you see here.
There is an open gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from chair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>go east<|im_end|>insert napkin into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, go north. With that accomplished, open the type A door in the washroom. After that, go east. Next, close the type A door. And then, go south. And then, recover the type A keycard from the counter in the restroom. Then, move north. That done, lock the type A door inside the salon with the type A keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
You make out a chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type A door<|im_end|>go east<|im_end|>close type A door<|im_end|>go south<|im_end|>take type A keycard from counter<|im_end|>go north<|im_end|>lock type A door with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the cake scented passkey from the cabinet in the spare room. And then, make an effort to take a trip south. And then, unlock the cake scented portal. Then, open the cake scented portal in the vault. And then, try to take a trip south. After that, make an effort to head east. Next, retrieve the burger from the bench inside the laundry place. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin to take stock of what's here.
You can make out an opened cabinet. The cabinet contains a cake scented passkey.
There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: take cake scented passkey from cabinet<|im_end|>go south<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take burger from bench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular key from the shelf. If you have taken the rectangular key, venture south. After that, doublecheck that the rectangular safe in the basement is unlocked. And then, open the rectangular safe in the basement. After that, take the Henderson's style key from the rectangular safe. Then, attempt to head north. And then, make an attempt to go east. And then, unlock the Henderson's style safe with the Henderson's style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf! On the shelf you can make out a rectangular key. What's that over there? It looks like it's a bar. The bar is typical. However, the bar, like an empty bar, has nothing on it.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take rectangular key from shelf<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take Henderson's style key from rectangular safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to go south. Then, make absolutely sure that the case inside the cookhouse is ajar. And then, pick up the Microsoft key from the case. And then, make it so that the Microsoft safe is unlocked. After you have unlocked the Microsoft safe, open the Microsoft safe. And then, retrieve the keycard from the Microsoft safe. And then, unlock the safe in the cookhouse. And then, open the safe in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take Microsoft key from case<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that accomplished, lift the passkey from the floor of the studio. After you have got the passkey, try to move west. Once you manage that, make absolutely sure that the box is unlocked with the passkey. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box within the cubicle. After that, try to venture east. If you can get around to doing that, deposit the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box. You bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a worm.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the spherical passkey from the portmanteau. After that, go to the west. And then, unlock the spherical chest with the spherical passkey. Then, open the spherical chest. And then, pick up the keycard from the spherical chest inside the office. And then, make an effort to move east. Then, make absolutely sure that the chest is closed. After shutting the chest, Insert the keycard into the chest inside the bar to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Look at you, bigshot, walking into a bar like it isn't some huge deal. You can barely contain your excitement.
You smell an awful smell, and follow it to a chest. The chest contains a textbook. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau contains a spherical passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical passkey from portmanteau<|im_end|>go west<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, recover the Canadian keycard from the floor of the salon. And then, check that the Canadian locker in the salon is unlocked with the Canadian keycard. Then, open the Canadian locker. And then, pick up the latchkey from the Canadian locker in the salon. Then, unlock the safe in the salon. After that, ensure that the safe is open. And then, pick up the passkey from the safe. And then, look and see that the locker inside the salon is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
You can see a locked locker. You see a safe. You can make out a Canadian locker.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: take Canadian keycard<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take latchkey from Canadian locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, lift the TextWorld limited edition key from the floor of the steam room. Then, insert the TextWorld limited edition key into the TextWorld limited edition chest's lock to unlock it. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest inside the steam room is open. After you have opened the TextWorld limited edition chest, recover the type 7 key from the TextWorld limited edition chest within the steam room. Then, unlock the type 7 hatch. And then, doublecheck that the type 7 hatch is wide open. And then, travel east. After that, retrieve the insect from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
This is going to sound unbelievable, but you've just entered a steam room. I guess you better just go and list everything you see here.
You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest.
There is a closed type 7 hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld limited edition key and an iron on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take type 7 key from TextWorld limited edition chest<|im_end|>unlock type 7 hatch with type 7 key<|im_end|>open type 7 hatch<|im_end|>go east<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel west. And then, retrieve the type C key from the board. Then, unlock the type C chest within the restroom with the type C key. Then, ensure that the type C chest in the restroom is open. After you have opened the type C chest, take the key from the type C chest. Then, make an attempt to travel east. And then, insert the key into the safe's lock to unlock it. Then, look and see that the safe within the shower is wide open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room is well lit.
You can make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C key from board<|im_end|>unlock type C chest with type C key<|im_end|>open type C chest<|im_end|>take key from type C chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to head north. Then, doublecheck that the cuboid locker is ajar. Then, retrieve the keycard from the cuboid locker within the cookery. If you can get your hands on the keycard, travel south. And then, look and see that the passageway is unlocked with the keycard. Then, make absolutely sure that the passageway is wide open. Then, attempt to go to the south. And then, doublecheck that the cabinet within the kitchenette is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator.
There is a closed passageway leading south. You need an unguarded exit? You should try going north.
You are carrying: a cuboid passkey.

