Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head north. Next, make it so that the safe is unlocked. After that, doublecheck that the safe in the bedchamber is open. And then, take the passkey from the safe. And then, make absolutely sure that the chest is unlocked. Then, make sure that the chest is ajar. After that, take the type 4 keycard from the chest inside the bedchamber. After that, assure that the type 4 box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>lock type 4 box with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the rectangular keycard from the basket within the washroom. Then, doublecheck that the rectangular box within the washroom is unlocked. Then, ensure that the rectangular box is open. Then, take the type L latchkey from the rectangular box in the washroom. Then, look and see that the type L gate inside the washroom is unlocked. Once you have unlocked the type L gate, open the type L gate in the washroom. Then, go to the south. And then, retrieve the mug from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
Look over there! a rectangular box! You can see a basket. The basket contains a rectangular keycard.
There is a closed type L gate leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from basket<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take type L latchkey from rectangular box<|im_end|>unlock type L gate with type L latchkey<|im_end|>open type L gate<|im_end|>go south<|im_end|>take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the chest is unlocked. After that, ensure that the chest is open. After that, retrieve the latchkey from the chest inside the attic. Then, unlock the safe within the attic. And then, open the safe in the attic. After that, recover the lampshade from the safe. Then, try to venture east. Then, place the lampshade on the stand within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked safe. You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>go east<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. Next, pick up the passkey from the floor of the steam room. After you have taken the passkey, make an effort to head west. Then, make it so that the box within the sauna is unlocked. And then, ensure that the box inside the sauna is open. Then, recover the broom from the box within the sauna. And then, try to head east. After that, place the broom on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked box right there by you.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. Following that, open the gateway in the cookery. After that, try to venture west. After that, venture north. And then, pick up the formless latchkey from the floor of the shower. After picking up the formless latchkey, move south. And then, move east. After that, assure that the formless chest within the cookery is locked with the formless latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to recover the latchkey from the shelf in the launderette. And then, look and see that the chest is unlocked with the latchkey. After that, ensure that the chest is open. After that, go east. Then, open the type X chest within the workshop. And then, take the Comic Strip Calendar from the type X chest. After you have picked up the Comic Strip Calendar, venture west. And then, deposit the Comic Strip Calendar inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
Look out! It's a- oh, never mind, it's just a chest. You can see a shelf. On the shelf you see a latchkey.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type X key.

your action:

Response: take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go east<|im_end|>open type X chest<|im_end|>take Comic Strip Calendar from type X chest<|im_end|>go west<|im_end|>insert Comic Strip Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular box in the chamber. After unlocking the rectangular box, ensure that the rectangular box in the chamber is open. After that, take the key from the rectangular box in the chamber. And then, make an attempt to move north. Then, unlock the chest within the spare room. And then, open the chest inside the spare room. Once you have pulled open the chest, pick up the keycard from the chest in the spare room. Then, Insert the keycard into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a rectangular box, and you find a rectangular box.
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip north. With that accomplished, take the key from the mantelpiece in the bedroom. And then, make an effort to head south. After that, check that the safe is unlocked with the key. And then, look and see that the safe within the bedchamber is opened. After that, pick up the cashew from the safe in the bedchamber. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You can make out a locked safe in the corner. What's that over there? It looks like it's a box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from mantelpiece<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the type R box inside the studio is unlocked with the type R key. Then, ensure that the type R box within the studio is open. After that, retrieve the key from the type R box. Then, venture west. With that accomplished, insert the key into the chest in the kitchenette's lock to unlock it. If you have unlocked the chest, doublecheck that the chest is open. After that, retrieve the coffee cup from the chest. Then, rest the coffee cup on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a type R box.
You need an unguarded exit? You should try going west.
You are carrying: a type R key.

your action:

Response: unlock type R box with type R key<|im_end|>open type R box<|im_end|>take key from type R box<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>put coffee cup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. And then, retrieve the formless latchkey from the floor of the cookery. After stealing the formless latchkey, attempt to take a trip east. With that accomplished, unlock the formless box in the bedchamber. Having unlocked the formless box, ensure that the formless box within the bedchamber is open. After that, recover the keycard from the formless box inside the bedchamber. And then, venture west. And then, doublecheck that the hatch in the cookery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. I guess you better just go and list everything you see here.
A locked formless box is here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue and a shadfly.

your action:

Response: go west<|im_end|>take formless latchkey<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go west<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move north. After that, check that the type M gate is unlocked with the type M passkey. After that, open the type M gate. And then, travel east. That done, attempt to go north. After that, pick up the nest of grubs from the stand within the studio. After that, attempt to move south. After that, toss the nest of grubs on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
A decrepit board tells you that you are now in the basement. You start to take note of what's in the room.
Oh, great. Here's a cabinet. What a letdown! The cabinet is empty!
There is an unguarded exit to the north.
You are carrying: a type M passkey and a tv.

your action:

Response: go north<|im_end|>unlock type M gate with type M passkey<|im_end|>open type M gate<|im_end|>go east<|im_end|>go north<|im_end|>take nest of grubs from stand<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Once you do that, recover the lavender scented passkey from the floor of the basement. After that, try to go to the west. That done, check that the lavender scented locker is unlocked with the lavender scented passkey. And then, ensure that the lavender scented locker is open. Then, retrieve the loaf of bread from the lavender scented locker. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can make out a locked lavender scented locker. You see a basket.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey<|im_end|>go west<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take loaf of bread from lavender scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, take the keycard from the shelf. If you can get your hands on the keycard, assure that the passageway is unlocked. Then, open the passageway. After that, make an attempt to travel south. And then, go to the east. Following that, pick up the legume from the trunk. If you can get your hands on the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take legume from trunk<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to close the lavender scented locker. Then, make an effort to go to the west. Next, take the keycard from the shelf. If you can get your hands on the keycard, assure that the chest inside the pantry is unlocked. And then, look and see that the chest in the pantry is ajar. After that, take the lavender scented passkey from the chest within the pantry. If you have picked up the lavender scented passkey, move east. Okay, and then, make sure that the lavender scented locker within the studio is locked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out an opened lavender scented locker. The lavender scented locker is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close lavender scented locker<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented passkey from chest<|im_end|>go east<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to go east. Following that, ensure that the safe is open. And then, pick up the key from the safe. After that, unlock the box. Then, doublecheck that the box is ajar. Then, take the cuboid passkey from the box. With the cuboid passkey, unlock the cuboid box with the cuboid passkey. Then, ensure that the cuboid box within the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the west. Once you finish that, ensure that the cabinet in the attic is open. Then, recover the cuboid key from the cabinet. With the cuboid key, assure that the cuboid locker within the attic is unlocked. And then, ensure that the cuboid locker within the attic is open. After that, take the formless latchkey from the cuboid locker within the attic. Then, make an attempt to go east. After that, check that the formless chest within the studio is unlocked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to show up in a typical one. Let's see what's in here.
You can see a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could assure that the hatch is ajar. And then, take a trip south. Following that, take a trip east. And then, pick up the textbook from the dresser. If you can get your hands on the textbook, make an effort to venture west. After that, go north. After that, ensure that the formless locker in the kitchen is open. And then, you can place the textbook inside the formless locker in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take textbook from dresser<|im_end|>go west<|im_end|>go north<|im_end|>open formless locker<|im_end|>insert textbook into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the passkey into the box inside the kitchenette's lock to unlock it. And then, make absolutely sure that the box is open. And then, take the latchkey from the box. Then, make it so that the safe inside the kitchenette is unlocked with the latchkey. After unlocking the safe, ensure that the safe inside the kitchenette is open. Then, retrieve the loaf of bread from the safe within the kitchenette. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You can make out a locked safe. You can see a locked box in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the box is closed. And then, travel east. And then, pick up the American limited edition latchkey from the shelf within the cubicle. And then, check that the American limited edition locker is unlocked with the American limited edition latchkey. Then, open the American limited edition locker in the cubicle. Then, take the passkey from the American limited edition locker. After that, make an attempt to go west. And then, make it so that the box within the office is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You smell a great smell, and follow it to a box. The box is empty, what a horrible day!