your action:

Response: go north<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to move south. Then, attempt to go to the east. And then, make absolutely sure that the American style gate within the laundry place is closed. And then, make an attempt to move east. If you can get through with that, ensure that the locker is open. Then, pick up the American style latchkey from the locker inside the bedroom. After that, travel west. After that, make it so that the American style gate inside the laundry place is locked with the American style latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just come into a pantry.
There is an unguarded exit to the south.
There is a top hat on the floor.
You are carrying: a stick of butter and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>close American style gate<|im_end|>go east<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>go west<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the passkey from the floor of the shower. Then, go to the south. Then, open the gateway within the closet. And then, take a trip west. And then, unlock the safe with the passkey. After that, open the safe. Then, take the shadfly from the safe within the study. Then, place the shadfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a lamp.

your action:

Response: take passkey<|im_end|>go south<|im_end|>open gateway<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go to the north. And then, move north. Then, look and see that the American limited edition box inside the study is opened. After opening the American limited edition box, recover the key from the American limited edition box. And then, go to the south. With that done, go to the east. Next, look and see that the box within the cookhouse is unlocked with the key. And then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going north.
You are carrying: an American limited edition keycard and a synthesizer.

your action:

Response: go north<|im_end|>go north<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the locker inside the cellar. Then, assure that the locker is open. After that, retrieve the keycard from the locker within the cellar. After that, attempt to travel east. And then, insert the keycard into the safe's lock to unlock it. After unlocking the safe, doublecheck that the safe is open. And then, retrieve the soap dispenser from the safe. After that, place the soap dispenser on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. I guess you better just go and list everything you see here.
You can make out a locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take soap dispenser from safe<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head south. With that over with, doublecheck that the case is wide open. And then, pick up the keycard from the case. If you can get your hands on the keycard, make sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, take the peanut from the safe. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, recover the American style passkey from the floor of the garage. Then, make sure that the American style safe is unlocked. After that, make sure that the American style safe is open. And then, retrieve the passkey from the American style safe. And then, assure that the portal within the garage is unlocked. After unlocking the portal, open the portal in the garage. After that, go to the east. Then, take the towel from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a locked American style safe.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unblocked.
There is an American style passkey on the floor.
You are carrying: a mug.

your action:

Response: take American style passkey<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take passkey from American style safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the type 4 passkey from the fridge. And then, look and see that the type 4 chest within the canteen is unlocked. After that, open the type 4 chest inside the canteen. And then, pick up the Henderson's style keycard from the type 4 chest. And then, check that the Henderson's style chest in the canteen is unlocked with the Henderson's style keycard. Having unlocked the Henderson's style chest, ensure that the Henderson's style chest is open. Then, recover the bug from the Henderson's style chest inside the canteen. And then, throw the bug on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You make a grand eccentric entrance into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Henderson's style chest here. You can see a locked type 4 chest close by. You make out a fridge. The fridge contains a type 4 passkey.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 4 passkey from fridge<|im_end|>unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>take Henderson's style keycard from type 4 chest<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take bug from Henderson's style chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, recover the spherical key from the table. With the spherical key, make absolutely sure that the spherical box is unlocked with the spherical key. And then, assure that the spherical box inside the office is opened. Then, recover the key from the spherical box inside the office. Having taken the key, make absolutely sure that the safe is unlocked. And then, ensure that the safe in the office is open. Then, recover the shadfly from the safe. And then, sit the shadfly on the stand inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a locked safe. A locked spherical box is here. You see a stand. You wonder idly who left that here. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it? You see a gleam over in a corner, where you can see a table. You see a spherical key on the table.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical key from table<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. That done, retrieve the type O key from the desk within the bedchamber. And then, check that the type O safe in the bedchamber is unlocked with the type O key. Then, open the type O safe. After that, retrieve the key from the type O safe. Then, try to travel east. That done, unlock the door with the key. Then, open the door. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. Let's see what's in here.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take type O key from desk<|im_end|>unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take key from type O safe<|im_end|>go east<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Microsoft limited edition keycard from the toolbox within the workshop. Then, unlock the Microsoft limited edition safe with the Microsoft limited edition keycard. Then, assure that the Microsoft limited edition safe is wide open. Then, retrieve the American latchkey from the Microsoft limited edition safe. Then, make an effort to head east. And then, make sure that the American box is unlocked. Once you have unlocked the American box, open the American box. After that, recover the pen from the American box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You see a locked usual looking Microsoft limited edition safe nearby. You see an opened toolbox nearby. The toolbox contains a Microsoft limited edition keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from toolbox<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take American latchkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take pen from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Okay, and then, make absolutely sure that the locker within the scullery is opened. Then, recover the rectangular latchkey from the locker inside the scullery. After that, doublecheck that the rectangular safe within the scullery is unlocked with the rectangular latchkey. Then, open the rectangular safe in the scullery. Then, retrieve the key from the rectangular safe. After that, venture east. After that, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the type C latchkey from the cabinet. Then, attempt to go to the east. Next, venture east. Once you succeed at that, insert the type C latchkey into the type C safe's lock to unlock it. After that, ensure that the type C safe in the study is open. And then, retrieve the nest of bats from the type C safe within the study. After that, head west. Then, ditch the nest of bats on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great typical vibes in this place, a wonderful typical atmosphere.
You make out an opened cabinet here. The cabinet contains a type C latchkey and a shadfly.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take type C latchkey from cabinet<|im_end|>go east<|im_end|>go east<|im_end|>unlock type C safe with type C latchkey<|im_end|>open type C safe<|im_end|>take nest of bats from type C safe<|im_end|>go west<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to take a trip east. Following that, recover the latchkey from the shelf. And then, make sure that the locker within the shower is unlocked. After that, make it so that the locker is ajar. And then, retrieve the cuboid passkey from the locker within the shower. If you have taken the cuboid passkey, insert the cuboid passkey into the cuboid safe inside the shower's lock to unlock it. And then, ensure that the cuboid safe is open. And then, recover the mop from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take mop from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip north. And then, retrieve the rectangular keycard from the pan inside the scullery. And then, make an effort to travel south. Then, make it so that the rectangular chest in the canteen is unlocked with the rectangular keycard. And then, make sure that the rectangular chest within the canteen is ajar. Then, retrieve the teacup from the rectangular chest within the canteen. And then, venture north. And then, drop the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out a rectangular chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard from pan<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teacup from rectangular chest<|im_end|>go north<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to recover the non-euclidean passkey from the bar inside the bedchamber. Then, check that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest inside the bedchamber is open. After opening the non-euclidean chest, take the cuboid latchkey from the non-euclidean chest. And then, make sure that the cuboid locker is unlocked with the cuboid latchkey. And then, ensure that the cuboid locker in the bedchamber is open. And then, take the legume from the cuboid locker inside the bedchamber. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You start to take note of what's in the room.
You make out a cuboid locker. You shudder, but continue examining the room. You can see a locked non-euclidean chest close by. As if things weren't amazing enough already, you can even see a bar! The bar is usual. On the bar you can make out a non-euclidean passkey.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bar<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take cuboid latchkey from non-euclidean chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take legume from cuboid locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. Then, assure that the locker inside the laundromat is unlocked with the keycard. After that, ensure that the locker is open. And then, pick up the passkey from the locker within the laundromat. With the passkey, unlock the box with the passkey. Having unlocked the box, open the box inside the laundromat. And then, take the nest of shrimp from the box within the laundromat. And then, you can put the nest of shrimp inside the dresser in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>insert nest of shrimp into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the chair inside the office. Then, venture north. With that over with, unlock the locker. After unlocking the locker, open the locker. And then, take a trip south. Next, take the pen from the chair. And then, head north. Then, put the pen inside the locker inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chair, and you find a chair. You see a latchkey and a pen on the chair.
There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: take latchkey from chair<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go south<|im_end|>take pen from chair<|im_end|>go north<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the key from the type J chest in the sauna. And then, move north. And then, make it so that the locker within the workshop is unlocked with the key. Then, assure that the locker inside the workshop is open. Then, take the type J passkey from the locker. And then, head south. With that accomplished, close the type J chest. And then, look and see that the type J chest inside the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You scan the room, seeing a type J chest. The light flickers for a second, but nothing else happens. The type J chest contains a key.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a desktop computer and a cd.

your action:

Response: take key from type J chest<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type J passkey from locker<|im_end|>go south<|im_end|>close type J chest<|im_end|>lock type J chest with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, attempt to go east. Next, retrieve the Henderson's style passkey from the table. And then, take a trip east. That done, unlock the Henderson's style chest. After that, open the Henderson's style chest within the bar. And then, pick up the cushion from the Henderson's style chest inside the bar. And then, make an attempt to venture west. And then, you can insert the cushion into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take Henderson's style passkey from table<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take cushion from Henderson's style chest<|im_end|>go west<|im_end|>insert cushion into safe<|im_end|>