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: close box<|im_end|>go east<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>go west<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the refrigerator in the kitchen. If you have opened the refrigerator, retrieve the cuboid keycard from the refrigerator. After that, venture west. Next, assure that the cuboid safe within the cookery is unlocked. And then, make sure that the cuboid safe in the cookery is wide open. And then, recover the Microsoft style latchkey from the cuboid safe. With the Microsoft style latchkey, make an effort to take a trip east. Following that, insert the Microsoft style latchkey into the Microsoft style locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Microsoft style locker. You can make out a closed refrigerator.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take cuboid keycard from refrigerator<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take Microsoft style latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, travel north. Okay, and then, attempt to travel east. Then, open the Canadian style safe inside the launderette. And then, pick up the American latchkey from the Canadian style safe. With the American latchkey, doublecheck that the American chest is unlocked with the American latchkey. Then, make absolutely sure that the American chest is opened. After that, recover the formless key from the American chest. And then, look and see that the formless locker within the launderette is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open Canadian style safe<|im_end|>take American latchkey from Canadian style safe<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take formless key from American chest<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. With that done, recover the latchkey from the rack inside the pantry. If you can get your hands on the latchkey, make sure that the box within the pantry is unlocked. After that, look and see that the box is open. After opening the box, take the key from the box. After getting the key, go to the east. With that accomplished, unlock the portal with the key. And then, look and see that the portal inside the studio is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, venture south. And then, pick-up the cake scented key from the floor of the closet. Then, make absolutely sure that the cake scented safe inside the closet is unlocked. After that, open the cake scented safe within the closet. And then, take the hat from the cake scented safe. Once you have picked up the hat, try to travel north. If you can get through with that, open the formless box. After that, you can insert the hat into the formless box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have shown up in, you had to walk into a normal one.
You see a gleam over in a corner, where you can see a formless box. Classic TextWorld. You scan the room, seeing a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is normal. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with TextWorld.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented key<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take hat from cake scented safe<|im_end|>go north<|im_end|>open formless box<|im_end|>insert hat into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, assure that the box inside the playroom is closed. Then, make an attempt to go to the north. After that, pick up the spherical keycard from the case within the kitchen. After that, doublecheck that the spherical locker is unlocked. And then, open the spherical locker within the kitchen. Then, retrieve the keycard from the spherical locker. After getting the keycard, travel south. And then, look and see that the box within the playroom is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: close box<|im_end|>go north<|im_end|>take spherical keycard from case<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. With that accomplished, insert the keycard into the hatch in the cookery's lock to unlock it. After that, open the hatch inside the cookery. Then, travel east. Okay, and then, head north. Next, recover the peanut from the bench. If you can get your hands on the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a normal kind of place. That is to say, you're in a canteen. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take peanut from bench<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel north. After that, recover the TextWorld limited edition latchkey from the floor of the office. And then, move south. Okay, and then, unlock the TextWorld limited edition portal inside the vault with the TextWorld limited edition latchkey. And then, assure that the TextWorld limited edition portal is ajar. Then, take a trip south. Once you finish that, go east. Then, doublecheck that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
There is a closed TextWorld limited edition portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, make an effort to head east. Then, make sure that the type Z safe is open. Then, retrieve the latchkey from the type Z safe within the basement. If you can get your hands on the latchkey, unlock the box. And then, ensure that the box is open. Once you have pulled open the box, take the Microsoft limited edition keycard from the box in the basement. And then, look and see that the Microsoft limited edition hatch within the basement is unlocked. After unlocking the Microsoft limited edition hatch, assure that the Microsoft limited edition hatch in the basement is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type Z safe<|im_end|>take latchkey from type Z safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft limited edition keycard from box<|im_end|>unlock Microsoft limited edition hatch with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. Then, take the fudge scented passkey from the stand. Then, make an effort to head south. If you can succeed at that, venture east. Then, assure that the fudge scented locker is unlocked with the fudge scented passkey. Then, ensure that the fudge scented locker in the steam room is open. After that, pick up the broom from the fudge scented locker in the steam room. Then, you can put the broom inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take fudge scented passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take broom from fudge scented locker<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. And then, insert the Canadian style passkey into the Canadian style safe's lock to unlock it. Then, doublecheck that the Canadian style safe is wide open. And then, take the latchkey from the Canadian style safe within the spare room. Then, make sure that the passageway inside the spare room is unlocked with the latchkey. And then, open the passageway. Then, head east. Following that, make absolutely sure that the TextWorld box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
There is an unguarded exit to the south.
There is a worm on the floor.
You are carrying: a Canadian style passkey and a TextWorld keycard.

your action:

Response: go south<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the American key from the bench. After picking up the American key, doublecheck that the American safe is unlocked with the American key. And then, ensure that the American safe is open. After that, recover the key from the American safe inside the recreation zone. Having got the key, look and see that the portal is unlocked. And then, look and see that the portal is open. And then, make an effort to take a trip east. With that accomplished, close the portal inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a American safe. Classic TextWorld. Oh wow! Is that what I think it is? It is! It's a bench. The bench is normal. On the bench you see an American key.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying: a shirt.

your action:

Response: take American key from bench<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take key from American safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, retrieve the American key from the floor of the study. After picking up the American key, unlock the American safe. And then, open the American safe. Then, take the type D keycard from the American safe in the study. Then, check that the type D chest is unlocked with the type D keycard. And then, open the type D chest. Then, pick up the latchkey from the type D chest. After that, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a standard kind of place. That is to say, you're in a study.
You make out a locked safe nearby. A locked typical looking type D chest is in the corner. You can see a American safe.
There is an unguarded exit to the west.
There is an American key on the floor.
You are carrying nothing.

your action:

Response: take American key<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take type D keycard from American safe<|im_end|>unlock type D chest with type D keycard<|im_end|>open type D chest<|im_end|>take latchkey from type D chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture north. And then, retrieve the type C key from the floor of the washroom. And then, travel south. With that over with, insert the type C key into the type C safe's lock to unlock it. And then, open the type C safe. Once you have pulled open the type C safe, retrieve the Canadian style latchkey from the type C safe. With the Canadian style latchkey, go north. Then, unlock the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a type C safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type C key<|im_end|>go south<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take Canadian style latchkey from type C safe<|im_end|>go north<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move south. And then, lift the formless key from the floor of the bedroom. Then, make an attempt to take a trip north. With that over with, assure that the formless chest in the cookhouse is unlocked. And then, open the formless chest in the cookhouse. And then, recover the Henderson's style passkey from the formless chest inside the cookhouse. After that, try to venture south. With that accomplished, unlock the Henderson's style locker with the Henderson's style passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered the most typical of all possible cookhouses. You start to take note of what's in the room.
You make out a locked formless chest nearby.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key<|im_end|>go north<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Henderson's style passkey from formless chest<|im_end|>go south<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the spherical keycard from the board in the cookery. After that, unlock the spherical box within the cookery. And then, open the spherical box inside the cookery. Then, retrieve the American passkey from the spherical box. After that, make sure that the American locker is unlocked. And then, open the American locker inside the cookery. After that, retrieve the kettle from the American locker within the cookery. After that, deposit the kettle into the spherical box inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can make out a locked spherical box. You make out a locked American locker. You see a board. On the board you can see a spherical keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from board<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take American passkey from spherical box<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take kettle from American locker<|im_end|>insert kettle into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, take the keycard from the pan. After that, check that the door within the scullery is unlocked with the keycard. After that, open the door in the scullery. After that, go east. Then, make an effort to go to the north. Then, recover the grape from the platter. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You see a gleam over in a corner, where you can see a pan. The pan is usual. On the pan you see a keycard.
There is a closed door leading east. There is an unguarded exit to the north.
You are carrying: a sandwich.

your action:

Response: take keycard from pan<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>go north<|im_end|>take grape from platter<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, go to the west. Then, recover the glove from the table. And then, take a trip east. After that, look and see that the Henderson's box within the chamber is wide open. And then, take the key from the Henderson's box. And then, make it so that the box in the chamber is unlocked. And then, ensure that the box within the chamber is open. After that, place the glove into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can see a box. You can see a closed Henderson's box.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glove from table<|im_end|>go east<|im_end|>open Henderson's box<|im_end|>take key from Henderson's box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert glove into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Then, pick up the key from the bench in the sauna. After taking the key, make it so that the box inside the sauna is unlocked. After that, open the box inside the sauna. And then, take the mop from the box. After that, attempt to travel north. And then, open the drawer. Then, place the mop into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed drawer.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Henderson's style latchkey from the stand. And then, make it so that the Henderson's style chest is unlocked with the Henderson's style latchkey. After unlocking the Henderson's style chest, ensure that the Henderson's style chest is open. And then, take the keycard from the Henderson's style chest. After taking the keycard, make an attempt to go to the west. With that done, unlock the box inside the salon with the keycard. After that, make it so that the box is ajar. If you have opened the box, take the blanket from the box inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
A locked Henderson's style chest, which looks typical, is here. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is usual. On the stand you see a Henderson's style latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from stand<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take blanket from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move east. With that done, retrieve the type 2 key from the coffer inside the bedroom. After that, go west. With that accomplished, unlock the type 2 safe inside the washroom. Then, ensure that the type 2 safe is open. Then, recover the key from the type 2 safe. With the key, take a trip east. And then, make it so the chest in the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely ordinary.
You smell an awful smell, and follow it to a type 2 safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 2 key from coffer<|im_end|>go west<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to try to take a trip north. Once you do that, head west. After that, take the type 6 keycard from the mantelpiece in the bedchamber. Then, unlock the type 6 locker with the type 6 keycard. After that, make absolutely sure that the type 6 locker is open. Then, recover the tv from the type 6 locker in the bedchamber. After that, take a trip east. Then, sit the tv on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 6 keycard from mantelpiece<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take tv from type 6 locker<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture east. After that, take the fudge scented passkey from the stand inside the attic. After taking the fudge scented passkey, make an effort to take a trip west. Then, check that the fudge scented box is unlocked with the fudge scented passkey. And then, ensure that the fudge scented box is open. After that, pick up the Henderson's style keycard from the fudge scented box. Then, make an attempt to travel east. If you can succeed at that, unlock the Henderson's style locker with the Henderson's style keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place.
You can see a locked fudge scented box nearby.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented passkey from stand<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>take Henderson's style keycard from fudge scented box<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the type 8 chest. And then, make an attempt to go to the west. And then, make sure that the chest in the bathroom is unlocked. Then, assure that the chest is ajar. Then, take the type 8 latchkey from the chest in the bathroom. And then, go east. If you can finish that, assure that the type 8 chest inside the kitchenette is closed. After you have closed the type 8 chest, lock the type 8 chest inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You see an opened type 8 chest. The type 8 chest contains a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from type 8 chest<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 8 latchkey from chest<|im_end|>go east<|im_end|>close type 8 chest<|im_end|>lock type 8 chest with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip east. With that accomplished, assure that the locker is opened. And then, pick up the key from the locker in the office. With the key, unlock the chest. And then, open the chest in the office. After opening the chest, recover the fudge scented key from the chest. Then, make absolutely sure that the fudge scented safe within the office is unlocked. After that, ensure that the fudge scented safe within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented key from chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the key from the floor of the lounge. If you can get your hands on the key, attempt to head north. Following that, insert the key into the locker inside the bathroom's lock to unlock it. Then, make it so that the locker is opened. And then, take the latchkey from the locker. After that, look and see that the safe within the bathroom is unlocked. And then, open the safe. Then, recover the iron from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the west. With that over with, retrieve the type B keycard from the shelf in the shower. Then, make an attempt to move east. Next, assure that the type B chest in the bedchamber is unlocked. And then, look and see that the type B chest is opened. Then, take the keycard from the type B chest within the bedchamber. Having picked up the keycard, go to the west. Once you manage that, make sure that the chest within the shower is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You can make out a locked type B chest here.
There is an unguarded exit to the west.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take type B keycard from shelf<|im_end|>go east<|im_end|>unlock type B chest with type B keycard<|im_end|>open type B chest<|im_end|>take keycard from type B chest<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could take a trip west. After that, lift the latchkey from the floor of the studio. With the latchkey, move east. With that over with, insert the latchkey into the box's lock to unlock it. And then, open the box in the spare room. Then, recover the cane from the box. And then, go west. If you can manage that, rest the cane on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in a place we're calling a spare room.
You make out a locked box. You bend down to tie your shoe. When you stand up, you notice a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cane from box<|im_end|>go west<|im_end|>put cane on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, head south. Next, doublecheck that the passageway is wide open. Then, venture south. And then, look and see that the passageway within the sauna is closed. Once you have closed the passageway, take a trip west. After that, take the passkey from the rack. After that, head east. After that, make it so that the passageway in the sauna is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You can see a bureau. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, take a trip south. Then, pick up the latchkey from the pan inside the kitchenette. If you have got the latchkey, move north. With that over with, head east. Okay, and then, unlock the safe within the shower. Then, open the safe. Then, pick up the Henderson's limited edition keycard from the safe within the shower. After that, unlock the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>take latchkey from pan<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take the key from the stand. Once you have picked up the key, make an attempt to move east. If you can finish that, unlock the box with the key. And then, make absolutely sure that the box in the kitchenette is ajar. And then, recover the rectangular latchkey from the box. And then, unlock the rectangular box with the rectangular latchkey. Then, look and see that the rectangular box is open. Then, take the napkin from the rectangular box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. Now why would someone leave that there? The stand is normal. On the stand you make out a key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take napkin from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the Henderson's style passkey from the cabinet. Then, unlock the Henderson's style safe with the Henderson's style passkey. Then, make it so that the Henderson's style safe is ajar. And then, pick up the keycard from the Henderson's style safe in the canteen. After that, unlock the chest within the canteen. Then, ensure that the chest is open. Then, recover the blender from the chest inside the canteen. And then, rest the blender on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
A crooked signboard tells you that you are now in the canteen. The room is well lit.
You see a locked chest here. You bend down to tie your shoe. When you stand up, you notice a Henderson's style safe. You can see an opened usual looking cabinet right there by you. The cabinet contains a Henderson's style passkey. You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from cabinet<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blender from chest<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. With that done, recover the formless latchkey from the counter. With the formless latchkey, move south. And then, unlock the formless box. Then, make absolutely sure that the formless box within the restroom is ajar. And then, recover the formless key from the formless box inside the restroom. After that, make absolutely sure that the formless door inside the restroom is unlocked. Then, make sure that the formless door is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You scan the room, seeing a formless box.
There is a closed formless door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from counter<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head east. After that, assure that the drawer is ajar. And then, pick up the lavender scented latchkey from the drawer. And then, make absolutely sure that the lavender scented safe in the bathroom is unlocked. And then, open the lavender scented safe. And then, take the non-euclidean passkey from the lavender scented safe in the bathroom. Then, make sure that the non-euclidean chest is unlocked. After unlocking the non-euclidean chest, look and see that the non-euclidean chest inside the bathroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take lavender scented latchkey from drawer<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take non-euclidean passkey from lavender scented safe<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go west. Then, travel west. And then, pick up the Canadian passkey from the table. With the Canadian passkey, assure that the Canadian chest inside the launderette is unlocked. And then, look and see that the Canadian chest is opened. Then, take the sandwich from the Canadian chest. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Canadian passkey from table<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take sandwich from Canadian chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the chest is unlocked with the keycard. And then, make sure that the chest inside the basement is open. After that, retrieve the cuboid passkey from the chest within the basement. Then, unlock the cuboid locker within the basement with the cuboid passkey. Then, make absolutely sure that the cuboid locker is wide open. Then, take the cloak from the cuboid locker in the basement. And then, go north. Okay, and then, put the cloak on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You make out a cuboid locker. You make out a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take cloak from cuboid locker<|im_end|>go north<|im_end|>put cloak on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, take the key from the counter within the bathroom. After that, unlock the chest. And then, open the chest. Once you have opened the chest, recover the fudge scented keycard from the chest inside the bathroom. After that, assure that the fudge scented locker inside the bathroom is unlocked. And then, assure that the fudge scented locker inside the bathroom is ajar. And then, take the butterfly from the fudge scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take butterfly from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian keycard from the locker within the cubicle. Then, insert the Canadian keycard into the Canadian safe inside the cubicle's lock to unlock it. And then, assure that the Canadian safe in the cubicle is open. And then, take the Advent Calendar from the Canadian safe. After that, head north. Then, ensure that the portal within the attic is open. After pulling open the portal, try to go to the east. And then, put the Advent Calendar inside the coffer within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You see a gleam over in a corner, where you can see a Canadian safe. You can make out a locker. The locker contains a Canadian keycard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian keycard from locker<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take Advent Calendar from Canadian safe<|im_end|>go north<|im_end|>open portal<|im_end|>go east<|im_end|>insert Advent Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. And then, make an attempt to move south. And then, head west. And then, pick up the key from the counter in the pantry. And then, try to move east. After that, make an attempt to go north. With that over with, doublecheck that the portal within the cookery is closed. Then, doublecheck the portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
There is an exit to the east. Don't worry, it is unguarded.
There is a printer on the floor.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make sure that the safe is unlocked with the latchkey. And then, open the safe. And then, take the type 3 passkey from the safe. After that, make an effort to venture south. That done, make absolutely sure that the type 3 gateway is unlocked with the type 3 passkey. After you have unlocked the type 3 gateway, make sure that the type 3 gateway within the chamber is open. And then, go east. Once you accomplish that, retrieve the vacuum from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. You begin looking for stuff.
You can make out a locked safe in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>go south<|im_end|>unlock type 3 gateway with type 3 passkey<|im_end|>open type 3 gateway<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the lavender scented latchkey from the safe. And then, move north. And then, unlock the lavender scented box. And then, open the lavender scented box. After that, pick up the burger from the lavender scented box within the bathroom. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The safe contains a lavender scented latchkey. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from safe<|im_end|>go north<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take burger from lavender scented box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, lift the fudge scented key from the floor of the steam room. After picking up the fudge scented key, try to venture west. After that, go west. And then, make absolutely sure that the fudge scented box is unlocked. If you have unlocked the fudge scented box, ensure that the fudge scented box is open. After that, take the fresh laundry scented passkey from the fudge scented box. With the fresh laundry scented passkey, try to take a trip east. And then, Put the fresh laundry scented passkey into the fresh laundry scented chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the steam room.
There is an exit to the west. Don't worry, it is unguarded.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: take fudge scented key<|im_end|>go west<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take fresh laundry scented passkey from fudge scented box<|im_end|>go east<|im_end|>lock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to go to the north. Once you get around to doing that, make an attempt to go to the east. Next, try to go to the south. Then, take the keycard from the freezer inside the canteen. And then, attempt to move north. And then, check that the box inside the cookery is unlocked with the keycard. And then, ensure that the box is open. And then, recover the kettle from the box inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keycard from freezer<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take kettle from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the key from the counter. And then, doublecheck that the box is unlocked. Then, ensure that the box inside the pantry is open. After that, retrieve the type I key from the box. And then, unlock the type I locker with the type I key. After that, make sure that the type I locker within the pantry is ajar. Then, take the golf tee from the type I locker inside the pantry. Then, put the golf tee on the stand in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You begin looking for stuff.
You make out a type I locker. Look out! It's a- oh, never mind, it's just a box. You see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can make out a counter. You see a key on the counter.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type I key from box<|im_end|>unlock type I locker with type I key<|im_end|>open type I locker<|im_end|>take golf tee from type I locker<|im_end|>put golf tee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move north. And then, pick up the cuboid passkey from the floor of the bedroom. Then, unlock the cuboid passageway with the cuboid passkey. And then, open the cuboid passageway within the bedroom. If you have opened the cuboid passageway, head north. That done, make an effort to take a trip east. Okay, and then, pick up the broccoli from the floor of the study. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make a grand eccentric entrance into a bedchamber. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a potato.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>unlock cuboid passageway with cuboid passkey<|im_end|>open cuboid passageway<|im_end|>go north<|im_end|>go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the vanilla scented key from the floor of the laundromat. After that, try to move west. After that, unlock the vanilla scented gate. And then, open the vanilla scented gate within the chamber. After that, move south. If you can finish that, take a trip east. Then, close the locker in the spare room. After shutting the locker, lock the locker in the spare room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
You need an unguarded exit? You should try going west.
There is a loaf of bread and a vanilla scented key on the floor.
You are carrying: a passkey.

your action:

Response: take vanilla scented key<|im_end|>go west<|im_end|>unlock vanilla scented gate with vanilla scented key<|im_end|>open vanilla scented gate<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to head east. And then, go to the east. And then, take the latchkey from the bench within the sauna. And then, go to the west. Then, doublecheck that the safe is unlocked. Then, make it so that the safe inside the canteen is open. After you have pulled open the safe, retrieve the TextWorld latchkey from the safe inside the canteen. After that, insert the TextWorld latchkey into the TextWorld locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to pick-up the fresh laundry scented latchkey from the floor of the chamber. After that, look and see that the fresh laundry scented safe is unlocked. And then, look and see that the fresh laundry scented safe is opened. After that, recover the keycard from the fresh laundry scented safe inside the chamber. After that, doublecheck that the box is unlocked with the keycard. And then, make absolutely sure that the box is ajar. And then, retrieve the key from the box in the chamber. With the key, make sure that the locker inside the chamber is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locker. As if things weren't amazing enough already, you can even see a box. You can see a locked fresh laundry scented safe nearby.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fresh laundry scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take keycard from fresh laundry scented safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, try to take a trip south. That done, open the basket. And then, pick up the cuboid keycard from the basket within the chamber. And then, try to go north. Then, make sure that the cuboid hatch inside the kitchen is unlocked with the cuboid keycard. And then, ensure that the cuboid hatch in the kitchen is open. And then, head east. Then, pick-up the fork from the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
You scan the room for a cabinet, and you find a cabinet.
There is a closed cuboid hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a pear and a hat.

your action:

Response: go south<|im_end|>open basket<|im_end|>take cuboid keycard from basket<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to go to the west. With that over with, retrieve the keycard from the floor of the steam room. And then, unlock the chest within the steam room. Then, ensure that the chest is open. After that, recover the towel from the chest inside the steam room. After that, try to go east. Following that, ensure that the crate within the cellar is open. Once you have opened the crate, you can place the towel into the crate inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
As if things weren't amazing enough already, you can even see a crate.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>go east<|im_end|>open crate<|im_end|>insert towel into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, make an attempt to travel north. Then, take the American style key from the table in the canteen. Then, assure that the American style box is unlocked. Then, assure that the American style box within the canteen is open. And then, take the spoon from the American style box. With the spoon, attempt to move south. Then, try to take a trip east. If you can do that, put the spoon on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just stumbled into a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style key from table<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>take spoon from American style box<|im_end|>go south<|im_end|>go east<|im_end|>put spoon on mantelpiece<|im_end|>